Black Dragon Ninjitsu Camp Handbook June 2010

March 5, 2019 | Author: Ron Collins | Category: Ninja, Espionage, Infantry, Cipher, Counterintelligence
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The Camp Handbook/Study Guide for all attendees to the June 18th 2010 Black Dragon Ninjitsu Camp....

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Black Dragon Ninjitsu Camp Handbook: Espionage Camp Level I

Nature of Espionage: Espionage is a unique subject, since it allows a wide range of activity ranging from simple scouting ahead of one’s own troops to locate enemy weakness and provide security for those troop movements to insure they move in undetected, to infiltration of enemy held terrain, airing enemy logistics & interrogation of  the enemy with or without their knowledge. It is through the use of spies that the ninja gained many of their rumored “mystical” powers to see the future or pass unseen. Despite popular TV culture the ninja did their best work not in a shinobi-gi creeping around at night but as everyday citizens who looked, listen and recorded everything the enemy did around a round them. This camp deals with methods of acquiring knowledge & using that knowledge to gain the advantage. The nature of Espionage lays in the following operations but is not limited to them; Infiltration: Securing means to cross enemy borders and lines for later operations. Assassination: The removal of key enemy personnel. Sabotage: The covert destruction of enemy equipment & resources. Intelligence: Acquiring knowledge about the enemy or specific enemy assets. Counter-Intelligence: Counter-Intelligence: Providing false information to the enemy to cause them to do what you want them to do. Propaganda: Providing the enemy civilian population with true or false information to cause public distrust of their native government. 















False-Flag Operations: Carrying out operations, particularly combat operations, under the false identity of another enemy regime or a false group. Proxy-Warfare: The arming, training and development of neutral parties who share a common enemy; thus the ninja can prepare a neutral group to fight their enemy for them.

Types of Agents: Agents: Are primary agents of friendly force, they seek to turn enemy agents into double agents & conduct 80% of all espionage operations… o perations… Double Agents: Are enemy agents turned via threat, black mail or bribery to supply the ninja’s forces with intelligence and conduct operations will the enemy believes them to operate on their side… Triple Agents: Are agents the enemy thinks they have turned but are acting to support their original side by pretending to be double agents… Disposable Agents: Are agents the ninja intends to sacrifice to the enemy to spread blame or false intelligence; this especially true of disposable agents used in assassination, counter-intelligence, co unter-intelligence, false-flag false-flag & proxy-warfare operations… Sleeper Agents: Are agents sent into enemy terrain with a specific mission based on a “silent clock” or awaiting an “activation code” to carry out their mission. Many sleeper agents are also consider disposable, as well. Types of Intelligence: Human Intelligence: Knowledge acquired via the interview process, must be confirmed by two (2) additional sources…

Eyes-On Intelligence: Knowledge acquired via agents firsthand observation & means of recording… Enemy Intelligence: Knowledge taken from the t he enemy himself… Technological Intelligence: Knowledge acquired via technological means such as satellite imagery, UAV drones or a computer virus…

Intelligence & Warfare: Intelligence is the corner stone of warfare, its knowing where the enemy is and where he isn’t. Unlike the Western method of holding ground in war, the Eastern method of maneuver warfare is more reliant on intelligence and more disruptive to it as well. Since the Eastern army is always on the move they are hard to find or predict. However that also makes them easy targets by modern weapons such as air strikes & cruise missiles. Of course light infantry has always been the back bone of the military because infantry can so small & scattered into pockets that they can hide among civilian populations, along rough terrain & with the use of spider holes even within lightly wooded areas of  enemy bases & civilian towns. With modern means of  communication has come the need for every infantryman to be a means of o f supplying “eyes-on” & “human” intelligence. SALUTE Report: Standard Operating Procedure for the US Military when observing enemy activity, is the SALUTE report. Size, Action, Location, Unit or Unit Insignia, Time & Date, and Equipment Used.

Example: 5-man team, patrolling the border at (enter th grid location) with black eagle unit patches, 0433 18 June 2010 with small arms: 4x AK47s & 1x Dragunov, LBV and Rucksack. 5Ws Report/Also Called an After Action Report: The Standard Operating Procedure for following up with SALUTE report explaining the US Military man’s actions on contact with the enemy can likewise be used for modern ninjitsu application; Who, What, When, Where & Why. Example: Agent; Freeman & myself observed 5-man th enemy patrol from concealed observation post on 18 June 2010 at (enter grid location) but did not react to keep enemy from noticing the observation post & knowing we are inside enemy terrain observing. Ninja Field-Agents Report: Security of Target: Terrain: Weaknesses of Target Location: People to Avoid & Personality P ersonality Types: People to Influence & Personality Types: Activities & Patterns of Target: People the Ninja can Influence: Enemy Weapons & Equipment: Training & Leaders of the Enemy: Codes & Cryptography: Codes & Cryptography only delay the enemy from getting the intelligence it doesn’t prevent them from getting the intelligence. However that delay can be useful if the intelligence is time dependant, such as well a particular operation is going to take place.

Cryptography is the substitution of letters or grammatical order to disguise a word via a cipher & codes are simply words which have a specific and unique meaning, opposite that of o f their true meanings. So here are few basic examples of cryptography & codes. Alphabet Cipher: A=Z F=U K=P P=K U=F Z=A B = Y G = T L = O Q = J V = E C=X H=S M=M R=I W=D D=W I=R N=N S=H X=C E = V J = Q  O = L T = G Y = B Numeric Cipher: A = 1 F = 6 K = 11 P = 16 U = 21 Z = 26 B = 2 G = 7 L = 12 Q = 17 V = 22 C = 3 H = 8 M = 13 R = 18 W = 23 D=4 I=9 N = 14 S = 19 X = 24 E = 5 J = 10 O = 15 T = 20 Y = 25 Symbolic Cipher: Example: Theban Alphabet (AKA Witch’s Alphabet)

Code Words: Cat: Night Time/Night Time Operation Dog: Day Time/Day Time Operation Stay: Enemy/Enemy Agent Frog: Water/Water Operation

Horoscope: Report/Message Zodiac: Field Base Water: All Clear Coffee: Not Safe/Break Contact Tea: Not Safe but Proceed Signs & Signals: Signs and signals are used to mark targets or send messages without actually being present. Hand Signals: Freeze/Stop: Up raised Fist Security: Point to eyes and to person or direction. Get Down: Patting Motion with open hand. Flank: Point to flankers & move open hand direction (right or left) you wish for them to flank. Defend/Patrol Halt: Fists “punching” each other. Rally Point: Open hand moving in a circle & then pointing down. Retreat: Freeze/Stop plus thumb pointing back. Disperse: Arms crossed over chest, then whipped down & back. Follow Me: Wave forward. Follow Him: Point to members, wave forward and point to target to be followed. Flag Signals: Black/Purple: Friendly Agent Red: Unsafe Blue: Safe Green: Being Watched White: Proceed Yellow: Send Support

Covert Hand Signals: Freeze/Stop: Cough with Fist Security: Cough with Open hand Flank: Crack neck in the flanking direction Defend/Patrol Halt: Clear throat Rally Point: Rub Right Eye Retreat: Rub Left Eye Disperse: Scratch Left Ear Follow Me: Scratch Right Ear Follow Him: Yon & stretch while looking at the target Kuji-Kiri as Hand Signals: 1. Rin: Attack

2. Kyo: Retreat

3. Toh: Hide

4. Sha: Send Medical Aid/Injured

5. Kai: Intelligence Received/Intelligence Passed

6. Jin: Watching/Be Watched

Out/Perimeter 7. Retsu: Spread Out/Perimeter

8. Zai: Camp/Position

9. Zen: Confirmation/Acceptance

Field Agent Skill Sets: Ninjitsu is the perfect example of the science of  espionage and ninja requires the basic skills of the warrior, such as taijitsu t aijitsu (unarmed combatives), kenjitsu (fencing) and tantojitsu (knife-fighting). However unlike the warriors of old and soldiers of today the ninja of  both the past & today survive off the land and a nd make do without any special equipment if necessary this places a need for a higher level of skill in unarmed combat and the use a some basic weapons such as a s knives, sticks and staves, thrown objects & flexible weapons like chain. Where espionage is concerned, the ninja must be able to make do with w ith nothing and improvise their equipment as they are needed. As such we will examine the following subject matter listed here; Kata Dante: General Hand-to-Hand Combatives Sentry Removal & Knife-Fighting Techniques Basic Espionage Tactics Gojo-Goyoku: Psychological Manipulation of  Targets & Target Populations Methods of Covert Infiltration, Escape & Evasion Training Gyaku-Waza & Ne-Waza: Joint Manipulation & Groundfighting    





Gojo-Goyoku: The Five-Weakness Kyosha: This method plays on the fears of the target and is best approached from an authoritarian manner such as if the Ninja were a displeased father talking to a disobedient son. This makes the ninja less threatening as an object and will allow the ninja to gain information as well as make the target feel shamed and weak. Kisha: This method plays on sexual frustration and dominance, such as a husband talking to their t heir wife dominating the sexual experience and using frustration & release to get what the ninja wants. Dosha: This is the ploy which seems best when playing the younger sibling to an older sibling like figure, even while subordinate the younger sibling does not no t “yield easily” to his older counterpart and always seeking to over shadow them. This frustrating of the target with anger but forcing them to hold back such anger causing c ausing their anger to confuse and distract them, more so when shown a target to release this anger on, they jump at it recklessly . Rakusha: This ploy is best used as a master to disciple relationship where the loyalty of the disciple is being “tested” by the action required and the t he reward in both fortune and position are offered as rewards. Thus, appealing to more than simply a mercenary offer of  payment. Aisha: This ploy relies on approaching as a friend and requiring their aid and that t hat often means befriending them before this approach is found to be effective. Tashintsu: Mind Reading The ninja art of reading the mind, is not exclusive to ninjitsu nor is some mystic jedi-like power. Tashintsu; is the ninja art of reading the subtle facial

reactions of the subject to gather clues about the person & a means of gaining confidence. More so, these methods can be employed by the ninja to conceal his thoughts f rom rom others… Tashintsu techniques makes use of physical and behavioral reactions to reveal the truth or a lie and with conditioning the ninja can learn to cheat these clues in themselves to mislead others.

Physical Reactions: Pale Face: Fear or shock common with sudden revelations that hit close to the truth. Cold Sweet: Another sign of shock or fear especially true with a layered approach building to the truth. Temple & Neck Pulse: A high pulse (i.e. raised heart rate) shows stress or a high emotional state. Eyes: Blinking a lot is a method of trying to “hide” the eyes, where as looking to one’s right is a sign of  imagining were as looking to the left is a sign of  remembering. However, However, when looking at a person

looking left means imaging (lying) and looking right means (truth) remembering. remembering. Blushing: Embarrassment, possible guilt or anger. Licking Lips: Licking Lips and Swallowing are all signs of a dry mouth, another clue to a highly emotional state of  fear or shock. Hands: Sweaty hands may show nervousness and guilt while constantly touching the face, such as covering the mouth while coughing or rubbing the eyes are used to “hide” the liars face. Fidgeting: Nervious or Angry; the adrenaline dump is making it hard for them to contain the fight or flight response. Actions: Appear stiff and thought out… Eye Contact (Amateur): Amateur liars avoid eye contact. Eye Contact (Professional): Professional liars keep eye contact and sometimes more than usual.

Behavioral Reactions: Defensive: Liars tend to be defensive Talkative: Becomes more talkative supplying more details Statements: Use in direct statements such as “might have” or “could have been” and language use to distance themselves from a statement to remove responsibility for the lie. Also people telling the truth are more likely to use words like “can’t” or didn’t as opposed to “cannot” or “did not.” Uses Humor or Sarcasm: Many times t imes people admit or suggest things via sarcasms… sa rcasms… Changes Subject: Is happy when or wants to change the subject… Timing: Speaking and gestures seems delayed…

Facial Expressions: Often are delayed and focused around the mouth… Voice: Low or garbled causing a person to not hear them correctly, a form of distancing themselves from the lie.

Stealth & Disguise: Camouflage: Colors that are no reflective or shiny are called drab colors. Color is the last aspect recognized by the eye, but as color may allow one to blend into a larger mass, it conceal shape if one is simply still. Jungle Terrain- Olive greens, brown & tan in a leaf-like pattern Desert Terrain- Drab Tan Woodland Terrain- Light drab gray, drab brown or drab Green Snowy Terrain- Drab white Urban Terrain- Light gray or medium dark tan Night/Shadow in General Terrain- Flat black, drab midnight blue or a drab charcoal gray Individual Methods: Adjust movement to terrain, cover, and visibility. In low visibility, belly crawl. Sprint or dash from cover to cover, giving several minutes between sprints. Side step along walls to help shield your silhouette from view. Use slow walking or crawling around good cover. Use a light sprint to close c lose in on a sentry or targeted opponent within ten to fifteen feet away. The most important rule to the rule that in an emergency do not move. If you think you’ve been spotted remain perfectly still, frozen in your tracks. If 

you do need to move while following this rule drop as softly as possible to your stomach and listen for signs you were spotted.

Five-Elemental Principles of Stealth: Principle of Earth- Which suggest hiding in small gaps between two larger objects. One may escape detection in this way, since most observers will scan past them as he walks around. Such as hiding under overhanging brush, grass, or even the earth itself. One technique based on this elementary school principle is the science fact that the closer an object comes, the larger it appears. This means that a tiny grain of sand may had an entire army or even a single man if it is close enough to the eyes. Principle of Air- Means to climb a wall, tree, etc, any high position, and to “blend” or “melt” (conform) into the shape of the object. An example may be to climb a tree and hide in a gap between two branches. By holding the limbs with one’s hands and hanging the legs along the trunk to assume a “Y” silhouette overlapped the trees own shape. Principle of Water- Which suggests hiding your trail by passing through water or hiding under the water’s surface. Though in day light hours unless the dirt and mud at the bottom is used to cloud c loud the water, an observer may easily spot the ninja student. In a combat scenario, the water may allow poor footing for your enemies or pursuers. And, if you conceal yourself under water, you may pull them underwater to be drowned or murdered in some other fashion. Principle of Fire- Suggests hiding behind a source of  light, to erase silhouette and shadow for the observer.

This principle is both easiest & hardest to effectively preformed. This principle may also betray you. As an example of this one may use a flash light to blind their opponent. He/she may then need only attack in the direction of  the light source to reach you. Principle of the Void - In zen alchemy the void of o f nothing creates existence & when something is destroyed it returns to the nothingness that it began. Though the four primal elements, where first and make up all of  matter they came from the nothingness of space or the void. So then on one hand this principle is hiding in plain sight, using various postures to assume a silhouette of something you are not. One the other hand, we see the combining of principles to find new and creative examples of using those elements of  creation.

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