Avatar Legends Wan Shi Tong S Adventure Guide

July 24, 2022 | Author: Anonymous | Category: N/A
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C󰁲󰁥󰁤󰁩󰁴󰁳 Project Manager Elizabeth Chaipraditkul

Proofreading Katherine Fackrell

Lead Designer Brendan Conway

Chinese Translation Dr. Lee Siu-Leung, Tony Lee

Additional Design Alexi Sargeant, Miguel Ángel Espinoza, Mark Diaz Truman

Calligraphy Dr. Lee Siu-Leung

Development Elizabeth Chaipraditkul, Brendan Conway, Marissa Kelly, Mark Diaz Truman Writing Elizabeth Chaipraditkul, Brendan Conway, Sadekaronhes Esquivel, Lee Francis IV, Hiromi Cota, James Mendez Hodes, Danielle Luazon, Lysa Penrose, Helena Real, Mark Diaz Truman Copy Editing Monte Lin, Kate Unrau Layout and Graphic Design Miguel Ángel Espinoza Art Direction Marissa Kelly Art Avatar Studios & Viacom International Incorporated Miguel Ángel Espinoza, Abe Dieckman, Patrick Spaziante, Richard Suh

Licensing Liaison Mark Diaz Truman Staff Support Kate Bullock, Sarah Doom, Derrick Kapchinsky, Adam McEwen, Chris Samson, Sarah Satiel Special thanks to: Christi Cardenas, Michael Dante DiMartino, Arthur “DJ” Desin, Joan Hilty, Bryan Konietzko, Linda Lee, Alexandra Maurer, James Salerno, Russ Spina, Jeff Whitman Avatar Legends: The Roleplaying Game was designed by: Brendan Conway, James Mendez Hodes, Marissa Kelly, Mark Diaz Truman With contributions from: Sharang Biswas, Elizabeth Chaipraditkul, Miguel Ángel Espinoza, Lee Francis IV, Sen-Foong Lim, Yeonsoo Julian Kim, Daniel Kwan, Alexi Sargeant Avatar Legends: The Roleplaying Game is based on the Powered by the

Apocalypse framework originally developed by Meguey and Vincent Baker.

Printed by LongPack Games Avatar Legends: The Roleplaying Game  text and design ©2022 Magpie Games. All rights reserved.

©2022 Viacom International Inc. All Rights Reserved. Nickelodeon, Nickelodeon, Avatar Legends and all related titles, logos and characters are trademarks of Viacom International Inc.

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 T󰁡󰁢󰁬󰁥  T T󰁡󰁢󰁬󰁥 󰁡󰁢󰁬󰁥 󰁯󰁦 C󰁯󰁮󰁴󰁥󰁮󰁴󰁳 C󰁯󰁮󰁴󰁥󰁮󰁴󰁳 1: The Library ................................................. 5 Chapter 1: The What is the the Spirit Spirit Library? ...................... ........... ....................... ....................... ...................... ............... 6 The Library’s Location .................................................................7 How to Get to the Library ................... ................................ .......................... ......................... ............ 8 Searching Searc hing the Librar Libraryy............................... ............................................ .......................... ..................... ........ 11 Plot Hooks .......................... ....................................... .......................... .......................... .......................... .................14 ....14 L egends Legends ............................................17 Chapter 2: NPC How to Use Legends .................................................................18 Legends and Canon ...................................................................19 Rangi......................... ...................................... .......................... .......................... .......................... .......................... ............... 20 Taqukaq .......................................................................................22 Long Feng Feng ......................... ...................................... .......................... .......................... .......................... .................. ..... 24 Azula ......................... ...................................... .......................... .......................... .......................... .......................... ............... 26 Kataraa ......................... Katar ...................................... .......................... .......................... .......................... ......................... ............ 28 Sokka .......................... ....................................... .......................... .......................... .......................... ......................... ............ 30 Suki ......................... ...................................... .......................... .......................... .......................... .......................... .................32 ....32 Toph Beifong ..............................................................................34 Ty Lee ..........................................................................................36 Zukoo .......................... Zuk ....................................... .......................... .......................... .......................... .......................... ...............38 ..38 Asami Sato .......................... ....................................... .......................... .......................... .......................... ................ ...40 40 Kuvira.......................... ....................................... .......................... .......................... .......................... ......................... ............ 42 Tenzin ......................... ...................................... .......................... .......................... .......................... .........................44 ............44 Varrick............ Varrick ......................... .......................... .......................... .......................... .......................... .........................46 ............46

Chapter 6: 6: Ash  Ash & Steel............................................. 117 Using this Adventure Adventure.................................... ................................................. .......................... ............... 119 Summaryy .......................... Summar ....................................... .......................... .......................... .......................... ..................120 .....120 Introductio Intr oductionn ......................... ...................................... .......................... .......................... .......................... ............... 123 Important Characters & Groups .............................................124 Important Locations ................................................................128 GM Advice .................................................................................131 Pregenerated Characters ........................................................134 7: Air  Air & Wind ............................................. 141 Chapter 7: Using this Adventure ...............................................................143 Summary ...................................................................................144 Introductio Intr oductionn ......................... ...................................... .......................... .......................... .......................... ............... 147 Important Characters & Groups .............................................148 Important Locations .................................................................151 GM Advice Advice ......................... ...................................... .......................... .......................... .......................... ................ ... 156 Pregenerated Characters ........................................................158 8: Wat  Water er & Mist..........................................165 Mist..........................................165 Chapter 8: Using this Adventure ...............................................................167 Summaryy .......................... Summar ....................................... .......................... .......................... .......................... ..................168 .....168 The Clock......................... ...................................... .......................... .......................... .......................... .................. ..... 172 Introductio Intr oductionn ......................... ...................................... .......................... .......................... .......................... ............... 173 Important Characters & Groups .............................................174 Important Locations ................................................................177 GM Advice Advice ......................... ...................................... .......................... .......................... .......................... ................ ... 181 Pregenerated Characters ........................................................182

Chapter 3: Playbooks ................................................49 Playbook Play book Advice Advice .......................... ....................................... .......................... .......................... .................... ....... 50 The Destined Destined .......................... ....................................... .......................... .......................... ..........................53 .............53  Appendix: T  Techniques echniques ..............................................188  Appendix: The Elder......................... ...................................... .......................... .......................... .......................... .....................57 ........57 The Foundling .............................................................................61 The Razor ....................................................................................65 ...........................................69 69 Chapter 4: Earth & Root ........................................... Using This Adventure ................................................................71 Summary ......................... ...................................... .......................... .......................... .......................... .....................72 ........72 Introductio Intro ductionn .......................... ....................................... .......................... .......................... .......................... ...............75 ..75 Important Characters & Groups ...............................................77 Important Locations .................................................................80 GM Advice Advice .......................... ....................................... .......................... .......................... .......................... ................ ... 82 Pregenerated Characters .........................................................86 Chapter 5: Fire & Brimstone ..................................... 93 Using This Adventure ................................................................95 Summary ......................... ...................................... .......................... .......................... .......................... .................... ....... 96 Introductio Intro ductionn .......................... ....................................... .......................... .......................... .......................... ............... 99 Important Characters Characters & Groups...................... ........... ...................... ...................... ........... 100 Important Import ant Locations Locations ......................... ...................................... .......................... ......................... ............ 104 GM Advice Advice .......................... ....................................... .......................... .......................... .......................... ............... 106 Pregenerated Characters ........................................................110

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T󰁨󰁥 L󰁩󰁢󰁲󰁡󰁲󰁹 L󰁩󰁢󰁲󰁡󰁲󰁹’󰁳 ’󰁳 L󰁯󰁣󰁡 L󰁯󰁣󰁡󰁴󰁩󰁯󰁮  T󰁨󰁥  T󰁨 󰁥 L󰁩󰁢 L󰁩󰁢󰁲󰁡 󰁲󰁡󰁲 󰁲󰁹’󰁳 L󰁯󰁣 󰁡󰁴󰁩󰁯󰁮 󰁴󰁩󰁯󰁮  Wan Shi ong’s  Wan ong’s Spiri Library had exised exised in he physical physical world or millennia, bu ha doesn’ mean i’s an enirely physical place. Te library was always a piece o he Spiri World brough o he physical world. Troughou he ages, here have been repors o hose o rue hear and inen finding he Spiri Library in srange places, sepping hrough a doorway door way and hen sanding

In he Hundred Year War Era , access o he library is more difficul han any o he prior eras. Some sill ry o reach he library, bu mos no longer believe i worh he risk. Some o he Si Wong ribes pass down knowledge o how o find he library,  bu hey rarely rarely visi. Te las visior visior o any noe o arrive a he li brary was Zhao, Zhao, hen a low-level low-level officer in in he Fire Naion Navy. Navy. He gave Wan Shi ong knowledge o Fire Naion war machines, and hen sough he source o Waerbenders’ power, discovering he exisence o ui and La, he Moon and Ocean Spiris, and

 beore Wan Wan Shi ong ong himsel, or alling asleep while reading reading an ancien scroll and awakening amid is shelves. Bu he mos deermined advenurers advenurers could always make he grueling rek o he Spiri Library’s physical locaion. In he early eras, ha’s in he Si Wong Deser󲀔bu laer on, he Spiri Library moved back enirely o he Spiri World. Te ollowing secion explains he library’ library ’s locaion hroughou he various eras. o read more abou he differen eras and he imporan evens menioned below, ake a look a he  Avatar Legends: The Roleplaying Ro leplaying Gam Gamee core book Chaper 2: Te World o Avaar.

 T󰁨󰁥 E󰁡󰁲󰁬󰁹 E󰁡󰁲󰁬󰁹 E󰁲󰁡󰁳 Troughou he Kyoshi, Roku, and Hundred Year War Eras, he Spiri Library occupied he same physical locaion in he Si Wong Deser. Bu he deser is a living hing, dangerous and changing. In he Kyoshi Era , he Spiri Library Library is deecable by by he ew remainingg owers poking ou o he sands o he deser. Te ull remainin shape o he library had long since been buried deep wihin he sands, hough he conens are kep enirely sae. For enerprising academics and scholars, he bes chance o acually arriving a he library is always o ravel wih he aid o he local Si Wong ribes. Tese peoples have a long hisory in he deser, wih a culure well-adaped o he shifing sands, he scorching sun, and he lack o waer. Te ribespeople ofen rade wih Wan Shi ong, delivering valuable exs and knowledge in exchange or access o he library’s archives and is useul inormaion.  A sojourner wih somehing somehing o offer a ribe migh hire hire a sand bending guide and and heir deser deser skiff o saely arrive arrive a he library. library. Oherwise, he sojourner is on heir own o cross he deser and hopeully spo he ew remaining spires rom a vas disance… In he Roku Era , he library has sunk sunk deeper ino ino he sands.  Where once he Si Wong Wong  ribes ribes migh have have helped keep keep he sands away, heir associaion wih Wan Shi ong has grown more and more raugh. Te sojourners o knowledge who las came o he library soured he grea spiri on humaniy, as many o hem were no ineresed in knowledge or knowledge’s sake,  bu insead insead sough ways ways o gain an advanage advanage or heir naion naion over he ohers. He blamed he Si Wong ribespeople or he acions o hose hey delivered o he library librar y, banning hem rom any uure access o he vas reposiory o learning. Wihou reason o reurn, hey no longer help keep he library rom sinking deeper beneah beneah he sands. A moral who seeks he librar libraryy could sill poenially find i, especially wih he help o he las ew Si Wong ribespeople willing o share ha knowledge, bu he  journey is more raugh, raugh, and Wan Wan Shi ong ong gives every every one o hem a colder recepion.

hrough hem a plan o eliminae waerbending. He and some ellow soldiers hen desroyed he Fire Naion secion o he library. Wan Shi ong remains inuriaed by Zhao’s offenses and desrucion. Only he bares ip o he library’s alles ower is  visible above he sands now, now, and Wan Wan Shi ong ong is fine wih ha. ha.

 T󰁨󰁥 A󰁡󰁮󰁧 󰁡󰁮󰁤 K󰁯󰁲󰁲󰁡 K󰁯󰁲󰁲󰁡 E󰁲󰁡󰁳 E󰁲󰁡󰁳 Near he end o he Hundred Year War, Aang and his riends sough Wan Shi ong’s Spiri Library o learn how o deea he Fire Naion. Wan Shi ong allowed hem o ener, wih he pro viso ha hey no no seek knowledge knowledge or desrucive purposes. purposes. Ulimaely, he Avaar and his riends ound ou abou he Day o he Black Sun, when Firebenders would be powerless, bu Wan Shi ong in urn discovered heir reasons or seeking knowledge. He decided ha enough was enough, and he sank he library ino he sands ully, reurning i o he Spiri World. In he Aang Era , he library is now gone gone enirely rom he physical world. I exiss only in he Spiri World, alhough Wan Shi ong’s Knowledge Seekers do sill find heir way back ino he physical world o coninue o add o he collecion. Wan Shi ong himsel is now incensed wih humaniy, and he Avaar in paricular. Some lucky ew migh be able o reach he library l ibrary hrough spiriual communion, or even by raveling o he Spiri  World…bu  World…bu even hen, heir pursui pursui is dangerous. dangerous. Wan Wan Shi ong ong does no wan visiors and is jus as likely o chase hem or lash ou as he is o le hem in, even i hey bring new knowledge. In he Korra Era , Wan Wan Shi ong’s ong’s opinion o humaniy humaniy is poised o change. Wan Shi ong or a ime allied wih Unalaq,  believing ha ha Unalaq Unalaq beter served spiris han he Avaar Avaar ever ever did. He hough ha Unalaq migh help bring an end o humans’ desrucive, errible endencies, and ha he migh hen coninue his pursui o knowledge wihou he hrea o greedy humans. Bu when Unalaq revealed his rue plans, Wan Shi ong was shocked󲀔he had no anicipaed he exen o he imbalance Unalaqq sough o inflic upon he world. Avaar Korra successUnala ully deeaed Unavaau Unavaau and hen kep he spiri porals por als open, leading Wan Shi ong o reexamine some o his belies. Now ha humans can ry o reach he Spiri Library by passing direcly hrough a poral, Wan Shi ong has decided o give hem a second chance. He sill requires every visior o bring new knowledge o he library and remains wary, waching o ensure no human ries o learn simply or he sake o power. Bu he is willing o do his par o bridge he gap beween spiris and humans󲀔or knowledge’s sake, i nohing else. Afer all, humans have made so many incredible advancemens in knowledge ha his Knowledge Seekers have no discovered hem all…his bes  way o learning learning may may now be hrough hrough humans hemselves. hemselves.

C󰁨󰁡󰁰󰁴󰁥󰁲 1: T󰁨󰁥 L󰁩󰁢󰁲󰁡󰁲󰁹  Order #33839056)

 

H󰁯󰁷 T󰁯 G󰁥󰁴  󰁴󰁯  󰁴 󰁴󰁯 󰁴󰁨󰁥 󰁴󰁨󰁥 L󰁩󰁢󰁲󰁡󰁲󰁹 L󰁩󰁢󰁲󰁡󰁲󰁹  L󰁩󰁢󰁲󰁡󰁲󰁹  Reaching he Spiri Library is difficul a bes, bu never impossi ble. Te exac mehods mehods available available o a sojourner sojourner change a bi rom era o era, o course, depending upon where he library is.

L󰁩󰁢󰁲󰁡󰁲󰁹  󰁲󰁡󰁲󰁹  G󰁥󰁴󰁴󰁩󰁮󰁧 󰁴󰁯 󰁴󰁨󰁥 L󰁩󰁢

Traversing the Desert When you try to cross the Si Wong Desert to reach a specific destination,, roll with modifiers: destination • Do you have a knowledgeable guide? If yes, take +1. • Do you have easy access to flight? If yes, take +1. • Are you traveling with someone attuned by balance principle to your destination? If yes, take +1. • Do you have ample supplies? If no, take -1. • Are you traveling to the Spirit Library in the Kyoshi or Roku Era? If no, take -1.

7

Sojourners always had several differen ways o reach he library, hough he viabiliy o hose mehods flucuaes over he eras.  Across he imes imes o Avaars Avaars Kyoshi, Kyoshi, Roku, Aang, and Korra,

On a 10+, you choose one and the GM chooses one from below. On a 7–9, the GM chooses two from below. On a miss, the GM chooses three from below.

here are primarily hree ways o reaching he library: spiriual mediaion, raveling across he Si Wong Deser o is physical locaion, and raveling hrough he Spiri World.

You reach your destination, but… • You are exhausted and your supplies depleted. Each traveler marks 2-fatigue and one condition. (This option may be chosen twice.) • You run afoul of the dangers of the desert along the way. You lose an important tool or resource, especially to find your way back. • You draw attention to yourselves. Something has followed you to your destination; the GM chooses what it is and when it reveals itself. If you are traveling with a Si Wong tribesperson, the GM always chooses one fewer option from the list, even on a miss.

Spiritual Meditation  A sojourner can always ry o reach he library by mediaing and connecing o i hrough he Spiri Spir i World. Te library may have been in he physical world or millennia, bu i’s always a spiriual place, and i’s no impossible o reach i hrough spiriual mehods. Someone migh be drawn here i heir spiri connecs o he library, librar y, or hey migh spiriually projec here. Ta said, his kind o access is incredibly difficul, beyond he abiliy o all bu he mos spiriually balanced gurus and masers. In your game o Avatar Legends: Legends : The Roleplaying Gam Gamee , his kind o access is bes reserved or dramaically appropriae mo-

In he Roku, Kyoshi, and Hundred Year War Eras, he Spiri Li-

mens and GM moves, as opposed o somehing PCs can choose  brary is in he deser, deser, and a sojourner can ry o reach i by by crosso do a will. w ill. In rare cases, some characers characers migh be able o rely ing he Si Wong. I’s a dangerous journey in any era󲀔he deser on their skills and training o cross, bu even he mos spiriually is harsh and enormous, ull o is own predaors predaors and hreas. atuned PCs mus push their luck in he bes o circumsances. Te move above is or crossing he Si Wong Deser o reach any desinaion, desinaion, hough i has some special opions ha apply o he Spiri Library. Use his move boh o reach he Spiri Library, and hen o find a way back o a sae oasis or own. “ry “ry o cross he Si Wong Deser o reach a specific desinaion”   means you mus have some sense o where you’re going. Tis move isn’ or idly wandering in he deser! Q󰁵󰁥󰁳󰁴󰁩󰁯󰁮󰁳

“Do you have a knowledgeable guide?”  is  is a quesion abou wheher  you have have aid rom someone someone wih deser experise󲀔mos likely one o he Si Wong Wong ribespeople. Te ribespeople can help a sojourner he libraryknowledge, (or any desinaion in henecessary, deser); hey have reach he equipmen, and experise hough o course, a ew  ew oher guides migh be available. Ta said, a Si Wong ribesperson guide is always superior󲀔i your knowledgeable knowledge able guide is a ribesperson, he GM picks one ewer opion on a 7–9 or miss. Eiher way, way, a PC mus usually convince heir guide o help ou, mos likely using heir basic moves󲀔be i by pleading , tricking , or even intimidating .

8 Order #33839056)  

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

 Order #33839056)  

 Order #33839056)  

 Order #33839056)  

Escaping Wan Shi Tong When you try to seize a chance to escape from Wan Shi Tong’s Spirit Library and the great spirit’s claws, roll with modifiers: • Are you hidden from Wan Shi Tong right now? If yes, take +1. • Were you able to walk the library openly and take in its layout? If yes, take +1. • Is Wan Shi Tong truly and fully enraged? If yes, take -1. • Have you stolen anything from the library? If yes, take -1. On a hit, you escape! On a 10+, you slip out without issue or incident; Wan Shi Tong may not even realize you’re gone. On a 7–9, you escape, but by the skin of your teeth; you either leave something behind or mark 2-fatigue from the chase, your choice. On a miss, you wind up turning deeper into the library and get lost—only for Wan Shi Tong or a Knowledge Seeker to find you once again.

Evenually, you migh find yoursel fleeing rom he grea spiri

S󰁥󰁥󰁫󰁩󰁮󰁧 I󰁮󰁦󰁯󰁲󰁭󰁡󰁴󰁩󰁯󰁮 Sojourners almos never come o he Spiri Library Librar y o Wan Shi ong jus o sigh-see󲀔hey come seeking inormaion, perhaps  jus ou o a love love o learning, or perhaps perhaps o answer some some specific quesion. Tese moves are or seeking inormaion once you’ve goten in he door and you’re moving hroughou he library.

Seeking Information Openly When you openly try to seek information within Wan Shi Tong’s Spirit Library, say what question you hope to have answered and roll with modifiers: • Do you have a Knowledge Seeker guide? If yes, take +1. • Has your visit to the library been relatively brief so far? If yes, take +1. • Are you allowed to freely and without restriction move throughout the library? If no, take -1. • Do you have any notion of what the answer might be or where it might live in the library? If no, take -1. On a hit, you find the answer to your question; the GM will

 while his alons are are exended and and his neck elongaed. elongaed. I’ I’ss a bad siuaion o be in! o escape, you have o creae an opporuniy or o r yoursel,  wheher by hiding hiding and geting geting Wan Wan Shi ong ong o lose rack rack o you, or emporarily sunning he spiri. I he coninues o be engaged  wih you, you have have no chance o slipping away away. Bu once you have an opporuniy o escape, hen you can use his move o ry o ge away!

tell you where you find it and what the answer is. On a 7–9, choose two. On a 10+, choose one. • It takes a long time to find the answer; mark 1-fatigue. • Your search makes Wan Shi Tong suspicious; he has some questions for you. • You find a limited version of the answer; the full answer still eludes you. On a miss, you know where the answer is, but it’s in a particularly difficult to reach or restricted part of the library—the GM will tell you why it’s so hard to access.

Q󰁵󰁥󰁳󰁴󰁩󰁯󰁮󰁳

Being “hidden om Wan Shi ong”  means  means ha he grea spiri and his Knowledge Seekers don’ know where you currenly are  when you ry o sneak sneak ou. Having Having been “able o walk and observe he library openly,”  reely,  reely, and wihou consrain also gives you an advanage geting back ou. Bu i Wan Shi ong is enraged a you, and i you’ve solen anyhing rom he library (including knowledge), knowledge ), hen escape is ha much more difficul. R󰁥󰁳󰁵󰁬󰁴󰁳

 As long as you roll a hi, hi, you escape! Bu Bu i you roll a 7–9, you you have o choose o eiher leave somehing imporan behind or mark 2-aigue. And on a miss, you no only don’ escape󲀔you escape󲀔you ge caugh by one o he spiris deeper in he library! l ibrary! You have have o deal wih hem o creae anoher chance o escape. Te whole group o companions can use his move o escape all ogeher, wih one player rolling or everyone. None o he

Tis move is or sojourners who are known o Wan Shi ong and who move abou he library in obvious, open ashion. I you  wan o ake ake he ime o peruse he bookshelves, bookshelves, no worrying abou wheher or no a Knowledge Seeker spos you a he end o a row o books, hen his is he move or you. Seeking inormaion while welcome and acceped ino he library is always a saer endea endeavor vor han seeking inormaion while sneaking around. Tis firs move is or openly moving hrough he library and finding your answers wihou rying o hide. Q󰁵󰁥󰁳󰁴󰁩󰁯󰁮󰁳

Having a Knowledge Seeker guide means ha you’ve eiher convinced one o Wan Shi ong’s servan spiris o aid you, or  Wan  Wan Shi  ong ong has graned graned you heir heir service himsel. Wheher

help by marking aigue on his move󲀔he move isel PCs cancovers already everyone working ogeher. ogeher. On a 7–9, each mem ber o he group mus mus choose o eiher eiher mark 2-aigue 2-aigue or leave somehing behind.

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A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

Order #33839056)  

“Do you have any noion o wha he answer migh be or where i migh live heopic library?”   is ainvesigaing.  is quesion abou howare much you know abou he in very you’re I you invesigaing “How can we desroy all earhbending everywhere?” and you haven’ he aines idea o where o even begin, hen he answer o he move’s quesion is “no.” R󰁥󰁳󰁵󰁬󰁴󰁳

I your search “akes a long ime,”  he  he only cos is marking 1-aigue (and everyone paricipaing in he search or knowledge mus pay ha cos), bu you also spend a lo o ime in he library. I you keep searching, remember ha your visi won’ be “relaively “rela ively brie ” anymore. I “your search makes Wan Shi ong suspicious,”  he  he sars  waching you more closely, closely, asking quesions quesions abou your search search and wheher i’s worhy o his library. “find a limied version o he answer,”  you  henyou he enough willinell  youIwhy wh y and and how he answe answerr is limie limied󲀔i d󲀔i gives eGM nough ormaion o move orward, bu i may no resolve every elemen o your quesion. You migh keep searching or more inormaion  basedd on wha  base wha you you lea learn, rn, bu bu any any urher urher searches searches require require you you o make he move again and your visi is no longer “brie. “ brie.””

or noalhough your visii’shas beenbased “r “relaively elaively brie”  brie ”  is  is or ulimaely up made o he GM, largely on wheher no you’ve many moves in he library, and how long each o hose moves has aken o resolve in he ficion. “Are you allowed o eely and wihou resricion move hroughou he library?” is a quesion abou how much access Wan Shi ong has graned you. I he’s waching you careully, or i he’s specifically orbade you o go o cerain areas or do cerain hings, hen he answer is no.

On a miss, you can sill go or he inormaion you seek, bu  you’re  you’ re likely likely conen conending ding wih difficul difficul condiions condiions or or Wan Wan Shi Shi ong’s orbiddance. You You can ry r y o negoiae wih he grea spiri or access, or you can jus break he rules and ry o ge your answers anyway…

Seeking Information Sneakily When you sneak around Wan Shi Tong’s Library in search of information, mark a condition, say what question you hope to have answered, and roll with modifiers: • Have you kept your presence secret from Wan Shi Tong and his Knowledge Seekers? If yes, take +1. • Has your visit to the library been relatively brief so far? If yes, take +1. • Have your presence and actions in the library been innocuous and harmless so far? If no, take -1. • Are you keeping to the safe or openly accessible parts of the library? If no, take -1. On a hit, you find the answer (the GM will tell you where and what it is). On a 7–9, you are also caught out by a Knowledge Seeker—it’s only a matter of time before Wan Shi Tong comes looking for you. On a miss, just as you find where the answer is but before you can read any tomes or scrolls to actually discover it, Wan Shi Tong finds you…and he is not happy.

Tis move is or when you seek inormaion in he library while w hile keeping your head down, saying hidden, and rying no o ge caugh. I covers siuaions when Wan Shi ong doesn’ know  you’ree here, and  you’r and when you wan wan o hide wha you’re you’re looking or. or. Every PC who sneaks hrough he library mus mark a condiion󲀔he move covers he whole group moving hrough he library, bu each member o he group has o pay he cos!

Q󰁵󰁥󰁳󰁴󰁩󰁯󰁮󰁳

“Keeping your presence secre om Wan Shi ong and his Knowledge Seekers”  means  means ha you’ve managed o ge ino he library enirely wihou hem noicing you. I hey have any idea you’re here, you’ve los some o he elemen o sealh! “Has your visi o he library been relaively relaively brie” has o do wih how long you’ve spen in he library overall, and wheher or no ha duraion sars o work agains you in remaining hidden. “Your presence and acions in he library have been innocuous and harmless so ar”  when  when you haven’ done anyhing paricularly desrucive, dangerous, dangerous, or violaive o he library’s rules. I all  you’ve done is sneak around around hallways hallways so ar, hen hen he answer answer o his quesion is yes. Bu i you, say, smashed a glass case o ge a he scroll inside…hen he answer is no. “Keeping o he sae or openly accessible pars o he library”  is  is all abou being conservaive wih where you’re sneaking sneaking around. I  you’ree ranging all  you’r all over he library, library, including is mos mos resriced archives, hen he answer o his quesion is “no.” I he answer is “yes,” hen you can expec he inormaion you find o be appropriae o he more public, accessible areas󲀔you won’ find any deep, complicaed secres. R󰁥󰁳󰁵󰁬󰁴󰁳

On a 7–9, you’re you’re caugh, bu no beore you find and obain he answer. Te Knowledge Seeker who finds you won’ immediaely atack or anyhing󲀔i runs off o go ech Wan Shi ong. You migh sill be able o bargain wih he grea spiri…possibly. spiri…possibly. On a miss, hough, here’s no bargaining. He Who Knows en Tousand Tings looms above you, and does no approve o hese human inruders. Brace yourselves.

C󰁨󰁡󰁰󰁴󰁥󰁲 1: T󰁨󰁥 L󰁩󰁢󰁲󰁡󰁲󰁹  Order #33839056)

 

P󰁬󰁯󰁴 H󰁯󰁯󰁫󰁳  Wan Shi ong’s  Wan ong’s Spiri Spiri Library exiss in every era you you migh pla playy in wih Avatar Legends: Legends : The Roleplaying Gam Gamee. I’s no equally accessible in every era, o course, bu he knowledge conained  wihin is always always valuable, valuable, and heroes heroes wih imporan quesions quesions or myseries always benefi rom seeking i ou. Here are a ew ways o incorporae he Spiri Library ino your campaign. Te firs se o hooks here is a generalized se o ways ha he library will likely be o use o your overarching campaign and sory; he second se o hooks is a series o era-specific ideas or advenures ha bring he Spiri Library o he oreron. On he whole, he library will be o use as: • A way o provide answers, helping PCs solve myseries or undersand some ruh o your campaign. • A source o a new plan or purpose ha he PCs can pursue moving orward, giving hem a clear means o accomplish heir goals. • A reposiory o o  imporan reasures o eiher obain or o proec rom oes.

P󰁲󰁯󰁶󰁩󰁤󰁩󰁮󰁧 P󰁲󰁯󰁶󰁩󰁤󰁩󰁮 󰁧 󰁡 N󰁥󰁷 P󰁬󰁡󰁮 󰁯󰁲 P󰁵󰁲󰁰󰁯󰁳󰁥 Sojourners ofen seek he library no or some new undersanding o he world, bu or pracical benefi󲀔hey benefi󲀔hey wan o know how o achieve some goal, or wha plan hey should enac nex. PCs, especially hose who eel aced wih w ih some insurmounably difficul problem, will ofen find hemselves in need o ha exac sor o pracical knowledge. Learning Learning how o subdue he enormous rampaging spiri, how o desroy he new war machine unleashed by remnans o he Earh Empire, or how o resore he bending o some grea hero󲀔all o hese are good examples o knowledge sough or pracical purpose.  Jus as wih seeking answers answers o myseries, myseries, PCs may pursue he library on heir own, or hey migh need a bi o promping in he orm o oher NPCs or menors who sugges he library. library. For his usage, he library is bes hough o as a way o help he PCs pas some kind o roadblock; when hey know exacly  wha hey wan o do, do, bu hey eel suck suck because hey hey have have no idea how o acually do i, he library can provide hem wih he course hey need. In his insance, he library is much more o a means o an end. Heroes who learn how o achieve heir goals rom he library mus sill go ou ino he world and underake he appropriae acion󲀔he inormaion isel isn’ enough. As a resul, he library here doesn’ have o be a paricularly dramaic or

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P󰁲󰁯󰁶󰁩󰁤󰁩󰁮󰁧 A󰁮󰁳󰁷󰁥󰁲󰁳 Te Spiri Library is ull  ull o los, secre, or ancien knowledge. knowledge. Ta means any deep myseries o your overarching sory likely have answers or soluions wihin w ihin he library’ library ’s shelves. Inormaion abou he Desined’s Desined’s uure, or he purpose o hose odd crysalline shards he PCs have been collecing o keep hem rom a dangerous NPC, or he locaion loc aion o he los Sun Warrior Warrior ciy󲀔all o hese and more can be ound in Wan Shi ong’s

significan challenge on is own. Ta said, he ac ha he PCs are pursuing knowledge or some oher end󲀔usually o deea or overcome some hrea󲀔is a key sign ha Wan Shi ong  wouldn’’ approve, and i likely will lead o conflic wih he  wouldn he grea spiri. Ta conflic can be enough ineresing ineresing rouble o make his usage o he library un and exciing.

Spiri Library Librar y. H󰁯󰁬󰁤󰁩󰁮󰁧  W an Shi  ong’s ong’sT󰁲󰁥󰁡󰁳󰁵󰁲󰁥󰁳 Spiri Library has many many,, many reasures reasures wihin wihin Te PCs may pursue answers rom he library on heir own, i  Wan hey have paricular knowledge o he library’ library ’s exisence in heir i. Te knowledge held in he shelves o he library is a reasure uno isel, according o Wan Shi ong, bu beyond ha here era. Bu he GM can c an also help inroduce he idea hrough oher are counless ariacs and wonders ha he grea spiri has characers charace rs who seek he library or heir own answers; i’s easy assembled over over ime. Ta means i someone is looking or some enough or he PCs o append a ques or heir own knowledge imporan relic, here is a very good chance i is held wihin he o someone else’s! All i akes is an ineresed NPC who is purhalls o he library. Te los jade key o an ancien omb, he suing he library and who undersands he uiliy o parnering las relic o an Avaar rom ages pas, he compac ha proves  wih he PCs or he res o he journey! journey! I using he library or his purpose, GMs should ofen eaure he ancien obligaions o wo amilies o each oher󲀔all are good examples o he kinds o imporan iem ha eiher PCs or he oes o he PCs or oher anagonisic anagonisic orces pursuing he library or he same or similar answers o heir own. Discovering NPCs migh be seeking rom he library. Tis usage o he library has wo variaions. In he firs, he he answers o quesions can lead o momens o high drama as PCs need he objec hemselves. hemselves. In he second variaion, NPCs he PCs process everyhing hey learned, bu he library is no necessarily going o be a locaion supporive o ha drama, espe- are huning or he objec, and he PCs are likely sanding in cially i he are in he library wih Wan Shi ong’s blessing, looking or PCs answers openly. openly . Inroducing compeing orces rying r ying o ge o he library, rying o warn Wan Shi ong abou allowing he PCs ino he library, and so on can creae higher ension and drama around he search or answers.  Wann Shi ong  Wa ong himsel is unlikely unlikely o objec objec much o a desire desire or answers󲀔afer all, ha is he mos quinessenial quinessenial orm o knowledge.. Bu i he objecs o how he knowledge is used, he knowledge may sand in heir way.

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heir way. Inouside boh cases, GMs surereasure o inroduce NPC opposiion o Wan Shishould ong; be oher huners or seekers are he perec opponens when he library librar y is being used as he reposiory o some imporan iem. Te PCs sill have o conend wih Wan Shi ong and he Knowledge Seekers, bu all he while hey’re in direc compeiion wih oher NPCs (whom hey can more direcly figh). Tey migh be in a race o ge o he objec firs, or hey migh sraigh-up help Wan Shi ong o deend he library rom some errible atacking orce.

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

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E󰁲󰁡-S󰁰󰁥 E󰁲󰁡-S󰁰󰁥󰁣󰁩󰁦󰁩󰁣 󰁣󰁩󰁦󰁩󰁣 H󰁯󰁯󰁫󰁳

H󰁵󰁮󰁤󰁲󰁥󰁤 Y󰁥󰁡󰁲 W󰁡󰁲 E󰁲󰁡 H󰁯󰁯󰁫 

 When using he Spiri Library Library o Wan Shi Shi ong ong in your campaign, GMs mus keepera, in mind exacly w here he where Spirihumans Library is in heir campaign’s and he relaionship beween and Wan Shi ong in ha era. Te library’s usage will always beer reflec he hemes and issues o a paricular era i hose acs are incorporaed󲀔or example, he way ha he library migh  be accessible o o morals, bu likely sough sough or poor, dangerous dangerous reasons in he Roku Era or he Hundred Year War Era plays direcly ino he conflics o hose eras. Ta said, here are always figures in every era who are aware o and ineresed in he library. Tose figures can provide useul allies o he PCs, promping hem o look o he library or possible answers, or hey can ac as anagoniss, sanding sanding in he PCs’ way or compeing or he same inormaion. GMs using he library should always ground i in he seting sill urher by making sure here are NPCs who are aware o i and who have

Stolen Maps  A Knowledge Seeker successully Seeker successully ranged very very ar souh in he  world and ound knowledge knowledge ha ha seemed quie quie valuable valuable in a  village raided by by he Fire Fire Naion󲀔hidden Naion󲀔hidden maps maps ha lay lay ou he locaions o hidden Souhern Waer ribe villages, hand-made  by one o he bes bes sailors in all he Souhern Souhern Waer Waer ribe. ribe. Te Knowledge Seeker Seeker ook he maps rom  rom he village o bring br ing hem  back o he library. Te Te sailor-carographer, sailor-carographer, Quniaq, Quniaq, knows he maps were aken by a Knowledge Seeker, bu she doesn’ know much abou he Spiri Library, especially where o find i. She pleads wih he companions or help o make sure ha he maps don’ wind up where anyone rom he Fire Naion migh find hem or oherwise compromise he saey o he hidden villages. vil lages.

 A󰁡󰁮󰁧 E󰁲󰁡 H󰁯󰁯󰁫 

opinions on i and is usage.

K󰁹󰁯󰁳󰁨󰁩 E󰁲󰁡 H󰁯󰁯󰁫  The Paper Knives  A group o daoei , , he Paper Paper Knives, Knives, have successully successully solen a ome o grea value and imporance rom Wan Shi ong’s library. Te ome deails secres o Ba Sing Se’s consrucion ha migh give hem he edge hey need o sneak wihin he ciy and even

Sniffing Out the Truth Tings haven’ been going well or he academic Ruiquan Shiang. In her home o Cranefish own she’s known as “Litle Shiang” hanks o her older siser (and successul academic) “Wise Shiang.” She can never seem o measure up o her siser’s accomplishmens accomplishmen s and is always one sep behind. Bu, Ruiquan has a plan o change her luck󲀔she’s spread rumors around own ha here is an ancien ome hidden wihin he ciy ci y, which sup-

daoei’’s hreaen he Earh King. Wan Shi ong, inuriaed by he daoei insolence, dispached Knowledge Seekers o find hem and o aler he Avaar. Unorunaely, Kyoshi has no ime o rescue a book󲀔she doesn’ ully undersand wha’s inside he book, and she’s dealing wih oher crises, involving people involving  people and  and heir lives.. She ulimaely ses lives ses he ask o “book “ book recovery” o riends r iends and allies who pass i down he grapevine…o he companions. daoei’s Can hey ree he ome rom he daoei ’s cluches and reurn i o  Wann Shi ong  Wa ong beore he bandis bandis use he he inormaion conained conained  wihin i o atack atack he Earh King? King?

pors every heory she’s spoued so ar! Ruiquan’s rumors have embedded hemselves in he own so horoughly ha word has even reached he Spiri World o his wonderous ome! Wan Shi ong has sen his Knowledge Seekers o own in search o he ome and in urn, hey’re causing all sors o mischie hroughou he ciy. Can he PCs uncover wha’s going on beore he horde o Knowledge Seekers accidenally cause a disaser looking or he ake ome?

R󰁯󰁫󰁵 E󰁲󰁡 H󰁯󰁯󰁫 

Legacy of the Air Nomads

Machines of War  A Fire Sage, Sage, Bu Bu Kujian, has has become aware aware o oher sages and oficers in he Fire Naion miliary planning o seek ou he Spiri Library o ransack i or any plans o ancien war machines and  weapons. Bu Bu Kujian has has been rying o sop sop hem subly, subly, bu every effor has ailed, and he remains erribly erribly worried abou wha migh happen i hose plans all ino he hands o his naion’s miliary leadership. He collecs he companions o accompany him on a rip o he library librar y o ry o ge here firs…and firs…and hen he plans o burn he mos dangerous records and knowledge knowledge wihin, even i i brings he wrah o Wan Shi ong down upon him.

K󰁯󰁲󰁲󰁡 E󰁲󰁡 H󰁯󰁯󰁫  Knowledge Seekers rom he Spiri Library successully preserved an Airbender raining ool aken by he Seekers rom he ruins o he Norhern Air emple󲀔alhough i became inaccessible o humaniy afer Wan Shi ong ong ook he library back o he Spiri  World.  World. A new Airbender Airbender named named Gyume discovered discovered a s sory ory abou abou some Fire Naion soldiers ready o desroy he ool beore a pack o blue-eyed ox spiris spir is sole hem away in he nigh (Gyume is sure hese were Knowledge Seekers). Gyume believes ha recovering his ool would be a grea boon o helping o connec he new Air Naion members o he hisory o he Air Nomads. She pleads wih he companions o accompany her on a rip hrough he Republic Ciy spiri poral o find he library󲀔a ques which enzin explicily ex plicily orbade.  orbade.

C󰁨󰁡󰁰󰁴󰁥󰁲 1: T󰁨󰁥 L󰁩󰁢󰁲󰁡󰁲󰁹  Order #33839056)  

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M󰁡󰁲󰁫󰁥󰁤 󰁢󰁹 F󰁡󰁴󰁥 You have been touched by something beyond— something spiritual and otherworldly. (See “My Destiny” on their playbook.) At character creation,

D󰁥󰁳󰁴󰁩󰁮󰁹 T󰁲󰁡󰁣󰁫     

fill in one detail and take one destiny sign below.

sign. If you have already taken the other five, you must take “meet your fate.”

D󰁥󰁳󰁴󰁩󰁮󰁹 D󰁥󰁴󰁡󰁩󰁬󰁳

D󰁥󰁳󰁴󰁩󰁮󰁹 S󰁩󰁧󰁮󰁳

Fill these in as your destiny is revealed to you, either in visions or through the insights of spiritually attuned NPCs. When you act to bring about one of these details, you may live up to your Determination  without marking fatigue. When you and the GM agree one of the details is fully explored or fulfilled, mark growth. • I will bring great change to ______ • I will weather betrayal by ______ • I will lose ______ • I will need the help of ______ • I will learn a crucial truth from ________

Whenever you lose your balance, get taken out, or are otherwise instructed to, mark your Destiny Track. When your destiny track fills, clear it and take a destiny

 Otherworldly Visions: Mark your destiny track to have a vision about the



situation at hand. Ask the GM one question and get an honest answer. 

Tremble Before Me: Mark your destiny track and reveal a glimpse of your oth-

erworldly aspect to intimidate an NPC as if you rolled a 10+. Afterward, their fear and mistrust of you knows no bounds; you cannot guide and comfort or plead with that NPC until you have earned their trust.  Self-sacrificing: Once per scene, mark your destiny track to supernaturally absorb an incoming blow aimed at an ally within view; cancel all fatigue, conditions, or balance shifts that would have been inflicted.  Inner Strength: Once per session, mark destiny twice to clear all conditions.  Meet Your Fate: Your destiny arrives and you are changed utterly by it. If you survive in human form, change playbooks.

• I will defend or save ______

D󰁥󰁳󰁴󰁩󰁮󰁥󰁤’󰁳 M󰁡󰁲󰁫󰁥󰁤 󰁢󰁹  T󰁨󰁥 D󰁥󰁳󰁴󰁩󰁮󰁥󰁤’󰁳 󰁢󰁹 F󰁡 F󰁡󰁴󰁥

Te mos imporan desiny sign is  Mee your ae , which which Te Desined chooses rom My Desin Desiny  y  on  on he back o heir play- means your desiny arrives. Te exac way in which your desiny  book, in he secion secion direcly direcly above above Hisory . Tis is wha litle hey arrives is up o he GM, and up o how you respond when he GM presens your desiny, desiny, bu i comes c omes no laer han he session immeknow abou heir srange ae. All o hese “desinies” “desinies” are vague enough ha heir acual maniesaion migh ake many orms. ry diaely afer you ake his desiny sign. You can always choose o ake his sign early, bu you mus ake Mee your ae i you have o keep o he lis, widely inerpreing he ideas here, bu you can W hen  work wih wih he he GM o inven inven new opions opions i none none fi your concep concep.. aken every oher desiny sign and you mus ake anoher. When all is said and done, afer you mee your desiny, i you are sill a  Answer any quesions he GM GM has abou he desiny during during characerr inroducions, and add some deails abou he firs par par o he group, sill alive, and sill human, change playbooks. charace See more abou changing playbooks on page 218 o he core book. o he senence while avoiding defining he second󲀔he firs For your Otherworldly visions desiny sign, he GM can par saes how you know you were Desined, bu he second par describes a general direcion you should aim or. Te desi- couch your answer in erms o your srange visions, bu he acual answer has o be clear o you as a player. You can ask any ny deails help flesh ou he second par during play. quesion󲀔includingg quesions ha reveal inormaion you quesion󲀔includin Tose desiny deails are specific ideas o wha w ha your desiny  would have have no oher way way o knowing󲀔so long as he quesion enails, fleshed ou as par o he Marked by Fae Fae secion. Each deail has a blank space or anoher characer’s name, eiher a PC relaes o he curren siuaion. For your Tremble before me desiny sign, you should use his or NPC. You can choose when o fill in a name, usually as he Wha ha you reveal reveal o he perresul o visions or GM moves. You can’ erase a name unless you abiliy beore you roll o intimidate. W son you intimidate  is up o you, bu i errifies hem; unil hey and he GM agree ha he deail no longer makes sense.

I you ry o bring one o hese deails o ruiion in some way way,,  you can live up to your Determinati Determination on wihou marking aigue. Te GM is he final arbier o wheher you are acing o bring abou one o your deails. You always sar play wih one name already enered ino one deail so you have somehing o work owards.  Your  Your desiny rack  represens  represens he advance o your desiny.

rus you again, you can’ guide and comfort or plead wih hem. Te GM is he final arbier o i and when w hen hey rus you again. For your Self-sacrificing desiny sign, you can use his abiliy o aid any visible ally. You can’ use i o save yoursel, and you can only use i once per scene. For your Inner strength desiny sign, you can use he sign a

Every ime you lose your balance or ge aken ou, you mark your any ime as you summon up deep reserves o inner, supernaural srengh. Bu you can only use i once per session, and you can’ desiny rack. When you mark he rack he fifh ime, you clear he rack and ake a new desiny sign. Each desiny sign is a new use i a he momen ha you have o mark anoher condiion and can’󲀔in oher words, you can’ use i o save yoursel i power or abiliy ha represens represens your srange oherworldliness.  you’re in he process  you’re process o being aken aken ou.  You  You always sar sar play wih one desiny sign. sign.

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A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

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 W󰁩󰁳󰁤󰁯󰁭 󰁯󰁦 󰁴󰁨󰁥 A󰁧󰁥󰁳 You’ve lived longer than the other companions, long enough to have mastered your training many times over...and perhaps long enough to think you don’t have much left to learn.

P󰁲󰁯󰁴󰃩󰁧󰃩󰁳

In addition to your normal playbook technique, you start with four other mastered techniques. You don’t have to name these

 Y󰁯󰁵󰁲 C󰁯󰁮󰁤󰁩󰁴󰁩󰁯󰁮󰁳

techniques at character creation; you can instead choose them whenever you like, even in the middle of a combat exchange. You can train other PCs in your mastered techniques using the standard training move. Until you open up a new slot for another technique, you cannot learn new techniques. When you shift your center to +1, +2, or +3 Humility for the first time, you open up a new slot; you may learn and develop a new technique to fill that slot as normal. You do not earn growth. When a PC embraces your guidance and comfort, you may shift toward Experience to declare them a protégé; write their name and one of their principles below. When that PC shifts their center toward that principle, clear their name and take an advancement; you may add them to your list again in the same way.

E󰁬󰁤󰁥󰁲’󰁳 W󰁩󰁳󰁤󰁯󰁭 󰁯󰁦 A󰁧󰁥󰁳  T󰁨󰁥 E󰁬󰁤󰁥󰁲’󰁳 Te Elder operaes differenly han mos oher PCs wih regard o learning echniques and earning growh, o represen all ha hey have already achieved achieved and learned. A he sar o play, he Elder  beginss wih he normal,  begin normal, single single maser masered ed echni echnique󲀔u que󲀔usually sually he playbook echnique, alhough as always he Elder can swap i ou i hey so choose (see page 122 o he core book or more on his). Tey also sar wih w ih our addiional masered echniques, bu hey do no have o choose hose echniques immediaely immediaely.. During play󲀔evenn in he mids o a comba exchange󲀔he Elder can seplay󲀔eve lec a echnique as one o heir our, and reveal ha hey have had he echnique masered he whole ime. Once hey have seleced a echnique, he player records i on heir characer shee as normal, and hey canno change he echnique. Te Elder canno learn new echniques a all unil hey open up new slos o do so. Tey open up new slos by shifing heir cener 󲀔no 󲀔no jus heir balance󲀔oward Humiliy. When he Elder’s cener cener shifs o Humiliy +1, hey unlock a new slo. Te same hing happens when hey shif o Humiliy +2, and Humiliy +3, bu only he very firs ime heir cener shifs o hose values. When a slo opens up, he Elder may learn a new echnique o fill i as normal o a maximum o eigh masered echniques. echniques. Te Elder can also rain oher PCs in he echniques hey have masered. o do so, he oher PC uses he sandard raining move, wih he Elder filled in as he eacher. Te Elder answers any raining quesions abou he eacher or he eacher’s belies. Te Elder may help selec he masery condiion or he ech-

__________________________________________________ ________________________________________________

You have different conditions; they offer bonuses as well as penalties. You cannot take moves from other playbooks that reference conditions you don’t have. You can clear your special conditions through moves or by undertaking the following actions: • F󰁲󰁵󰁳󰁴󰁲󰁡󰁴󰁥󰁤 [-2 to push your luck and +1 to intimidate]: lash out at someone or act decisively without consulting anyone •  J󰁡󰁤󰁥󰁤 󰁛-2 to plead and +1 to trick󰁝: give in or give up in the face of meaningful opposition • R󰁥󰁭󰁯󰁲󰁳󰁥󰁦󰁵󰁬 󰁛-2 to the stance move and +1 to call someone out󰁝: attempt to make genuine amends for past wrongs • S󰁨󰁡󰁫󰁥󰁮 󰁛-2 to guide and comfort and +1 to assess a situation󰁝:  seek guidance from an old friend or mentor • W󰁯󰁲󰁲󰁩󰁥󰁤 󰁛-2 to deny a callout  and +1 to rely on skills or training󰁝: take control in a situation in which another should lead

Te Elder never earns growh or any reason. Any ime hey are insruced o mark growh, hey simply ignore ha effec. Insead, hey advance by helping heir proégés o grow. Any ime he Elder guides and comforts anoher PC and ha PC hen embraces he Elder’s guidance, he Elder can wrie he PC’s name down as one o heir proégés. Tere is no limi o he number o proégés he Elder can have󲀔i you run ou o space,  jus wrie hem somewhere else. else.  When a PC becomes one o he he Elder’ Elder’ss proégés, proégés, he Elder  wries down which o ha ha PC’s PC’s wo principles he Elder Elder hopes hey move owards. When a proégé shifs heir cener oward he chosen principle, he Elder clears heir name as a proégé and akes a growh advancemen. I he GM agrees, he Elder’s player can erase a proégé’s name wihou hem shifing heir cener, or can change he principle he Elder is guiding hem oward. In boh cases, he change mus reflec a new undersanding or relaionship beween he wo and does no gran a growh advancemen. Te Elder has heir own se o condiions, unique o heir playbook. Each o he Elder’s condiions inflics -2 on some  basic moves, bu grans +1 o o anoher. anoher. Te Elder clears clears heir condiions as normal, hrough new, new, specific acions keyed o heir paricular condiions. Te Elder canno ake new moves ha reerence condiions hey don’ have, and i hey ever suffer a specific condiion󲀔or example, because an enemy’s echnique inflics Angry specifically󲀔he GM selecs an appropriae alernaee condiion or alerna  or he Elder o suffer insead. insead.

nique based on wha hey hink he PC needs o learn, bu he GM has final say and mus agree󲀔he masery condiion mus sill reflec a lesson he PC acually has o learn.

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R󰁡󰁺󰁯󰁲’󰁳 M󰁡󰁫󰁩󰁮󰁧 A󰁭󰁥󰁮󰁤󰁳  T󰁨󰁥 R󰁡󰁺󰁯󰁲’󰁳 A󰁭󰁥󰁮󰁤󰁳

 M󰁡󰁫󰁩󰁮󰁧 A󰁭󰁥󰁮󰁤󰁳 You were once the weapon of powerful figures—your masters. In your time as your masters’ weapon, you hurt people, even

Te Razor did errible hings in heir pas. During characer creaion, he Razor mus choose a leas our misakes ha hey made in he pas, selecing rom  Your  Your Misake Misakess on heir shee underneah Hisory . For each choice you make, be sure o fill in

those who looked to you for friendship, leadership, protection, or support. You must make amends. Choose four mistakes you’re trying to make up for (on the back of the sheet). Once per session, when you have tried your best to prove that you are a different, better person now through your actions, roll, taking +1 for each “yes” to the following questions:

• Did you make amends directly to a person you harmed? • Are you at your center? • Did someone honestly thank you for your efforts or forgive you for your mistakes? On a hit, you feel the spark of hope—you’re making progress. On a 7-9, choose 1. On a 10+, choose 2 (you can choose the same option twice), or unlock the next Connection balance track space (see Disconnected). • Clear a condition • Mark growth

• Shift your Balance toward Connection

On a miss, something’s off—you don’t feel you’ve changed. Choose someone here to ask what more you can do—they will tell you, and the GM will shift your balance twice based on what they say.

D󰁩󰁳󰁣󰁯󰁮󰁮󰁥󰁣󰁴󰁥󰁤  Y  Your our Balance Balance begin beginss play at + +22 Contr Control ol; you can still shift it

by one step when you make your character.  Y  Your our Connection Connection principle starts play locke locked d—you cannot

shift your balance higher than +0 Connection. If you would shift your balance to a locked value, you lose your balance, but your center cannot shift higher than the highest unlocked Connection value. When you unlock Connection +3, treat your balance track as normal. When you shift your center to +1, +2, and +3 Connection for the first time, choose a companion to whom you have connected. They give you one move from their playbook (ignoring advancement limits).

H󰁯󰁮󰁥󰁤 When you

sublimate your feelings to be effective , clear conditions equal to one plus your Control and cross off  one unmarked condition—you can no longer mark that condition for any reason. When you shift your center toward Connection, you may restore all crossed off conditions.

You may live up to your Control principle by shifting balance toward Control instead of marking fatigue.

66  Order #33839056)  

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

he names and locaions as needed; you have o say who you berayed or desroyed, wha place you ried o subjugae, ec. Use differen names and places or each misake󲀔hese are disinc misakes, no he same misake our imes. Tese misakes have he mos relevance o he Razor’s growh quesion and he Making Amends move󲀔a once per session move or when he Razor has aken significan acion o ry o prove hey are a differen, beter person. Te GM is he final arbier o he answers o he quesions. For he firs quesion, o answer “yes” you mus have made hones, real amends o someone you hur during play or in your backsory. For he second quesion, o answer “yes” someone mus have been eiher graeul o you or have orgiven you; ha characer doesn’ have o be he same individual as in he firs quesion. On a 10+, insead o choosing any opion, you may unlock he nex space, saring wih +1 and moving up o +3, on he Connecion side o your balance rack. On a miss, you don’ eel redeemed redeemed or successul in your atemps o prove you’re differen. You eel a need o have someone else ell you wha o do󲀔hey will ell you, and he GM shifs your balance wice accordingly, even i you chose a PC. For Disconnected , hal your balance balance rack is locked locked a he sar o play. When you creae your characer, you sar wih  your cener cener a +0 Connecion/+0 Connecion/+0 Conrol, and and your balance balance a +2 Conrol (alhough you can sill push ha one sep in eiher direcion as you choose). Your Connecion principle is locked, and you canno shif your balance o anyhing higher han +0 Connecion. Shifing your balance higher han +0 Connecion is he same as losing your balance. Your cener canno go arher o ward Connecion Connecion han he highes highes unlocked unlocked Connecion value. value.  Your  Your Connecion becomes becomes unlocked as you roll 10+ on he once per session move in Making Amends.  Amends. When you unlock anoher par o your Connecion rack, ha box becomes available as normal󲀔your balance and your cener can move o ha new box. Te firs ime your cener moves o each o +1, +2, and +3 Connecion, you choose c hoose a ellow PC you have grown conneced o and hey choose one move rom  rom heir playbook or  you o gain. gain. Tey do no have have o choose a move hey have; have; he he move only has o be lised on heir playbook. Tose moves are all in addiion o any oher growh advancemens you earn. You may choose he same PC or more han one o hese connecions. You do no lose hese moves i your cener shifs away. For Honed , firs you clear clear your condiions, and and hen you choose one o cross off. You may cross off a condiion you jus cleared. A crossed-off condiion canno be marked or any reason󲀔rea i as i i doesn’ exis. I somehing specifically inflics ha condiion upon you, he GM selecs a differen appropriae condiion o inflic. “When you shif your cener oward ConnecConnecion”  does  does no mean ha your cener has o reach a posiive Connecion value󲀔shifing your cener rom Connecion -2 o Connecion -1 sill couns. When W hen you resore he condiions, condiions, hey are available or use again, and hey sar unmarked.

 Order #33839056)  

 Order #33839056)  

 Order #33839056)  

 

Earth & ROot  

KYOSHI ERA  ADVENTURE 70  Order #33839056)  

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

 Order #33839056)

 

S󰁵󰁭󰁭󰁡󰁲󰁹 S󰁵󰁭󰁭󰁡󰁲󰁹  Tis scenario inroduces several conflics a once, all o which come o a head in he Lower Ring o Ba Sing Se. Below are he main poins o he sory in brie, o ge you acquained wih  wha’ss going on. A he hear o his advenure  wha’ advenure are are hese groups, groups, all vying wih each oher: • Te Ambassador, her guard an, and an’s Firebender Firebend er guards, who all al l wan o find he kidnapped children as quickly as possible. • Te ani-corrupion ask orce o Yong and his Earhbenders,  who use he kidnapping kidnapping as an excuse o round up criminals bu care litle i he children are ound. • Lei Fang, Hana, and he Fanged Mercenaries, who kidnapped he children, ramed he ex-daoei ex-daoei vigilane  vigilane Mengyao or he kidnapping, and are using he ensuing chaos or crime. • Mengyao he vigilane, who is rying o clear her name.

Tough Mengyao wasaonce a daoei daoei who  who sole rom hecrimirich o Ba Sing Se, she is now vigilane, argeing dangerous nals in Ba Sing Se and helping o bring hem down so hey can’ harm innocen people. Lei Fang and Hana decided o arge Mengyao afer she ran aoul o hem a ew weeks ago. Oher ciizens are being rounded up in he ask orce’s search or Mengyao,  which has caused caused unres in he Lower Ring. Ciizens󲀔daoei Ciizens󲀔daoei  ,, criminal, and innocen alike󲀔are emboldened o atack guards in he srees, and he Lower Ring is a a breaking poin. Rangi , , Avaar Avaar Kyoshi’ Kyoshi’s girlriend and personal bodyguard,  was in Ba Sing Sing Se or anoher anoher mater. mater. She She sees he urmoil growing and worries ha hings will urn violen. As she rushes o rerieve he Avaar, she knows ha someone needs o say  behind and manage manage he he Lower Ring beore beore he unres unres causes serious issues. She asks he heroes o find Mengyao and he children beore hings ge ou o hand. Tere is no single correc pah or his advenure. Tis is a scenario where he characers are likely o wan o visi wih

Mengyao firs, i only o ge her side o he sory. Bu even beore Tree days ago, Ambassador Quin’ Quin’ss children wen missing rom hey do ha, hey may choose where o go, whom o inerac a eahouse in he Middle Ring o Ba Sing Se. Te only evidence  wih, and how o o approach he he siuaion. lef a he scene o he crime was a unique arrow belonging o  As hey inerac inerac wih he “Imporan “Imporan Characers Characers & Groups” he noorious vigilane and ex-daoei ex-daoei Mengyao,  Mengyao, which was ound presened here, hey may find hey wan o invesigae differen lodged in a sone wall. Ambassador Quin is a longsanding Fire locaions hroughou Ba Sing Se, conron differen groups, or Naion official in he Earh Kingdom; she even keeps a residence ge embroiled in a side plo while hey work on heir ulimae in he Upper Ring o Ba Sing Se. She has been involved in Earh goal. Te ollowing secions give he GM he ools hey need o Kingdom poliics on behal o he Fire Naion or five years and craf a sory based on he players’ choices wih heir characers has worked in he Earh Kingdom long enough o be aware o and he acions he heroes decide o ake. how he magisraes and Earh Sages work. an and his Firebenders work or Ambassador Quin and are searching or he missing children. Ambassador Quin doesn’ rus  T󰁨󰁥 A󰁮󰁴󰁩-C󰁯󰁲󰁲󰁵󰁰󰁴󰁩󰁯󰁮 T󰁡󰁳󰁫 F󰁯󰁲󰁣󰁥 he Earh Kingdom ani-corrupion ask orce o prioriize her In an atemp o curb criminal aciviies in he Earh Kingdom, children, and she isn’ ar off. No only is he ask orce dragging is  Ava  Avaar ar Kyoshi Kyoshi creaed creaed a ask orce orce dedicaed dedicaed o rooing ou danee, bu is leader seems o see he Fire Naion guards as a hrea. gerous daoei daoei gangs  gangs and dealing wih violen criminals. While daoei who  Yong  Yong and he he ani-corrup ani-corrupion ion ask ask orce orce are Earhbenders under her direcion, he ask orce argeed only daoei  who were asked wih rooing ou corrup individuals and criminals in Ba engaged in violen criminal aciviies. When Avaar Kyoshi lef daoei in Sing Se. Yong was already cracking down on he daoei  in he Low- Ba Sing Se o deal wih imporan business, she pu he ask er Ring, bu he kidnapping is he perec excuse o go in, clean orce under he direc conrol o he Earh King. Since Avaar Kyoshi lef, he Earh King has redireced he house, and win himsel accolades or leading he charge. Yong Yong isn’ worried abou finding he children. He believes ha sooner ask orce, calling i an “ani-corrupion “ani-corrupion ask orce” dedicaed or laer he’ll arres someone who knows where he children are, o fighing all crime and corrupion hroughou Ba Sing Se (a and hen he can rescue hem and arres Mengyao. Te only hing leas in heory). Te Earh King has used he ask orce o arge he has o do unil hen is ensure he Firebenders don’ find he all criminals in he ciy, especially hose who hreaen he Earh children firs and embarrass him beore his plan comes o ruiion. King’s power. Capain Yong is he highes-ranking Earhbender  Mengyao is innocen o he crime cr ime she is accused o and in he ask orce and has aken charge o searching or Ambassador Quin’s children. He has decided ha his is he perec searches or he missing children in order o clear her name. She suspecs Lei Fang and Hana have se her up, bu she needs opporuniy o clean house in he Lower Ring and is arresing criminals and anyone associaed wih hem. evidence o clear her name. Lei Fang and Hana , leader and and second-in-command second-in-command o he Te ciizens in he Lower Ring R ing were already disgrunled wih Fanged Mercenaries, are seting up oher daoei daoei or  or crimes hey he ask orce’s new approach, bu he upick in aciviy since he did no commi in order o use he ani-corrupion ask orce’s kidnapping has brough he ciizenry o a boiling poin. Daoei poin. Daoei  ,, momenum o remove rivals. Tey have kidnapped he ambas- common criminals, and law-abiders alike chae under he ask sador’ss children and ramed Mengyao in order o remove her sador’ orce’s presence. While here isn’ ourigh fighing in he srees rom he equaion.  ye, i’s i’s only a mater mater o ime. ime.

72  Order #33839056)  

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

 Order #33839056)  

 Mengyao’’s name is well-known  Mengyao well-known wihin he Lower Ring 

 W󰁨󰁯 󰁴󰁯 󰁴󰁯 S󰁩󰁤󰁥 W󰁩󰁴󰁨?

Te heroes may noinsead wish o figh askorces orces or heone Fireo Singhie Se, especially among heoff oher daoei.. heiss, daoei Once she was  benders, pree preerring rring insea d o ry he o join orce wih group anBa exper and archer, pulling incredible sealing or he oher o find he children. Due o he ensions beween rom he rich, and accruing wealh. She did someimes hur he groups, i’s exceedingly hard or he heroes o openly work people, hough she ried o avoid doing so. Recenly󲀔afer her  wih boh, bu ha ha doesn’ doesn’ mean hey hey can’ can’ ry o play boh encouners wih he PCs󲀔she urned o vigilanism, v igilanism, bringdaoei o sides. Here are some hings o consider i he players decide o ing down more dangerous dangerous criminals and daoei  o proec he approach one group or anoher or assisance. assisance. innocens o Ba Sing Se. Someimes she seals, bu she shares her ill-goten gains wih hose who need hem in he Lower • an eels exceedingly guily abou his role in losing Gerel and Ring. She’s become a bi o a legend among he daoei , , especially Keiko. He will do anyhing o ge hem back, even i i means  because o her impressive skill in archery and her unique arrows daoei.. He doesn’ have he same hisory wih  working wih daoei ha can cu clean hrough sone. She has earned admiraion daoei as daoei  as Yong and he ask orce, and he can be convinced among he ciizens o he Lower Ring, and animosiy among ha Mengyao isn’ isn’ responsible i he heroes can earn his rus. several gangs, including he Fanged Mercenaries. • Yong is deermined o find he children, bu his main ocus Unil recenly, Mengyao had easily evaded he ani-corrupdaoei and is arresing daoei  and oher criminals. He’s willing o work ion ask orce, coninuing her work󲀔someimes righ in ron  wih he heroes heroes o find he children, children, even giving hem leave leave o heir aces. Despie he Earh King’s mandae o clear ou o invesigae invesigae on his behal so he can ocus oc us on he daoei daoei.. He all dangerous criminals, she has a ew sympahizers sympahizers among he  wans o ge ge as many many oulaws as as he can while he hun hun is on, ranks o he ask orce, hose who have urned heir heads o and he would never work wih any daoei daoei o  o accomplish his her aciviies. She never worked wih he ask orce direcly, direcly, bu goals. I he knows he heroes are working wih Mengyao, hey had a muual undersanding abou he role each played he will immediaely immediaely urn agains hem as collaboraors. in he Lower Ring. Bu now wih he increased pressure o he Firebenders and he Fanged Mercenaries, boh Mengyao and he

ask orce can’ ignore each oher anymore. Normally, Lei Fang’s Mercenaries wouldn’ boher wih a loner like Mengyao. Bu Mengyao recognized wha he Mercenaries  were doing and ook i upon hersel o sop sop hem. Mengyao’ Mengyao’s atemps o oil he Fanged Mercenaries’ plans enraged Hana, and afer heir las encouner, Hana made sure o pluck a ew arrows rom he batlefield or her plan. Kidnapping Keiko and Gerel was Hana’s idea. Te ani-corrupion ask orce could no ignore such a high-profile crime, and here’s no way Mengyao could have prediced he Fanged Mercenaries would be so bold.  As i sands, she sill doesn’ doesn’ have a clear picure ha ha hey are are  behind he crime. crime.

U󰁮󰁲󰁥󰁳󰁴 󰁩󰁮 󰁴󰁨󰁥 L󰁯󰁷󰁥󰁲 R󰁩󰁮󰁧 Te Lower Ring o Ba Sing Se is in urmoil. ur moil. Yong’s ask orce is daoei and inen on dealing wih criminals and daoei  and arresing Meng yao o o he exclusion exclusion o any oher concerns. concerns. Te Te ask ask orce orce leader leader has grealy overexended his reach by arresing innocen people merely or ineracing wih daoei daoei.. People in he Lower Ring now ear he ask orce and are reusing o cooperae. Under such circumsances, people in he Lower Ring eel unsae when hey leave heir homes and do no rus anyone claiming o be an auhoriy. Te people living in he Lower Ring are a a ipping poin, and i he violence coninues o impac heir daily lives, hey are likely o rio or worse. Driven by his goals, Yong Yong can’ see he harm his aciviies are causing. an’s Firebenders are no acively engaged in atacking anyone, anyone, bu hey have argued wih he ask orce as hey ge in each oher’s ways while rying o invesiga invesigae. e. Armed wih  Ambassador  Ambas sador Quin’ Quin’s expensive expensive resources resources,, he Firebende Firebenders rs bribe people in he Lower Ring o help hem when hey can, and hough i’s no he Firebenders inenion, inenion, he allure o o  bribes urher  urher alienaes he ask orce rom he Lower Ring ciizens.

74 Order #33839056)  

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

H󰁯󰁷 I󰁴 E󰁮󰁤󰁳 Tough he advenure ses up he idea ha he characers need o find he children and hold ou unil he Avaar Avaar arrives, i’s bes o le he heroes resolve he siuaion hemselves. Avaar Kyoshi coming back o Ba Sing Se should be an epilogue o his sory, one ha puncuaes he heroes’ success raher han having he  Avaar  Ava ar solve heir heir problems or hem. hem. Te characers can resolve he siuaion in any way hey’d like, bu here are some suggesions on how hings migh end up. • Finding and reurning Ambassador Quin’s children will remove he Firebenders Firebenders rom he Lower Ring, Ring , easing some ensions here. I he heroes are he ones o find hem, hen he Earh King migh ry o ake credi, or a leas use heir recovery as evidence or his ask orce doing a good job. • Te characers can clear Mengyao’s name by finding evidence ha he Fanged Mercenaries are he acual culpris. Mengyao is sill a arge or he ani-corrupion ask orce, bu Yong would urn his atenion oward he Fanged Mercenaries i he had clear evidence o  wrongdoing and and believed ha hey are a hrea. hrea. • I he heroes successully ake down he Fanged daoei and Mercenaries, Mercena ries, fighing beween daoei  and guards ends, and ask Te orceFirebenders will have iswill hands he largehe group. findull heprocessing ambassador’s children unless he heroes acively work wih Yong’s group o aid he ani-corrupion ask orce in he search. ry o hink o he ending o his advenur advenuree like he ending o r: Te Las Airbender   or Korra. an episode o Avaa o Avaar: or Te Legend o Korra. I could end wih he heroes and Mengyao successully rescuing he children and Mengyao leaping across roofops as he ask orce chases afer her  , or i could end wih a rio breaking ou in he Lower Ring as he heroes ry o ge he children back home saely!

 Order #33839056)  

 T󰁡󰁬󰁥󰁳 󰁦󰁲󰁯󰁭 B󰁡 S󰁩󰁮󰁧 S󰁥  T󰁡󰁬󰁥󰁳  When saring play, play, he PCs have have already already shared shared encouners encouners wih Rangi Mengyao and have become wih BaasSing o oneand degree or anoher. I you’re usinginvolved his advenure heSe firs session o play in a campaign, or as a single session game, hen you can urher allow he players o call upon heir experiences wih and in Ba Sing Se using his cusom seup move creaed or his advenure. I you’re using his advenure in he middle o an ongoing campaign, only use his move i he PCs have had pleny o downime “off-screen” o explore, invesigae, and encouner Ba Sing Se. I hey haven’ had much ime o orm connecions in Ba Sing Se ha weren’ explicily esablished in prior play, hen don’ use his flashback move. F󰁬󰁡󰁳󰁨󰁢󰁡󰁣󰁫 󰁩󰁮 B󰁡 S󰁩󰁮󰁧 S󰁥 When you flashback to a prior exploit or incident you experienced in the location, neighborhood, or district you’ve just entered, mark fatigue and roll with modifiers: • Is this the first time you’re using this move this session? If no, take -1. • Is this place a relatively peaceful part of the city? If no, take -1. • Do you blend into, match, or belong to this place? If yes, take +1. • Were you a known ally of the dominant power in this

Players are encouraged o use he move o se up ineresing deails and solve problems hey wish hey’d prepared or by invening new allieswih and resources. Buaigue he cos he move he risks associaed i󲀔marking andoaking -1 onand every flashback pas he firs, or example󲀔will dissuade players rom overusing he move. Te inen is o add ineresing exure o he ciy, no o solve every problem he PCs ace. Te quesions abou he naure o he siuaion are ulimaely  bes answered answered in conversa conversaion ion wih wih he he GM. “Is his place a relaively peaceul par o he ciy?”  is  is a quesion abou urmoil󲀔in places ha are in chaos, i’s harder or a PC o easily find useul help. “Do  you blend blend ino, ino, mach, mach, or belon belongg o h his is pla place?”  ce?”  is  is a quesion abou he PC’s backgrounds, and wheher hey mach his paricular place. And “Were you a known ally o he dominan power in his  placee a he  plac he ime o he flashback flashback?”  ?”  is  is a quesion abou he PC’s allidaoei or ances󲀔mosly o he daoei  or o he Earh Kingdom’s guards. I he PC was known o be commited o one side or he oher, hey migh more easily find help in he area. Te GM has o help fill in he deails or all o he resuls on a hi, and especially he 7-9 resuls. Keep in mind ha hose are useul or seting up urher ur her moves down he line󲀔he person  you insuled insuled doesn’ doesn’ have o appear immedia immediaely ely,, and he damdamage you caused doesn’ have o have immediae consequence,  bu hey are are elemens a play in ha area area o he ciy. ciy.

 W󰁨󰁥󰁲󰁥 W󰁥 S󰁴󰁡󰁲󰁴  S󰁴󰁡󰁲󰁴 

place at the time of the flashback? If yes, take +1. On a hit, choose one. In the prior incident... • You made a local friend. Name an ally (or the GM can suggest someone) in this place who likes you and will help you. • You found a resource here that can be of use to someone you know. The GM will say what it is, and you say where you found it or hid it. • You learned something important here that now seems useful. Ask the GM a question; they will answer it truthfully, and you say how you overheard, discovered, or spied that information in your flashback. On a 7-9, you also encountered some trouble last time you were here. The GM chooses one: • You insulted someone powerful in the area. • You caused damage to the area; it’s still under repair. • You were arrested; local authorities still remember you. • You fought off some local daofei ; they bear a grudge. On a miss, you only encountered trouble; the GM chooses two from the 7-9 list.

76  Order #33839056)  

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

Tis advenure sars wih Rangi meeing he heroes o ask hem o help find Mengyao, he culpri suspeced in he kidnapping o he Ambassador’s children. Rangi also asks he PCs o keep he Lower Ring o Ba Sing Se sable while she leaves o aler he Avaar o wha’s going on. Te meeing wih Rangi is se up beore you sar play󲀔Rangi play󲀔Rangi conaced he PCs and asked hem o mee her firs hing in he morning in one oo he many shopping ceners in he Lower Ring. I’s early enough ha some o he shopkeepers are sill seting up heir salls or he day. Rangi is dressed or ravel and clearly in a hurry. She ells he heroes ha she overheard one o Yong’s ask orce officers menion hey were going o raid a shop his morning ha may  be conneced o Mengyao. Mengyao. She wans wans he heroes heroes here in case case he officers uncover anyhing, bu she needs o leave immediaely. I he heroes ry o explain ha Mengyao could never do somehing like his, Rangi really doesn’ have ime o hear i; hey jus need o find he righ culpri culpr i and save he kids!  As Rangi is leaving, a group o guards dressed in he ellale green o he Earh Kingdom brush pas a shopkeeper ino one o he salls. Rangi gives he heroes a knowing look as she rushes off. Te commoion o he guards’ inrusion rings clear hrough he quie morning, and he oher shop owners rerea ino heir own shops, araid o cach he guards’ rerea g uards’ atenion.  As he guards overurn overurn pos and dig hrough hrough wares, loud shous erup rom he oher end o he square. A lone guard grapples  wih a young man man who is loudly declaring declaring his innocence. innocence. Te PCs are lef o inervene or no as hey choose, bu one way or anoher,, he siuaion is growing more unsable. anoher

 Order #33839056)  

 Order #33839056)  

 Order #33839056)

 

I󰁭󰁰󰁯󰁲󰁴󰁡󰁮󰁴 L󰁯󰁣󰁡󰁴󰁩󰁯󰁮󰁳 Te Lower Ring o Ba Sing Se is where he poores people live,

 Wherever he children children are, Lei Fang has asked his MercenarMercenaries wih keeping an eye on hem. Lei Fang ulimaely wans o ransom he children afer Mengyao is aken down and ensures ha a gang member keeps hem ed and aken care o a all

and iwalls makes up he o Ba Singone Se’sseparaing populaionicener. Mas- kids imes󲀔he he can preend andreurn Hana hem oundinheexsive enclose hebulk Lower R ing, Ring, rom he where figures Mengyao sashed hemha andhehen agriculural secors and anoher keeping i rom he Upper Ring. change or a reward. Hana is more ruhless and wans he opporFour major roads run hrough he cener, cuting i ino quaruniy o kill some guards when hey evenually come looking ers and leading ino he inerior. Te only gaes in he walls are or he missing Fire Naion children󲀔no beter way o build up guarded by a eam o Earhbenders, who lower he sone walls he Fanged Mercenaries han o prove how dangerous hey are. o allow passage. Tese are manned day and nigh, and while he Hana doesn’ much care abou wha happens o he kids one guards do no preven oo raffic, ew people rom he Lower  way or he he oher and hinks hinks rying o ransom hem may be more more Ring have reason o ravel o he ciy’s inerior. rouble han i’s worh. Te Fanged Mercenaries hemselves are Under he shadow o he walls, cramped sone buildings play divided abou how o rea he children, bu or now hey ollow hos o a busling ciy ha sprawls beore he eye. Residenial Lei Fang’s orders o keep hem happy and healhy. areas surround shopping ceners, and merchan salls but up agains rundown homes. Te Lower Ring appears o be delinea delinea-ed by neighborhood, nealy grouping people o similar econom- M󰁥󰁮󰁧󰁹󰁡󰁯’󰁳 H󰁩󰁤󰁥󰁯󰁵󰁴  ic and social saus ogeher in disrics ha conain everyhing every hing Mengyao keeps a hideou in a shack in one o he poores areas anyone would wan, rom ailors o ea shops and everyhing in o he Lower Ring. No one here asks quesions, and ew people  beween. During he he day, day, Earhbenders work irelessly irelessly o raise raise rus he guards enough o alk o hem. I’s he perec place or a an arching srucure over he major roads ha will one day be a solo daoei daoei o  o lie low, especially when he oher sree gangs end o congregae wihin neighborhoods hey can prey on. No one is monorail leading beween all he ciy’ ciy ’s rings. Te Lower Ring is a busling place, filled wih indusrious preying on anyone here; hey don’ have anyhing lef o ake. people going abou heir days. Bu since Yong has aken over he Mengyao’s acual home has already been compromised. daoei ask daoei  ask orce, everyone walks walk s a litle quicker, keeps heir heads She wached rom aar as Earh Kingdom guards broke he down, eyes avered, and seems in general less riendly o passersby. passersby. door down and ransacked he place looking or her, or or any Earh Kingdom guards who are par o he ask orce parol evidence o where she migh have gone. Now when she’s no he srees consanly. Tey harass anyone who loiers in he ou huning or he kids hersel, she’s holed up in her hideou, sree or lingers a a shop oo long. Shop owners are consanly  bu she doesn’ doesn’ know how long she can say say hidden here here beore complaining, bu silence descends i a guard passes close by. someone ras her ou or he bouny an’s orces are offering.  Walkingg in he Lower  Walkin Lower Ring is relaively relaively sae unless unless you haphappen o look “suspicious” or “daoei “daoei-like,” -like,” whaever ha means. A L󰁯󰁯󰁮󰁧󰁫󰁡󰁵’󰁳 L󰁵󰁣󰁫󰁹 P󰁯󰁣󰁫󰁥󰁴  any ime o day, he ask orce is busing down doors searching Tis area o he Lower Ring was once compleely overaken or suspeced criminals. Since he kidnapping, hings have go by he riad riad o he Golden Golden Wing. Afer Avaar Avaar Kyoshi Kyoshi ook he he en even worse. Yong’s Earhbenders have aken an even more

aggressive sance, accosing and quesioning anyone who looks aggressive a hem he wrong way. Addiionally, an and his Firebenders are searching he Ring, causing heir own unres and acing as a horn in Yong’s side.

Where Are the Children? Lei Fang has se up several locaions across Ba Sing Se’s Lower Ring where his Mercenaries can mee. While he group ofen uses Gan’s Noodle Shop or official business and he Wood Frog Lumberyard o hide members, hey have several oher hiding places across he ciy. Finding Finding he children is a major par o his advenure, so leave he children’s locaion up o he acions he PCs ake. I he PCs find clues and evidence ha lead hem o  believe he children are in he Lumberyard Lumberyard and hen ake ake acion on ha belie, hen he children c hildren are likely in he Lumberyard…  bu he PCs are are going o o have o o overcome muliple muliple obsacles o ge here firs! A bai and swich where he children are revealed o be in a differen locaion is only appropriae once, as a very hard move, i i’s even appropriae a all.

80  Order #33839056)  

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

riad down, oher groups moved ino he area and se up shop. daoei gangs,  While he quarer sill houses a good good number o daoei  gangs, a diverse marke dominaes he area. Te ani-corrupion ask orce likes o make regular sops a he Lucky Pocke, bu he  warren o underground underground marke marke salls makes makes i hard or hem o daoei.. Tis has become a grea spo or clandesine single ou daoei meeings, under he able deals, and oher illici business, all  beneah he noice o he ask ask orce’s wachul eye. eye. Te heroes can find any number o daoei daoei who  who have been personally vicimized by Lei Fang or Hana, jus as easily as hey migh run ino one o heir lackeys. I hey ask oo many quesions here, hey are likely o experience pushback. No one  wans o aler aler he ask orce o o he goings-on in he he marke, and and hose who aren’ loyal o he Fanged Mercenaries are scared o Lei Fang and Hana. Everyone is sensiive abou losing heir scan livelihoods. I a figh breaks ou here, he characers mus navigae around cramped hallways and indignan sall vendors. O course, here are pleny o opporuniies o use hose same salls, rom noodle shops o cabbage sands, o heir advanage advanage..

 Order #33839056)

 

GM A󰁤󰁶󰁩󰁣󰁥 Rangi gives he heroes a direcive a he sar o his advenure: find he children, and keep he Lower L ower Ring o Ba Sing Se sable.

M󰁡󰁫󰁩󰁮󰁧 D󰁡󰁯󰁦󰁥󰁩 Te acion in his advenure ceners on he Fanged Mercenaries, daoei are  bu oher daoei  are involved in he Lower Ring’s greaer issues. Te ask orce is argeing any and all “criminals,” and hose arges are ed up wih he reame reamen n and are sriking back.

 You  You may wan wan o include anoher gang gan g or individual daoei as Te deails o how o accomplish his goal open-ended, wih anagoniss, anagonis s, or as unlikely allies or he heroes o inerac ineracdaoei wih. as several roues o success. Te characers areare ree o move around  When making he characer characer,, consider ha ha hey aren’ aren’ all jus jus he Lower Ring o Ba Sing Se as hey wish, and hey have Mengdaoei as  as a  yao as as a ouchs ouchsone one or geting geting sared. sared. Tere Tere’’s quie quie a lo lo going going on, on, mindless brues. Mos people join he ranks o he daoei  way o o survive in a world ha ha doesn doesn’’ seem o care care abou hem. hem. and he Lower Ring o Ba Sing Se is a huge area. Te players may find invesigaing and moving around such an area dauning. Here Tey call hose who ollow he governmen “abiders” and vow no o work wih law enorcemen o any kind. Bu ha doesn’ are a ew ips o help ensure he advenure goes smoohly smoohly.. mean hey are all villains. Many daoei daoei simply  simply work ouside he law o accomplish heir goals, no caring o pay ourageous ourageous ees G󰁥󰁴󰁴󰁩󰁮󰁧 A󰁲󰁯󰁵󰁮󰁤 T󰁯󰁷󰁮 or ollow resricive measures. measures. Some are acively good people, Ba Sing Se is huge, and even hough his advenure will keep he rying o ensure he mos underprivileged people ge access o goods and services when needed. characers wihin he Lower Ring, hey sill have a lo o ground  Wihin his advenure advenure,, ry o only make individual daoei daoei   o cover. Mos ravel in Ba Sing Se will have o be on oo. While daoei he minor NPCs, and ry o only make groups o daoei  he equivhere are handcars and wagons he characers could ren o go alen o major NPCs. Tis advenure has pleny o significan longer disances, hey will mosly be walking everywhere hey go. daoei dangerous opposiion hroughou, and making addiional daoei  dangerous Te srees o he Lower Ring are dangerous in he bes opponens can inadverenly draw draw ocus rom  rom he core conflics o imes, wih small gangs looking or easy marks and regular dispues over erriories. During his advenure, advenure, ha danger is o his advenure. I hose characers reurn o your game, you can always reinven hem as major or even maser NPCs laer as doubled. Te guards are on edge. Tey will w ill shake down anyone  who looks unamiliar, unamiliar, especially i ha ha person looks like hey needed. You can find more on making NPCs on page 234 o he could be a Fire Naion Naion ciizen. Te guards are also hyper-ocused core book, and see a ew sample NPCs in Appendix B: NPCs o on finding daoei , , and Mengyao Mengyao in paricular. paricular. Te heroes’ heroes’ associ- he core book. daoei means  When creaing daoei , , decide heir moivaions moivaions or urning urning aion wih he daoei  means ha hey need o be careul around o a criminal lie, and allow ha o dicae he kinds o acions he Earh Kingdom guards. hey ake, wha hey are are willing o risk, risk , and who hey are willing Even i hey aren’ being direcly argeed, he characers may daoei   find he ciy srees blocked by fighing among any o he oppos- o cross o achieve heir goals. Tis won’ mean every daoei ing groups in his advenure. ask orce members migh ry o secrely has a hear o gold and will ally wih w ih he PCs; i means insead ha he daoei are complicaed characers, like any you’d pick fighs wih w ih Firebenders, daoei , , or even jus jus normal ciizens encouner in he Avaarverse. Some daoei daoei won’  won’ care a all abou  who look suspicious. he PCs’ mission unil hey undersand ha he PCs are rying r ying  As he GM, you can easily easily presen all o his ension and o rescue children, and hen hey will sep in. Oher daoei daoei are  are ar danger in he orm o scenes and incidens ha he PCs come more concerned abou he overbearing ask orce and he Fire across as hey move hrough he ciy, wihou hose scenes ever argeing he PCs hemselves. ask orce members embroiled in Naion coningen han he kidnapping isel, and hey won’ daoei migh a figh wih daoei  migh no pay any atenion o he PCs a firs. even consider helping he PCs unil hose orces sand down or depar he Lower Ring. Te heroes hen have o decide wha o do in he ace o such a daoei siuaion, especially i he figh is hreaening he surroundings

siuaion, especially i he figh is hreaening he surroundings and oher innocen ciizens o Ba Sing Se. Any responses have heir own uncerainy and will w ill lead o ineresing scenes! Wha’s more, you can also use oher GM moves o help bring home he consequences o hose scenes. Avoiding he figh by sneaking hrough migh help he PCs dodge aigue or condiions...bu heir balance migh shif o represen how heir acions ruly reflec on heir principles! Be careul abou geting oo hung up on hese scenes, however. I he PCs ge derailed rom heir overall pursuis oo ofen by hese chance encouners, hey migh ge rusraed in an un-un  way.. ry  way ry o make hese incidens conneced conneced o he core core conflics o his scenario where possible. For example, he PCs’ misreamen o daoei daoei migh  migh make hings harder or hem when Hana, Lei Fang, or even Mengyao hear abou hose incidens. And a “random “ran dom group o guards” migh always be working direcly or daoei in  Yong,  Yong, or migh even be Hana’ Hana’s daoei  in solen uniorms!

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daoei characers Seting up more o hese daoei  characers is mos vially imporan when you are using his advenure wihin an ongoing campaign. While he naure o his advenure is by and large airly direced and specific󲀔save he children rom heir kidnappers and clear Mengyao’s name󲀔i also works as an overview o a much larger conflic ha runs hroughou all o Ba Sing Se and even he Earh Kingdom as a whole. I you are going o pick up he campaign beyond his single advenure, hen hese addiional daoei daoei give  give he PCs more conacs in he ciy, more oes o oppose, and more allies o eiher aid or ask or aid. Learning more abou he disparae perspecives also builds up Ba Sing Se as a rich and ruiul seting or urher sories!

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

 Order #33839056)  

E󰁳󰁣󰁡󰁬󰁡󰁴󰁩󰁯󰁮󰁳 Te heroes can deal wih he siuaion in any way hey choose. Tey may decide hey don’ care o find he children, or ha hey don’ wan o ake down Lei Fang’s Mercenaries. No mater wha hey decide, he acion shouldn’ sop. Use escalaions o add conflic when he players run ou o ideas or he acion alers, or o reveal new inormaion and add acion o a scene. Some escalaions will provide new inormaion ha may make he players quesion heir acions, and oher escalaions can purely be an opporuniy or acion. Here are some examples you can use: • A figh breaks ou beween parons o Lowown Laundry and he Fire Naion soldiers quarered here, leading he proprieor, Hop, o angrily demand an and he Firebenders leave. an ries o negoiae wih hem, bu Yong arrives on he scene wih orces rom he ani-corrupion ask orce and he akes he opporuniy oppor uniy o evic he Firebenders Firebenders rom he Lower Ring or disurbing he peace. • Te ani-corrupion ask orce arress an innocen ciizen simply or being he sibling o a daoei daoei.. In response, Lower Ring ciizens sar a rio. Fed up wih guards and soldiers disruping heir daily lie, hey move o he ask orce offices in he Lower Ring o demand saisacion and he release o he innocen ciizen. Te ask orce guards g uards respond in orce. I no one quells he rio, r io, he guards evenually do so on heir own, bu no beore seriously injuring several ciizens. • A warning sho rom one o an’s Firebenders goes awry, causing a fire in he Wood Frog Lumberyard.  Daoei members  Daoei  members who are hiding here hink hey are under atack. Some respond agains he Firebenders  wih orce; ohers scramble scramble o pu he he fire ou beore he guards arrive and find heir main hideou. • Te ani-corrupion ask orce has come oo close o finding he Mercenaries’ hideou where Hana and Lei Fang are keeping he children. While W hile Mercenaries atack he ask orce, Lei Fang moves he children jus in case, shifing hem o anoher hideou ha will ulimaely keep hem ou o reach o he heroes. Bu while moving he children, Lei Fang is in he open and visible, carrying one child under each arm… • Hana decides she’s done waiing or he Earh Kingdom o arres Mengyao and wans o up he sakes. She akes a small coningen o he gang who are loyal o her o negoiae wih an and he Firebenders, offering o reurn

D󰁥󰁡󰁬󰁩󰁮󰁧 󰁷󰁩󰁴󰁨 B󰁹󰁳󰁴󰁡󰁮󰁤󰁥󰁲󰁳 Ba Sing Se is he mos populous ciy in he Earh Kingdom, and he Lower Ring is filled wih people. Te vas majoriy o he inhabians o he Lower Ring are simply Earh Kingdom ciizens rying o go abou heir lives. Tey are no involved involved wih any daoei gangs, daoei  gangs, and many wouldn’ even know i hey bumped ino daoei on a daoei  on he sree. Any ime a figh breaks ou in he sree, here are bound o be innocen bysanders who are jus rying o go abou heir days. Remember ha when acion happens, uninvolved people are likely oby beguards. around󲀔any omay whom ge hur, displaced, or arresed Te PCs be could ver y concerned very wih ensuring bysander saey, and here’s pleny o opporuniy or hem o remove people rom dangerous siuaions, siuaions, quell fighs, or redirec ask orce scruiny o help hese people. Be sure o le he players know when he acion hey are involved in is happening in a crowded area, or when w hen passersby migh ge hur.

he children i he Firebenders desroy Mengyao. an agrees, alhough he is more han willing o beray he deal o rescue he children. Lei Fang, who never waned o hur he children and doesn’ agree wih his plan, seeks aid rom someone who migh be able o sop Hana rom escalaing he siuaion󲀔perhaps even Mengyao hersel. • Word ges ou ha Rangi has depared o find Avaar Kyoshi, and now Hana and Lei Fang ear he Avaar’s impending arrival󲀔everyone knows ha Kyoshi is merciless! Tey send he Fanged Mercenaries o cause havoc and draw ou Mengyao in hopes ha hey can quickly capure her and hen urn her over o he ask orce or o Kyoshi quickly, absolving hemselves and maybe even collecing a reward!

Use a hrea agains innocen bysanders as a GM move, demanding PC acion. Te PCs are heroes, afer all󲀔hey likely  won’ jus leave leave people o a errible ae when hey can help! help! I he PCs are considering chasing some enemy insead o helping, hen consider calling on them to live up to their principle  or shifing heir balance. I he PCs do help innocen bysanders, hey can provide ips, shorcus, and oher help󲀔even i hey only give he PCs a good meal and a momen o cach heir breah (clearing a condiion or a couple aigue), hen i’s likely o make he players eel ha heir heroism was recognized!

C󰁨󰁡󰁰󰁴󰁥󰁲 4: E󰁡󰁲󰁴󰁨 󰀦 R󰁯󰁯󰁴  Order #33839056)  

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 Order #33839056)  

P󰁲󰁯󰁶󰁩󰁮󰁧 M󰁥󰁮󰁧󰁹󰁡󰁯’󰁳 I󰁮󰁮󰁯󰁣󰁥󰁮󰁣󰁥

H󰁡󰁮󰁡 󰁶󰁳. L󰁥󰁩 F󰁡󰁮󰁧

Mengyao is being ramed by Lei Fang and Hana or he abducion o Ambassador Quin’s children. A he end o he advenure, i’s possible ha Quin, Yong, and an all sill believe ha Meng yao was he acual acual abducor, abducor, and i will be down o he he PCs o prove Mengyao’s innocence. I Hana and Lei Fang are willing o coness o wha hey have done, hen he issue can be resolved quickly and painlessly. Yong  will have a culpri o imprison, imprison, and an an and Quin can see jusice  being done. Convincing Convincing eiher Hana or Lei Fang Fang o come clean is no easy ea,  ea, alhough Lei Fang is a more likely conessor han Hana. Bu in boh cases, i he PCs cause he NPCs o lose heir  balance, ha ha sands he bes chance chance o leading hem o a ull change o how hey see hings and hink o hemselves, in urn leading o a change o hear and a willingness o coness. Using moves like plead , intimidate , or trick are a lo less likely o generae a usable conession󲀔Hana and Lei Fang are a lo less likely o care wha he PCs acually have o say; hey’re a lo less likely o give ino inimidaion; and any kind o decepion in soliciing a conession won’ acually saisy Quin, Yong, or an. Te PCs can also ry o find proo o Mengyao’ Mengyao’s innocence and Hana and Lei Fang’s guil. Depending upon exacly how

Tough Hana and Lei Fang are allies, ogeher he leaders o he Fanged Mercenaries, hey aren’ perecly in sync. Hana is more ruhless and direc in her desire o acquire power, and her end goal is o become powerul a he level o he Earh Kingdom as a whole. Lei Fang, on he oher hand, is primarily rying ry ing o gain power over he Lower Ring o Ba Sing Se, and he has more lines ha he will no cross󲀔i nohing else, Lei Fang doesn’ wan o harm he kidnapped children a all, while Hana would consider doing so i he siuaion called or i. I’s possible ha he PCs come o see he divide beween Hana and Lei Fang, and can arge ha rif. I hey can drive a wedge beween he wo, hey migh be able o significanly reduce heir opposiion, and even enice a conession ou o one o hem. Tey migh even be able o convince one o hem o mend heir ways. I he PCs never encouner Hana or Lei Fang unil he very end o he advenure, however, hen hey won’ have much o a chance o see ha here is a rif, r if, le alone drive a wedge beween hem. Make sure ha as he GM, you represen his rif hroughou he game. I he PCs encouner Hana and Lei Fang as hey move hrough he Lower Ring󲀔or example, i he wo  wo daoei daoei  

hey seek his evidence, relying on skills and training  can be a useul ool or he PCs. Bu in general, Hana and Lei Fang haven’ lef some kind o paper rail ha easily races back o hem. daoei who Tey’re experienced and capable c apable daoei  who didn’ embark on his endeavor oolishly; finding any kind o definiive evidence isn’ especially likely in and o isel. I somehing reasonable makes sense, anasic! Bu don’ make sure o provide a smoking gun, as i were, jus so he PCs can prove Mengyao’s innocence.  A likely oucome, oucome, hen, is ha ha he PCs ully believe in Mengyao’s innocence, bu hey don’ have any hard evidence. Tey don’ have a conession, hey don’ have proo...all hey have is heir own belie and any evidence o Mengyao’s deeds helping hem or rescuing he children. In his case, he PCs have o convince a leas one, and likely wo, o Quin, Yong, and an in order o resolve he issue o Mengyao’s guil. Tose NPCs are

mee he heroes o offer a deal󲀔hen he PCs can pick up on he ension beween hem. Make sofer GM moves ha indicae a growing rif󲀔ocus on sideways sideways glances, uncomorable coughing, fidgeing, signs ha as one o hem speaks, he oher is sifling disagreemen. I he PCs do make moves ha migh reveal more inormaion, poin a hese momens o ension. Bu mos o he basic moves can’ easily ge he wo leaders o urn agains each oher. Tey have a srong bond, and only he greaes greae s o ension will wil l acually successully come beween hem. o represen his, ocus on heir balance racks and heir condiions. I hey lose heir balance, hen hey arrive a a place o real  vulnerabiliy abou heir heir belies; i’s i’s a chance or hem hem o break break  wih one anoher. anoher. I eiher one o hem loses heir heir balance while he PCs are presen and ready o push hem apar, hen look o he NPC’s condiions; i hey have more han hal o heir con-

ar more likely o be recepive o pleading  , intimidation  , or even tricking , hough all o hose carry carry heir own risks.

diions eiher Hana or Lei Fang will likely break  wih hemarked, oher leader lehen ader.. eiher Be sure o ake ino accoun he PCs’ deeds when w hen considering In all cases, however, use your bes judgmen and adhere how he NPCs reac o a plea rom he heroes abou Mengyao’s o your agendas, baselines, guidelines, and moves. Ta means innocence. I he PCs rescued he children, capured Hana and ha someimes an appropriae hard move󲀔even on a miss!󲀔 Lei Fang, and kep any o he conflic rom significanly damagmigh be he momen ha he rif beween Lei Fang and Hana ing he Lower Ring, hen heir sheer success and accomplishexplodes ino an acual figh, hreaening all he local area. Use mens speak enormously well o hem. Quin alone migh rus he division as a dramaic elemen elemen o complicae he sory and heir word insanly, and an will likely already come o heir avoid simplisic resoluions in which he leaders o he Fanged side easily. I he PCs insead weren’ direcly responsible or Mercenaries Mercena ries are simple, mousache-wirling villains.

rescuing he children, ailed o capure Hana and Lei Fang, and allowed he Lower Ring o suffer a massive fire...all hree, Yong especially,, will be much more skepical. especially Rangi can help a grea deal wih his final atemp o prove Mengyao’s innocence. I he PCs can convince Rangi o Meng-

Noe also ha Hana is a Maser NPC, while Lei Fang is a Ma jor NPC. Tis is because because in general, general, Hana Hana is a more dangerous dangerous individual han Lei Fang, and much more likely o be a significan source o direc opposiion han Lei Fang, especially a he end o he sory.

 yao’ in a similar wainy,urn. hen Rangi can convince convince a leas onesoinnocence he hree oher NPCs,way

C󰁨󰁡󰁰󰁴󰁥󰁲 4: E󰁡󰁲󰁴󰁨 󰀦 R󰁯󰁯󰁴 Order #33839056)

 

F󰁩󰁲󰁥󰁢󰁥󰁮󰁤󰁥󰁲󰁳 󰁶󰁳. T󰁡󰁳󰁫 󰁦󰁯󰁲󰁣󰁥 In he mids o all he oher conflics, he ani-corrupion ask orce o he Earh Kingdom and he Firebenders led by an are also likely o come o blows, even as hey heoreically pursue similar ends. For hese wo groups, emphasize ha hey boh see hemselvess as horoughly in he righ, pursuing jusice and order hemselve in heir own way. For Yong, ha means argeing he daoei , , even

P󰁲󰁥󰁧󰁥󰁮󰁥󰁲󰁡󰁴󰁥󰁤 C󰁨󰁡󰁲󰁡󰁣󰁴󰁥󰁲󰁳 Te pregeneraed characers on he ollowing pages are ailored o his advenure, including deails abou why hey are a he

o heha exen hadoing he children migh be kep in or locaion hebacksory sakes areon orheir hemplaybook, in his advenure. advenure . Each an, means whaever is necessary o harm’s rescue way; he chilcharacerrand charace haswha a small explaining dren. Yong and he ask orce also explicily wan o ge in he heir personal moivaion and who hey are. Players should  way o an an and he Firebenders Firebenders o slow hem down. eel ree o elaborae on his and make he characer heir own.  Wih all ha in play, play, he wo differen differen orces are are almos  Addiionally, once everyone has  Addiionally, has picked a characer characer,, he players players cerain o come o blows. As always, i wo orces o NPCs come should make connecions wih one anoher, as explained in he o figh each oher, he oucome is no a mater o uncerain Avatar Legends: The Roleplaying Rol eplaying Game  core book, page 123. y󲀔i’s enirely wihin he GM’s conrol o say wha happens unil a PC ges involved and akes uncerain acion. Don Don’’ ry o A󰁤󰁶󰁥󰁮󰁴󰁵󰁲󰁥 H󰁯󰁯󰁫 resolve fighs beween he wo orces in some way ha is “air.” Insead, emphasize he mos dramaic resoluions beween hese The companions are a group of (mostly) former outlaws located in Ba Sing Se trying to make right for their past misdeeds. They’re outcasts bound conflics, especially i he PCs only come upon he afermah o together by a shared history and loyalty to one another. Most of the coma figh beween he ask orce and he Firebenders. Firebenders.  panions ons “went straight” straight” befo before re th thee an anti-c ti-corrup orruption tion task force force was left to I he PCs are heavily opposed o he ask orce, hen consider  pani its own devices, and they’re now technically on the right side of the law (or a hard move in which he Firebenders inadverenly se fire o a their criminal ties are still hidden at the start of the adventure). subsanial porion o he Lower Ring R ing beore aking advanage o he urmoil o escape and pursue he children. I he PCs are opposed o he Firebenders, consider a hard move in which F󰁵󰁬󰁬 L󰁩󰁳󰁴 󰁯󰁦 P󰁲󰁥󰁧󰁥󰁮󰁥󰁲󰁡󰁴󰁥󰁤 C󰁨󰁡󰁲󰁡󰁣󰁴󰁥󰁲󰁳 he ask orce acively impedes he PCs rom pursuing he real culpris in order o somehow achieve is own agenda. • ao, he Adaman (he/him) - a young Waerbender raised I he PCs do ge embroiled in a figh beween he wo, hen on a pirae ship who los he person mos imporan o him emphasize who he PCs are fighing a any given momen. I  when hey ook ook he all or a crime ao ao commit commited. ed. Play ao he primary combaans are he wo NPC orces, hen comba i you wan o be someone wih a chip on his shoulder, shoulder, a exchanges aren’ necessary; only use hem when he NPCs and desire or vengeance, and a endency o ge in rouble.  he PCs are direcly opposed, wih he NPCs likely argeing he heroes and vice versa. • Masaru, he Bold (she/her) - a echnologis who used her owards he end o he advenure, Yong may acually direcly skills o provide or her amily as a hie in he Lower Ring o ry o preven an rom rescuing he children. He has orders Ba Sing Se, hough now she aims o urn over a new lea. Play rom he Earh King o ensure ha he Firebenders don’ shame  Masaru i you wan o be someone someone wih a pas hoping hoping o he Earh Kingdom by successully rescuing he children c hildren on  become someone someone beter. beter. heir own. Use his conflic o ampliy he ension o he final momens, especially i he ension surrounding Hana or Lei • Sarnai, he Guardian (he/him) - a weapons-user who Fang has been resolved in some way. Even i Hana and Lei Fang survived hrough a lie o crime cr ime beore he me his curren have boh surrendered, he ask orce migh ourigh atack he companions and ound he now had somehing o lose. Play Firebenders o ensure hey can’ ake credi or rescuing he Sarnai i you wan o be someone deeply invesed in your children on heir own. ellow PCs.  Once Rangi and Kyoshi are in play and more poliically-minded characers are making decisions, boh an and Yong • Jing, he Prodigy  (she/her)  (she/her) - a genius poion-maker and are more likely o back down in avor o heir superiors’ deciconcocer, worried abou her creaions winding up in sions. an isn’ going o pursue a vendeta pas Quin’s orders, dangerous hands. Play Jing i you wan o be a brillian and Yong will back off i Rangi brings he Avaar’s poliical migh invenor inven or wih a hear o gold. o bear. bear. Bu unil hen, boh will ry o pursue wha hey see as

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heir jusified duy o he ulles  ulles use ha!

• Quarz, he Successor (he/him (he/him)) - an Earhbender  who sands o inheri inheri a criminal empire, empire, and isn’ sure ha’s who he wans o be. P lay Quarz i you  wan o be be deeply ied o he he overall srucure srucure o organized crime, and eel confliced abou i. 

86 Order #33839056)  

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

 Order #33839056)  

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FIRE & BRIMSTONE

 

 

ROKU ERA  ADVENTURE 94  Order #33839056)  

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

 Order #33839056)

 

S󰁵󰁭󰁭󰁡󰁲󰁹  S󰁵󰁭󰁭󰁡󰁲󰁹 Te Four Naions Summi & echnological Symposium  in

Hari Bulkan is abou o sar, wih represenaives rom all Four Naions gahered in he Fire Naion capial. Te summi is se o las an enire week, and during ha ime delegaes will each presen differen echnological advancemens rom heir naions. On he opening nigh o he summi, Khuchei, K huchei, railed by Capain Enaka o he Fire Naion guard, burss ino he meeing hall and announces ha someone has solen muliple craes o rare meeorie meal rom he Fire Naion. She doesn’ hal he conerence󲀔all eyes are ordered on he Fire Naion, and she i ohalls, be a success󲀔bu she’s parols o guards o wans roam he and she demands ha he craes be reurned immediaely. aqukaq was sen by Avaar Roku o ensure everyhing wen smoohly a he summi. Boh he Avaar and he waerbending maser oresaw oresaw a possible poliical inciden occurring occurr ing a he summi and i is imporan ha he delegaes keep he peace wih one anoher so he summi doesn’ urn ino an inernaional inciden. Te Waerbender doesn’ wan o ou himsel as Roku’s spy, and aqukaq knows he heroes rom an even esablished in he “Inroducion”, so he asks hem wih helping him find he craes beore i is oo lae. Tere are hree possible suspecs: • Sumai: An Air Nomad Nomad aiding a spiri spiri atached o he meeorie meal • Pohu: aqukaq’s jealous rival rom he Souhern Waer ribe • Ikru: An invenor invenor wih a secondary mission o spy or he Earh Kingdom o ensure he invesigaion is resh and exciing, he person  who hid he craes craes and heir heir moive aren’ aren’ predeermi predeermined. ned. Each M󰁥󰁴󰁥󰁯󰁲󰁩󰁴󰁥 M󰁥󰁴󰁡󰁬 C󰁲󰁡󰁴󰁥󰁳 o he suspecs has a possible moive. As he players work heir Meeorie meal is used o creae unbreakable weapons, and  way hrough hrough he advenure, advenure, you’re you’re ree o decide which suspec his propery, plus is scarciy, makes i more valuable han gold. should be he hie, wheher i be he suspec he players are sure Te craes comprise he larges cache o meeorie meal in he enire world. Khuchei planned o unveil samples rom he cache is he culpri, he one hey’re hey ’re closing in on, or even he one ha hey rused! a he summi as a poin o pride. Her plan was o use he meal Once aqukaq enruss he players wih heir ask (see “Inro- o build various new machines or he Fire Naion, maybe even ducion”), hey can invesigae and hey will definiely discover a ank, which she’s heard he Fire Lord has been paricularly ineresed in. secres: all o he delegaes are hiding somehing. Alhough he players can choose how hey wan o invesigae he delegaes, Te craes currenly si in a supposedly-empy comparmen comparmen hey mus do i sealhily. I hey approach he delegaes aggresin he summi sorehouse. A he sar o he advenure, advenure, only he sively, he PCs migh ge arresed by he Fire Naion guards, hie knows o heir presence here. Alhough i’s obvious ha cause an inernaional inciden, or worse! someone pu he craes here, as GM you don’ have o decide  who ha is righ righ away away. In ac, you may wan wan o wai unil unil he heComplicaing maters, maters, he spiri Rus (see “Special Circumsance: Rus”) was atraced o he craes by he delicious smell roes have a ew suspecs hey’re paying more atenion o beore deciding who’s really a aul. o meeorie meal and hen o he summi as curiosiy go he  bes o hem. Rus, Rus, roubled by aggressive aggressive acions, acions, sars he pah pah owards becoming becoming a Dark Spiri. Depending on he course he advenuree akes, Rus could be he rue issue he heroes mus advenur deal wih. Finally, afer sneaking around, quesioning delegaes, and puing ou poliical fires, he heroes evenua evenually lly deermine who sole he meeorie meal. Tey have pleny o opions or dealing  wih he hie, he craes, craes, he spiri, and how o o finish up your advenure is deailed in “How i Ends.”

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A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

 Order #33839056)  

S󰁵󰁳󰁰󰁥󰁣󰁴󰁳 Below, muliple characers are suggesed as he culpri who has Below, hidden he craes, and while no everyone can be he real culpri,  you can use he moivaions o o cas doub on (or (or poin o) o) a suspec hroughou your game.

unbreakable when orged. So, sealing he meal helps boh o keep his naion sae and o boos Ikru’s Ikru’s presige. Ikru is a capable agen as well as a echnologis, and he would’ve used some o his secre gadgery o seal he meal sraigh ou rom under Khuchei’s nose, bi by bi over several nighs.

Sumati

I󰁦 I󰁫󰁲󰁵 󰁩󰁳 󰁴󰁨󰁥 󰁴󰁨󰁩󰁥󰁦...

Te Air Nomad’s moive or sealing he craes is acually alruis- ...he’s hidden the crates in a secret tunnel he’s bent below the summit ic. She was drawn o a spiriual presence in he Fire Naion cap- with earthbending. ial ciy, ulimaely discovering he craes where hey were being sored, near Khuchei’s workshops. Inside he craes, she discovered Rus, he spiri drawn o he meeorie meal. Unbeknowns P󰁡󰁲󰁴󰁩󰁥󰁳 󰁯󰁦 I󰁮󰁴󰁥󰁲󰁥󰁳󰁴  here are are officially officially only Four Four Naion Naions, s, five five delega delegaions ions are o he leader o he Air Nomad delegaion, Ugyen, Sumai snuck  While here atending he summi, wih each o he wo major Waer ribes ribes ou in he days leading leading up o he conerence, meeing wih he spiri o find a way o appease hem. Since Rus has ied hemsel having heir own diplomaic paries. Tere are 50 people a he summi, including among hem Capain Enaka, guards, and many o he meal, Sumai is worried wha will happen o he spiri oher delegaes. I he players wan o alk o oher people, you i he meal is desroyed desroyed or orged. All Al l his sneaking makes her should eel ree o give one or wo o hese people names and perparicularly suspicious o anyone paying atenion. atenion. I she is he sonaliies. However, However, ry o reocus reoc us he game on he main suspecs real hie, hen she sole he craes a he sar o he convenion in order o keep he acion manageable. manageable. Te ollowing characers c haracers o keep Rus sae and ry o keep he spiri away rom he oher are people rom “Imporan Characers & Groups” wih w ih real sakes delegaes, delega es, alhough she has no idea wha w ha o do wih he meal in he hef, who can help you re-cener your sory: now. I he characers learn she’s behind he hef, she’s likely o 󲀔As As he one who alered he heroes, aqukaq aqukaq 󲀔 ask hem direcly or help. isn’ a suspec or he PCs. However, ha doesn’ mean ha he I󰁦 S󰁵󰁭󰁡󰁴󰁩 󰁩󰁳 󰁴󰁨󰁥 󰁴󰁨󰁩󰁥󰁦... isn’ involved in secre plos. Te Waer ribes sen him o he ...she’s stashed the crates in the sewers, hoping to keep them safely summi wih a secre mission󲀔o learn i he Fire Naion Naion has out of the way where no one would think to look. solen Waer ribe ship designs. Because o his assignmen, aqukaq spends significan ime poking around where he’s no

Pohu

 An ambiious man, man, Pohu Pohu has a simple simple moive: he wans wans he meeorie meal o improve his career. Meeorie meal is precious because i is believed o be unbreakable once orged. Tis eaure is enough o ge he echnologis excied excied a he prospec o working wih w ih he maerial. Pohu Pohu is also an academic rival o aqukaq and is ofen overlooked or imporan projecs in avor o his norhern counerpar. I Pohu is he rue hie, hen he sees he hef as a way o compleely surpass his rival in heir field and o ake aqukaq’s place on any new projecs. Pohu  wouldn’’ have solen  wouldn solen he meal meal direcly; direcly; he would’ve used used a se o loyal Souhern Waer ribe guards (who normally say on his ship)) o ranser he meal secrely in he nigh. ship I󰁦 P󰁯󰁨󰁵 󰁩󰁳 󰁴󰁨󰁥 󰁴󰁨󰁩󰁥󰁦...

allowed o be. Alhough his skills and presige have kep him ou o rouble so ar, he heroes could learn ha he’s more han wha he appears and have a reason o conron him. Khuchei󲀔Te craes were solen rom righ under Khuchei’s nose and she wans hem back. She’s aware ha meeorie meal is believed o be unbreakable once orged, and she wans i o urher he Fire Naion’s echnological progress. I she could figure ou a way o orge a large amoun o he meal a once, she could use i on he new overland war machine prooypes Fire Lord Sozin commissioned. Tese ank-like machines  would be he pride o he Fire Naion flee flee and earn earn Khuchei endless bragging righs among her peers. Te hef o he meeorie meal is anamoun o an ac o war in her mind, and unil he hef is resolved, she grows more and more unsable and prepared o ake exreme acion.

...he’s taken the crates back to his ship and hidden them in the hull.

Hong󲀔Hong appears be a high-ranking FireisNaion guard in charge o securiy a heo summi, bu he secrely a spy rom Ikru anoher naion. Raher han assigning Hong a possible moive, Ikru cerainly has he means o commi he hef; as he head consider him a fluid NPC ha you can use o amp up he espidelegaee or he Earh Kingdom, Ikru has he resources and pow- onage eel o he Roku Era. You could use Hong as a rival o he delega er o arrange or he craes o be smoohly and quiely moved person who sole he craes or as a spy working wih he person ou o Khuchei’s workshops. Bu Ikru’s moive is a bi more  who sole hem. hem. Use Hong Hong o cas doub on who he rue culpri mixed. I he’s responsible, he sole he craes o bring hem back is or as a guide g uide or he PCs when hey’re in a igh spo󲀔alo he Earh King and earn he presige o designing somehing hough Hong won’ hesiae o beray he PCs o seal he meal using his small orune. He also suspecs he Fire Naion is up o or his own employers. Hong Hong is also a capable opponen, and no good wih he ore, on he basis ha he’s always misrused his hus a good choice as he rue hie. I he is he hie, make sure Fire Naion colleagues. Ikru’s heard rumors ha he Fire Lord o ie him o some employer, employer, including ar-off powers and rulers. r ulers. has been ineresed in war machine prooypes, and nohing good can come rom Sozin having a large cache o meal ha’s

C󰁨󰁡󰁰󰁴󰁥󰁲 5: F󰁩󰁲󰁥 󰀦 B󰁲󰁩󰁭󰁳󰁴󰁯󰁮󰁥 Order #33839056)  

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I󰁭󰁰󰁯󰁲󰁴󰁡󰁮󰁴 L󰁯󰁣󰁡󰁴󰁩󰁯󰁮󰁳 Fire & Brimsone akes place during he Four Naions Summi & echnological Symposium, a gahering o diplomas and sc scienieniss rom around he world. Te summi is held a Zoryu Hall , , a cener o learning in easern Hari Bulkan. Hari Bulkan isel is a wealhy ciy surrounding he Fire Naion’s Royal Palace in he caldera o a volcano. Te ciy ci y sands in conras o he more working-class Harbor Ciy, locaed a he base o he volcano.  While he summi’s summi’s daily meeings meeings and exhibiions ake ake place  wihin Zoryu Hall, he delegaes delegaes hemselves hemselves are are housed nearby nearby in ako Dormiory  , which serves as a place place o res and and inormal chas beween atendees. Beyond he hall and dorms, he PCs will be acquained wih he summi sorehouse , a nearby sorage sorage building building redesigned redesigned

o house whaever iems were heavy or bulky o beBulkan. carried  by hand by he delegaions delega ions haoo brough brough hem o o Hari

Z󰁯󰁲󰁹󰁵 H󰁡󰁬󰁬  Par school, par meeing hall, and par audiorium, Zoryu Hall

 T󰁡󰁫󰁯 D󰁯󰁲󰁭󰁩󰁴󰁯󰁲󰁹   T󰁡󰁫󰁯 D󰁯󰁲󰁭󰁩󰁴󰁯󰁲󰁹  Te dormiory is aosquare hree-level building wih a lush garden in he cener, one he larger governmen buildings in his par o Hari Bulkan. Alhough some o he Fire Naion delegaes live in he ciy, hey all live and work ou o ako Dormiory during he summi. For he delegaes, delegaes, he dorms serve ser ve as heir poliical embassy, office, and personal quarers. Alhough all negoiaions are echnically supposed o ake place in Zoryu Zory u Hall, everyone presen undersands ha some o he mos imporan conversaions will ake place in he dormiory, over a cup o ea or a game o Pai Sho.

Ground Floor Te ground floor houses he Waer ribe and Earh Kingdom delegaes. Pohu’s room conains drafs o various pieces o innovaivee winer survival innovaiv surv ival gear and ship componens. I also conains a hidden documen how o use room me-   eorie meal o improve ships.speculaing During heabou day, aqukaq’s houses climbing equipmen and lock picks. aqukaq leaves each evening o spy on he Fire Naion. Ikru’s room has a pile o noebooks, mos o which have 10–20 seemingly random pages filled wih sream-o-consciousness noes. A clever PC migh be

 was named in honor o Fire Fire Lord Zoryu. Alhough mos o he  building is aken aken up by a gian gian lecure hall, he building also has a ull assormen o smaller rooms or meeings and classes.

able o assess he siuaion or rely on skills and raining o realize ha hese have hidden messages󲀔poenially implicaing Ikru as he hie.

Twisting Dragons

Garden

Tis 10-oo-all meal sculpure made by maser aris Fusei depics a pair o dragons rising rom he ground, spiraling around each oher. In addiion o he saue’s inimidaing  beauy, each o he dragons briefly br iefly breahes flames a he op o each hour. Any fighs ha ake place in ron o his ounain run he danger o eiher seting somehing aflame or, worse ye, exploding he ounain.

Te garden in he middle o he dormiory houses some o he Fire Naion’s rares plans and mos aggressive gardeners. Tough he garden is meiculously preened, i’s a place o quie sereniy or anyone looking or some peace amid he hecic meeings. Some delegaes, especially Sumai, have privae meeings here.

First Floor Meeting Rooms Because he summi runs coninuously during dayime hours, he PCs can find mos o he delegaes in he meeing rooms during he day. I he heroes wan, hey can si in on any o he meeings, where delegaes delegaes alk abou a variey o opics such as he spiriual and environmenal environmenal impacs o indusrializaion, indusrializaion, he possibiliy o a join moon observaory, and poliical alliances. Noe: Te alks alk s in hese meeings aren’ he acual ocus o he advenure. advenur e. Raher han playing hrough a scene only abou he meeing, eiher summarize wha he PC hears and move on, or have an exciing plo-relevan even inerrup he lecure o drive he sory orward.

Tearoom  An imporan par o Zoryu Hall, he earoom earoom is a na naural ural gahering poin. High walls hung wih brigh red lanerns and numerous painings o pasoral landscapes rame scholars carrycarr ying on debaes rom he lecures and challenging one anoher’s ideas. Any hero looking o sall someone while heir comparios search he delegae’s room would be wise o do so here.

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A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

Once ull o busy offices, his floor is now he caeeria, which serves a wide variey o meals our imes a day. Khuchei and Ikru ake all o heir meals here, making sure o hobnob w wih ih everyone else bu avoiding each oher. oher. Ikru offers games o Pai Sho and ea.

Second Floor Te op floor, his is he emporary home or he Air Nomad and Fire Naion delegaes. In Khuchei’s room are dossiers on each o he oher delegaes and possibly he heroes. She also has a repor conaining wha she knows abou he properies o meeorie meal. During he nigh, she can be ound here, as well as on he firs floor. Sumai’s room seems less lived-in han would  be expeced, and she has very very ew belongings. Hong’ Hong’ss room adjoins Khuchei’s; hidden wihin Hong’s quarers is a makeup ki. I he’s he hie, he also has solen documens rom oher rooms and delegaes, including some concerning he properies o meeorie meal.

 Order #33839056)

 

GM A󰁤󰁶󰁩󰁣󰁥

C󰁬󰁵󰁥󰁳

 Alhough he basic basic plo o Fire & Brimsone is relaive relaively ly simple (solve he mysery o he craes and do somehing abou hem), here are as many ways o accomplish ha as here are players. Here are some suggesions or keeping hings exciing, exc iing, including using a GM ool󲀔escalaions󲀔o amp up he exciemen in  your game. game.

clues, players eelsuck like hey knowe wha or,  worse, eel likemigh hey’re on a don’ pah where wher noneo o do heir choices mater. A he same ime, players wih dozens o clues can have he same problem; having oo many possible direcions o ake can resul in decision paralysis, where people spend all heir ime hinking abou he many opions insead o acually choosing anyhing. Sriking a good balance is vial; v ial; you wan o give your players enough reedom o have un and eel in conrol o heir characers wihou smohering hem. A good rule r ule o humb is o ensure he PCs have hree good avenues o invesigaion a all imes.  A he sar o he advenure, here are our  our suspecs. In addiion o quesioning hese people, he characers can also search he suspecs’ rooms, search heir delegaion’s comparmen o he summi sorehouse, or spy on hem. Keep in mind

E󰁳󰁣󰁡󰁬󰁡󰁴󰁩󰁯󰁮󰁳 Beween Rus’s insabiliy, he meeorie meal, and he poliical machinaions going on a he summi, he heroes have heir hands ull. I a any poin hey seem oo comorable, you can use escalaions o reignie conflics, cause new problems, or even unravel heir progress by making hem reassess wha hey hink hey know. Escalaions new dynamics in he problems, imminen dangers, or crucialare decisions. I your players seem read ready y or a new challenge or you’re no sure wha o do, use an escalaion. Here are some examples you can use: • Hong reveals his rue ideniy o he characers and atem atemps ps o srike a bargain, using hem as allies al lies agains whichever naion is he worhies arge in his mind. • Te ricion beween Pohu and aqukaq finally comes o a head, wih he wo shouing a each oher. Wihou

Myseries live and die by heir clues. When here aren’ enough

habelievable “searching” likely somefind combinaion o findingahings i’s heisPCs would (wihou riggering move); relying on skills and raining o find paricularly hidden or more uncerain iems; and assessing he siuaion. Tis means here are numerous pahs o ake a he beginning. o preven overwhelming your players, have aqukaq sugges invesigaing jus one suspec o sar. Pick he suspec  you hink would would be mos un o play play and ha ha you’re you’re confiden  you can porray well. Tis way, way, he players players sar off wih a ew

inervenion by he heroes, he wo Waer ribe members  will come o blows in he middle o a colloquium. • An overzealous Fire Naion officer arress Ikru afer overhearing him alk abou wha he’d do wih he solen meal. Tis leads o he Earh Ear h Kingdom delegaion loudly  breaking him him ou o prison and clashing clashing wih Fire Naion guards ouside Zoryu Hall. Evenually he guards win, and he enire Earh Kingdom delegaion is arresed. • Rus, under he effecs o imbalance, decides he wising wising Dragon sculpure smells asy and nibbles a piece off. Unorunaely, he piece regulaed he sculpure’s fire emiters; he sculpure unpredicably unpredicably spews flames, and i no one inervenes, i will explode. • Khuchei ges rusraed by no knowing who’s o blame and orders a lockdown o ako Dormiory, making i nearly impossible or anyone o invesigae oher buildings or sneak ino delegaes’ rooms.

106

possible choices.

Making Good Clues  While clues are included hroughou hroughou he advenure advenure,, hey canno possibly cover all o he quesions players may ask, so i’s up o  you o come up up wih a ew o your own. Clues should be useul useul o he invesigaion. I’s no un o spend a hal hour avoiding guard parols, sneaking hrough windows, and picking locks jus o learn ha Sumai likes Norhwesern Earh Kingdom olk music󲀔ha is, unless such a discovery is a vial clue! music󲀔ha Insead, make your clues inormaion ha could help he players undersand he siuaion. All he PCs have heir own experise in heir raining and backgrounds, so hey will all noice differen hings. Respec heir backgrounds and raining wih he clues you bring up; he oulaw noices hidden panels, bu he monasic PC migh have he knowledge necessary o noice hidden messages. Don’ ry o obscure inormaion unnecessarily! Te inormaion he PCs find should always be ineresing and relevan, and anyhing hey don’ find or pay atenion o ulimaely imae ly urns ou o be unimporan. Build he mysery around heir acions and learning insead o orcing hem o ollow a pah you lay ou.

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

 Order #33839056)  

Player Knowledge vs. PC Knowledge and Clues One o he bigges pialls o a clue-assembling mysery mysery sory in a game like Avatar Legends: The Roleplaying Ro leplaying Game Gam e is demanding ha he players assemble all he clues hemselves, as i he PCs  were hemselves hemselves on he ground and holding holding a magniying magniying glass up o ooprins. oopr ins. Players Players never have direc access o he clues and he evidence; everyhing hey know abou he mysery mysery comes mediaed hrough he GM, which means hey have o rus ha he GM is elling hem everyhing hey would know or noice. I he PCs are missing a crucial clue because i’s in one corner o he room, and hey never ound i because hey never specifically said ha hey searched ha corner, hen he players are likely o  become very rusraed. rusraed. Insead Inse ad o making he players ac as perec sleuhs, describing each and every hing hey examine and exacly how hey examine i, play a bi more on heir side. When W hen a PC invesigaes a room, you should assume hey invesigaed he room in all reasonable ways and provide hem wih w ih any inormaion hey migh reasonably have discovered, wheher or no he player specifically describes he PC aking any paricular acion. Similarly,, he PCs bring all manner o knowledge and experise Similarly ex perise ino he scene isel. A echnologis would recognize he naure o he Earh Kingdom exhibi’s conrapions; a weapons user migh already know he value o meeorie iron or weapons making; and so on. Err on he side o providing he PCs wih pleniul inormaion, insead o limiing he inormaion you provide. I i’s reasonable reasonable ha he PC migh know some piece o inormaion already,, you can jus ell hem; i you sill already sil l eel here is doub, doub , have

I󰁮󰁶󰁥󰁳󰁴󰁩󰁧󰁡󰁴󰁩󰁯󰁮 Players can invesigae by searching locaions, spying on people, or simply asking quesions. Tere are pleny o locaions o search, rom he delegaes’ rooms in ako Dormiory o he

hem rely on heir skills and raining o resolve wheher hey have he knowledge o overcome he difficulies in he momen. Te poin here isn’ o jus give he players he answer󲀔hey sill have o choose where o search, and depending on he group, hey migh ge a kick ou o doing more assembly o he

differen areas o he summi sorehouse. Addiionally, a ew o he NPCs sneak ou a nigh, allowing he heroes o ollow hem and see wha hey’re up o.

differen clues. Te poin here is o make sure ha i heir characers would know or pu ogeher inormaion, hen he players players ge ha inormaion; i he Waerbender would be able o pu ogeher how he meeorie meal migh have been smuggled ou o he ciy hrough a nearby flowing pipe, hen he player should  be provided wih ha ha same inormaion. inormaion. Finally, consider how you use dramaic irony hroughou he game. Dramaic irony here reers o hose momens when he player knows inormaion ha he PC doesn’; or example, i he PCs spli up, he players migh hear conversaions oher characers charace rs have in oher locaions, sharing inormaion ha heir own characers couldn’ possibly know ye. I he players are  bough ino ino he drama and sory o he game, game, hen hey hey can help heighenn he ension o he sory by playing ino hese momens. heighe For example, i a player rolls a miss while rying o guide and

Te firs sep in searching is geting inside. In mos cases, his means he heroes need o sneak pas guards or convince saff hey need access. In addiion o mos o he basic moves󲀔such as plead , inimidae , rick  , and guide and comor󲀔many characers charace rs have useul moves. Rifling hrough papers or looking or hidden iems ofen means he PCs are relying on heir skills and raining , bu some characers characers migh migh have a more applicable applicable move. And someimes characers migh jus discover clues wihw ihou riggering a move󲀔heir background and skill se remove he uncerainy rom he search. Useul clues are lised in each o he “Imporan Locaions” enries. Mos clues are ambiguous, allowing you and he players o decide which suspec is he hie and which suspecs are merely shady characers. In general, when PCs search or clues, hey should never come up oally empy-handed. Ta doesn’ mean hey find a

comor Pohu, you migh ask hem, “Pohu is definiely hiding somehing here; why don’ you noice i?” Te player now knows Pohuu is hiding somehing, bu hey buy ino how heir characer Poh misses he deail by providing ha explanaion. I you can ge he players o buy ino hese momens, you can urher ur her pu hem ino a mindse in which he overall sory you’re elling ogeher is more imporan han any individual player’s player’s abiliy o successully assemble he clues.

clue wherever hey go! Bu even when he PCs discover ha here is nohing o find in a place, ha’s a kind o clue. Don’ hesiae o sae hings so definiively afer he PCs search󲀔he overall advenure advenure uncions much more smoohly when PCs’ searches can boh urn up clues and prove ha here are no more clues o find in a place.

Searching

C󰁨󰁡󰁰󰁴󰁥󰁲 5: F󰁩󰁲󰁥 󰀦 B󰁲󰁩󰁭󰁳󰁴󰁯󰁮󰁥  Order #33839056)  

Questioning People

R󰁵󰁮󰁮󰁩󰁮󰁧 S󰁩󰁭󰁵󰁬󰁴󰁡󰁮󰁥󰁯󰁵󰁳 S󰁣󰁥󰁮󰁥󰁳

Te PCs will evenually need o ask some direc quesions. Lucky or hem, hey have pleny o moves available o help

Clever PCs may wish o quesion a suspec (or a leas disrac hem by chating or a while) while he res o he eam digs

convince delegaes o give uprom inormaion. Even i hey a characer doesn’he have a relevan move heir playbook, can always guide and comor , and i an NPC opens up o hem, hem, he characer ges o ask a quesion. While W hile hese conversaions could ake many orms and involve many quesions, you’ll wan o limi he number o acual clues he players receive rom any one conversaion. Afer all, i one person who wasn’ he culpri had all he inormaion needed o crack he case, why didn’ hey solve i and le he PCs relax? Tis isn’ abou “hiding inormaion rom players,” however. Some NPCs migh know more han hey’re openly willing will ing o say󲀔alhough say󲀔al hough even hey migh spill spil l he beans afer a successul guide and comor or rick 󲀔bu 󲀔bu as a GM, you sill wan he PCs o piece ogeher he mysery. Always couch he inormaion gleaned rom NPCs in erms o providing new courses o

hrough heroes may wish choose o invesigae muliple suspecs heir a hesuff. sameOr ime. I he players o do his, i’s imporan o jump beween he differen scenes. Oherwise, everyone’s waiing or he firs scene o finish beore hey ge o do anyhing. Also, undersand your limis as GM. As A s much un as i is or  or six players o each ac independenly independenly in heir own scene, ha may may be more han some GMs can handle. As a rule o humb, i you haven’ run simulaneous scenes beore, limi yoursel o hree. Tis doesn’ mean ha any o he players have o si ou; you can sugges ha hey work in pairs or small groups. In order o keep exciemen high, hink abou how similar scenes in Avaar in Avaar:: Te Las Airbender  and  and Te Legend o Korra play Korra play ou. Te ocus ofen changes righ beore he audience learns ineresing hings or jus as someone’s abou o ge caugh. You can duplicae his experience or your players by swiching scenes

acion. PC jushey’re quesions an NPC, youclearly can describe how skechyIora shady acing󲀔hey’re hiding somehing, and PCs will w ill hus have reason o ry addiional moves on hem. Alernaively Alernaively,, an NPC wih w ih nohing o hide will jus answer quesions, openly and honesly, honesly, o he bes o heir abiliy. Even ouside o he resuls o a move like plead , keep in mind ha NPCs migh also offer inormaion in exchange or somehing else . Nearly all o he NPCs in his advenure have some degree o poliical savvy, and hey will be willing o make deals o ge wha hey wan. Tey migh ask or  or anyhing rom inormaion or blackmail on he oher delegaions, delegaions, o sraigh up saboage o he oher delegaions’ maerials. PCs who have ime o invesigae may no give an answer righ away, bu he more

righ aferYou a dice beore ellopen hema he o he roll). canroll also(bu swich aferyou hey dooroucome or conainer (bu beore you ell hem wha’s inside), afer an NPC says somehing ineresing ineresing (bu beore hey explain i), or jus as a guard parol rounds he corner (bu beore he players announce any acions). Tis ensures ha your players are excied o learn  wha comes nex. nex. Tings can ge especially ineresing when simulaneous scenes sar o converge wih dramaic irony; or example, when a suspec doesn’ wan o be delayed any urher and sars heading o heir room. Te characer searching he room migh no know hey’re seconds away rom being discovered, bu heir player does. Tis creaes un ension ha you can use o creae

107

pressing hings become, he more likely hey will be o consider such a difficul deal. Te PCs migh ask quesions o any o he imporan NPCs,  bu hey also migh migh seek answers answers rom oher NPCs NPCs and deledelegaes. Feel ree o inven addiional delegaes as needed; hey migh even be figures he PCs know based on heir own backgrounds and experiences. Consider he wrie-ups on he overall groups o delegaes delegaes when you creae new individual members; hey will likely sill be aligned wih he overall delegaion’ delegaion’s purpose and behavior. Tose new NPCs can easily provide ways o communicae addiional imporan inormaion, bu hey shouldn’’ draw suspicion away rom he primary suspecs. shouldn For any NPC he heroes decide o quesion, make sure o play o heir condiions and heir balance, especially as hey rack up more condiions and shif heir balance ever arher down he rack. Te NPCs become more and more srained and unbalanced over he course o he summi, and PCs migh even come o see how ense he siuaions is growing i hey quesion he same NPC wice. Furhermore, he NPCs hemselves migh acquire new inormaion over he course o he summi. Tey’re no saic; hey are aking acion on heir own, and hey migh come o he PCs  wih new evidence, evidence, new suspicions, and new requess. requess.

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exciemen, especially i he suspec reaches heir door, and inseadd o elling eiher o hose players wha happens nex, you insea swich o he hird scene.  Always remember remember,, however, however, ha ha he NPCs are are acive and he overall seting is no sill. Use he NPCs’ acions o se scenes ha bring he PCs ogeher. Te PCs migh no always ge he opporuniy o spli up exacly as hey like. Someimes, he NPCs will ake acion ha demands a response󲀔as wo differen groups o delegaes sand ready o ge ino a figh, he PCs’ atenion ateni on will be drawn o ha locaion! Similarly,, an NPC who Similarly w ho approaches he PCs wih some kind o offer or reques migh eiher choose o do so when all he PCs are ogeher, or migh sraegically isolae he hero hey hink is mos sympaheic o heir cause. I he PCs are spliting up all he ime, hen perhaps jus as hey’re abou o do so, Rus approaches hem, asking or help wih wha’s happening o he spiri. Tey sill migh choose o spli up aferward, bu i’s imporan o have some scenes where hey all inerac and share  wha hey have learned. learned. Finally, remind he players ha i heir characers all sick ogeher, hey migh be able o aid each oher more effecively. I hey spli up, hey can cover more ground more quickly, and you should honor ha by slowing down he rae a which he siuaion worsens over ime; bu i hey sick ogeher, hey can help  each oher o ensure hey can acually achieve heir goals.

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

 Order #33839056)  

S󰁨󰁩󰁦󰁴󰁩󰁮󰁧 F󰁲󰁯󰁭 P󰁯󰁬󰁩󰁴󰁩󰁣󰁳 󰁴󰁯 F󰁩󰁧󰁨󰁴󰁩󰁮󰁧

 A󰁤󰁤󰁩󰁴󰁩󰁯󰁮󰁡󰁬 Q󰁵󰁥󰁳󰁴󰁩󰁯󰁮󰁳

Te iniial sage o his advenure is very poliical: he meeorie meal has been solen, bu no pary is quie ready ye o accuse and direcly conron any oher. Even hough he hef hangs over he heads o every delegae, Khuchei is sill having he conerence coninue, and all he delegaes are more or less playing along. As such, when w hen he PCs begin o invesigae he hef, hey’re no running around in a ciy hrown ino urmoil; insead,, hey’re sill expeced o uphold all he same responsiinsead  biliies and proprieies proprieies as always, always, especially i hey’re hey’re delegaes delegaes hemselves. hemselve s. Ourigh fighing is orbidden, and wihou clear evidence o someone’s someone’s wrongdoing, any comba will unie all he oher delegaes in opposiion o he aggressor.  As he summi coninues coninues wihou a culpri being being discovered, discovered, however, he siuaion grows more and more ense. Te delegaes hemselves grow more and more likely o ge ino a figh, a firs verbally, bu evenually physically. Te myriad delegaions’ guards begin o hreaen and oppose each oher. Te enire summi becomes a powderkeg, and i’s only a mater o ime beore someone lighs he use. o represen his degradaion rom polie eiquete and proper manners ino a enser and enser siuaion, consider shifing NPCs’ balance and inflicing condiions on NPCs in beween scenes. Condiions make NPCs more likely o be aken ou,  bu hey give a guideline o how how hose NPCs NPCs will ac and wha emoions hey’re eeling. Balance shifs make NPCs more and more commited o heir ideals, and similarly more dangerous in fighs. ry o balance equally inflicing condiions and balance shifs across he NPCs. I you are playing a aser-paced game, wih PCs reasonably finding he answers wihin a single in-ficion day, hen ocus on he number o major discoveries or ineracions he PCs have had; or each significan new piece o inormaion hey’ve hey’ ve

Below are a ew common quesions you may have afer reading his advenure and some suggesions or how o answer hem.  Wha i my players ocus on he diplomaic diplomaic problems?   Your  Your players may decide decide ha he proceedings in he summi summi are more pressing han he meeorie meal. Tis is compleely undersandable! dersanda ble! Afer all, he delegaes delegaes are rying ry ing o keep he world a peace. A major diplomaic inciden could hrow he naions ino a cold war󲀔or worse! Tere’s nohing wrong wih shifing he game’s ocus rom  rom a ale o inrigue o a diplomaic sruggle. O course, once he PCs smooh ou any diplomaic wrinkles,  you can reinroduce reinroduce he problem problem o he craes, craes, his ime wih a ime limi; now ha he summi is nearly over, hey only have one day o find he culpri c ulpri and he craes o meeorie meal.  Wha are he acual exhibis and shows shows o echnological echnological prowess a he summi? Tere are some ideas and deails or hose exhibis, especially in he descripion o wha each naion is holding wihin he warehouse, ha migh give you ideas. Bu in he end, his advenure isn’ acually direcly abou hose invenions, inveni ons, i’s abou he poliics and he hef o he meeorie meal. I you need deails o hose invenions, inven inven hem! Make hem ineresing, ineresing, exciing, bu highly heoreical󲀔he heoreical󲀔he in venions here here all have have he poenial poenial o changing he he world i only he invenors invenors can work ou he kinks, and mos o hose kinks  will never be worked ou. How can I hurry his up? Because o he naure o myseries, players ofen spend a lo o ime hinking abou evidence and avenues o invesigaion insead o acively learning new hings.  While his migh no be a problem problem or some ggames, ames, games games wih sric ime limis󲀔such as convenion games or sreamed acual plays󲀔someimes plays󲀔someim es need help speeding hings along. I his is rue o your game, use an escalaion. Have wo paries ge in a figh or ensions come o a head, speeding up Rus’s deeriora-

uncovered, uncovere d, inflic a balance shif or a condiion on an appropri-

ion in he process. Tis escalaion should reveal new inorma-

ae NPC. For example, i he PCs inerrogae Pohu and learn his ion abou he plo and and ge  ge your players ino he acion. suspicions abou aqukaq’s own secre behavior, hen you migh  My players missed a major major clue; how can I ge ge hem o inflic a balance shif or a condiion (like roubled) on Pohu or see i? No clue is ever ruly “missed.” Tink o clues as coming on aqukaq o represen he growing ension. up wherever he PCs go, and around whaever he PCs choose I you are playing a slower-paced game, wih he PCs aking o look a. I hey “miss a clue,” hen hey migh always find he ull lengh o he summi o conduc heir invesigaions, invesigaions, ha inormaion somewhere else. Jus as easily, an NPC migh hen you can ocus on individual days passing, in addiion o approach hem wih he inormaion, alhough ha migh come major discoveries. For each day ha passes, inflic wo balance  wih srings. And in he wors case scenario, scenario, consider wheher or shifs and wo condiions on NPCs as you eel appropriae. Feel no a “missed” clue is really imporan. I he PCs didn’ find i, ree o reerence ineracions beween hem ha happened offmaybe i doesn’ play a role in your sory! screen as an explanaion or why hey’re hey ’re now eeling his way󲀔i  Wha i he NPCs sar fighing fighing each oher? Beween he Pohu and aqukaq had a massive argumen off-screen, hen i’s imporan characers and he delegai delegaions ons as a whole, he NPCs air or boh o hem o come away wih a condiion. in his advenure have a lo o enmiy or  or each oher! As ensions  You  You can also useully limi, aler, aler, or manipulae manipulae he amoun rise, hey’re much more likely o urn heir animosiy ono one o aigue and condiions any characer clears across he lengh anoher, insead o aiming i a he PCs, wih he possible excepo he advenure. I he PCs can clear ewer and ewer aigue or condiions as days pass, hen i implies hey are becoming more and more srained. Finally, always remember ha Rus will move owards Chaos he more direc conflic here is beween any people a he summi. Feel ree o ake hese opporuniies o also shif Rus urher oward Chaos and creae even greaer hreas ha demand atenion.

ion o he acual hie hoping o knock he PCs off heir rail. A some poin, i migh be an appropriae GM move or escalaion o spark a figh beween he NPCs. Remember ha i hey sar fighing and he PCs aren’ involved, hen here is no uncerainy󲀔you jus say wha happens󲀔and i’s a golden opporuniy o make some hard moves! I he PCs jump in, emphasize wha hey’re rying o do; maybe hey’re jus using a move, and a com ba exchange exchange isn’ isn’ necessary a all. all.

C󰁨󰁡󰁰󰁴󰁥󰁲 5: F󰁩󰁲󰁥 󰀦 B󰁲󰁩󰁭󰁳󰁴󰁯󰁮󰁥  Order #33839056)

 

 Wha i he PCs ry o figh Rus? A he end o he advenure, when Rus’s balance may have been pushed off he end o he rack, he PCs may wind up in a siuaion where hey are acing off agains Rus as a Dark Spiri, empowered and dangerous.

P󰁲󰁥󰁧󰁥󰁮󰁥󰁲󰁡󰁴󰁥󰁤 C󰁨󰁡󰁲󰁡󰁣󰁴󰁥󰁲󰁳

 As saed in ha secion in seexchanges cion (seeo“Special “Special Cir cumsance: Rus”), don’ use comba resolveCircumsance: his kind o figh; Rus as Te pregeneraed characers on he ollowing pages are ailored a Dark Spiri is very powerul, no he kind o oe ha can simply o his advenure, including deails abou why hey are a he  be aken ou. Fighing Rus, Rus, hen, is bes handled handled by use o basic locaion and wha he sakes are or hem in his advenure. advenure. Each and playbook moves. moves. I Rus is swinging sw inging one errible arm o characerr has a small backsory on heir playbook, explaining charace crush a whole w hole group o delegaes delegaes and an Airbender blass ou heir personal moivaion and who hey are. Players should a gus o wind o knock hem ou o he way, ha’s relying on eel ree o elaborae on his and make he characer heir own. skills and raining. A Firebender who hrows a fireball direcly  Addiionally,  Addiionally, once everyone has has picked a characer characer,, he players players ino Rus’s ace migh be pushing heir luck o ry o knock he should make connecions wih one anoher, as explained in he spiri off-balance...or migh be ricking he spiri by disracing  Avatar Legends: The Roleplaying Rol eplaying Game  core book, page 123. i. Rus sriking a PC is he equivalen o a hard GM move, wih A󰁤󰁶󰁥󰁮󰁴󰁵󰁲󰁥 H󰁯󰁯󰁫 Rus inflicing quie a bi o aigue or condiions wih a single The companions are a group of Air Nomads sent by the Elders of the  blow󲀔he spiri spiri is dangerous! dangerous! Southern Air Temple under request of Avatar Roku. They’re here to keep How can he PCs deea Dark Spiri Rus? By normal the peace at the summit and listen to the ideas presented in order to means, hey don’ have a roue o “deeaing” Rus. Tey’re noable going pummel he spiri ino submission. Tey pull migh  be o o lead lead Rus away away rom he h e ciy, or hey migh off some srange and invenive ploy using some o he summi’s invenions and heir own ingenuiy. I he PCs are commiting o an ineresing ineresing plan, go wih w ih i and ollow hrough on is consequences! Likely he bes way o resolve ha siuaion is o ry o affec Rus’s balance, bu he PCs may no be immediaely aware o ha. One o he oher delegaes󲀔Ugyen or Sumai especially󲀔migh call ha ou o he PCs in he mids o he chaos.  Wha happens nex? Tis advenure has he poenial or some significan repercussions upon he world, depending upon exacly how i plays ou. I you’re playing a one-sho advenure, o course, hen he repercussions are likely less significan o he overall experience. Bu i you’re you’re ying his advenure ino a larger campaign, i can be he source o counless addiional conflics.

report delegate back to the Elders. Ugyen is technically a superior, and Sumati is a  fellow from th thee Air N Nomads. omads.

F󰁵󰁬󰁬 L󰁩󰁳󰁴 󰁯󰁦 P󰁲󰁥󰁧󰁥󰁮󰁥󰁲󰁡󰁴󰁥󰁤 C󰁨󰁡󰁲󰁡󰁣󰁴󰁥󰁲󰁳 • Bo, he Bold (hey/hem) - an incredibly eager and enhusiasic Air Nomad, deeply commited o Air Nomad principles while ofen ailing o uphold he principle o humiliy. Play Bo i you wan o be an exciable characer ull o vim and ou o prove yoursel. yoursel.  • Chegu, he Icon (she/her) - he Spiri Seer, capable o paricular connecion wih spiris and burdened wih a special role in he Air Nomads as a resul󲀔a role she isn’ sure she really wans. Play Chegu i you wan o occupy

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 As youhey play,show play, keepineres an eye eye ou or demonsraions hooks ha he he PCs pa y atenion atenion o󲀔i in he andpay exhibis o any naions, i hey show sympahy or paricular disase or any o he delegaes, and so on. In he resoluion o his advenure, pay close atenion o consequences󲀔who is harmed, who comes off in he sronges posiion, ec. Aferward, you can connec hose wo hings, building ou new episodes (see Chaper 9: Seasons and Campaigns in he core book) ha boh ollow he hreads he PCs were ineresed ineresed in and spin ou he consequences o he summi, good and bad. I nohing else, aqukaq migh have more asks or he PCs!

a posiion o saus ha imposes is own roubles and resricions...orr i you wan a flying resricions...o flyi ng bison.

• Ema, he Idealis (he/him) - an orphan raised by he  Air Nomads, Nomads, aken o building his own devices devices o mimic airbending abiliies, and deeply graeul graeul or all ha has been given o him. Play Ema i you wan o be a ruly hopeul figure acing off agains ohers who may doub you. • Sherah, he Pillar (he/him) - he leader o a cover group o Airbenders designed o help address major problems or he Avaar quickly, coverly, and experly. Play Sherah i you  wan o be be an exper cover operaive operaive who has o help  your peers achieve achieve heir poenial. poenial. • Norbu, he Rogue (she/her)- an Air Nomad wih absoluely no ineres in ruly commiting o Air Nomad preceps or principles, now excied o acually be ou in he world and away rom he emple. Play Norbu i you  wan o be be a bi o a roublemaker roublemaker and a hrillseeker  who doesn’ doesn’ fi in wih he oher Air Nomads. Nomads.

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A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

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ASH & STEEL  

HUNDRED YEAR WAR  ADVENTURE

118  Order #33839056)  

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

 Order #33839056)

 

S󰁵󰁭󰁭󰁡󰁲󰁹  S󰁵󰁭󰁭󰁡󰁲󰁹 Te premise o his advenure ses he players up or a un chase hrough he Earh Kingdom wih various acions on heir ails. Tey’ve been asked by Long Feng o reach a garrison oupos o Earh Kingdom soldiers ouside o Ba Sing Se wih he war plans; everyhing else surrounding he deeper issues o his advenure, like wha o do wih Onomu, is lef up

 T󰁨󰁥 P󰁡 󰁴󰁯 F󰁯󰁬󰁬󰁯󰁷  P󰁡󰁴󰁨 󰁴󰁯 Tis advenure includes five locaions, which ogeher make up he smares roue or he companions o ravel rom he Earh Kingdom coas (where his advenure begins) begins) o he oupos o Ba Sing Se (where his advenure ends). Te heroes know his is he quickes, saes roue, and hey’ve aken he ime o plan ou where o go, even i hey’re chased. Tere’s no need or he players o agonize abou where o go nex; he PCs are compeen, and hey make he bes choice

 based onlocaion he inormaion he hey hese y have on hand.ha he heroes Each has is own o obsacles mus overcome, may choose o ge involved wih, or migh Kingdom, and her deecion has become somehing o a legend in he colonies. Onomu was called o a war council wih he Fire ignore o ocus on heir goal o geting he plans o he Earh suggesed escalaLord, and during he meeing, her ego go he beter o her. Afer Kingdom. In addiion, each locaion has a suggesed ion (see “Imporan Locaions”) ha you could use in lieu o a ew erse words wih he leader o he Fire Naion, her lie was one o he general escalaions in “GM Advice”. in danger. Te only hing Onomu could do was flee, and on her Te locaions are:  way ou, she sole Fire Fire Naion Naion war plans as leverage leverage or asylum • W  Wes es Heiau Heiau󲀔a Fire Naion colony in he Earh Kingdom rom Long Feng󲀔i she makes i o Ba Sing Se. Tis is an issue ha he PCs have previously visied. During heir say in or a muliude o reasons: he own, hey can choose o help he owner o he local eahouse ge ou o some rouble wih w ih Fire Naion guards. • Onomu is conspicuous in he Earh Kingdom hanks • So Bai Oasis󲀔a remoe oasis o peaceul ranquiliy, ranquiliy, which o her ormer rank and posiion. Te players mus has ye o be affeced by he war. Tis ranquiliy could be make sure she remains hidden, or i could cause real disurbed by an escalaion when he Rough Rhinos R hinos atack! rouble or her escape. Te mea o he acion will come o he players Onomu wasoa decide. prominen Fire Naion general in he Earh

rom he sneaking sneaking hrough owns Rhinos. dodging eiher heplayers Armadillo-Bears or he Rough Rand hinos. • Onomu is an embarrassmen o Ozai because she eluded he Fire Lord’s grasp and escaped he Fire Naion proper. Ozai wans her deal wih quickly and quiely. Te Rough Rhinos were recruied because hey are brually effecive and loyal o him. • Long Feng doesn’ acually wan Onomu o survive; he jus wans he plans. Tere is no war in Ba Sing Se, afer all, and while Long Feng needs o know wha he Fire Naion is up o, he doesn’  wan a noorious Fire Naion Naion general general in he ciy. ciy. Tis advenure conrons he players wih decisions abou a ew issues and moral quandaries. Onomu is in he early days o her deecion, and so ar,beshe seems mosly have deeced or survival󲀔can she ruly redeemed or herocrimes? Everyone  wans Onomu dead󲀔can he he heroes ge ge her o saey, saey, and where is ruly sae? I hey ge he plans o Long Feng, he will w ill give hem somehing hey wan󲀔how wan󲀔how much will hey sacrifice o ge i? Tis summary explains he advenure’s conflic under he assumpion ha he PCs wan o bring he war plans o Ba Sing Se. roubleshooing or companions who don’ wan o do ha is given in he “GM Advice” secion.

• Xiadi 󲀔an underground rebelor ciypassage where or hesneak heroes mus decide wheher o plead hrough wih a known Fire Naion deecor. • Laoshan󲀔a desiue own nex o a rich mine he Fire Naion explois or ore. During heir say, he players can decide o liberae he orced laborers wihin he mine. • Ba Sing Se Oupos󲀔he locaion o which he PCs are iniially asked o bring he war plans. Tey can mee  wih Yanran, Yanran, an agen agen o Long Feng, Feng, who demands he he  war plans and and reuses o le Onomu ino he he ciy. ciy. o make hings easier, have your PCs experience each locaion in he order hey’re presened in “Imporan Locaions” so long as i makes sense or wha hey’ve done in he sory so ar. In heory, you could craf an enire session ou o every locaion in he advenure, war plansshould are noeel saerelenless unil heyinare Ba Sing Se, andbu hehe anagoniss heir pursui. Te Hundred Year War is a dangerous ime o be aiding a Fire Naion deecor in he Earh Kingdom, and hreas are coming rom every direcion. Advice on how o deal wih he real-world ime your advenure akes can be ound on page 131. 131.

Mode of Transportation Tere are many miles beween he coas and Ba Sing Se, wih ciies large and small ha he PCs could visi. Te ocus o his advenuree is, or he mos par, on ineracing advenur ineracing wih ineresing locaions and geting he war plans o Ba Sing Se and no on raveling beween locaions. Te pah is lenghy and raugh wih danger, bu he heroes have already ound he quickes, saes roue. Tey need o sop a differen locaions ou o necessiy󲀔 o res and resock.

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A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

 Order #33839056)  

Much o he raveling in his advenure is likely on oo, and  you can can ake ake a ew ew momens momens o alk alk abou abou his his wih he play players, ers, bu bu i isn’ he ocus o he advenure. Ask each how hey eel abou he long journey and wha hey do o pass he ime. Tis conversaion is also a un momen o spoligh a PC’s special eaure or animal companion i hey have i. Here are some examples: • I you have an Icon among your PCs󲀔and hey chose he Yip! Yip! move󲀔rav  move󲀔ravel el migh be easy! Tey’ll Tey’ ll have an animal companion large enough o ride. • I you have a Successor among your PCs, hey may have he “cold hard cash” or “high echnology” graned by heir Lineage Resources. I hey do, hey could easily secure a boa, carriage, or somehing even ancier as a mode o o  ransporaion.

A󰁮󰁴󰁡󰁧󰁯󰁮󰁩󰁳󰁴  T󰁨󰁥 A󰁮󰁴 󰁡󰁧󰁯󰁮󰁩󰁳󰁴󰁳󰁳  A ew anagoniss, anagoniss, boh hidden hidden and over, over, are on he players’ players’ rail hroughou he advenure; each has heir own moivaions or waning he war plans or Onomu. Long Feng󲀔Te Grand Secrearia wans wo hings ha are nonnegoiable: he firs is o acquire he war plans and he second is or Onomu o never ener Ba Sing Se. He’s made a deal  wih her in bad aih and has has no inenion inenion o holding up his end, hoping she’ll perish along he way. Te “Inroducion” esablishes he characers as useul allies o Long Feng, bu his nearious naure likely won’ be exposed in his advenure󲀔leading o laer inrigue or he players in Ba Sing Se and uure sories. Mos o he players’ ineracions ineracions wih him are hrough his agen  Yanran,  Yanran, and hough Long Feng Feng migh no eaure in in he advenadvenure isel, his influence is el hroughou. ake noe ha Long Feng is on he “righ” side o he war agains he Fire Naion. Naion. He will use he plans o aid he Earh Kingdom and proec he people in Ba Sing Se, bu he cares very litle or a ormer Fire Naion general general who had a change o hear  when her lie was a a sake. I he players players can hink o a soluion soluion or Onomu ha doesn’ involve her enering Ba Sing Se, Long Feng will likely accep i.  Yanran  Yanran󲀔Yanran is a powerul Earhbender and agen o

effor󲀔supplies ha could’ve helped her moher. Ben a means  well bu is oally oally unbalanced when i comes o o he Fire Naion, and she sees he world in black and whie. I migh be possible o convince her o hold off on killing Onomu, i i were or he good o he Earh Kingdom, bu ha cerainly isn’ an easy road o ravel󲀔she’d need some clear proo and evidence o come around o ha idea. Tere’s a high chance o convincing he Armadillo-Bears, ouside o Ben a, o sop huning Onomu…or maybe even convincing hem o help i he condiions were righ. Tese are people fighing o deend he Earh Kingdom, and hey could be convinced o pu aside heir vendeta or a ime. One  way o accomplish his is o o appeal o Ben Ben a’ a’s second-in-command, Rameh. Rameh loves his leader󲀔hey leader󲀔hey grew up as bes riends󲀔and sill believes she can move pas her hared. Rameh doesn’ ruly know i Ben a’s moher’s deah could’ve been prevened, bu he sill sees mos Fire Naion ciizens as greedy

Long Feng who porrays himsel as an incompeen mid-level mid-level miniser. He has aspiraions o one day aking over Long Feng’s role bu knows he has many more seps beore he accomplishes ha goal. He mees he heroes a he final oupos o Ba Sing Se and asks or he war plans. Yanran’s games are guile and suberuge, and he does everyhing in his power o ge he plans  wihou revealing revealing his rue capabiliies…howev capabiliies…however, er, i push comes o shove, he’ll do anyhing required required o complee his mission. Ben a and he Armadillo-Bears󲀔Te Armadillo-Bears are a group o Earh Kingdom rebels who normally ocus heir effors on deending desiue desiue owns rom he Fire Naion. Naion. Tey  were pulled ino ino his conflic when heir leader, leader, Ben a, go  word ha Onomu was spoted spoted nearby. nearby. Ben a has a personal vendeta agains Onomu. She led he Fire Naion orces ha ook over Ben a’s rural home, and soon afer, Ben a’s

oppressors who need o be sopped. His is he voice o reason o he Armadillo-Bears, and he will probably be he one he PCs can reason wih. Rough Rhinos󲀔Onomu’s deecion is a massive embarrassmen or he Fire Lord. Word is already spreading o her open defiance, and beore i spreads urher,  urher, Ozai wans her ccaugh. augh. Te Fire Lord’s advisors hired Colonel Mongke and his mercenary band, he Rough Rhinos, o find Onomu, “deal” wih her, and ge he war plans, and hey’re commited o ha ask. Te Rough Rhinos are perec or he job because hey’re loyal o he Fire Naion and ruhlessly effecive, which hopeully hope ully means ha exposure o Onomu’s berayal will be minimized. Violen, cruel, and loyal, he Rhinos have huned huned a number o people and razed villages hrough he years, and mos people are oo araid o hem o ask many quesions. Te Rhinos are unwaveringly

elderly moher died. Te rebel leader direcly links her deah o Onomu’s soldiers seizing ood and medical supplies or he war

commited o heir job, and he only hing likely o sop hem is a deadly hrea o heir lives…or he illusion o one.

C󰁨󰁡󰁰󰁴󰁥󰁲 6: A󰁳󰁨 󰀦 S󰁴󰁥󰁥󰁬 Order #33839056)  

H󰁯󰁷 I󰁴 E󰁮󰁤󰁳 Tis advenure likely ends a he Ba Sing Se Oupos wih w ih he players speaking o Yanran, who demands he war plans rom hem. He also makes i clear ha here is no way Onomu will  be allowed ino ino Ba Sing Sing Se. He’ll He’ll ask nicely a firs, providing complimens, offering bribes, bu in he end he’s on a mission he inends o complee. Te heroes can handle Yanran any number o ways, and here is no righ way o end he advenure. Here are some examples: • I PCs hey decide deend and keep hehe plans, areonow rulyOnomu “enemies o le heher sae” or, more specifically, o he Grand Secrearia o Ba Sing Se and his enorcers, he Dai Li. Wha hey do rom here is up o hem, bu Ba Sing Se will wil l now hold greaer dangers han hey ever expeced; i hey ry r y o ener he ciy, hey can expec enormous difficulies. • I he PCs ge he plans or Long Feng, hose plans will genuinely help he Earh Kingdom’s batle wih he Fire Naion. Te PCs are welcomed in Ba Sing Se as honored guess and given quarers in he ciy’s Upper Ring. Afer a  while, hey’ll be visied by Long Feng Feng (wih a Dai Li guard),  who’ll enerain he PCs and answer answer heir quesions, quesions, beore likely sending hem ou o he ciy on anoher errand󲀔by no means would Long Feng wan o keep such compeen, sel-

O󰁮󰁯󰁭󰁵 Onomu is a hard woman o read a firs, ough, and even rude in her manners. She’s in he early days o her deecion and only ran away because she was araid or her lie. Ta said, here is a lo he disgraced general hadn’ hadn’ considered while in her ormer role. raveling hrough he Earh Kingdom and ineracing wih is ciizens on a personal level could be he firs seps o her urning over a new lea…or she could say as roten as she was a he heigh o her glory glor y. And his is all dependen on wheher w heher he heroes wan o do somehing abou her or no.  A he sar o he advenure, advenure, Onomu reas reas he PCs as litle more han servans, and hey’ll need o earn her respec (i hey

deermined, deermine d, and󲀔mos imporanly󲀔unconrolled figures inside he ciy he ighly conrols. Te nex errand won’ be mindless or useless, however; Long Feng inends o use hese capable figures o help win he war and proec Ba Sing Se. • I he PCs help Onomu see a differen way o being, likely  by helping her her o overcome overcome her own principle o Survival, Survival, hen hey will likely have an ally. Even i hey do urn over he plans o Long Feng and leave Onomu ou in he cold, she will have a differen perspecive on maters, maters, likely seeking a new lie o redempion, helping he people ha she harmed in her prior days wih he Fire Naion. I he PCs help her change her mind and also proec her rom Long Feng, hen hey will have an ally more han happy o give hem whaever aid󲀔and raining󲀔she can in he uure. • I he PCs beray Onomu, likely by aking he plans rom her

 wan i) by i) howkindness anecessary nd balanced balanceo d penerae hey are. are. her agains hermade will or heenemy greaerand good o he Earh Displays o showing srengh and kcompeen indness areand hey have a rue desroyed any Kingdom, chance hard exerior. She needs o undersand on some undamenal ha Onomu would become a beter person. Onomu is sill level ha no everyone is like her, scheming scheming and ou or hemon he ous wih w ih he Fire Naion, bu she is resourceul selves. Some people jus wan o help because i is he righ hing enough o find new ways o proec hersel and build power o do. I he companions manage o demonsrae real heroism agains he PCs, even i i means saring rom he botom. and selflessness by he end o he advenure, hey will have aken he firs sep o reorming he jaded general. ry o hink o his advenure like an episode o Avaar: o  Avaar: Te In he scope o his advenure, i’s imporan o noe ha  Las Airbender   or or Te Legend o Korra. Korra. Te advenure could end Onomu will no relinquish he plans willingly w illingly unil her sur-  wih he heroes valianly deending Onomu agains Yanran and Dai agens; or he advenure advenure could end wih w ih Onomu slinking off ino  vival is assured , even i she she russ he PCs. She She isn’ isn’ supid, and  Li agens; he darkness, beraying her agreemen in ear or her lie. lie. R Regardless egardless,, she knows ha hese plans are probably he only hing keeping he end o he advenure should give he players a chance o eel her alive and proeced. I he players manage o show Onomu special󲀔and o eel ha heir acions make a real difference as ha here is some good (and hope) lef in he world, she may consider paring wih he plans, i he PCs can come up wih an hey pull off a vicory v icory agains he odds. alernaive soluion ha keeps her alive.

122  Order #33839056)

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

121

 

 Order #33839056)  

 Order #33839056)  

 Order #33839056)  

 Order #33839056)  

 Order #33839056)

 

I󰁭󰁰󰁯󰁲󰁴󰁡󰁮󰁴 L󰁯󰁣󰁡󰁴󰁩󰁯󰁮󰁳 Te PCs already know wha pah is generally he saes and ases way o reach Ba Sing Se rom he coas. Beween hem and heir desinaion are counless Fire Naion parols and rebels who will earhbend firs and ask quesions laer; however however,,

Suggested Escalation In response o he Fire Naion soldiers’ hreas and occupaion o he Seeping Phoenix, he Armadillo-Bears atack. Ben a has hem prepare or a wide-scale figh, planing explosives and raps  beore atacking atacking he soldiers soldiers direcly in he he Seeping Seeping Phoenix. Unless quickly conained, he conflic will ineviably spill ou ino a ciy-wide atack agains he Fire Naion. Te PCs ge o

 based on all available available knowledge knowledge and sraegy sraegy,, he course hey ve see he Armadillo-Bears in acion righ in ron  ron o hem. Led by ploted is heir bes opion. Tese locaions are lised in order o Rameh or by Ben a, he Bears atack he Fire Naion soldiers, he proposed course󲀔you can use hem one afer anoher as he and a sorm o fire and sone ensues beween he wo groups. PCs move orward. I ime is an issue, however, or i some seem I he PCs don’ inervene inervene a all, he chaos will wi ll end up huring more ineresing ineresing han ohers, eel ree o skip some locaions innocen civilians, including he owner o he Seeping Phoenix,  when you play play. Te key is ha ha he PCs don’ have have o make a  who suffers a major, major, lasing lasing injury in he crossfire crossfire beween he choice where go nex; know choice, where he nex locaion onabou he pah is. Iohey makehey any oher hen hey’re choosing danger over saey and speed. Under each locaion, you’ll find some advice on how o use ha locaion. Te suggesed escalaion is here o creae a siuaion o greaer ension and impac󲀔i hings are slowing down because he PCs don’ have some oher direcion or goal in one o hese locaions, use he suggesed escalaion o amp up he ension!

 W󰁥󰁳󰁴 H󰁥 H󰁥󰁩󰁡 󰁩󰁡󰁴󰁵 󰁴󰁵  Wes  Wes Heia Heiau u is a long-esablished long-esablished Fire Fire Naion Naion colony in he he Earh Kingdom. Te heroes are amiliar wih he colony, having  visied briefly on heir heir way o o collec Onomu. Earh Kingdom Kingdom ciizens go abou business seemingly pea ceul lives even hough Fire heir Naion soldierswih regularly parolpeaceul here󲀔especially he mos crowded ciy spos like he main square, he marke, and he larges eahouse. Wes Heiau is a uncional colony, bu on he heroes’ journey o Ba Sing Se, hey arrive o  winess a case o oppression oppression and inj injusice. usice. When he players players arrive in own ask he ollowing quesions o give he players an emoional ie-in o he scene: Las ime you were in own, you had a cup o ea a he Seeping Phoenix beore heading on your way. You me he owner o he eahouse, who sa down and had a cup o ea  wih you.

FireINaion Armadillo-Bears. he PCssoldiers say in and ownhe long enough, hey’ll see he consequence o he rebels’ atack: a resh, larger coningen o Fire Naion Nai on soldiers and officers will fill fil l he srees o his once somehow uncional colony. colony. Te new arrivals bring in new orders: o rule he place wih an iron fis and crush cr ush any sign o dissidence.

S󰁯 B󰁡󰁩 O󰁡󰁳󰁩󰁳 Te So Bai Oasis is urher inland in he Earh Kingdom, where many small communiies are scatered over he land. Te Fire Naion invaders are spread hin rying o cover he mos poliically imporan places, so hey end o leave his sor o place alone. As such, inhabians o he Oasis have only heard o he horrors ohers have endured. Maybe hey’ve received some reugees, bu according heflic popular o he place, “i’ss  beter o say o away away romo a conflic con one wisdom canno win. ” Te Fire“i’ Naion Nai on is jus oo powerul o oppose by way o arms; insead, he inhabians o his litle oasis in he middle o a war preer survival as heir orm o resisance resisance..

• Wha’s he owner’s name and wha do hey look like? Wha’s a quirk o heirs? Wha rained animal companion helps hem run he eahouse? • Wha did you do o endear yourselves yourselves o he owner? • Wha W ha complicaed rouble was he owner complaining o  while drinking ea wih you? Once you’ve esablished he PCs’ connecion o he owner, describe wha hey happen upon righ r igh now: a band o Fire Naion Naion soldiers sand ouside he Seeping Phoenix beraing he owner. Te soldiers are angry because hey’ve hey’ ve discovered he owner  was charging hem more han han Earh Kingdom Kingdom ciizens. I he he players don’ don’ inervene, he Fire Naion soldiers will w ill ous all he Seeping Phoenix’s parons and spend he enire day orcing he owner o serve hem, eaing and drinking heir fill, and desroying he propery. People in own urn a blind eye o he desrucion or ear o incurring incurr ing he wrah o he soldiers.

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A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

 Order #33839056)  

Te oasis isel is a balmy collecion o wooden houses and oudoor squares cenered around a naural lake. I seems o be a perec place or he PCs and Onomu o ge some res. Mos o he locals receive hem kindly, and he villagers won’ recognize Onomu as a ormer Fire Naion general wihou somehing promping hem. As a resul, his may very well be he firs place in which he heroes can ruly be hemselves wihou worrying abou eiher he Earh Kingdom naurals or he Fire Naion Naion invaders invade rs bohering hem. Or so i seems a firs…

Te Armadillo-Bears aren’ he only rebels who ravel hrough Xiadi, bu hey know he unnels and he secre base  well. Te PCs eiher eiher know o Xiadi Xiadi hanks o heir heir own backbackgrounds, or hanks o some ips passed o hem by Long Feng’s agens. In eiher case, hey know ha raveling hrough Xiadi is he saes and ases way o ge closer o Ba Sing Se…bu i’s sill no exacly sae. Geting ino Xiadi is jus a mater o looking or he cor correc rec signs in he environmen, hidden markers showing he opening

Here are some more names or he village s inhabians: • Pung , a local ood merchan, merchan, conniving and cunning bu useul o PCs on a longer rek  • Ba , he Earh Kingdom Kingdom magisrae magisrae or he Oasis, Oasis, de jure head head o he own quie conen oguard do nohing • Moluo  , he bu onlyacually Earh Kingdom Kin gdom miliia guar d lef in he Oasis, who’d like nohing beter han o leave and ge involved in he war, bu she eels obligaed o remain and proec her home

Suggested Escalation I he PCs dawdle or spend oo much ime a he Oasis, he Rough Rhinos cach up and atack! Tey’ve been ollowing Onomu’s rail sraigh o he village. v illage. Te Rhinos care very litle or innocen bysanders and will ear he Oasis apar looking or Onomu and he war plans. I he PCs decide o figh he Rhinos, as soon as more han hal o he Rough Rhinos are deeaed, he remaining membe members rs ake heir allen comrades and ry o run away. away. W Whoever hoever is sill up uses heir echnique o preven he PCs rom sopping heir escape, or hey ry o creae oher dangerous dangerous siuaions or he PCs o handle, such as lighing fires ha need o be pu ou hroughou he village or hreaening hreaening he civilians.

X󰁩󰁡󰁤󰁩 Te hear o he Earh Kingdom is a dangerous place, place, wih bands o Fire Naion soldiers roving he land and rebels atacking various ouposs. raveling overland or by river is near impossible, puting he PCs in danger o acing large parols o soldiers and  various checkpoins. Te Te way o o avoid all his his is o ravel ravel o and hrough he rebel sronghold o Xiadi.  Xiadi is a secre secre rebel base deep in in he earh. Te chamber ha houses Xiadi is a massive sphere o sone and earh, li by counless glowworm jars. Te base isel was earhben in blocky, blocky, uiliarian orm󲀔i’s designed designed o be uncional, no prety. Te srucures aren’ packed wih people, bu a seady susurrus o aciviy carries on hroughou is roads. A series o underground unnels connecs his place o various key locaions hroughou he land. Tanks o he unnels, Fire Naion soldiers have ye o find he base and discover why he Earh E arh Kingdom rebels are so quick and accurae in heir atacks. Tis sronghold is a dangerous locaion o bring a ormer Fire Naion general, bu i is also one o he saes waypoins o ge across a large swah o land awash wih Fire Naion parols.

o a secre unnel. Geting ou o Xiadi wihou Onomu being capured, on he oher hand, is difficul. I could require orging a deep bond wih Rameh or Ben a and asking or help or undersanding. undersandin g. Anoher opion would be rying ry ing o sneak or run hrough; alhough, doing so as ousiders and wih Onomu is exceedingly difficul󲀔almos difficul󲀔almos any rebel in Xiadi would recognize Onomu i hey go a clear look a her. I he PCs successully urn he rebels’ hears, hey may use he unnels, a leas o ge ou o anywhere hey wan in he Earh Kingdom. raveling hrough such unnels in such condiions is an almos risk-ree proposiion, which could allow he PCs o reach he ouskirs o Ba Sing Se saely in a relaively shor amoun o ime. Here are a ew rebel characers who populae Xiadi: • Yan commander o Xiadi, is a scarred, scarred, grizzled soldier soldier  Yan , he commander  wih a boiserous emperame emperamen. n. Yan Yan isn’ isn’ acually ineresed ineresed in fighing anymore, bu he sill knows ha he Earh Kingdom needs o be reed rom he Fire Naion. He would  be amenable amenable o helping he he PCs, knowing Onomu would be a  boon he Earh Kingdom and h Kingdom ha a geting her ou o Xiadi  wouldopreven preve n violence. • Losha , a local healer and medic or he rebels o Xiadi, Xiadi, is ired o sanding by he sidelines while she sees soldier afer soldier hur by he fighing. I she recognizes Onomu, she’ll ip off he Armadillo-Bears and lead he charge or vengeance on he Fire Naion general. • Aro , a Fire Fire Naion Naion spy hidden hidden among among he rebels, rebels, will ry ry o ge ge ou and aler he Rough Rhinos or oher Fire Naion soldiers as soon as he sees Onomu. Bu o do ha, he’ll ry o creae chaos firs󲀔seting off explosives or causing any kind o commoion o hold up he PCs while he slips away or help.

Suggested Escalation Ben a and a cadre o Armadillo-Bears find Onomu and demand she be handed over or “inerrogaion.” Ben a makes a specacle ou o he siuaion, a perormance o jusice in ron o he oher rebels. I he PCs le Ben a ake Onomu, Ben a will inerrogae he deecor or all he inormaion she can ge and hrow he ormer general in a windowless cell or he res o her days. Fighing he large number o rebels presen a Xiadi is a rui ruiless endeavor; he PCs can deea groups o rebels, bu no ake on he enire underground ciy, so i hey make enemies, hey’ll hey’ ll mos likely need o run or surrender and plead heir way o saey. Running is no wihou hope, and he rebels respec courage. Showing a display o bravery bravery in he ace  ace o overwhelming odds helps he PCs’ cause, making he rebels generally more prone o lisening o hem i he heroes decide hey wan o alk laer on.

C󰁨󰁡󰁰󰁴󰁥󰁲 6: A󰁳󰁨 󰀦 S󰁴󰁥󰁥󰁬  Order #33839056)  

129

 Order #33839056)

 

GM A󰁤󰁶󰁩󰁣󰁥  While a pah is laid ou or your your players players o ollow, ollow, Ash & Seel  is open or hem o do whaever and go wherever hey like. As a GM, you have many ools o ensure everyone a he able sill has un and he plo unolds around he heroes. Tis secion includes various ools you can use o cener your advenure i hings don’ go according o plan and o coninue your advenure i players wan more!

E󰁳󰁣󰁡󰁬󰁡󰁴󰁩󰁯󰁮󰁳 Each locaion in his advenure has a suggesed escalaion, bu

K󰁥󰁥󰁰󰁩󰁮󰁧 T󰁩󰁭󰁥

Because each locaion in his advenure presens your players  wih a unique obsacle, obsacle, hey may may wan o spend spend ime ocusing on and resolving he issue. Tis migh no be a problem when  you’ree playing hrough  you’r hrough his advenure advenure wih your your home group and have he ime o devoe o a ew sessions o play, bu i can  become a problem problem i you’re you’re running his game game as a one-sho. II ha’s he case, make sure you cu righ o he acion a each new locaion. In a one-sho play, he hun or Onomu should eel relenless.. Te heroes can’ solve he issues a every locaion… relenless  because hey don’ have have ime! Onomu’s enemies will find he he group i hey’re no quick abou hings. For a one-sho game, as a resul o he ension on he overall mission o deliver Onomu and he plans, i’s very imporan no

 based on wha wha your players players decide o do, do, he allies hey hey make, or which problems hey ackle, he suggesed escalaion migh no make sense or migh no be enough o ge you hrough he advenure.. Tese escalaions can be used i he conflics sar o advenure aler, o reveal new inormaion abou he siuaion, and o add acion o he scenes. Some escalaions will provide new inormaion, which may make he players quesion heir acions, and oher escalaions can purely be an opporuniy oppor uniy or acion. Here are some examples: • Looking or Onomu, he Rough Rhinos atack he locaion he players are in. Te Rhinos desroy buildings and hur innocen bysanders. Tey have a specific goal, bu hey show no resrain, especially i hey have picked upon he ac ha Onomu is raveling wih companions who migh inerere wih his kind o desrucion. I nohing is done, hey oally desroy he locaion and leave in rusraion. • Te Armadillo-Bears arrive a a locaion looking or Onomu and clash wih a group o Fire Naion soldiers passing hrough he area, as Ben a a purposeully picks a figh. Te wo orces are relaively evenly mached a he momen; no clear vicor emerges beore boh sides are ired. I nohing is done, he soldiers end up capuring an imporan member o he resisance fighers (or example, Rameh) and hen rereaing; he Armadillo-Bears don’ realize unil oo lae ha someone is missing as hey cach heir breah and recover. • An Earh Kingdom ciizen wronged by Onomu during her ime as a general spos her and conrons her. Onomu will ry o say under he radar and deflae he conflic, bu i ineviably grows, especially as Onomu’s own sense o pride is injured by he words hrown a her. A figh breaks ou when he ciizen hrows he firs punch, and Onomu evenually ries o use a lash o fire o break up he figh and ge he person o back down, likely creaing a fire ha calls call s down more atenion. I nohing is done, Onomu is arresed (or aken by he Earh Kingdom ciizen’s allies) and imprisoned • An individual Dai Li agen akes an opporuniy, especially especially in a momen o calm and res, o ry o direcly seize he plans rom Onomu. Tey will no wear a uniorm so as o hide heir rue allegiance, bu i hey use echniques specific o he Dai Li, hen heir rue naure will become apparen quickly. I nohing is done or he agen isn’ sopped, hen hey seal he plans and sar racing back o Ba Sing Se!

o presen unsolvable, errible dilemmas a every single locaion ha he PCs visi. When W hen hey are being chased so horoughly  by Armadillo-Bears, Armadillo-Bears, Rough Rhinos, and even Dai Li agens, agens, he PCs won’ wan o spend he ime o sop and deal wih w ih complex issues󲀔doing so seems like a losing proposiion󲀔bu hey also won’ wan o leave innocen people in dire srais, seeing as hey’re heroes. I every single place hey go o has major problems and dilemmas, hey will eiher sar o eel errible or consisenly leaving quickly, or hey won’ leave quickly and hey will ge bogged down in local evens and he atack o heir pursuers. In eiher case, here’s a good chance ha he players  will come o eel rusraed. rusraed.  As he GM, careully pace he he evens and dilemmas he PCs encouner a each locaion i you’re playing a igh, as one-sho game. Te PCs need o arrive a he oupos by he end o your ime playing, assuming o course ha hey don’ decide on a dieren goal. Make sure ha hey encouner jus enough ension o keep hings ineresing wihou derailing he arrival arr ival a he conclusion o he advenure. You can also always easily decrease he number o inervening locaions i ha’s ha’s necessary or he ime in which you’re playing. For a game in a longer campaign, however, or a game in  which you can approach approach he advenure advenure over muliple sessions, sessions, ake he ime o complicae he journey. Te pace doesn’ have o be nearly so breakneck, as he PCs migh go enire locaions  wihou really being being under pressure pressure rom pursuers. pursuers. Encounering difficul dilemmas along he way makes he locaions ha he PCs reach all he more real and vial. v ial. Afer hey deliver he plans, hey migh even reurn o hese locaions, especially i here are unresolved problems or places where hey migh find saey. As a resul, i becomes all he more imporan o help hese places eel real, complex, and fleshed ou, even i ha exends he overall journey.  As he GM, in a longer longer game ake ake your cues rom he PCs and heir ineres. I hey are paricularly invesed in cerain NPCs or cerain difficulies, hen make moves relaed o hose characers or problems, bringing hem o he ore. And you can always amp up he ension a an appropriae momen by reminding hem ha hey are being pursued by bringing in he Rough Rhinos or he Armadillo-Bears o make a siuaion more complicaed.

C󰁨󰁡󰁰󰁴󰁥󰁲 6: A󰁳󰁨 󰀦 S󰁴󰁥󰁥󰁬  Order #33839056)  

131

 Order #33839056)  

In the Court of the Grand Secretariat

O󰁴󰁨󰁥󰁲 Q󰁵󰁥󰁳󰁴󰁩󰁯󰁮󰁳

I he PCs end in Long Feng’s good graces, hey’re now his allies. He will deliver on any reasonable promises he made o he PCs, and he’ll wan hem o do more or him󲀔i or no oher reason han o exer conrol over hem. Long Feng is no ool, and he  will genuinely use he he PCs o his greaes greaes advanage, advanage, using using hem o achieve real goals. A firs, he missions may be reasonable, and he PCs will wil l achieve real good in he Earh Kingdom a large, fighing off Fire Naion invaders. Bu as ime goes on, eiher hey will grow closer and closer o Long Feng󲀔and in urn, he will consider hem more loyal󲀔or he will come o undersand ha hey are no acually loyal o him a all, bu insead hey are loyal o higher ideals. I he PCs coninue o recommi o Long Feng, hen he will come o give hem more and more duies ha are messy. Insead o batling Fire Naion Naion soldiers, hey’ll also be sen o handle a recalciran Earh Kingdom general who reuses o oe he line. Inseadd o proecing a own, hey are disarming a rogue group Insea

Here are a ew oher quesions you migh have as GM abou how o run his advenure successully, successully, along wih advice on how o handle each o hem.  Wha i he PCs don’ don’ wan o o ollow he pah? pah? Te pah o locaions as provided here is he saes pah available o he PCs on heir way o he oupos. Ta is absoluely, absoluely, cerainly rue, no obuscaion or decepion. I he PCs wan he saes pah, he one leas likely o cause hem rouble, i’s he one laid ou in his advenure. Emphasize his o he PCs󲀔he only reason o deviae rom he pah as presened here is because hey have decided ha somehing besides saey maters deeply o hem. I hey  wan o accomplish accomplish he mission mission as quickly and saely as possible, possible, hen his is he pah hey should be ollowing, end o sory. I you’re playing a one-sho and he PCs ruly wan o deviae rom his pah, you can ollow hem o heir new chosen desinaions, imposing harsher coss (inflicing aigue and condiions) o represen how he pah is unsae, while sill keeping heir pur-

o rebels. Tis is he perec ime o reincorporae places and suers a heir ails. Te inen here isn  o punish hem, bu o characers rom his advenure󲀔he advenure󲀔he Armadillo-Bears migh respec he ficion ha says his pah is inherenly less sae, and have been doing good work, fighing he Fire Naion, only o o sill provide a ense, dramaic dramaic conclusion󲀔heir opposiion have become a horn in Long Feng’s side or some oher reason, ollows hem so hey can c an have one final conflic! and now he would like hem o disband. Tese new asks slowly I you’re playing a longer game wih muliple sessions, you reveal he Grand Secrearia’s rue ace and prioriies󲀔o main- can ollow he PCs o hese new locaions, bu again, emphasize ain his power and conrol o he Earh Kingdom and Ba Sing he dangers o he alernaive pah hey are racing. Be i oes, Se. Tey will have hard choices ahead o hem, and as soon as coss like aigue and condiions, or somehing else, by choosing hey prove hemselves no enirely loyal o him, he will begin a o deviae rom he pah as presened here, he PCs are choosing differen acic... o ake on some risk. I he PCs show hemselves as no uterly loyal o Long Feng In general, however, he mos imporan aspec here is o above all else, hen he will coninue o ask hem o go on misreally inerrogae why he PCs wan o deviae rom he pah. I sions...bu his goal is o wear hem down unil hey are ulimaely hey’re no longer acually rying r ying o deliver Onomu and he plans deal wih by he dangers o a mission. He will send hem on o Long Feng, hen ha’s a differen issue enirely! more and more difficul asks, and he PCs will ineviably be  Wha i he PCs don’ don’ wan o o deliver he plans plans and pu in a posiion where heir very lives are a sake. Remember, Remember, beginning o he advenure, advenure, he Onomu o Long Feng? A he beginning Long Feng considers anybody who’s no his pawn an enemy, and PCs all have heir own reasons or commiting o he mission, he acceps no challenge o his rule or plans. You can again use no leas because Long Feng promised hem somehing. All o he places and issues o his advenure o creae hese siuaions, he PCs, even hose who have reason o doub Long Feng, are having he PCs direcly ace off agains oher anagoniss like commited enough o he mission a he beginning ha hey he Rough Rhinos in blaanly disadvanageous disadvanageous circumsances, shouldn’ reconsider unil he siuaion has changed dramaicallike a he Rough Rhinos’ own base o power! I he PCs survive sur vive ly. Bu afer he PCs are atacked by a Dai Li agen, or hear more his kind o inense, inense, lie-challenging mission, hen hey only ge abou Long Feng, or change Onomu’s hear, or beriend he assigned anoher󲀔albei anoher󲀔albei wih Long Feng providing prouse  Armadillo-Bears...hey may  Armadillo-Bears...hey may no longer hink hink ha delivering delivering he hank yous o hem firs. plans o Long Feng is he bes opion.  Wha’s more, more, he PCs PCs may discover discover ohers󲀔or even even hemIn his case, ollow hem o where hey hink hey should selves!󲀔sufferingg he menal manipulaion or brainwashing selves!󲀔sufferin deliver he plans, wih all heir pursuers ho on heir heels! Jus reamen. reame n. As such, he walls o Ba Sing Se soon become a jail  because hey don’ deliver deliver he plans plans o Long Feng, Feng, ha doesn’ doesn’ raher han a proecion, and hey may need o find a way o mean hey’re suddenly suddenly ree. Te Rough Rhinos will sill be afer escape beore i’s oo lae. hem, as will he Armadillo-Bears, and as soon as Long Feng I he PCs decide o ully conron and begin o comba hears wha he PCs have decided, he will dispach a group o Long Feng and his Dai Li, hey will have a real sruggle on heir Dai Li agens afer hem! Considering ha Long Feng has ears hands󲀔one he equal o he rebellion described on he acing everywhere, ha won’ ake oo long, eiher. page. Long Feng is in a posiion o real power, and while he PCs  You  You can sill aim oward oward an impressive final conronaion, conronaion, migh no be able o unsea him enirely, hey can a leas srike somewhere else, perhaps wih he aid o local peoples he PCs real blows or jusice hroughou he Earh Ear h Kingdom. have helped. Make sure o provide some answer o he quesion o why heir pursuers would sop hounding he PCs, however,  wheher i’s because everyone everyone believes he he plans were were burned, or  because everyone everyone believes he he PCs are dead.

C󰁨󰁡󰁰󰁴󰁥󰁲 6: A󰁳󰁨 󰀦 S󰁴󰁥󰁥󰁬  Order #33839056)

 

 Wha i he PCs lose he plans? plans? Onomu has he plans, and

 will do everyhing she can o proec proec hem.. hem...bu .bu in he end, end, i’s i’s always possible or you o make a hard GM move and say ha he plans have been aken. Wheher i’s because he PCs are deeaedd in a figh wih he Rough Rhinos, or he PCs lose he deeae plans in he mids o a dangerous conflagraion conflagraion hey’re ry rying ing o escape, he PCs migh lose he plans and have o ge hem back. In general, don’ use his hard move lighly. I significanly changes he sakes o he enire advenure. Insead o proecing and delivering Onomu o Long Feng’s lieuenan a he oupos, now he PCs are chasing someone else who sole he plans so as o ge hem back. A ha poin, he heroes will have absoluely absoluely every reason o speed hrough any locaion hey come o, o keep chasing he hieves as as and as hard as possible. Bu i he momen is perec󲀔a missed move a exacly he righ momen, a PC geting aken ou or losing heir balance and leaving Onomu vulnerable󲀔he vulnerable󲀔hen you can use advenure. his move o deliver a highly inense and hemaic nending o he Keep he players all largely he same. Te same pursuers  would sill be chasing chasing he PCs, even even as he PCs PCs are chasing chasing he hieves. Te final conronaion can sill include nearly all par-

P󰁲󰁥󰁧󰁥󰁮󰁥󰁲󰁡󰁴󰁥󰁤 P󰁲󰁥󰁧󰁥󰁮󰁥󰁲󰁡󰁴󰁥󰁤 C󰁨󰁡󰁲󰁡󰁣󰁴󰁥󰁲󰁳 Te pregeneraed characers on he ollowing pages are ailored o his advenure, including deails abou why hey are here and  wha he sakes sakes are or hem in his advenure advenure.. Each characer characer has a small backsory on heir playbook, explaining heir personal moivaion and who hey are. Players should eel ree o elaborae on his and make he characer heir own. Addiionally, once everyone has picked a characer, he players should make connecions wih one anoher, as explained in he  Avatar Legends: The Roleplaying Game  core book, page 123. Some playbooks require ha players players make a connecion wih w ih anoher PC; i his is required on a pregeneraed characer, players should fill his inormaion in hemselves a he ime hey make connecions. A󰁤󰁶󰁥󰁮󰁴󰁵󰁲󰁥 H󰁯󰁯󰁫 The characters are a band of resistance fighters from different nations who met fighting the Fire Nation. Though they’re all from different

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ies, even including he Dai Li󲀔Long Feng has ears everywhere!  places in the world, they’ve come together to do w what hat is right, right, th though ough  sometimes  someti mes the their ir cultu cultural ral difference differencess still cause friction friction in the group. T They hey Consider where he new hieves would ry o bring he plans. Te Rough Rhinos would race o deliver he plans o a Fire Naion currently need Long Feng’s help to free some of their other allies from a Fire Nation prison. official, while he Armadillo-Bears would ry o hide he plans unil hey can figure ou how bes o use he plans hemselves. Te Dai Li would bring he plans back o Ba Sing Se wih umos F󰁵󰁬󰁬 L󰁩󰁳󰁴 󰁯󰁦 P󰁲󰁥󰁧󰁥󰁮󰁥󰁲󰁡󰁴󰁥󰁤 C󰁨󰁡󰁲󰁡󰁣󰁴󰁥󰁲󰁳 urgency. You You can always se he place where w here he PCs cach up  wih he he new hieves hieves aass one o he locaions locaions along along he he pah pah o his • Xinyi, he Adaman (he/him) - an Earhbender who advenure, based based on where he hieves are bringing he plans. suffered a errible ragedy a he hands o he Fire Naion  As or how and when he he PCs cach up, don’ don’ leave ha up and accidenally badly hur hose who hur him. Play Xinyi o oal uncerainy uncerainy. . Te noy wheher or do noso. heInPCs i you wan o wresle wih your own abiliies and your  will cach he hieves, hieves, i’s i’squesion wha cosis hey he will pay o so. hared and ear o he Fire Naion.  general, inflic 2-aigue or 3-aigue on each PC o indicae ha hey are rushing hrough he Earh Kingdom Kingdom o cach up o he • Nalu, he Hammer (he/him) - a Norhern Waer ribe new hieves as as as possible. Furhermore, eel ree o respec  warrior who escaped rom he Norh o figh he Fire Fire Naion Naion he ficion by giving giv ing he hieves some ime o dig in and creae head-on. Play Nalu i you wan o be an eager figher who some degree o deenses or when he PCs arrive󲀔hey can remay need o learn some paience and resrain. make he scene o he final conronaion ino a orm much more avorable o hem and heir syle o fighing! Te Rough Rhinos • Lana, he Icon (he/him) - a spiriual healer rom he can se up fire raps, he Armadillo-Bears can se up snares, and Souhern Waer ribe, well-versed in using herbs and he Dai Li can se up hidden pis and hin layers o dir covering incures o aid ohers, who ran away rom home o use his ravines or diches. abiliies or good. Play Lana i you wan o be a healer wih  Always remember remember o adhere adhere o your your agendas, agendas, baselines, a figher’s spiri. guidelines, and moves. I your version o his advenure is headed in a compleely differen direcion, hose elemens o GMing • Zimo, he Pillar (she/her) - he leader o an exper group o  will help guide you o awesome awesome play! play! Firebenders Fireben ders whose view o he world was shatered when she realized wha he Fire Naion was really doing. Play Zimo i  you wan o o wresle wih he errible legacy legacy o your own naion and your place in i. • Xian, he Prodigy  (hey/hem) (hey/hem)- a maserul marial aris rained in he Earh Kingdom by pacific monks  beore he Fire Fire Naion Naion came. Play Xian i you wan o sruggle wih when i is appropriae o use  your alens alens in he ace o peaceul peaceul eachings. eachings.

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A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

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AIR & WIND  

 AANG  AA NG ERA  ADVENTURE 142  Order #33839056)  

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

 Order #33839056)

 

S󰁵󰁭󰁭󰁡󰁲󰁹  S󰁵󰁭󰁭󰁡󰁲󰁹 Te advenure sars wih he PCs in Boa Botom, a fishing  village alongside he he coas o he wesern wesern Earh Kingdom, Kingdom, jus souheas o he grea cosmopolian expanse o Yu Dao. An

 T󰁨󰁥 A󰁮󰁴 A󰁮󰁴󰁡󰁧󰁯󰁮󰁩󰁳󰁴 󰁡󰁧󰁯󰁮󰁩󰁳󰁴󰁳󰁳 Sparrowkee Air has called upon many resources o find Qian Yu and here are a number o people looking or he ariac. Te company has papered he area wih numerous waned posers (even (even air-dropping hem rom heir dirigibles) offering a  bouny or he firs person person (or group) group) o und Qian Yu Yu and bring

her o he company. Sparrowkee Air plans o pay his bouny unusual sorm o aciviy is i s brewing in his quie seaside own; money hey make selling he ariac. he merchans and fishers celebrae booming business hanks o  wih a racion o he money  A he hear hear o he chase are Yu corporae visiors in he area, and he consan flow o people in  Yuzhen zhen Sr. and Yuz  Yuzhen hen Jr. Jr. , , he and ou o own helps rumors fly o a maser hie hiding in Boa owners o Sparrowkee Air. Tough heir moivaions differ or waning he ariac, boh men wan i. Yuzhen Jr. sees he Botom. Waned Waned posers pepper he docks wih he image o a ariac as a means o an end󲀔Sparrowkee end󲀔Sparrowkee is close c lose o going  woman named named Qian Yu. Te exciemen is almos oo much o  belly-up,, and selling off a near-priceless near-priceless Air Nomad Nomad ariac handle. ensions soar as he heroes arrive and discover all is no  belly-up  wha i seems. seems. (Te precise precise moivaion or being being in Boa Botom could be jus he influx o cash his company needs o keep going and or him o keep paying his employees. Yuzhen Sr. eels he is up o he players hemselves. See “Inroducion.”) ariac belongs o him and his son because i was ound on I urns ou he myserious Qian Yu has been waching he company land. He knows his company is in dire srais, bu his PCs, and she’s impressed. She’s no a maser hie bu an archaemain moivaion is avarice. Te major difference beween he ologis who “sole” an Air Nomad ariac rom he Sparrowkee  Air corporaion. When repair repair workers ound he he remains remains o wha wo Yuzhens is ha he companions may be able o convince  Yuzhen  Yuzhen Jr. Jr. o heir cause by by offering an alernaive alernaive o save his looked like a small, abandoned spiri shrine wih w ih Air Nomad iconography buried under a Sparrowkee Sparrowkee Air acory acor y, he corpocorpo - company. Yuzhen Sr., on he oher hand, is se in his ways. Deraion asked Qian Yu and her eam o experienced archaeologiss o excavae he ruins or hem. Te CEO o Sparrowkee, Yuzhen Sr., assured Qian Yu and her eam ha any ariacs hey ound  would be preserved preserved and reurned o he Avaar Avaar.. Yuzhen Yuzhen Sr. Sr. believed hey would find nohing...Bu afer he eam uncovered a valuable ariac, Qian Yu learned Yuzhen Sr. inended o sell i o he highes bidder.  Qian Yu needs he companions o help deliver he ariac o he Beiong Mealbending Academy ouside Yu Dao . Tere, she hopes her ormer insrucor, he legendary Meal bender oph oph Beiong, can ge he ariacs ino he righ hands. Unorunaely, Sparrowkee Air has Boa Botom surrounded  wih heir eyes peeled like eagle-ha eagle-hawks. wks. Tis is where he PCs come in.  Wih he PCs’ PCs’ skills, Qian Yu Yu migh jus be able o smuggle smuggle

pending on how your advenure plays ou, son may urn agains aher,, or vice aher v ice versa. Sparrowkee Air has blankeed he area wih waned posers and will pay whichever mercenary finds Qian Yu wih a small porion o wha he Yuzhens Yuzhens make off selling he ariac. Te wo mercenary groups who picked up on he bouny are:

he ariac (he naure o which decided he players) players o oph afer all.exac When he PCs accepishis ques,byescaping Boa) Botom is only he beginning o heir rials. Along heir journey escoring Qian Yu, he companions dodge cuthroa mercenaries, cross pahs wih a poenial riend r iend or oe, weave hrough reacherous mounain pahs, and perhaps even come ace-oace wih he leaders o Sparrowkee Air.

and is unlikely o give upup heir hun unless here’s noward. more  bouny or he risk ends being being higher han he reward. re

• Te Snow Ras󲀔A group o Souhern Waer ribe mercenariess unailingly loyal o heir leader, Koa. Te mercenarie mercenariess ac ou o necessiy o help heir amilies mercenarie  back home and and could be convinced convinced o sop h heir eir hun…i hey’re presened wih a beter opion. • Te Yu Dao Bouny Huner’s Guild 󲀔Te guild members have seen he bouny and a group o hem have joined orces o hun or Qian Yu. Each o hem is a skilled skil led proessional

Te wildcard in his chase is he inveno invenorr and archiec Ume , who heard abou abou he bouny and is mosly curious abou he Air Nomad ariac. She wans o find Qian Yu and inspec he ariac, bu doesn’ doesn’ necessarily wan o collec he bouny. bouny.

Te PCs ge o choose heir own pah hrough he Earh Kingdom, encounering encounering new complicaions and locaions as hey ravel. Some o he un o he advenure is seeing which pah he PCs will ravel his ime! Bu mos likely, heir journey  will always culminae culminae a he he Beiong Mealbending Mealbending Academy Academy,,  where hey will have have one final conronaion conronaion wih Sparrowkee Sparrowkee  Air and heir oher oher pursuers.

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A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

She s ineresed in is arisry and wans o see i she can use i as inspiraion or her newes designs. Depending Depending on he siuaion, how he PCs rea her, and i he GM needs an escalaion, Ume can help or hinder he companions on heir ques.

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 W󰁨󰁡󰁴 󰁩󰁳 󰁴󰁨󰁥  W󰁨󰁡󰁴 󰁴󰁨󰁥 A󰁲󰁴󰁩󰁦 A󰁲󰁴󰁩󰁦󰁡󰁣󰁴? 󰁡󰁣󰁴?

C󰁵󰁬󰁴󰁵󰁲󰁥 󰁡󰁮󰁤 Y󰁵 D󰁡󰁯 T󰁯󰁷󰁮

Te Airbender ariac is i s somehing ancien, impressive, and o enormous value. Bu is exac orm and naure is up o you and your players. When he PCs sar he game, Qian Yu mus  be carrying he ariac on her. her. Unil he PCs recover recover he ariac and reurn i o he archeologis, Qian Yu isn’ quie sure i she can rus he PCs and does her bes o keep i hidden. Bu once

Te deails he players provide abou he Air Nomad ariac esablish i as rare, valuable, and sough afer. Bu he imporan characers wih whom he players cross pahs all have heir own reasons hey can benefi rom his objec o a nearly-los civilizaion. For some, he allure is purely financial. For ohers, i is a dubious means o a well-meaning end. For ye ohers, i

i’s recovered, she may no longer be able o hide i, and he PCs is a spark o knowledge and inspiraion ha could lead o new can learn wha i acually is. designs and creaions o beter he world.  A ha poin, he players players help build he sory sory by answering Te seting o his advenure advenure is an appropriae backdrop backdrop or he quesions below and creaing he ariac ogeher. Tis he hemes o culure, is appropriaion, and is appreciaion. As happens a he level o he players hemselves󲀔no a he level he players find hemselves amids his batle or he Air Nomad o he characers; hese quesions are or he players o answer in ariac ariac,, hey ravel oward he own o Yu Dao, he oldes Fire  ways ha ha creae creae more un or hem, as as opposed o quesions quesions ha Naion colony in he Earh Kingdom during he Hundred Year indicae acual knowledge heir characers have.  War.  War. As a colon colony, y, Yu Dao allowed allowed Earh Kingdom ciizens ciizens o live  When he PCs firs se eye eyess oonn he he A Air ir Noma Nomadd aaria riac, c, go reely among is Fire Naion ciizens. around he able asking each player one or more o hese quesions: Tis creaed a blend o culures in Yu Dao over many years,  visible rom is archiecure archiecure o o is mealwork arisanship arisanship (a • Wha ype o objec is he ariac? combinaion o earhbending and firebending) o is amilies; • Wha is unique abou he ariac ar iac ha indeed, Fire Naion immigrans married and sared amilies makes i rare and irreplaceable?  wih Earh Kingdom locals. Afer he Hundred Hundred Year Year War, War, he • Wha abou he ariac makes i difficul  Yu  Yu Dao Resisance Resisance sruggled agains agains he Harmony Harmony Resoraion Resoraion o keep sae or conceal? • Wha is he mos beauiul par o he ariac? Movemen which sough o remove all Fire Naion colonies rom Earh Kingdom erriory, and afer hard-ough batle and • Wha hisorical meaning does he ariac hold? inense mediaion, i was decided Yu Dao would govern under Noe: I your players preer, open each quesion o he enire a new, muliculural coaliion, a move ha ulimaely led o he group and le hem discuss. Some roleplayers are shy, unused creaion o he Unied Republic o Naions much laer. o soryelling beyond heir characer, or don’ like being pu  As he GM, use he NPCs NPCs esablished esablished in “Imporan “Imporan CharacCharacon he spo! For an exra immersive flair, consider wriing each ers” and escalaions atached o sies in “Imporan Locaions” quesion on a small slip o ea-sained paper, rolling i up, and o explore hese hemes wih he players players combining scenes o ying i wih w ih wine. Disribue hese iny “Air “Air Nomad scrolls” o acion and moral dilemma. You migh even offer he players he he players o open and answer. opion o negoiae beween Sparrowkee Air and Qian Yu a he  Wih hese deails deails esablished, esablished, be sure o o shape he sory end o he advenure. around he players’ answers, so hey know heir soryelling has  weigh. I he he ariac is an Air Nomad Nomad saff, saff, how do hey hide hide or H󰁯󰁷 I󰁴 E󰁮󰁤󰁳 disguise he all objec during heir ravels? I he ariac is an  Assuming  Assumi ng he he companion companionss make make i o he he Bei Beiong ong Mealb Mealbendin endingg ancien guide o how o mediae ino he Spiri World, where migh hey pracice hose echniques? Even seemingly smallhe opporuniies o incorporae he ariac deails will deligh players.. Everyone loves a good callback! players

 Acad  Academy emy,,righ hey heybeore will likely likely conron conron  whaev wha ever er anago anagonis lefhe chasing hem or when hey arrive. Along henis wayisis o academy,, he players have probably encounered muliple people academy  who wan wan he he ariac, ariac, and and some some or very good good reasons reasons.. How How hey hey decide o help hese people laer on or o r address heir immediae concerns brings nuance o a raher sraighorward chase. ry o hink o his advenure like an episode o Avaar: o  Avaar: Te  Las Airbender   or or Te Legend o Korra. Korra. Te advenure could end  wih Yuzhen Jr. allying wih he companions o ake down Sparrowkee Air’s Flying HQ  , or he advenure advenure could end end wih he  PCs deending he Beiong Beiong Mealbending Academy wih is sudens

as he Snow Ras infilrae and look or Qian Yu! Yu! Regardless,  Regardless, he end o he advenure should give he players a chance o eel special󲀔and o eel ha heir acions made a real difference as hey pull off a vicory vicor y agains he odds.

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 Order #33839056)

 

G󰁥󰁴󰁴󰁩󰁮󰁧 S󰁴󰁡󰁲󰁴󰁥󰁤

I󰁮󰁴󰁲󰁯󰁤󰁵󰁣󰁴󰁩󰁯󰁮

 Wheher you’re playing his advenure advenure as a one-sho or par o an ongoing campaign, he PCs need a reason o be in Boa Botom. Te goal o his inroducion is o build rappor amids he PCs, worldbuild a reason or he companions o be in Boa Botom, and esablish an exciing even ha draws Qian Yu’s atenion. Raher han give he PCs a reason o be in he vil village, lage, have he players creae i hemselves and along he way craf an exciing even Qian Yu winesses. I you’re using he pregens, hey arrive in Boa Botom looking or Qian Yu, and you should ignore he firs wo quesions.

Firs he companions and Qian Yu need o ge ou o Boa Botom. Qian Yu brings hem o he Jelly Shack and her hiding place; on heir way, hey duck ino an alleyway when hey see Sparrowkee Air guards combing he ciy. Jus as he coas is clear a all man in a bulky coa bumps ino Qian Yu. She recovers o realize he sole he ariac! Te PCs need o ge he ariac  back as, beore he guards noice he he commoion. Te all all man is in ac wo young hieves (see Flin and Ember in “Imporan Characers”) Charace rs”) who wouldn’ be ha much o a problem i no or he ac ha he ciy is now crawling wih guards.

Stealing the Artifact

Tis opening siuaion is a un, exciing scene ha ges he PCs ino he acion quickly. Use his inciden o ge he players riggering moves and making choices. Bu keep in mind ha he PCs and Qian Yu need he ariac o deliver and carry orward! I’s an • Te objec search wasn ’ easy o find or obain; whoooryour w ha wha soodwasn’ in your way? obvious source o drama, o seal he ariac or hreaen o de• Wha W ha firs wen erribly wrong during your search? sroy i hroughou play…bu i i acually is solen or desroyed, • (Ask each player) Wha did you do o hen he advenure is over. Don’ deploy his kind o hrea oo oconribue o saving he day? en, and don’ resis he PCs recovering or proecing he ariac; • (I using unique characers) In he end, you succeeded i’s ar more ineresing o see wha coss hey pay o succeed in in finding and obaining wha w ha you were looking or. hese siuaions han o see wha hey do when hey ail.  Wha cos did you pay pay or ha success? success? Wha aspec In paricular here, Flin and Ember aren’ especially vicious or o your vicory earned you renown as heroes? heroes? dangerous oes, and he PCs shouldn’ need any kind o piched o surrender󲀔indeed, surrender󲀔indeed, a How horoughly impressive! I’s no wonder Qian Yu approached  batle o a errible end oo ge he wo o figh migh no even be necessary necessary a all. Te wo boys migh he companions and old hem o her pligh. She described her reurn he ariac or many reasons󲀔se reasons󲀔seee more on hem on page pligh and requesed he PCs’ help. Ask each player: • You needed o find somehing in Boa Botom;  wha was i and why was was i so vial?

• (I you’re using unique characers)  Why did you agree agree o help? • help (I you’re using he pregens) Whyrom did he youbouny? agree o despie needing he money

150 o see why hey migh give i back! 150 o Once he PCs recover he ariac, i is up o hem where hey  wan o go. go. Te mos mos likely locaion is he Dirigible Sie, Sie, bu le he players lead he acion and see where hey wan o go!

Once you’ve esablished why he companions are here and commited o helping Qian Yu, move righ ino he acion below!

C󰁨󰁡󰁰󰁴󰁥󰁲 7: A󰁩󰁲 󰀦 W󰁩󰁮󰁤  Order #33839056)  

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 Order #33839056)  

 Order #33839056)  

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S󰁰󰁡󰁲󰁲󰁯󰁷󰁫󰁥󰁥󰁴 A󰁩󰁲’󰁳 F󰁬󰁹󰁩󰁮󰁧 HQ Firs seen hovering over he litle own o Boa Botom, his massive green and yellow airship is known hroughou he wesern Earh Kingdom as Sparrowkee Air HQ, i only because he corporaion’s logo on he dirigible’s side is larger han mos buildings. Inside, excep or he sunning views, you’d never know you  were flying, he ship ship glides so smoohly smoohly,, and he ship’ ship’s paened paened panel sysem blocks he rush o air and wind. Insead, clicking ooseps echo down halls ha hum pleasan, quie, bland music rom overhead speakers.

The Pumpyard Te Pumpyard is an old Fire Naion processing plan. I used o operae a ull capaciy, producing refined maerials and chemicals or Fire Naion maerial, bu ever since he end o he war i’s been all bu abandoned. Te echnicians necessary o operae he plan eiher came rom he Fire Naion miliary or weren’ here o heir own ree will, and hey lef he place a he end o he war. Sparrowkee Air and oher companies have conemplaed puting resources ino reviving he Pumpyard here in Boa Botom, bu here are oher more lucraive sies o repair firs. So i has become a scrapyard, as scavengers ake more and more resources and leave i in worse and worse repair. Ume, in paricular, likes o hang abou he Pumpyard, scrounging or ineresing  bis. Flin and Ember have have also aken o hiding in in he Pumpyard. Pumpyard.  When hey seal he he ariac rom Qian Yu, Yu, hey ake ii here,  where Ume Ume may cach cach a glimpse o i. i.

Dirigible Site Qian Yu raversed mos o he Earh Kingdom in a solen Sparrowkee dirigible. Unorunaely, Qian Yu is an archaeologis, no a dirigible pilo, and when she parked he air vehicle vehicle… … somehing wen erribly wrong and i won’ sar when he companions he Beiong companions cannding fix heAcademy dirigible, i is heir  bes be arrive. o reach reachI he B eiong Mealbending Mealbe Academ y swifly. swifly .  Alernaively  Alernaive ly,, i he PCs me me Ume in Boa Botom Botom and beriended her, she’s willing o use her experise exper ise o fix he dirigible or hem…perhaps even insalling some exra eaures? Ask your players wha eaures hey’d like heir airship o have, using your discreion as GM o decide wheher hose eaures are possible, and le he players describe how heir PCs aid Ume in realizing heir suggesions. Tey can rely on their skills and training o help, wih 7–9 consequences creaing possible drawbacks or complicaions in he new improvemens.  Afer he dirigible is repaired, repaired, amp up he ension ension so he PCs PCs leave in a chase! For maximum drama and un, as he players sail away in heir souped-up dirigible, hey are pursued by Sparrowkee Sparrowke e Air’s Flying HQ and mus use heir skills o seer heir owniairship o escape and/or use he special eaures hey insalled relevan.

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A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

Te Sparrowkee Sparrowkee Air HQ dirigible is ull o Sparrowkee Air personnel and guards a all imes. I isn’ impossible o escape rom he place, bu he place is more han ormidable enough o end off nearly any kind o atack. I’s huge and surdy󲀔even  when capable benders ry o inflic srucural srucural damage damage on he dirigible, he place is likely o only need o pu down or repairs, inseadd o being rendered oally non-uncional. I has reduninsea dancies upon redundancies, and eams eams o exper mechanics o keep i in he air. In game erms, i he PCs do damage o he Sparrowkee Air dirigible, hen hey can give hemselves a chance o escape or pu some disance beween hem and he HQ...bu hey can’ reliably desroy i or remove he hrea enirely jus by huring he dirigible. Because Sparrowkee Air HQ is boh mobile mobi le and huge, is omnipresence in he sky can pu he pressure on he pary, especially i hey decide o ravel mosly by air. In hose cases, he HQ’s anchor sysem, which launches grappling hooks, can be weaponized, or i can launch smaller gliding vessels filled wih bouny huners or mercenaries. Should he players be capured, sneak ono, or oherwise find hemselves aboard Sparrowkee Sparrowkee Air HQ, his is an opporuniy or  or hem o ace Yuzhen Sr. Sr. and/or Yuzhen Jr. Te ormer has a large, lush, showy office filled wih large, lush, showy decor, while he later preers asceic minimalism. Boh o hem have emergency emergency butons hey can press wihin heir own offices o ffices o summon guards and Capain Biho rom all across he dirigible.  Yuzhen  Yuzhen Sr. Sr. is likely likely o press press he he buton buton as as soon as he possibly possibly can, can,  bu Yuzhen Yuzhen Jr Jr.. migh migh give give he he heroes heroes more o a chance chance o alk alk firs, firs, depending upon how hey ac. H󰁯󰁷 󰁤󰁯 I 󰁲󰁵󰁮 󰁡 󰁤󰁩󰁲󰁩󰁧󰁩󰁢󰁬󰁥 󰁣󰁨󰁡󰁳󰁥 󰁳󰁣󰁥󰁮󰁥󰀿 Invite players roleplaying to the tableasasyou storytellers, encouraging creativity andyour descriptive do with any moves in  Avatar Legends: The Roleplaying Game. If players feel stuck, remind them to interact with the environment of the airship. For example, they could trick the Sparrowkeet Air HQ by steering the dirigible around a mountaintop and hiding in the forest while out of sight, they could assess a situation to help the team come up with an escape plan, or they could intimidate the Air HQ with the rockets they asked Ume to install. Rely on the basic moves—they still can resolve most situations of uncertainty, even between two dirigibles!

 Order #33839056)  

P󰁬󰁡󰁩󰁮󰁳 Te Earh Kingdom plains are generally more open expanses, conaining rivers, seas o grass, fla dir sreches, and bounded oress. owns owns and villages buil on he plains are usually visible v isible rom a disance, ofen abuting some eaure or anoher󲀔i’s useul i a own or village is along a river, or agains a mounain, or direcly on he edge o a ores. Te plains provide challenges in how obvious any ravelers are as hey cu across he plains󲀔 how visible hey are rom  rom grea disances󲀔and disances󲀔and jus how much disance here is o cross on he plains.

Ume’s Workshop I he PCs don’ have an opporuniy o mee Ume elsewhere, Ume’s Workshop is he perec locaion o drop ino he ores  wilderness, a mounain mounain valley valley,, or along a river. river. Te workshop is as quirky as Ume, and he companions probably hear i beore hey see i: a cacophony o zips and zaps and seam and he occasional small explosion. Tere’s Tere’s also he inkling o wind chimes and whirring weahervanes󲀔Ume weahervanes󲀔Ume loves o know which direcion he wind blows. Tis myserious and discordan orchesra ucked ino Earh Kingdom plains looks as chaoic as i sounds. Riveed meal panels make up he cenral srucure o a massive reeh reehouse, ouse, which is surrounded by small ens o mismach mismached ed abrics. A sysem o plaorms, atached o pulleys and hick hemp rope, allows Ume o raverse rom en o en, branch o branch. She has a en or every purpose: a breakas en, a reading en, a mediaion en en,, a en in which o exclaim success, a meeing en ha rarely ges used. Her mos imporan aciviy is her work as an invenor invenor and More enerprising inhabians have apped he ormer Spararchiec, he allocaed en o course being he cenral meal srucure. rowkee saion or uel, selling canisers o anyone who passes Ume is willing o rade repairs on he dirigible, or reueling o  by wih enough money money o pay pay. Despie is is rickey appearance, appearance, is anks, in exchange or a look a he ariac. Tough, ha said, he inhabians o his ghos own come alive when a big spender here is always some chance Ume would raher no relinquish he rolls hrough. Mos who’ve decided o say happily remember ariac, depending upon wha i is and wha she learns rom i… he days o affluence in he own and cling o he idea ha Sparrowkee Saion can once more regain is glory. P󰁯󰁳󰁳󰁩󰁢󰁬󰁥 E󰁳󰁣󰁡󰁬󰁡󰁴󰁩󰁯󰁮 Te PCs can find reueling here, and heir dirigible is me  While he PCs are relaxing relaxing and he dirigible is reueling, reueling, Ume  wih los o atenion atenion and raders. raders. Bu i anyone anyone finds ou abou abou decides o be helpul and inker wih he dirigible’s engine󲀔 engine󲀔she she he ariac, i may be difficul or hem o resis he urge o seal knows she can make his hing go aser ! While she is elbow deep an iem ha migh change heir lie or he beter… in engine grease, he Snow Ras cach up wih w ih he companions P󰁯󰁳󰁳󰁩󰁢󰁬󰁥 E󰁳󰁣󰁡󰁬󰁡󰁴󰁩󰁯󰁮 and atack! Te PCs mus deend Ume while she slaps he en Yuzhen  Yuzhen Jr. Jr. rolls ino own in a Sparrowkee-brand Sparrowkee-branded ed carriage gine back ogeher, oherwise hey’re going nowhere as. drawn by wo osrich-horses looking or he companions. Pe People ople in own know him rom he glory days o Sparrowkee Saion Saion Sparrowkeet Station and blame his amily or heir misorune. I he players do nohTis once-prosperous own was buil around a reueling pos ing he’s peled wih roten rui and flees. In he chaos he runs or Sparrowkee Air. Inhabied by a blended group o ciizens drawn o he area’s prosperiy, i’s one o he ew locaions which hrough a ew marke salls causing a lo o damage o acual edible ood beore leaving own. Yuzhen Jr. doesn’ wan o cause did quie well or isel during he war. Since he Fire Naion lef any harm o he own, bu he won’ be responding wih anyhing he Earh Kingdom and he number o dirigibles has dropped  bu panic i he ownspeople atack atack him. significanly, he own and saion have gone belly-up. Mos inhabianss lef o seek orune elsewhere and hose who say inhabian sruggle o keep heir communiy afloa.

C󰁨󰁡󰁰󰁴󰁥󰁲 7: A󰁩󰁲 󰀦 W󰁩󰁮󰁤  Order #33839056)  

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 Order #33839056)  

 Order #33839056)

 

GM A󰁤󰁶󰁩󰁣󰁥

D󰁥󰁬󰁩󰁶󰁥󰁲󰁩󰁮󰁧 󰁴󰁨󰁥 A󰁲󰁴󰁩󰁦󰁡󰁣󰁴  󰁴󰁯 A󰁮󰁯󰁴󰁨󰁥󰁲 P󰁡󰁲󰁴󰁹  P󰁡󰁲󰁴󰁹 

On is ace, his advenure seems o be a sraighorward escor ques, bu here’s pleny ha can change he course o evens and send hings down new pahs. In his secion you will find addiional advice and assisance or handling he mission and he many differen courses i migh ollow. Afer all, players are always ready ready and waiing o surprise heir GM.

E󰁳󰁣󰁡󰁬󰁡󰁴󰁩󰁯󰁮󰁳

Te anagoniss o his advenure aren’ aren’ ou-and-ou evil, and leting hem obain he ariac has coss, consequences, and dangers, bu i isn’ he end o he world. Tere are some circumsances in which he PCs migh decide o give he ariac o hose anagoniss󲀔especially anagoniss󲀔especially i, or example, hey are able o sway Yuzhen Jr. and make him an ally insead o an anagonis. Bu hey migh even be willing o rade he ariac o save Qian  Yu  Yu in a dire siuaion, even even i hey haven haven’’ acually ormed any any kind o bond wih Yuzhen Jr. I he heroes decide o give he ariac o Sparrowkee Air

Use escalaions escalaions i he conflics sar o aler  aler,, he pace o he sory  wihou having changed anyhing anyhing abou he he company or is leadslows, or he players are unsure wha o do. Tey reveal new ership,, hen he bes opion is o ollow he consequences o ha ership inormaion abou he siuaion and orce he PCs ino acion. decision as hey ripple ou, based on wha makes sense in he Te advenure picks up wih he PCs having already acceped ficion. For example, i’s unlikely Avaar Avaar Aang or he Air Acolyes Qian Yu’s reques or aid󲀔he PCs are now embroiled in he  would hun down down he PCs in revenge! revenge! However, However, as he he ariac siuaion, and hey are likely o become arges all on heir own. changes hands beween selfish paries, imagine how is hisorical Tere are escalaions lised wih each o he locaions o he knowledge could be wised. Yuzhen Jr. would easily sell he advenure, advenur e, giving you ideas or specific evens ha migh occur ariac o someone else or he sake o saving his business, and  wihin hose locaions locaions o amp up he he ension and and provide new he buyer could easily misuse he ariac’s poenial. In a longer conflics. Tese escalaions are a bi more general, designed o campaign, a delicious and errible callback would be or he  be adapable adapable o muliple differen locaions locaions in he even even ha ha you PCs o laer ace a oe armed wih weapons or atacks developed need addiional moves o make o keep he advenure ense and  wih he knowledge knowledge hey sold. In In a shorer game, game, porray he exciing. Here are some examples o escalaions you can use: misuse immediaely and exaggeraedly󲀔he Air Nomad ariac quickly provides a means or he Sparrowkee Sparrowkee HQ o become a • A cadre o Yu Dao Dao bouny huners shows up, spurred by erriyingly dangerous weapon! Even i Sparrowkee Sparrowkee doesn’ ry Sparrowkee Air’s waned posers or Qian Yu, afer locals repored seeing someone who looked like her. Te bouny o use ha weapon immediaely, is exisence should be alarming enough o provoke a response rom he PCs. huners will accos he heroes he insan hey believe I he heroes decide o give he ariac o a Yuzhen Jr. somehing suspicious is going on or ha hey recognize convinced o he need o ac responsibly wih he ariac󲀔as eiher Qian Yu Yu or one o he PCs rom a prior conflic. Te in, convinced no o sell i or he highes price, or o misuse is  bouny huners are are careless careless in heir pursui pursui and end up poenial󲀔hen poenial󲀔 hen hey may acually achieve a saisying, posiive damaging propery and (uninenionally) (uninenionally) harming civilians end o he advenure! Yuzhen Jr. won’ auomaically reurn i i hey aren’ sopped. Use he overarching Yu Dao Bouny o he Air Acolyes or Aang, bu he also won’ abuse he ariac, Huners Guild NPC group on page 150 o 150 o respresen he and i he can come o an arrangemen ha saves his company  whole group as i moves moves ino he he area and and causes damage damage..  bu reurns he ariac o he appropriae appropriae paries, paries, he will. • One o he individual Yu Dao bouny huners has se I he heroes decide o give he ariac o Ume, he inquisia rap or he heroes and Qian Yu, likely a a reueling ive and obsessive invenor, invenor, hen similarly ollow ou he naural area! Te rap plays o ha bouny huner’s srenghs consequences o ha decision. I Ume has so ar demonsraed no and gives hem some immediae advanage, perhaps resrain, and he PCs haven’ haven’ done anyhing o ry r y o change her inflicing 2-aigue on each PC beore he figh even mind or convince her o any paricular use or he ariac, hen  begins, or inflicing he rapped rapped saus  saus upon each PC. • A rap planed planed by Koa and he Snow Ras springs springs up around ollow In aworld-changing longer campaign, hepoenially migh revisi Ume oha seehrough! some o he and poheroes enially dangerhe players, especially aking advanage o naural errain or ous invenions she has made...and o discover ha she’s already open areas. Te Snow Ras close in and he PCs only have sold some o hem! In a shor game, examining he ariac helps mere momens beore hey are capured󲀔firs hey have Ume insanly learn how o urn her new device ino a erriying o ge ou o he snare beore hey have a chance o figh! airborne war machine! She doesn’ wan o use i o atack or cause • A person in one o he locaions recognizes Qian Yu Yu rom harm...bu now ha she’s made i, i becomes a whole new objec he waned posers. Tey conac Sparrowkee Air and o pursui or groups like Sparrowkee Air. he mobile HQ heads o heir locaion o pick her up. Te On he oher hand, i he PCs have convinced Ume o show heroes see he gian dirigible approaching rom a disance; some resrain, or are willing o help guide her and how she uses hey have some ime beore i acually arrives, bu hey he ariac, hen perhaps she can find a way o do real good wih have o rush o finish reueling and doing anyhing else in i! She migh no have deep respec or reverence or he pas, bu he locaion beore he HQ dirigible can begin an atack. i isn’ impossible or her o do some real good. Pay atenion o how he PCs spend ime wih and influence her, and reflec ha atenion in he consequences o Ume’s acions.

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A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

 Order #33839056)  

D󰁥󰁦󰁥󰁡󰁴󰁩󰁮󰁧 󰁴󰁨󰁥 R󰁯󰁳󰁴󰁥󰁲 󰁯󰁦 B󰁯󰁵󰁮󰁴󰁹 H󰁵󰁮󰁴󰁥󰁲󰁳 I’s I’s absoluely possible ha he PCs run r un roughshod over he bouny huners o he Yu Dao Dao Guild, leaving heir oes o es behind hem in

shambles. I his happens, don’ panic! In general, any such deea  will leave leave he he bouny bouny huners huners wih a ew bruises bruises o o he head head and o heir pride, bu oherwise hey’ll be able o soldier on.  Wha’s more, more, Yuzhen Yuzhen Sr. Sr. has pleny o money money o hrow hrow a more mercenaries and bouny huners. Quirky and cosumed  bouny huners󲀔increasingly huners󲀔increasingly ridiculous ridiculous i your able enjoys ha one󲀔wih uniquely described atacks are an excellen opion. Expand Ex pand on he Badger-Frog Badger-Frog Bounymaser, Princess Claw.heir Provide any new hunersand wih aFluterba, echniqueand hahe reflecs paricular waybouny o operaing, deaul o making hem minor NPCs󲀔wihin his advenure, hey exis o ge ossed around! I you wan o indicae ha ever more dangerous bouny huners are aking up he job as Yuzhen Sr. increases he price on Qian Yu’s head, hen consider making hem major NPCs.  Alerna  Ale rnaely ely,, recu recurring rring and and disinc disinc bouny huners huners who who jus jus  won’’ give  won give up (hink: (hink: “S “Spark parkyy Sparky Sparky Boom Man Man”) ”) are are classic classic and and an avorie oes o he Avaarverse. Don’ Don’ be araid o recycle. Te hree individual bouny huners in he “Imporan NPCs” secion each make or a good recurring bouny huner oe, even i deeaed earlier. Upon urher appearances, you can also give g ive hem new echniques, or even upgrade hem rom minor NPCs o major NPCs o indicae how hey are becoming more deermined and more dangerous as he advenure wears on. Koa and he Snow Ras represen anoher angle on he mercenaries dispached o hun he PCs. Tey can be dangerous and capable, and because hey are a bi less on he delighully over-he-op side han he Yu Dao Bouny Huners Guild, hey likely will wind up provoking a more serious response rom he PCs as well. You can creae new groups like Koa and he Snow Ras, bu in general you should creae more o he Yu Dao bouny huners beore mimicking he Snow Ras. Koa and he Snow Ras acually have moivaions moivaions beyond pure vicory and glor glory; y; hey should consisenly reurn even i deeaed deeaed because he PCs can orm relaionships wih hem, and can even possibly change heir minds or affec heir pursui. Finally, i he PCs are consisenly deeaing he pursuing opposiion and he chase doesn’ seem dangerous or ense enough,  be sure o o use local inormans and he Sp Sparrowkee arrowkee Air Air dirigible HQ isel. Sparrowkee Air guards and Capain Biho can be dangerous hreas uno hemselves, no leas because wih he HQ in he air, heir numbers are uncionally  uncionally endless. Even i he PCs deea one group o guards, anoher is on is way soon. Local inormans can always ip off he Sparrowkee Sparrowkee Air dirigible as o he heroes’ locaion.  Wha’s more, more, hose local inormans inormans can even even ry o hold or apprehend he PCs hemselves. Usually, i ha happens, hey’re doing i because hey have some desperae need󲀔mos likely or money. Te local inorman is likely no real mach or he PCs in a figh, so don’ worry abou giving hem aigue or condiions; insead, insead, he PCs are lef wih he difficul decision o how o deal wih someone in dire need o money, rying o urn hem in or capure hem.

 T󰁨󰁥 F󰁩󰁮󰁡󰁬 F󰁩󰁧󰁨󰁴   A he end o he he advenure, advenure, he PCs PCs are likely o make one final push o ge o he Beiong Mealbending Mealbending Academy as as as pospos sible. o o give he advenure a saisying saisy ing final conflic, his is he ime o give he PCs a chance o overcome heir primary opposiion and evade heir pursuers once and or all. Ta migh mean giving some o he bouny huners one las chance o cach up o he PCs, or i migh mean having Sparrowkee Sparrowkee Air HQ cres he horizon and come barreling down on Yu Dao o inercep he PCs beore hey can reach he Academy. In general, keep in mind ha oph Beiong’s Mealbending  Academy is he bes sae sae haven haven Qian Yu Yu could hink o, or good reason. Te sudens learning mealbending are all quie capable on heir own, no even couning he firs wave o sudens who are now helping oph o each, and o course oph hersel. oph holds enough poliical and commercial clou ha he Yuzhens Yuzhens  would be relucan relucan o ace off agains her in a direc direc conflic in he firs place, alhough he bouny huners may no be quie so careul, and he Snow Ras migh be willing wi lling o use greaer suberuge and oher acics. Te final conronaion can happen a he Mealbending  Academy,, even afer  Academy afer he PCs arrive arrive (see he he escalaion or he he Mealbending Academy locaion), bu mos likely, he bes place or he final conronaion con ronaion is acually on he pah o he Academy, eiher in Yu Dao or on he sairs hemselves. Play up he “race o he finish” aspec o he conflic󲀔i he PCs and Qian  Yu  Yu can reach he Academy, Academy, hey migh be sae, or a a leas ge enough help o shif he odds!

C󰁨󰁡󰁰󰁴󰁥󰁲 7: A󰁩󰁲 󰀦 W󰁩󰁮󰁤  Order #33839056)

 

C󰁨󰁡󰁮󰁧󰁩󰁮󰁧 Y󰁵󰁺󰁨󰁥󰁮 J󰁲.’󰁳 M󰁩󰁮󰁤  Yuzhen  Yuzhen Jr. Jr. is sill a leader leader o Sparrowkee Sparrowkee Air, and and he sill very much desires he Air Nomad ariac. He sees Qian Yu as a hie, and he is willing o do wha he mus o recover he ariac ha he believes migh save his company. He is easily sill one o he major anagoniss o his advenure, despie he ac ha he is

P󰁲󰁥󰁧󰁥󰁮󰁥󰁲󰁡󰁴󰁥󰁤 C󰁨󰁡󰁲󰁡󰁣󰁴󰁥󰁲󰁳 Te pregeneraed characers on he ollowing pages are ailored

157

much more aware han his aher, much more willing o accep Sparrowkee Air’s misdeeds and ry o make amends. Because o ha willingness, however, he is also much more likely o lisen o he argumens ha he PCs migh make o convince him o sop hounding hem. Unlike his aher, Yuzhen Sr., Yuzhen Jr. is no insensiive o he idea ha he Air Nomad ariac belongs eiher wih he Avaar, Avaar, or wih someone who

o his advenure, including deails abou why hey are here and  wha he sakes sakes are or hem. Each characer characer has has a small backsobacksory on heir playbook, explaining heir personal moivaion and  who hey are. are. Players Players should eel ree ree o elaborae elaborae on his and make he characer heir own. Addiionally, once everyone has picked a characer, he players should make connecions wih one anoher, as explained in he Avatar Legends: The Roleplaying Ro leplaying

 will keep i sae and honor i. Bu he he needs he windall o he ariac’s sale o save his company, and ha is his number one concern. He’s willing o leave i o someone else o ry o make sure he ariac ulimaely winds up in appropriae hands, so long as i can c an help him save Sparrowkee Air in he shor erm.  All o his means ha ha he PCs PCs have a pah o o poenially resolving he conflic wih Sparrowkee Air hrough diplomaic means. I hey can alk o Yuzhen Jr., hey can ry o shif his  balance and make him more inclined o lisen. His His principle is Responsibiliy,, and as his cener shifs upward, he will come o Responsibiliy eel he burden o all his responsibiliy responsibiliy,, boh o his company and o he world, grow heavier. I ever his cener would shif pas +2 Responsibiliy, hen ha’s he perec momen or PCs who may have beriended him o help guide and comor him o resolve his eelings o responsibiliy and find a way o balance his need

Game core book page 123. Some playbooks require ha players make a connecion wih anoher PC; i his is required on a pregeneraed characer, players should fill his inormaion in hemselves a he same ime hey make connecions.

o proec Sparrowkee Sparrowkee wih his responsibiliy no o abuse he  Air Nomad Nomad ariac. Even i he PCs don’ don’ push his cener cener pas +2 Responsibiliy,, raising i even a bi can give hem he chance o Responsibiliy call on him o live up o he principle  and ake real acion. O course, all o his would require he PCs o acually manage a calm conversaion wih Yuzhen Jr.󲀔no simple ea, seeing as he does sill consider Qian Y Yuu a hie, and he is sill sil l responsible or a leas some porion o he pursui. Tey migh  be able o find find him aboard aboard he Sparrowkee Sparrowkee Air HQ HQ dirigible, or even ou and abou in he world below, bu hey have o earn his rus firs, and ha won’ be simple. He will pay close atenion o wha he PCs acually do in ron o him, and hey are only likely o earn his rus r us i hey prove hemselves o be considered, houghul, undersanding, and compassionae󲀔in compassionae󲀔in oher words, i hey ake acions ruly befiting heroes in ron o him. Te key is he shouldshould come ocome see hem somehing oher han fleeingha hieves󲀔he o seeashem as poenially having rue, worhy belies and pursuing hose belies. Use your bes judgmen o assess when and i he PCs successully prove hemselves o Yuzhen Jr. enough ha he’s willing o acually alk o hem, bu keep in mind ha all he oher paries involved in he advenure don’ perecly ollow orders. Yuzhen Sr. is also in he picure, and will keep pushing o recapure he ariac and Qian Yu. Te bouny huners migh even pursue a personal vendeta i he PCs deea hem. Jus because Yuzhen  Jr  Jr.. is convinced doesn’ doesn’ mean mean here won’ won’ come a conronaion  wih he remaining remaining pursuers and and opposiion󲀔i migh migh jus mean he PCs have Yuzhen Jr.’s help, and maybe assurances ha he Sparrowkee Sparrowkee Air guards will keep ou o he conflic.

158  Order #33839056)  

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

A󰁤󰁶󰁥󰁮󰁴󰁵󰁲󰁥 H󰁯󰁯󰁫 The companions are a group of heroes who formed to capture Qian Yu. For one reason or another they need the money, but after speaking to her they realized they need to help her rather than hinder her. Explain the  premise  prem ise of th thee ad advent venture ure tto o your your players players befo before re lettin lettingg them them p pick ick thei theirr  pregens  preg ens to ggive ive con context text to eeach ach char characte acter’s r’s hist history ory..

F󰁵󰁬󰁬 L󰁩󰁳󰁴 󰁯󰁦 P󰁲󰁥󰁧󰁥󰁮󰁥󰁲󰁡󰁴󰁥󰁤 C󰁨󰁡󰁲󰁡󰁣󰁴󰁥󰁲󰁳 • aiki, he Bold (he/him) - a Waerbender rom he Norhern Waer ribe hoping o make a name or himsel. Play aiki i you wan o seek glory, perhaps someimes quie recklessly.  • Lan, he Guardian (she/her (she/her)) - a warrior fisherwoman rom Boa Botom, called o seek a greaer greaer lie wih w ih her companions. Play Lan i you wan o be commited o he greaness o he overall group. • Kiku, he Hammer (she/her (she/her)) - a Firebender and ormer sree perormer, now aken o huning Qian Yu’s bouny o eed her amily. Play Kiku i you wan a paricular enmiy  wih Sparrowkee Air and is leadership. • Yuxuan, he Idealis (hey/hem) - a echnologis wih experise in raps, rying o ge a windall o money beore reurning o he home hey abandoned. Play Yuxuan i you  wan a srong srong connecion o o some o o he places you migh ravel o. • Chesa, he Earhbender (he/him) - an Earhbender rom a amily o bandis who abandoned ha lie o seek somehing beter. Play Chesa i you wan o dance along he line beween righ and wrong, and legal and illegal.

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WATER & MIST  

 

KORRA ERA  ADVENTURE 166  Order #33839056)  

A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

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S󰁵󰁭󰁭󰁡󰁲󰁹  S󰁵󰁭󰁭󰁡󰁲󰁹

P󰁡󰁳󰁴 M󰁩󰁳󰁤󰁥󰁥󰁤󰁳 M󰁩󰁳󰁤󰁥 󰁥󰁤󰁳

Someime in he morning, beore he final mach o he Spring Pro-Bending ournamen Qualifier, Firs Genleman Varrick   ook a break rom he Preside Presidenial nial Box o srech his legs (his ( his exac words: “I’m going o go srech my legs!”). He never reurned. His securiy searched he area bu ound no race o he Firs Genleman. Raher han alarm he ciizenry, c iizenry, hey ook he mater o Presiden Moon.  V  Varrick arrick has been kidnapped by by San Ho , a myserious myserious  businessmann in Republic Ciy wih a vendeta agains  businessma agains Varrick Varrick and W  Wakkanai akkanai󲀔a Souhern Waer ribe business magnae and invenor. San Ho believes he was berayed by Varrick and  Wakkanai  Wa kkanai years years ago󲀔ha ago󲀔ha hey conspired conspired o ruin him. He He has  buil himsel up ever ever since, becoming becoming a newly powerul powerul magnae magnae  wih money o spend spend on his vendeta vendeta and he erra riad o carry ou his will. He inends o use his criminal connecions

San Ho was no always known by ha name; decades ago, he  was Yinuo, Yinuo, a ellow invenor invenor and close close riend o Wakkanai Wakkanai.  Yinou and Wakkanai Wakkanai me in Republic Republic Ciy. Ciy. A firs, hey were were rivals and compeing invenors. Bu as hey learned rom each oher’s work and heir compeiion drove hem o greaer and greaer heighs o invenion, soon enough hey realized ha hey  were sronger sronger ogeher ogeher han apar. apar. Tough hey someimes rusraed each oher, heir relaionship developed ino a parnership devoed o building new ways o helping he ciy and is people.  Working  Working ogeh ogeher, er, hey discovered a new mehod or desalinaing he waer around Republic Ciy  , poenially meeing meeing he needs o he millions o people flocking o he busling meropolis wih an all-new waer reamen aciliy. Bu Yinuo and Wakkanai lacked he experience and unds o execue his idea a a massive scale and sell i o he ciy. Yinuo  waned o expand heir heir operaion wihou help, help, bu Wakkanai Wakkanai hough i was saer o urn o ouside invesors, like he young

and wealh o desroy Wakkanai’s orunes and end Varrick, all in one ell swoop…  Wakkanai’  Wakka nai’ss ream reamen en ceners ceners are overseen overseen by he Republic Republic Ciy Uiliies Commission, a panel o hree bureaucras bureaucras who hold her󲀔and oher public uiliy providers󲀔accounable or heir work. San Ho’s exraordinary wealh enabled him o hrow lawyers a he Uiliies Commission unil hey agreed o review saey issues a he aciliies.  Wakkanai’  Wak kanai’ss review by he commission commission is going going poorly:  San Ho has bribed one o he hree commissioners in charge o overseeing he waer reamen righs, and he’s close o persuad-

Iknik Blacksone Varrick. Varrick. Te wo invenors grew apar as hey ried o find a pah orward, each pursuing heir own soluions and becoming increasingly disrusul o he oher. Sunned by he poenial o he echnology, Varrick was eager o inves…bu when he learned ha Wakkanai’s parner opposed his involvemen, Varrick also became eager o ge rid o Yinuo. While Wakkanai wen looking or more invesors,  V  Varrick arrick ampered wih one o Yinuo’s Yinuo’s experimens, causing causing an explosion o “prove” Yinuo’s mehods were dangerous .  Varrick  Varrick seized he momen o presen presen “evidence” “evidence” ha ha Yinuo’ Yinuo’s negligen experimens endangered everyone. Yinuo insanly

ing a second commissioner ha Wakkanai hasn’ been adequaely mainaining he aciliies. He’s sure ha he upcoming voe on he saey issues his lawyers have raised will go his way, way, especially once he saboages one o he older reamen ceners,

recognized ha he evidence was alse, bu Wakkanai had already begun o misrus Yinuo and reused o lisen o him. Te idea ha he had become reckless fi only oo well wih he sory she old hersel; she believed Varrick Varrick over her ormer parner.

causing an explosion similar o he one ha disgraced him Ciy regulaors barred Yinuo rom doing any urher research all hose years ago. And i Varrick jus happens o be in he and ordered him divesed rom he sarup he had ounded wih  building when he explosion happens…all happens…all he bete beter. r.  Wakkanai.  Wakkanai. Once Y Yinuo inuo was ou o he picure, Varrick Varrick helped Iniially, he companions are sen by Presiden Moon o find  Wakkanai  Wakkanai negoi negoiae ae a profiable profiable arrangemen arrangemen wih he he ciy. ciy. WakWakher husband, bu hrough heir invesigaion hey discover San kanai ook on responsibiliy or managing he reamen ceners Ho’s ploy, drawing hem ino a sory o poliics and inrigue! in exchange or generaional righs o heir profis; i Wakkanai Saving Varrick is only one small par o he issues he heroes dies, he righs pass o her daugher, Kiaanii, raher han could unravel here and here are many direcions heir advenure  back o he ciy . Varrick was proud o have negoiaed he deal; could ake. o undersand how your advenure unolds, i’s firs he ensured ha Wakkanai󲀔a good Souhern Waer ribe ciizen!󲀔would be able o keep he business saely in he amily!  amily! imporan o learn he hisory beween Varrick, Wakkanai, and San Ho.  Wakkanai  Wa kkanai has spen spen he las weny weny years mainainin mainainingg he reamen ceners and working wih he ciy governmen. Yinuo, unable o find work in Republic Ciy, Ciy, was orced o reurn o he Earh Kingdom; he changed his name o San Ho and began  working or he only people who would hire hire him afer afer he was

disgraced󲀔crimi disgraced󲀔criminals, nals, warlords, Wa kkanai reused o gouge he ciy even in and imeshieves. o greaWhile need,Wakkanai San Ho profied rom echnology he sold o he highes bidder, no maer how hey used i.

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A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

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 would undersand󲀔han undersand󲀔han o o le he PCs flail flail abou in he dark. So as he PCs look or clues, c lues, be sure o look or opporuniies o drive hese ruhs home; he real un o his advenure is deciding how o resolve he conflics, no merely discovering discovering wha

H󰁯󰁷 I󰁴 E󰁮󰁤󰁳

hose conflicshe are.key myseries and problems he PCs have Similarly, o solve include finding and rescuing Varrick, sopping he  bomb plo, and somehow handling handling San Ho Ho himsel . Tere is no paricular order or se o requiremens around hese problems󲀔i he PCs find ou abou he bombing and sop i, and hen rescue Varrick, ha’s jus as good as he PCs finding Varrick firs and hen sopping he bombing. Tere is no reason o keep he PCs rom “solving” he siuaion oo early󲀔he ac ha here are hree differen complicaed problems means here’s pleny o do, no mater when he heroes ge o each problem. Here are some imporan pieces o inormaion abou how and where he PCs migh solve each o hose key problems:   • Varrick is held a Warehouse 26, owned by he San

eager o ge his revenge he ou people who “ook everyhing” him. Te heroes have oon figure a way o rescue Varrick androm pu a sop o San Ho’s plans o desroy Wakkanai’s lie. Te characers can resolve he siuaion in any way hey’d like, bu here are some suggesions or how hings migh end up.

Ho Consorium, is bomb movedpreparaions o he waer are reame reamen n aciliy unil whilehehe  being finished. finished. For he PCs PCs o ree him, him, hey’re going o have o deal wih San Ho’s mercenaries, as well as likely Seely Ning and even San Ho himsel. • Tere are already bombs a he waer reamen aciliy  being hidden hidden and se by erra riad riad members, so  when hey deonae, deonae, he damage damage will appear o be rom negligence and poor upkeep. Final preparaions are only made laer a nigh, shorly beore he acual bombing,  bu he PCs will eiher eiher have o o navigae navigae he aciliy coverly during he day, day, or hey’ll have o conend wih direc opposiion rom he erra riad a nigh. • San Ho moves around a bi and migh be ound in many locaions, bu he is mos likely a his offices a or near  Warehouse  Wa rehouse 26. He He will ry o flee i he deecs deecs anyone coming his way, racing o his own Saomobile and calling available

Once he heroes sar sar  looking ino Varrick’s Varrick’s whereabous and San Ho’s shady business dealings, hey will quickly find ou he ruh: San Ho is angry abou how he was reaed all hose years ago and

• Finding Varrick beore he is moved o he waer reamen aciliy means he’s sae rom he plo o kill him, bu he aciliy is sill sil l in danger rom he bombs, and Wakkanai Wakkanai migh sill lose her righs o serve he ciy’s waer reamen reamen needs. Finding him a he aciliy means he PCs have o ree him and escape beore he bombs go off! off ! • Sopping he plo agains he waer reamen plan almos cerainly provides he PCs wih enough evidence o a leas indicae oul play in Wakkanai’s discrediing. I migh no beWakkanai enough oinimplicae i would probably keep charge oSan he Ho, plan,bu and likely pu away he criminal allies San Ho was using o ge he job done. • Te PCs migh successully heal he wounds beween San Ho and Wakkanai by helping hem reconcile, alhough i will be ough o help San Ho overcome his inense hared (requiring he PCs o shif his balance down considerably). Failing o change San Ho’s mind means he ully commis o his vengeance and hared. In he bes-case scenario, he PCs rescue Varrick, provide evidence o he conspiracy o Presiden Moon, and help apprehend San Ho. In he wors-case scenario, he waer reamen aciliy explodes, Wakkanai’s righs are revoked by he Uiliies Commission, and Varrick remains missing󲀔pracically guaraneeing guaranee ing he PCs need o coninue o ac o se hings righ! ry o hink o his advenure like an episode o Avaar Avaar:: Te

his way, racing o his own Saomobile and calling available guards and henchmen o cover his escape. Even i caugh, he PCs likely will need some degree o evidence o ully implicae him󲀔or example, a conession rom Wei ia. Keep in mind ha he PCs don’ acually have o solve every single problem perecly or he advenure advenure o come o a saisying conclusion. Tey do, however, have o become aware o each o he key ruhs and each o he key problems by he end, and likely hey need o have atemped o solve a leas one o he key problems. I hey don’ have a ull picure o wha’s going on in he mysery, hen he advenure won’ acually have concluded. Similarly, i hey don’ ge a chance o acually ac on all he inormaion hey’ve learned, ha can be prety rusraing or he players. Make sure ha he siuaion is relaively clear o he PCs, and ha hey ge a chance o acually ac o change wha’s going o happen beore he end o he advenure!

ry o hink o his advenure like an episode o Avaar o  Avaar:: Te  Las Airbender   or Korra. Te advenure could end or Te Legend o Korra.  wih he heroes bringing Wakkanai o see San Ho a he waer reamen cener in an atemp o repair he wounds o he pas ; or he advenuree could end wih he players cononing San Ho alone, advenur batling him and his erra riad goons o sop him om blowing up he reamen cener . Regardless, he end o he advenure should give he players a chance o eel special󲀔and o eel ha heir acions make a real difference o he uure o Republic Ciy.

C󰁨󰁡󰁰󰁴󰁥󰁲 8: W󰁡󰁴󰁥󰁲 󰀦 M󰁩󰁳󰁴  Order #33839056)  

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 Order #33839056)

 

I󰁮󰁴󰁲󰁯󰁤󰁵󰁣󰁴󰁩󰁯󰁮 o sar he game, he players have o answer a ew quesions o esablish why Presiden Moon russ hem and would urn

Sho Lin akes over he meeing as Presiden Moon leaves.  Reading rom her noes, Sho Lin provides he known deails o Varrick’s disappearance. She ells he PCs ha Varrick has someimes excused himsel rom an official uncion or a secre meeing, bu she couldn’ co uldn’ say wih whom he was meeing. She

o hem a momen o need.  Ten he advenure up  wih he in PCs being asked being by he Presiden Presiden wih finding findipicks ng Varrick. Varrick. I you are using his advenure as a one-sho or he beginning o a campaign, hen you need no addiional inciing inciden󲀔 Presiden Preside n Moon calling cal ling he PCs ogeher can effecively be he inciing inciden o he group. Te PCs likely l ikely know each oher, having me around he ciy, bu hey don’ have o have been paricularly close so ar. Ta said, all PCs have a relaionship wih Zhu Li hersel o help explain why she would call on hem in he firs place. Afer all he PCs have been inroduced, he GM asks each quesion, one a a ime,  ime, o every player. Every Every player provides heir own unique answer o he firs quesion beore he group moves on o he second. Te GM should vary he order o players hey ask o ensure no one has o answer las every ime.

ells hebeen PCs abduced, ha Varrick mos likely on he some silly errand, bu i he had heisculpri is likely riads. She hinks he PCs should sar by rounding up and inerrogaing local riad members, maybe rom he erra riad, and claims she has no oher inormaion a his ime. In ruh, Sho Lin is ineresed ineresed only in having his siuaion resolved as quickly, quiely, and easily as possible.  I ha means paying a ransom o some riad members, so be i. She doesn’ wan any o his o go public; wheher Varrick is in danger or no, i would only make he adminisraion look weak. Bu afer doing her own brie and efficien survey o he Box and surrounding areas, Sho Lin is airly confiden he is in acual danger, and has some heories abou who migh be involved. She doesn’ rus he PCs like Zhu Li does, however, and she is unwilling o share any inormaion ha migh implicae he ciy

• When didZhu you come o he atenion o Presiden Li Moon beore? • Wha did you say or do o earn Zhu Li’s Li’s rus? • Why are you willing o do as Zhu Li asks?

S󰁴󰁡󰁲󰁴  󰁡󰁲󰁴   W󰁨󰁥󰁲󰁥 W󰁥 S󰁴 Te advenure sars wih he players waiing or Presiden  Moon, who summoned summoned hem hem o mee mee her a he Presidenial Presidenial Box in he arena. Tey don’ know why hey were so suddenly summoned and brough in hrough he underground players’ enrance. Te GM can ask each player where heir PC was and  wha hey were were doing when Presiden Presiden Moon’ Moon’s aides ound hem. hem.  When Presiden Moon arrives, she she is accompanied accompanied only by her execuive secreary, secreary, Sho Lin. Te PCs can ell somehing is no quie righ; an air o anxiey hangs over he scene. Afer exchanging a personal welcome o each hero based on heir connecion wih her, she explains wha has happened: • Someime in he morning, beore he final mach o he Spring Pro-Bending ournamen Qualifier, Firs

governmen a all. Nor does wan send hese his assored fis afer a powerul figure likeshe San Hoo and provoke anger.miso see more on wha w ha she will share wih he PCs, check ou he “Clues” secion o he Presidenial Presidenial Box in “Imporan Locaions.” Once Sho Lin leaves, he clock sars and he advenure  begins.  beg ins. From his poin orward, he PCs are on heir own o find clues and sop he riad rom huring Varrick and ruining Wakkanai.

L󰁯󰁯󰁫󰁩󰁮󰁧 󰁦󰁯󰁲 E󰁶󰁩󰁤󰁥󰁮󰁣󰁥 In general, whenever he PCs look or inormaion, hey can find some clues by invesigaing using basic moves󲀔 assessing a situation , alking o people people and pleading wih hem or tricking hem  ino revealing hings, even relying on skills and training  o come up wih new discoveries. Tere are also some leads ha poin a a new roue o invesigaion. invesigaion. Te pariculars o leads can change as needed o fi he specific game you’re playing. Te PCs can find clues as hey look around, wih or wihou using basic moves. For he leads, you can use he ollowing move o deermine wha hey find:

Genleman Varrick ook a break o srech his legs. In ruh he lef o atend a secre meeing he promised o explain o Zhu Li when he reurned… bu he never did. • His securiy eam searched he area bu ound no race o he Firs Genleman. Raher han alarm he ciizenry, hey ook he mater o Presiden Moon. • Te presiden has called upon he heroes o find Varrick, quickly and quiely. She explains he “Varrick Rule”󲀔 ha he Firs Genleman has disappeared a bi oo ofen, only o urn up unharmed in ridiculous circumsances a ew days laer, and Chie Beiong no longer akes his disappearances seriously. Presiden Moon has hereore  ye o menion menion he disappearance disappearance o Lin Lin Beiong, bu she has a bad eeling abou his disappearance. Presiden Moon mus reurn o Ciy Hall o coninue her presidenial duies, bu Sho Lin will say wih he heroes or he momen and answer any quesions hey may have.

When the PCs thoroughly investigate an area for leads, they roll, modifying their results by the following questions: • Are they taking their time? If yes, mark a segment on the clock and take +1. • Do they focus hard, and all of them mark 1-fatigue? If yes, take +1. • Are they free of pressure—not being hunted, attacked, or otherwise interfered with? If no, take -1. • Are any of them familiar with the place? If no, take -1. On a hit, they find one of the location’s leads—they choose a number between 1 and 3, and the GM gives them that lead. On a 10+, they find two leads; the PCs get to pick a second number and receive that lead as well. On a miss, they find one of the location’s leads, but it is particularly difficult to do so—they must each mark 1-fatigue or the GM marks a segment on the clock, PCs’ choice.

Each o he main locaions hey migh invesigae has hree leads, all aimed a providing clear direcion o new locaions, culpris, and avenues o invesigaion.

C󰁨󰁡󰁰󰁴󰁥󰁲 8: W󰁡󰁴󰁥󰁲 󰀦 M󰁩󰁳󰁴  Order #33839056)  

173

 Order #33839056)  

 Order #33839056)  

 Order #33839056)

 

I󰁭󰁰󰁯󰁲󰁴󰁡󰁮󰁴 L󰁯󰁣󰁡󰁴󰁩󰁯󰁮󰁳 Tese locaions are scatered around differen pars o Republic Ciy.. In general, moving beween locaions causes he GM o Ciy ick anoher segmen on he clock, bu oherwise oher wise ravel hrough he ciy isn’ especially difficul or complicaed. complicaed. Remember ha he locaionsareas are allare in quie differen neighborhoods o he ciy; he surrounding disinc rom each oher!

The Pro-Bending Arena and Presidential Box Te Pro-Bending Arena is a gem o he ciy and he place o be during bending mach days. Many residens will ake ime rom heir day o cach a ew o he maches and ge some needed R & R. R . Many paricularly powerul or wealhy guess have have privae  boxes󲀔newly insalled insalled afer Amon’ Amon’s atacks on he sadium.  Varrick  Varrick disappeared disappeared rom he Presideni Presidenial al Box, and he advenadvenure sars in ha Presidenial Presidenial Box. C󰁬󰁵󰁥󰁳

Sho Lin is he primary source o clues in he box. She knows more han she’s leting on and migh ip he PCs off o elemens o her suspicions󲀔or example, i’s i’s suspicious haohis pened jus beore Varrick was scheduled o speak he hapUiliies Commission on behal o his riend Wakkana Wakkanai,i, and he mos likely figures wih he abiliy o abduc he Firs Genleman are powerul elies o he ciy such as he myserious businessman businessman San Ho. She’ll grow igh-lipped afer leting slip any paricular names or inormaion, however. Varrick’s securiy deail is no longer here o answer oher quesions. L󰁥󰁡󰁤󰁳

• Te PCs find he small sorage room where Varrick  was abduced. abduced. He los a small sone dragon dragon necklace necklace in he scuffle, and he PCs find i ossed beneah a se o shelves. Te necklace is samped on he botom  wih Everyhing bu he Dragon!, poining poining o a curio shop in Dragon Flas. Te necklace was worn by a member o he riad who sole i rom he sore and subsequenly los in he sruggle wih Varrick. • In he same sorage room, he PCs find he pieces o a orn and crumpled noe󲀔he missive Varrick received inviing him o he meeing. erra riad goons ore up he noe. Te noe, when reassembled as much as possible, reads somehing like: “Varrick󲀔Here in own. Mee in sorage room o Arena. Know wha you did o me. ime o setle old differences. Don’ bring Wakkanai󲀔Yinuo.” • In he Presidenial Box, he PCs find a icke o he Souhern Waer ribe Culural Cener’s opening exhibi

Dragon Flats Borough Dragon Flas is one o he poorer neighborhoods in Republic Ciy and a locaions where, normally, many o he riads compee over erriory, allegiances, and new recruis. Te neighborhood is packed igh wih srees and alleys, shops and resaurans (like he inamous Everyhing Bu Te Dragon! curio shop), and many people going abou heir lives. Mos o hose residens hemselves, really acknowledging locals hey knowkeep well.oTe place looks lookonly s a bi dilapidaed󲀔he dilapidae d󲀔he money or repairs being squeezed ou by he erra riad󲀔and clearly  bears he signs signs and iconography iconography o he erra erra riad riad all around; he compeiion over Dragon Flas seems o have been resolved, a leas or now. C󰁬󰁵󰁥󰁳

 Asking locals quesions abou abou he riad riad doesn’ doesn’ reveal much much easily󲀔hey don’ wan o alk and pu hemselves or heir loved ones in danger󲀔bu i he PCs can convince he locals o share inormaion, hey’ll learn ha a whole group o erra riad members depared in a pair o Saomobiles earlier oday. Furhermore, Lin Li, proprieress o Everyhing bu he Dragon!, is happy o alk abou he erra riad; heir leader, Seely Ning; and real boss, Sanand Ho.she Linried knows a errashe riad plo heir involving Varrick, Varrick, ohere warn was him󲀔and also knows where he PCs migh go o learn more: he Ba Mi ang. L󰁥󰁡󰁤󰁳

• All around he borough, he PCs spo posers announcing he new Waer Women o Republic Ciy exhibi a he Souhern Waer ribe Culural Cener. Every one o hese posers was vandalized wih haeul messages rom he erra riad. Posers abou oher hings were lef unouched. • Te PCs’ atenion is drawn o a ull bucke o Ba Mi ang dumplings siting on a bench, uneaen. Every Every residen o he neighborhood walks by he bucke as i purposeully purposeul ly no seeing i. Te bucke hides a secre communiqué inorming someone in Dragon Flas o wach he erra riad or any signs o a solen cache o explosives. • A group o obviously marked erra riad members move around he borough, flexing, inimidaing inimidaing locals, and shaking people down or “ren.” I conroned, hey have legal documenaion or operaion as ren collecors on behal o he San Ho Consorium. Following hem evenually leads he PCs o Warehouse 26.

or Waer Women o Republic Ciy. Tis new exhibi has been adverised hroughou he ciy or he pas ew monhs. Te icke was given o Varrick by Wakkanai, and i slipped ou o his pocke as he lef he box.

C󰁨󰁡󰁰󰁴󰁥󰁲 8: W󰁡󰁴󰁥󰁲 󰀦 M󰁩󰁳󰁴  Order #33839056)  

Southern Water Tribe Cultural Center

Offices of the Republic News

 An archiecural archiecural gem and and newly compleed compleed building a he souhern edge o he ciy, he Souhern Waer ribe Culural Cener was designed by Souhern Waer ribe archiecs and  bears a disincive, disincive, beauiul beauiul syle combining modern maerials maerials  wih glass shaped shaped like radiional radiional ice srucures. Te Cener Cener hasn’’ been in he ciy or very long, bu i is coninually adding hasn and building and growing, especially wih he suppor o powerul individuals like Varrick, Avaar Korra, and Wakkanai. Inside,  visiors can learn all abou abou he hisory o he SSouhern ouhern Waer Waer ribe, is culure, c ulure, and is imporan legacy in he developmen developmen o Republic Ciy.

I you wan he real real ino  ino abou Republic R epublic Ciy, hen he Republic  News is he newspaper you wan. Te offices o he Republic  News is  News are  News  are se inside a larger building, and hey’re ull o paper paper,, ink, mess, and los o litle spiris hang ou in he office perching on filing cabines, flutering in he wind o elecric ans, and generally enjoying he vibran energy o his hecic place. Te offices have an archive o old papers in he basemen, bu finding any inormaion wihou he guidance o someone who knows he files is almos cerainly a ime-consumin ime-consumingg and difficul ask. ask .

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 A massive plaque hanking hanking Wakkanai Wakkanai or donaions donaions o help ound he cener, including quoes o praise rom Varrick, helps connec he wo figures. Inside, some ciy officials and reporers are gahered or a dedicaion o a new exhibi honoring he “Waer Women o Republic Ciy,” including Wakkanai. Kiaanii,  Wakkanai’  Wa kkanai’s daugher, daugher, is presen presen a he he dedicaion. Kiaanii can describe her moher’s issues wih he reamen aciliy and he hrea ha San Ho poses. She will also indicae ha she believes San Ho is conneced o he erra riad hrough some odd  business links she discovered. She reminds reminds he PCs ha ha hey migh be able o find Wakkanai a he waer reamen aciliy or chating wih some o he Uiliies Commissioners a heir offices a Ciy Hall. L󰁥󰁡󰁤󰁳

• Te porion por ion o he new exhibi devoed o Wakkanai Wakkanai explains he waer reamen reamen plan and how vial v ial i is or all o Republic Ciy. Tose exhibis include suble, quie menions o Wakkanai’s “parner”󲀔careully censored reerences o Yinuo’s conribuion. Tere’s enough here o make clear ha someone has been cu ou o he hisory. Any archive o records (like ha News) could help. a he offices o he Republic News) • Par o he cener honors Varrick Varrick himsel, as well as his conribuions in developing he waer reamen aciliy.  Wáahlaal, he reporer,  Wáahlaal, reporer, is eiher eiher looking a a he exhibi, or is already wih he PCs. She is happy o explain he rumors abou Varrick’s shady dealings in hose days. She’d also be happy o exchange inormaion wih he PCs. • San Ho himsel is here a he opening o he exhibi ex hibi in disguise! He moves hrough he museum quiely,  wielding his anonymiy anonymiy subly…bu subly…bu he sands sands ou o he PCs as a well-dressed, older Earh Kingdom genlemann whom no one can ideniy. He will noice genlema he PCs racing him and will wil l hen depar quickly. Following him leads he PCs o Warehouse 26.

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I Wáahlaal isn’ wih he PCs󲀔wheher because hey haven’ ound her ye or because hey los her󲀔she’ll be here. She is always willing o rade inormaion abou San Ho, Wakkanai, he waer reamen aciliy, Varrick, he Uiliies Commission, and some o he criminal dealings hroughou he ciy. ciy. She has a picure o Wakkanai and Yinuo rom back when hey were firs parnering on he echnology or he waer reamen aciliy, aciliy, and a whole older’s worh o aricles racking he wo o hem as  Wakkanai  Wakkanai rose aand nd Yinuo ell. She She can call ou suspicious oddiies in Yinuo’s discrediing. In paricular, she noes ha hings ook a significan urn agains Yinuo afer Varrick go involved, and some reporing rom he ime suggesed ha Varrick and  Yinuo never never saw eye eye o eye. eye. L󰁥󰁡󰁤󰁳

• Wáahlaal Wáahlaal discovers ha a crucial piece o evidence, somehing ha acually migh implicae San Ho wih he erra riad, is missing󲀔jus as an unidenified person sars fleeing hrough he offices! Te hie is a erra riad member sen by Seely Ning o disrup he invesigaions. racking he hie leads he PCs sraigh o Warehouse 26. • Puting ogeher sighings, inerviews, and maps leads he PCs o recognize ha he erra riad’s presence in Dragon Flas is cenered on cerain buildings󲀔 including he aparmen building where erra riad lieuenan Wei ia lives. I hey go invesigae he  building, hey can speak speak o Wei Wei ia ia openly. openly. • Inerviews wih Commissioner Chao o he Uiliies Commission, speaking abou Varrick, Wakkanai, and San Ho, indicae ha Chao was oally ambivalen or a ime…unil suddenly, she was vehemenly agains  Wakkanai  Wa kkanai reaining reaining he righs righs o he waer waer reamen reamen aciliy. Srange behavior󲀔worh invesigaing.

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A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

 Order #33839056)  

Water Treatment Plant and Catacombs

Ba Mi Tang Dumpling Headquarters

Locaed near he cener o he old ciy, he waer reamen plan has been a fixure o he area or as long as anyone can remem ber. I I is he source o resh resh waer waer or he exensive exensive plumbing hroughou he ciy. Te plan provides clean waer or each and every residen o he ciy. Beneah he plan are he caacombs,

Ba Mi ang serves hopelessly mediocre dumplings…bu he cusomers aren’ aren’ always here or he cuisine. Raher R aher i is a locaion or “business” in he criminal underworld o Republic Ciy. Inormaion flows in and ou o Ba Mi ang like he waered-down ered-do wn soup hey serve. O course, obaining such inorma-

 where all he pipe s connec inoribe a cenral locaion. locaion.depicing Tere is also mural rie wihpipes Souhern Waer symbology, he a  Waer  Wa er ribe ribe bringing resh waer waer rom deep underground (he (he aquier) o help creae a hriving Republic Ciy. Images o Waer ribe women in a joyous celebraion surround he reservoir.

ion usuallyverbal requires a cerain degree money, money, wih circumspecion, and careul jousing. Te placeo is packed people o all kinds and a consan cacophony. C󰁬󰁵󰁥󰁳

 Wakkanai is here,  Wakkanai here, rying o fix up he aciliy, aciliy, overseeing overseeing repairs and clean-up or he upcoming inspecion. She seems sressed,  bu she sill warmly grees grees he PCs. PCs. I hey give give her any inkling o wha’s really going on, she’ll gladly ell hem everyhing she knows, and she will be genuinely concerned abou her riend  Varrick  Varrick i she hears hears ha he is missing. missing. She can even explain aspecs o her hisory wih Yinuo. Also, as hey move around he plan and he caacombs beneah i, he PCs may encouner signs ha some o he saff have been replaced wih erra riad members preparing o plan he bombs here laer onigh!

 All hroughou he Ba Mi ang ang Dumpling Dumpling Headquarers Headquarers are erra riad goons, waching everyone. Wei ia himsel can be ound here, and Seely Ning migh make an appearance. Los o rumors and secres are flying around, and while he erra riad can’ possibly keep a lid on he exchange o inormaion, hey can cerainly ry o slow he flow o inormaion o ensure no one learns wha hey’re up o in ime. rading useul inormaion here wih any o he myriad vendors, gamblers, and con ariss can reveal a whole bunch o rumors abou he riad, including how hey’ve been bankrolled by he San Ho Consorium, how hey recenly pulled some kind o job a he Pro-Bending Arena, or how hey have been collecing explosive maerial.

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• Te PCs discover a room wih erra riad members seting he firs group o explosives or he bombing onigh! Deeaed riad members and he ools and equipmen hey were using poin back o San Ho Consorium and Warehouse 26. • Exploring Wakkanai’s offices, he PCs find an old phoo News o Varrick, Wakkanai, and Yinuo. rom he Republic News o I hey have already seen San Ho, hey recognize him. News offices. Oherwise, hey can invesigae invesigae a he Republic News offices. • Invesigaing he places where hings have broken down recenly shows suble ye unmisakable signs o

• Pearl ries o sell waer-resisan waer-resisan explosive priming and igniion equipmen, supplies lef over rom wha she sold o he erra riad. Te equipmen poins a a place where a waer-resisan bomb would be mos imporan󲀔he waer reamen aciliy. • Obei, a cook and inormaion rader, will sraigh-up ell he PCs ha San Ho has bribed Commissioner Chao o he Uiliies Commission in he hopes ha i messes up San Ho’s plans󲀔San Ho and he erra riad have been making Obei’s lie hard laely. • A young kid, ick, ells he PCs ha she spied some

ampering signs ha Wakkanai missed in her sress and busy schedule. Wakkanai immediaely suspecs Commissioner Chao knows more han she’s leting on, as Chao menioned he problems wih surprising sur prising specificiy.

erra riad guys caring Varrick, snoring loudly, ino some warehouses earlier. She’ll lead hem o he  warehouse ii hey bring her along along so she can repor repor  back o he Dumpling Dumpling HQ or some evening evening bao. bao.

C󰁨󰁡󰁰󰁴󰁥󰁲 8: W󰁡󰁴󰁥󰁲 󰀦 M󰁩󰁳󰁴  Order #33839056)  

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 Order #33839056)

 

GM A󰁤󰁶󰁩󰁣󰁥 Te PCs’ goal in his advenure is very clear󲀔rescue Varrick! Bu as hey uncover more and more abou he siuaion, hey  will reveal elemens elemens ha complicae complicae heir heir aims. Tey also have o sop he bombing, and a he end o he day, hey have o conend wih a oe who is boh very powerul and a iny bi  jusified in his anger. anger. Exacly how he PCs PCs deal wih all hese hese problems, and how hey even gooabou discovering he pursue ruh, is open-ended wih several roues success. Tey migh any o a number o differen direcions, direcions, any o which w hich can provide he answers hey need.

E󰁳󰁣󰁡󰁬󰁡󰁴󰁩󰁯󰁮󰁳 Te heroes can deal wih he siuaion in any way hey choose. Tey may decide o sorm he Dumpling HQ, fireballs flying, demanding answers, or hey migh ry r y o ingraiae hemselves o he erra riad o learn more. No mater wha hey decide, he acion shouldn’ sop. Use escalaions o add conflic when he players run ou o ideas, i he acion alers, or o reveal new inormaion and add acion o a scene. Tese escalaions can  work alongside hose hose o he clock󲀔hese clock󲀔hese allow ensions ensions o ramp ramp up wihin a scene, whileSome he clock’s escalaions build ension across muliple scenes. escalaions will provide new inormaion, which may make he players quesion heir acions, and oher escalaions can purely be an opporuniy oppor uniy or acion. Here are some examples: • San Ho, flanked by a large gang o mercenaries, corners he PCs. He offers he PCs money and avors o back off. I ha won’ won’ work, he’ll explain aspecs o he siuaion, no revealing ha he’s Yinuo bu describing he errible hings he  believes Varrick Varrick did. He’ll He’ll ask why hey eel i’s so imporan o proec such a bad man and wheher hey value jusice. In he end, i he PCs sill reuse him and haven’ haven’ oherwise ricked or handled San Ho, he’ll have he goons atack and capure hem󲀔and i he PCs are capured, he’ll pu hem ino he waer reamen aciliy righ nex o Varrick! • Lin Li, proprieress o Everyhing bu he Dragon!, speaks a  bi oo loudly abou San Ho and and how he’ he’s squeezing Dragon Dragon Flas. Te PCs find erra riad members rashing her shop,  wih Wei Wei ia ia ouside, no paricipaing and and looking ashamed. ashamed. • Te PCs cause oo much commoion and a squad o mealbending police are sen afer hem󲀔rea he police as a single Maser group NPC (see he core book on page 236). Te police will pursue he PCs unil hey’re caugh and imprisoned, and won’ lisen o he PCs’ mad explanaions. • Kiaanii atacks Warehouse 26 afer piecing ogeher enough o wha’s happening, happening, causing los o rouble and geting hersel capured. San Ho acceleraes his plans o mach he siuaion󲀔ick one more segmen on he clock! • Wei ia inadverenly indicaes his relucance o keep doing San Ho’s diry work󲀔nex ime he PCs see him, he’s in he mids o an ambush by Seely Ning and he erra riad members who are loyal o San Ho!

 T󰁨󰁥 D󰁥󰁴󰁥 D󰁥󰁴󰁥󰁣󰁴󰁩󰁶󰁥 󰁣󰁴󰁩󰁶󰁥 S󰁴󰁯󰁲󰁹  S󰁴󰁯󰁲󰁹  Tis is an episode o clues and deecion, o invesigaion invesigaion and ac. Tis should be a un inerweaving o areas hroughou Republic Ciy, wih choices made by he PCs poenially having significan consequences o he sabiliy o he ciy. Don’ ry o hide he ruh rom he players! Nohing’s less saisying in a mysery sory han an unsolvable mysery. Wha’s more,  Avatar  Ava tar Le Legends gends:: T The he Rolepl Roleplaying aying Game is abou acion and advenure. Te mysery o his episode is grea un, bu i’s imporan he PCs ge ohe ac mysery  on he inormaion  on hey upon learn,he rying solve ha he problems ha underlines. Rely coreoruhs he PCs mus learn by he end o he advenure o make sure hey’re geting enough inormaion o ac wih confidence. Te clock or his advenure advenure is anoher imporan ool o ensure ha he PCs don’ have orever o solve hings. Make sure o describe ime passing󲀔he passing󲀔he ime o day is changing󲀔and o creae a sense o urgency. A some poin, he PCs will likely choose o ac boldly, wihou knowing he ull  ull answers, because ime is passing󲀔ha’s grea! Le hem ry o shake loose more inormaion hrough acion! Te core premise o he advenure advenure also has he PCs acing clandesinely on behal o Presiden Moon. Once he PCs discover evidence o a crime cr ime and conspiracy, hey migh be emped o go o he police or oher auhoriies, bu ha’s anoher wayline he o clock comes noso ime! have direc Chie Lin in󲀔here’s Beiong a all, hey’Tey hey’ll ll bedon’ waiing oraa  while o see some some skepical cop who doesn’ doesn’ even even know Varrick Varrick has been kidnapped, and who migh even be in San Ho’s pocke! Tey can’ easily find he ever-busy Zhu Li Moon, and even i hey do, hey’ll have o ge hrough Sho Lin firs󲀔and Sho Lin doesn’ have much rus in hem! All o hese maneuvers ea up  valuable ime, ime, ime he PCs PCs don’ have. have.  As or acing quiely and and saying under under he radar, radar, he more he PCs adverise ha hey are working on behal o Zhu Li Moon o find Varrick, he more rouble hey are liable o cause, no jus or Zhu Li bu or hemselves as well. Te erra riads  will ake noice and migh migh send even even more goons goons o ry o sop he PCs. San Ho migh escalae he plan, effecively advancing he clock. And he whole hing migh ge ou in a way ha’s em barrassing or Zhu Zhu Li, causing drama drama or an ongoing ongoing campaign. campaign. Make sure ha all he NPCs o he advenure ac on he inormaion hey are given. When Kiaanii is old abou Varrick’s disappearance, disappeara nce, she migh sar looking ino i hersel󲀔and migh wind up in a chair righ nex o him! I Wakkanai undersands wha’s wha’s going on, she migh choose o direcly conron Commissioner Chao Chao righ in Ciy Hall! Move he NPCs around so hey can ake dramaic acion, preerably direcly in ron o he PCs. In paricular, Wei ia is an imporan NPC o porray in a sympaheic ligh. He sars off as an opponen, and he PCs migh very well figh him head-on, bu ulimaely, he doesn’ have any ineres in supporing San Ho’s plan o compleion. I  Wei  Wei ia is oo anagonisic, anagonisic, he PCs PCs won’ won’ believe him him a all󲀔so make sure o convey elemens o his relucance.  And i he PCs ry o spli spli up o cover m more ore ground, poin ou o hem ha riggering he move or picking up leads definiively requires he group. I hey spli up, hey don’ have enough eyes on he ground o horoughly search he places hey go!

C󰁨󰁡󰁰󰁴󰁥󰁲 8: W󰁡󰁴󰁥󰁲 󰀦 M󰁩󰁳󰁴  Order #33839056)

 

R󰁥󰁳󰁯󰁬󰁶󰁩󰁮󰁧 󰁴󰁨󰁥 C󰁯󰁮󰁦󰁬󰁩󰁣󰁴 

P󰁲󰁥󰁧󰁥󰁮󰁥󰁲󰁡󰁴󰁥󰁤 C󰁨󰁡󰁲󰁡󰁣󰁴󰁥󰁲󰁳

Te advenure can end jus as soon as he key problems are resolved, be i wih he heroes’ vicory and riumph, or wih VarVarrick having los his memory afer being hrown rom an exploding waer reamen aciliy. I you’re playing a igher one-sho session o play, play, hen all you migh need is a bi b i o an epilogue Te pregeneraed characers characers on he ollowing pages are ailored aferward o ell he PCs where hings sand a he close, wihou o his advenure, including deails abou why hey are here and necessarily playing hrough whole scenes. Bu i you’re playing as  wha he sake sakess are are or hem hem in his his adven advenure ure.. Each charace characerr has par o a longer game, hen a ew more issues should be wrapped a small backsory on heir playbook, explaining heir personal up beore you can move orward. moivaion and who hey are. Players should eel ree o elaborae I San Ho escaped capure, or even i he was capured bu he on his and make he characer heir own. Addiionally, Addiionally, once PCs don’ have a srong enough mounain o evidence agains everyone has picked a characer, he players should make conhim, hen he is likely a powerul enemy ha hey will see again. necions wih one anoher, as explained in he Avatar Legends: The Make i clear ha he slips hrough he fingers o oher auhoriRoleplaying Game core book, page 123. Some playbooks require ies, and ha he remains a large in some orm, capable o wield- ha players make a connecion wih anoher PC; i his is required on a pregeneraed characer, characer, players should fill his inormaion in ing his power and influence o dangerous effec. I he PCs did capure San Ho and have some evidence hemselves a he same ime hey make connecions. agains him󲀔or example, documens gahered rom WareA󰁤󰁶󰁥󰁮󰁴󰁵󰁲󰁥 H󰁯󰁯󰁫 house 26 or he esimony o Wei ia󲀔hen hey sand a real The companions are all minor heroes and agents, people who’ve been chance o holding San Ho accounable in cour. Bu hey can expec all manner o decepion and scheme rom San Ho o have in Republic City long enough to do some real good and, in particular, catch the eye of President Zhu Li Moon. Each became connected to Zhu himsel reed beore he rial, and Zhu Li will ask hem o help Li when she thanked them for their actions and gave them some boon. guard he prisoner. They’ve all heard of each other’s deeds and have met here and there, but I he PCs helped San Ho, Wakkanai, and Varrick o sar they aren’t a close-knit group—not until now, when Zhu Li brings them moving along a pah o reconciliaion, however, hen i is together for help. possible ha even i San Ho escapes, he won’ wan o reurn and cause urher conflic...a leas no immediaely. In his case, San Ho waches and wais, seeing he acions o Wakkanai and  Varrick  Varrick and rying o judge hem by hose acions he same same as he F󰁵󰁬󰁬 L󰁩󰁳󰁴 󰁯󰁦 P󰁲󰁥󰁧󰁥󰁮󰁥󰁲󰁡󰁴󰁥󰁤 C󰁨󰁡󰁲󰁡󰁣󰁴󰁥󰁲󰁳  judges he PCs. I he deems deems he PCs PCs worhy in some some laer sesses• Enuk, he Guardian (hey/hem (hey/hem)) - a new Airbender who sion o your campaign, he migh inercede inercede on heir behal; i he lef heir amily behind o learn Air Naion ways, and now deems hem unworhy, he migh cause more rouble or hem. hopes o proec heir sibling. Play Enuk i you wan o ry I he waer reamen reamen aciliy was proeced, hen i conino redeem yoursel o anoher PC.  ues o operae normally. Bu i he waer reamen aciliy was desroyed, hen is absence begins o ax Republic Ciy’s waer • Changunak, he Successor (she/her) - a Waerbender supply, causing shorages and problems hroughou he ciy󲀔 and echnologis rom he Souhern Waer ribe who mus problems ha largely affec poorer and more downrodden mainain her amily’s fishing business. Play Changunak i neighborhoods. Te riads migh ake advanage o he unres o  you wan o o have higher higher sociey conacs and and wealh. seize more power and recrui more disconened youhs. I Varrick was rescued, hen he’s prety graeul o he PCs, and he’ll probably offer all manner o avor or boon o hem,  wheher or no he can can really ulfill he promise. promise. Zhu Li will personally hank he PCs or any and all service hey perorm, bu  will especially hank hem hem or saving her her husband. I Varrick was no rescued, however, he goes missing, now  wih amnesia. Zhu Zhu Li will ask he PCs o o keep looking or him, likely leading hem ino all manner o new, ineresing, and complicaed siuaions as he amnesiac Varrick ges himsel ino dire srais!

• Zhu Song, Hammer  (she/her) - a weapon-wielding ormer errahe riad member wih a grudge agains is new  boss. Play Zhu Song i you wan o have a connecion o and conflic wih he riads. riads. • Slae, he Pillar (he/him) - an Earhbender rained o lead a specialized mealbending ani-mecha police orce. Play Slae i you wan o engage wih conflics around auhoriy and criminaliy. • Pianchir Jing, he Rogue (he/him) - a Firebender orphan sree kid who knows Republic Ciy incredibly  well. Play Pianchir Jing i you wan conacs, riends, and enemies all over he ciy.

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A󰁶󰁡󰁴󰁡󰁲 L󰁥󰁧󰁥󰁮󰁤󰁳: T󰁨󰁥 R󰁯󰁬󰁥󰁰󰁬󰁡󰁹󰁩󰁮󰁧 G󰁡󰁭󰁥

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