Baldur's Gate 2 Walkthrough for SoA & ToB Cleric/Ranger

July 30, 2017 | Author: bg2mez | Category: Computer Monitor, Graphics Processing Unit, Hdmi, Laptop, Hardware
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A downloadable COMPLETE walkthrough for Baldur's Gate 2 Shadows of Amn and Throne of Bhaal (and Shadows Over Soubar)...

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Walkthrough for Baldur's Gate II: Shadows of Amn & Throne of Bhaal Including Jaheira Romance Walkthrough and Shadows Over Soubar Walkthrough By: bg2mez © 2012-17, All Rights Reserved. Version 1.45 May 19, 2017 Fully patched with ToB patch 26498 and BG2 Fixpack v10; and using 1PP v4.1.0 and cdtweaks-Beta_4 (or BG2_fixpack-v9)

Available for download at scribd.com and slideshare.net (for free)

With Good/Neutral Companions: Jaheira, Minsc, Keldorn, Imoen & Aerie; playing Cleric/Ranger

BALDUR'S GATE II: SHADOWS OF AMN: Developed and © 2000 BioW are Corp. All Rights Reserved

BALDUR'S GATE II: THRONE OF BHAAL: Developed and © 2001 BioW are Corp. All Rights Reserved

A Baldur's Gate 2 walkthrough and strategy guide pdf for Shadows of Amn and Throne of Bhaal Send feedback to (-bg2mez-) ( at ) (-gmail-) ( dot ) (-com-)

Contents Why Cleric/Ranger and party remarks …………………………………………………………………………

page 3

Set-up, patches and minimal but essential mods/tweaking ………………………………………………………4 Importing a character from Baldur's Gate …………………………………………………………………………4 Style of play remarks …………………………………………………………………………………………….. 4 Baldur's Gate 2 beginner tips ………………………………………………………………………………………… 6 Baldur's Gate 2 mod installation order and good mods ……………………………………………………….. 7 Black border / small screen / scaling problem with 3D Acceleration enabled …………………………………12 Walkthrough for Shadows Over Soubar (SOS) (a fan-created mod / adventure) …………………………………13

Walkthrough for Shadows of Amn (SoA) Chapter 1 ………………………………………………………………………………………….20 Chapter 2 ……………………………………………………………………………………………. 26 Plan for phase 1 ……………………………………………………………………………. 26 Jaheira romance guide / walkthrough ……………………………………………………26-55 Ertof Dand and Bandits appearance / spawn ……………………………………………….. 36 Xzar/Montaron and Meronia …………………………..………………………………… 44 Reviane and Harpers appearance / spawn ………………………………………………47 Dermin appearance / spawn 1, 2 and 3 ………………………………………………… 48, 49, 51 Terminsel appearance / spawn 1 and 2 ………………………………………………… 49, 54 27 Melee Buffing Spell Tips for Ch. 2 ……………………………………………………………… De'Arnise Hold ……………………………………………………………………………… 33 Nalia's Quest beginning…………………………………………………………………….. 35 Chapter 3 ………………………………………………………………………………………… 40 Plan for phase 2 ……………………………………………………………………………….40 43, 59, 61 Buying nice, useful items/gear ("big buy") …………………………………………………… How to defeat Kangaxx the Lich ……………………………………………………………49-51 51 Melee Buffing Spell Tips for Ch. 3 ……………………………………………………………… Plan for phase 3 ……………………………………………………………………………….52 56 Trademeet ………………………………………………………………………………… Nalia's Quest part 1 and 2 …………………………………………………………………. 60 Fighter Stronghold Quest part 1 and 2 ……………………………………………………60, 91 Chapter 4 ………………………………………………………………………………………. 63 Plan for phase 4 ……………………………………………………………………………….63 Sahuagin City / City of Caverns ……………………………………………………………. 70 Chapter 5 ………………………………………………………………………………………….73 Plan for phase 5 ……………………………………………………………………………….73 76 Melee Buffing Spell Tips for Ch. 5 ……………………………………………………………… Illithid Lair / Eastern Caverns ……………………………………………………………… 78 81 Buying nice, useful items/gear ("big buy") …………………………………………………… Chapter 6 ….………………………………………………………………………………………88 Plan for phase 6 ……………………………………………………………………………….89 Fighter Stronghold Quest part 3 …………………………………………………………. 91 92 Anomen's Quest part 1 ………………………………………………………………………. Anomen's Quest part 2 (knighthood) ………………………………………………………101 Rhynn Lanthorn Quest / Bodhi's Lair ……………………………………………………… 105 107, 110, 112 Ranger Stronghold Quest part 1, including possible Ranger Stronghold bugs………..

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Plan for phase 7 ……………………………………………………………………………….111 Mazzy's Quest part 1 and 2 ………..……………………………………………………… 111, 144 113-114 Umar Hills and Trademeet quests finishing ……………………………………………………… Windspear Hills ……………………………………………………………………………….115, 117 115 Plan for phase 7b ………………………………………………………………………………. Ranger Stronghold Quest part 2 and 3 ……………………………………………………116, 120 Paladin Stronghold Quests and Carsomyr +5 ……………………………………………119-122 123 Planar Sphere Quest …………………………………………………………………………… 124-137 Mage Stronghold Quests ………………………………………………………………….…. 125 Make the Crom Faeyr +5 ……………………………………………………………………… Strength Plan ………………………………………………………………………………. 126 Plan for phase 8 ……………………………………………………………………………….129 129 Cult of the Unseeing Eye Quest ………………………………………………………………… 131-141 Cleric Stronghold Quests ………………………………………………………………….….. Astral Prison Quest ……………………………………………………………………………132 Plan for phase 9 ……………………………………………………………………………….138 140, 143 Druid Stronghold Quests ………………………………………………………………….….. 144 Plan for phase 10 ………………………………………………………………………………. Chapter 7 ……………………………………………………………………………………….….. 146 Walkthrough for Throne of Bhaal (ToB) Chapter 8 ……………………………………………………………………………………….….. 153 Plan for phase 11 (ToB) …………………………………………………………………… 153 High Level Abilities plan (HLA's) …………………………………………………………. 153 Melee Buffing Spell Tips for Aerie! …………………………………………………………158 Watcher's Keep walkthrough ………………………………………………………………. 160-168 Chapter 9 ……………………………………………………………………………………….….. 171 Chapter 10 ……………………………………………………………………………………….….. 176

A few reasons to try Cleric/Ranger *Begins with two proficiency points in the Two-Weapon Style (**) skill *Can use Stealth: strike first, THAC0 reduced by 4 for first hit, and explore without being detected! *Can cast Righteous Magic (Level 5 spell): all hits are at maximum damage! Increases hit points and strength! *Optional: can cast Iron Skins (Level 5 spell): immune to melee weapons! *Optional: can cast Creeping Doom (Level 7 spell): interrupts spell casters and affects several opponents *THAC0 and number of attacks per round as per Fighter: base THAC0 gets to 0; base attacks/round gets to 3½! *Can cast other good buffing and damage-dealing spells, while wearing armor! *Role-playing purposes (i.e. who are you and what type of character do you want to play?)

Party remarks Good/Neutral-alignments only: *Jaheira: most rewarding romance; can cast Iron Skins and Creeping Doom; excellent fighter *Minsc: has stealth to do sneak attacks; excellent fighter; funny *Keldorn: can use the Two-Handed sword Carsomyr +5; can cast Dispel Magic and True Sight; excellent fighter Alt.: Mazzy, Fighter, is perhaps a worthy alternative to Minsc or Keldorn (in keeping with Good/Neutral-alignments only) *Imoen: a very good mage; has enough thieving skills to get you through the game; storyline *Aerie: great for Cleric and Mage buffing spells, breaching and dropping Fireballs and Horrid Wilting Alt.: Anomen, Fighter/Cleric, is a worthy alternative to Aerie (in keeping with Good/Neutral-alignments only)

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Set-up and tweaking SEE THREE PAGES BELOW FOR THE UPDATED LIST AND DETAILS FOR INSTALLING SEVERAL QUEST MODS The basic installation set-up is thus: *Install Shadows of Amn and then Throne of Bhaal; can buy from ebay or Amazon.com: Baldur's Gate - 4 in 1 Box Set Compilation ($13-$14) *Install Throne of Bhaal patch 26498 (BGII-ThroneofBhaal_Patch_26498_ENGLISH), e.g. from here: http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=51 *Install BG2_fixpack-v9 or newer (e.g. BG2 Fixpack v10): http://www.gibberlings3.net/bg2fixpack/ *Optional: Install BG2_Tweaks-v14 (or newer) to BGII - SoA folder: http://www.gibberlings3.net/bg2tweaks/ Only these components were installed from Cosmetic , Content , and Convenience sections: *Hit Points (hp's) maximum for all creatures; max hp's on level-up *Remove max cap for number of spells learned; 100% success rate for spell learning *Unlimited Strongholds but do "only" Ranger, Cleric, Fighter, Paladin, Druid and Mage *Do not add containers and do not increase the stack size of items *Bonus Merchants (Deidre and Joluv) *Optional: Install 1ppv4.1.0-rel: un-rar into BG2 folder then run setup-1pp.exe: http://www.shsforums.net/files/file/1006-1ppv410/ *[Or the older version: 1pp_v2.70_windows; and then install 1pp_avatars_v3: un-rar into BG2 folder then run setup-1pp_avatars.exe] *Very optional: un-rar 1pp_hq_music_II_120 for higher quality music for SoA/ToB; run setup-1pp_hq_music_II.exe then use the Converter *Install JaheiraRomanceAndHarpersPlotPatchV21: http://www.sorcerers.net/Games/BG2/Jaheira.php *Optional: then install widescreen-v3.05 or newer (optional; 800x600 is still great): http://www.gibberlings3.net/widescreen/ *BG Config program: adjust Frame Rate to 37 (to speed up walking, etc., a bit) *Difficulty: Hard *Do not select: Rest until healed

Importing from BG1 *Copy/paste the "x.CHR" file you saved/exported at the end of BG1 (typically the CHAR1.CHR file) from D:\...\Black Isle\Baldur's Gate\Characters to D:\...\Black Isle\BGII - SoA\characters *Note: make sure your exported character had the following in inventory or equipped: Fallorain's Plate Mail +1, Golden Pantaloons. *Start SoA, select New Game/Import/Character File and then select the CHAR file to be imported *Imported my Lawful Good Half-Elf Cleric/Ranger from BG1 (see BG1 walkthrough at Scribd.com) with 161,000 xp: *STR 19, DEX 19, CON 19, INT 19, WIS 21, CHA 6; Two Weapon Style*** Flail/War Hammer** Mace* *[If not importing: roll until getting STR 18/91-00; CHA 3 is enough and INT 6 is enough; have DEX CON WIS all at 18] *Chose Racial Enemy: e.g. the deadly Mind Flayer or Beholder (+4 THAC0 bonus when fighting them) *Starts with THAC0 14/10, 2 attacks/round, +3/+7 to hit, 94 hp, 161k xp, Stealth 82, AC6, saves 7/11/10/12/12, Lore 39 *Imported with Fallorain's Plate Mail +1 in inventory or on person (doesn't matter which); no weapons carry over from BG1 *Imported with Golden Pantaloons in inventory *Helped Drizzt in BG1 and did finalize properly this time (the Gnoll's bodies must not disppear when they die) *Do not pick pocket Drizzt's Scimitar +3 in BG1 as he won't assist you in Chapter 6 in SoA

Style of play remarks *Maximize experience points (xp's)! Do as many quests, side quests and miscellaneous fights as possible! *Anti-cheese:

*Good or Neutral aligned companions only (no Happy Patch) *Do not steal items from merchants *Do not sell items from mods or EE, or pick-up the gold found during the mod; roll-back your xp's and gold gained from mods *Do not sell items or obtain/pick-up extra gold from Strongholds added from the Unlimited Strongholds mod *Do not insert a Bag of Holding, Ammo Belt, Potion Case or use bottomless containers *Do not remove or un-learn spells from spell book to re-learn (re-scribe) for more xp's *Do not use Improved Haste in SoA (too over-powered) from a mage spell or the Ring of Gaxx *Do not use the Celestial Fury (an over-powered katana) *Do not use HLA's (high level abilities) in SoA

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*Do remember to do: *Remember to use special abilities like Stealth, Draw Upon Holy Might, etc. *Buff especially with Haste, drink an Oil of Speed or Potion of Strength or Heroism, and summon creatures, for tough fights *[…] square brackets throughout this walkthrough = could do this but don't [Can pause the game and press "H" at start of game during the black screen before the first "sigh" to see inventory of imported char] [If power gaming with Good and Evil companions, party could be Jaheira, Minsc, Viconia, Jan/Imoen and Edwin. To use them: Temporarily park (dismiss) Viconia and Edwin to finalize REP-reward quests if you have REP 18 or higher (cannot finalize with Edwin/Viconia if REP 18-20 - must kick them out temporarily). Edwin/Viconia will join with REP 20 and can be removed/parked safely with REP 20; or use the Happy Patch.]

Thank-you / credits To: Dan Simpson! I have referred to your fantastic FAQ for years! (see gamefaqs.com) To: SlashR4! Thank-you for the great romance FAQ! (see gamefaqs.com)

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A few Baldur's Gate 2 beginner tips Pause:

Use the pause key (space bar) often to plan each battle; plan each party member's action and select their target Set Auto-pause for "enemy sighted" "trap found" "character injured" and "spell cast" Hit pause as soon as a party member isn't doing what you want or is in trouble

Party Formation: Keep the party "tight packed" for narrow roads, walkways and passages --> Waypoints:

To set waypoints (in BG2 and BG): left-click the first waypoint, then SHIFT + left-click subsequent waypoints, using the map if necessary to cover large distances

Combat:

Buff with the special ability "Draw Upon Holy Might" before going into battle Cast spells that summon creatures for tough battles, they will distract the enemy Buff the party with Bless, Chant (Cleric spells) and Haste (Mage spell) or drink an Oil of Speed before going into battle Cast spells that summon creatures for tough battles, they will distract the enemy Target enemy spell casters, especially their mages, first; arrows of fire or acid can disrupt their spell casting Use Stealth or cast Invisibility or drink a Potion of Invisibility to see what may lie ahead, and then pause to plan the battle See page 27 for some Baldur's Gate 2 buffing tips (Baldur's Gate 2 buffs)

Serious trouble: Gulp a Potion of Invisibility and the enemies will ignore you! Cast Sanctuary (Cleric spell) which buys you time to heal and buff yourself

Weapon details:Get the +3 weapon called "Flail of Ages" very early in the game, from Nalia's quest "De'Arnise Keep" Vampires: use +2 weapons or better; be protected with Negative Plane Protection to avoid being level drained Get the Mace of Disruption and upgrade it with illithium as soon as possible, to effectively fight Vampires

Buff vs mind effects:

Chaotic Commands is vital in a lot of battles to avoid being confused, dominated or charmed Resist Fear/Remove Fear is vital in a lot of battles to avoid being panicked in fear Free Action (Cleric spell) and the Ring of Free Action prevents you from being held/unable to attack

Basic spell casting:

Set Auto-pause for "spell cast" True Seeing/True Sight: enables you to target invisible enemies Magic Missiles: very good spell; interrupts enemy spell casters Fireball + Protection from Fire and Resist Fire/Cold on melee fighters: simple and effective; try with Web or Entangle Breach: removes spells of protection, such as Stoneskin and Mirror Image, from enemies

Rest & save:

Rest as often as you like to regain health and spells; there is no penalty at all Save the game (and keep the save) before travelling to a new area or starting a new dungeon Save the game before a battle and after a successful battle; same with talking to a new person/NPC

Healing:

If your resistance to Fire (or Electricity) is higher than 100, you will heal when taking elemental damage E.g. become buffed with Protection from Fire and Resist Fire/Cold, or wear a Ring of Fire Resistance = healing when fire strikes! Can do the same with Electricity using a Potion of Absorption and the Boots of Insulation

Buying items:

Reputation 20 and Charisma 20 maximizes the discount for buying items Use the Mage spell Friends to raise Charisma early in the game to get reduced prices Buy from merchants with the party member with the highest Charisma as the leader of the party

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Mod installation order, good mods and detailed notes Overall order of mods: Type of mod 1a. BG2 Fixpack 1b. If installing Item Revisions and Spell Revisions mods: install some core components of 1PP 2. Big mods (such as SOS, CtB, TDD) 3. Quest mods (both those that change the world map and those that don't) 4. Stores and Merchants 5. NPC mods, banter packs 6. Miscellaneous mods/mini-mods (such as G3 Anniversary) 7. Rules, certain tweaks and spells 8. Kits 9. Tweaks (such as 1PP) 10. Major tweaks (such as The Tweaks Anthology/BG2 Tweaks, SCS) 11. World map, sounds 12. Widescreen 13. Jaheira Romance patch

Pertains to details below? yes no yes yes no yes yes no no yes yes yes no yes

See here for a masterful mod order pdf: https://kerzenburg.baldurs-gate.eu/downloads.php?id=53

Good mods, details of the installation order: Explanations Type of installation process: A - install directly from your downloads folder (or the folder where you have saved the downloaded file) B - unrar/unzip to your BGII - SoA folder and then run the setup file added by the mod, which is located in the BGII - SoA folder C - unrar/unzip to your BGII - SoA folder, move the setup file added by the mod to your BGII - SoA folder, and then run the setup file from your BGII - SoA folder Ok to install the mod later, during a current play through, e.g. in Ch.6?: YES = Ok to install the mod after starting a new game and after leaving the Irenicus Dungeon; will be able to complete it NO = Must start from before leaving the Irenicus Dungeon, or, for mods that have content in the first dungeon: must start a brand new game Note for "No": however, you can typically use the CLUAConsole:MoveToArea(" x ") command to move your party to the mod's starting area even if you install the mod during your current play through, and successfully play the mod from there! 1. Add the line to the baldur.ini file under [Program Options]: Debug Mode=1 2. Play the game, press CTRL-SPACE to open the console window at the bottom of the screen and type, e.g.: CLUAConsole:MoveToArea("AR4320") for example, to teleport to Shadows over Soubar's warrens area, or enter AR4287 for the lower level of Soubar's prison

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Type of install process

Install Order

1.1

DVD's or CDROM's

1.2

A

1.3

A

Name / description

1. Install the original game and essential corrections Full install of BG2 and ToB with all boxes checked-off, to the folder as the game recommends: Black Isle\BGII - SoA Official patch ToB patch 26498 Corrections BG2 Fixpack v10: currently includes all of the fixes addressed by Baldurdash (including the Game Text Update) and several hundred new bug fixes Note: do not install any Baldurdash fixes or patches! E.g. do not install BG2ThroneOfBhaalFixPack112 as it is not compatible with the World map mod (step 11 below) -> RUN THE GAME, SET OPTIONS, START A NEW GAME (JUST A TEST GAME) -> Make a back-up copy ("clean install") of the program Copy the entire game (not necessary, but I do), i.e. the entire BGII SoA folder, to a back-up folder We use: D:\Misc\Games\Black Isle\BGII - SoA is copied to D:\...\backup BG2 clean install\BGII - SoA To restore this back-up, rename the current game folder to something like "oldBG2" and then copy/paste the back-up copy of the BGII - SoA folder to D:\Misc\Games\Black Isle

not used (1.4) not required - we Install these components of 1PP now only if you are going to install will install 1PP Item Revisions and Spell Revisions: later (9.1) Core Paper dolls, Core Updates and Item Patches, Improved Projectile Effects

Type of install process

Install Order

2.1

Can install later, e.g. Start location / Chapter in Ch.6?

Mod name / description

2. Big mods C - move the Shadows Over Soubar (SOS) v1.13 (SoSv1.13.rar) unrar'ed folder & Excellent mod! But is a bit finicky at times; walkthrough probably exe+tp2 files to required, see below for a streamlined version which focuses on the game folder finicky points of the mod's main plot

No

not used (2.2)

none installed

not used (2.3)

not installed

Check the Bodies (CtB) Note: adds a lot of items and NPC's but also quests; bridges the story line between BG and BG2. I think it will change too much from the original game

No

Very start of a new BG2 game

not used (2.4)

not installed

The Darkest Day v1 .1 4 (TDD) Note: this is a decent mod with a lot of side quests but it changes the original game too much. E.g. it makes the Irenicus Dungeon more difficult (but not too bad), and gives NPC's magical weapons (+2's, +3's) that weren't originally intended for the game/are over-powered

No

Very start of a new BG2 game

Yes

Crooked Crane

Item Revisions and Spell Revisions would be installed here

?

Either a) Promenade (Selence quests, via Ch. 6) or b) Copper Coronet upstairs Llynis' room chest (bring the 2 letters to Umar Hills; must have acquired a Stronghold) -

3. Quest mods 3.1

A

Tower of Deception v3.3.1

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Type of install process

Install Order

3.2 not used (3.3)

B not installed

Can install later, e.g. Start location / Chapter in Ch.6?

Mod name / description

Dungeon Crawl

Yes

Copper Coronet

Assassinations (too evil)

Yes

Bernard in the Copper Coronet with REP Enge's shop

3.6

B

Tales of the Deep Gardens v10.1

Yes

Government, outside the Council of Six

3.7

B

The White Queen v4.1

No

Promenade, buy a new book from Galoomp called "The White Queen"

3.8

B

I Shall Never Forget

Yes

Government, new "2nd Floor Observatory" near the Prison

3.9

B

Eilistraee's Song v4.0

No

In Chapter 5, at the exit from the Underdark

not used (4.1)

5.1 not used (5.2)

6.1

not used (6.2) 6.3

none installed

A none installed

B

not installed A

not used (7.1)

not installed

not used (8.1)

none installed

9.1

4. Stores and Merchants

5. NPC mods Banter Packs v14

?

-

NPC mods

?

-

6. Miscellaneous mods/mini-mods D0 Questpack v3.2: We install 4 components only: Rahul Kanakia's Potion Quest, Burglary Of The Bookkeeper, Tragedy of Besamen; Nazarial The Lich (new area in the Underdark)

Yes

Various locations: Sewers, Galoomp, Graveyard south-east tomb, Kuo-Toa Caverns

Wings (if BG2EE)

Yes

-

Gibberlings 3 Anniversary v9

Yes

Copper Coronet

7. Rules, certain tweaks and spells Dungeon-Be-Gone for Baldur’s Gate 2 v1 .7 would be installed here

No

-

8. Kits

9. Tweaks and HLA changes C - move the 1PP v4.1.0 ( http://www.shsforums.net/files/file/1006-1ppv410/ ): unrar'ed folder & great work by One Pixel Productions exe file to game folder Note: the optional Softer Spell Effects requires enabled 3D support in BG Config; the 3D support checkbox has to be enabled. If your monitor has scaling problems (small screen with black border) see a couple pages below for a potential solution Note: consistent spell and scroll icons might be giving an occasional black square in spell book without 3D support enabled Note: the file is not broken or corrupted despite what the download site says

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Install Order

10.1

Type of install process

A

Mod name / description

10. Major tweaks The Tweaks Anthology (cdtweaks-Beta_4): install components from Cosmetic, Content, and Convenience Note: this mod includes and depreciates the BG2 Tweak Pack (BG2_Tweaks-v16), the G3 Tweak Pack, the Tutu Tweak Pack, and Wes Weimer's Ease of Use Install only these components: Remove Helmet Animations, Weapon Animations, Icon Improvements, Force Dialog to Pause, Boo's Squeak, Multiple Strongholds, Bonus Merchants, Higher HP on level-up, Maximum HP for all NPC's, Easy Spell Learning 100% success, Turn-off the Cloak of Mirroring

10.2

A

Sword Coast Stratagems (SCS v30): install components from AI Enhancements and Tactical Challenges for BG2 WARNING: Do not install on your first play through! Enjoy the fabulous original game as intended! SCS ramps-up the difficulty a lot, takes at least 30 minutes to install and generally complicates the installation in the case of wanting to make a change later. WARNING: Do not enhance the mages! Even on your second time with SCS! Mages simply become too tough and some of the Liches are broken! Only install if you have played through the game with SCS as per section 10.24 below already! WARNING: BG2 MIGHT NOT WORK AFTER CHANGING SCS AFTER STARTING A NEW GAME! YOU MUST RESTART YOUR COMPUTER AT THE LEAST! IF A CHANGE CAUSES ERRORS WITH OTHER MODS SUCH AS 1PP, YOU MUST REINSTALL THE COMPONENTS TO FIX THE ERRORS

10.21

Make a back-up copy of your install now, before installing SCS. This is because sometimes if we changed just one optional component of SCS after starting a game, my old saves cannot be loaded again, nor could we start a new game!

10.22

On your second or later play through, you could install SCS components from AI Enhancements and Tactical Challenges for BG2 (only these sections are necessary for your first, and second time with SCS). Note: some enhancements are too tough (line through them below) or simply frustrating and not recommended because they detract from the gaming experience! IMPORTANT NOTE: Do not enhance the mages because this will also "enhance" Liches, making some of them nigh-on impossible and potentially broken.

10.23

For your second play through install only these three components from these two categories of SCS: AI Enhancements and Tactical Challenges for BG2: Initialize AI, Smarter general AI, and Better calls for help

10.24

For your third+ play through it is recommended to install only these components (all are from the two categories of SCS: AI Enhancements and Tactical Challenges for BG2): Initialize AI, Smarter general AI, and Better calls for help HLA's for selected spellcasters in ToB (not in SoA) (1) Smarter mages (for Ch1-5: Mages never cast spells instantly) Smarter Priests (simulate pre-battle buffing) (1) Smarter Dragons, normal hit points (2) Smarter/improved: Golems, Mind Flayers, Illithids (4),

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Smarter/improved: Shade Lord, Githyanki, Vampires Increased difficulty of level-dependent groupings (significant) Improved De'Arnise Keep Improved Bodhi (1. toned down) Improved Sahuagin Improved Beholder Hive Improved Abazigal Lair

11.1

A

11.2

B

11. World map, sounds BP-BGT Worldmap v10.2.1 (not compatible with any Baldurdash!)

Infinity Sounds v13 We install 3 components only: Restored BG1 Weapon Attack Sound Effects, BG1 Armor Hit Sound Effects, Gulp! Sound Effect

not used (12.1) (A) not installed Widescreen Note: 800x600 looks awesome, so no need to install Widescreen

13.1

not used

copy/paste

do not install

Jaheira romance patch (3 files copy/pasted into the Override folder) Install JaheiraRomanceAndHarpersPlotPatchV21 (from http://www.sorcerers.net/Games/BG2/Jaheira.php) X- Biffing - dangerous! Do not install! You have to reinstall everything if you wish to re-change any changes to a file that was already biffed with the old biffing method!

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Black border / small screen / scaling problem with 3D Acceleration - a solution I have found a black border solution for Baldur's Gate 2 (original, patched to 26498), at least for my laptop (Windows 8.1). The Win 8.1 laptop has: integrated Intel HD 4600; and NVIDIA GeForce GTX 850M; 1920x1080 built-in display; connected to a glorious Ultrasharp 2560x1440 monitor. Briefly: select the resolution options "Multiple displays" and "Duplicate on 2 and 3" using a cable or an adapter connected to a 3rd monitor or a TV (off is OK) solves the black border/scaling problem for me with 3D Acceleration enabled, running at 1280x720. ---:::---:::--My laptops can run BG2 with no scaling issues WITHOUT 3D Acceleration; however, wouldn't it be great to finally try the 3D Acceleration setting? Whenever I check the 3D Acceleration box on BG2 options it does not "scale full screen" and no matter what I do I can't get the huge black borders to go away. This includes running the exe's in various compatibility modes, updating drivers, switching between the Intel integrated card and NVIDIA, disabling triple buffering and changing other NVIDIA options, and trying different monitors. It simply won't scale with the 3D Acceleration box checked. I like to run the game at 800 x 600 or 1280 x 720 (the Ultrasharp can toggle to 4:3, and has a significantly better picture than my old-school 4:3 monitor).

1. Install Widescreen mod; set to 1280 x 720; set monitor ("Monitor 1") to 1280 x 720 to match the Widescreen mod. Monitor is connected via the Mini DisplayPort (MiniDP) but this also works when connected via HDMI.

2. NVIDIA control panel: set BG2 to use NVIDIA graphics processor (or Integrated) and make sure triple buffering is disabled.

3. Plug in a 2nd cable such as HDMI (to a TV or "Monitor 2") or HDMI-to-VGA adapter (or USB-to-DVI); in the "Multiple displays" dropdown select "Duplicate on 2 and 3". On the graphics setting (Panel Fit / Scaling; can access with a Right-click on desktop) select "Scale Full Screen" for both 2 and 3. This option is available if you are NOT using Monitor 1's max resolution. If using only a cable, the other end must be connected to the TV (turned off OK; it is a 1080p Samsung) or 2nd external monitor (off OK).

4. Start game, skip intro videos, go to SoA main screen -> It is not scaled; the game is very small with a huge black border.

5. Reconnect or remove/reconnect HDMI cable (or adapter) to laptop -> Monitor 1 reverts to 1280 x 720 and has scaled to full screen! Note: the TV is off but HDMI cable must be plugged into it; at this step if using an adapter, it does not need to actually be connected the 2nd monitor.

If needed: make sure the desktop settings are still "Duplicate on 2 and 3" both 2 and 3 are set to 1280 x 720. If ALT-tab to desktop while running the game then unplug/re-plug the HDMI cable (or the adapter) and it reverts back to scaling to full screen at 1280 x 720! Desktop must be set to 1280x720 or the Widescreen mod will fail. ---:::---:::--Re-start the laptop so the system remembers what to do when the cable/adapter is plugged in, just to be sure. The 3D Acceleration setting does improve the graphics by reducing the pixelation, among other things I presume, and also allows you to install the 1pp (One Pixel Productions) option called "Softer spell effects" (to do so after 1pp is installed already: select "Re-install" for components already installed). Note that 1pp version 4.1.0 from shsforums.net does indeed work even though it says "file is corrupt". Note: if I had a monitor that had a full screen mode "max'ed out" to my desired resolution, I assume there would be no scaling problem.

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Walkthrough for Shadows Over Soubar (SOS) Mod name: Rating: When did: Recommended to do when: Earliest could do: Difficulty:

Shadows Over Soubar 9 out of 10! Early Chapter 6 (protagonist had 3 million xp) (played January 2017) Do when protagonist has about 3 million xp as there are a lot of tough fights Chapter 2; Protagonist must have a Stronghold Difficult (but do-able)

What the mod does:

Adds a large quest to BG2 SoA which is based in the town of Soubar. The mod adds: many new areas; new companions; new and duplicate items; weapons that are normally found in ToB only http://www.shsforums.net/files/file/63-shadows-over-soubar-v113/

Where to download:

Installation note:

To experience all the quests must install before coming out of Irenicus Dungeon (Promenade map/area is changed by SOS) To avoid having to use the CLUAConsole commands must install before entering the Copper Coronet (the map is changed) If you install later, during a current game, the CLUAConsole commands will need to be used. The quickest way to start the mod without missing much is to CLUAConsole the two letters which are normally found in the Copper Coronet (upstairs, Llynis' room) You will not miss much by skipping Selence's quests and then bringing the two letters to Umar Hills once you have a Stronghold; this begins the main part of the mod (95% of the mod content)

Bug note:

Generally the SOS quest/mod can be finicky; the walkthrough provided with the mod is not detailed enough at times Conflict with the De'Arnise Stronghold quest Upon completing SOS quests the Keep Messenger would not showup to inform of the fourth fighter stronghold quest (IV). In this quest Lord Farthington Roenall wants the Keep; do not give it! To spawn use Shadowkeeper to change the variable KPRUNNERSPAWN to 0 (from 1); or, use the CLUAConsole command: CLUAConsole:CreateCreature("KPRUNNERSPAWN") I think the messenger probably spawned during SOS but the party did not notice him or see him, thus we missed his message

CLUAConsole:

The Console might be needed; to activate: - Open the file baldur.ini in the root of your Baldur's Gate II directory with Notepad. - Add the line to the Baldur's Gate 2 ini file: Debug Mode=1 under [Program Options]. You may wish to make of copy of baldur.ini before you change it, because Baldur's Gate II may no longer run properly if there is an error in this file. - When you are playing Baldur's Gate II, press CTRL-SPACE to open the console, a two-line window will then open at the bottom of the screen, and then type the command: CLUAConsole:MoveToArea("x" ) - Teleports selected characters to the area x . x must be in quotation marks CLUAConsole:CreateItem("x" ) - Puts item x into your inventory. x must be in quotation marks

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Day:Hour Gold

Shadows Over Soubar Walkthrough overview:

Step 1

Notes/Items/Level-ups

Method 1 (skipping Selence's quests): 1a: Copper Coronet back rooms, upstairs in "Llynis' room": Nalia can open the chest with the 2 letters using Potion of Master Thievery (-> skill 60 + 40 = 100) or cast Knock; Jan can open with his skill level (95). The chest will not contain the usual Emerald or scrolls (Resist Fear, Luck). You could use the Console to get the letters: CLUAConsole:CreateItem("CBLTCNT1") and "CBLTCNT2" which are the Introduction and Sealed letters (do not identify!)

"Selence's room" in the Copper Coronet back rooms

Or: 1b: Jan pick pocket the key from Selence in the Promenade; the key opens the chest in the Copper Coronet Keldorn or a mage can cast Dispel if she goes into the shadows. You could use the Console to get the key: CLUAConsole:CreateItem("CBWLKEY") which is called "Sir William's Safe Key"

Selence in the Promenade south

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Method 2 (the complete sequence): Do Selence's two quests; they cannot be completed until Chapter 6 as the first quest requires a visit to Brynnlaw. You do not have to pay Gaelan Bayle anything to complete the quests. If you pay him 100k gp, he gives you the key which can be pick pocketed by Jan from Selence, or given to you after doing Selence's quests! That's all you get! Vyatri's Pub, Trademeet: Isson: no need to talk to him The Adventure Mart will be locked and inaccessible at night from 21:30 to 08:00, even though a thief can perhaps "unlock" the door Bolivar, a new NPC, will be in the Copper Coronet, near the small tables near the bar Selence's 2nd Quest The Promenade: the stairs are located in the south at the second lion statue and will only be present once you get Selence's 2nd quest (it will be in Chapter 6), and will only be present at night. You won't really missing anything by not doing the quest. To get her 2nd quest you could use the Console to get Sir William's gold: CLUAConsole:CreateItem("'CBSHGOLD") which is called '"Gold"

Stairs to the Adventure Mart at night

Tip

Tip

Enter the lion statue into a labyrinth; definitely consider to use Invisibility to get past the Greater Werewolves. Proceed to the northeast and enter through the "back door" of the Adventure Mart (night only); must send-in one character at a time (glitch) Adventure Mart: watch for traps! De-trap to the west and south over to the long table and take the ten items. Bring them to Selence at the Five Flagons, upstairs. Five Flagons, upstairs: give the ten items to Selence Sea's Bounty, downstairs: finalize with Selence and she gives the Skeleton Key to the chest in the Copper Coronet upstairs (Llynis' room). Do not buy or use Selence's overpowered items! Copper Coronet upstairs (Llynis' room): get the two Letters; do not identify the Sealed Letter

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Step 2

Umar Hills: once you have your Stronghold, bring the two letters to Umar Hills. A message will appear; enter the Tavern to meet Lord Arvin Kothonos (mage) and Gaius Varros (paladin). There is a cutscene with Willet the Stableboy and Vincenzo the Innkeep. After the explanation, talk to Gaius then Arvin -> Forced Rest Leave the Tavern by the south door. After getting information in the tavern, go outside and speak with Arvin and then Gaius; the worldmap is updated with River Chionthar, located south of Soubar and east of Baldur's Gate. Take the carriage or travel by foot.

Step 3

Method 1 (the complete sequence): River Chionthar (a new map on your worldmap): Charlotte is here, wearing a Ring of Earth Control, but she is not plot critical Proceed to the north-west and exit the map to the River map.

*Ring of Earth Control

River map: you must cross the river, which is a "raging river." Cross one character at a time, from the river bank just north of the tree. Once your party is ready, save game and then exit the map at the north-west.

Bug / Crash

EXITING THE RIVER MAP BUG: if your game crashes while trying to enter Soubar: this should work: restart your computer, start BG2, load the autosave and click the exit point in the north-west to exit the map -> Soubar! It works! Immediate Quicksave! The error message was: An assertion failed in CGameArea.cpp at line no. 1180

Tip

RETURNING TO ATHKATLA: the exit from the "raging river" map is on the north edge of the north-west (top-right) corner, in case you want to return to Athkatla, etc.

Method 2 (short-cut to Soubar): You won't miss anything except Charlotte by using the Console command to quickly get to Soubar: CLUAConsole:MoveToArea("AR4230")

Step 4

Soubar Townhall: talk to Sirrus Melandor: Mayor of Soubar to get the main Quest (Bandits; Rolf Sureblade; Lyrar's Hold). Then, perhaps now speak with Ludwig Kross at the Splintered Stair inn in the north-west.

Step 5

Rest first (perhaps) and then speak to the Mayor again to get the main Quest (join the Militia)

Tip

Consider to store your gear now somewhere convenient because the Militia will take all of your inventory and equipped items away from you when you begin their quest. You can get and wear your gear later with no consequence.

Step 6

Militia Barracks: talk to the Major for the main Quest (Enlisted) Talk to the Major again Q (Patrol) Quest 1 Get your gear now if desired. Go to the north-west to do the quest; the objective of the quest is simply to survive. Finalize the quest with Major and get another Q (Rescue scouts); you get a Travel Bag with a Ring of Regeneration and a Telescope.

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*Bag of Holding (Travel Bag) *Ring of Regeneration

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Tip

Quest 2 Farm: this is a new area/map. Talk to Soubar Sergeant. Prepare for a big battle; fight all After all enemies have been defeated click on the dead bodies that are laying on the ground near the building. Move to just north of the windmill, near a white tree -> ENCOUNTER Charlie, REP +1

REP +1

Bring the boy, Charlie, to Soubar Sergeant; talk to the Sergeant; Farm quest is now completed.

Militia Barracks: talk to Soubar Sergeant; he says to Rest but you do not have to (just leave the building and return). Talk to the Sergeant again and then to the Major -> Promotion to Sergeant! 30k xp

Quest 3 Talk to the Major again Q (Narwhal, keep the peace and arrest troublemakers); he gives 10x Manacles. To use the manacles equip them in the gloves/gauntlets slot Outside the Narwhal: you should talk to one of the Soubar Guards that have followed you. Tip

Narwhal: enter the tavern with a manacle equipped in the gloves/gauntlets slot; watch the fights and then click on "use item" and use on a Triel villager to arrest them. Once they are manacled talk to each villager to send them to jail/gaol. Repeat with the other villagers until they are all arrested (or dead) for 1k xp each (we arrested 6 of them). Militia Barracks: finalize with the Major and he provides you with a few over-powered items in the nearby bookcase

*Boots of Speed

Outside: bandits are attacking! Fight some and then report back to the Major Fight more bandits and then the Major says report to the Mayor Mayor says go to the Major who gives Q (Training Militia Men; train the Triel prisoners). In the Barracks, go downstairs to the prison/gaol and recruit the Triel men by talking to them (may need several attempts to convince them). Not all are needed. Daytime only: leave the map at the south-west to the training area

Tip

Train the Triel Villagers in the Daytime only! Otherwise the quest could be bugged

Training area: in the daytime talk to the middle Soubar Guard (talk 2 "…regulation equipment and a lot of training.") Talk to the middle Soubar Guard again -> cutscene with Hobgoblin The rest of the quest worked fine. Finalize with the Major and he gives Q (Spy)

Spy quest: this is one of many possible methods to successfully complete; note that the Soubar Social club is inaccessible throughout the entire mod! Tip

Talk to Winthrop and then wait several seconds for an encounter with the Ranger that has been in Winthrop's' tavern North-west: the north house is "Miller Place": talk to Ceeb Isson (talk 1 "Indeed there is…") Barracks: talk to Charlie

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Warehouse: talk to Fighter (the lady) Talk to Winthrop again; talk to the Ranger again Soubar Townhall: talk to the Mayor upstairs Warehouse: talk to Fighter (the lady) again, this time about Charlie, who says the name is Jacques Soubar Townhall: talk to the Mayor upstairs and he admits guilt! ENCOUNTER Rolf Sureblade: fight him but he will escape The Mayor is now a "hostile" (red circle) but just leave him; you will be able to successfully complete SOS even though the Mayor is temporarily hostile.

Finalize with the Major -> Promotion to Captain! Your belongings are returned! He gives Q (Captain of a Company): go outside near the Townhall and give each soldier a duty/command Finalize with the Major, he gives Q (letters to Athkatla and Trademeet)

Tip

RETURNING TO ATHKATLA: the exit from the "raging river" map to "Charlotte's river map" is on the north edge of the north-west (topright) corner, to return to Athkatla, etc.

Deliver the letters: Athkatla: talk 2x to Prelate Trademeet: talk to High Merchant Logan Coprith

Tip

RETURNING TO SOUBAR: From "Charlotte's river map" consider to use the Console command to quickly get to Soubar: CLUAConsole:MoveToArea("AR4230") Or: River map: you must cross the river, which is a "raging river." Cross one character at a time; exit the map at the north-west

Bug / Crash

EXITING THE RIVER MAP BUG: if your game crashes this works on my machine: restart your computer, start BG2, load the autosave and click the exit point in the north-west to exit the map -> Soubar! It works! Immediate Quicksave! My error message once again was: An assertion failed in CGameArea.cpp at line no. 1180

Militia Barracks: finalize with the Major 60k xp. Rest and prepare for a lengthy battle outside against about 100 Bandits for about 500k xp in total! Finalize with the Major -> Promotion to Chief Lieutenant! Your belongings are returned! Soubar Townhall: talk to Gaius Varros He mentions "a warren of tunnels…the warrens connect to Lyrar's Hold…" but this are is inaccessible unless you use the CLUAConsole; however, it is recommended to take the direct route to Lyrar's Hold (make sure you protect everyone vs fire!). By going directly to Lyrar's Hold a Carsomyr +6 will be dropped by one of the opponents! Use this weapon in SOS, as the fights are difficult, but do not use after SOS is completed. Leave for Lyrar's Hold from the mid-northwest

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***Carsomyr +6

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Warrens area

Not recommended at this time, but if you'd like to explore the warrens: press CTRL-SPACE to open the console window at the bottom of the screen and type: CLUAConsole:MoveToArea("AR4320") for the warrens or AR4287 for the lower level of Soubar's Prison. You can return to Soubar via the warrens without using the CLUAConsole, after Lyrar's Hold is done.

Lyrar's Hold: while outside the main gate keep everyone protect everyone vs fire! Once inside the courtyard go to the east building ("temple" from BG1) and sneak any over-powered weapons that might be useful.

Tip

Enter the Hold: an essential weapon for taking down Rolf Sureblade is Gram the Sword of Grief which is located in a container/barrel in the south-east room of the "main floor of De'Arnise Hold." This weapon can level drain Rolf and we found it essential for fighting Rolf on the second floor and the final battle.

***Gram the Sword of Grief

IMPORTANT NOTE: a very reasonable way to take down Rolf Sureblade is by using Gram the Sword of Grief which can leveldrain Rolf, e.g. use Minsc, with a strength potion; however, do not kill him until the final battle atop his "tower" or the quest is broken.

Main floor: fight Rolf Sureblade (for a long time at the "near death" state) until he gives-up; do not kill him outright here or the quest will be broken! Follow him to the middle-south room with a spiral staircase; only Rolf can unlock the door! Watch him walk upstairs.

Second floor: save game. With Minsc wielding Gram the Sword of Grief proceed to the north-west to fight Rolf Sureblade (for a long time at the "near death" state) until he speaks; do not kill him outright here or the quest will be broken! Stop everyone from fighting him when he speaks "Besheba's Breasts! Where are my men?!?" Follow him to the "library" room at the middle-south and watch him go up the spiral staircase. Major save game.

Tip

You do not have to fight all of the enemies on the second floor of Lyrar's Hold (e.g. use Invisibility); however the east side in the room with a fireplace has a mage on the that will drop a Belt of Inertial Barrier and an Amulet of Power.

*Belt of Inertial Barrier *Amulet of Power

Tower level 1-5: fight enemies on levels 1, 2, 3; save game on the 4th level; fight Rolf Sureblade on level 5 with Minsc wielding Gram the Sword of Grief having strength 24. Use summoned creatures as decoys or Jaheira with Iron Skins. Can use a Circlet of Control on Rolf as well, if necessary.

Return to Soubar Townhall and report the success to the Mayor! 200k/100k xp all! Congratulations on completing Shadows Over Soubar! At this time we rolled-back the gained experience to the pre-SOS amount by using Shadowkeeper (the protagonist had gained 400k xp; all other party members had gained 300k xp). For fun we kept only a couple of nice items from SOS: Belt of Inertial Barrier, Rogue's Cowl, Ring of Earth Control, and an Amulet of Power.

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Walkthrough for Shadows of Amn (SoA) Day:Hour Gold

Chapter 1 Irenicus Dungeon:

Level 1:

Notes/Items/Level-ups

Imoen joins! Get the key from the table to open Jaheira's cell, 3k xp Day 0:00 Reputation (REP) = 12 at 0 gp start and Jaheira joins! Talk to Minsc until he gets mad and breaks the Imoen: Mage 8 Thief 7 cell open, 3k xp and Minsc joins! Plan for Jaheira: Sling until attaining Fighter level 12 then dual wield Blackblood +3 and Gnasher +2 (clubs)

Jaheira: Fighter 6/Druid 7, 77 hp with bg2_tweaks

Plan for Minsc: Two-handed sword until attaining Ranger level 12 then dual wield Frostreaver +3 and Stonefire +3 (axes); Longbow as alternate weapon

Minsc: Ranger 7, 84 hp with bg2_tweaks

Select everyone's spells; select mostly healing spells, 1x Sanctuary, Raise Undead, Monster Summoning I Imoen cast Armor and Stoneskin; Jaheira cast Barkskin

De-trap and unlock picture: contains Golden Pantaloons if imported from BG1 Lightning machine:

Kill seven Mephits 2940 xp, then turn off the lightning machine for 2k xp (i.e. 2000 experience points)

Crystal room:

ENCOUNTER Aataqah: answer 1: "I will press the button" 3500 xp Buff with Draw Upon Holy Might to fight Ogre Mage, 650 xp Aataqah heals all! 3500 xp

*Golden Pantaloons

Note: for some melee buffing spell tips, see a couple of pages below (page 27)

Golem room: Glass tubes:

Loot Golem room (locked chest) Room to the west: second crate is trapped and locked

Rielev:

Talk to Rielev with entire party in room to get 4k xp (if Jaheira comments before Imoen the award is 1k xp only); loot the key Activate Golem with Activation Stone (key), 3k xp, and follow -> Fight Otyugh 650 xp, de-trap one chest

East bedroom:

One floor trap and two trapped bookcases! Helm of Balduran is in chest (THAC0 +1, saves +1, +5 hp -> 99 hp in BG2 or 103 hp in BG2EE); get Air Elemental Statue (a key) in drawer Recommended to deposit all loot in a container; return here later to sort and screen the loot before returning leaving the Dungeon

*Longsword +1 *Quarterstaff +1 -> Jaheira *Oil of Speed

***Helm of Balduran -> THAC0 13/9 (2 attacks per round), 103 hp [or TH 13/9/11 (3) if dual wielding]

Note: this play-through will generally use a flail and shield until buying the Defender of Easthaven for use in the off-hand (purchased just before instigating Chapter 4) Note: remember to use STEALTH (Minsc and Protagonist) for sneak attacks and THAC0 lowered by 4 for the first hit! Also, buff often with Draw Upon Holy Might and Bless! Note: in general " north " = top of the screen , "south = bottom of screen, "west" = left of screen and "east" = right of screen

Ilyich:

Back track and go north through the "Library": fight vs Ilyich and Dwarves, Imoen cast Monster Summoning, 2820 xp Ilyich drops Mail of the Dead +2 or Plate Mail +1 (AC2) if imported from BG1, and Acorns (needed for Ulene) Equip 2x Flails -> THAC0 13/9/11 (3 attacks/round)

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*Plate Mail +1 -> AC-3 (-6*) *=buffed *Club -> Jaheira *Oil of Speed

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Locked portal door:

Use Air Statue key to enter locked door Carefully fight Mephits, Imoen cast Monster Summoning as fodder. Talk to Malaaq the Genie: gives Quest ("Q": get flask) Back track to the east bedroom and then go south

Dryads:

ENCOUNTER Ulene, Cania and Elyme: 9500 xp if you have the Acorns, gives Quest ("Q": deliver acorns); ask for Genie's flask Return to the Genie

Portal door:

Finalize with Malaaq the Genie for 15k xp and Sword of Chaos +2 (1d10+2 = 3-12 damage) even if you imported from BG1 to BG2; [for BG2EE 1.3 you receive a weapon from your final save]

*Sword of Chaos +2 -> Minsc THAC0 14/9 (2 attacks/round)

Note: BG2EE 1.3 will import a weapon from your BGEE Final Save but do not use it - too overpowered. I got the War Hammer +2 Ashideena but did not use or sell! You can buy such a weapon from Ribald or Jayes, anyway, but I've never needed to buy a weapon either

In preparation for the next level of Irenicus Dungeon: Jaheira and Protagonist select Protection from Fire for all Level 3 spell slots; Jaheira select Resist Fire and Cold; other levels select Bless; Imoen select 3x Haste and Strength

North east room: Continue south from the portal door, de-trap one floor trap in hallway; Imoen cast Haste to easily fight Cambion 6k xp, 146 gp, Bastard Sword +1 [Sword of Chaos +2 with EE 1.3]

Prison cells:

Return to near the cages; Jaheira kill Jail Golem with the Quarterstaff +1 (blunt +1 weapon required) 5k xp

South bedroom:

In bedroom near Ulene: four floor traps and three trapped containers, Potion of Master Thievery, Portal Key. The alarm sound means that two Lesser Clay Golems are on their way, carefully fight for 4k xp [Do not do: Ulene and Druids: drink Potion of Master Thievery to pick pocket all 2x] [do not kill or will miss a quest later]

*Potion of Master Thievery *Pommel Jewel of the Equalizer (component)

Portal to next level:

Imoen learn spells from scrolls for xp's -> +5-6k xp all! These spells will be wiped clear of Imoen's spellbook when meeting her again later, so learn (scribe) all the spell scrolls!

*Fireball scroll (#1)

Jaheira Druid8 Fighter6 +6hp->83hp THAC0 15/13 (1 attack/round with Sling)

-> Jaheira level-up! ---->

Irenicus Dungeon:

*Bastard Sword +1

Level 2:

ENCOUNTER Yoshimo (Thief): Yoshimo joins! 45 gp (gold) given; skills levels are Open Locks 65, Find Traps 100, Pick Pockets 25

*Can get a Level 7-8 spell scroll (if you are lucky) in the Mephit portal room in the Bookcase or first Chest: use Sanctuary to safely explore the room *Such chests will be indicated (*) throughout this walkthrough *Spell scrolls I've seen are: Khelben's Warding Whip, Spell Trigger, Improved Mantle, Mass Invisibility, Abi Dalzim's Horrid Wilting, Mordenkainen's Sword, Spell Turning, Sphere of Chaos, Power Word Stun, Control Undead, Summon Hakeashar, or Flesh to or can rarely get a Laeral's Tear necklace Values in Athkatla: Level 6 scroll: 600 gp; level 7: 900 gp; level 8: 1500 gp; Laeral's Tear necklace: 1800 gp

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Dismiss Yoshimo so that your core party gets more xp's; give him a load of loot to sell later because he goes to the Copper Coronet and his inventory is maintained!

Mephit portal room:

Buff with Draw Upon Holy Might, Bless, Haste and Protection vs Fire; destroy portals 1, 2 and 4, 5k xp each, and then continuously fight Magma Mephits at portal 3 for xp's! Kill e.g. 2-300 Mephits for 84-126k xp! (totally unnecessary, but why not)

Jaheira Fighter7 Druid8 +6hp->89hp TH 14/12 (1½ attacks/round with Club)

Bonus xp's!

Position Protagonist directly below the Mephit, Minsc directly to the left of the Mephit, and Jaheira between us using Quarterstaff. To rebuff with Protection from Fire, walk to the doorway immediately after a Mephit is killed Haste and Bless spells help a lot here; Imoen cast Strength on Jaheira

Imoen L9 +6hp->63hp

Note: Fire Mephit damage will heal you if buffed with Resist Fire and Cold and Protection from Fire! Note: if the game is running slow or sluggish it is likely due to the number of Mephit bodies on the floor; if you fight them without moving, the bodies drop onto the same place each time and the game should not slow down A solution can be to Rest when the game slows, which should clear the bodies from the floor

-> Level-up! ----> Note: using Draw Upon Holy Might at level-ups does not have a permanent benefit

Cleric8 Ranger7 +6hp ->105hp TH 13/9/11 (3 attacks/round) AC-3 (-6*/-7**) *=buffed **=with shield Minsc Level8 +12hp ->96hp TH 13/8 (2) and a Level 1 spell slot!

Clone room:

Fight Clone 1250 xp and pick-up Key; loot two barrels Next hallway: kill Assassin 750 xp

Columns room:

Trap on bridge to Wand columns room; save game In Wand columns room can kill Shadow Thief 750 xp and Duergars 2x420 xp with ranged weapons or Fireball

*Fireball scroll (#2)

Note: Imoen can detect but cannot de-trap these floor traps Note: when you soon leave this dungeon, if the time is pushed forward to the next 07:00 time; therefore leaving on e.g. Day 2 08:00 means you will start in the Promenade at Day 3 07:00

Click on all columns; loot statue for Ring of Protection +1 North room:

*Ring of Protection +1

ENCOUNTER Ulvaryl and Shadow Thieves: kill with Fireball 8300 xp

Southern rooms: SE (forge room): fight Duergars, kill Mage first, 1900 xp; loot Mid south room: ENCOUNTER Frennedan: free him (use key) then kill 3k xp; 1st room has a trapped bookcase and chest, 2nd room has one trapped chest (Blur scroll)

*Girdle of Bluntness

*Blur scroll *Knock scroll

S-SW: fight three assassins 2500 xp

South to exit:

Before exiting the Dungeon: Imoen learn (scribe) spells for xp's -> +3k xp all!

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Jaheira Druid9 Fighter7 +6hp ->95hp Level 5 spell Chaotic Commands!

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Keep the most valuable items only in inventory: scrolls, all wands, potions, armors (not leather), ranged weapons, gems, necklaces, magical ammo; drop the rest Un-equip Imoen's armor, necklace and bracers; drop the portal key and on the ground and then leave the dungeon!

Promenade:

Cowled Wizards seize Imoen! All are awarded with 34500 xp!

D3:7 1100 gp

This walkthrough focuses on finding Imoen as soon as possible so that she doesn't lose-out on too many xp's, therefore not much equipment or experience will actually be gathered before getting to Chapter 4 (but the party will still kick evil's butt!)

Collect Imoen's gear from ground; use the containers near Galoomp, for example, to store-up items and sell to Galoomp only when you have 16 pieces of the item (e.g. 16x Composite Longbows) to maximize payout, exception being junk worth less than 5 gp (short swords, long swords, leather armor, etc.) Selectively sell stuff at Galoomp, although you don't need to sell or buy any items at this time or for quite a while! Do not sell: - Spells scrolls: learn (scribe) later with Imoen and other NPC's for experience points - Wands: can sell to Bernard in the Copper Coronet and then buy them back fully recharged! (Do later, though, after freeing Hendak) - Pommel Jewel of the Equalizer (a component) - Pantaloons (to be used in Throne of Bhaal)

1700 gp

Loot: Mithrest Inn, Temple, Enge's, Fennecia's, Cernd's, and next to Cernd's

Note: loot the Den of the Seven Vales and the Adventure Mart during pick-pocketing round (see seven pages below) to allow reloading if pick pocketed spell scrolls are no good Note: preference is to rescue Aerie from the Circus Tent now (easy quest) as she will be a core party member; we could first get Keldorn [or Anomen, etc.] (full party) to join

Tent:

Circus Tent / Aerie Quest Talk to Soldier Q (Circus), talk to Giran Q (Mother) Enter tent: ENCOUNTER Genie: answer 3, 19500 xp Clear the 3 Shadows around tent (or get Aerie first) 1260 xp; Keldorn's True Seeing can dispel illusions such as the Werewolves! Enter doorway -> ENCOUNTER Aerie -> kill the Peasants 1950 xp > talk to the Spider (Giran's Mother) -> talk to Aerie

*Friends scroll

Aerie finalize 18500 xp, Aerie joins! Cast Stoneskin, select spells including 1x Negative Plane Protection and Identify. Use Sling with +1/+2 bullets whenever possible, and a mace + shield

Aerie Cleric level 7 / Mage level 7, 161k xp, 42hp, INT 16, WIS 16 TH 16/14 (1)

Aerie plan: Sling, but much later Aerie could use Quarterstaff, so improve her Two-Handed Weapon Style proficiency at Level 8

Level-up! --->

Ranger8 Cleric8 +8hp-> 113 TH 12/8/10 (3)

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Buff, enter doorway: only need to kill the two Shadows ENCOUNTER Genie: take the stairs to final battle

*Stoneskin scroll

Upstairs: ENCOUNTER Kalah and Quayle: fight Kalah (only) 2k xp + 25k xp, 724 gp, Ring of Human Influence (Charisma set to 18)!

*Girdle of Piercing *Ring of Human Influence

Finalize with Hannah 500 xp in the Tent Outside: finalize Giran 2500 xp [Not in EE: talk to Hannah again in the Tent for 500 xp (re-enter tent quickly)]

Note: do not finalize this quest with the Soldier yet, will finalize a bit later! Must keep Reputation under 16 to maximize Jaheira's romance (see below)

Aerie learn spells: Fireball, Friends, Strength, Web and Invisibility if have; Aerie get the Bracers AC8 from stored items -> Aerie AC4

NEW NOTE: consider to Rest to memorize 2x Friends and purchase Web (for effective Fireball/Web combinations) and a Knock scroll to scribe to enable knocking of the chest of drawers in the Temple of Talos for a Wand of the Heavens

Mod note

Shadows Over Soubar (SOS) Differences with BG2 Original: Selence is present in the southern part of the Promenade, and the Adventure Mart is locked/closed at night until 8:00 am or so. Selence will go Invisible and refuse to talk with you very much because the mod is intended for Chapter 6 (level 15 characters recommended at a minimum); her first quest requires you to go to Brynnlaw by design. Actually you do not need to even talk with here to play the main quest line (see below - letters upstairs in the Copper Coronet) and Selence's quests are not that good compared to main quest.

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Leave the Promenade to instigate Chapter 2! Bring the Potion of Master Thievery

Slums:

ENCOUNTER Gaelan Bayle: gives Quest (Collect 20k gold)

Meeting Gaelan Bayle (BG2 with widescreen mod at 1280 x 720 and 3D Acceleration enabled)

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Chapter 2 Plan for phase 1:

Slums:

Get a War Hammer +1 from Borinall's First priority is to advance Jaheira's romance (in my opinion) Get companions (Good/Neutral only): Keldorn , Aerie and Jan (part-timer) Pick Ribald's pockets for the Ring of Regeneration (use Jan) Go to De'Arnise Hold to get the Flail of Ages +3 and a lot of gold Collect loot and gold to attain 15,000 gold Instigate Chapter 3 to get magical items

Gaelan's:

Loot first floor only (save upstairs de-trapping and unlocking for Imoen's return so she gets more xp's)

Outside:

ENCOUNTER Brus: talk 1 -> outside of the south entrance to the Copper Coronet

Day 3:10

Select spells: Protagonist (and eventually Aerie) memorize at all times 1x Lesser Restore and 1x Dispel Magic

Jaheira romance: Romance (with Jaheira) begins automatically at approximately this time! "So, where to now, fearless leader?"…talk 3, 2 The next love dialog is in 30 minutes of real-time

Tips for Romance: Jaheira romance: If the patch is installed as noted above, there is typically 30 minutes of real-time between each dialog unless noted; otherwise it'll be 60 minutes. You can pause the game (Space Bar) to pass the time to progress the romance. Sometimes you need to walk a few steps to get the dialog to initiate

Aerie romance:

Armor plan:

You can romance Aerie, at least for the first dozen or so of her love dialogs, until you are forced by the ladies to chose one over the other. It is very interesting to hear the two ladies talk amongst themselves. You also get to learn about Aerie's background; therefore it is highly recommended to talk nicely to Aerie so you get her love dialogs as well!

*Protagonist use the best armor found and eventually Full Plate (AC1) from Jaheira romance confrontations *Minsc use the next best armor found until getting Full Plate from Jaheira romance confrontations *Keldorn use own Full Plate +1 (AC0, with Free Action and Saves +1 bonus) and then consider to use the third set of Full Plate (from Nalia's personal quest) *Jaheira use Plate +1 (AC2), or Plate armor and a Ring of Protection, until getting a Full Plate in Chapter 5 when she will be levelled-up enough to be a potent front-line fighter *Aerie: Robe of Vecna or Robe of the Good Archmagi *Armor could be bought, of course, but it is not necessary (e.g. can buy a Full Plate for 6960 gp from the Temple of Helm with CHA 20 and REP 12) *Cromwell can make an Ankheg armor (AC1, magical) using the shell found in an unmarked house in the Bridge District for 5k gp and it takes no time to create; however, the cost is too high for only 1 better AC compared with Plate +1

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General tips:

*Minimize the use of Jan (thief) by temporarily dismissing him ("park" him e.g. in the Slums) when a thief is not absolutely needed, so your party doesn't waste xp's on him *Try to save unlocking and de-trapping chests, and quests in general, until Imoen re-joins the party, wherever possible, so she gets more xp's! De-trap/unlock is 1750/400 xp in Chapter 2 vs 2750/950 xp in Ch. 5 (+1550 xp or 70% more per container) *Summon creatures to help fight or to be used as fodder *If all else fails, drink a Potion of Invisibility to flee *Sell spell scrolls only if in desperate need of gold, otherwise keep them to learn with companions and other NPC's

Note about Vampire encounters at night: Vampires usually spawn once per night between 23:30 and 05:00 and can do so only in certain areas: Docks: north between the exits, or south areas Slums: near northern exit Government: center area Gates: center area Promenade: center south area Bridge: center area near Five Flagons, or south near exit Temple and Graveyard: they do not spawn here Vampire encounter #1: can be done without fighting (let her flee) Vampire encounter #2: an easy fight vs two Thieves However, consider to not travel at night to avoid fighting the Vampires, or at least be very careful, until acquiring the magical items from the Thieves at the start of Chapter 3! Or at least have +2 weapons and know the spell Restoration or have a Restoration spell scroll (can buy cheapest from Bernard in the Copper Coronet)

Slums:

Outside: Loot the roof-top of the Copper Coronet; loot the Temple Borinall's house: Force (F2; requires STR 19) the door open; get the War Hammer +1 and 70 gp from the table!

*War Hammer +1 -> THAC0 13/8/11 (3 attacks/round)

Melee Buffing Spell Tips: Buffing tips when fighting melee Cleric 8 / Ranger 7 with War Hammer +1 and a Flail: Remove Fear (1 hour) Draw Upon Holy Might (1 turn) Aid (1 round + 1 round/level) Chant (10 rounds) Bless (6 rounds): cast by Protagonist, Jaheira or Minsc Defensive Harmony (6 rounds) With a shield (recommended at this stage in the game):

THAC0 13/8/11 (3)

AC / hit points / STR -3 / 109 / 19

13/7/10 (3) 12/6/9 (3)

-4 / 117 / 21 -4 / 121 / 21

11/5/8 (3) 11/5 (2)

-6 / 121 / 21 -7 / 121 / 21

11/1 (2)

-11 / 121 / 21

11/1 (3) 11/1/4 (4)

-10 / 121 / 21

There is no need to buy equipment or potions at this time! Keldorn will join soon and can cast: Protection from Evil: evil enemies' attack rolls get -2 penalty and your saves are at +2 Aerie and Jan will join soon to buff additionally with: Resist Fear (1 hour), or Protagonist cast Remove Fear (1 hour) Improved Invisibility (3 rounds + 1 round/level): AC and THAC0 reduced by 4 for melee fighting! Haste (3 rounds + 1 round/level): +1 attack per round …or without a shield

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Copper Coronet: Enter from the south door to avoid Amalas and Surly until later Map: De'Arnise Hold Nalia: Mage level 9 / Thief level 4, 166k xp, INT 17

ENCOUNTER Nalia: gives Quest ("Q") (De'Arnise), join, 45 gp given if you have an available slot in your party; dismiss

Talk to Anomen, join to heal your party if needed and to get his quest in approximately 5½ days; dismiss

D2:10

Anomen: dualled Fighter/Cleric with STR 18/52, DEX 10; WIS 12 can be upgraded to 16 (in part II of his quest). He did well when he replaced Aerie on a different play through.

Anomen Fighter level 7 / Cleric level 8, 174k xp, 94 hp, AC2, STR 18/52, TH 14/11 (2)

If playing with Anomen, see other walkthrough on Scribd.com or follow this walkthrough as written and use a Sling and later try Mace. Do Anomen's personal Quest I and II earlier than Chapter 6 if you wish Anomen's personal quest begins in approximately 5½ days (if not playing with Anomen: can dismiss him and ask him to join later and the quest will still be given)

Use Anomen to heal your party if needed, and then dismiss Talk to Yoshimo: join/dismiss to take loot; sell junk (i.e. items that are worth less than 5 gp), gems, necklaces and rings Buy Bernard's scroll case (300 gp or 254 with CHA 18) now for convenience

2500 gp

*Scroll case

Note: talk to Amalas later when better equipped; must fight him before Chapter 4 otherwise he leaves!

Mod note

Shadows Over Soubar (SOS) Differences with BG2 Original: There are two letters in the chest in the small room upstairs with Lynis; the chest will not contain the usual Emerald, Resist Fear scroll and Luck scroll. Nalia can rest to memorize Knock to test and see if the two letters are present to confirm that SOS is installed correctly (use Jan with his Open Locks skill level of 95). Firstly, use Jaheira to convince Lehtinan to open the door to the back rooms. You only need to bring these two letters to Umar Hills, once you have acquired a Stronghold, to initiate the SOS main quest line - you do not need to do any of Selence's quests!

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Travelling between areas:

Could get "waylaid" by Slavers or Bandits at any time travelling between maps but try to avoid getting waylaid until you have made the Flail of Ages +3 (save before crossing maps)

Jaheira romance: At some time will get Love Dialog (LD) number 2: "It has been some time since I have been this far south.…Hmm…seems I cannot help but speak of the dead lately...." talk 1, 2, 1

Temple:

Plan for Temple: some looting and quest collection only at this time; get Keldorn and acquire the Cloak of the Sewers Outside, east:

ENCOUNTER Gaal, Dawnmaster Kreel ENCOUNTER High Mornmaster Arval

Temple of Lathander:

Talk to High Mornmaster Arval Q (Cult of the Eyeless) and he will speak of Keldorn (required for Keldorn to be present in the Sewers) Get a quest also from Dawnbringer Sain Q (illithium quest) (These quests might be given by Guardian Telwyn or High Watcher Oisig from the Temple of Helm depending on your alignment or class and if you have not installed the Unlimited Strongholds mod)

Loot only the south-east bookcases and cabinets (do not get caught!)

Sewers (use mid- Avoid the centre-north area for now (save for when Imoen re-joins) east entrance): Minsc and Protagonist use Stealth (or cast Sanctuary) and walk through the centre of the sewers to north-west area to get Keldorn

Keldorn joins! Plan: use Two-Handed Sword**, X-bow** and Long Sword** as alternatives. Also can cast True Sight, Dispel Magic and Protection from Evil! Use his sword for a long time: damage is 1d10+2 and +5 if he is hit; Full Plate +1 (AC0)

Keldorn Inquisitor 8 161k xp, TH 13/9 (2) 104hp, AC0, STR 17 (or TH 13/12 (2) with X-bow)

Plan for Keldorn: Two-handed sword all the way! X-bow is a good alternate weapon, followed by Long Sword; perhaps Halberd later Note: Keldorn will want to visit his home within 8 days, otherwise he may leave the party and go to the Order of the Radiant Heart, which could force you to do this minor quest

Center area:

Use Stealth, kill Shaman first then Witch Doctor; Keldorn use Dispel and True Sight on Rakshasa; drop includes Cloak of the Sewers! (AC +1 bonus; can transform into Troll to heal), 3200 xp

*Cloak of the Sewers -> Protagonist

Alternate method: Rest and memorize 2x Entangle and Resist Fire/Cold (Jaheira), Web (Aerie might know if you found a scroll), Fireball (Aerie), Protection from Fire (Cleric) Keldorn has armor with Free Action so he is unaffected by Entangle; protect him from fire and Aerie cast Fireball; Minsc use Longbow Loot the container in middle area for bullets +2, arrows +2

Old Tunnels:

Down hallway from entrance: an Otyugh could spawn for 5k xp, and can re-spawn approximately each day! Otyugh is randomly generated; could otherwise get a Carrion Crawler (974 xp) or Mephit (400 xp) Note: can Rest in the Sewers and Old Tunnels if needed

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Temple of Talos: Loot desk in backroom and chest in NE room for Antidotes and Potions of Healing (have in quick slot at all times) *Back room desk: can get Laeral's tear or Level 6-8 scroll! Can be Ruby Ray of Reversal, Abi-Dalzim's Horrid Wilting, Summon Nishruu, Mantle, Caco Fiend, or Symbol Fear (can re-load a save prior to entering the area to experiment) NEW NOTE: the east room has trapped/locked chest of drawers that could be knocked (Lightning Bolt trap) for a Wand of the Heavens, 210 gp and 5x Potions of Healing (worth 675 gp)

Radiant Heart:

Loot including 2x Potion of Heroism (if lucky can get a scroll from the desk such as Mantle, Summon Djinni or Globe of Invulnerability) No need to talk to Sir Ryan Trawl until much later Potion of Heroism helps fighting by reducing THAC0 by 2 and adding a few hit points

Jaheira romance: At some time will get LD3 (or use "Pause"): "Ehh, I think I still have a stitch in my leg…" talk 1, 2 Note: the next dialog requires you to rest first

Aerie romance:

Government:

If you have rescued Aerie, her romance may start now or soon: LD1: "My wings have been clipped…" Her dialogs are 60 minutes apart or so

Plan: just get Jan and collect a couple of quests at this time Outside:

Note: avoid Viconia (west side of map) for now; no need to rescue her for quite some time ENCOUNTER Madeen: Q (Tolgerias). Talk to Tolgerias after pick pocketing so you can re-load if spells are no good (see below)

Center area:

ENCOUNTER Delon: he talks to Minsc, Q (Umar Hills deaths)

Map: Umar Hills

Talk to Jan, he talks to Trax 8500 xp, Jan joins! 11500 xp; select spells including 2x Invisibility 10' Radius, Improved Invisibility

Jan Illusionist level 7 / Thief level 8, 161k xp, 45 hp INT 16, TH 17/12 (1)

Plan for Jan: use X-bow/Boomerang +2; use part-time only, i.e. park him unless really needed so that the core party gets more xp's NPC skill levels: Pick pockets /Open Locks/Find Traps: Jan: 80 /95/105; Yoshimo: 25 /65/100; Imoen: 35 /100/95; Nalia 35 /60/80; therefore use Jan for pick pocketing Note: Jan can create his Flashers daily! Can sell them Note: only de-trap and unlock containers if really worth while, otherwise save for Imoen in Chapter 6 for more xp's

Keldorn's Estate: Locked chest has Pearl necklace and 55 gp If his personal quest initiates it is ok to speak with Sir William of Thorpe now and leave the quest hanging until Imoen in Chapter 6!

Pick pockets ( PP ) round 1 with Jan: PP only a few targets for now (will do more PP later) PP round 1:

D3:17

Jan drink 1x Potion of Master Thievery -> PP 120 (can actually PP Amnish Soldiers with PP 105) PP: Amnish Soldiers (can have Level 6-8 spell scrolls)

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Council of the Six:

PP: Tolgerias (Ring of the Ram), Amnish Soldiers, Brega 2x (can have spell scroll), Corneal 2x, Bylanna 2x Talk to Tolgerias Q (Valygar)

Sarles Estate:

Talk to Sarles (illithium quest) *Can get Level 7-8 spell in first chest/chest of drawers (unlocked)!

Between areas (to Gates):

*Ring of the Ram

Try to avoid getting waylaid for now by crossing to very few city districts. You will likely get waylaid when travelling to the Gates Note: you may cast Cleric spells including Summons without repercussion in Athkatla! Therefore use Draw Upon Holy Might and Bless for the Waylaid encounters

WAYLAID 1: Suna Seni, Eldarin and 4 Slavers: kill Wizard first (casts Lightning); 5900 xp, Arbanes sword (can sell for 3k gp now or 5k gp in Chapter 4), Plate +1, Mace +1 and 816 gp [Mace +1 -> Anomen alternate weapon]

Gates:

Outside:

*Plate +1 -> Minsc AC0 *Mace +1 *Arbanes sword *Frost Giant Strength

PP: Amnish Soldiers Talk to Flydian Q (Trademeet)

Map: Trademeet

Important note: in the Gates district move your party to the north of the map (into the gate) and then click to leave the map (e.g. go to another area within Athkatla) so that De'Arnise and other outlying areas become highlighted as reachable destinations

Promenade:

Adventure Mart:

PP: Ribald (need PP skill at 105): Ring of Regeneration; Amnish Soldier and Brelm

Outside:

PP: Amnish Soldiers End of first PP round !

Early purchases plan:

*Ring of Regeneration

Without SCS you do not need to buy any equipment for a very long time; however, with SCS you may want to buy at least a +2 medium shield. The costs are with REP 12, CHA 20 2800 gp: Promenade, Arnolinus: Medium Shield +2 (recommended) The cheapest weapons are (never have bought; just for information): 870 gp: Gorch, Sling +2 (or Ribald for 922 gp) 2900 gp: Gorch, Mace +2 3480 gp: Temple of Helm, War Hammer +2 3480 gp: Promenade, Jayes: Flail +2 (night 20:30-04:00)

Galoomp:

Store loot in containers to make room in inventory! Sell bows, and possibly one high level spell scroll if you need gold to purchase a +2 shield or sling

Weaponsmith:

NEW! Consider to sell just enough loot to buy from Arnolinus: Medium Shield +2 for 2800 gp with CHA 20, REP 12 (he is cheaper than Ribald). Could also buy a Sling +2 now from Ribald for 922 gp for Jaheira. Recommended if SCS is installed

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**Medium Shield +2 (optional purchase)

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Docks:

Plan: some looting and quest collection only at this time Do not PP this map yet (the Thieves will catch you) NW outside:

ENCOUNTER Mad Cleric: fight, 750 xp

Shadow Thief Guildhall (Thieves):

Loot tables by Black Market Thief for Potion of Master Thievery Loot unlocked containers (save the others for Imoen)

*Potion of Master Thievery

Upstairs: talk to Renal Q (Mae'Var's Guild) Unlock the south chest (only) for 350 gp and 3 pearls (worth 180 gp); loot the tables and unlocked containers

*Diamond

Note: if you unlock all the chests in the Thieves Guildhall and loot/sell all items you will net 2500 gp (and gain 7500 xp in total)

Near Valygar's:

Daytime: buy Locket for Jaheira from merchant Jahaboam for 20 gp

South house:

De-trap and unlock door (do not enter yet - Kangaxx in basement) Get Battle Axe +1 from the crate (near the Harpers Hold)

Mae'Var's Guildhall:

Talk to Gorch, buy Gem Bag (262 gp) for convenience, loot all unlocked containers

*Strength scroll

Bottom floor: talk to Mae'Var Q (Amulet/Necklace at Temple of Talos; do much later with Imoen), loot 2nd floor: first chest has a Pearl Necklace and Antidote De-trap/unlock the last "door" (at NE) for a Short Sword +2 (worth 900 gp), Buckler +1 and Leather Armor +1; the 3rd door from the end (Rogue Stone worth 1500 gp) and 6th door (3x Potion of Master Thievery and 300 gp) Save the other doors and top floor for Imoen (Top floor west chest: can have Level 7 spell) Sell gems, necklaces and rings to Gorch

*Buckler +1 -> Protagonist (-> AC-6) or Jaheira, then Imoen *Rogue stone *Potion of Master Thievery (x3) 3000 gp

Note: if you unlock all the containers in Mae'Var's Guildhall and loot/sell all items you will net 5k gp (and gain 11k xp in total)

Next: to De'Arnise Hold; bring Jan (remember to create his Flashers daily)

Between areas (to De'Arnise):

You will get waylaid when travelling to De'Arnise Hold WAYLAID 2: Thugs with Renfeld (poisoned man): talk 1, 1, 1, 3. You must carry him now. This is your only chance to collect him, so you must fight these Thugs. Attack Mage first, 800 xp, 142 gp If you for some reason do not pick-up Renfeld, you can set the global variable "Randomencounters" to 1 to get another chance

Between areas:

Should be able to delay this encounter until after De'Arnise WAYLAID 3: six Orogs and two Slavers 4600 xp, 350 gp

Between areas:

You will eventually get waylaid a 4th time WAYLAID 4: Bandits, attack mage first (casts Lightning), use Draw Upon Holy Might! 5100 xp, 181 gp and scrolls worth 560 gp

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*Haste scroll *Strength scroll *Oil of Speed

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De'Arnise Hold / De'Arnise Keep Quest De'Arnise Hold: Jaheira romance: Use "Pause" to pass the time (if necessary) then REST in the WILD (i.e. at De'Arnise, or the Graveyard) or in an Inn/Tavern

D4:6

Memorize spells: 4x Charm Person, 3x Sanctuary, 3x Slow Poison, 1-2x Chaotic Commands, 1x Doom, summoned creatures, 3x Invisibility and 2x Haste for use in De'Arnise Hold; Aerie should memorize 2x Friends for upcoming purchases

REST -> LD4: Jaheira's first dream: "Mmmph…no…no…NO!" Talk 1, 2

Note: cannot park companions inside or outside at De'Arnise

Mod note

Note: having SCS installed adds various types of Trolls worth about 125k xp

Outside southwest:

Talk to Nalia; leave her at palisades/small fort Talk to Captain Arat gives arrows (can PP Arat and two Guards) Enter the Keep through a hidden door in rocks just north of the two guards

Main floor:

Entrance rooms: locked door; loot Light X-bow +1, lots of ammo *2nd and 3rd chests near entrance can have Level 6-7 spell! *Chest by Forge can rarely have Level 7 spell!

Forge:

ENCOUNTER Daleson North rooms: Cold Flail Head, Ring of Earth Control (AC +1 bonus), 810 gp

*Ring of Earth Control -> AC-8 w/ Med. Shield +2 (-11 buffed)

Can actually make/forge the Flail of Ages +1! (1d6+2, +1 cold)

*Flail of Ages +1

Hallway: de-trap and unlock chest, 450 gp, Dagger +2 -> Jan

*Dagger +2

North-east room: Breach scroll in unlocked chest

Upstairs:

*Breach (Aerie learn)

*Cabinet: can have Level 7 spell (can get Mordenkainen's Sword "Mordy's", Sphere of Chaos, Mass Invisibility, Protection from Magic Energy or even Protection from Energy!) Library (to SW): full buff then enter. ENCOUNTER Yuan-ti Mage: fight 8600 xp. Get Key from bookshelf

*Keep Key

West bedroom: ENCOUNTER De'Arnise Guard and Lady Delcia [can PP Lady Delcia Caan and Guard] Central area with Golems: Protagonist [or Aerie] use Sanctuary to sneak items from the three containers! Note: can get the Fire Flail Head from the container without "waking" the Golems Frostreaver +3 (damage: 1d8+3, +1 cold, +1 acid = 6-13 damage)

***Frostreaver +3

Minsc to use Frostreaver +3 after achieving two proficiency points in Axes (at Level 12) Elven Court Bow +3 Minsc use as alternate weapon until Heartseeker much later in game Fight the Golems later (very tough)

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*Elven Court Bow +3 [-> Minsc TH 13/5 (3!) with bow with +2 arrows] *War Hammer +1/+4 vs giant humanoids

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Basement:

Go downstairs into the basement but only de-trap and loot the first room at this time to get the Shield Amulet (for 5 turns sets base AC to 4 and reduces AC vs missile by 2); return upstairs Note: Nalia is unable to de-trap the first chest

Upstairs to Glacius:

Find hidden doors that lead into the center area; clear the Trolls to the trapped and locked door (to Glacius) then save game De-trap and unlock all of the upstairs area with Jan

Glacius room:

BG2: Jan pick-pocket Glacius (Potion of Fire Giant Strength, Oil of Speed and potions of healing; Acid Flail Head) EE 1.3: Jan and Protagonist use Invisibility to charm Glacius with the Ring of Human Influence or Charm spell

*Shield Amulet

*Potion of Fire Giant Strength

For BG2: how to maximize the Glacius encounter: 1) He will attack so send in a summoned creature to take the hits [hit him a few times down to "Badly damaged" if you also want to do step 4, evil]

2) Cast Doom and then Charm at him several times; can use Ring of Human Influence, but he can save vs spell 3) Glacius turns green; stop everyone; he turns red again and will talk after approximately one second "Wh…what's going on?...", 22550 xp, gives Acid Flail Head! [ 4) Can fight, 9500xp (he must be surrounded otherwise he leaves), drop includes Full Plate!]

For BG2EE: how to maximize the Glacius encounter: 1) Use Stealth or Invisibility; notice he is already hostile! 2) Sneak-up and cast Charm/Ring of Human Influence 3) Glacius will talk, 22550 xp 4) Jan PP 3x as Glacius leaves

Aerie Mage8 Cleric7 +2hp->44

5) Give Jan a full load of loot (encumbered OK!) to take back to Athkatla and then dismiss (he returns to his home in the Slums)

Main floor:

Make the Flail of Ages +3 at the forge 22350 xp (1d6+4, +1 fire, +1 cold, +1 acid = 8-13 damage; 33% chance of Slow victim: movement halved, AC and attack penalty of 4!) The elemental damage can interrupt spellcasters! Use this fantastic weapon for the rest of SoA and into ToB!

Outside:

Courtyard: kill four dogs and take the meat

Main floor:

Make stew (by clicking five times on the stove) 11500 xp

Upstairs:

Clear both outside roof areas, 2nd floor and outside of the keep Rest outside if necessary for major fighting vs Golems

***Flail of Ages +3 -> TH 12/5 (2)

Jaheira romance: At some time will get LD5 (or use "Pause"): "A copper for your thoughts…" talk 1, 1, 1, 1 (No pause): REST in the WILD (e.g. outside at De'Arnise or the Graveyard district) -> LD6: Jaheira's 2nd dream "Mmmmph…Mmmph…Khal…No…Khal-NO! I..." talk 3, 1

Aerie romance:

LD2: "Have you…have you ever heard of my people? The Avariel?" Eventually you will get LD3, LD4, etc. See a couple of pages below for the next dialogs for Aerie's romance

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Outside:

Turn handle to lower the gate 29750 xp: Captain Cernick joins you in an immediate fight vs Greater Yuan-ti 5k xp and Trolls [can kill Guards]

Inside:

One fight inside, 1400 xp

Golems room:

Fight the Golems extremely carefully using Haste or Oil of Speed Equip the Girdle vs Blunt damage, a shield and summon creatures as fodder, 47k xp: - Iron Golem use +3 weapons - Stone/Flesh Golem use at least +2 weapons - Clay Golem use at least +1 Blunt weapons

Downstairs:

Aerie Cleric8 Mage8 +4hp->48 Two-Handed Weapon Style* TH 16/13 (1) with +1 bullets

Minsc Level9 +12hp ->108 Axe* TH 12/7 (2) Jaheira Fighter8 Druid10 +9hp->104 TH 13/11 (1½) w/ Sling

Protagonist and Minsc sneak past Umber Hulks to place stew 18750 xp; buff with Chaotic Commands or summon a creature and carefully fight five as they go to eat, 20k xp

Note: do not open the final door (to TorGal) yet if you want Nalia's quest; must have her in the party to get her personal quest

Outside:

Leave for now, go outside to get Nalia

Nalia's quest:

Outside: to get Nalia's quest (can get a Full Plate armor!) drop Jan if not done and ask Nalia to join just before opening the door to TorGal

Bonus dialog!

Nalia should confront TorGal for a nice piece of dialog! (Put her temporarily in the front rank and approach TorGal first; she might have to click on TorGal while he is "cyan"/neutral)

Downstairs:

Save game, Nalia lead the way to TorGal (for the nice dialog) ENCOUNTER TorGal: full buff, use an Oil of Speed and fight very carefully, consider to use the doorway as a choke point; 15k xp and 2x Giant Trolls 2800 xp; get 2126 gp and 380 gp in gems in locked column/container. TorGal can rarely drop a high level spell scroll! Click on the column

Outside:

Return outside with Nalia and she richly rewards you, 44500 xp all! 10650 gold! (The same reward is given with or without the unlimited Strongholds mod installed)

Aerie Mage9 Cleric8 +2hp->50 Level 5 spell

Next Quest/Visit in 7 days -> Ceremony with Major Domo, Fighter Stronghold given (Anomen D6:2 and Jaheira are part fighter)! Return in 7 days for the first Stronghold 21000 gp for FIGHTER I quest

Note: do not raise taxes for quick gold; this is not really your Stronghold (you could raise up to 7k gp now but don't)

Upstairs:

The Keep is reset, adding one locked container in the first room upstairs (Nalia cannot unlock it) and the fireplace is trapped (save for Imoen), but both are empty Leave De'Arnise Hold with Nalia; outside send her to the Coronet This is a good time to rest outside ("wild") for LD14 (fight Ertof)

Note: to eventually get Nalia's quest send her to the Copper Coronet or park her in the Slums or somewhere convenient for seven days, and then re-join to get part one of her quest Note: should leave De'Arnise later than 21:00 so as to not get an encounter with Vampires upon return to Athkatla

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Jaheira romance: At some time will get Love Dialogues number 6B to 13 (or use "Pause") if outside: LD6B: Jaheira says "It is good to be back in Amn, even under these conditions…" talk 3 LD8: "Blast! Our progress is not as it could be, I am sure…" talk 1, 1 LD9: "I…This may be a bad time or not but you asked a question of me and I brushed it aside…" talk 1, 2 LD10: "We continue on our path, and I cannot help but wonder if we walk in balance…" talk 1, 2

LD11: "I…I worry sometimes…" talk 1, 1 Note: if travelling with Aerie, she shares her thoughts with Jaheira!: Aerie: "You worry away at things…sometimes so much I expect them to fall apart. Why he should be interested in your nagging I don't know…" Jaheira retorts: "What has gotten into you, Aerie?..."

LD12: "I do wish these scars would heal…" talk 1, 1 LD13: "This is a dangerous life we seem to lead…" talk 1, 3, 2

Can do LD14 now, or wait until getting better equipment as the fight can be tough. Must Rest in the WILD e.g. at De'Arnise, (not the Graveyard this time) to get the next dialog

De'Arnise Hold: Jaheira romance: Save game. (No pause): REST in the WILD (not the Graveyard this time) Memorize spells for upcoming battle, e.g. Insect Plague, Defensive Harmony, summon creatures; Aerie/Protagonist memorize at all times 1x Lesser Restore and 1x Dispel -> Rest

Encounter With Ertof Dand and Bandits LD14: Ertof Dand and Bandits Wurn, Jarden, Turg and Tamile: "Pssst…psssst. Hey. Hey there…" talk 3, 1, 1 Buff for a tough fight, kill Wurn quickly (summon a skeleton, Jaheira cast Insect Plague), 11500 xp, 268 gp

*Plate armor (x3) -> Jaheira AC-1

LD14B: Jaheira must talk after the battle: "Are…are you alright?" talk 1, 1, 1

Next step in the Jaheira romance: Xzar quest/Meronia (do in quite some time); keep Reputation under 16 still

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Aerie romance:

At some time will get Aerie's Love Dialogues number 3 to 12 (or use "Pause", but her romance doesn't activate while outside at De'Arnise), 9 being the dialog in which you must nicely let Aerie down, and 12 being the last one due to romancing Jaheira LD3: "I…everyone seems so unhappy and severe…I - I am so unused to living this way…"

LD4: "I…I have been looking at the scars on my back…" Jaheira interjects: "Have some backbone, girl. Do not wilt like a flower and expect him to pick you up…"

D6:2

LD5: "Have I told you of how I was captured and enslaved, initially?..." LD6: "I miss my Uncle Quayle..." Talk 1, 1, 2 LD7: "Have you traveled much?..." Jaheira interjects: "None of our travels have been overly pleasant, child. If your view is that we are on some carefree outing, you are desperately in need of correction…" Aerie quips: "I never said that was what I though! And even if I did, I…I don't think I need correction from such a bitter, nagging woman as you!"

LD8: While resting Aerie has a nightmare: "Ahhh! Help me!...Help me pleeeaaase!" Save game before LD9 as Aerie might leave the party for good

LD9: Aerie might leave the party depending on your replies: "I have been thinking...I shall never fly again..." Jaheira interjects: "Oh, come now, child. I have been listening to your simpering for quite some time…pull yourself together! " Aerie quips: "I am not your child!..." Talk 1 or 2 I talked 1, 1 and then 1, 2 and Aerie gets upset but stays in the party: "…just stay away from me!" or "…I…I hate this existence…"

LD10: "I - I am sorry for the way I yelled at you..." Talk 1, 1 LD11: "Why must we always be fighting?..." Talk 1 (or 2, 1) LD12 (last dialog from Aerie): "I…I need you to tell me what the worth of a life on the ground is..." Talk 1, 2

D8:4

The next dialog happens when resting: "…we're stopping? (sob!)…I just feel like collapsing here and dying..." Talk 3 (talk 4 = Aerie leaves); see approximately 12 pages below for this Aerie romance dialog

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Promenade:

ENCOUNTER Valen and Brus when you get to 15k gp Note: it's probably better not to speak to Bodhi to decline her offer at the Graveyard. If you do speak with her, you will miss a total of only 10200 xp, the 4th Vampire encounter, but you still get the other four encounters

Temple:

Galoomp:

Store/drop-off loot; no need to sell more than gems, necklaces and rings

Sewers:

Old Tunnels: fight Otyugh daily (re-spawn #1, 5k xp)

24000 gp

Temple of Talos: With Jan: east room has trapped/locked chest of drawers containing a Wand of the Heavens (6 charges), 210 gp, and 5 Potions of Healing (worth 675 gp)

Slums:

Outside, SE:

ENCOUNTER Corhvale & Bregg: fight, 10k xp

Jansen's:

Get Jan (keep making Flashers 1x/day) Loot unlocked containers in Jansen's, get loot from hole in wall near Jan's house, loot Derelict house

Copper Coronet: Talk to Bouncer on stairs -> talk to Lehtinan (need good Charisma, e.g. Keldorn talk 1, 2, 2, 3) Q (Backrooms) -> talk to Bouncer (allows entry to backrooms) Get the Gloves of Pick Pocketing upstairs in first room (trapped chest) but are not needed now if using Jan; get to take to Imoen later Unlock the drawer in second room (with Lynis) for an Emerald, Resist Fear scroll and Luck scroll (not present if Shadows Over Soubar is installed)

Gaelan's:

*Gloves of Pick Pocketing *Resist Fear -> Aerie scribe

Pay 15k gp to instigate Chapter 3! 45k xp all! Gaelan gives the Shadow Thief Cellar Key (If needed: upstairs trapped/locked chest of drawers has 110 gp, Pearl Necklace, and a Wand of Magic Missiles (10 charges)

Jan Mage8 Thief8 +3hp->48

In EE 1.3 save game before leveling up to Cleric level 9 At Cleric level 9: Iron Skins! Together with Flail of Ages +3 you are set for SoA! Righteous Magic (all hits do maximum damage) and Insect Plague are also good level 5 spells.

Cleric9 Ranger8 +6hp->119 Level 5 spell x2: Righteous Magic (Optional: Iron Skins)

*Wand of Magic Missiles

EE 1.3: in order for Cleric Ranger to receive Druid class spells beyond level 4 , as per EE 1.2 and BG2, change the baldur.ini file thus: 'Cleric Ranger Spells', '0', (just change the '1' to a '0') Change this before leveling-up to receive Iron Skins and the few other Druid class spells beyond spell level 4 The file is found in your documents folder: C:\Users\...\Documents\Baldur's Gate II - Enhanced Edition However, as a test, this play through I will not use Iron Skins but rather Righteous Magic instead.

Keldorn at level 9: Two-Handed Weapon Style* = +1 damage and weapon speed reduced by 2 points, and critical hit on 19-20 which is the same as BG2! Therefore using a 2nd pip isn't worth it at Level 12 if another weapon type is desired (e.g. Halberd) Note: the base speed factor of Carsomyr +5 is only 5, resulting in a speed of 3 for 1 pip in Two-Handed Weapon Style

Keldorn L9 +13hp->117 *Two-Handed Weapon Style (+1 damage, -2 speed) TH 12/8 (2)

Jan Thief9 Mage8 +3hp ->51 PP60->85 (105)

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Jaheira Druid11 F8 +1hp->105 Level 6 spell (Conjure Fire Elemental)

Paying Gaelan Bayle (BG2 at 800 x 600 and 3D Acceleration enabled)

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Chapter 3 Plan for phase 2:

Docks:

Focus on completing the main plot quests (first one requires it to be night) Focus also on advancing Jaheira's romance to fight Reviane for Full Plate armor (keep REP AC-9 w/ Med. Shield +2 (-12 buffed)

*Ring of Lock Picks

If night (before 4-5am): do Main Quest (Mook quest); otherwise continue with looting and other minor quests and Jan will soon do a major round of pick pocketing

Loot buildings:

Note: do not loot Valygar's house! If his servant Hervo catches you then Valygar will not join your party later! Loot the Temple, House by Temple first floor only, next building (Barracks), and the north "Warehouse" near the Shadow Thief Guildhall; can get high level scrolls at: *Barracks 2nd area: very rarely can get spell scroll *Valygar's: upstairs in unlocked bookcase *Mae'Var's: top floor west chest, locked: can get Level 7 spell! ( wait for Imoen )

NW Warehouse: Fight Thugs (can fight nightly) at Docks in Warehouse 2400 xp, 4 gp, and at NW entrance/exit 2400 xp (or near Temple/House)

Between areas:

Graveyard:

Promenade:

WAYLAID: Bandits; kill mage first, 5100 xp, 181 gp. It should be possible to get Waylaid every day

Night ENCOUNTER, 18:00 or later: Wellyn Q (bear)

Ore Merchant: Daytime Galoomp:

Docks:

Near Galvarey Estate:

Illithium Quest Jerlia (illithium quest): talk 5x1, 2 (pay 1000 gp for name), 2 (ask for substitute alloy), 2 (pick-up tomorrow) and 2 again Aerie: set mage spell book level 1 to include 2x Friends (buy the spell scroll if needed) for possible upcoming purchases Empty nearly all inventory into a container; sell gems and rings

6900 gp

Poisoned Man / Xzar / Montaron Quest Give Renfeld's body to Rylock 14550 xp, 125 gp (do not ask for a reward) ENCOUNTER Xzar: gives Quest (Get thief from Harpers)

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Jaheira romance: Harper's Quest : this entire quest is part of Jaheira's romance (remember to keep REP under 16 for quite a while): Galvarey Estate (Harper's):

Talk to Rylock Q (clear Prebek's): do this quest now in order to eventually pick pocket Meronia and her friends

Prebek's:

ENCOUNTER Sanasha and Prebek: kill Prebek first since he casts Hold Person; use Chaotic Commands or Keldorn's Dispel, 5100 xp

*Fireball scroll *Dispel *Wand of Magic Missiles

Trapped containers: Imoen (later) can hardly detect the three trapped containers, therefore use Jan, or use Jaheira to cast Find Traps Note: the first trapped/locked container has a War Hammer +1, 70 gp, Conjure Fire Elemental and Resist Fear; there is Invisible Stalker in the 2nd trapped/locked container (take for Imoen to learn/scribe) Harper's:

*Conjure Fire Elemental *Resist Fear *Invisible Stalker *Knock

Finalize Prebek quest with Rylock 14500 xp You can now enter Harper's Hold! Since Meronia is present and can pick her pockets, get Jan for a major pick pocketing round…

Do a major round of pick pocketing ( PP round 2 ) when Meronia is present in Harper's: PP round 2:

Starting at Aran Linvail, Jan drink 3-4 Potions of Master Thievery (can buy cheapest from Gorsch) -> Jan 225 PP skill or higher; remove his armor; drink an Oil of Speed Focus on Amnish Soldiers and Bodyguards (can have up to Level 8 spell scrolls!) and good items; can PP others (nobles, commoners, etc.) later

Docks:

PP: Aran Linvail 8x Light X-bow +2, all Shadow Thieves in the Guild building 1x (3x in EE 1.2), coat check girl, Pelanna 2x, Tassa 2x, Booter (torturer); Black Market Thief 3x; Renal carefully 5x Shadow Thief to the west of Renal PP 6x for a Cloak of Protection +1 (EE only)

D6:15

*Light X-bow +2 -> Keldorn (alternate weapon) TH 12/8 (2) with +1 bolts [*Cloak of Protection +1 (EE only)] *Oil of Speed

Outside: 3 Shadow Thieves 2x each Sea Dog tavern: upstairs; downstairs without Jaheira! Foven 2x, Rylock Harpers: Meronia 4x, Pace 3x, Berinvar 2x Mae'Var's: Mae'Var 6x, Gorvin 2x, Zyntris 4x, Anishai 3x

Between areas:

Bridge:

WAYLAID on way to Bridge: Bandits; kill mage first, 5100 xp, 181 gp

ENCOUNTER Lieutenant Aegisfield Q (Murders) Night ENCOUNTER, 19:00 or later: carefully fight Muggers near the "Fish house" (north of the Five Flagons) 3k xp PP: Lieutenant Aegisfield Outside south (daytime): Lord Feveran 3x, two Guards (can have Level 6-8 spell) First house: Acton Balthis 2x: has Ruby ring worth 525 gp; use Invisibility Potion or cast Invisibility then enter Five Flagons: Samuel Thunderburp 3x, Belle 2x, Lord Sterk 2x, Hrothgar Firehammer 2x; leave up/downstairs until later Temple: Guardian Volthar 2x

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*Potion of Fire Giant Strength

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Delosar's: Captain Dennis 5x Boomerang Dagger +2 (2d4+2, speed 1 -> Jan now, to Imoen later)

*Boomerang Dagger +2 -> Jan TH 17/13 (2) *Potion of Frost Giant Strength

Delosar's downstairs: 2 Amnish Soldiers

Slums:

PP: Copper Coronet: Unger Hilldark, Lehtinan 5x (3 emeralds and a diamond), Bernard, Madam Nin 3x (Ruby ring and Pearl necklace), Bouncers 3x each Near Jansen's: daytime: Kylie Jansen 3x; at night: Storekeep 2x Gaelan's: Gaelan Bayle 4x, Arledrian 3x

Promenade:

PP: Amnish Soldiers, Amnish Soldier by tent 3x, Ophal's 5x each Seven Vales upstairs, if you have the time: Brennan Risling 4x, Smaeluv Orcslicer, Sorcerous Amon 3x, Mencar Pebblecrusher 3x (can rarely be level 6-7 spell on Brennan, Sorcerous or Smaeluv)

Gates:

If not yet done in daytime: PP two Guards Talk to Flydian if not done yet

Temple:

PP: Sewers: Roger the Fence 4x Order of the Heart only is worth the effort, if you have time, e.g. Sir Ryan Trawl and Prelate Wessalen Southwest walkway: Amnish Soldier

*Potion of Fire Giant Strength *Cloak of Non-detection

PP result : 4500 gp + loot, potions and scrolls: 2-6x Lev 5 scrolls, 48x Lev 6, 1-6x Lev 7 and 0-3x Lev 8 scroll; 4-6x Oil of Speed, 1-2x Potion of Fire Giant Strength, 25-35x Potion of Extra Healing, and 914x Potion of Invisibility Later: a general PP of everyone else (Commoners, Halflings, etc.) yields approximately 500 gp and several minor scrolls

Promenade:

Sell gems, necklaces and rings

15000 gp

End of major PP round !

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NEW: as an option, sell a few magical weapons to Galoomp in order to buy a couple of useful items even though REP is still only 12 (costing you 66% more than with REP 20); use Aerie with Ring of Human Influence and cast Friends: Note: if you do sell all items saved up for a big sell, including potions and scrolls, you can earn approximately 27k gp, but don't!

Big Buy #1 : Jan (or Aerie) cast Friends (or use Nymph Cloak) to get CHA 20: Arnolinus:

Medium Shield +2: AC reduced by 3 (already purchased)

Adventure Mart Girdle of Hill Giant Strength: Keldorn gets more benefit than Minsc (Ribald): (Daytime

Cost 0 12300

-> Keldorn TH 12/6 (2)

only if SOS installed)

Ribald/Gorch:

Sling +2: +2 THAC0 and damage3 (already purchased)

TOTAL:

Slums:

0

12300

Night, east:

Got the minor Slaver quest on Day 10 at 23:30 on this play-through, but have gotten it on Day 5 at 23:30 previously: Note: the Slaver quest seems to be available at 23:30 to 00:30 or between 03:00-04:00 only when you are standing by the long set of stairs outside of Gaelan Bayle's! Do this quest asap! It might help to talk to the Soldier outside of Jan's/Gaelan's, then wait a bit

ENCOUNTER Slave, Slaver Guard and Amnish Soldier, 23:3000:30 or perhaps at 03:00 or 04:00 as well: Kill the Slave Guard by the Copper Coronet, and then fight Slavers (and Guard if you have Keldorn) by Gaelan Bayle's house, 765 xp + 5500 xp

Docks:

North:

Docks (Slums/ Bridge/Gates/ Promenade):

ENCOUNTER Habib, 23:30 or later: can kill, pick-up two scimitars. He attacks in north Slums or north Docks

Night VAMPIRE ENCOUNTER A: Hareishan: no fighting required (can let flee), or use +2 weapons or better, 8500 xp, 267 gp [Can kill the Shadow

D6:00

Thieves after they talk to you and if you are fast, 900 xp, 260 gp and pearl necklace]

Note: must get Vampire encounter's every night at approximately 23:30-05:00 in Chapter 3 - not available in future chapters

NW Warehouse: Fight Thugs (can fight nightly) at Docks in Warehouse 2400 xp, 4 gp, and sometimes at the NW entrance/exit 2400 xp

Night, south:

Linvail Quest I (Help Mook / Shipment at the Docks) Buff with Chaotic Commands in a building and then talk to Mook -> fight Lassal (0 xp)

Thieves:

With Jan talk to Aran Linvail to finalize 28500 xp all!, Q (contacts)

Aerie romance:

LD9 at this time: "I have been thinking...I shall never fly again..." Talk 1 or 2 to keep her in the party

MAIN QUEST Jaheira Fighter9 D11 +5hp->110 Two-Weapon Style* TH 12/6 (1½) w/ +2 sling & +2 bullets Jan Mage9 Thief9 +3hp ->54 Level 5 spells x2

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Xzar / Montaron Quest Continued Jaheira romance: Continue the Harper's Quest … Galvarey Estate (Harper's):

Outside:

Get amulet in last desk (not locked), no need to wear. Loot the desks but leave the trapped painting for Imoen Note: Jaheira will leave with Meronia later in this quest (Romance OK even though she leaves your party)

Aerie Cleric9 Mage9 +4hp ->54 TH 16/12 (1) Level 5 spell Chaotic Commands!

Upstairs: Get bird from cage 20k xp [can kill Spectral's 27k xp] *Random locked chests can have Level 7-8 spell: lower east chest and mid west chest - leave others for Imoen

*Phantom Blade scroll

Give bird to Xzar 35500 xp all!, 907 gp + gems worth 255 gp, Bracers AC6, Friends scroll, Staff Spear +2

*Bracers AC6 -> Aerie AC2 *Staff Spear +2 *Friends

Lucette appears: can surround her and quickly kill 3950 xp ENCOUNTER: Meronia takes Jaheira! Talk 1

Slums:

Copper Coronet: REST in e.g. Copper Coronet: or Crooked Crane (Gates) not in the Sea Bounty -> Jaheira is back! Talk 1: "There you are! I…I missed you while I was gone…"

Note: keep REP low! REP 16 or higher could mean you miss out on fighting Reviane and Dermin (for Full Plate armors) later in Jaheira's romance

Docks:

Mae'Var's:

In a building near the Harper's (such as Mae'Var's) do a full buff for a tough fight (use at least Chaotic Commands, True Sight, Haste [and Iron Skins])

Harper's:

With Jaheira enter the Harper's -> confrontation with Galvarey and four Harpers Jaheira eventually says "I…I will stand by your side if you will have me. You are…you are better than this, I know. I…" Talk 2 (I had hoped...I had hoped you would, but I do not wish to harm your friends...) Big fight: kill Bessen first, 12500 xp, 189 gp; Ring of Wizardry (extra Lev 5-7 spells) is on Mage; drops can be Level 7-8 spell slots! (can get Protection from Energy or Protection from Magic!) Note: Nadinal is worth 0 xp even with EE!

Jaheira romance: Eventually will get Love Dialogues number 17 to 19 followed by a very tough fight (LD20); therefore do not use pause so as to do a few quests and looting to be better prepared to the tough fight

REP 12 (still)

***Ring of Wizardry *Cloak of Protection +1 *Bracers AC6 (x2) *Katana +1 *Potion of Fire Giant Strength *Plate mail +1

LD17: Jaheira says "So, what do you think about Amn so far…" talk 1, 2, 2 LD18: "We have had many people seek our deaths so far. Some would have been friends had things been different. This weighs on my mind…" talk 3, 1 LD19: "Again I must say how much I prefer the forest to artificial structures…" talk 3, 1, 1 -> major save game for very tough fight upon map change in 30 minutes

Slums:

Note: this is also when the minor Slaver quest in the Slums (see above) was activated (worth about 6200 xp)

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Copper Coronet: Talk to Amalas -> fight, buff (Draw Upon Holy Might) 11300 xp Fight him before Chapter 4 otherwise he leaves!

D7:7

Talk to Korgan (chaotic evil) join/dismiss to get his Axe +1 Talk to Unger Hilldark (illithium quest) Map: Windspear Hills

Talk to Lord Jierdan Q (Firkraag)

Graveyard: East building:

Do some looting with Jan in the Graveyard and Bridge District Loot 1the first east building (locked door, locked chest) only, get Staff of Curing +1 (worth 750 gp, AC bonus +2; can give to Aerie), might be worth keeping as it can cure disease and poison

*Staff of Curing +1

Central building: Trapped container; loot Battle Axe +2 (worth 900 gp); no fighting

Bridge:

NW, daytime :

Click on grave -> ENCOUNTER Tirdir Q (kidnappers/man in red), 6500 xp -> talk to Sethle Q Continue the quest a bit later

"Fish" house:

Fish house is the house north of the Five Flagons De-trap the floor and the upstairs chest by bed only (has Silver Horn of Valhalla) [The main floor does have a trapped bookshelf with a Wand of Magic Missiles if needed now]

Five Flagons:

Loot main floor

*Battle Axe +2

*Silver Horn of Valhalla

Downstairs: ENCOUNTER Receptionist; watch the play starring Lunisia and Biff the Understudy! Talk to Raelis Shai Q (Rescue Haer'Dalis in sewers), can PP Raelis and the two Nobles; loot

Linvail Quest II (Jaylos and Caehan) Upstairs (main quest): *Upstairs first chest, locked: Laeral's tear or Lev 7-8 spell! (can be Mantle, Symbol Fear, Caco Fiend, Summon Fiend, Spell Sequencer or Protection from the Elements!) Talk to Jaylos 3, 3, 1, then Caehan says "Kill 'em before Gracen gets here…" -> fight 2800 xp Guild Contact appears, talk 4 ("Nothing, Gracen, just some spies...") > fight 1400 xp, drop includes Potion of Invulnerability (keep)

*Stoneskin

MAIN QUEST

*Two-handed Sword +2 *Potion of Invulnerability x2

Ercias is here, not sure of his purpose

Tanner Shop:

Loot main floor only

South:

Talk to Am-Si (Man in Red) near south house, follow him into house, ENCOUNTER Am-Si, Camitis and Reti. Follow them outside to fight, 4250xp, Reti drop includes the Boots of Avoidance

*Boots of Avoidance *Plate armor

Later with Imoen: Upstairs: finalize the quest with Lady Elgea for 8500 xp later, talk 1,3 (hold for ransom to get Silver Pantaloons)

South house:

De-trap the first door, loot containers (house has a Lich in basement)

Derelict house:

Unlock door; enter Kill Neb (drops illithium!), do not hit the four ghosts/children Can buff with Negative Plane Protection but all will be restored afterwards. Use True Sight; 3500 xp + 4x 2500 xp Keep Neb's head for later (Can wait for Imoen to get 450 gp behind trapped picture)

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***illithium *Neb's head

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Docks:

Thieves:

Finalize Aran Linvail 28500 xp all!, Q (Graveyard/Bodhi's Lair)

MAIN QUEST

Note: before going to the Graveyard have 7500 gp and memorize Chaotic Commands to safely fight Vampires

Ranger9 Cleric9 +8hp-> 131 Mace** TH 11/4/7 (3) w/ Mace +2 in off-hand; can buff to STR 25!

Got Love Dialogue 19 approximately here: save game! Have Oils of Speed, Potion of Fire Giant Strength, Potion of Defense, Potion of Agility (Keldorn), potions of healing ready for the upcoming tough fight Go to the Graveyard as the LD21 big fight does not activate there, giving you time to buff, although using potions only is a viable option as well

Linvail Quest III (Clear Out the Vampire Nest / Bodhi) Bring 1-3 stakes and illithium and have 7500 gp (sell some loot if needed)

Graveyard:

Bodhi's Lair, north-east:

Enter from north-east with Jan; cast Improved Invisibility to de-trap one trap near entrance and several in the west passage area, and then park Jan outside

Spider Lair:

ENCOUNTER Pai'Na: full buff, can use Fireball, 4200 xp Get Pale Green Ioun Stone in Spider Lair (+10% hit points, +1 THAC0)

Jan Thief10 Mage9 +3hp->57 PP 85->110 TH 16/12 (2)

MAIN QUEST D8:2

***Pale Green Ioun Stone ->Minsc TH 11/6 (2) and +10hp -> 118

Spider area west Two floor traps, two trapped chests, no fights, Protection from Fire passage: spell scroll *Can get Lev 7-8 spell in chest! (can be e.g. Protection from Energy, Horrid Wilting or Khelben's Warding Whip!) Spiders, northwest:

Fight Spiders 3880 xp (they re-spawn approximately each day)

Bodhi's Lair:

ENCOUNTER Haz and Lassal: [can kill 1400 xp] can kill Golem 2k xp Haz drops a one-handed Staff Mace +2 (2d4+2 = 4-10 damage)

MAIN QUEST

*Staff Mace +2 -> Aerie alternate weapon

Note: use Chaotic Commands and wear the Amulet of Power when fighting Vampires Note: can rest in Bodhi's Lair if needed

NW: use Stealth to sneak the Mace of Disruption from the blood pool and do kill the single Clay Golem 8k xp, by the three tombs Leave to get Mace of Disruption upgraded at Cromwell's for 7500 gp

Docks:

Temple:

Cromwell's:

Old Tunnels:

Docks (Slums/ Night (23:30Bridge/Gates/ 05:00) Promenade):

Upgrade Mace of Disruption to with illithium and 7500 gp to get the +2 version (1d6+3 = 4-9 damage, or 2d6+4 = 6-16 damage vs Undead; immune to Level Drain; can instantly kill Undead!) Takes 24 hours in EE 1.3 (was 16 hours in 1.2; 0 hrs in BG2) to make the weapon! Spells are memorized

***Mace of Disruption Aerie Mage10 Cleric9 +2hp->56 ***Mace of Disruption +2 D8:7

-> Minsc alternate weapon

Fight Otyugh each 24 hours for 5k xp!

VAMPIRE ENCOUNTER B: Salia: fight two thieves (only) 3600 xp, 8 D8:23:30 gp, gems worth 197 gp, and scrolls worth 930 gp Note: must get Vampire encounter's every night at approximately 23:30-05:00 in Chapter 3 - not available in future chapters

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Graveyard:

Bodhi's Lair:

Clear the area, 58k xp Hall to blood room: full buff, Minsc use Stealth and fight Tanova (Aerie cast Breach, Keldorn cast Dispel), 10k xp + her Simulacrum image 975 xp Nothing to fight in the blood room at this time

Minsc L10 +4hp->122 TH 10/5 (2) or 10/2 (3) w/ +2 arrows; Level 2 spell

Downstairs: use Chaotic Commands (drops can be Mordy's, Spell Shield, Tensor's Transformation, Efreeti, Hakeashar, Globe of Invulnerability, Simulacrum, Mass Invisibility) ENCOUNTER Lassal -> Blood room upstairs Upstairs: Fight Lassal 11500 xp West room: Stake the three tombs 3x 9k xp -> ENCOUNTER Bodhi: fight, full buff and must use Haste/Oil of Speed; she seems to have 240 hp! 18750 xp Note: you still get Vampire encounters even though tombs are staked; Vampires do not re-spawn in Bodhi's Lair if leave Lair or rest, unlike in Chapter 6

Get Jan to de-trap/unlock the downstairs chest, and unlock the chest in main floor "bedroom"

*Katana +2 *Ashen Scales (sell)

Leave to finalize with Aran Linvail

Jaheira romance: LD20 does not activate in Bodhi's Lair and the LD21 fight does not activate in the Graveyard. If not in the Graveyard, LD21 will follow LD 20 immediately which does not allow time to buff Upon leaving Bodhi's Lair: LD20: Jaheira says "I have been in a similar place as this before, though it was in the company of other Harpers…" talk 2, 1 While still in Graveyard the LD21 fight does not activate, giving time to buff! Full buff in SE building/tome including Oil of Speed or Jan cast Haste. LD21 will activate on next map change, save game Alternatively can achieve success with potions: Oils of Speed, Potion of Fire Giant Strength, Potions of Defense, and a Potion of Agility (Keldorn)

Docks:

Encounter With Reviane and Harpers LD21: (Note: actually got this fight on D7:23) ENCOUNTER (immediately) Reviane and four Harpers: talk 1, 2 ("Stand down your weapons Jaheira…") -> big fight if REP is under 16 Jaheira is surrounded so must be very tactical here (perhaps she should drink a potion of invisibility), fight nets 12,500 xp. Loot includes Full Plate, Cloak of Protection +1, Flail +1, Small Shield +1, 2x Ring of Protection +1, Bracers AC6, War Hammer +1, Short Bow +1 and a Halberd +2; can get a high level spell scroll as well! The mage is worth 0 xp, again, even in EE!

***Full Plate! (#1) -> AC-8 *Ring of Protection +1 x2 *Small Shield +1 -> Aerie AC0

At some time will get Love Dialogues number 22 to 23 (or use "Pause"): LD22: Jaheira says "Skies are a bit grey no matter where we go, aren't they?" talk 2, 2, 2 LD23: "This may be a bad time or not, but I think we should speak…" talk 2, 1, 1, 2 Get Jan for LD24

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Docks (Slums/ Night (23:30Bridge/Gates/ 05:00) Promenade):

VAMPIRE ENCOUNTER C: Sansuki: fight Del and two Vampires 25500 xp [can kill Sansuki 4k xp]. Tough fight! Full buff in a building, use Negative Plane Protection, fight on a set of stairs or in a tight corner

D9:23:30

Eventually will get the remaining Vampire encounters (23:30-05:00): D10:23:30 VAMPIRE ENCOUNTER D: Parisa and thief: fight 10200 xp VAMPIRE ENCOUNTER E (last encounter vs Vampires): Tanova: fight her and two Vampires 27500 xp

Thieves:

Get Jan, talk to Aran Linvail to get 50k xp all! Sail later

NW Warehouse: Fight Thugs (can fight nightly) at Docks in Warehouse 2400 xp, 4 gp

Between areas:

Gates:

Outside:

WAYLAID: Bandits; kill mage first, 5100 xp, 181 gp

D11:23:30

MAIN QUEST

D9:21 1000 gp

Jaheira Druid12 F9 +1hp>111 TH 12/6 (2)

A new merchant (Hanj) has appeared (noticed on Day 8 02:00); wait until later to talk to him (to buy spells when Reputation at 20)

Note: in preparation for fighting Kangaxx select spells, especially a lot of summons: 2x Fire Elemental, 2x Summon Nymph, 2x Monster Summoning I & II, 2x Animate Dead; Jan/Aerie select Haste and Improved Invisibility Optional: buy Melf's Minute Meteors from Galoomp for Aerie to use against Kangaxx (they work!) 360 gp

Jaheira romance: With Jan: LD24 (use pause): Jaheira says "There is an ill wind in the air. Do you feel it? I feel a storm inside, in the distance…" talk 3, 2

Dermin I

Dermin Courtierdale appears immediately, for the first time Talk 1: Jaheira renounces her life as a Harper! Talk 2: Jaheira replies "Dermin...I... Dermin, I cannot do as you ask. You are in the wrong, as was Galvarey…" Can pick pocket Dermin if quick for three Potions of Healing and a scroll if lucky ("PP fail" is OK but Dermin turning "hostile" is not)

Eventually get LD24B to 28, or use Pause: LD24B: Jaheira says "I…I am sorry but I need a moment to collect myself…" talk 2, 1, 1, 1 LD25: "Blast, my armor could do with a cleaning…" talk 2, 1, 1, 1 LD26: "Your old injuries feeling alright? I thought I saw you wince a moment ago..." talk 1, 1 LD27: "So-ah…Could I - Could I have a few moments of your time?…" talk 2, 1, 1 LD28: "I…I need to speak with you a moment…" talk 1, 2, 1, 1

Temple:

Old Tunnels:

Take hallway to south, one trap at beginning of wooden bridge Talk to Gaal 6x1, 2 -> gives key, Q (Rod) Use key to open north door (one trap on floor) ->

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ENCOUNTER Sassar Q (get half rod & return) [top chest has Lower Resistance scroll] Return to Cultist's area: unlock only Gaal's table and cabinet for 980 gp; unlock only the 2nd and 4th chests in bedrooms (save others for Imoen); loot table in last room and PP all including Elite Guards 4x each [PP Gaal in EE for the Girdle of Fortitude! Minsc or Aerie use for +1819 hp]

Graveyard:

Old Tunnels, north:

Restore Kangaxx's Body / Ring of Gaxx Quest Click on sarcophagus to talk to Shade Lich: use Mace of Disruption +2, use Haste/Oil of Speed to get quick blow in! 22k xp

Spider area:

Re-clear (#1) spiders on west side of Bodhi's Lair, 3880 xp

*Golden arm and leg!

Jaheira romance: Get Jan (equipped with 2x Oil of Speed) and use Pause: LD29: Jaheira says "How…hm...how did that battle make you feel? Did you enjoy it?..." talk 2, 1, 1 Dermin II

Dermin will appear for the 2nd time a few seconds later (or up to one minute): "Jaheira! I would have words with you!..." He asks Jaheira to come with him…talk 2 If quick can PP for 3 Potions of Healing and a scroll if lucky (once got Simulacrum) Keep REP under 16 for a while longer.

Aerie romance:

Next Rest on this play through was the last love talk with Aerie: Aerie says "We're - we're stopping? I just feel like collapsing here and dying; I just don't think I can go on..." Jaheira gets mad and says "If you continue to cry in such a fashion…for the last time: pull yourself together girl!" Aerie tells Jaheira to shut-up! Jaheira replies "I suggest you let the girl down easy before more harm is done." Talk 3 (talk 4 = Aerie leaves)

Terminsel I

LD30: No pause: with Jan (to PP) REST in Graveyard (or wild) to get the first Terminsel encounter! "Good morning my lad…" He gives a letter and Jaheira is gone! Pick pocket him two times (or 4x in EE if that wasn't enough!)

***Ring of Protection +2 -> Jaheira AC-3 *Amulet of Protection +1

Docks:

Harper's:

LD31: No pause: Docks: fight three Mercenaries at the Harpers 8k xp Upstairs: get Jaheira! Talk 1, 1, 2, 1 Tough fight downstairs: full buff vs Fire, use Summons, Chaotic Commands, Resist Fear and True Seeing, 15k xp Loot includes a Dagger +2, Flail +1

*Dagger +2 *Sling +1 [-> Anomen TH 14/10 (2) with +1 bullets]

Bridge:

South house:

Downstairs: click on sarcophagus to talk to Elemental Lich, use Mace of Disruption +2, buff with Haste/Oil of Speed to get quick blow in! 22k xp

*Golden torso!

Kangaxx prep:

Preparation to fight and defeat Kangaxx the Lich: It helps to use a Potion of Invulnerability (saves +5) [or buy 1x Potion of Magic Shielding from Roger the Fence in the Sewers ~960 gp] and a Potion of Fire Giant Strength to improve THAC0 and get Strength up to 25; Heroism is also good [As a last resort: Potion of Clarity from Roger; scroll of Protection from Magic from Ribald]

Docks:

South house:

De-trap door and unlock if not done; fight 9k xp, loot Downstairs: click on sarcophagus to talk to Kangaxx Q (body parts)

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South house (Kangaxx):

Downstairs: Using Haste/Oil of Speed with Mace of Disruption +2 and summoned creatures is key The set-up: AC-12 with shield +2 (AC-15 buffed) -> Minsc AC-2

Melee Buffing Spell Tips: Buffing tips when fighting melee Cleric 9 / Ranger 9: Flail of Ages +3 and Mace of Disruption +2

THAC0 11/4/7 (3)

Iron Skins (12 hours) Remove Fear (1 hour) Jaheira or Anomen cast: Chaotic Commands (1 turn/level) Protection From Evil 10’ Radius (1 turn/level) Jaheira cast: Barkskin (4 rounds + 1 r/lev) +1 bonus to saves except vs. magic Holy Power (1 round/level) STR to 18/00 but helps THAC0 & hp 11/4/7 (3) Draw Upon Holy Might (1 turn = 10 rounds) 11/3/6 (3) Aid (1 round + 1 round/level) 10/2/5 (3) Jan/Aerie cast: Improved Invisibility (3 rounds + 1 round/level) 10/-2/1 (3) Jan/Aerie cast: Haste (3 rounds + 1 round/level) 10/-2/1 (4) Chant (10 rounds) Bless (6 rounds) 9/-3/0 (4) Defensive Harmony (6 rounds) 9/-3/0 (4) With Small Shield +1 (did not use) Did not use: Improved Haste* from Ring of Gaxx (doubles attacks per round) Righteous Magic (not enough level 5 spell slots yet? 1 r/lev) Other potions

AC / hit points / STR -9 / 127 / 19

-9 / 136 / 18/00 -10 / 145 / 21 -10 / 149 / 21 -14 / 149 / 21 -14 / 149 / 21 -14 / 149 / 21 -16 / 149 / 21

9/-3 (4)

-18 / 149 / 21

9/-5/-2 (4)

-18 / 158 / 24

*Note: Improved Haste was not used on this play through, until reaching Throne of Bhaal

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Plan for phase 3:

First priority is to keep advancing Jaheira's romance Increase Reputation (REP) If not yet done: Aerie's quest to get the Ring of Human Influence Do the Back Rooms quest in the Copper Coronet Major sell to get gold to soon buy good items Do Nalia's quest part 1 Go to Trademeet to get the Shield of Harmony and REP 20 for buying items cheaply Do the Animal Troubles and Genie Embargo quests Buy great items in Trademeet Visit Umar Hills Buy great items in Athkatla Do Nalia's quest part 2 Get spell scrolls and stored equipment to take for Imoen If installed: Shadows over Soubar (SOS): talk to Selence Hillstar Instigate Chapter 4

Jaheira romance: Prepare for a very tough fight: useful potions include Fire Giant or Frost Giant Strength, Oils of Speed, Potions of Defense, and Potion of Agility for Keldorn LD31B: In time or by using Pause: Jaheira says "Is this an inconvenient time for us to speak?…" talk 1, 1, 2 LD32: no pause: REST in the WILD (e.g. Graveyard), Jaheira says "Ahh! The dawning of our day. Though it is very rarely…" talk 2, 2, 1 > immediate fight: Dermin III (fight)

LD33: change maps and Dermin and four others attack (Thenry, Jeremon, Chrost and Lennah)! Jaheira says "Stop! Do you see him? Ready yourself." Dermin retorts: "As sharp-eyed as ever, though your choice in companions has not improved…" Big fight 14500 xp After the fight Jaheira says "I did not wish this. I did not..." talk 1, 1 Loot includes Full Plate, Medium Shield +1, Bracers AC5, Cloak of Protection +1, Light X-bow +1, Flail +1, Small Shield +1, Ring of Protection +1, Amulet of Protection +1 and two arrows of slaying (worth 1500 gp); drops can be a Level 7-8 scroll!

***Full Plate! (#2) -> Minsc AC-4 *Bracers AC5 -> Aerie AC-1

Note: after this battle you may increase REP if desired

Between areas:

WAYLAID: Bandits; kill mage first, 5100 xp, 181 gp

Keldorn L10 +3hp->120 TH 11/5 (2) w/ STR 19

Jaheira romance: LD34: no pause: REST (e.g. in a Tavern or the Graveyard), Jaheira says: "Ugh, it is about time we rested…" talk 2, 1, 2, 2, 1, 1 Use "pause" for LD35-36: LD35: Jaheira says "What? What is it you want?" talk 1, 1, 2 LD36: "You needn't keep a distance between us. I am in less of a mood now…" talk 1, 1, 2

Docks:

Warehouse:

Fight Thugs in north warehouse, 2400 xp, 4 gp Fight Thugs by the Temple of Oghma 2400 xp

Graveyard:

Spider area:

Re-clear (#2) spiders on west side of Bodhi's Lair, 3880 xp

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Government:

West side:

Rescue Viconia! Note: can buff in the Temple and then go fight ENCOUNTER Fanatic: release Viconia, fight 4700 xp

*Plate armor

Viconia joins! Her alignment is neutral evil; park her or dismiss to Graveyard Plan for Viconia: use her only to lower REP when ready to buy Reputation points from a Temple to save some gold

Slums:

Temple:

Get Viconia to buy 5 REP: 500+700+900+1200+1500=4800 gp Had to sell to Galoomp: 3x Plate mail +1 for 4500 gp Will eventually attain REP 18 & 19 in Athkatla and then REP 20 in Trademeet (from Logan). REP 20 means you are then ready to buy great items at 50% lower prices (REP 19 with CHA 20 gives a 40% discount)

D10:9

REP 10 -> 15 (17)

1100 gp

Promenade:

Tent:

Talk to Soldier by Tent -> REP+1

REP+1 -> 18

Government:

Council of Six:

Take Neb's head to Brega -> 2500 gp, REP+1

REP+1 -> 19

Keldorn's quest: If Keldorn has asked to visit his home, you probably should or he may leave the party (but can be found later waiting at the Radiant Heart)

Slums:

Firecam Estate:

With Keldorn in party, if not yet done: talk to wife (talk 4) Unlock and loot chest (Pearl necklace and 55 gp) -> Promenade: Mithrest Inn: talk to Sir William of Thorpe (talk 3) Can save the final part of the quest until Imoen in Chapter 6 : -> Firecam Estate: Lady Maria finalize 15500 xp (talk 3)

Gaelan Bayles:

Upstairs: Arledrian has the cheapest Bullets +2: consider to buy 80 for 840 gp Fight Thugs on the roof-top of the Copper Coronet 2400 xp (got on D10:23)

Free Hendak and the Slaves / Back Rooms quest Copper Coronet: Do the Back Rooms quest now only if you'd like access to buying the Sling of Seeking and Stonefire +3 Axe (otherwise wait for Imoen )

D11:2

Note: you might lose Joluv temporarily by doing this quest, but he will return to his position inside the Copper Coronet Note: Bernard's Scroll Case must be bought NOW or it will disappear after the Back Rooms quest!

Bernard:

Buy Scroll Case (#1) from Bernard if not bought already; buy now for 150 gp or it will disappear from his inventory upon completion of the back rooms quest

Coronet back rooms:

Talk to Frankie (near pits) -> ENCOUNTER Announcer; watch fight

*Scroll Case

Go down the hall past the two hidden doors (do not open yet) Save; kill the guards back there, 6k xp. Drops are generated upon opening door and can be Level 6-8 spells (e.g. Protection from Energy, Summon Djinni, Invisible Stalker)

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Talk to Hendak and offer to help him, talk 1, 1 Kill Beastmaster and his animals 9500 xp; get the Key and Tuigan Bow +1, sell (unless playing with Mazzy) as the Boomerang +2 results in Imoen doing 30% more damage on average than if using the Tuigan Bow +1 with +2 arrows

*Tuigan Bow +1 (base rate set to 3 shots/round)

Talk to Lehtinan (4, 2, 1, 1) to get a Plate armor. Joluv might leave if the fighting was too close to him, but he will return later Free the two kids 2x 2500 xp and then open Hendak's cell door ENCOUNTER Hendak: he is freed 7500 xp. Walk with him and quickly help him kill Lehtinan, 420 xp + 48750 xp, 1287 gp Talk to Hendak Q (Slavers/dry-docked boat) Bernard's inventory now expands to include e.g. high level spells, 6800 gp Sling of Seeking and the Stonefire +3 Axe, which will be purchased later with REP 20 Bernard's Scroll Case has now disappeared if not already purchased

Jaheira romance: LD37 (no pause): REST in the WILD (e.g. Graveyard) Jaheira says "I have…had a realization. I have been walking with my eyes downcast for so long I had forgotten the beauty of the land…" talk 5x 1 Use "pause" for LD38: LD38: Jaheira: "We have to be nearing our goal. It has been so long a journey, and we've been through so much!…" talk 2, 2, 1 Must have REP higher than 12 for the next Love Dialog (if following this walkthrough REP is 19 at this time)

Between areas:

Waylaid: Bandits (get mage first) 5100 xp, 181 gp

Docks:

Night

Fight Thugs in north warehouse 2400 xp, 4 gp, and near entranceway 2400 xp

Bridge:

Near Derelict house:

Night, before 4:00am: note that Cutpurse merchant sells high level spells! Noticed first during the night on D9:2

Slums:

Jaheira romance: Get Jan for LD39 (final rest before PP Terminsel for 2nd time) LD39 (no pause): with Jan REST in the WILD (e.g. Graveyard or De'Arnise) In preparation for Druid Grove/Trademeet, memorize 0-3x Friends, Invisibility, Invisibility 10' Radius, 1x Invisibility Purge and 1x Protection from Electricity/Lightning Cleric learn 1x Lesser Restoration (or buy scroll from Bernard)

REST -> Jaheira says "Can I...I would…*ahem* Hear my words while I have the nerve. As we learn of our situation, I wanted to say…that there is so much to come, and I find I need your company more and more. You are a great comfort in this time." Talk 1, 2, 1, 2 ("When we are through with Irenicus") Upon waking-up Jaheira says "We are ready to move on?…" talk 1 [Note for BG2 Enhanced Edition: must REST again (e.g. Inn or Graveyard) for Jaheira to ask "Are we ready to move on?..."]

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Use "pause" for approximately 60-70 minutes to get LD40 with Terminsel appearing for the 2nd time, but not for EE (see next note about bug)

Likely Terminsel bug (Terminsel not appearing for second time spawn bug): If he does not appear after 60-70 minutes there likely a bug (Terminsel would not appear for me even after 5 hours with EE 1.3 or BG2) Save the game and quit. Move the file Jaheira.bcs from the Override folder, then reload the save game; perhaps reload once more and change maps a few times, and Terminsel will appear!

Terminsel II

LD40: Terminsel appears for second time "Hello young lady. Might I have a word or two?...This is my question Jaheira: Did you do the right thing?" She answers "Undoubtedly!" Protagonist gets 100k xp! Jaheira gets the Harper Pin! Jan pick pocket Terminsel 2x [four times in EE!] Save game; there is no need to place Jaheira.bcs back into the Override folder

***Harper Pin (+5 saves vs spells, non-detection, 100% electrical resistance) ***Ring of Protection +2 -> Jaheira AC-4 *Amulet of Protection +1

Jaheira romance done! Cannot dismiss Jaheira throughout entire game otherwise the romance will be over for good. The variable Terminselspawn now equals 5. Reset this to 5 if the game changes this variable back to 4 (could happen in Chapter 6) and Jaheira speaks to you (LD39) again "Are we ready to move on…" (talk 1, then save and reset the variable)

Temple:

Old Tunnels:

Fight Otyugh (re-spawn) 5k xp

Note: finalizing the illithium quest at the Temple now will result in forfeiting the Ring of Holiness; therefore, wait to finalize until Cleric Stronghold quests are done much later in Chapter 6

Graveyard:

Spider area:

Fight Spiders (re-spawn) 3880 xp

Many areas, daytime and night: Jan pick pocket everyone: nets 500+ gp plus 5-10 scrolls: - Slums outside, Copper Coronet - Bridge outside, Five Flagons, Temple - Docks outside, Barracks

Gates:

Crooked Crane Inn:

Optional, but good: enter the locked, hidden door: full buff, fight Lich, use Mace of Disruption +2, 22k xp. Locked chest can contain a level 7-8 spell! Loot includes Daystar Long Sword +2: 1d8+2 damage, +4 THAC0 vs. evil creatures, does double damage against Undead for 14-28 damage; and can cast Sunray even if only held in quick slot! Loot also includes Wand of Cloudkill and Wand of Fire (10 charges)

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*Ring of Invisibility ***Daystar +2 -> Keldorn alternate weapon *Wand of Cloudkill

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Sell enough to acquire minimum 70k gp (if playing with Aerie) in order to buy most of the best items in Trademeet and Athkatla before instigating Chapter 4; to buy additional optional but good items in Athkatla 87k gp (74k without the Robe of Vecna) total is needed now (this includes factoring in receiving 32k gp in Trademeet from rewards, gems and loot)

NEW NOTE: 5k gp in gold and items can be easily obtained by fighting for 4300 xp only if you unlock the door to the Slaver Compound (the ship) in the Slums and fight the two Wizards and seven Slavers. Loot includes a Cloak of Protection +1 and three +1 Composite Longbows. Plus you could sell the 450 gp in scrolls also found in the unlocked containers (only junk is found in the locked or trapped containers in the first four rooms)

Try to keep the very most valuable items to sell in Chapter 4 (e.g. Rogue stone = 2500 gp vs 1500; Arbanes = 5k gp vs 3k, i.e. the payout is 66% higher in Sahuagin City compared with Athkatla now): Did not sell: 1x Rogue stone, 2x Laeral's tear necklaces, Arbanes sword, Bolts of Biting/Lightning, Arrows of Slaying Did not sell: scrolls: keep to learn with other NPC's later (even though we are rich in scrolls at this time; could sell all of them for 55k gp!) Did not sell: any of the new enhanced edition items or mod items! Dump them all in a container somewhere Keep 1x Ring of Protection, 1x Potion of Insight for Imoen; keep a couple of Potions of Invisibility and Potions of Healing

Do Mega Sell #1 (now, or after Trademeet) at Galoomp, Storekeep, Enge, Arnolinus, Perter and Joluv: Galoomp: sell a load of all ordinary items; sell other loads to: Storekeep (south platform): armor and shortbows Enge: ranged weapons Arnolinus: ranged and melee weapons Perter: melee weapons Joluv (Copper Coronet): all ordinary items Sold all ordinary items for 5-6k gp Sold all non-ordinary items to Galoomp: magical armor (10k gp); magical weapons (8k gp); Potions (19k gp; keep only 2-3 Potions of Healing); Ammo (11k gp) and scrolls of protection only (600 gp); bracers, cloaks, ring and wands (12k gp)

70700 gp

Get Jan to bring to Trademeet Note: if seven days have passed since clearing De'Arnise Keep, do Nalia's Quest part 1 now, followed by travelling to De'Arnise for Fighter Stronghold quest 1 (see four pages below)

Trademeet:

Around gates:

Blue Tent (Dao Djinn Tent):

Fight animals at East, West, North (avoid Neeber until Imoen) PP up to six Militia Soldiers, can get level 6-8 spell scrolls

The Genie Embargo Quest Talk 3, 2, 1, 3 ("Er…nothing at all") for a bonus Ring of Folly! Get the quest from Khan Zahraa Q (Rakshasa/Ihtafeer's head); he is a merchant if needed PP Taquee outside Blue Tent for Bottle of Summon Efreeti

Marketplace:

Daytime only (12-8pm): ENCOUNTER Philosopher by Wallace. Minsc and Keldorn will attack Huntley! 480 xp

Tiris' home:

Loot (no traps)

Smithy:

*Loot Smithy: both chests can have a Level 6-8 spell (or reload) e.g. Pierce Shield, Symbol Fear (very rare spell), Spell Trigger, Improved Mantle, Abi-Dalzim's, Cacofiend, Summon Fiend, Protection from the Elements, Ruby Ray or Laeral's tear necklace

Near Fentan's:

Lure Neeber away from Fentan's if he is there (wait until Imoen)

Fentan's:

Loot

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D12:10

*Ring of Folly

***Bottle of Summon Efreeti

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Pick some pockets ( PP ) with Jan: Logan (can rarely get Level 6 spell), Busya Temple: Barl 2x (can rarely get Level 7 spell) Outside: Wallace West tent: Wilfred 2-4x West Tent:

Talk to Wilfred 1, 1, 2 with someone who has high Wisdom, 1k xp, 1k gp (easy money) [Surround kill 650 xp, 500 gp]

Tavern:

PP: Viekang 3x (can get Abi-Dalzim's Horrid Wilting!)

Mod note

If SOS is installed: talk to Ceeb Isson -> cut scene with Soldiers who fire a couple of arrows at "gold" soldiers

North Gate:

ENCOUNTER Itona (shadow thief): tells where Rakshasa can be found; can PP her Gloves of Missile Snaring (AC +2 bonus vs missile; worth 1500 gp) in EE. [BG2: Must use Invisibility to surround and kill for Gloves, 270 xp]

*Gloves of Missile Snaring -> Minsc

Park Jan.

Mayor's House:

Animal Troubles of Trademeet Quest Talk to High Merchant Logan Coprith Q (Animal troubles); loot Downstairs: get Cernd (Shapeshifter Level 10, has 161k xp), select spells Outside: dismiss Cernd, he goes to Druid Grove Get Jan.

Druid Grove:

Blue Tent (Dao Djinn Tent):

Sell gems, etc., to Khan Zahraa Unload all inventory into container e.g. near Wallace unless you have a Bag of Holding

Outside:

ENCOUNTER Pauden: does not like Faldorn

Map: Druid Grove

Note: save as much fighting as possible for Imoen : use Jan's Invisibility 10' Radius, Improved Invisibility, or use Sanctuary or Stealth, or drink a Potion of Invisibility (or use Invisibility from a ring) to sneak the Bracers of Archery from the Troll mound to avoid fighting. Drink Potion of Invisibility (or use Invisibility from a ring) after looting the two containers

Troll mound:

Sneak Bracers of Archery and 420 gp without fighting by equipping a Ring of Invisibility and using Stealth

Central area:

1st fight (can skip, save for Imoen): [Shadow Druids: Mage, Druid and two Fighters; use Resist Fear, 9200 xp]

*Spear of the Unicorn +2 *Bracers of Archery -> Keldorn TH 11/4 (2) with +2 bolts

2nd fight (cannot skip): ENCOUNTER Kyland Lind and four others: tough fight, full buff, kill Kyland last, 13k xp Cross the bridge of rocks to the east Tower:

Sneak the Belm +2, gives an extra attack per round for main hand! Jaheira could use Belm when at Level 12 but Blackblood and Gnasher does more damage (testing result: ~13% more)

***Belm +2 (extra attack per round!)

Minsc could also use Belm at Level 12, but he deals more damage using Frostreaver and Stonefire (~8% more) House:

Talk to Adratha/Ihtafeer: fight her, Saadat and Jalaal 21k xp Unlocked chest has ammo and chance of a Level 5-6 scroll

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*Cleric's staff +3

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Outside NW Temple:

3rd fight (cannot skip): ENCOUNTER Dalok and two Shadow Druids: use Stealth or Protection from Electricity/Lightning, 11k xp. Drop includes Club +2, Gnasher (1d6+2, +2 sliver damage = 5-10 damage) and Flame Tongue +1 (long sword): The Burning Earth (+4 vs Undead)

*Club +2, Gnasher -> Jaheira later *Flame Tongue +1: The Burning Earth

Outside Temple: Park Jan (can park him in the Temple if needed) and get Cernd Temple:

If Unlimited Strongholds mod is not installed, Jaheira can fight Faldorn (use e.g. Gnasher +2), and the Staff of Thunder and Lightning is awarded! (worth 1875 gp, but drop it/do not use) If Unlimited Strongholds mod is installed: Cernd challenge Faldorn (or Protagonist; Jaheira cannot!) Fight [Cernd use e.g. Ring of the Ram and Animal Summoning II] 14k xp Master Verthan offers Druid Grove Stronghold! I accepted (to try something new, later with Imoen, since Jaheira is a Druid) Drop Cernd, get Jan.

Trademeet:

Blue Tent (Dao Djinn Tent):

Can sell items to Khan Zahraa before finalizing (drop Ihtafeer's Head): normal armor (he has chain), +1 leather armor, weapons (he has +1's), potions (not extra healing, speed, agility, antidote, perception or fire strength), ammo (not bolt of biting, lightning; acid arrow or dart +1)

D13:11

With Rakshasa Head finalize with Khan 10k xp, Rashad's Talon +2 (Scimitar) -> can now buy items from the Merchants but wait until REP 20 [Fight Taquee outside Blue Tent for 5k xp, then quickly enter tent to finalize before they turn hostile]

Mayor's House:

High Merchant Logan Coprith finalize 18k xp all!, 2k gp Ceremony: REP+1, ENCOUNTER Lady Lilith Lurraxol and Lord Skarmaen Alibakkar Q, 25250 xp all! and 10750 gp! Do their quest later with Imoen

Busya finalize 7500 gp, Shield of Harmony +2, a Diamond and Rogue stone! The Shield of Harmony gives a penalty of 3 vs missiles, but immunity to charm, confusion, domination and hold person! Save the rest of Trademeet for Imoen!

Marketplace, daytime:

Sell at Wallace: gems, ammo, magical items, armor, and potions (except those types he has). Could also sell Aerie's robe, bracers and shield Still have Arbanes and a few other high value items to sell in Chapter 4; still have all spell scrolls, too

NE, night:

After 6 pm can meet Kich, a merchant, with +2 ammo and two rare spells: Spell Deflection (1380 gp) and Conjure Lesser Fire Elemental (690 gp) [Can kill nearby Shadow Thief 950 xp]

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REP+1 -> 20! Cleric10 Ranger9 +1hp-> 128 ***Shield of Harmony [-> AC-9(-12/-15)] -> Jaheira AC-5

58

Big Buy #2 : Jan (or Aerie) cast Friends (or use Nymph Cloak) to get CHA 20:

Cost

Smithy:

Buy if playing with Aerie: Robe of the Good Archmagi (Base AC 5)

15170

Merchants, daytime:

Cloak of Displacement Belt of Inertial Barrier Blackblood +3 (Club; 1d6+3, +3 acid = 7-12 damage) [No need to buy Tansheron Bow +3, 3450 gp, but could try it if Mazzy is in your party Do not buy Ras +2: it functions as a summoned creature but is too expensive 8625 gp]

2415 8625 6900 0

Wallace:

Scroll Case (#2)

134

Red Tent:

Optional: Necklace of Missiles (has only 2 charges now, but can sell to Bernard and he will recharge it for 2250 gp) [Optional for Imoen later: Protection from Magical Energy 1480 gp]

240

TOTAL:

-> Keldorn -> Protagonist -> Jaheira

0

33484

Optional, but recommended with Jan to PP : Umar Hills: Outside: ENCOUNTER Minister Lloyd and villagers If daytime: PP merchants: Beherant 4x (can get Protection from Energy!), Elence 2x If night: PP them in the Tavern (also) Lloyd's home:

Talk to Minister Lloyd Q, loot, PP

2nd House:

ENCOUNTER Jermien Q (blood of a Mimic) PP (can have Lev 7-9 spell, can be Horrid Wilting, Improved Mantle, Khelben's, Spell trap, Ruby Ray, Project Image or Summon Fiend!)

D13:17

PP daughter (can rarely get True Sight or Mislead) Loot the shelf; use Improved Invisibility to loot cabinet

North of 2nd House:

*Potion of Clarity

Avoid Dirbert! Wait until Ranger Stronghold quests are completed or you might become "Fallen." Also, must do Dirbert quest quickly after getting it, so wait until much later

Note: in BG2 the Dirbert quest will cause your Ranger status to become "Fallen"; this seems to have been fixed in EE, but save this minor quest until much later, to be safe

North of Tavern: Talk to Jeb: pay 30 gp -> talk to Erlin, pay 10 or 50 gp to buy a Beljuril gem (which can be used together with 5k gp to upgrade the Horn of Valhalla after upgrading it with 2k gp + a diamond)

To De'Arnise:

Umar Inn:

Loot: first (south) closet 410 gp, leave 2nd (trapped) for Imoen

Outside, north:

Talk to Madulf once (Quest: bring word to Mayor) but do no more of this quest until later with Imoen PP Madulf 2x, Minotaur 4x, Ogre 2x, Orc and Gnoll

West:

Loot cabin but do not loot the dining table or pick-up the scroll on the floor (wait for Imoen) Sell junk to Elence 72000 gp

*Beljuril gem

Waylaid: Bandits (get mage first) 5100 xp, 181 gp

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De'Arnise Hold:

Fighter Stronghold quest 1: with CHA 18 talk to Major Domo in the main hall to start the quest -> Tolmus Bendelia appears. Pay 500 gp twice, 15k xp [Optional: get 500 gp from upstairs in the "library" shelf]

D14:11

Next Visit in 7 days for FIGHTER II

[Do not do: 3-4k gp or more (!) can be raised instantly by asking Majordomo to raise taxes; the people of your land will be less pleased, but they won't revolt if you ask 9 times or fewer in total] [Your people will not revolt by asking 4-8x, and they will eventually be very pleased with your leadership after doing the remaining Fighter Stronghold quests in a most positive manner]

Nalia's Quest part 1: Slums:

Graveyard:

Get Nalia to continue her quest ENCOUNTER Messenger Q (Funeral)

D14:20

ENCOUNTER Messenger: proceed to the funeral Talk to Minister Adelain and Isaea Roenall: Nalia declines the marriage proposal and Isaea leaves! Can PP (no good items). Leave the funeral and Nalia will speak; park her in the Slums or send her to the Coronet Nalia will speak after leaving the funeral: "I am sorry for that exchange…" Nalia's Quest continues in 24 hours (OK to wait much longer)

Temple:

Old Tunnels:

Fight Otyugh (re-spawn) 5k xp; do daily (did 8 times!)

Graveyard:

Spider area:

Fight Spiders (re-spawn) 3880 xp; do daily (did 8 times!)

Docks:

Night

Fight Thugs in north warehouse 2400 xp, 4 gp; do daily (did 8 times!) Vampire encounters: should have had all five encounters by now

Gates:

Crooked Crane:

Nalia's quest part 2: Slums:

Docks:

Rest to pass the time for Nalia's quest part 2

Get Nalia (24 hours after part I of her quest): ENCOUNTER Isaea Roenall and four Soldiers (seemingly cannot PP in EE); Nalia is placed under arrest and abducted! ENCOUNTER Khellor Ahmson: "...Look to the docks and a man named Barg… pry into his personal records…his personal records are in his home in the Government District…"

Near Sea Bounty:

Talk to Barg (5x 1), he reveals information on Isaea and Dirth [can

Sea Bounty:

Without bringing Jaheira inside: talk to Officer Dirth, fight 3200 xp, drop includes Slavery Documents (if not PP'ed already) and a Full Plate armor!

fight 9k xp however anyone who sees you fighting might become hostile]

***Full Plate! (#3) -> Keldorn AC-1 with Ring of Protection +2 or give to Jaheira

Note: save the rest of this quest for Imoen for xp's; can continue the quest in Chapter 6

[De'Arnise Hold:]

I am too slow this play through to get the next Fighter quest (buy medicines for Lastin) so it'll have to wait until Chapter 6.

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Buy nice items in Athkatla. Could sell if necessary: Arbanes (3k gp), Gloves of Missile Snaring (1500 gp), Elven Court Bow (750 gp), Sword of Chaos (900 gp), spell scrolls, etc., but try to keep them to sell in Chapter 4 for 66% more gold. To raise CHA 2 points: it is convenient to buy the Nymph Cloak (3105-3465 gp) from Gorsch, or the Sensate Amulet for 8820 gp from Deidre Big Buy #3 : with Nymph Cloak, Sensate Amulet, Blade of Roses or cast Friends: Docks:

Promenade:

Near Harper's:

Daytime , Ikert: Scroll Case (#3)

Mae'Var's:

Gem Bag (#1), if not already bought (126 gp) Sling +2, if not already bought (517 gp)

Slums:

134

Galoomp:

Scroll Case from Galoomp (#4)

Adventure Mart: Ribald: Deidre: Deidre: Deidre:

Scroll Case from Yuth (#5) (optional for EE) Girdle of Hill Giant Strength (probably bought it already!) Robe of Vecna (party has 2 mages; we waited until Ch.6 ) Shield of Balduran +3 (for the Underdark) Sensate Amulet (optional) (+2 CHA, +5 hp, Protection vs Evil)

Jayes, night: Armorer:

Scroll Case from Jayes (#6) (optional for EE) [Not installed: buy an Ammo Belt from Perter (154-196 gp)]

Bridge/Sewers:

Cost

0 0

-> Aerie TH 16/10 (1) with +2 bullets

144 144 7400 12600 10100 8820

-> Keldorn or Minsc -> for Imoen later For Protagonist, Aerie [or Anomen]

144 0

[Not installed: buy a Potion Case from Mrs. Cragmoon or Roger the Fence (144-176 gp)]

Copper Coronet: Bernard: Sling of Seeking +2 (is a +1 in EE 1.3 so perhaps optional) Bernard: Battle Axe +3, Stonefire Joluv: Defender of Easthaven +3 (1d6+4 = 5-10 damage, TH+3, AC reduced by 1, 20% protection vs slashing, etc.) Joluv: Optional, but good: Joril's Dagger +3 (2H-sword, 1d10+3, +1 cold = 5-14 damage, 25% chance of confusion) Gaelan Bayle's:

Gem bag (#2)

1350 2151 18900 14490

-> Jaheira TH 12/6 (1½) with +2 bullets -> Minsc later -> TH 11/4/6 (3) AC-9 (-12/-16) -> Minsc TH 10/4 (2) w/ STR 18/93; later to Keldorn

126

SUB-TOTAL:

76503

Optional items: Temple:

Temple of Lathander:

Promenade:

Adventure Mart: Ribald: Fortress Shield +3 (AC lowered by 4, +7 vs missile!) Ribald: Ring of Air Control (Improved Invisibility for 10 rounds) Ribald: If playing with Aerie: Bracers AC3 (very optional; will get AC4 in Ch.5 for free)

Slums:

Dawnmaster Kreel: buy Boots of Grounding

Copper Coronet: Bernard: Army Scythe +1 (X-bow with +1 attacks per round!) (2700 gp) Note: Ribald's Giant Hair X-bow is good but its high cost cannot be justified when compared to the Army Scythe, it only does 10% more damage per round, and the party will soon acquire the X-bow of Affliction +4 Gaelan Bayle's: Mae'Var's:

Potion of Master Thievery (3 are needed) Potion of Master Thievery (if more are needed)

GRAND TOTAL:

648

-> Aerie

6660 2220 4810

-> Jaheira AC-6 -> Minsc or Keldorn -> Aerie AC-1

0

-> Keldorn

252 276 91369

Note: early in Chapter 4 a lot of good ammo can be looted: 200x Bullet +2; 180x Arrow +2, 40x Acid arrows, 120x Bullet +1; probably do not need to buy any at this time

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61

Very optional: good ammo is cheapest at:

Note:

Bullets +2:

Arledrian (bought 2x40; Aerie and Jaheira to use +2 bullets) Promenade, Elence (Umar Hills) Jayes, Trademeet (Merchant and Kich), Brynnlaw

378 402 414

Arrows +2:

Cutthroat (Bridge), Trademeet (Red Tent) Arledrian, Perter

240 252

Bridge: Bel has a Full Plate for 4020 gp Temple of Helm: Sir Lothtyran has a Full Plate for 4140 gp Adventure Mart: Wait until Chapter 6: Vhailor's Helm 13230 gp (do not use in SoA)

Bring Imoen's items for Chapter 4: spell scrolls to scribe for xp's (for Imoen and Aerie), Robe, Boomerang Dagger +2, Buckler +1, Bracers of Archery, Gloves of PP, 3x Potion of Master Thievery (Jan may have these items, so check his inventory) Boomerang Dagger +2 does about 30% more damage on average than Tuigan Bow +1 when used by Imoen with +2 arrows Potions of Master Thievery (3) used at: Sahuagin City, Carlig the Innkeeper and with Drizzt & Co. Also bring: Shield of Balduran, magical items and valuables to sell in Ch. 4, 1-2x potion of healing and 2x Oil of Speed

Docks:

Night

Fight Thugs in north warehouse 2400 xp, 4 gp, and near entranceway 2400 xp

Slums:

Outside:

Park Jan and take items for Imoen: Boomerang Dagger +2, rings or potions he might have

D15:11 4600 gp

Copper Coronet: Get Yoshimo (to eventually get 200k xp in Chapter 6)

Promenade:

Mod walkthrough Shadows Over Soubar (SOS)

South Promenade:

Talk to Selence Hillstar, she gives the first (optional) quest: Q (Owed Money). She will go invisible and refuse to talk with you again because the mod is intended for Chapter 6 (level 15 characters recommended at a minimum); her first quest requires the party to go to Brynnlaw by design Option 1: Government, Deril Estate: talk to the Butler -> must locate Sir William in Brynnlaw for the key for his safe which contains the gold that Selence is looking for; give her the gold in Chapter 6 She then gives her 2nd quest (rob the Adventure Mart at night and bring the ten items to her in the Five Flagons) and she gives the key to the chest upstairs in the Copper Coronet back rooms (Llynis' room) which contains two letters that are to be brought to Umar Hills Option 2: pick pocket the key from Selence before she goes invisible (or Keldorn/Imoen cast Dispel near her); use it to unlock the chest upstairs in the Copper Coronet back rooms (Llynis' room) Option 3: unlock the chest by picking or cast Knock, located upstairs in the Copper Coronet back rooms (Llynis' room) for the two letters

See Chapter 6 below for more details of the mod

Docks:

Thieves:

Talk to Aran Linvail, with Yoshimo, to set sail (spells are rememorized) and instigate Chapter 4! Enjoy the cutscene with Aran Linvail, Saemon Havarian and Sime

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Chapter 4 Brynnlaw:

Park Yoshimo immediately and buff with Chaotic Commands to fight three Vampires: kill Parisa first, 25500 xp

D24:0 (takes 7+ days to sail!)

Sime informs: "Go to the Tavern. Speak with a man named Sanik."

Cleric10/Rgr.9 993k xp Minsc Lev10 819k xp Keldorn Lev10 737k xp Jaheira F.9/Dr.12 816k Aerie Cl.9/M.10 749k xp Party has 4.1m xp

Plan for phase 4:

Outside:

Get into Spellhold via Brynnlaw Shadows over Soubar (SOS): speak with Sir William (safe key) Imoen joins! Learn (scribe) spells for xp's Spellhold maze Spellhold asylum/sanity tests Finish Brynnlaw completely Sahuagin City Sell loot for a lot of gold! Buy spells to learn! Instigate Chapter 5

Loot outside area [Can kill the 2 fighters near Tavern for 3k xp if attack duel coordinator first]

Fight Olben and Andar now or they leave, 320 xp Outside east:

Talk to Ginia: Q (Chremy and Calahan); loot wand in nearby container

*Wand of Paralyzation

Near Vulgar Monkey:

Talk to Chremy: fight (drops Medallion) 1100 xp, 112 gp Finish quest later with Imoen

Aerie Mage11 Cleric9 +1hp->57

Vulgar Monkey:

Talk to Sanik: fight Assassin (sent by Lady Galvena) 900 xp

Lady Galvena's:

With CHA 18 and have the Medallion in inventory Talk to Courtesan with CHA 18: 1, 1, 2 ("I plan on standing up to her…") 2, 2, 3, 2 -> her room talk 2 (gives potion/draught) -> Hallway: ENCOUNTER Guard: talk 4 Kitchen: ENCOUNTER Ellie: talk 3, 3, 3, 1, 1, 1, 1k xp, follow girl -> 4k xp, get Lady Galvena's key -> dungeon

*Galvena's Key

Mod walkthrough Shadows Over Soubar (SOS)

Lady Galvena's bedroom:

Sir William is in Lady Galvena's bedroom next to the bed! Daytime only (may need to rest): speak to him and he gives you the safe key! Item is Sir William's Safe Key "CBWLKEY1" which enables you to open the safe in Deril's Estate for the gold to pay Selence

*Sir William's Safe Key (SOS)

Dungeon: ENCOUNTER Galvena, Claire and Vadek: fight 12k xp Talk to Claire 10k xp -> Docks: Golin 2k xp

*Flail +2

Re-enter Lady Galvena's to fight the four guards now (cannot do later) 14500 xp -> (optional: Courtesan finalize, 0 xp ->) Ellie finalize 2250 xp all! Mug of Ale is worth 0 gp

Weaponsmith:

Store items in table/container (unless have a bag of holding) to sell later in Sahuagin City Buy some spells for Imoen, e.g.: 207 gp: Protection from Fire 690 gp: Conjure Lesser Fire Elemental, Lower Resistance 1380 gp: Spell Deflection, Disintegrate

Outside NE:

[Kill Sime 10k xp (must do now else she leaves)]

Outside:

[Kill Door Guard now (or he leaves) 2k xp]

© bg2mez

200 gp

63

Spellhold:

Ship:

Get Yoshimo from the ship

Pirate Lord's:

Talk to Pirate Door Guard Loot 1st chest and barrel (potions of healing in 2nd chest) Talk to Desharik with Minsc (1, 1, 4, 2, 1) 38500 xp all! [or use Ward Stone from Perth and walk to Spellhold]

Main floor:

ENCOUNTER Lonk the Sane. Save. Open locked door to dining room, get five gems from Naljier Skal (can get two Rogue stones!) and several Memos (to sell later for 150 gp each) from Wanev Can store items in table/container to pick-up later Talk to Dradeel, he gives Recipe (can sell) Remove Yoshimo's inventory!

*Rogue stone

Fight Dradeel -> Jon Irenicus appears! Yoshimo is exposed as a traitor and leaves the party!

Dream:

Hit Bhaal to "near death" and lure him to within sight of the Demon The Demon talks: choose 2 ("I give my mind) to lose one point of intelligence Enter the door to Candlekeep All Bhaal Powers lost! 48500/28500 xp all!

Minsc L11 +3hp->125 TH 9/3 (2) w/ STR 18/93

Note: the 1 point of INT can sometimes be taken after meeting Imoen in the dungeon, or not at all in BG2 (click the Demon 2x on your way to the doorway)

ENCOUNTER Jon Irenicus and Bodhi: party is sent to the maze beneath Spellhold

Spellhold Level 1:

ENCOUNTER Jon Irenicus and Bodhi Imoen joins! Equip Bracers of Archery, Boomerang Dagger +2, Buckler +1, Ring of Protection +1, Robe of the Good Archmagi, Ring of Wizardry -> TH 17/11 (2) AC-2

D24:3

Imoen Mage11/Thief7 67hp 440k xp

Boomerang +2 is fine for now; will get a new weapon in the Underdark and eventually the Short Bow of Gesen +4 Imoen's previously scribed spells are gone from her spellbook; she begins with 27 spells only! Time to scribe… Park Minsc, Keldorn and Aerie temporarily and learn (scribe) Imoen's spells with Imoen & Jaheira (only) so that Imoen gets more xp's; then, Aerie join to learn her spells -> Imoen +142-158k xp -> Imoen now has 582-598k xp

Jaheira Fighter10 D12 +1hp->112 TH 11/5 (1½) w/ +2 bullets

Avoid the tediousness of managing scribed spells and install a mod that removes the spell cap (or drink an INT-raising potion) The number of spells that can be learned is capped by INT [Do not erase spells and re-learn for xp's!]

Ranger10 Cleric10 +1hp->129 or 134 hp with Sensate Amulet TH 10/3/3 (3)

Imoen cast Stoneskin and Armor, and then set spells

Note: there is 3600 gp in gold to be looted in Spellhold, plus gems worth about 8k gp at Ribald Special Wares

Northeast Trapped barrel, Opal Stone (keep) and Rogue stone in container, stairs/east room: Bag of Holding!

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***Bag of Holding *Rogue stone

64

Northwest stairs/ Ruby Stone (keep), Star Sapphire, Spear +3, 758 gp in containers small room:

*Star Sapphire

NW room:

Statue riddles/puzzle answers include: Brothers-Boots; MountainSundial; Two Heads-Sand Glass…20k xp awarded -> Sapphire Stone (keep) and Dusty Rose Ioun stone (AC +1 bonus)

*Dusty Rose Ioun stone -> Keldorn AC-3 (or -1 with his own excellent armor)

North room:

Full buff including vs Fire, solo fight Ruhk and Mephits or use Wand of Cloudkill 14k xp Full buff, use the three Stones (Opal, Ruby, Sapphire) at "mirror," buff with Protection from Evil, Resist Fear -> two fights 24k xp, Doomplate (AC0, but sell for 3300 gp!) given. [Can fight genie immediately

*Doomplate (sell)

as he appears for 5k xp]

Statue of Riddles: Click on statues for 12 riddles/questions: 5k xp all! Ring of Regeneration awarded

*Ring of Regeneration

"Downstairs":

Take the east-most exit to the next area: click on the Tome to fight five creatures 29k xp; click again to get the reward of scrolls and a Ring of Free Action! Loot the immediate south room, fight a Mist

***Ring of Free Action *Simulacrum *Summon Fiend *Spirit Armor, and another Simulacrum

Kobold area:

Get the Wooden Stake and Kurtulmak's Crystal Shard

South area:

Fight Undead for approximately 18k xp Drops from Skeleton Warriors can be Improved Mantle, Incendiary Cloud, Protection from Energy, Project Image, Khelben's Warding Whip, Ruby Ray of Reversal or Laeral's tear

*Resist Fear

ENCOUNTER Dace Sontan: buff with Chaotic Commands, kill him here 8500 xp, and then walk back to "office" room and fight him twice more for 2x 8500 xp! (Might need to force fight/F2) Stake the coffin 9k xp -> Hand of Dace

Spellhold Level 2:

North hallway:

Two rooms with six Umber Hulks: use Shield of Harmony if have no more Chaotic Commands; cast Animate Dead or other summons as fodder, 24k xp and Imoen can unlock the two gates when they close on you, 800 xp

Upstairs:

Return to the starting area (upstairs) and take the west stairs, fight Yuan-ti and Umber Hulks for approximately 28k xp Container near Statue Head has Project Image scroll! Statue Head opens, 29500 xp all!

South/SW area:

Fight Trolls, Spirit Trolls and Minotaurs for approximately 29k xp, clearing just into the room with several "orbs" Use the 2nd orb to heal; 3rd orb for Haste Avoid Bodhi until later!

*Project Image

Aerie Cleric10 Mage11 +1hp->58 TH 14/8 (1) with +2 ammo Keldorn L11 +3hp->123 TH 10/4 (2) w/ STR 19

Get the four "paintings" and Minotaur Horn (#1 or 2) from the small circular room; loot the small container in the Minotaur room

North-east:

Use the "paintings" to open the four walls with pictures on them; Noble Djinni can rarely drop a good spell, 29k xp

Cleric11 Ranger10 +1hp-> 130/135hp Level 6 spell!

Golems room:

Prepare to fight three Golems: full buff, use blunt weapons; unlock chest for Gesen Bow String, Star Sapphire, 15k xp

***Gesen Bow String *Star Sapphire

Machine:

Use Machine: spend 15 tokens for the Boots of Speed! (5 = Boots of the North; 10 = Boots of Grounding; 20 = Armor of the Jester)

***Boots of Speed -> Imoen (do not use with front-line fighters)

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65

Note: although it's fun, front-line fighters are not using the Boots of Speed on current play through to avoid making the game even easier Note: last chance to Rest before turning into the Slayer!

Bodhi room:

Consider to keep Protagonist far away for the next battle with Vampires, will be forced into becoming the Slayer ENCOUNTER Bodhi: she exclaims "Child of Bhaal, what have you become?!" Kill the two Vampires 19k xp Room just to the north (with two Gauths and three Minotaurs): get four more tokens

South room:

Southernmost room: fight Minotaurs 12k xp; get two more tokens, a Limited Wish scroll (Imoen scribe and use as soon as can cast Level 7 spells) and the 2nd Minotaur Horn

***Limited Wish (#1) *Chain Lightning

Machine:

Use Machine again: spend 5 tokens to get Boots of the North (no need to keep the remaining token)

*Boots of the North

South:

Use Horns on the Minotaur Statue -> opens door 29500 xp all! Save game as there are multiple paths to take through the series of small areas (Sanity Trials)

Small area 1:

Asylum Tests / Sanity Tests Kobold area: fight vs Kobolds and Goblins 200 xp ENCOUNTER Apparition: be cooperative and accept Note: if uncooperative only 41250 xp will be awarded to each character instead of 51250 xp

Small area 2:

Spore Colony area: fight vs Myconids and Spore Colony 3800 xp ENCOUNTER Apparition: answer 6 (splinter) Note: answering incorrectly here brings the party to a new area (fight vs Umber Hulk and Earth Elemental) but you will miss the dining room with large table and thus not have a chance to get the Cloak of Reflection

Small area 3:

Small area 3: dining room with large table: loot table and drawer Talk to Apparition: both options result in 51250 xp to each character at the end:

*Cloak of Reflection

Option 1: for the Puzzle Room (Bracers of AC5): Question 1: correct (3 / nothing) Question 2: correct (6 / river) Question 3: correct (7 / fear) Question 4: incorrect to get the Bracers AC5 (correct reply is 3 / memory) -> Small area 4 (Puzzle Room) Option 2: for the Sahuagin Area (chance of high level scroll(s) answer incorrectly on question 1 or 2: Question 1: correct (3 / nothing) Question 2: incorrect -> Small area 4b (Sahuagin Area)

Small area 4a:

Small area 4b:

Puzzle Room order: Mithril (3), Ruby (1), Emerald (3), Sandalwood (3), Jade (1), Onyx (1) -> Bracers AC5 (worth 1080 gp vs 300 for the Bone Club) 10k xp

Sahuagin Area: fight Sahuagin Baron and two Sahuagin Baronial Guard for a chance of a level 7 scroll drop, 1500 xp; loot the container

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*Bracers AC5

*Mass Invisibility dropped

66

Platform with hidden stairs:

ENCOUNTER Apparition: Freedom! 51250 xp all! Important: save game now in case of Saemon Havarian not appearing bug

Imoen L12 +1hp->68 *Two-Handed Weapon Style, Level 6 spell (Protection from Magical Energy!)

Learn spells with Imoen, Aerie & Jaheira only -> Imoen +27k xp (meaning Imoen gained 27k xp, but temporarily park Minsc and Keldorn so that Imoen and Jaheira get more xp's from spell learning!) Memorize Protection from Magic if you have a Mage at Level 12 (if not, we'll be fine if careful fighting Irenicus)

Note: can Rest on the platform, but will change to Slayer so watchout! Will attack nearest companion, so give Boots of Speed to them if resting Important note: save game now in case of Saemon Havarian not appearing bug; however, resting and changing into the Slayer at least 1x before meeting Saemon in the Brynnlaw Tavern should avoid the bug

Spellhold:

Main floor:

ENCOUNTER Saemon Havarian: be nice and listen to his suggestion Follow lower hall eastward, loot container and small room Save game. Mega buff for Irenicus fight including vs magic, save again, and then take the northeast stairs ENCOUNTER Lonk: fight quickly for 20k xp, otherwise he casts Remove Magic and Horrid Wilting

Big fight vs Irenicus: ENCOUNTER Dili, Tiax, Dradeel, Aphril, Naljier Skal and Wanev: ENCOUNTER Jon Irenicus: big fight, send your party except for Protagonist and Minsc (wearing Belt of Inertial Barrier) to the lower right corner unless they are protected from magic Cast some summoned creatures (Efreeti, Berserker Warrior) to help Irenicus will cast Remove Magic followed by Horrid Wilting after Wanev's Time Stop so hopefully his spell casting is disrupted by the FoA +3 or Minsc's weapon; consider to use Protagonist only for melee and have summoned creatures at all times [Can fight: Aphril 11k xp, Naljier 8k xp, Tiax 4k xp, Wanev 20k xp, Dradeel 12k xp]

Images are 650 xp each, can kill Irenicus' summons 3600 xp Irenicus surrenders! 68500 xp all!

Save quickly, cast True Sight and fight Murderers (7x 1400 xp) and Yoshimo, 0 xp, pick-up his heart. Yoshimo pleas "…Ilmater take my heart, I have no choice!"

*Yoshimo's heart

Leave area through north exit

Main floor, north Talk to Saemon Havarian: accept his suggestion to take his ship; he hallway: says that Irenicus is destined for Suldanessellar! Party is teleported outside

Outside:

Clear area

Spellhold:

Re-enter Spellhold to loot a couple of rooms (no traps) and get stored items from dining room table. Horn of Silence is worth 1000 gp

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*Rogue stone *Staff of Thunder and Lightning +2

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Brynnlaw:

East House:

Talk to Perth the Adept: fight 20k xp, trapped chest Book of Infinite Spells and Wardstone are worth 0 gp

Mid dock, night:

19:00 (7pm) or later (or 24 hours after you first arrive in Brynnlaw): near stairs near Tavern: ENCOUNTER Pirate Leader: fight 10300 xp, 350 gp

Mid dock:

Talk to Calahan, pay 200 gp, 2k xp -> Ginia finalize 9k xp

Cayia's:

De-trap cabinet, loot

Pirate Lord's:

De-trap picture and chest

Store:

Get stored items in table from earlier

*Rogue stone

Pirate Horn Quest Important note: in the Tavern, allow Saemon Havarian to walk away and leave the Tavern before your party leaves! Otherwise you might get the Saemon Havarian not appearing bug

Vulgar Monkey:

Talk to Saemon Q (Pirate Lord): he walks away and leaves the Tavern; wait for him to leave before the party exits

MAIN QUEST

Rest until night if necessary (-> Slayer ability if have not rested already) Cayia's, night:

After 20:30 (8:30pm) ENCOUNTER Cayia and Algo: fight Pirates 2850 xp, get the Horn from the table

Temple:

[Kill Priestess 14k xp (no buy Girdle of Bluntness)]

Mid dock:

[Can kill Calahan, 70 xp, magical items, 330 gp]

Outside:

Can re-clear the outdoor area around Spellhold at night to fight Mists and Shadows for 18k xp

Weaponsmith:

Last chance to buy spells from Brynnlaw: e.g. Lower Resistance 690 gp, Disintegrate 1380 gp

SE dock:

In the southeast-most area of dock (see next page): Buff first, including Chaotic Commands, and then talk to Saemon Havarian with the Horn

Possible Saemon Havarian bug in Brynnlaw, it's possible that Saemon Havarian is not appearing: If Saemon does not appear during night, it could be a bug. Can reload a save game from just after regaining freedom, or this: Add debug mode=1 to the baldur.ini file. Start the game, and then move your party to the south docks Hit Control+Space and type: CLUAConsole:CreateCreature("ppsaem3") This will cause Saemon to appear; talk to him and he recognizes that you have the Horn

Ship:

ENCOUNTER Desharik and Cayia: Protagonist must have at least one inventory slot open (for the Silver Blade); must force-fight (F2) Desharik otherwise you will set sail immediately after the fight

Minsc L12 +3hp->128 Axe** TH 8/2/6 (3) w/ STR 18/93 Dual wield Axes! Lev. 3 spell, AC-4

Fight Desharik, 11k xp, and crew 3100 xp Ship:

Buff, including Chaotic Commands, and then talk to Saemon again to set sail! He gives the Silver Blade (keep)

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*Silver Blade (component #1)

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In transit (ship):

Let the text during cut-scene play all the way through to be able to fight some Githyanki for 9-23k xp, but not the Githyanki Captain [Can fight Saemon's crew, 7k xp; don't kill Saemon]

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Sahuagin City / City of Caverns:

ENCOUNTER Royal High Priestess Senityili and Captain Feerlattiys -> King Ixilthetocal -> all are healed and fight giant Ettin 5k xp -> King Q (Rebel's heart) North of King:

Talk to Royal High Priestess Senityili Q (Tooth key, Betray King)

"Fish jaws"/midmap:

Buff vs Fire, fight Priestess and three Rebels -> Cloak of Mirroring!

Bonus xp's!

Buy ammo (300-600 bullets or bolts each) from the Priestess of Sekolah to fight a Rebel Cleric's continuous summons for a lot of bonus xp's!

D25:23 4800 gp

***Cloak of Mirroring -> Protagonist

1a. Important: set Auto Pause to include "character injured" 1b. Important: set all scripts to "Custom (default)" 1c. Use BG2_Tweaks to disable the Cloak of Mirroring animation or the fighting in step 4 will slow down a lot. 2. Protagonist equip the Ring of Free Action; and the Cloak of Mirroring, dual wield flails, and Ring of Gaxx as usual 3a. See set-up stances below. Minsc equip Mace of Disruption +2 and Belm +2. Minsc stand at Protagonists' side so he can reach the summons but make sure the summons attack the Protagonist first

Keldorn L12 +3hp->126 Halberd* TH 9/2 (2) w/ STR 19, w/ Joril's Dagger +3, AC-3

3b. Keldorn use X-bow or use Daystar +2, his own armor (having Free Action) and a shield, and stand beside Minsc but not becoming the target of the summoned creatures

Jaheira Fighter11 D13 +2hp->114 TH 10/4 (1½) w/ Sling of Seeking and +2 bullets

4. All others use ranged weapons with full allotment of ammo (no need to use +2's, save them for the Underdark), and stand back!

Aerie Cleric11 Mage11 +1hp->59, Level 6 Cleric spell!

Can accumulate 250k-275k xp per hour vs one Cleric caster in EE (slows down as more bodies accumulate)

Cleric12 Ranger11 +2hp->132/137 hp TH 9/2/4 (3)

Fought for Imoen 854k -> 1.054m xp = +200k xp for Imoen! (i.e. +1.2 million xp for the entire party; totally unnecessary but why not!)

Keldorn, Minsc and Protagonist: continuous (automatic) generation of xp's by fighting summoned creatures

Rebel Cleric: summoning creatures continuously

Drow area, south: Trap just after the first and third "columns"; fight 26k xp ENCOUNTER Imps: six traps on the platform with the chests Note: can unlock south chest but do not open!

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South:

Answers to Imps riddle/questions: necklace @ 12:00, helm @ 2:00, sword@ 5:00, pipe @ 7:00, 18500 xp all!

***Cloak of Protection +2 -> Imoen AC-3 (or Aerie)

Talk to the Spectator (Beholder) with high wisdom to be able to get the Tooth key from the chest, 15k xp [kill for 4k xp]

*Boots of Etherealness -> Minsc or Keldorn

Sea Zombie Lord fight: use e.g. 2x Fireball, 12400 xp

Minsc L13 +4hp->132 TH 7/1/5 (3½!) w/ STR 18/93

Note: clear all rebels (can get Protection from Energy drop!) before siding with Prince Villynaty!

Prince area, SE: Use Shark tooth key to enter Prince's area Side with Prince Villynaty, then Imoen equip Gloves of Pickpocketing and drink 1x Potion of Master Thievery to pick pocket the Wave Blade from him

*Wave Blade (component #1)

Note: this is the only chance to get the Wave Blade, which is a component for Halberd +4: Wave which can instantly slay Fire Elementals, Efreeti, and Salamanders; will be useful for ToB

King area:

Return to the King (give rebel's heart soon, after the next big buy) and PP the Treasury key [in BG2: can PP Level 6 scrolls e.g. Death Fog, Chain Lightning], Imoen can actually do so with PP skill of 55 only. Rod of Lordly Might is worth 2500 gp!

***Protection from the Elements (in treasury) *Rod of Lordly Might (sell)

Mega Sell #2 to Priestess of Sekolah: Priestess (merchant):

Sell to the Priestess of Sekolah for 2/3rds more than normal merchants! E.g. Arbanes short sword nets 5k gp, a Rogue stone 2500 gp! However, Ribald Special Wares in Chapter 6 pays 10% more than the Priestess, so try to save the most valuable items if possible, except for ammo which Ribald does not buy. Sell in this order (keep the best items for Ribald in Chapter 6): Memo scrolls from Spellhold for 150 gp each!, all ammo (Ribald does not buy arrows or bolts), ordinary items; cheap gems, necklaces and rings; most magical weapons, and armors

82000 gp

Recharge wands: Cloudkill can be sold and then bought for 4860 gp with 50 charges! (Bernard charges 6750 gp) Recharge the Necklace of Missiles: can be sold and then bought for 2700 gp with 25 charges!

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Need minimum 15k gp to buy the best items in Underdark but aim to bring 48k gp minimum, or 80k gp to be able to buy rare spells for the other NPC's as well, to the Underdark to be able to buy the rare spells from the Drow merchants and Carlig. This takes into account getting approximately 19k in pure gold while in the U/D and about 13k gp from selling junk items, cheap gems, and Drow equipment. This does not include getting many valuable gems from U/D hoards: 6x Kings tears, 12x Emerald, 7x Diamond, 50x Pearls, 53x Shandon, 24x Horn Coral and 3x Rogue Stones! Try to wait to sell these to Ribald Special Wares in Ch. 6 [Will need an additional 15500 gp if you also want to buy the Robe of the Evil Archmagi]

Big buy of spell scrolls (Level 1 spells cost 54 gp which is essentially the cheapest until Chapter 7; bought for 13k gp) Learn with Imoen, Aerie & Jaheira (temporarily park Minsc and Keldorn) -> Imoen +55-57k xp Sell more stuff if required to reach around 76-80k gp (min. 48k gp)

Imoen L13 +1hp->69 TH 16/10 (2) 76000 gp

This play through party still has (will sell later to Ribald): 11k gp in magical items and 6x Rogue Stones!

Select spells: have at all times 2x Lesser Restore, 2x Protection from Lightning, 1-2x Haste, several Protection from Magic, lots of Chaotic Commands and 2x Death Ward from now onwards Did not use Improved Haste this play through (too over-powered) For upcoming quests memorize/Rest: 1x Heal (the Soul Prison); 1x Stone to Flesh and 2x Remove Paralysis (the Beholder Lair, just in case); 1x Harper's Call, 2x Dire Charm (optional for the Illithid Lair)

Give the fake heart to King, Rope given -> fight 16k xp, Implaler +3 dropped Prince Villynaty appears shortly, all are healed! 60500 xp all! [Can attack everyone except the Senior Priestess, 14400 xp]

Aerie Mage12 Cleric11 +1hp->60, Level 6 Mage spell

SE: use Rope to go down the hole to instigate Chapter 5! 20k xp all!

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Chapter 5 Underdark caverns:

Save game; walk slightly north to fight three Mind Flayers 27k xp

D28:21

Fighting tips vs Mind Flayer's: Use the Shield of Harmony + Chaotic Commands; all others use ranged and stay back; INT must not drop below 1, could drink a Potion of Genius or Mind Focusing to raise INT

Plan for phase 5:

South:

Three Portals West Caverns/Kuo-Toa area to get Girdle of Strength Soul Prison Svirfneblin Village Beholder Lair Illithid Lair Ust Natha - Buy nice items! - Do quests - Buy spell scrolls Adalon's Lair Leave the Underdark to instigate Chapter 6 !

Talk to Carlig, Uder Mordin and Finderlig: Irenicus and Bodhi have been seen near the Drow city Note: Carlig's inventory CHANGES when you become Drow (after speaking with Adalon, later) but REVERTS BACK after the Drow city quests are done Note: Therndle sells spells and ammo for the lowest cost in the Underdark, and pays the most for gems, necklaces and rings

Buy spells later, prices when party is Drow are:

Carlig: buy 1x Freedom spell (560 gp) but use later Carlig also sells Project Image and Spell Sequencer (3360 gp); Improved Haste (2240 gp), etc. but no need to buy now

Portals:

Before casting "Freedom": go to each "portal" (earth, fire and air) to fight 11 enemies from each for 209k xp! Full buff vs earth portal

Keldorn L13 +3hp->129 TH 8/1 (2½!) w/ STR 19 with Joril's Dagger

Note: fight at each portal now before casting "Freedom" (see below)

North of portals:

Full buff for big fight vs seven Drow, 31k xp plus summons, 240 gp Fight Spore Colony's and a lot of Myconids 185k xp! Should do the Kuo-Toa dungeon now (west edge of the map) to get some excellent items, otherwise do the Soul Prison and visit the northwest area at this time

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Western Caverns / Kuo-Toa Dungeon Caverns, west: Kuo-Toa area Kuo-Toa can drop level 6-8 spell scrolls such as: (western tunnels): Project Image, Protection from Energy, Mass Invisibility, Protection from Magic, Control Undead, Simulacrum, Ruby Ray of Reversal, Summon Efreeti, Summon Djinni, Power Word Stun, Death Spell, Flesh to Stone, Globe of Invulnerability, Tensors Transformation, or Minor Spell Turning

Fighting tips vs: Kuo-Toa's : wear the Ring of Free Action + Chaotic Commands Gauth's : wear the Ring of Free Action + Cloak of Mirroring/Shield of Balduran (you get the xp's from deaths by reflecting Gauth rays)

Note: can re-clear this dungeon daily

Note: keep the Kuo-Toa bolts! Their damage and stun effect is excellent, and especially helpful against tough enemies such as Mind Flayers and Umber Hulks Note: Keldorn use Bracers of Archery and Kuo-Toa bolts (2d6 + chance of stun for 4 rounds) from now and for a long time -> give Girdle of Hill Giant Strength to Minsc (THAC0 reduced by 1, damage increased by 2)

***Kuo-Toa bolts -> Keldorn TH 8/4 (3½) at Level 13 -> Minsc TH 7/0/2 (3½) w/ STR 19 at Level 13

Clear the south-east area of the dungeon first Demogorgon statue room: Full buff with Resist Fear, Negative Plane Protection Sacrifice a Summons (e.g. use the Horn of Valhalla) on the altar -> big fight but can fight the Knights one at a time, 82k xp Drops include the Armor of the Hart +3 (give to Minsc), Girdle of Giant Frost Strength (component #1 for the Crom Faeyr war hammer)

***Armor of the Hart +3 -> Minsc AC-5 -> Jaheira AC-8 w/ FP

Note: Protagonist can reach AC-12 (or -15 with a shield, and -18 buffed) with Armor of the Hart, but instead give it to Minsc -> AC-6 (10/-12). This results in Protagonist at AC-9 (-12/-15) (and a further reduction of AC by 4 from Improved Invisibility)

Tadpole room: take 1 to place in north-east room with Prince Kill Prince 4k xp, 4540 gp, Bracers of Blinding Strike and gems; pickup the Kuo-Toan's Blood

***Girdle of Giant Frost Strength (STR 21) (Crom F. component #1) ->TH 9/1/3 (3) at Ranger Level 11 D29:14

*Bracers of Blinding Strike

Do not clear the northwest area of the dungeon at this time! Note: to finish the Tanner's quest part 2 you need to kill Adalon (can't PP) at the end of U/D to get Blood of a Silver Dragon. Therefore do not fight the Drow near the exit doors in the NW of this Kuo-Toa area - wait until teleported there (see below) Eventually killing Adalon for the Blood enables a bonus encounter in Umar Hills and can get the evil Flesh Armor +5 (worth only 1 gp) Only in EE 1.3: you can both finalize Adalon's "eggs" quest, and then return to her lair to fight her for the Blood of a Silver Dragon; she does not appear in her lair after finalizing in BG2

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Caverns, mid:

Soul prison:

From the right side of the soul prison: 1) Gont of Riatavin: let him go [or fight 7k xp, but no good drops] 2) Bedlen Daglefodd: son of Therndle: let him go and then return to Therndle for the reward 3) Alchra Diagott: Lich, use [Ring of Gaxx and] Mace of Disruption +2, 22k xp and some scrolls (Summon Nishruu, Spell Turning)

*Spell Turning

4) Riti: fight 8k xp, drops Improved Haste! and a cursed spear (Backbiter +3)

*Improved Haste

Drink 1x Potion of Master Thievery to PP Raevilin for 2-3 spell scrolls (Earth Elemental and Summon Efreeti; PP fail OK): 5) Raevilin Strathi: buff vs Fire (he casts Fireball and Imprison); immediately cast Heal on him as he teleports in, 15k xp and Albruin +1 bastard sword (sell for 5500 gp at Ribald special wares) which can detect invisibility 1x/day [or fight him]

Caverns, north: Svirfneblin village:

*Albruin +1 (worth 5500 gp)

6) Madman Aganalo: fight 6k xp and a bastard sword Jhor the Bleeder +2 (sell)

*Jhor the Bleeder +2

Note: unlocking chests now are still worth only 400 xp; they become 950 xp a bit later, seemingly during the Illithid Lair dungeon, so wait before unlocking these two chests

*Bracers AC4

ENCOUNTER Odendal Breachgnome: talk 1, 1 Talk to Therndle Daglefodd, finalize quest about his son, 10k xp and bracers AC4 -> Imoen AC-4

Sell low value gems to Therndle for the best prices in U/D: Laeral's 2100 gp vs 1380-1800 at other U/D merchants, but 3300 gp at Ribald Special wares; therefore, keep the most valuable gems and magic's until Ribald Special wares in Ch. 6 Buy +2 bullets from Therndle for the low price of 402 gp per 40! Arrows +2 for 268 per 40! Use containers to empty nearly all inventory and accumulate for a big sell later

Note: Therndle's inventory is MAINTAINED and does not change after party becomes Drow; he has the cheapest spells in U/D Note: do not sell the Silver Blade (to be able to fight Krum later)

Defeat the Balor / Light Gem Talk to Goldander Blackenrock Q (beast/Balor), do not PP Talk to door guard [can kill 2k xp] Full buff including Resist Fear, consider to fight solo with FoA+3; kill Balor 26k xp, cast Stoneshape scroll Finalize with Goldander 25k xp all! Skullcrusher +3 (1d6+4, +2 vs humanoid = 5-12 damage); Light Gem given to access Adalon

MAIN QUEST

*Skullcrusher +3 -> Aerie alternate weapon

Innkeeper: with Imoen at PP 95, pick pocket Book of Rituals for Vithal (or buy for 300 gp later, after talking to Vithal), then return to the south to cast Freedom

Note: in preparation for fighting Mind Flayers in the Illithid Lair consider to buy a few Potion of Genius from Therndle or Carlig

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Buffing tips when fighting melee: Cleric 12 / Ranger 11: Flail of Ages +3 and Defender of Easthaven +3

THAC0 9/1/3 (3)

Iron Skins (12 hours) Imoen cast: Resist Fear (1 hour) Jaheira or Anomen cast: Chaotic Commands (1 turn/level) Protection From Evil 10’ Radius (1 turn/level) Imoen cast: Spirit Armor (10 turns) +3 bonus to saves vs. magic Jaheira cast: Barkskin (4 rounds + 1 r/lev) +1 bonus to saves except vs. magic Armor of Faith (3 rounds + 1 round/level) Holy Power (1 round/level) STR to 18/00 but helps THAC0 & hp 8/1/3 (3) Righteous Magic (1 round/level) STR, hp up; all hits for max. damage! 8/0/2 (3) Draw Upon Holy Might (1 turn) 8/-3/-1 (3) Aid (1 round + 1 round/level) 7/-4/-2 (3) Imoen cast: Improved Invisibility (3 rounds + 1 round/level) 7/-8/-6 (3) Chant (10 rounds) Bless (6 rounds) 6/-9/-7 (3) Defensive Harmony (6 rounds) 6/-9/-7 (3) Optional: Imoen cast: Haste (3 rounds + 1 round/level) Improved Haste* from Ring of Gaxx Imoen cast: Improved Haste* (3 rounds + 1 round/level) Imoen cast (can't on invisible character): Luck (3 rounds) 5% bonus to all rolls Potions: did not use

6/-9/-7 (4)

AC / hit points / STR -9 / 132 / 21

-9 / 144 / 18/00 -9 / 156 / 22 -10 / 165 / 25 -10 / 169 / 25 -14 / 169 / 25 -14 / 169 / 25 -16 / 169 / 25

-16 / 169 / 25

*Note: Improved Haste not used on this play through until Throne of Bhaal

Caverns, south: Near central building:

A Mage's Proposal / Vithal Use a Freedom scroll in clearing slightly north and east of Carlig ENCOUNTER Vithal 10k xp Q (book). Give Book of Rituals, 10k xp, and follow to the first portal fight Portal 1: Let him get badly injured (to easily fight him for 20k xp after portal 3) while fighting Greater Earth Elemental, 10k xp After the first fight can carefully PP Vithal 5x (Simulacrum*, AbiDalzim's Horrid Wilting*, Incendiary Cloud, Time Stop and Wail of the Banshee) *must PP Vithal for these two scrolls Can PP again after the 2nd and 3rd fights but is not necessary Portal 2: fight: 10k xp Portal 3: fight: 11k xp; he returns, 20k xp all! Fight him for 20k xp!

***Time Stop (#1) ***Abi-Dalzim's Horrid Wilting (#1)

*Rod of Absorption *Skull of Death

Note: keep the Rod of Absorption throughout SoA (sell and buy it back fully charged at Bernard) Note: use the Skull of Death to fight and vanquish Magical Swords

South-east bridge:Big fight 16k xp; can sell Drow Bolts later so keep

Caverns, SEWest:

Southern Tunnels (Beholder Lair):

Southern Tunnels / Beholder Lair Note: can re-clear this dungeon daily (northeast and southeast sections will re-spawn) Fighting tips vs Beholder's: May become de-buffed; use Cloak of Mirroring + Shield of Harmony/Shield of Balduran (you get the xp's from reflected rays unless the Beholder becomes Petrified)

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Save, full buff vs Beholder's, and then enter the Lair Immediate Elder Orb and Beholder battle! Breach the Elder Orb 2x, 14k xp, drops Amulet of Spell Ward (+2 saves vs spells; keep throughout SoA)

*Amulet of Spell Ward -> Minsc *Blade of the Equalizer (component #2 of 3)

Note: two containers can have high level spells (use Stealth to sneak over and check, else reload): 1) North-east: e.g. Protection from Magic, Protection from the Elements, True Sight, Simulacrum, Death Spell, Summon Hakeashar or Summon Djinni, as well as 5600 gp, 3x Kings tears, 5x Emerald; can get good spells; 2nd container is random: can rarely get Spell Turning or True Sight 2) East: large container can have Stone to Flesh, Spell Trap, Improved Mantle, Symbol Fear, Mantle, Warding Whip or Protection from the Elements!

Fighting tips vs: Mind Flayer's : use the Shield of Harmony + Chaotic Commands; all others use ranged and stay back; INT must not drop below 1, could drink a Potion of Genius or Mind Focusing to raise INT Gauth's : wear the Ring of Free Action + Cloak of Mirroring/Shield of Balduran (you get the xp's from deaths by reflecting Gauth rays) Elder Orb (in SE corner of dungeon only): use the Ring of Free Action; Minsc use Shield of Balduran. Very tough! Attack firstly with a Summoned creature. Full buff including Death Ward, Haste, Resist Fear, Protection vs Fire Elder Orbs cast Imprisonment so must kill quickly!

Mod note

Note: SCS adds a Hive Mother, Elder Orb, and some Gauth's and Beholder's worth about 130k xp

North-west: Fight Beholder and five Drow 34k xp Get the Sling of Avoreen +4 in 2nd container of dungeon

***Sling of Avoreen +4 -> Aerie TH 14/6 (1) with +2 bullets *Greenstone Amulet -> Keldorn

North-east: Container has Greenstone Amulet Fight 3x Gauth 27k xp South-west: Carefully fight 3x Mind Flayers and 3x Gauths 54k xp South-east: Very carefully clear the Beholders and Gauths first by drawing them out of the corner to leave the Elder Orb until last. Send a Summoned creature as fodder, or use Greenstone Amulet Pick-up the Eyestalk of an Elder Orb

Jaheira at Fighter 12: after next Rest use on front line at the side of Protagonist, with Iron Skins, no shield needed, wield Blackblood +3 and Belm +2 [or Gnasher +2], wear the girdle of STR 19 -> TH 9/2/8 (4), wear Full Plate and Dusty Rose Ioun stone -> AC-5 Jaheira's main hand damage is much more potent now!

Caverns, north: Svirfneblin village:

D29:23

Jaheira Fighter12 D13 +1hp->115 Two-Weapon Style** TH 9/2/8 (4) with Belm and STR19 or: TH 9/3 (1½) with Sling of Seeking and +2 bullets

Preparation for the Illithid Lair Consider to buy a few Potion of Genius or Potion of Mind Focusing (Therndle) to raise INT to avoid being ability drained (killed) by Mind Flayers; this is a must if you selected "Improved Mind Flayers/Illithids" for SCS If SCS is installed consider to use a Potion of Heroism and boost strength

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Caverns SEEast:

Illithid Lair / Eastern Caverns / Captured by Mind Flayers Quest Eastern Tunnels Equip Shield of Harmony and buff with Chaotic Commands (Illithid Lair): Save game then enter (no chance to leave until dungeon is completely done)

Mod note

If Sword Coast Stratagems (SCS) is Installed Fighting tips vs: Mind Flayers and Ulitharid's : Use the Shield of Harmony + Chaotic Commands; all others stay back and consider to fight solo! Summons don't seem to work as they draw attention to the caster! For the fighters: drink a strength potion, Potion of Genius and Potion of Heroism; INT must not drop below 1 Offensive spells: Horrid Wilting works very well, but requires level 7 spell slots. I have heard that Melf's Minute Meteors and Mordy's Swords work well against Mind Flayers

Note: there are no traps in this dungeon

ENCOUNTER Ogre (after ~30 seconds) -> fight 3x Umber Hulks 12k xp ENCOUNTER Ogre: 5x Potion of Extra Healing given Open north door: talk to Simyaz and four Githyanki They leave to fight; they return after ~30 seconds, talk 1, 1 to make a deal with them ENCOUNTER Ogre: fight with the Githyanki vs Kuo-Toa 7k xp; Imoen unlock the door to the east, loot the container in the wall for 525 gp and then fight the Ogre (240 hp!) 10k xp Loot the table for Hilt of the Equalizer

*Hilt of the Equalizer (component #3 of 3)

Go through the east door, make 1x Liquid Go though the south door: fight 2x Mind Flayers, input liquid -> Slave Leader Camaris Highcastle Q Make Circlets of Control (4 is maximum) Use Circlet on Mind Flayer to open the two "tough" doors OR cast Dire Charm on Mind Flayers to get them to open the doors OR simply lure them, as an enemy, to the doors!

East room: Use an Illithid to unlock the "tough" door in the north, or lure one to the door ENCOUNTER Simyaz, 25k xp all!

General strategy for the rest of the dungeon: Protagonist only (with Shield of Harmony and Chaotic Commands) fight melee, all others ranged and stay back; draw-out enemies only a few at a time if possible Note: INT must not drop below 1; drink a Potion of Genius or Mind Focusing to raise INT If need another melee fighter: e.g. Minsc and Keldorn use the Greenstone Amulet or drink a Brine Potion before fights (both last only 10 rounds)

West room: Save game and then carefully fight 3x Ulitharid's, 2x Umber Hulks and a Mind Flayer 74k xp

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North room: Carefully fight an Ulitharid and 2x Mind Flayers 37k xp; make 8x Brine Potions Next west room: Save game and then full buff for tough fight, carefully fight 3x Ulitharid's, 2x Umber Hulks and 3x Mind Flayer's 92k xp

Aerie Cleric12 Mage12 +1hp->61 Sword & Shield Style* Level 6 Cleric spell #2

South room: Three fights 7750 xp, drops include Ring of Fire Control (50% protection against fire)

*Ring of Fire Control

North-west room: Save game once more; fight 2x Ulitharid's and 1x Umber Hulk: use Circlet of Control on a Mind Flayer, or lure as an enemy, to open the final "tough" door in the NW (cannot cast Dire Charm this time)] 60k xp

*Staff of Command

Note: unlocking doors and containers are now worth 950 xp each!

Bonus xp's!

East room: buff with Chaotic Commands and fight re-appearing Mind Flayers each 60 seconds, seemingly limited to 20-25 only in EE 1.3 (in EE 1.2 killed 60 of them for 540k xp!)

Minsc L14 (see below)

Note: the time between Mind Flayers will increase to 110 seconds if you have the Cloak of Mirroring animation on; Disable it via BG2_Tweaks

Keldorn L14 +3hp->132 TH 7/2 (2½) w/ Kuo-Toa bolts or 7/2 (2½) with Joril's Dagger w/ STR17

Cleric13 Ranger11 (see below)

Master Brain room: Full buff, cast Animate Dead for Skeletons (immune to mind effects), front line fighters drink Brine Potion for big fight

Bonus xp's!

After first hit to Master Brain: a Brain Golem is summoned each 48 seconds, use crushing (flail, mace, quarterstaff) damage, 10k xp each! [can fight continuously for xp's but they are dangerous] Fight Umber Hulk, Mind Flayer and an Ulitharid 32k xp; kill the Master Brain 10k xp, 40k xp all! 540 gp, Kings tears, 2x Emerald, 3x Diamond and 53x Shandon gems! Pick-up the Elder Brain Blood and proceed to the exit North-east: finalize with Slave Leader near exit 45k xp, REP+1

D30:6

REP+1

Key level-ups reached in the Illithid Lair dungeon: Imoen at Level 14: can use Project Image to increase the number of spells Imoen can effectively cast between rests; the image is also an effective decoy to absorb damage Limited Wish to get 2k gp+1k gp in gems and fight enemies 55k xp. Later get Armor (Full Plate +2, AC-1, worth 55 gp), drink Potion of Insight (high Wisdom) to get Glasses of ID, and ask for "an adventure like never before."

Imoen L14 +1hp->70 Level 7 spell

Minsc at Ranger 14: because he already has decent strength give his belt of strength to Jaheira. [In EE: once Minsc gets three pips in Two-Weapon Style give his Cloak of Unerring Strikes to her as well!]

Minsc L14 +3hp->135 TH 6/0/2 (3½) with STR18/93

At Cleric 13 / Ranger 11: not in EE: first HLA (high level ability) is awarded and can select another upon each subsequent level-up. Plan to get nine or ten Greater Whirlwinds and three or four Hardiness - the other selections are not critical - but do not use HLA's until Throne of Bhaal Protagonist wear the Cloak of Mirroring (or Cloak of the Sewers) from now onwards

Cleric13 Ranger11 +1hp->137 TH 9/1/3 (3)

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Caverns:

Tent (south-east): Talk to Simyaz and three Githyanki: big fight, can breach Simyaz, 14k xp, 400 gp Rest to be able to re-clear the Kuo-Toa area

Kuo-Toa area: Re-clear I:

Caverns:

After 24 hours have past: re-clear Kuo-Toa area for 16k xp and possible good spell scroll drops. Can re-clear again daily

D30:19 92k gp

Svirfneblin village: Imoen unlock two containers, 2x 950 xp Sell cheap gems and a load of Light X-bows, store loot in a container to make more room in inventory Learn spells with Imoen, Aerie & Jaheira (temporarily park Minsc and Keldorn) -> Imoen +24-32k xp

Caverns, NE:

Bridge to northeast:

ENCOUNTER five Drow: fight 20k xp; preference is to not wear or use any Drow equipment [Keldorn could use their Drow X-bow of Speed but did not]

Cave:

ENCOUNTER Adalon Q (Eggs): transforms party into Drow! Protagonist becomes "Veldrin" from Ched Nasad, going to Ust Natha (cannot PP Adalon)

MAIN QUEST

Note: Carlig's (south) inventory has now changed while you are "Drow" to include high level spells such as Khelben's Warding Whip and Limited Wish Therndle's (north) inventory is the same at the same prices Preference is to buy spell scrolls toward the end of the Underdark

Rest (Imoen memorize Limited Wish and 2-4x Invisibility) in the caverns, e.g. central area, and get "rest interrupted" to fight Lizard Men or Umber Hulks: Bonus scrolls!

-7x Lizard Men 1900 xp and approximately 150 gp in gold and gems/necklaces/rings, and can rarely drop good spell scrolls including Mordy's, Protection from Magic, Mass Invisibility, Spell Shield, Sphere of Chaos, Control Undead, Power Word Stun, Summon Djinni, Fireshield (Red), Flesh to Stone, Death Spell, Invisible Stalker, Tensor's Transformation, Project Image and Protection from Energy!

Bonus xp's!

Get "rest interrupted" again to fight: -2x Umber Hulks 8k xp in BG2 [three in EE 1.3 for 12k xp]

Imoen cast Limited Wish if not done: select a "one time wish" get 2k gp + 1k gp in gems; full buff and cast again to carefully fight Golems 55k xp (bridge in the Caverns north-east is useful)

Ust Natha:

Gates to city:

North-east: in EE it is very difficult to kill "running" Drow with KuoToa bolts, 4k xp Talk 4 at the gates to Ust Natha (Veldrin from Ched Nasad)

Marketplace:

Save game [can kill Duergar (only) 370 xp]

Note: avoid the Djinn and Drow Torturers to the east of the marketplace to be able to fight the torturers later

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Big Buy #4 :

Cost

Weapons merchant (mid): Sentinel Shield +4 (AC +5 bonus!) Firetooth +3 (2d4+3 +1d2 fire = 6-13 damage) [Robe of the Evil Archmagi is 16600 gp] Potions merchant (north): Kaligan's Amulet (+10% Magic Resistance!) Can buy Potion of Master Thievery for 252 gp if needed Optional: could buy Rod of Smiting (+3), a Quarterstaff that can instantly kill Golems, 6237 gp: have tried to use but it's not better than FoA +3 due to the slow effect of FoA Magic's merchant (south): Later [or now]: buy rare and unknown spells including Summon Fiend (4050 gp) TOTAL:

Caverns:

Ust Natha:

8100 4455

1134 252 0

-> Aerie AC-6/-7, or Protagonist AC-13 -> Imoen TH 16/11 (2)

-> Protagonist

0

13941

Outside Male fighters:

ENCOUNTER Drow Leader: lie (talk 1) ENCOUNTER Solaufein: directs you to the marketplace platform

Marketplace:

Imrae's Quest Talk to Solaufein (and Imrae): Q (fight in caverns)

Near bridge:

MAIN QUEST

Fight across first bridge: use Stealth, buff with Protection from Magic and use True Sight, 23k xp, Halberd Dragon's Breath +4 (1d10 + 5 elemental damage). In EE Keldorn eventually use it but is not necessary. Full Plate armor also dropped!

***Abi Dalzim's Horrid Wilting (#2) ***Dragon's Breath +4 ***Full Plate! (#4)

At Ranger Level 12: 4 pips for weapon proficiencies remain until reaching the maximum level. Sword & Shield* is a good choice: helps AC vs Missile while using the Shield of Harmony (which penalizes AC vs Missile)

Ranger12 Cleric13 +1hp->139 w/ Sensate Sword & Shield* (or Quarterstaff*) TH 8/0/2 (3) w/ STR21

South-east:

Talk to Solaufein across SE bridge -> fight! Kill Mind Flayers first, 39k xp, Phaere speaks to finalize, 20k xp

Re-clear #1:

Re-clear the Southern Tunnels/Beholder Lair (two Beholders and three Gauths, 55k xp). Can re-clear here and Kuo-Toa area in 24 hours

Marketplace:

Finalize with Solaufein (and Imrae), Q (go to Phaere in Tavern) Aboleth / Qilues Brain ENCOUNTER Duergar; talk to Aboleth (in the tank) Q (brain)

Qilues:

Full buff including Resist Fear, Protection from Fire, use Breach, 57k xp; rare scroll of Fire Elemental dropped!

Marketplace:

Aboleth finalize 10k xp

Tavern:

Tavern Duels I: Szordin duels net 36k xp and 2500 gp from Umber Hulk, Nabassu, Sahuagin Prince (rarely can drop Level 6-8 spell), and a Beholder. Do not talk to him after finalizing the final battle (to fight him later!) Tavern Duels II: Sondal duels net 67k xp: A) Protagonist fight 2x (fight 2: 2500-4800 xp from summons BG2 only): Lasaonar and Chalinthra

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*Bone Blade +4 *Fire Elemental scroll

***Blade of Searing +3

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B) Aerie talk to Sondal to fight 3x Drow Mages with all best equipment, buffed, summon Djinni and use Improved Invisibility for the last fight Collect loot from duel pit

Talk to Phaere Q (rest and then meet at marketplace platform); her quests are the main plot quests Must Rest one time to progress the plot (memorize 1-2x Protection from Magic) but can Rest cheaper at the Svirfneblin village or in Caverns for free

Caverns:

MAIN QUEST

Rest; can get "rest interrupted" again by Lizard Men 1900 xp (can rarely get drop good spell scrolls) or Umber Hulks to fight 8k xp

Imoen cast Limited Wish again get 2k gp, a Full Plate Armor +2 (AC1, 55 gp); Imoen drink a Potion of Insight (high Wisdom) to get the Glasses of ID; eventually ask for "an adventure like never before" to get a side quest for Chapter 6

Ust Natha:

Marketplace:

Phaere's 1st Quest (Beholder) Talk to Phaere (and Solaufein): Q (Eye Tyrant)

SE platform:

Talk to Phaere again, fight Beholder (only) 14k xp, 20k xp

Tavern:

Phaere's 2nd Quest (Svirfneblin Patrol) Talk to Phaere (and Solaufein): Q (Svirfneblin patrol/deep gnomes)

Caverns:

West side:

Talk to Solaufein but send him away (talk 3, 1) ENCOUNTER Svirfneblin Leader: peacefully acquire Patrol Leader's Helmet [or kill them for 9k xp]

Ust Natha:

Tavern:

Finalize Phaere 28k xp all!

Phaere's 3rd Quest (Solaufein) Female Fighters: Talk to Phaere Q (get Solaufein's cloak) Male Fighters:

With CHA 18: talk to Solaufein (don't kill)

Female Fighters: Save. With CHA 18: finalize Phaere 30k xp all! -> chance to be intimate with Phaere, talk 1, 2, 1 to avoid (must avoid if in relationship) Jaheira says "Hmmm…out so soon?..." (= romance OK!) Check romance variable: e.g. Jaheiraromanceactive = 1 or 2

Temple:

ENCOUNTER Phaere and Matron Mother Ardulace Q (Earn House Dispana's Favour, get eye or blood) finalize later! [Can PP with skill at 115 but no need to, will get items later]

Intrigue with Jarlaxle Outside Temple: ENCOUNTER Visaj Q (Jarlaxle/rope): Imoen talk to buy rope for only 500 gp, or: Protagonist with CHA 18 can buy rope for 500 gp, otherwise pay 750 gp, or: threaten and he will give the rope for free

Near Female Fighters:

ENCOUNTER Taso Kala Q (fight creatures in the south-east/cult of another god): do not finalize this quest (worth 0 xp) to be able to fight her later for 7k xp!

SE platform:

Big fight, 38k xp, use Fireball; do not finalize the quest (worth 0 xp)

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Deirex's Tower:

Save then enter. ENCOUNTER Lich Deirex: [can kill with Flail of Ages only, 22k xp] -> ENCOUNTER Jarlaxle and Visaj: Q (Soul gems) -> teleported outside Re-enter; fight then pick-up Lich Deirex's drops; west and north chests are trapped and locked

*Armor of the Viper +5 *Limited Wish (#2)

Buff, save, get Deirex's gems from container -> talk 4, 1 to fight Visaj and Jarlaxle 26k xp; pick-up drops very quickly (Visaj: Quarterstaff +1, 20 gp; Jarlaxle: Dagger +2, Drow armor and weapon), worth 1k gp [or finalize peacefully for 10k xp]

Deirex's upper floor:

Loot upstairs: Rogue stone, 2x Kings tears, 1128 gp, Ruby Ray of Reversal, Cacofiend, Spear +3, and the Crossbow of Affliction +4 (+4 THAC0 and +4 damage!) -> Keldorn [or Minsc]

*X-bow of Affliction +4 -> Keldorn TH 7/0 (2½) at level 14 w/ Kuo-Toa bolts *Ruby Ray of Reversal

House Jaellat:

Tough fight, melee only needed 116k xp, 2500 gp, 45 pearls, 4 emeralds, Scimitar +3 and 4 diamonds! Note: both doors go to the same area

*Scimitar +3

NW platform:

Imoen L15 +1hp->71

Talk to Drow Slave Trader (talk 2, 2, 1, 3, 1) to buy Slaves for 1500 gp -> Slave Leader free! 7500 xp, REP+1

REP+1

[OK to kill as he is leaving, 5k xp and you get your money back!]

Caverns:

Marketplace:

Note: do not do the Djinn quest near the marketplace (worth 5k xp) because this will forfeit fighting the Torturers for 41k xp later

Re-clear #2:

Re-clear Kuo-Toa area (16k xp and possible good drops) and reclear Southern Tunnels/Beholder Lair (two Beholders and three Gauths, 55k xp). Can re-clear again in 24 hours

Big Sell of Drow items; Big Buy #5 of spell scrolls from Drow merchants in Ust Natha: Svirfneblin village: Party is nearing the end of Ust Natha quests. Time to get Drow items from storage near Therndle (a large number of unidentified armor and weapons), can ID with Shadowkeeper, to sell back to the Drow merchants Empty inventory of all other items to make room

D31:21 86k gp

Sell cheap gems and junk to Therndle. Only sell more to him if you need more gold to be able to buy spells and items from Drow Merchants before the city becomes locked down (we used 58k gp to buy their spell scrolls, and 30k gp to buy from Carlig while still Drow), otherwise wait for a mega sell at Ribald Special Wares Could buy unknown spells from Therndle (cheapest in U/D) now, but wait until later to firstly buy from Carlig while party is still Drow

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Ust Natha:

Marketplace:

Big Sell: Drow lower merchant: sell 1 load of Drow Full Plate (13), Elven Chain (16), Flails (14) and Long Swords (16) Drow mid merchant: sell remaining Elven Chain (11) and Long Swords (8) Sold Drow items for 11k gp! Last chance to buy spells, Sentinel Shield, Rod of Smiting, etc., from Drow Merchants! Drow north merchant also sells some rare potions at good prices: Potion of Storm Giant Strength (945 gp), Potion of Clarity (441 gp) and Potion of Magic Protection (630 gp) Buy rare spells from south and mid Drow Merchants for other NPC's to learn for xp's later (spent 52-58k gp) e.g.: Maze 4050 gp x2, Prismatic Spray 2450 gp, Conjure Fire Elemental 1620 gp x2, Spell Thrust, Spell Turning, Cacofiend, Spell Sequencer, Prismatic Spray, Incendiary Cloud, Carrion Summons and Summon Fiend! And lower level spells such as: Find Familiar, Protection from Fire, Cold, Spell Thrust, Secret Word and Spell Turning

Learn spells with Imoen, Aerie & Jaheira -> Imoen +47-53k xp

Minsc at Ranger Level 15: Plan for Minsc : Crom Faeyr +5 & Belm +2 for SoA; the Crom is fun to max-out the protagonist's THAC0 and damage/hit but the protagonist can cast Righteous Magic and DUHM to easily attain 25 strength. Plan for Minsc to use the Crom so that he also has strength 25, which also greatly lessens the chance of him taking damage as well. Tests show that he will do at least 90% more damage per round wielding Crom + Belm vs Frostreaver and Stonefire. We will have the Crom Faeyr components near Minsc reaching level 21; therefore give Minsc pips in War Hammer at level 18 and 21. Level 24, 27, 30 and 33 could be anything else such as Long Sword, Scimitar, Bastard Sword, Halberd, X-bow.

Minsc L15 +3hp->138 Two-Weapon Style*** TH 5/-1/1 (3½) (or Long Sword*)

Minsc in Throne of Bhaal : Axe of the Unyielding & Crom Faeyr (or Belm) is a good combination

Marketplace:

Optional: kill the two Githyanki at Marketplace 4k xp, 200 gp

Central platform: Optional: kill the two Mind Flayers 18k xp

Temple:

Drow Summoning Ritual Talk to Matron Mother Ardulace: she is very pleased and takes the blood samples 22k xp all! Phaere wants you to visit... Ust Natha is now locked-down and sealed!

MAIN QUEST

Female Fighters: Talk to Phaere with entire party present (Jaheira at least, or the dialog will not complete properly): she gives her silver eggs (Fake Dragon Eggs, Phaere's) and Despana Treasury Key Near Temple:

ENCOUNTER Solaufein: gives his own fake eggs (Fake Dragon Eggs, Solaufein's)

Temple:

Save, equip a couple of Potions of Invisibility or use a ring Minsc and Protagonist use STEALTH, Invisibility from the Ring of Gaxx, Invisibility Potion or Imoen cast Invisibility, in order to sneak by the Egg Guards (do not fight), enter the egg room and close the doors quickly

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Place Phaere's eggs in the container and take the real Dragon Eggs -> use Stealth or Invisibility and fight later, after the ceremony (or fight the Golems now for 40k xp) Use Stealth to exit (do not fight the guards) or Potion of Invisibility. It's OK if the guards both turn hostile, but do not fight them!

Female Fighters: Talk to Phaere: give Solaufein's eggs, finalize 20k xp An Imp portals in to give advice (In BG2: OK if Phaere just remains there and does not walk away; can actually fight later for 12k xp!)

Keldorn L15 +3hp->135 Halberd** TH 6/0 (2½) w/ Dragon's Breath, or TH 6/1 (2½) w/ Kuo-Toa bolts (Bracers of Archery -> Imoen)

Temple:

(Do not buff) ENCOUNTER Phaere -> ceremony with Matron Mother Ardulace and Phaere; they die! Demon Lord gives 25k xp all! Can leave the city now

Aerie Cleric13 Mage13 +2hp->63 TH 12/4 (1) w/ Sling of Avoreen and +2 bullets

Matron Ardulace drops 3500 gp, Ring of Spell Turning, gems including 3 Rogue stones, and Gorgon Plate +4 (nice, but sell) Phaere drops a Drow Piwafwi Cloak

***Gorgon Plate +4 *Rogue stone (x3) *Drow Piwafwi Cloak

Can fight all Drow in the city for xp's! All become hostile after approximately 2 minutes (real-time) or walk to the hostile Egg Guards Note: do not talk to Dola Fadoon (Djinn) at the Marketplace so that you can fight the 4 Drow Torturers for 41k xp Bonus xp's!

To optimize (sneaky): take the party back to the Marketplace and save game. Imoen talk to 1 (or 2) Merchants and attempt to "steal" but of course will be caught in the act! 5x Drow will teleport in which can be fought for 20k xp and loot sold for 1k gp Market area: fight Drow for 12k xp; use Invisibility or Protection from Magic near Djinn and Torturers to safely fight them 41k xp Attack (F2) the caged creatures: 13400 xp

Tavern: fight for 10k xp Tavern upstairs: 17k xp North-west area: 3k xp [Female Fighter's: a fightable copy of Phaere might be there. Give Drow Cross Bow of Speed and Kuo-Toa bolts to Minsc; Keldorn use Kuo-Toa bolts as well; full buff including Haste, can take her down for 12k xp]

Cleric14 Ranger12 +1hp->140 w/ Sensate Level 7 spell (Do not use HLA's until ToB) Jaheira F13 D13 +1hp->116 TH 8/1/7 (4½!) w/ Belm

Upper area: fight for 7900 xp North-east area: 1800 xp Temple: fight for 51k xp (In EE: Imrae is here) South-east platform: 4k xp Result = 185-230k xp and 400-600 gp!

Caverns:

Carlig:

Last chance to buy Carlig spells before REVERTING back after finalizing with Adalon, so sell enough stuff at Therndle, e.g. Drow Elven Chain, Flail, X-bows, some +2 weapons (2H, Dagger, X-bow), but keep most loot to sell to Ribald Buy rare spells from Carlig while still Drow to learn with other NPC's for xp's later (spent 23-30k gp): 1520 gp: Disintegrate x3, Flesh to Stone x2, Globe of Invulnerability x2, Tensors x2, Invisible Stalker x2 2280 gp: Limited Wish, Mordy's, Warding Whip, Finger of Death, Cacofiend 3800 gp: Improved Mantle

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Adalon's Lair:

Save game; full buff then give Adalon the Dragon Eggs, 78500 xp all! and Necaradan's X-bow +3 awarded [Minsc can use as alternate weapon with Kuo-Toa bolts] -> teleported to the exit doors in the north-west area of the Kuo-Toa dungeon Adalon will help you fight the Drow, 11-35k xp (Adalon will very likely kill one Drow, the Drow Wizard, worth 20k xp!) Adalon says "The way to the surface is clear. Good luck to you!"

MAIN QUEST

*Necaradan's X-bow +3 [-> Minsc alternate weapon]

Note: can get "rest interrupted" to fight two Drow at this location, 8k xp and more Drow equipment to sell

After assisting you Adalon does not return to her Lair in BG2 (I think the latest BG2 patch makes her not re-appear in her Lair), [seems to return to her lair in EE 1.3] Fighting Adalon is the only chance to get the Blood of a Silver Dragon (cannot PP the Blood) which enables an evil armor to be made in Chapter 6; without the blood you can still get the quest's fight vs three mages, worth approximately 20k xp

Exit to surface/ Elven Temple:

Ambushed by six Drow and three Spiders, 26k xp Elven allies! Fight the Drow with your allies in small rooms 36k xp War Elf: "You there! You are not of our enemy's dark design! Get to the surface and report to Elhan immediately." War Elf: "Flee this place, lest you fall as a casualty of circumstance! Get to the surface and report to Elhan, he will see to your safety."

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[Can fight the last party of Elves without consequence after they have spoken to you]

Consider to rest here (in the Elven Temple) twice to be able to reclear the Kuo-Toa area and Beholder Lair for more xp's; can rarely get "rest interrupted" to fight three Drow, 12k xp and more Drow equipment to sell

Caverns:

Return to the Caverns to sell all remaining Drow equipment (otherwise sunlight will dissolve it) for approximately 15-18k gp; Shadowkeeper is useful to ID the large number of Drow items Therndle (North): Sell one load to Therndle for the best prices: Full Plate (245 gp), Elven Chain (175 gp), Adamantine armor (175 gp), Shield (84 gp), Flail (201 gp), Halberd (140 gp), Scimitar (159 gp), Long Sword (105 gp), Lance (105 gp), X-bow of Speed (105 gp), Drow Bolts Sold for 17k gp! Carlig (South):

Sell excess Drow equipment to Carlig: Full Plate (161 gp), Flail (132 gp), etc. Buy spell scrolls from Therndle and Carlig (spent 21k gp)

Buy good/rare spells from Carlig now or return to the Caverns later in Chapter 6: 1120 gp: Animate Dead, Cloudkill, Spell Shield 2240 gp: Improved Haste, Stone to Flesh 3360 gp: Prismatic Spray, Project Image, Spell Sequencer

Learn spells with Imoen, Aerie & Jaheira -> Imoen +16k xp

Therndle (North): Get equipment and gems if they were stored in a container! You can return to these merchants later, as needed

Note: Deirex's gems, Patrol Leader's helm, Fake Dragon Eggs and Book of Rituals cannot be sold anywhere, so leave them in the U/D

Wait to do major sell at Ribald Special Wares for the highest payout in SoA for most items except ammo! Ribald has +2/+3 armors & weapons, Full Plate +1, and a few potions, BUT the best prices are given even though he has those in inventory! Eventually sell ammo to Reirra in Chapter 7 for highest payout for ammo in SoA

Caverns:

Re-clear #3:

Rest to re-clear Kuo-Toa area (16k xp and possible good drops) and re-clear Southern Tunnels/Beholder Lair (two Beholders and three Gauths, 55k xp). Can re-clear again in 24 hours

D32:22

[Can kill Carlig 4k xp and 600 gp; can kill the 3 mid-north Svirfneblin 8k xp]

Exit to surface:

Note: if inventory is totally full can store some items in one of the bodies near the exit to the surface to make room if necessary; will need 25 inventory spaces or so during upcoming quests before returning to Athkatla

D33:3

This play through will attempt to bring the Drow Piwafwi Cloak (+75% hide in shadows, +75% move silent, +6 save vs breath -> stealth 196 for Imoen) by dropping it on the ground then "bucket brigade" it to the edge of the map (works in EE 1.3!) Inventory is checked for Drow items approximately two times per round in Underdark Exit and the following map with Drizzt Leave the Underdark to instigate Chapter 6!

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Chapter 6 Underdark exit:

ENCOUNTER Elven Warrior -> General Sovalidaas -> Elhan: Suldanessellar has been concealed! Q (Rhynn Lanthorn)

Note: Cannot park Jaheira even though the romance is done If Terminsel re-appears (due to bug): set Terminselspawn=5 on previous save and re-load

Cleric14/Rgr.12 2.94m xp Jaheira F.13/Dr.13 2.75m Keldorn Lev15 2.33m Minsc Lev15 2.38m Imoen M.15/Th.7 2.24m Aerie Cl.13/M.13 2.48m Party has 15.1m xp

Note: the Silver Blade causes Kruin to appear in Athkatla but was fairly "buggy" in BG2. Kruin can also appear in Forest of Tethir (see below)

Save; leave the area for Small Teeth Pass or Rest and re-clear the Underdark for xp's if not done

Between areas:

ENCOUNTER Drizzt Do'Urden and friends: be peaceful, ask for help against Bodhi

Note: cannot fight Drizzt with Jaheira or Keldorn (they will leave) Note: Drizzt will not offer to help you with Bodhi if you PP'ed his Scimitar in Baldur's Gate 1 (BG1)

Bonus items!

Imoen can pick pocket Drizzt's party as they leave the map with 1-2 Potions of Master Thievery and Boots of Speed Drop the Drow Piwafwi Cloak onto the ground before it turns to dust!

ENCOUNTER Drizzt: talk 3, 1, 4, 2, 1, 1, 1 and he will assist you in Bodhi's Lair Imoen drink 2x Potion of Master Thievery and wear Gloves of Pick Pocketing to pick pocket Drizzt's party. Click on each of them using F2/talk so they don't disappear (might need to cast a spell asap, as well): Regis: Ruby Pendant (can cast Dire Charm 1x/day; worth 90 gp), Oil of Speed, Potion of Healing

*Ruby Pendant of Beguiling

Catti-Brie: Ring of Invisibility (worth 900 gp), 2x Potion of Healing, Long Sword +2

*Ring of Invisibility

Wulfgar: 2 Potion of Heal, Strength Potion, War Hammer Aegis Fang +3 (2d4+3 damage)

*War Hammer Aegis Fang +3

Bruenor: Potion of Strength, 3x Potion of Healing Drizzt (he likely disappears, though): 5x Potion of Healing, Oil of Speed, Potion of Strength, Scimitar +3 (AC +2 bonus, 1d8+3 damage) which is possibly useful for Minsc only with this party

***Scimitar +3 with AC +2

Note: it is OK to use their weapons from this encounter as they won't be taken from you by anyone teleporting in (neither in Athkatla nor after completing Bodhi's Lair later on), with EE 1.3

[Can kill Catti-Brie and others as they walk away (Jaheira romance OK!) for good xp's and items worth a lot of gp; they will still help you in Bodhi's Lair!]

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Plan for phase 6:

Clear the three new areas: 1) Small Teeth Pass: Night: Day or night:

2) North Forest:

Clear three new areas Fight Kruin (in the Forest of Tethir) Continue to do Fighter Stronghold quests (parts 2-4) Return to Athkatla! Keldorn's personal quest (if not yet done) Do Anomen's quest part 1 Finish Nalia's quest De-trap and unlock containers Miscellaneous fights: Promenade, Docks, Temple, Bridge Get the Staff of the Magi +5 Mega sell of loot to Ribald special wares; do not sell the new EE items Buy and learn (scribe) spells for xp's with Jan, Nalia Do Anomen's quest part 2 Do Fighter Stronghold quest 5 Do the Skinner Murders quest to get Gesen Bow component (could do Bodhi's Lair first) Do Mae'Var's and Thieves Guild quests Learn spells with Edwin for xp's Optional: Fight Thieves to get Boots of Speed Do Bodhi's Lair (Rhynn Lanthorn quest) Resurrect girlfriend at Temple Ruins Rescue Mazzy and finish the Temple Ruins quest with her Initiate Ranger Stronghold quest

Save game! If night: fight four Wolfwere 5600 xp or Shadows/Wraiths 7k xp South of bridge: fight Mists 25500 xp SW: fight Ankhegs 3k xp

North Forest crash / bug due to a mod: The error message is: Creature file not found: AR18SKEL Something is wrong whenever the Skeleton Warrior on this map is in view and crashes the game. This file can be found in the override folder and fixpack/backup/0 Move the file out of the override folder to somewhere else such as BGII - SoA game directory

Day (after 5am): If daytime: buff immediately (no stepping) with Protection from Fire and Improved Invisibility (e.g. use ring), fight solo and kill Dao first, all others ranged, 13k xp Night:

If night, or re-visit at night: fight Vampires near sarcophagus, 29k xp! *Locked sarcophagus: can get up to four good spells else reload: Can get e.g. Abi-Dalzim's, Spell Sequencer, Spell Trigger, Project Image, Khelben's, Improved Mantle, Mantle, Power Word Stun, Ruby Ray, Caco Fiend, Spell Trap, Pierce Shield, Incendiary Cloud Sphere of Chaos, Stone to Flesh, Summon Nishruu, Carrion Summons, Symbol Fear, Protection from the Elements or Summon Fiend! This play through got: Pierce Shield, Ruby Ray and Laeral's tear Previous play through got: Spell Trap, Khelben's and Laeral's tear

Day or night:

West: fight 43k xp, kill mage first otherwise he will cast Time Stop South: fight Greater Wyvern 5500 xp and Trolls 3k xp or Mists 25500 xp NE: fight Yuan-ti 14500 xp

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***Time Stop (#2) ***Full Plate (#5) *Wand of Paralyzation

89

Next: consider to do the next Fighter Stronghold quest at De'Arnise, or clear one more new area…

3) Forest of Tethir:

Mid-map: fight Yuan-ti 14500 xp or Mists 25500 xp or Wolfwere 5600 xp Central fallen tree: fight Mists 10k xp West fallen tree: fight Mists 12k xp

South-west:

Fight Cultists 16k xp

South-east:

Fight two more Mists 12k xp

*Spear +2

ENCOUNTER Kruin (wants the Silver Blade): big fight vs Kruin and seven Githyanki (unless you've been to Athkatla already) 32k xp

*Silver Hilt (component #2 of 2)

Note: possible Kruin and Githyanki bug because the Githyanki are spawned about 1½ times the field of vision of Kruin. Spread out your party members to the north of Kruin's field of vision and then encounter Kruin

Minsc L16 +3hp->141 TH 4/-2/0 (3½)

South-east cave: Loot pond for Mana Bow +4 (sell) Small fights, trap on floor near rock archway Fight Kuo-Tao 10k xp

*Mana Bow +4

North-west house: ENCOUNTER Coran: Q (Lanfear) Buff, cast True Sight and then enter: fight Mists 40k xp; de-trap and unlock three containers

Imoen L16 +1hp->72 TH 15/8 (2) w/ Bracers of Archery, Level 8 spell

Mid-north:

ENCOUNTER Lanfear and Safana: fight 16400 xp [Can kill Coran for 6k xp with no negative effects]

New areas re-visit #1: Bonus xp's!

Can re-clear the new areas, as well as some Underdark areas daily if desired, for a bonus 175-200k xp each time!

Forest of Tethir:

Did not re-visit [mid-map: fight Wolfweres 7k xp, or Yuan-ti 14500 xp or Mists 25500 xp; minor fight in SW]

North Forest:

Fight Vampires near sarcophagus at night, 29k xp! NE: fight Yuan-ti 14500 SE: fight Trolls 3k xp or Mists 25500 xp

Small Teeth Pass:

Fight Gnolls (or Hobgoblins or Orcs) South: possible fight vs Mists 25500 xp or Wolfweres 7k xp

Underdark re-visit #1: Entrance to U/D (Underdark):

Note: do not allow the Drow Piwafwi cloak to turn to dust if you have it! Drop it on the ground and pick-up later Night time: fight Drow with Elves near entrance to U/D, 20-30k xp (BG2: plus summons 2k xp)

U/D:

Caverns:

Fight Kuo-Toa 16k xp Fight three Mind Flayers at western edge in Caverns 27k xp Fight two Beholders and three Gauths in Beholder Lair 55k xp = 98k xp total Rest (might have a dream) Rest in Caverns again to get interrupted by Umber Hulks 8k xp, and Lizard Men who can drop good scrolls including: - Protection from Energy, True Sight, Death Spell, Tensors Transformation, Mordy's, Flesh to Stone, Power Word Stun, Summon Hakeashar, Control Undead, Invisible Stalker or Simulacrum

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*Elven Chain +1 (x3)

D35:14

Next Visit can be in 24 hours

Keldorn L16 +3hp->138 TH 5/-1 (2½) or TH 5/0 (2½) with Kuo-Toa bolts

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De'Arnise Hold:

Continue the Fighter Stronghold quests from Chapter 3 (do quest 2 or 3 at this time): Fighter Stronghold quest 2 Lastin: buy medicines for 500 gp -> 15500 xp reward

Next Visit in 7 days for FIGHTER IV

Fighter Stronghold quest 3 Bolumir, Priest of Tempus: 15500 xp awarded for letting him stay Optional: buy Boots of Grounding (50% electrical resistance) from Priest of Tempus upstairs 432 gp for Imoen or Aerie Upstairs: Imoen unlock one cabinet! (Note: cannot de-trap the one trapped container downstairs)

Return to Athkatla!

Note: wait to visit the Graveyard since this resets the clock to midnight and your girlfriend is taken from the party. Do a few simple quests first, and may as well do some of the new EE quests with the new NPC's Note: there are no new Vampire encounters in Athkatla at midnight to fight Note: if Jaheira romance dialog activates then set Terminselspawn=5 or 6 on previous save and re-load

Slums:

Temple:

Temple above the Copper Coronet: give Yoshimo's heart for 200k xp!

D36:11 23500 gp

Copper Coronet: Sell the Rod of Absorption to Bernard for 75 gp and buy back fully charged for only 1125 gp! Protects against nine spell levels! Sell the Necklace of Missiles (originally has only 2 charges) for 250 gp and buy back fully charged for 2250 gp!

Docks:

Thieves:

ENCOUNTER Shadow Thief: ask Linvail for help against Bodhi -> Aran Linvail will send his best assassins to help, "Arkanis & Yachiko and others"!

Temple:

Radiant Heart:

ENCOUNTER Squire Cathras: ask Prelate Wessalen for help against Bodhi -> a group led by Sir William Reirrac will help!

Promenade:

Adventure Mart:

Drop-off inventory in Ribald's cabinets to sell soon, after getting some more loot and gems [could sell now gems, necklaces and unique magical items, but we will wait a bit; keep 1x Rogue Stone] Buy the Robe of Vecna if not done already *Anti-cheese: do not sell items from any mods!

Note: during the night or day-time eventually do the following in Athkatla: Promenade:

Night:

NE: buy missing spells from Jayes (approximately 20:30 - 04:00)

Bridge:

Night:

SW: buy missing spells from Cutpurse (approximately 20:30 - 04:00)

Temple:

Night:

Temple of Talos: sneak Necklace of Talos/Amulet from locked drawer, 20k xp, to eventually give to Mae'Var

Promenade:

Day:

Ore Merchant: pay Jerlia 500 gp to get the Illithium Alloy

Bridge:

Day:

South: talk to Faraji about Mrs. (Missus) Cragmoon, then talk to Cragmoon and report that she is a witch to Lieutenant Aegisfield East Mid dock: Qadeel: kill the two Ogres

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Mod note

Shadows Over Soubar (SOS) This is when we did the fantastic SOS mod! It took about 24 days of game time. We rolled-back gained xp and gold to the pre-SOS amounts (each character gained 300k xp by doing SOS; protagonist gained 400k xp, non-completionist though) See Shadows Over Soubar walkthrough above on page 13 Use the Safe Key to open the safe in Deril's Estate (Government District) for the gold to pay Selence and finalize the quest with her in the Promenade (she is now visible and is no longer hiding in the shadows She gives her second quest (steal from Ribald's Adventure Mart at night) and the 2nd south lion statue in the Promenade now has a stairway. See above for the walkthrough

Keldorn's Quest: Government: Firecam Estate:

If not yet done, with Keldorn in party: talk to wife (talk 4) -> Promenade: Mithrest Inn: talk to Thorpe (talk 3) -> Firecam: Lady Maria finalize 15500 xp (talk 3) Unlock and loot chest (Pearl necklace)

D60:11 (after the SOS mod)

Keldorn's personal quest done!

Slums:

Copper Coronet: Park Minsc and get Anomen!

Anomen's Quest:

Anomen's Quest part 1: Government: Delryn Estate:

Outside, Athkatla only: ENCOUNTER Terl (after 5½ days have passed since first meeting Anomen): Q (Anomen's sister Moira), tells Anomen to go to his Father's home

Save and then enter *Can get Level 7-8 spell in two locked chests! (can be Mordy's, Spell Turning, Summon Efreeti, Spell Sequencer or Protection from the Elements!) Anomen talk to Cor Delryn (his father; can PP 2x, for a chance of getting a high level spell) At urn: choose not to fight, talk 2, 2, 1 (or 2)

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Awesome Voice Acting

Council of Six:

Anomen speaks with his father (nice voice acting!): "Nay Father. It is time for this foolishness to end…" To which Cor Delryn retorts: "Shut your mouth! If you leave now you are forever banished from this place…" 10500 xp

Talk to Bylanna: choose peaceful here (talk 2), 7500 xp and Anomen will eventually be able to upgrade his Wisdom by 4 points in approximately 10 days and he will get 50k xp's; however, Saerk and company will not appear in Saerk's Estate (forfeiting a Full Plate armor)

Ranger13 Cleric14 +1hp->140 TH 7/-1/1 (3½!) WHIRLWIND (first HLA in Enhanced Edition) (Do not use until ToB)

Park Anomen (for 10 days) and get Minsc

Bridge:

Note: the following looting does not affect the Knighthood of Anomen (his personal quest part 2)

Estate of Saerk Farrahd: (related to Anomen's quest)

Walk up the stairs and then enter the Estate ENCOUNTER Guard: use Stealth or Improved Invisibility to sneak around, or fight all 7500 xp and loot Mid NE room: safe is trapped, has 1250 gp, Star Sapphire, Ruby ring; table has Flail +1

*Potion of Master Thievery (x2) *Flail +1

Downstairs: fight all 3750 xp and loot *Ground floor kitchen cabinet (locked): can rarely get Level 7-8 spell such as Simulacrum *Ground floor last chest in NW room (locked): can rarely get spell such as Protection from Energy! SW room: trapped desk, has emerald

Nalia's Quest conclusion: Government: Roenall Estate:

Council of Six:

Save then enter *Locked chests can have a Level 7 spell (e.g. Mordy's, Pierce Shield, Mass Invisibility, Summon Fiend or Laeral's tear) Get the financial records Talk to Corgeig Axehand with the two pieces of evidence (Slavery Document, Financial Statement) -> trial with Corgeig, Isaea Roenall and Nalia is present, 7k xp all! Nalia remains there unless you join/dismiss and send her back to the Copper Coronet [Can kill Isaea as he leaves 6k xp]

Nalia's personal quest done!

De-trap and unlock containers for approximately 220k xp; loot (worth 6k gp + items) with full party Also, do some miscellaneous fights (if desired can save the fights until much later having the Crom Faeyr) Promenade:

Unlock one chest near the north tent Note that de-trap is worth 2750 xp and unlock 950 xp! (vs 950/ 400 xp in Chapter 1-4) 2k xp more per trapped/locked container

Miscellaneous fight Seven Vales Inn Upstairs: ENCOUNTER Mencar Pebblecrusher: big fight, kill Mage (fight): first, then Brennan (surround to avoid fleeing), then Smaeluv, 28k xp, 250 gp, drop includes Ring of Invisibility [If fighting early in game in Chapter 2 can use Jaheira's Entangle, Woodland Beings, and Free Action] De-trap one chest, unlock all chests 300 gp

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***Full Plate *War Hammer +1 *Ring of Invisibility *Cloak of Non-detection *Cursed Berserker Sword +3

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Ore Merchant: Armorsmith's:

Temple:

Daytime, if not done: pay Jerlia 500 gp to get the Illithium Alloy (keep until much later) Unlock four chests (do not loot)

Temple of Talos: Night: sneak Necklace/Amulet from locked drawer, 20k xp (to eventually give to Mae'Var) Trapped and locked chest/cabinet in north and east (210 gp) rooms

*Illithium Alloy

*Potion of Storm Giant Strength (STR 24) *Wand of the Heavens

Temple of Helm: Unlock north chest Lathander:

Guarded Compound (fight):

De-trap chest in east (loot ok); unlock south containers (do not loot)

Miscellaneous fight ENCOUNTER Sion & Ketta: they teleport upstairs Buff with Protection from Fire then fight summoned creatures just past the grand piano 0 xp (22k xp in BG2) Full buff, consider to be invisible with Imoen detecting traps, and then go upstairs Upstairs: big fight, Imoen detect traps and Keldorn cast True Sight. Can cast Fireball (aim just above the column) 44500 xp, 400 gp; Koshi has Celestial Fury. A lot of loot is dropped but in EE the Strange Rogue Stone (worth 0 gp) is not present, which in BG2 gives access to the Mages in Bridge District (southern door). Must use a regular Rogue Stone in EE

Loot: north-west room has three trapped chests; mid east room trapped table with 800 gp; south room has a Sling +2 Downstairs: north-west: one trapped chest which contains a Morningstar +2 (2d4+2 damage); all other chests locked

Sewers, north (fight):

Sewers, Old Tunnels:

Government:

Bridge:

Miscellaneous fight ENCOUNTER Tarnor the Hatchetman and five henchmen: full buff, big fight 34200 xp; drops include Full Plate, Full Plate +1, Hangard's Axe +2 (ranged), 2x Small Shield +2, Wyvern's Tail +2 (flail), 300 gp, can also get a level 7-8 spell

***Celestial Fury (overpowered - sell) *Helm of Defence *Full Plate +1 (x2) *Mace +2 *Large Shield +2 *BG2 only: Strange Rogue Stone *Spear +3 (x2) *Sling +2 *Morningstar +2

*Full Plate *Full Plate +1 *Wyvern's Tail +2 *Hangard's Axe +2 *Plate +1

Down hallway from entrance: fight Otyugh re-spawn in 5k xp De-trap floor and unlock chests in north room and Gaal's area

Unlock: Vulvula Estate (no traps), Firecam Estate De-trap/unlock: Sarles (one trap)

East Mid dock:

Morning/day: ENCOUNTER Qadeel: kill the two Ogres 540 xp, do not hit Qadeel accidentally; finalize 6500 xp, 200 gp [Can kill Qadeel as he leaves 3500 xp]

Fish house:

De-trap and unlock: main floor: trapped bookshelf with Wand of Magic Missiles; upstairs: trapped chest of drawers

House south of Bathis Estate:

One trap (do not loot yet, save to fight some guards later)

*Wand of Magic Missiles

Miscellaneous fight House NE of Five Big fight in warehouse 38k xp, 90 gp; two trapped containers contain Flagons (fight): 460 gp, Laeral's tear, Star Sapphire, Spirit Armor and Breach scrolls

Five Flagons:

Unlock three chests upstairs and one downstairs

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By Delosar's:

ENCOUNTER Vittorio (Limited Wish adventure) -> talk to Captain Dennis for quest (gong quest) but will do much later Unlock these chests (do not loot); upstairs: unlock (loot ok)

Derelict house:

De-trap painting and unlock for 452 gp, 2x Silver necklace and an Angel Skin ring

South House (Tirdir quest):

Unlock chests: one on main floor, two upstairs Upstairs: in EE: hold Lady Elgea for ransom, get Ransom Note from the cabinet; Welther is now present in the Slums Do much later as you are accused of crimes and attacked by Cowled Enforcer/Legionary/Centurions: after acquiring the pantaloons release Elgea for 8500 xp and fight the enforcers who teleport in In BG2: talk very quickly: 1) hold Lady Elgea for ransom and then 2) click quickly to release and free her for 8500 xp. Get Ransom Note from Cabinet; Welther is present in the Slums in the evening/night.

(If you release Elgea immediately: 16750 xp but no Welther and no pantaloons) South House:

Door near entrance to South House: de-trap and unlock. A Rogue Stone is required to enter but I do this tough fight later…

Gates:

Tavern:

Unlock hidden door if not done; enter and fight Lich if not yet done

Docks:

North Warehouse:De-trap and unlock; possible fight vs Thugs 2400 xp Thieves:

Unlock main floor chests and upstairs trapped/locked chests

Prebek's:

Imoen can barely de-trap; can use Jan

Valygar's:

Unlock including upstairs

Sea Bounty (fight):

Unlock hidden door (do not bring Jaheira inside tavern yet)

*Conjure Fire Elemental

Miscellaneous fight Downstairs without Jaheira: enter hidden door -> Pirates hideout: use Chaotic Commands, 24k xp, 1100 gp, Pearl necklace Outside:

Unlock chest by Harper's

Harper's:

De-trap and unlock painting; upstairs: unlock chests (one trapped), get Montaron's body 20k xp

Mae'Var's:

Main floor: unlock one chest 2nd floor: de-trap and unlock one chest (Pearl necklace) and several doors 3rd floor: unlock three chests *Top floor west chest: can have Level 7 spell! (e.g. Summon Djinni, Spell Shield, Carrion Summons or Protection from Energy)

Cromwell's:

*Bastard Sword +1

Unlock one chest (do not loot) Later: return to Cromwell to craft the Equalizer Sword for 7500 gp (takes 16 hours to make in EE)

House/apartment Unlock two containers (do not loot) above Cromwell's: House by Temple: Unlock main floor and cabinet upstairs

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Slums:

Borinall's:

Unlock two chests

Copper Coronet: Optional: Aerie talk to Salvanas (Elf) by bar for funny conversation Jansen's:

Unlock three chests upstairs and two downstairs

Gaelan Bayle's:

Unlock main floor; upstairs: de-trap and unlock three containers (chest of drawers contains 110 gp, Pearl necklace and a Wand of Magic Missiles)

Slaver's ship:

Unlock door into the dry-docked "ship"

*Wand of Magic Missiles

End of de-trap/unlock for approximately 220k xp total!

Note: suggested to keep waiting a bit longer before taking on the Graveyard/Bodhi, although you could go for it now if desired

Note: if desired can wait until much later (having the Crom Faeyr) before doing the following miscellaneous fight

Bridge:

Twisted Rune / Shangalar Quest South house with Use a Rogue Stone (in BG2 use the Strange Rogue Stone) (can buy Mages: a regular Rogue stone for 3700 gp from Gorch if needed) to be able to enter the back door of the southern house Mage area: do not step! Buff first especially vs Fire and use Shield of the Archons/Spell Trap Equip: Shield of Balduran, Daystar (use Sunray ability) ENCOUNTER Shangalar: tough fight vs Vaxall, Revanek, Shyressa and Layene (casts Improved Mantle and Timestop) 84500 xp, 3890 gp, Staff of the Magi +5 (mages only may use) with 1d6+1 damage, AC +2 bonus, +2 saves, can cast Spell Trap, and dispels magic upon each hit!

***Staff of the Magi +5

Preference is to not use this overpowered weapon at all, although the mages can defeat a dragon solo by wielding it! Imoen could use the staff as her alternate weapon (can detect traps while invisible). Aerie could use the Staff as her main weapon but preference is to keep using the Sling of Avoreen until Throne of Bhaal

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Mod note

Time to try some mods! This is when we did several mods, to try something new! Gained experience was rolled-back, no gold was picked-up, no items were sold, and only one item was carried into SoA: Ring of Defence +1 (stackable AC +1 boost) for Minsc; and from Shadows Over Soubar (SOS) as noted above: Belt of Inertial Barrier, Rogue's Cowl, Ring of Earth Control, and an Amulet of Power We did the following excellent and enjoyable mods: - Tower of Deception - Dungeon Crawl (merchant sells a Ring of Defence +1) - Back to Brynnlaw - The Sellswords - Colours of Infinity series : Tales of the Deep Gardens, The White Queen, Eilistraee's Song (next time: also: I Shall Never Forget) - D0 Questpack : Rahul Kanakia's Potion Quest, Burglary Of The Bookkeeper, Tragedy of Besamen; Nazarial The Lich (new area in the Underdark done already) - Gibberlings Three Anniversary Mod

Slums:

Mega learn spells from scrolls from those that were stored-up in Chapter 3 and looted/bought in Chapter 4-6! Temporarily park Minsc and Keldorn to scribe the spells firstly with Imoen, Jaheira and Aerie and then together with Jan and then Nalia -> Imoen +117k xp

D72:17

Cleric15 Ranger13 +1hp->142 w/ Sensate Amulet GREATER WHIRLWIND (GW #1) (do not use HLA's in SoA)

Jan join to learn spells -> ENCOUNTER Beeloo Jansen Q (Lissa) OK to park Jan and continue his quest much, much later

Promenade:

Adventure Mart:

Mega Sell #3 to Ribald Special Wares (pay 50 gp to access) for the best prices in SoA even if he has some of the items in inventory already! Then buy some high level spells from him once Imoen attains Level 9 Mage spell slots

Plan is to sell the first load of valuable items (e.g. Full Plate armors 1-16) to Ribald, then 2nd load (17-32) to Reirra in Chapter 7 and then the 3rd load (of Full Plates) to Therndle; therefore store-up loot in containers in Adventure Mart until the end of Ch. 7 Do not sell spell scrolls until having scribed spells with Aerie, Jan, Nalia, Edwin and Haer'Dalis; then sell excess scrolls to Ribald in Chapter 7 in one lot for the highest pay-out Wait to sell potions to Ribald in Chapter 7 after accumulating if you wish to maximize Sell ammo to Reirra in Chapter 7 after accumulating to maximize the gold pay-out

Mega Sell at Ribald Special Wares! Pay 50 gp to access; accumulate ordinary items (armor, weapons, ammo, potions and scrolls) to sell in lots of 16 to maximize gold:

161k gp

- Sell gems, necklaces and unique magical items only. [Can sell the Skull of Death for 2750 gp, and 2x Ring of Invisibility for 1650 gp each if in need of more gold]

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- Sell/buy back the Rod of Absorption and Necklace of Missiles if not done (cheapest to do so at Bernard or Joluv in the Copper Coronet) - Keep 1x diamond, 1x Beljuril and 7k gp if would like to upgrade the Horn of Valhalla - Kept: Dragon's Breath (worth 3575 gp): Keldorn's weapon for now - Consider to not sell yet as you will find more of them: regular magical items such as Long Sword +2 (2125 gp), Elven Chain +1 (4125 gp), Leather +3, Spear +3 (1000 gp), Full Plate +1 (8500 gp)

- Probably have 16 or more of the following ordinary items (sell for approximately 2k gp): -Chain, Mail -Long Sword, Bastard Sword -Heavy/light Crossbow -Longbow - Also sold some surplus spell scrolls: Simulacrum, Death Spell, Protection from Energy, Summon Efreeti and Identify for an extra 39k gp (but you will likely accumulate more of these) - Now (and/or later): buy some of the highest level spells from Ribald Special Wares (spent 70k gp) for Imoen and Aerie to scribe/learn, but keep 7500-15k gp to soon craft the Equalizer and Gesen Bow at Cromwell's

Slums, Promenade, Docks, Gates, Bridge:

Buy missing spells for Imoen, Aerie, Jan and Nalia (spent ~80k gp plus more for items, see below). Spell costs in order of cheapness:

1) Bernard (Level 1 scrolls cost 45 gp) 2) Jayes (night time only)

Level 3 scroll cost:

135 gp n/a

3a) Thieves' at Docks (Level 1 scrolls cost 60 gp) 3b) Cutpurse (Bridge SW, night before 4am) 3c) Trademeet: Red Tent (visit later)

180 gp

4) Gates Merchant (temporary; only can buy once!)

195 gp

5) U/D: Therndle (north)

201 gp

6a) Galoomp/Bookkeeper (Level 1 scrolls cost 72 gp) 6b) Lady Yuth (Adventure Mart)

216 gp

7a) Ribald (normal items; Special Wares: buy Freedom spell scrolls now, but buy the other Level 9 spells later)

222 gp

7b) Trademeet: Smithy (visit later)

222 gp

Mega learn spells from scrolls that were bought! Temporarily park Minsc and Keldorn and then scribe scrolls with Imoen, Jaheira and Aerie together with Jan, and then Nalia -> Imoen +87k xp

Jaheira F14 Druid14 +2hp->118 TH 7/0/6 (4½) w/ STR19 WHIRLWIND + GREATER WHIRLWIND Level 7 spell (Creeping Doom!)

Level-up! --->

Aerie Cleric14 Mage13 +1hp->64 (69hp with Sensate Amulet) TH 12/4 (1) Cleric Level 7 spell

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Level-up! --->

Imoen L17 +1hp->73 TH 15/8 (2) Level 8 spell (#2)

Big Buy #6 : Promenade:

Adventure Mart: Deidre: Vhailor's Helm (+1 AC bonus, casts Simulacrum but do not use in SoA) Deidre: Sensate Amulet (+5 hp)

-> Keldorn AC-2

8820

--> Aerie [or Anomen]

Optional: Ribald: Helm of Brilliance for 5838 gp

0

Consider to buy any nice-to-have items if not yet bought: Ribald: Ring of Air Control (Improved Invisibility for 10 rounds) for 2220 gp Ribald: Bracers AC3 for 4810 gp

0 0

Maheer (Promenade):

Upgrade the Horn of Valhalla to the Iron Horn with 1x diamond, 1x Beljuril

7000

Bernard (Coronet):

If not bought already: as Keldorn's alternate weapon: Army Scythe +1 (X-bow with +1 attacks per round!) 2700 gp

0

TOTAL:

Docks:

Cost 13230

-> Imoen or Aerie

29050

Optional buy: ammo is cheapest at:

Cost

Bullets +2:

Arledrian Promenade, Elence (Umar Hills), Therndle (U/D) Jayes, Trademeet (Merchant and Kich)

378 402 414

Arrows +2:

Cutthroat (Bridge), Trademeet (Red Tent) Arledrian, Perter Therndle (U/D)

240 252 268

Cromwell's:

Consider to make the Equalizer for 7500 gp at Cromwell's (takes 0 hours to make), which is a good option for Minsc's off-hand if putting pips into Long Sword; however, we did not use it during our current play through.

**Equalizer +3

The Equalizer does 1d8 damage and +3 to hit, +6 damage vs most enemies (Lawful Evil, Chaotic Evil, Lawful Good, Chaotic Good); +2 to hit, +4 damage vs Neutral Evil and Neutral Good Equalizer damage vs Lawful/Chaotic Evil: 1d8 +6 = 7-14 damage with THAC0+3

Bonus damage! BG2 only: the Equalizer also increases damage for main hand weapon! This results in Minsc potentially doing 10-32% more damage vs using the Frostreaver and Stonefire axes The Daystar Long Sword is still a viable weapon for main hand for Keldorn and Minsc once he gets two pips in Long Sword It does 1d8 +2 damage, +4 THAC0 and damage vs. Evil creatures, does double damage against Undead for 14-28 damage with TH+4! Can cast Sunray even if only held in quick slot

Between areas (night or day):

WAYLAID by bandits disguised as the party! 18k xp Will occur once; being Waylaid there after will be by the mage and muggers as per Chapter 2-3

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New areas re-visit #2:

Can re-clear the new areas, as well as some Underdark areas daily if desired, for 150k-200k xp each time! Some of the fights may be dependent on night or day time Typically I would re-clear these areas ten times in a play through:

Forest of Tethir:

Fight mid-map: Yuan-ti (14500 xp), Wolfweres or Mists (25500 xp)! Fight north-west fallen tree Fight mid-east fallen tree: Spiders and Ettercaps

North Forest:

Fight Yuan-ti in NE 14500 xp Fight Mists in SE 25500 xp, or Trolls 3k xp Fight Greater Wyvern in south 5500 xp

Small Teeth Pass:

Fight Gnolls, Hobgoblins or Orcs Fight south: Mists 25500 xp

Underdark re-visit #2:

Do not allow the Drow Piwafwi cloak to turn to dust if you have it! Drop it on the ground and pick-up later

U/D:

Fight Kuo-Toa 16k xp Fight three Mind Flayers at western edge in Caverns 27k xp Fight two Beholders and three Gauths in Beholder Lair 55k xp

Caverns:

Fighting tips vs: Kuo-Toa's : wear the Ring of Free Action + Chaotic Commands Mind Flayer's : use the Shield of Harmony + Chaotic Commands; all others use ranged and stay back; INT must not drop below 1 Gauth's : wear the Ring of Free Action + Cloak of Mirroring/Shield of Balduran (you get the xp's from deaths by reflecting Gauth rays) Beholder's : may become de-buffed; use Cloak of Mirroring + Shield of Harmony/Shield of Balduran (you get the xp's from reflected rays unless the Beholder becomes Petrified)

De'Arnise Hold:

Next Visit in 7 days for FIGHTER IV

Fighter Stronghold quest 3 Bolumir, Priest of Tempus: 15500 xp awarded for letting him stay Optional: buy Boots of Grounding (50% electrical resistance) from Priest of Tempus upstairs 432 gp for Imoen or Aerie

Shadows Over Soubar conflict with De'Arnise Stronghold quest 4 Upon completing SOS quests the Keep Messenger would not showup to inform of the fourth fighter stronghold quest (IV). In this quest Lord Farthington Roenall wants the Keep; do not give it! To spawn use Shadowkeeper to change the variable KPRUNNERSPAWN to 0 (from 1); or, use the CLUAConsole command: CLUAConsole:CreateCreature("KPRUNNERSPAWN") I think the messenger probably spawned during SOS but the party did not notice him or see him, thus we missed his message

Trademeet:

Buy missing spells and learn -> Imoen +12k xp

D74:21

When scribing spells consider to park Minsc, Keldorn [and Anomen] because their highest level-ups later in the game do not gain much benefit so there is no hurry for them to "max them out." Therefore, continue to park them temporarily when learning new spells for the benefit of maxing Imoen, Aerie and Jaheira sooner

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U/D:

Caverns:

Buy unknown spells from Therndle and Carlig -> Imoen +10k xp

Underdark and New Areas re-visit #3: Do not allow the Drow Piwafwi cloak to turn to dust if you have it! Drop it on the ground and pick-up later Can re-clear the new areas, as well as some Underdark areas daily if desired, for 150k-200k xp each time! Some of the fights may be dependent on night or day time

Underdark and New Areas re-visit #4: Do not allow the Drow Piwafwi cloak to turn to dust if you have it! Drop it on the ground and pick-up later Can re-clear the new areas, as well as some Underdark areas daily if desired, for 150k-200k xp each time! Some of the fights may be dependent on night or day time

North Forest:

Fighter ENCOUNTER Keep Messenger: says that Lord Roenall is waiting to Stronghold quest see me

De'Arnise Hold:

Slums:

Fighter Stronghold quest 4 Lord Farthington Roenall wants the Keep but do not give it! 0 xp

Anomen's Quest:

Next Visit in 5 days for FIGHTER V (Chanelle)

Anomen join -> ENCOUNTER Sir Ryan Trawl (must be in Athkatla): Anomen is requested back at the Order of the Radiant Heart [Can kill Sir Ryan as he departs, 2500 xp, and he still appears in the Radiant Heart for Anomen's Knighting]

Anomen's Quest part 2: Temple: Radiant Heart:

-> Judgement Ceremony with Prelate Wessalen: "May the spirit of Torm enter this chamber!" Anomen is Knighted by the Prelate and becomes Sir Anomen! 10k xp; 50k xp to Anomen and his Wisdom is increased 4 points to 16! 2x Level 1 and 2x Level 2 spell slots are gained

Anomen +4 WIS

Anomen's personal quest done!

Underdark and New Areas re-visit #5: Do not allow the Drow Piwafwi cloak to turn to dust if you have it! Drop it on the ground and pick-up later Can re-clear the new areas, as well as some Underdark areas daily if desired, for 150k-200k xp each time! Some of the fights may be dependent on night or day time

Aerie Mage14 Cleric14 +1hp->65 Mage Level 7 spell, EXTRA L6 SPELL SLOT

Underdark and New Areas re-visit #6: Do not allow the Drow Piwafwi cloak to turn to dust if you have it! Drop it on the ground and pick-up later Can re-clear the new areas, as well as some Underdark areas daily if desired, for 150k-200k xp each time! Some of the fights may be dependent on night or day time

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De'Arnise Hold:

Fighter Stronghold quest 5 Chanelle the Maid: choose Jessup, 15500 xp awarded

Bridge:

Clear and loot the Estate of Saerk if not done East Mid dock:

Near Bel:

Next Visit in 4 days for FIGHTER VI

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If not done: Morning/day: Qadeel: kill the 2 ogres 2x 270 xp, do not hit Qadeel accidentally; finalize 6500 xp, 200 gp

Skinner Murders Quest Talk to Rose Bouquet (pay 20 gp) -> talk to Bel (he gives three items) -> talk to Rose Bouquet with the three items Note: can successfully complete this quest by simply talking once to the tanner Rejiek Hidesman and then force attack him to get him to admit guilt and flee downstairs. The award from Lieutenant Aegisfield is the same xp's but no reputation increase To get the reputation increase from Aegisfield you only need to talk to Rampah to get the "exotic hide" and then speak with Bel about the elephant hide (you do not actually have to speak with Rose Bouquet at all)

Possible Rose Bouquet bug in the Bridge District, it's possible that Rose Bouquet is missing: If Rose Bouquet is missing, it could be a bug or conflict with a mod. You do not need her to successfully complete the quest (see above note), or use the Console thus: Add debug mode=1 to the baldur.ini file under [Program Options] and save it. Start the game and move your party to near Bel Hit Control+Space and type: CLUAConsole:CreateCreature("MURDGIRL") This will cause Rose to appear; talk to her to continue the quest

Tanner Shop:

Talk to Rejiek Hidesman: he says "…Then I will have armed guards ready."

South/southwest:

South: talk to Faraji about Mrs. (Missus) Cragmoon

Bonus encounter!

SW, day time : talk to Missus Cragmoon and learn that she's a witch! Report this to Lieutenant Aegisfield and he will inform the Cowled Wizards that she is a witch. This will cause Strachan Fireblade and four others to attack you in two days for 1800 xp

Outside north of Bel: talk to Rampah: gives a piece of elephant hide (Exotic Hide) Talk to Bel: ask about the piece of leather/hide Tanner Shop:

Talk to Rejiek Hidesman, he admits guilt! 23250 xp, fight the three thugs 1100 xp Downstairs: traps: three floor, bed and cabinet (get scroll/note from cabinet); Rejiek escapes! Click on the bed for an evil, upgradeable armor Next floor down: ENCOUNTER Vellin Dahn: fight, 28300 xp, two trapped containers *Small crate can have Level 7-8 spell or Laeral's tear! Large crate: Gesen bow component!

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***Short Bow of Gesen (component #2 of 2)

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Bonus miniquest!

In the trapped/locked cabinet is a scroll with a riddle to determine someone's name based on name of Vellin Dahn (Buy History of the Zhentarim in Umar Hills from a new merchant): The 1st of my first is how his last begins The 2nd of my first equals the 2nd of his first though regressed 4 steps The 3rd of my fist is 4 more than the last of his first The entire last of my first equals the last of his first, except the first one of these is the 1st of my last The 1st of his last is mine plus one The 2nd of my last equals the last of his first plus one The last of my last are 3rd and 2nd, coming in 1st for him

V

E

L

L

I

N

__ __ __ __ __ __

North:

Between areas (night or day):

Docks:

Cromwell's:

Mae'Var's Guildhall:

D

A

H

N

__ __ __ __

Lieutenant Aegisfield finalize 45k xp, 500 gp, REP+1 (he leaves) This quest continues in Trademeet

REP+1

WAYLAID by bandits disguised as the party! 18k xp

Make Short Bow of Gesen +4 for 7500 gp! 24 hours pass! Imoen use Gesen with +2 arrows for much more damage than without using arrows!

***Short Bow of Gesen +4 -> Imoen TH 15/7 (2) w/ +2 arrows, or 15/5 w/ Bracers of Archery

Thieves Guild Quest and Mae'Var's Quest Bring/get necklace for Mae'Var from the Temple of Talos Finalize Mae'Var (give necklace) 29500 xp Top floor: talk to Edwin Odesseiron Q (kill Rayic Gethras)

Rayic's house:

Rayic's (grey house) need +2 weapons for Stone Golems First floor: use Protection from Fire; bookcase is trapped/locked

*Protection from Magic Energy

2nd floor: fight Golems 16k xp (or use Stealth/Invisibility to bypass) 3rd floor: buff, Resist Fear (or Dispel) and Chaotic Commands (or Minsc use Berserk, Keldorn cast Dispel); can use Breach, Fireball, 9k xp; loot two trapped containers containing 220 gp, Wand of Fire (worth 510 gp) Mae'Var's:

Edwin finalize 20k xp, Q (Marcus documents)

Sea Bounty downstairs:

Do not bring Jaheira here (yet)! Imoen with CHA 18 talk to Marcus: get the documents for free (talk 2, 3) [or PP, or use Aerie/Viconia to talk, or pay 250 gp]

Mae'Var's:

Edwin finalize, 10k xp Downstairs: talk to Mae'Var Q (Embarl)

Sea Bounty up:

Talk to Embarl, discuss the situation, allow him to flee and get his Dagger [or PP failure to fight for 750 xp (REP ok)]

Mae'Var's:

Mae'Var finalize: talk 1 "This Embarl, he had some interesting things to say about you" for 28750 xp, or talk 4 for 18750 xp Upstairs: Edwin joins! (Level 13 Conjurer, evil alignment, INT 18)

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*Wand of Fire

-> Strongbox Key

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Plan for Edwin: use only to learn spells for xp's Join/dismiss to get the key from Edwin's inventory, and then get the evidence letter from drawer, as well as Boots of Stealth; send Edwin to the Copper Coronet

-> Evidence Letter *Boots of Stealth -> Minsc or Imoen

Last chance to buy items from Gorsch (maybe buy +2 bullets for 414 gp but that's it) Shadow Thief Guildhall (Thieves):

Renal Bloodscalp finalize (give evidence letter) 48250 xp, Q (kill Mae'Var); Mae'Var's Guild is now hostile!

Mae'Var's:

Buff, clear Mae'Var's, includes 750 gp from drops, 9600 xp Downstairs: big fight 44k xp; 0 xp for freeing the prisoner Kamuzu

*Shadow Armor +3 (#1 of 2)

Thieves:

Renal finalize 45500 xp all! Offered to join the guild (if Unlimited Strongholds mod installed) but rejected it! Awarded 10500 gp! and the Short Sword of Backstab +3

Cleric16 Ranger14 +2hp->143 TH 6/-2/0 (3½) w/ STR21, GW2 & HARDINESS

[Have tried the Thief Stronghold quests, definitely not worth it]

Keldorn L17 +3hp->141 TH 4/-1 (2½) w/ STR15 w/ Kuo-Toa bolts (or 4/-2 2½ w/ Dragon's Breath)

Buy any missing spells from Black Market Thief before fighting them (for Boots of Speed)

Aerie Cleric15 Mage14 +1hp->66/71 TH 12/4 (1) EXTRA L7 SLOT Minsc L17 +4hp->145 TH 3/-3/-1 (3½) Note: will not attack the Thieves on current play through (2016) as I am not using the Boots of Speed for any front-line fighters

Imoen L18 +1hp->74 Single Weapon Style* Level 9 spell! EXTRA LEVEL 6 SLOT ***Boots of Speed (#2) *Shadow Armor +3 (#2 of 2) *Elven Chain +1

[Consider to attack the Thieves Guild now!] [Fight all for 47k xp! OK to do before doing Bodhi's (they still help you in Bodhi's!) Renal drops Boots of Speed, a Cloak of Protection +1 and a Shadow Armor; Linvail drops an Elven Chain +1; Torturer (Booter) has a Flail +1]

Slums:

Buy and learn unknown spells together with Jaheira, Aerie and Edwin -> Imoen +52k xp

Jaheira F15 D14 +1hp ->119 Two Weapon Style*** TH 6/-1/0 (3½) w/ STR19; GW2

Plan: if it's nearly midnight go to the Graveyard now (prioritize the Rhynn Lanthorn quest and starting the Ranger Stronghold), otherwise do a few miscellaneous things to use the time

Promenade:

Adventure Mart:

Sell unique magical items, gems, necklaces and some ordinary items to Ribald Special Wares: Sell e.g. Shadow Armor (5775 gp x2), Elven Chain Mail +1 (4125 gp x4), other unique magical items (spears +3?, Joril's Dagger?) Sell 1st load of ordinary armor: Plate, splint mail, chain mail Sell 1st load of ordinary weapons: Composite longbow, Longbow, Heavy and Light X-bows, 2-Handed Swords

Maheer:

If not done: upgrade the Horn of Valhalla to Iron Horn with a diamond, Beljuril and 7k gp

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71000 gp

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Plan: optionally re-clear U/D and the three new areas, and buy unknown spell scrolls in U/D and Trademeet; otherwise rest in preparation for the Graveyard Rest if before 16:00 as the clock will get pushed forward to around midnight/00:30of the next day; memorize Chaotic Commands and Protection from Evil in particular

Find the Rhynn Lanthorn / Destroy Bodhi and Her Guild Note: visiting the Graveyard resets the clock to midnight (do not buff prior)

Graveyard:

Outside:

ENCOUNTER Bodhi: Bodhi takes girlfriend! [Therefore arrive firstly without Aerie or Viconia if girlfriend, then get her after fighting these Vampires] Fight the five Vampires 42500 xp (Keldorn cast Sunray from Daystar +2)

-> D76:0

MAIN QUEST

Collect girlfriend's items on ground at Graveyard entrance!

Note: Stein is grave robbing (fight is worth 2k xp) during late evening but wait to talk to him when Jaheira is back

Bodhi's Lair:

Buff, e.g. in the central grave building, especially with Chaotic Commands and Protection vs Evil, and then enter Bodhi's; do not buff with Invisibility

Entrance:

Eric Vanstraaten: Can allow Eric Vanstraaten to try to fight the first Vampires, but he falls! He drops a Two-Handed Sword +3 Harbringer (5% Fireball chance), a Full Plate armor and a Two-Handed Sword +2 The Order of the Heart does not become hostile if Eric dies accidentally [or with intent; can kill a Paladin and Eric Vanstraaten 12k xp]

Central room:

Shadow Thieves: Can let the four Shadow Thieves in the central room with the table fall to the Vampires! (Or: fight Arkanis, Kachiko, Yeanasha and Gofus, 28k xp) If the Thieves Guild are still around they do not become hostile if their members "accidentally" die!

North-east room: Sneak the Gauntlets of Weapon Expertise from the large blood pool (+1 THAC0 and +2 damage!) in the NE

*Full Plate *Two-Handed Sword +3 Harbinger

*Leather armor +3

***Gauntlets of Weapon Expertise -> TH 5/-3/-1 (3½) with STR21

North-west room: Drizzt and his party: Get Jan to eventually pick pocket your allies! Can park Jan in Bodhi's Lair if needed Bonus items!

Give Jan (has PP skill of 155!) Boots of Speed [and a Potion of Master Thievery], buff others to rush-in to Drizzt room and kill most or all of the four Vampires for xp's Jan can PP Tansheron's Bow (worth 2750 gp), Aegis Fang, Drizzt's Scimitar +3* (worth 6050 gp), Ruby Pendant, and perhaps CattieBrie's Long Sword +2. These items will be taken from you, and thus can't be used, but they can be sold (see below) *Note: the latest patch or a mod may prevent pick-pocketing this sword

The doors to downstairs of Bodhi's Lair are opened once Salia, Meredath and the Guard (near the blood room) are destroyed! [Can fight Cattie-Brie 12k xp, Brugar 3500 xp, Drizzt 12k xp. When ready, give items to Minsc and send him to Copper Coronet]

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Protagonist meet Drizzt near stairs to lower level; talk to him and then go downstairs. Can use Holy Water on blood pools (0 xp)

Downstairs:

Fight along side of Drizzt after Jan PP's his Scimitar +3* again! *Note: the latest patch or a mod may prevent pick-pocketing this sword

Two traps in hallway [Can buff with Invisibility so that Drizzt falls after killing just 2 Vampires, then sell his items! His Scimitar +3 is worth 6050 gp from Ribald, Mithril Chain +4 5197 gp]

Prepare for a tough fight if SCS is installed! Keldorn and Minsc drink a Potion of Fire Giant Strength; use Haste; remember to click on a pool of blood with the Holy Water from Elhan ENCOUNTER Bodhi and girlfriend! Fight Vampires 46k xp; kill Bodhi 91k xp and "girlfriend" for 8500 xp If Drizzt survives he says "You've done well, friend. I bid you fair journey!" But if he falls you can take his items to sell Stake grave 48500 xp all! for getting the Rhynn Lanthorn

Minsc L18 (see below)

55k xp all! Imoen's soul is restored!

Keldorn L18 +3hp->144 Two-Weapon Style* TH 3/-2 (2½) WHIRLWIND or TH 3/-2 (2½) w/ KuoToa bolts w/ STR15

Get Bodhi's Black Heart and Jaheira's body; also Cutthroat +4 (short sword, worth 6k gp) and Abi-Dalzim's Horrid Wilting

***Horrid Wilting *Cutthroat +4

De-trap container later with Jaheira (contains books with clues on how to revive girlfriend)

Minsc Level 18 BG2, perhaps EE: choose Long Sword** so that the Equalizer can be used more effectively in the off-hand, and in BG2 it adds damage to the main hand weapon (BG2 only), to maximize damage! For EE: this play through War Hammer was selected so that Minsc can use the Crom Faeyr +5 instead of giving it to the protagonist who can cast Draw Upon Holy Might and Righteous Magic to get strength to 25 as needed As an example, tests show that with Crom Faeyr + Belm Minsc does approximately 90% more damage per round that wielding the two +3 axes!

Minsc L18 +3hp->148 War Hammer* (or Long Sword**) TH 2/-4/-2 (3½) WHIRLWIND (or Two-Weapon Style*** if not yet selected)

Could also select X-bow to use the cheesy Kuo-Toa bolts! ;-) alternatively choose Scimitar for Belm but no pips are required to get the extra attack per round

Upstairs:

Later with Jaheira: stake the three coffins for 3x 9k xp

Note: try to avoid doing anything that gains xp's until Jaheira is back so she gets more xp's!

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Leaving Bodhi's Lair:

Note: the following will not be taken from your inventory by Malchor Harpell (EE 1.3): - Scimitar +3 (AC +2 bonus) #2, Mace +2, Long Sword +2, Chain +2, and the +1 armors and shield

To leave Bodhi's Lair with Drizzt party items: - Give the items to Minsc and send him to the Copper Coronet - Have fun with Malchor Harpell if desired (see below) - Give the items to Aerie and send her to the circus - Get Aerie (Promenade, Circus tent) - Take the items, save game and then run her to the Adventure Mart (avoid getting caught by Malchor Harpell) - Sell to Ribald Special wares for a lot of gold - Buy high level scrolls while in his store

Bonus scrolls!

97500 gp 1000 gp

Before selling the items you can get "caught" by Malchor Harpell, e.g. in the Slums immediately upon leaving the Copper Coronet and by using Jan to quickly PP as he teleports in and then quickly return inside the Copper Coronet Can PP Malchor for high level scrolls such as Improved Mantle, Cacofiend, Spell Trigger, Spell Turning, Spell Sequencer, Ruby Ray, Pierce Shield, Project Image, Warding Whip and Protection from the Elements! To avoid being caught retreat back into the Copper Coronet before his dialog sequence begins and drop the Drizzt item(s) on the floor

Promenade:

Adventure Mart:

Umar Hills:

Sell some gems to Ribald special wares Empty nearly all loot into containers to sell later (need lots of space in inventory for upcoming journeys)

Ranger Stronghold Quest note : Must talk to Lloyd now* or will very likely will get a bug with the Ranger Stronghold quest (Delon won't appear and you won't be able to talk to Lloyd). See three pages below for Ranger Stronghold quest initiation

D77:10

*or at least before destroying the altar in Temple Ruins

Lloyd's home:

Talk to Minister Lloyd to finalize (1, 1, 1): "I have spoken to the ogre, Madulf, and…" 27500 xp; he goes to see Madulf (if you skip this step you will likely get a Ranger Stronghold quest bug)

Outside:

Note: do not talk to Dirbert if playing Ranger until much later or risk getting "Fallen" status, although this seems to have been fixed in EE 1.3 (also: must do Dirbert's quest within a short time upon receiving it, but wait until much later to be safe) A new merchant named Fael is here; talk to him a little later

Cabin (southwest):

Temple Ruins:

Temple Ruins / Investigate the Deaths in Umar Hills Quest Get Merella's Journal in table 22500 xp and Mazzy's note on floor

Map: Temple Ruins

Minimize fighting and xp's until Jaheira is resurrected and then continue the dungeon and re-clear the outside map Cave:

ENCOUNTER Anath. Save, enter cave *Can get rarely level 7 spell in cave (tree)! E.g. Mordy's, Power Word Stun; in pond: can rarely get Pierce Magic Be nice to Anath [but, can kill as she leaves cave 2200 xp and she re-appears at Dungeon entrance!]

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Bonus xp's!

Clear map: can fight re-spawning creatures at middle north, NE and SW areas of the map

Dungeon:

*Save game and then enter the dungeon. Skeleton Warriors can drop Level 7-8 spell e.g. Protection from the Elements! Spell Sequencer, Spell Trigger, Caco Fiend, Sphere of Chaos, Improved Mantle, Warding Whip or Summon Fiend!

North-west: ENCOUNTER Shadow Jailor: fight for his key but do not use yet Get the Sun Gem from crystal column, use to open the first barrier/door Plan: Revive Jaheira , clear the dungeon, and then talk to Mazzy

With Jaheira's items and Potions/Rings of Invisibility, walk down to room with lava/fire floor and sneak past the Lich beside the room with large capital letters on the floor; use Stealth or Invisibility rings/potions

To resurrect girlfriend : Walk across "A M A U N A T O R" letters only. Place Bodhi's Black Heart and Jaheira's body in the container/statue Jaheira revives! "You have saved me, and I am in your debt once more…I am…I am glad you risked so much to come for me." Talk 1

D77:15

Save game! Fight the Bone Golem 18k xp. Use Stealth or Ring of Invisibility or Potion of Invisibility to return back to the party in the north!

North/start of Talk to Statue/Pedestal: ritual: Dawn/Morning: 2,3,1; dungeon: Noon: 3,1,1; Dusk/Evening: 1,3,2 -> 45500 xp, gives Sun Ray Symbol (part 1 of 3) Still, do not rescue Mazzy yet The statue eye is trapped (contains a diamond). To access have Imoen standing near the jail cell, or perhaps: after the altar is destroyed, talk once more to the Statue/Pedestal for access to the eye/container Get Amuana's Bones from container Tomb room: Give Bones to ghost 17750 xp -> Dawns Light Symbol (part 2 of 3), and Wardstone

Room north of "lava floor" room: Lich: use Resist Fear, Mace of Disruption +2, 22k xp, drop can be Laeral's tear; trapped container in room, trapped picture

Imoen L19 +1hp->75 TH 14/4 (2) w/ +2 arrows and Bracers of Archery, EXTRA L7 SLOT *Pearly White Ioun Stone (heals 2hp/min, good for Mages)

South: Next Lich: fight using Resist Fear, Mace of Disruption +2, 22k xp (BG2 only: 8k xp for summoned Efreeti if you wait for it) Walk across "A M A U N A T O R" letters again Left room: get Sun Gem (to open the door to the stairs down to the dragon's Lair), Protection from Magical Weapons scroll and a nice Sling

*Protection from Magical Weapons **Sling +3 Arla's Dragonbane

Right room: ENCOUNTER Shadow: agree. Get Light Stone Symbol (part 3 of 3) from small container; the Symbol of Amaunator forms when you get the third piece, 21250 xp

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Cleric 17 / Ranger 14: remember to not select Summon Deva because Jaheira and Aerie will know that spell and Imoen can summon Planetar (better than Deva)

Cleric17 Ranger14 +1hp->144 Level 7 spell (#2) GR. WHIRLWIND 3

Rest in preparation for battle with Shadow Dragon. Imoen at level 18 or higher and the Staff of the Magi can take him down solo: make a Spell Trigger of 3x Lower Resistance and a Spell Sequencer of 3x Magic Missile Also memorize Time Stop, 2x Horrid Wilting, and Shield of the Archons, or use the Rod of Absorption

Downstairs: ENCOUNTER Shadow Dragon Thaxll'ssyllia: full buff including Spell Trap, Shield of the Archons or Rod of Absorption, and send in a couple of summons; fight 45k xp, Crom Faeyr scroll, 3300 gp, Shadow Dragon Scales and 1k in gems Imoen can take down the dragon solo with Time Stop, a Spell Trigger, a Spell Sequencer, and 2x Horrid Wilting. Otherwise Imoen or Aerie cast Khelben's Warding Whip and Breach and party fights melee

Bonus xp's!

Can still do laps in upper part of the dungeon to fight Shades and Shade Wolves for xp's

Upstairs and ENCOUNTER Shade Lord: fight the Shade Lord and Shadows 25k xp outside: but do NOT destroy the altar until having Mazzy in party if you want to eventually get Mazzy's 2nd quest (see below)

Outside:

*Rogue stone ***Crom Faeyr scroll (Crom F. component #2)

*Dusk Blade +2 (halberd)

Note: last chance to re-clear the map (many times if desired) for xp's; back-track through the dungeon

MAZZY FENTAN To get Mazzy's 2nd personal quest in Trademeet ("Mazzy's quest part 2") temporarily swap Minsc or Keldorn for her: - Rescue her from her jail cell - Destroy the altar with her in the party (note this means one party member must be swapped out for Mazzy and will thus lose 45k xp; swap out a fighter type) - Finish all Trademeet quests (without Mazzy): the feuding families/Alibakkar; and the skin dancer/Jenia - Adventure with Mazzy in the party continuously for 15 days (game time; tested in BG2 only) - Return to Trademeet to be greeted by Danno; do the quest (worth about 47k xp in total) This walkthrough will do Mazzy quest 2 near the end of SoA

Dungeon:

Use Shadow Prison Key to free Mazzy, send Minsc to the Copper Coronet or Keldorn to the Order, Mazzy joins! 12250 xp

Mazzy: Fighter 12, 1.2m xp

Note: you must destroy the altar and finalize this quest with Mazzy in order to get Mazzy's 2nd quest. (Otherwise you can only get Mazzy's 1st quest, in the Slums). That means Minsc will forfeit approximately 45k xp in return for Mazzy's 2nd quest worth 47k xp total; but it would be something new to try! Plan for Mazzy: finalize this quest with her including in Umar Hills, and then do her first quest in the Slums. Then dismiss her for a very long time; re-join near end of game to get her 2nd quest Her proficiencies: Short Bow*****! Short Sword***! DEX 18

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Walk through the area where dragon was and go up the stairs to the altar area Destroy the Shadow Altar portal with Mazzy in the party -> Merella appears, 44250 xp all! Mazzy consecrates the altar, Protagonist inscribes the altar!

Aerie Cleric16 Mage14 +1hp->67/72 *Flail (or Club) TH 10/2 (1) EXTRA L8 SLOT

Talk to Merella; loot includes 4872 gp, Kings tears, Rogue stone

*Rogue stone *Kings tears

Note: can now exit the Altar area via a new path through the trees towards the west

Re-clear outside map including several Bears, ~3k xp

Umar Hills:

Walk along top of map to the east, down the east set of stairs Save game Lloyd's home:

With Mazzy in the party: talk 2 ("It would be an honor. I accept, and will do my best...") to Minister Lloyd to finalize the quest and begin the Ranger Stronghold quests! Reward is REP+1, 0 xp, Night's Gift +5 (AC3, Leather armor, Hide in Shadows +20%) and he gives the Cabin to Rangers!

Next Visit in 2 days for RANGER I quest

D78:13

REP+1

Possible Ranger Stronghold quest bug: possible quest initiation bug in EE showing the wrong dialog options, but pick option 2 despite the incorrect text! A workaround, although not essential, is to reinstall the Unlimited Stronghold mod, giving the correct dialog option 2: "It would be an honor. I accept, and will do my best to be here for the village." With the bug, the incorrect dialog option 2 presented to me was: "I've told you that I don't care…" which initiated the stronghold quests nonetheless.

Ranger Stronghold quest overview: 1. Return to Umar Hills in 2 days to get the 1st Ranger Stronghold quest from Mairyn; finalize the quest with Mairyn just outside your cabin 2. Four days later the 2nd Ranger Stronghold quest is given by Delon if in Chapter 6 (not 7) but cannot get this quest while in Umar Hills due to a bug 3. Then, 5 days later you will get the 3rd and final Ranger Stronghold quest from Delon if in Chapter 6 (not 7) and can get this quest if in Umar Hills (but can also be buggy in BG2)

Outside, north:

Talk to Madulf to finalize, gives shield (AC +3 bonus, 5% MR)

Umar Inn:

De-trap, unlock; can PP Merchants: Beherant 4x, Elence 2x

Ranger cabin:

South-west: loot the Cabin (300 gp, Composite Longbow +1, Long Sword +1, Sling +2)

*Shield of the Lost +2

Now (or later) bring Mazzy to the Slums for her first quest

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Plan for phase 7:

Slums:

Finish quests related to the Crom Faeyr as a priority Do Fighter Stronghold quest 6 Do Mazzy's quest part 1 Finalize the Lanthorn quest (but do not initiate Chapter 7 yet) Do Ranger Stronghold quest 1 (Mairyn) Umar Hills: do Mimic's Blood quest Finish Trademeet quests - Tiris and Jenia / Darsidian Moor; Temple Ruins; Dueling Families Windspear Hills: decline Garren Windspear's hospitality! Do Fighter Stronghold quest 7 Fight a squad of Paladins in Athkatla Do Ranger Stronghold quest 2 (Madulf/Orcs/Ogrons) Windspear Hills: rescue Garren Windspear's daughter (only) Return to Athkatla to begin the Paladin Stronghold quests Do Paladin Stronghold quest 1 and 2 Do Ranger Stronghold quest 3 (Umar the Witch) Get Valygar to be able to enter the Sphere Do Fighter Stronghold quest 8 Do Paladin Stronghold quest 3 and 4 ( Carsomyr +5 ) Windspear Hills: get the Sewer Key and Carsomyr (Paladin Stronghold quest) Do Ployer and Jaheira quest (before entering the Sphere) Do the Planar Sphere quest Get the final component for the Crom Faeyr Make the Crom Faeyr +5 !

ENCOUNTER Strachan Fireblade, Dunbar the Fifth and four Adventurers attack (because we reported Mrs. Cragmoon)! Fight 1800 xp

Mazzy's Quest part 1: Slums: Outside Copper Coronet, south entrance:

Daytime (after 03:00, before 17:00), with Mazzy : ENCOUNTER Gorf the Squisher: "What this? Baby paladin?..." Gorf will hit a peasant; shortly after Mazzy says "How dishonourable!..."

Copper Coronet: Mazzy talk to Surly ENCOUNTER (by stairs/bar) Festule the Alchemist: pay 400 gp for Festule's Potion (cannot PP) With Mazzy nearby talk to Bunkin with CHA 18 (2, 1, 1, 1) 11500 xp ENCOUNTER Gorf: Mazzy fights Gorf! Equip the given sword and shield that appear in her inventory, use Haste and Strength special abilities, 2500 xp + 5k xp Pick-up Mazzy's items from the floor near Bunkin; quest done!

Bridge:

Five Flagons:

Talk to Bartender (Samuel Thunderburp) with Mazzy in the party for a pair of Boots of Stealth! Mazzy done until near the end of Chapter 6

*Boots of Stealth (#2)

Dismiss Mazzy (cannot park), she returns to her house in Trademeet; Keldorn (Radiant Heart) or Minsc to re-join!

Slums:

Promenade:

Learn unknown spells with Imoen, Aerie & Jaheira together with Jan, Nalia and Edwin -> Imoen +40k xp

Adventure Mart:

Note: empty all loot to temporarily store in containers, especially if you only have one Bag of Holding, as lots of space in inventory is needed for upcoming journeys, and it may be a while before returning to Athkatla

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De'Arnise Hold:

Fighter Stronghold quest 6 Couple (Moneylender): talk 4 (be gone), 3 (pay 1k gp), 15500 xp awarded

Next Visit in 4-5 days for FIGHTER VII

Underdark and New Areas re-visit #7: Do not allow the Drow Piwafwi cloak to turn to dust if you have it! Drop it on the ground and pick-up later Can re-clear the new areas, as well as some Underdark areas daily if desired, for 150k-200k xp each time! Some of the fights may be dependent on night or day time

Underdark:

Caverns:

Entrance to U/D:

Forest of Tethir:

Buy unknown spells from Therndle and Carlig

Finalize the Rhynn Lanthorn Quest Talk to Elhan: give Lanthorn -> Forest of Tethir

Elhan opens passageway with the Lanthorn! 74500 xp all! (The award is given one time only unlike in an older unpatched version of BG2)

Ranger15 Cleric17 +1hp->146 w/ Sensate Sword & Shield** (or Quarterstaff**) TH 4/-4/-2 (3½) with STR21; GW 4

Note: Ranger Stronghold quest cannot be completed in Chapter 7. Ranger Stronghold quest bug for Delon first encounter if Chapter 7 is instigated prior, so wait

Aerie Mage15 Cleric16 +1hp->68/73 SUMMON DEVA

Note: cannot do Mazzy's 2nd quest in Chapter 7 (nor Nalia's), so wait (no urgency for Chapter 7 anyway) Therefore do everything possible in SoA in Chapter 6 before instigating Chapter 7, which is basically the end game

Ranger Stronghold Quest 1:

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Ranger Stronghold Quest 1: Umar Hills:

Temple Ruins: South-east:

After 48 hours have passed since Lloyd gave the Cabin: ENCOUNTER Mairyn: she gives first Ranger Stronghold quest (Temple Ruins; protect the forest); save game

Fight Skeleton Warrior and Skeletons, 6200 xp, drop can rarely be Laeral's tear or Level 8 spell (e.g. Symbol Fear or Khelben's!) Get the "Mithral Medallion" and Lord Tombelthen's Note from the south-east rocks Talk to Lord Igen Tombelthen: talk 3 to finalize, give the Medallion and letter 10k xp [Do not surround kill for 6k xp or will lose Ranger Protector status and become a Fallen Ranger!]

Umar Hills:

NW "stairs":

At top of "stairs" near Valygar's cabin: ENCOUNTER Derrick: talk 2 to fight 11400 xp, Flail +1

Near Cabin:

Talk to Mairyn: she says "You have chosen your course wisely and have protected your charge…" 21500 xp No need to talk to Lloyd

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Next Visit in 4 days for RANGER II

Save and test for Delon's 1st appearance (Delon I) where he tells of Orcs attacking (Ogrons, actually) in approximately 4 days and note the time he appears

Ranger Stronghold quest important note: do a major save and then test that Delon will appear in 4 days Test for Delon especially if you have started the Fighter or Cleric Stronghold quests Delon I appears at least in Athkatla Slums, De'Arnise, Entrance to U/D, Trademeet, Small Teeth Pass, Druid Grove, Temple Ruins, Forest of Tethir, Hidden Refuge and Abandoned Amphitheatre Delon causes a bug if you encounter him in Umar Hills, resulting in losing your Ranger status and Cabin! Possible Ranger Stronghold quest bug if Delon appears in Umar Hills (script reverts back to the very first encounter with him in Government district) so might need to re-load or time it so that Delon appears on a different map

Umar Hills:

North Cave:

2nd House:

Mimic's Blood Quest Save, then enter cave *Container can rarely have Level 6-8 spell! (e.g. Power Word Stun, Flesh to Stone, Sphere of Chaos) Kill the Mimic (chest) 3k xp (no traps) and Umber Hulks 8k xp Jermien finalize 19250 xp -> fight Stone Golem 8k xp ENCOUNTER Colette, Jermien and Daar: awarded 21250 xp and Short Sword +1 Ilbratha [then surround him and kill Jermien for 4k xp and 4k gp!

*Diamond

*Short Sword +1 Ilbratha -> Minsc (quick slot)

Evil but tempting]

Minsc equip Ilbratha +1, can use via Quick slot (casts Mirror Image once a day) Loot two locked chests

Note: continue to avoid Dirbert (to be safe)

De-trap and unlock cabinet in Tavern Elence Fielding: buy +2 Bullets for the low price of 402 gp per 40

Tanner quest part 2: a new merchant is here, Fael, but will not be getting the Blood of a Silver Dragon this walkthrough, otherwise: buy book History of Zhentarim -> answer 5 (Darcin Cole)

[Next Visit: fight in 4d]

[To complete this quest you need to keep the Human Flesh from the Tanner's in Athkatla and kill Adalon (in her Lair) to get the Blood of

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a Silver Dragon at the end of U/D. The reward will be an evil armor and a fight with Mages, 20k xp, in 4 days]

Bonus xp's!

You can buy the book now and speak to Fael: talk 2, or 1, 1; he will say "You'll be dealt with soon enough if you are crossing the rune." He will go inside the tavern; follow him inside the tavern, then provoke a fight with F2/force attack to fight three Mages 20,450 xp No good drops (Leather armor +1) [Can't in BG2: perhaps to try something new, return to Adalon's Lair to fight her for the Blood of a Silver Dragon, and then return to Fael to order the evil armor]

Valygar can be found on this map but wait to finish the Paladin Stronghold quests before starting the Sphere/Mage Stronghold (gives a bug if these two Stronghold's are run at the same time)

Underdark and New Areas re-visit #8: Do not allow the Drow Piwafwi cloak to turn to dust if you have it! Drop it on the ground and pick-up later Can re-clear the new areas, as well as some Underdark areas daily if desired, for 150k-200k xp each time! Some of the fights may be dependent on night or day time

Trademeet:

ENCOUNTER Jenia Q (Tiris) If not done: north of Tavern: talk to Neeber 17x for 1k xp all! Red Tent and Smithy:

Buy missing spells (spent 12k gp) and +2 Arrows for the low price of 240 gp per 40 Unlock chests: Weaponsmith, Fentan's and Alibakkar's Estate

Helping Tiris and Jenia / Darsidian Moor Quest North-west house: Continue the Rejiek Hidesman quest from the Bridge District: Talk to Jenia -> Tiris Q (Raissa missing; Skin Dancer quest) South-west gate: Near the blue tent: talk to Darsidian Moor East Gate:

ENCOUNTER Darsidian Moor and "Rejiek Hidesman"/Raissa: talk to "Rejiek Hidesman" on the ground -> fight the two villains 1414 xp ENCOUNTER Raissa: cast Lesser Restoration on Raissa [or buy Restoration spell from Temple and cast], 30k xp!

Tiris house:

Finalize Jenia, REP+1

REP+1

Tavern:

The Dueling Families Quest There is a small fight in Tavern 2x 210 xp (do now or miss it)

Alibakkar's Estate:

Talk to Lord Skarmaen Alibakkar Q (Circlet; Duelling Families quest), he gives key to the crypt, Trademeet Tomb Key

Crypt:

Save game and then open the door -> ENCOUNTER Logan (can PP up to Lev 7 spell) *Can get good drops in the Crypt e.g. Mantle, Improved Mantle, Pierce Shield, Caco Fiend or Spell Sequencer Fight 2x Skeleton Warrior 8k xp

Major's:

Finalize Logan 8k xp, 250 gp, REP+1

REP+1

Trademeet quests done and ready to eventually get Mazzy's 2nd personal quest!

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Alibakkar's Estate:

Can "pick pocket fail" Alibakkar to fight -> fight guards and him 2500 xp, Elven Chain Mail [can kill all inside/outside guards, also at Lurraxol's]

*Elven Chain Mail

Note: must finish all the above quests in Trademeet to be able to get Mazzy's 2nd quest. After travelling with her continuously for 15 days, her second quest will be given by Danno in Trademeet; will do this quest near the end of SoA

Windspear Hills:

Outside: Fighter ENCOUNTER Keep Messenger: tells of a flood (Fighter Stronghold Stronghold quest quest 7): "…My Lord! *pant*…There has been a terrible flood on your *pant* on your land!" OK to get this encounter at De'Arnise

Outside:

Bonus!

READY TO DO FIGHTER VII

Windspear Hills / Rescue Garren's Child from Firkraag Quest Immediate fight! 27k xp (cannot avoid this fight otherwise Garren will not appear and the dungeon in the north-east will be blocked; Keldorn cannot dispel the enemies) To try something new, decline Garren Windspear's offer of hospitality! You can then later speak with him in his cabin and he will assist you and you can complete the quest; however, by declining the first offer of hospitality, you can return to Athkatla for a tough fight vs. a group of Paladins for approximately 40k xp and 15k gp in loot! ENCOUNTER Garren Windspear: decline his offer for now [or: accept -> outside his cabin]; he says that priests of Helm (paladins) will seek justice

Clear the map, but do not enter the dungeon yet! North: fight Gnolls then Fighters who become Werewolves 2520 xp, drops can rarely be a level 6 spell scroll Mid map: 2x Ankheg 1950 xp South-east:

Plan for phase 7b:

ENCOUNTER Vaelasa: give acorns 32500 xp, 9750 xp [kill all 3900 xp] North of Garren's cabin: Star Sapphire in rock crevice

Before speaking with Garren Windspear again: - Do the next Fighter Stronghold quest (#7) - Go to Athkatla to fight the Paladin squad (you can still eventually get the Paladin Stronghold quests) - Re-clear the New Area's and the Underdark - Fight the Paladin squad once more in Athkatla - Do Ranger Stronghold quest #2 - Return to Windspear Hills to finish Garren's quest - Continue the plan for phase 7

De'Arnise Hold:

Fighter Stronghold quest 7 Flooding: pay 5k gp, 15500 xp. Then: can also pay 2k gp more for 0 xp; your people like you much more now!

Bridge District: Bonus xp's!

Note: the only way to get this bonus is to decline Garren Windspear's initial proposal of hospitality (see above)

Next Visit in 7 days for FIGHTER VIII

You will be attacked by a Paladin squad of five Paladins and a Mage (may need to rest first) in either the Bridge, Slums, Promenade or Docks; the Bridge District location is the "easiest" as it always occurs between the "fish house" and Balthis Estate

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Near "fish house": Ambush (#1) by five Paladins and a Mage! Fight, but one must survive in order to get the exact same fight in 24 hours Fight, 45k xp! Sir Jolus (7600 xp) drops a Full Plate +1, Large Shield +2;total value of drops is 14k gp! Select Sir Beverus to survive (worth only 7100 xp), or anyone else, if you want to battle again in 24 hours (I did not); they will announce at the end "…the Knights of the Most Noble Order of the Radiant Heart will return!"

Aerie Cleric17 Mage15 +1hp->69 Cleric Level 7 spell #2 IMPLOSION Full Plate +1

Note: Fighting these Paladins has no consequences on subsequent quests or the Paladin Stronghold quests! Can still go to the Radiant Heart with no consequence, and speak with Sir Ryan Trawl to get the Anarg quest (but wait)

Underdark and New Areas re-visit #9: Do not allow the Drow Piwafwi cloak to turn to dust if you have it! Drop it on the ground and pick-up later Can re-clear the new areas, as well as some Underdark areas daily if desired, for 150k-200k xp each time! Some of the fights may be dependent on night or day time Might need to do "baby steps" to trigger the re-spawning of the Mind Flayers, Gauths, Beholders and Kuo-Toa.

Note: when the time is right, before changing maps save game for Delon's 1st appearance

Ranger Stronghold Quest 2: Possible Ranger Stronghold quest bug with Delon appearing in Umar Hills (script reverts back to the very first encounter with him in Government district) so might need to re-load or time it so that Delon appears on a different map

Forest of Tethir:

ENCOUNTER Delon (1st appearance): "…There's orcs…big ones!..." Notifies of Ranger Stronghold 2nd quest (Orcs/Madulf/Ogrons) which must be completed within 3 days or you will lose the Ranger stronghold

Bridge District: Bonus xp's!

Ambush (2nd time) by squad of five Paladins and a Mage (may need to rest first) in either Bridge, Slums, Promenade or Docks District; the Bridge District location is the "easiest" as it always occurs between the "fish house" and Balthis Estate Select Sir Paritin to survive (worth only 7700 xp), or anyone else, if you want to battle again in 24 hours (I did not); they will announce at the end "…the Knights of the Most Noble Order of the Radiant Heart will return!"

Ranger Stronghold Quest 2: Umar Hills: Lloyd's home:

Cave: Lloyd's home:

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Talk to Lloyd Q -> fight near cave vs Orogs and Orcs, 1050 xp, 400 gp; Studded Leather armor +2 and Bastard Sword +1 Enter Cave: talk to Madulf and Atta 21750 xp Finalize with Lloyd 25k xp

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Next Visit in 5 days for RANGER III

Save and test for Delon's 2nd appearance (Delon II) in 5 days and note the time he appears; appearing at Umar Hills is OK this time

Ranger Stronghold quest important note: do a major save and then test that Delon will appear in 5 days Appearing at Umar Hills is OK this time. Test for Delon especially if you have started the Fighter or Cleric Stronghold quests

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Windspear Hills:

Rescue Garren's Child from Firkraag Quest (continued) Windspear Cabin: Set spells for upcoming Forced Rest Save game and then enter the cabin: ENCOUNTER Garren (he goes to the Order of the Radiant Heart to plead your cause) and then Iltha Forced Rest, Quick Save when awaken! ENCOUNTER Jum and Iltha: Plath Rededge, Bandits and Orc's kidnap Iltha! Fight 6300 xp -> Garren returns, Q (rescue his child) Reload if no Level 6-8 spell drops such as Mass Invisibility, Invisible Stalker, Spell Trigger, Hakeashar, Tensors, Flesh to Stone, Death Spell , Globe of Invulnerability or Khelben's Warding Whip! ENCOUNTER Garren: he has spoken with the paladins

Outside:

Proceed to the north-east

North-east (dungeon):

ENCOUNTER Chieftain Digdag: fight Hobgoblins [can (quickly) kill him, 2600 xp and Delver's Plate +2 with AC1] and then save game before the Vampiric Mists arrive ENCOUNTER Ruhk Transmuter and Kobolds: fight 7k xp, Ring of Fire Resistance (40% protection from fire) Pond: Fight Mists, loot 2 containers; Crimson Death's and Vampiric Mist's can re-spawn approximately 10x in EE (but not until after resting in BG2) for 50-70k xp!

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*Ring of Fire Resistance

*Amulet of Protection +1

Main Dungeon: Enter door: Imoen detect traps and unlock three doors; ambushed by Orc Archers! 8k xp; all doors are locked in this room and next Passageway #1: fight Adamantite Golem (use +3 weapons or higher) and two Golems 41k xp; Jaheira use Iron Skins and become the Golem's target North room: ENCOUNTER Derg the Orc: talk South room: ENCOUNTER Troll Cook: if you killed Chief DigDag can release the cook (talk 1, 4, 2) or fight the cook and more Orc's Fight Otyugh in next small room 5k xp Passageway #2: fight more Orc Archers

South: Fight Vampires, Mummy's and Ghasts 87k xp! De-trap chest Southernmost room: fight Fiends and Wraiths 14800 xp, get Chapel Key from container North: Use Chapel Key -> ENCOUNTER Samia Q, gives Samia's Key, warns of seven guardians, but that area of the dungeon can be done later, after getting the Carsomyr +5 as part of the Paladin Stronghold quests; Imoen can PP Samia 2x

Keldorn L19 +3hp->147 TH 2/-4 (2½) or TH 2/-3 (2½) w/ Kuo-Toa bolts w/ STR17; GREATER WHIRLWIND Minsc L19 +3hp->151 TH 1/-5/-3 (3½) GREATER WHIRLWIND

De-trap three doors but then go west

West: Passageway to west: fight Greater Wolfweres and Dreadwolves 46k xp Fight Orogs 1600 xp; immediate trap on large bridge Click on "well"/winch to get the Dragon Helm (and a fight) which sets resistance to cold/fire/electrical damage at 25% Unlock the next door to the west

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ENCOUNTER Captain, Gerg and Troll: quickly use melee vs Captain, ranged vs Troll, 3235 xp Slightly north and through hidden entrance in rock: fight Adamantite Golem and two Golems 41k xp; loot the rock container for the Heartseeker +4 Longbow (+4 THAC0, +2 damage) which adds STR bonus to damage so it does approximately 57% more damage on average than the Elven Court Bow

*Beljuril ***Heartseeker +4

Continue west: ENCOUNTER Grancor: fight Greater Wolfwere and Wolfweres 17k xp; loot next room (no traps) 2120 gp Horn of Blasting is worth 0 gp Backtrack to the "well"/bridge

Bridge to north: North across the smaller bridge north of the well: Fight Adamantite Golem and two Golems 41k xp; fight Orogs 1400 xp; unlock door to stairway "bridge", immediate trap ENCOUNTER Chieftain Digdag and Tazok: fight, drops Full Plate +1, Sewer Key (opens door in Sewers in Athkatla to get another component for the Crom Faeyr), two Rogue stones, Laeral's tear; loot Kings tears, two Star Sapphires; 8100 xp, 1400 gp

***Sewer Key *Full Plate +1 *Rogue stone (x2) *Laeral's tear *Star Sapphires (x2) *Kings tears

Downstairs: Note: defeating Firkraag now forfeits 35k xp from Reirrac for the final Paladin Stronghold quest, and a few other xp's; therefore only talk with Firkraag now, and then return upstairs (to where Tazok was) to fight the Conster, who drops a key to Iltha's cell. Freeing her is the prerequisite for he Paladin Stronghold Quests. Then, finalize the quest with Garren, and then go to the Radiant Heart in the Temple district to begin the Paladin Stronghold Quests

ENCOUNTER Firkraag (Red Dragon) and Conster: talk 1, 1, 1, 1, 2, 1, 1, or talk 7x 1; Conster teleports to upstairs Upstairs: ENCOUNTER Conster: fight 6k xp, drops Firkraag Prison Key Use the key to open the cell door to free Iltha, stand close to her to finalize 23750 xp (can take a few seconds)

Bonus xp's!

Note: must Rest in the dungeon itself to get re-spawns by the pond in the cavern/rock area if have not yet rested Rest #1 in the dungeon: rest interrupted by 2x Skeleton Warriors 8k xp (can drop a Laeral's Tear necklace, Sphere of Chaos, Cacofiend, Improved Mantle, Project Image, Spell Trap, Pierce Shield or Protection from the Elements!) Rest #2 in the dungeon: rest interrupted by Shadow Fiends 8k xp Ready to leave the dungeon for now; can Rest in cavern/rock area to get "rest interrupted" by a Mist 1k xp

Bonus xp's!

Fight re-spawns (Crimson Death's and Vampiric Mists) by the pond, 55-74k xp

Cabin:

Talk to Garren, finalize 44500 xp all! If Multiple Strongholds mod is installed he advises you to go to the Prelate at the Most Noble Order of the Radiant Heart

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Underdark and New Areas re-visit #10 (final visit): Do not allow the Drow Piwafwi cloak to turn to dust if you have it! Drop it on the ground and pick-up later Can re-clear the new areas, as well as some Underdark areas daily if desired, for 150k-200k xp each time! Some of the fights may be dependent on night or day time

Promenade:

Fighter Stronghold Quest:

ENCOUNTER Keep Messenger: gives stronghold quest 8, the final quest and says "My Lord! The…the worst has happened!…Roenall forces mobilizing!..." OK to wait a few days before returning to the Keep (at least, but not tested beyond three)

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Note: it is OK to meet the Keep Messenger at the De'Arnise map

Adventure Mart:

Slums:

Ribald: sell some gems, necklaces and rings as well as unique enchanted items; buy remaining unknown spells for other NPC's now or later after Windspear Hills (many scrolls there)

Jaheira F16 D14 +1hp ->120 TH 5/-2/1 (3½) w/ STR19; GW3

Learn unknown spells with Imoen & Jaheira together with Aerie, Jan, Nalia and Edwin -> Imoen +49k xp

Imoen L20 +1hp->76 Level 9 spell (#2) EXTRA L8

Paladin Stronghold Quest : Note: will get Mage Stronghold quest bug if doing together with the Paladin Stronghold quest Note: memorize 1x Detect Evil for the third paladin quest or use Keldorn's special ability

Temple:

Radiant Heart:

Talk to Prelate Wessalen, join the Most Noble Order of the Radiant Heart! Next, talk to Sir William Reirrac for the first Paladin Stronghold quest (Knights in Umar) Must do this quest immediately ("Your first task is urgent; you must set out within the hour...") or lose 2 REP; save game

Umar Hills:

ENCOUNTER Sir Alynar -> fight Ettins. Orcs and Ogre Mages, 11500 xp, 200 gp; drops can be Mantle, Spell Turning, Symbol Fear, Cacofiend, Spell Trigger, Sphere of Chaos, Improved Mantle, Spell Trap, Summon Fiend or Protection from the Elements! If the two Knights and Squire Elotte survive more xp's are awarded when finalizing this quest back at the Order. After the fight talk to Squire Elotte or one of the Knights and then leave for Athkatla

Note: save game for Delon's 2nd appearance (Umar Hills OK)

Temple:

Ranger Stronghold Quest:

ENCOUNTER Delon (II): gives the 3rd and final Ranger Stronghold quest (Umar the witch): "I…I've found you again. My Lord!…It's Umar! The witch!..." This is Delon's final appearance

Radiant Heart:

Finalize Reirrac 10k xp (only 1k xp if a Knight died during battle), gives the 2nd Paladin Stronghold quest (Baron Metrich/squatters)

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Cleric18 Ranger15 +1hp->147 with Sensate Amulet, GW5 (H1)

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Paladin Stronghold Quest 2 : Umar Hills: Outside:

ENCOUNTER Crolus. Talk to Moreno, Brunson and Pardo

Tavern:

ENCOUNTER Lanka and Baron Metrich: fight the Barron and three lackeys 17750 xp

Outside:

Talk to Brunson, 0 xp

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Ranger Stronghold Quest 3: Lloyd's home:

Temple Ruins: NE:

Since the Ranger Stronghold quest is also ongoing… Talk to Lloyd Q (Umar the witch)

Dungeon entrance: ENCOUNTER Mairyn

Dungeon:

Clear the dungeon 39k xp ENCOUNTER Umar: fight her and Imp 5400 xp, Bracers AC6

Outside, NE:

Finalize with Mairyn 26750 xp, REP+1, and she awards an idol of the Moon Dog, a Cerebus summoned for 1 hour that has several useful abilities: - Moon Dog Sight: similar to True Sight but can also detect traps - Moon Dog Howl: dispels fear and protects party from evil - Healing Lick: 3x/day heals 20 hp and cures disease, poison, removes blindness and deafness! - Can self-buff with Improved Invisibility and Mirror Image

REP+1 ***Moon Dog Figurine

Ranger Stronghold quests done!

Umar Hills:

No need to finalize with Lloyd North of 2nd house:

ENCOUNTER Dirbert: Q (ale and swords); buy the Ale from Min and three Bastard swords from Elence; finalize 2k xp Note: you will not lose your Ranger status by doing this quest after completing the stronghold quests. In two days time after giving swords to Dirbert, find the boys in the north cave fighting a "dragon!"

Outside/Tavern:

Can talk to Fael, call him a fiend; he will walk to the tavern Enter the tavern and force fight (F2) him or PP fail; three mages teleport in to fight 20,450 xp

Note: now is a good time to get Valygar. You can ask him to join the party, e.g. in place of Keldorn, or refuse his offer at this time and he will travel on his own to his house in the Docks District

Save game and then enter Valygar's cabin Valygar's cabin:

OPTION 1: Join now [ENCOUNTER Valygar, Valygar joins! 9500 xp. Cabin chests not locked, Valygar's blade is worth only 6 gp; Spear +1] He is a Stalker, level 12, 1.2 million xp Plan for Valygar: use him only to get into Sphere [and perhaps to finalize the Sphere quest] OPTION 2: Join in the Docks District Valygar will travel on his own to his house in the Docks District if you decline his offer to join at this time; talk, e.g., 1, 1, 1, 7 or 4x1, 7. The 7th option is usually something like "I refuse, but neither shall I turn you in…" or "I refuse. But I shall leave you to proceed as you will…" Option 1 was selected this play through.

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Fighter Stronghold quest 8 Fighter Stronghold finale : talk to Major Domo -> ENCOUNTER Captain Cernick Outside: full buff, including True Sight, walk across the courtyard and across the Keep's drawbridge

De'Arnise Hold:

ENCOUNTER Lord Roenall: fight, but take down Roenall last, 12k xp + 21k xp -> ceremony 50k xp party experience awarded! Drops include Full plate +1 (from Roenall), Chain mail +1 (x2)

*Full plate +1

Fighter Stronghold quests done! [Can still raise taxes, but don't!]

Docks:

Optionally get Valygar now, but preference is to finish the Paladin Stronghold quests

Government:

Optional: confront Tolgerias with Valygar; he departs for the Sphere

Slums:

Planar Sphere:

Now or later: with Valygar open the Sphere, park him inside the Sphere Re-join with party member that was dropped temporarily

Paladin Stronghold Quest 3 : Temple: Radiant Heart:

Docks:

House by Temple:

Sir William Reirrac finalize 25500 xp; gives the 3rd Paladin quest (deliver Tyrianna to Hurgis Baltezan)

ENCOUNTER Franco and Tyrianna: talk to Franco and Tyrianna and then fight the Assassins 14k xp; Quicksave! In BG2: might need to go upstairs to talk to Tyrianna to continue: "Ew, there's blood on the carpet…"! ENCOUNTER Hurgis Baltezan: cast Detect Evil (e.g. Keldorn special ability). Re-load if he is not evil, i.e. does not glow, to get the reward from Reirrac (25k xp) otherwise the reward is 0 xp; fight Hurgis 3500 xp

*Potion of Cloud Giant Strength

Upstairs: talk to Tyrianna 5k xp! She stays there

Temple:

Radiant Heart:

Sir William Reirrac finalize 25k xp (only if Hurgis was detected to be evil and you dispatched him), Pride of the Legion Armor (Full Plate +2 = Full Plate plus Ring of Protection +2) and a Shield +2 rewarded but drop them (do not sell, either)

Paladin Stronghold Quest 4 : If you haven't killed Firkraag yet, Reirrac gives the fourth and final Paladin quest (Retrieve the Holy Avenger from Firkraag); the reward will be 35k xp, no items

Windspear Hills:

Outside:

Return to Windspear; re-clear the map

Dungeon (NE):

Re-clear certain areas of the cavern area and dungeon such as the south-west areas 24k xp

Paladin Stronghold quest finale: Downstairs: use the Shield of Harmony, full buff especially with Shield of the Archons/Spell Trap, Protection from Magic Energy, Improved Invisibility; then talk to Firkraag (Red Dragon):

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Fight using Warding Whip, Breach, Lower Resistance, Horrid Wilting and Magic Missiles; 64k xp, 1500 gp, Red Dragon Scales and a Cloak of the Shield (lowers AC vs missile by 5 and AC vs piercing, slashing and crushing by 1, for one turn; can activate then remove the cloak; has 40 charges)

*Cloak of the Shield

Carsomyr +5 (1d12+5 = 6-17 damage or 11-22 vs chaotic evil; 50% magic resistance, dispels on each hit!) Give the Belt of Inertial Barrier to Minsc

***Carsomyr +5 -> Keldorn TH 2/-5 (2½) with STR17 at Level 19

With the Carsomyr +5 Keldorn is set through SoA and ToB! Backtrack to Samia.

Bonus xp's!

Can get rest interrupted by 2x Skeleton Warriors 8k xp where we fought Tazok in the ail cell room

East side: East of Samia: small room has trapped door

Keldorn L20 +3hp->150 TH 1/-6 (2½) GW2

Small room north of book pile: one trap Long hallway, north-to-south: middle door is trapped; two are locked First door : buff with Protection from Fire, fight Director 10k xp One trapped door in this room Next several doors and small rooms : fight six Guardians, 48k xp, to collect the six parts of the Mask of King Strohm III Mask forms 24550 xp! BG2 only: Protagonist must wear the mask to be able to see and fight the final Guardian, or cast True Sight, 10k xp -> can access the final tomb Raid Tomb -> ENCOUNTER Samia: use True Sight, fight, attack Ferric Ironblade first and then the mage Kaol, 45k xp, 105 gp The Dragon Scale Shield +2 gives 25% resistance to cold/fire/electrical damage

*Dragon Scale Shield +2 *Large Shield +2 *Frost Giant Strength Minsc L20 +4hp->155 TH 0/-6/-4 (3½) with STR18/93; GW2

Note: it is not recommended to make the Red Dragon Scale +2 (AC1) armor for 5k gp because it reduces saves and reduces bonuses vs missile/piercing/slashing compared with Full Plate + Ring of Protection +2, and it results in 1 AC worse compared to Armor of the Hart +3. However, it does look cool on Keldorn and could replace his own armor; therefore consider to make it either now or later for bringing into ToB for its protection vs fire

No need to talk to Garren Windspear.

Temple:

Radiant Heart:

Sir William Reirrac finalize 35k xp and keep the Carsomyr!

D97:12

Paladin Stronghold quests done!

Baron Ployer Quest Note: must do the Ployer quest before doing the Planar Sphere

Docks:

Sea Bounty, downstairs:

With Jaheira talk to Baron Ployer -> Jaheira gets cursed! Terrece, Gracien and Malacazar teleport in

Government:

Council of Six: Outside:

Talk 3 to Corneil; equip the Ring of Human Influence then leave ENCOUNTER Terrece: with CHA 18 talk 3, 2, 3 (turn on Ployer), 2 (pay 2k gp), 19750 xp [can kill 5k xp, 2k gp, Bracers AC6, and he will also appear later!]

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Slums:

Copper Coronet: Optional: talk to Bernard with Jaheira Derelict home:

Save game and then enter. ENCOUNTER Baron Ployer (talk 4) -> Terrece and two mages arrive and Ployer is killed! "It has been a pleasure helping you…" As they depart can kill Terrece (again) and the two mages as they teleport in and as they leave for 5k xp, 2x 3500 xp, Cloak of Protection +1 (on Gracien), drops can be Level 6-8 spells and a Laeral's tear necklace Pick-up hair -> Jaheira is cured (partly) 21250 xp

Note: Jaheira becomes un-cursed after resting once in an Inn/Tavern and adventuring for 16 hours or so, or, Imoen/Aerie may need to cast Remove Curse on her

Promenade:

Adventure Mart:

In preparation for the Sphere bring 1x Potion of Master Thievery, can buy from Ribald or Roger the Fence

Planar Sphere Quest Note: must do the Baron Ployer quest before the Sphere quest Note: will need 9k gp for Ribald and 10k gp for Cromwell to make the Crom Faeyr after the Sphere is done Slums:

Planar Sphere:

If not done: open the Sphere with Valygar (get him from his house in the Docks, 9500 xp awarded if you did not let him join the party in his cabin in Windspear Hills) and then park him inside

Entrance area: West room: fight Clay Golem 8k xp; open containers (two locked, no traps) and get the Planar Key, Golem Arm and Coal East room: fight Mephit; enjoy the view of Athkatla North door: use the Planar Key 17500 xp Save game. Open the next north door (creatures generate now) to the main dungeon area ENCOUNTER Reyna of the Knights of Solamnia; loot table North room: fight Sahuagin 3200 xp; can get a good drop such as Mass Invisibility or Protection from Energy!

Main dungeon: First fight to the west: three Halflings 3k xp 2nd fight: full buff, can use Invisibility to fight Togan first, 4k xp Third fight: immediate Breach on mage Kayardi and attack him first; Entu has Gauntlets of Ogre Power (component for Crom Faeyr) 35k xp, Coal (#2)

***Khelben's Warding Whip *Cloak of Protection +1

*Ripper +2 (sell) *Gauntlets of Ogre Power STR18/00 (Crom F. component #3)

West round room: fight Sword Spiders and Ettercaps 5300 xp; table contains Coal (#3) North-west: kill Necre Mage first, 21k xp; one floor trap in the room and one on walkway to the east

*Dagger +2 (Stiletto)

Furnace room: click on the furnaces to use Coal to activate them; fight for 3x 6k xp; the furnaces are now functioning Next room to the east, with gears: fight Golems and an Adamantite Golem 41k xp; get Golem Head Make golem 23500 xp, de-trap the first walkway to the east; follow the golem Fight Elder Orb 14k xp, loot corpse for 2x Diamonds

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*Diamond (x2)

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Navigator's/ Imoen use Hide in Shadows and drink 1x Potion of Master Thievery Lavok's room: to PP him while "neutral" (cyan), then PP again as "friendly" to get 2 Rings of Acuity! (gives extra Mage spell slots: 2x level 2, 1x level 3, 1x level 4) Fight Lavok, use Breach or Keldorn Dispel, 28750 xp ENCOUNTER Lavok: accept his request; he advises you must go outside the Sphere to get the heart of a powerful demon In container: 3k gp, 2x Diamonds, 40 Bolts of Biting (worth 900 gp)

*Ring of Acuity (#1 of 2)

*Diamond (x2)

West room: fight many Myconids that re-spawn 10k xp, 150 gp, Sling +2 North room/Control room: Lizard Men, 350 gp, Battle Axe +2, Protector of the Second +2 Central room: In the middle of the main dungeon, click on the runes on the floor NS-E-W -> door opens 24500 xp Downstairs: ENCOUNTER Tolgerias (Breach him), no good drops, 26k xp (can fight summons 2100-3500 xp in BG2) Return back upstairs

"Outside": "Leave" the Sphere through the entrance Buff with Protection from Fire; fight Quasit's, Imp's, Salamander's and Maurezhi 54k xp Get hearts from Tanar'ri 2x 10k xp and Lea'liyl 16k xp (only 1 heart is actually needed) Note: can get Rest interrupted by Imps 7k xp or Maurezhi 6k xp

"Return" to the Sphere and to the central room and proceed downstairs to power-up the Power Core

Downstairs/ Buff vs fire and cold, use elemental arrows to carefully clear 38k xp, Fire and Cold two small (round drains) floor traps per room rooms: The Staff of Fire +2 can summon a Fire Elemental (20 charges!)

*Helm of Defence (#2) *Shield of the Falling Stars +1 *Staff of Fire +2

Engine room: North-east trapped container has 6666 gp, Ring of Danger Sense (keep for ToB) and gems worth 1500 gp including a Kings tears

*Ring of Danger Sense

Carefully fight two Adamantite Golems, four Stone Golems and a Clay Golem 90k xp

Aerie Cler18 Mage16 +2hp->76 w/ Sensate Amulet TH 10/2 (1) Mage Level 8 spell ELEMENTAL SUMMON, STORM OF VENGEANCE

Click the Engine with a Demon Heart in your inventory 45500 xp Return to the Navigator's Room

Jaheira F17 D14 +1hp ->121 TH 3/-4/-3 (3½) with STR19 and Pale Green Ioun; GW4

Navigator's/ Talk to Lavok -> Slums 45500 xp all! Sphere is given to Mages! Lavok's room: Accept it using the extra Strongholds mod installed

Planar Sphere (Stronghold):

ENCOUNTER Reyna (talk 1, 1) and then ENCOUNTER Teos Q (Solamnic Knights) talk 1, 3 (or 1), 2, 1, 1, 3 (ask for help to return knights). He suggests speaking with Ribald

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Ranger16 Cleric18 +1hp->143 TH 3/-5/-3 (3½) with STR21, GW6 (H1) Imoen L21 +1hp->77 SUMMON PLANETAR

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Return to the Sphere to finalize with Reyna 24 hours after paying Ribald! Return to talk to Teos for the first Mage Stronghold quest also in 24 hours!

Promenade:

Adventure Mart:

Ribald: talk 5, 1, 2, 2 (pay 9k gp), 1; return to the Sphere to finalize with Reyna in 24 hours Sell some gems or unique magical items if you do not have 10k gp to soon create the Crom Faeyr

Temple:

Sewers, north locked door:

Use the Sewer Key from Thaxll'ssyllia in Sewers, full buff including Chaotic Commands

D98:8

Next Visit in 24 hours to Sphere

Room 1: big fight 40k xp Room 2: fight Ulitharid's and Mind Flayers 69k xp Third and final room: full buff, big fight 83k xp; get Hammer of Thunderbolts (final component for Crom Faeyr!) Container also has Wand of Wonder (worth 5500 gp!) Sewers:

*Hammer of Thunderbolts +3 (component #4 for Crom Faeyr)

Clear Sewers SW: possible fight vs two Gauths and a Beholder 32k xp; can also get Mustard Jelly 2k xp Later can get Otyugh in SW area 5k xp Roger the Fence: talk 2, 1, 1 (ask for coin) Q -> kill Sea Troll 1400 xp and then finalize 9500 xp, 500 gp Talk again (3, 1) says Gong is with Grae in Druid Grove (do later)

Docks:

Cromwell's:

Make the Crom Faeyr +5! 10k gp (2d4+3, +5 electrical damage = 10-16 damage) has chance to instantly kill Trolls, Ettins and Stone, Clay, Bone or Sand Golems

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***Crom Faeyr +5 -> Minsc TH 1/-11/-4 (4½) at Level 20

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NEW NOTE: give the Crom Faeyr to Minsc, who will soon have 2 pips in War Hammer when achieving level 21; use with Belm +2 in his off-hand for an extra attack per round! (No pips in Scimitar required to get the extra attack per round!) Alternatively protagonist use the FoA +3 in main hand and Crom Faeyr +5 in off-hand although that gives about 1% less damage per round but more chances of Slow, resulting in TH 3/-8/-8 (3½) @ Ranger level 16; however STR25 can be easily reached with Righteous Magic or Draw Upon Holy Might so preference is for Minsc to use the Crom Faeyr

Strength Plan and THAC0's:

Note: THAC0 bonuses are the same at: STR 19 & 20 (+3); or 21 & 22 (+4) At Cleric18/Ranger16: using Righteous Magic gives STR 25 so party damage is much higher by giving the Crom Faeyr +5 to Minsc rather than the protagonist (but perhaps would be more fun) Cleric 18/Ranger 16 with FoA +3, Defender of Easthaven +3 …buffed with Draw Upon Holy Might (or Righteous Magic) Cleric 18/Ranger 16 with FoA+3 and Crom Faeyr +5:

STR 19 25 25

THAC0 / AC 3/-4/-2 (3½) AC-9 3/-8/-6 (3½) AC-11 3/-8/-8 (3½) AC-8

25

1/-11/-4 (4) AC-5

Minsc Level 20 STR 18/93 with Crom Faeyr +5, Belm +2 with War Hammer*, no pips in Scimitar, Two-Weapon Style*** Minsc Level 21 with Crom Faeyr +5, Belm +2 with War Hammer**, no pips in Scimitar, Two-Weapon Style*** Minsc Level 21 dual wielding Frostreaver +3 and Stonefire

25

0/-13/-5 (4½) AC-5

18/93

0/-6/-4 (3½) AC-5

Keldorn Level 20 with Carsomyr +5 (will get strength girdle in Ch.7)

17

TH 1/-6 (2½) AC-2

Jaheira Fighter 16/Druid 14 STR 19 with Blackblood +3 and Club +2, Gnasher; and Pale Green Ioun Stone

19

TH 4/-3/0 (3½) AC-5

Imoen Mage 21 with Gesen Bow +4 and +2 arrows

TH 14/4 (2) AC-2

Aerie Cleric 18/Mage 16 with Sling of Avoreen +4 and +2 bullets

TH 10/2 (1) AC-6

[If playing with Anomen: Anomen Fighter7 Cleric25 STR 19: TH 6/0 (2) AC-6 with Sling of Seeking, or TH 6/-2/1 (3) AC-1 with Maces, or TH 6/-7 (2) with Crom Faeyr!]

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Minsc at Level 21: War Hammer** Two-Weapon Style***

Minsc (and Boo) Ranger, of Rasheman; wielding the Crom Faeyr +5 and Belm +2 with THAC0 0/-13/-5 (4½ attacks/round) at Level 21

THAC0 0/-13/-5 (4½ attacks per round) at Ranger Level 21 (will be there soon!)

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Cleric/Ranger at Ranger Level 16: Flail** Two-Weapon Style***

Protagonist, wielding the Flail of Ages +3 and Defender of Easthaven +3, with THAC0 3/-4/-2 (3½ attacks/round) at Ranger Level 16

THAC0 3/-4/-2 (3½ attacks/round) at Cleric Level 18 / Ranger Level 16

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Plan for phase 8:

Promenade:

Ore Merchant:

Finish all quests that grant a large amount of experience Rest to remove Jaheira's curse Continue doing Mage Stronghold quests Continue doing Fighter Stronghold quests if not done Do the Cult of the Unseeing Eye quest Begin Cleric Stronghold quests Rescue Haer'Dalis/Astral Prison quest Continue doing Cleric Stronghold quests Do Graveyard quests Get the Pantaloons (lose 2 REP) Do the Slaver Stockade quest (gain 2 REP) Do the Fallen Paladins quest

Daytime, if not done: pay Jerlia 500 gp to get the Illithium Alloy (keep until much later)

*Illithium Alloy

Memorize Remove Curse and Rest 1x in an Inn/Tavern to remove Jaheira's curse; learn 2x Protection from Electricity for upcoming Astral Prison quest and store loot in Adventure Mart

Slums:

Planar Sphere (Stronghold):

Mage Stronghold Quest Part 1 Save, then enter Sphere. ENCOUNTER Teos -> apprentices; talk with Morul, Larz and Nara Ask Morul to make the Dagger (pay 250 gp) and he must reply "…I think a few days will do it. Yes, that will suffice…" for success (if he says "...4 days…" = failure on this occasion) Finalize in four days with Morul

D99:5

Next Visit in 4 days for MAGE II

Note: do not make the Ring of Protection, Larz will die and you will not have the option to make the Ring of Wizardry in Part 3, and you will get 0 xp instead of 50k xp at the final ceremony

Bonus xp's!

Temple:

Old Tunnels:

Talk to Khollynnus Paac: finalize 45k xp, Reyna gives Golden Girdle! Can also quickly finalize with Reyna (talk 2x) for sending the Knights to Radiant Heart, even if you didn't talk to the Prelate, 45k xp! [Can kill Reyna, 2k xp, no good drops]

Cult of the Unseeing Eye Quest Sarcophagus area: one trap only after Sarcophagus room; fight Shadows 6840 xp

Downstairs/ De-trap the container on the Statue/wall for scrolls and gems Lower Reaches: Bonus xp's!

***Golden Girdle

*Tensors Transformation *Enchanted Weapon

Click on the "mouth" to fight a wandering Horror and Sword Spiders 9k xp, can click 5 times for 45k xp in fights!

De-trap the stairs to the broken structure Guardian questions: answer 7, 9, 4 -> 42250 xp, or for bonus scrolls:

Bonus scrolls!

Can answer incorrectly (e.g. talk 7, 7) to fight spawning skeleton warriors, 0 xp but they can drop a Laeral's Tear necklace or high level spell scrolls such as Project Image, Mantle, Ruby Ray, Spell Trigger, Spell Sequencer, Protection from the Elements or Summon Fiend!

Keldorn at Level 21: lowest base THAC0 attained!

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Keldorn L21 +3hp->153 Two-Weapon Style** TH 0/-7 (2½) with STR 17; GW3

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Save game, no buff Big fight vs three Beholders, two Gauths and eight Shadows: use the Ring of Free Action, Stealth, Mace of Disruption +2 and Crom Faeyr +5 Container has the War Hammer Ashideena from BG1 (unless you have already imported it from BGEE 1.3 in which case it will be a War Hammer +2)

*War Hammer +2 (Ashideena)

Imoen detect one trap by the water/bridge Talk to Diseased One, enter the Temple Temple: ENCOUNTER Empathic Manifestation: get Cure Serious Wounds from altar and cast, or cast a healing spell or two onto the Empathic Manifestation, 25750 xp in EE 1.3 (0 xp in BG2) Awesome Voice Avatar appears! Gives Q (kill Eye and return with Rod); enjoy the awesome voice acting! "…This simple act of bringing together the Acting two parts of the rod will instill a small amount of faith, for an instant…" Leave the temple: ENCOUNTER Diseased One Return back upstairs

Old Tunnels:

Bonus xp's!

Talk to Sassar -> talk to Tad, say "the eye is blind" Note: we accidently "gave" the rod to Gaal at this time (he does not actually take it) and netted an extra 75k xp; but, must fight the Unseeing Eye now which we were able to do, as well as Gaal and the Elite Guards The rest of the dungeon was the same, and so was the quest finalization with the Diseased One and Mornmaster Arval

Ghoul Town: Save game and then go down the pit; drops from Ghasts can be Level 6-8 spells (up to 4 here!) including Summon Djinni, Hakeashar, Efreeti, Power Word Stun or Flesh to Stone

Minsc at Level 21: lowest base THAC0 attained! Select War Hammer** and use the Crom Faeyr +5 with Belm +2 in off-hand to maximize party damage per round; give the Pale Green Ioun stone to Jaheira; Minsc will use the Girdle of Fortitude For BG2 only: Minsc using the Equalizer in off-hand with no pips in LS, with Crom Faeyr main hand, vs Evil opponents gives 12% more damage per hit than if using the Belm in off-hand

Minsc L21 +3hp->158 War Hammer** (or Long Sword** or Two-Weapon Style***) TH 0/-13/-5 (4½) with Crom, or 0/-6/-4 (3½) with two Axes; GW3 Pale Green Ioun stone to Jaheira

Cave: Full buff including Resist Fear and then enter the cave ENCOUNTER Theshal: small fight, then full buff for large fight against Undead and a Lich slightly north/west, 56k xp; cast 2x Sunray, use the Mace of Disruption +2 Get the Gauntlets of Dexterity (sets DEX to 18) in pile/container, which can reduce Minsc's AC by 2 or Keldorn's by 4

Beholder Lair: *Can get a high level spell in the north-east 3rd container (e.g. Symbol Fear, Khelben's Warding Whip) ; Dragons Bane +3

***Gauntlets of Dexterity -> Minsc or Keldorn

Cleric19 Ranger16 +1hp->148 GW7 (H1)

Central area: big fight including vs Summons, use Protection from Magic, 28k xp

*Full Plate

South-west area: big fight 83k xp, 326 gp

*Secret Word

South-east area: easy fight; get Rift Device component #2 from the south-east container -> Device forms! 26250 xp; equip in a quick slot

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Kill the Unseeing Eye with Device, 30k xp, drops Amulet of 5% Magic Resistance (keep through rest of SoA) Return upstairs

*Amulet of 5% Magic Resistance

Note: creatures do not re-spawn in this dungeon if visiting later or resting Upstairs: ENCOUNTER Gaal: fight 14k xp and quickly kill any escaping Elite Guards (with "blue cyan circles") 2200 xp x4 and Cultists (500 xp + 95 gp x4) Use Girdle of Fortitude with Minsc (or Jaheira or Aerie) for +18 hp: use once/day, then switch back to another belt or girdle An Elite Guard drops X-bow +5 with THAC0 +5 and +2 damage!

***Girdle of Fortitude -> to Minsc for +18 hp *Heavy X-bow of Accuracy +5 -> Keldorn

[Can kill Garuk and Zaelas, 1k xp]

Downstairs/ Go to the northwest stairs to return to the Lower Reaches Lower Reaches: Give the Rod to the Diseased One at the Temple -> Ceremony, 47250 xp, Saving Grace +3 shield awarded More excellent voice acting: "This is the end of things. Rest your mind in my heart. Rest."

*Saving Grace +3 (AC +4)

Return back to the Temple District! Can finalize with Sassar (0 xp)

Outside:

Can kill four Prophets for 680 xp each if quick

Temple of Lathander: (Stronghold)

High Mornmaster Arval, finalize 45750 xp all!, 8k gp, REP+1

REP+1

Asked to join the Temple! Instigate Cleric Stronghold quest 1 in the north-east area with Lara

Note: it might be possible to loot the south containers only now without being caught (Wand of Monster Summoning; 3 charges)

Cleric Stronghold Quests Talk to Acolyte Lara -> Cleric Stronghold quest 1: Glinden (talk 4 forgive), finalize with Lara in approximately 24 hours

D99:3

Next Visit in 24 hours to finalize quest

Note: to kill some time you could get Cromwell to make something (takes 24 hours in EE 1.3) or travel somewhere and then return to the Temple District

Temple:

Lathander (Stronghold):

Cleric Stronghold Quest Part 1 Twenty-four hours later, Glinden thanks you! Finalize this quest with Lara by talking to her in the back area in 24 hours

D101:11 Next Visit in 24 hours for CLERIC II

Note: to kill some time you could get Cromwell to make something or travel somewhere

Temple:

Lathander (Stronghold):

Cleric Stronghold Quest Part 2 Talk to Acolyte Lara in the back area: finalize Cleric Stronghold quest I, 20k xp -> Cleric Stronghold quest II: Ti'Vael: talk 3 (provide restitution), finalize in 48 hours

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D102:12 Next Visit in 48 hours for CLERIC II

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Raelis Shai / Free Haer'Dalis from Mekrath Quest Note: this is a juicy quest with a lot of xp's (1.2 million xp's in total, including 325k xp for scribing scrolls with Haer'Dalis), gold (26k gp in gold, gems, items and ammo by selling to a normal merchant) and some nice items as well; therefore could consider to do this quest as a higher priority upon returning to Athkatla in Ch. 6

Sewers, Secret Entrance:

*First chest only to east is random and is trapped; can rarely get Level 7-8 spell! (e.g. Summon Hakeashar) Fight Yuan-ti in east room, 27500 xp; de-trap three chests 489 gp Loot bookcases for spell scrolls South room: de-trap cabinet (murky potion)

*Necklace of Form Stability *Spell Deflection *Contingency

Talk to Mekrath: talk 1, 2, 2, 1 to accept his quest (get his mirror) Sewers, southeast:

ENCOUNTER Imp and Lesser Earth Elemental: fight 2400 xp, get Mekrath's Mirror

Secret Entrance: Mekrath finalize 18750 xp; in EE 1.3 can fight him now, 14k xp and the container behind him unlocks In BG2: can kill if very quick (he has 75 hp): use a Wand of Frost (fire from just outside of the doorway), Ring of the Ram, Wand of Magic Missiles, Wand of the Heavens; then talk just as the frost hits him and he must not save!

***Rod of Resurrection *Wand of Cloudkill

Before leaving Mekrath's small room save game and then temporarily park Minsc and Keldorn [and Anomen] if you are going to scribe spell scrolls with Haer'Dalis now, otherwise just send Minsc to the Copper Coronet and scribe in the Slums Walk back to stairs and Haer'Dalis offers to join! [However, in EE 1.3 this may cause a bug (can't leave the Astral Prison) so consider to join and learn spells after the Prison is complete] Haer'Dalis is a Blade (Bard) level 15 Plan for Haer'Dalis: will use him only to learn spells for xp's now (or later); [can take his blades to sell for 225 gp each]

The Altar to the east is now unlocked; de-trap now [or later] and get the Gem

Slums:

*Laeral's tear *Portal Gem

EE 1.3: wait until completing the Astral Prison first before Haer'Dalis joins the party to buy and learn a lot of spells [Send Haer'Dalis to the Five Flagons] BG2: learn spells now with Haer'Dalis (see below) but must remove the Gem from inventory before speaking to him!

Note: if Haer'Dalis takes the Gem with him you cannot complete the quest; drop the Gem on the ground before talking to him Learn spells with Imoen, Jaheira and Aerie with Haer'Dalis -> Imoen +80k xp

Temple:

Sewers, Secret Entrance:

If not yet done: get Minsc, Keldorn [and Anomen] In Altar room: de-trap floor and Altar, get Portal Gem, Laeral's tear

Bridge:

Five Flagons:

Rescue Raelis Shai and Haer'Dalis from the Astral Prison Make sure you bring the Portal Gem! Will need about 60 spaces in inventory for loot in this quest

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*Laeral's tear *Portal Gem

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Downstairs: ENCOUNTER Raelis Shai: finalize [5k xp in EE only], 21250 xp and 1k gp -> fight summons 8k xp -> ENCOUNTER Bounty Hunter: Haer'Dalis is taken!

Astral Prison:

Full buff including Stoneskin on Mages and cast True Sight Enter Portal: ENCOUNTER Aawill, Tagget and Bounty Hunter: kill Bounty Hunters first (Breach or Dispel), 33400 xp, drop can be Lev 78 spell! Drops include the Boots of Speed! As well as: Dagger +3 (Pixie Prick), Melodic Chain +3 (worth 3k gp at regular merchants)

***Boots of Speed (#2 or 3; do not use with fighters) *Cloak of the Shield (#2) *Wand of the Heavens

Talk to Tagget Q (Master of Thralls); save game as there is a lot happening in this dungeon South, to the east: ENCOUNTER Thrall, Female Thrall: small fight South-east: Consider to use Stealth: full buff including Chaotic Commands, do very carefully, kill Yuan-ti first, 33k xp. Female Thrall drops Gauntlets of Weapon Skill (+1 THAC0) and Kundane Short Sword (+1 attack per round)

***Gauntlets of Weapon Skill -> Jaheira TH 3/-4/-2 (3½) at Fighter 17, STR19 *Ring of Protection +1

North-east: ENCOUNTER Wyvern: fight solo with Protection from Electricity; move north carefully to fight Wyvern 4k xp; fight Master of Thralls 16k xp and two Air Elementals 14k xp; pick-up the Mastery Orb

*Staff of Air +2 *Potion of Stone Giant Strength

ENCOUNTER Dwarf Thrall: "You…you have killed the master!"

Prisons: Clear all five small prisons (do solo or with one or two tough companions); full buff including Protection from Magic: - North jail 1: fight Greater Wolfweres 21k xp - North jail 2: use Protection from Fire to fight Efreet 27k xp

Aerie Cleric19 Mage16 +1hp->77 TH 8/0 (1) MASS RAISE DEAD

- South jail: use True Seeing to fight Githyanki 6k xp; loot the container in the room

Send everyone who isn't fighting to the north-east! Save game - West jail 1: fight Minotaur and Prison Captains 24k xp Save game once again; upon exiting fight at most two Yuan-ti or Thralls if they see you, but do not get lured into battle! - West jail 2: full buff including Protection from Lightning, kill Golems first 27k xp + 1k xp summons

*Ring of Protection +1

Save game again before exiting from the last prison Run eastward to get buffed in NE area, especially vs magic because Horrid Wilting will be cast by the Warden

Note: must clear the small prisons now or they disappear!

South: Just before going in for the final battle send someone to the south area to get ready to place the Mastery Orb Get ready to place the Orb (24750 xp) when there still is one Thrall or Warden Thrall remaining so that Tagget's quest can be finalized (for 5k xp), although he may still be located in the south-west area

North-west: Big fight vs Warden: use Creeping Doom, Wand of Flamestrike, Moon Dog Figurine cast True Sight; 57k xp total; 2577 gp, 3x Star Sapphire, 2x Emerald, Wave Shaft, and the Planar Prison Key

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*Wave Shaft *Adjatha the Drinker +2 *Prison key *Ring of Protection +1 (x2)

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Tagget appears (usually just south of the Warden's area or he may still be in the south-west) 5k xp Container check: make sure the containers have been looted: north of brazier, north of the Master of Thralls, and just south of the Warden area. Save game

Far north-west: With the key in inventory finalize with Raelis Shai 44k xp all! Haer'Dalis: "Miss Raelis…I…I cannot come with you. Not this time…" and he receives 44k xp The Playhouse (stronghold) is offered but I declined (although the stronghold quest for Bards is extensive)!

Five Flagons:

Slums:

Dismiss Minsc to Copper Coronet, Haer'Dalis re-joins! Upstairs: Haer'Dalis talk to bartender to get gem (Diamond)

*Diamond

Learn spells that have been collected with Imoen, Jaheira, Aerie and Haer'Dalis Buy missing spells from Galoomp, Yuth and Ribald (spent 10k gp) and learn with Imoen, Jaheira, Aerie and Haer'Dalis -> Imoen +17k xp (total)

Imoen L22 +1hp->78 TH 13/5 (2) or 13/3 (2) with Bracers of Archery DRAGON'S BREATH Level 9 spell (#3)

Send Haer'Dalis to the Five Flagons or park him in the Slums Partial sell to Ribald special wares: unique magical items and gems, necklaces

Docks:

Cromwell's:

Slums:

Copper Coronet: Minsc and Keldorn re-join Get bear from Llynis in backrooms, fight him for 650 xp

Graveyard:

200k gp

Make now or later for 7500 gp: Halberd +4: Wave (1d10+4 = 5-14 damage; 15% chance of an extra 15 damage; slays Fire Elementals, Efreeti and Salamanders) which is useful in ToB

Note: all the small Graveyard quests can be done even in Chapter 7

Night Daytime

After 19:00: give bear to Wellyn 15500 xp if not yet done Mourner: finalize Wellyn quest, 5k xp

Morning

Between 06:30 - 09:00; and 15:00 also OK: Talk to Arenthis -> North-west by Crypt King's grave: talk to Kamir 12250 xp -> finalize with Arenthis 3k xp

Daytime

West: ENCOUNTER Nevin: kill Lester -> fight 6500 xp, 1k xp

Evening/night

After 17:00: talk to Stein who is grave robbing; fight 2k xp (Stein is worth 0 xp, even in EE 1.3)

*Halberd +4: Wave

Keldorn L22 +3hp->156 GW4

D101:19

Minsc L22 +3hp->147/161 GW4

Tomb looting Generally: save game and then enter the small areas to check for good drops/scrolls! South building: Fight Skeleton Warriors: drops can be e.g. Laeral's tear, Sphere of Chaos; in locked tomb can get Mordy's, Summon Nishruu, Sphere of Chaos, Power Word Stun or Spell Trap (even got a Full Plate +1 once!)

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Middle building/ Locked tomb can rarely have: Ruby Ray and Mordy's together, Spell Stein's tomb: Trap, Spell Shield, Spell Sequencer, Mordy's, Improved Mantle, Summon Nishruu, Pierce Shield or Khelben's Warding Whip (got Protection from the Elements on two play through's!) North-east tomb: No fights; unlock the tomb, can rarely get True Sight North building: Fight Skeleton Warrior: can get a good drop e.g. Pierce Shield, Project Image, Ruby Ray, Caco Fiend, Improved Mantle or a Laeral's tear Center building: No fights; de-trap and unlock tomb for a Battle Axe +2

*Battle Axe +2

Next to Bodhi's ENCOUNTER Crypt King: easy fight, use Resist Fear, 15k xp; have Lair/ Crypt King: rarely gotten as a drop: Tensors Transformation, Protection from Energy! Locked chest (and a locked tomb) can have Incendiary Cloud, Djinni, Sphere of Chaos, Nishruu, Ruby Ray, Abi-Dalzim's Horrid Wilting or Summon Fiend!

*Namarra +2

Note: having the Namarra +2 in a quick slot is enough to be able to cast Silence 15' Radius, 3x/day

Bodhi's Lair:

De-trap chest; stake the three Vampire tombs 3x 9k xp (there are stakes to be found in the chests south of the Lair) Hallway to blood room (if not already done): fight Guard 8500 xp, 5x Mists 5k xp Re-entering the Lair (e.g. walking through the blue doors and then returning to the main table room) spawns more Vampires in hallway to blood room or in the blood room, 77k xp Downstairs: de-trap and unlock chest

South of Bodhi's Lair: South-west: ENCOUNTER Skeleton Warrior: fight 6600 xp De-trap two floor traps and two chests (can get high level spells)

*Symbol Stun

North-east: de-trap one floor trap

Graveyard:

Bodhi's Lair/ Spider area: South dungeon:

Bonus xp's!

De-trap Bodhi's Lair downstairs chest if not done Fight Undead 10k xp; four traps in first large room; three traps in the following north-south hallway East hallway: fight Undead 13k xp; one trap in the at the Mummy case Click twice on the Mummy case to fight Skeleton Warrior 4k xp; drop includes the Halcyon (spear +1, +1 electrical damage); can also get a high level spell scroll Will return to this area later with Edwin and Korgan

Jaheira at Level 18: select Scimitar** (will wield in ToB); Minsc give her the Pale Green Ioun stone if he has the Crom Faeyr; Jaheira use the Gauntlets of Expertise [and Cloak of Unerring Strikes] to help her THAC0 even-out with the other fighters

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Jaheira F18 D14 +1hp ->122 Scimitar** TH 1/-6/-3 (4½) with Belm STR19; ELEMENTAL SUMMONING (GW4)

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Slums:

Near Coronet:

Pantaloons Quest Save game; get the Pantaloons now [or later]: [To do good method: PP Silver Pantaloons from Welther (no loss of REP), then release Elgea in southern house at Bridge, 8500 xp] Not so good method (but more xp's): Talk to Welther with Ransom Note -> Silver Pantaloons, REP-2

Bridge:

South house:

Slums:

Coronet downstairs:

Upstairs: talk very quickly (i.e. use Haste) to release Elgea and free her 8500 xp; then fight up to 2 Cowled Enforcers, 4 Legionaries and 1 Centurion for 28k xp! Drops can be Stone to Flesh, Hakeashar, Djinni, Mordy's, Spell Trigger, Protection from Magic Energy, Improved Mantle, Spell Turning or Summon Fiend!

*Silver Pantaloons

-2 REP -> 18

Cleric20 Ranger17 +2hp->146 TH 2/-5/-3 (3½) [or TH 2/-9/-9 (3½) w/ Crom Faeyr] GW8, HARDI 2

Lilarcor / Free the Slaves / Slaver's Quest Hallway: fight Hobgoblins and an Otyugh 7500 xp Eastern area: Mustard Jelly 2k xp Upstairs: Myconids area 5k xp Stream/door bridge, mid map: trapped door laying across the water South: trap by sewer grating in the south ENCOUNTER Kobold Shaman: use Stealth or Chaotic Commands; get Shaman Staff Fight Carrion Crawler 975 xp Talk to Quallo; kill his Carrion friend for Blood Pipes puzzle: Hand @ pipe 3, Ring @ pipe 1, Blood @ pipe 2, and then click on pipe 4 with the Staff, 18k xp all! (Quallo finalize, 0 xp)

Upstairs: ENCOUNTER Captain Haegan: big fight, full buff 5200 xp, 120 gp Traps: by stairs; and then just before doorway to the next room

*Lilarcor +3 (Immune to Charm and Confusion, but sell) *Composite Longbow +1 (x2)

Note: Haegan's key is not actually used!

Unlock the next three doors: Fight Trolls 2800 xp; free Girl, pay 100 gp, 3500 xp, REP+1 Release the two kids (Slave Boy and Girl) 2x 2500 xp

REP+1 -> 19

Note: the loot in the following couple of unlocked containers and the final battle can be sold for 5k gp (normal merchant)! Can access this battle via the door to the Slums. The trapped or locked containers don't contain anything of much value Next small room: fight Yuan-ti 3k xp; 325 gp in table, trapped chest East room: ENCOUNTER Slaver Wizard: fight 3k xp, 100 gp and a lot of dropped loot; trapped chest Traps: on stairs after big fight; bookcase near exit

*Cloak of Protection +1 *Composite Longbow +1 (x2)

Loot the barrel near the exit door, 100 gp, scroll of Lightning

Outside:

Guard: can talk/provoke to fight for a huge 20 xp!

Copper Coronet: Hendak finalize 38k xp all!, 3900 gp, REP+1, Bastard Sword +1, +3 vs Shapeshifters

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REP+1 -> 20

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Temple:

Radiant Heart:

Fallen Paladin's Quest Talk to Sir Ryan Trawl Q (Anarg and the Fallen Paladins)

Note: can pick pocket Reynald de Chatillon 3x for potions of healing, and Rindus 4x for Potion of Invisibility (x3), Potion of Healing and an Oil of Speed Bridge:

North, behind house:

ENCOUNTER Reynald de Chatillon and Rindus: can use Stealth to pick pocket (PP) a Potion of Fire Giant Strength and Potions of Invisibility. Fight Rindus and six Smugglers, 3800 xp -> ENCOUNTER Reynald de Chatillon: talk 2, 2, 1, 2, he gives a Quest (get the cup)

Temple:

Radiant Heart:

Talk to Sir Ryan Trawl, he gives the cup

Bridge:

North, behind house:

To maximize xp's and be able to fight place Keldorn temporarily (but still in the party) in a nearby building and then talk to Reynald de Chatillon 10250 xp Anarg arrives, without Keldorn in sight talk 2 "Yes, I shall join you…" 7250 xp, then fight all 22k xp, 100 gp

*Potion of Invulnerability *Halberd +1

Sir Ryan Trawl finalize 17500 xp all! Awards Gloves of Healing and REP+1

REP+1

Temple:

Radiant Heart:

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Plan for phase 9:

Finish NPC personal quests and Stronghold quests Continue doing and focus on the Cleric Stronghold quests Continue doing the Mage Stronghold quests Do Jan's personal quest Do Korgan's personal quest Do Edwin's personal quest Finish the Fighter Stronghold quests Do the Gong quest (Limited Wish quest) Clear the Druid Grove Start the Druid Stronghold quests Get Cernd Do Cernd's personal quest Cast spells outside to fight Cowled Enforcers Finish the Illithium quest to get a Ring of Holiness Talassans/Dawn Ring quest Finish the Mage Stronghold quest

Between areas:

Waylaid, 5100xp, 171 gp

Anywhere outside:

Cast a mage spell outside (e.g. Imoen cast Resist Fear or Improved Invisibility) to be warned by Cowled Enforcers (do not fight) Wait a couple hours (e.g. do quests or travel somewhere) and cast again to encounter them for a fight…

Bonus xp's!

Two hours later cast a mage spell outside again to fight four Cowled Enforcers 14-15k xp; at most they dropped 4 spell scrolls!

Bonus scrolls!

Drops can be: Improved Mantle, Horrid Wilting, Spell Sequencer, Khelben's Warding Whip, Spell Trigger, Nishruu, Project Image, Hakeashar, Mantle, Symbol Fear, Stone to Flesh, Pierce Shield, Caco Fiend, and very rarely Protection from the Elements! Cast outside to fight Cowled Enforcers every 2 hours, five times in total; then do a full buff for the 6th and final encounter (see below)

Temple:

Lathander (Stronghold):

Jan's Quest: Slums:

Cleric Stronghold Quest Part 2 Ti'Vael (part 2) finalize; finalize the quest with Lara in approximately 24 hours

D103:14 Next Visit in 24 hours for CLERIC III

Park Keldorn or Minsc to do Jan's personal quest Jan re-join! Go to the Jansen home The Jansen Home:

ENCOUNTER Tot, Tat and Ma Jansen Upstairs: ENCOUNTER Lissa: Q (Jaella is ill), Jan waits in the house until later Downstairs: ask to Uncle Gerhardt where we can find "such a person" and he will say go to the Jysstev Estate for information about "the Hidden" 3300 xp Keldorn or Minsc re-join

Government:

Jysstev Estate:

Talk to Lady Jysstev about the Hidden 8900 xp

Slums:

Copper Coronet: Take the stairs down into the sewer area; talk to Hidden near middle area in the south-west

Docks:

Sea Bounty:

Talk 2 to bartender Thumb: "I am a Seeker"

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Bridge:

Five Flagons:

Upstairs: ENCOUNTER two Githyanki: fight 4k xp, 200 gp Use the Skull of Death to cast Death spell to eliminate summoned Magical Swords (can only be damaged by magic)

Slums:

Sewers:

Finalize with Hidden 17500 xp; he is a Mind Flayer [can kill 9k xp]

Jansen's:

Jansen's upstairs: ENCOUNTER Jan! Jaella is cured! Follow Jan and return to the main floor: ENCOUNTER Vaelag and Lissa [can kill Vaelag and goons as they leave 1800 xp] 15500 xp! Jan's personal quest done!

Korgan's Quest: Slums:

Park Keldorn or Minsc to do Korgan's personal quest [In EE must get Viconia to drop REP to 18 otherwise Korgan will leave the game for good part-way through his quest]

Copper Coronet: Pay Korgan 500 gp to re-join Q (tomb/Book of Kaza)

Graveyard:

Bodhi's Lair/ Southern dungeon:

In southern area: Korgan must see the tomb, which is looted, and the Mummy must speak "Ssssstinking meat…" 11250 xp, fight Mummy and two Skeleton Warriors 11k xp Korgan will declare "This tomb looks to be looted!" Drops can rarely be Protection from the Elements!, or Spell Trigger, Carrion Summons, Horrid Wilting, Spell Shield, etc.

Temple:

Pimlico Estate:

Enter the back room with Korgan; he will speak at the doorway to the room "By the looks of it…" 8750 xp; de-trap and unlock later without Korgan

Slums:

Copper Coronet: Coronet roof: ENCOUNTER Shagbag and four goons 5k xp, fight 6500 xp, 700 gp. Sell the Book of Kaza for 1350 gp now or for 2250 in Chapter 7 to Reirra Korgan's personal quest done!

Edwin's Quest: Graveyard: Bodhi's Lair/ Southern dungeon:

Slums:

Edwin re-join! Go to sarcophagus in southern dungeon by Bodhi's Lair. Fight Undead in hallway 10300 xp ENCOUNTER Nevaziah: fight 8k xp and Edwin takes the Nether scroll, 11750 xp, and will have it translated in about five days

Imoen L23 +1hp->79 IMPROVED ALACRITY

Park Edwin and Viconia, Keldorn and Minsc re-join!

Planar Sphere (Stronghold):

Mage Stronghold Quest Part 2 Talk to Morul, Dagger made! Order Horrid Wilting scroll for 1000 gp. (D103:9) Next Visit in 4 days for For success here Morul must say "4 or 5 days from now and we'll be D106:17 MAGE III laughing…" ("…few days..." = failure here)

New areas re-visit: To pass some time, can re-clear new areas again: Small Teeth Pass, North Forest and Forest of Tethir

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Gong / Limited Wish Quest Bring a Wand of Frost

Druid Grove:

Clear the map of Trolls, Spiders, Myconids, Spectral Trolls, Spirit Trolls and the group of four Druids for 65-120k xp! West:

ENCOUNTER Grae: talk 3, fight but do not kill so he tells where the gong is located: "The gong…I sold it to Drush…in the tower to the north-west"

Ogre Tower:

Save game and then enter the tower ENCOUNTER Drush: talk 1, 2, 1, 1 give Wand of Frost 12250 xp; he gives the Gong! Can PP fail to fight for 650 xp and good drops (can be Abi-Dalzim's Horrid Wilting, Spell Turning, Spell Trap, Pierce Shield, Symbol Fear, Laeral's tear or Summon Fiend! Have gotten up to three scrolls!)

North:

Druid Grove (Stronghold):

Fight the re-spawning Myconid's 10k xp

Druid Stronghold Quest To start the Druid Stronghold quests (and to try something new): Rest inside the Druid Grove -> ENCOUNTER Spirit of the Grove Q (Nilthiri the Shamaness) and gives a Club +1 Root of the Problem, +3 vs unnatural creatures; drop it (shouldn't be getting this item!) Do not do [talk to Master Verthan to challenge for the leadership of the Grove; award is 20k xp, 10k gp, Ring of Protection +2 and a Cleric Staff +3]

South:

ENCOUNTER Nilthiri: fight four Trolls 14200 xp -> ENCOUNTER Spirit of the Grove, 18500 xp all! She says to return to the Grove and rest; do so in approximately 10 days While in the Grove drop Keldorn, get Cernd

Cernd's Quest (start): Slums:

Temple:

Lathander (Stronghold):

D105:4

Next Visit in 10 days for DRUID II Aerie Mage17 Cleric19 +1hp->78 w/ Sensate ENERGY BLADES Level 8 spell #2

ENCOUNTER Igarol Q (Cernd's child) with Cernd in the party; depending on timing with the Cleric quests park Cernd and get Keldorn to finish the Gong quest

Cleric Stronghold Quest Part 3 Talk to Lara, finalize 20k xp -> Cleric Stronghold quest III: Rania, talk 3 (give her time), finalize with Lara in 48 hours

D106:14 Next Visit in 48 hours for CLERIC IV

Cast spells outside (e.g. Imoen cast Resist Fear) for Cowled Enforcers fight #5; drops can be high level spells

Bridge:

Delosar's Inn:

Gong Quest Continued To optimize the Gong quest: The set-up: 1) Cast several Summons to surround one or two Mercenaries to prevent them from fleeing 2) Aerie stand near Vittorio but do not talk yet The fight: 3) Open and loot the top/north unlocked chest by Mercenary of Riatavin to get caught stealing -> Dennis turns hostile! 4a) Dennis and company will attack you, and since you've been caught stealing, two Cowled Enforcers, one Amnish Centurion, and four Legionaries teleport in to fight for a bonus 28k xp

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4b) Someone (Aerie) talk to Vittorio before he runs away, which finalizes the Gong quest with Dennis, 16500 xp all! 1500 gp, even though Dennis is hostile! 5) Continue to fight Dennis (drops a Full Plate armor, 7300 xp, 280 gp) and his goons for approximately 20k xp; drops can include high level spells (e.g. Carrion Summons, Mass Invisibility, Control Undead, Spell Sequencer, Laeral's tear or Horrid Wilting)

Cernd's Quest: Promenade: Cernd's former home:

*Full Plate (x6)

Get Cernd, park Minsc or Keldorn ENCOUNTER Catis: says to speak with Fennecia

Promenade:

Fennecia's:

ENCOUNTER Fennecia/Nanny: speak to Nanny, then speak again protagonist only (all others outside)

Government:

Deril Estate:

ENCOUNTER Glut: he talks to Cernd ENCOUNTER Deril and Lagole Gon: talk 4 to fight! Can park Cernd at this time, then fight, pick-up Baby, and get Cernd to rejoin after the battle! Fight Lich first otherwise he teleports, 52k xp Quest finalized 20k xp, Cernd gets 50k xp and returns to Druid Grove with his child Cernd's personal quest done!

Anywhere outside:

Cast a mage spell outside to fight Cowled Enforcers for 6th and final encounter, versus Zallanora (full buff including Mass Invisibility) and three Cowled Enforcers: use e.g. Creeping Doom; 32k xp + 3k xp summons, 600 gp Drops can be Mantle, Ruby Ray, Project Image, Spell Trap, Spell Trigger, Carrion, Improved Mantle, Horrid Wilting, Incendiary Cloud, Laeral's tear or Spell Sequencer (have gotten as many as 4 scrolls!)

End of Cowled Enforcers when casting outside!

Learn spells with Imoen, Jaheira and Aerie -> Imoen +20k xp

Minsc L23 +4hp->150/165 HARDINESS (GW4)

Edwin has now translated the Nether scroll and gains 50k xp and 20 points of Lore skill!

Slums:

Planar Sphere (Stronghold):

Mage Stronghold Quest Part 3 Get the scroll of Horrid Wilting from Morul!

D110:20

OPTION 1: Talk 4 (order nothing) if you want to graduate (worth 50k xp for the protagonist). If "nothing" is ordered return in 24 hours for the graduation ceremony.

[Next Visit in 24 hours for graduation and MAGE IV]

OPTION 2: Order the Ring of Wizardry for 3k gp (however this kills two Apprentices and thus you do not graduate, forfeiting 50k xp, and Morul will not make potions for you). Morul must say "It will take a few days" for success here; return in 4 days]

Next Visit in 4 days for MAGE IV

Option 2 was selected to get a Ring of Wizardry for Aerie

Rest or travel to kill some time for next Cleric quest

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Temple:

Lathander (Stronghold):

Cleric Stronghold Quest Part 4 and 5 Talk to Lara, finalize 20k xp -> Cleric Stronghold quest IV: Cotirso talk 1, 2, 2 Talk to Lara again, 20k xp, Q (kill Weathermistress Ada) (there is one more enemy at day than night when doing this quest)

D108:14 Aerie Cleric20 Mage17 +1hp->79 *Club (or War Hammer*) GLOBE OF BLADES

Temple of Talos: Fight the four Storm Knights 18730 xp; finalize with Lara, 35k xp, 1k gp

Keldorn L23 +3hp->159 HARDINESS (GW4)

Cleric Stronghold quests done! Now that the Cleric quests are done, finish the Sarles/Illithium quest!

Government:

Sarles Estate:

Talk to Sarles (alone or with the entire party), give the Illithium alloy; with Keldorn in the party you cannot lie here He leaves in a fit but it is ok!

Temple:

Lathander:

Note: BG2 only: if the Cleric Stronghold quests not yet done, you forfeit the Ring of Holiness, so finalize the Illithium quest after the Cleric quests are done Finalize Dawnbringer Sain 10k xp, 0 gp, and since Cleric quests are done and am a "blessed follower" can choose from: - Ring of Holiness (extra Lev 1-4 Cleric spells; worth 900 gp) - Armor of Faith (worth 1050 gp) - Staff Spear (worth 1200 gp)

*Ring of Holiness -> Jaheira [or Anomen]

Talk to Dawnbringer Sain to get another Q (Talassans/Dawn Ring; do at night)

Docks, Slums:

Slums:

Temple:

Can fight Muggers in the docks and on the roof of Copper Coronet

Night time

North, night 21:00 or later: talk to Travin (don't pay) [can kill 100 xp]

Borinall's:

ENCOUNTER Borinall: easy fight 3100 xp, pick-up Dawn Ring

Lathander:

Finalize Dawnbringer Sain 16250 xp, 1000 gp

Rest or travel or visit Cromwell to kill some time for next Mage quest, e.g. make the Red Dragon Scale armor at Cromwell's, or the Halberd +4: Wave

Slums:

Planar Sphere (Stronghold):

Mage Stronghold Quest Part 3 Finalization OPTION 2: Get the Ring of Wizardry from Morul! Larz and Nara did not survive! OPTION 1: ENCOUNTER Teos -> Graduation ceremony with Morul, Larz and Nara! 50k xp party experience awarded since all apprentices survived . Continued in 48 hrs

D115:0

Next Visit in 24 hours for graduation and MAGE IV [Next Visit in 2 days for MAGE V]

Rest or travel to kill some time for the next Mage quest

Slums:

Planar Sphere (Stronghold):

Mage Stronghold Quest Part 4 OPTION 2: ENCOUNTER Teos -> Graduation ceremony with Morul and William Williamson! 0k xp party experience awarded since not all apprentices survived. Continued in 48 hrs

D117:10 Next Visit in 2 days for MAGE V

Rest or travel to kill some time for the next Mage quest

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Mage Stronghold Quest Part 5 Note: will not get the Mage Stronghold Finale if the Paladin Stronghold quests are also running/active Gates, etc.:

ENCOUNTER Sergeant Natula [can kill 8k xp; even in EE 1.3 he still appears

D119:10

in the Sphere!]

Slums:

Planar Sphere (Stronghold):

Full buff then enter the Sphere ENCOUNTER Teos: Natula and six opponents appear, big fight 36k xp + summons 2k xp, cast True Seeing Teos gives Q: use Rune of Imprisonment on Lord Ketlaar Argrim

Gates:

Tavern:

Upstairs: fight, must imprison Lord Ketlaar Argrim with Rune of Imprisonment -> 1974 xp + 8k xp

Slums:

Planar Sphere (Stronghold):

Teos finalize 7500 xp [can kill 8k xp] Morul gate-in if all apprentices survived the Mage quest; he offers to make potions! Return weekly

*Full Plate

Mage Stronghold quests done!

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Plan for phase 10:

Finish Shadows of Amn Get caught stealing to fight Cowled Enforcers and Legionaries Drop Minsc or Keldorn and get Mazzy Finish Druid Stronghold quests Do Mazzy's quest part 2 Ensure that SoA is completely done Instigate Chapter 7 ! Temple of Rillifane Extra Cloaks of Displacement Buy REP if needed Final sell Palace and the Tree of Life Nine Hells

Steal for Bonus xp's! Now or later in Chapter 7: for fun steal carefully for no loss of Reputation, use full buff Reload if many Militia Soldiers spawn (don't fight them!) and chase you through town Cowled Enforcer = 4k xp, Legionary = 3200 xp, Centurion = 7300 xp, Militia Cleric = 380 xp, Sanctioned Wizard = 200 xp Drops can include Ruby Ray of Reversal, Spell Shield, Pierce Shield, Project Image, Mordy's, Mantle, Improved Mantle, Khelben's Warding Whip, Mass Invisibility, Protection from Energy, Caco Fiend, Nishruu, Djinni, Protection from Magic, Horrid Wilting, Symbol Fear, Spell Trap, Protection from the Elements! (got once) or Summon Fiend!

Bridge:

Balthis Estate:

Fight Amnish Bodyguards 2800 xp, loot. Do not fight any Militia Soldiers!

House north of Five Flagons:

Daytime (could be two people in the house): Steal (#1) from the east sack, mid-west barrel and west bookcase Maximize the number of spawned opponents by placing one party member at each of the containers that count as "stealing" and then open them fairly rapidly Fight Cowled Enforcer/Legionary/Centurion = 4/8/2 -> 56k xp

Bonus xp's!

Docks:

By Harpers:

Night time: in BG2 can provoke Foven to fight, 3500 xp

Cromwell's:

Steal (#2) from the 3 east chests and the SW table but do not use Improved Haste before looting Position one person per container -> 2x "someone noticed…" and then fight Cowled Enforcer/Legionary/Centurion = 3/3/3 (or 4/8/2 if lucky) -> 43500 xp [Can fight Cromwell for 8500 xp]

House by Cromwell:

Promenade:

*War Hammer +2 *Chain Mail +3

Steal (#3) from the three small tables and the chest to fight Cowled Enforcer/Legionary/Centurion = 3/3/3 or 3/10/1 -> 43-51k xp

If you want to buy/sell with Perter (e.g. sell a load of Plate Armor and Splint) and Arnolinus (e.g. long bow and heavy x-bow) do so now and then steal from them Armorer's:

Steal (#4) from the table and weapon stand (only) to fight Cowled Enforcer/Legionary/Centurion = 3/3/3 and 2/4/1 (or 4/8/2 if lucky) -> 72k xp

End of stealing

Mazzy's Quest part 2: Slums:

Trademeet:

Fentan's:

Park Minsc or Keldorn, go to Trademeet to get Mazzy

Mazzy joins! Travel with Mazzy in your party for 15 days continuously to get Mazzy's 2nd quest

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Next Quest in 15 days for Mazzy II

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Druid Grove:

Stronghold:

Trademeet:

Outside south:

Druid Stronghold Quest Part 2 Rest in the Grove (NW building) until 10 days have passed since completing the first part of the Stronghold quest ENCOUNTER Spirit of the Grove: final quest (find Loren in Trademeet)

Talk to Loren, must be daytime ENCOUNTER Chaos: fight 12k xp and Golden Lion Figurine is awarded by the Spirit of the Grove (but drop it) 20500 xp all! Druid Stronghold quests done!

Travel (or rest) to kill a lot of time for Mazzy's 2nd quest

Mazzy's Quest part 2: Travel with Mazzy in your party for 15 days continuously (real-time does not matter). Must have finished all of the Trademeet quests and finalized the Shade Lord quest (the dungeon where you found Mazzy) with Mazzy in the party Can do this quest before having done Mazzy's quest I in the Slums Talk to the Bartender in the Five Flagons with Mazzy for Boots of Stealth if not already done

Danno will start the quest by appearing when you are in an outdoor area such as Umar Hills or Trademeet: Trademeet: Outside: ENCOUNTER Danno Fairfoot

Slums:

Fentan's:

ENCOUNTER Vara Fentan (Mazzy's mother)

Market area:

Mazzy talks to Wallace, 6750 xp

Temple:

Talk to Overgold Renwellyn -> fight Barl and two Poison Mists, 5k xp + 7k xp, and 25k xp!

Fentan's:

Mazzy's personal quest done! Mazzy can re-join in 24 hours and can unlock one chest

Cleric21 Ranger17 +1hp->147 HARDINESS 3 (GW8)

Learn spells with Imoen, Jaheira and Aerie -> Imoen +29k xp You could do a major selling round now, but can return to Athkatla later in Chapter 7, so I waited It's probably a good idea to sell a load of Full Plate armor and Plate armor to Therndle in Underdark now (leaving two more loads for Ribald and Reirra), but I waited [On an earlier play through with TDD (The Darkest Day) installed: this is when I travelled to the TDD areas - high level needed for the final battle! TDD = 6.53m xp total]

Forest of Tethir:

Ready to instigate Chapter 7 ! Enter the doorway…

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Chapter 7 Synopsis: Cleric 20/Ranger 17 with FoA +3, Defender of Easthaven +3 2/-5/-3 (3½) AC-9; buffed with Draw Upon Holy Might (or Righteous Magic): 2/-9/-7 (3½) AC-11 [depending on equipment could get to AC-15 with a shield and ultimately AC-24 fully buffed and with Improved Invisibility!]

mil. xp's Level 5.82 Cleric 20 Ranger 17

Jaheira with Blackblood +3 and Belm +2; Pale Green Ioun Stone TH 1/-6/-3 (4½) AC-5

5.41

Fighter 18 Druid 14

Minsc with Crom Faeyr +5, Kundane +2 TH 0/-13/-5 (4½) AC-5 (with no proficiency points in short sword) [or 0/-6/-4 (3½) with Frostreaver +3 and Stonefire +3]

4.75

Ranger 23

Keldorn TH 0/-7 (2½); AC-5 or -6 w/ Full Plate and Ring of Prot. +2

4.76

Paladin 23

Imoen TH 13/3 (2) AC-1

5.17

Mage 23

Aerie TH 8/0 (1) AC-6 with Fortress Shield

5.31

Cleric 19 Mage 17

Party has 31.2 million xp's

Suldanessellar:

ENCOUNTER Elhan: you must seek out Ellesime or Demin [Can kill Elves here and other locations on map for 2k xp each, no loss of REP]

This map has many Golems so use summons and especially Magical Sword (get the Golems to target the Magical Sword as it is immune to physical damage) and the Crom Faeyr of course!

H C G Temple of Rillifane E Rakshasa

I C

B Girdle STR20 / Demin

F D A

Skeleton Warriors

A

B

D

South of Demin's You could use Stealth to sneak solo to the south-west to check for House (southgood drops from the three Skeleton Warriors, otherwise re-load! west): South-east:

A) Summon creatures and magical swords to assist fighting the Golems; full buff, Jaheira using Iron Skins Fight Stone Golems, Adamantite Golems and Iron Golems 95k xp

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House of the Horn:

B) Fight three Golems 24k xp, get Stone Horn

*Cloak of Elvenkind -> Imoen

Outside Temple of Rillifane:

B) Buff first for big fight outside which is easiest done solo Fight Rajah and Maharajah 59k xp

Jaheira F19 D14 +1hp ->135 TH 0/-7/-4 (4½) GR. WHIRLWIND 5

Outside Palace:

C) Take the back path to the north to the palace (locked) to fight Balor 26k xp; do now or the Balor will disappear

Priest's House:

D) Get the Elven Priest Stone and a Time Stop scroll!

House of the Talisman:

Select 4, 1, 3, 2 -> Talisman of Rillifane and a Meteor Swarm scroll!

House of the Moon:

E) Outside: big fight vs Rakshasa: use summoned creatures, buff with Protection from Magic, True Sight, and mages cast Horrid Wilting 12k xp; inside get the Moonblade

Outside of Demin's House:

F) Fight Raamilat and Demon solo, use Protection from Fire, 32k xp, plus 8k xp for summoned Efreeti (takes nearly one minute to be summoned)

Demin's House:

Fight 25k xp, get Girdle of Stone Giant Strength (STR20!) Note: no THAC0 bonus from STR19->20

*Time Stop (#3)

***Girdle of Stone Giant Strength (STR20) -> Keldorn TH 0/-9 (2½)

Recommended to talk to Demin with full party for better dialog With entire party present talk to Priestess Demin Q (three Artifacts)

Harpist's House: G) Outside: fight Stone Golems, Iron Golems and Sand Golems 48k xp; inside get the Stone Harp

Forest Clearing:

H) Exit the map to the north-west ENCOUNTER Black Dragon Nizidramanii'yt: cast Warding Whip, Breach; can cast Lower Resistance and 2x Horrid Wilting and Magic Missiles -> 52k xp, the Cup, Laeral's tear, Star sapphire, diamond, 345 gp The Bladeslinger Chain +4 (AC1) is very impressive but definitely sell if the party has only have one Mage (Robe of Vecna all the way!)

Temple of Rillifane:

I) Enter the Temple: ENCOUNTER Suneer: fight 32k xp Save game then place the Cup, Moonblade and Talisman (can place quickly upon entry into the temple and Suneer will fight for the party! 0 xp) ENCOUNTER Avatar of Rillifane 65k xp all! -> Palace gates are unsealed! Staff of the Woodlands +4 (can summon a Shambling Mound and has 20 charges but sell for 12833 gp to Ribald)

Outside of the Temple of Rillifane:

ENCOUNTER Reirra: quickly buy missing spells to scribe with the NPC's (for the last time). We bought: Invisibility 10' Radius (x3), Ice Storm, (not Greater Malison), Protection from Electricity, Feeblemind (x3) and Reflected Image (x3)

*Bladeslinger chain +4 [-> Imoen AC-3] Imoen L24 +1hp->80 *Katana ENERGY BLADES

Then, as an option, buff with Haste and quickly move south-west… Evil, but these cloaks are cool; there are two methods:

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Bonus items!

Get 2x Cloak of Displacement by quickly killing the Elf Spirits (one near a Lesser Air Element to the south-west of Reirra, and another near a Sand Golem outside the House of the Moon to the northwest); however, Reputation is drastically reduced by doing this

*Cloak of Displacement (x2!) -> Keldorn, Minsc

REP lowered to 10 then 6 so need to buy REP at a Temple!

[REP 6!]

NEW NOTE: cast Protection from Evil 10' Radius and then Summon Fiend or Cacofiend to do the dirty work for you with no loss of Reputation!

Can finalize with Elhan 0 xp before returning to Athkatla

Slums:

Temple of Ilmater:

BUY REP for 3900 gp in total: firstly buy 6->9 for 400 + 200 + 300 gp; then with Viconia buy 9->16 for 200 + 300 + 400 + 500 + 700 + 900 + 1200 gp. This will enable REP 20 to be reached early in Throne of Bhaal

[REP 16]

Keldorn L24 +3hp->162 Two-Weapon Style*** GW5 (H1)

Learn unknown spells with NPC's for the last time in SoA -> +13k xp all

Between areas:

Promenade:

Adventure Mart:

Waylaid, 5100xp, 171 gp; twice!

[Consider to keep a load of the best valuables until Chapter 8 to sell to the Merchant in the North Forest if you really want to maximize gold; he pays 10% more than Ribald Special Wares]

D123:9

Normal prices: Plate armor 180, Full Plate 1800, Laeral's tear 1800

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Major and Final sell in Amn! Sell practically everything that you don't want to bring to Throne of Bhaal and the party's equipped/useful gear (not all of it listed here); we kept (did not sell): Defender of Easthaven +3 (Protagonist still using in off-hand) Halberd+4: Wave (Minsc/Keldorn can use later vs Salamanders) Belm +2 (Jaheira still using in off-hand) Kundane +2 (Minsc using in off-hand) Ilbratha +1 (Minsc; for the ability) Daystar +2 (Keldorn; for the ability) Frostreaver +3 (kept; probably no need) Firetooth +3 (convenience) Boomerang +2 (convenience) Sling of Seeking +2 (kept; probably no need) Shield of Harmony, Balduran Sentinel Shield +4 (kept; probably no need) Fortress Shield (Aerie using) Helm of Defence Cloak of the Sewers Cloak of the Shield x1 Boots of Stealth x1, Grounding, North Gloves of Pickpocketing (not really needed; use potions) Sensate Amulet (Aerie using) Shield Amulet (kept; probably no need) Necklace of Missiles (kept; probably no need) Rings of Acuity, Wizardry Ring of Free Action, Danger Sense, the Ram Ring of Invisibility, Improved Invisibility Ring of Human Influence Rod of Absorption Skull of Death (convenience) Horn of Silence (kept; probably no need) Wand of the Heavens, Monster Summoning, Fire Wand of Fire (kept; probably no need) Elven Holy Water x1 Pantaloons (both pair) Three Potions of Speed and Healing only Did not keep or buy this play through; if have sell: Helm of Brilliance Nymph Cloak Dragon's Breath

Sell all potions to Ribald, except those he has (Invulnerability, Regeneration, and Fire Giant Strength) Later sell to Reirra: - all ammo (a lot of good ammo can be found in Chapter 8, so no need to bring much ammo) and - remaining potions (Potions of Healing are plentiful a bit later in Chapter 7) - second load of excess equipment Sell also to Therndle: third load of excess equipment

Ribald Special Wares final sell : mundane weapons and armor: 18k gp full plate armor: 55k gp magical armor: 80k gp shields, helms, girdles, boots: 26k gp

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gems, necklaces and rings: 36-84k gp (have been selling these already) magical rings and amulets: 12k gp magical melee weapons: 126-152k gp magical ranged weapons: 14-18k gp wands and rods: 21k gp robes, bracers, cloaks: 34k gp potions of healing: 18k gp potions, other types: 11k gp scrolls: 154k gp!

Promenade, Slums, Docks:

U/D:

851k gp

Sell more mundane items to Storekeep (Maheer): armors; Enge (ranged weapons); Joluv (armors and weapons); Foven (plate)

Caverns:

Suldanessellar: Outside of temple:

Sell a load of Full Plate (2100 gp vs 1800 gp normally) and Plate armor (210 gp vs 180 normally) if not already done (for 33600 gp)

Reirra: major final sell: Book of Kaza (2250 gp), ammo (34k gp), Full Plate, ordinary items, remaining potions, etc. Final mega sell done!

Palace:

950k gp

Get the Tree of Life Nuts from the tree inside of the Palace Place the Harp and Horn on the statues, 2x 3k xp

Rest in preparation for final confrontation memorize: 5x Protection from Magic, Spell Trap/Shield of the Archons (or use Staff of the Magi/Rod of Absorption), 3x Death Ward, 0-3x Spirit Armor, 0-3x Protection from the Elements/Energy, 2x Warding Whip, Breach and of course Horrid Wilting! Memorize these spells in preparation for Throne of Bhaal: 2x Friends, 1x Horror, 1-2x Harper's Call or Resurrection, 2-3x Lesser Restoration

Go down the stairs! Tree of Life:

ENCOUNTER Jon Irenicus and Ellesime, Queen of Suldanessellar! Note: remember to save the game and do a full buff before dispatching the 3rd and final parasite: Click on the three parasites 3 times each to fight and dispatch for 38k xp Full buff before finishing the 3rd parasite. All should have at least Chaotic Commands, Protection from Magic, Protection from Fire, and Spell Trap/Shield of the Archons/Rod of Absorption; Spirit Armor is nice to have to save against spells Keldorn cast True Sight and then dispatch the final parasite Fight! Irenicus casts Absolute Immunity which must be Whipped or Breached; he also casts Maze, so try use Shield of the Archons; he also casts Protection from Magic Weapons which must be breached

Crom Faeyr and Carsomyr are all you need, but the Mace of Disruption +2 is also good; Jaheira does excellent damage with the Blackblood as well

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Keldorn: cast True Sight if not done; recast again later Imoen: cast Warding Whip, Breach and Warding Whip Jaheira: Creeping Doom and then vacate!

Party is auto-healed and spells are auto-memorized after the fight! You are connected to your stolen soul, but it is no longer among the living!

Nine Hells:

Trials (Five Tests):Clockwise from the right: 1. Pride: decline to fight; talk to Dragon to get Tear of Bhaal [or fight, full buff, 22k xp, 350 gp, Tear of Bhaal]. Loot container

*Potion of Invulnerability (x2)

Can click on the large center door (or eyes) after obtaining each tear for bonuses! (see below)

Minsc at Level 24: select *Long Sword (already has War Hammer** and Two-Weapon Style***); Minsc will get three more proficiency points (one at each of level 27, 30 and 33; we have tried X-bow and Bastard Sword in previous play through's but preference is to go for offense rather than defense! Later in ToB Minsc will use Axe of the Unyielding (main hand) and Crom Faeyr (off-hand) [or Belm or Kundane in off-hand]

2. Fear: Minsc and Protagonist fight Elder Orbs with full buff and Stealth, 72k xp. Can use Kuo-Toa bolts, Fireball, Horrid Wilting and Chain Lightning Re-cast Resist Fear, then get Tear of Bhaal and de-trap and unlock the chest

3. Selfishness: run through left door; lose 2 hp! Lose 1 DEX! Lose 75k xp's! Tear of Bhaal awarded Protagonist still has AC-9 with the Defender of Easthaven in offhand, and a lot of hp's so we are just fine! Loot container 914 gp

Minsc L24 +4hp->153 [168] *Long Sword [or *Scimitar] GW5 (H1) (later: will use Axe of the Unyielding)

*Potion of Invulnerability (x6) *Potion of Fire Giant Strength (x5) -> 147->145 hp, DEX 19>18

Note: DEX 19->18 gives no AC loss!

[Tried to avoid losing the point in DEX, but could not: Aerie (5th position in party) was taken! She had set a Contingency for "helpless" condition -> cast Dispel. It triggered, but took effect after the trial was over!] Keldorn's Dispel works to a certain extent but Imoen still somehow becomes unselectable in the south Update, 2017: cannot avoid the loss of a point of Dexterity, even if you manage to get across the third wall/door by some means! Once on the other side you can open all the doors but the game will forcibly, with delayed reaction, remove the DEX, hp and xp as intended! A good course of action is to play through the mod "Back to Brynnlaw" and accept a reward of +1 DEX during the mod's final scene (we did!)

4. Greed: give sword 20k xp, Tear of Bhaal given

5. Wrath: Wraith Sarevok: don't get mad but he will fight you anyway and force you to fight him, 20k xp; Tear of Bhaal given

Large Door:

Before the final battle and after buffing: select Level 9 spells for ToB. Click on the large center door (or eyes) if not yet done:

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*+20% to fire/cold/electrical resistance! *Immune to +1 weapons and lower! *10% magic resistance! *+2 to all saves! *+1 WIS -> 22 WIS! +1 CHA!

Awesome Voice Irenicus final battle: fight minions 140k xp, use Creeping Doom (cast on a demon), Sunray, Holy Smite; can also use Lower Resistance Acting x2 and then Magic Missiles, Horrid Wilting Keldorn and Protagonist alone can take the Slayer down but Minsc with the Crom Faeyr does a lot of damage as well Party is auto-healed but spells are not re-memorized

Suldanessellar: Temple:

Ceremony! Ellesime gives Amulet of Seldarine! Fin! The End of SoA!!!

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Walkthrough for Throne of Bhaal (ToB)

Gold / Day:Hour

Notes/Items/Level-ups

Chapter 8: Throne of Bhaal Clearing with Heads:

Note: if have Drow equipment (we have the Drow Piwafwi cloak, but did not really use it) must pause the game immediately and place it on the ground or it will disintegrate; or, re-load the ToB auto-save and try again

D124:7 952k gp REP 20 [16]

Synopsis: Cleric 20/Ranger 17 with FoA +3, Defender of Easthaven +3 2/-5/-3 (3½) AC-9; buffed with Draw Upon Holy Might (or Righteous Magic): 2/-9/-7 (3½) AC-11 Saving throws -6/-3/-4/-4/-5, Cloak of Mirroring (or -8/-5/-4/-6/-5, Cloak of Displacement) 30% MR (magic resistance) [depending on equipment could get to AC-15 with a shield and ultimately AC-24 fully buffed and with Improved Invisibility!]

mil. xp's Level 5.95 Cleric 20 Ranger 17

Jaheira with Blackblood +3 and Belm +2; Pale Green Ioun Stone TH 0/-7/-4 (4½) AC-5

5.61

Fighter 19 Druid 14

Minsc with Crom Faeyr +5, Kundane +2 TH 0/-13/-5 (4½) AC-5 (with no proficiency points in short sword) [or 0/-6/-4 (3½) with Frostreaver +3 and Stonefire +3]

4.95

Ranger 24

Keldorn TH 0/-7 (2½); AC-5 or -6 w/ Full Plate and Ring of Prot. +2

4.95

Paladin 24

Imoen TH 13/3 (2) AC-1

5.38

Mage 24

Aerie TH 8/0 (1) AC-6 with Fortress Shield

5.57

Cleric 20 Mage 17

Party has 32.4 million xp's

Plan for HLA's:

High Level Ability thoughts and plan Protagonist: Get 10x Greater Whirlwinds and 4x Hardiness to ensure success for fighting the main bosses in ToB Globe of Blades is quite good: level 7 spell; reduces AC by 4; damage is 2d10 for 10 rounds No need for the protagonist to select Planetar as we have two mages that can summon them No need for the protagonist to select Storm of Vengeance (although it could be selected as the protagonist is not using Creeping Doom this play through) as we have Aerie and Jaheira that can cast Jaheira: Get 10x Greater Whirlwinds and only 2x Hardiness as she has Iron Skins Globe of Blades: try it this play through Greater Elemental Summoning is not needed with this party, All we need is a Planetar and a Deva! Minsc and Keldorn: Get 10x Greater Whirlwinds and 4x Hardiness to ensure success for fighting the main bosses in ToB No need for Keldorn to select Planetar with this party

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Outside area with Heads:

Buff for a big battle, click on a Head -> ENCOUNTER Illasera, fight 33k xp, kill Illasera last

Pocket Plane:

ENCOUNTER Solar! ENCOUNTER Sarevok: agree to help him; join, take his equipment then drop him (evil alignment, but can change him to good eventually)

***Boots of Speed (#4) *Ring of Protection +1 *Sylvan Chain +2

*Full Plate +1 *Two-handed sword +3

Click on the statues/rocks to summon forth all SoA companions for 2k xp each! Take their good items (Mace +3, War Hammer +3, Ring of Protection +1 x5, Bullets +2 x160, Arrows +2 x120). Note their spell books have been cleared and reset They begin with 2.5 million xp each; do not scribe spells for xp's with them as ToB has plenty of experience points ENCOUNTER Cespenar: he will assemble item components

NW room: ENCOUNTER Gavid: fight onslaught of enemies for 135k xp, including Bodhi (15k xp, can level drain) and Irenicus (12k xp), 30k/25k xp all!

Ranger18 Cleric21 +1hp->146 *Quarterstaff TH 1/-6/-4 (3½) GW9 (H3)

Jaheira romance: Jaheira says "Ah…it seems we are never allowed a moment of rest…" Talk 2, 1 (the romance is intact!) Buff, leave Pocket Plane through door (bring 1x Holy Water)

Saradush:

ENCOUNTER Il-Khan Soldier, Melissan and Peasants: fight Il-Khan Soldiers 72500 xp, Q (Dealing with Gromnir Il-Khan) Talk to Harlot by Countess' House (to be able to finalize later)

North wall:

Bonus xp's!

Outside, east:

Position your 5 companions on the north (not the south) wall to fight Fire Giants (the xp's accumulate fast) while Protagonist loots the town and completes minor quests Fight from north wall to avoid being blasted by fireballs -> +50k xp all ! No need to over-do-it as there are plenty of xp's in ToB

Talk to Boy (Tazit) with Jaheira: cast Harper's Call/Resurrection (or use Rod of Resurrection) REP+1, 1k xp all!

REP+1 -> 17

West of Temple: Talk to Dwarf: talk 4, be peaceful 1k xp all! [or fight 8400 xp] NE of Tankard Tree Tavern:

Talk to Gromnir Soldier: talk 1, 1, tell him to "back off or feel the wrath" -> talk 1 to Elven Man ->

Temple of Waukeen:

Save game *Cabinets can have Level 8-9 spell and Laeral's Tear! (e.g. Pierce Shield, Ruby Ray, Incendiary Cloud, Spell Sequencer or Protection from the Elements!) Talk to Sister Farielle 4, 1, 1 she gives Key to the prison 1k xp all! (Can also get the key from the Barracks)

MAIN QUEST

*Key to the prison

Talk again (4) to ask for shelter for Elves Outside:

Finalize Elven Man, talk 3, REP+1, 3k xp all!

REP+1 -> 18

Arcana Archives: Talk to Lazarus Librarus (4x1): Q (spellbook) Tankard:

Talk to Hectan

Outside:

Talk to Squip, pay 5 gp

Tankard Tavern: Talk to Hectan

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Arcana Archives: Talk to Lazarus (gives scroll) -> Hectan -> Lazarus, 5k xp all!

Outside Gromnir Imoen unlock both doors (1550 xp each) Barracks: Tankard Tree Tavern:

With entire party present talk to Il-Khan Soldier about Waitress -> fight 2800 xp Talk Pjelte in daytime: Q (Vampires in old prison) return to the Tankard Tavern at night after 21:00 to continue the quest

*War Hammer +3 *Full Plate +1

Note: this minor quest enable entry to the Prison without needing any keys, and so is a third method to get into the Prison

Unlock two containers at north, one at west by Volo (trapped) Viekang: talk 2x, cast Horror (might need to wait 5 seconds), 2k xp all! [surround and kill 6300 xp, 400 gp, but Merchant becomes hostile]

North house: Bonus xp's!

Save. De-trap and unlock two chests to get caught stealing and fight six Militia for 27k xp, REP-1

REP-1 ->17

Militia HQ:

Betrayal at the Gates ENCOUNTER Captain Samand, Mirnielle Santele, Mateo and Kiser: Q (traitor Mateo; son Ardic)

*Potion of Superior Healing (x2)

Downstairs: talk to Jailor, talk to Mateo

*Potion of Superior Healing (x5)

Optional: Imoen can drink 2x Potion of Master Thievery and wear Gloves of Pick Pocketing to pick pocket (PP) with skill at 135: Jailor 3-4x (Longsword +1), three of the Guards outside 3-4x each (Composite Longbow +1), Errard, Priestess (risky), Bartender and Viekang 3x

Countess':

Talk to Mirnielle Santele, loot

Kiser's:

Save game and then enter De-trap three traps upstairs: one in east room, two in north room *Containers can have Level 8-9 spell, can get Spell Trap, Khelben's Warding Whip, Protection from Energy, Ruby Ray, Summon Fiend, Pierce Shield or Protection from the Elements! PP Kiser 3x for Shakti Figurine (sets AC to -5 for 4 rounds; Haste and attack with 2 attacks/round having 2 pips in Short sword) We will get a 2nd figurine from his body after the fight downstairs Talk to Kiser Jhaeri

*Shakti Figurine Lowers AC; can attain AC24, TH 1/-11/-10 (4) with Crom Faeyr in offhand

Outside, east:

Latest patch version means that we now must talk to Errard, 0 xp

Kiser's:

Downstairs: de-trap one floor trap (latest patch only has one vs three originally); Imoen may need to wear the Ring of Danger Sense; loot Kiser will appear upon de-trapping 3rd trap

*Kings tears *Potion of Master Thievery *Potion of Perception

Bonus item!

Fight! Keldorn cast True Sight, 47500xp Talk to Ardic Santele 7k xp all!

*Shakti Figurine (#2) *Starfall Ore

Countess':

Countess finalize 5k xp all! 2k gp

Gromnir Barracks:

ENCOUNTER Orog: big fight, use Improved Haste, Horrid Wilting, 21k xp; get Key to sewers from locked middle chest

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To access the Prison: 1) use the key from Sister Farielle or 2) do the Tankard Tree Tavern quest with Pjelte in daytime and then talk to Courtesan at night to be teleported to the Prison Prison (Jail):

Bring 1x Holy Water ENCOUNTER Prison Spirit (I), get Skull from barrel Fight Fledgling Vampires and a Vampire 42500 xp

*Bronze Ioun stone -> Imoen

ENCOUNTER Prison Spirit (II), get Rusted Amulet from container Place skull and amulet/necklace in defiled grave (having holy water in inventory) -> ENCOUNTER Prison Spirit (III) 10k xp all! South-west exit: kill two Vampires 17k xp and Phlydian 19500 xp

Tunnel/ Basement:

Enter the tunnel. Asmay Jahag is here, 3k xp all! Carefully clear the basement; cannot de-trap the small floor traps but Imoen can detect traps while invisible from Staff of the Magi

Aerie Cler21 Mage17 +1hp->75/80 w/ Sensate AURA OF FLAMING DEATH

Fight all 64k xp; unlock two north doors (open later)

*Potion of Invulnerability (x2) *Potion of Strom Giant Strength

Release the three Prisoners for 3x REP+1, 0 xp

REP+1 x3 -> 20!

When have REP 20 return to the Tankard Tree Tavern

Big buy:

Tankard Tree Tavern:

Buy from Bartender: Cost 1541 3350 2700

Boots of Speed (#5) Bullets +4 (5x 40) Arrows +3 (5x 40) Arcana Archives: Buy: Boots of Speed (#6) Bag of Holding Potion Case Ring of Fire Resistance (to upgrade a Club later) High level spells only for Imoen and perhaps Aerie

-> Aerie TH 8/-2 (1) -> Imoen TH 13/2 (2)

1656 360 144 1080 85000

Note: there is no need to buy the Robe of the Good Archmagi as we can get one in Watchers Keep on Level 3 TOTAL

95831

Learn spells with entire party -> Imoen +27k xp

Pocket Plane:

Saradush:

D125:7 861k gp

Rest in the Tavern or use Special Ability "pocket plane" to go to your Pocket Plane and rest to get to night time, and then do a minor quest at the Tankard Tree Tavern

Tankard Tree Tavern:

At night : talk to Courtesan, pay 20 gp -> Prison: fight four Vampires 34k xp

Prison (Jail):

Go to the Prison (if not already there) and return to the Basement/Tunnel

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Castle Basement: Small room (north of the prison cells): fight two Elite Orcs and an Orog 2150 xp; de-trap one chest; open locked chest for the Fflar's Scabbard Next room (to the north-east): fight two Elite Orcs and two Orog's 3k xp; de-trap one chest

*Fflar's Scabbard

Imoen L25 +1hp->81 COMET

Second small room (to the north-east) with a staircase: fight two Elite Orcs and three Orog's 3850 xp; de-trap one chest Do not go up the staircase to Gromnir's castle quite yet North-west small room: open hidden door to the Sewers

Sewers:

Unlock another hidden door and prepare for a big fight Use Stealth, Protection from Magic and HLA's; the enemy YagaShura Mages in this area cast Horrid Wilting Fight Shadow Fiends, Devil Shades and an Umber Hulk 42k xp Clear the Sewers for 180k xp in total Middle area: full buff for a big fight, Minsc and Protagonist use Stealth ENCOUNTER Elite Orog and Duegar Sapper: fight them and YagaShura Mage 26k xp

Keldorn L25 +3hp->165 HARDINESS 2 (GW5) Minsc L25 +3hp->171 HARDINESS 2 (GW5)

Castle Basement: Return to the basement to clear the north-eastern rooms if not yet done (one trapped chest) Full buff and then go up the staircase into the castle!

Gromnir's Castle: Level 1: Immediate fight! 70k xp, use Greater Whirlwind and True Sight Buff for next battle including Minsc use Ilbratha +1 ability Level 2: ENCOUNTER Melissan and Gromnir Il-Khan Remember to use HLA's! Attack left mage first (breach him). Kill Gromnir, 30k xp all!, 103k xp; drops include 1200 gp, Ice Star +4 (Flail, 2d4+4, +1-4 cold damage = 7-16 damage per hit; 20% Fire Resistance), Rogue stone, Lavender Ioun stone, Full Plate +2, Morning Star +3 and Ronarch's Horn (Blunt damage resistance 50%)

Cleric22 Ranger18 +1hp->147 GW10 (H3)

***Ice Star +4 -> Protagonist off-hand [Anomen main hand] *Lavender Ioun stone -> Minsc AC-6

Note: if playing with Anomen: using the Ice Star +4 and Defender of Easthaven +3 gives TH 6/-3/0 (3) however he actually does the same amount of damage per hit using the Sling of Seeking +2 with +4 bullets! Anomen would be at Level 30 or 31 at this stage

Jaheira at Druid Level 15 is awarded with many spell slots giving a total of 6 Level 7's and 6 Level 6's and 6 Level 5's! Her main-hand THAC0 is now better than the Protagonist's!

Jaheira F20 Druid15 +2hp->125/137 TH -1/-8/-5 (4½) with STR19, Pale Green Ioun and Belm +2; HARDINESS, GR. ELEMENTAL SUMMON (GW5)

ENCOUNTER Melissan: gives Quest (Yaga-Shura; says that he is invulnerable) Exit up the stairs to the outside Outside:

Harlot finalize 1k xp all! Use the Special Ability "pocket plane" to go to your Pocket Plane on our way to Watcher's Keep!

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Pocket Plane:

North Forest:

Arrive in Pocket Plane, drop some loot and then leave through the doorway to the forest outside of Saradush

Outside:

Clear map; remember to use HLA's such as Hardiness; fight for 98k xp and loot for up to four Star Sapphires (five are needed to upgrade the Dagger of the Star later)

North-west:

ENCOUNTER Merchant Karthis al-Hezzar: ask for reward, 4240 gp (or: do not ask for a reward, REP+1) Best prices for all potions and ammo is at the Tavern so sell later after Watchers Keep

*Star Sapphires (x4) *Potion of Invulnerability (x3)

Aerie at Mage Level 18: level 9 spell slot! Set level 9 spell to Dragon's Breath (or Planetar). Aerie has 6 million xp at this time

Aerie Mage18 Cleric21 +1hp->76/81 w/ Sensate Level 9 spell slot! ENERGY BLADES

You can eventually attain over 2 million gold by picking up all loot and selling to Merchant Karthis after Watchers Keep, and then selling once more in Chapter 9; we attained 2.4 million gold in a previous play through This play through we will save time and pick-up only very little loot after Watcher's Keep, so the party's gold is not in focus Wait until after Watcher's Keep and then do a mega sell to Karthis: He buys e.g. Full Plate 3600 gp, Plate 360 gp. Tankard Tree Tavern merchant gives 1800 gp for Full Plate, therefore eventually sell 2nd loads of armor and weapons at the Tavern

Optional buy: a lot of ammo can be found while adventuring, especially in Watcher's Keep, but could buy from merchant Karthis: Bullets+4 (5x 40) Arrows+3 (5x 40) He sells spell scrolls including: Maze, Spellstrike and Black Blade of Disaster

3200 2600

Travel to Watcher's Keep !

Aerie buffing tips if fighting melee: Aerie at Cleric 21 / Mage 18 (Cleric level 22 gives THAC0 2 points lower) Equipped with: Staff of the Magi +5, Cloak of Protection +2, Dusty Ioun Stone, Gauntlets of Weapon Skill, Ring of Gaxx, Robe of Vecna, Sensate Amulet and Circlet of Netheril

THAC0

AC / hit points / STR

7/2 (1)

-5 / 81 / 10

Stoneskins (12 hours) Jaheira or Aerie cast: Chaotic Commands (1 turn/level) Protagonist or Aerie cast: Protection From Evil 10’ Radius (1 turn/level) Imoen or Aerie cast: Resist Fear (1 hour) Spirit Armor (10 turns) +3 bonus to saves vs. magic Blur (4 rounds + 2 rounds/level) Jaheira cast: Barkskin (4 rounds + 1 r/lev) +1 bonus to saves except vs. magic Mirror Image (3 rounds + 1 round/level) Armor of Faith (3 rounds + 1 round/level) Holy Power (1 round/level) 0/-8 (1) Righteous Magic (1 round/level) STR, hp up; all hits for max. damage! 0/-11 (1) Imoen (or Aerie) cast: Improved Haste (3 rounds + 1 r/level) 0/-11 (2) Tensors Transformation (1 round/level; only helps hp, worsens THAC0 here, and disables spell casting! Drink a Potion of Fortitude instead!) Protagonist (or Aerie) cast: Aid (1 round + 1 round/level) -1/-12 (2)

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-9 / 81 / 10 -12 / 81 / 10

-12 / 101 / 18/00 -12 / 121 / 24

-12 / 127 / 24

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Imoen cast: Improved Invisibility (3 rounds + 1 round/level) Protagonist (or Aerie) cast: Chant (10 rounds) Draw Upon Holy Might (1 turn) -1/-13 (2) Aura of Flaming Death (1 turn) Jaheira/Protagonist cast: Bless (6 rounds) -2/-14 (2) Jaheira/Protagonist cast: Defensive Harmony (6 rounds) -2/-14 (2) Protection from Magical Weapons (only lasts for 4 rounds but casting time is

-16 / 127 / 24 -18 / 136 / 25 -22 / 136 / 25 -24 / 136 / 25

"instant")

Optional: Black Blade of Disaster (18 rounds) acts as a +6 weapon and does 2-24 damage/hit; but Staff of the Magi +5 can dispel magic, provides invisibility and lowers AC by 2 Potion of Mind Focusing (12 hours): helps AC by 1 Potion of Fortitude (15 turns): adds ~10 hp That should do it, Aerie!

More decent options for Aerie: Globe of Blades (1 turn) HLA/level 7 spell; must save v. spells at a 2 penalty or take 10d10 damage; harms party members who don't save Blade Barrier (1 turn) level 6 spell; must save v. spells or take 8d8 damage; harms party members who don't save Shakti Figurine (only lasts for 4 rounds; sets base AC to -5; Haste; attack with 2 attacks/round with 2 pips in Short sword) Tensors Transformation (1 round/level) but cannot cast spells afterwards

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Watcher's Keep Walkthrough Watcher's Keep outside:

Talk to Odren of the Knights of the Vigil: gives Quest -> top of tower

D126:5 867k gp

Talk to Pol: gives holy symbol (Wardstone), Vigil Stone and a Ritual Scroll (keep these!)

Top of the tower: Sister Garlena (merchant): consider to buy Firetooth +4 for 6492 gp as Keldorn's or Minsc's alternate weapon. It gives +6 THAC0 and does 1d8+4, +2 fire damage, without ammo! The Firetooth x-bow can also fire Kuo-Toa bolts!

*Firetooth +4 -> e.g. TH -9 (2½) for Keldorn [or Minsc]

Notes: Possible bug : do not summon Planetar on Levels 1-4 otherwise it seems as though you can't on Level 5 which is when you really need one. Aerie did summon Deva's throughout the Keep and we were able to Summon a Planetar on Level 5 Set spells : include 3x Mass Invisibility (very important) 1x Remove Curse (for the end of Level 3), 2x Lesser Restore; 6x Protection from Magic; Summons. Creeping Doom, Horrid Wilting and Dragons Breath are also very useful! Experience : Watcher's Keep is worth 1.5 - 1.625 million xp for each character with a party of 6! For a total of over 9.5 million xp!

Level 1: N

West room 1: de-trap the cabinet and chest West room 2: no traps, 2k gp West room 3: de-trap chest and bookshelf; get the Bell

*Paladins Bracers ***Golem Manual *Case of Plenty

Main hall (central room): fight Mists East side, mid door: trap on floor, container and wall Loot small desk as well; get the Slippers, Tinderbox

*Ammo belt *Quiver of Plenty

East room 2: carefully draw-out the Shadow Fiends and then de-trap the one floor trap; get Wardstone (enables entry to Level 2) All traps are now cleared on this level Small east room 3: Wardstone (with a picture of a Golem) Small east room 4: get the Key

*Kings tears

North-east room: Give the Slippers to the Lich 20k xp all! Touch sarcophagus (again) 8k xp all! North-west room: Fireplace room: use the Tinderbox to light fire 4k xp all! Loot: Candle

Main hall/central room: full buff, summon some creatures to help, and then place the Candle and Bell in the Altar -> fight vs four statues, use HLA's, Creeping Doom, 80k xp. Drops include the Foebane +3 (excellent Bastard sword, upgradeable)

*Arrows +3 (40) *Bullets +3 (20)

***Foebane +3

Note: could upgrade the Foebane +3 to a +5 version by giving Fflar's Scabbard and 5k gp to Cespenar in the Pocket Plane; Minsc could use it in his off-hand but we did not use this weapon

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Ceremony: buff and then select 3, 3, 2, 1, 3 -> 25k xp all! Immediate fight vs the other six statues: use HLA's, Creeping Doom; drops include Unsuno's Blade +4 (1d8+4, +10% chance of 2d10 electrical damage; Scimitar) Unfortunately this weapon does not fit the party this play through

*Unsuno's Blade +4 *Dagger +3 *Long Sword +2

Can fight both Guardian Golems in the north-east room (drop the green Wardstone to fight them) 26k xp

Level 2:

Note: directions for Level 2, 3 and 4: North is at 10:30, East is 1:30, South is 4:30, West is 7:30

N Note: during Level 2 Imoen gained powers (Cure wounds and Larloch's Drain) 2k xp

ENCOUNTER Chromatic Demon: agree to help East room: Two traps on floor, fight Iron, Clay and Stone Golems 66k xp North room: Two traps on floor, 1 trap beside lower door, 2 trapped containers, fight Fire Giants 32k xp; loot for good ammo including elemental arrows ENCOUNTER Imp

*Arrows +3 (40) ***Bullets +4 (20) *Kings tears (x2)

Open the north-east door, buff vs Electricity, click on the wheel/handle once 20k xp all! Click once more to fight Air Elementals 40k xp and get the Air Scepter Click a third time to turn the fan to the HIGH setting East room: Open the door to the East room and proceed south to open the next door: fight 2x Poison Mists, etc. in Slime room 32k xp, Slime Scepter. Get the Poison Head from the pool Use Special Ability to go to your Pocket Plane!

Pocket Plane:

Cespenar:

Make the Flail of Ages +4 for 5k gp! (damage: 1d6+5, +1 fire, +1 cold, +1 acid, +1 poison = 10-15 damage per hit) Can get THAC0 1/-11/-9 (3½) by buffing to Strength 25 (THAC0 would be at 1/-12/-9 if using the Crom Faeyr +5, therefore Minsc uses Crom)

Watcher's Keep Level outside: 2 (cont'd): Four traps on floor, fight 54k xp; get the Key from the bookshelf; South-east room: open both doors; since the fan is on the HIGH setting the Slime room's gas is blown into the Ice room 20k xp all! Fight Ice room monsters 49k xp and get Ice Scepter

Set fan to SLOW speed West room: 2 traps on floor, 1 trapped bookcase, use HLA's to fight 2x Vampiric Wraiths (need Negative Plane Protection), Wandering Horror and Poison Mist, 27k xp

*Bullets +3 (20) ***Poison Head

***Flail of Ages +4 -> TH 1/-7/-5 (3½) with Ice Star in off-hand at Ranger Level 18

Keldorn L26 +3hp->168 GW6 (H2) Minsc L26 +3hp->159/ 174; GW6 (H2)

Ranger19 Cler22 +1hp ->148 TH 0/-8/-6 (3½) GW11 (H3) *Star sapphire (#1)

Open NW door, lure Fire Elementals into Ice room, 4x 22k xp Fire room: use HLA's to fight Fire Giant 8k xp Loot for Helm of the Rock

Imoen L26 +1hp->82

Central room: click on cage to insert 4 sceptres 20k xp all! To fight Chromatic Demon: Ice form: use fire to damage him; Air form: use acid and poison; Green form: use lightning; 55k xp!

Jaheira Druid16 F20 +1hp->126 H2 (GW5)

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*Helm of the Rock

***Circlet of Netheril

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Pocket Plane:

Cespenar:

Watcher's Keep Level outside: 3:

Make Circlet of Netheril for 5k gp and Bronze Ioun Stone -> Aerie (or Imoen) for +10 hp, +1 level 7 and level 8 spell slot! Imoen wear Dusty Rose Ioun Stone and Keldorn equip Vhailor's Helm

AR3003 (press SHIFT-L to get area and coordinates): ENCOUNTER Yakman with CHA 16+: follow him south (to AR3011)

N *Diamond

AR3011: Cast Heal on him, 5k xp all! Trapped tent, get the Scepter of Radiance

Level 3 maze Read the Madman's Journal to learn about how to get through the maze by the most direct method: 1. Firstly exit from Yakman/AR3011 to the north to the "compass room/start area"; then 2. Exit east to the "pillar of stone/Cornugons area" 3. Exit east to a major fight in the "demons/Tahazzar area" 4. Exit south to the "obelisk with runes/demons area" 5. Exit south to the "Succubus/Alu-Fiends area" 6. Exit south to the "demons/Ka'rashur area" 7. Exit south to the "summoning Glabrezu area" 8. Exit west to the "Teiflings area" 9. Exit north to the "tree/Cambion" 10. Exit north to another major fight in the "Demon Wraith area" 11. Exit north to freedom and Aesgareth

Area 3008 3012 3004 3006 3013 3010 3005 3007 3014 3015

1. After healing Yakman, exit to the north -> back to the start area (AR3003); no buff and then -> 2. Exit east to the pillar of stone area (AR3008): no casting magic; fight Cornugons and a Baalor 56k xp Lawful Good alignment can click on the pillar to get the Purifier (Bastard Sword +4 for Paladins only)

Aerie Cleric22 Mage18 +1hp->77/92 w/ Sensate Amulet & Circlet of Netheril, TH 6/-4 (1) SUMMON PLANETAR

Save game, Rest (memorize 2-3x Mass Invisibility, 2x Lesser Restore and 1x Remove Curse); no buff but equip the Shield of Harmony and Mace of Disruption +2, and then ->

3. Exit east: ENCOUNTER Tahazzar and eight foes! No traps here; big fight, consider to cast Mass Invisibility to buy time If problems, can kill one or more enemies then use POCKET PLANE ability to buff and return! Imoen: Mass Invisibility, Resist Fear Jaheira: Creeping Doom, Iron Skins, GW Keldorn: True Sight, Hardiness, GW Minsc: Armor of Faith, Hardiness, GW Aerie: Horrid Wilting Protagonist: Draw Upon Holy Might, Armor of Faith, Hardiness, Shield of the Archons Can fight several Glabrezu and Maurezhi summons 24k xp each; fight totalled 120-300k xp. Gem #1 dropped; de-trap the container, 1920 gp; no buff and then ->

4. Exit south to another demons area (AR3004) One immediate trap (traps near each set of stairs), no casting magic but can use items; fight Cornugons, Velithuu and a Pit Fiend, summon creatures by using items, 104k xp; no buff and then ->

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5. Exit south to the Succubus/Alu-Fiends area (AR3006): buff all immediately with Chaotic Commands, use Shield of Harmony, cast Mass Invisibility wearing Robe of Vecna, can use Fireball and Creeping Doom. Use HLA's! 54k xp Bonus xp's!

Can get REST INTERRUPTED here to fight Cornugons (2x 10k xp), Bone Fiends (4x 12k xp), Maurezhi (4x 6k xp) and Glabrezu (4x 20k xp) for a lot of xp (350-450k xp!)

Cleric23 Ranger 19 +1hp->149 H4 (GW11) Jaheira Fighter21 D16 +1hp->127 Quarterstaff** TH -1/-8/-5 (4½) GW6 (H2)

At some point Imoen will gain abilities! She says "I've been having some nightmares…And I've started to develop powers." 2k xp, +10 hp -> 92 hp (Mage Level 22), Minor Heal, Larloch's Drain

Buff and then exit south (or north but not recommended) ->

OPTIONAL (not recommended): exit north to a wild magic zone with Quasits (AR3009): watch-out for falling Cows! They might also change the sex of a character or cause you to lose all gold! Therefore, visiting this area for only 48k xp is not worth it Exit south, then buff including Resist Fear, and go south again back to AR3006 and then ->

6. Exiting south from AR3006 -> Ka'rashur and seven foes (AR3013): huge fight, many summons, can use Horrid Wilting, 210250k xp, drops Gem #2 De-trap the container 450 gp, Star sapphire; buff and then ->

Keldorn L27 +3hp->171 Two-Weapon Style*** H3 (GW6) *Star sapphire (#2)

7. Exit south to the Glabrezu area (AR3010): allow them to summon five times each or so to fight for 115k xp Bonus xp's!

Minsc L27 +4hp->178 Xbow** or Scimitar** H3 (GW6)

Can get REST INTERRUPTED here to fight Alu-Fiends (5x 9k xp and they drop a Scimitar +3), Erinyes (5x 7k xp) or Maurezhi (5x 6k xp) for a lot of xp if desired (180k xp)

Full buff and then -> 8. Exit west to the Teiflings area (AR3005): magic chaos; watch for backstabs! Fight for 77k xp, 400 gp, drops include 4x Battle axe +2, Cleric's Staff +3 Bonus xp's!

Can get REST INTERRUPTED here to fight Marilith's (3x 23k xp) but must wait a few rounds for their Protection from Magic to wear off

No buff, equip the Mace of Disruption +2, and then -> 9. Exit north to the tree/Cambion area (AR3007): immediate buff with Resist Fear and then fight Cambion (can Level Drain) and 4x Demon Knights, use HLA's, 64k xp; buff ->

10. Exit north to the Demon Wraith area (AR3014): big fight! Immediate trap; de-trap a pathway up the middle, Imoen detect traps all around middle of the room by keeping Invisible with the Staff of the Magi Fight the Demon Wraith, de-buff his Spell Turning with Secret Word, Pierce Magic and then remove more buffs with Warding Whip or Breach, 25k xp Do not kill the spirits (Slave Wraiths) -> 5x 5k xp

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Jaheira Druid17 F21 +1hp->128 GW7 (H2)

*Rogue stone *White Dragon Scales

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Rest if needed (learn 1x Remove Curse) and then -> 11. Exit north to freedom (AR3015)! ENCOUNTER Aesgareth: 10k xp all! Talk 2, 3, 2 "...think about it..." [Can PP all several times @ PP 240] Save game and then talk to Aesgareth for a contest/gambling: a) Talk 2, 2, 2: Strife allows win vs Triumph, 25k xp all! b) Talk 2, 2, 2: Strength allows win vs Empress and Defiance, 25k xp all!

Imoen L27 +1hp->93 Lev 9 spell (#4)

***Spectral Brand +4 -> Jaheira TH -1/-9/-5 (4½) or -1/-9/-6 (3½) *Wish scroll

Jaheira: use the Spectral Brand +4 (damage: 1d8+4, +1d4 cold = 616 damage per hit), and then eventually upgrade it to a +5 version (1d8+5, +1d6 cold and Negative Plane Protection = 7-19 damage per hit)

Imoen cast Remove Curse or summon a Deva to cast the spell or use a scroll c) Buff, talk 1, 20k xp all!; get High Priestess or Emperor, lose, talk 2 ("Forget it!...") to fight all Attack mage first (has Robe of the Good Archmagi), use Creeping Doom, 105k xp Pick-up Deck of Many Things and Gem #3 Drops also include 2x Chain mail +3, Long Sword +3, Cleric's Staff +3 -> The Sceptre forms 25k xp all!

***Robe of the Good Archmagi ***Deck of Many Things Aerie Cleric23 Mage19 +2hp->79/94 w/ Circlet of Netheril, TH 6/-4 (1) ENERGY BLADES, IMPROVED ALACRITY

The Deck of Many Things 1) Buff with Aid and Chant to get save vs death down; get something bad here (DONJON or RUIN - lose some gold) to be able to get something good in the 2nd card draw 2) Get "KEY" -> Ring of Protection +3! 3) Get "MOON" -> +10 hp (or Throne for 1 million xp, or Comet for +5% fire resistance) -> 159 hp

***Ring of Protection +3 -> AC-9 (-13* buffed) *can get AC much lower with Improved Invisibility, Flaming Aura and Shakti Figurine

Buff with Chaotic Commands, equip the Shield of Harmony, prepare spells (e.g. Horrid Wilting, Dragon's Breath); exit

Level 4:

ENCOUNTER Carston the Magnificent: talk 1, 3, 1, 1, 2, 2, fight summoned Mind Flayers, send all but Protagonist away! 36k xp

N From the Machine area: A. North, upstairs: Fight Mind Flayer and four Umber Hulks 25k xp West: get Illithid key (no traps) Central room: trapped NW table. Talk to Apprentice 1k xp all! South hallway: trap on floor, trapped container, get 2nd half of key to form Illithid Rod West hallway: trap on floor, use Illithid Rod (key), get Red Oil and fight 2x Vampiric Illithids 28k xp

B. East, through gate: One trapped chest beside gate Next area: one more trapped chest Next area: use normal weapons vs Magic Golems; get Blue Oil; one trapped chest at north

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C. South, upstairs: Big fight vs 24 Githyanki! Get Flint and Tinder in first room One trapped container in first room only ENCOUNTER Captain: fight 7500 xp, get Purple Oil South door: Dragon Saladrex: melee only is fine, use HLA's, 64k xp, Rogue stone, 1500 gp West door: Demi Lich: Protagonist and Jaheira with Shield of the Archons using HLA's; or Minsc only with full buff and Berserker Rage before entering the room, use Mace of Disruption +2, 55k xp, 20k gp!

D. West, through gate: Fight 4x Mimics 20k xp

***Angurvadal +4 ***Montolio's Clasp ***Staff of the Ram +4 *Rogue stone ***Dagger of the Star +4

Keldorn L28 +3hp->174 GW7 (H3)

Light torches from the north-east: blue, purple, red; and from the north-west: red, red, purple 10k xp all!

Minsc L28 +3hp->181 GW7 (H3)

ENCOUNTER Rock and Garock: fight; drop includes Axe of the Unyielding (for Minsc later); one trapped container with the Crystal Mallet, 1k gp

***Axe of Unyielding *Clay Golem page

Hit glass with the mallet 6x 7500 xp all! Let Carston live, 10k xp Machine of Lum the Mad 3,4,8 = open portal 25k xp all! 5,6,9 = +5% MR 4,6,7 = +1 CHA: 6->7 1,2,3 = +1 WIS: 22->23

Ranger20 Cleric24 +2hp>161 TH -1/-9/-7 (3½) PWR ATT + CRITICAL STRIKE GW10 H4)

3,6,8 = Storm Star +3 (mace) 1,5,9 = +1 INT: Imoen 17->18 (+3 Lore points) 1,4,9 = +1 CON: Jaheira 17->18, +9 hp 128->137/149 hp 2,7,8 = +1 STR: Minsc ->19 (reduces his THAC0 by 1) 2,5,7 = +1 DEX: Minsc 16->17 (lowers his AC by 1)

***Storm Star +3

DEX bonus from 15->16->17->18 and 20->21 CON bonus fighter/ranger only: 16->17->18->19 and 20->21

Pocket Plane:

Bonus xp's!

[Do not do: after receiving all the bonuses, optionally input any sequence into the machine to get a 10% chance that the character receives 100k xp!]

Cespenar:

Make the Storm Star +5 with the Starfall Ore and 5k gp (1d6+6, +1d6 electrical = 8-18 damage/hit plus 5% chance of Chain Lightning and +20% resistance to electrical damage) -> Protagonist off-hand Make the Clay Golem book, 5k gp [Use 5 Star Sapphires to make the Dagger of the Star +5, 5k gp]

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Watcher's Keep Level outside: 5:

West: Globes Imoen turn dial, others stand where enemies appear: Red 4x fights, 4k xp all! Red #4: Greater Wolfwere, 4x 15k xp

Jaheira Druid18 F21 +1hp->138 VENGEANCE (has GW7, H2)

Blue 4x fights, 4k xp all! Fight Mages, 51k xp Green 4x fights, 4k xp all! Green #4: Elder Orb, Hive Mother and Death Tyrant! Full buff e.g. Improved Haste, Spell Trap, Globe of Blades; use HLA's and Breach, 78k xp Purple 4x fights, 4k xp all! Purple #4: Two Liches; use Mace of Disruption+2, Improved Haste, 2x 22k xp Place the 4th globe of each color in the matching coloured container 10k xp all! Mind Key awarded

Central area: insert Mind Key at 2 o'clock 20k xp all! Click once more to fight six Rilmani, kill mage first, 67k xp -> Club of Detonation +3 -> Jaheira

Jaheira Fighter22 D18 +1hp->139 GW8 (H2) ***Club of Detonation +3

Pocket Plane:

Cespenar:

Watcher's Keep Level outside: 5 (cont'd):

Make Club of Detonation +5 with Ring of Fire Resistance and 5k gp (1d6+5, +5 fire damage, +30% chance of 15 fire damage, +5% chance of Fireball = 11-31 damage at least) -> Jaheira TH -1/-10/-6 (3½)

South: ENCOUNTER Helmite Ghost: talk 2x (Q) West door: major battle, use Protection from Fire, 21k xp all!

*Ixil's Nail +4

Mid door: Dragon: melee only + breach, 1500 gp, 62k xp, 21k xp all!

*Hindo's Doom

East door: ENCOUNTER Imp: answer 4, i.e. seven children 10k xp all! Coin contest: choose 2; he will choose 1; choose 3; then choose 1 -> 10 k xp all! and 21k xp all! 1 trapped chest

[Anomen L36 +2hp->163 Mace**** (-1 speed)]

Ghost: finalize 10k xp all! Heart Key awarded

Imoen L28 +1hp->94 Keldorn L29 +3hp->177 GW 8 (H3)

East: Altar Fight 2x Fire Giants 32k xp Place Skull, Protagonist is healed N Direct the Spirit Warrior: N, N: attack ghost; open chest -> Helm 4k xp all! S, S, E: attack goblin E: examine chest, attack; open chest -> Wand 4k xp all! N: attack dog; search room -> Iron key, Potion of Heal 4k xp all! W: search room -> Scroll 4k xp all! N, E: open desk (chance to be poisoned) -> Bracers 4k xp all! N: use Scroll on gibberling 3k xp all! W: examine chest, use Iron key -> potion of healing 3k xp all! Enter Crypt/Ominous archway: use Wand and fight mummy Awarded 21k xp all! and Spirit Key Central area: insert Spirit key at 6 o'clock 20k xp all! Click again to fight Lich (can use Ruby Ray, Khelben's) and three Flaming Skulls (use Protection from Fire), 25k xp + 3x 11k xp

*Kings tears (x2) Minsc L29 +3hp->184 GW 8 (H3)

Jaheira Druid19 F22 +1hp->140 GW9 (H2) ***Erinne Sling +4 *Serpent shaft

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Pocket Plane:

Cespenar:

Watcher's Keep Level outside: 5 (cont'd):

Upgrade Erinne Sling for 5k gp -> Erinne Sling +5 -> Anomen TH 6/-5 (2)

Prepare for a HUGE FIGHT! Rest and memorize spells including Death Ward, Spell Trap/Shield of the Archons, Creeping Doom, Khelben's Warding Whip, Project Image and Time Stop Full buff including with Protection from Magic, Spell Trap, etc., and buff with HLA Hardiness also Optional but not needed: use Vhailor's Helm on Protagonist equipped with Crom Faeyr and the Shield of Balduran Note: Vhailor's Helm does not duplicate buff's! Position all on west side. Jaheira summon a Greater Elemental Summon to center area; summon other creatures too (Fire Elemental, Clay Golem, Moon Dog, Skeleton Warrior and Planetar)

Central area: buff with HLA's and then insert Heart key at 10 o'clock 20k xp all! HUGE FIGHT: 1a) Hive Mother (she casts Imprison and Improved Mantle): Protagonist attack with the Shield of Balduran equipped [cast Creeping Doom first - not using this play through!] 50k xp 1b) Aerie/Anomen cast Storm of Vengeance which might interrupt Ameralis (she casts Insect Plague)

2a) Y'tossi (she casts Protection from Magical Weapons): Imoen cast Time Stop: Warding Whip, Breach and Horrid Wilting 2b) Jaheira cast Creeping Doom at Nalmissra then attack Y'tossi together with Keldorn, 23k xp

3a) Nalmissra (she casts Protection from Magical Weapons, and causes Level Drain): Minsc only attack with Mace of Disruption+2 using HLA's, 25k xp, Wish scroll

***Gauntlets of Extraordinary Weapon Expertise +½ attack/round, THAC0 +1, damage +2 -> TH -1/-9/-8 (4!) with FoA +4, Storm Star +5 -> Minsc -1/-14/-8 (4½) with Crom Faeyr +5 and Belm +2 and 1 pip in Scimitar*

3b) Aerie cast Warding Whip, Breach and Dragon's Breath or Horrid Wilting, or even Holy Smite!] 3c) Imoen cast Horrid Wilting or other damage spells if fighters are still fighting their first targets, otherwise cast Breach at the other opponents 3d) Jaheira cast another Creeping Doom at Ameralis when first victim falls, or re-buff with Shield of Harmony or Bless and then fight melee

Use Dragon's Breath or Horrid Wilting against the other three enemies; breach them as well 4) Xei Win Toh: Breach, fight, 28k xp 5) Ameralis (she casts Insect Plague): Breach, fight, 20k xp

*Star sapphire (#3) *Rogue stone *Kings tears

6) The Huntress: Breach, fight, 20k xp

Turn the wheel at 12 o'clock -> Portal opens 20k xp all!

Lower Crypt:

ENCOUNTER Imprisoned One: read scroll 80k xp all! Accept his proposal and then exit to outside; take stairs to top of tower ->

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Cleric25 Ranger 20 +1hp ->162 GW11 (H4) HOLY SYMBOL! [-> Anomen]

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ENCOUNTER Odren: talk 1, 2 (lie) -> ENCOUNTER Ghostly Apparition: accept scroll 25k xp all! Equip the scroll for later use Re-enter. Buff especially with Death Ward, Spell Trap, Improved Haste; summon Planetar, use HLA's frequently Battle the Demogorgon: 1) Marilith (casts Protection from Magical Weapons): Breach, then melee or use Horrid Wilting, 2x 23k xp 2) Optional: carefully fight several or many waves of summoned Glabrezu's, 12k xp each. Fought many, giving 200k xp all!

Imoen L29 +1hp->95 Keldorn L30 +3hp->180 GW9 (H3) *War Hammer

Minsc L30 +3hp->187 Long Sword* GW9 (H3) Level-up! --->

Ranger21 Cler25 +1hp ->163 Quarterstaff** TH -2/-10/-9 (4) GW12 (H4) MAX'ED

Level-up! --->

Jaheira Fighter23 Druid20 +2hp->133 GW9 H3 Imoen L30 +1hp->96 Scimitar*

3) Demogorgon (casts Globe of Invulnerability): cast Ruby Ray or Piece Shield, then Khelben's Warding Whip, and then Breach. Easily taken down using HLA's! Demogorgon down -> 100k xp all! Talk to Odren 20k xp

Keldorn L31 +3hp->183 H4 (GW9) Minsc L31 +3 hp->191 H4 (GW9)

Exit and cast scroll (from Ghost) quickly for 80k xp all! Jaheira Druid21 F23 +1hp->143 GW10 (H3)

Watcher's Keep done!

Summary of THAC0 and AC:

North Forest:

Me: TH -2/-15/-12 (4) AC-9(-13/-18) Jaheira TH -1/-10/-5 (4½) AC-6 Minsc TH -2/-11/-7 (3½) AC-6 Keldorn TH 0/-9 (2½) AC-7 Anomen TH 6/-5 (2) AC-7 Imoen TH 13/1 (2) AC-1

Clear map if not done Note: did not sell items to accumulate gold this play through: [Mega SELL at Merchant; sell only 2nd loads of equipment, potions and Elminster's Ecologies at Saradush tavern Sold gems (40k gp), scrolls (38k), armor (154k), rings (22k), potions (106k), miscellaneous magical items (28k), ammo (33k) and weapons (277k). Sell also Bracers of Blinding Strike (4200)] At this stage Imoen has 400 +3 arrows and Anomen has 130 +4 bullets. Anomen did not have enough so try to buy 120 more

Note: the rest of this walkthrough is from an older play through of BG2 with Anomen not Aerie but should be good to go anyway

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Forest of Mir:

ENCOUNTER Gorion, 5k xp all! Fight (he casts Protection from Magical Weapons), use HLA's and Protection from Negative Plane, 30500 xp Jaheira romance: Jaheira speaks; talk 1, 1, 1

Central area: ENCOUNTER Skeleton Cleric, fight 43200 xp ENCOUNTER Nyalee Q (get Yaga Shura's heart and her heart) (Can PP Nyalee for Cleric's Staff +3, Ring of Animal Friendship and Laeral's tear, or wait until her next encounter) Clear outside: NW: Fire Giants for 16k xp each; they can re-spawn several times! Note: Kuo-Toa bolts work great against Fire Giants!

Marching Mountains:

*Nymph Tear (in a container)

NE: fight Merlinious, Chin Chilla, Toop and Tibbit 45k xp

NE Temple:

Buff then enter, use HLA's. Can cast Mass Invisibility to sneak past the Fire Giants and proceed to NW room to get Girdle of Fire Giant Strength! Can buff vs Fire and wear Ring of Fire Resistance to heal! Traps on stairs: 1 on lower right side, 1 on upper left side NW room: 3 floor traps Southern most room: 1 floor trap

***Girdle of Fire Giant Strength STR22 -> Jaheira TH -1/-11/-6 (4½)

Use Ward Stones in south rooms 2x 5k xp all!

Jaheira Fighter24 Druid23 +1hp->144 *Sword & Shield GW11 (H3) MAX'ED

Click on Machine with wardstones: 20k xp all! 2nd area : one trap on hallway after stairs. Enter large room from the SE, send in Imoen first to detect six floor traps which can be tricky to de-trap Fight Elite Fire Giants and Berenn 40500 xp, drops Balor's Claw

***Balor's Claw Keldorn L32 +3hp->186 GW10 (H4)

Wear Ring of Fire Resistance and the get Heart in central brazier 20k xp all!

Minsc L32 +3hp-> 194 (214) hp, GW10 (H4)

3rd area : enter through eastern door, free the Slave Woman 15k xp all! [Can kill, 6k xp] 2 trapped containers, 3047 gp 4 floor traps by Imix, fight 50k xp

***Amulet of the Master Harper -> Imoen AC-4 *Stone Golem page *Ravager +4

Note: 413k xp (all!) in quest points (for each character) remaining in the game from this point

Forest of Mir:

Give two hearts to Nyalee, 20k xp all! Fight: can cast 2x Horrid on Shambling Mounds, 51500 xp

Pocket Plane:

Make Axe of the Unyielding +5 with Balor's Claw and 5k gp Axe does 1d8+5 damage, +10% chance of instant death with no save! Gives CON+1, AC-1 and regenerates 3 hp/round

***Axe of the Unyielding +5 -> Minsc TH -2/-11/-9 (3½) AC-7 204hp (224)

Make Stone Golem Tome for 10k gp Optional: make Ravager +6 with Serpent Shaft and 5k gp (3-18 bonus damage per hit unless target saves vs. Poison, 10% chance each hit of decapitating opponent (no save) -> try with Keldorn THAC0 0/-10 (2½)

Jaheira romance: Jaheira: "I …I wanted to say…Can you listen to me a moment?" Talk 1, 1, 1

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North Forest:

Leave for Siege Camp; can visit Merchant if needed

Note: last chance to visit Saradush (it will be destroyed when arriving in the Siege Camp)

Siege Camp:

Pocket Plane:

Can do a lot of fighting on and around the bridge for 35k xp each character! Can always buff in Pocket Plane when needed

Imoen L31 +1hp->97 MAX'ED

Fight Yaga-Shura 30k xp, 40k xp all! Shurappak's Plate +3 AC-2, DEX+1 -> Minsc Rune Hammer (Negative Plane Protection), 4d4+8 vs Undead -> my alternative weapon Give Armor of the Hart +3 to Keldorn or Jaheira

***Shurappak's Plate -> Minsc AC-8 ***Rune Hammer +4 ***Shield of the Order

ENCOUNTER Solar: Alianna and Gorion: talk 4, 2, 1, then answer 4, 5, 10k xp all! (No need to do fight in section 2 yet)

Siege Camp:

ENCOUNTER Melissan: gives Q (Balthazar) 15k xp all!

The Oasis:

ENCOUNTER Jamis Tombelthen: immediate big fight: use Planetar to dispel invisibility on two mages, 160k xp, 2k gp

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Chapter 9 Amkethran:

Outside:

South area: talk to Captain Erelon 1, 2, 1 -> fight, 40k xp

*Darkfire Bow +4

SE: ENCOUNTER Priest of Waukeen: fight Monk, give 1k gp to the Priest for Oaken Ring (can upgrade), REP+1 and 3k xp all!

REP+1 *Oaken Ring

Temple:

Buys e.g. Laeral's Tear for 3300 gp, Full Plate 3300 gp, and ammo, but can get better prices in Smuggler's Cave

Pocket Plane:

Upgrade Oaken Ring with Nymph Tear and 5k gp to make Heartwood Ring for Druids (extra Level 6 and 7 spell)

Mid-SE: ENCOUNTER Mercenary and Saemon Havarian: fight 5k xp, Saemon disappears (will meet again!) NE: ENCOUNTER Asana Haraad: fight 2500 xp; talk to Omar Haraad to finalize and get reward which includes Montolio's Cloak, 5k xp all! REP+1

Pocket Plane:

REP+1 ***Montolio's Cloak

Make Montolio's Cloak with clasp and 5k gp -> Minsc TH -2/-11/-11 (3½) AC-9 [or Protagonist TH -2/-15/-12 (4) AC-10] ENCOUNTER with Balthazar: map updated with Abazigal's Lair and Sendai's Enclave!

Smuggler's Cave:

Do LATER [or now]: ENCOUNTER Monk and Carras: be peaceful towards Monks; then talk to Carras to finalize and get access to his wares Carras: buys Rogue stone for 4k gp vs 3k in North Forest! Elven Chain +1 6k gp vs 4500 gp! Laeral's Tear for 4800 gp Carras is wearing Gargoyle Boots (casts 2 Stoneskins, 2x/day) - can get 2 pairs: BUY for 5500 gp, sell your loot, then quickly fight him. He drops a second pair of Gargoyle Boots, Enkidu's Plate+3 and K'logarath+4 (throwing hammer) However, this means you can sell only once (now - he leaves when you exit the cave) so this doesn't maximize gold; therefore enter the Smuggler's cave later…

Sendai's Enclave:

Sendai's Enclave:

*Gargoyle Boots x2 ***Enkidu's Plate +3 -> Keldorn *K'logarath +4

Tavern: Smithy: Other:

Optional: get Marlowe quest Can buy scrolls from Lazarus (do not loot containers) Optional: Marlowe quest (results in gives REP+1 and 10k xp all)

[REP+1]

Cabin:

Rune of Clangeddin in locked chest

***Rune of Clangeddin

Pocket Plane:

Make Rune Hammer +5 ! 5k gp -> my alternate weapon, 4d4+10 vs Undead else 2d4+5, Negative Plane Protection, STR22 1x/day (use with Keldorn)

-> Keldorn TH 0/-10 (2½)

Talk to Woodcutter -> SW: big fight vs Hive Mother, etc., 96k xp; save immediately after Trap on ground by tunnel entrance Talk to Woodcutter -> NE: fight near graves vs 2x Gauth and 5x Drow 42500 xp Talk to Woodcutter, fight Drow 36k xp, 10k xp all!

Keldorn L33 +3hp->189 War Hammer** GW11 (H4)

North: fight near tunnel entrance 19500 xp

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SW: fight more Drow 24k xp Tunnel:

Can use Mass Invisibility to avoid fights, or fight using Horrid Wilting, 70k xp

Minsc L33 +3hp->202 Long Sword** (?) GW11 (H4)

Fight more Umber Hulks by bridge 45k xp

Drow Barracks:

Full buff, enter: big fight vs Drow and Thelynn'ss 65k xp Get key; upon exit watch cut scene, 5k xp all!

South Tunnels:

Enter South Tunnels (center door), use Mass Invisibility to avoid fights or fight Spiders and Lashar'ra for 186k xp! De-trap at least six traps on the spider webs (the eastern ones are tough to detect)

*Amulet of Cheetah Speed -> Keldorn

Next area: around the intersection platform: two fights 80k xp Around Lich's Lair: three fights against many Drow (can use Horrid Wilting) 140k xp North Tunnels:

Optional: do later, or skip, unless desperate for xp's: huge fight in North Tunnels, seemingly endless opponents

Lich's Lair:

Fight Odamaron 22k xp, two traps on stairs! One trapped container. Upon exit watch cut scene 5k xp all!

***Skull of the Lich ***Eye of Tyr

Pocket Plane:

Make Spectral Brand +5 for 5k gp (1d8+5, +1d6 cold = 7-19 damage, Negative Plane Protection)

***Spectral Brand +5 -> Jaheira TH -1/-11/-9 (3½)

Make Carsomyr +6 for 5k gp (1d12+6, 6 damage vs Undead = 718 damage or 13-24 vs Undead)

Sendai's Lair:

***Carsomyr +6

NE door -> ENCOUNTER Diaytha: she unlocks the south door South room: floor trap! Fight two Greater Earth Elementals and Ogremoch 66k xp North room: ENCOUNTER Diaytha: fight her, Hive Mother and others 101k xp. Darksteel shield +4 is dropped

***Darksteel shield +4

Buff, go NE: ENCOUNTER Captain Egeisagg: fight in arena 20k xp; cut scene, 5k xp all!

***Bowstring of Gond

Buff, go NE: fight Ulitharid, Umber Hulk, and two Vampiric Illithids 51k xp. Get Liquid Mercury from container

***Liquid Mercury

Go NE: fight more Vampiric Illithids and Mithykyl 61k xp Note: might be a bug here - sometimes can't return to this area after visiting Pocket Plane! Back-track one area (to arena) before going to Pocket Plane. (Might have to clear the area before visiting Pocket Plane to avoid this bug)

Pocket Plane:

Make the Long Sword Angurvadal +5 for 10k gp (1d8+5 +1d4+1 fire = 8-18 damage, 22 STR, Immune to Level Drain) -> Minsc off-hand

Sendai's Lair:

Before entering: full buff including vs Fire, use Shield of the Archons Big Sendai fight: bring all to the center of the room, Imoen breach Sendai and summon a Planetar; use HLA's, 40k xp all!

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***Angurvadal +5 -> Minsc TH -2/-12/-12 (3½)

*Wong Fei's Ioun Stone -> Jaheira 159hp *Bowstring of Gond

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Pocket Plane:

Solar: good answers are 5, 5, 2, 4; 2x 10k xp all!

Keldorn L34 +3hp->192 DEVA (GW11, H4) MAX'ED

Sendai's Lair:

Collect loot, leave Sendai's through portal or backtrack to the North Tunnels to fight Darro Berserkers for 250k xp!

Minsc L34 +4hp->206 GW12 (H4) MAX'ED

Abazigal's Lair:

Learn 6x Protection from Cold and Protection from the Elements; learn 4x Protection from Acid Rest here to fight Greater Earth Elementals 10k xp each Jaheira romance: Jaheira: "Sleep did not come easy last night..." Talk 1, 1

Full buff including Protection vs Cold (Imoen cast Project Image to buff all) and Shield of the Archons ENCOUNTER Draconis: retreat if buffs are dispelled! Fight (2x Breach), then as a Dragon (e.g. Warding Whip, 2x Lower Resistance, Horrid, Breach, Planetar), use HLA's, 61k xp Main Cavern:

Will likely set-off first trap, 2nd trap is near north gate Fight 27k xp; pick-up Flask (drop from Greater Werewyvern) Buff with Protection from the Elements or Cold West pool: use Halberd +4: Wave vs Salamanders! 45k xp West room: fight Bone Fiends 44k xp Fill flask by clicking on pool; trapped bookcase Return to the main cavern

Main Cavern:

East pool: fight many Kuo-Toa and Greater Water Elementals 100k xp West room: fight 2x Greater Water Elementals and Olhydra 47k xp

East room: unlock door to Monk; talk to him to get Long Rope and Hindo's Hand Return to the main cavern Main Cavern:

South pool: no buff -> Fll'Yissetat's cavern

Fll'Yissetat Cavern:

West: ENCOUNTER Fll'Yissetat Q (Scroll of Reversal) Buff vs fire then take mid-south pool

Iycanth Cavern:

Fight many Sentinels and Eagle Eyes 126k xp ENCOUNTER Iycanth the Mad Q (Eye Stalk) Use 1x Stone to Flesh scroll on the Adventurers Bondari, Tim Goldenhand, and Nanoc the Barbarian. Five days later they give Eye Stalk and Bronze Pantalettes!

***Bronze Pantalettes

Enter pool -> Iycanth gives Scroll, 30k xp all! Get Juggernaut page from desk [can kill mage 20k xp]

*Juggernaut page

Optional: click on the Eggs near the mage to fight for 126k xp! Optional: enter central pool for one more fight, 42k xp

Amkethran:

Pocket Plane:

Make Juggernaut Golem Manual for 15k gp

Smithy:

Optional: talk to Kerrick the Smith to make Big Metal Unit! Can attain AC-21! (Didn't use)

Smuggler's Cave:

Last chance for FINAL SELL at Carras and for obtaining 2x Gargoyle Boots: last play through attained 2.247 million gp!

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***Big Metal Unit

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Be peaceful to Monks; BUY Gargoyle Boots, then quickly kill Carras for the second pair! Last chance to do Marlowe quest (didn't do)

Abazigal's Lair: Main Cavern: Fll'Yissetat Cavern:

South pool Talk to Fll'Yissetat, use Scroll of Reversal to release Geas, 10k xp all! Can fight! 60k xp

Jaheira romance: Jaheira: "You know, we should return to the Elven city one day..." Talk 1, 1, 1 Abazigal Cavern: Use especially Protection from Acid, Protection from Cold. Use Halberd +4: Wave vs Salamanders! ENCOUNTER Abazigal: use HLA's Abazigal1: use Flail of Ages, Keldorn and Planetar Abazigal2: Warding Whip, Breach; use Flail of Ages, Keldorn + Planetar was enough, 40k xp all!

Pocket Plane:

Solar: talk 4, 1, 1, 4, 10k xp all!

Abazigal Cavern: Pick-up loot including Electric Flail Head!

***Electric Flail Head

Iycanth Cavern:

Can re-clear NE area of Iycanth Cavern

Outside:

Leave. Elminster appears, can pick pocket twice for a Ring of Protection +2 and an Amulet +1!

*Ring of Protection +2

Pocket Plane:

Make Flail of Ages +5 ! (1d6+6, +10 elemental damage = 17-26 damage, 5% MR, Free Action) To avoid the slowing effect of Free Action from the FoA +5: 1) remove Boots of Speed, FoA +5, Ring of Free Action, and have one ring slot open (e.g. remove Ring of Gaxx) 2) Equip Boots of Speed 3) Equip Ring of Free Action 4) Equip FoA +5 5) Un-equip Ring of Free Action (e.g. wear Ring of Gaxx again)

***Flail of Ages +5 -> TH -2/-15/-13 (4)

Note: as an experiment this play through I used the Rune Hammer +5 in off-hand instead of the Flail of Ages +5 and did just fine, giving the Amulet of Power to Imoen

Amkethran:

Jaheira romance: Jaheira: "There are great changes to come, aren't there?..." Talk 1, 1, 1, 1 Smuggler's Cave:

Sneak directly to the cave to talk to Saemon Havarian and hear him out once again. You could take him up on his offer or ask him about another method through the graveyard cavern (do). Ask him who has the key (Faheed) Save game! Option 1: carefully do big fight outside towards west, use Planetar and Horrid Wilting; Guard Captain drops key to gate to Balthazar's

Option 2: in northern house talk to Faheed to get key to Cave of the Dead (cannot PP) [can kill Faheed and Majira 24k xp] Cave of the Dead:

ENCOUNTER Vongoethe: fight 78k xp Optional: turn each of the four tables for more fights, 112k xp Imoen detect the 6 trapped doors. Enter the 5th coffin to access Balthazar's

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Cut scene, 4k xp all! Temple:

Last chance to sell in the Temple

Balthazar's:

Jaheira and I cast Creeping Doom or Insect Plague at Monks to the east and west, 40k xp. Imoen cast Warding Whip and Breach at Balthazar 40k xp, 40k xp all!

Pocket Plane:

Solar: talk 1, 4, 4, 2, 1, 10k xp all! Pocket Plane Challenges: 2nd area: Full buff vs melee, use HLA's, 30k xp and 30k/25k xp all!

3rd area: easy fight vs Slayer, 25k xp and 30k/25k xp all! 4th area: fight 3x Favored Cyric's, use True Sight, 75k xp Fight Cyric, 25k xp and 30k/25k xp all! 5th area: The Ravager, 50k xp: very tough fight Imoen move to near stairs, use Project Image and cast Horrid Wilting or Dragon's Breath on Bone Blades! Imoen also cast occasional Breach on Ravager Anomen cast Storm of Vengeance Minsc and Keldorn protect Imoen Jaheira and Protagonist use GW vs Ravager -> 30k/25k xp all! Jaheira romance: Jaheira: "Well, it would appear that this…this is close to the end of our journey. I trust you. Remember that." Talk 2, 2

Final Rest Note: cannot rest in Chapter 10, so Imoen/Aerie should use Project Image; can save game between the battles

Protagonist learn Shield of the Archons, Globe of Blades, 6x Defensive Harmony, several Chaotic Commands, 3x Heal, Armor of Faith, Draw upon Holy Might Mages each learn Mass Invisibility, 3x Stoneskin, 4-5x Breach, 2-3x Project Image, 2-3x Summon Planetar, Spell Trap not necessary, 46x Protection from the Elements Jaheira learn 6-8x Summons in total, 2x Creeping Doom, 4x Insect Plague, 3x Iron Skins, several Chaotic Commands, Defensive Harmony, Fire Elemental Full buff then leave Pocket Plane to instigate Chapter 10!

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Chapter 10 Melissan:

Focus on Melissan! Taking her down destroys her summons! She is immune to elemental damage from weapons In general use Breach two times; Planetar is also very good; use other summons as fodder

Was: D109:0

Optional: can also lower Melissan's magic resistance (Pierce Shield, Lower Resistance) and cast Horrid Wilting, Dragon's Breath or Storm of Vengeance but it is not necessary

Melissan 1: summon creatures, use Hardiness and Greater Whirlwind after breaching but have a Planetar ready to cast Heal if necessary; can cast Mass Invisibility but invisible companions cannot be buffed or Healed by the mages/Jaheira Death Tyrant: protagonist with Shield of the Archons/Rod of Absorption kill asap (use Greater Whirlwind); can also use the Shield of Balduran e.g. with Minsc

Melissan 2: straight-forward melee (Hardiness, then GW) after breaching but use Negative Plane Protection or go invisible vs the Shadow Slayer's

Melissan 3: straight-forward melee (Hardiness, then GW) after breaching but either use Negative Plane Protection or go invisible vs the Shadow Slayers Death Tyrant: protagonist with Shield of the Archons/Rod of Absorption kill asap (use Greater Whirlwind)

Melissan 4: straight-forward melee after breaching

Solar:

ENCOUNTER Solar and Melissan! To Solar talk 1,1 To Jaheira talk 4, 1, 1 To Solar talk 2 (do not accept essence) To Jaheira talk 1, 2

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Enjoy the ending! Brilliant! Formidable! It's ok to shed a tear for your companions, for this game is full of heart and soul! A fine time to start a new game….

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