Baldur's Gate 2 Walkthrough for SoA & ToB Cleric/Ranger with Anomen
Short Description
A downloadable COMPLETE walkthrough for Baldur's Gate 2 Shadows of Amn and Throne of Bhaal, playing Cleric/Ranger, w...
Description
Walkthrough for Baldur's Gate II: Shadows of Amn & Throne of Bhaal Including Jaheira Romance Walkthrough By: bg2mez © 2012-15, All Rights Reserved. Version 1.35 June 14, 2015 Fully patched (ToB patch 26498); and with BG2_fixpack-v9
With Good/Neutral Companions: Jaheira, Minsc, Keldorn, Anomen & Imoen; playing Cleric/Ranger
BALDUR'S GATE II: SHADOWS OF AMN: Developed and © 2000 BioWare Corp. All Rights Reserved
A Baldur's Gate 2 walkthrough and strategy guide pdf for SoA ToB. Send feedback to (-bg2mez-) ( at ) (-gmail-) ( dot ) (-com-) © bg2mez
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Contents page Why Cleric/Ranger and party remarks …………………………………………………………………………………………….. 2 Set-up and importing …………………………………………………………………………………………….. 2 Style of play remarks …………………………………………………………………………………………….. 3 Walkthrough for Shadows of Amn (SoA) Chapter 1 ……………………………………………………………………………………….. 3 7 Chapter 2 (including Jaheira romance walkthrough page 7-27) ……………………………………. Melee Buffing Tips for Ch 2 ……………………………………………………………… 7 Nalia's Quest beginning…………………………………………………………………….. 12 16 Chapter 3 (including how to defeat Kangaxx the Lich page 23)………..…………………………………………………. Anomen's Quest part I…………………………………………………………………….. 21, 22 Melee Buffing Tips for Ch 3 ……………………………………………………………… 24 27, 30 Nalia's Quest part I and II Chapter 4 ………………………………………………………………………………………. 33 Chapter 5 ………………………………………………………………………………………….39 Melee Buffing Tips for Ch 5 ……………………………………………………………… 41 Chapter 6 (including Stronghold Quests) …………………………………………………… 49 51 Anomen's Quest (knighthood) part II………………………………………………………… Ranger Stronghold Quest including possible Ranger Stronghold bugs……………. 57-59, 61 59, 60, 80 Mazzy's Quest I and II………..…………………………………………………………………… Melee Buffing Tips for Anomen at Cleric Level 22 ………………………………………61 Ranger Stronghold Quest part II and III………………………………………………… 64, 66 Paladin Stronghold Quests………………………………………………………………. 64, 65-67 Cleric Stronghold Quests…………………………………………………………………. 71, 72, 77-78 Druid Stronghold Quests…………………………………………………………………. 77, 80 Chapter 7 ………………………………………………………………………………………. 81 Walkthrough for Throne of Bhaal (ToB) Chapter 8 (including Watcher's Keep walkthrough page 88-93) ……………………….. 84 Chapter 9 ………………………………………………………………………………………. 95 Chapter 10 …………………………………………………………………………………….. 100
A few reasons to try Cleric/Ranger *Can cast Iron Skins (Level 5 spell): immune to melee weapons! *Can use Stealth: strike first, THAC0 reduced by 4 for first hit, and explore without being detected! *Can cast Righteous Magic (Level 5 spell): all hits are at maximum damage! Increases hit points and strength! *THAC0 and number of attacks per round as Fighter: base THAC0 gets to 0; base attacks/round gets to 3½! *Can cast other good buffing and damage-dealing spells, while wearing armor! *Takes a lot of experience points to level-up but is very rewarding
Party remarks Good/Neutral-alignments only: *Jaheira: most rewarding romance; can cast Iron Skins; excellent fighter *Minsc: has stealth to do sneak attacks; excellent fighter; funny *Keldorn: can use the Two-Handed sword Carsomyr+5; can cast Dispel Magic; excellent fighter *Imoen: a very good mage; has enough thieving skills to get you through the game *Anomen: a good Fighter/Cleric; can cast buffing spells such as Righteous Magic to get a very low THAC0 and do serious damage; Try him instead of the usual Aerie (see other BG2 Cleric/Ranger walkthrough at Scribd.com) Conclusion for Anomen instead of Aerie: he does a lot of consistent melee damage vs Aerie's occasional Arcane spell damage but I will take Aerie next play through because when needed her Arcane spell casting is handy; party has plenty of melee already
Set-up and importing *Install Throne of Bhaal patch 26498 (BGII-ThroneofBhaal_Patch_26498_ENGLISH) *Install BG2_fixpack-v9 *Install BG2ThroneOfBhaalFixPack112 and BG2ThroneOfBhaalGameTextUpdate12 *Then install BG2_Tweaks-v9; these conveniences were installed: *Hit Points (hp's) maximum for all creatures; max hp's on level-up *Remove max cap for number of spells learned; 100% success rate for spell learning *Stack ammo, scrolls, gems and potions; do not add containers! *Unlimited Strongholds but do "only" Ranger, Cleric, Fighter, Paladin, Druid and Mage *Bonus Merchants (Deidre and Joluv) *Install 1pp_v2.70_windows: un-rar into BG2 folder then run setup-1pp.exe
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*Install 1pp_avatars_v3: un-rar into BG2 folder then run setup-1pp_avatars.exe *Un-rar 1pp_hq_music_II_120 for higher quality music for SoA/ToB; run setup-1pp_hq_music_II.exe then use the Converter *Then install JaheiraRomanceAndHarpersPlotPatchV21 (from http://www.sorcerers.net/Games/BG2/Jaheira.php) *Then install widescreen-v3.05 *BG Config program: adjust Frame Rate to 37 (to speed up walking, etc, a bit) *Difficulty: Hard *Imported my Lawful Good Half-Elf Cleric/Ranger from BG1 (see BG1 walkthrough at Scribd.com) with 161,000 xp: *STR 19, DEX 19, CON 19, INT 19, WIS 21, CHA 6; Two Weapon Style*** Flail/War Hammer** Mace* *[If not importing: roll until getting STR 18/91-00; CHA 3 is enough and INT 6 is enough; have DEX CON WIS all at 18] *Chose Racial Enemy: e.g. Beholder or Mind Flayer (+4 THAC0 bonus when fighting them) *Starts with THAC0 14/10, 2 attacks/round, +3/+7 to hit, 94 hp, 161k xp, Stealth 82, AC6, saves 7/11/10/12/12, Lore 39 *Imported with Fallorain's Plate Mail+1 in inventory or on person (doesn't matter which); no weapons carry over from BG1 *Imported with Golden Pantaloons in inventory *Helped Drizzt in BG1 and did finalize properly this time *Do not pick pocket Drizzt's Scimitar+3 in BG1 (he won't assist you in Chapter 6)
Style of play remarks *Maximize experience points (xp's)! Do as many quests, side quests and miscellaneous fights as possible! *Anti-cheese: *Do not steal items from merchants *Good or Neutral aligned companions only (no Happy Patch) *Do not insert a Bag of Holding, Ammo Belt, Potion Case or use bottomless Containers *Do not remove or un-learn spells from spell book to re-learn (re-scribe) for more xp's *Do not use Improved Haste in SoA (over-powered) *Remember to use special abilities like Stealth, Draw Upon Holy Might, etc *Buff especially with Haste/drink an Oil of Speed for tough fights *[…] = could do this but don't [Can pause and press "H" at start of game during black screen before the first "sigh" to see inventory of imported char] [If power gaming with Good and Evil companions, party could be Jaheira, Minsc, Viconia, Jan/Imoen and Edwin. Kick-out Viconia and Edwin to finalize REP-reward quests at REP 18 or higher (cannot finalize with Edwin/Viconia if REP 18-20 - must kick them out or park them). Edwin/Viconia will join with REP 20 and can be removed/parked safely with REP 20. Or use Happy Patch]
Thank-you / credits To: Dan Simpson! I have referred to your fantastic FAQ for years! (see gamefaqs.com) To: SlashR4! Thank-you for the great romance FAQ! (see gamefaqs.com) To: One Pixel Productions! Thank-you for making BG2 even better! (see Spellhold Studios http://www.shsforums.net/files/category/29-1pp/)
Walkthrough for Shadows of Amn (SoA) Gold / Day:Hour Notes/Items/Level-ups
Chapter 1 Irenicus Dungeon:
Level 1:
Day 0:00 Reputation (REP) = 12 at 0 gp start Imoen: Mage 8 Thief 7 Jaheira: Fighter 6 Druid 7 Plan for Jaheira: Sling until attaining Fighter level 12 then dual wield Minsc: Ranger 7 Blackblood+3 and Gnasher+2 (clubs) Plan for Minsc: Two-handed sword until attaining Ranger level 12 then dual wield Frostreaver+3 and Stonefire+3 (axes); Longbow as alternate weapon Imoen joins! Get key from table to open Jaheira's cell, 3k xp and Jaheira joins! Talk to Minsc until he gets mad and breaks the cell open, 3k xp and Minsc joins!
Select everyone's spells; select mostly healing spells, 1x Sanctuary. Imoen cast Armor and Stoneskin
De-trap and unlock picture: contains Golden Pantaloons if imported from BG1 Lightning machine:
*Golden Pantaloons
Kill seven Mephits 2940 xp, then turn off the lightning machine for 2k xp (i.e. 2000 experience points)
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Crystal room:
ENCOUNTER Aataqah: answer "press button." Buff with Draw Upon Holy Might to fight Ogre Mage, 650 xp Aataqah heals all! 3500 xp
Golem room:
Loot Golem room (locked chest) and room to the west (one trapped container)
Rielev:
Talk to Rielev with entire party in room to get 4k xp (if Jaheira comments before Imoen the award is 1k xp only) Activate Golem with Activation Stone, 3k xp, and follow -> fight Otyugh 650 xp
East bedroom:
One floor trap and two trapped bookcases! Helm of Balduran is in chest; Air key in drawer
*Longsword+1 *Quarterstaff+1 -> Jaheira
***Helm of Balduran -> THAC0 13/9/11 (3 attacks/round)
Remember to use STEALTH (Minsc and protagonist) for sneak attacks and THAC0 reduced by 4 for the first hit! Note: in general "north" = top of screen, "south = bottom of screen, "west" = left of screen and "east" = right of screen
Back track and go north through the "Library": fight vs Ilyich and Dwarves, Imoen cast Monster Summoning, 2820 xp Ilyich drops Mail of the Dead+2 or Plate Mail+1 (AC2) if imported from BG1, and Acorns (needed for Ulene) Equip 2x Flails -> THAC0 13/9/11 (3 attacks/round) Locked portal door:
Use Air Statue key to enter locked door Carefully fight Mephits, Imoen cast Monster Summoning as fodder. Talk to Genie: gives Quest (get flask)
Dryads:
Back track to the east bedroom and go south ENCOUNTER Ulene, Cania and Elyme: 9500 xp if you have the Acorns, gives Quest (Deliver acorns) and flask for Genie
Portal door:
Back track to Genie, finalize for 15k xp and Sword of Chaos+2 (1d10+2 = 3-12 damage) even if you imported from BG1
*Plate Mail+1 -> AC-3(-6*) *=buffed *Club -> Jaheira
*Sword of Chaos+2 -> Minsc THAC0 14/9 (2 attacks/round)
In preparation for the next level of Irenicus Dungeon: Jaheira and protagonist select Protection from Fire for all Level 3 spell slots; Jaheira select several of: Resist Fire and Cold, Bless; Imoen select 1-2x Haste North east room: Continue south from the portal door, de-trap one floor trap in hallway; Imoen cast Haste to easily fight Cambion 6k xp Prison cells:
Return to near the cages; Jaheira kill Jail Golem with the Quarterstaff+1 (blunt+1 weapon required) 5k xp
South bedroom:
In bedroom near Ulene: four floor traps and three trapped containers, Potion of Master Thievery, Portal Key. The alarm sound means that two Lesser Clay Golems are on their way, carefully fight for 4k xp [Optional: Ulene and Druids: drink Potion of Master Thievery to pick pocket all 2x] [do not kill or will miss a quest later]
*Potion of Master Thievery *Pommel Jewel of the Equalizer (component)
Portal to next level:
Imoen learn spells from scrolls for xp's -> +6k xp all! These spells will be wiped clear of Imoen's spellbook when meeting her again later, so learn (scribe) all the spell scrolls!
*Fireball scroll (#1)
-> Jaheira level-up! ----> Note: Shadowkeeper (SK) was used to move one proficiency point from Sword and Shield to Slings(**) ;-) although it is not necessary
Jaheira Druid8 Fighter6 +6hp->83hp THAC0 15/12 (1½ attacks/ round)
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Irenicus Dungeon:
Level 2:
ENCOUNTER Yoshimo (Thief): Yoshimo joins! 45 gp (gold) given
*Can get a Level 7-8 spell scroll (if you are lucky) in Mephit portal room in the Bookcase or first Chest: use Sanctuary to safely explore the room Spell scrolls can be one of: Khelben's Warding Whip, Spell Trigger, Improved Mantle, Mass Invisibility, Abi Dalzim's Horrid Wilting, Sphere of Chaos, Mordenkainen's Sword, Power Word Stun or Flesh to Stone; can get a Laeral's Tear necklace
Dismiss Yoshimo so that your core party gets more xp's; give him a load of loot to sell later because he goes to the Copper Coronet and his inventory is maintained!
Mephit portal room:
Buff with Draw Upon Holy Might and Protection vs Fire; destroy portals 1, 2 and 4, 5k xp each, and then continuously fight Magma Mephits at portal 3 for xp's! Kill e.g. 500 Mephits for 200k xp! (totally unnecessary, but why not)
Jaheira Fighter7 Druid8 +6hp->89hp TH 14/11 (2 attacks/round)
Bonus xp's!
Position protagonist directly below the Mephit, Minsc directly to the left of the Mephit, and Jaheira between us using Quarterstaff. To rebuff with Protection from Fire, walk to the doorway immediately after a Mephit is killed Note: Fire Mephit damage will heal you if buffed with Resist Fire and Cold and Protection from Fire! Haste and Bless spells help a lot here
Imoen L9 +6hp->63hp
-> Level-up! ----> Note: using Draw Upon Holy Might at level-ups does not have a permanent benefit
Cleric8 Ranger7 +6hp ->105hp TH 13/9/11 (3 attacks/round) AC-3(-6*/-7**) *=buffed **=with shield Minsc Level8 +12hp ->96hp TH 13/8 (2) and a Level 1 spell slot!
Clone room:
Columns room:
North room:
Room: kill Clone 1250 xp; loot two barrels (Fireball scroll) Next hallway: kill Assassin 750 xp
*Fireball scroll (#2)
Trap on bridge to Wand columns room; save game In Wand columns room can kill Shadow Thief 750 xp and Duergars 2x420 xp with ranged weapons or Fireball Note: Imoen can detect but cannot de-trap these floor traps
Jaheira Druid9 Fighter7 +6hp ->95hp Level 5 spell Chaotic Commands!
Click on all columns; loot statue for Ring of Protection+1
*Ring of Protection+1
ENCOUNTER Ulvaryl and Shadow Thieves: kill with Fireball 8300 xp
Southern rooms: SE (forge room): fight Duergars, kill Mage first Loot containers Mid south room: ENCOUNTER Frennedan: free him (use key) then kill 3k xp; 1st room has a trapped bookcase and chest, 2nd room has one trapped chest (Blur scroll)
*Girdle of Bluntness
*Blur scroll
S-SW: fight three assassins 2500 xp South to exit:
Before exiting the Dungeon: Imoen learn (scribe) spells for xp's -> +3k xp all! Keep the most valuable items in inventory, drop the rest Un-equip Imoen's armor, necklace and bracers; drop the portal key and leave the dungeon!
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Promenade:
Cowled Wizards seize Imoen! All are awarded with 34500 xp!
Ranger8 Cleric8 +8hp-> 113 TH 12/8/10 (3)
This walkthrough focuses on finding Imoen as soon as possible so that she doesn't lose-out on too many xp's, therefore not much equipment or experience will actually be gathered before getting to Chapter 4 (but the party will still kick butt!) Collect Imoen's gear from ground. Use the containers near Galoomp, for example, to store-up items Selectively sell stuff at Galoomp only when you have 20 pieces of the item (e.g. 20x Composite Longbows) to maximize payout You don't need to buy items now! Keep spells scrolls to learn later with Imoen and other NPC's Keep the Pommel Jewel of the Equalizer (component)
2200 gp
Loot: Mithrest Inn, Temple, Enge's, Fennecia's, Cernd's, and next to Cernd's Note: Loot Den of the Seven Vales and the Adventure Mart during pick-pocketing round (see below) to allow re-loading if pick pocketed spell scrolls are no good Leave the Promenade to instigate Chapter 2! Bring the Potion of Master Thievery
Slums:
ENCOUNTER Gaelan Bayle: gives Quest (Collect 20k gold)
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Chapter 2 Slums:
Gaelan's:
Loot first floor only (save upstairs de-trapping and unlocking for Imoen's return so she gets more xp's)
Day 3:8
Select spells: have at all times: 2x Restore, and 1x Cure Disease Outside:
ENCOUNTER Brus: talk 1 -> near entrance to the Copper Coronet Loot the roof-top of the Copper Coronet
Jaheira romance: Romance (with Jaheira) begins at approximately this time! "So, where to now, fearless leader?"…talk 3, 2 Note: the next romance dialog will not happen (I think) until you enter and then exit the Copper Coronet and it seems to take 47-53 minutes of real-time to initiate.
Tips for Romance:
Jaheira romance: typically 33 minutes of real-time between each dialog unless noted. You can pause the game (Space Bar) to pass the time to progress the romance. Sometimes you need to walk a bit to get the dialog to initiate. You can use these walkthrough notes for Jaheira's romance together with the Romance FAQ by SlashR4 (v 2.0) from Gamefaqs.com; my notes include additional information such as the loot that can be obtained.
Buffing tips when fighting melee: Cleric 8 / Ranger 8 with 2x Flails Draw Upon Holy Might (1 turn = 10 rounds) Aid (1 round + 1 round/level) Chant (10 rounds) Bless (6 rounds) (cast by protagonist, Jaheira or Minsc) Defensive Harmony (6 rounds) With a shield (recommended at this stage in the game):
THAC0 12/8/10 (3)
AC / hit points / STR -3 / 113 / 19
12/7/9 (3) 11/6/8 (3)
-4 / 121 / 21 -4 / 125 / 21
10/5/7 (3) 10/5/7 (3) 10/5 (2)
-4 / 125 / 21 -6 / 125 / 21 -7 / 125 / 21
10/1 (2)
-11 / 125 / 21
10/1 (3) 10/1/3 (3)
-11 / 125 / 21 -10 / 125 / 21
There is no need to buy equipment at this time! Eventually will get Anomen and Keldorn: Keldorn or Anomen cast: Protection from Evil: evil enemies' attack rolls get -2 penalty and your saves are at +2 Anomen cast: Resist Fear (1 hour) If you eventually get Jan [or Aerie] can buff additionally with: Improved Invisibility (3 rounds + 1 round/level): AC and THAC0 reduced by 4! Haste (3 rounds + 1 round/level): +1 attack per round …or without a shield
Armor plan:
*Protagonist use the best armor found and eventually Full Plate (AC1) from Jaheira romance confrontations *Minsc use the next best armor found until getting Full Plate from Jaheira romance confrontations; use until Chapter 5 *Keldorn use own Full Plate+1 (AC0) until getting a third set of Full Plate (can get from Nalia's personal quest) *Jaheira use Plate+1 (AC2), or Plate and a Ring of Protection, until getting Full Plate in Chapter 5 when she will be levelled-up enough to be a front-line fighter *Anomen: same as Jaheira; will eventually get a Full Plate *Armor could be bought, of course, but it is not necessary
General tips:
*Minimize the use of Jan (thief) by temporarily dismissing him ("park" him e.g. in the Slums) when a thief is not absolutely needed, so your party doesn't waste xp's on him
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*Try to save unlocking and de-trapping chests, and quests in general, until Imoen re-joins the party, wherever possible, so she gets more xp's! De-trap/unlock is 1750/400 xp in Chapter 2 vs 2750/950 xp in Ch 5 (+1550 xp or 70% more per container) *Summon creatures to help fight or to be used as fodder *If all else fails, drink a Potion of Invisibility to flee *Sell spell scrolls only if in desperate need of gold, otherwise keep them to learn with companions and other NPC's
Note about Vampire encounters at night: Vampires usually spawn once per night between 23:30 and 05:00 and can do so only in certain areas: Docks: north between the exits, or south areas Slums: near northern exit Government: center area Gates: center area Promenade: center south area Bridge: center area near Five Flagons, or south near exit Temple and Graveyard: they do not spawn here So do not travel at night to avoid fighting the Vampires, or at least be very careful, until you get the magical items from the Thieves at the start of Chapter 3! Or at least have +2 weapons and know the spell Restoration or have a Restoration spell scroll (can buy cheapest from Bernard in the Copper Coronet).
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Plan for phase 1:
Slums:
First priority is to advance Jaheira's romance (in my opinion) Get companions (Good/Neutral only): Anomen, Keldorn and Jan (part-timer) Pick Ribald's pockets for Ring of Regeneration (use Jan) Go to De'Arnise Keep to get Flail of Ages+3 Collect loot to eventually sell to instigate Chapter 3 to get magical items
Outside: Loot the roof-top of the Copper Coronet; loot the Temple Borinall's house: Force the door open; get the War Hammer+1 from table! Copper Coronet: ENCOUNTER Nalia: gives Quest ("Q") (De'Arnise), join/dismiss 45 gp Avoid Amalas and Surly until later (or fight now) Talk to Anomen, Anomen joins! STR 18/52, DEX 10; WIS 12 can be upgraded to 16 (in part II of his quest). Note that his shield can cast Protection from Normal Missiles
D3:9
*War Hammer+1 -> THAC0 12/7/10 (3 attacks/round) Map: De'Arnise Keep
Anomen Fighter 7 Cleric 8, 161k xp, TH 14/11 (2), 94 hp, AC2
Plan for Anomen: Sling for a while until ready to use the Skullcrusher +3 (mace); possibly later dual wield Skullcrusher+3 and Mace of Disruption+2 or Defender of Easthaven+3 (flail) Therefore Shadowkeeper will be used (for the last time) to adjust Anomen's proficiency points by moving 4 points around: Flail* (+1 point), Mace*** (+1 point), Sling*** (+1 point), Sword and Shield* (-1 point), Two Weapon Style* (+1 point), War Hammer* (same); Spear (-2) and Quarterstaff (-1) Resulting in THAC0 14/12 (2 attacks per round) with Sling; 14/10 (2) with Mace Anomen's personal quest begins in approximately 5½ days (if not playing with Anomen: can dismiss him and ask him to join later and the quest will still be given)
Talk to Yoshimo: join/dismiss to take loot Note: talk to Amalas and fight before Day 6 otherwise he leaves!
Travelling between areas:
Could get "waylaid" by Slavers or Bandits at any time travelling between maps but try to avoid getting waylaid until you have made the Flail of Ages+3 (save before crossing maps)
Jaheira romance: At some time will get Love Dialog (LD) number 2: "It has been some time since I have been this far south.…Hmm…seems I cannot help but speak of the dead lately...." talk 1, 2, 1
Temple:
Temple of Helm: Loot Outside:
ENCOUNTER Gaal, Dawnmaster Kreel, High Mornmaster Arval
Temple of Lathander:
Talk to High Mornmaster Arval Q (Cult of the Eyeless) Get a quest also from Dawnbringer Sain Q (illithium) (These quests might be given by Guardian Telwyn or High Watcher Oisig from the Temple of Helm depending on your alignment or class and if you have installed Unlimited Strongholds mod) Loot only the SW bookcases and cabinets
Sewers:
Minsc and protagonist use Stealth (or cast Sanctuary) and walk through the centre of the sewers to NW area to get Keldorn Keldorn joins! Plan: use Two Handed Sword**, and X-bow** as alternative. Also has LS**. Casts True Sight, Dispel Magic and Protection from Evil! Use his sword: 1d10+2 and +5 if he is hit; Full Plate+1 (AC0)
Keldorn Inquisitor 8 161k xp, TH 13/9 (2) 104hp, AC0, STR 17 (or TH 13/12 (2) with X-bow)
Plan for Keldorn: Two-handed sword all the way! X-bow is a good alternate weapon
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Note: NPC's start with experience of either 161k xp, 400k, 800k or 1.2m xp, depending on your level
Center area:
Use Stealth, kill Shaman first then Witch Doctor; drop includes Cloak of the Sewers! (AC+1; can transform into Troll to heal), 3200 xp Loot container in middle area for bullets+2, arrows+2
Old Tunnels:
Down hallway from entrance: an Otyugh could spawn for 5k xp, and can re-spawn approximately each day! Otyugh is randomly generated; could otherwise get a Crawler (974 xp) or Mephit (400 xp)
*Cloak of the Sewers -> AC-3(-6)
Note: can Rest in the Sewers and Old Tunnels if needed Temple of Talos: Loot desk in backroom and chest in NE room for Antidotes and Potions of Healing (have in quick slot at all times) *Back room desk: can get Laeral's tear or Level 6-8 scroll! Can be Ruby Ray of Reversal, Abi-Dalzim's Horrid Wilting, Summon Nishruu, Mantle, Caco Fiend, or Symbol Fear (can re-load a save prior to entering the area to experiment) Radiant Heart:
Loot including 2x Potion of Heroism (if lucky can get a scroll from the desk)
Jaheira romance: At some time will get LD3 (or use "Pause"): "Ehh, I think I still have a stitch in my leg…" talk 1, 2
Government:
Outside:
ENCOUNTER Madeen: Q (Tolgerias). Talk to Tolgerias after pick pocketing so you can re-load if spells are no good (see below) ENCOUNTER Delon Q (Umar Hills deaths)
Map: Umar Hills
Note: avoid Viconia (west side of map) for now Center area:
Talk to Jan 8500 xp, Jan joins! 11500 xp; select spells including 2x Invisibility 10' Radius
Jan Illusionist7/Thief8 80500/80500 xp
Plan for Jan: use x-bow/Boomerang+2; use part-time only, i.e. park him unless really needed so that the core party gets more xp's
TH 17/12 (1) 45hp AC6
Note: Jan can create his Flashers daily! Can sell them
In general only de-trap and unlock containers if really worth while, otherwise save for Imoen in Chapter 6 for more xp's Pick pockets/Locks/Traps skill levels: Jan: 80/95/105; Yoshimo: 25/65/100; Imoen: 35/100/95; Nalia 35/60/80; therefore use Jan for pick pocketing
Pick pockets ( PP ) round 1 with Jan: PP only a few targets for now (will do more PP later)
Promenade:
PP round 1:
Jan drink 1x Potion of Master Thievery -> PP 120 (can actually PP Amnish Soldiers with PP 105) PP: Amnish Soldiers (can have Level 6-8 spell scrolls)
Council of the Six:
PP: Tolgerias Ring of the Ram, Amnish Soldiers, Brega 2x, Corneal 2x Talk to Tolgerias Q (Valygar)
Sarles Estate:
Talk to Sarles (illithium quest) *Can get Level 7-8 spell in first chest/chest of drawers (unlocked)!
Adventure Mart:
PP: Ribald (need PP skill at 105): Ring of Regeneration; Amnish Soldier and Brelm
Galoomp:
Store loot in containers to make room in inventory!
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*Ring of the Ram
*Ring of Regeneration
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Between areas (to Gates):
Try to avoid getting waylaid for now by crossing to very few city districts. You will likely get waylaid when travelling to the Gates
WAYLAID 1: Suna Seni, Eldarin and 4 Slavers: kill Wizard first (casts Lightning) Note: you may cast spells without repercussion so use Draw Upon Holy Might (but do not while in actual Athkatla city areas)
*Plate+1 -> Minsc AC0 *Mace+1 -> Anomen alternate weapon *Arbanes sword
Yields 5900 xp, Arbanes sword (can sell for 3k gp now or 5k gp in Chapter 4), Plate+1, Mace+1 and 810 gp
Gates:
Outside:
PP: Amnish Soldiers
D3:20
Talk to Flydian Q (Trademeet)
Map: Trademeet
Important note: in Gates district move your party to the north of the map (into the gate) and then click to leave the map (e.g. go to another area within Athkatla) so that De'Arnise and other outlying areas become highlighted as reachable destinations
Docks: NW outside: Shadow Thief Guildhall (Thieves):
Do not PP this map yet (the Thieves will catch you) ENCOUNTER Mad Cleric: fight, 750 xp Loot tables by Black Market Thief for Potion of Master Thievery Loot unlocked containers (save the others for Imoen)
*Potion of Master Thievery
Upstairs: talk to Renal Q (Mae'Var's Guild) Unlock the south chest (only) for 350 gp and 3 pearls; loot the tables and unlocked containers
*Diamond
Near Valygar's:
Buy Locket for Jaheira from merchant Jahaboam for 20 gp
South house:
De-trap and unlock door (do not enter yet - Kangaxx in basement)
Mae'Var's Guildhall:
Talk to Gorch; loot unlocked containers Bottom floor: talk to Mae'Var Q (Amulet/Necklace) 2nd floor: de-trap/unlock the last "door" (at NE) for a Short Sword+2, Buckler+1; the 3rd door from the end (Rogue Stone worth 1500 gp) and 6th door (3x Potion of Master Thievery and 300 gp)
*Buckler+1 -> Jaheira, then Imoen *Rogue stone *Potion of Master Thievery (x3)
Save the other doors and top floor for Imoen (Top floor west chest: can have Level 7 spell) Sell gems, etc to Gorch
Between areas (to De'Arnise):
3800 gp
You will likely get waylaid when travelling to De'Arnise Keep WAYLAID 2: Thugs with Renfeld (poisoned man): you must carry him now. This is your only chance to collect him, so you must fight these Thugs. Attack Mage first, 800 xp, 142 gp If you for some reason do not pick-up Renfeld, you can set the variable "Randomencounters" to 1 to get another chance
Between areas:
Should be able to delay this encounter until after De'Arnise WAYLAID 3: six Orogs and two Slavers 4600 xp, 350 gp
Between areas:
You will eventually get waylaid a 4th time WAYLAID 4: Bandits, attack mage first (casts Lightning), use Draw Upon Holy Might! 5100 xp, 181 gp
© bg2mez
*Haste scroll
11
De'Arnise Keep:
Jaheira romance: Use "Pause" to pass the time (if necessary) then REST in the wild (i.e. at De'Arnise, or the Graveyard) or in an Inn/Tavern Memorize 4x Charm Person, 1-2x Sanctuary, 1-2x Chaotic Commands, 1x Doom, several summoned creatures, 2-3x Invisibility and Invisibility 10' Radius for use in De'Arnise Keep REST -> LD4: Jaheira's first dream: "Mmmph…no…no…NO!" talk 1, 2
Note: cannot park companions inside or outside at De'Arnise Note: previously I would minimize fighting in the Keep, doing only what was necessary to make the Flail of Ages +3, and save the rest including finalization for Imoen; however, this is not necessary and Imoen will still get plenty of xp's. And, clearing and finalizing the Keep makes for a smoother play through due to the rich reward from Nalia
Outside SW:
Talk to Nalia; leave her at palisades/small fort Talk to Captain Arat gives arrows (can PP) Enter the Keep through a hidden door in rocks just north of the two guards
Keep, Main floor: Entrance rooms: locked door; loot Longbow+1, Light X-bow+1, lots of ammo *2nd and 3rd chests near entrance can have Level 6-7 spell! *Chest by Forge can rarely have Level 7 spell!
Forge:
Upstairs:
ENCOUNTER Daleson North rooms: Cold Flail Head, Ring of Earth Control, 810 gp *Chest by Forge can rarely have Level 7 spell! *2nd chest near entrance can have Level 7 spell!
*Ring of Earth Control (AC+1) -> AC-5(-8)
Forge: can actually make Flail of Ages+1! (1d6+2, +1 cold)
*Flail of Ages+1
Hallway: de-trap and unlock chest, 450 gp, Dagger+2 -> Jan
*Dagger+2
NE room: Breach scroll in unlocked chest
*Breach [Aerie learn]
*Cabinet: can have Level 7 spell (can get Mordenkainen's Sword "Mordy's", Sphere of Chaos, Protection from Magic Energy or even Protection from Energy!) Library: full buff then enter. ENCOUNTER Yuan-ti Mage: fight 8600 xp. Get Key from container
Jaheira Fighter8 Druid10 +9hp->104 TH 13/10 (2)
Note: fight the Trolls in the small rooms and hallway now as they are buggy and sometimes disappear West bedroom: ENCOUNTER De'Arnise Guard and Lady Delcia [can PP Lady Delcia Caan and Guard] Central area with Golems: protagonist [or Aerie] use Sanctuary to sneak items from the three containers! Note: can get the Fire Flail Head from the container without "waking" the Golems Frostreaver+3 (damage: 1d8+3, +1 cold, +1 acid = 6-13 damage) Minsc to use Frostreaver+3 after achieving two proficiency points in Axes (at Level 12) Elven Court Bow+3 Minsc use as alternate weapon until Heartseeker much later in game Fight the Golems later (very tough) Basement:
Go downstairs into the basement but only de-trap and loot the first room to get the Shield Amulet (for 5 turns sets base AC to 4 and reduces AC vs missile by 2) Note: Nalia is unable to de-trap the first chest
© bg2mez
***Frostreaver+3
*Elven Court Bow+3 [-> Minsc TH 13/6 (3) with bow with +1 arrows] *War Hammer+1/+4 vs giant humanoids *Shield Amulet
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Upstairs to Glacius:
Find hidden doors that lead into the center area; clear the Trolls to the trapped and locked door (to Glacius) then dismiss Jan or use him to PP Glacius (Potion of Fire Giant Strength, Oil of Speed and Potions of Healing; Acid Flail Head)
Glacius room:
De-trap and unlock all of upstairs and then dismiss Jan (he returns to his home in the Slums) Glacius: how to maximize: 1) Full buff; he will attack so send in a summoned creature to take the hits [hit him a few times down to "Badly damaged" if you also want to do step 5, evil]
2) Cast Doom and then Charm at him several times; can use Ring of Human Influence, but he can save vs spell 3) Glacius turns green, press Pause and Stop everyone 4) He turns red again; stop everyone; Glacius will talk after approximately 1 second, 22550 xp, gives Acid Flail Head! [ 5) Can fight, 9500xp (he must be surrounded otherwise he leaves), drop includes Full Plate!]
Main floor:
Make Flail of Ages+3 at forge 22350 xp (1d6+4, +1 fire, +1 cold, +1 acid = 8-13 damage; 33% chance of Slow victim: movement halved, AC and attack penalty of 4!) Use this fantastic weapon for the rest of SoA and into ToB!
Outside:
Courtyard: kill four dogs and take the meat
Main floor:
Make stew (by clicking five times on the stove) 11500 xp
Upstairs:
Clear both outside roof areas and 2nd floor Rest outside if necessary for major fighting vs Golems
***Flail of Ages+3 -> TH 12/5/9 (3)
Jaheira romance: At some time will get LD5 (or use "Pause"): "A copper for your thoughts…" talk 1, 1, 1, 1 (No pause): REST in the wild (e.g. outside at De'Arnise or the Graveyard district) -> LD6: Jaheira's 2nd dream "Mmmmph…mmph…oh…Khal…oh…Khal-NOO! I..." talk 3, 1
Outside:
Turn handle to lower the gate 29750 xp: immediate fight vs Greater Yuan-ti 5k xp and Trolls [can kill Guards]
Inside:
One fight inside, 2400 xp
Golems room:
Fight the Golems extremely carefully: equip the Girdle vs Blunt damage, a shield and summon creatures as fodder, 47k xp Iron Golem use +3 weapons Stone/Flesh Golem use at least +2 weapons Clay Golem use at least +1 Blunt weapons
Downstairs:
Protagonist and Minsc sneak past Umber Hulks to place stew 18750 xp; buff with Chaotic Commands or summon a creature and carefully fight five as they go to eat, 20k xp Do not open the final door (to TorGal) yet if you want Nalia's quest
Outside:
Leave for now, go outside to get Nalia
Nalia's quest:
Outside: to get Nalia's quest (to try something new!) drop Jan if not done and ask Nalia to join just before opening the door to TorGal. Normally I'd finalize this quest with Imoen, but the game is more fun to finalize now, Imoen will get plenty of xp's
Downstairs:
With Nalia, save game: ENCOUNTER TorGal: full buff, fight very carefully, 15k xp and 2x Giant Trolls 2800 xp; get 2126 gp and 300 gp in gems in locked chest/column
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13
TorGal can drop a high level spell scroll! Click on the column Outside:
Return outside with Nalia and she richly rewards you, 44500 xp all! 10650 gold! -> Ceremony with Major Domo, Fighter Stronghold given (Anomen and Jaheira are part fighter)! Return in 7 days for the first Stronghold quest
Upstairs:
Minsc Level9 +12hp ->118 Axe* TH 12/7 (2) Next Quest/Visit in 7 days D5:9 20200 gp for FIGHTER I
The Keep is reset, adding one locked container in the first room upstairs (Nalia cannot unlock it) and the fireplace is trapped (save for Imoen), but both are empty Leave De'Arnise with Nalia, and eventually park her To eventually get Nalia's quest send her to the Copper Coronet or park her in the Slums or somewhere convenient for seven days, and then re-join to get part one of her quest. Part two of her quest continues 24 hours after that.
Plan for phase 2:
First priority is to advance Jaheira's romance to fight Reviane for Full Plate armor (keep REP 104 Level 5 spell
At Cleric level 9: Iron Skins! Together with Flail of Ages+3 you are set for SoA! Righteous Magic (all hits do maximum damage) and Insect Plague are also good level 5 spells
Cleric9 Ranger8 +6hp->119 Level 5 spell x2: Iron Skins!
Keldorn at level 9: Two-Handed Weapon Style* = +1 damage and weapon speed reduced by 2 points. At level 12: 2H Weapon Style** = critical hit on 19-20 and weapon speed reduced by a further 2 points! (Note: BG2EE only needs to use 1 pip.)
Keldorn L9 +13hp->117 *Two Handed Weapon Style (+1 damage, -2 speed) TH 12/8 (2)
Jan Mage8 Thief8 +3hp->48 Jan Thief9 Mage8 +3hp ->51 PP60->85 (105)
© bg2mez
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Chapter 3 Docks:
Shadow Thieves:
Use Key to open door to new area Talk to Aran Linvail Q (Mook), gives magical items! Amulet of Power protects against Level Drain from Vampires Loot area, save game
***Amulet of Power ***Ring of Protection+2 -> AC-6(-9)
NE: Talk to Shadow Thief in very back room to get Ring of Lock Picks (+25% pick locks skill) (can fight for 140 xp)
*Ring of Lock Picks
If night (before 4-5am): do Main Quest (Mook quest) otherwise continue with looting and other quests
Night, south:
Buff with Chaotic Commands in a building the talk to Mook -> fight Lassal (0 xp)
Thieves:
With Jan talk to Aran Linvail to finalize 28500 xp all!, Q (contacts)
Outside:
Park Jan
Near Galvarey Estate:
Give Renfeld's body to Rylock 14550 xp, 125 gp (do not ask for a reward) ENCOUNTER Xzar: gives Quest (Get thief from Harpers)
MAIN Jaheira Druid11 Fght8 QUEST +1hp->105 Level 6 spell Conjure Fire Elem.
Loot:
Valygar's house first floor only, Temple, House by Temple first floor only, next building (Barracks), and the north "Warehouse" near the Shadow Thief Guildhall *Valygar's: can get Level 7 spell upstairs in unlocked bookcase *Mae'Var's: top floor west chest, locked: can get Level 7 spell! ( wait for Imoen ) NW Warehouse: Fight Thugs (can fight nightly) at Docks in Warehouse 2400 xp, 4 gp, and at NW entrance/exit 2400 xp (or near Temple/House)
Government:
West side:
Rescue Viconia! Note: can buff in the Temple and then go fight ENCOUNTER Fanatic: release Viconia, fight 4700 xp
*Plate armor
Viconia joins! Her alignment is neutral evil; park her or dismiss to Graveyard. Use her only to lower REP when ready to buy Reputation points from a Temple (much later) to save some gold
Docks:
North:
Docks [Slums/ Night Bridge/Gates]:
ENCOUNTER Habib, 23:30 or later: can kill, pick-up two scimitars. He attacks in north Slums or north Docks VAMPIRE ENCOUNTER A: Hareishan: use +2 weapons or better, 8500 xp, 267 gp [Can kill the Shadow Thieves after they talk to you and if you are
D6:00
fast, 900 xp, 260 gp and pearl necklace]
Must get Vampire encounter's every night at approximately 23:3005:00 in Chapter 3 - not available in future chapters Jan keep making Flashers 1x/day
Between areas:
Graveyard:
Slums:
WAYLAID: Bandits; kill mage first, 5100 xp, 181 gp. It should be possible to get Waylaid every day
East building:
Loot 1st east building (locked door, locked chest) only, get Staff of Curing (worth 750 gp)
NW:
Click on grave -> ENCOUNTER Tidir Q (kidnappers/man in red), 6500 xp -> talk to Sethle Q Finish quest a bit later
Night
ENCOUNTER, 18:00 or later: Wellyn Q (bear)
Night, east:
Did not get this minor quest until Day 8:00:30 on this walkthrough: Note: this minor Slaver quest seems to be available at 23:30 to 00:30 only! Do this quest asap! © bg2mez
16
ENCOUNTER Slave, Slaver Guard and Amnish Soldier, 23:3000:30 or perhaps until 04:00 (buggy): kill Slave Guard by Copper Coronet, then fight Slavers (and Guard if you have Keldorn) by Gaelan Bayle's house, 765 xp + 5500 xp
De'Arnise Keep:Jaheira romance: Use "Pause" to pass the time (if necessary) then REST in the wild (not the Graveyard this time)
D6:11 8100 gp
Memorize spells for upcoming battle, e.g. Insect Plague, Fire Elemental, Defensive Harmony, summon creatures; memorize at all times 2x Lesser Restore, 1x Cure Disease and 1x Dispel -> REST LD14: Ertof Dand and Bandits Wurn, Jarden, Turg and Tamile: "Pssst…psssst. Hey. Hey there…" talk 3, 1, 1 Buff for a tough fight, kill Wurn quickly (summon a skeleton, Jaheira cast Insect Plague), 11500 xp, 268 gp
*Plate armor (x2) -> Jaheira AC-3 w/ Buckler+1
LD14B: Jaheira must talk after the battle: "Are…are you alright?" talk 1, 1, 1
Docks [Slums/ Night Bridge/Gates]:
VAMPIRE ENCOUNTER B: Salia: fight thieves (only) 3600 xp Must get Vampire encounter's every night approx 11:30-05:00 in Chapter 3 or else miss them in future chapters (not available)
D7:4
NW Warehouse: Fight Thugs (can fight nightly) at Docks in Warehouse 2400 xp, 4 gp, and at NW entrance/exit 2400 xp (or near Temple/House)
Temple:
Sewers:
Old Tunnels: fight Otyugh again (re-spawn #2, 5k xp)
D7:5
Promenade:
Ore Merchant: Daytime
Jerlia (illithium quest): talk 5x1, 2 (pay 1000 gp for name), 2 (ask for substitute alloy), 2 (pick-up tomorrow) and 2 again
D7:6
Docks:
Jaheira romance: This entire quest is part of Jaheira's romance Galvarey Estate Talk to Rylock Q (clear Prebek's): do this quest now in order to (Harper's): eventually pick pocket Meronia and her friends Prebek's:
ENCOUNTER Sanasha and Prebek: kill Prebek first since he casts Hold Person; use Chaotic Commands or Keldorn's Dispel, 5100 xp Trapped containers: Imoen can hardly detect, therefore use Jan, or use Jaheira to cast Detect traps to detect the three trapped containers Note: there is a War Hammer+1 in the first trapped/locked container and Conjure Fire Elemental; there is Invisible Stalker in the 2nd trapped/locked container (take for Imoen to learn/scribe)
Harper's:
*Fireball scroll
*Conjure Fire Elemental *Invisible Stalker
Finalize Rylock 14500 xp if not yet done and then talk to Xzar outside -> you can now enter Harper's Hold! Since Meronia is present and can pick her pockets, get Jan for a major pick pocketing round…
Do a major round of pick pocketing ( PP ) when Meronia is present in Harper's: Jan drink 3-4 Potions of Master Thievery (can buy cheapest from Gorsch) -> Jan 225 PP; remove his armor; drink an Oil of Speed Focus on Amnish Soldiers and Bodyguards (can have up to Level 8 spell scrolls!) and good items; can PP others (nobles, commoners, etc) later Docks:
PP: Aran Linvail 8x Light X-bow+2, all Shadow Thieves in the Guild building 3x, coat check girl, Pelanna 2x, Tassa 2x, Booter (torturer); Black Market Thief 3x; Renel very carefully 5x © bg2mez
*Light X-bow+2 -> Keldorn (alternate weapon) TH 12/8 (2) with +1 bolts 17
Shadow Thief to the west of Renel PP 6x Cloak of Protection+1 (EE only) Sea Dog tavern: upstairs; downstairs without Jaheira! Foven 2x, Rylock Harpers: Meronia 4x, Pace 3x, Berinvar 2x Mae'Var's: Mae'Var 6x, Gorvin 2x, Zyntris 4x, Anishai 3x
Between areas:
WAYLAID: Bandits; kill mage first, 5100 xp, 181 gp
Bridge:
ENCOUNTER Lieutenant Aegisfield Q (Murders) Night ENCOUNTER, 19:00 or later: carefully fight Muggers near the "Fish house" (north of the Five Flagons) 3k xp PP: Lieutenant Aegisfield First house: Acton Balthis 2x: has Ruby ring worth 525 gp; use Invisibility Potion or cast Invis then enter Five Flagons: Samuel Thunderburp 3-4x, Belle 2x, Lord Sterk 2x, Hrothgar Firehammer 2x; leave up/downstairs until later Temple: Guardian Volthar 2x Delosar's: Captain Dennis 5x Boomerang Dagger+2 (2d4+2, speed 1 -> Jan now, to Imoen later) Delosar's downstairs: 2 Amnish Soldiers Outside south: Lord Feveran 3x, two Guards (can have Lev 6-8 spell)
Slums:
PP: Copper Coronet: Unger Hilldark, Lehtinan 5x (3 emeralds and a diamond), Bernard, Madam Nin 3x (Ruby ring and Pearl necklace), Bouncers 3x each Near Jansen's: Kylie Jansen 3x; at night: Storekeep 2x Gaelan Bayle 4x, Arledrian 3x
Promenade:
PP: Amnish Soldiers, Amnish Soldier by tent 3x, Ophal's 5x each Seven Vales upstairs, if you have the time: Brennan Risling 4x, Smaeluv Orcslicer, Sorcerous Amon 3x, Mencar Pebblecrusher 3x (can be Level 7 spell on Brennan and Sorcerous)
Gates:
If not yet done in daytime: PP two Guards Talk to Flydian if not done yet
Temple:
PP: Sewers: Roger the Fence 4x Order of the Heart only is worth the effort, if you have time, e.g. Sir Ryan Trawl and Prelate Wessalen
*Potion of Fire Giant Strength *Boomerang Dagger+2 -> Jan TH 17/13 (2)
*Potion of Fire Giant Strength *Cloak of Non-detection
PP result : 4-5k gp + loot, potions and scrolls: 3-6x Lev 5 scrolls, 5- 12400 gp 8x Lev 6, 1-4x Lev 7 and 1x Lev 8 scroll; 4-6x Oil of Speed, 2x Potion of Fire Giant Strength, 25-30x Potion of Extra Healing, 9-13x Potion of Invisibility Later: a general PP of everyone else (Commoners, Halflings, etc) yields approximately 500 gp and several minor scrolls Jan keep making Flashers 1x/day
Docks:
Jaheira romance: Continue the Harper's quest… Galvarey Estate Get amulet in last desk (not locked), no need to wear. Loot the (Harper's): desks but leave the trapped painting for Imoen Note: Jaheira will leave with Meronia later in this quest (Romance OK even though she leaves your party) Upstairs: Get bird from cage 20k xp [can kill Spectral's 27k xp] *Random locked chests can have Level 7-8 spell: lower east chest and mid west chest - leave others for Imoen © bg2mez
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Outside:
Give bird to Xzar 35500 xp all!, 907 gp, Bracers AC6, Friends scroll. Lucette appears: can surround her and quickly kill 3950 xp
D7:14
Jan Mage9 Thief9 +3hp ->54 Level 5 spells x2
ENCOUNTER: Meronia takes Jaheira! Talk 1
Slums:
Docks:
Copper Coronet: REST in e.g. Crooked Crane (Gates) not in the Sea Bounty -> Jaheira is back! (talk 1) Note: Keep REP low! REP 16+ could mean you miss out on fighting Reviane (for Full Plate) later in Jaheira's romance
Mae'Var's:
In a building near the Harper's (such as Mae'Var's) do a full buff for a tough fight (use at least Chaotic Commands, True Sight and Iron Skins)
Harper's:
With Jaheira enter the Harper's -> confrontation with Galvarey Jaheira eventually says "I…I will stand by your side if you will have me..." talk 2 (I had hoped you would...) Big fight: kill Bessen first, 12500 xp. Ring of Wizardry (extra Lev 5-7 spells) is on Mage; drops can be Lev 7-8 spells! (can get Protection from Energy!) Note: Nadinal is worth 0 xp even with EE!
*Bracers AC6 *Friends scroll
REP 12 (still)
***Ring of Wizardry *Cloak of Protection+1 *Bracers AC6 (x2) *Katana+1
Jaheira romance: Eventually will get Love Dialogues number 17 to 19 followed by a very tough fight (LD20); therefore do not use pause so as to do a few quests and looting to be better prepared to the tough fight LD17: Jaheira says "So, what do you think about Amn so far…" talk 1, 2, 2 LD18: "We have had many people seek our deaths so far…" talk 3, 1 LD19: "Again I must say how much I prefer the forest to artificial structures…" talk 3, 1, 1 -> major save game for very tough fight Docks [Gates/ Night Bridge]:
Warehouse:
Slums:
VAMPIRE ENCOUNTER C: Sansuki: fight Del and Vampires 25500 D7:23:30 xp [can kill Sansuki 4k xp]. Tough fight! Full buff in a building, use Negative Plane Protection, fight on a set of stairs or in a tight corner
Fight Thugs in north warehouse, 2400 xp, 4 gp
Note: this is also when the minor Slaver quest in the Slums (see above) was activated (worth about 6200 xp) Copper Coronet: Talk to Amalas -> fight, buff (Draw Upon Holy Might) 11300 xp Fight him before Chapter 4 otherwise he leaves! Talk to Korgan (chaotic evil) join/dismiss to get his Axe+1 Talk to Unger Hilldark (illithium quest) Talk to Lord Jierdan Q (Firkraag)
Bridge:
"Fish" house:
Fish house is the house north of the Five Flagons De-trap the floor and the upstairs chest by bed only (has Silver Horn of Valhalla)
Five Flagons:
Loot main floor Downstairs: ENCOUNTER Receptionist; watch the play Talk to Raelis Shai Q (Rescue Haer'Dalis in sewers), can PP Raelis and the two Nobles; loot Upstairs (Linvail quest): *Upstairs first chest, locked: Laeral's tear or Lev 7-8 spell! (can be Mantle, Symbol Fear, Spell Sequencer or Protection from the Elements!) Talk to Jaylos 3, 3, 1, then Caehan says "Kill 'em before Gracen gets here…" -> fight 2800 xp © bg2mez
*Silver Horn of Valhalla
*Ghost Armor *Stoneskin
MAIN Jaheira Fighter9 D11 QUEST +5hp->110 Two Weapon Style* TH 12/7 (2) with +2 bullets
19
Guild Contact appears, talk 4 ("Nothing, Gracen, just some spies...") -> fight 1400 xp, drop includes Potion of Invulnerability (keep) Ercias is here, not sure of his purpose
Docks:
Tanner's:
Loot main floor only
South:
Talk to Am-Si (Man in Red) near south house, follow him into house, ENCOUNTER Camitis and Reti. Follow them outside to fight, 4250xp, drop includes the Boots of Avoidance ( Later with Imoen: Upstairs: Lady Elgea, talk 1,3 (hold for ransom to get Silver Pantaloons)
South house:
De-trap the first door, loot containers (house has a Lich in basement)
Derelict house:
Unlock door; enter Kill Neb (drops illithium!), do not hit the four ghosts/children Can buff with Negative Plane Protection but all will be restored afterwards. Use True Sight; 3500 xp + 4x 2500 xp Keep Neb's head for later (Can wait for Imoen to get 450 gp behind trapped picture)
Thieves:
Finalize Aran Linvail 28500 xp all!, Q (Graveyard/Bodhi's Lair)
*Potion of Invulnerability (x2)
*Boots of Avoidance *Plate armor
***illithium *Neb's head
D8:4
Ranger9 Cleric9 +8hp-> 127 Mace** TH 11/4/8 (3)
Got Love Dialogue 19 approximately here: save game! Have potions of heal, oil of speed ready for the upcoming tough fight Go to the Graveyard as the LD21 big fight does not activate there, giving you time to buff
Graveyard:
Bring 3 stakes and illithium and have 7500 gp Outside:
Note: Stein will be looting the middle tomb on Day 8 20:00 but wait for Imoen
Bodhi's Lair, NE: Enter from northeast with Jan; cast Improved Invisibility to de-trap one trap near entrance and several in the west passage area, and then park Jan outside Jan continue to make Flashers every day! Spider Lair:
ENCOUNTER Pai'Na: full buff, can use Fireball, 4200 xp Get Pale Green Ioun Stone in Spider Lair (+10% hit points, +1 THAC0)
***Pale Green Ioun Stone ->Minsc TH 11/6 (2) and +10hp -> 118
Spider area west Two floor traps, two trapped containers, no fights passage: *Can get Lev 7-8 spell in chest! (can be Horrid Wilting or Khelben's Warding Whip!)
Jan Thief10 Mage9 +3hp>57 PP 85->110 TH 16/12 (2)
Spider area NW: Fight Spiders 3880 xp (they re-spawn approximately each day) Bodhi's Lair:
ENCOUNTER Haz and Lassal: [can kill 1400 xp] can kill Golem 2k xp; Haz drops a one-handed Staff Mace (2d4+2 = 4-10 damage) Note: use Chaotic Commands and wear the Amulet of Power when fighting Vampires
MAIN *Staff Mace QUEST [-> Aerie]
NW: use Stealth to sneak the Mace of Disruption from the blood pool and do kill the single Clay Golem by the three tombs Leave to get Mace of Disruption upgraded at Cromwell's
Docks:
Cromwell's:
Upgrade Mace of Disruption to with illithium and 7500 gp to get the +2 version (1d6+3 = 4-9 damage, or 2d6+4 = 6-16 damage vs Undead; immune to Level Drain; can instantly kill Undead!) Give to Minsc when fighting Vampires
***Mace of Disruption
7300 gp ***Mace of Disruption+2 -> Minsc alternate weapon
© bg2mez
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Graveyard:
Bodhi's Lair:
Clear the area, 58k xp Hall to blood room: full buff, Minsc use Stealth and fight Tanova [Aerie Breach her], 10k xp + her Simulacrum image 975 xp Nothing to fight in the blood room at this time Note: can rest in Bodhi's Lair if needed Downstairs: use Chaotic Commands (drops can be Mordy's, Spell Shield, Tensor's, Efreeti, Hakeashar or Globe of Invulnerability) ENCOUNTER Lassal -> Blood room upstairs Upstairs: Fight Lassal 11500 xp Note: you still get Vampire encounters even though tombs are staked; Vampires do not re-spawn in Bodhi's Lair if leave Lair or rest, unlike in Chapter 6
Anomen L10 +2hp->106 TH 14/10 (2) with +2 bullets or 14/8 (2) with Mace+2
West room: ENCOUNTER Bodhi: fight (full buff and must use Haste/Oil of Speed) 18750 xp Stake the three tombs 3x 9k xp Get Jan to de-trap/unlock the downstairs chest, and unlock the chest in main floor "bedroom"
*Katana +2
Leave to finalize with Aran Linvail
Anomen's Quest:
Upon exit ENCOUNTER Terl (after 5½ days have passed since meeting Anomen): Q (Anomen's sister Moira), tells Anomen to go to his Father's home in the Government
D8:18
Jaheira romance: LD20 does not activate in Bodhi's Lair and the LD21 fight does not activate in the Graveyard. If not in the Graveyard, LD21 will follow LD 20 immediately which does not allow time to buff Upon leaving Bodhi's Lair: LD20: Jaheira says "I have been in a similar place as this before, though it was in the company of other Harpers…" talk 2, 1 While still in Graveyard the LD21 fight does not activate, giving time to buff! Full buff in SE building/tome including Oil of Speed or Jan cast Haste. LD21 will activate on next map change, save game
Docks:
LD21: ENCOUNTER Reviane and four Harpers: talk 1, 2 -> big fight Jaheira is surrounded so must be very tactical here (perhaps she should drink a potion of invisibility), fight nets 12,500 xp. Loot includes Full Plate, Cloak of Protection+1, Flail+1, Small Shield+1, 2x Ring of Protection+1, Bracers AC6, War Hammer+1, Short Bow+1 and a Halberd+2. Can get a high level spell scroll as well!
***Full Plate! (#1) -> AC-8 *Small Shield+1 *Ring of Protection+1 *War Hammer+1 *Flail+1
At some time will get Love Dialogues number 22 to 23 (or use "Pause"): LD22: Jaheira says "Skies are a bit grey no matter where we go, aren't they?" talk 2, 2, 2 LD23: "This may be a bad time or not, but I think we should speak…" talk 2, 1, 1, 2
Thieves:
Talk to Aran Linvail to get 50k xp all! Sail later
Fight Thugs in north warehouse 2400 xp, 4 gp, and near entranceway 2400 xp
Temple:
Old Tunnels:
D8:21 Jaheira Druid12 F9 +1hp8000 gp >111 TH 12/6 (2) Minsc L10 +4hp->122 TH 10/5 (2) or 10/3 (3 with +1 arrows; Level 2 spell
Fight Otyugh (re-spawn #3) 5k xp
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Docks:
Warehouse:
Between areas:
Gates:
Outside:
Anomen's Quest part I: Government: Delryn Estate:
Council of Six:
Fight Thugs in north warehouse, 2400 xp, 4 gp
WAYLAID: Bandits; kill mage first, 5100 xp, 181 gp
A new merchant (Hanj) has appeared (noticed on Day 8 20:00); wait until later to talk to him (to buy spells when Reputation at 20)
*Can get Level 7-8 spell in two locked chests! (can be Mordy's or Spell Sequencer) Anomen talk to Cor Delryn (his father; can PP 2x) At urn: choose not to fight, talk 2, 2, 1, 10500 xp Talk to Bylanna: choose peaceful here (talk 2), 7500 xp and Anomen will eventually be able to upgrade his Wisdom by 4 points in approximately 10 days (OK to wait until Chapter 6) and he will get 50k xp's; however, Saerk and company will not appear in Saerk's Estate (forfeiting a Full Plate armor)
Note: in preparation for fighting Kangaxx select spells: Fire Elemental, Summon Nymph, Monster Summoning I, Animate Dead and Dispel; Jan select Haste and Improved Invisibility
Jaheira romance: With Jan: LD24 (use pause): Jaheira says "There is an ill wind in the air. Do you feel it? I feel a storm inside, in the distance…" talk 3, 2 Dermin I
Dermin Courtierdale appears for first time, talk 1 Jaheira renounces her life as a Harper! Talk 2 Can pick pocket Dermin if quick for three Potions of Healing and a scroll if lucky ("PP fail" is OK but Dermin turning "hostile" is not) Eventually get LD24B to 28, or use Pause: LD24B: Jaheira says "I…I am sorry but I need a moment to collect myself…" talk 2, 1, 1, 1 LD25: "Blast, my armor could do with a cleaning…" talk 2, 1, 1, 1 LD26: "Your old injuries feeling alright? I thought I saw you wince a moment ago..." talk 1, 1 LD27: "So-ah…Could I - Could I have a few moments of your time?…" talk 2, 1, 1 LD28: "I…I need to speak with you a moment…" talk 1, 2, 1, 1
Docks:
Temple:
Night
VAMPIRE ENCOUNTER D: Parisa and thief: fight 10200 xp
South house:
De-trap door and unlock if not done; fight 9k xp, loot Downstairs: click on sarcophagus to talk to Kangaxx Q (body parts)
Old Tunnels:
Take hallway to south, one trap on wooden bridge Talk to Gaal 6x1, 2 -> gives key, Q (Rod) Use key to open north door (one trap on floor) -> ENCOUNTER Sassar Q (get half rod & return) [top chest has Lower Resistance scroll] Return to Cultist's area: unlock only Gaal's table and the 2nd and 4th chests in bedrooms (save others for Imoen) ; loot table in last room and PP all including Elite Guards 4x each, 1100 gp Click on sarcophagus to talk to Shade Lich: use Mace of Disruption+2, use Haste/Oil of Speed to get quick blow in! 22k xp
Graveyard:
Spider area:
D9:2
*Golden arm and leg!
Re-clear (#1) spiders on west side of Bodhi's Lair, 3880 xp
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Jaheira romance: Get Jan and use Pause: LD29: Jaheira says "How…hm...how did that battle make you feel? Did you enjoy it?..." talk 2, 1, 1 Dermin II
Dermin will appear for the 2nd time a few seconds later (or up to one minute): "Jaheira! I would have words with you!..." He asks Jaheira to come with him…talk 2 If quick can PP for 3 Potions of Healing and a scroll if lucky (once got Simulacrum) Keep REP under 16 for a while longer.
Terminsel I
LD30: No pause: with Jan (to PP) REST in Graveyard (or wild) to get the first Terminsel encounter! He gives a letter and Jaheira is gone! Pick pocket him twice -> Ring of Protection+2 and Amulet of Protection+1 (worth 900 gp) LD31: No pause: Docks: fight at the Harpers 8k xp Upstairs: get Jaheira! Talk 1, 1, 2, 1 Tough fight downstairs: full buff vs Fire, use Summons, Chaotic Commands, Resist Fear and True Seeing, 15k xp
Bridge:
Docks:
South house:
Preparation to fight and defeat Kangaxx the Lich: Use Potion of Invulnerability (saves +5) [or buy 1x Potion of Magic Shielding from Roger the Fence in the Sewers ~960 gp] and Potion of Fire Giant Strength to improve THAC0 and get Strength up to 25
South house (Kangaxx):
Downstairs: Using Haste with Mace of Disruption+2 is key Drink a Oil of Speed or cast Haste
1
3 2
*Dagger+2 D9:13 *Sling+1 10000 gp -> Anomen TH 14/10 (2) with +1 bullets
Downstairs: click on sarcophagus to talk to Elemental Lich, use Mace of Disruption+2, buff with Haste/Oil of Speed to get quick blow in! 22k xp
Kangaxx prep:
K
***Ring of Protection+2 -> Minsc AC-1 *Amulet of Protection+1
*Golden torso!
Tolmus Bendelia appears. Pay 500 gp twice, 15k xp [Optional: get 500 gp from upstairs in the "library" shelf]
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D12:9
D12:18
Next Visit in 7 days for FIGHTER II
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Trademeet:
Around gates:
Fight animals at East, West, North (avoid Neeber until Imoen) PP up to six Militia Soldiers (can get Mordy's, Death Spell, Mass Invisibility or Simulacrum!)
Blue Tent:
Talk to Khan Zahraa Q (Rakshasa/Ihtafeer's head); he is a merchant if needed. PP Taquee outside Blue Tent for Bottle of Summon Efreeti
Marketplace:
Daytime only (12-8pm): ENCOUNTER Philosopher by Wallace. Minsc and Keldorn will attack Huntley! 480 xp
Near Fentan's:
Lure Neeber away from Fentan's, wait until Imoen
Fentan's:
Loot
Smithy:
*Loot Smithy: both chests can have a Level 7-9 spell (or reload)
Tiris' home:
Loot
***Bottle of Summon Efreeti
Pick some pockets ( PP ): Logan (can rarely get Level 6 spell), Busya Temple: Barl 2x (can rarely get Level 7 spell) Outside: Wallace West tent: Wilfred 2-4x Tavern:
PP: Viekang 3x (can get Abi-Dalzim's Horrid Wilting!)
North Gate:
ENCOUNTER Itona (shadow thief): tells where Rakshasa can be found, but I did not accept her advice. Must use Invisibility to surround and kill for Gloves of Missile Snaring (AC+2 vs missile; worth 1500 gp), 270 xp Park Jan
West Tent:
Talk to Wilfred 1, 1, 2 with someone who has high Wisdom, 1k xp, 1k gp (easy money) [Surround kill 650 xp, 500 gp]
Mayor's House:
Talk to High Merchant Logan Coprith Q (Animal troubles); loot Downstairs: get Cernd (Shapeshifter Level 10, has 161k xp), select spells Outside: dismiss Cernd, he goes to Druid Grove Get Jan
Blue Tent:
Druid Grove:
*Gloves of Missile Snaring -> Minsc
Map: Druid Grove
Sell gems, etc, to Khan Zahraa Unload all inventory into container e.g. near Wallace
ENCOUNTER Pauden Save as much fighting as possible for Imoen : use Jan's Invisibility 10' Radius, Improved Invisibility, Sanctuary or Stealth to sneak Bracers of Archery. Drink Potion of Invisibility after looting the two containers in Troll mound Troll mound:
Sneak Bracers of Archery and 420 gp
Central area:
1st fight (can skip, save for Imoen): [Mage, Druid and two Fighters: use Resist Fear, 9200 xp]
*Bracers of Archery -> Keldorn TH 11/5 (2) with +1 bolts
2nd fight (cannot skip): ENCOUNTER Kylland Lind and four others: tough fight, full buff, kill Kylland last, 13k xp Cross the bridge of rocks to the east Tower:
Sneak Belm+2, gives an extra attack per round for main hand! Jaheira could use Belm when at Level 12 but Blackblood+3 and Gnasher+2 does more damage (testing result: ~13% more) Minsc could use Belm at Level 12, also, but he deals more damage using Frostreaver and Stonefire (~8% more)
***Belm+2 (extra attack per round!)
House:
Talk to Adratha/Ihtafeer: fight her, Saadat and Jalaal 21k xp Unlocked chest has ammo
*Cleric's staff+3
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Outside NW Temple:
3rd fight (cannot skip): ENCOUNTER Dalok and two others: use Stealth or Protection from Electricity/Lightning, 11k xp Club+2, Gnasher (1d6+2, +2 sliver damage = 5-10 damage)
NW Temple:
Enter Temple to PP first, then park Jan (can park him in the Temple if needed) and get Cernd Cernd challenge Faldorn (or protagonist if Unlimited Strongholds mod is installed; Jaheira cannot!) Fight [Cernd use e.g. Ring of the Ram and Animal Summoning II] 14k xp Master Verthan offers Druid Grove Stronghold! I accepted (to try something new, later with Imoen, since Jaheira is a Druid) but dropped the awarded staff Drop Cernd, get Jan
Trademeet:
Blue Tent:
Can sell items to Khan Zahraa before finalizing (drop Ihtafeer's Head): normal armor (not chain), weapons (not short sword+1), potions (not heal, speed, agility, antidote, perception or fire strength), ammo (not bolt of biting, lightning; acid arrow or dart+1)
*Club+2, Gnasher -> Jaheira later *Flame Tongue+4
90300 gp
D14:7 91800 gp
With Rakshasa Head finalize with Khan 10k xp, Rashad's Talon+2 (Scimitar) -> can buy items from the Merchants but wait until REP 20 Fight Taquee outside Blue Tent for 5k xp, then quickly enter tent to finalize before they turn hostile]
Mayor's House:
High Merchant Logan Coprith finalize 18k xp all!, 2k gp Ceremony, REP+1, ENCOUNTER Lady Lilith Lurraxol and Lord Skarmaen Alibakkar Q, 25250 xp all! and 10750 gp!
REP+1 -> 20!
Busya finalize 7500 gp, Shield of Harmony+2, a Diamond and Rogue stone! Save the rest of Trademeet for Imoen! Marketplace, daytime:
***Shield of Harmony [-> AC-9(-12/-15)] -> Jaheira AC-4
Sell at Wallace: ammo, magical items, armor, and potions (except those types he has). Sell also [Aerie's robe, bracers and shield] Still have 2 Rogue stones, 2 Laeral's tear, Arbanes, high value ammo and other high value items to sell in Chapter 4; still have all spell scrolls, too
NE, night:
After 6 pm can meet Kich, a merchant, with +2 ammo and two rare spells: Spell Deflection and Conjure Lesser Fire Elemental [Can kill nearby Shadow Thief 950 xp]
Jan [Aerie] cast Friends to get CHA20 and Buy: Smithy: Merchants, daytime:
Wallace: Red Tent:
Cost
[Buy if playing with Aerie: Robe of the Good Archmagi (Base AC 5!) 15170 gp] Cloak of Displacement Belt of Inertial Barrier Blackblood+3 (Club; 1d6+3, +3 acid = 7-12 damage) (no need to buy Tansheron Bow+3, 3450 gp) Scroll Case (#2) Necklace of Missiles (has only 2 charges) [Optional for Imoen later: Improved Haste 1200 gp or Protection from Magical Energy 1480 gp]
TOTAL:
0 2415 8625 6900 0 134 240 0
-> Minsc -> protagonist -> Jaheira (use later)
18314
Optional, but recommended with Jan to PP : Umar Hills: Outside: ENCOUNTER Minister Lloyd and villagers If daytime: PP merchants: Beherant 4x (can get Protection from Energy!), Elence 2x If night: PP them in the Tavern (also) Mayor's house:
D14:16 99100 gp
Talk to Minister Lloyd Q, loot, PP
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2nd House:
ENCOUNTER Jermien Q (blood) PP (can have Lev 7-9 spell, can be Horrid Wilting, Improved Mantle, Khelben's, Spell trap or Summon Fiend!); PP daughter (can rarely get True Sight or Mislead) Loot shelf; use Improved Invisibility to loot cabinet
North of 2nd House:
Avoid Dirbert! Wait until Ranger Stronghold quests done or you might become "Fallen." Also, must do Dirbert quest quickly after getting it, so wait until much later
North of Tavern: Talk to Jeb: pay 30 gp -> talk to Erlin, pay 10 gp to buy Beljuril gem (which can be used together with 5k gp to upgrade the Horn of Valhalla after upgrading it with 2k gp + a diamond)
*Beljuril
Tavern:
Loot: first closet 410 gp, leave 2nd (trapped) for Imoen
Outside, north:
Talk to Madulf once (Quest: bring word to Mayor) but do no more of this quest until later with Imoen PP Madulf 2x, Minotaur 4-5x, Ogre 2x, Orc and Gnoll
West:
Loot cabin but do not loot table or pick-up scroll on the floor (wait for Imoen) Sell to Elence 100700 gp
Temple:
Old Tunnels:
Fight Otyugh (re-spawn #5) 5k xp
Graveyard:
Spider area:
Fight Spiders (re-spawn #3) 3880 xp
D15:15
Many areas, daytime and night: Jan pick pocket everyone: nets 500+ gp plus 5-10 scrolls!
Nalia's Quest part II: Slums:
Docks:
Get Nalia one day after part I of her quest: ENCOUNTER Isaea Roenall and four Soldiers (can PP); Nalia is abducted! ENCOUNTER Khellor Ahmson
Near Sea Bounty:
Talk to Barg (5x 1), he reveals information on Isaea and Dirth [can
Sea Bounty:
Talk to Officer Dirth, fight 3200 xp, drop includes Slavery Documents (if not PP'ed already) and a Full Plate armor!
fight 9k xp however anyone who sees you fighting might become hostile]
***Full Plate! (#3) -> Keldorn AC-1 with Ring of Prot.+2
Note: can save the rest of this quest for Imoen for xp's; can do so without losing the quest line New note: can sneak through the hidden door and get gems in the pool and save the fight for later with Imoen: cast Improved Invisibility, then get the gems and gold, and then drink a Potion of Invisibility and leave Government:
Roenall Estate:
Save then enter *Locked chests can have a Level 7 spell (e.g. Mordy's, Pierce Shield, Spell Sequencer or Mass Invisibility) Get the financial records
Council of Six:
Talk to Corgeig Axehand with the three pieces of evidence -> trial, 7k xp all! Nalia remains there Quest done!
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Buy nice items in Athkatla. Could sell if necessary: Arbanes (3k gp), Gloves of Missile Snaring (1500 gp), Elven Court Bow (750 gp), Sling+1, Sword of Chaos (900 gp), spell scrolls, etc, but keep them to sell in Chapter 4 for more gold It is convenient to buy the Nymph Cloak (3105-3400 gp) from Gorsch [or cast Friends for same effect on prices but no Aerie this time…] Mega Buy with Nymph Cloak, or cast Friends: Docks:
Promenade:
Near Harper's: Mae'Var's: Mae'Var's: Mae'Var's:
Daytime: Scroll Case from Ikert (#3) Nymph Cloak (raises CHA by 2) (optional but recommended) Gem Bag Sling+2
134 3105 126 517
Galoomp: Adventure Mart: Ribald: Deidre: Deidre: Armourer: Jayes, night:
Scroll Case from Galoomp (#4) Scroll Case from Yuth (#5) Girdle of Hill Giant Strength Robe of Vecna Shield of Balduran+3 [not installed: Ammo Belt from Perter (154-196 gp)] Scroll Case from Jayes (#6)
144 144 7400 12600 10100 0 144
Bridge/Sewers: Slums:
Temple:
Cost
Copper Coronet Sling of Seeking+2 Bernard: Bernard: Battle Axe+3, Stonefire Joluv: Defender of Easthaven+3 (1d6+4 = 5-10 damage, TH+3, AC reduced by 1, 20% protection vs slashing, etc) Joluv: Optional, but good: Joril's Dagger (2H-sword, 1d10+3, +1 cold = 514 damage, 25% chance of confusion) Temple of Lathander:
Dawnmaster Kreel: buy Boots of Grounding
-> Minsc (+1TH, +2 dam) -> for Imoen later
810 2151 18900 14500
-> Anomen TH 14/8 (2) with +2 bullets -> Minsc later -> Me TH 11/4/6 (3) AC-10(-13/-16) -> Minsc TH 10/3 (2) AC-4; later to Keldorn
648 71423
Adventure Mart: Ribald: Ribald: Ribald: Gaelan Bayle's: Gaelan Bayle's: Mae'Var's:
[buy if playing with Aerie: Sling+2 (very optional) ] [buy if playing with Aerie: Bracers AC3 (very optional) ] Ring of Air Control (Improved Invisibility for 10 rounds, very optional) Fortress Shield+3 (AC lowered by 4!) (very optional; did not buy) Potion of Master Thievery (3 are needed) Gem Bag (#2) (very optional) Potion of Master Thievery (if need more)
GRAND TOTAL:
Arrows+2:
555 4810 2220 6660 252 126 276
[-> Aerie TH 16/10 (1)]
[-> Jaheira AC-6]
86322
Very optional: good ammo is cheapest at: Bullets+2: Arledrian (bought 5x40; Anomen and Jaheira to use +2 bullets) Promenade, Elence (Umar Hills) Jayes, Trademeet (Merchant and Kich), Brynnlaw
Note:
-> Jaheira TH 12/5 (2) with +2 bullets
[not installed: Potion case from Mrs Cragmoon or Roger the Fence (144-176 gp)]
TOTAL:
Optional:
-> Keldorn
Cutthroat (Bridge), Trademeet (Red Tent) Arledrian, Perter
378 402 414 240 252
Bridge: Bel has a Full Plate for 4020 gp Temple of Helm: Sir Lothtyran has a Full Plate for 4140 gp
Bring Imoen's items for Chapter 4: spell scrolls (in six scroll cases), Robe, Boomerang Dagger+2, Buckler+1, Bracers of Archery, Gloves of PP, 3x Potion of Master Thievery (Jan may have these items, so check his inventory) Boomerang Dagger+2 does about 30% more damage on average than Tuigan Bow+1 when used by Imoen with +2 arrows Potions of Master Thievery (3) used at: Sahuagin City, Carlig the Innkeeper and with Drizzt & Co Also bring: Shield of Balduran, magical items or gems to sell, 5x Potions of Healing and 2x Oil of Speed
Gates:
Tavern:
Optional, but good: Enter hidden door: full buff, fight Lich, use Mace of Disruption+2, 22k xp. Locked chest can contain high level spell such as Mantle or Improved Mantle! Loot includes Daystar Long Sword+2: 1d8+2 damage, +4 THAC0 vs. evil creatures, does double damage against Undead for 14-28 damage. Can cast Sunray even if only held in quick slot! © bg2mez
*Ring of Invisibility ***Daystar+2 -> Keldorn alternate weapon
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Docks:
Night
Fight Thugs in north warehouse 2400 xp, 4 gp, and near entranceway 2400 xp
Slums:
Outside:
Park Jan and take items for Imoen: Boomerang Dagger+2, rings or potions he might have
Copper Coronet: Get Yoshimo (to eventually get 200k xp in Chapter 6)
Docks:
Thieves:
Talk to Linvail, with Yoshimo, to set sail (spells are re-memorized) and instigate Chapter 4!
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D16:2 23600 gp
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Chapter 4 Brynnlaw:
Ship:
Plan for phase 4:
Outside:
Park Yoshimo immediately and buff with Chaotic Commands to fight D24:0 Cler10/Rgr9 975k xp three Vampires: kill Parisa first, 25500 xp (takes 7+ Minsc L10 801k xp days!) Keldorn L10 722k xp Anomen Cl10/F7 735k Jaheira F9/D12 800k xp Party has 4.03m xp
Get into Spellhold Imoen joins! Learn spells for xp's Escape Spellhold Finish Brynnlaw completely Sahuagin City Sell loot! Buy spells to learn! Instigate Chapter 5
Loot outside area [Can kill the 2 fighters near Tavern for 3k xp if attack duel coordinator first]
Fight Olben and Andar now or they leave, 320 xp Outside east:
Talk to Ginia: Q (Chremy and Calahan)
Near Vulgar Monkey:
Talk to Chremy: fight (drops Medallion) 1100 xp, 112 gp Finish quest later with Imoen
Vulgar Monkey:
Talk to Sanik: fight Assassin 900 xp
Lady Galvena's:
Talk to Courtesan with CHA 18: 1, 1, 2 ("I plan on standing up to her…") 2, 2, 3, 2 -> her room talk 2 (gives potion) -> ENCOUNTER Guard: talk 4 Kitchen: ENCOUNTER Ellie: talk 3, 3, 3, 1, 1, 1, 1k xp, follow girl -> 4k xp, get key -> dungeon
Anomen L11 +2hp->108 Level 6 spell!
Dungeon: ENCOUNTER Lady Galvena and Claire: fight 12k xp Talk to Claire 10k xp -> Docks 2k xp ->
*Flail+2
Re-enter Lady Galvena's to fight guards now (cannot do later) 14500 xp -> (optional: Courtesan finalize, 0 xp ->) Ellie finalize 2250 xp all! Mug of Ale is worth 0 gp
Spellhold:
Weaponsmith:
Store items in table/container to sell later in Sahuagin City
Outside NE: Outside:
[Kill Sime 10k xp (must do now else she leaves)] [Kill Door Guard now (or he leaves) 2k xp]
Ship:
Get Yoshimo from the ship
Pirate Lord's:
Loot 1st chest and barrel (potions of healing in 2nd chest)
Weaponsmith:
Buy some spells for Imoen, e.g.: 207 gp: Protection from Fire 690 gp: Conjure Lesser Fire Elemental, Lower Resistance 1380 gp: Spell Deflection, Disintegrate
Pirate Lord's:
Talk to Pirate Door Guard Loot 1st chest and barrel (potions of healing in 2nd chest) Talk to Desharik with Minsc (1, 1, 4, 2, 1) 38500 xp all! [or use Ward Stone from Perth and walk to Spellhold]
Main floor:
ENCOUNTER Lonk the Sane. Save. Open locked door to dining room, get five gems from Naljier Skal (can get two Rogue stones!) and several Memos (to sell later for 150 gp each) from Wanev Can store items in table/container to pick-up later Talk to Dradeel, he gives Recipe (can sell)
20100 gp
*Rogue stone
[Equip an Oil of Speed in quick slot]
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Fight Dradeel -> Irenicus appears! Yoshimo is exposed as a traitor and leaves the party!
Dream:
[Pre-patch it was possible to avoid losing 1 point of INT but cannot avoid losing it anymore; we'll be fine: Hit Bhaal to "near death" and lure him to within sight of the Demon Drink an Oil of Speed Run past the Demon with Bhaal in sight of the Demon! The Demon talks (choose 2 to lose intelligence) Click on him Enter door, INT maintained! ] All Bhaal Powers lost! 48500/28500 xp all! Note: the 1 point of INT can be taken after meeting Imoen in the dungeon!
Spellhold Level 1:
Imoen joins! Equip Bracers of Archery, Boomerang Dagger+2, Buckler+1, Ring of Protection+1, Robe of the Good Archmagi, Ring of Wizardry -> TH 17/11 (2) AC-2 Boomerang+2 is fine until getting the Short Bow of Gesen+4 Previously scribed spells are gone from Imoen's Spellbook; she begins with 27 spells only!
Imoen Mage11/Thief7 67hp 440k xp
Park Minsc, Keldorn and Anomen (temporarily) and learn spells with Imoen & Jaheira (only) -> Imoen +125k xp ; [then Aerie join to learn Aerie's spells] -> Imoen now has 565k xp
Jaheira Fighter10 D12 +1hp->112 TH 11/4 (2) with +2 bullets
Avoid the tediousness of managing scribed spells and install a mod that removes the spell cap [Or drink an INT-raising potion] The number of spells that can be learned is capped by INT Do not erase spells and re-learn for xp's!
Ranger10 Cleric10 +1hp ->129 TH 10/3/5 (3)
East room:
Trapped barrel, Opal Stone and Rogue stone in container, Bag of Holding!
***Bag of Holding *Rogue stone
Small room by stairs:
Ruby Stone and Rogue stone in container
*Rogue stone
NW room:
Statue riddles/puzzle answers include: Brothers-Boots; MountainSundial; Two Heads-Sand Glass…20k xp -> Sapphire stone and Dusty Rose Ioun stone (AC +1 bonus)
*Dusty Rose Ioun stone -> Keldorn AC-2
North room:
Full buff including vs Fire, solo fight Ruhk and Mephits 14k xp Full buff, use the three Stones (Opal, Ruby, Sapphire) at "mirror," buff with Protection from Evil, Resist Fear -> fights 24k xp, Doomplate (AC0) given [Can fight genie immediately as he appears for 5k xp]
Statue of Riddles: Click on statues for 12 riddles/questions: 5k xp all! Ring of Regeneration awarded Downstairs:
Click on the Tome to fight five creatures 29k xp; click again to get the reward of scrolls and a Ring of Free Action!
South area:
Drops from Skeleton Warriors can be Laeral's tear, Improved Mantle, Incendiary Cloud, Protection from Energy, Project Image or Ruby Ray of Reversal
Minsc L11 +3hp->125 TH 9/2 (2) *Doomplate -> Anomen AC-2 *Ring of Regeneration
***Ring of Free Action *Simulacrum *Summon Fiend *Spirit Armor, another Simulacrum, Resist Fear
ENCOUNTER Dace Sontan: kill 8500 xp, then walk back to "office" room and fight him twice more for 2x 8500 xp! Stake coffin 9k xp -> Hand of Dace North hallway:
Two rooms with six Umber Hulks: use Shield of Harmony if have no more Chaotic Commands to cast, 24k xp and Imoen can unlock the two gates when they close on you.
Upstairs:
Container near Statue Head has Project Image scroll! Statue Head opens, 29500 xp all!
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*Project Image
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Spellhold Level 2:
South area: fight Trolls, Spirit Trolls and Minotaurs, clearing just into the room with several "orbs" Use the 2nd orb to heal; 3rd orb for Haste (Avoid Bodhi until later) Get the four "paintings" from the small circular room Use the "scrolls" with paintings to open the four walls with pictures on them; Noble Djinni can drop a good spell (can be Incendiary Cloud or Spell Trap!) 29k xp
Keldorn L11 +3hp->123 TH 10/6 (2)
Golems room:
Carefully fight three Golems: full buff, use blunt weapons; unlock chest for Gesen Bow String, 15k xp
***Gesen Bow String
Machine:
Use Machine: spend 15 tokens for the Boots of Speed! (5 = Boots of the North; 10 = Boots of Grounding; 20 = Armor of the Jester)
***Boots of Speed *Star sapphire *Diamond (x2)
Note: last chance to Rest before turning into the Slayer!
Bodhi room:
Keep protagonist far away, will be forced into becoming the Slayer. Minsc full buff, kill the two Vampires 19k xp Room just to the north (with two Gauths): get tokens
South room:
In the southernmost room get more tokens and a Limited Wish scroll (Imoen scribe and use as soon as can cast Level 7 spells) Use Machine again: spend 5 tokens to get Boots of the North (no need to keep the leftover tokens)
Machine:
South:
Use Horns on the Minotaur Statue -> opens door 29500 xp all!
Small areas:
Small area 1: fight vs Kobolds and Goblins -> Apparition appears Small area 2: fight vs Spore Colony and Myconids -> Apparition: answer 6 (splinter) Small room with table: Loot table and drawer Talk to Apparition: answer 3 (nothing), 6 (river), 7 (fear). It is better to answer wrongly on the last question [3 memory] and be sent to a puzzle room (for more xp and a better item)
***Limited Wish *Chain Lightning *Boots of the North
*Cloak of Reflection
Puzzle room order: Mithril (3), Ruby (1), Emerald (3), Sandalwood (3), Jade (1), Onyx (1) -> Bracers AC5 (worth 1080 gp vs 300 for the Bone Club) 10k xp Platform with hidden stairs:
Free! 51250 xp all! Important: save game now in case of Saemon Havarian not appearing bug
Anomen L12 +2hp->110 Two Weapon Style**
Learn spells with Imoen & Jaheira only -> Imoen +22k xp (meaning Imoen gained 22k xp, but temporarily park Minsc, Keldorn and Anomen so that Imoen and Jaheira get more xp's from spell learning!)
Cleric11 Ranger10 +1hp> 130 Level 6 spell!
Memorize 2x Protection from Magic if you have a Mage at Level 12+ (not this play through, but we'll be fine if careful) Can Rest on the platform, but will change to Slayer so watch-out! Will attack nearest companion, so give Boots of Speed to them if resting
Spellhold:
Main floor:
ENCOUNTER Saemon Havarian: be nice Follow lower hall eastward, loot Save game. Mega buff for Irenicus fight including vs magic, save again, then take stairs ENCOUNTER Lonk: fight quickly for 20k xp, otherwise he casts Horrid Wilting
Big fight vs Irenicus: ENCOUNTER Dili, Tiax, Dradeel, Aphril, Naljier Skal and Wanev: © bg2mez
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Send your party except for protagonist and Minsc (wearing Belt of Inertial Barrier) to the lower right corner unless they are protected from magic Irenicus will cast Horrid Wilting after Wanev's Time Stop so hopefully his spell casting is disrupted by FoA+3 or Minsc's axes [Can fight: Aphril 11k xp, Naljier 8k xp, Tiax 4k xp, Wanev 20k xp, Dradeel 12k xp]
Images are 650 xp each, can kill Irenicus' summons 3600 xp
Imoen L12 +1hp->68 *Single Weapon Style, Level 6 spell Improved Haste!
Irenicus surrenders! 68500 xp all! Save quickly, cast True Sight and fight Thieves (1400 xp x7) and Yoshimo, 0 xp, pick-up his heart Leave this area of Spellhold through north exit -> talk to Saemon Havarian (take the ship)
Brynnlaw:
Outside:
Clear
Spellhold:
Re-enter Spellhold to loot a couple of rooms and get stored items from dining room table. Horn of Silence is worth 1000 gp
East House:
Talk to Perth the Adept: fight 20k xp, trapped chest Book of Infinite Spells is worth 0 gp
Mid dock, night:
7pm or later: Stairs near Tavern: ENCOUNTER Pirate Leader: fight 10300 xp, 350 gp
Mid dock:
Talk to Calahan, pay 200 gp, 2k xp -> Ginia finalize 9k xp
Cayia's:
De-trap cabinet, loot
Pirate Lord's:
De-trap picture and chest
Store:
Get stored items in table from earlier
Vulgar Monkey:
Talk to Saemon Q (Pirate Lord): he walks away REST until night if necessary -> Slayer ability (if haven't rested already)
Temple: Mid dock: West dock:
[Kill Priestess 14k xp (no buy Girdle of Bluntness)] [Can kill Calahan, 70 xp, magical items, 330 gp] [Can kill Golin 1650 xp]
Cayia's, night:
After 8:30pm ENCOUNTER Cayia and Algo: fight Pirates 2850 xp, get the Horn from the table
SE dock:
In the southeast-most area of dock: Buff first then talk to Saemon Havarian with the Horn
*Rogue stone
D25:0
*Rogue stone
Possible Saemon Havarian bug in Brynnlaw, it's possible that Saemon Havarian is not appearing: If Saemon does not appear during night, it could be a bug. Can reload a save game from just after regaining freedom, or this: Add debug mode=1 to the baldur.ini file. Start the game, and then move your party to the south docks Hit Control+Space and type: CLUAConsole:CreateCreature("ppsaem3") This will cause Saemon to appear; talk to him and he recognizes that you have the Horn
Ship:
Make sure protagonist has at least one inventory slot open (for the Silver Blade) Fight Desharik, 11k xp, and crew 3100 xp
Weaponsmith:
Last chance to buy spells from Brynnlaw Buff, including Chaotic Commands, and then talk to Saemon again to set sail! He gives the Silver Blade (keep)
© bg2mez
*Silver Blade
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In transit (ship):
Let the text during cut-scene play all the way through to be able to fight some Githyanki for 9-23k xp, but not the Githyanki Captain [Can fight Saemon's crew, 7k xp; don't kill Saemon]
Sahuagin City:
ENCOUNTER Royal High Priestess Senityili and Captain Feerlattiys 22000 gp -> King Ixilthetocal -> all are healed and fight Giant Ettin 5k xp -> King Q (Rebel's heart) North of King: "Fish"/mid-map:
Talk to Royal High Priestess Senityili Q (Tooth key, Betray King) Buff vs Fire, fight -> Cloak of Mirroring Sell memo scrolls from Spellhold for 150 gp each!
Bonus xp's!
***Cloak of Mirroring -> Protagonist; Cloak of the Sewers to Minsc -> AC-5
Buy ammo (300-500 bullets or bolts each) from Priestess of Sekolah to fight a Rebel Cleric's continuous summons for a lot of xp's!: 1a. Important: set Auto Pause to include "character injured" 1b. Use BG2_Tweaks to disable the Cloak of Mirroring animation or the fighting in step 4 will slow down a lot. 2. Protagonist equip Boots of Speed and then the Ring of Free Action; and the Cloak of Mirroring, dual wield flails, and Ring of Gaxx as usual 3. Minsc equip Mace of Disruption+2 and Belm+2 All others use ranged weapons and stand back 4. Minsc stand at protagonists' side so he can reach the summons but make sure the summons attack protagonist first
Minsc L12 +3hp->128 Axe** TH 8/1/5 (3) Dual wield Axes! Level 3 spell
Can accumulate 350k-400k xp per hour vs one Cleric caster Fought for Imoen 845k -> 1.045m xp = +200k xp for Imoen! (or +1.2m xp for entire party; totally unnecessary but why not!)
Keldorn L12 +3hp->126 Two Handed Weapon Style** TH 9/4 (2) with +3 2H Sword Jaheira Fighter11 D13 +2hp->114 TH 10/3 (2) with sling
Drow area, south: Trap just after the first and third "columns" ENCOUNTER Imps: six traps on the platform with the chests Note: can unlock south chest but do not open! Answers to Imps riddle/questions: necklace @ 12:00, helm @ 2:00, sword@ 5:00, pipe @ 7:00, 18500 xp all!
***Cloak of Protection+2 -> Jaheira AC-5
Talk to the Spectator (Beholder) with high wisdom to be able to get the Tooth key from the chest, 15k xp [kill for 4k xp] South:
Sea Zombie Lord fight: use e.g. 2x Fireball, 12400 xp
Ranger11 Cleric12 +2hp->132 TH 9/2/4 (3) Level 6 spell
Clear all rebels (can get Protection from Energy drop!) before siding with Prince Villynaty!
Imoen L13 +1hp->69 TH 16/10 (2) Level 6 spell
Prince area, SE: Use Shark tooth key to enter Prince's area Side with Prince Villynaty, then Imoen drink 1x Potion of Master Thievery to pickpocket the Wave Blade from him. This is the only chance to get the blade, which is a component for Halberd+4: Wave (can instantly slay Fire Elementals, Efreeti, and Salamanders; will be useful for ToB) King area:
Return to the King and PP the Treasury key and possibly a Level 6 scroll (can be Death Fog, Chain Lightning). Imoen can actually do so with PP skill of 55 only
Priestess (merchant):
Can sell items to Priestess of Sekolah for 2/3rds more than normal merchants! E.g. Arbanes short sword 5k gp, Rogue stone 2500 gp! However, Ribald special wares in Chapter 6 pays 10% more than the Priestess, so try to save the most valuable items if possible, except for ammo.
© bg2mez
*Wave Blade (component)
***Protection from the Elements (in treasury)
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Sell in this order (keep the best items for Ribald in Chapter 6): Ammo (Ribald does not buy arrows or bolts), Potions, Ordinary items, junk gems, +1 weapons, and +1 armors Need minimum 15k gp to buy the best items in Underdark but aim for 90k gp to be able to buy the rare spells as well from the Drow merchants and Carlig. Will get approx. 18k in gold from U/D, plus gems, etc.
98500 gp
[or 66500 gp if you also need to buy the Robe of the Evil Archmagi]
Buy spells and learn with Imoen & Jaheira (temporarily park Minsc, Keldorn and Anomen) -> Imoen +25k xp Give fake heart to King -> fight 16k xp Prince appears shortly, all are healed! 60500 xp all!
91600 gp
Anomen L14 +2hp->114 Level 7 spell!
[Can attack everyone except the Senior Priestess, 14400 xp]
SE: use Rope to go down the hole to instigate Chapter 5! 20k xp all!
Minsc L13 +4hp->132 TH 7/0/4 (3½!)
Note: have at all times 2x Restore/Lesser Restore, 2x Protection from Lightning, Protection from Magic, lots of Chaotic Commands and 2x Death Ward from now onwards Did not use Improved Haste this play through (too over-powered) For upcoming quests memorize/Rest: 1x Heal (the Soul Prison), 1x Stone to Flesh (Beholder Lair) , 2x Dire Charm (optional for the Illithid Lair) From now on use +2 bullets/arrows if have
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Chapter 5 Underdark caverns:
Save game. Go slightly north to fight three Mind Flayers
D27:22 91600 gp
Fighting tips vs Mind Flayers: use Shield of Harmony + Chaotic Commands; all others use ranged and stay back
Plan for phase 5:
South:
Three Portals West Caverns/Kuo-Toa area to get Girdle of Strength Soul Prison Svirfneblin Village Beholder Lair Illithid Lair Ust Natha Buy nice items! Adalon's Lair Leave the Underdark to instigate Chapter 6!
Talk to Carlig Note: Carlig's inventory CHANGES when you become Drow (Adalon, later) but REVERTS BACK after the Drow city quests are done Buy 1x Freedom spell from Carlig 560 gp but use later Carlig also sells Project Image, Improved Haste, etc but no need to buy now
Portals:
Go to each "portal" (air, earth, fire) and fight 11 enemies from each for 209k xp! Full buff vs earth portal [e.g. Improved Haste from the Ring of Gaxx] Fight each portal now before casting "Freedom" (see below)
North of portals:
Full buff for big fight vs seven Drow, 45k xp plus summons
Keldorn L13 +3hp->129 TH 8/3 (2½!) with 2H or Xbow with +2 bolts
Should do Kuo-Toa dungeon now (west) otherwise do Soul Prison and the northwest area first
Soul prison:
From the right side: 1) Gont of Riatavin: fight 7k xp 2) Bedlen Daglefodd: son of Therndle: let him go 3) Alchra Diagott: Lich, use [Ring of Gaxx and] Mace of Disruption+2, 22k xp and some scrolls 4) Riti: fight 8k xp, drops Improved Haste! and a cursed spear. Drink 1x Potion of Master Thievery to PP Raevilin for 2-3 spell scrolls (Earth Elemental and Summon Efreeti; PP fail OK): 5) Raevilin Strathi: buff vs Fire (he casts Fireball and Imprison); immediately cast Heal on him as he teleports in, 15k xp and Albruin+1 bastard sword (sell for 5500 gp at Ribald special wares). [or fight him]
*Improved Haste
*Albrain+1 (worth 5500 gp) *Spell Turning
6) Madman Aganalo: fight 6k xp and a bastard sword Jhor the Bleeder+2 (sell)
Caverns, north: Svirfneblin village:
Note: unlocking chests now are still worth only 400 xp; they become 950 xp a bit later, seemingly during the Illithid Lair dungeon, so wait before unlocking these two chests
*Bracers AC4
ENCOUNTER Odendal Breachgnome: talk 1, 1 Talk to Therndle Daglefodd, finalize quest about his son, 10k xp and bracers AC4 -> Imoen AC-4 Use containers to empty nearly all inventory Later buy his +2 bullets for the low price of 402 gp per 40! Arrows+2 for 268 per 40!
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Note: Therndle's inventory is MAINTAINED and does not change after entering the Drow city; has cheapest spells in U/D Sell low value gems here for best prices in U/D: Laeral's 2100 gp vs 1380-1800 at other U/D merchants, but 3300 gp at Ribald Special wares; therefore keep the most valuable gems and magic's until Ribald Special wares in Chapter 6 Note: do not sell the Silver Blade (to fight Krum later) Buy later; prices when party is Drow are:
Talk to Goldander Blackenrock Q (beast/Balor), do not PP Talk to door guard [can kill 2k xp] Full buff including Resist Fear, consider to fight solo with FoA+3; kill Balor 26k xp, cast Stoneshape scroll Finalize with Goldander 25k xp all! Skullcrusher+3 (1d6+4, +2 vs humanoid = 5-12 damage)
*Skullcrusher+3 -> Anomen alternate weapon
Innkeeper: with Imoen at PP 95, pick pocket book for Vithal (or buy for 300 gp later, after talking to Vithal), then return to the south to cast Freedom
Caverns, south: Near central building:
Caverns, west: Kuo-Toa area (west):
Use Freedom scroll in clearing slightly north and east of Carlig ENCOUNTER Vithal 10k xp Q (book). Give book and follow to first portal fight 10k xp Let him get badly injured at Portal 1 (to easily fight him for 20k xp after portal 3) while fighting Greater Earth Elemental, 10k xp After the first fight can carefully PP Vithal 5x (Simulacrum*, Horrid Wilting*, Incendiary Cloud, Time Stop and Wail of the Banshee) *must PP him for these two scrolls
***Time Stop (#1) ***Abi-Dalzim's Horrid Wilting (#1)
Can PP again after the 2nd and 3rd fights but is not necessary 2nd fight: 10k xp 3rd fight: 11k xp; he returns, 20k xp all! Fight him for 20k xp! Note: keep the Rod of Absorption throughout SoA
*Rod of Absorption *Skull of Death
Can re-clear this dungeon daily Kuo-Toa drops can be: Simulacrum, Project Image, Protection from Energy, Mass Invisibility, Protection from Magic, Control Undead, Summon Efreeti, Summon Djinni, Power Word Stun, Death Spell, Flesh to Stone, Globe of Invulnerability, Tensors Transformation, Minor Spell Turning
D28:12
Fighting tips vs: Kuo-Toa: wear Ring of Free Action + Chaotic Commands Gauth: Ring of Free Action + Cloak of Mirroring OR Shield of Balduran (you get the xp's from deaths by reflecting Gauth rays)
Note: keep the Kuo-Toa bolts! Their damage and stun effect is excellent, and especially helpful against tough enemies such as Mind Flayers and Umber Hulks Keldorn use Bracers of Archery and Kuo-Toa bolts (2d6 + stun for 4 rounds) from now and for a long time -> THAC0 8/3 (2½)
***Kuo-Toa bolts -> Keldorn TH 8/3 (2½)
Do SE area of dungeon first: Demogorgon statue room: full buff with Resist Fear, Negative Plane Protection
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Sacrifice a Summons (e.g. Horn of Valhalla) on altar -> big fights but can fight the Knights one at a time, 82k xp -> Armor of the Hart+3 (give to Minsc), Girdle of Giant Frost Strength
***Armor of the Hart+3 -> Minsc AC-8(-10/-14) -> Keldorn AC-2 w/ FP
Protagonist can reach AC-12(-15/-18) with Armor of the Hart, but instead give to Minsc -> AC-6(-10/-12); protagonist is at AC-9(-12/15) (and a further reduction of AC by 4 from Improved Invisibility)
***Girdle of Giant Frost Strength STR21 (component #1) ->TH 9/1/3 (3)
Give Minsc's Full Plate to Jaheira -> AC-7 Tadpole room: take 1 to place in NE room with Prince. Kill Prince 4k xp, 4540 gp, Bracers of Blinding Strike and gems
*Bracers of Blinding Strike
To finish Tanner's quest part 2 you need to kill Adalon (can't PP) at the end of U/D to get Blood of a Silver Dragon. Therefore do not fight the Drow near the exit doors in the NW of this Kuo-Toa area wait until teleported there (see below). Eventually killing Adalon for the Blood enables a bonus encounter in Umar Hills and can get the evil Flesh Armor+5 (worth only 1 gp). Unfortunately I do not know of a way to both finalize Adalon's "eggs" quest and fight her for the Blood of a Silver Dragon; she does not appear in her lair after finalizing
Caverns:
Svirfneblin village: Partial sell and deposit nearly all inventory in containers
Caverns:
SE bridge:
96800 gp
Bridge in SE: big fight 16k xp; can sell Drow Bolts later so keep Anomen at Level 15: can summon Skeleton Warriors (more than one at a time) which can survive for up to 8 hours!
Buffing tips when fighting melee: Cleric 12 / Ranger 11: Flail of Ages+3 and Defender Flail+3 Iron Skins (12 hours) Imoen cast: Resist Fear (1 hour) Jaheira or Anomen cast: Chaotic Commands (1 turn/level) Protection From Evil 10’ Radius (1 turn/level) Imoen cast: Spirit Armor (10 turns) +3 bonus to saves vs. magic Armor of Faith (3 rounds + 1 round/level) Holy Power (1 round/level) STR to 18/00 but helps THAC0 & hp Righteous Magic (1 round/level) STR, hp up; all hits for max. damage! Draw Upon Holy Might (1 turn) Aid (1 round + 1 round/level) Imoen cast: Improved Invisibility (3 rounds + 1 round/level) Chant (10 rounds) Bless (6 rounds) Defensive Harmony (6 rounds) Optional: Imoen cast: Haste (3 rounds + 1 round/level) Improved Haste* from Ring of Gaxx Imoen cast: Improved Haste* (3 rounds + 1 round/level) Imoen cast (can't on invisible character): Luck (3 rounds) 5% bonus to all rolls Potions: did not use
Anomen L15 +2hp->116
THAC0 9/1/3 (3)
AC / hit points / STR -9 / 132 / 21
8/1/3 (3) 8/0/2 (3) 8/-3/-1 (3) 7/-4/-2 (3) 7/-8/-6 (3)
-9 / 144 / 18/00 -9 / 156 / 22 -10 / 165 / 25 -10 / 169 / 25 -14 / 169 / 25
6/-9/-7 (3) 6/-9/-7 (3)
-14 / 169 / 25 -16 / 169 / 25
6/-9/-7 (4)
-16 / 169 / 25
*Note: Improved Haste not used on this play through until Throne of Bhaal, except via Ring of Gaxx only for fighting Liches
Caverns SEWest:
Southern Tunnels (Beholder Lair):
Can re-clear this dungeon daily (NE and SE areas)
D28:13
Save, full buff vs Beholders, and then enter
Fighting tips vs Beholder: May become de-buffed; use Cloak of Mirroring + Shield of Harmony/Shield of Balduran (you get the xp's from reflected rays unless the Beholder becomes Petrified) © bg2mez
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Immediate Elder Orb and Beholder battle! Breach the Elder Orb 2x, 14k xp, drops Amulet of Spell Ward (+2 saves vs spells; keep throughout SoA)
*Amulet of Spell Ward -> Minsc *Blade of the Equalizer (component #2 of 3)
Two containers can have high level spells (use Stealth to check, else reload): 1) NE: e.g. Protection from Magic, True Sight, Simulacrum, Death Spell or Summon Djinni as well as 5600 gp, 3x Kings Tear, 5x Emerald; can get good spells; 2nd container is random: can rarely get Spell Turning or True Sight 2) East: large container can have Stone to Flesh, Spell Trap, Improved Mantle, Symbol Fear, Mantle or Protection from the Elements! NW: fight Beholder and five Drow 34k xp NW: Sling of Avoreen+4 in 2nd container of dungeon Note: with +2 bullets Anomen does ~13% more damage with Sling of Seeking than Sling of Avoreen+4
***Sling of Avoreen+4 -> Jaheira TH 10/1 (2) with +2 bullets
NE container: has Greenstone Amulet
*Greenstone Amulet -> Keldorn
Fighting tips vs: Mind Flayers: use Shield of Harmony + Chaotic Commands; all others use ranged and stay back Gauth: Cloak of Mirroring/Shield of Balduran + Ring of Free Action Elder Orb (in SE corner of dungeon only): use Ring of Free Action; Minsc use Shield of Balduran. Very tough! Attack firstly with a Summoned creature. Full buff including Death Ward, Haste, Resist Fear, Protection vs Fire Elder Orbs cast Imprisonment so kill quickly
SW: carefully fight 3x Mind Flayers and 3x Gauths 54k xp SE area: very carefully clear the Beholders and Gauths first by drawing them out of the corner to leave the Elder Orb until last. Send a Summoned creature as fodder, or use Greenstone Amulet
Caverns SEEast:
Eastern Tunnels Equip Shield of Harmony and buff with Chaotic Commands (Illithid Lair): Save and then enter (no chance to leave until dungeon is completely done) ENCOUNTER Ogre (after ~30 seconds) -> fight 12k xp Open north door: talk to Simyaz and four Githyanki They leave to fight; make a deal with them when they return ENCOUNTER Ogre: fight with the Githyanki vs Kuo-Toa 7k xp; unlock the door to the east -> fight Ogre 10k xp Loot table for Hilt of the Equalizer
*Hilt of the Equalizer (component #3 of 3)
Go through east door, make 1x Liquid Go though south door: fight 2x Mind Flayers, input liquid -> Slave Leader Camaris Highcastle Q Make Circlets of Control (4 is maximum) Use Circlet on Mind Flayer to open the two "tough" doors OR cast Dire Charm on Mind Flayers to get them to open the doors OR simply lure them, as an enemy, to the doors! East room: use an Illithid to unlock the "tough" door in the north, or lure one to the door, 25k xp all!
© bg2mez
Minsc L14 +3hp->135 TH 6/-1/3 (3½) @ STR19
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General strategy for rest of dungeon: Protagonist only (with Shield of Harmony and Chaotic Commands) fight melee, all others ranged and stay back; draw-out enemies only a few at a time if possible. If need another melee fighter: e.g. Minsc use the Greenstone Amulet or drink a Brine Potion before fights
West room: carefully fight 3x Ulitharid's, 2x Umber Hulks and a Mind Flayer 74k xp
Imoen L14 (see below)
North room: carefully fight an Ulitharid and 2x Mind Flayers 37k xp; make 8x Brine Potions Save game. Can be Laeral's tear in container in wall! Next west room: full buff for tough fight, carefully fight 3x Ulitharid's, 2x Umber Hulks and 3x Mind Flayer's 92k xp
Jaheira F12 (see below)
South room: three fights 7750 xp, drops include Ring of Fire Control (50% protection against fire) Save game.
*Ring of Fire Control
North-west room: Fight 2x Ulitharid's and 1x Umber Hulk. [Not required in EE: use Circlet of Control on a Mind Flayer, or lure as an enemy, to open the final "tough" door in the NW (cannot cast Dire Charm this time)] 51k xp Note that unlocking doors and containers are now 950 xp each!
Bonus xp's!
Bonus xp's!
East room: buff with Chaotic Commands and fight re-appearing Mind Flayers each 60 seconds (killed 60 of them for 540k xp!) Note: the time between Mind Flayers will increase to 110 seconds if you have the Cloak of Mirroring animation on. Disable it via BG2_Tweaks
Keldorn L14 +3hp->132 TH 7/2 (2½) w/ STR17
Master Brain room: full buff, Anomen cast Animate Dead, front line fighters drink Brine Potion for big fight
Cleric13 Ranger11 (see below)
After first hit to Master Brain: a Brain Golem is summoned each 48 seconds, use crushing damage, 10k xp each! [can fight continuously for xp's but they are dangerous]
Anomen L16 (see below)
Kill Master Brain 10k xp, 40k xp all! 540 gp, Kings Tear, 2x Emerald, 3x Diamond NE: Finalize with Slave Leader near exit 45k xp, REP+1
REP+1
Key level-ups reached in the dungeon: Imoen at Level 14: can use Project Image to increase the number of spells Imoen can effectively cast between rests; the image is also an effective decoy to absorb damage Imoen eventually cast Limited Wish to get 2k gp+1k gp in gems and fight enemies 55k xp. Later get Armor (Full Plate+2, AC-1, worth 55 gp), drink Potion of Insight (high Wisdom) to get Glasses of ID, and ask for "an adventure like never before"
Imoen L14 +1hp->70 Lev7 spell
Jaheira at Fighter 12: after next Rest use on front line, at the side of Protagonist, with Iron Skins, no shield needed, wield Blackblood+3 and Gnasher+2, give belt of STR 19 -> TH 9/2/7 (3), Full Plate and Dusty Ioun stone -> AC-5 -> Minsc TH 6/0/4 (3½), Keldorn AC-1
Jaheira Fighter12 D13 +1hp->115 Two Weapon Style** TH 9/2/7 (3) with STR19
At Cleric 13 / Ranger 11: first HLA (high level ability) is awarded and can select another upon each subsequent level-up. Plan is to get nine or ten Greater Whirlwinds, and three or four Hardiness the other selections are not so critical
Cleric13 Ranger11 +1hp->133 TH 9/1/3 (3) WHIRLWIND
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Caverns:
Tent:
Kuo-Toa area: Re-clear I:
Caverns:
Anomen at Level 16: should have selected Two Weapon Style*** because he did not use a Flail for a very long time. Two Weapon Style*** would make him quite good in melee, but it is not necessary with this party; wait until Cleric level 22 when his THAC0 will be max'ed
Anomen L16 +2hp->118 Flail** (or 2W Style***) TH 10/4 (2) with sling w/ +2 bullets [or 10/3 (2) w/ Skullcrusher+3]
Talk to Simyaz and three Githyanki: big fight, Breach Simyaz, 14k xp, 400 gp
Ranger12 Cleric13 +1hp ->134 Sword & Shield* TH 8/0/2 (3) w/ STR21
After 24 hours have past: re-clear Kuo-Toa area for 16k xp and possible good spell scroll drops. Can re-clear again daily
Svirfneblin village: Imoen unlock two containers, 2x 950 xp Sell cheap gems and a load of Heavy and Light X-bows, store loot in a container to make more room Now or later: buy unknown spells (spent 1k gp)
D29:13
105600 gp
Learn spells with Imoen & Jaheira (temporarily park Minsc, Keldorn and Anomen) -> Imoen +22k xp
Caverns NE:
Bridge to NE:
ENCOUNTER five Drow: fight 20k xp
Cave:
ENCOUNTER Adalon Q (Eggs): transforms party into Drow! Protagonist becomes "Veldrin" from Ched Nasad, going to Ust Natha (cannot PP Adalon) Carlig's inventory has now changed while you are "Drow", Therndle's inventory is the same Buy unknown spells and +2 bullets if needed (456 gp for 40)
Bonus xp's!
96000 gp
Rest (Imoen memorize Limited Wish and 2-4x Invisibility) in the caverns, e.g. central area, and get "rest interrupted" to fight: 7x Lizard Men 1900 xp and can drop good spell scrolls including Mordy's, Protection from Magic, Mass Invisibility, Spell Shield, Sphere of Chaos, Control Undead, Power Word Stun, and Protection from Energy! Get "rest interrupted" again to fight: 2x Umber Hulks 8k xp Imoen cast Limited Wish if not done: get 2k gp + 1k gp in gems and full buff to carefully fight Golems 55k xp
Ust Natha:
Gates to city:
NE: kill "running" Drow with Kuo-Toa bolts, 4k xp Talk 4 at gates to city
Marketplace:
Save; [can kill Duergar (only) 370 xp] Note: avoid the Djinn and Drow Torturers to the east of the marketplace Buy now (or later) from Drow Merchants:
Weapons merchant (mid): Sentinel Shield (AC+5!) Firetooth+3 (2d4+3 +1d2 fire = 6-13 damage) [Robe of the Evil Archmagi is 16600 gp] Potions merchant (north): Kaligan's Amulet (+10% Magic Resistance!) Magic's merchant (south): Buy spells including Summon Fiend Can buy Potion of Master Thievery for 252 gp if needed TOTAL
D30:0
Cost 8100 4455
-> Anomen AC-5 -> Imoen TH 16/11 (2)
1134 7100
-> Protagonist
20789
Learn spells with Imoen & Jaheira -> Imoen +12k xp Outside Male fighters:
ENCOUNTER Drow Leader: lie (talk 1) ENCOUNTER Solaufein: sends you to start platform
Marketplace:
Talk to Solaufein again Q (fight in caverns) © bg2mez
77000 gp
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Caverns:
Ust Natha:
Near bridge:
Fight across first bridge: use Stealth, buff with Protection from Magic and use True Sight, 23k xp, Halberd Dragon's Breath+4 (Keldorn could eventually use it but I did not), Full Plate armor!
SE:
Talk to Solaufein across SE bridge -> fight! Kill Mind Flayers first, 39k xp, Phaere speaks to finalize, 20k xp
Marketplace:
Finalize with Solaufein (and Imrae), Q (go to Phaere in Tavern) ENCOUNTER Duergar; talk to Aboleth (in the tank) Q (brain)
Qilues:
Full buff including Resist Fear, Protection from Fire, use Breach, 57k xp; rare scroll of Fire Elemental dropped!
Marketplace:
Aboleth finalize 10k xp
Tavern:
Duels I: Szordin duels net 36k xp and 2500 gp from Umber Hulk, Nabassu, Sahuagin Prince (can drop Level 6-8 spell), and a Beholder. Do not talk to him after finalizing the final battle (to fight him later!)
***Abi Dalzim's Horrid Wilting (#2) *Dragon's Breath+4 ***Full Plate! (#4) -> Anomen AC-6 with Cloak of Protection+2
*Bone Blade+4 *Fire Elemental scroll
Duels II: Sondal duels net 68k xp: me fight 2x (fight 2: 2500-4800 xp from summons), then Imoen [or Aerie] fight 3x with all best equipment, buffed, summon Djinni and use Improved Invisibility for the last fight. Collect loot from duel pit Talk to Phaere Q (meet at platform) Must Rest one time to progress the plot (memorize 1-2x Protection from Magic) but can Rest cheaper at the Svirfneblin village or in Caverns for free
Minsc at Ranger 15: Option 1: Two Weapon Style*** for reduced off-hand THAC0 Option 2: Long Sword* for the Equalizer+3 (but I will wait until L18 to decide if it's worth it). In BG2 it gives the off-hand bonus to the main hand, significantly raising the amount of damage!
Caverns:
Minsc L15 +3hp->138 Two Weapon Style*** TH 5/-1/1 (3½) or Long Sword*
Rest; can get "rest interrupted" again by Lizard Men (can drop good spell scrolls) or Umber Hulks to fight 8k xp Imoen cast Limited Wish again get Full Plate Armor+2 (AC-1, 55 gp), drink a Potion of Insight (high Wisdom) to get Glasses of ID, and eventually ask for "an adventure like never before" to get a side quest for Chapter 6 Re-clear II:
After resting: re-clear Kuo-Toa area (16k xp and possible good drops) and re-clear Southern Tunnels/Beholder Lair (two Beholders and three Gauths, 55k xp)
Marketplace: SE platform:
Talk to Phaere (and Solaufein): Q (Eye Tyrant) Talk to Phaere again, fight Beholder (only) 14k xp, 20k xp
Tavern:
Talk to Phaere (and Solaufein): Q (Svirfneblin)
Caverns:
West side:
Talk to Solaufein but send him away (talk 3, 1) ENCOUNTER Svirfneblin Leader: peacefully acquire Patrol Leader's Helmet [or kill them for 9k xp]
Ust Natha:
Tavern:
Finalize Phaere 28k xp all!
Ust Natha:
D30:15
Female Fighters: Talk to Phaere Q (get Solaufein's cloak) Male Fighters:
With CHA 18: talk to Solaufein (don't kill)
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Female Fighters: Save. With CHA 18: finalize Phaere 30k xp all! -> chance to be intimate with Phaere, talk 1, 2, 1 to avoid (must avoid if in relationship) Jaheira says "Hmmm…out so soon?..." (= romance OK!) Check romance variable: e.g. Jaheiraromanceactive = 1 or 2
Anomen L17 +2hp->120 Level 7 spell (#2)
Temple:
Keldorn L15 +3hp->135 Halberd* TH 6/1 (2½) or TH 6/1 (2½) with Kuo-Toa bolts
Imoen L15 +1hp->71
ENCOUNTER Phaere and Matron Mother Ardulace Q (Earn House Dispana's Favour, get eye or blood) finalize later! [Can PP with skill at 115 but no need to, will get items later]
Outside Temple: ENCOUNTER Visaj Q (rope): threaten to get rope for free Near Female Fighters:
ENCOUNTER Taso Kala Q (SE fight): do not finalize this quest (worth 0 xp) to be able to fight her later for 7k xp!
SE platform:
Big fight, 36k xp
Deirex's Tower:
Save then enter. ENCOUNTER Lich Deirex: [can kill with Flail of Ages if using Improved Haste 22k xp] -> ENCOUNTER Jarlaxle and Visay: Q (Soul gems) -> teleported outside Re-enter; fight then pick-up Lich Deirex's drops; west and north chests are trapped and locked Buff, save, get Deirex's gem from container -> talk 4, 1 to FIGHT Visay 26k xp; pick-up drops very quickly, worth 1k gp [or finalize peacefully for 10k xp]
Deirex's upper floor:
Loot upstairs: Rogue stone, 2x Kings tears, 1128 gp, Crossbow of Affliction+4 -> Keldorn TH 6/-1 (2½) with Kuo-Toa bolts at Level 15
House Jaellat:
Tough fight, melee only needed 116k xp, 2500 gp, 45 pearls, 4 emeralds, Scimitar+3 and 4 diamonds! Note: both doors go to the same area
*Viper Armor+5 *Limited Wish
*X-bow of Affliction+4 -> Keldorn *Ruby Ray of Reversal *Scimitar+3
Central platform: Kill the two Mind Flayers 18k xp [Kill prisoners 740 xp] East platform: NW platform:
Talk to Drow Slave Trader (talk 2, 2, 1, 3, 1) to buy Slaves for 1500 gp -> Slave Leader free! 7500 xp, REP+1
Marketplace:
Note: do not do the Djinn quest near the marketplace (worth 5k xp) because this will forfeit fighting the Torturers for 41k xp later
REP+1
Kill the two Githyanki at Marketplace 4k xp, 200 gp Big Sell: Drow lower merchant: sell 1 load of Drow Full Plate, Elven Chain, Flails and Long Swords Drow mid merchant: sell remaining Elven Chain and Long Swords (sold 11k gp of Drow equipment)
Caverns:
Svirfneblin village: Sell junk gems and only enough to Therndle, if necessary, to be able to buy spells and items from Drow Merchants before the city becomes locked down
94100 gp
Buy unknown spells from Therndle (cheapest in U/D) now, but wait until later to buy from Carlig while party is still Drow
Ust Natha:
Marketplace:
Last chance to buy spells, Sentinel Shield, etc, from Drow Merchants! Buy rare spells from bottom and mid Drow Merchants for other NPC's to learn for xp's later (spent 30k gp for e.g. Maze 4050 gp x2, Prismatic Spray 2450 gp, Conjure Fire Elemental 1620 gp x2)
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Learn spells with Imoen & Jaheira -> Imoen +8k xp
Temple:
52000 gp
Talk to Matron Mother Ardulace: she takes the blood samples 22k xp all! City is now locked-down!
Female Fighters: Talk to Phaere with entire party present (or her dialog will not complete properly): she gives silver eggs and a key Near Temple:
ENCOUNTER Solaufein: gives his own fake eggs
Temple:
Save, equip a couple of Potions of Invisibility Minsc and protagonist use STEALTH, Invisibility from the Ring of Gaxx, Invisibility Potion or Imoen cast Invisibility, in order to sneak by the Egg Guards (do not fight), enter the egg room and close the doors quickly. Place Phaere's eggs , take the real dragon's eggs -> fight Golems 40k xp, or go invisibile and fight later, after the ceremony Use Stealth again to exit (do not fight) or Potion of Invisibility It's OK if the guards both turn hostile, just do not fight them
Female Fighters: Talk to Phaere: give Solaufein's eggs, finalize 20k xp An Imp portals in to give advice (OK if Phaere just remains there and does not walk away; can actually fight later for 12k xp!) Temple: (Do not buff) ENCOUNTER Phaere -> ceremony with Matron Mother Ardulace and Phaere. Demon Lord gives 25k xp all! Drop includes 3500 gp, 3 Rogue stones, Ring of Spell Turning, Gorgon Plate+4 (nice, but sell)
52100 gp
Jaheira F13 D13 +1hp ->116 TH 8/1/6 (3½!) ***Gorgon Plate+4 *Rogue stone (x3)
Fight everyone in the city for xp's! All become hostile after approximately 2 minutes or walk to the hostile Egg Guards. Note: do not talk to Dola Fadoon (Djinn) at the Marketplace so that you can fight the 4 Drow Torturers for 41k xp Temple: fight for 51k xp SE platform: 4k xp Upper area: 7900 xp Tavern: 10k xp Tavern upstairs: 17k xp NW area: 5k xp Use Invisibility or Protection from Magic near Djinn and Torturers 41k xp Market area: 12k xp Kill the caged creatures: 13400 xp Female Fighter's: a fightable copy of Phaere might be there. Give Drow Cross Bow of Speed and Kuo-Toa bolts to Minsc; Keldorn use Kuo-Toa bolts as well; full buff including Haste, can take her down for 12k xp Total = 185k xp!
Caverns:
Carlig:
Cleric14 Ranger12 +1hp->135 Lev7 spell Creeping Doom! GREATER WHIRLWIND (Do not actually use the greater whirlwind, though, until ToB)
56200 gp
Last chance to buy Carlig spells before REVERTING back after finalizing with Adalon, so sell enough stuff at Therndle, e.g. Drow Elven Chain, Flail, X-bows, some +2 weapons (2H, Dagger, X-bow), but keep most for Ribald Buy missing spells and rare spells to learn with other NPC's for xp's later (spent 22k gp): 2280 gp: Limited Wish, Mordy's, Warding Whip, Finger of Death, Cacofiend 1520 gp: Death Spell x1-3, Disintegrate x3, Flesh to Stone x2, Globe of Invulnerability x3, Tensors x2, Invisible Stalker x2 760 gp: Spell Immunity x2
Adalon's Lair:
Save; full buff then give Adalon the Dragon Eggs, 78500 xp all! and Necaradan's X-bow+3 awarded (Minsc can use as alternate weapon with Kuo-Toa bolts) -> teleported to the exit doors in the NW of the Kuo-Toa area Adalon will help you fight the Drow, 29-33k xp (Adalon will very likely kill one Drow)
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Anomen L18 +2hp->122 TH 10/4 (2) (still) ***Necaradan's X-bow+3 -> Minsc alternate weapon
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After assisting you Adalon probably will not return to her Lair (I think the latest patch makes her not re-appear in her Lair) Fighting Adalon is the only chance to get the Blood of a Silver Dragon (cannot PP the Blood) which enables a minor quest in Chapter 6 worth approximately 20k xp's If you do insist to try to fight her here at the exit doors: [Adalon will teleport out after turning hostile. Greater Whirlwind got her down to "Badly Injured" but she would not fall. Greater Malison stuck but Domination and Feeble mind would not, and Creeping Doom would not interrupt her spell casting]
Checked: Adalon is not present in her lair after finalizing quest
Exit to surface/ Elven Temple:
Ambushed by six Drow and three Spiders, 26k xp Elven allies! Fight the Drow with your allies in small rooms 36k xp [Can fight the last
Minsc L16 +3hp->141 TH 4/-2/0 (3½) or TH 4/0 (2) with Kuo-Toa bolts
party of Elves without consequence after they have spoken to you]
Rest here (in the Elven Temple) twice to be able to re-clear the KuoToa area and Beholder Lair for more xp's; can rarely get "rest interrupted" to fight three Drow, 12k xp and more Drow equipment to sell Caverns:
Return to Caverns to Sell all remaining Drow equipment (otherwise sunlight will dissolve it) for approximately 18k gp Therndle (North): Sell one load to Therndle for the best prices: Adamantine armor, Shield (84 gp), Full Plate (245 gp), X-bow of Speed (105 gp), Drow Bolts, Scimitar, Long Sword (105 gp), Lance (105 gp), Halberd (140 gp) Carlig (South):
Sell excess Drow stuff to Carlig: Full Plate (161 gp), Flail (132 gp)
53500 gp
Get items if they were stored in a container! If not done sell special weapon components and any "memo" scrolls (105 gp) from Chapter 4 as Ribald does not buy these Get items if they were stored in a container; consider to only bring unique items to the Surface for now due to full inventory Wait to do major sell at Ribald Special Wares for the highest payout in SoA for most items except ammo! Ribald has +2/+3 armors & weapons, Full Plate+1, and a few potions, BUT the best prices are given even though he has those in inventory! Eventually sell ammo to Reirra in Chapter 7 for highest payout for ammo in SoA
Caverns:
Re-clear #2:
After resting: re-clear Kuo-Toa area (16k xp) Re-clear Southern Tunnels (55k xp) Can re-clear these areas each day
D31:16
[Can kill Carlig 4k xp and 600 gp; can kill the 3 mid-north Svirfneblin 8k xp]
Exit to surface:
Inventory likely totally full; can store items in one of the bodies near the exit to the surface to make room if necessary; will need 25 inventory spaces or so during upcoming quests before returning to Athkatla This play through will attempt to bring the Drow Piwafwi Cloak (+75% hide in shadows, +75% move silent, +6 save vs breath -> stealth 196 for Imoen) by dropping it on the ground then "bucket brigade" it to the edge of the map. Inventory is checked for Drow items approximately two times per round in Underdark Exit and the following map with Drizzt Leave the Underdark to instigate Chapter 6!
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Chapter 6 Underdark exit:
ENCOUNTER Elven Warrior -> General Sovalidaas -> Elhan: Suldanessellar has been concealed! Q (Rhynn Lanthorn) Note: Cannot park Jaheira even though romance is done If Terminsel re-appears (due to bug): set Terminselspawn=5 on previous save and re-load (might be caused by using SK)
D31:17 Cler14/Rgr12 2.83m xp 54000 gp Jaheira F13/D13 2.64m Keldorn L15 2.35m Minsc L16 2.43m Anomen Cl18/F7 2.36m Imoen M15/Th7 2.19m Party has 14.8m xp
Note: the Silver Blade causes Kruin to appear in Athkatla but is fairly "buggy." Kruin can also appear in Forest of Tethir (see below)
Much later: can Dire Charm General Sovalidaas to pick pocket his Long Sword+2 (worth 2125 gp at Ribald's special wares) by switching his equipped weapon to "hands." He might become hostile later on, so park him in a remote area of the map Save; leave the area for Small Teeth Pass
Plan for phase 6:
Between areas:
Encounter Drizzt Clear three new areas Fight Kruin (in the Forest of Tethir) Return to Athkatla Do Anomen's quest part II Do Keldorn's quest Buy and learn spells for xp's with Aerie, Jan and Nalia; de-trap and unlock containers Do Fighter Stronghold quest II Do Skinner Murderer quest to get Gesen Bow component Do Mae'Var's and Thieves Guild quests Learn spells with Edwin for xp's Fight Thieves to get Boots of Speed Do Bodhi's Lair Resurrect girlfriend Initiate Ranger Stronghold quests
ENCOUNTER Drizzt Do'Urden and friends: be peaceful, ask for help against Bodhi Note: cannot fight Drizzt with Jaheira or Keldorn (they will leave) Note: Drizzt will not offer to help you with Bodhi if you PP'ed his Scimitar in Baldur's Gate 1 (BG1)
Bonus!
Imoen can PP Drizzt's party as they leave the map with 1-2 Potions of Master Thievery and Boots of Speed ENCOUNTER Drizzt: talk 3, 1, 4, 2, 1, 1, 1 and he will assist you in Bodhi's Lair Imoen drink 2x Potion of Master Thievery and wear Gloves of Pick Pocketing to pick pocket Drizzt's party: Regis: Ruby Pendant (90 gp; can cast Dire Charm 1x/day), Oil of Speed, Potion of Heal, Mace+2 (worth 1250 gp) Cattie Brie: Ring of Invisibility (worth 900 gp), 2x Potion of Healing, Tansheron's Bow+3 (worth 2750 gp, sell because it is not better than Imoen's Fire Tooth+3), Long Sword+2
*Ruby Pendant *Mace+2 (or buy from Ribald) (-> Anomen TH 10/3/8 (3) if dual wield Maces e.g. Skullcrusher) *Tansheron's Bow+3
Wulfgar: 2x Potion of Healing, Strength Potion, War Hammer Aegis Fang+3 Bruenar: Strength Potion, 3x Potion of Healing, Battle Axe+3 (worth 1650 gp) Drizzt: (he might disappear quickly) 5x Potion of Healing, Oil of Speed
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You can use their weapons as they won't be taken from you by anyone teleporting in (such as after Bodhi's Lair later on) [Can kill Cattie Brie and others as they depart (Jaheira romance OK!) for good xp's and items worth a lot of gp; they will still help you in Bodhi's Lair!]
Clear the three new areas: 1) Small Teeth Pass: Night: Day or night:
2) North Forest:
Save! If night: fight Wolfwere 5600 xp or Shadows/Wraiths 7k xp and Mists 25500 xp SW: fight Ankhegs 3k xp
D32:2
*Locked sarcophagus: can get up to four good spells else reload: e.g. Abi-Dalzim's, Spell Sequencer, Spell Trigger, Project Image, Khelben's, Improved Mantle, Mantle, Summon Nishruu, Carrion Summons, Power Word Stun, Ruby Ray, Caco Fiend, Spell Trap, Pierce Shield, Sphere of Chaos or Summon Fiend! Day:
If daytime: buff immediately (no stepping) with Protection from Fire and Improved Invisibility (e.g. use ring), fight solo and kill Dao first, all others ranged, 13k xp
Day or night:
West: fight 43k xp, kill mage first otherwise he will cast Time Stop
***Time Stop (#2) ***Full Plate (#5)
South: fight Greater Wyvern 5500 xp and Trolls 3k xp NE: fight Yuan-ti 14500 xp Night:
3) Forest of Tethir:
If night, or re-visit at night: fight Vampires near sarcophagus, 29k xp! Possible fight in NE vs Yuan-Ti 14500 xp, SE vs Wyvern 5500 xp and Mists 25500 xp
Mid-map: fight Yuan-ti 14500 xp or Mists 25500 xp On fallen tree: fight Mists 10k xp SW: fight Cultists 16k xp
NW house:
ENCOUNTER Coran: Q (Lanfear) Buff, cast True Sight and then enter: fight Mists 40k xp; de-trap and unlock three containers
Mid-north:
ENCOUNTER Lanfear and Safana: fight 16400 xp. [Can kill Coran for 6k xp with no negative effects and no effect on Delon appearing]
If Coran dies, loot for minor magical items SE:
Fight more Mists 12k xp ENCOUNTER Kruin (wants the Silver Blade): big fight vs Kruin and six or seven Githyanki (unless you've been to Athkatla already) 33k xp
*Silver Hilt
Possible Kruin and Githyanki bug because the Githyanki are spawned about 1½ times the field of vision of Kruin. Spread out your party members to the north of Kruin's field of vision and then encounter Kruin SE cave:
Small fights, trap on floor near rock archway
*Mana Bow+4 (sell) Keldorn L16 +3hp->138 TH 5/-4 (2½) or TH 5/-2 with Kuo-Toa bolts
New areas re- Bonus xp's! visit #1:
Can re-clear the new areas, as well as some Underdark areas daily if desired
Forest of Tethir: North Forest:
Did not re-visit [mid-map: fight Wolfweres 7k xp; other fights] Fight Vampires near sarcophagus at night, 29k xp! Fight Mists in SE 25500 xp Fight Gnolls (only)
Small Teeth Pass: Underdark re-visit #1: Entrance to U/D (Underdark):
D33:1
Do not allow the Drow Piwafwi cloak to turn to dust if you have it! Drop it on the ground and pick-up later
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If night: fight Drow with Elves near entrance to U/D, 20k xp plus summons 2k xp U/D:
Caverns:
Fight Kuo-Toa 16k xp Fight three Mind Flayers at western edge in Caverns 27k xp Fight two Beholders and three Gauths in Beholder Lair 55k xp = 98k xp total
*Elven Chain+1 (x3)
D33:15
Next Visit can be in 24 hours
Rest (dream) Rest in Caverns again to get interrupted by Umber Hulks 8k xp, and Lizard Men who can drop good scrolls including: Protection from Energy, True Sight, Death Spell, Tensors Transformation, Mordy's, Flesh to Stone, Power Word Stun, Summon Hakeashar, Control Undead, Invisible Stalker
Return to Athkatla!
Note: If Jaheira romance dialog activates (due to a bug or from using Shadowkeeper) then set Terminselspawn=5 or 6 on previous save and re-load Note: wait to visit the Graveyard since this resets the clock to midnight and your girlfriend is taken from the party. Do a few simple quests first Note: there are no new Vampire encounters in Athkatla at midnight to fight
Slums:
Anomen's Quest:
ENCOUNTER Sir Ryan Trawl: Anomen is requested back at the Order of the Radiant Heart
Temple:
Temple above the Copper Coronet: give Yoshimo's heart, 200k xp!
Bonus xp's!
Imoen at Level 16: gets Level 8 spell, can cast Summon Fiend which summons a Glabrezu, can fight for 12500 xp! No xp's for fighting any and other Summons such as Cacofiend or Gate
Imoen L16 +1hp->72 TH 15/10 (2) Level 8 spell
Anomen is Knighted and becomes Sir Anomen! 10k xp; 50k xp to Anomen and his Wisdom is increased to 16! 2x Level 1 and 2x Level 2 spell slots are gained. End of Anomen's quests
Anomen +4 WIS
Anomen's Quest part II: Temple: Radiant Heart:
D34:14
Anomen L19 +2hp->124
ENCOUNTER Squire Cathras: ask Prelate Wessalen for help against Bodhi -> Sir William Reirrac will help!
Bridge:
Estate of Saerk Farrahd:
Note: can do the following earlier as looting of Saerk's Estate does not affect the Knighthood of Anomen Walk up the stairs and then enter the Estate ENCOUNTER Guard: fight all 7500 xp and loot Mid NE room: safe is trapped, has 1250 gp, Star Sapphire, Ruby ring; table has Flail+1
*Potion of Master Thievery (x2)
Downstairs: fight all 3750 xp and loot *Ground floor kitchen cabinet (locked): can rarely get Level 7-8 spell such as Simulacrum *Ground floor last chest in NW room (locked): can rarely get spell such as Protection from Energy! SW room: trapped desk, has emerald
Docks:
Thieves:
Ask Linvail for help against Bodhi -> Aran Linvail will help! Fight Thugs in Warehouse, 2400 xp
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Promenade:
Adventure Mart:
Eventually sell collected loot at Ribald Special Wares for the best prices in SoA even if he has the items in inventory already Plan to sell 2nd loads of valuable items to Reirra in Chapter 7 and 3rd load of Full Plates to Therndle; therefore store loot in containers in Adventure Mart until the end of the game. Do not sell spell scrolls until having scribed spells with Aerie, Jan, Nalia, Edwin and Haer'Dalis; then sell excess scrolls to Ribald in Chapter 7 for highest pay-out Wait to sell potions to Ribald in Chapter 7 Sell ammo to Reirra in Chapter 7 after accumulating Mega Sell at Ribald Special Wares! Pay 50 gp to access Accumulate ordinary items (armor, weapons, ammo, potions and scrolls) to sell at the end of the game to maximize gold: Sell gems, necklaces and unique magical items only Keep 1x diamond and 1x Beljuril if would like to upgrade the Horn of Valhalla Do not sell yet: Long Sword+2 (2125 gp), Elven Chain+1 (4125), Leather+3, Spear+3 (1000) or Elven Chain mail, as you will get more of them. Keep also Joril's Dagger This play through did sell: Cleric Staff+3 (2x 3025 gp), 2H+2 (2x 1500 gp) Dragon's Breath+4 (3575 gp) Buy the highest level spells from Ribald Special Wares (spent 93k gp) for Imoen or Aerie to scribe/learn
Docks:
193k gp
100k gp
NEW! Did not actually use the Equalizer+3 this play through, but will next time; therefore the following note: Cromwell's:
Make the Equalizer Long Sword+3 for 7500 gp: 1d8+3, +3 to hit and +6 damage vs most enemies (Chaotic Evil, Lawful Evil, Lawful Good, Chaotic Good); +2 to hit and +4 damage vs Neutral Evil and Neutral Good Tested with Minsc: in Chapter 8 with Frostreaver in main hand and Equalizer in off-hand Minsc will do 32% more damage vs Frostreaver and Stonefire! In Chapter 6 he will do 9% more damage vs Kuo-Toa
At night eventually do the following in Athkatla: Promenade: Night: NE: buy missing spells from Jayes Bridge: Night: SW: buy missing spells from Cutpurse Temple: Night: Temple of Talos: sneak Necklace/Amulet from locked drawer, 20k xp, to eventually give to Mae'Var
Slums:
Slums, Promenade, Docks, Gates, Bridge:
Learn spells from scrolls that were stored-up in Chapter 3 with Imoen & Jaheira together with Aerie, then Jan and then Nalia -> Imoen +187k xp
Ranger13 Cler14 +1hp ->136 TH 7/-1/1 (3½!)
Jan join -> ENCOUNTER Beeloo Jansen Q (Lissa). OK to park Jan and continue his quest much, much later
Cleric15 Ranger13 +1hp->137 GREATER WHIRLWIND (GW) 2
Buy missing spells for Imoen, Aerie, Jan, Nalia and Edwin (spent ~80k gp). Spell costs in order of cheapness: 1) Bernard (Level 1 scrolls cost 67 gp) 2) Jayes (night) 3) Thieves' at Docks (Level 1 scrolls cost 60 gp) 4) Gates Merchant (temporary; Level 1 scrolls cost = 69 gp) 5) Bookkeeper (Level 1 scrolls cost = 72 gp) Lady Yuth 6) Ribald (normal items) 7) Cutpurse (Bridge, night, SW): e.g. Secret Word costs 300 gp, Detect Illusion 180 gp Learn unknown spells with Imoen & Jaheira together with Aerie, then Jan and then Nalia -> Imoen +256k xp
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Jan Mage10 Thief10
Jaheira F14 D14 +2hp ->118 TH 7/0/5 (3½) w/ STR19 WHIRLWIND + GW, Lev7 spell Creeping Doom!
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De-trap, unlock and loot with full party: Promenade: Unlock chests: one chest near tent, four in Armorsmith's (do not loot) Note that de-trap is worth 2750 xp and unlock 950 xp! (vs 950/ 400 xp in Chapter 1-4)
Gates:
Tavern:
Government:
Imoen L17 +1hp->73 TH 15/8 (2) Level 8 spell (#2) Nalia Mage10
Unlock hidden door
De-trap and unlock: Vulvula, Firecam, Sarles (trap) Firecam Estate:
Temple:
With Keldorn in party: talk to wife (talk 4) -> Promenade: Mithrest Inn: talk to Thorpe (talk 3) -> Firecam: Lady Maria finalize 15500 xp (talk 3)
De-trap and unlock: Temple of Helm (north), Lathander (south, trap at east; do not loot), Talos (2 traps) Sewers, Old Tunnels:
Down hallway from entrance: Otyugh re-spawns 5k xp! De-trap floor and unlock chests (five)
Slums:
De-trap and unlock: Borinall's, Jansen's up/down, Gaelan Bayle's (3 traps), Door into Slavers' "ship" Copper Coronet: Optional: talk to Elf by bar
Docks:
North Warehouse:De-trap and unlock Thieves:
De-trap and unlock including upstairs (two traps)
Sea Bounty:
Unlock hidden door (do not bring Jaheira inside tavern yet)
Outside:
Chest by Harper's
Harper's:
De-trap painting; upstairs: unlock chests (one trapped), get Montaron's body 20k xp
Mae'Var's:
Doors on second floor, chests upstairs on 3rd floor *Top floor west chest: can have Level 7 spell! (e.g. Summon Djinni, Spell Shield or Carrion Summons) One chest (do not loot)
Cromwell's:
House/apartment by Cromwell's: unlock two containers House by Temple:Unlock including upstairs Valygar's:
Unlock including upstairs *Valygar's: can get Level 7 spell upstairs in bookcase (rare)!
Prebek's:
Imoen can barely de-trap the chests; can use Jan
Bridge:
De-trap and unlock: Fish house (down: 1 trap; up: 1 trap), House south of Bathis Estate (trap), Five Flagons up/down East Mid dock:
Morning/day: Qadeel: kill the two Ogres 2x 270 xp, do not hit Qadeel accidentally; finalize 6500 xp, 200 gp
By Delosar's:
ENCOUNTER Vittorio (Limited Wish adventure) -> talk to Delosar's Q (Find gong) Delosar's (do not loot) unlock including up Derelict house: de-trap South House including up: hold Lady Elgea for ransom if not done and get Ransom Note Door near entrance to South House: de-trap and unlock
End of de-trap/unlock; with full party results in Imoen +54k xp and +6k gp
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Promenade:
Adventure Mart:
Maheer:
Buy from Deidre: Vhailor's Helm (AC bonus, casts Simulacrum but do not use in SoA)
Cost 13230
Sensate Amulet Upgrade horn of Valhalla to Iron Horn with 1x diamond, 1x Beljuril
8820 7000
TOTAL
29050
-> Jaheira; Keldorn AC-2 -> Anomen 129 hp
Optional: Ribald: Helm of Brilliance 5838 gp -> Anomen
Optional: buy some ammo, cheapest are:
Cost
Bullets+2:
Arledrian Promenade Trademeet (Merchant and Kich)
378 402 414
Arrows+2:
Cutthroat (Bridge), Trademeet (Red Tent) Arledrian, Perter
240 252
TOTAL
2520
De'Arnise Keep:
Fighter Stronghold quest II: Lastin: buy medicines for 500 gp -> 15500 xp reward
(Bought all - 4x 40)
(Bought all - 4x 40)
D35:14
Next Visit in 7 days for FIGHTER III
D36:15
Next Visit can be in 24 hours
Imoen unlock one cabinet upstairs! (Cannot de-trap the one trapped container downstairs)
New areas re-visit #2: North Forest: Small Teeth Pass: Underdark re-visit #2: Entrance to U/D: U/D:
Caverns:
Fight Mists 25500 xp Fight Shadows ~6k xp, Mists 25500 xp
Do not allow the Drow Piwafwi cloak to turn to dust! Drop it on the ground and pick-up later Fight Kuo-Toa 16k xp, Mind Flayers at western edge in Caverns 27k xp, and Beholders in Lair 55k xp = 98k xp total Buy missing spells from Therndle and Carlig; collect any stored loot from containers Rest in Caverns to get interrupted by Umber Hulks 8k xp or Lizard Men who can drop good scrolls including: Protection from Energy, True Sight, Death Spell, Tensors Transformation, Mordy's, Flesh to Stone, Power Word Stun, Summon Hakeashar, Control Undead, Invisible Stalker
Slums:
Bridge:
Learn unknown spells with Imoen & Jaheira together with Aerie, then Jan, and then Nalia -> Imoen +10k xp
East Mid dock:
If not done: Morning/day: Qadeel: kill the 2 ogres 2x 270 xp, do not hit Qadeel accidentally; finalize 6500 xp, 200 gp
Near Bel: Tanner's:
Talk to Rose (pay 20 gp) -> talk to Bel (he gives 3 items) -> Rose Talk to Rejiek: armed guards will be ready
S/SW:
South: talk to Faraji about Missus Cragmoon SW, day time : talk to Missus Cragmoon and learn that she's a witch. Report this to Lieutenant Aegisfield and he will inform the Cowled Wizards that she is a witch This will cause Strachan Fireblade and four others to attack you in 2 days for 1800 xp
D37:13
Outside north of Bel: talk to Rampah: gives a piece of hide Talk to Bel: ask about the piece of leather/hide Tanner's:
Talk to Rejiek Hidesman, he admits guilt! 23250 xp, fight the three thugs 1100 xp © bg2mez
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Downstairs: traps: three floor, bed and cabinet (get scroll/note from cabinet) Next floor down: fight, 28300 xp, two trapped containers *Small crate can have Level 7-8 spell or Laeral's tear! Large crate: Gesen bow component!
***Short Bow of Gesen component
In the trapped/locked cabinet is a scroll with a riddle to determine someone's name based on name of Vellin Dahn (Buy History of the Zhentarim in Umar Hills from a new merchant): The 1st of my first is how his last begins The 2nd of my first equals the 2nd of his first though regressed 4 steps The 3rd of my fist is 4 more than the last of his first The entire last of my first equals the last of his first, except the first one of these is the 1st of my last The 1st of his last is mine plus one The 2nd of my last equals the last of his first plus one The last of my last are 3rd and 2nd, coming in 1st for him V
E
L
L
I
N
__ __ __ __ __ __
Docks:
D
A
H
N
__ __ __ __
North:
Lieutenant Aegisfield finalize 45k xp, 500 gp, REP+1 This quest continues in Trademeet
Cromwell's:
Make Short Bow of Gesen+4 for 7500 gp! Imoen use with +2 arrows for much more damage than without using arrows!
Mae'Var's:
Bring/get necklace for Mae'Var from the Temple of Talos Finalize Mae'Var (give necklace) 29500 xp Top floor: talk to Edwin Q (kill Rayic Gethras)
Rayic's house:
Rayic's (grey house) need +2 weapons for Stone Golems First floor: use Protection from Fire; bookcase is trapped 2nd floor: fight Golems 16k xp 3rd floor: buff, Resist Fear (or Dispel) and Chaotic Commands (or Minsc use Berserk); can use Breach, Fireball, 9k xp; loot two trapped containers
Mae'Var's:
Edwin finalize 20k xp, Q (Marcus documents)
Sea Bounty downstairs:
Do not bring Jaheira here (yet) Imoen with CHA 18 talk to Marcus: get the documents for free (talk 2, 3) [or PP, or use Aerie/Viconia to talk, or pay 250 gp]
Mae'Var's:
Edwin finalize, 10k xp Downstairs: talk to Mae'Var Q (Embarl)
Sea Bounty up:
Talk to Embarl and allow him to flee [or PP failure to fight for 750 xp (REP
D37:14
REP+1
***Short Bow of Gesen+4 -> Imoen TH 15/7 (2) w/ +2 arrows, or 15/5 w/ Bracers of Archery Minsc L17 +4hp->145 TH 3/-3/-1 (3½) *Protection from Magic Energy
ok)]
Mae'Var's:
Mae'Var finalize 18750 xp Upstairs: Edwin joins! (Level 13 Mage, evil alignment) Accept the key from Edwin and get evidence letter from drawer, as well as Boots of Stealth; send Edwin to the Copper Coronet
-> Key -> Evidence Letter *Boots of Stealth -> Imoen
Last chance to buy items from Gorsch (maybe buy 1-2x Potion of Master Thievery for 276 gp or +2 bullets for 414 gp but that's it) Thieves:
Renal finalize (give evidence letter) 48250 xp, Q (kill Mae'Var) Mae'Var's Guild is now hostile!
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Mae'Var's:
Buff, clear Mae'Var's, includes 750 gp from drops Downstairs: big fight 44k xp; 0 xp for freeing the prisoner Kamuzu
*Shadow Armor+3 (#1)
Thieves:
Renal finalize 45500 xp all! Offered to join the guild (if Unlimited Strongholds mod installed) but rejected it! Awarded 10500 gp! and Short Sword of Backstab+3
Cleric16 Ranger14 +2hp>139 TH 6/-2/0 (3½) w/ STR21, GW3 Anomen L20 +2hp->131 Two Weapon Style*** TH 8/2 (2) w/ Sling of Seeking w/ +2's Keldorn L17 +3hp->141 TH 4/-3 (2½) w/ STR15 w/ Kuo-Toa bolts
Buy any missing spells from Black Market Thief before fighting them (for Boots of Speed)
Slums:
Attack the Thieves Guild now, fight for 47k xp! OK to do before doing Bodhi's (they still help you in Bodhi's!) Renal drops Boots of Speed! Cloak of Protection+1, Shadow Armor; Linvail drops Elven Chain+1; Torturer (Booter) has a Flail+1
230k gp ***Boots of Speed (#2) -> Jaheira *Shadow Armor+3 (#2) *Elven Chain+1
Learn unknown spells with Imoen & Jaheira together with Edwin -> Imoen +46k xp
D37:13
Jaheira F15 D14 +1hp ->119 Two Weapon Style*** TH 6/-1/2 (3½) w/ STR19; GW2
Could re-clear U/D for xp's now but prioritize Rhynn Lanthorn quest and Ranger Stronghold
Graveyard:
Note: visiting the Graveyard resets the clock to midnight and removes buffs; might want to rest and memorize Chaotic Commands, etc Outside:
Imoen L18 +1hp->74 *Sword & Shield; Lev9 spell! EXTRA LEVEL 6 SPELL
-> D38:0
ENCOUNTER Bodhi: Bodhi takes girlfriend! [Therefore arrive firstly without Aerie or Viconia if girlfriend, then get her after fighting these Vampires] Fight the five Vampires 42500 xp Collect girlfriend's items on ground at Graveyard entrance! Note: Stein is grave robbing (fight is worth 2k xp) but wait to talk to him when Jaheira is back
Bodhi's Lair:
Buff, e.g. in the central grave building, especially with Chaotic Commands and Protection vs Evil, and then enter Bodhi's; do not buff with Invisibility
Entrance:
Eric Vanstraaten: Can allow Eric Vanstraaten to try to fight the first Vampires, but he falls! He drops a Two-Handed Sword+3 Harbringer (5% Fireball chance) a Full Plate armor and a Two Handed Sword+2 The Order of the Heart does not become hostile if Eric dies accidentally [or with intent]
*Full Plate *Two-Handed Sword+3 Harbinger
[Can kill a Paladin and Eric Vanstraaten 12k xp]
Central room:
Shadow Thieves: Kill the four Shadow Thieves in central room with table (Arkanis, Kachiko, Yeanasha and Gofus) 28k xp! If the Thieves Guild are still around they do not become hostile if their members "accidentally" die! Sneak the Gauntlets of Weapon Expertise from large blood pool (+1 THAC0 and +2 damage!)
NW room:
Drizzt and company: Park Anomen and get Jan to eventually pick pocket your allies!
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***Gauntlets of Weapon Expertise -> TH 5/-3/-1 (3½) with STR21
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Bonus!
Buff Jan with Improved Haste and a Potion of Master Thievery, buff others to rush-in to Drizzt room and kill most or all of the four Vampires for xp's The doors to downstairs of Bodhi's Lair are now opened! [Can fight Cattie-Brie 12k xp, Brugar 3500 xp, Drizzt 12k xp. When ready, give items to Minsc and send him to Copper Coronet; can keep Mace +2, Long Sword +2 and Chain Mail +2 throughout the game]
Protagonist meet Drizzt near stairs to lower level; talk to him and then go downstairs. Do not use Holy Water on blood pools (0 xp) until after fighting the Vampires Downstairs:
Fight along side of Drizzt: Two traps in hallway [Can buff with Invisibility so that Drizzt falls after killing just 2 Vampires, then sell his items! His Scimitar+5 is worth 6050 gp from Ribald, Mithril Chain+4 5197 gp]
ENCOUNTER Bodhi and girlfriend! Fight Vampires; kill Bodhi 91k xp and girlfriend Jaheira 8500 xp If Drizzt survived he says "I bid you fair journey" but if he falls you can take his items to sell
Upstairs:
Stake grave 48500 xp all! for getting the Lantern 55k xp all! Imoen's soul is restored!
Anomen L21 +2hp->133
Get Bodhi's Black Heart and Jaheira's body; also Cutthroat+4 short sword which can be sold for 6k gp De-trap container later with Jaheira
***Horrid Wilting *Cutthroat+4
Later with Jaheira: stake 3 coffins for 3x 9k xp, and fights around the large blood pool If have Drizzt party items: give them to Minsc and send him to Copper Coronet to eventually sell Then get Aerie (Promenade tent), give her the items and send her to the Circus Tent, which is close to Adventure Mart, which gives the highest pay-out and avoids getting caught by Malchor Harpell with Drizzt items
Promenade:
Bonus scrolls!
Before selling the items you can get "caught" by Malchor Harpell, e.g. in the Slums, and use Jan to quickly PP as he is teleporting in. Can PP for high level scrolls such as Improved Mantle, Spell Trigger, Spell Turning and Spell Sequencer To avoid being caught retreat back into the Copper Coronet before his dialog sequence begins
Adventure Mart:
Sell Drizzt items and other unique items Try to avoid doing anything that gains xp's until Jaheira is back!
Between areas (night or day):
Umar Hills:
62k gp
WAYLAID by bandits disguised as the party! 18k xp
Ranger Stronghold Quest note: Must talk to Lloyd now* or will very likely will get a bug with the Ranger Stronghold quest (Delon won't appear and you won't be able to talk to Lloyd). See two pages below for quest initiation *or at least before destroying the altar in Temple Ruins
Mayor's:
Minister Lloyd finalize 27500 xp, he goes to see Madulf (if you skip this step the Ranger Stronghold quest will be bugged)
Outside:
Note: do not talk to Dirbert if playing Ranger until much later or risk getting "Fallen" status (must do Dirbert's quest within a short time upon receiving it, but wait)
Tavern:
De-trap, unlock; can PP Merchants: Beherant 4x, Elence 2x
SW Cabin:
Get Merella's journal in table 22500 xp and Mazzy's note on floor
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D39:1
Map: Temple Ruins
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Temple Ruins:
Minimize fighting and xp's until Jaheira is resurrected and then continue the dungeon and re-clear the outside map Cave:
ENCOUNTER Anath. Save, enter cave *Can get rarely level 7 spell in cave (tree)! E.g. Mordy's, Power Word Stun. In pond: can rarely get Pierce Magic Be nice to Anath [but, can kill as she leaves cave 2200 xp and she re-appears at Dungeon entrance!]
Clear map: can fight re-spawns at middle north, NE and SW
Dungeon:
*Save, then enter dungeon. Skeleton Warriors can drop Level 7-8 spell e.g. Protection from the Elements! Spell Sequencer, Spell Trigger, Caco Fiend, Sphere of Chaos, Improved Mantle or Summon Fiend! Note: can do "laps" in dungeon to fight more re-spawns Get Bones from container, fight Shadow Jailor for his key, and get the Sun gem from crystal column Wait for Jaheira before talking to Mazzy Using Stealth walk down to room with lava floor Tomb: Give Bones to ghost 17750 xp -> Dawn symbol, Ward stone
Minsc Level 18 NEW note: choose Long Sword* instead of Xbow* so that the Equalizer can be used in the off-hand, which adds damage to the main hand weapon! Get X-bow after LS**
Minsc L18 +3hp->148 *LS *X-bow TH 2/-4/-2 (3½) WHIRLWIND or TH 2/-2 (2) w/ Kuo-Toa bolts
Use Stealth to sneak past Lich near room with letters on floor To resurrect girlfriend: walk across "A M A U N A T O R" letters only. Place Bodhi's Black Heart and Jaheira's body in container; talk 1 when Jaheira revives! Continue clearing the dungeon! Left room: get Sun gem (to open the door to the stairs), Protection from Magical Weapons scroll Right room: get Sun ray symbol #2; a Shadow is there
*Protection from Magical Weapons
Backtrack to start of dungeon Statue eye is trapped (diamond), access with Imoen standing near the jail cell Talk to Statue: ritual: morn: 2,3,1; noon: 3,1,1; eve: 1,3,2 -> 45500 xp, gives Sun ray symbol #3 The Symbol of Amaunator forms when you get the third piece, 21250 xp
*Diamond
Room north of "lava floor" room: Lich: use Resist Fear, Mace of Disruption+2, 22k xp, drop can be Laeral's tear; trapped container in room, trapped picture Next Lich: 22k xp + 8k xp for summoned Efreeti if you wait for it
*Pearly white Ioun 2hp/min (keep to heal Mages with 2 rings)
Downstairs: ENCOUNTER Shadow Dragon Thaxll'ssyllia: Imoen cast e.g.: Khelben's Warding Whip, 2x Breach [Lower Resistance x2, Horrid Wilting] 45k xp, Crom Faeyr scroll, 3300 gp, Shadow Dragon Scales, gems
*Rogue stone ***Crom Faeyr scroll (component!)
Note: can still do laps in upper part of the dungeon
Keldorn L18 +3hp->144 Halberd** TH 3/-2 (2½) WHIRLWIND Or TH 3/-4 (2½) w/ KuoToa bolts w/ STR15
Upstairs and outside: fight Shade Lord, 25k xp but do NOT destroy the altar until having Mazzy in party if you want to eventually get Mazzy's 2nd quest (see below) Outside:
Can re-clear map (many times if desired)
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To get Mazzy's 2nd personal quest in Trademeet ("quest II") swap Minsc or Keldorn for her: - rescue her from her jail cell - destroy the altar with her in party - finish the Trademeet quests (the feuding families/Alibakkar, the skin dancer/Jenia) - adventure with Mazzy in the party continuously for 15 days (game time) - return to Trademeet to be greeted by Danno Tested! This walkthrough will do Mazzy quest II near the end of SoA [Umar Hills:]
Note: I forgot to finalize with Minister Lloyd before coming here, so I returned to him now, 27500 xp, and he went to see Madulf as he should (otherwise the Ranger quest becomes bugged)
Dungeon:
Use Shadow Prison Key to free Mazzy, send Minsc to the Copper Coronet, Mazzy joins! 12250 xp (Fighter 12, 1.2m xp) Note: you must destroy the altar and finalize this quest with Mazzy in order to get Mazzy's 2nd quest. (Otherwise you can only get Mazzy's 1st quest, in the Slums). That means Minsc will forfeit approximately 45k xp in return for Mazzy's 2nd quest worth 47k xp total; but it would be something new to try! Plan for Mazzy: finalize this quest with her including in Umar Hills, and then do her first quest in the Slums. Then dismiss her for a very long time; re-join near end of game to get her 2nd quest
Walk through the area where dragon was and go up the stairs to the altar area Destroy Altar portal with Mazzy in party -> Merella appears, 44250 xp all! Mazzy consecrates altar, protagonist inscribes altar! Talk to Merella; loot includes 4872 gp, King's Tear, Rogue stone Can exit the Altar area via a new path through the trees towards west
*Rogue stone
Re-clear outside map including several Bears, ~3k xp
Umar Hills:
Walk along top of map to the east, down the east set of stairs Talk to Madulf to finalize, gives shield (AC +3, 5% MR) Mayor's:
With Mazzy: talk to Minister Lloyd to finalize quest and begin Ranger Stronghold quests; gives Night's Gift armor (AC3, Hide in Shadows +20%) and gives Cabin to Rangers! REP+1 SW: Loot Cabin (300 gp, magical items)
D40:14 71k gp
REP+1 Next Visit in 3 days for RANGER I quest
Now [or later] bring Mazzy to the Slums for her first quest Return to the Cabin/Umar Hills in 2-3 days to get the 1st Ranger Stronghold quest from Mairyn Four days, or 4d:4 hours later, the 2nd Ranger Stronghold quest is given by Delon if in Chapter 6 (not 7) but cannot get this quest while in Umar Hills due to a bug Then, 5 days and 4 hours later you will get the 3rd and final Ranger Stronghold quest from Delon if in Chapter 6 (not 7) and can get this quest if in Umar Hills (but can be buggy)
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Plan for phase 7:
Slums:
Do Mazzy quest I Do Fighter Stronghold quest III Finalize Lanthorn quest Do Ranger Stronghold quest I (Mairyn) Do Umar Hills quests Finish Trademeet quests Windspear Hills: rescue Garren Windspear's daughter (only) Do Ranger Stronghold quest II (Madulf/Orcs) Return to Athkatla to begin the Paladin Stronghold quests Do Paladin Stronghold quest I Do Ranger Stronghold quest III (Umar the Witch) Get Valygar to be able to enter the Sphere Windspear Hills: get the Carsomyr and Sewer Key Do Ployer and Jaheira quest (before entering the Sphere) Do Planar Sphere Get final component for the Crom Faeyr Make Crom Faeyr+5!
ENCOUNTER Strachan Fireblade, Dunbar the Fifth and four Adventurers attack! Fight 1800 xp
Mazzy's Quest I: Slums: Outside Copper Coronet:
D41:10
With Mazzy (may need to Rest or wait until next day): ENCOUNTER Gorf the Squisher: watch him hit peasant Mazzy says "How dishonourable!..."
Copper Coronet: Mazzy talk to Surly ENCOUNTER (by stairs/bar) Festule the Alchemist: pay 400 gp for Festule's Potion (cannot PP) With Mazzy nearby talk to Bunkin with CHA 18 (2, 1, 1, 1) 11500 xp ENCOUNTER Gorf: Mazzy fights Gorf! Equip the given sword and shield that appear in her inventory, use Haste and Strength special abilities, 2500 xp + 5k xp Pick-up Mazzy's items from the floor near Bunkin; quest done!
Bridge:
Five Flagons:
Slums:
Promenade:
*Boots of Stealth
Learn unknown spells with Imoen & Jaheira together with Aerie, Jan, Nalia and Edwin -> Imoen +25k xp Minsc, Keldorn and Anomen now have approximately 3-3.1m xp; their highest level-ups later in the game do not gain much benefit so there is no hurry for them to "max them out." Therefore, continue to park them temporarily when learning new spells for the benefit of maxing Imoen and Jaheira earlier
Adventure Mart:
De'Arnise Keep:
Underdark re-visit #3: Entrance to U/D: U/D:
Talk to Bartender with Mazzy for a pair of Boots of Stealth! Dismiss Mazzy (cannot park), she returns to Trademeet
Caverns:
Sell some unique magical items at Ribald special wares Empty nearly all loot into containers to sell later (need lots of space in inventory for upcoming journeys)
91k gp
Fighter Stronghold quest III: Bolumir, Priest of Tempus: 15500 xp awarded for letting him stay
D41:19
Next Visit in 7 days for FIGHTER IV
Cleric 17 / Ranger 14: remember to not select Summon Deva, which I used to, because Imoen will know that spell and Jaheira or Anomen can select for additional castings
Cleric17 Rgr14 +1hp ->140 Lev7 spell (#2) HARDINESS I (GW3)
Do not allow the Drow Piwafwi cloak to turn to dust! Drop it on the ground and pick-up later Fight Kuo-Toa 16k xp, Mind Flayers at western edge in Caverns 27k xp, and Beholders in Lair 55k xp = 98k xp total
Next Visit can be in 24 hours
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Rest in Caverns, can get "rest interrupted" to fight Umber Hulks 812k xp or Lizard Men (can get good spell drops)
Entrance to U/D:
Talk to Elhan: give Lanthorn -> Forest of Tethir
Forest of Tethir:
Elhan opens passageway with Lanthorn! 74500 xp all!
Imoen L19 +1hp->75 TH 14/6 (2) w/ +2 arrows, EXTRA L7 spell slot
Note: Ranger Stronghold quest cannot be completed in Chapter 7. Ranger Stronghold quest bug for Delon first encounter if Chapter 7 is instigated prior, so wait Note: cannot do Mazzy's 2nd quest in Chapter 7 (nor Nalia's), so wait (no urgency anyway) Therefore do everything possible in SoA in Chapter 6 before instigating Chapter 7 which is basically the end game
Clear map 20k xp Anomen L22 +2hp->135 TH 6/0 (2) w/ Sling of Seeking or TH 6/-1/2 (3) w/ Mace+3/+2; Level 7 spell (#3), SUMMON DEVA
Anomen at Level 22: natural THAC0 improves for the last time so he is definitely able to do decent melee fighting. Can full buff to easily reach THAC0 -1/-17/-14 with Skullcrusher+3 and Mace of Disruption+2, AC-9, 207 hp's
Anomen buffing tips when fighting melee: Fighter 7 / Cleric 22: dual wield Skullcrusher+3 and Mace of Disruption+2 Imoen cast: Resist Fear (1 hour) Chaotic Commands (1 turn/level) Protection From Evil 10’ Radius (1 turn/level) Armor of Faith (3 rounds + 1 round/level) Holy Power (1 round/level) STR to 18/00 but helps THAC0 & hp Righteous Magic (1 round/level) STR, hp up; all hits for max. damage! Draw Upon Holy Might (1 turn) Aid (1 round + 1 round/level) Imoen cast: Improved Invisibility (3 rounds + 1 round/level) Chant (10 rounds) Bless (6 rounds) Defensive Harmony (6 rounds) Optional: Imoen cast: Haste (3 rounds + 1 round/level) Imoen cast: Improved Haste* (3 rounds + 1 round/level) Imoen cast (can't on invisible character): Luck (3 rounds) 5% bonus to all rolls Potions: did not use
THAC0 6/-1/3 (3)
AC / hit points / STR -1 / 135 / 18/52
1/-7/-4 (3) 1/-10/-7 (3) 1/-11/-8 (3)
-1 / 155 / 18/00 -1 / 175 / 24 -3 / 203 / 25 -3 / 207 / 25 -7 / 207 / 25
0/-12/-9 (3) 0/-16/-13 (3)
-1/-17/-14 (3)
-7 / 207 / 25 -9 / 207 / 25
-1/-17/-14 (4)
-9 / 207 / 25
-1/-17/-14 (3)
*Note: Improved Haste not used on this play through until Throne of Bhaal, except via Ring of Gaxx only for fighting Liches
Ranger Stronghold Quest I: Umar Hills:
Temple Ruins:
ENCOUNTER Mairyn: she gives first Ranger Stronghold quest (Temple Ruins); save game
Fight Skeleton Warrior and Skeletons, 6200 xp, drop can rarely be Laeral's tear or Level 8 spell (e.g. Symbol Fear)! Get Mithril Medallion and letter from SE rocks Talk to Lord Igen Tombethen (talk 3, be nice, give Medallion and letter) 10k xp [Do not surround kill for 6k xp or will lose Ranger Protector status and become a Fallen Ranger!] Clear map 2k xp
Umar Hills:
Near Cabin:
Talk to Mairyn: she says "You have chosen your course wisely and have protected your charge…" 21500 xp © bg2mez
D43:8
Next Visit in 4 days for RANGER II 61
No need to talk to Lloyd Save and test for Delon's 1st encounter (Delon I) in approximately 4 days and note the time he appears
Ranger Stronghold quest important note: do a major save and then test that Delon will appear in 4 days (or 4d:4hrs) Test for Delon especially if you have started the Fighter or Cleric Stronghold quests Delon I appears at least in Athkatla Slums, De'Arnise, Entrance to U/D, Trademeet, Small Teeth Pass and Druid Grove Delon does not appear, or causes a bug, in Umar Hills and Forest of Tethir
Umar Hills:
NW "stairs":
At top of "stairs" to Valygar's cabin: ENCOUNTER Derrick: fight 11400 xp (can rarely get Protection from Energy drop!)
North Cave:
Save, then enter cave *Container can have Level 6-8 spell! (e.g. Power Word Stun, Flesh to Stone, Sphere of Chaos) Kill the Mimic (chest) 3k xp (no traps) and Umber Hulks 8k xp
2nd House:
Jermien finalize 19250 xp, fight Stone Golem 8k xp, 21250 xp, Short Sword +1 Ilbratha [then surround him and kill for 4k xp and 4k gp! Evil but
D43:10
*Diamond
*Short Sword +1 Ilbratha -> Minsc (quick slot)
tempting]
Minsc equip Ilbratha, can use via Quick slot (casts Mirror Image once a day) Buy +2 Bullets for the low price of 402 gp per 40
Tanner quest part 2: a new merchant is here, Fael, but cannot get the Blood of a Silver Dragon this walkthrough, otherwise: buy book History of Zhentarim -> answer 5 (Darcin Cole)
[Next Visit: fight in 4d]
[To complete this quest you need to keep the Human Flesh from the Tanner's in Athkatla and kill Adalon (in her Lair) to get Blood of a Silver Dragon at the end of U/D. The reward will be an evil armor and a fight with Mages, 20k xp, in 4 days]
New areas re-visit #3: Forest of Tethir: North Forest: Small Teeth Pass: Underdark re-visit #4: U/D: Caverns:
Mid-map: fight Mists 25500 xp SE: fight Mists 25500 xp, Wyvern 5500 xp Fight Shadows ~6k xp, Mists 25500 xp
Fight Kuo-Toa 16k xp, Mind Flayers at western edge in Caverns 27k xp, and Beholders in Lair 55k xp = 98k xp total
D44:16 90k gp
Rest in Caverns to get "rest interrupted" by Umber Hulks 8-12k xp or by Lizard Men (can get good drops)
North Forest:
NE: fight Yuan-ti 14500 xp; SE: Trolls 3k xp
Trademeet:
ENCOUNTER Jenia Q (Tiris)
Next Visit can be in 24 hours Ranger15 Cler17 +1hp>141 Sword & Shield** TH 4/-4/-2 (3½) w/ STR21; GW #4 (HARDINESS 1)
D45:11 76k gp
If not done: north of Tavern: talk to Neeber 1k xp all! Buy missing spells (spent 12k gp) and +2 Arrows for the low price of 240 gp per 40
NW house:
Unlock chests in Weaponsmith, Fentan's and Alibakkar's Estate Talk to Jenia -> Tiris Q (Raissa missing; Skin Dancer quest)
SW Gate:
Talk to Darsidian Moor
East Gate:
ENCOUNTER Darsidian Moor and "Rejiek Hidesman"/Raissa: talk to "Rejiek Hidesman" on the ground -> fight the two villains Cast Lesser Restoration on Raissa [or buy Restoration spell from Temple and cast], 30k xp!
Tiris house:
Finalize Jenia, REP+1
REP+1
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Tavern:
There is a small fight in Tavern 2x 210 xp (do now or miss it)
Alibakkar's Estate:
Talk to Lord Skarmaen Alibakkar Q (Circlet; Duelling Families quest), he gives Crypt key
Crypt:
Open door -> ENCOUNTER Logan (can PP up to Lev 6 spell) *Can get good drops in Crypt e.g. Improved Mantle, Pierce Shield, Caco Fiend or Spell Sequencer
Major's:
Finalize Logan 8k xp, 250 gp, REP+1
REP+1
Alibakkar's Estate:
Pick pocket fail Alibakkar -> fight guards and him 2500 xp, Elven Chain Mail [can kill all inside/outside guards, also at Lurraxol's]
*Elven Chain Mail
Windspear:
Immediate fight! 27k xp ENCOUNTER Garren Windspear -> outside his cabin SE:
D45:22
ENCOUNTER Vaelasa: give acorns 32500 xp, 9750 xp [kill all 3900 xp] Clear map North: fight Gnolls then Fighters who become Werewolves 2500 xp, drops can rarely be Tensors or Invisible Stalker North of Garren's cabin: Star sapphire in rock crevice
Windspear Cabin: Set spells for upcoming Forced Rest Save, enter cabin. Talk to Garren and Iltha Forced Rest, Quick Save! ENCOUNTER Jum: fight Plath Rededge and bandits 6300 xp -> Garren returns, Q (child) Reload if no Level 6-8 spell drops such as Mass Invisibility, Spell Trigger, Hakeashar, Tensors, Flesh to Stone, Death Spell , Globe of Invulnerability or Khelben's Warding Whip!
Dungeon (NE):
ENCOUNTER Chieftain Digdag: fight, can (quickly) kill him, 2600 xp and Delver's Plate+2
77k gp
ENCOUNTER Ruhk Transmuter and Kobolds: fight 7k xp, Ring of Fire Resistance (40% protection from fire)
*Ring of Fire Resistance
Pond: fight Mists, loot 2 containers; Mists can re-spawn approximately 10x, but not until after resting, for up to 70k xp!
*Amulet of Protection+1
Enter door: Ambushed by Orc Archers! 8k xp; all doors are locked in this room and next North: ENCOUNTER Derg the Orc: talk South: ENCOUNTER Troll Cook: fight Passage way: fight more Orc Archers South: fight Vampires, Mummy's and Ghasts 87k xp! De-trap chest Get Chapel key from container in southernmost room
ENCOUNTER Samia Q, gives a key (Samia's key) De-trap three doors but then go West
Keldorn L19 +3hp->147 TH 2/-3 (2½) or TH 2/-5 (2½) w/ Kuo-Toa bolts w/ STR17; GREATER WHIRLWIND Minsc L19 +3hp->151 TH 1/-5/-3 (3½) or TH 1/-3 (2) w/ Kuo-Toa bolts GREATER WHIRLWIND
Passage way: fight Greater Wolfweres, etc, 46k xp Click on "well" to get Dragon Helm (and a fight)
*Dragon Helm
West side of dungeon: quickly use melee vs Captain, ranged vs Troll, 3234 xp Slightly north and through hidden entrance in rock: fight Golems and loot the rock container for the Heartseeker+4 Bow
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*Beljuril ***Heartseeker+4
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which adds STR bonus to damage so it does approximately 57% more damage on average than Elven Court Bow but it is hard not to use X-bow with Kuo-Toa bolts! Continue west: ENCOUNTER Grancorl: fight Greater Wolfwere 15k xp. Loot next room (no traps) 2120 gp Downstairs: ENCOUNTER Tazok: fight 6k xp, drops Full Plate+1, Sewer key (opens door in Sewers in Athkatla to get component for Crom Faeyr), 2 Rogue stones, Laeral's tear; loot King's Tear, 2 Star sapphires; 1400 gp Downstairs:
***Sewer key
Note: defeating Firkraag now forfeits 35k xp from Reirrac for the final Paladin Stronghold quest, and a few other xp's; therefore only talk with Firkraag now, and then return upstairs (to where Tazok was) to fight the Conster, who drops a key to Iltha's cell. Free her, finalize the quest with Garren, and then go to the Radiant Heart in the Temple district to begin the Paladin Stronghold Quests ENCOUNTER Firkraag (Red Dragon) and Conster: talk 1, 1, 1, 1, 2, 1, 1
Upstairs:
Bonus xp's!
ENCOUNTER Conster: fight 6k xp, drops Firkraag Prison key Open cell door to free Iltha, stand close to her to finalize 23750 xp (can take a few seconds) Must Rest in dungeon to get re-spawns by pond if not done: Rest #1 in the dungeon: interrupted by 2x Skeleton Warriors 8k xp (can drop Improved Mantle and Laeral's Tear; Spell Trap, Sphere of Chaos, Pierce Shield or Protection from the Elements!) Rest #2 in the dungeon: interrupted by Shadow Fiends 8k xp
Bonus xp's!
Cabin:
Forest of Tethir:
Leave dungeon, can Rest in cavern/rock area to get "rest interrupted" by a Mist 1k xp Fight re-spawns (Crimson Death and Vampiric Mists) by pond, 5572k xp Talk to Garren, finalize 44500 xp all!
Fight Wolfweres mid-map 5600 xp Fight two Mists on tree 6k xp Save game for Delon's 1st appearance
Ranger Stronghold Quest II: Umar Hills:
Possible Ranger Stronghold quest bug with Delon appearing in Umar Hills (script reverts back to the very first encounter with him in Government district) so might need to re-load or time it so that Delon appears on a different map ENCOUNTER Delon (I): notifies of Ranger Stronghold 2nd quest (Orcs/Madulf) Talk to Lloyd Q -> fight near cave, 875 xp, 400 gp Enter Cave: talk to Madulf 21750 xp Finalize with Lloyd 25k xp
D47:12
Next Visit in 5 days for RANGER III
Save and test for Delon's 2nd appearance (Delon II) in approximately 5 days and note the time he appears Ranger Stronghold quest important note: do a major save and then test that Delon will appear in 5 days (or 5d:4hrs) Test for Delon especially if you have started the Fighter or Cleric Stronghold quests
New areas re-visit #4: North Forest: Small Teeth Pass:
NE: fight Yuan-ti 14k 14500 xp SE: fight Mists 25500 xp, Wyvern 5500 xp Fight Mists 25500 xp
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D48:5
Jaheira F16 D14 +1hp ->120 TH 5/-2/1 (3½) w/ STR19; WHIRLWIND
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Underdark re-visit #5: U/D: Caverns:
De'Arnise Keep:
Promenade:
Adventure Mart:
Slums:
Fight Kuo-Toa 16k xp, Mind Flayers at western edge in Caverns 27k xp, and Beholders in Lair 55k xp = 98k xp total
Fighter Stronghold quest IV: Lord Roenall wants the Keep but do not give it! 0 xp
D49:3
Ribald: sell some unique items and buy remaining unknown spells for other NPC's
116k gp
Learn unknown spells with Imoen & Jaheira together with Aerie, Jan, Nalia and Edwin -> Imoen +49k xp
Next Visit in 7 days for FIGHTER V
Imoen L20 +1hp->76 Level 9 spell (#2) EXTRA L8
Paladin Stronghold Quest : Note: will get Mage Stronghold quest bug if doing together with the Paladin Stronghold quest Memorize 1x Detect Evil for this quest or use Keldorn Temple:
Radiant Heart:
Talk to Prelate Wessalen, join the Most Noble Order of the Radiant Heart! Talk to Sir William Reirrac to start Paladin Stronghold quests, Q (Knights in Umar) Must do quest immediately ("set out within the hour") or lose 2 REP; save game
Umar Hills:
ENCOUNTER Sir Alynar -> fight 11500 xp, 200 gp. Drops can be Spell Turning, Symbol Fear, Caco Fiend, Spell Trigger, Laeral's Tear, Sphere of Chaos, Improved Mantle, Summon Fiend or Protection from the Elements!
D50:11
If all Knights survive more xp's are awarded when finalizing this quest. After the fight talk to one of the Knights and then leave
New areas re-visit #5: Forest of Tethir: North Forest: Small Teeth Pass: Underdark re-visit #6: U/D: Caverns:
Temple:
Radiant Heart:
Mid-map: fight Wolfweres 5600 xp Fight Crimson Mist on tree 9k xp SE: fight Mists 25500 xp, Wyvern 5500 xp Fight Mists 25500 xp
Fight Kuo-Toa 16k xp, Mind Flayers at western edge in Caverns D51:16 27k xp, and Beholders in Lair 55k xp = 98k xp total Rest in Caverns to get "rest interrupted by three Umber Hulks 12k xp
Cleric18 Ranger15 +1hp->142 GW5 (H1)
Finalize Reirrac 10k xp (only 1k xp if a Knight died during battle), gives 2nd Paladin Stronghold quest (Baron Metrich) Save game for Delon's 2nd appearance
Umar Hills:
Outside:
ENCOUNTER Crolus. Talk to Moreno, Brunson and Pardo ENCOUNTER Delon (II): gives the 3rd and final Ranger Stronghold quest (Umar the witch)
Tavern:
ENCOUNTER Lanka and Baron Metrich: fight the Barron and three others 17750 xp
Outside:
Talk to Brunson, 0 xp
Mayor's:
Since Ranger Stronghold quest is also ongoing… Talk to Lloyd Q (Umar the witch)
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D53:3
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Temple Ruins:
NE dungeon entrance: ENCOUNTER Mairyn Dungeon:
Can get a good drop from Skeleton Warrior Clear the dungeon 20k xp Kill Umar the Witch and Imp 5400 xp
Outside, NE:
Finalize with Mairyn 26750 xp, REP+1, and she awards an idol of the Moon Dog (Cerebus summoned for 5 minutes, can cast Improved Invisibility, Mirror Image and True Sight) Ranger Stronghold quests done!
REP+1 ***Moon Dog Figurine
Clear map, 2-3k xp
Umar Hills:
Clear map; no need to finalize with Lloyd ENCOUNTER Dirbert Q (ale and swords): buy Ale from Min and three Bastard swords from Elence; finalize 2k xp
D53:14
Save, send Keldorn to the Order [or Minsc to Copper Coronet] Valygar's cabin:
Government:
*Cabin can rarely have Level 7 spell e.g. Summon Hakeashar ENCOUNTER Valygar, Valygar joins! 9500 xp. Cabin chests not locked, Valygar's blade is worth only 6 gp Plan for Valygar: use only to get into Sphere [and perhaps to finalize the Sphere]
Optional: confront Tolgerias with Valygar; he departs for the Sphere
Slums:
Planar Sphere:
With Valygar open the Sphere, park him inside the Sphere Get Keldorn [or Minsc]
Temple:
Radiant Heart:
Sir William Reirrac finalize 25500 xp, Q (deliver Tyrianna to Hurgis Balteznan)
Docks:
House by Temple:
ENCOUNTER Franco and Tyrianna: talk to Franco and then fight the Assassins 14k xp Probably need to go upstairs to talk to Tyrianna to continue Save game ENCOUNTER Hurgis: cast Detect Evil (e.g. Keldorn special ability). Re-load if he is not evil, i.e. does not glow, to get the reward from Reirrac (25k xp) otherwise 0 xp given; fight 3500 xp Upstairs: talk to Tyrianna 5k xp! She stays there
Temple:
Radiant Heart:
Sir William Reirrac finalize 25k xp (only if Hurgis was detected to be evil and you dispatched him), Pride of the Legion Armor (Full Plate+2 = Full Plate + Ring of Protection+2) and a Shield+2 rewarded but drop them If you haven't killed Firkraag yet, Reirrac gives the final Paladin quest: Q (Retrieve the Holy Avenger from Firkraag), reward will be 35k xp, no items
Underdark and new areas re-visit #7: Might need to do "baby steps" to get the Mind Flayers, Gauths and Beholders to appear Clear U/D, Rest in U/D and clear new areas for up to 200k xp!
De'Arnise Keep:
Fighter Stronghold quest V: Chanelle the Maid: choose Jessup, 15500 xp awarded
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D55:2
D56:18
Next Visit in 4 days for FIGHTER VI
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Windspear:
Dungeon (NE):
Re-clear certain areas of the cavern area and dungeon 24k xp Downstairs: talk to Firkraag (Red Dragon): full buff then talk. Fight using Lower Resistance, Horrid Wilting, Magic Missiles, 64k xp, 1500 gp, can rarely drop Death Spell or Sphere of Chaos Carsomyr+5 (1d12+5 = 6-17 damage or 11-22 vs chaotic evil; 50% magic resistance, dispels on each hit!) [Give Girdle of Strength to Keldorn to maximize his melee ability] Move Keldorn to 3rd position and Minsc to 4th (Jaheira 2nd) With the Carsomyr+5 Keldorn is set through SoA and ToB!
***Carsomyr+5 -> Keldorn TH 2/-5 (2½) w/ STR17 (Level 19)
Give Minsc X-bow of Affliction and Bracers of Archery Keep Joril's Dagger (long reach) for Minsc to fight Adamantite Golems Loot also includes Red Dragon Scales, Cloak of the Shield (lowers AC vs missile by 5 and AC vs piercing, slashing and crushing by 1, for one turn; can activate then remove the cloak) East side: three or so trapped doors; use Protection from Fire NE: fight Director 10k xp
*Cloak of the Shield (has 40 charges)
Fight six Guardians, 48k xp, to collect 6 parts of the Mask
Anomen L24 +2hp->139 Flail*** IMPLOSION
Keldorn L20 +3hp->150 TH 1/-6 (2½) GW2
Mask forms 24550 xp; main character must wear to fight final Guardian 10k xp to access tomb Raid Tomb -> ENCOUNTER Samia: use True Sight, fight, attack Ferric Ironblade first and then the mage Kaol, 45k xp
D58:1
Note: it is not recommended to make Red Dragon Scale+2 (AC-1) armor because it reduces saves and reduces bonuses vs missile/piercing/slashing compared with Full Plate + Ring of Protection+2, and it results in 1 AC worse than if wearing Armor of the Hart+3
Temple:
Radiant Heart:
*Dragon Scale shield+2
Minsc L20 +4hp->155 TH 0/-6/-4 (3½) or 0/-4 (2) with STR18/93; GW2
Sir William Reirrac finalize 35k xp and keep the Carsomyr! Paladin Stronghold quests done!
Do Ployer quest before doing the Planar Sphere: Docks: Sea Bounty, With Jaheira talk to Baron Ployer -> Jaheira gets cursed! downstairs: Government:
Council of Six: Outside:
Talk to Corneil; wear Ring of Human Influence then leave ENCOUNTER Terrece: with CHA 18 talk 3, 2, 3 (turn on Ployer), 2 (pay 2k gp), 19750 xp [can kill 5k xp, 2k gp, and he will appear later!]
Slums:
Derelict home:
Save, then enter. Talk to Ployer (talk 4) -> Mages arrive and Ployer is killed! As they depart can kill Terrece (again) and the two mages as they teleport in and as they leave for 5k xp, 2x 3500 xp, Cloak of Protection+1 (on Gracien), drops can be Level 6-8 spells and Laeral's tear necklace
D59:3
Pick-up hair -> Jaheira is cured (partly) 21250 xp Jaheira becomes un-cursed after resting once and adventuring for 16 hours or so
Promenade:
Adventure Mart:
In preparation for the Sphere bring 1x Potion of Master Thievery, can buy from Ribald or Roger the Fence
Slums:
Planar Sphere:
If not done: open the Sphere with Valygar and then park him inside
D59:5 115k gp
Note: save 9k gp for Ribald and 10k gp for Cromwell to make Crom Faeyr after Sphere is done In entrance area: open containers in west room (two locked, no traps); get Planar Key, Golem Arm and Coal Save. Open inside door (creatures generate now) 17500 xp
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ENCOUNTER Reyna of the Knights of Solamnia; loot table
***Khelben's Warding Whip *Cloak of Protection+1
North room: can get a good drop such as Mass Invisibility or Protection from Energy! West: fight three Halflings, then full buff for 2nd fight Next fight with Halflings: immediate Breach on mage Kayardi and attack him first; Entu has Gauntlets of Ogre Power (component for Crom Faeyr) 35k xp
*Gauntlets of Ogre Power STR18/00 (component)
NW fight: kill Necre Mage first, 21k xp; one trap in room and one on walkway to the east Click on the furnaces to use Coal, fight for 3x 6k xp
*Ripper+2
Make golem 23500 xp and follow him East: trap on walkway; kill Elder Orb 14k xp, 2x Diamonds Lavok's room: Imoen use Hide in Shadows and drink 1x Potion of Master Thievery to PP him while "neutral" (cyan), then PP again as "friendly" to get 2 Rings of Acuity! (gives extra Mage spell slots: 2x L2, 1x L3, 1x L4); fight, use Breach, 28750 xp Accept Lavok's request In container: 3k gp, 2x Diamonds
*Ring of Acuity (x2)
North room: Lizard Men, 350 gp West room: fight many Myconids that re-spawn 10k xp Central room: click runes on floor N-S-E-W -> door opens 24500 xp Downstairs: Tolgerias (Breach him), no good drops, 26k xp, can fight summons 2100-3500 xp Fire and Cold rooms: carefully clear, two floor traps per room
*Helm of Defence -> Anomen *Ring of Danger Sense
Engine room: trapped container has 6666 gp, Ring of Danger Sense (keep for ToB), King's Tear Fight two Adamantite Golems, four Stone Golems and a Clay Golem 90k xp "Leave" the Sphere through the entrance; get hearts from Tanar'ri 2x 10k xp and Lea'liyl 16k xp Note: can get Rest interrupted by Imps 7k xp or Maurezhi 6k xp "Return" to the Sphere and go to rune area Downstairs: click Engine with Demon Heart 45500 xp Talk to Lavok 45500 xp all! Sphere is offered to mages, Mod to get extra Strongholds was used
Ranger16 Cleric18 +1hp->143 TH 3/-8/-8 (3½) GW6 (H1)
Planar Sphere (Stronghold):
ENCOUNTER Reyna (talk 1, 1) and then Teos Q (Solamnic Knights) talk 1, 3, 2, 1, 1, 3 (ask for help to return knights) Return to finalize quest in 24 hours after paying Ribald; return to talk to Teos also in 24 hours
Imoen L21 +1hp->77 SUMMON PLANETAR
Promenade:
Adventure Mart:
Ribald: pay 9k gp
Temple:
Sewers:
North: ENCOUNTER Tarnor the Hatchetman: full buff, big fight 34200 xp; drops include Full Plate, Full Plate+1, Hangard's Axe+2 (ranged), 2x Small Shield+2, Wyvern's Tail (flail), 300 gp, can also get a Laeral's tear or level 7-8 spell
*Full Plate *Full Plate+1 *Wyvern's Tail
Anomen at Level 25: possible Anomen Holy Symbol bug forcing you to use Shadowkeeper to give him a Holy Symbol of Helm (increases STR by 1, gives 5% magic resistance and two spell slots)
Anomen L25 +2hp->141 AURA OF FLAMING DEATH; Holy Symbol
Locked door:
D59:14
Use key from Thaxll'ssyllia in Sewers, full buff, probably do solo melee with all others ranged Third and final room: full buff, big fight 93k xp; get Hammer of Thunderbolts (final component for Crom Faeyr!)
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Next Visit in 24 hours to Sphere
*Hammer of Thunderbolts (component)
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Sewers:
Clear Sewers SW: fight two Gauths and a Beholder 32k xp; can also get Mustard Jelly 2k xp Later can get Otyugh in SW area 5k xp Roger the Fence: talk 2, 1, 1 (ask for coin) Q -> kill Sea Troll 1400 xp and then finalize 9500 xp, 500 gp Talk again (3, 1) says Gong is with Grae in Druid Grove (do later)
Docks:
Cromwell's:
Make the Crom Faeyr! 10k gp (2d4+3, +5 electrical damage = 1016 damage). Tests conclude: use FoA in main hand and Crom Faeyr off-hand although that gives about 1% less damage per round but more chances of Slow. Use Crom Faeyr main hand for a chance to instantly kill Trolls, Ettins and certain Golems (Stone, Clay, Bone and Sand Golems), or if using a shield
106k gp ***Crom Faeyr+5 -> TH 3/-8/-8 (3½) at Cleric18/Ranger16 AC -8, 143 hp
Equip from now on: Cloak of Mirroring, Ring of Gaxx, Ring of Protection+2 and the Golden Girdle when acquired (soon) Sea Bounty:
Strength and THAC0's:
Enter hidden door -> Pirates hideout: use Chaotic Commands, 24k xp, 1100 gp, Pearl necklace
Note: no THAC0 bonus at STR 19->20 or 21->22 At Cleric18/Ranger16: using Righteous Magic gives STR 25 but use Crom Faeyr in off-hand anyway (more fun!) rather than another party member such as Anomen Jaheira Fighter16 Druid14 STR 19: TH 5/-2/1 (3½) AC-5 with Clubs Keldorn Level 20 STR 17: TH 1/-6 (2½) AC-4 with Carsomyr Minsc Level 20 STR 18/93: TH 0/-6/-4 (3½) AC-4 with Axes, or TH 0/-7 (2) with Kuo-Toa bolts Anomen Fighter7 Cleric25 STR 19: TH 6/0 (2) AC-6 with Sling of Seeking, or TH 6/-2/1 (3) AC-1 with Maces
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Plan for phase 8:
Promenade:
Ore Merchant:
Rest to remove Jaheira's curse Temple: Slaver Compound fight Do Cult of the Unseeing Eye quest Begin Cleric Stronghold quests Continue doing Mage Stronghold quests Continue doing Fighter Stronghold quests Rescue Haer'Dalis/Astral Prison quest Bridge: miscellaneous fights (Staff of the Magi) Continue doing Cleric Stronghold quests Do Graveyard quests Get Pantaloons (lose 2 REP) Do Slaver's quests (gain 2 REP)
Daytime: pay Jerlia 500 gp to get the Illithium Alloy (keep until much later)
*Illithium Alloy
Seven Vales Inn: Upstairs: ENCOUNTER Mencar Pebblecrusher: big fight, kill Mage first, then Brennan (surround to avoid fleeing), then Smaeluv, 28k xp, drop includes Ring of Invisibility [If fighting early in game can use Jaheira's Entangle, Woodland Beings, Free Action] De-trap one chest, unlock all chests 212 gp
***Full Plate *War Hammer+1 *Ring of Invisibility *Cloak of Non-detection
Rest 1x to remove Jaheira's curse; learn 2x Protection from Electricity for upcoming Astral Prison quest and Shield of the Archons for Bridge Mages fight; store loot in Adventure Mart
Temple:
Guarded Compound:
ENCOUNTER Sion & Ketta [couldn't kill Sion even doing 405 damage] Buff with Protection from Fire then fight summoned creatures just past the piano 22k xp Full buff then go upstairs
Jaheira F17 D14 +1hp ->121 TH 4/-3/0 (3½) with STR19; GW4
Upstairs: big fight, Imoen detect traps and Keldorn cast True Sight. Can cast Fireball (aim just above the column) 44500 xp, 400 gp; Koshi has Celestial Fury. A lot of loot is dropped including a Strange Rogue Stone worth 0 gp but use to access Mages in Bridge District (southern door) Loot upstairs: NW room has three traps; mid east room one trap; 800 gp; south room has Sling+2
***Celestial Fury *Helm of Defence *2x Full Plate+1 *Mace+2 *Strange Rogue Stone *Sling+2
Downstairs: NW: one trapped chest which contains a Morningstar+2 (2d4+2 flail); all other chests locked
Temple:
Old Tunnels:
Sarcophagus area: one trap only after Sarcophagus room
Bonus xp's!
Downstairs/Lower Reaches: trapped container on Statue/wall Click on the "mouth" to fight a wandering Horror and Sword Spiders 9k xp, can click 5 times for 45k xp in fights!
*Morningstar+2
D60:2 *Tensors Transformation
Trap on stairs to broken structure Guardian questions: answer 7, 9, 4 -> 42250 xp NEW: try to answer incorrectly to fight spawning skeleton warriors Keldorn at Level 21: lowest base THAC0 attained! Save. Fight three Beholders and two Gauths: use Ring of Free Action and Stealth Container has War Hammer Ashideena from BG1
Keldorn L21 +3hp->153 Two Weapon Style* TH 0/-7 (2½) with STR 17; GW3 *War Hammer+2 Ashideena
Imoen detect one trap by water/bridge Talk to Diseased One, enter Temple Temple: ENCOUNTER Empathic Manifestation: get Cure Serious Wounds from altar and cast or cast a healing spell or two onto Empathic Manifestation, 0 xp Avatar appears! Gives Q (kill Eye and return with Rod); enjoy the awesome voice acting!
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Upstairs: talk to Sassar -> talk to Tad. Save, then go down pit, drops can be Lev 6-8 spells from Ghasts - up to 4! - including Summon Djinni, Hakeashar, Efreeti, Power Word Stun or Flesh to Stone Minsc L21 +3hp->158 Long Sword** X-bow** TH -1/-7/-5 (3½) or -1/-9 (2½) with Kuo-Toa bolts; GW3
Minsc at Level 21: lowest base THAC0 attained! NEW note: select Long Sword** and use Equalizer in off-hand and Frostreaver in main hand to maximize damage. Get X-bow later to use Kuo-Toa bolts with Bracers of Archery! Cave: full buff including Resist Fear then enter cave ENCOUNTER Theshal: small fight, then full buff for large fight against Undead slightly north. Anomen go in for combat and cast Sunray, Lich falls 22k xp Gauntlets of Dexterity (set DEX to 18) in pile/container
***Gauntlets of Dexterity -> Keldorn AC-6
Cleric19 Ranger16 +1hp->144 GW6 (H1) East, Beholder Lair: can get high level spell in NE 3rd container (e.g. Symbol Fear, Khelben's Warding Whip), Dragons Bane+3 Beholder Lair, central area: big fight including vs Summons, use Protection from Magic
*Full Plate
SW area: big fight SE area: easy fight; get Rift Device in SE container Device forms! 26250 xp. Equip in quick slot Kill Unseeing Eye with Device, 30k xp, drops Amulet of 5% Magic Resistance (keep through rest of SoA) Note: no re-spawn of creatures in dungeon if rest or visit later
*Amulet of 5% Magic Resistance
Upstairs: ENCOUNTER Gaal: fight 14k xp and quickly kill any escaping Elite Guards (with "blue cyan circles") 2200 xp x4 and Cultists (500 xp + 95 gp x4) Use Girdle of Fortitude with Minsc for +18 hp: use once/day, then switch back to another belt or girdle An Elite Guard drops X-bow+5 with TH+5, +2 damage!
***Girdle of Fortitude -> to Minsc for +18 hp *Heavy X-bow of Accuracy+5 -> Keldorn *Saving Grace+3
[Can kill Garuk and Zaelas, 1k xp]
Return to the northwest stairs to give rod to Diseased One -> Ceremony, 47250 xp, Saving Grace+3 shield
Slums:
Temple of Lathander:
High Mornmaster Arval, finalize 45750 xp all!, 8k gp, REP+1 Asked to join the Temple! Instigate Cleric Stronghold quest I
119k gp REP+1
(Stronghold)
Talk to Acolyte Lara -> Cleric Stronghold quest I: Glinden (talk 4 forgive), finalize in approximately 24 hours
D60:13
Planar Sphere (Stronghold):
Save, then enter Sphere. ENCOUNTER Teos -> apprentices; talk with Morul, Larz and Nara Ask Morul to make the Dagger and he must reply "…I think a few days will do it. Yes, that will suffice…" for success (if he says "...4 days…" = failure on this occasion) Finalize in four days
Bonus xp's!
De'Arnise Keep:
Next Visit in 24 hours to finalize quest
Next Visit in 4 days for MAGE II
Talk to Khollynnus Paac: finalize 45k xp, Reyna gives Golden Girdle! Can also quickly finalize with Reyna (talk 2x) for sending the Knights to Radiant Heart, even if you didn't talk to the Prelate, 45k xp! [Can kill Reyna, 2k xp, no good drops]
***Golden Girdle
Fighter VI: couple and money lender: talk 4 (be gone), 3 (pay 1k gp), 15500 xp awarded
Next Visit in 5 days for FIGHTER VII
New areas re-visit #8: Can re-clear new areas again (U/D not worth it, there were only two Beholders) North Forest: Clear Forest of Tethir: Clear
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D61:8 Anomen L26 +2hp->143 ELEMENTAL SUMMONING
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Temple:
Lathander (Stronghold): Sewers, Secret Entrance:
Sewers, SE:
Glinden thanks you! Finalize this quest by talking to Lara (she will appear in the back area) in 1 day:8 hours (or perhaps 24 hrs) *First chest only to east is random and is trapped; can rarely get Level 7-8 spell! (e.g. Summon Hakeashar) Fight Yuan-ti in east room, de-trap three chests Mekrath: talk 1, 2, 2, 1 to accept his quest Loot bookcases for spell scrolls
D62:4
Next Visit in 1 day:8 hours for CLERIC II
*Spell Deflection
ENCOUNTER Imp and Lesser Earth Elemental: fight 2400 xp, get Mirror
Secret Entrance: Mekrath finalize 18750 xp. Can kill if very quick (he has 75 hp): use Frost wand from outside doorway, Ring of the Ram, Wand of Magic Missiles, Wand of the Heavens; then talk just as the frost hits him and he must not save! 14k xp
***Rod of Resurrection
Before leaving Mekrath's small room save game and then temporarily park Minsc, Keldorn and Anomen Walk back to stairs and Haer'Dalis joins! Take his blades to sell; use him only to learn spells for xp's Altar to the east is now unlocked but leave it for later
Slums:
Learn spells with Imoen, Jaheira and Haer'Dalis -> Imoen +80k xp Buy missing spells from Galoomp, Yuth and Ribald (spent 10k gp) and learn with Imoen, Jaheira and Haer'Dalis -> Imoen +24k xp
Imoen L22 +1hp->78 TH 13/5 (2) or 13/3 (2) with Bracers of Archery DRAGON'S BREATH Level 9 spell (#3)
Send Haer'Dalis to the Five Flagons Learn spells with Imoen, Jaheira and Aerie -> Imoen +11k xp
Temple:
Bridge:
Sewers, Secret Entrance:
Get Minsc, Keldorn and Anomen In Altar room: de-trap floor and Altar, get Portal Gem, Laeral's tear
Five Flagons:
Make sure you bring the Portal Gem! Downstairs: ENCOUNTER Raelis Shai: finalize 21250 xp and 1000 gp -> fight summons 8k xp -> ENCOUNTER Bounty Hunter: Haer'Dalis is taken!
Astral Prison:
108k gp
*Laeral's tear
D62:10
Full buff including Stoneskin on Mages and cast True Sight Enter Portal: kill Bounty Hunters first, 33400 xp, drop can be Lev 78 spell! Boots of Speed! Talk to Tagget Q (Master of Thralls); save game
***Boots of Speed (#3) *Cloak of the Shield
Eastern room: full buff including Chaotic Commands, do very carefully, use Stealth, kill Yuan-ti first, 31k xp. Pick-up Gauntlets of Weapon Skill (+1 THAC0) and Kundane Short Sword (+1 attack per round)
***Gauntlets of Weapon Skill -> Jaheira TH 3/-4/-1 (3½) at Fighter 17, STR19
Move north carefully to Wyvern, fight solo with Protection from Electricity; fight Master of Thralls 16k xp and two Air Elementals 14k xp; pick-up Orb Full buff including Protection from Magic and clear all five jails (do solo or with one or two companions): - North jail 1: 21k xp - North jail 2: use Protection from Fire (27k xp) - South jail: use True Seeing, 6k xp; container in room Now send everyone who isn't fighting to the NE area; save - West jail 1: 24k xp; save game again. Upon exit fight at most two Yuan-ti or Thralls if they see you - West jail 2: full buff including Protection from Lightning, kill Golems first 27k xp + 1k xp summons Must clear prisons now or they disappear! Save before exiting from the last prison. Run eastward to get buffed in NE area, especially vs magic because Horrid Wilting will be cast by Warden © bg2mez
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Just before going in for the final battle: send someone to the south area to get ready to place the Orb; do so when there still is one Thrall or Warden Thrall remaining so that Tagget's quest can be finalized Big fight vs Warden: use Creeping Doom, Wand of Flamestrike, Moon Dog Figurine cast True Sight; 10k xp, 2577 gp, 3x Star Sapphire, 2x Emerald
*Ring of Protection+1 (x2) *Wave Shaft
Tagget appears (sometimes south of the Warden's area) 5k xp NW: finalize with Raelis Shai 44k xp all! Playhouse (stronghold) is offered but I declined! Five Flagons:
Dismiss Minsc to Copper Coronet, Haer'Dalis join Haer'Dalis talk to bartender to get gem (Diamond), park him in the Slums to scribe more spells for xp's later
Docks:
Cromwell's:
Spend 7500 gp to make Halberd+4: Wave (1d10+4 = 5-14 damage; 15% chance of an extra 15 damage; slays Fire Elementals, Efreeti and Salamanders) which is useful in ToB
Slums:
Copper Coronet: Get Minsc Get bear from Llynis in backrooms, fight him for 650 xp
Bridge:
House NE of Five Flagons:
*Diamond
Big fight 38k xp; two trapped containers includes 460 gp, Laeral's tear, Star Sapphire, Spirit Armor, Breach
South house with Use Strange Rogue Stone (or can buy a regular Rogue stone for Mages: 3700 gp) to enter back door of southern house Mage area: do not step! Buff first especially vs Fire and use Shield of the Archons/Spell Trap ENCOUNTER Shangalar: tough fight 84500 xp, 3890 gp, Staff of the Magi+5 (Mages only) 1d6+1, +2 AC, +2 saves, dispels magic, casts Spell Trap No Aerie, therefore Imoen use staff as alternate weapon [Aerie use Staff of the Magi for Spell Trap, etc, but not as weapon until ToB]
Gates:
Tavern:
***Staff of the Magi+5
Keldorn L22 +3hp->156 GW4
Enter hidden door: fight Lich, use Mace of Disruption+2, 22k xp, drop can be high level spell such as Mantle! Loot includes Daystar Long Sword+2 (if using in off hand this weapon will add damage to main hand, very good for Fighter/Mage!)
***Daystar *Ring of Invisibility
Morning
Note: all Graveyard quests can be done even in Chapter 7 Between 06:30 - 09:00; and 15:00 also OK: Talk to Arenthis -> Kamir 12250 xp -> finalize Arenthis 3k xp
Minsc L22 +3hp->161 GW4
Daytime
West: ENCOUNTER Nevin: kill Lester -> fight 6500 xp, 1k xp
Night Daytime
After 19:00: give bear to Wellyn 15500 xp After 17:00: talk to Stein who is grave robbing; fight 2k xp Mourner: finalize Wellyn quest, 5k xp
Tomb looting:
NE tomb: no fights, unlock tomb, can rarely get True Sight
Graveyard:
North building: save then enter. Can get good drop e.g. Pierce Shield, Project Image, Ruby Ray, Laeral's tear or Caco Fiend Middle building/Stein's tomb: save then enter. Locked tomb, can rarely get Ruby Ray and Mordy's together, Spell Trap, Spell Shield or Warding Whip. Got Protection from the Elements on two play through's! Building next to Bodhi's: ENCOUNTER Crypt King: fight, use Resist Fear, 15k xp; can get Protection from Energy drop!
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*Namarra+2
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Two locked chests can have Incendiary Cloud, Djinni, Sphere of Chaos or Abi-Dalzim's Horrid Wilting! Center building: no fights, tomb is locked and trapped
*Battle Axe+2
South building: good drop e.g. Laeral's tear, Sphere of Chaos; in locked tomb can get Mordy's, Summon Nishruu, Sphere of Chaos, Power Word Stun or Spell Trap (got a Full Plate+1 once!) Bodhi's Lair:
De-trap chest; stake the three Vampire tombs 3x 9k xp Hallway to blood room: fight Guard 8500 xp, 5x Mists 5k xp Re-entering the Lair (e.g. walking through the blue doors and then returning to the main table room) spawns more Vampires in hallway to blood room or in the blood room, 77k xp Downstairs: de-trap and unlock chest
Slums:
Near Coronet:
South of Bodhi's Lair: SW: ENCOUNTER Skeleton Warrior: fight 6600 xp De-trap two floor traps and two chests (can get high level spells) NE: de-trap one floor trap
Jaheira F18 D14 +1hp ->122 Scimitar** TH 2/-5/-2 (3½) or 2/-5/-2 (4½) w/ Belm w/ STR19; ELEMENTAL SUMMONING (GW4)
Learn spells with Imoen and Jaheira together with other NPC's -> Imoen +21k xp
Cleric20 Ranger17 +2hp->146 TH 2/-9/-9 (3½) GW8, HARDI 2
Save. Get Pantaloons (now or later): [To do good method: PP Silver Pantaloons from Welther (no loss of REP), then release Elgea in southern house at Bridge, 8500 xp] Not so good method (but more xp's): Talk to Welther with Ransom Note -> Silver Pantaloons, REP-2
Bridge:
South house:
Upstairs: talk very quickly (i.e. use Haste) to release Elgea and free her 8500 xp; then fight up to 2 Cowled Enforcers, 1 Legionary and 4 Centurions for 40400 xp! Drops can be Stone to Flesh, Hakeashar, Djinni, Spell Trigger, or Improved Mantle
Slums:
Coronet downstairs:
Clear sewers Eastern area: Slime 2k xp; upstairs: Myconids area 5k xp Traps: door laying across the water; by sewer grating to the south Kill Kobold Shaman, use Stealth or Chaotic Commands Talk to Quallo; kill his Carrion friend for Blood Pipes puzzle: Hand @ pipe 3, Ring @ pipe 1, Blood @ pipe 2, click on pipe 4, 18k xp all! (Quallo finalize, 0 xp) Take stairs to Captain Haegan: big fight, full buff 5200 xp Traps: by stairs; near doorway to next room Imoen unlock the next three doors: Free girl with Trolls, pay 100 gp, 3500 xp, REP+1 Release the two kids, 2x 2500 xp Clear other rooms (two trapped chests), 400 gp
D62:20 *Silver Pantaloons
-2 REP -> 18
*Lilarcor+3 (Immune to Charm and Confusion) Anomen L27 +2hp->145 GLOBE OF BLADES
REP+1 -> 19 *Cloak of Protection+1
ENCOUNTER Slaver Wizard: fight 2500 xp Traps: on stairs after big fight; bookcase near exit Note: Haegan's key is not actually used! Outside:
Guard: talk and provoke to fight for 20 xp!
Coronet:
Hendak finalize 38k xp all!, 3900 gp, REP+1, Bastard Sword+1
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116k gp REP+1 -> 20
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Plan for phase 9:
Do Fallen Paladins quest Do Jan's quest Do Korgan's quest Do Edwin's quest Continue doing and focus on Cleric Stronghold quests Continue doing Mage Stronghold quests Continue doing Fighter Stronghold quests Do Gong quest (Limited Wish quest) Clear Druid Grove Start Druid Stronghold quests Get Cernd Do Cernd's quest Cast spells outside to fight Cowled Enforcers Finish Illithium quest to get Ring of Holiness Finish Fighter Stronghold quest Finish Mage Stronghold quest
Between areas:
Waylaid, 5100xp, 171 gp
Temple:
Radiant Heart:
Talk to Sir Ryan Trawl Q (Anarg and the Fallen Paladins)
Bridge:
North, behind house: Radiant Heart:
Fight Rindus and smugglers, 3800 xp -> ENCOUNTER Reynald de Chatillon: talk 2, 2, 1, 2, he gives a Quest (get the cup) Talk to Sir Ryan Trawl, he gives the cup
Bridge:
North, behind house:
To maximize xp's put Keldorn temporarily in a building and then talk to Reynald de Chatillon, 10250 xp Anarg arrives, answer "yes" 7250 xp, then fight all 22k xp
Temple:
Radiant Heart:
Sir Ryan Trawl finalize 17500 xp all! Awards Gloves of Healing and REP+1
Temple:
Graveyard:
Bodhi's Lair/ Spider area: South dungeon:
D63:3
REP+1
De-trap Bodhi's Lair downstairs if not done Four traps in first room, four traps in following hallway Click twice on Mummy case to fight, 4k xp; drop can be Ruby Ray of Reversal Will return to this area later with Edwin and Korgan
Anywhere outside:
Cast a spell outside (e.g. Imoen cast Resist Fear or Improved Invisibility) to get warning from Cowled Enforcers (do not fight) Wait a couple hours (e.g. do quests or travel somewhere) and cast again to encounter them for a fight…
D63:6
Two hours later cast spells outside again to fight Cowled Enforcers 15k xp; at most they dropped 3 spell scrolls Drops can be: Improved Mantle, Horrid Wilting, Spell Sequencer, Khelben's Warding Whip, Spell Trigger, Nishruu, Project Image, Hakeashar, Mantle, Symbol Fear, Stone to Flesh, Pierce Shield, Caco Fiend, and very rarely Protection from the Elements! Can cast outside to fight Cowled Enforcers every 2 hours, five times in total; then do a full buff for the 6th and final encounter (see below)
Jan's Quest: Slums: Jansen's:
Park Minsc, Keldorn or Anomen Jan re-join! Go to Jansen's: ENCOUNTER Ma Jansen Upstairs: ENCOUNTER Lissa: Jan waits in the house until later… Downstairs: talk to Gerhardt 3300 xp, tells of "the Hidden"
Government:
Jysstev Estate:
Talk to Lady Jysstev 8900 xp
Slums:
Copper Coronet: Enter sewers, talk to Hidden near middle area
Docks:
Sea Bounty:
Talk to bartender Thumb about "seeker" (talk 4)
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Bridge:
Five Flagons:
Upstairs: fight two Githyanki 4k xp, 200 gp
Slums:
Sewers:
Finalize with Hidden 17500 xp; he is a Mind Flayer (can kill 9k xp)
Slums:
Jansen's:
Jansen's upstairs: ENCOUNTER Jan! Jaella is cured 15500 xp! Return to main floor: ENCOUNTER Vaelag [can kill 1800 xp]
Korgan's Quest: Slums: Copper Coronet: Convince Korgan to re-join by paying his 500 gp fee Graveyard:
Bodhi's Lair/ Southern dungeon:
In southern area: Korgan must see the tomb, which is looted, and the Mummy must speak "Ssssstinking meat…" 11250 xp, fight 11k xp (drops can very rarely be Protection from the Elements!, or Spell Trigger, Carrion Summons, Horrid Wilting or Spell Shield)
Temple:
Pimlico's:
Enter back room with Korgan "By the looks of it…" 8750 xp; de-trap and unlock later without Korgan
Slums:
Copper Coronet: Coronet roof: ENCOUNTER Shagbag 5k xp, fight 7500 xp, 700 gp. Sell book of Kaza for 1350 gp now or for 2250 in Chapter 7 (to Reirra)
Edwin's Quest: Graveyard: Bodhi's Lair/ Southern dungeon: Slums:
Temple:
Lathander (Stronghold):
Edwin re-join! Go to sarcophagus in southern dungeon by Bodhi's Lair. Fight Undead in hallway 10300 xp ENCOUNTER Nevaziah: fight 8k xp and Edwin takes the Nether scroll, 11750 xp, and will have it translated in about five days Get Minsc (or whoever was parked)
Talk to Acolyte Lara in back area: finalize Cleric Stronghold quest I, 20k xp -> Cleric Stronghold quest II: Ti'Vael: talk 3 (pay restitution), finalize in 48 hours
D63:13
Next Visit in 48 hours for CLERIC II Imoen L23 +1hp->79 IMPROVED ALACRITY
New areas re-visit #9: Can re-clear new areas again: Small Teeth Pass, North Forest and Forest of Tethir
Slums: Lathander (Stronghold):
De'Arnise Keep:
Temple:
Lathander (Stronghold):
ENCOUNTER Keep Messenger: tells of a flood
D65:3
Talk to Morul, Dagger made! Order Horrid Wilting scroll for 1000 gp. For success here Morul must say "4 or 5 days from now and we'll be laughing…" ("…few days" = failure here)
D65:4
Next Visit in 4 days for MAGE III
Fighter VII: Flooding: pay 5k gp, 15500 xp. Then: can also pay 2k gp more for 0 xp
D65:12
Next Visit in 7 days for FIGHTER VIII
Ti'Vael finalize. Finalize with Lara in approximately 24 hours
D65:21
Next Visit in 24 hours for CLERIC III
New areas re-visit #10: Can re-clear new areas again: North Forest and Forest of Tethir
Druid Grove:
Bring a Wand of Frost (Gong quest) Clear the map of Trolls, Spectral Trolls, Spirit Trolls for 45k xp! West:
ENCOUNTER Grae: talk 3, fight but do not kill so he tells where the gong is located
Ogre Tower:
Save game then enter tower Talk to Drush 1, 2, 1, 1 give Wand of Frost 12250 xp; he gives the Gong! Can kill for 650 xp and good drops (can be Spell Trap, Horrid, Pierce Shield, Symbol Fear or Summon Fiend! Got three scrolls!)
North:
Fight the re-spawning Spores 10k xp © bg2mez
D67:2
76
Druid Grove (Stronghold): South:
To start the Druid Stronghold quests (and to try something new): Rest inside the Druid Grove in NE area -> ENCOUNTER Spirit of the Grove Q (Nilthiri the Shamaness) and gives a Club+3 (drop it) ENCOUNTER Nilthiri: fight 14200 xp -> ENCOUNTER Spirit of the Grove, 18500 xp all! Says return to the Grove and rest; do so in approximately 10 days
D67:13
Next Visit in 10 days for DRUID II
Drop Keldorn, get Cernd
Slums:
Temple:
ENCOUNTER Igarol Q (Child) with Cernd in party (do later) Depending on timing with the Cleric quests park Cernd and get Keldorn
Lathander (Stronghold):
Talk to Lara, finalize 20k xp -> Cleric Stronghold quest III: Rania, talk 3 (give her time), finalize with Lara in 48 hours
D68:14
Next Visit in 48 hours for CLERIC IV
Cast spells outside for Cowled Enforcers fight 5: drops included Spell Trigger and Improved Mantle
Bridge:
Delosar's Inn:
To optimize the Gong quest: 1) Cast Summons to surround one or two Mercenaries to prevent them from fleeing 2) Open the top unlocked chest by Mercenary of Riatavin to get caught stealing 3) Dennis and company will attack you, and the following teleport in to fight: 2 Cowled Enforcers, 1 Centurion, and 4 Legionaries, 28k xp 4) Someone (Imoen) talk to Vittorio before he runs away, which finalizes the Gong quest with Dennis, 16500 xp all! 1500 gp 5) Continue to fight Dennis and all others for 42k xp; drops can include high level spells (got Carrion Summons, Mass Invisibility and Control Undead; can also get Horrid Wilting)
Cernd's Quest: Promenade: Cernd's former home:
Get Cernd ENCOUNTER Catis
Promenade:
Fennecia's:
ENCOUNTER Fennecia/Nanny: speak to Nanny, then speak again alone (others outside)
Government:
Deril Estate:
ENCOUNTER Glut: he talks to Cernd ENCOUNTER Deril: talk 4 to fight! Can park Cernd at this time, then fight, pick-up baby, and get Cernd to rejoin for 20k xp! Fight Lich first otherwise he teleports, 52k xp Quest finalized 20k xp, Cernd gets 50k xp and returns to Druid Grove with the Child
Anywhere outside:
*Full Plate (x6)
Cast spells outside to fight Cowled Enforcers for 6th and final encounter, versus Zallanora (full buff including Mass Invisibility) and three Cowled Enforcers: use e.g. Creeping Doom; 33k xp + 3k xp summons, 600 gp Drops can be Ruby Ray, Spell Trap, Spell Trigger, Carrion, Improved Mantle, Horrid Wilting, Incendiary Cloud, Spell Sequencer (got 4 scrolls!) End of Cowled Enforcers when casting outside!
D68:17
Anomen L28 +2hp->147 War Hammer** Level 7 spell; ENERGY BLADES
Learn spells with Imoen, Jaheira and Aerie -> Imoen +26k xp 114k gp Edwin has now translated the Nether scroll and gains 50k xp and 20 points of Lore skill!
New areas re-visit #11: Small Teeth Pass:
Fight Mists 25500 xp
North Forest: Forest of Tethir:
Fight Yuan-ti 14500 xp, Trolls 3k xp, Greater Wyvern 5500 xp Fight Mists 25500 xp
Minsc L23 +4hp->165 HARDINESS (GW4)
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Keldorn L23 +3hp->159 HARDINESS (GW4) 77
Slums:
Sphere (Stronghold):
Get the scroll of Horrid Wilting from Morul! Talk 4 (order nothing) if you want to graduate (worth 50k xp). If "nothing" is ordered return in 24 hours for the graduation ceremony [Or: order Ring of Wizardry for 3k gp (however this kills an Apprentice and thus you do not graduate and forfeit 50k xp). He must say "It will take a few days" for success here; return in 4 days]
D70:7
Next Visit in 24 hours for MAGE IV [Next Visit in 4 days for MAGE IV]
Rest to kill some time for next Cleric quest
Temple:
Lathander (Stronghold):
Talk to Lara, finalize 20k xp -> Cleric Stronghold quest IV: Cotirso talk 1, 2, 2. Talk to Lara again, 20k xp, Q (kill Weathermistress Ada) (there is one more enemy at day than night when doing this quest). Save game
D70:16
Temple of Talos: Fight all hostiles 18700 xp; finalize with Lara, 35k xp, 1k gp Now that Cleric Stronghold quests are done, finish Sarles quest!
Government:
Sarles Estate:
Talk to Sarles, give the Illithium alloy (if Cleric quests not yet done, you forfeit the Ring of Holiness, so finalize after Cleric quests). With Keldorn in party you cannot lie here
Temple:
Lathander:
Finalize Dawnbringer Sain 10k xp, 0 gp, and since Cleric quests are done and am a "blessed follower" can choose from: Ring of Holiness (extra Lev 1-4 Cleric spells; worth 900 gp) Armor of Faith (worth 1050 gp) Staff Spear (worth 1200 gp)
*Ring of Holiness -> Anomen or Jaheira
Talk to Dawnbringer Sain to get another Q (Dawn Ring: do at night)
Docks, Slums:
Can fight Muggers in the docks and on the roof of Copper Coronet
Slums:
Night time Borinall's:
North, night 21:00 or later: talk to Travin (don't pay) [can kill 100 xp] ENCOUNTER Borinall: easy fight 3100 xp, pick-up Dawn Ring
Temple:
Lathander:
Finalize Dawnbringer Sain 16250 xp, 1000 gp
D70:21
Rest to kill some time for next Mage quest
Slums:
Sphere (Stronghold):
ENCOUNTER Teos -> Graduation ceremony with Morul, Larz and Nara! 50k xp party experience awarded since all apprentices survived. Continued in 48 hrs
D71:7
Next Visit in 2 days for MAGE V
New areas re-visit #12: Can re-clear new areas again: North Forest and Small Teeth Pass Rest to kill some time for next Fighter quest
De'Arnise Keep:
ENCOUNTER De'Arnise Keep Messenger Fighter Finale: full buff, including True Sight, in the courtyard then cross the Keep's drawbridge ENCOUNTER Lord Roenall: fight 12k xp + 21k xp -> ceremony 50k xp party experience awarded, 1250 gp Fighter Stronghold quests done!
Mage Stronghold Finale (will not get if Paladin Stronghold quests are also running/active): Gates, etc: ENCOUNTER Sergeant Natula [can kill 8k xp; he still appears in the Sphere!]
Slums:
Sphere (Stronghold):
Full buff then enter the Sphere ENCOUNTER Teos: Natula and company appear, big fight 36k xp + summons 2k xp Teos gives Q: use Rune on Lord Ketlaar Argrim
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D72:17
*Full plate+1
D73:10
*Full Plate
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Gates:
Tavern:
Between areas:
Slums:
Sphere (Stronghold):
Upstairs: fight, must imprison Lord Ketlaar Argrim with Rune -> 1974 xp + 8k xp
Waylaid, 5100xp, 171 gp
Teos finalize 7500 xp [can kill 8k xp] Morul gates in and offers to make potions! Accept his offer. He appears only if all apprentices survived. Return weekly Mage Stronghold quests done!
D73:11
Optional: steal for xp's! Now or later: for fun steal carefully for no loss of Reputation, use full buff Reload if many Militia Soldiers spawn (don't fight them!) and chase you through town Cowled Enforcer = 4k xp, Legionary = 3200 xp, Centurion = 7300 xp, Militia Cleric = 380 xp, Sanctioned Wizard = 200 xp Drops can include Ruby Ray of Reversal, Spell Shield, Pierce Shield, Project Image, Mordy's, Mantle, Improved Mantle, Khelben's Warding Whip, Mass Invisibility, Protection from Energy, Caco Fiend, Nishruu, Djinni, Protection from Magic, Horrid Wilting, Protection from the Elements! (got once) or Summon Fiend!
Bridge:
Docks:
Balthis Estate:
Fight Guards 3400 xp, loot. Do not fight any Militia Soldiers!
House north of Five Flagons:
Daytime (should be two people in the house): Steal (#1) from the east sack, mid-west barrel and west bookcase Maximize the number of spawned opponents by placing one party member at each of the containers that count as "stealing" and then open them fairly rapidly Fight Cowled Enforcer/Legionary/Centurion = 4/8/2 -> 56k xp
By Harpers:
Night time: can provoke Foven to fight, 3500 xp
Cromwell's:
Save. Steal (#2) from the 3 east chests and the SW table but do not use Improved Haste before looting Position one person per container -> 2x "someone noticed…" and then fight Cowled Enforcer/Legionary/Centurion = 3/3/3 -> 43500 xp [Can fight Cromwell for 8500 xp]
House by Cromwell:
Promenade:
Armorer's:
*War Hammer+2 *Chain Mail+3
Steal (#3) from 3 small tables and the chest to fight Cowled Enforcer/Legionary/Centurion = 3/3/3 or 3/10/1 -> 43-51k xp
If you want to buy/sell with Perter (e.g. sell a load of Plate Armor and Splint) and Arnolius (e.g. long bow and heavy x-bow) do so now and then steal from them Steal (#4) from the table and weapon stand (only) to fight Cowled Enforcer/Legionary/Centurion = 3/3/3 and 2/4/1 -> 72k xp
End of stealing
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Plan for phase 10:
Slums:
Get caught stealing to fight Cowled Enforcers and Legionaries Drop Minsc or Keldorn and get Mazzy Finish Druid Stronghold quests Do Mazzy quest II Ensure that SoA is completely done Instigate Chapter 7! Temple of Rillifane Extra Cloaks of Displacement Buy REP if needed Final sell Palace and the Tree of Life Nine Hells Do Chapters 8-10/Throne of Bhaal!
Park Minsc, go get Mazzy
Trademeet:
Fentan's:
Mazzy joins! Travel with Mazzy in your party for 15 days continuously to get Mazzy's 2nd quest
Druid Grove:
Stronghold:
Rest in the Grove (NW building) until 10 days have passed since completing the first part of the Stronghold quest ENCOUNTER Spirit of the Grove: final quest (find Loren in Trademeet)
Trademeet:
Outside south:
D74:9
Next Quest in 15 days for Mazzy II
D77:18
Talk to Loren, must be daytime ENCOUNTER Chaos: fight 12k xp and Golden Lion Figurine is awarded by the Spirit of the Grove (but drop it) Druid Stronghold quests done! Travel (or rest) to kill a lot of time for Mazzy's 2nd quest
Mazzy's Quest II: Travel with Mazzy in your party for 15 days continuously (real-time does not matter). Must have finished all of the Trademeet quests and finalized the Shade Lord quest (the dungeon where you found Mazzy) with Mazzy in the party Can do this quest before having done Mazzy's quest I in the Slums Talk to the Bartender in the Five Flagons with Mazzy for Boots of Stealth if not already done Danno will start the quest by appearing when you are in an outdoor area such as Umar Hills or Trademeet: Trademeet: Outside: ENCOUNTER Danno Fairfoot D89:11
Slums:
Fentan's:
ENCOUNTER Vara Fentan (Mazzy's mother)
Market area:
Mazzy talks to Wallace, 6750 xp
Temple:
Talk to Overgold Renwellyn -> fight Barl and two Poison Mists, 5k xp + 7k xp, and 25k xp!
Fentan's:
Quest finalized; Mazzy can re-join in 24 hours and can unlock one chest
Cleric21 Ranger17 +1hp->147 HARDINESS 3 (GW8)
You could do a major selling round now, but can return to Athkatla later in Chapter 7, so I waited It's probably a good idea to sell a load of Full Plate armor and Plate armor to Therndle in Underdark now (leaving two more loads for Ribald and Reirra), but I waited [On an earlier play through with TDD (The Darkest Day) installed: this is when I travelled to the TDD areas - high level needed for the final battle! TDD = 6.53m xp total]
Forest of Tethir:
Ready to instigate Chapter 7! Enter doorway…
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D90:20
80
Chapter 7 Synopsis: Protagonist TH 2/-11/-7 or 2/-9/-9 (3½) AC-8(-12*/-17**) [depending on equipment could get to AC-11(-16/-20) and ultimately AC-24 with Improved Invisibility!] Jaheira TH 2/-5/-2 (3½) AC-5(-7*) Keldorn TH 0/-7 (2½) AC-8(-10*) Minsc TH -1/-7/-5 (3½) AC-4(-6*) Anomen TH 6/0 (2) AC-6**(-10*) Imoen TH 13/3 (2) AC0(-9*) * = buffed ** = with shield
Suldanessellar:
xp's 5.85
Level Cleric 21 Ranger 17
5.45 4.63 4.61 4.72 5.21
Fighter 18 Druid 14 Level 23 Level 23 Fighter 7 Cleric 28 Level 23 Party has 30.5m xp
ENCOUNTER Elhan: seek Ellesime and Demin [Can kill Elves here and other locations on map for 2k xp each, no loss of REP]
Map has many Golems so equip Crom Faeyr in main hand and Minsc consider to use Joril's Dagger for longer reach South of Demin's Use Stealth to sneak solo to the SW to check for good drops from House: the three Skeleton Warriors otherwise re-load! Outside of Demin's:
Fight Raamilat and Demon solo, use Protection from Fire, 32k xp, plus 8k xp for summoned Efreeti (takes nearly one minute to be summoned)
Demin's House:
Fight 25k xp, get Girdle of Stone Giant Strength STR20! Note: no THAC0 bonus from STR19->20
***Girdle of Stone Giant Strength STR20 -> Keldorn TH 0/-9 (2½)
Recommended to talk to Demin with full party for better dialog Save; use Stealth to back-track to entire party Buff fully and then clear outside areas
Temple of Rillifane: House of the Horn:
Buff first for big fight outside which is easiest done solo, 59k xp
Outside Palace:
Take back path (NE) to the palace to fight Balor 26k xp
Priest's House:
Get Priest Stone and Time Stop scroll!
House of the Talisman:
Select 4, 1, 3, 2 -> Talisman of Rillifane
Demin's House:
With entire party present talk to Priestess Demin Q (Artifacts)
Harpist's:
Outside: fight four Golems 48k xp; inside get Harp
House of the Moon:
Outside: big fight, buff with Protection from Magic, True Sight, 12k xp; inside get Moonblade
Forest Clearing:
Black Dragon Nizidramanii'yt: cast Warding Whip, Breach; can cast Lower Resistance and Magic Missile -> 52k xp, Cup, Laeral's tear, star sapphire, diamond, 345 gp The Bladeslinger chain+4 is very impressive but sell if only have one Mage (Robe of Vecna all the way)
*Bladeslinger chain+4 [-> Imoen AC-5]
Temple of Rillifane:
ENCOUNTER Suneer: fight 32k xp Save game then place the Cup, Moonblade and Talisman ENCOUNTER Avatar of Rillifane, 65k xp all! -> Palace gates are unsealed! Staff of the Woodlands+4 (sell)
Anomen L29 +2hp->149 MASS RAISE DEAD Ranger18 Cler21 +1hp ->148 *Q-staff TH 1/-10/10 (3½) GW9 (H3)
Outside of temple:
ENCOUNTER Reirra: quickly buy missing spells (Invisibility 10' Radius, Ice Storm, Greater Malison, Cone of Cold, Reflected Image) then quickly move south-west
Fight Golems 24k xp, get Stone Horn
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Jaheira F19 D14 +1hp ->123 TH 1/-6/-3 (3½) GR. WHIRLWIND 5
*Time Stop (#3)
Imoen L24 +1hp->80 *Katana ENERGY BLADES
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Evil, but these cloaks are cool: Get 2x Cloak of Displacement by quickly killing the Elf Spirits (one near a Lesser Air Element, and one near a Sand Golem outside the House of the Moon) -> REP lowered to 10 then 6 so need to buy REP at a Temple!
Slums:
Temple of Ilmater:
BUY REP for 3900 gp in total: firstly buy 6->9 for 400 + 200 + 300 gp; then with Viconia buy 9->16 for 200 + 300 + 400 + 500 + 700 + 900 + 1200 gp. This will enable REP 20 to be reached early in ToB
*Cloak of Displacement (x2!) -> Keldorn, Minsc REP 6!
D91:19 REP 16 108k gp Keldorn L24 +3hp->162 Two Weapon Style** GW5 (H1)
Learn unknown spells with NPC's for the last time in SoA -> +13k xp all Between areas:
Promenade:
Adventure Mart:
Waylaid, 5100xp, 171 gp, twice!
[Consider to keep best valuables until Chapter 8 Merchant in North Forest if you really want to maximize] Major and Final SoA sell! Sell practically everything that you don't want to bring to Throne of Bhaal. Aside from the party's equipped gear, kept: Defender of Easthaven+3 (Anomen might use later) Halberd+4: Wave (Minsc might use later) Belm+2 (Jaheira should use now then perhaps Minsc later) Firetooth+3 Boomerang+2 Shield of Harmony Ring of Free Action Shield of Balduran Helm of Brilliance Helm of Defence Cloak of the Sewers Cloak of the Shield x1 Pantaloons (both pair) Boots of Stealth x1, Grounding, North Elven Holy Water x1 Few Potions of Speed only Sell all potions, except those Ribald has (Invulnerability, Regeneration, and Fire Giant Strength) Later: sell all ammo and remaining potions to Reirra Ribald Special Wares final sell: Sold: magical armor, shields, helms and bracers: 208k gp magical melee weapons: 152k gp magical ranged weapons: 18k gp gems, necklaces and rings: 84k gp scrolls: 109k gp potions: 44k gp mundane weapons and armor: 3k gp
Promenade, Slums, Docks:
Sell more mundane items to Storekeep (Maheer): armors; Enge (ranged weapons); Joluv (armors and weapons); Foven (plate)
770k gp
Normal prices: Plate armor 180, Full Plate 1800, Laeral's tear 1800
U/D:
Caverns:
Sell a load of Full Plate (2100 gp vs 1800 gp normally) and Plate armor (210 gp vs 180 normally) if not already done (for 33k gp)
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Suldanessellar: Outside of temple:
Reirra: major final sell: Book of Kaza (2250 gp), ammo (34k gp), Full Plate, ordinary items, remaining potions, etc Still have 6 Full Plates (sell in ToB Chapter 8)
916k gp
Check Romance variables: Jaheiraromanceactive= 2; Rangerprotector=4
Palace:
Place Harp and Horn on statues, 2x 3k xp Rest in preparation for final confrontation memorize: 5x Protection from Magic, Spell Trap/Shield of the Archons (or use Staff of the Magi), 3x Death Ward, 0-3x Spirit Armor, 0-3x Protection from the Elements/Energy, 2x Warding Whip, Breach Memorize in preparation for Throne of Bhaal: 2x Friends, 1x Horror, 1x Harper's Call or Resurrection, 1-2x Lesser Restoration
Checked: OK!
D93:0
Go down the stairs ENCOUNTER Ellesime, Queen of Suldanessellar! Tree of Life:
Click on the three parasites 3 times each to fight and dispatch for 38k xp Full buff before finishing 3rd parasite. All should have at least Chaotic Commands, Protection from Magic, Protection from Fire, and Spell Trap/Shield of the Archons Keldorn cast True Sight and then dispatch the final parasite Fight! Irenicus casts Absolute Immunity which must be Whipped or Breached Crom Faeyr and Carsomyr are all you need, but Minsc with Mace of Disruption+2 and Anomen with Sling of Seeking+2 can do good damage as well! Keldorn: cast True Sight if not done; recast again later Imoen: cast Warding Whip, Breach and Warding Whip Anomen: Doom then use sling Jaheira: Creeping Doom and then vacate! Auto-healed and spells auto-memorized after the fight
Nine Hells:
Trials:
Counter clockwise from left: 1. Wraith Sarevok: don't get mad but he will fight you anyway, 20k xp, Tear of Bhaal given
Minsc L24 +4hp->168 *Xbow *Scimitar GW5 (H1) (later: use Belm + Axe of the Unyielding)
Can click on the large center door (or eyes) after obtaining each tear for bonuses! (see below) 2. Greed: give sword 20k xp, Tear given 3. Run through left door; lose 2 hp! Lose 1 DEX! Lose 75k xp's! Note: DEX 19->18 gives no AC loss! Loot [Tried to avoid losing the point in DEX, but could not: Aerie (5th position in party) was taken! She had set a Contingency for "helpless" condition -> cast Dispel. It triggered, but took effect after the trial was over!]
-> 146 hp, DEX 18
4. Fear: Minsc and Protagonist fight Elder Orbs with full buff and Stealth, 72k xp. Can use Kuo-Toa bolts. Re-cast Resist Fear, then get Tear and open trapped chest 5. Pride: decline to fight; talk to Dragon to get Tear [or fight, full buff, 22k xp, 350 gp, Tear of Bhaal]. Loot Large Door:
Before final fight and after buffing: select Level 9 spells for ToB. Click on the large center door (or eyes) if not yet done: *+1 WIS -> 22 WIS! +1 CHA! *+2 all saves! *10% magic resistance! *Immune to +1 weapons and less! *+20% fire/cold/electrical resistance! Irenicus final battle: fight minions 140k xp, use Creeping Doom (cast on a demon) and Horrid Wilting Keldorn and Protagonist alone can take the Slayer down but Anomen can also do serious damage with the Sling of Seeking+2 © bg2mez
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All auto-healed but spells not re-memorized
Suldanessellar: Temple:
Ceremony! Ellesime gives Amulet of Seldarine! Fin!!!
***Amulet of Seldarine -> Protagonist
Walkthrough for Throne of Bhaal (ToB) Gold / Day:Hour Notes/Items/Level-ups
Chapter 8: Throne of Bhaal Clearing with Heads:
Note: if have Drow equipment (I have the Drow Piwafwi cloak, but did not really use) must pause the game immediately and place on the ground or it will disintegrate; or, re-load the ToB auto-save and try again
D93:7 916k gp
Synopsis: Protagonist 1/-12/-8 (3½) [or 1/-10/-10], AC-8(-12*/-17**) [with Armor of Hart could get to AC-11(-16/-20)], 146 hp, saves 6/-3/-4/4/-2, 30% MR, with Cloak of Mirroring Jaheira TH 1/-6/-3 (4½) AC-6(-8*) with Belm & Cloak of the Sewers Keldorn TH 0/-9 (2½) AC-7(-9*) with a Cloak of Displacement or TH -1/-7 (2½) with X-bow and Kuo-Toa bolts! Minsc TH -2/-7/-5 (3½) AC-4(-6*) with a Cloak of Displacement or TH -1/-7 (2½) with X-bow and Kuo-Toa bolts! Anomen TH 6/0 (2) AC-6**(-10*) with Cloak of Protection+2 Imoen TH 13/1 (2) AC0(-9*) with a Cloak of Displacement
xp's
* = buffed, ** = with shield
Level Cleric 21 Ranger 18
6.01 5.69 4.86
Fighter 19 Druid 14 Level 24
4.84
Level 24
4.95 5.44
Fighter 7 Cleric 29 Level 24 Party has 31.8m xp REP 16
Imoen: probably give her the Amulet of Power and a Cloak of Displacement (or Cloak of the Shield); don't worry about her AC (use Stoneskin, switch to Staff of the Magi, use other buffs)
Heads:
Buff for a big battle, click on a Head -> ENCOUNTER Illasera, fight 33k xp, kill Illasera last
Pocket Plane:
ENCOUNTER Solar ENCOUNTER Sarevok: help him; join, take his equipment then drop (evil alignment, but can change him to good eventually).
D93:7 ***Boots of Speed (#4) 916k gp *Ring of Protection+1
Click on the statues/rocks to summon forth all SoA companions for 2k xp each! Take their good items (Mace+3, War Hammer+3, Ring of Protection+1 x5, Bullets+2 x160, Arrows+2 x120). Note their spell books have been cleared and reset NW room: ENCOUNTER Gavid: fight onslaught of enemies including Bodhi (15k xp) and Irenicus (12k xp), 30k/25k xp all!
Anomen L30 +2hp->151
Jaheira romance: Jaheira says "Ah…it seems we are never allowed a moment of rest…" Talked 2, 1 Buff, leave Pocket Plane through door (bring 1x Holy Water)
Saradush:
ENCOUNTER Il-Khan Soldier and Melissan: fight guards 72500 xp, Q (Gromnir) Talk to Harlot by Countess' House (to be able to finalize later) North wall:
Position your 5 companions on the north (not the south) wall to fight Fire Giants (the xp's accumulate fast) while protagonist loots the town and completes minor quests Fight from north wall to avoid being blasted by fireballs -> +50k xp all! No need to over-do-it as there are plenty of xp's in ToB
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Outside, east:
Talk to Boy (Tazit) with Jaheira: cast Harper's Call/Resurrection (or use Rod of Resurrection) REP+1, 1k xp all!
REP+1 -> 17
West of Temple: Talk to Dwarf: talk 4, be peaceful 1k xp all! [or fight 8400 xp] NE of Tankard Tavern:
Talk to Gromnir Soldier: talk 1, 1, tell him to "back off or feel the wrath" -> talk 1 to Elven Man ->
Temple of Waukeen:
Save game *Cabinets can have Level 8-9 spell and Laeral's Tear! (e.g. Pierce Shield, Ruby Ray) Talk to Sister Farielle 4, 1, 1 she gives key 1k xp all! Talk again (4) to ask for shelter for Elves
Outside:
Finalize Elven Man, talk 3, REP+1, 3k xp all!
REP+1 -> 18
Arcana Archives: Talk to Lazarus Librarus (4x1): Q (spellbook) Tankard:
Talk to Hectan
Outside:
Talk to Squip, pay 5 gp
Tankard Tavern: Talk to Hectan Arcana Archives: Talk to Lazarus (gives scroll) -> Hectan, 5k xp all! Outside Gromnir Imoen unlock both doors (1550 xp each) Barracks: Tankard Tavern: With entire party present talk to Soldier about Waitress -> fight 2800 xp Talk Pjelte in daytime: return to Tankard at night after 21:00 to continue the quest Unlock two containers at north, one at west by Volo (trapped)
*War Hammer+3 *Full Plate+1
Viekang: cast Horror, 2k xp all! [surround and kill 6300 xp, 400 gp, but Merchant becomes hostile]
North house:
Save. De-trap and unlock two chests to get caught stealing and fight six Militia for 27k xp, REP-1
Militia HQ:
ENCOUNTER Captain Samand Q (Mateo) Downstairs: talk to Jailor, talk to Mateo Optional: Imoen can drink 2x Potion of Master Thievery and wear Gloves of Pick Pocketing to pick pocket (PP): Jailor 3-4x, three of the Guards outside 3x each, Errard, Priestess (risky), Bartender and Viekang 3x
Countess':
Talk to Mirnielle Santele, loot
Kiser's:
*Containers can have Level 8-9 spell, can get Spell Trap or Pierce Shield (3 traps upstairs: one east, two in north room) Once got Protection from the Elements! PP Kiser for Shakti Figurine (sets AC to -5 for 4 rounds) - then get 2nd figurine from his body after the fight downstairs Talk to Kiser Jhaeri (No need to talk to Errard, 0 xp)
*Shakti Figurine Lowers AC; can attain AC-24, TH 1/-11/-10 (4) w/ Crom Faeyr off-hand
Downstairs: de-trap three floor traps, loot Kiser will appear upon de-trapping 3rd trap Fight! Keldorn cast True Sight, 47500xp Talk to Ardic Santele 7k xp all!
*Shakti Figurine (#2) *Starfall Ore
Countess':
Countess finalize 5k xp all! 2k gp
Gromnir Barracks:
ENCOUNTER Orog: big fight, use Improved Haste, Horrid Wilting, 21k xp; get key to sewers from locked middle chest
Jail:
Bring 1x Holy Water ENCOUNTER Prison Spirit (I), get Skull from barrel ENCOUNTER Prison Spirit (II), get Rusted Amulet from container
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REP-1 ->17
D93:14
*Bronze Ioun stone -> Imoen
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Place skull and amulet/necklace in defiled grave (having holy water in inventory) -> ENCOUNTER Prison Spirit (III) 10k xp all! SW exit: kill Phlydian for 19500 xp Tunnel/ Basement:
Enter the tunnel, Asmay Jahag is here, 3k xp all! Carefully clear the basement; cannot de-trap floor traps but Imoen can detect traps while invisible from Staff of the Magi Fight all 64k xp; unlock two north doors (open later) Release the three Prisoners for 3x REP+1, 0 xp
REP+1 x3 -> 20!
When at REP 20 return to Tankard Tavern: [No need to buy Robe of the Good Archmagi - can get one in Watchers Keep on Level 3] Tankard Tavern: Buy from Bartender: Boots of Speed Bullets+4 (5x40) Arrows+3 (5x40) Arcana Archives: Boots of Speed Bag of Holding Potion Case Ring of Fire Resistance (to upgrade a Club later) High level spells for Imoen only TOTAL
Saradush:
-> Anomen TH 6/-2 (2) -> Imoen TH 13/2 (2)
25781
Learn spells with everyone -> Imoen +12k xp
Pocket Plane:
Cost 1541 3300 2700 1656 360 144 1080 15000
Imoen L25 +1hp->81 COMET
Rest to get to night time for minor quest
Tankard:
At night : talk to Courtesan, pay 20 gp -> fight vampires 34k xp Bring party to Prison and return to the Basement
Basement:
Small room (north of the prison cells): one trapped chest Next room: one trapped chest; Fflar's Scabbard Next small room: open hidden door
Sewers:
Unlock another hidden door and prepare for big fight Use Stealth Protection from Magic and HLA's; the enemy Mages cast Horrid Wilting Middle area: full buff for huge fight, Minsc and Protagonist use Stealth ENCOUNTER Elite Orog and Duegar Sapper: fight!
Basement:
Keldorn L25 +3hp->165 HARDINESS 2 (GW5) Minsc L25 +3hp->171 HARDINESS 2 (GW5)
Return to the basement to clear the eastern rooms (one trapped chest) Full buff then go up the staircase into the castle
Gromnir's Castle: Level 1: fight 70k xp, use Greater Whirlwind and True Sight
Level 2: use HLA's! Attack left mage first. Kill Gromnir, 30k xp all!, 103k xp, 1200 gp, Ice Star+4 (Flail, 2d4+4, +1-4 cold damage), Rogue stone, Lavender Ioun stone
Cleric22 Ranger18 +1hp->147 GW10 (H3) ***Ice Star+4 -> Anomen Lavender Ioun stone -> Anomen AC-7
Anomen using Ice Star+4 and Defender Flail+3 gives TH 6/-3/0 (3) however he actually does the same amount of damage per hit with Sling of Seeking+2 using +4 bullets
Anomen L31 +2hp->153
Jaheira at Druid Level 15 is awarded with many spell slots giving a total of 6 Lev 7's and 6 Lev 6's! Her main-hand THAC0 is now equal to Minsc's!
Jaheira F20 Druid15 +2hp->125 TH 0/-7/-4 (4½) w/ STR19 HARDINESS, GR. ELEMENTAL SUMMON (GW5)
ENCOUNTER Melissan: gives Quest (Yaga Shura) Outside:
Harlot finalize 1k xp all! © bg2mez
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Use Special Ability "pocket plane" to go to Pocket Plane
Pocket Plane:
Arrive in Pocket Plane, then leave through the doorway
North Forest:
Clear map for 98k xp and up to four Star Sapphires (five are needed to upgrade the Dagger of the Star later)
*Star Sapphires x4
ENCOUNTER Merchant Karthis al-Hezzar: ask for reward, 4240 gp (or: do not ask for a reward, REP+1) Best prices for all potions and ammo is at the Tavern so sell later after Watchers Keep You can eventually attain over 2 million gold by picking up all loot and selling to this merchant after Watchers Keep, and then selling again in Chapter 9; I attained 2.4 million in a previous play through This play through I will save time and pick-up only very little loot; therefore the party's gold is not in focus and is not listed below
[Sell to Karthis: unique items, junk + first loads (e.g. Full Plate 3600 gp, 1200 gp; Plate 360 gp); keep 3x Star Sapphires. Tavern merchant gives 1800 gp for Full Plate, therefore sell 2nd loads at Tavern] Buy: Bullets+4 (5x40) Arrows+3 (5x40)
3200 2600
Travel to Watcher's Keep!
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Watcher's Keep Walkthrough Talk to Odren: gives Quest -> top of tower Talk to Pol: gives Wardstone and scroll (keep!) Sister Garlena (merchant): consider to buy Firetooth+4 for 6492 gp as Keldorn's or Minsc's alternate weapon. It gives +6 THACO and does 1d8+4, +2 fire damage, without ammo! It can fire Kuo-Toa bolts!
D95:0 *Firetooth+4 -> e.g. TH -9 (2½) for Keldorn or Minsc
Set spells to include 1x Remove Curse (for end of Level 3), 2x Lesser Restore, 3x Mass Invisibility; 6x Protection from Magic; 0x Lower Resistance; Summons Do not summon Planetar on Levels 1-4 otherwise it seems as though you can't on Level 5 which is when you really need one Watcher's Keep is worth 1.3-1.5m xp each with a party of 6!
Level 1: N
West room 1: two trapped containers West room 2: no traps West room 3: one trapped chest; Bell
*Paladins Bracers ***Golem Manual
Main Hall: fight Mists East side, mid door: trap on floor, container and wall Loot small desk as well; Slippers, Tinderbox East room 2: carefully draw-out the Shadow Fiends and then detrap the one floor trap
*Ammo belt
All traps are now cleared on this level Small east room 3: Wardstone Small east room 4: Key, Kings Tear
*Kings Tear
NE room: give slippers to Lich in NE room 20k xp all! NW room: use Tinderbox to light fire 4k xp all! Loot: Candle Touch sarcophagus (again) 8k xp all! Central area: full buff, summon some creatures to help, and then place Candle and Bell in Altar -> fight vs four statues, use HLA's, Creeping Doom, 80k xp Ceremony: select 3, 3, 2, 1, 3 -> 25k xp all! Immediate fight vs the other six statues: use HLA's, Creeping Doom; drops include Foebane+3 (excellent Bastard sword, upgradeable) and Unsuno's Blade+4 (1d8+4, +10% chance of 2d10 electrical damage; Scimitar) Unfortunately these weapons don't fit the party this play through Can fight both Guardian Golems in the NE room (drop the green Wardstone) 26k xp
Level 2: N
Directions for Level 2, 3 and 4: North is 10:30, East is 1:30, South is 4:30, West is 7:30 During Level 2 Imoen gained powers (Cure wounds and Larloch's Drain) 2k xp
***Foebane+3 *Unsuno's Blade+4
D95:4
ENCOUNTER Chromatic Demon: agree to help East room: 2 traps on floor, fight 66k xp North room: 2 traps on floor, 1 trap beside lower door, 2 trapped containers, fight 32k xp Open NE door, buff vs Electricity, click 1x 20k xp all!, click once more to fight 40k xp and get Air Scepter Click once more to turn fan on HIGH setting Open East room's doors, fight 2x Poison Mists, etc in Slime room 32k xp, Slime Scepter. Get Poison Head in pool and leave for Pocket Plane!
Pocket Plane:
Cespenar:
Make Flail of Ages+4 for 5k gp! (1d6+5, +1 fire, +1 cold, +1 acid, +1 poison = 10-15 damage)
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*Kings Tear (x2) Anomen L32 +2hp->155 War Hammer***
***Poison Head
***Flail of Ages+4 -> TH 1/-12/-9 (3½) (at Ranger Level 18)
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Level 2 (cont'd):
SE room: 4 traps on floor, fight 54k xp. Open both doors; since the fan is on HIGH setting the Slime room gas is blown into the Ice room, 20k xp all! Fight Ice room monsters 49k xp and get Ice Scepter
Keldorn L26 +3hp->168 GW5 (H3) Minsc L26 +3hp->174 GW5 (H3)
Set fan to SLOW speed West room: 2 traps on floor, 1 trapped bookcase, use HLA's to fight 2x Vampiric Wraiths (need Negative Plane Protection), Wandering Horror and Poison Mist, 27k xp
Ranger19 Cler22 +1hp ->148 TH 0/-13/-10 (3½) GW11 (H3) *Star sapphire (#1)
Open NW door, lure Fire Elementals into Ice room, 4x 22k xp Fire room: use HLA's to fight Giant 8k xp, Helm of the Rock
Imoen L26 +1hp->82
Central room: click on cage to insert 4 sceptres 20k xp all! To fight Chromatic Demon: Ice form: use fire to damage him; Air form: use acid and poison; Green form: use lightning; 55k xp!
Pocket Plane:
Cespenar:
Make Circlet of Netheril for 5k gp and Bronze Ioun Stone -> Imoen (+10 hp -> 92 hp)
Level 3: N
ENCOUNTER Yakman with CHA 16+: follow him south; cast Heal on him, 5k xp all! Trapped tent, Scepter of Radiance
Jaheira Druid16 F20 +1hp->126 H2 (GW5) ***Circlet of Netheril
D95:9
[can surround kill 6k xp]
North (back to start); no buff -> East: no casting magic; fight 56k xp. Lawful Good alignment can get the Purifier (Bastard Sword+4 for Paladins) from the center column Save game, Rest (memorize 1x Remove Curse); no buff -> East: ENCOUNTER Tahazzar -> big fight (no traps)! If problems, can kill one or more enemies then use POCKET PLANE to buff and return! Anomen: Chaotic Commands to Keldorn, Protagonist Jaheira: Creeping Doom, Greater Elemental Keldorn: True Sight, Hardiness, GW Minsc: Armor of Faith, Hardiness, GW Protagonist: Righteous Magic, Armor of Faith, Hardiness, Shield of the Archons Fight several Glabrezu and Maurezhi summons, 24k xp each; fight totalled 120k xp. Gem #1 dropped. Trapped container, 1920 gp; no buff -> South: 1 immediate trap, 4 traps total, no casting magic but can use items; fight Cornugons and Velithuu, summon by using items, 104k xp; no buff -> South: Succubus, buff all immediately with Chaotic Commands, use Shield of Harmony, cast Mass Invisibility wearing Robe of Vecna, can use Fireball and Creeping Doom. Use HLA's! 54k xp Can get REST INTERRUPTED here to fight Cornugons (2x 10k xp), Bone Fiends (4x 22k xp), Maurezhi (4x 6k xp) and Glabrezu (4x 20k xp) for a lot of xp. Fought for 450k xp!. Buff -> Imoen gains abilities! She says "I've been having some nightmares…And I've started to develop powers." 2k xp, +10 hp -> 92 hp, Minor Heal, Larloch's Drain
Cleric23 Ranger 19 +1hp->149 H4 (GW11) Anomen L33 +2hp->157 Jaheira Fighter21 D16 +1hp->127 Quarterstaff** TH -1/-8/-5 (4½) GW6 (H2)
North: wild magic; fight Quasits, watch-out for falling Cows! They might also change the sex of a character, 48k xp Exit south, then buff including Resist Fear, and go south again (Imoen cast Stoneskin which put Stoneskin onto everyone!) -> Ka'rashur: huge fight, many summons, can use Horrid Wilting, 210250k xp, drops Gem #2 1 trapped container; Buff ->
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Keldorn L27 +3hp->171 Two Weapon Style*** H3 (GW6) *Star sapphire (#2)
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Minsc L27 +4hp->178 Xbow** Scimitar** H3 (GW6) South: fight Glabrezu, let them summon five times or so, 90k xp; buff -> West: magic chaos, fight Teiflings 77k xp; no buff -> North: Cambion (uses Level Drain) and 4x Demon Knights, use HLA's, 64k xp; buff -> North: big fight, immediate trap, de-trap middle path, Imoen detect traps all around middle of the room by keeping Invisible with Staff of the Magi Demon Wraith: can Breach him after Mislead, 25k xp. Do not kill Spirits (Slave Wraiths) -> 5x 5k xp. Can rest if needed (learn 1x Remove Curse); ->
Jaheira Druid17 F21 +1hp->128 GW7 (H2)
*Rogue stone *White Dragon Scales
North: ENCOUNTER Aesgareth: 10k xp all! Talk 2, 3, 2 "...think about it..." [Can PP all several times @ PP 240] Save and then talk to Aesgareth for a contest: a) Talk 2, 2, 2: Strife allows win vs Triumph, 25k xp all! b) Talk 2, 2, 2: Strength allows win vs Empress and Defiance, 25k xp all! Jaheira: use Spectral Brand+4 (1d8+4, +1d4 cold = 6-16 damage), then eventually upgrade to +5 version (1d8+5, +1d6 cold and Negative Plane Protection = 7-19 damage)
***Spectral Brand+4 -> Jaheira TH -1/-9/-5 (4½) or -1/-9/-6 (3½) *Wish scroll Anomen L34 +2hp->159 Lev 7 spell
Imoen cast Remove Curse or summon a Deva to cast the spell c) Buff, talk 1, 20k xp all!; get High Priestess or Emperor, lose, talk 2 ("Forget it!...") to fight all Attack mage first (has Robe of the Good Archmagi), use Creeping Doom, 105k xp Pick-up Deck of Many Things and Gem #3 Sceptre forms 25k xp all!
Imoen L27 +1hp->93 Lev 9 spell (#4)
Deck of Many Things: 1) Buff with Aid and Chant to get save vs death down; get something bad here (donjon or ruin - lose gp) to be able to get something good in the 2nd card draw 2) Get "key" -> Ring of Protection+3! 3) Get "moon" for +10 hp (or Throne for 1 million xp, or Comet for +5% fire resistance) Buff with Chaotic Commands, equip Shield of Harmony ->
Level 4: N
***Robe of the Good Archmagi ***Deck of Many Things
***Ring of Protection+3 -> AC-9(-13/-18*) +10hp->161 hp *can get AC much lower with Improved Invisibility and Shakti Figurine -> Imoen AC-1
ENCOUNTER Carston the Magnificent: talk 1, 3, 1, 1, 2, 2, fight summoned Mind Flayers, send all but Protagonist away! 36k xp From the Machine area: North, upstairs: Fight Mind Flayer and four Umber Hulks 25k xp West: get Illithid key (no traps) Central room: trapped NW table. Talk to Apprentice 1k xp all! South hallway: trap on floor, trapped container, get 2nd half of key to form Illithid Rod West hallway: trap on floor, use Illithid Rod (key), get Red Oil and fight 2x Vampiric Illithids 28k xp East, through gate: One trapped chest beside gate Next area: one more trapped chest Next area: use normal weapons vs Magic Golems; get Blue Oil; one trapped chest at north South, upstairs: Big fight vs 24 Githyanki! Get Flint and Tinder in first room One trapped container in first room only
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ENCOUNTER Captain: fight 7500 xp, get Purple Oil South door: Dragon Saladrex: melee only is fine, use HLA's, 64k xp, Rogue stone, 1500 gp West door: Demi Lich: protagonist and Jaheira with Shield of the Archons using HLA's; or Minsc only with full buff and Berserker Rage before entering the room, use Mace of Disruption+2, 55k xp, 20k gp! West, through gate: Fight 4x Mimics 20k xp
***Angurvadal+4 ***Montolio's Clasp ***Staff of the Ram+4 *Rogue stone ***Dagger of the Star+4
Keldorn L28 +3hp->174 GW7 (H3)
Light torches blue, purple, red and red, red, purple 10k xp all!
Minsc L28 +3hp->181 GW7 (H3)
Fight; drop includes Axe of the Unyielding (for Minsc later); one trapped container with the Crystal Mallet Hit glass with mallet 6x 7500 xp all! Let Carston live, 10k xp Machine of Lum the Mad: 3,4,8 = open portal 25k xp all! 5,6,9 = +5% MR 4,6,7 = +1 CHA: 6->7 1,2,3 = +1 WIS: 22->23 2,7,8 = +1 STR: Minsc ->19 (reduces his THAC0 by 1) 1,5,9 = +1 INT: Imoen 17->18 (+3 Lore points) 1,4,9 = +1 CON: Jaheira 17->18, +9 hp 128->137 3,6,8 = Storm Star+3 (Mace) 2,5,7 = +1 DEX: Minsc 16->17 (lowers his AC by 1)
***Axe of Unyielding *Clay Golem page Ranger20 Cleric24 +2hp>161 PWR ATT + CRITICAL STRIKE GW10 H4) TH -1/-13/-12 (3½)
Anomen L35 +2hp->161 ***Storm Star+3
DEX bonus from 15->16->17->18 and 20->21 CON bonus fighter/ranger only: 16->17->18->19 and 20->21 [After receiving all the bonuses, optionally input any sequence into the machine to get a 10% chance that the character receives 100k xp!]
Pocket Plane:
Cespenar:
Make Storm Star+5 with Starfall Ore and 5k gp (1d6+6, +1d6 electrical = 8-18 damage plus 5% chance of Chain Lightning and +20% resistance to electrical damage) -> Minsc TH -1/-10/-6 (3½), AC-5 with STR19 Make Clay Golem book, 5k gp [Use 5 Star Sapphires to make Dagger of the Star+5, 5k gp]
Level 5:
West: Globes Imoen turn dial, others stand where enemies appear: Red 4x fights, 4k xp all! Red #4: Greater Wolfwere, 4x 15k xp
Jaheira Druid18 F21 +1hp->138 VENGENCE (has GW7, H2)
Blue 4x fights, 4k xp all! Fight Mages, 51k xp Green 4x fights, 4k xp all! Green #4: Elder Orb, Hive Mother and Death Tyrant! Full buff e.g. Improved Haste, Spell Trap, Globe of Blades; use HLA's and Breach, 78k xp Purple 4x fights, 4k xp all! Purple #4: Two Liches; use Mace of Disruption+2, Improved Haste, 2x 22k xp Place the 4th globe of each color in the matching coloured container 10k xp all! Mind Key awarded Central area: insert Mind Key at 2 o'clock 20k xp all! Click once more to fight six Rilmani, kill mage first, 67k xp -> Club of Detonation+3 -> Jaheira
Jaheira Fighter22 D18 +1hp->139 GW8 (H2) ***Club of Detonation+3
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Pocket Plane:
Cespenar:
Make Club of Detonation+5 with Ring of Fire Resistance and 5k gp (1d6+5, +5 fire damage, +30% chance of 15 fire damage, +5% chance of Fireball = 11-31 damage at least) -> Jaheira TH -1/-10/-6 (3½)
Level 5 (cont'd):
South: ENCOUNTER Helmite Ghost: talk 2x (Q) West door: major battle, use Protection from Fire, 21k xp all!
*Ixil's Nail+4
Mid door: Dragon: melee only + breach, 1500 gp, 62k xp, 21k xp all!
*Hindo's Doom
East door: ENCOUNTER Imp: answer 4, i.e. seven children 10k xp all! Coin contest: choose 2; he will choose 1; choose 3; then choose 1 -> 10 k xp all! and 21k xp all! 1 trapped chest
Anomen L36 +2hp->163 Mace**** (-1 speed) Imoen L28 +1hp->94
Ghost: finalize 10k xp all! Heart Key awarded Keldorn L29 +3hp->177 GW 8 (H3) East: Altar Fight 2x Fire Giants 32k xp Place Skull, Protagonist is healed N Direct the Spirit Warrior: N, N: attack ghost; open chest -> Helm 4k xp all! S, S, E: attack goblin E: examine chest, attack; open chest -> Wand 4k xp all! N: attack dog; search room -> Iron key, Potion of Heal 4k xp all! W: search room -> Scroll 4k xp all! N, E: open desk (chance to be poisoned) -> Bracers 4k xp all! N: use Scroll on gibberling 3k xp all! W: examine chest, use Iron key -> potion of healing 3k xp all! Enter Crypt/Ominous archway: use Wand and fight mummy Awarded 21k xp all! and Spirit Key Central area: insert Spirit key at 6 o'clock 20k xp all! Click again to fight Lich (can use Ruby Ray, Khelben's) and three Flaming Skulls (use Protection from Fire), 25k xp + 3x 11k xp
* King's Tears (x2) Minsc L29 +3hp->184 GW 8 (H3)
Jaheira Druid19 F22 +1hp->140 GW9 (H2) ***Erinne Sling+4 *Serpent shaft
Pocket Plane:
Cespenar:
Upgrade Erinne Sling for 5k gp -> Erinne Sling+5 -> Anomen TH 6/-5 (2)
Level 5 (cont'd):
Prepare for HUGE FIGHT! Rest and memorize spells including Death Ward, Spell Trap/Shield of the Archons, Creeping Doom, Khelben's Warding Whip, Project Image and Time Stop Full buff including with Protection from Magic, Spell Trap, etc, and buff with HLA Hardiness also Optional but not needed: use Vhailor's Helm on Protagonist equipped with Crom Faeyr and the Shield of Balduran Note: Vhailor's Helm does not duplicate buff's! Position all on west side. Jaheira summon a Greater Elemental Summon to center area; summon other creatures too (Fire Elemental, Clay Golem, Moon Dog, Skeleton Warrior and Planetar)
Central area: buff with HLA's and then insert Heart key at 10 o'clock 20k xp all! HUGE FIGHT: 1a) Hive Mother (she casts Imprison and Improved Mantle): Protagonist with Shield of Balduran cast Creeping Doom first at Xei or Ameralis, then attack with Keldorn, 50k xp 1b) Anomen cast Storm of Vengeance
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2a) Y'tossi (she casts Protection from Magical Weapons): Imoen cast Time Stop: Warding Whip, Breach and Horrid Wilting 2b) Jaheira cast Creeping Doom at Nalmissra then attack Y'tossi together with Keldorn (after Hive Mother), 23k xp 3a) Nalmissra (she casts Protection from Magical Weapons, and causes Level Drain): Minsc only attack with Mace of Disruption+2 using HLA's, 25k xp [Aerie cast Time Stop, then Warding Whip, Breach and Dragon's Breath]
***Gauntlets of Extraordinary Weapon Expertise +½ att/rnd, TH+1, damage+2 -> TH -2/-13/-12 (4!) -> Minsc -2/-11/-7 (3½) *Wish scroll
3b) Imoen cast Horrid Wilting or other damage spells if fighters are still fighting their first targets, otherwise cast Breach at the other opponents 3c) Protagonist or Jaheira cast another Creeping Doom at Ameralis when first victim falls 4) Xei Win Toh: Breach, fight, 28k xp 5) Ameralis (she casts Insect Plague): Breach, fight, 20k xp
*Star sapphire (#3) *Rogue stone *King's Tears
6) The Huntress: Breach, fight, 20k xp Turn wheel at 12 o'clock -> Portal opens 20k xp all!
Lower Crypt:
ENCOUNTER Imprisoned One: read scroll 80k xp all! Accept his proposal and then exit to outside; take stairs to top of tower ->
Cleric25 Ranger 20 +1hp ->162 GW11 (H4) HOLY SYMBOL! -> Anomen
ENCOUNTER Odren: talk 1, 2 (lie) -> ENCOUNTER Ghostly Apparition: accept scroll 25k xp all! Equip the scroll for later use
Anomen L37 +2hp->165
Re-enter. Buff especially with Death Ward, Spell Trap, Improved Haste; summon Planetar, use HLA's frequently Battle the Demogorgon: 1) Marilith (casts Protection from Magical Weapons): Breach, then melee or use Horrid Wilting, 2x 23k xp 2) Optional: carefully fight several or many waves of summoned Glabrezu's, 12k xp each. Fought many, giving 200k xp all!
Imoen L29 +1hp->95 Keldorn L30 +3hp->180 GW9 (H3) *War Hammer
Minsc L30 +3hp->187 Long Sword* GW9 (H3) Ranger21 Cler25 +1hp ->163 Quarterstaff** TH -2/-15/-12 (4) GW12 (H4) MAX'D Jaheira Fighter23 Druid20 +2hp->133 GW9 H3 Anomen L38 +2hp->167 Imoen L30 +1hp->96 Scimitar* 3) Demogorgon (casts Globe of Invulnerability): cast Ruby Ray or Piece Shield, then Khelben's Warding Whip, and then Breach. Easily taken down using HLA's! Demogorgon down -> 100k xp all! Talk to Odren 20k xp
Keldorn L31 +3hp->183 H4 (GW9) Minsc L31 +3 hp->191 H4 (GW9)
Exit and cast scroll (from Ghost) quickly for 80k xp all! Watcher's Keep done!
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Jaheira Druid21 F23 +1hp->143 GW10 (H3)
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Anomen L39 +2hp->169 MAX'D in terms of levels Summary of THAC0 and AC:
Me: TH -2/-15/-12 (4) AC-9(-13/-18) Jaheira TH -1/-10/-5 (4½) AC-6 Minsc TH -2/-11/-7 (3½) AC-6 Keldorn TH 0/-9 (2½) AC-7 Anomen TH 6/-5 (2) AC-7 Imoen TH 13/1 (2) AC-1
North Forest:
Clear map if not done Note: did not sell items to accumulate gold this play through: [Mega SELL at Merchant; sell only 2nd loads of equipment, potions and Elminster's Ecologies at Saradush tavern Sold gems (40k gp), scrolls (38k), armor (154k), rings (22k), potions (106k), miscellaneous magical items (28k), ammo (33k) and weapons (277k). Sell also Bracers of Blinding Strike (4200)] At this stage Imoen has 400 +3 arrows and Anomen has 130 +4 bullets. Anomen did not have enough so try to buy 120 more
Forest of Mir:
ENCOUNTER Gorion, 5k xp all! Fight (he casts Protection from Magical Weapons), use HLA's and Protection from Negative Plane, 30500 xp
D97:20
Jaheira romance: Jaheira speaks; talk 1, 1, 1 Central area: ENCOUNTER Skeleton Cleric, fight 43200 xp ENCOUNTER Nyalee Q (get Yaga Shura's heart and her heart) (Can PP Nyalee for Cleric's Staff+3, Ring of Animal Friendship and Laeral's tear, or wait until her next encounter)
Marching Mountains:
*Nymph Tear (in a container)
Clear outside: NW: Fire Giants for 16k xp each; they can re-spawn several times! Note: Kuo-Toa bolts work great against Fire Giants! NE: fight Merlinious, Chin Chilla, Toop and Tibbit 45k xp
NE Temple:
Buff then enter, use HLA's. Can cast Mass Invisibility to sneak past the Fire Giants and proceed to NW room to get Girdle of Fire Giant Strength! Can buff vs Fire and wear Ring of Fire Resistance to heal! Traps on stairs: 1 on lower right side, 1 on upper left side NW room: 3 floor traps Southern most room: 1 floor trap
***Girdle of Fire Giant Strength STR22 -> Jaheira TH -1/-11/-6 (4½)
Use Ward Stones in south rooms 2x 5k xp all!
Jaheira Fighter24 Druid23 +1hp->144 *Sword & Shield GW11 (H3) MAX'D
Click on Machine with wardstones: 20k xp all! 2nd area : one trap on hallway after stairs. Enter large room from the SE, send in Imoen first to detect six floor traps which can be tricky to de-trap Fight Elite Fire Giants and Berenn 40500 xp, drops Balor's Claw
***Balor's Claw Keldorn L32 +3hp->186 GW10 (H4)
Wear Ring of Fire Resistance and the get Heart in central brazier 20k xp all!
Minsc L32 +3hp-> 194 (214) hp, GW10 (H4)
3rd area : enter through eastern door, free the Slave Woman 15k xp all! [Can kill, 6k xp] 2 trapped containers, 3047 gp 4 floor traps by Imix, fight 50k xp
***Amulet of the Master Harper -> Imoen AC-4 *Stone Golem page *Ravager+4
Note: 413k xp (all!) in quest points (for each character) remaining in the game from this point
Forest of Mir:
Give two hearts to Nyalee, 20k xp all! Fight: can cast 2x Horrid on Shambling Mounds, 51500 xp
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Pocket Plane:
Make Axe of the Unyielding+5 with Balor's Claw and 5k gp Axe does 1d8+5 damage, +10% chance of instant death with no save! Gives CON+1, AC-1 and regenerates 3 hp/round
***Axe of the Unyielding+5 -> Minsc TH -2/-11/-9 (3½) AC-7 204hp (224)
Make Stone Golem Tome for 10k gp Optional: make Ravager+6 with Serpent Shaft and 5k gp (3-18 bonus damage per hit unless target saves vs. Poison, 10% chance each hit of decapitating opponent (no save) -> try with Keldorn THAC0 0/-10 (2½) Jaheira romance: Jaheira: "I …I wanted to say…Can you listen to me a moment?" Talk 1, 1, 1
North Forest:
Leave for Siege Camp; can visit Merchant if needed
Last chance to visit Saradush (it will be destroyed when arriving in the Siege Camp)
Siege Camp:
Can do a lot of fighting on and around the bridge for 35k xp each character! Can always buff in Pocket Plane when needed
D99:9
Fight Yaga-Shura 30k xp, 40k xp all! Shurappak's Plate+3 AC-2, DEX+1 -> Minsc Rune Hammer (Negative Plane Protection), 4d4+8 vs Undead -> my alternative weapon Give Armor of the Hart+3 to Keldorn or Jaheira
Pocket Plane:
Imoen L31 +1hp->97 MAX'D ***Shurappak's Plate -> Minsc AC-8 ***Rune Hammer+4 ***Shield of the Order
ENCOUNTER Solar: Alianna and Gorion: talk 4, 2, 1, then answer 4, 5, 10k xp all! (No need to do fight in section 2 yet)
Siege Camp:
ENCOUNTER Melissan: gives Q (Balthazar) 15k xp all!
The Oasis:
ENCOUNTER Jamis Tombethen: immediate big fight: use Planetar to dispel invisibility on two mages, 160k xp, 2k gp
Chapter 9 Amkethran:
Outside:
South area: talk to Captain Erelon 1, 2, 1 -> fight, 40k xp SE: ENCOUNTER Priest of Waukeen: fight Monk, give 1k gp to the Priest for Oaken Ring (can upgrade), REP+1 and 3k xp all!
Temple:
Buys e.g. Laeral's Tear for 3300 gp, Full Plate 3300 gp, and ammo, but can get better prices in Smuggler's Cave
Pocket Plane:
Upgrade Oaken Ring with Nymph Tear and 5k gp to make Heartwood Ring for Druids (extra Level 6 and 7 spell)
D100:8
*Darkfire Bow+4 REP+1 *Oaken Ring
Mid-SE: ENCOUNTER Mercenary and Saemon Havarian: fight 5k xp, Saemon disappears (will meet again!) NE: ENCOUNTER Asana Haraad: fight 2500 xp; talk to Omar Haraad to finalize and get reward which includes Montolio's Cloak, 5k xp all! REP+1
Pocket Plane:
REP+1 ***Montolio's Cloak
Make Montolio's Cloak with clasp and 5k gp -> Minsc TH -2/-11/11 (3½) AC-9 [or Protagonist TH -2/-15/-12 (4) AC-10] ENCOUNTER with Balthazar: map updated with Abazigal's Lair and Sendai's Enclave!
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Smuggler's Cave:
Do LATER [or now]: ENCOUNTER Monk and Carras: be peaceful towards Monks; then talk to Carras to finalize and get access to his wares Carras: buys Rogue stone for 4k gp vs 3k in North Forest! Elven Chain+1 6k gp vs 4500 gp! Laeral's Tear for 4800 gp Carras is wearing Gargoyle Boots (casts 2 Stoneskins, 2x/day) can get 2 pairs: BUY for 5500 gp, sell your loot, then quickly fight him. He drops a second pair of Gargoyle Boots, Enkidu's Plate+3 and K'logarath+4 (throwing hammer) However, this means you can sell only once (now - he leaves when you exit the cave) so this doesn't maximize gold; therefore enter the Smuggler's cave later…
Sendai's Enclave:
*Gargoyle Boots x2 ***Enkidu's Plate+3 -> Keldorn *K'logarath+4
Tavern: Smithy: Other:
Optional: get Marlowe quest Can buy scrolls from Lazarus (do not loot containers) Optional: Marlowe quest (results in gives REP+1 and 10k xp all)
[REP+1]
Cabin:
Rune of Clangeddin in locked chest
***Rune of Clangeddin
Pocket Plane:
Make Rune Hammer+5 ! 5k gp -> my alternate weapon, 4d4+10 vs Undead else 2d4+5, Negative Plane Protection, STR22 1x/day (use with Keldorn)
-> Keldorn TH 0/-10 (2½)
Sendai's Enclave:
Talk to Woodcutter -> SW: big fight vs Hive Mother, etc, 96k xp; save immediately after Trap on ground by tunnel entrance Talk to Woodcutter -> NE: fight near graves vs 2x Gauth and 5x Drow 42500 xp Talk to Woodcutter, fight Drow 36k xp, 10k xp all!
Keldorn L33 +3hp->189 War Hammer** GW11 (H4)
North: fight near tunnel entrance 19500 xp SW: fight more Drow 24k xp Tunnel:
Can use Mass Invisibility to avoid fights, or fight using Horrid Wilting, 70k xp
Minsc L33 +3hp->202 Long Sword** GW11 (H4)
Fight more Umber Hulks by bridge 45k xp
Drow Barracks:
Full buff, enter: big fight vs Drow and Thelynn'ss 65k xp Get key; upon exit watch cut scene, 5k xp all!
South Tunnels:
Enter South Tunnels (center door), use Mass Invisibility to avoid fights or fight Spiders and Lashar'ra for 186k xp! De-trap at least six traps on the spider webs (the eastern ones are tough to detect)
*Amulet of Cheetah Speed -> Keldorn
Next area: around the intersection platform: two fights 80k xp Around Lich's Lair: three fights against many Drow (can use Horrid Wilting) 140k xp North Tunnels:
Optional: do later, or skip, unless desperate for xp's: huge fight in North Tunnels, seemingly endless opponents
Lich's Lair:
Fight Odamaron 22k xp, two traps on stairs! One trapped container. Upon exit watch cut scene 5k xp all!
***Skull of the Lich ***Eye of Tyr
Pocket Plane:
Make Spectral Brand+5 for 5k gp (1d8+5, +1d6 cold = 7-19 damage, Negative Plane Protection)
***Spectral Brand+5 -> Jaheira TH -1/-11/-9 (3½)
Make Carsomyr+6 for 5k gp (1d12+6, 6 damage vs Undead = 718 damage or 13-24 vs Undead) © bg2mez
***Carsomyr+6
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Sendai's Lair:
NE door -> ENCOUNTER Diaytha: she unlocks the south door South room: floor trap! Fight two Greater Earth Elementals and Ogremoch 66k xp North room: ENCOUNTER Diaytha: fight her, Hive Mother and others 101k xp. Darksteel shield+4 is dropped
***Darksteel shield+4
Buff, go NE: ENCOUNTER Captain Egeisagg: fight in arena 20k xp; cut scene, 5k xp all!
***Bowstring of Gond
Buff, go NE: fight Ulitharid, Umber Hulk, and two Vampiric Illithids 51k xp. Get Liquid Mercury from container
***Liquid Mercury
Go NE: fight more Vampiric Illithids and Mithykyl 61k xp Note: might be a bug here - sometimes can't return to this area after visiting Pocket Plane! Back-track one area (to arena) before going to Pocket Plane. (Might have to clear the area before visiting Pocket Plane to avoid this bug)
Pocket Plane:
Make the Long Sword Angurvadal+5 for 10k gp (1d8+5 +1d4+1 fire = 8-18 damage, 22 STR, Immune to Level Drain) -> Minsc off-hand
Sendai's Lair:
Before entering: full buff including vs Fire, use Shield of the Archons
***Angurvadal+5 -> Minsc TH -2/-12/-12 (3½)
Big Sendai fight: bring all to the center of the room, Imoen breach Sendai and summon a Planetar; use HLA's, 40k xp all!
*Wong Fei's Ioun Stone -> Jaheira 159hp *Bowstring of Gond
Pocket Plane:
Solar: good answers are 5, 5, 2, 4; 2x 10k xp all!
Keldorn L34 +3hp->192 DEVA (GW11, H4) MAX'D
Sendai's Lair:
Collect loot, leave Sendai's through portal or backtrack to the North Tunnels to fight Darro Berserkers for 250k xp!
Minsc L34 +4hp->206 GW12 (H4) MAX'D
Abazigal's Lair:
Learn 6x Protection from Cold and Protection from the Elements; learn 4x Protection from Acid Rest here to fight Greater Earth Elementals 10k xp each Jaheira romance: Jaheira: "Sleep did not come easy last night..." Talk 1, 1 Full buff including Protection vs Cold (Imoen cast Project Image to buff all) and Shield of the Archons ENCOUNTER Draconis: retreat if buffs are dispelled! Fight (2x Breach), then as a Dragon (e.g. Warding Whip, 2x Lower Resistance, Horrid, Breach, Planetar), use HLA's, 61k xp Main Cavern:
Will likely set-off first trap, 2nd trap is near north gate Fight 27k xp; pick-up Flask (drop from Greater Werewyvern) Buff with Protection from the Elements or Cold West pool: use Halberd+4: Wave vs Salamanders! 45k xp West room: fight Bone Fiends 44k xp Fill flask by clicking on pool; trapped bookcase Return to the main cavern
Main Cavern:
East pool: fight many Kuo-Toa and Greater Water Elementals 100k xp West room: fight 2x Greater Water Elementals and Olhydra 47k xp
East room: unlock door to Monk; talk to him to get Long Rope and Hindo's Hand Return to the main cavern
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Main Cavern:
South pool: no buff -> Fll'Yissetat's cavern
Fll'Yissetat Cavern:
West: ENCOUNTER Fll'Yissetat Q (Scroll of Reversal) Buff vs fire then take mid-south pool
Iycanth Cavern:
Fight many Sentinels and Eagle Eyes 126k xp ENCOUNTER Iycanth the Mad Q (Eye Stalk) Use 1x Stone to Flesh scroll on the Adventurers Bondari, Tim Goldenhand, and Nanoc the Barbarian. Five days later they give Eye Stalk and Bronze Pantalettes!
***Bronze Pantalettes
Enter pool -> Iycanth gives Scroll, 30k xp all! Get Juggernaut page from desk [can kill mage 20k xp]
*Juggernaut page
Optional: click on the Eggs near the mage to fight for 126k xp! Optional: enter central pool for one more fight, 42k xp
Amkethran:
Pocket Plane:
Make Juggernaut Golem Manual for 15k gp
Smithy:
Optional: talk to Kerrick the Smith to make Big Metal Unit! Can attain AC-21! (Didn't use)
Smuggler's Cave:
Last chance for FINAL SELL at Carras and for obtaining 2x Gargoyle Boots: last play through attained 2.247m gp! Be peaceful to Monks; BUY Gargoyle Boots, then quickly kill Carras for the second pair! Last chance to do Marlowe quest (didn't do)
Abazigal's Lair: Main Cavern: Fll'Yissetat Cavern:
***Big Metal Unit
South pool Talk to Fll'Yissetat, use Scroll of Reversal to release Geas, 10k xp all! Can fight! 60k xp
Jaheira romance: Jaheira: "You know, we should return to the Elven city one day..." Talk 1, 1, 1 Abazigal Cavern: Use especially Protection from Acid, Protection from Cold. Use Halberd+4: Wave vs Salamanders! ENCOUNTER Abazigal: use HLA's Abazigal1: use Flail of Ages, Keldorn + Planetar Abazigal2: Warding Whip, Breach; use Flail of Ages, Keldorn + Planetar was enough, 40k xp all!
Pocket Plane:
Solar: talk 4, 1, 1, 4, 10k xp all!
Abazigal Cavern: Pick-up loot including Electric Flail Head!
***Electric Flail Head
Iycanth Cavern:
Can re-clear NE area of Iycanth Cavern
Outside:
Leave. Elminster appears, can pick pocket twice for a Ring of Protection+2 and an Amulet+1!
*Ring of Protection+2
Pocket Plane:
Make Flail of Ages+5 ! (1d6+6, +10 elemental damage = 17-26 damage, 5% MR, Free Action) To avoid the slowing effect of Free Action from the FoA+5: 1) remove Boots of Speed, FoA+5, Ring of Free Action, and have one ring slot open (e.g. remove Ring of Gaxx) 2) Equip Boots of Speed 3) Equip Ring of Free Action 4) Equip FoA+5 5) Un-equip Ring of Free Action (e.g. wear Ring of Gaxx again)
***Flail of Ages+5 -> TH -2/-15/-13 (4)
(Note: as an experiment this play through I used the Rune Hammer+5 in off-hand instead of the Flail of Ages+5 and did just fine, giving the Amulet of Power to Imoen) © bg2mez
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Amkethran:
Jaheira romance: Jaheira: "There are great changes to come, aren't there?..." Talk 1, 1, 1, 1 Smuggler's Cave:
Sneak directly to the cave to talk to Saemon Havarian and hear him out once again. You could take him up on his offer or ask him about another method through the graveyard cavern (do). Ask him who has the key (Faheed) Save game! Option 1: carefully do big fight outside towards west, use Planetar and Horrid Wilting; Guard Captain drops key to gate to Balthazar's
Option 2: in northern house talk to Faheed to get key to Cave of the Dead (cannot PP) [can kill Faheed and Majira 24k xp] Cave of the Dead:
ENCOUNTER Vongoethe: fight 78k xp Optional: turn each of the four tables for more fights, 112k xp Imoen detect the 6 trapped doors. Enter the 5th coffin to access Balthazar's Cut scene, 4k xp all!
Temple:
Last chance to sell in the Temple
Balthazar's:
Jaheira and I cast Creeping Doom or Insect Plague at Monks to the east and west, 40k xp. Imoen cast Warding Whip and Breach at Balthazar 40k xp, 40k xp all!
Pocket Plane:
Solar: talk 1, 4, 4, 2, 1, 10k xp all! Pocket Plane Challenges: 2nd area: Full buff vs melee, use HLA's, 30k xp and 30k/25k xp all!
3rd area: easy fight vs Slayer, 25k xp and 30k/25k xp all! 4th area: fight 3x Favored Cyric's, use True Sight, 75k xp Fight Cyric, 25k xp and 30k/25k xp all! 5th area: The Ravager, 50k xp: very tough fight Imoen move to near stairs, use Project Image and cast Horrid Wilting or Dragon's Breath on Bone Blades! Imoen also cast occasional Breach on Ravager Anomen cast Storm of Vengeance Minsc and Keldorn protect Imoen Jaheira and protagonist use GW vs Ravager -> 30k/25k xp all! Jaheira romance: Jaheira: "Well, it would appear that this…this is close to the end of our journey. I trust you. Remember that." Talk 2, 2
Final REST Note: you cannot rest in Chapter 10, so Imoen should use Project Image Mages each learn 3x Stoneskin, 5x Breach, 2-3x Project Image, 35x Summon Planetar, Spell Trap not necessary, 4-6x Protection from the Elements Anomen learn Storm of Vengeance, Heal, Summons Jaheira learn 6-8x Summons in total, 2x Creeping Doom, 4x Insect Plague, 4x Iron Skins, Chaotic Commands Protagonist learn 4x Iron Skins, 8x Defensive Harmony, 2x Chaotic Commands, 3x Heal, 2x Insect Plague or Creeping Doom Do not use Shield of the Archons - cannot get re-buffed with Protection from the Elements
Full buff then leave Pocket Plane to instigate Chapter 10!
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Chapter 10 Melissan:
Focus on Melissan! Taking her down destroys her summons! She is immune to elemental damage from weapons In general use Breach a few times; Planetar is very good; use other summons as fodder Optional: can also lower Melissan's magic resistance (Pierce Shield, Lower Resistance) and cast Horrid Wilting
D109:0
Melissan 1: straight-forward melee but have a Planetar ready to cast Heal if necessary; kill the Death Tyrant asap Melissan 2: use Negative Plane Protection vs the Shadow Slayer Melissan 3: everyone either use Negative Plane Protection or go invisible vs Shadow Slayers Melissan 4: straight-forward melee
Solar:
To Solar talk 1; to Jaheira talk 4, 1, 1; to Solar talk 2 (do not accept essence); to Jaheira talk 1, 2 Enjoy the ending! A fine time to start a new game….
© bg2mez
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