Books on the Topic of Role Playing

April 2, 2019 | Author: mixmasterknight | Category: Role Playing Games, Dungeons & Dragons, Tabletop Games, Gaming, Leisure Activities
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Albrecht, Bob. "The Adventurer's Handbook: A Guide to Role Playing Games" 1984 (ISBN: 083590167X) This is an introduction to role-playing games in general and to Chaosium's basic roleplaying system in particular. Archer, Peter. (editor) "30 Years of Adventure: A Celebration of Dungeons & Dragons" 2004 (ISBN: 0-7869-3498-0) A retrospective on the development and play of the game D&D, with various interviews and essays by authors of the game. Barrowcliffe, Mark. "The Elfish Gene: Dungeons, Dragons and Growing Up Strange" A humorous autobiography about growing up in 1970s England with the hobby of Dungeons & Dragons. Brown, Timothy and Lee, Tony. "Official Price Guide to Role-Playing Games". Ballantine Books, 1998. This is a handbook for collectors of role-playing game products, suggesting prices for rare items, limited prints, etc. Butterfield, John; Parker, Philip; and Honigmann, David. "What is Dungeons and Dragons?". Harmondsworth 1982-1984, Puffin Books (ISBN: 0446322121). This is one of the earliest book about role-playing games. It is both a description of D&D for newcomers to the game as well as detailed background notes, hints on play and dungeon design, strategy and tactics. Desborough, James and Mortimer, Steve. "The Munchkin's Guide to Power Gaming". Steve Jackson Games, 2000. (ISBN 1556343477) A humorous look at power-gaming, rules-lawyering, cheating, and other juvenile RPG tricks. While the main intent is clearly humor, the parody is a reflection on RPG styles. Fannon, Sean Patrick. "The Fantasy Roleplaying Gamer's Bible". Prima Entertainment, 1995. (ISBN: 0761502645) This is half an in-depth introduction to what tabletop RPGs are like, and half a history of published tabletop RPGs. Fannon, Sean Patrick. "The Fantasy Role-Playing Gamer's Bible, 2nd Edition". Obsidian Studios, 2000. (ISBN: 0967442907) A revised edition of the previous book. It adds additional material covering new roleplaying games since 1995, and also re-edits many of the original essays. Fine, Gary Alan. "Shared Fantasy: Roleplaying Games as Social Worlds" University of Chicago Press. 1983. (ISBN: 0226249433) An academic study of the roleplaying subculture in the late 70's and early 80's. It is not about the games per se but rather the particular social contexts that the author studied.

Gade, Morten, and Thorup, Line and Sander, Mikkel (editors). "As Larp Grows Up Theory and Methods in Larp". BookPartner. 2003. (ISBN: 87-989377-0-7) A collection of essays on RPG theory, published in Denmark in connection with the Knudepunkt 2003 convention. The complete text for this book plus two additional essays are now available online at http://www.laivforum.dk/kp03_book/. Guthrie, Wade. "Game Mastering Secrets". Wade Guthrie Press, 2000. This is a large (8.5"x11") 136-page book which has an assortment of tips for game-mastering. It's emphasis is on first-time GMs. Gygax, Gary. "Role-Playing Mastery: Tips, Tactics and Strategies", Grafton Books, London 1989. (ISBN: 0399512934) This book explores the nature of roleplaying games, and defines a number of distinctions about types and styles of games. It's distinctions are different than many later writers, and often specific to D&D, which Gary Gygax was an author of. Gygax, Gary. "Master of the Game". Perigee Books, 1990. (ISBN: 039951533X) A continuation of his other book, this focusses on the game-master. Harrigan, Pat and Wardrip-Fruin, Noah (editors) "Second Person: Role-Playing and Story in Games and Playable Media". MIT Press, 2007. (ISBN-10: 0-262-08356-6 / ISBN-13: 978-0-262-08356-0) An academic work gathering a diverse group of writers to consider the relationship between "story" and "game," as well as the new kinds of artistic creation (literary, performative, playful) that have become possible in the digital environment. Table of Contents and sample chapters are available online. Holmes, John Eric. "Fantasy Role Playing Games". Hippocrene Books, New York 1981. (ISBN: 0882545140) A semi-official book which describes roleplaying games to non-players, authored by a TSR writer. Laws, Robin D. "Robin's Laws of Good Game Mastering". Steve Jackson Games, 2002. (ISBN 1556346298) A comic-book sized 32-page guide on gamemastering techniques for established gamemasters. It concentrates on categorizing players and tailoring your game and game preparations to satisfy them. Livingstone, Ian. "Dicing With Dragons: An Introduction to Role-Playing Games". Routledge & Kegan Paul, 1982. (ISBN: 0452254477) An introduction to role-playing games, which includes a complete solitaire adventure using a system it calls "Fantasy Quest." It was first published in England in 1982 by Routledge & Kegan Paul. It was reprinted in America by Plume the next year and again by Signet in September, 1986.

Lowder, James. (editor) "HOBBY GAMES: THE 100 BEST" An anthology of essays where designers, authors, and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last fifty years. These include board games, collectible card games, and miniatures games as well as role-playing games. Mackay, Daniel. "The Fantasy Role-Playing Game: A New Performing Art" McFarland, 2001. (ISBN: 0786408154) This is a very academic analysis of role-playing games as a performance art. The author uses a theoretical framework of theater studies. His data is primarily from a long-standing AD&D campaign that he played ran for several years. Montola, Markus, and Stenros, Jaakko (editors). "Beyond Role and Play: tools, toys, and theory for harnessing the imagination" Solmukohta 2004 partners, 2004. (ISBN: 952-916842-X) A collection of 28 essays on the theory of role-playing -- drawing on many disciplines, ranging from psychology and theater studies to anthropology. It is primarily from writers in Scandanavian with an emphasis on live-action roleplaying events. However, much of it is widely applicable. Nephew, Michelle Andromeda Brown. "Playing with power: The authorial consequences of roleplaying games (H. P. Lovecraft, J. R. R. Tolkien)". The University of Wisconsin Milwaukee, 2003. (ISBN: 0-496-61656-0) A doctoral dissertation on role-playing games as an aspect of modern literature. It suggests that as a group endeavor, players author a complex structure of fantasy that addresses Freudian concepts of dreams and wish-fulfillment. In this way, roleplaying addresses identity, including questions of performance, spectatorship, and gender construction. It can be purchased online through UMI ProQuest as Publication AAT 3114163. Nexus, Johnny. "Game Night" A humorous novel based on role-playing gaming, set in a fantasy world where the gods have decided to play an RPG. Plamondon, Robert. "Through Dungeons Deep: A Fantasy Gamers' Handbook". Reston Publishing, 1982. (ISBN: 0835976874) This was written as a practical guide to running an RPG campaign. It covers creating and playing characters, creating a game world and game-mastering, hosting a good game session, common pitfalls and how to avoid them, and even painting miniature figures. Rilstone, Andrew. "Interactive Fantasy: the journal of role-playing and story-making systems". Hogshead Publishing, 1994-1995. (ISSN: 1356-6520)

A short-lived journal of academic-style essays on role-playing theory and practice. It had four issues, the first of which was entitled "Inter*Action" but legal difficulties forced them to change the title. Schick, Lawrence. "Heroic Worlds: A History and Guide to Role-Playing Games", Prometheus Books, Buffalo, N.Y., 1991. (ISBN: 0879756535) This is primarily an enormous catalog of most RPG items to date, including not only the basic RPG systems but also their supplements. It has occaisional notes on the history and definition of RPGs from selected authors. Swan, Rick. "The Complete Guide to Roleplaying Games". St. Martin's Press, 1990. (ISBN: 0312050607) This is primarily an enormous catalog of short reviews, with some general notes about what RPGs are.

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