BFG cards1

April 1, 2018 | Author: dpbille | Category: Shipping, Naval Ships, Watercraft, Battleship, Naval Warfare
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SPECIAL ORDER

SPECIAL ORDER

SPECIAL ORDER

SPECIAL ORDER

All Ahead Full

Burn Retros

Come to New Heading

Lock On

Speed: Max +4D6 cm Turns: None allowed Weapons: Half effect

Speed: Zero to half Turns: Up to one Weapons: Half effect

Speed: Half to full Turns: Up to two Weapons: Half effect

Speed: Half to full Turns: None allowed Weapons: Full effect, reroll lances and weapon battery misses

SPECIAL ORDER

SPECIAL ORDER

SPECIAL ORDER

SPECIAL ORDER

Reload Ordnance

Brace for Impact

Brace for Impact

Out of Ordnance

Speed: Half to full Turns: Up to one Weapons: Full effect, ordnance reloaded. Out of ordnance on double.

Speed: Zero to half Turns: Up to one Weapons: Half effect

Speed: Zero to half Turns: Up to one Weapons: Half effect

Speed: Half to full Turns: Up to one Weapons: Full effect, ordance my not be reloaded.

SPECIAL ORDER

SPECIAL ORDER

SPECIAL ORDER

SPECIAL ORDER

All Ahead Full

Burn Retros

Come to New Heading

Lock On

Speed: Max +4D6 cm Turns: None allowed Weapons: Half effect

Speed: Zero to half Turns: Up to one Weapons: Half effect

Speed: Half to full Turns: Up to two Weapons: Half effect

Speed: Half to full Turns: None allowed Weapons: Full effect, reroll lances and weapon battery misses

SPECIAL ORDER

SPECIAL ORDER

SPECIAL ORDER

SPECIAL ORDER

Reload Ordnance

Brace for Impact

Brace for Impact

Out of Ordnance

Speed: Half to full Turns: Up to one Weapons: Full effect, ordnance reloaded. Out of ordnance on double.

Speed: Zero to half Turns: Up to one Weapons: Half effect

Speed: Zero to half Turns: Up to one Weapons: Half effect

BattleFleet Gothic - Special Orders

Speed: Half to full Turns: Up to one Weapons: Full effect, ordance my not be reloaded.

CRITICAL HIT

CRITICAL HIT

CRITICAL HIT

CRITICAL HIT

Dorsal Armament Damaged

Starboard Armament Damaged

Port Armament Damaged

Prow Armament Damaged

Dorsal weapons may not fire until repaired.

Right side weapons may not fire until repaired.

Left side weapons may not fire until repaired.

Prow weapons may not fire until repaired.

CRITICAL HIT

CRITICAL HIT

+1 Damage

Engine Room Damaged Ship may not make any turns until damage is repaired.

CRITICAL HIT

Shields Collapse

CRITICAL HIT

CRITICAL HIT

+1 Damage

Thrusters Damaged

Fire!

If fire is not repaired it causes 1 point of damage each end

Maximum speed is -10 cm until damage is repaired.

Bridge Smashed

Leadership is -3. Damage cannotbe repaired.

CRITICAL HIT

CRITICAL HIT

CATASTROPHIC!

+D3 Damage

+D6 Damage

+1 Blast Marker

Hull Breach

Bulkhead Collapse

Drifting Hulk

Shield strength is reduced to zero. Cannot be repaired.

Wreck moves 4D6 forward, place blast marker each turn.

CATASTROPHIC!

CRIPPLED

CRIPPLED

CRIPPLED

+1 Blast Marker

Half Strength

Half Strength

Half Strength

Blazing Hulk

Ship Crippled

Ship Crippled

Ship Crippled

Wreck moves 4D6 forward, place blast marker each turn, roll again on Cat. Damage.

Half weapon strength, Firepower, Turrets, and Shields. Movement 5cm. No Nova Cannon.

Half weapon strength, Firepower, Turrets, and Shields. Movement 5cm. No Nova Cannon.

Half weapon strength, Firepower, Turrets, and Shields. Movement 5cm. No Nova Cannon.

BattleFleet Gothic - Critical Hits

FLEET COMMANDER

FLEET COMMANDER

FLEET COMMANDER

FLEET COMMANDER

Fleet Admiral

Admiral

Solar Admiral

Re-roll

Leadership: 8

Leadership: 9

Leadership: 10

Cost includes one Fleet Commander re-roll.

Cost includes one Fleet Commander re-roll.

Cost includes one Fleet Commander re-roll.

50 points

100 points

150 points

FLEET COMMANDER

FLEET COMMANDER

FLEET COMMANDER

FLEET COMMANDER

Re-roll

Re-roll

Re-roll

Re-roll

Re-roll failed command check or leadership test. Discard after use.

Re-roll failed command check or leadership test. Discard after use.

Re-roll failed command check or leadership test. Discard after use.

Re-roll failed command check or leadership test. Discard after use.

Leadership Counters

BattleFleet Gothic - Commanders and Leadership Counters

Re-roll failed command check or leadership test. Discard after use.

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