Avatar Legends Wan Shi Tong S Adventure Guide
July 24, 2022 | Author: Anonymous | Category: N/A
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Order #33839056)
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C Project Manager Elizabeth Chaipraditkul
Proofreading Katherine Fackrell
Lead Designer Brendan Conway
Chinese Translation Dr. Lee Siu-Leung, Tony Lee
Additional Design Alexi Sargeant, Miguel Ángel Espinoza, Mark Diaz Truman
Calligraphy Dr. Lee Siu-Leung
Development Elizabeth Chaipraditkul, Brendan Conway, Marissa Kelly, Mark Diaz Truman Writing Elizabeth Chaipraditkul, Brendan Conway, Sadekaronhes Esquivel, Lee Francis IV, Hiromi Cota, James Mendez Hodes, Danielle Luazon, Lysa Penrose, Helena Real, Mark Diaz Truman Copy Editing Monte Lin, Kate Unrau Layout and Graphic Design Miguel Ángel Espinoza Art Direction Marissa Kelly Art Avatar Studios & Viacom International Incorporated Miguel Ángel Espinoza, Abe Dieckman, Patrick Spaziante, Richard Suh
Licensing Liaison Mark Diaz Truman Staff Support Kate Bullock, Sarah Doom, Derrick Kapchinsky, Adam McEwen, Chris Samson, Sarah Satiel Special thanks to: Christi Cardenas, Michael Dante DiMartino, Arthur “DJ” Desin, Joan Hilty, Bryan Konietzko, Linda Lee, Alexandra Maurer, James Salerno, Russ Spina, Jeff Whitman Avatar Legends: The Roleplaying Game was designed by: Brendan Conway, James Mendez Hodes, Marissa Kelly, Mark Diaz Truman With contributions from: Sharang Biswas, Elizabeth Chaipraditkul, Miguel Ángel Espinoza, Lee Francis IV, Sen-Foong Lim, Yeonsoo Julian Kim, Daniel Kwan, Alexi Sargeant Avatar Legends: The Roleplaying Game is based on the Powered by the
Apocalypse framework originally developed by Meguey and Vincent Baker.
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T T T C C 1: The Library ................................................. 5 Chapter 1: The What is the the Spirit Spirit Library? ...................... ........... ....................... ....................... ...................... ............... 6 The Library’s Location .................................................................7 How to Get to the Library ................... ................................ .......................... ......................... ............ 8 Searching Searc hing the Librar Libraryy............................... ............................................ .......................... ..................... ........ 11 Plot Hooks .......................... ....................................... .......................... .......................... .......................... .................14 ....14 L egends Legends ............................................17 Chapter 2: NPC How to Use Legends .................................................................18 Legends and Canon ...................................................................19 Rangi......................... ...................................... .......................... .......................... .......................... .......................... ............... 20 Taqukaq .......................................................................................22 Long Feng Feng ......................... ...................................... .......................... .......................... .......................... .................. ..... 24 Azula ......................... ...................................... .......................... .......................... .......................... .......................... ............... 26 Kataraa ......................... Katar ...................................... .......................... .......................... .......................... ......................... ............ 28 Sokka .......................... ....................................... .......................... .......................... .......................... ......................... ............ 30 Suki ......................... ...................................... .......................... .......................... .......................... .......................... .................32 ....32 Toph Beifong ..............................................................................34 Ty Lee ..........................................................................................36 Zukoo .......................... Zuk ....................................... .......................... .......................... .......................... .......................... ...............38 ..38 Asami Sato .......................... ....................................... .......................... .......................... .......................... ................ ...40 40 Kuvira.......................... ....................................... .......................... .......................... .......................... ......................... ............ 42 Tenzin ......................... ...................................... .......................... .......................... .......................... .........................44 ............44 Varrick............ Varrick ......................... .......................... .......................... .......................... .......................... .........................46 ............46
Chapter 6: 6: Ash Ash & Steel............................................. 117 Using this Adventure Adventure.................................... ................................................. .......................... ............... 119 Summaryy .......................... Summar ....................................... .......................... .......................... .......................... ..................120 .....120 Introductio Intr oductionn ......................... ...................................... .......................... .......................... .......................... ............... 123 Important Characters & Groups .............................................124 Important Locations ................................................................128 GM Advice .................................................................................131 Pregenerated Characters ........................................................134 7: Air Air & Wind ............................................. 141 Chapter 7: Using this Adventure ...............................................................143 Summary ...................................................................................144 Introductio Intr oductionn ......................... ...................................... .......................... .......................... .......................... ............... 147 Important Characters & Groups .............................................148 Important Locations .................................................................151 GM Advice Advice ......................... ...................................... .......................... .......................... .......................... ................ ... 156 Pregenerated Characters ........................................................158 8: Wat Water er & Mist..........................................165 Mist..........................................165 Chapter 8: Using this Adventure ...............................................................167 Summaryy .......................... Summar ....................................... .......................... .......................... .......................... ..................168 .....168 The Clock......................... ...................................... .......................... .......................... .......................... .................. ..... 172 Introductio Intr oductionn ......................... ...................................... .......................... .......................... .......................... ............... 173 Important Characters & Groups .............................................174 Important Locations ................................................................177 GM Advice Advice ......................... ...................................... .......................... .......................... .......................... ................ ... 181 Pregenerated Characters ........................................................182
Chapter 3: Playbooks ................................................49 Playbook Play book Advice Advice .......................... ....................................... .......................... .......................... .................... ....... 50 The Destined Destined .......................... ....................................... .......................... .......................... ..........................53 .............53 Appendix: T Techniques echniques ..............................................188 Appendix: The Elder......................... ...................................... .......................... .......................... .......................... .....................57 ........57 The Foundling .............................................................................61 The Razor ....................................................................................65 ...........................................69 69 Chapter 4: Earth & Root ........................................... Using This Adventure ................................................................71 Summary ......................... ...................................... .......................... .......................... .......................... .....................72 ........72 Introductio Intro ductionn .......................... ....................................... .......................... .......................... .......................... ...............75 ..75 Important Characters & Groups ...............................................77 Important Locations .................................................................80 GM Advice Advice .......................... ....................................... .......................... .......................... .......................... ................ ... 82 Pregenerated Characters .........................................................86 Chapter 5: Fire & Brimstone ..................................... 93 Using This Adventure ................................................................95 Summary ......................... ...................................... .......................... .......................... .......................... .................... ....... 96 Introductio Intro ductionn .......................... ....................................... .......................... .......................... .......................... ............... 99 Important Characters Characters & Groups...................... ........... ...................... ...................... ........... 100 Important Import ant Locations Locations ......................... ...................................... .......................... ......................... ............ 104 GM Advice Advice .......................... ....................................... .......................... .......................... .......................... ............... 106 Pregenerated Characters ........................................................110
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T L L’ ’ L L T T L L ’ L Wan Shi ong’s Wan ong’s Spiri Library had exised exised in he physical physical world or millennia, bu ha doesn’ mean i’s an enirely physical place. Te library was always a piece o he Spiri World brough o he physical world. Troughou he ages, here have been repors o hose o rue hear and inen finding he Spiri Library in srange places, sepping hrough a doorway door way and hen sanding
In he Hundred Year War Era , access o he library is more difficul han any o he prior eras. Some sill ry o reach he library, bu mos no longer believe i worh he risk. Some o he Si Wong ribes pass down knowledge o how o find he library, bu hey rarely rarely visi. Te las visior visior o any noe o arrive a he li brary was Zhao, Zhao, hen a low-level low-level officer in in he Fire Naion Navy. Navy. He gave Wan Shi ong knowledge o Fire Naion war machines, and hen sough he source o Waerbenders’ power, discovering he exisence o ui and La, he Moon and Ocean Spiris, and
beore Wan Wan Shi ong ong himsel, or alling asleep while reading reading an ancien scroll and awakening amid is shelves. Bu he mos deermined advenurers advenurers could always make he grueling rek o he Spiri Library’s physical locaion. In he early eras, ha’s in he Si Wong Deserbu laer on, he Spiri Library moved back enirely o he Spiri World. Te ollowing secion explains he library’ library ’s locaion hroughou he various eras. o read more abou he differen eras and he imporan evens menioned below, ake a look a he Avatar Legends: The Roleplaying Ro leplaying Gam Gamee core book Chaper 2: Te World o Avaar.
T E E E Troughou he Kyoshi, Roku, and Hundred Year War Eras, he Spiri Library occupied he same physical locaion in he Si Wong Deser. Bu he deser is a living hing, dangerous and changing. In he Kyoshi Era , he Spiri Library Library is deecable by by he ew remainingg owers poking ou o he sands o he deser. Te ull remainin shape o he library had long since been buried deep wihin he sands, hough he conens are kep enirely sae. For enerprising academics and scholars, he bes chance o acually arriving a he library is always o ravel wih he aid o he local Si Wong ribes. Tese peoples have a long hisory in he deser, wih a culure well-adaped o he shifing sands, he scorching sun, and he lack o waer. Te ribespeople ofen rade wih Wan Shi ong, delivering valuable exs and knowledge in exchange or access o he library’s archives and is useul inormaion. A sojourner wih somehing somehing o offer a ribe migh hire hire a sand bending guide and and heir deser deser skiff o saely arrive arrive a he library. library. Oherwise, he sojourner is on heir own o cross he deser and hopeully spo he ew remaining spires rom a vas disance… In he Roku Era , he library has sunk sunk deeper ino ino he sands. Where once he Si Wong Wong ribes ribes migh have have helped keep keep he sands away, heir associaion wih Wan Shi ong has grown more and more raugh. Te sojourners o knowledge who las came o he library soured he grea spiri on humaniy, as many o hem were no ineresed in knowledge or knowledge’s sake, bu insead insead sough ways ways o gain an advanage advanage or heir naion naion over he ohers. He blamed he Si Wong ribespeople or he acions o hose hey delivered o he library librar y, banning hem rom any uure access o he vas reposiory o learning. Wihou reason o reurn, hey no longer help keep he library rom sinking deeper beneah beneah he sands. A moral who seeks he librar libraryy could sill poenially find i, especially wih he help o he las ew Si Wong ribespeople willing o share ha knowledge, bu he journey is more raugh, raugh, and Wan Wan Shi ong ong gives every every one o hem a colder recepion.
hrough hem a plan o eliminae waerbending. He and some ellow soldiers hen desroyed he Fire Naion secion o he library. Wan Shi ong remains inuriaed by Zhao’s offenses and desrucion. Only he bares ip o he library’s alles ower is visible above he sands now, now, and Wan Wan Shi ong ong is fine wih ha. ha.
T A K K E E Near he end o he Hundred Year War, Aang and his riends sough Wan Shi ong’s Spiri Library o learn how o deea he Fire Naion. Wan Shi ong allowed hem o ener, wih he pro viso ha hey no no seek knowledge knowledge or desrucive purposes. purposes. Ulimaely, he Avaar and his riends ound ou abou he Day o he Black Sun, when Firebenders would be powerless, bu Wan Shi ong in urn discovered heir reasons or seeking knowledge. He decided ha enough was enough, and he sank he library ino he sands ully, reurning i o he Spiri World. In he Aang Era , he library is now gone gone enirely rom he physical world. I exiss only in he Spiri World, alhough Wan Shi ong’s Knowledge Seekers do sill find heir way back ino he physical world o coninue o add o he collecion. Wan Shi ong himsel is now incensed wih humaniy, and he Avaar in paricular. Some lucky ew migh be able o reach he library l ibrary hrough spiriual communion, or even by raveling o he Spiri World…bu World…bu even hen, heir pursui pursui is dangerous. dangerous. Wan Wan Shi ong ong does no wan visiors and is jus as likely o chase hem or lash ou as he is o le hem in, even i hey bring new knowledge. In he Korra Era , Wan Wan Shi ong’s ong’s opinion o humaniy humaniy is poised o change. Wan Shi ong or a ime allied wih Unalaq, believing ha ha Unalaq Unalaq beter served spiris han he Avaar Avaar ever ever did. He hough ha Unalaq migh help bring an end o humans’ desrucive, errible endencies, and ha he migh hen coninue his pursui o knowledge wihou he hrea o greedy humans. Bu when Unalaq revealed his rue plans, Wan Shi ong was shockedhe had no anicipaed he exen o he imbalance Unalaqq sough o inflic upon he world. Avaar Korra successUnala ully deeaed Unavaau Unavaau and hen kep he spiri porals por als open, leading Wan Shi ong o reexamine some o his belies. Now ha humans can ry o reach he Spiri Library by passing direcly hrough a poral, Wan Shi ong has decided o give hem a second chance. He sill requires every visior o bring new knowledge o he library and remains wary, waching o ensure no human ries o learn simply or he sake o power. Bu he is willing o do his par o bridge he gap beween spiris and humansor knowledge’s sake, i nohing else. Afer all, humans have made so many incredible advancemens in knowledge ha his Knowledge Seekers have no discovered hem all…his bes way o learning learning may may now be hrough hrough humans hemselves. hemselves.
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H T G L L L Reaching he Spiri Library is difficul a bes, bu never impossi ble. Te exac mehods mehods available available o a sojourner sojourner change a bi rom era o era, o course, depending upon where he library is.
L G L
Traversing the Desert When you try to cross the Si Wong Desert to reach a specific destination,, roll with modifiers: destination • Do you have a knowledgeable guide? If yes, take +1. • Do you have easy access to flight? If yes, take +1. • Are you traveling with someone attuned by balance principle to your destination? If yes, take +1. • Do you have ample supplies? If no, take -1. • Are you traveling to the Spirit Library in the Kyoshi or Roku Era? If no, take -1.
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Sojourners always had several differen ways o reach he library, hough he viabiliy o hose mehods flucuaes over he eras. Across he imes imes o Avaars Avaars Kyoshi, Kyoshi, Roku, Aang, and Korra,
On a 10+, you choose one and the GM chooses one from below. On a 7–9, the GM chooses two from below. On a miss, the GM chooses three from below.
here are primarily hree ways o reaching he library: spiriual mediaion, raveling across he Si Wong Deser o is physical locaion, and raveling hrough he Spiri World.
You reach your destination, but… • You are exhausted and your supplies depleted. Each traveler marks 2-fatigue and one condition. (This option may be chosen twice.) • You run afoul of the dangers of the desert along the way. You lose an important tool or resource, especially to find your way back. • You draw attention to yourselves. Something has followed you to your destination; the GM chooses what it is and when it reveals itself. If you are traveling with a Si Wong tribesperson, the GM always chooses one fewer option from the list, even on a miss.
Spiritual Meditation A sojourner can always ry o reach he library by mediaing and connecing o i hrough he Spiri Spir i World. Te library may have been in he physical world or millennia, bu i’s always a spiriual place, and i’s no impossible o reach i hrough spiriual mehods. Someone migh be drawn here i heir spiri connecs o he library, librar y, or hey migh spiriually projec here. Ta said, his kind o access is incredibly difficul, beyond he abiliy o all bu he mos spiriually balanced gurus and masers. In your game o Avatar Legends: Legends : The Roleplaying Gam Gamee , his kind o access is bes reserved or dramaically appropriae mo-
In he Roku, Kyoshi, and Hundred Year War Eras, he Spiri Li-
mens and GM moves, as opposed o somehing PCs can choose brary is in he deser, deser, and a sojourner can ry o reach i by by crosso do a will. w ill. In rare cases, some characers characers migh be able o rely ing he Si Wong. I’s a dangerous journey in any erahe deser on their skills and training o cross, bu even he mos spiriually is harsh and enormous, ull o is own predaors predaors and hreas. atuned PCs mus push their luck in he bes o circumsances. Te move above is or crossing he Si Wong Deser o reach any desinaion, desinaion, hough i has some special opions ha apply o he Spiri Library. Use his move boh o reach he Spiri Library, and hen o find a way back o a sae oasis or own. “ry “ry o cross he Si Wong Deser o reach a specific desinaion” means you mus have some sense o where you’re going. Tis move isn’ or idly wandering in he deser! Q
“Do you have a knowledgeable guide?” is is a quesion abou wheher you have have aid rom someone someone wih deser experisemos likely one o he Si Wong Wong ribespeople. Te ribespeople can help a sojourner he libraryknowledge, (or any desinaion in henecessary, deser); hey have reach he equipmen, and experise hough o course, a ew ew oher guides migh be available. Ta said, a Si Wong ribesperson guide is always superiori your knowledgeable knowledge able guide is a ribesperson, he GM picks one ewer opion on a 7–9 or miss. Eiher way, way, a PC mus usually convince heir guide o help ou, mos likely using heir basic movesbe i by pleading , tricking , or even intimidating .
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Escaping Wan Shi Tong When you try to seize a chance to escape from Wan Shi Tong’s Spirit Library and the great spirit’s claws, roll with modifiers: • Are you hidden from Wan Shi Tong right now? If yes, take +1. • Were you able to walk the library openly and take in its layout? If yes, take +1. • Is Wan Shi Tong truly and fully enraged? If yes, take -1. • Have you stolen anything from the library? If yes, take -1. On a hit, you escape! On a 10+, you slip out without issue or incident; Wan Shi Tong may not even realize you’re gone. On a 7–9, you escape, but by the skin of your teeth; you either leave something behind or mark 2-fatigue from the chase, your choice. On a miss, you wind up turning deeper into the library and get lost—only for Wan Shi Tong or a Knowledge Seeker to find you once again.
Evenually, you migh find yoursel fleeing rom he grea spiri
S I Sojourners almos never come o he Spiri Library Librar y o Wan Shi ong jus o sigh-seehey come seeking inormaion, perhaps jus ou o a love love o learning, or perhaps perhaps o answer some some specific quesion. Tese moves are or seeking inormaion once you’ve goten in he door and you’re moving hroughou he library.
Seeking Information Openly When you openly try to seek information within Wan Shi Tong’s Spirit Library, say what question you hope to have answered and roll with modifiers: • Do you have a Knowledge Seeker guide? If yes, take +1. • Has your visit to the library been relatively brief so far? If yes, take +1. • Are you allowed to freely and without restriction move throughout the library? If no, take -1. • Do you have any notion of what the answer might be or where it might live in the library? If no, take -1. On a hit, you find the answer to your question; the GM will
while his alons are are exended and and his neck elongaed. elongaed. I’ I’ss a bad siuaion o be in! o escape, you have o creae an opporuniy or o r yoursel, wheher by hiding hiding and geting geting Wan Wan Shi ong ong o lose rack rack o you, or emporarily sunning he spiri. I he coninues o be engaged wih you, you have have no chance o slipping away away. Bu once you have an opporuniy o escape, hen you can use his move o ry o ge away!
tell you where you find it and what the answer is. On a 7–9, choose two. On a 10+, choose one. • It takes a long time to find the answer; mark 1-fatigue. • Your search makes Wan Shi Tong suspicious; he has some questions for you. • You find a limited version of the answer; the full answer still eludes you. On a miss, you know where the answer is, but it’s in a particularly difficult to reach or restricted part of the library—the GM will tell you why it’s so hard to access.
Q
Being “hidden om Wan Shi ong” means means ha he grea spiri and his Knowledge Seekers don’ know where you currenly are when you ry o sneak sneak ou. Having Having been “able o walk and observe he library openly,” reely, reely, and wihou consrain also gives you an advanage geting back ou. Bu i Wan Shi ong is enraged a you, and i you’ve solen anyhing rom he library (including knowledge), knowledge ), hen escape is ha much more difficul. R
As long as you roll a hi, hi, you escape! Bu Bu i you roll a 7–9, you you have o choose o eiher leave somehing imporan behind or mark 2-aigue. And on a miss, you no only don’ escapeyou escapeyou ge caugh by one o he spiris deeper in he library! l ibrary! You have have o deal wih hem o creae anoher chance o escape. Te whole group o companions can use his move o escape all ogeher, wih one player rolling or everyone. None o he
Tis move is or sojourners who are known o Wan Shi ong and who move abou he library in obvious, open ashion. I you wan o ake ake he ime o peruse he bookshelves, bookshelves, no worrying abou wheher or no a Knowledge Seeker spos you a he end o a row o books, hen his is he move or you. Seeking inormaion while welcome and acceped ino he library is always a saer endea endeavor vor han seeking inormaion while sneaking around. Tis firs move is or openly moving hrough he library and finding your answers wihou rying o hide. Q
Having a Knowledge Seeker guide means ha you’ve eiher convinced one o Wan Shi ong’s servan spiris o aid you, or Wan Wan Shi ong ong has graned graned you heir heir service himsel. Wheher
help by marking aigue on his movehe move isel PCs cancovers already everyone working ogeher. ogeher. On a 7–9, each mem ber o he group mus mus choose o eiher eiher mark 2-aigue 2-aigue or leave somehing behind.
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“Do you have any noion o wha he answer migh be or where i migh live heopic library?” is ainvesigaing. is quesion abou howare much you know abou he in very you’re I you invesigaing “How can we desroy all earhbending everywhere?” and you haven’ he aines idea o where o even begin, hen he answer o he move’s quesion is “no.” R
I your search “akes a long ime,” he he only cos is marking 1-aigue (and everyone paricipaing in he search or knowledge mus pay ha cos), bu you also spend a lo o ime in he library. I you keep searching, remember ha your visi won’ be “relaively “rela ively brie ” anymore. I “your search makes Wan Shi ong suspicious,” he he sars waching you more closely, closely, asking quesions quesions abou your search search and wheher i’s worhy o his library. “find a limied version o he answer,” you henyou he enough willinell youIwhy wh y and and how he answe answerr is limie limiedi di gives eGM nough ormaion o move orward, bu i may no resolve every elemen o your quesion. You migh keep searching or more inormaion basedd on wha base wha you you lea learn, rn, bu bu any any urher urher searches searches require require you you o make he move again and your visi is no longer “brie. “ brie.””
or noalhough your visii’shas beenbased “r “relaively elaively brie” brie ” is is or ulimaely up made o he GM, largely on wheher no you’ve many moves in he library, and how long each o hose moves has aken o resolve in he ficion. “Are you allowed o eely and wihou resricion move hroughou he library?” is a quesion abou how much access Wan Shi ong has graned you. I he’s waching you careully, or i he’s specifically orbade you o go o cerain areas or do cerain hings, hen he answer is no.
On a miss, you can sill go or he inormaion you seek, bu you’re you’ re likely likely conen conending ding wih difficul difficul condiions condiions or or Wan Wan Shi Shi ong’s orbiddance. You You can ry r y o negoiae wih he grea spiri or access, or you can jus break he rules and ry o ge your answers anyway…
Seeking Information Sneakily When you sneak around Wan Shi Tong’s Library in search of information, mark a condition, say what question you hope to have answered, and roll with modifiers: • Have you kept your presence secret from Wan Shi Tong and his Knowledge Seekers? If yes, take +1. • Has your visit to the library been relatively brief so far? If yes, take +1. • Have your presence and actions in the library been innocuous and harmless so far? If no, take -1. • Are you keeping to the safe or openly accessible parts of the library? If no, take -1. On a hit, you find the answer (the GM will tell you where and what it is). On a 7–9, you are also caught out by a Knowledge Seeker—it’s only a matter of time before Wan Shi Tong comes looking for you. On a miss, just as you find where the answer is but before you can read any tomes or scrolls to actually discover it, Wan Shi Tong finds you…and he is not happy.
Tis move is or when you seek inormaion in he library while w hile keeping your head down, saying hidden, and rying no o ge caugh. I covers siuaions when Wan Shi ong doesn’ know you’ree here, and you’r and when you wan wan o hide wha you’re you’re looking or. or. Every PC who sneaks hrough he library mus mark a condiionhe move covers he whole group moving hrough he library, bu each member o he group has o pay he cos!
Q
“Keeping your presence secre om Wan Shi ong and his Knowledge Seekers” means means ha you’ve managed o ge ino he library enirely wihou hem noicing you. I hey have any idea you’re here, you’ve los some o he elemen o sealh! “Has your visi o he library been relaively relaively brie” has o do wih how long you’ve spen in he library overall, and wheher or no ha duraion sars o work agains you in remaining hidden. “Your presence and acions in he library have been innocuous and harmless so ar” when when you haven’ done anyhing paricularly desrucive, dangerous, dangerous, or violaive o he library’s rules. I all you’ve done is sneak around around hallways hallways so ar, hen hen he answer answer o his quesion is yes. Bu i you, say, smashed a glass case o ge a he scroll inside…hen he answer is no. “Keeping o he sae or openly accessible pars o he library” is is all abou being conservaive wih where you’re sneaking sneaking around. I you’ree ranging all you’r all over he library, library, including is mos mos resriced archives, hen he answer o his quesion is “no.” I he answer is “yes,” hen you can expec he inormaion you find o be appropriae o he more public, accessible areasyou won’ find any deep, complicaed secres. R
On a 7–9, you’re you’re caugh, bu no beore you find and obain he answer. Te Knowledge Seeker who finds you won’ immediaely atack or anyhingi runs off o go ech Wan Shi ong. You migh sill be able o bargain wih he grea spiri…possibly. spiri…possibly. On a miss, hough, here’s no bargaining. He Who Knows en Tousand Tings looms above you, and does no approve o hese human inruders. Brace yourselves.
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P H Wan Shi ong’s Wan ong’s Spiri Spiri Library exiss in every era you you migh pla playy in wih Avatar Legends: Legends : The Roleplaying Gam Gamee. I’s no equally accessible in every era, o course, bu he knowledge conained wihin is always always valuable, valuable, and heroes heroes wih imporan quesions quesions or myseries always benefi rom seeking i ou. Here are a ew ways o incorporae he Spiri Library ino your campaign. Te firs se o hooks here is a generalized se o ways ha he library will likely be o use o your overarching campaign and sory; he second se o hooks is a series o era-specific ideas or advenures ha bring he Spiri Library o he oreron. On he whole, he library will be o use as: • A way o provide answers, helping PCs solve myseries or undersand some ruh o your campaign. • A source o a new plan or purpose ha he PCs can pursue moving orward, giving hem a clear means o accomplish heir goals. • A reposiory o o imporan reasures o eiher obain or o proec rom oes.
P P N P P Sojourners ofen seek he library no or some new undersanding o he world, bu or pracical benefihey benefihey wan o know how o achieve some goal, or wha plan hey should enac nex. PCs, especially hose who eel aced wih w ih some insurmounably difficul problem, will ofen find hemselves in need o ha exac sor o pracical knowledge. Learning Learning how o subdue he enormous rampaging spiri, how o desroy he new war machine unleashed by remnans o he Earh Empire, or how o resore he bending o some grea heroall o hese are good examples o knowledge sough or pracical purpose. Jus as wih seeking answers answers o myseries, myseries, PCs may pursue he library on heir own, or hey migh need a bi o promping in he orm o oher NPCs or menors who sugges he library. library. For his usage, he library is bes hough o as a way o help he PCs pas some kind o roadblock; when hey know exacly wha hey wan o do, do, bu hey eel suck suck because hey hey have have no idea how o acually do i, he library can provide hem wih he course hey need. In his insance, he library is much more o a means o an end. Heroes who learn how o achieve heir goals rom he library mus sill go ou ino he world and underake he appropriae acionhe inormaion isel isn’ enough. As a resul, he library here doesn’ have o be a paricularly dramaic or
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P A Te Spiri Library is ull ull o los, secre, or ancien knowledge. knowledge. Ta means any deep myseries o your overarching sory likely have answers or soluions wihin w ihin he library’ library ’s shelves. Inormaion abou he Desined’s Desined’s uure, or he purpose o hose odd crysalline shards he PCs have been collecing o keep hem rom a dangerous NPC, or he locaion loc aion o he los Sun Warrior Warrior ciyall o hese and more can be ound in Wan Shi ong’s
significan challenge on is own. Ta said, he ac ha he PCs are pursuing knowledge or some oher endusually o deea or overcome some hreais a key sign ha Wan Shi ong wouldn’’ approve, and i likely will lead o conflic wih he wouldn he grea spiri. Ta conflic can be enough ineresing ineresing rouble o make his usage o he library un and exciing.
Spiri Library Librar y. H W an Shi ong’s ong’sT Spiri Library has many many,, many reasures reasures wihin wihin Te PCs may pursue answers rom he library on heir own, i Wan hey have paricular knowledge o he library’ library ’s exisence in heir i. Te knowledge held in he shelves o he library is a reasure uno isel, according o Wan Shi ong, bu beyond ha here era. Bu he GM can c an also help inroduce he idea hrough oher are counless ariacs and wonders ha he grea spiri has characers charace rs who seek he library or heir own answers; i’s easy assembled over over ime. Ta means i someone is looking or some enough or he PCs o append a ques or heir own knowledge imporan relic, here is a very good chance i is held wihin he o someone else’s! All i akes is an ineresed NPC who is purhalls o he library. Te los jade key o an ancien omb, he suing he library and who undersands he uiliy o parnering las relic o an Avaar rom ages pas, he compac ha proves wih he PCs or he res o he journey! journey! I using he library or his purpose, GMs should ofen eaure he ancien obligaions o wo amilies o each oherall are good examples o he kinds o imporan iem ha eiher PCs or he oes o he PCs or oher anagonisic anagonisic orces pursuing he library or he same or similar answers o heir own. Discovering NPCs migh be seeking rom he library. Tis usage o he library has wo variaions. In he firs, he he answers o quesions can lead o momens o high drama as PCs need he objec hemselves. hemselves. In he second variaion, NPCs he PCs process everyhing hey learned, bu he library is no necessarily going o be a locaion supporive o ha drama, espe- are huning or he objec, and he PCs are likely sanding in cially i he are in he library wih Wan Shi ong’s blessing, looking or PCs answers openly. openly . Inroducing compeing orces rying r ying o ge o he library, rying o warn Wan Shi ong abou allowing he PCs ino he library, and so on can creae higher ension and drama around he search or answers. Wann Shi ong Wa ong himsel is unlikely unlikely o objec objec much o a desire desire or answersafer all, ha is he mos quinessenial quinessenial orm o knowledge.. Bu i he objecs o how he knowledge is used, he knowledge may sand in heir way.
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heir way. Inouside boh cases, GMs surereasure o inroduce NPC opposiion o Wan Shishould ong; be oher huners or seekers are he perec opponens when he library librar y is being used as he reposiory o some imporan iem. Te PCs sill have o conend wih Wan Shi ong and he Knowledge Seekers, bu all he while hey’re in direc compeiion wih oher NPCs (whom hey can more direcly figh). Tey migh be in a race o ge o he objec firs, or hey migh sraigh-up help Wan Shi ong o deend he library rom some errible atacking orce.
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When using he Spiri Library Library o Wan Shi Shi ong ong in your campaign, GMs mus keepera, in mind exacly w here he where Spirihumans Library is in heir campaign’s and he relaionship beween and Wan Shi ong in ha era. Te library’s usage will always beer reflec he hemes and issues o a paricular era i hose acs are incorporaedor example, he way ha he library migh be accessible o o morals, bu likely sough sough or poor, dangerous dangerous reasons in he Roku Era or he Hundred Year War Era plays direcly ino he conflics o hose eras. Ta said, here are always figures in every era who are aware o and ineresed in he library. Tose figures can provide useul allies o he PCs, promping hem o look o he library or possible answers, or hey can ac as anagoniss, sanding sanding in he PCs’ way or compeing or he same inormaion. GMs using he library should always ground i in he seting sill urher by making sure here are NPCs who are aware o i and who have
Stolen Maps A Knowledge Seeker successully Seeker successully ranged very very ar souh in he world and ound knowledge knowledge ha ha seemed quie quie valuable valuable in a village raided by by he Fire Fire Naionhidden Naionhidden maps maps ha lay lay ou he locaions o hidden Souhern Waer ribe villages, hand-made by one o he bes bes sailors in all he Souhern Souhern Waer Waer ribe. ribe. Te Knowledge Seeker Seeker ook he maps rom rom he village o bring br ing hem back o he library. Te Te sailor-carographer, sailor-carographer, Quniaq, Quniaq, knows he maps were aken by a Knowledge Seeker, bu she doesn’ know much abou he Spiri Library, especially where o find i. She pleads wih he companions or help o make sure ha he maps don’ wind up where anyone rom he Fire Naion migh find hem or oherwise compromise he saey o he hidden villages. vil lages.
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opinions on i and is usage.
K E H The Paper Knives A group o daoei , , he Paper Paper Knives, Knives, have successully successully solen a ome o grea value and imporance rom Wan Shi ong’s library. Te ome deails secres o Ba Sing Se’s consrucion ha migh give hem he edge hey need o sneak wihin he ciy and even
Sniffing Out the Truth Tings haven’ been going well or he academic Ruiquan Shiang. In her home o Cranefish own she’s known as “Litle Shiang” hanks o her older siser (and successul academic) “Wise Shiang.” She can never seem o measure up o her siser’s accomplishmens accomplishmen s and is always one sep behind. Bu, Ruiquan has a plan o change her luckshe’s spread rumors around own ha here is an ancien ome hidden wihin he ciy ci y, which sup-
daoei’’s hreaen he Earh King. Wan Shi ong, inuriaed by he daoei insolence, dispached Knowledge Seekers o find hem and o aler he Avaar. Unorunaely, Kyoshi has no ime o rescue a bookshe doesn’ ully undersand wha’s inside he book, and she’s dealing wih oher crises, involving people involving people and and heir lives.. She ulimaely ses lives ses he ask o “book “ book recovery” o riends r iends and allies who pass i down he grapevine…o he companions. daoei’s Can hey ree he ome rom he daoei ’s cluches and reurn i o Wann Shi ong Wa ong beore he bandis bandis use he he inormaion conained conained wihin i o atack atack he Earh King? King?
pors every heory she’s spoued so ar! Ruiquan’s rumors have embedded hemselves in he own so horoughly ha word has even reached he Spiri World o his wonderous ome! Wan Shi ong has sen his Knowledge Seekers o own in search o he ome and in urn, hey’re causing all sors o mischie hroughou he ciy. Can he PCs uncover wha’s going on beore he horde o Knowledge Seekers accidenally cause a disaser looking or he ake ome?
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Legacy of the Air Nomads
Machines of War A Fire Sage, Sage, Bu Bu Kujian, has has become aware aware o oher sages and oficers in he Fire Naion miliary planning o seek ou he Spiri Library o ransack i or any plans o ancien war machines and weapons. Bu Bu Kujian has has been rying o sop sop hem subly, subly, bu every effor has ailed, and he remains erribly erribly worried abou wha migh happen i hose plans all ino he hands o his naion’s miliary leadership. He collecs he companions o accompany him on a rip o he library librar y o ry o ge here firs…and firs…and hen he plans o burn he mos dangerous records and knowledge knowledge wihin, even i i brings he wrah o Wan Shi ong down upon him.
K E H Knowledge Seekers rom he Spiri Library successully preserved an Airbender raining ool aken by he Seekers rom he ruins o he Norhern Air emplealhough i became inaccessible o humaniy afer Wan Shi ong ong ook he library back o he Spiri World. World. A new Airbender Airbender named named Gyume discovered discovered a s sory ory abou abou some Fire Naion soldiers ready o desroy he ool beore a pack o blue-eyed ox spiris spir is sole hem away in he nigh (Gyume is sure hese were Knowledge Seekers). Gyume believes ha recovering his ool would be a grea boon o helping o connec he new Air Naion members o he hisory o he Air Nomads. She pleads wih he companions o accompany her on a rip hrough he Republic Ciy spiri poral o find he librarya ques which enzin explicily ex plicily orbade. orbade.
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M F You have been touched by something beyond— something spiritual and otherworldly. (See “My Destiny” on their playbook.) At character creation,
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fill in one detail and take one destiny sign below.
sign. If you have already taken the other five, you must take “meet your fate.”
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Fill these in as your destiny is revealed to you, either in visions or through the insights of spiritually attuned NPCs. When you act to bring about one of these details, you may live up to your Determination without marking fatigue. When you and the GM agree one of the details is fully explored or fulfilled, mark growth. • I will bring great change to ______ • I will weather betrayal by ______ • I will lose ______ • I will need the help of ______ • I will learn a crucial truth from ________
Whenever you lose your balance, get taken out, or are otherwise instructed to, mark your Destiny Track. When your destiny track fills, clear it and take a destiny
Otherworldly Visions: Mark your destiny track to have a vision about the
situation at hand. Ask the GM one question and get an honest answer.
Tremble Before Me: Mark your destiny track and reveal a glimpse of your oth-
erworldly aspect to intimidate an NPC as if you rolled a 10+. Afterward, their fear and mistrust of you knows no bounds; you cannot guide and comfort or plead with that NPC until you have earned their trust. Self-sacrificing: Once per scene, mark your destiny track to supernaturally absorb an incoming blow aimed at an ally within view; cancel all fatigue, conditions, or balance shifts that would have been inflicted. Inner Strength: Once per session, mark destiny twice to clear all conditions. Meet Your Fate: Your destiny arrives and you are changed utterly by it. If you survive in human form, change playbooks.
• I will defend or save ______
D’ M T D’ F F
Te mos imporan desiny sign is Mee your ae , which which Te Desined chooses rom My Desin Desiny y on on he back o heir play- means your desiny arrives. Te exac way in which your desiny book, in he secion secion direcly direcly above above Hisory . Tis is wha litle hey arrives is up o he GM, and up o how you respond when he GM presens your desiny, desiny, bu i comes c omes no laer han he session immeknow abou heir srange ae. All o hese “desinies” “desinies” are vague enough ha heir acual maniesaion migh ake many orms. ry diaely afer you ake his desiny sign. You can always choose o ake his sign early, bu you mus ake Mee your ae i you have o keep o he lis, widely inerpreing he ideas here, bu you can W hen work wih wih he he GM o inven inven new opions opions i none none fi your concep concep.. aken every oher desiny sign and you mus ake anoher. When all is said and done, afer you mee your desiny, i you are sill a Answer any quesions he GM GM has abou he desiny during during characerr inroducions, and add some deails abou he firs par par o he group, sill alive, and sill human, change playbooks. charace See more abou changing playbooks on page 218 o he core book. o he senence while avoiding defining he secondhe firs For your Otherworldly visions desiny sign, he GM can par saes how you know you were Desined, bu he second par describes a general direcion you should aim or. Te desi- couch your answer in erms o your srange visions, bu he acual answer has o be clear o you as a player. You can ask any ny deails help flesh ou he second par during play. quesionincludingg quesions ha reveal inormaion you quesionincludin Tose desiny deails are specific ideas o wha w ha your desiny would have have no oher way way o knowingso long as he quesion enails, fleshed ou as par o he Marked by Fae Fae secion. Each deail has a blank space or anoher characer’s name, eiher a PC relaes o he curren siuaion. For your Tremble before me desiny sign, you should use his or NPC. You can choose when o fill in a name, usually as he Wha ha you reveal reveal o he perresul o visions or GM moves. You can’ erase a name unless you abiliy beore you roll o intimidate. W son you intimidate is up o you, bu i errifies hem; unil hey and he GM agree ha he deail no longer makes sense.
I you ry o bring one o hese deails o ruiion in some way way,, you can live up to your Determinati Determination on wihou marking aigue. Te GM is he final arbier o wheher you are acing o bring abou one o your deails. You always sar play wih one name already enered ino one deail so you have somehing o work owards. Your Your desiny rack represens represens he advance o your desiny.
rus you again, you can’ guide and comfort or plead wih hem. Te GM is he final arbier o i and when w hen hey rus you again. For your Self-sacrificing desiny sign, you can use his abiliy o aid any visible ally. You can’ use i o save yoursel, and you can only use i once per scene. For your Inner strength desiny sign, you can use he sign a
Every ime you lose your balance or ge aken ou, you mark your any ime as you summon up deep reserves o inner, supernaural srengh. Bu you can only use i once per session, and you can’ desiny rack. When you mark he rack he fifh ime, you clear he rack and ake a new desiny sign. Each desiny sign is a new use i a he momen ha you have o mark anoher condiion and can’in oher words, you can’ use i o save yoursel i power or abiliy ha represens represens your srange oherworldliness. you’re in he process you’re process o being aken aken ou. You You always sar sar play wih one desiny sign. sign.
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W A You’ve lived longer than the other companions, long enough to have mastered your training many times over...and perhaps long enough to think you don’t have much left to learn.
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In addition to your normal playbook technique, you start with four other mastered techniques. You don’t have to name these
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techniques at character creation; you can instead choose them whenever you like, even in the middle of a combat exchange. You can train other PCs in your mastered techniques using the standard training move. Until you open up a new slot for another technique, you cannot learn new techniques. When you shift your center to +1, +2, or +3 Humility for the first time, you open up a new slot; you may learn and develop a new technique to fill that slot as normal. You do not earn growth. When a PC embraces your guidance and comfort, you may shift toward Experience to declare them a protégé; write their name and one of their principles below. When that PC shifts their center toward that principle, clear their name and take an advancement; you may add them to your list again in the same way.
E’ W A T E’ Te Elder operaes differenly han mos oher PCs wih regard o learning echniques and earning growh, o represen all ha hey have already achieved achieved and learned. A he sar o play, he Elder beginss wih he normal, begin normal, single single maser masered ed echni echniqueu queusually sually he playbook echnique, alhough as always he Elder can swap i ou i hey so choose (see page 122 o he core book or more on his). Tey also sar wih w ih our addiional masered echniques, bu hey do no have o choose hose echniques immediaely immediaely.. During playevenn in he mids o a comba exchangehe Elder can seplayeve lec a echnique as one o heir our, and reveal ha hey have had he echnique masered he whole ime. Once hey have seleced a echnique, he player records i on heir characer shee as normal, and hey canno change he echnique. Te Elder canno learn new echniques a all unil hey open up new slos o do so. Tey open up new slos by shifing heir cener no no jus heir balanceoward Humiliy. When he Elder’s cener cener shifs o Humiliy +1, hey unlock a new slo. Te same hing happens when hey shif o Humiliy +2, and Humiliy +3, bu only he very firs ime heir cener shifs o hose values. When a slo opens up, he Elder may learn a new echnique o fill i as normal o a maximum o eigh masered echniques. echniques. Te Elder can also rain oher PCs in he echniques hey have masered. o do so, he oher PC uses he sandard raining move, wih he Elder filled in as he eacher. Te Elder answers any raining quesions abou he eacher or he eacher’s belies. Te Elder may help selec he masery condiion or he ech-
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You have different conditions; they offer bonuses as well as penalties. You cannot take moves from other playbooks that reference conditions you don’t have. You can clear your special conditions through moves or by undertaking the following actions: • F [-2 to push your luck and +1 to intimidate]: lash out at someone or act decisively without consulting anyone • J -2 to plead and +1 to trick: give in or give up in the face of meaningful opposition • R -2 to the stance move and +1 to call someone out: attempt to make genuine amends for past wrongs • S -2 to guide and comfort and +1 to assess a situation: seek guidance from an old friend or mentor • W -2 to deny a callout and +1 to rely on skills or training: take control in a situation in which another should lead
Te Elder never earns growh or any reason. Any ime hey are insruced o mark growh, hey simply ignore ha effec. Insead, hey advance by helping heir proégés o grow. Any ime he Elder guides and comforts anoher PC and ha PC hen embraces he Elder’s guidance, he Elder can wrie he PC’s name down as one o heir proégés. Tere is no limi o he number o proégés he Elder can havei you run ou o space, jus wrie hem somewhere else. else. When a PC becomes one o he he Elder’ Elder’ss proégés, proégés, he Elder wries down which o ha ha PC’s PC’s wo principles he Elder Elder hopes hey move owards. When a proégé shifs heir cener oward he chosen principle, he Elder clears heir name as a proégé and akes a growh advancemen. I he GM agrees, he Elder’s player can erase a proégé’s name wihou hem shifing heir cener, or can change he principle he Elder is guiding hem oward. In boh cases, he change mus reflec a new undersanding or relaionship beween he wo and does no gran a growh advancemen. Te Elder has heir own se o condiions, unique o heir playbook. Each o he Elder’s condiions inflics -2 on some basic moves, bu grans +1 o o anoher. anoher. Te Elder clears clears heir condiions as normal, hrough new, new, specific acions keyed o heir paricular condiions. Te Elder canno ake new moves ha reerence condiions hey don’ have, and i hey ever suffer a specific condiionor example, because an enemy’s echnique inflics Angry specificallyhe GM selecs an appropriae alernaee condiion or alerna or he Elder o suffer insead. insead.
nique based on wha hey hink he PC needs o learn, bu he GM has final say and mus agreehe masery condiion mus sill reflec a lesson he PC acually has o learn.
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M A You were once the weapon of powerful figures—your masters. In your time as your masters’ weapon, you hurt people, even
Te Razor did errible hings in heir pas. During characer creaion, he Razor mus choose a leas our misakes ha hey made in he pas, selecing rom Your Your Misake Misakess on heir shee underneah Hisory . For each choice you make, be sure o fill in
those who looked to you for friendship, leadership, protection, or support. You must make amends. Choose four mistakes you’re trying to make up for (on the back of the sheet). Once per session, when you have tried your best to prove that you are a different, better person now through your actions, roll, taking +1 for each “yes” to the following questions:
• Did you make amends directly to a person you harmed? • Are you at your center? • Did someone honestly thank you for your efforts or forgive you for your mistakes? On a hit, you feel the spark of hope—you’re making progress. On a 7-9, choose 1. On a 10+, choose 2 (you can choose the same option twice), or unlock the next Connection balance track space (see Disconnected). • Clear a condition • Mark growth
• Shift your Balance toward Connection
On a miss, something’s off—you don’t feel you’ve changed. Choose someone here to ask what more you can do—they will tell you, and the GM will shift your balance twice based on what they say.
D Y Your our Balance Balance begin beginss play at + +22 Contr Control ol; you can still shift it
by one step when you make your character. Y Your our Connection Connection principle starts play locke locked d—you cannot
shift your balance higher than +0 Connection. If you would shift your balance to a locked value, you lose your balance, but your center cannot shift higher than the highest unlocked Connection value. When you unlock Connection +3, treat your balance track as normal. When you shift your center to +1, +2, and +3 Connection for the first time, choose a companion to whom you have connected. They give you one move from their playbook (ignoring advancement limits).
H When you
sublimate your feelings to be effective , clear conditions equal to one plus your Control and cross off one unmarked condition—you can no longer mark that condition for any reason. When you shift your center toward Connection, you may restore all crossed off conditions.
You may live up to your Control principle by shifting balance toward Control instead of marking fatigue.
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he names and locaions as needed; you have o say who you berayed or desroyed, wha place you ried o subjugae, ec. Use differen names and places or each misakehese are disinc misakes, no he same misake our imes. Tese misakes have he mos relevance o he Razor’s growh quesion and he Making Amends movea once per session move or when he Razor has aken significan acion o ry o prove hey are a differen, beter person. Te GM is he final arbier o he answers o he quesions. For he firs quesion, o answer “yes” you mus have made hones, real amends o someone you hur during play or in your backsory. For he second quesion, o answer “yes” someone mus have been eiher graeul o you or have orgiven you; ha characer doesn’ have o be he same individual as in he firs quesion. On a 10+, insead o choosing any opion, you may unlock he nex space, saring wih +1 and moving up o +3, on he Connecion side o your balance rack. On a miss, you don’ eel redeemed redeemed or successul in your atemps o prove you’re differen. You eel a need o have someone else ell you wha o dohey will ell you, and he GM shifs your balance wice accordingly, even i you chose a PC. For Disconnected , hal your balance balance rack is locked locked a he sar o play. When you creae your characer, you sar wih your cener cener a +0 Connecion/+0 Connecion/+0 Conrol, and and your balance balance a +2 Conrol (alhough you can sill push ha one sep in eiher direcion as you choose). Your Connecion principle is locked, and you canno shif your balance o anyhing higher han +0 Connecion. Shifing your balance higher han +0 Connecion is he same as losing your balance. Your cener canno go arher o ward Connecion Connecion han he highes highes unlocked unlocked Connecion value. value. Your Your Connecion becomes becomes unlocked as you roll 10+ on he once per session move in Making Amends. Amends. When you unlock anoher par o your Connecion rack, ha box becomes available as normalyour balance and your cener can move o ha new box. Te firs ime your cener moves o each o +1, +2, and +3 Connecion, you choose c hoose a ellow PC you have grown conneced o and hey choose one move rom rom heir playbook or you o gain. gain. Tey do no have have o choose a move hey have; have; he he move only has o be lised on heir playbook. Tose moves are all in addiion o any oher growh advancemens you earn. You may choose he same PC or more han one o hese connecions. You do no lose hese moves i your cener shifs away. For Honed , firs you clear clear your condiions, and and hen you choose one o cross off. You may cross off a condiion you jus cleared. A crossed-off condiion canno be marked or any reasonrea i as i i doesn’ exis. I somehing specifically inflics ha condiion upon you, he GM selecs a differen appropriae condiion o inflic. “When you shif your cener oward ConnecConnecion” does does no mean ha your cener has o reach a posiive Connecion valueshifing your cener rom Connecion -2 o Connecion -1 sill couns. When W hen you resore he condiions, condiions, hey are available or use again, and hey sar unmarked.
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S S Tis scenario inroduces several conflics a once, all o which come o a head in he Lower Ring o Ba Sing Se. Below are he main poins o he sory in brie, o ge you acquained wih wha’ss going on. A he hear o his advenure wha’ advenure are are hese groups, groups, all vying wih each oher: • Te Ambassador, her guard an, and an’s Firebender Firebend er guards, who all al l wan o find he kidnapped children as quickly as possible. • Te ani-corrupion ask orce o Yong and his Earhbenders, who use he kidnapping kidnapping as an excuse o round up criminals bu care litle i he children are ound. • Lei Fang, Hana, and he Fanged Mercenaries, who kidnapped he children, ramed he ex-daoei ex-daoei vigilane vigilane Mengyao or he kidnapping, and are using he ensuing chaos or crime. • Mengyao he vigilane, who is rying o clear her name.
Tough Mengyao wasaonce a daoei daoei who who sole rom hecrimirich o Ba Sing Se, she is now vigilane, argeing dangerous nals in Ba Sing Se and helping o bring hem down so hey can’ harm innocen people. Lei Fang and Hana decided o arge Mengyao afer she ran aoul o hem a ew weeks ago. Oher ciizens are being rounded up in he ask orce’s search or Mengyao, which has caused caused unres in he Lower Ring. Ciizensdaoei Ciizensdaoei ,, criminal, and innocen alikeare emboldened o atack guards in he srees, and he Lower Ring is a a breaking poin. Rangi , , Avaar Avaar Kyoshi’ Kyoshi’s girlriend and personal bodyguard, was in Ba Sing Sing Se or anoher anoher mater. mater. She She sees he urmoil growing and worries ha hings will urn violen. As she rushes o rerieve he Avaar, she knows ha someone needs o say behind and manage manage he he Lower Ring beore beore he unres unres causes serious issues. She asks he heroes o find Mengyao and he children beore hings ge ou o hand. Tere is no single correc pah or his advenure. Tis is a scenario where he characers are likely o wan o visi wih
Mengyao firs, i only o ge her side o he sory. Bu even beore Tree days ago, Ambassador Quin’ Quin’ss children wen missing rom hey do ha, hey may choose where o go, whom o inerac a eahouse in he Middle Ring o Ba Sing Se. Te only evidence wih, and how o o approach he he siuaion. lef a he scene o he crime was a unique arrow belonging o As hey inerac inerac wih he “Imporan “Imporan Characers Characers & Groups” he noorious vigilane and ex-daoei ex-daoei Mengyao, Mengyao, which was ound presened here, hey may find hey wan o invesigae differen lodged in a sone wall. Ambassador Quin is a longsanding Fire locaions hroughou Ba Sing Se, conron differen groups, or Naion official in he Earh Kingdom; she even keeps a residence ge embroiled in a side plo while hey work on heir ulimae in he Upper Ring o Ba Sing Se. She has been involved in Earh goal. Te ollowing secions give he GM he ools hey need o Kingdom poliics on behal o he Fire Naion or five years and craf a sory based on he players’ choices wih heir characers has worked in he Earh Kingdom long enough o be aware o and he acions he heroes decide o ake. how he magisraes and Earh Sages work. an and his Firebenders work or Ambassador Quin and are searching or he missing children. Ambassador Quin doesn’ rus T A-C T F he Earh Kingdom ani-corrupion ask orce o prioriize her In an atemp o curb criminal aciviies in he Earh Kingdom, children, and she isn’ ar off. No only is he ask orce dragging is Ava Avaar ar Kyoshi Kyoshi creaed creaed a ask orce orce dedicaed dedicaed o rooing ou danee, bu is leader seems o see he Fire Naion guards as a hrea. gerous daoei daoei gangs gangs and dealing wih violen criminals. While daoei who Yong Yong and he he ani-corrup ani-corrupion ion ask ask orce orce are Earhbenders under her direcion, he ask orce argeed only daoei who were asked wih rooing ou corrup individuals and criminals in Ba engaged in violen criminal aciviies. When Avaar Kyoshi lef daoei in Sing Se. Yong was already cracking down on he daoei in he Low- Ba Sing Se o deal wih imporan business, she pu he ask er Ring, bu he kidnapping is he perec excuse o go in, clean orce under he direc conrol o he Earh King. Since Avaar Kyoshi lef, he Earh King has redireced he house, and win himsel accolades or leading he charge. Yong Yong isn’ worried abou finding he children. He believes ha sooner ask orce, calling i an “ani-corrupion “ani-corrupion ask orce” dedicaed or laer he’ll arres someone who knows where he children are, o fighing all crime and corrupion hroughou Ba Sing Se (a and hen he can rescue hem and arres Mengyao. Te only hing leas in heory). Te Earh King has used he ask orce o arge he has o do unil hen is ensure he Firebenders don’ find he all criminals in he ciy, especially hose who hreaen he Earh children firs and embarrass him beore his plan comes o ruiion. King’s power. Capain Yong is he highes-ranking Earhbender Mengyao is innocen o he crime cr ime she is accused o and in he ask orce and has aken charge o searching or Ambassador Quin’s children. He has decided ha his is he perec searches or he missing children in order o clear her name. She suspecs Lei Fang and Hana have se her up, bu she needs opporuniy o clean house in he Lower Ring and is arresing criminals and anyone associaed wih hem. evidence o clear her name. Lei Fang and Hana , leader and and second-in-command second-in-command o he Te ciizens in he Lower Ring R ing were already disgrunled wih Fanged Mercenaries, are seting up oher daoei daoei or or crimes hey he ask orce’s new approach, bu he upick in aciviy since he did no commi in order o use he ani-corrupion ask orce’s kidnapping has brough he ciizenry o a boiling poin. Daoei poin. Daoei ,, momenum o remove rivals. Tey have kidnapped he ambas- common criminals, and law-abiders alike chae under he ask sador’ss children and ramed Mengyao in order o remove her sador’ orce’s presence. While here isn’ ourigh fighing in he srees rom he equaion. ye, i’s i’s only a mater mater o ime. ime.
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Mengyao’’s name is well-known Mengyao well-known wihin he Lower Ring
W S W?
Te heroes may noinsead wish o figh askorces orces or heone Fireo Singhie Se, especially among heoff oher daoei.. heiss, daoei Once she was benders, pree preerring rring insea d o ry he o join orce wih group anBa exper and archer, pulling incredible sealing or he oher o find he children. Due o he ensions beween rom he rich, and accruing wealh. She did someimes hur he groups, i’s exceedingly hard or he heroes o openly work people, hough she ried o avoid doing so. Recenlyafer her wih boh, bu ha ha doesn’ doesn’ mean hey hey can’ can’ ry o play boh encouners wih he PCsshe urned o vigilanism, v igilanism, bringdaoei o sides. Here are some hings o consider i he players decide o ing down more dangerous dangerous criminals and daoei o proec he approach one group or anoher or assisance. assisance. innocens o Ba Sing Se. Someimes she seals, bu she shares her ill-goten gains wih hose who need hem in he Lower • an eels exceedingly guily abou his role in losing Gerel and Ring. She’s become a bi o a legend among he daoei , , especially Keiko. He will do anyhing o ge hem back, even i i means because o her impressive skill in archery and her unique arrows daoei.. He doesn’ have he same hisory wih working wih daoei ha can cu clean hrough sone. She has earned admiraion daoei as daoei as Yong and he ask orce, and he can be convinced among he ciizens o he Lower Ring, and animosiy among ha Mengyao isn’ isn’ responsible i he heroes can earn his rus. several gangs, including he Fanged Mercenaries. • Yong is deermined o find he children, bu his main ocus Unil recenly, Mengyao had easily evaded he ani-corrupdaoei and is arresing daoei and oher criminals. He’s willing o work ion ask orce, coninuing her worksomeimes righ in ron wih he heroes heroes o find he children, children, even giving hem leave leave o heir aces. Despie he Earh King’s mandae o clear ou o invesigae invesigae on his behal so he can ocus oc us on he daoei daoei.. He all dangerous criminals, she has a ew sympahizers sympahizers among he wans o ge ge as many many oulaws as as he can while he hun hun is on, ranks o he ask orce, hose who have urned heir heads o and he would never work wih any daoei daoei o o accomplish his her aciviies. She never worked wih he ask orce direcly, direcly, bu goals. I he knows he heroes are working wih Mengyao, hey had a muual undersanding abou he role each played he will immediaely immediaely urn agains hem as collaboraors. in he Lower Ring. Bu now wih he increased pressure o he Firebenders and he Fanged Mercenaries, boh Mengyao and he
ask orce can’ ignore each oher anymore. Normally, Lei Fang’s Mercenaries wouldn’ boher wih a loner like Mengyao. Bu Mengyao recognized wha he Mercenaries were doing and ook i upon hersel o sop sop hem. Mengyao’ Mengyao’s atemps o oil he Fanged Mercenaries’ plans enraged Hana, and afer heir las encouner, Hana made sure o pluck a ew arrows rom he batlefield or her plan. Kidnapping Keiko and Gerel was Hana’s idea. Te ani-corrupion ask orce could no ignore such a high-profile crime, and here’s no way Mengyao could have prediced he Fanged Mercenaries would be so bold. As i sands, she sill doesn’ doesn’ have a clear picure ha ha hey are are behind he crime. crime.
U L R Te Lower Ring o Ba Sing Se is in urmoil. ur moil. Yong’s ask orce is daoei and inen on dealing wih criminals and daoei and arresing Meng yao o o he exclusion exclusion o any oher concerns. concerns. Te Te ask ask orce orce leader leader has grealy overexended his reach by arresing innocen people merely or ineracing wih daoei daoei.. People in he Lower Ring now ear he ask orce and are reusing o cooperae. Under such circumsances, people in he Lower Ring eel unsae when hey leave heir homes and do no rus anyone claiming o be an auhoriy. Te people living in he Lower Ring are a a ipping poin, and i he violence coninues o impac heir daily lives, hey are likely o rio or worse. Driven by his goals, Yong Yong can’ see he harm his aciviies are causing. an’s Firebenders are no acively engaged in atacking anyone, anyone, bu hey have argued wih he ask orce as hey ge in each oher’s ways while rying o invesiga invesigae. e. Armed wih Ambassador Ambas sador Quin’ Quin’s expensive expensive resources resources,, he Firebende Firebenders rs bribe people in he Lower Ring o help hem when hey can, and hough i’s no he Firebenders inenion, inenion, he allure o o bribes urher urher alienaes he ask orce rom he Lower Ring ciizens.
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H I E Tough he advenure ses up he idea ha he characers need o find he children and hold ou unil he Avaar Avaar arrives, i’s bes o le he heroes resolve he siuaion hemselves. Avaar Kyoshi coming back o Ba Sing Se should be an epilogue o his sory, one ha puncuaes he heroes’ success raher han having he Avaar Ava ar solve heir heir problems or hem. hem. Te characers can resolve he siuaion in any way hey’d like, bu here are some suggesions on how hings migh end up. • Finding and reurning Ambassador Quin’s children will remove he Firebenders Firebenders rom he Lower Ring, Ring , easing some ensions here. I he heroes are he ones o find hem, hen he Earh King migh ry o ake credi, or a leas use heir recovery as evidence or his ask orce doing a good job. • Te characers can clear Mengyao’s name by finding evidence ha he Fanged Mercenaries are he acual culpris. Mengyao is sill a arge or he ani-corrupion ask orce, bu Yong would urn his atenion oward he Fanged Mercenaries i he had clear evidence o wrongdoing and and believed ha hey are a hrea. hrea. • I he heroes successully ake down he Fanged daoei and Mercenaries, Mercena ries, fighing beween daoei and guards ends, and ask Te orceFirebenders will have iswill hands he largehe group. findull heprocessing ambassador’s children unless he heroes acively work wih Yong’s group o aid he ani-corrupion ask orce in he search. ry o hink o he ending o his advenur advenuree like he ending o r: Te Las Airbender or Korra. an episode o Avaa o Avaar: or Te Legend o Korra. I could end wih he heroes and Mengyao successully rescuing he children and Mengyao leaping across roofops as he ask orce chases afer her , or i could end wih a rio breaking ou in he Lower Ring as he heroes ry o ge he children back home saely!
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T B S S T When saring play, play, he PCs have have already already shared shared encouners encouners wih Rangi Mengyao and have become wih BaasSing o oneand degree or anoher. I you’re usinginvolved his advenure heSe firs session o play in a campaign, or as a single session game, hen you can urher allow he players o call upon heir experiences wih and in Ba Sing Se using his cusom seup move creaed or his advenure. I you’re using his advenure in he middle o an ongoing campaign, only use his move i he PCs have had pleny o downime “off-screen” o explore, invesigae, and encouner Ba Sing Se. I hey haven’ had much ime o orm connecions in Ba Sing Se ha weren’ explicily esablished in prior play, hen don’ use his flashback move. F B S S When you flashback to a prior exploit or incident you experienced in the location, neighborhood, or district you’ve just entered, mark fatigue and roll with modifiers: • Is this the first time you’re using this move this session? If no, take -1. • Is this place a relatively peaceful part of the city? If no, take -1. • Do you blend into, match, or belong to this place? If yes, take +1. • Were you a known ally of the dominant power in this
Players are encouraged o use he move o se up ineresing deails and solve problems hey wish hey’d prepared or by invening new allieswih and resources. Buaigue he cos he move he risks associaed imarking andoaking -1 onand every flashback pas he firs, or examplewill dissuade players rom overusing he move. Te inen is o add ineresing exure o he ciy, no o solve every problem he PCs ace. Te quesions abou he naure o he siuaion are ulimaely bes answered answered in conversa conversaion ion wih wih he he GM. “Is his place a relaively peaceul par o he ciy?” is is a quesion abou urmoilin places ha are in chaos, i’s harder or a PC o easily find useul help. “Do you blend blend ino, ino, mach, mach, or belon belongg o h his is pla place?” ce?” is is a quesion abou he PC’s backgrounds, and wheher hey mach his paricular place. And “Were you a known ally o he dominan power in his placee a he plac he ime o he flashback flashback?” ?” is is a quesion abou he PC’s allidaoei or ancesmosly o he daoei or o he Earh Kingdom’s guards. I he PC was known o be commited o one side or he oher, hey migh more easily find help in he area. Te GM has o help fill in he deails or all o he resuls on a hi, and especially he 7-9 resuls. Keep in mind ha hose are useul or seting up urher ur her moves down he linehe person you insuled insuled doesn’ doesn’ have o appear immedia immediaely ely,, and he damdamage you caused doesn’ have o have immediae consequence, bu hey are are elemens a play in ha area area o he ciy. ciy.
W W S S
place at the time of the flashback? If yes, take +1. On a hit, choose one. In the prior incident... • You made a local friend. Name an ally (or the GM can suggest someone) in this place who likes you and will help you. • You found a resource here that can be of use to someone you know. The GM will say what it is, and you say where you found it or hid it. • You learned something important here that now seems useful. Ask the GM a question; they will answer it truthfully, and you say how you overheard, discovered, or spied that information in your flashback. On a 7-9, you also encountered some trouble last time you were here. The GM chooses one: • You insulted someone powerful in the area. • You caused damage to the area; it’s still under repair. • You were arrested; local authorities still remember you. • You fought off some local daofei ; they bear a grudge. On a miss, you only encountered trouble; the GM chooses two from the 7-9 list.
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Tis advenure sars wih Rangi meeing he heroes o ask hem o help find Mengyao, he culpri suspeced in he kidnapping o he Ambassador’s children. Rangi also asks he PCs o keep he Lower Ring o Ba Sing Se sable while she leaves o aler he Avaar o wha’s going on. Te meeing wih Rangi is se up beore you sar playRangi playRangi conaced he PCs and asked hem o mee her firs hing in he morning in one oo he many shopping ceners in he Lower Ring. I’s early enough ha some o he shopkeepers are sill seting up heir salls or he day. Rangi is dressed or ravel and clearly in a hurry. She ells he heroes ha she overheard one o Yong’s ask orce officers menion hey were going o raid a shop his morning ha may be conneced o Mengyao. Mengyao. She wans wans he heroes heroes here in case case he officers uncover anyhing, bu she needs o leave immediaely. I he heroes ry o explain ha Mengyao could never do somehing like his, Rangi really doesn’ have ime o hear i; hey jus need o find he righ culpri culpr i and save he kids! As Rangi is leaving, a group o guards dressed in he ellale green o he Earh Kingdom brush pas a shopkeeper ino one o he salls. Rangi gives he heroes a knowing look as she rushes off. Te commoion o he guards’ inrusion rings clear hrough he quie morning, and he oher shop owners rerea ino heir own shops, araid o cach he guards’ rerea g uards’ atenion. As he guards overurn overurn pos and dig hrough hrough wares, loud shous erup rom he oher end o he square. A lone guard grapples wih a young man man who is loudly declaring declaring his innocence. innocence. Te PCs are lef o inervene or no as hey choose, bu one way or anoher,, he siuaion is growing more unsable. anoher
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I L Te Lower Ring o Ba Sing Se is where he poores people live,
Wherever he children children are, Lei Fang has asked his MercenarMercenaries wih keeping an eye on hem. Lei Fang ulimaely wans o ransom he children afer Mengyao is aken down and ensures ha a gang member keeps hem ed and aken care o a all
and iwalls makes up he o Ba Singone Se’sseparaing populaionicener. Mas- kids imeshe he can preend andreurn Hana hem oundinheexsive enclose hebulk Lower R ing, Ring, rom he where figures Mengyao sashed hemha andhehen agriculural secors and anoher keeping i rom he Upper Ring. change or a reward. Hana is more ruhless and wans he opporFour major roads run hrough he cener, cuting i ino quaruniy o kill some guards when hey evenually come looking ers and leading ino he inerior. Te only gaes in he walls are or he missing Fire Naion childrenno beter way o build up guarded by a eam o Earhbenders, who lower he sone walls he Fanged Mercenaries han o prove how dangerous hey are. o allow passage. Tese are manned day and nigh, and while he Hana doesn’ much care abou wha happens o he kids one guards do no preven oo raffic, ew people rom he Lower way or he he oher and hinks hinks rying o ransom hem may be more more Ring have reason o ravel o he ciy’s inerior. rouble han i’s worh. Te Fanged Mercenaries hemselves are Under he shadow o he walls, cramped sone buildings play divided abou how o rea he children, bu or now hey ollow hos o a busling ciy ha sprawls beore he eye. Residenial Lei Fang’s orders o keep hem happy and healhy. areas surround shopping ceners, and merchan salls but up agains rundown homes. Te Lower Ring appears o be delinea delinea-ed by neighborhood, nealy grouping people o similar econom- M’ H ic and social saus ogeher in disrics ha conain everyhing every hing Mengyao keeps a hideou in a shack in one o he poores areas anyone would wan, rom ailors o ea shops and everyhing in o he Lower Ring. No one here asks quesions, and ew people beween. During he he day, day, Earhbenders work irelessly irelessly o raise raise rus he guards enough o alk o hem. I’s he perec place or a an arching srucure over he major roads ha will one day be a solo daoei daoei o o lie low, especially when he oher sree gangs end o congregae wihin neighborhoods hey can prey on. No one is monorail leading beween all he ciy’ ciy ’s rings. Te Lower Ring is a busling place, filled wih indusrious preying on anyone here; hey don’ have anyhing lef o ake. people going abou heir days. Bu since Yong has aken over he Mengyao’s acual home has already been compromised. daoei ask daoei ask orce, everyone walks walk s a litle quicker, keeps heir heads She wached rom aar as Earh Kingdom guards broke he down, eyes avered, and seems in general less riendly o passersby. passersby. door down and ransacked he place looking or her, or or any Earh Kingdom guards who are par o he ask orce parol evidence o where she migh have gone. Now when she’s no he srees consanly. Tey harass anyone who loiers in he ou huning or he kids hersel, she’s holed up in her hideou, sree or lingers a a shop oo long. Shop owners are consanly bu she doesn’ doesn’ know how long she can say say hidden here here beore complaining, bu silence descends i a guard passes close by. someone ras her ou or he bouny an’s orces are offering. Walkingg in he Lower Walkin Lower Ring is relaively relaively sae unless unless you haphappen o look “suspicious” or “daoei “daoei-like,” -like,” whaever ha means. A L’ L P any ime o day, he ask orce is busing down doors searching Tis area o he Lower Ring was once compleely overaken or suspeced criminals. Since he kidnapping, hings have go by he riad riad o he Golden Golden Wing. Afer Avaar Avaar Kyoshi Kyoshi ook he he en even worse. Yong’s Earhbenders have aken an even more
aggressive sance, accosing and quesioning anyone who looks aggressive a hem he wrong way. Addiionally, an and his Firebenders are searching he Ring, causing heir own unres and acing as a horn in Yong’s side.
Where Are the Children? Lei Fang has se up several locaions across Ba Sing Se’s Lower Ring where his Mercenaries can mee. While he group ofen uses Gan’s Noodle Shop or official business and he Wood Frog Lumberyard o hide members, hey have several oher hiding places across he ciy. Finding Finding he children is a major par o his advenure, so leave he children’s locaion up o he acions he PCs ake. I he PCs find clues and evidence ha lead hem o believe he children are in he Lumberyard Lumberyard and hen ake ake acion on ha belie, hen he children c hildren are likely in he Lumberyard… bu he PCs are are going o o have o o overcome muliple muliple obsacles o ge here firs! A bai and swich where he children are revealed o be in a differen locaion is only appropriae once, as a very hard move, i i’s even appropriae a all.
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riad down, oher groups moved ino he area and se up shop. daoei gangs, While he quarer sill houses a good good number o daoei gangs, a diverse marke dominaes he area. Te ani-corrupion ask orce likes o make regular sops a he Lucky Pocke, bu he warren o underground underground marke marke salls makes makes i hard or hem o daoei.. Tis has become a grea spo or clandesine single ou daoei meeings, under he able deals, and oher illici business, all beneah he noice o he ask ask orce’s wachul eye. eye. Te heroes can find any number o daoei daoei who who have been personally vicimized by Lei Fang or Hana, jus as easily as hey migh run ino one o heir lackeys. I hey ask oo many quesions here, hey are likely o experience pushback. No one wans o aler aler he ask orce o o he goings-on in he he marke, and and hose who aren’ loyal o he Fanged Mercenaries are scared o Lei Fang and Hana. Everyone is sensiive abou losing heir scan livelihoods. I a figh breaks ou here, he characers mus navigae around cramped hallways and indignan sall vendors. O course, here are pleny o opporuniies o use hose same salls, rom noodle shops o cabbage sands, o heir advanage advanage..
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GM A Rangi gives he heroes a direcive a he sar o his advenure: find he children, and keep he Lower L ower Ring o Ba Sing Se sable.
M D Te acion in his advenure ceners on he Fanged Mercenaries, daoei are bu oher daoei are involved in he Lower Ring’s greaer issues. Te ask orce is argeing any and all “criminals,” and hose arges are ed up wih he reame reamen n and are sriking back.
You You may wan wan o include anoher gang gan g or individual daoei as Te deails o how o accomplish his goal open-ended, wih anagoniss, anagonis s, or as unlikely allies or he heroes o inerac ineracdaoei wih. as several roues o success. Te characers areare ree o move around When making he characer characer,, consider ha ha hey aren’ aren’ all jus jus he Lower Ring o Ba Sing Se as hey wish, and hey have Mengdaoei as as a yao as as a ouchs ouchsone one or geting geting sared. sared. Tere Tere’’s quie quie a lo lo going going on, on, mindless brues. Mos people join he ranks o he daoei way o o survive in a world ha ha doesn doesn’’ seem o care care abou hem. hem. and he Lower Ring o Ba Sing Se is a huge area. Te players may find invesigaing and moving around such an area dauning. Here Tey call hose who ollow he governmen “abiders” and vow no o work wih law enorcemen o any kind. Bu ha doesn’ are a ew ips o help ensure he advenure goes smoohly smoohly.. mean hey are all villains. Many daoei daoei simply simply work ouside he law o accomplish heir goals, no caring o pay ourageous ourageous ees G A T or ollow resricive measures. measures. Some are acively good people, Ba Sing Se is huge, and even hough his advenure will keep he rying o ensure he mos underprivileged people ge access o goods and services when needed. characers wihin he Lower Ring, hey sill have a lo o ground Wihin his advenure advenure,, ry o only make individual daoei daoei o cover. Mos ravel in Ba Sing Se will have o be on oo. While daoei he minor NPCs, and ry o only make groups o daoei he equivhere are handcars and wagons he characers could ren o go alen o major NPCs. Tis advenure has pleny o significan longer disances, hey will mosly be walking everywhere hey go. daoei dangerous opposiion hroughou, and making addiional daoei dangerous Te srees o he Lower Ring are dangerous in he bes opponens can inadverenly draw draw ocus rom rom he core conflics o imes, wih small gangs looking or easy marks and regular dispues over erriories. During his advenure, advenure, ha danger is o his advenure. I hose characers reurn o your game, you can always reinven hem as major or even maser NPCs laer as doubled. Te guards are on edge. Tey will w ill shake down anyone who looks unamiliar, unamiliar, especially i ha ha person looks like hey needed. You can find more on making NPCs on page 234 o he could be a Fire Naion Naion ciizen. Te guards are also hyper-ocused core book, and see a ew sample NPCs in Appendix B: NPCs o on finding daoei , , and Mengyao Mengyao in paricular. paricular. Te heroes’ heroes’ associ- he core book. daoei means When creaing daoei , , decide heir moivaions moivaions or urning urning aion wih he daoei means ha hey need o be careul around o a criminal lie, and allow ha o dicae he kinds o acions he Earh Kingdom guards. hey ake, wha hey are are willing o risk, risk , and who hey are willing Even i hey aren’ being direcly argeed, he characers may daoei find he ciy srees blocked by fighing among any o he oppos- o cross o achieve heir goals. Tis won’ mean every daoei ing groups in his advenure. ask orce members migh ry o secrely has a hear o gold and will ally wih w ih he PCs; i means insead ha he daoei are complicaed characers, like any you’d pick fighs wih w ih Firebenders, daoei , , or even jus jus normal ciizens encouner in he Avaarverse. Some daoei daoei won’ won’ care a all abou who look suspicious. he PCs’ mission unil hey undersand ha he PCs are rying r ying As he GM, you can easily easily presen all o his ension and o rescue children, and hen hey will sep in. Oher daoei daoei are are ar danger in he orm o scenes and incidens ha he PCs come more concerned abou he overbearing ask orce and he Fire across as hey move hrough he ciy, wihou hose scenes ever argeing he PCs hemselves. ask orce members embroiled in Naion coningen han he kidnapping isel, and hey won’ daoei migh a figh wih daoei migh no pay any atenion o he PCs a firs. even consider helping he PCs unil hose orces sand down or depar he Lower Ring. Te heroes hen have o decide wha o do in he ace o such a daoei siuaion, especially i he figh is hreaening he surroundings
siuaion, especially i he figh is hreaening he surroundings and oher innocen ciizens o Ba Sing Se. Any responses have heir own uncerainy and will w ill lead o ineresing scenes! Wha’s more, you can also use oher GM moves o help bring home he consequences o hose scenes. Avoiding he figh by sneaking hrough migh help he PCs dodge aigue or condiions...bu heir balance migh shif o represen how heir acions ruly reflec on heir principles! Be careul abou geting oo hung up on hese scenes, however. I he PCs ge derailed rom heir overall pursuis oo ofen by hese chance encouners, hey migh ge rusraed in an un-un way.. ry way ry o make hese incidens conneced conneced o he core core conflics o his scenario where possible. For example, he PCs’ misreamen o daoei daoei migh migh make hings harder or hem when Hana, Lei Fang, or even Mengyao hear abou hose incidens. And a “random “ran dom group o guards” migh always be working direcly or daoei in Yong, Yong, or migh even be Hana’ Hana’s daoei in solen uniorms!
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daoei characers Seting up more o hese daoei characers is mos vially imporan when you are using his advenure wihin an ongoing campaign. While he naure o his advenure is by and large airly direced and specificsave he children rom heir kidnappers and clear Mengyao’s namei also works as an overview o a much larger conflic ha runs hroughou all o Ba Sing Se and even he Earh Kingdom as a whole. I you are going o pick up he campaign beyond his single advenure, hen hese addiional daoei daoei give give he PCs more conacs in he ciy, more oes o oppose, and more allies o eiher aid or ask or aid. Learning more abou he disparae perspecives also builds up Ba Sing Se as a rich and ruiul seting or urher sories!
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E Te heroes can deal wih he siuaion in any way hey choose. Tey may decide hey don’ care o find he children, or ha hey don’ wan o ake down Lei Fang’s Mercenaries. No mater wha hey decide, he acion shouldn’ sop. Use escalaions o add conflic when he players run ou o ideas or he acion alers, or o reveal new inormaion and add acion o a scene. Some escalaions will provide new inormaion ha may make he players quesion heir acions, and oher escalaions can purely be an opporuniy or acion. Here are some examples you can use: • A figh breaks ou beween parons o Lowown Laundry and he Fire Naion soldiers quarered here, leading he proprieor, Hop, o angrily demand an and he Firebenders leave. an ries o negoiae wih hem, bu Yong arrives on he scene wih orces rom he ani-corrupion ask orce and he akes he opporuniy oppor uniy o evic he Firebenders Firebenders rom he Lower Ring or disurbing he peace. • Te ani-corrupion ask orce arress an innocen ciizen simply or being he sibling o a daoei daoei.. In response, Lower Ring ciizens sar a rio. Fed up wih guards and soldiers disruping heir daily lie, hey move o he ask orce offices in he Lower Ring o demand saisacion and he release o he innocen ciizen. Te ask orce guards g uards respond in orce. I no one quells he rio, r io, he guards evenually do so on heir own, bu no beore seriously injuring several ciizens. • A warning sho rom one o an’s Firebenders goes awry, causing a fire in he Wood Frog Lumberyard. Daoei members Daoei members who are hiding here hink hey are under atack. Some respond agains he Firebenders wih orce; ohers scramble scramble o pu he he fire ou beore he guards arrive and find heir main hideou. • Te ani-corrupion ask orce has come oo close o finding he Mercenaries’ hideou where Hana and Lei Fang are keeping he children. While W hile Mercenaries atack he ask orce, Lei Fang moves he children jus in case, shifing hem o anoher hideou ha will ulimaely keep hem ou o reach o he heroes. Bu while moving he children, Lei Fang is in he open and visible, carrying one child under each arm… • Hana decides she’s done waiing or he Earh Kingdom o arres Mengyao and wans o up he sakes. She akes a small coningen o he gang who are loyal o her o negoiae wih an and he Firebenders, offering o reurn
D B Ba Sing Se is he mos populous ciy in he Earh Kingdom, and he Lower Ring is filled wih people. Te vas majoriy o he inhabians o he Lower Ring are simply Earh Kingdom ciizens rying o go abou heir lives. Tey are no involved involved wih any daoei gangs, daoei gangs, and many wouldn’ even know i hey bumped ino daoei on a daoei on he sree. Any ime a figh breaks ou in he sree, here are bound o be innocen bysanders who are jus rying o go abou heir days. Remember ha when acion happens, uninvolved people are likely oby beguards. aroundany omay whom ge hur, displaced, or arresed Te PCs be could ver y concerned very wih ensuring bysander saey, and here’s pleny o opporuniy or hem o remove people rom dangerous siuaions, siuaions, quell fighs, or redirec ask orce scruiny o help hese people. Be sure o le he players know when he acion hey are involved in is happening in a crowded area, or when w hen passersby migh ge hur.
he children i he Firebenders desroy Mengyao. an agrees, alhough he is more han willing o beray he deal o rescue he children. Lei Fang, who never waned o hur he children and doesn’ agree wih his plan, seeks aid rom someone who migh be able o sop Hana rom escalaing he siuaionperhaps even Mengyao hersel. • Word ges ou ha Rangi has depared o find Avaar Kyoshi, and now Hana and Lei Fang ear he Avaar’s impending arrivaleveryone knows ha Kyoshi is merciless! Tey send he Fanged Mercenaries o cause havoc and draw ou Mengyao in hopes ha hey can quickly capure her and hen urn her over o he ask orce or o Kyoshi quickly, absolving hemselves and maybe even collecing a reward!
Use a hrea agains innocen bysanders as a GM move, demanding PC acion. Te PCs are heroes, afer allhey likely won’ jus leave leave people o a errible ae when hey can help! help! I he PCs are considering chasing some enemy insead o helping, hen consider calling on them to live up to their principle or shifing heir balance. I he PCs do help innocen bysanders, hey can provide ips, shorcus, and oher helpeven i hey only give he PCs a good meal and a momen o cach heir breah (clearing a condiion or a couple aigue), hen i’s likely o make he players eel ha heir heroism was recognized!
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Mengyao is being ramed by Lei Fang and Hana or he abducion o Ambassador Quin’s children. A he end o he advenure, i’s possible ha Quin, Yong, and an all sill believe ha Meng yao was he acual acual abducor, abducor, and i will be down o he he PCs o prove Mengyao’s innocence. I Hana and Lei Fang are willing o coness o wha hey have done, hen he issue can be resolved quickly and painlessly. Yong will have a culpri o imprison, imprison, and an an and Quin can see jusice being done. Convincing Convincing eiher Hana or Lei Fang Fang o come clean is no easy ea, ea, alhough Lei Fang is a more likely conessor han Hana. Bu in boh cases, i he PCs cause he NPCs o lose heir balance, ha ha sands he bes chance chance o leading hem o a ull change o how hey see hings and hink o hemselves, in urn leading o a change o hear and a willingness o coness. Using moves like plead , intimidate , or trick are a lo less likely o generae a usable conessionHana and Lei Fang are a lo less likely o care wha he PCs acually have o say; hey’re a lo less likely o give ino inimidaion; and any kind o decepion in soliciing a conession won’ acually saisy Quin, Yong, or an. Te PCs can also ry o find proo o Mengyao’ Mengyao’s innocence and Hana and Lei Fang’s guil. Depending upon exacly how
Tough Hana and Lei Fang are allies, ogeher he leaders o he Fanged Mercenaries, hey aren’ perecly in sync. Hana is more ruhless and direc in her desire o acquire power, and her end goal is o become powerul a he level o he Earh Kingdom as a whole. Lei Fang, on he oher hand, is primarily rying ry ing o gain power over he Lower Ring o Ba Sing Se, and he has more lines ha he will no crossi nohing else, Lei Fang doesn’ wan o harm he kidnapped children a all, while Hana would consider doing so i he siuaion called or i. I’s possible ha he PCs come o see he divide beween Hana and Lei Fang, and can arge ha rif. I hey can drive a wedge beween he wo, hey migh be able o significanly reduce heir opposiion, and even enice a conession ou o one o hem. Tey migh even be able o convince one o hem o mend heir ways. I he PCs never encouner Hana or Lei Fang unil he very end o he advenure, however, hen hey won’ have much o a chance o see ha here is a rif, r if, le alone drive a wedge beween hem. Make sure ha as he GM, you represen his rif hroughou he game. I he PCs encouner Hana and Lei Fang as hey move hrough he Lower Ringor example, i he wo wo daoei daoei
hey seek his evidence, relying on skills and training can be a useul ool or he PCs. Bu in general, Hana and Lei Fang haven’ lef some kind o paper rail ha easily races back o hem. daoei who Tey’re experienced and capable c apable daoei who didn’ embark on his endeavor oolishly; finding any kind o definiive evidence isn’ especially likely in and o isel. I somehing reasonable makes sense, anasic! Bu don’ make sure o provide a smoking gun, as i were, jus so he PCs can prove Mengyao’s innocence. A likely oucome, oucome, hen, is ha ha he PCs ully believe in Mengyao’s innocence, bu hey don’ have any hard evidence. Tey don’ have a conession, hey don’ have proo...all hey have is heir own belie and any evidence o Mengyao’s deeds helping hem or rescuing he children. In his case, he PCs have o convince a leas one, and likely wo, o Quin, Yong, and an in order o resolve he issue o Mengyao’s guil. Tose NPCs are
mee he heroes o offer a dealhen he PCs can pick up on he ension beween hem. Make sofer GM moves ha indicae a growing rifocus on sideways sideways glances, uncomorable coughing, fidgeing, signs ha as one o hem speaks, he oher is sifling disagreemen. I he PCs do make moves ha migh reveal more inormaion, poin a hese momens o ension. Bu mos o he basic moves can’ easily ge he wo leaders o urn agains each oher. Tey have a srong bond, and only he greaes greae s o ension will wil l acually successully come beween hem. o represen his, ocus on heir balance racks and heir condiions. I hey lose heir balance, hen hey arrive a a place o real vulnerabiliy abou heir heir belies; i’s i’s a chance or hem hem o break break wih one anoher. anoher. I eiher one o hem loses heir heir balance while he PCs are presen and ready o push hem apar, hen look o he NPC’s condiions; i hey have more han hal o heir con-
ar more likely o be recepive o pleading , intimidation , or even tricking , hough all o hose carry carry heir own risks.
diions eiher Hana or Lei Fang will likely break wih hemarked, oher leader lehen ader.. eiher Be sure o ake ino accoun he PCs’ deeds when w hen considering In all cases, however, use your bes judgmen and adhere how he NPCs reac o a plea rom he heroes abou Mengyao’s o your agendas, baselines, guidelines, and moves. Ta means innocence. I he PCs rescued he children, capured Hana and ha someimes an appropriae hard moveeven on a miss! Lei Fang, and kep any o he conflic rom significanly damagmigh be he momen ha he rif beween Lei Fang and Hana ing he Lower Ring, hen heir sheer success and accomplishexplodes ino an acual figh, hreaening all he local area. Use mens speak enormously well o hem. Quin alone migh rus he division as a dramaic elemen elemen o complicae he sory and heir word insanly, and an will likely already come o heir avoid simplisic resoluions in which he leaders o he Fanged side easily. I he PCs insead weren’ direcly responsible or Mercenaries Mercena ries are simple, mousache-wirling villains.
rescuing he children, ailed o capure Hana and Lei Fang, and allowed he Lower Ring o suffer a massive fire...all hree, Yong especially,, will be much more skepical. especially Rangi can help a grea deal wih his final atemp o prove Mengyao’s innocence. I he PCs can convince Rangi o Meng-
Noe also ha Hana is a Maser NPC, while Lei Fang is a Ma jor NPC. Tis is because because in general, general, Hana Hana is a more dangerous dangerous individual han Lei Fang, and much more likely o be a significan source o direc opposiion han Lei Fang, especially a he end o he sory.
yao’ in a similar wainy,urn. hen Rangi can convince convince a leas onesoinnocence he hree oher NPCs,way
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F . T In he mids o all he oher conflics, he ani-corrupion ask orce o he Earh Kingdom and he Firebenders led by an are also likely o come o blows, even as hey heoreically pursue similar ends. For hese wo groups, emphasize ha hey boh see hemselvess as horoughly in he righ, pursuing jusice and order hemselve in heir own way. For Yong, ha means argeing he daoei , , even
P C Te pregeneraed characers on he ollowing pages are ailored o his advenure, including deails abou why hey are a he
o heha exen hadoing he children migh be kep in or locaion hebacksory sakes areon orheir hemplaybook, in his advenure. advenure . Each an, means whaever is necessary o harm’s rescue way; he chilcharacerrand charace haswha a small explaining dren. Yong and he ask orce also explicily wan o ge in he heir personal moivaion and who hey are. Players should way o an an and he Firebenders Firebenders o slow hem down. eel ree o elaborae on his and make he characer heir own. Wih all ha in play, play, he wo differen differen orces are are almos Addiionally, once everyone has Addiionally, has picked a characer characer,, he players players cerain o come o blows. As always, i wo orces o NPCs come should make connecions wih one anoher, as explained in he o figh each oher, he oucome is no a mater o uncerain Avatar Legends: The Roleplaying Rol eplaying Game core book, page 123. yi’s enirely wihin he GM’s conrol o say wha happens unil a PC ges involved and akes uncerain acion. Don Don’’ ry o A H resolve fighs beween he wo orces in some way ha is “air.” Insead, emphasize he mos dramaic resoluions beween hese The companions are a group of (mostly) former outlaws located in Ba Sing Se trying to make right for their past misdeeds. They’re outcasts bound conflics, especially i he PCs only come upon he afermah o together by a shared history and loyalty to one another. Most of the coma figh beween he ask orce and he Firebenders. Firebenders. panions ons “went straight” straight” befo before re th thee an anti-c ti-corrup orruption tion task force force was left to I he PCs are heavily opposed o he ask orce, hen consider pani its own devices, and they’re now technically on the right side of the law (or a hard move in which he Firebenders inadverenly se fire o a their criminal ties are still hidden at the start of the adventure). subsanial porion o he Lower Ring R ing beore aking advanage o he urmoil o escape and pursue he children. I he PCs are opposed o he Firebenders, consider a hard move in which F L P C he ask orce acively impedes he PCs rom pursuing he real culpris in order o somehow achieve is own agenda. • ao, he Adaman (he/him) - a young Waerbender raised I he PCs do ge embroiled in a figh beween he wo, hen on a pirae ship who los he person mos imporan o him emphasize who he PCs are fighing a any given momen. I when hey ook ook he all or a crime ao ao commit commited. ed. Play ao he primary combaans are he wo NPC orces, hen comba i you wan o be someone wih a chip on his shoulder, shoulder, a exchanges aren’ necessary; only use hem when he NPCs and desire or vengeance, and a endency o ge in rouble. he PCs are direcly opposed, wih he NPCs likely argeing he heroes and vice versa. • Masaru, he Bold (she/her) - a echnologis who used her owards he end o he advenure, Yong may acually direcly skills o provide or her amily as a hie in he Lower Ring o ry o preven an rom rescuing he children. He has orders Ba Sing Se, hough now she aims o urn over a new lea. Play rom he Earh King o ensure ha he Firebenders don’ shame Masaru i you wan o be someone someone wih a pas hoping hoping o he Earh Kingdom by successully rescuing he children c hildren on become someone someone beter. beter. heir own. Use his conflic o ampliy he ension o he final momens, especially i he ension surrounding Hana or Lei • Sarnai, he Guardian (he/him) - a weapons-user who Fang has been resolved in some way. Even i Hana and Lei Fang survived hrough a lie o crime cr ime beore he me his curren have boh surrendered, he ask orce migh ourigh atack he companions and ound he now had somehing o lose. Play Firebenders o ensure hey can’ ake credi or rescuing he Sarnai i you wan o be someone deeply invesed in your children on heir own. ellow PCs. Once Rangi and Kyoshi are in play and more poliically-minded characers are making decisions, boh an and Yong • Jing, he Prodigy (she/her) (she/her) - a genius poion-maker and are more likely o back down in avor o heir superiors’ deciconcocer, worried abou her creaions winding up in sions. an isn’ going o pursue a vendeta pas Quin’s orders, dangerous hands. Play Jing i you wan o be a brillian and Yong will back off i Rangi brings he Avaar’s poliical migh invenor inven or wih a hear o gold. o bear. bear. Bu unil hen, boh will ry o pursue wha hey see as
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heir jusified duy o he ulles ulles use ha!
• Quarz, he Successor (he/him (he/him)) - an Earhbender who sands o inheri inheri a criminal empire, empire, and isn’ sure ha’s who he wans o be. P lay Quarz i you wan o be be deeply ied o he he overall srucure srucure o organized crime, and eel confliced abou i.
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S S Te Four Naions Summi & echnological Symposium in
Hari Bulkan is abou o sar, wih represenaives rom all Four Naions gahered in he Fire Naion capial. Te summi is se o las an enire week, and during ha ime delegaes will each presen differen echnological advancemens rom heir naions. On he opening nigh o he summi, Khuchei, K huchei, railed by Capain Enaka o he Fire Naion guard, burss ino he meeing hall and announces ha someone has solen muliple craes o rare meeorie meal rom he Fire Naion. She doesn’ hal he conerenceall eyes are ordered on he Fire Naion, and she i ohalls, be a successbu she’s parols o guards o wans roam he and she demands ha he craes be reurned immediaely. aqukaq was sen by Avaar Roku o ensure everyhing wen smoohly a he summi. Boh he Avaar and he waerbending maser oresaw oresaw a possible poliical inciden occurring occurr ing a he summi and i is imporan ha he delegaes keep he peace wih one anoher so he summi doesn’ urn ino an inernaional inciden. Te Waerbender doesn’ wan o ou himsel as Roku’s spy, and aqukaq knows he heroes rom an even esablished in he “Inroducion”, so he asks hem wih helping him find he craes beore i is oo lae. Tere are hree possible suspecs: • Sumai: An Air Nomad Nomad aiding a spiri spiri atached o he meeorie meal • Pohu: aqukaq’s jealous rival rom he Souhern Waer ribe • Ikru: An invenor invenor wih a secondary mission o spy or he Earh Kingdom o ensure he invesigaion is resh and exciing, he person who hid he craes craes and heir heir moive aren’ aren’ predeermi predeermined. ned. Each M M C o he suspecs has a possible moive. As he players work heir Meeorie meal is used o creae unbreakable weapons, and way hrough hrough he advenure, advenure, you’re you’re ree o decide which suspec his propery, plus is scarciy, makes i more valuable han gold. should be he hie, wheher i be he suspec he players are sure Te craes comprise he larges cache o meeorie meal in he enire world. Khuchei planned o unveil samples rom he cache is he culpri, he one hey’re hey ’re closing in on, or even he one ha hey rused! a he summi as a poin o pride. Her plan was o use he meal Once aqukaq enruss he players wih heir ask (see “Inro- o build various new machines or he Fire Naion, maybe even ducion”), hey can invesigae and hey will definiely discover a ank, which she’s heard he Fire Lord has been paricularly ineresed in. secres: all o he delegaes are hiding somehing. Alhough he players can choose how hey wan o invesigae he delegaes, Te craes currenly si in a supposedly-empy comparmen comparmen hey mus do i sealhily. I hey approach he delegaes aggresin he summi sorehouse. A he sar o he advenure, advenure, only he sively, he PCs migh ge arresed by he Fire Naion guards, hie knows o heir presence here. Alhough i’s obvious ha cause an inernaional inciden, or worse! someone pu he craes here, as GM you don’ have o decide who ha is righ righ away away. In ac, you may wan wan o wai unil unil he heComplicaing maters, maters, he spiri Rus (see “Special Circumsance: Rus”) was atraced o he craes by he delicious smell roes have a ew suspecs hey’re paying more atenion o beore deciding who’s really a aul. o meeorie meal and hen o he summi as curiosiy go he bes o hem. Rus, Rus, roubled by aggressive aggressive acions, acions, sars he pah pah owards becoming becoming a Dark Spiri. Depending on he course he advenuree akes, Rus could be he rue issue he heroes mus advenur deal wih. Finally, afer sneaking around, quesioning delegaes, and puing ou poliical fires, he heroes evenua evenually lly deermine who sole he meeorie meal. Tey have pleny o opions or dealing wih he hie, he craes, craes, he spiri, and how o o finish up your advenure is deailed in “How i Ends.”
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S Below, muliple characers are suggesed as he culpri who has Below, hidden he craes, and while no everyone can be he real culpri, you can use he moivaions o o cas doub on (or (or poin o) o) a suspec hroughou your game.
unbreakable when orged. So, sealing he meal helps boh o keep his naion sae and o boos Ikru’s Ikru’s presige. Ikru is a capable agen as well as a echnologis, and he would’ve used some o his secre gadgery o seal he meal sraigh ou rom under Khuchei’s nose, bi by bi over several nighs.
Sumati
I I ...
Te Air Nomad’s moive or sealing he craes is acually alruis- ...he’s hidden the crates in a secret tunnel he’s bent below the summit ic. She was drawn o a spiriual presence in he Fire Naion cap- with earthbending. ial ciy, ulimaely discovering he craes where hey were being sored, near Khuchei’s workshops. Inside he craes, she discovered Rus, he spiri drawn o he meeorie meal. Unbeknowns P I here are are officially officially only Four Four Naion Naions, s, five five delega delegaions ions are o he leader o he Air Nomad delegaion, Ugyen, Sumai snuck While here atending he summi, wih each o he wo major Waer ribes ribes ou in he days leading leading up o he conerence, meeing wih he spiri o find a way o appease hem. Since Rus has ied hemsel having heir own diplomaic paries. Tere are 50 people a he summi, including among hem Capain Enaka, guards, and many o he meal, Sumai is worried wha will happen o he spiri oher delegaes. I he players wan o alk o oher people, you i he meal is desroyed desroyed or orged. All Al l his sneaking makes her should eel ree o give one or wo o hese people names and perparicularly suspicious o anyone paying atenion. atenion. I she is he sonaliies. However, However, ry o reocus reoc us he game on he main suspecs real hie, hen she sole he craes a he sar o he convenion in order o keep he acion manageable. manageable. Te ollowing characers c haracers o keep Rus sae and ry o keep he spiri away rom he oher are people rom “Imporan Characers & Groups” wih w ih real sakes delegaes, delega es, alhough she has no idea wha w ha o do wih he meal in he hef, who can help you re-cener your sory: now. I he characers learn she’s behind he hef, she’s likely o As As he one who alered he heroes, aqukaq aqukaq ask hem direcly or help. isn’ a suspec or he PCs. However, ha doesn’ mean ha he I S ... isn’ involved in secre plos. Te Waer ribes sen him o he ...she’s stashed the crates in the sewers, hoping to keep them safely summi wih a secre missiono learn i he Fire Naion Naion has out of the way where no one would think to look. solen Waer ribe ship designs. Because o his assignmen, aqukaq spends significan ime poking around where he’s no
Pohu
An ambiious man, man, Pohu Pohu has a simple simple moive: he wans wans he meeorie meal o improve his career. Meeorie meal is precious because i is believed o be unbreakable once orged. Tis eaure is enough o ge he echnologis excied excied a he prospec o working wih w ih he maerial. Pohu Pohu is also an academic rival o aqukaq and is ofen overlooked or imporan projecs in avor o his norhern counerpar. I Pohu is he rue hie, hen he sees he hef as a way o compleely surpass his rival in heir field and o ake aqukaq’s place on any new projecs. Pohu wouldn’’ have solen wouldn solen he meal meal direcly; direcly; he would’ve used used a se o loyal Souhern Waer ribe guards (who normally say on his ship)) o ranser he meal secrely in he nigh. ship I P ...
allowed o be. Alhough his skills and presige have kep him ou o rouble so ar, he heroes could learn ha he’s more han wha he appears and have a reason o conron him. KhucheiTe craes were solen rom righ under Khuchei’s nose and she wans hem back. She’s aware ha meeorie meal is believed o be unbreakable once orged, and she wans i o urher he Fire Naion’s echnological progress. I she could figure ou a way o orge a large amoun o he meal a once, she could use i on he new overland war machine prooypes Fire Lord Sozin commissioned. Tese ank-like machines would be he pride o he Fire Naion flee flee and earn earn Khuchei endless bragging righs among her peers. Te hef o he meeorie meal is anamoun o an ac o war in her mind, and unil he hef is resolved, she grows more and more unsable and prepared o ake exreme acion.
...he’s taken the crates back to his ship and hidden them in the hull.
HongHong appears be a high-ranking FireisNaion guard in charge o securiy a heo summi, bu he secrely a spy rom Ikru anoher naion. Raher han assigning Hong a possible moive, Ikru cerainly has he means o commi he hef; as he head consider him a fluid NPC ha you can use o amp up he espidelegaee or he Earh Kingdom, Ikru has he resources and pow- onage eel o he Roku Era. You could use Hong as a rival o he delega er o arrange or he craes o be smoohly and quiely moved person who sole he craes or as a spy working wih he person ou o Khuchei’s workshops. Bu Ikru’s moive is a bi more who sole hem. hem. Use Hong Hong o cas doub on who he rue culpri mixed. I he’s responsible, he sole he craes o bring hem back is or as a guide g uide or he PCs when hey’re in a igh spoalo he Earh King and earn he presige o designing somehing hough Hong won’ hesiae o beray he PCs o seal he meal using his small orune. He also suspecs he Fire Naion is up o or his own employers. Hong Hong is also a capable opponen, and no good wih he ore, on he basis ha he’s always misrused his hus a good choice as he rue hie. I he is he hie, make sure Fire Naion colleagues. Ikru’s heard rumors ha he Fire Lord o ie him o some employer, employer, including ar-off powers and rulers. r ulers. has been ineresed in war machine prooypes, and nohing good can come rom Sozin having a large cache o meal ha’s
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I L Fire & Brimsone akes place during he Four Naions Summi & echnological Symposium, a gahering o diplomas and sc scienieniss rom around he world. Te summi is held a Zoryu Hall , , a cener o learning in easern Hari Bulkan. Hari Bulkan isel is a wealhy ciy surrounding he Fire Naion’s Royal Palace in he caldera o a volcano. Te ciy ci y sands in conras o he more working-class Harbor Ciy, locaed a he base o he volcano. While he summi’s summi’s daily meeings meeings and exhibiions ake ake place wihin Zoryu Hall, he delegaes delegaes hemselves hemselves are are housed nearby nearby in ako Dormiory , which serves as a place place o res and and inormal chas beween atendees. Beyond he hall and dorms, he PCs will be acquained wih he summi sorehouse , a nearby sorage sorage building building redesigned redesigned
o house whaever iems were heavy or bulky o beBulkan. carried by hand by he delegaions delega ions haoo brough brough hem o o Hari
Z H Par school, par meeing hall, and par audiorium, Zoryu Hall
T D T D Te dormiory is aosquare hree-level building wih a lush garden in he cener, one he larger governmen buildings in his par o Hari Bulkan. Alhough some o he Fire Naion delegaes live in he ciy, hey all live and work ou o ako Dormiory during he summi. For he delegaes, delegaes, he dorms serve ser ve as heir poliical embassy, office, and personal quarers. Alhough all negoiaions are echnically supposed o ake place in Zoryu Zory u Hall, everyone presen undersands ha some o he mos imporan conversaions will ake place in he dormiory, over a cup o ea or a game o Pai Sho.
Ground Floor Te ground floor houses he Waer ribe and Earh Kingdom delegaes. Pohu’s room conains drafs o various pieces o innovaivee winer survival innovaiv surv ival gear and ship componens. I also conains a hidden documen how o use room me- eorie meal o improve ships.speculaing During heabou day, aqukaq’s houses climbing equipmen and lock picks. aqukaq leaves each evening o spy on he Fire Naion. Ikru’s room has a pile o noebooks, mos o which have 10–20 seemingly random pages filled wih sream-o-consciousness noes. A clever PC migh be
was named in honor o Fire Fire Lord Zoryu. Alhough mos o he building is aken aken up by a gian gian lecure hall, he building also has a ull assormen o smaller rooms or meeings and classes.
able o assess he siuaion or rely on skills and raining o realize ha hese have hidden messagespoenially implicaing Ikru as he hie.
Twisting Dragons
Garden
Tis 10-oo-all meal sculpure made by maser aris Fusei depics a pair o dragons rising rom he ground, spiraling around each oher. In addiion o he saue’s inimidaing beauy, each o he dragons briefly br iefly breahes flames a he op o each hour. Any fighs ha ake place in ron o his ounain run he danger o eiher seting somehing aflame or, worse ye, exploding he ounain.
Te garden in he middle o he dormiory houses some o he Fire Naion’s rares plans and mos aggressive gardeners. Tough he garden is meiculously preened, i’s a place o quie sereniy or anyone looking or some peace amid he hecic meeings. Some delegaes, especially Sumai, have privae meeings here.
First Floor Meeting Rooms Because he summi runs coninuously during dayime hours, he PCs can find mos o he delegaes in he meeing rooms during he day. I he heroes wan, hey can si in on any o he meeings, where delegaes delegaes alk abou a variey o opics such as he spiriual and environmenal environmenal impacs o indusrializaion, indusrializaion, he possibiliy o a join moon observaory, and poliical alliances. Noe: Te alks alk s in hese meeings aren’ he acual ocus o he advenure. advenur e. Raher han playing hrough a scene only abou he meeing, eiher summarize wha he PC hears and move on, or have an exciing plo-relevan even inerrup he lecure o drive he sory orward.
Tearoom An imporan par o Zoryu Hall, he earoom earoom is a na naural ural gahering poin. High walls hung wih brigh red lanerns and numerous painings o pasoral landscapes rame scholars carrycarr ying on debaes rom he lecures and challenging one anoher’s ideas. Any hero looking o sall someone while heir comparios search he delegae’s room would be wise o do so here.
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Once ull o busy offices, his floor is now he caeeria, which serves a wide variey o meals our imes a day. Khuchei and Ikru ake all o heir meals here, making sure o hobnob w wih ih everyone else bu avoiding each oher. oher. Ikru offers games o Pai Sho and ea.
Second Floor Te op floor, his is he emporary home or he Air Nomad and Fire Naion delegaes. In Khuchei’s room are dossiers on each o he oher delegaes and possibly he heroes. She also has a repor conaining wha she knows abou he properies o meeorie meal. During he nigh, she can be ound here, as well as on he firs floor. Sumai’s room seems less lived-in han would be expeced, and she has very very ew belongings. Hong’ Hong’ss room adjoins Khuchei’s; hidden wihin Hong’s quarers is a makeup ki. I he’s he hie, he also has solen documens rom oher rooms and delegaes, including some concerning he properies o meeorie meal.
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GM A
C
Alhough he basic basic plo o Fire & Brimsone is relaive relaively ly simple (solve he mysery o he craes and do somehing abou hem), here are as many ways o accomplish ha as here are players. Here are some suggesions or keeping hings exciing, exc iing, including using a GM oolescalaionso amp up he exciemen in your game. game.
clues, players eelsuck like hey knowe wha or, worse, eel likemigh hey’re on a don’ pah where wher noneo o do heir choices mater. A he same ime, players wih dozens o clues can have he same problem; having oo many possible direcions o ake can resul in decision paralysis, where people spend all heir ime hinking abou he many opions insead o acually choosing anyhing. Sriking a good balance is vial; v ial; you wan o give your players enough reedom o have un and eel in conrol o heir characers wihou smohering hem. A good rule r ule o humb is o ensure he PCs have hree good avenues o invesigaion a all imes. A he sar o he advenure, here are our our suspecs. In addiion o quesioning hese people, he characers can also search he suspecs’ rooms, search heir delegaion’s comparmen o he summi sorehouse, or spy on hem. Keep in mind
E Beween Rus’s insabiliy, he meeorie meal, and he poliical machinaions going on a he summi, he heroes have heir hands ull. I a any poin hey seem oo comorable, you can use escalaions o reignie conflics, cause new problems, or even unravel heir progress by making hem reassess wha hey hink hey know. Escalaions new dynamics in he problems, imminen dangers, or crucialare decisions. I your players seem read ready y or a new challenge or you’re no sure wha o do, use an escalaion. Here are some examples you can use: • Hong reveals his rue ideniy o he characers and atem atemps ps o srike a bargain, using hem as allies al lies agains whichever naion is he worhies arge in his mind. • Te ricion beween Pohu and aqukaq finally comes o a head, wih he wo shouing a each oher. Wihou
Myseries live and die by heir clues. When here aren’ enough
habelievable “searching” likely somefind combinaion o findingahings i’s heisPCs would (wihou riggering move); relying on skills and raining o find paricularly hidden or more uncerain iems; and assessing he siuaion. Tis means here are numerous pahs o ake a he beginning. o preven overwhelming your players, have aqukaq sugges invesigaing jus one suspec o sar. Pick he suspec you hink would would be mos un o play play and ha ha you’re you’re confiden you can porray well. Tis way, way, he players players sar off wih a ew
inervenion by he heroes, he wo Waer ribe members will come o blows in he middle o a colloquium. • An overzealous Fire Naion officer arress Ikru afer overhearing him alk abou wha he’d do wih he solen meal. Tis leads o he Earh Ear h Kingdom delegaion loudly breaking him him ou o prison and clashing clashing wih Fire Naion guards ouside Zoryu Hall. Evenually he guards win, and he enire Earh Kingdom delegaion is arresed. • Rus, under he effecs o imbalance, decides he wising wising Dragon sculpure smells asy and nibbles a piece off. Unorunaely, he piece regulaed he sculpure’s fire emiters; he sculpure unpredicably unpredicably spews flames, and i no one inervenes, i will explode. • Khuchei ges rusraed by no knowing who’s o blame and orders a lockdown o ako Dormiory, making i nearly impossible or anyone o invesigae oher buildings or sneak ino delegaes’ rooms.
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possible choices.
Making Good Clues While clues are included hroughou hroughou he advenure advenure,, hey canno possibly cover all o he quesions players may ask, so i’s up o you o come up up wih a ew o your own. Clues should be useul useul o he invesigaion. I’s no un o spend a hal hour avoiding guard parols, sneaking hrough windows, and picking locks jus o learn ha Sumai likes Norhwesern Earh Kingdom olk musicha is, unless such a discovery is a vial clue! musicha Insead, make your clues inormaion ha could help he players undersand he siuaion. All he PCs have heir own experise in heir raining and backgrounds, so hey will all noice differen hings. Respec heir backgrounds and raining wih he clues you bring up; he oulaw noices hidden panels, bu he monasic PC migh have he knowledge necessary o noice hidden messages. Don’ ry o obscure inormaion unnecessarily! Te inormaion he PCs find should always be ineresing and relevan, and anyhing hey don’ find or pay atenion o ulimaely imae ly urns ou o be unimporan. Build he mysery around heir acions and learning insead o orcing hem o ollow a pah you lay ou.
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Player Knowledge vs. PC Knowledge and Clues One o he bigges pialls o a clue-assembling mysery mysery sory in a game like Avatar Legends: The Roleplaying Ro leplaying Game Gam e is demanding ha he players assemble all he clues hemselves, as i he PCs were hemselves hemselves on he ground and holding holding a magniying magniying glass up o ooprins. oopr ins. Players Players never have direc access o he clues and he evidence; everyhing hey know abou he mysery mysery comes mediaed hrough he GM, which means hey have o rus ha he GM is elling hem everyhing hey would know or noice. I he PCs are missing a crucial clue because i’s in one corner o he room, and hey never ound i because hey never specifically said ha hey searched ha corner, hen he players are likely o become very rusraed. rusraed. Insead Inse ad o making he players ac as perec sleuhs, describing each and every hing hey examine and exacly how hey examine i, play a bi more on heir side. When W hen a PC invesigaes a room, you should assume hey invesigaed he room in all reasonable ways and provide hem wih w ih any inormaion hey migh reasonably have discovered, wheher or no he player specifically describes he PC aking any paricular acion. Similarly,, he PCs bring all manner o knowledge and experise Similarly ex perise ino he scene isel. A echnologis would recognize he naure o he Earh Kingdom exhibi’s conrapions; a weapons user migh already know he value o meeorie iron or weapons making; and so on. Err on he side o providing he PCs wih pleniul inormaion, insead o limiing he inormaion you provide. I i’s reasonable reasonable ha he PC migh know some piece o inormaion already,, you can jus ell hem; i you sill already sil l eel here is doub, doub , have
I Players can invesigae by searching locaions, spying on people, or simply asking quesions. Tere are pleny o locaions o search, rom he delegaes’ rooms in ako Dormiory o he
hem rely on heir skills and raining o resolve wheher hey have he knowledge o overcome he difficulies in he momen. Te poin here isn’ o jus give he players he answerhey sill have o choose where o search, and depending on he group, hey migh ge a kick ou o doing more assembly o he
differen areas o he summi sorehouse. Addiionally, a ew o he NPCs sneak ou a nigh, allowing he heroes o ollow hem and see wha hey’re up o.
differen clues. Te poin here is o make sure ha i heir characers would know or pu ogeher inormaion, hen he players players ge ha inormaion; i he Waerbender would be able o pu ogeher how he meeorie meal migh have been smuggled ou o he ciy hrough a nearby flowing pipe, hen he player should be provided wih ha ha same inormaion. inormaion. Finally, consider how you use dramaic irony hroughou he game. Dramaic irony here reers o hose momens when he player knows inormaion ha he PC doesn’; or example, i he PCs spli up, he players migh hear conversaions oher characers charace rs have in oher locaions, sharing inormaion ha heir own characers couldn’ possibly know ye. I he players are bough ino ino he drama and sory o he game, game, hen hey hey can help heighenn he ension o he sory by playing ino hese momens. heighe For example, i a player rolls a miss while rying o guide and
Te firs sep in searching is geting inside. In mos cases, his means he heroes need o sneak pas guards or convince saff hey need access. In addiion o mos o he basic movessuch as plead , inimidae , rick , and guide and comormany characers charace rs have useul moves. Rifling hrough papers or looking or hidden iems ofen means he PCs are relying on heir skills and raining , bu some characers characers migh migh have a more applicable applicable move. And someimes characers migh jus discover clues wihw ihou riggering a moveheir background and skill se remove he uncerainy rom he search. Useul clues are lised in each o he “Imporan Locaions” enries. Mos clues are ambiguous, allowing you and he players o decide which suspec is he hie and which suspecs are merely shady characers. In general, when PCs search or clues, hey should never come up oally empy-handed. Ta doesn’ mean hey find a
comor Pohu, you migh ask hem, “Pohu is definiely hiding somehing here; why don’ you noice i?” Te player now knows Pohuu is hiding somehing, bu hey buy ino how heir characer Poh misses he deail by providing ha explanaion. I you can ge he players o buy ino hese momens, you can urher ur her pu hem ino a mindse in which he overall sory you’re elling ogeher is more imporan han any individual player’s player’s abiliy o successully assemble he clues.
clue wherever hey go! Bu even when he PCs discover ha here is nohing o find in a place, ha’s a kind o clue. Don’ hesiae o sae hings so definiively afer he PCs searchhe overall advenure advenure uncions much more smoohly when PCs’ searches can boh urn up clues and prove ha here are no more clues o find in a place.
Searching
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Questioning People
R S S
Te PCs will evenually need o ask some direc quesions. Lucky or hem, hey have pleny o moves available o help
Clever PCs may wish o quesion a suspec (or a leas disrac hem by chating or a while) while he res o he eam digs
convince delegaes o give uprom inormaion. Even i hey a characer doesn’he have a relevan move heir playbook, can always guide and comor , and i an NPC opens up o hem, hem, he characer ges o ask a quesion. While W hile hese conversaions could ake many orms and involve many quesions, you’ll wan o limi he number o acual clues he players receive rom any one conversaion. Afer all, i one person who wasn’ he culpri had all he inormaion needed o crack he case, why didn’ hey solve i and le he PCs relax? Tis isn’ abou “hiding inormaion rom players,” however. Some NPCs migh know more han hey’re openly willing will ing o sayalhough sayal hough even hey migh spill spil l he beans afer a successul guide and comor or rick bu bu as a GM, you sill wan he PCs o piece ogeher he mysery. Always couch he inormaion gleaned rom NPCs in erms o providing new courses o
hrough heroes may wish choose o invesigae muliple suspecs heir a hesuff. sameOr ime. I he players o do his, i’s imporan o jump beween he differen scenes. Oherwise, everyone’s waiing or he firs scene o finish beore hey ge o do anyhing. Also, undersand your limis as GM. As A s much un as i is or or six players o each ac independenly independenly in heir own scene, ha may may be more han some GMs can handle. As a rule o humb, i you haven’ run simulaneous scenes beore, limi yoursel o hree. Tis doesn’ mean ha any o he players have o si ou; you can sugges ha hey work in pairs or small groups. In order o keep exciemen high, hink abou how similar scenes in Avaar in Avaar:: Te Las Airbender and and Te Legend o Korra play Korra play ou. Te ocus ofen changes righ beore he audience learns ineresing hings or jus as someone’s abou o ge caugh. You can duplicae his experience or your players by swiching scenes
acion. PC jushey’re quesions an NPC, youclearly can describe how skechyIora shady acinghey’re hiding somehing, and PCs will w ill hus have reason o ry addiional moves on hem. Alernaively Alernaively,, an NPC wih w ih nohing o hide will jus answer quesions, openly and honesly, honesly, o he bes o heir abiliy. Even ouside o he resuls o a move like plead , keep in mind ha NPCs migh also offer inormaion in exchange or somehing else . Nearly all o he NPCs in his advenure have some degree o poliical savvy, and hey will be willing o make deals o ge wha hey wan. Tey migh ask or or anyhing rom inormaion or blackmail on he oher delegaions, delegaions, o sraigh up saboage o he oher delegaions’ maerials. PCs who have ime o invesigae may no give an answer righ away, bu he more
righ aferYou a dice beore ellopen hema he o he roll). canroll also(bu swich aferyou hey dooroucome or conainer (bu beore you ell hem wha’s inside), afer an NPC says somehing ineresing ineresing (bu beore hey explain i), or jus as a guard parol rounds he corner (bu beore he players announce any acions). Tis ensures ha your players are excied o learn wha comes nex. nex. Tings can ge especially ineresing when simulaneous scenes sar o converge wih dramaic irony; or example, when a suspec doesn’ wan o be delayed any urher and sars heading o heir room. Te characer searching he room migh no know hey’re seconds away rom being discovered, bu heir player does. Tis creaes un ension ha you can use o creae
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pressing hings become, he more likely hey will be o consider such a difficul deal. Te PCs migh ask quesions o any o he imporan NPCs, bu hey also migh migh seek answers answers rom oher NPCs NPCs and deledelegaes. Feel ree o inven addiional delegaes as needed; hey migh even be figures he PCs know based on heir own backgrounds and experiences. Consider he wrie-ups on he overall groups o delegaes delegaes when you creae new individual members; hey will likely sill be aligned wih he overall delegaion’ delegaion’s purpose and behavior. Tose new NPCs can easily provide ways o communicae addiional imporan inormaion, bu hey shouldn’’ draw suspicion away rom he primary suspecs. shouldn For any NPC he heroes decide o quesion, make sure o play o heir condiions and heir balance, especially as hey rack up more condiions and shif heir balance ever arher down he rack. Te NPCs become more and more srained and unbalanced over he course o he summi, and PCs migh even come o see how ense he siuaions is growing i hey quesion he same NPC wice. Furhermore, he NPCs hemselves migh acquire new inormaion over he course o he summi. Tey’re no saic; hey are aking acion on heir own, and hey migh come o he PCs wih new evidence, evidence, new suspicions, and new requess. requess.
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exciemen, especially i he suspec reaches heir door, and inseadd o elling eiher o hose players wha happens nex, you insea swich o he hird scene. Always remember remember,, however, however, ha ha he NPCs are are acive and he overall seting is no sill. Use he NPCs’ acions o se scenes ha bring he PCs ogeher. Te PCs migh no always ge he opporuniy o spli up exacly as hey like. Someimes, he NPCs will ake acion ha demands a responseas wo differen groups o delegaes sand ready o ge ino a figh, he PCs’ atenion ateni on will be drawn o ha locaion! Similarly,, an NPC who Similarly w ho approaches he PCs wih some kind o offer or reques migh eiher choose o do so when all he PCs are ogeher, or migh sraegically isolae he hero hey hink is mos sympaheic o heir cause. I he PCs are spliting up all he ime, hen perhaps jus as hey’re abou o do so, Rus approaches hem, asking or help wih wha’s happening o he spiri. Tey sill migh choose o spli up aferward, bu i’s imporan o have some scenes where hey all inerac and share wha hey have learned. learned. Finally, remind he players ha i heir characers all sick ogeher, hey migh be able o aid each oher more effecively. I hey spli up, hey can cover more ground more quickly, and you should honor ha by slowing down he rae a which he siuaion worsens over ime; bu i hey sick ogeher, hey can help each oher o ensure hey can acually achieve heir goals.
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S F P F
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Te iniial sage o his advenure is very poliical: he meeorie meal has been solen, bu no pary is quie ready ye o accuse and direcly conron any oher. Even hough he hef hangs over he heads o every delegae, Khuchei is sill having he conerence coninue, and all he delegaes are more or less playing along. As such, when w hen he PCs begin o invesigae he hef, hey’re no running around in a ciy hrown ino urmoil; insead,, hey’re sill expeced o uphold all he same responsiinsead biliies and proprieies proprieies as always, always, especially i hey’re hey’re delegaes delegaes hemselves. hemselve s. Ourigh fighing is orbidden, and wihou clear evidence o someone’s someone’s wrongdoing, any comba will unie all he oher delegaes in opposiion o he aggressor. As he summi coninues coninues wihou a culpri being being discovered, discovered, however, he siuaion grows more and more ense. Te delegaes hemselves grow more and more likely o ge ino a figh, a firs verbally, bu evenually physically. Te myriad delegaions’ guards begin o hreaen and oppose each oher. Te enire summi becomes a powderkeg, and i’s only a mater o ime beore someone lighs he use. o represen his degradaion rom polie eiquete and proper manners ino a enser and enser siuaion, consider shifing NPCs’ balance and inflicing condiions on NPCs in beween scenes. Condiions make NPCs more likely o be aken ou, bu hey give a guideline o how how hose NPCs NPCs will ac and wha emoions hey’re eeling. Balance shifs make NPCs more and more commited o heir ideals, and similarly more dangerous in fighs. ry o balance equally inflicing condiions and balance shifs across he NPCs. I you are playing a aser-paced game, wih PCs reasonably finding he answers wihin a single in-ficion day, hen ocus on he number o major discoveries or ineracions he PCs have had; or each significan new piece o inormaion hey’ve hey’ ve
Below are a ew common quesions you may have afer reading his advenure and some suggesions or how o answer hem. Wha i my players ocus on he diplomaic diplomaic problems? Your Your players may decide decide ha he proceedings in he summi summi are more pressing han he meeorie meal. Tis is compleely undersandable! dersanda ble! Afer all, he delegaes delegaes are rying ry ing o keep he world a peace. A major diplomaic inciden could hrow he naions ino a cold waror worse! Tere’s nohing wrong wih shifing he game’s ocus rom rom a ale o inrigue o a diplomaic sruggle. O course, once he PCs smooh ou any diplomaic wrinkles, you can reinroduce reinroduce he problem problem o he craes, craes, his ime wih a ime limi; now ha he summi is nearly over, hey only have one day o find he culpri c ulpri and he craes o meeorie meal. Wha are he acual exhibis and shows shows o echnological echnological prowess a he summi? Tere are some ideas and deails or hose exhibis, especially in he descripion o wha each naion is holding wihin he warehouse, ha migh give you ideas. Bu in he end, his advenure isn’ acually direcly abou hose invenions, inveni ons, i’s abou he poliics and he hef o he meeorie meal. I you need deails o hose invenions, inven inven hem! Make hem ineresing, ineresing, exciing, bu highly heoreicalhe heoreicalhe in venions here here all have have he poenial poenial o changing he he world i only he invenors invenors can work ou he kinks, and mos o hose kinks will never be worked ou. How can I hurry his up? Because o he naure o myseries, players ofen spend a lo o ime hinking abou evidence and avenues o invesigaion insead o acively learning new hings. While his migh no be a problem problem or some ggames, ames, games games wih sric ime limissuch as convenion games or sreamed acual playssomeimes playssomeim es need help speeding hings along. I his is rue o your game, use an escalaion. Have wo paries ge in a figh or ensions come o a head, speeding up Rus’s deeriora-
uncovered, uncovere d, inflic a balance shif or a condiion on an appropri-
ion in he process. Tis escalaion should reveal new inorma-
ae NPC. For example, i he PCs inerrogae Pohu and learn his ion abou he plo and and ge ge your players ino he acion. suspicions abou aqukaq’s own secre behavior, hen you migh My players missed a major major clue; how can I ge ge hem o inflic a balance shif or a condiion (like roubled) on Pohu or see i? No clue is ever ruly “missed.” Tink o clues as coming on aqukaq o represen he growing ension. up wherever he PCs go, and around whaever he PCs choose I you are playing a slower-paced game, wih he PCs aking o look a. I hey “miss a clue,” hen hey migh always find he ull lengh o he summi o conduc heir invesigaions, invesigaions, ha inormaion somewhere else. Jus as easily, an NPC migh hen you can ocus on individual days passing, in addiion o approach hem wih he inormaion, alhough ha migh come major discoveries. For each day ha passes, inflic wo balance wih srings. And in he wors case scenario, scenario, consider wheher or shifs and wo condiions on NPCs as you eel appropriae. Feel no a “missed” clue is really imporan. I he PCs didn’ find i, ree o reerence ineracions beween hem ha happened offmaybe i doesn’ play a role in your sory! screen as an explanaion or why hey’re hey ’re now eeling his wayi Wha i he NPCs sar fighing fighing each oher? Beween he Pohu and aqukaq had a massive argumen off-screen, hen i’s imporan characers and he delegai delegaions ons as a whole, he NPCs air or boh o hem o come away wih a condiion. in his advenure have a lo o enmiy or or each oher! As ensions You You can also useully limi, aler, aler, or manipulae manipulae he amoun rise, hey’re much more likely o urn heir animosiy ono one o aigue and condiions any characer clears across he lengh anoher, insead o aiming i a he PCs, wih he possible excepo he advenure. I he PCs can clear ewer and ewer aigue or condiions as days pass, hen i implies hey are becoming more and more srained. Finally, always remember ha Rus will move owards Chaos he more direc conflic here is beween any people a he summi. Feel ree o ake hese opporuniies o also shif Rus urher oward Chaos and creae even greaer hreas ha demand atenion.
ion o he acual hie hoping o knock he PCs off heir rail. A some poin, i migh be an appropriae GM move or escalaion o spark a figh beween he NPCs. Remember ha i hey sar fighing and he PCs aren’ involved, hen here is no uncerainyyou jus say wha happensand i’s a golden opporuniy o make some hard moves! I he PCs jump in, emphasize wha hey’re rying o do; maybe hey’re jus using a move, and a com ba exchange exchange isn’ isn’ necessary a all. all.
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Wha i he PCs ry o figh Rus? A he end o he advenure, when Rus’s balance may have been pushed off he end o he rack, he PCs may wind up in a siuaion where hey are acing off agains Rus as a Dark Spiri, empowered and dangerous.
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As saed in ha secion in seexchanges cion (seeo“Special “Special Cir cumsance: Rus”), don’ use comba resolveCircumsance: his kind o figh; Rus as Te pregeneraed characers on he ollowing pages are ailored a Dark Spiri is very powerul, no he kind o oe ha can simply o his advenure, including deails abou why hey are a he be aken ou. Fighing Rus, Rus, hen, is bes handled handled by use o basic locaion and wha he sakes are or hem in his advenure. advenure. Each and playbook moves. moves. I Rus is swinging sw inging one errible arm o characerr has a small backsory on heir playbook, explaining charace crush a whole w hole group o delegaes delegaes and an Airbender blass ou heir personal moivaion and who hey are. Players should a gus o wind o knock hem ou o he way, ha’s relying on eel ree o elaborae on his and make he characer heir own. skills and raining. A Firebender who hrows a fireball direcly Addiionally, Addiionally, once everyone has has picked a characer characer,, he players players ino Rus’s ace migh be pushing heir luck o ry o knock he should make connecions wih one anoher, as explained in he spiri off-balance...or migh be ricking he spiri by disracing Avatar Legends: The Roleplaying Rol eplaying Game core book, page 123. i. Rus sriking a PC is he equivalen o a hard GM move, wih A H Rus inflicing quie a bi o aigue or condiions wih a single The companions are a group of Air Nomads sent by the Elders of the blowhe spiri spiri is dangerous! dangerous! Southern Air Temple under request of Avatar Roku. They’re here to keep How can he PCs deea Dark Spiri Rus? By normal the peace at the summit and listen to the ideas presented in order to means, hey don’ have a roue o “deeaing” Rus. Tey’re noable going pummel he spiri ino submission. Tey pull migh be o o lead lead Rus away away rom he h e ciy, or hey migh off some srange and invenive ploy using some o he summi’s invenions and heir own ingenuiy. I he PCs are commiting o an ineresing ineresing plan, go wih w ih i and ollow hrough on is consequences! Likely he bes way o resolve ha siuaion is o ry o affec Rus’s balance, bu he PCs may no be immediaely aware o ha. One o he oher delegaesUgyen or Sumai especiallymigh call ha ou o he PCs in he mids o he chaos. Wha happens nex? Tis advenure has he poenial or some significan repercussions upon he world, depending upon exacly how i plays ou. I you’re playing a one-sho advenure, o course, hen he repercussions are likely less significan o he overall experience. Bu i you’re you’re ying his advenure ino a larger campaign, i can be he source o counless addiional conflics.
report delegate back to the Elders. Ugyen is technically a superior, and Sumati is a fellow from th thee Air N Nomads. omads.
F L P C • Bo, he Bold (hey/hem) - an incredibly eager and enhusiasic Air Nomad, deeply commited o Air Nomad principles while ofen ailing o uphold he principle o humiliy. Play Bo i you wan o be an exciable characer ull o vim and ou o prove yoursel. yoursel. • Chegu, he Icon (she/her) - he Spiri Seer, capable o paricular connecion wih spiris and burdened wih a special role in he Air Nomads as a resula role she isn’ sure she really wans. Play Chegu i you wan o occupy
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As youhey play,show play, keepineres an eye eye ou or demonsraions hooks ha he he PCs pa y atenion atenion oi in he andpay exhibis o any naions, i hey show sympahy or paricular disase or any o he delegaes, and so on. In he resoluion o his advenure, pay close atenion o consequenceswho is harmed, who comes off in he sronges posiion, ec. Aferward, you can connec hose wo hings, building ou new episodes (see Chaper 9: Seasons and Campaigns in he core book) ha boh ollow he hreads he PCs were ineresed ineresed in and spin ou he consequences o he summi, good and bad. I nohing else, aqukaq migh have more asks or he PCs!
a posiion o saus ha imposes is own roubles and resricions...orr i you wan a flying resricions...o flyi ng bison.
• Ema, he Idealis (he/him) - an orphan raised by he Air Nomads, Nomads, aken o building his own devices devices o mimic airbending abiliies, and deeply graeul graeul or all ha has been given o him. Play Ema i you wan o be a ruly hopeul figure acing off agains ohers who may doub you. • Sherah, he Pillar (he/him) - he leader o a cover group o Airbenders designed o help address major problems or he Avaar quickly, coverly, and experly. Play Sherah i you wan o be be an exper cover operaive operaive who has o help your peers achieve achieve heir poenial. poenial. • Norbu, he Rogue (she/her)- an Air Nomad wih absoluely no ineres in ruly commiting o Air Nomad preceps or principles, now excied o acually be ou in he world and away rom he emple. Play Norbu i you wan o be be a bi o a roublemaker roublemaker and a hrillseeker who doesn’ doesn’ fi in wih he oher Air Nomads. Nomads.
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ASH & STEEL
HUNDRED YEAR WAR ADVENTURE
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S S Te premise o his advenure ses he players up or a un chase hrough he Earh Kingdom wih various acions on heir ails. Tey’ve been asked by Long Feng o reach a garrison oupos o Earh Kingdom soldiers ouside o Ba Sing Se wih he war plans; everyhing else surrounding he deeper issues o his advenure, like wha o do wih Onomu, is lef up
T P F P Tis advenure includes five locaions, which ogeher make up he smares roue or he companions o ravel rom he Earh Kingdom coas (where his advenure begins) begins) o he oupos o Ba Sing Se (where his advenure ends). Te heroes know his is he quickes, saes roue, and hey’ve aken he ime o plan ou where o go, even i hey’re chased. Tere’s no need or he players o agonize abou where o go nex; he PCs are compeen, and hey make he bes choice
based onlocaion he inormaion he hey hese y have on hand.ha he heroes Each has is own o obsacles mus overcome, may choose o ge involved wih, or migh Kingdom, and her deecion has become somehing o a legend in he colonies. Onomu was called o a war council wih he Fire ignore o ocus on heir goal o geting he plans o he Earh suggesed escalaLord, and during he meeing, her ego go he beter o her. Afer Kingdom. In addiion, each locaion has a suggesed ion (see “Imporan Locaions”) ha you could use in lieu o a ew erse words wih he leader o he Fire Naion, her lie was one o he general escalaions in “GM Advice”. in danger. Te only hing Onomu could do was flee, and on her Te locaions are: way ou, she sole Fire Fire Naion Naion war plans as leverage leverage or asylum • W Wes es Heiau Heiaua Fire Naion colony in he Earh Kingdom rom Long Fengi she makes i o Ba Sing Se. Tis is an issue ha he PCs have previously visied. During heir say in or a muliude o reasons: he own, hey can choose o help he owner o he local eahouse ge ou o some rouble wih w ih Fire Naion guards. • Onomu is conspicuous in he Earh Kingdom hanks • So Bai Oasisa remoe oasis o peaceul ranquiliy, ranquiliy, which o her ormer rank and posiion. Te players mus has ye o be affeced by he war. Tis ranquiliy could be make sure she remains hidden, or i could cause real disurbed by an escalaion when he Rough Rhinos R hinos atack! rouble or her escape. Te mea o he acion will come o he players Onomu wasoa decide. prominen Fire Naion general in he Earh
rom he sneaking sneaking hrough owns Rhinos. dodging eiher heplayers Armadillo-Bears or he Rough Rand hinos. • Onomu is an embarrassmen o Ozai because she eluded he Fire Lord’s grasp and escaped he Fire Naion proper. Ozai wans her deal wih quickly and quiely. Te Rough Rhinos were recruied because hey are brually effecive and loyal o him. • Long Feng doesn’ acually wan Onomu o survive; he jus wans he plans. Tere is no war in Ba Sing Se, afer all, and while Long Feng needs o know wha he Fire Naion is up o, he doesn’ wan a noorious Fire Naion Naion general general in he ciy. ciy. Tis advenure conrons he players wih decisions abou a ew issues and moral quandaries. Onomu is in he early days o her deecion, and so ar,beshe seems mosly have deeced or survivalcan she ruly redeemed or herocrimes? Everyone wans Onomu deadcan he he heroes ge ge her o saey, saey, and where is ruly sae? I hey ge he plans o Long Feng, he will w ill give hem somehing hey wanhow wanhow much will hey sacrifice o ge i? Tis summary explains he advenure’s conflic under he assumpion ha he PCs wan o bring he war plans o Ba Sing Se. roubleshooing or companions who don’ wan o do ha is given in he “GM Advice” secion.
• Xiadi an underground rebelor ciypassage where or hesneak heroes mus decide wheher o plead hrough wih a known Fire Naion deecor. • Laoshana desiue own nex o a rich mine he Fire Naion explois or ore. During heir say, he players can decide o liberae he orced laborers wihin he mine. • Ba Sing Se Ouposhe locaion o which he PCs are iniially asked o bring he war plans. Tey can mee wih Yanran, Yanran, an agen agen o Long Feng, Feng, who demands he he war plans and and reuses o le Onomu ino he he ciy. ciy. o make hings easier, have your PCs experience each locaion in he order hey’re presened in “Imporan Locaions” so long as i makes sense or wha hey’ve done in he sory so ar. In heory, you could craf an enire session ou o every locaion in he advenure, war plansshould are noeel saerelenless unil heyinare Ba Sing Se, andbu hehe anagoniss heir pursui. Te Hundred Year War is a dangerous ime o be aiding a Fire Naion deecor in he Earh Kingdom, and hreas are coming rom every direcion. Advice on how o deal wih he real-world ime your advenure akes can be ound on page 131. 131.
Mode of Transportation Tere are many miles beween he coas and Ba Sing Se, wih ciies large and small ha he PCs could visi. Te ocus o his advenuree is, or he mos par, on ineracing advenur ineracing wih ineresing locaions and geting he war plans o Ba Sing Se and no on raveling beween locaions. Te pah is lenghy and raugh wih danger, bu he heroes have already ound he quickes, saes roue. Tey need o sop a differen locaions ou o necessiy o res and resock.
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Much o he raveling in his advenure is likely on oo, and you can can ake ake a ew ew momens momens o alk alk abou abou his his wih he play players, ers, bu bu i isn’ he ocus o he advenure. Ask each how hey eel abou he long journey and wha hey do o pass he ime. Tis conversaion is also a un momen o spoligh a PC’s special eaure or animal companion i hey have i. Here are some examples: • I you have an Icon among your PCsand hey chose he Yip! Yip! moverav moveravel el migh be easy! Tey’ll Tey’ ll have an animal companion large enough o ride. • I you have a Successor among your PCs, hey may have he “cold hard cash” or “high echnology” graned by heir Lineage Resources. I hey do, hey could easily secure a boa, carriage, or somehing even ancier as a mode o o ransporaion.
A T A A ew anagoniss, anagoniss, boh hidden hidden and over, over, are on he players’ players’ rail hroughou he advenure; each has heir own moivaions or waning he war plans or Onomu. Long FengTe Grand Secrearia wans wo hings ha are nonnegoiable: he firs is o acquire he war plans and he second is or Onomu o never ener Ba Sing Se. He’s made a deal wih her in bad aih and has has no inenion inenion o holding up his end, hoping she’ll perish along he way. Te “Inroducion” esablishes he characers as useul allies o Long Feng, bu his nearious naure likely won’ be exposed in his advenureleading o laer inrigue or he players in Ba Sing Se and uure sories. Mos o he players’ ineracions ineracions wih him are hrough his agen Yanran, Yanran, and hough Long Feng Feng migh no eaure in in he advenadvenure isel, his influence is el hroughou. ake noe ha Long Feng is on he “righ” side o he war agains he Fire Naion. Naion. He will use he plans o aid he Earh Kingdom and proec he people in Ba Sing Se, bu he cares very litle or a ormer Fire Naion general general who had a change o hear when her lie was a a sake. I he players players can hink o a soluion soluion or Onomu ha doesn’ involve her enering Ba Sing Se, Long Feng will likely accep i. Yanran YanranYanran is a powerul Earhbender and agen o
efforsupplies ha could’ve helped her moher. Ben a means well bu is oally oally unbalanced when i comes o o he Fire Naion, and she sees he world in black and whie. I migh be possible o convince her o hold off on killing Onomu, i i were or he good o he Earh Kingdom, bu ha cerainly isn’ an easy road o ravelshe’d need some clear proo and evidence o come around o ha idea. Tere’s a high chance o convincing he Armadillo-Bears, ouside o Ben a, o sop huning Onomu…or maybe even convincing hem o help i he condiions were righ. Tese are people fighing o deend he Earh Kingdom, and hey could be convinced o pu aside heir vendeta or a ime. One way o accomplish his is o o appeal o Ben Ben a’ a’s second-in-command, Rameh. Rameh loves his leaderhey leaderhey grew up as bes riendsand sill believes she can move pas her hared. Rameh doesn’ ruly know i Ben a’s moher’s deah could’ve been prevened, bu he sill sees mos Fire Naion ciizens as greedy
Long Feng who porrays himsel as an incompeen mid-level mid-level miniser. He has aspiraions o one day aking over Long Feng’s role bu knows he has many more seps beore he accomplishes ha goal. He mees he heroes a he final oupos o Ba Sing Se and asks or he war plans. Yanran’s games are guile and suberuge, and he does everyhing in his power o ge he plans wihou revealing revealing his rue capabiliies…howev capabiliies…however, er, i push comes o shove, he’ll do anyhing required required o complee his mission. Ben a and he Armadillo-BearsTe Armadillo-Bears are a group o Earh Kingdom rebels who normally ocus heir effors on deending desiue desiue owns rom he Fire Naion. Naion. Tey were pulled ino ino his conflic when heir leader, leader, Ben a, go word ha Onomu was spoted spoted nearby. nearby. Ben a has a personal vendeta agains Onomu. She led he Fire Naion orces ha ook over Ben a’s rural home, and soon afer, Ben a’s
oppressors who need o be sopped. His is he voice o reason o he Armadillo-Bears, and he will probably be he one he PCs can reason wih. Rough RhinosOnomu’s deecion is a massive embarrassmen or he Fire Lord. Word is already spreading o her open defiance, and beore i spreads urher, urher, Ozai wans her ccaugh. augh. Te Fire Lord’s advisors hired Colonel Mongke and his mercenary band, he Rough Rhinos, o find Onomu, “deal” wih her, and ge he war plans, and hey’re commited o ha ask. Te Rough Rhinos are perec or he job because hey’re loyal o he Fire Naion and ruhlessly effecive, which hopeully hope ully means ha exposure o Onomu’s berayal will be minimized. Violen, cruel, and loyal, he Rhinos have huned huned a number o people and razed villages hrough he years, and mos people are oo araid o hem o ask many quesions. Te Rhinos are unwaveringly
elderly moher died. Te rebel leader direcly links her deah o Onomu’s soldiers seizing ood and medical supplies or he war
commited o heir job, and he only hing likely o sop hem is a deadly hrea o heir lives…or he illusion o one.
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H I E Tis advenure likely ends a he Ba Sing Se Oupos wih w ih he players speaking o Yanran, who demands he war plans rom hem. He also makes i clear ha here is no way Onomu will be allowed ino ino Ba Sing Sing Se. He’ll He’ll ask nicely a firs, providing complimens, offering bribes, bu in he end he’s on a mission he inends o complee. Te heroes can handle Yanran any number o ways, and here is no righ way o end he advenure. Here are some examples: • I PCs hey decide deend and keep hehe plans, areonow rulyOnomu “enemies o le heher sae” or, more specifically, o he Grand Secrearia o Ba Sing Se and his enorcers, he Dai Li. Wha hey do rom here is up o hem, bu Ba Sing Se will wil l now hold greaer dangers han hey ever expeced; i hey ry r y o ener he ciy, hey can expec enormous difficulies. • I he PCs ge he plans or Long Feng, hose plans will genuinely help he Earh Kingdom’s batle wih he Fire Naion. Te PCs are welcomed in Ba Sing Se as honored guess and given quarers in he ciy’s Upper Ring. Afer a while, hey’ll be visied by Long Feng Feng (wih a Dai Li guard), who’ll enerain he PCs and answer answer heir quesions, quesions, beore likely sending hem ou o he ciy on anoher errandby no means would Long Feng wan o keep such compeen, sel-
O Onomu is a hard woman o read a firs, ough, and even rude in her manners. She’s in he early days o her deecion and only ran away because she was araid or her lie. Ta said, here is a lo he disgraced general hadn’ hadn’ considered while in her ormer role. raveling hrough he Earh Kingdom and ineracing wih is ciizens on a personal level could be he firs seps o her urning over a new lea…or she could say as roten as she was a he heigh o her glory glor y. And his is all dependen on wheher w heher he heroes wan o do somehing abou her or no. A he sar o he advenure, advenure, Onomu reas reas he PCs as litle more han servans, and hey’ll need o earn her respec (i hey
deermined, deermine d, andmos imporanlyunconrolled figures inside he ciy he ighly conrols. Te nex errand won’ be mindless or useless, however; Long Feng inends o use hese capable figures o help win he war and proec Ba Sing Se. • I he PCs help Onomu see a differen way o being, likely by helping her her o overcome overcome her own principle o Survival, Survival, hen hey will likely have an ally. Even i hey do urn over he plans o Long Feng and leave Onomu ou in he cold, she will have a differen perspecive on maters, maters, likely seeking a new lie o redempion, helping he people ha she harmed in her prior days wih he Fire Naion. I he PCs help her change her mind and also proec her rom Long Feng, hen hey will have an ally more han happy o give hem whaever aidand rainingshe can in he uure. • I he PCs beray Onomu, likely by aking he plans rom her
wan i) by i) howkindness anecessary nd balanced balanceo d penerae hey are. are. her agains hermade will or heenemy greaerand good o he Earh Displays o showing srengh and kcompeen indness areand hey have a rue desroyed any Kingdom, chance hard exerior. She needs o undersand on some undamenal ha Onomu would become a beter person. Onomu is sill level ha no everyone is like her, scheming scheming and ou or hemon he ous wih w ih he Fire Naion, bu she is resourceul selves. Some people jus wan o help because i is he righ hing enough o find new ways o proec hersel and build power o do. I he companions manage o demonsrae real heroism agains he PCs, even i i means saring rom he botom. and selflessness by he end o he advenure, hey will have aken he firs sep o reorming he jaded general. ry o hink o his advenure like an episode o Avaar: o Avaar: Te In he scope o his advenure, i’s imporan o noe ha Las Airbender or or Te Legend o Korra. Korra. Te advenure could end Onomu will no relinquish he plans willingly w illingly unil her sur- wih he heroes valianly deending Onomu agains Yanran and Dai agens; or he advenure advenure could end wih w ih Onomu slinking off ino vival is assured , even i she she russ he PCs. She She isn’ isn’ supid, and Li agens; he darkness, beraying her agreemen in ear or her lie. lie. R Regardless egardless,, she knows ha hese plans are probably he only hing keeping he end o he advenure should give he players a chance o eel her alive and proeced. I he players manage o show Onomu specialand o eel ha heir acions make a real difference as ha here is some good (and hope) lef in he world, she may consider paring wih he plans, i he PCs can come up wih an hey pull off a vicory v icory agains he odds. alernaive soluion ha keeps her alive.
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I L Te PCs already know wha pah is generally he saes and ases way o reach Ba Sing Se rom he coas. Beween hem and heir desinaion are counless Fire Naion parols and rebels who will earhbend firs and ask quesions laer; however however,,
Suggested Escalation In response o he Fire Naion soldiers’ hreas and occupaion o he Seeping Phoenix, he Armadillo-Bears atack. Ben a has hem prepare or a wide-scale figh, planing explosives and raps beore atacking atacking he soldiers soldiers direcly in he he Seeping Seeping Phoenix. Unless quickly conained, he conflic will ineviably spill ou ino a ciy-wide atack agains he Fire Naion. Te PCs ge o
based on all available available knowledge knowledge and sraegy sraegy,, he course hey ve see he Armadillo-Bears in acion righ in ron ron o hem. Led by ploted is heir bes opion. Tese locaions are lised in order o Rameh or by Ben a, he Bears atack he Fire Naion soldiers, he proposed courseyou can use hem one afer anoher as he and a sorm o fire and sone ensues beween he wo groups. PCs move orward. I ime is an issue, however, or i some seem I he PCs don’ inervene inervene a all, he chaos will wi ll end up huring more ineresing ineresing han ohers, eel ree o skip some locaions innocen civilians, including he owner o he Seeping Phoenix, when you play play. Te key is ha ha he PCs don’ have have o make a who suffers a major, major, lasing lasing injury in he crossfire crossfire beween he choice where go nex; know choice, where he nex locaion onabou he pah is. Iohey makehey any oher hen hey’re choosing danger over saey and speed. Under each locaion, you’ll find some advice on how o use ha locaion. Te suggesed escalaion is here o creae a siuaion o greaer ension and impaci hings are slowing down because he PCs don’ have some oher direcion or goal in one o hese locaions, use he suggesed escalaion o amp up he ension!
W H H Wes Wes Heia Heiau u is a long-esablished long-esablished Fire Fire Naion Naion colony in he he Earh Kingdom. Te heroes are amiliar wih he colony, having visied briefly on heir heir way o o collec Onomu. Earh Kingdom Kingdom ciizens go abou business seemingly pea ceul lives even hough Fire heir Naion soldierswih regularly parolpeaceul hereespecially he mos crowded ciy spos like he main square, he marke, and he larges eahouse. Wes Heiau is a uncional colony, bu on he heroes’ journey o Ba Sing Se, hey arrive o winess a case o oppression oppression and inj injusice. usice. When he players players arrive in own ask he ollowing quesions o give he players an emoional ie-in o he scene: Las ime you were in own, you had a cup o ea a he Seeping Phoenix beore heading on your way. You me he owner o he eahouse, who sa down and had a cup o ea wih you.
FireINaion Armadillo-Bears. he PCssoldiers say in and ownhe long enough, hey’ll see he consequence o he rebels’ atack: a resh, larger coningen o Fire Naion Nai on soldiers and officers will fill fil l he srees o his once somehow uncional colony. colony. Te new arrivals bring in new orders: o rule he place wih an iron fis and crush cr ush any sign o dissidence.
S B O Te So Bai Oasis is urher inland in he Earh Kingdom, where many small communiies are scatered over he land. Te Fire Naion invaders are spread hin rying o cover he mos poliically imporan places, so hey end o leave his sor o place alone. As such, inhabians o he Oasis have only heard o he horrors ohers have endured. Maybe hey’ve received some reugees, bu according heflic popular o he place, “i’ss beter o say o away away romo a conflic con one wisdom canno win. ” Te Fire“i’ Naion Nai on is jus oo powerul o oppose by way o arms; insead, he inhabians o his litle oasis in he middle o a war preer survival as heir orm o resisance resisance..
• Wha’s he owner’s name and wha do hey look like? Wha’s a quirk o heirs? Wha rained animal companion helps hem run he eahouse? • Wha did you do o endear yourselves yourselves o he owner? • Wha W ha complicaed rouble was he owner complaining o while drinking ea wih you? Once you’ve esablished he PCs’ connecion o he owner, describe wha hey happen upon righ r igh now: a band o Fire Naion Naion soldiers sand ouside he Seeping Phoenix beraing he owner. Te soldiers are angry because hey’ve hey’ ve discovered he owner was charging hem more han han Earh Kingdom Kingdom ciizens. I he he players don’ don’ inervene, he Fire Naion soldiers will w ill ous all he Seeping Phoenix’s parons and spend he enire day orcing he owner o serve hem, eaing and drinking heir fill, and desroying he propery. People in own urn a blind eye o he desrucion or ear o incurring incurr ing he wrah o he soldiers.
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Te oasis isel is a balmy collecion o wooden houses and oudoor squares cenered around a naural lake. I seems o be a perec place or he PCs and Onomu o ge some res. Mos o he locals receive hem kindly, and he villagers won’ recognize Onomu as a ormer Fire Naion general wihou somehing promping hem. As a resul, his may very well be he firs place in which he heroes can ruly be hemselves wihou worrying abou eiher he Earh Kingdom naurals or he Fire Naion Naion invaders invade rs bohering hem. Or so i seems a firs…
Te Armadillo-Bears aren’ he only rebels who ravel hrough Xiadi, bu hey know he unnels and he secre base well. Te PCs eiher eiher know o Xiadi Xiadi hanks o heir heir own backbackgrounds, or hanks o some ips passed o hem by Long Feng’s agens. In eiher case, hey know ha raveling hrough Xiadi is he saes and ases way o ge closer o Ba Sing Se…bu i’s sill no exacly sae. Geting ino Xiadi is jus a mater o looking or he cor correc rec signs in he environmen, hidden markers showing he opening
Here are some more names or he village s inhabians: • Pung , a local ood merchan, merchan, conniving and cunning bu useul o PCs on a longer rek • Ba , he Earh Kingdom Kingdom magisrae magisrae or he Oasis, Oasis, de jure head head o he own quie conen oguard do nohing • Moluo , he bu onlyacually Earh Kingdom Kin gdom miliia guar d lef in he Oasis, who’d like nohing beter han o leave and ge involved in he war, bu she eels obligaed o remain and proec her home
Suggested Escalation I he PCs dawdle or spend oo much ime a he Oasis, he Rough Rhinos cach up and atack! Tey’ve been ollowing Onomu’s rail sraigh o he village. v illage. Te Rhinos care very litle or innocen bysanders and will ear he Oasis apar looking or Onomu and he war plans. I he PCs decide o figh he Rhinos, as soon as more han hal o he Rough Rhinos are deeaed, he remaining membe members rs ake heir allen comrades and ry o run away. away. W Whoever hoever is sill up uses heir echnique o preven he PCs rom sopping heir escape, or hey ry o creae oher dangerous dangerous siuaions or he PCs o handle, such as lighing fires ha need o be pu ou hroughou he village or hreaening hreaening he civilians.
X Te hear o he Earh Kingdom is a dangerous place, place, wih bands o Fire Naion soldiers roving he land and rebels atacking various ouposs. raveling overland or by river is near impossible, puting he PCs in danger o acing large parols o soldiers and various checkpoins. Te Te way o o avoid all his his is o ravel ravel o and hrough he rebel sronghold o Xiadi. Xiadi is a secre secre rebel base deep in in he earh. Te chamber ha houses Xiadi is a massive sphere o sone and earh, li by counless glowworm jars. Te base isel was earhben in blocky, blocky, uiliarian ormi’s designed designed o be uncional, no prety. Te srucures aren’ packed wih people, bu a seady susurrus o aciviy carries on hroughou is roads. A series o underground unnels connecs his place o various key locaions hroughou he land. Tanks o he unnels, Fire Naion soldiers have ye o find he base and discover why he Earh E arh Kingdom rebels are so quick and accurae in heir atacks. Tis sronghold is a dangerous locaion o bring a ormer Fire Naion general, bu i is also one o he saes waypoins o ge across a large swah o land awash wih Fire Naion parols.
o a secre unnel. Geting ou o Xiadi wihou Onomu being capured, on he oher hand, is difficul. I could require orging a deep bond wih Rameh or Ben a and asking or help or undersanding. undersandin g. Anoher opion would be rying ry ing o sneak or run hrough; alhough, doing so as ousiders and wih Onomu is exceedingly difficulalmos difficulalmos any rebel in Xiadi would recognize Onomu i hey go a clear look a her. I he PCs successully urn he rebels’ hears, hey may use he unnels, a leas o ge ou o anywhere hey wan in he Earh Kingdom. raveling hrough such unnels in such condiions is an almos risk-ree proposiion, which could allow he PCs o reach he ouskirs o Ba Sing Se saely in a relaively shor amoun o ime. Here are a ew rebel characers who populae Xiadi: • Yan commander o Xiadi, is a scarred, scarred, grizzled soldier soldier Yan , he commander wih a boiserous emperame emperamen. n. Yan Yan isn’ isn’ acually ineresed ineresed in fighing anymore, bu he sill knows ha he Earh Kingdom needs o be reed rom he Fire Naion. He would be amenable amenable o helping he he PCs, knowing Onomu would be a boon he Earh Kingdom and h Kingdom ha a geting her ou o Xiadi wouldopreven preve n violence. • Losha , a local healer and medic or he rebels o Xiadi, Xiadi, is ired o sanding by he sidelines while she sees soldier afer soldier hur by he fighing. I she recognizes Onomu, she’ll ip off he Armadillo-Bears and lead he charge or vengeance on he Fire Naion general. • Aro , a Fire Fire Naion Naion spy hidden hidden among among he rebels, rebels, will ry ry o ge ge ou and aler he Rough Rhinos or oher Fire Naion soldiers as soon as he sees Onomu. Bu o do ha, he’ll ry o creae chaos firsseting off explosives or causing any kind o commoion o hold up he PCs while he slips away or help.
Suggested Escalation Ben a and a cadre o Armadillo-Bears find Onomu and demand she be handed over or “inerrogaion.” Ben a makes a specacle ou o he siuaion, a perormance o jusice in ron o he oher rebels. I he PCs le Ben a ake Onomu, Ben a will inerrogae he deecor or all he inormaion she can ge and hrow he ormer general in a windowless cell or he res o her days. Fighing he large number o rebels presen a Xiadi is a rui ruiless endeavor; he PCs can deea groups o rebels, bu no ake on he enire underground ciy, so i hey make enemies, hey’ll hey’ ll mos likely need o run or surrender and plead heir way o saey. Running is no wihou hope, and he rebels respec courage. Showing a display o bravery bravery in he ace ace o overwhelming odds helps he PCs’ cause, making he rebels generally more prone o lisening o hem i he heroes decide hey wan o alk laer on.
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GM A While a pah is laid ou or your your players players o ollow, ollow, Ash & Seel is open or hem o do whaever and go wherever hey like. As a GM, you have many ools o ensure everyone a he able sill has un and he plo unolds around he heroes. Tis secion includes various ools you can use o cener your advenure i hings don’ go according o plan and o coninue your advenure i players wan more!
E Each locaion in his advenure has a suggesed escalaion, bu
K T
Because each locaion in his advenure presens your players wih a unique obsacle, obsacle, hey may may wan o spend spend ime ocusing on and resolving he issue. Tis migh no be a problem when you’ree playing hrough you’r hrough his advenure advenure wih your your home group and have he ime o devoe o a ew sessions o play, bu i can become a problem problem i you’re you’re running his game game as a one-sho. II ha’s he case, make sure you cu righ o he acion a each new locaion. In a one-sho play, he hun or Onomu should eel relenless.. Te heroes can’ solve he issues a every locaion… relenless because hey don’ have have ime! Onomu’s enemies will find he he group i hey’re no quick abou hings. For a one-sho game, as a resul o he ension on he overall mission o deliver Onomu and he plans, i’s very imporan no
based on wha wha your players players decide o do, do, he allies hey hey make, or which problems hey ackle, he suggesed escalaion migh no make sense or migh no be enough o ge you hrough he advenure.. Tese escalaions can be used i he conflics sar o advenure aler, o reveal new inormaion abou he siuaion, and o add acion o he scenes. Some escalaions will provide new inormaion, which may make he players quesion heir acions, and oher escalaions can purely be an opporuniy oppor uniy or acion. Here are some examples: • Looking or Onomu, he Rough Rhinos atack he locaion he players are in. Te Rhinos desroy buildings and hur innocen bysanders. Tey have a specific goal, bu hey show no resrain, especially i hey have picked upon he ac ha Onomu is raveling wih companions who migh inerere wih his kind o desrucion. I nohing is done, hey oally desroy he locaion and leave in rusraion. • Te Armadillo-Bears arrive a a locaion looking or Onomu and clash wih a group o Fire Naion soldiers passing hrough he area, as Ben a a purposeully picks a figh. Te wo orces are relaively evenly mached a he momen; no clear vicor emerges beore boh sides are ired. I nohing is done, he soldiers end up capuring an imporan member o he resisance fighers (or example, Rameh) and hen rereaing; he Armadillo-Bears don’ realize unil oo lae ha someone is missing as hey cach heir breah and recover. • An Earh Kingdom ciizen wronged by Onomu during her ime as a general spos her and conrons her. Onomu will ry o say under he radar and deflae he conflic, bu i ineviably grows, especially as Onomu’s own sense o pride is injured by he words hrown a her. A figh breaks ou when he ciizen hrows he firs punch, and Onomu evenually ries o use a lash o fire o break up he figh and ge he person o back down, likely creaing a fire ha calls call s down more atenion. I nohing is done, Onomu is arresed (or aken by he Earh Kingdom ciizen’s allies) and imprisoned • An individual Dai Li agen akes an opporuniy, especially especially in a momen o calm and res, o ry o direcly seize he plans rom Onomu. Tey will no wear a uniorm so as o hide heir rue allegiance, bu i hey use echniques specific o he Dai Li, hen heir rue naure will become apparen quickly. I nohing is done or he agen isn’ sopped, hen hey seal he plans and sar racing back o Ba Sing Se!
o presen unsolvable, errible dilemmas a every single locaion ha he PCs visi. When W hen hey are being chased so horoughly by Armadillo-Bears, Armadillo-Bears, Rough Rhinos, and even Dai Li agens, agens, he PCs won’ wan o spend he ime o sop and deal wih w ih complex issuesdoing so seems like a losing proposiionbu hey also won’ wan o leave innocen people in dire srais, seeing as hey’re heroes. I every single place hey go o has major problems and dilemmas, hey will eiher sar o eel errible or consisenly leaving quickly, or hey won’ leave quickly and hey will ge bogged down in local evens and he atack o heir pursuers. In eiher case, here’s a good chance ha he players will come o eel rusraed. rusraed. As he GM, careully pace he he evens and dilemmas he PCs encouner a each locaion i you’re playing a igh, as one-sho game. Te PCs need o arrive a he oupos by he end o your ime playing, assuming o course ha hey don’ decide on a dieren goal. Make sure ha hey encouner jus enough ension o keep hings ineresing wihou derailing he arrival arr ival a he conclusion o he advenure. You can also always easily decrease he number o inervening locaions i ha’s ha’s necessary or he ime in which you’re playing. For a game in a longer campaign, however, or a game in which you can approach approach he advenure advenure over muliple sessions, sessions, ake he ime o complicae he journey. Te pace doesn’ have o be nearly so breakneck, as he PCs migh go enire locaions wihou really being being under pressure pressure rom pursuers. pursuers. Encounering difficul dilemmas along he way makes he locaions ha he PCs reach all he more real and vial. v ial. Afer hey deliver he plans, hey migh even reurn o hese locaions, especially i here are unresolved problems or places where hey migh find saey. As a resul, i becomes all he more imporan o help hese places eel real, complex, and fleshed ou, even i ha exends he overall journey. As he GM, in a longer longer game ake ake your cues rom he PCs and heir ineres. I hey are paricularly invesed in cerain NPCs or cerain difficulies, hen make moves relaed o hose characers or problems, bringing hem o he ore. And you can always amp up he ension a an appropriae momen by reminding hem ha hey are being pursued by bringing in he Rough Rhinos or he Armadillo-Bears o make a siuaion more complicaed.
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In the Court of the Grand Secretariat
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I he PCs end in Long Feng’s good graces, hey’re now his allies. He will deliver on any reasonable promises he made o he PCs, and he’ll wan hem o do more or himi or no oher reason han o exer conrol over hem. Long Feng is no ool, and he will genuinely use he he PCs o his greaes greaes advanage, advanage, using using hem o achieve real goals. A firs, he missions may be reasonable, and he PCs will wil l achieve real good in he Earh Kingdom a large, fighing off Fire Naion invaders. Bu as ime goes on, eiher hey will grow closer and closer o Long Fengand in urn, he will consider hem more loyalor he will come o undersand ha hey are no acually loyal o him a all, bu insead hey are loyal o higher ideals. I he PCs coninue o recommi o Long Feng, hen he will come o give hem more and more duies ha are messy. Insead o batling Fire Naion Naion soldiers, hey’ll also be sen o handle a recalciran Earh Kingdom general who reuses o oe he line. Inseadd o proecing a own, hey are disarming a rogue group Insea
Here are a ew oher quesions you migh have as GM abou how o run his advenure successully, successully, along wih advice on how o handle each o hem. Wha i he PCs don’ don’ wan o o ollow he pah? pah? Te pah o locaions as provided here is he saes pah available o he PCs on heir way o he oupos. Ta is absoluely, absoluely, cerainly rue, no obuscaion or decepion. I he PCs wan he saes pah, he one leas likely o cause hem rouble, i’s he one laid ou in his advenure. Emphasize his o he PCshe only reason o deviae rom he pah as presened here is because hey have decided ha somehing besides saey maters deeply o hem. I hey wan o accomplish accomplish he mission mission as quickly and saely as possible, possible, hen his is he pah hey should be ollowing, end o sory. I you’re playing a one-sho and he PCs ruly wan o deviae rom his pah, you can ollow hem o heir new chosen desinaions, imposing harsher coss (inflicing aigue and condiions) o represen how he pah is unsae, while sill keeping heir pur-
o rebels. Tis is he perec ime o reincorporae places and suers a heir ails. Te inen here isn o punish hem, bu o characers rom his advenurehe advenurehe Armadillo-Bears migh respec he ficion ha says his pah is inherenly less sae, and have been doing good work, fighing he Fire Naion, only o o sill provide a ense, dramaic dramaic conclusionheir opposiion have become a horn in Long Feng’s side or some oher reason, ollows hem so hey can c an have one final conflic! and now he would like hem o disband. Tese new asks slowly I you’re playing a longer game wih muliple sessions, you reveal he Grand Secrearia’s rue ace and prioriieso main- can ollow he PCs o hese new locaions, bu again, emphasize ain his power and conrol o he Earh Kingdom and Ba Sing he dangers o he alernaive pah hey are racing. Be i oes, Se. Tey will have hard choices ahead o hem, and as soon as coss like aigue and condiions, or somehing else, by choosing hey prove hemselves no enirely loyal o him, he will begin a o deviae rom he pah as presened here, he PCs are choosing differen acic... o ake on some risk. I he PCs show hemselves as no uterly loyal o Long Feng In general, however, he mos imporan aspec here is o above all else, hen he will coninue o ask hem o go on misreally inerrogae why he PCs wan o deviae rom he pah. I sions...bu his goal is o wear hem down unil hey are ulimaely hey’re no longer acually rying r ying o deliver Onomu and he plans deal wih by he dangers o a mission. He will send hem on o Long Feng, hen ha’s a differen issue enirely! more and more difficul asks, and he PCs will ineviably be Wha i he PCs don’ don’ wan o o deliver he plans plans and pu in a posiion where heir very lives are a sake. Remember, Remember, beginning o he advenure, advenure, he Onomu o Long Feng? A he beginning Long Feng considers anybody who’s no his pawn an enemy, and PCs all have heir own reasons or commiting o he mission, he acceps no challenge o his rule or plans. You can again use no leas because Long Feng promised hem somehing. All o he places and issues o his advenure o creae hese siuaions, he PCs, even hose who have reason o doub Long Feng, are having he PCs direcly ace off agains oher anagoniss like commited enough o he mission a he beginning ha hey he Rough Rhinos in blaanly disadvanageous disadvanageous circumsances, shouldn’ reconsider unil he siuaion has changed dramaicallike a he Rough Rhinos’ own base o power! I he PCs survive sur vive ly. Bu afer he PCs are atacked by a Dai Li agen, or hear more his kind o inense, inense, lie-challenging mission, hen hey only ge abou Long Feng, or change Onomu’s hear, or beriend he assigned anoheralbei anoheralbei wih Long Feng providing prouse Armadillo-Bears...hey may Armadillo-Bears...hey may no longer hink hink ha delivering delivering he hank yous o hem firs. plans o Long Feng is he bes opion. Wha’s more, more, he PCs PCs may discover discover ohersor even even hemIn his case, ollow hem o where hey hink hey should selves!sufferingg he menal manipulaion or brainwashing selves!sufferin deliver he plans, wih all heir pursuers ho on heir heels! Jus reamen. reame n. As such, he walls o Ba Sing Se soon become a jail because hey don’ deliver deliver he plans plans o Long Feng, Feng, ha doesn’ doesn’ raher han a proecion, and hey may need o find a way o mean hey’re suddenly suddenly ree. Te Rough Rhinos will sill be afer escape beore i’s oo lae. hem, as will he Armadillo-Bears, and as soon as Long Feng I he PCs decide o ully conron and begin o comba hears wha he PCs have decided, he will dispach a group o Long Feng and his Dai Li, hey will have a real sruggle on heir Dai Li agens afer hem! Considering ha Long Feng has ears handsone he equal o he rebellion described on he acing everywhere, ha won’ ake oo long, eiher. page. Long Feng is in a posiion o real power, and while he PCs You You can sill aim oward oward an impressive final conronaion, conronaion, migh no be able o unsea him enirely, hey can a leas srike somewhere else, perhaps wih he aid o local peoples he PCs real blows or jusice hroughou he Earh Ear h Kingdom. have helped. Make sure o provide some answer o he quesion o why heir pursuers would sop hounding he PCs, however, wheher i’s because everyone everyone believes he he plans were were burned, or because everyone everyone believes he he PCs are dead.
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Wha i he PCs lose he plans? plans? Onomu has he plans, and
will do everyhing she can o proec proec hem.. hem...bu .bu in he end, end, i’s i’s always possible or you o make a hard GM move and say ha he plans have been aken. Wheher i’s because he PCs are deeaedd in a figh wih he Rough Rhinos, or he PCs lose he deeae plans in he mids o a dangerous conflagraion conflagraion hey’re ry rying ing o escape, he PCs migh lose he plans and have o ge hem back. In general, don’ use his hard move lighly. I significanly changes he sakes o he enire advenure. Insead o proecing and delivering Onomu o Long Feng’s lieuenan a he oupos, now he PCs are chasing someone else who sole he plans so as o ge hem back. A ha poin, he heroes will have absoluely absoluely every reason o speed hrough any locaion hey come o, o keep chasing he hieves as as and as hard as possible. Bu i he momen is pereca missed move a exacly he righ momen, a PC geting aken ou or losing heir balance and leaving Onomu vulnerablehe vulnerablehen you can use advenure. his move o deliver a highly inense and hemaic nending o he Keep he players all largely he same. Te same pursuers would sill be chasing chasing he PCs, even even as he PCs PCs are chasing chasing he hieves. Te final conronaion can sill include nearly all par-
P P C Te pregeneraed characers on he ollowing pages are ailored o his advenure, including deails abou why hey are here and wha he sakes sakes are or hem in his advenure advenure.. Each characer characer has a small backsory on heir playbook, explaining heir personal moivaion and who hey are. Players should eel ree o elaborae on his and make he characer heir own. Addiionally, once everyone has picked a characer, he players should make connecions wih one anoher, as explained in he Avatar Legends: The Roleplaying Game core book, page 123. Some playbooks require ha players players make a connecion wih w ih anoher PC; i his is required on a pregeneraed characer, players should fill his inormaion in hemselves a he ime hey make connecions. A H The characters are a band of resistance fighters from different nations who met fighting the Fire Nation. Though they’re all from different
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ies, even including he Dai LiLong Feng has ears everywhere! places in the world, they’ve come together to do w what hat is right, right, th though ough sometimes someti mes the their ir cultu cultural ral difference differencess still cause friction friction in the group. T They hey Consider where he new hieves would ry o bring he plans. Te Rough Rhinos would race o deliver he plans o a Fire Naion currently need Long Feng’s help to free some of their other allies from a Fire Nation prison. official, while he Armadillo-Bears would ry o hide he plans unil hey can figure ou how bes o use he plans hemselves. Te Dai Li would bring he plans back o Ba Sing Se wih umos F L P C urgency. You You can always se he place where w here he PCs cach up wih he he new hieves hieves aass one o he locaions locaions along along he he pah pah o his • Xinyi, he Adaman (he/him) - an Earhbender who advenure, based based on where he hieves are bringing he plans. suffered a errible ragedy a he hands o he Fire Naion As or how and when he he PCs cach up, don’ don’ leave ha up and accidenally badly hur hose who hur him. Play Xinyi o oal uncerainy uncerainy. . Te noy wheher or do noso. heInPCs i you wan o wresle wih your own abiliies and your will cach he hieves, hieves, i’s i’squesion wha cosis hey he will pay o so. hared and ear o he Fire Naion. general, inflic 2-aigue or 3-aigue on each PC o indicae ha hey are rushing hrough he Earh Kingdom Kingdom o cach up o he • Nalu, he Hammer (he/him) - a Norhern Waer ribe new hieves as as as possible. Furhermore, eel ree o respec warrior who escaped rom he Norh o figh he Fire Fire Naion Naion he ficion by giving giv ing he hieves some ime o dig in and creae head-on. Play Nalu i you wan o be an eager figher who some degree o deenses or when he PCs arrivehey can remay need o learn some paience and resrain. make he scene o he final conronaion ino a orm much more avorable o hem and heir syle o fighing! Te Rough Rhinos • Lana, he Icon (he/him) - a spiriual healer rom he can se up fire raps, he Armadillo-Bears can se up snares, and Souhern Waer ribe, well-versed in using herbs and he Dai Li can se up hidden pis and hin layers o dir covering incures o aid ohers, who ran away rom home o use his ravines or diches. abiliies or good. Play Lana i you wan o be a healer wih Always remember remember o adhere adhere o your your agendas, agendas, baselines, a figher’s spiri. guidelines, and moves. I your version o his advenure is headed in a compleely differen direcion, hose elemens o GMing • Zimo, he Pillar (she/her) - he leader o an exper group o will help guide you o awesome awesome play! play! Firebenders Fireben ders whose view o he world was shatered when she realized wha he Fire Naion was really doing. Play Zimo i you wan o o wresle wih he errible legacy legacy o your own naion and your place in i. • Xian, he Prodigy (hey/hem) (hey/hem)- a maserul marial aris rained in he Earh Kingdom by pacific monks beore he Fire Fire Naion Naion came. Play Xian i you wan o sruggle wih when i is appropriae o use your alens alens in he ace o peaceul peaceul eachings. eachings.
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S S Te advenure sars wih he PCs in Boa Botom, a fishing village alongside he he coas o he wesern wesern Earh Kingdom, Kingdom, jus souheas o he grea cosmopolian expanse o Yu Dao. An
T A A Sparrowkee Air has called upon many resources o find Qian Yu and here are a number o people looking or he ariac. Te company has papered he area wih numerous waned posers (even (even air-dropping hem rom heir dirigibles) offering a bouny or he firs person person (or group) group) o und Qian Yu Yu and bring
her o he company. Sparrowkee Air plans o pay his bouny unusual sorm o aciviy is i s brewing in his quie seaside own; money hey make selling he ariac. he merchans and fishers celebrae booming business hanks o wih a racion o he money A he hear hear o he chase are Yu corporae visiors in he area, and he consan flow o people in Yuzhen zhen Sr. and Yuz Yuzhen hen Jr. Jr. , , he and ou o own helps rumors fly o a maser hie hiding in Boa owners o Sparrowkee Air. Tough heir moivaions differ or waning he ariac, boh men wan i. Yuzhen Jr. sees he Botom. Waned Waned posers pepper he docks wih he image o a ariac as a means o an endSparrowkee endSparrowkee is close c lose o going woman named named Qian Yu. Te exciemen is almos oo much o belly-up,, and selling off a near-priceless near-priceless Air Nomad Nomad ariac handle. ensions soar as he heroes arrive and discover all is no belly-up wha i seems. seems. (Te precise precise moivaion or being being in Boa Botom could be jus he influx o cash his company needs o keep going and or him o keep paying his employees. Yuzhen Sr. eels he is up o he players hemselves. See “Inroducion.”) ariac belongs o him and his son because i was ound on I urns ou he myserious Qian Yu has been waching he company land. He knows his company is in dire srais, bu his PCs, and she’s impressed. She’s no a maser hie bu an archaemain moivaion is avarice. Te major difference beween he ologis who “sole” an Air Nomad ariac rom he Sparrowkee Air corporaion. When repair repair workers ound he he remains remains o wha wo Yuzhens is ha he companions may be able o convince Yuzhen Yuzhen Jr. Jr. o heir cause by by offering an alernaive alernaive o save his looked like a small, abandoned spiri shrine wih w ih Air Nomad iconography buried under a Sparrowkee Sparrowkee Air acory acor y, he corpocorpo - company. Yuzhen Sr., on he oher hand, is se in his ways. Deraion asked Qian Yu and her eam o experienced archaeologiss o excavae he ruins or hem. Te CEO o Sparrowkee, Yuzhen Sr., assured Qian Yu and her eam ha any ariacs hey ound would be preserved preserved and reurned o he Avaar Avaar.. Yuzhen Yuzhen Sr. Sr. believed hey would find nohing...Bu afer he eam uncovered a valuable ariac, Qian Yu learned Yuzhen Sr. inended o sell i o he highes bidder. Qian Yu needs he companions o help deliver he ariac o he Beiong Mealbending Academy ouside Yu Dao . Tere, she hopes her ormer insrucor, he legendary Meal bender oph oph Beiong, can ge he ariacs ino he righ hands. Unorunaely, Sparrowkee Air has Boa Botom surrounded wih heir eyes peeled like eagle-ha eagle-hawks. wks. Tis is where he PCs come in. Wih he PCs’ PCs’ skills, Qian Yu Yu migh jus be able o smuggle smuggle
pending on how your advenure plays ou, son may urn agains aher,, or vice aher v ice versa. Sparrowkee Air has blankeed he area wih waned posers and will pay whichever mercenary finds Qian Yu wih a small porion o wha he Yuzhens Yuzhens make off selling he ariac. Te wo mercenary groups who picked up on he bouny are:
he ariac (he naure o which decided he players) players o oph afer all.exac When he PCs accepishis ques,byescaping Boa) Botom is only he beginning o heir rials. Along heir journey escoring Qian Yu, he companions dodge cuthroa mercenaries, cross pahs wih a poenial riend r iend or oe, weave hrough reacherous mounain pahs, and perhaps even come ace-oace wih he leaders o Sparrowkee Air.
and is unlikely o give upup heir hun unless here’s noward. more bouny or he risk ends being being higher han he reward. re
• Te Snow RasA group o Souhern Waer ribe mercenariess unailingly loyal o heir leader, Koa. Te mercenarie mercenariess ac ou o necessiy o help heir amilies mercenarie back home and and could be convinced convinced o sop h heir eir hun…i hey’re presened wih a beter opion. • Te Yu Dao Bouny Huner’s Guild Te guild members have seen he bouny and a group o hem have joined orces o hun or Qian Yu. Each o hem is a skilled skil led proessional
Te wildcard in his chase is he inveno invenorr and archiec Ume , who heard abou abou he bouny and is mosly curious abou he Air Nomad ariac. She wans o find Qian Yu and inspec he ariac, bu doesn’ doesn’ necessarily wan o collec he bouny. bouny.
Te PCs ge o choose heir own pah hrough he Earh Kingdom, encounering encounering new complicaions and locaions as hey ravel. Some o he un o he advenure is seeing which pah he PCs will ravel his ime! Bu mos likely, heir journey will always culminae culminae a he he Beiong Mealbending Mealbending Academy Academy,, where hey will have have one final conronaion conronaion wih Sparrowkee Sparrowkee Air and heir oher oher pursuers.
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She s ineresed in is arisry and wans o see i she can use i as inspiraion or her newes designs. Depending Depending on he siuaion, how he PCs rea her, and i he GM needs an escalaion, Ume can help or hinder he companions on heir ques.
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Te Airbender ariac is i s somehing ancien, impressive, and o enormous value. Bu is exac orm and naure is up o you and your players. When he PCs sar he game, Qian Yu mus be carrying he ariac on her. her. Unil he PCs recover recover he ariac and reurn i o he archeologis, Qian Yu isn’ quie sure i she can rus he PCs and does her bes o keep i hidden. Bu once
Te deails he players provide abou he Air Nomad ariac esablish i as rare, valuable, and sough afer. Bu he imporan characers wih whom he players cross pahs all have heir own reasons hey can benefi rom his objec o a nearly-los civilizaion. For some, he allure is purely financial. For ohers, i is a dubious means o a well-meaning end. For ye ohers, i
i’s recovered, she may no longer be able o hide i, and he PCs is a spark o knowledge and inspiraion ha could lead o new can learn wha i acually is. designs and creaions o beter he world. A ha poin, he players players help build he sory sory by answering Te seting o his advenure advenure is an appropriae backdrop backdrop or he quesions below and creaing he ariac ogeher. Tis he hemes o culure, is appropriaion, and is appreciaion. As happens a he level o he players hemselvesno a he level he players find hemselves amids his batle or he Air Nomad o he characers; hese quesions are or he players o answer in ariac ariac,, hey ravel oward he own o Yu Dao, he oldes Fire ways ha ha creae creae more un or hem, as as opposed o quesions quesions ha Naion colony in he Earh Kingdom during he Hundred Year indicae acual knowledge heir characers have. War. War. As a colon colony, y, Yu Dao allowed allowed Earh Kingdom ciizens ciizens o live When he PCs firs se eye eyess oonn he he A Air ir Noma Nomadd aaria riac, c, go reely among is Fire Naion ciizens. around he able asking each player one or more o hese quesions: Tis creaed a blend o culures in Yu Dao over many years, visible rom is archiecure archiecure o o is mealwork arisanship arisanship (a • Wha ype o objec is he ariac? combinaion o earhbending and firebending) o is amilies; • Wha is unique abou he ariac ar iac ha indeed, Fire Naion immigrans married and sared amilies makes i rare and irreplaceable? wih Earh Kingdom locals. Afer he Hundred Hundred Year Year War, War, he • Wha abou he ariac makes i difficul Yu Yu Dao Resisance Resisance sruggled agains agains he Harmony Harmony Resoraion Resoraion o keep sae or conceal? • Wha is he mos beauiul par o he ariac? Movemen which sough o remove all Fire Naion colonies rom Earh Kingdom erriory, and afer hard-ough batle and • Wha hisorical meaning does he ariac hold? inense mediaion, i was decided Yu Dao would govern under Noe: I your players preer, open each quesion o he enire a new, muliculural coaliion, a move ha ulimaely led o he group and le hem discuss. Some roleplayers are shy, unused creaion o he Unied Republic o Naions much laer. o soryelling beyond heir characer, or don’ like being pu As he GM, use he NPCs NPCs esablished esablished in “Imporan “Imporan CharacCharacon he spo! For an exra immersive flair, consider wriing each ers” and escalaions atached o sies in “Imporan Locaions” quesion on a small slip o ea-sained paper, rolling i up, and o explore hese hemes wih he players players combining scenes o ying i wih w ih wine. Disribue hese iny “Air “Air Nomad scrolls” o acion and moral dilemma. You migh even offer he players he he players o open and answer. opion o negoiae beween Sparrowkee Air and Qian Yu a he Wih hese deails deails esablished, esablished, be sure o o shape he sory end o he advenure. around he players’ answers, so hey know heir soryelling has weigh. I he he ariac is an Air Nomad Nomad saff, saff, how do hey hide hide or H I E disguise he all objec during heir ravels? I he ariac is an Assuming Assumi ng he he companion companionss make make i o he he Bei Beiong ong Mealb Mealbendin endingg ancien guide o how o mediae ino he Spiri World, where migh hey pracice hose echniques? Even seemingly smallhe opporuniies o incorporae he ariac deails will deligh players.. Everyone loves a good callback! players
Acad Academy emy,,righ hey heybeore will likely likely conron conron whaev wha ever er anago anagonis lefhe chasing hem or when hey arrive. Along henis wayisis o academy,, he players have probably encounered muliple people academy who wan wan he he ariac, ariac, and and some some or very good good reasons reasons.. How How hey hey decide o help hese people laer on or o r address heir immediae concerns brings nuance o a raher sraighorward chase. ry o hink o his advenure like an episode o Avaar: o Avaar: Te Las Airbender or or Te Legend o Korra. Korra. Te advenure could end wih Yuzhen Jr. allying wih he companions o ake down Sparrowkee Air’s Flying HQ , or he advenure advenure could end end wih he PCs deending he Beiong Beiong Mealbending Academy wih is sudens
as he Snow Ras infilrae and look or Qian Yu! Yu! Regardless, Regardless, he end o he advenure should give he players a chance o eel specialand o eel ha heir acions made a real difference as hey pull off a vicory vicor y agains he odds.
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Wheher you’re playing his advenure advenure as a one-sho or par o an ongoing campaign, he PCs need a reason o be in Boa Botom. Te goal o his inroducion is o build rappor amids he PCs, worldbuild a reason or he companions o be in Boa Botom, and esablish an exciing even ha draws Qian Yu’s atenion. Raher han give he PCs a reason o be in he vil village, lage, have he players creae i hemselves and along he way craf an exciing even Qian Yu winesses. I you’re using he pregens, hey arrive in Boa Botom looking or Qian Yu, and you should ignore he firs wo quesions.
Firs he companions and Qian Yu need o ge ou o Boa Botom. Qian Yu brings hem o he Jelly Shack and her hiding place; on heir way, hey duck ino an alleyway when hey see Sparrowkee Air guards combing he ciy. Jus as he coas is clear a all man in a bulky coa bumps ino Qian Yu. She recovers o realize he sole he ariac! Te PCs need o ge he ariac back as, beore he guards noice he he commoion. Te all all man is in ac wo young hieves (see Flin and Ember in “Imporan Characers”) Charace rs”) who wouldn’ be ha much o a problem i no or he ac ha he ciy is now crawling wih guards.
Stealing the Artifact
Tis opening siuaion is a un, exciing scene ha ges he PCs ino he acion quickly. Use his inciden o ge he players riggering moves and making choices. Bu keep in mind ha he PCs and Qian Yu need he ariac o deliver and carry orward! I’s an • Te objec search wasn ’ easy o find or obain; whoooryour w ha wha soodwasn’ in your way? obvious source o drama, o seal he ariac or hreaen o de• Wha W ha firs wen erribly wrong during your search? sroy i hroughou play…bu i i acually is solen or desroyed, • (Ask each player) Wha did you do o hen he advenure is over. Don’ deploy his kind o hrea oo oconribue o saving he day? en, and don’ resis he PCs recovering or proecing he ariac; • (I using unique characers) In he end, you succeeded i’s ar more ineresing o see wha coss hey pay o succeed in in finding and obaining wha w ha you were looking or. hese siuaions han o see wha hey do when hey ail. Wha cos did you pay pay or ha success? success? Wha aspec In paricular here, Flin and Ember aren’ especially vicious or o your vicory earned you renown as heroes? heroes? dangerous oes, and he PCs shouldn’ need any kind o piched o surrenderindeed, surrenderindeed, a How horoughly impressive! I’s no wonder Qian Yu approached batle o a errible end oo ge he wo o figh migh no even be necessary necessary a all. Te wo boys migh he companions and old hem o her pligh. She described her reurn he ariac or many reasonsse reasonsseee more on hem on page pligh and requesed he PCs’ help. Ask each player: • You needed o find somehing in Boa Botom; wha was i and why was was i so vial?
• (I you’re using unique characers) Why did you agree agree o help? • help (I you’re using he pregens) Whyrom did he youbouny? agree o despie needing he money
150 o see why hey migh give i back! 150 o Once he PCs recover he ariac, i is up o hem where hey wan o go. go. Te mos mos likely locaion is he Dirigible Sie, Sie, bu le he players lead he acion and see where hey wan o go!
Once you’ve esablished why he companions are here and commited o helping Qian Yu, move righ ino he acion below!
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S A’ F HQ Firs seen hovering over he litle own o Boa Botom, his massive green and yellow airship is known hroughou he wesern Earh Kingdom as Sparrowkee Air HQ, i only because he corporaion’s logo on he dirigible’s side is larger han mos buildings. Inside, excep or he sunning views, you’d never know you were flying, he ship ship glides so smoohly smoohly,, and he ship’ ship’s paened paened panel sysem blocks he rush o air and wind. Insead, clicking ooseps echo down halls ha hum pleasan, quie, bland music rom overhead speakers.
The Pumpyard Te Pumpyard is an old Fire Naion processing plan. I used o operae a ull capaciy, producing refined maerials and chemicals or Fire Naion maerial, bu ever since he end o he war i’s been all bu abandoned. Te echnicians necessary o operae he plan eiher came rom he Fire Naion miliary or weren’ here o heir own ree will, and hey lef he place a he end o he war. Sparrowkee Air and oher companies have conemplaed puting resources ino reviving he Pumpyard here in Boa Botom, bu here are oher more lucraive sies o repair firs. So i has become a scrapyard, as scavengers ake more and more resources and leave i in worse and worse repair. Ume, in paricular, likes o hang abou he Pumpyard, scrounging or ineresing bis. Flin and Ember have have also aken o hiding in in he Pumpyard. Pumpyard. When hey seal he he ariac rom Qian Yu, Yu, hey ake ii here, where Ume Ume may cach cach a glimpse o i. i.
Dirigible Site Qian Yu raversed mos o he Earh Kingdom in a solen Sparrowkee dirigible. Unorunaely, Qian Yu is an archaeologis, no a dirigible pilo, and when she parked he air vehicle vehicle… … somehing wen erribly wrong and i won’ sar when he companions he Beiong companions cannding fix heAcademy dirigible, i is heir bes be arrive. o reach reachI he B eiong Mealbending Mealbe Academ y swifly. swifly . Alernaively Alernaive ly,, i he PCs me me Ume in Boa Botom Botom and beriended her, she’s willing o use her experise exper ise o fix he dirigible or hem…perhaps even insalling some exra eaures? Ask your players wha eaures hey’d like heir airship o have, using your discreion as GM o decide wheher hose eaures are possible, and le he players describe how heir PCs aid Ume in realizing heir suggesions. Tey can rely on their skills and training o help, wih 7–9 consequences creaing possible drawbacks or complicaions in he new improvemens. Afer he dirigible is repaired, repaired, amp up he ension ension so he PCs PCs leave in a chase! For maximum drama and un, as he players sail away in heir souped-up dirigible, hey are pursued by Sparrowkee Sparrowke e Air’s Flying HQ and mus use heir skills o seer heir owniairship o escape and/or use he special eaures hey insalled relevan.
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Te Sparrowkee Sparrowkee Air HQ dirigible is ull o Sparrowkee Air personnel and guards a all imes. I isn’ impossible o escape rom he place, bu he place is more han ormidable enough o end off nearly any kind o atack. I’s huge and surdyeven when capable benders ry o inflic srucural srucural damage damage on he dirigible, he place is likely o only need o pu down or repairs, inseadd o being rendered oally non-uncional. I has reduninsea dancies upon redundancies, and eams eams o exper mechanics o keep i in he air. In game erms, i he PCs do damage o he Sparrowkee Air dirigible, hen hey can give hemselves a chance o escape or pu some disance beween hem and he HQ...bu hey can’ reliably desroy i or remove he hrea enirely jus by huring he dirigible. Because Sparrowkee Air HQ is boh mobile mobi le and huge, is omnipresence in he sky can pu he pressure on he pary, especially i hey decide o ravel mosly by air. In hose cases, he HQ’s anchor sysem, which launches grappling hooks, can be weaponized, or i can launch smaller gliding vessels filled wih bouny huners or mercenaries. Should he players be capured, sneak ono, or oherwise find hemselves aboard Sparrowkee Sparrowkee Air HQ, his is an opporuniy or or hem o ace Yuzhen Sr. Sr. and/or Yuzhen Jr. Te ormer has a large, lush, showy office filled wih large, lush, showy decor, while he later preers asceic minimalism. Boh o hem have emergency emergency butons hey can press wihin heir own offices o ffices o summon guards and Capain Biho rom all across he dirigible. Yuzhen Yuzhen Sr. Sr. is likely likely o press press he he buton buton as as soon as he possibly possibly can, can, bu Yuzhen Yuzhen Jr Jr.. migh migh give give he he heroes heroes more o a chance chance o alk alk firs, firs, depending upon how hey ac. H I Invite players roleplaying to the tableasasyou storytellers, encouraging creativity andyour descriptive do with any moves in Avatar Legends: The Roleplaying Game. If players feel stuck, remind them to interact with the environment of the airship. For example, they could trick the Sparrowkeet Air HQ by steering the dirigible around a mountaintop and hiding in the forest while out of sight, they could assess a situation to help the team come up with an escape plan, or they could intimidate the Air HQ with the rockets they asked Ume to install. Rely on the basic moves—they still can resolve most situations of uncertainty, even between two dirigibles!
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P Te Earh Kingdom plains are generally more open expanses, conaining rivers, seas o grass, fla dir sreches, and bounded oress. owns owns and villages buil on he plains are usually visible v isible rom a disance, ofen abuting some eaure or anoheri’s useul i a own or village is along a river, or agains a mounain, or direcly on he edge o a ores. Te plains provide challenges in how obvious any ravelers are as hey cu across he plains how visible hey are rom rom grea disancesand disancesand jus how much disance here is o cross on he plains.
Ume’s Workshop I he PCs don’ have an opporuniy o mee Ume elsewhere, Ume’s Workshop is he perec locaion o drop ino he ores wilderness, a mounain mounain valley valley,, or along a river. river. Te workshop is as quirky as Ume, and he companions probably hear i beore hey see i: a cacophony o zips and zaps and seam and he occasional small explosion. Tere’s Tere’s also he inkling o wind chimes and whirring weahervanesUme weahervanesUme loves o know which direcion he wind blows. Tis myserious and discordan orchesra ucked ino Earh Kingdom plains looks as chaoic as i sounds. Riveed meal panels make up he cenral srucure o a massive reeh reehouse, ouse, which is surrounded by small ens o mismach mismached ed abrics. A sysem o plaorms, atached o pulleys and hick hemp rope, allows Ume o raverse rom en o en, branch o branch. She has a en or every purpose: a breakas en, a reading en, a mediaion en en,, a en in which o exclaim success, a meeing en ha rarely ges used. Her mos imporan aciviy is her work as an invenor invenor and More enerprising inhabians have apped he ormer Spararchiec, he allocaed en o course being he cenral meal srucure. rowkee saion or uel, selling canisers o anyone who passes Ume is willing o rade repairs on he dirigible, or reueling o by wih enough money money o pay pay. Despie is is rickey appearance, appearance, is anks, in exchange or a look a he ariac. Tough, ha said, he inhabians o his ghos own come alive when a big spender here is always some chance Ume would raher no relinquish he rolls hrough. Mos who’ve decided o say happily remember ariac, depending upon wha i is and wha she learns rom i… he days o affluence in he own and cling o he idea ha Sparrowkee Saion can once more regain is glory. P E Te PCs can find reueling here, and heir dirigible is me While he PCs are relaxing relaxing and he dirigible is reueling, reueling, Ume wih los o atenion atenion and raders. raders. Bu i anyone anyone finds ou abou abou decides o be helpul and inker wih he dirigible’s engine engineshe she he ariac, i may be difficul or hem o resis he urge o seal knows she can make his hing go aser ! While she is elbow deep an iem ha migh change heir lie or he beter… in engine grease, he Snow Ras cach up wih w ih he companions P E and atack! Te PCs mus deend Ume while she slaps he en Yuzhen Yuzhen Jr. Jr. rolls ino own in a Sparrowkee-brand Sparrowkee-branded ed carriage gine back ogeher, oherwise hey’re going nowhere as. drawn by wo osrich-horses looking or he companions. Pe People ople in own know him rom he glory days o Sparrowkee Saion Saion Sparrowkeet Station and blame his amily or heir misorune. I he players do nohTis once-prosperous own was buil around a reueling pos ing he’s peled wih roten rui and flees. In he chaos he runs or Sparrowkee Air. Inhabied by a blended group o ciizens drawn o he area’s prosperiy, i’s one o he ew locaions which hrough a ew marke salls causing a lo o damage o acual edible ood beore leaving own. Yuzhen Jr. doesn’ wan o cause did quie well or isel during he war. Since he Fire Naion lef any harm o he own, bu he won’ be responding wih anyhing he Earh Kingdom and he number o dirigibles has dropped bu panic i he ownspeople atack atack him. significanly, he own and saion have gone belly-up. Mos inhabianss lef o seek orune elsewhere and hose who say inhabian sruggle o keep heir communiy afloa.
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On is ace, his advenure seems o be a sraighorward escor ques, bu here’s pleny ha can change he course o evens and send hings down new pahs. In his secion you will find addiional advice and assisance or handling he mission and he many differen courses i migh ollow. Afer all, players are always ready ready and waiing o surprise heir GM.
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Te anagoniss o his advenure aren’ aren’ ou-and-ou evil, and leting hem obain he ariac has coss, consequences, and dangers, bu i isn’ he end o he world. Tere are some circumsances in which he PCs migh decide o give he ariac o hose anagonissespecially anagonissespecially i, or example, hey are able o sway Yuzhen Jr. and make him an ally insead o an anagonis. Bu hey migh even be willing o rade he ariac o save Qian Yu Yu in a dire siuaion, even even i hey haven haven’’ acually ormed any any kind o bond wih Yuzhen Jr. I he heroes decide o give he ariac o Sparrowkee Air
Use escalaions escalaions i he conflics sar o aler aler,, he pace o he sory wihou having changed anyhing anyhing abou he he company or is leadslows, or he players are unsure wha o do. Tey reveal new ership,, hen he bes opion is o ollow he consequences o ha ership inormaion abou he siuaion and orce he PCs ino acion. decision as hey ripple ou, based on wha makes sense in he Te advenure picks up wih he PCs having already acceped ficion. For example, i’s unlikely Avaar Avaar Aang or he Air Acolyes Qian Yu’s reques or aidhe PCs are now embroiled in he would hun down down he PCs in revenge! revenge! However, However, as he he ariac siuaion, and hey are likely o become arges all on heir own. changes hands beween selfish paries, imagine how is hisorical Tere are escalaions lised wih each o he locaions o he knowledge could be wised. Yuzhen Jr. would easily sell he advenure, advenur e, giving you ideas or specific evens ha migh occur ariac o someone else or he sake o saving his business, and wihin hose locaions locaions o amp up he he ension and and provide new he buyer could easily misuse he ariac’s poenial. In a longer conflics. Tese escalaions are a bi more general, designed o campaign, a delicious and errible callback would be or he be adapable adapable o muliple differen locaions locaions in he even even ha ha you PCs o laer ace a oe armed wih weapons or atacks developed need addiional moves o make o keep he advenure ense and wih he knowledge knowledge hey sold. In In a shorer game, game, porray he exciing. Here are some examples o escalaions you can use: misuse immediaely and exaggeraedlyhe Air Nomad ariac quickly provides a means or he Sparrowkee Sparrowkee HQ o become a • A cadre o Yu Dao Dao bouny huners shows up, spurred by erriyingly dangerous weapon! Even i Sparrowkee Sparrowkee doesn’ ry Sparrowkee Air’s waned posers or Qian Yu, afer locals repored seeing someone who looked like her. Te bouny o use ha weapon immediaely, is exisence should be alarming enough o provoke a response rom he PCs. huners will accos he heroes he insan hey believe I he heroes decide o give he ariac o a Yuzhen Jr. somehing suspicious is going on or ha hey recognize convinced o he need o ac responsibly wih he ariacas eiher Qian Yu Yu or one o he PCs rom a prior conflic. Te in, convinced no o sell i or he highes price, or o misuse is bouny huners are are careless careless in heir pursui pursui and end up poenialhen poenial hen hey may acually achieve a saisying, posiive damaging propery and (uninenionally) (uninenionally) harming civilians end o he advenure! Yuzhen Jr. won’ auomaically reurn i i hey aren’ sopped. Use he overarching Yu Dao Bouny o he Air Acolyes or Aang, bu he also won’ abuse he ariac, Huners Guild NPC group on page 150 o 150 o respresen he and i he can come o an arrangemen ha saves his company whole group as i moves moves ino he he area and and causes damage damage.. bu reurns he ariac o he appropriae appropriae paries, paries, he will. • One o he individual Yu Dao bouny huners has se I he heroes decide o give he ariac o Ume, he inquisia rap or he heroes and Qian Yu, likely a a reueling ive and obsessive invenor, invenor, hen similarly ollow ou he naural area! Te rap plays o ha bouny huner’s srenghs consequences o ha decision. I Ume has so ar demonsraed no and gives hem some immediae advanage, perhaps resrain, and he PCs haven’ haven’ done anyhing o ry r y o change her inflicing 2-aigue on each PC beore he figh even mind or convince her o any paricular use or he ariac, hen begins, or inflicing he rapped rapped saus saus upon each PC. • A rap planed planed by Koa and he Snow Ras springs springs up around ollow In aworld-changing longer campaign, hepoenially migh revisi Ume oha seehrough! some o he and poheroes enially dangerhe players, especially aking advanage o naural errain or ous invenions she has made...and o discover ha she’s already open areas. Te Snow Ras close in and he PCs only have sold some o hem! In a shor game, examining he ariac helps mere momens beore hey are capuredfirs hey have Ume insanly learn how o urn her new device ino a erriying o ge ou o he snare beore hey have a chance o figh! airborne war machine! She doesn’ wan o use i o atack or cause • A person in one o he locaions recognizes Qian Yu Yu rom harm...bu now ha she’s made i, i becomes a whole new objec he waned posers. Tey conac Sparrowkee Air and o pursui or groups like Sparrowkee Air. he mobile HQ heads o heir locaion o pick her up. Te On he oher hand, i he PCs have convinced Ume o show heroes see he gian dirigible approaching rom a disance; some resrain, or are willing o help guide her and how she uses hey have some ime beore i acually arrives, bu hey he ariac, hen perhaps she can find a way o do real good wih have o rush o finish reueling and doing anyhing else in i! She migh no have deep respec or reverence or he pas, bu he locaion beore he HQ dirigible can begin an atack. i isn’ impossible or her o do some real good. Pay atenion o how he PCs spend ime wih and influence her, and reflec ha atenion in he consequences o Ume’s acions.
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D R B H I’s I’s absoluely possible ha he PCs run r un roughshod over he bouny huners o he Yu Dao Dao Guild, leaving heir oes o es behind hem in
shambles. I his happens, don’ panic! In general, any such deea will leave leave he he bouny bouny huners huners wih a ew bruises bruises o o he head head and o heir pride, bu oherwise hey’ll be able o soldier on. Wha’s more, more, Yuzhen Yuzhen Sr. Sr. has pleny o money money o hrow hrow a more mercenaries and bouny huners. Quirky and cosumed bouny hunersincreasingly hunersincreasingly ridiculous ridiculous i your able enjoys ha onewih uniquely described atacks are an excellen opion. Expand Ex pand on he Badger-Frog Badger-Frog Bounymaser, Princess Claw.heir Provide any new hunersand wih aFluterba, echniqueand hahe reflecs paricular waybouny o operaing, deaul o making hem minor NPCswihin his advenure, hey exis o ge ossed around! I you wan o indicae ha ever more dangerous bouny huners are aking up he job as Yuzhen Sr. increases he price on Qian Yu’s head, hen consider making hem major NPCs. Alerna Ale rnaely ely,, recu recurring rring and and disinc disinc bouny huners huners who who jus jus won’’ give won give up (hink: (hink: “S “Spark parkyy Sparky Sparky Boom Man Man”) ”) are are classic classic and and an avorie oes o he Avaarverse. Don’ Don’ be araid o recycle. Te hree individual bouny huners in he “Imporan NPCs” secion each make or a good recurring bouny huner oe, even i deeaed earlier. Upon urher appearances, you can also give g ive hem new echniques, or even upgrade hem rom minor NPCs o major NPCs o indicae how hey are becoming more deermined and more dangerous as he advenure wears on. Koa and he Snow Ras represen anoher angle on he mercenaries dispached o hun he PCs. Tey can be dangerous and capable, and because hey are a bi less on he delighully over-he-op side han he Yu Dao Bouny Huners Guild, hey likely will wind up provoking a more serious response rom he PCs as well. You can creae new groups like Koa and he Snow Ras, bu in general you should creae more o he Yu Dao bouny huners beore mimicking he Snow Ras. Koa and he Snow Ras acually have moivaions moivaions beyond pure vicory and glor glory; y; hey should consisenly reurn even i deeaed deeaed because he PCs can orm relaionships wih hem, and can even possibly change heir minds or affec heir pursui. Finally, i he PCs are consisenly deeaing he pursuing opposiion and he chase doesn’ seem dangerous or ense enough, be sure o o use local inormans and he Sp Sparrowkee arrowkee Air Air dirigible HQ isel. Sparrowkee Air guards and Capain Biho can be dangerous hreas uno hemselves, no leas because wih he HQ in he air, heir numbers are uncionally uncionally endless. Even i he PCs deea one group o guards, anoher is on is way soon. Local inormans can always ip off he Sparrowkee Sparrowkee Air dirigible as o he heroes’ locaion. Wha’s more, more, hose local inormans inormans can even even ry o hold or apprehend he PCs hemselves. Usually, i ha happens, hey’re doing i because hey have some desperae needmos likely or money. Te local inorman is likely no real mach or he PCs in a figh, so don’ worry abou giving hem aigue or condiions; insead, insead, he PCs are lef wih he difficul decision o how o deal wih someone in dire need o money, rying o urn hem in or capure hem.
T F F A he end o he he advenure, advenure, he PCs PCs are likely o make one final push o ge o he Beiong Mealbending Mealbending Academy as as as pospos sible. o o give he advenure a saisying saisy ing final conflic, his is he ime o give he PCs a chance o overcome heir primary opposiion and evade heir pursuers once and or all. Ta migh mean giving some o he bouny huners one las chance o cach up o he PCs, or i migh mean having Sparrowkee Sparrowkee Air HQ cres he horizon and come barreling down on Yu Dao o inercep he PCs beore hey can reach he Academy. In general, keep in mind ha oph Beiong’s Mealbending Academy is he bes sae sae haven haven Qian Yu Yu could hink o, or good reason. Te sudens learning mealbending are all quie capable on heir own, no even couning he firs wave o sudens who are now helping oph o each, and o course oph hersel. oph holds enough poliical and commercial clou ha he Yuzhens Yuzhens would be relucan relucan o ace off agains her in a direc direc conflic in he firs place, alhough he bouny huners may no be quie so careul, and he Snow Ras migh be willing wi lling o use greaer suberuge and oher acics. Te final conronaion can happen a he Mealbending Academy,, even afer Academy afer he PCs arrive arrive (see he he escalaion or he he Mealbending Academy locaion), bu mos likely, he bes place or he final conronaion con ronaion is acually on he pah o he Academy, eiher in Yu Dao or on he sairs hemselves. Play up he “race o he finish” aspec o he conflici he PCs and Qian Yu Yu can reach he Academy, Academy, hey migh be sae, or a a leas ge enough help o shif he odds!
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C Y J.’ M Yuzhen Yuzhen Jr. Jr. is sill a leader leader o Sparrowkee Sparrowkee Air, and and he sill very much desires he Air Nomad ariac. He sees Qian Yu as a hie, and he is willing o do wha he mus o recover he ariac ha he believes migh save his company. He is easily sill one o he major anagoniss o his advenure, despie he ac ha he is
P C Te pregeneraed characers on he ollowing pages are ailored
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much more aware han his aher, much more willing o accep Sparrowkee Air’s misdeeds and ry o make amends. Because o ha willingness, however, he is also much more likely o lisen o he argumens ha he PCs migh make o convince him o sop hounding hem. Unlike his aher, Yuzhen Sr., Yuzhen Jr. is no insensiive o he idea ha he Air Nomad ariac belongs eiher wih he Avaar, Avaar, or wih someone who
o his advenure, including deails abou why hey are here and wha he sakes sakes are or hem. Each characer characer has has a small backsobacksory on heir playbook, explaining heir personal moivaion and who hey are. are. Players Players should eel ree ree o elaborae elaborae on his and make he characer heir own. Addiionally, once everyone has picked a characer, he players should make connecions wih one anoher, as explained in he Avatar Legends: The Roleplaying Ro leplaying
will keep i sae and honor i. Bu he he needs he windall o he ariac’s sale o save his company, and ha is his number one concern. He’s willing o leave i o someone else o ry o make sure he ariac ulimaely winds up in appropriae hands, so long as i can c an help him save Sparrowkee Air in he shor erm. All o his means ha ha he PCs PCs have a pah o o poenially resolving he conflic wih Sparrowkee Air hrough diplomaic means. I hey can alk o Yuzhen Jr., hey can ry o shif his balance and make him more inclined o lisen. His His principle is Responsibiliy,, and as his cener shifs upward, he will come o Responsibiliy eel he burden o all his responsibiliy responsibiliy,, boh o his company and o he world, grow heavier. I ever his cener would shif pas +2 Responsibiliy, hen ha’s he perec momen or PCs who may have beriended him o help guide and comor him o resolve his eelings o responsibiliy and find a way o balance his need
Game core book page 123. Some playbooks require ha players make a connecion wih anoher PC; i his is required on a pregeneraed characer, players should fill his inormaion in hemselves a he same ime hey make connecions.
o proec Sparrowkee Sparrowkee wih his responsibiliy no o abuse he Air Nomad Nomad ariac. Even i he PCs don’ don’ push his cener cener pas +2 Responsibiliy,, raising i even a bi can give hem he chance o Responsibiliy call on him o live up o he principle and ake real acion. O course, all o his would require he PCs o acually manage a calm conversaion wih Yuzhen Jr.no simple ea, seeing as he does sill consider Qian Y Yuu a hie, and he is sill sil l responsible or a leas some porion o he pursui. Tey migh be able o find find him aboard aboard he Sparrowkee Sparrowkee Air HQ HQ dirigible, or even ou and abou in he world below, bu hey have o earn his rus firs, and ha won’ be simple. He will pay close atenion o wha he PCs acually do in ron o him, and hey are only likely o earn his rus r us i hey prove hemselves o be considered, houghul, undersanding, and compassionaein compassionaein oher words, i hey ake acions ruly befiting heroes in ron o him. Te key is he shouldshould come ocome see hem somehing oher han fleeingha hieveshe o seeashem as poenially having rue, worhy belies and pursuing hose belies. Use your bes judgmen o assess when and i he PCs successully prove hemselves o Yuzhen Jr. enough ha he’s willing o acually alk o hem, bu keep in mind ha all he oher paries involved in he advenure don’ perecly ollow orders. Yuzhen Sr. is also in he picure, and will keep pushing o recapure he ariac and Qian Yu. Te bouny huners migh even pursue a personal vendeta i he PCs deea hem. Jus because Yuzhen Jr Jr.. is convinced doesn’ doesn’ mean mean here won’ won’ come a conronaion wih he remaining remaining pursuers and and opposiioni migh migh jus mean he PCs have Yuzhen Jr.’s help, and maybe assurances ha he Sparrowkee Sparrowkee Air guards will keep ou o he conflic.
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A H The companions are a group of heroes who formed to capture Qian Yu. For one reason or another they need the money, but after speaking to her they realized they need to help her rather than hinder her. Explain the premise prem ise of th thee ad advent venture ure tto o your your players players befo before re lettin lettingg them them p pick ick thei theirr pregens preg ens to ggive ive con context text to eeach ach char characte acter’s r’s hist history ory..
F L P C • aiki, he Bold (he/him) - a Waerbender rom he Norhern Waer ribe hoping o make a name or himsel. Play aiki i you wan o seek glory, perhaps someimes quie recklessly. • Lan, he Guardian (she/her (she/her)) - a warrior fisherwoman rom Boa Botom, called o seek a greaer greaer lie wih w ih her companions. Play Lan i you wan o be commited o he greaness o he overall group. • Kiku, he Hammer (she/her (she/her)) - a Firebender and ormer sree perormer, now aken o huning Qian Yu’s bouny o eed her amily. Play Kiku i you wan a paricular enmiy wih Sparrowkee Air and is leadership. • Yuxuan, he Idealis (hey/hem) - a echnologis wih experise in raps, rying o ge a windall o money beore reurning o he home hey abandoned. Play Yuxuan i you wan a srong srong connecion o o some o o he places you migh ravel o. • Chesa, he Earhbender (he/him) - an Earhbender rom a amily o bandis who abandoned ha lie o seek somehing beter. Play Chesa i you wan o dance along he line beween righ and wrong, and legal and illegal.
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Someime in he morning, beore he final mach o he Spring Pro-Bending ournamen Qualifier, Firs Genleman Varrick ook a break rom he Preside Presidenial nial Box o srech his legs (his ( his exac words: “I’m going o go srech my legs!”). He never reurned. His securiy searched he area bu ound no race o he Firs Genleman. Raher han alarm he ciizenry, c iizenry, hey ook he mater o Presiden Moon. V Varrick arrick has been kidnapped by by San Ho , a myserious myserious businessmann in Republic Ciy wih a vendeta agains businessma agains Varrick Varrick and W Wakkanai akkanaia Souhern Waer ribe business magnae and invenor. San Ho believes he was berayed by Varrick and Wakkanai Wa kkanai years years agoha agoha hey conspired conspired o ruin him. He He has buil himsel up ever ever since, becoming becoming a newly powerul powerul magnae magnae wih money o spend spend on his vendeta vendeta and he erra riad o carry ou his will. He inends o use his criminal connecions
San Ho was no always known by ha name; decades ago, he was Yinuo, Yinuo, a ellow invenor invenor and close close riend o Wakkanai Wakkanai. Yinou and Wakkanai Wakkanai me in Republic Republic Ciy. Ciy. A firs, hey were were rivals and compeing invenors. Bu as hey learned rom each oher’s work and heir compeiion drove hem o greaer and greaer heighs o invenion, soon enough hey realized ha hey were sronger sronger ogeher ogeher han apar. apar. Tough hey someimes rusraed each oher, heir relaionship developed ino a parnership devoed o building new ways o helping he ciy and is people. Working Working ogeh ogeher, er, hey discovered a new mehod or desalinaing he waer around Republic Ciy , poenially meeing meeing he needs o he millions o people flocking o he busling meropolis wih an all-new waer reamen aciliy. Bu Yinuo and Wakkanai lacked he experience and unds o execue his idea a a massive scale and sell i o he ciy. Yinuo waned o expand heir heir operaion wihou help, help, bu Wakkanai Wakkanai hough i was saer o urn o ouside invesors, like he young
and wealh o desroy Wakkanai’s orunes and end Varrick, all in one ell swoop… Wakkanai’ Wakka nai’ss ream reamen en ceners ceners are overseen overseen by he Republic Republic Ciy Uiliies Commission, a panel o hree bureaucras bureaucras who hold herand oher public uiliy providersaccounable or heir work. San Ho’s exraordinary wealh enabled him o hrow lawyers a he Uiliies Commission unil hey agreed o review saey issues a he aciliies. Wakkanai’ Wak kanai’ss review by he commission commission is going going poorly: San Ho has bribed one o he hree commissioners in charge o overseeing he waer reamen righs, and he’s close o persuad-
Iknik Blacksone Varrick. Varrick. Te wo invenors grew apar as hey ried o find a pah orward, each pursuing heir own soluions and becoming increasingly disrusul o he oher. Sunned by he poenial o he echnology, Varrick was eager o inves…bu when he learned ha Wakkanai’s parner opposed his involvemen, Varrick also became eager o ge rid o Yinuo. While Wakkanai wen looking or more invesors, V Varrick arrick ampered wih one o Yinuo’s Yinuo’s experimens, causing causing an explosion o “prove” Yinuo’s mehods were dangerous . Varrick Varrick seized he momen o presen presen “evidence” “evidence” ha ha Yinuo’ Yinuo’s negligen experimens endangered everyone. Yinuo insanly
ing a second commissioner ha Wakkanai hasn’ been adequaely mainaining he aciliies. He’s sure ha he upcoming voe on he saey issues his lawyers have raised will go his way, way, especially once he saboages one o he older reamen ceners,
recognized ha he evidence was alse, bu Wakkanai had already begun o misrus Yinuo and reused o lisen o him. Te idea ha he had become reckless fi only oo well wih he sory she old hersel; she believed Varrick Varrick over her ormer parner.
causing an explosion similar o he one ha disgraced him Ciy regulaors barred Yinuo rom doing any urher research all hose years ago. And i Varrick jus happens o be in he and ordered him divesed rom he sarup he had ounded wih building when he explosion happens…all happens…all he bete beter. r. Wakkanai. Wakkanai. Once Y Yinuo inuo was ou o he picure, Varrick Varrick helped Iniially, he companions are sen by Presiden Moon o find Wakkanai Wakkanai negoi negoiae ae a profiable profiable arrangemen arrangemen wih he he ciy. ciy. WakWakher husband, bu hrough heir invesigaion hey discover San kanai ook on responsibiliy or managing he reamen ceners Ho’s ploy, drawing hem ino a sory o poliics and inrigue! in exchange or generaional righs o heir profis; i Wakkanai Saving Varrick is only one small par o he issues he heroes dies, he righs pass o her daugher, Kiaanii, raher han could unravel here and here are many direcions heir advenure back o he ciy . Varrick was proud o have negoiaed he deal; could ake. o undersand how your advenure unolds, i’s firs he ensured ha Wakkanaia good Souhern Waer ribe ciizen!would be able o keep he business saely in he amily! amily! imporan o learn he hisory beween Varrick, Wakkanai, and San Ho. Wakkanai Wa kkanai has spen spen he las weny weny years mainainin mainainingg he reamen ceners and working wih he ciy governmen. Yinuo, unable o find work in Republic Ciy, Ciy, was orced o reurn o he Earh Kingdom; he changed his name o San Ho and began working or he only people who would hire hire him afer afer he was
disgracedcrimi disgracedcriminals, nals, warlords, Wa kkanai reused o gouge he ciy even in and imeshieves. o greaWhile need,Wakkanai San Ho profied rom echnology he sold o he highes bidder, no maer how hey used i.
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would undersandhan undersandhan o o le he PCs flail flail abou in he dark. So as he PCs look or clues, c lues, be sure o look or opporuniies o drive hese ruhs home; he real un o his advenure is deciding how o resolve he conflics, no merely discovering discovering wha
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hose conflicshe are.key myseries and problems he PCs have Similarly, o solve include finding and rescuing Varrick, sopping he bomb plo, and somehow handling handling San Ho Ho himsel . Tere is no paricular order or se o requiremens around hese problemsi he PCs find ou abou he bombing and sop i, and hen rescue Varrick, ha’s jus as good as he PCs finding Varrick firs and hen sopping he bombing. Tere is no reason o keep he PCs rom “solving” he siuaion oo earlyhe ac ha here are hree differen complicaed problems means here’s pleny o do, no mater when he heroes ge o each problem. Here are some imporan pieces o inormaion abou how and where he PCs migh solve each o hose key problems: • Varrick is held a Warehouse 26, owned by he San
eager o ge his revenge he ou people who “ook everyhing” him. Te heroes have oon figure a way o rescue Varrick androm pu a sop o San Ho’s plans o desroy Wakkanai’s lie. Te characers can resolve he siuaion in any way hey’d like, bu here are some suggesions or how hings migh end up.
Ho Consorium, is bomb movedpreparaions o he waer are reame reamen n aciliy unil whilehehe being finished. finished. For he PCs PCs o ree him, him, hey’re going o have o deal wih San Ho’s mercenaries, as well as likely Seely Ning and even San Ho himsel. • Tere are already bombs a he waer reamen aciliy being hidden hidden and se by erra riad riad members, so when hey deonae, deonae, he damage damage will appear o be rom negligence and poor upkeep. Final preparaions are only made laer a nigh, shorly beore he acual bombing, bu he PCs will eiher eiher have o o navigae navigae he aciliy coverly during he day, day, or hey’ll have o conend wih direc opposiion rom he erra riad a nigh. • San Ho moves around a bi and migh be ound in many locaions, bu he is mos likely a his offices a or near Warehouse Wa rehouse 26. He He will ry o flee i he deecs deecs anyone coming his way, racing o his own Saomobile and calling available
Once he heroes sar sar looking ino Varrick’s Varrick’s whereabous and San Ho’s shady business dealings, hey will quickly find ou he ruh: San Ho is angry abou how he was reaed all hose years ago and
• Finding Varrick beore he is moved o he waer reamen aciliy means he’s sae rom he plo o kill him, bu he aciliy is sill sil l in danger rom he bombs, and Wakkanai Wakkanai migh sill lose her righs o serve he ciy’s waer reamen reamen needs. Finding him a he aciliy means he PCs have o ree him and escape beore he bombs go off! off ! • Sopping he plo agains he waer reamen plan almos cerainly provides he PCs wih enough evidence o a leas indicae oul play in Wakkanai’s discrediing. I migh no beWakkanai enough oinimplicae i would probably keep charge oSan he Ho, plan,bu and likely pu away he criminal allies San Ho was using o ge he job done. • Te PCs migh successully heal he wounds beween San Ho and Wakkanai by helping hem reconcile, alhough i will be ough o help San Ho overcome his inense hared (requiring he PCs o shif his balance down considerably). Failing o change San Ho’s mind means he ully commis o his vengeance and hared. In he bes-case scenario, he PCs rescue Varrick, provide evidence o he conspiracy o Presiden Moon, and help apprehend San Ho. In he wors-case scenario, he waer reamen aciliy explodes, Wakkanai’s righs are revoked by he Uiliies Commission, and Varrick remains missingpracically guaraneeing guaranee ing he PCs need o coninue o ac o se hings righ! ry o hink o his advenure like an episode o Avaar Avaar:: Te
his way, racing o his own Saomobile and calling available guards and henchmen o cover his escape. Even i caugh, he PCs likely will need some degree o evidence o ully implicae himor example, a conession rom Wei ia. Keep in mind ha he PCs don’ acually have o solve every single problem perecly or he advenure advenure o come o a saisying conclusion. Tey do, however, have o become aware o each o he key ruhs and each o he key problems by he end, and likely hey need o have atemped o solve a leas one o he key problems. I hey don’ have a ull picure o wha’s going on in he mysery, hen he advenure won’ acually have concluded. Similarly, i hey don’ ge a chance o acually ac on all he inormaion hey’ve learned, ha can be prety rusraing or he players. Make sure ha he siuaion is relaively clear o he PCs, and ha hey ge a chance o acually ac o change wha’s going o happen beore he end o he advenure!
ry o hink o his advenure like an episode o Avaar o Avaar:: Te Las Airbender or Korra. Te advenure could end or Te Legend o Korra. wih he heroes bringing Wakkanai o see San Ho a he waer reamen cener in an atemp o repair he wounds o he pas ; or he advenuree could end wih he players cononing San Ho alone, advenur batling him and his erra riad goons o sop him om blowing up he reamen cener . Regardless, he end o he advenure should give he players a chance o eel specialand o eel ha heir acions make a real difference o he uure o Republic Ciy.
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I o sar he game, he players have o answer a ew quesions o esablish why Presiden Moon russ hem and would urn
Sho Lin akes over he meeing as Presiden Moon leaves. Reading rom her noes, Sho Lin provides he known deails o Varrick’s disappearance. She ells he PCs ha Varrick has someimes excused himsel rom an official uncion or a secre meeing, bu she couldn’ co uldn’ say wih whom he was meeing. She
o hem a momen o need. Ten he advenure up wih he in PCs being asked being by he Presiden Presiden wih finding findipicks ng Varrick. Varrick. I you are using his advenure as a one-sho or he beginning o a campaign, hen you need no addiional inciing inciden Presiden Preside n Moon calling cal ling he PCs ogeher can effecively be he inciing inciden o he group. Te PCs likely l ikely know each oher, having me around he ciy, bu hey don’ have o have been paricularly close so ar. Ta said, all PCs have a relaionship wih Zhu Li hersel o help explain why she would call on hem in he firs place. Afer all he PCs have been inroduced, he GM asks each quesion, one a a ime, ime, o every player. Every Every player provides heir own unique answer o he firs quesion beore he group moves on o he second. Te GM should vary he order o players hey ask o ensure no one has o answer las every ime.
ells hebeen PCs abduced, ha Varrick mos likely on he some silly errand, bu i he had heisculpri is likely riads. She hinks he PCs should sar by rounding up and inerrogaing local riad members, maybe rom he erra riad, and claims she has no oher inormaion a his ime. In ruh, Sho Lin is ineresed ineresed only in having his siuaion resolved as quickly, quiely, and easily as possible. I ha means paying a ransom o some riad members, so be i. She doesn’ wan any o his o go public; wheher Varrick is in danger or no, i would only make he adminisraion look weak. Bu afer doing her own brie and efficien survey o he Box and surrounding areas, Sho Lin is airly confiden he is in acual danger, and has some heories abou who migh be involved. She doesn’ rus he PCs like Zhu Li does, however, and she is unwilling o share any inormaion ha migh implicae he ciy
• When didZhu you come o he atenion o Presiden Li Moon beore? • Wha did you say or do o earn Zhu Li’s Li’s rus? • Why are you willing o do as Zhu Li asks?
S W W S Te advenure sars wih he players waiing or Presiden Moon, who summoned summoned hem hem o mee mee her a he Presidenial Presidenial Box in he arena. Tey don’ know why hey were so suddenly summoned and brough in hrough he underground players’ enrance. Te GM can ask each player where heir PC was and wha hey were were doing when Presiden Presiden Moon’ Moon’s aides ound hem. hem. When Presiden Moon arrives, she she is accompanied accompanied only by her execuive secreary, secreary, Sho Lin. Te PCs can ell somehing is no quie righ; an air o anxiey hangs over he scene. Afer exchanging a personal welcome o each hero based on heir connecion wih her, she explains wha has happened: • Someime in he morning, beore he final mach o he Spring Pro-Bending ournamen Qualifier, Firs
governmen a all. Nor does wan send hese his assored fis afer a powerul figure likeshe San Hoo and provoke anger.miso see more on wha w ha she will share wih he PCs, check ou he “Clues” secion o he Presidenial Presidenial Box in “Imporan Locaions.” Once Sho Lin leaves, he clock sars and he advenure begins. beg ins. From his poin orward, he PCs are on heir own o find clues and sop he riad rom huring Varrick and ruining Wakkanai.
L E In general, whenever he PCs look or inormaion, hey can find some clues by invesigaing using basic moves assessing a situation , alking o people people and pleading wih hem or tricking hem ino revealing hings, even relying on skills and training o come up wih new discoveries. Tere are also some leads ha poin a a new roue o invesigaion. invesigaion. Te pariculars o leads can change as needed o fi he specific game you’re playing. Te PCs can find clues as hey look around, wih or wihou using basic moves. For he leads, you can use he ollowing move o deermine wha hey find:
Genleman Varrick ook a break o srech his legs. In ruh he lef o atend a secre meeing he promised o explain o Zhu Li when he reurned… bu he never did. • His securiy eam searched he area bu ound no race o he Firs Genleman. Raher han alarm he ciizenry, hey ook he mater o Presiden Moon. • Te presiden has called upon he heroes o find Varrick, quickly and quiely. She explains he “Varrick Rule” ha he Firs Genleman has disappeared a bi oo ofen, only o urn up unharmed in ridiculous circumsances a ew days laer, and Chie Beiong no longer akes his disappearances seriously. Presiden Moon has hereore ye o menion menion he disappearance disappearance o Lin Lin Beiong, bu she has a bad eeling abou his disappearance. Presiden Moon mus reurn o Ciy Hall o coninue her presidenial duies, bu Sho Lin will say wih he heroes or he momen and answer any quesions hey may have.
When the PCs thoroughly investigate an area for leads, they roll, modifying their results by the following questions: • Are they taking their time? If yes, mark a segment on the clock and take +1. • Do they focus hard, and all of them mark 1-fatigue? If yes, take +1. • Are they free of pressure—not being hunted, attacked, or otherwise interfered with? If no, take -1. • Are any of them familiar with the place? If no, take -1. On a hit, they find one of the location’s leads—they choose a number between 1 and 3, and the GM gives them that lead. On a 10+, they find two leads; the PCs get to pick a second number and receive that lead as well. On a miss, they find one of the location’s leads, but it is particularly difficult to do so—they must each mark 1-fatigue or the GM marks a segment on the clock, PCs’ choice.
Each o he main locaions hey migh invesigae has hree leads, all aimed a providing clear direcion o new locaions, culpris, and avenues o invesigaion.
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I L Tese locaions are scatered around differen pars o Republic Ciy.. In general, moving beween locaions causes he GM o Ciy ick anoher segmen on he clock, bu oherwise oher wise ravel hrough he ciy isn’ especially difficul or complicaed. complicaed. Remember ha he locaionsareas are allare in quie differen neighborhoods o he ciy; he surrounding disinc rom each oher!
The Pro-Bending Arena and Presidential Box Te Pro-Bending Arena is a gem o he ciy and he place o be during bending mach days. Many residens will ake ime rom heir day o cach a ew o he maches and ge some needed R & R. R . Many paricularly powerul or wealhy guess have have privae boxesnewly insalled insalled afer Amon’ Amon’s atacks on he sadium. Varrick Varrick disappeared disappeared rom he Presideni Presidenial al Box, and he advenadvenure sars in ha Presidenial Presidenial Box. C
Sho Lin is he primary source o clues in he box. She knows more han she’s leting on and migh ip he PCs off o elemens o her suspicionsor example, i’s i’s suspicious haohis pened jus beore Varrick was scheduled o speak he hapUiliies Commission on behal o his riend Wakkana Wakkanai,i, and he mos likely figures wih he abiliy o abduc he Firs Genleman are powerul elies o he ciy such as he myserious businessman businessman San Ho. She’ll grow igh-lipped afer leting slip any paricular names or inormaion, however. Varrick’s securiy deail is no longer here o answer oher quesions. L
• Te PCs find he small sorage room where Varrick was abduced. abduced. He los a small sone dragon dragon necklace necklace in he scuffle, and he PCs find i ossed beneah a se o shelves. Te necklace is samped on he botom wih Everyhing bu he Dragon!, poining poining o a curio shop in Dragon Flas. Te necklace was worn by a member o he riad who sole i rom he sore and subsequenly los in he sruggle wih Varrick. • In he same sorage room, he PCs find he pieces o a orn and crumpled noehe missive Varrick received inviing him o he meeing. erra riad goons ore up he noe. Te noe, when reassembled as much as possible, reads somehing like: “VarrickHere in own. Mee in sorage room o Arena. Know wha you did o me. ime o setle old differences. Don’ bring WakkanaiYinuo.” • In he Presidenial Box, he PCs find a icke o he Souhern Waer ribe Culural Cener’s opening exhibi
Dragon Flats Borough Dragon Flas is one o he poorer neighborhoods in Republic Ciy and a locaions where, normally, many o he riads compee over erriory, allegiances, and new recruis. Te neighborhood is packed igh wih srees and alleys, shops and resaurans (like he inamous Everyhing Bu Te Dragon! curio shop), and many people going abou heir lives. Mos o hose residens hemselves, really acknowledging locals hey knowkeep well.oTe place looks lookonly s a bi dilapidaedhe dilapidae dhe money or repairs being squeezed ou by he erra riadand clearly bears he signs signs and iconography iconography o he erra erra riad riad all around; he compeiion over Dragon Flas seems o have been resolved, a leas or now. C
Asking locals quesions abou abou he riad riad doesn’ doesn’ reveal much much easilyhey don’ wan o alk and pu hemselves or heir loved ones in dangerbu i he PCs can convince he locals o share inormaion, hey’ll learn ha a whole group o erra riad members depared in a pair o Saomobiles earlier oday. Furhermore, Lin Li, proprieress o Everyhing bu he Dragon!, is happy o alk abou he erra riad; heir leader, Seely Ning; and real boss, Sanand Ho.she Linried knows a errashe riad plo heir involving Varrick, Varrick, ohere warn was himand also knows where he PCs migh go o learn more: he Ba Mi ang. L
• All around he borough, he PCs spo posers announcing he new Waer Women o Republic Ciy exhibi a he Souhern Waer ribe Culural Cener. Every one o hese posers was vandalized wih haeul messages rom he erra riad. Posers abou oher hings were lef unouched. • Te PCs’ atenion is drawn o a ull bucke o Ba Mi ang dumplings siting on a bench, uneaen. Every Every residen o he neighborhood walks by he bucke as i purposeully purposeul ly no seeing i. Te bucke hides a secre communiqué inorming someone in Dragon Flas o wach he erra riad or any signs o a solen cache o explosives. • A group o obviously marked erra riad members move around he borough, flexing, inimidaing inimidaing locals, and shaking people down or “ren.” I conroned, hey have legal documenaion or operaion as ren collecors on behal o he San Ho Consorium. Following hem evenually leads he PCs o Warehouse 26.
or Waer Women o Republic Ciy. Tis new exhibi has been adverised hroughou he ciy or he pas ew monhs. Te icke was given o Varrick by Wakkanai, and i slipped ou o his pocke as he lef he box.
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Southern Water Tribe Cultural Center
Offices of the Republic News
An archiecural archiecural gem and and newly compleed compleed building a he souhern edge o he ciy, he Souhern Waer ribe Culural Cener was designed by Souhern Waer ribe archiecs and bears a disincive, disincive, beauiul beauiul syle combining modern maerials maerials wih glass shaped shaped like radiional radiional ice srucures. Te Cener Cener hasn’’ been in he ciy or very long, bu i is coninually adding hasn and building and growing, especially wih he suppor o powerul individuals like Varrick, Avaar Korra, and Wakkanai. Inside, visiors can learn all abou abou he hisory o he SSouhern ouhern Waer Waer ribe, is culure, c ulure, and is imporan legacy in he developmen developmen o Republic Ciy.
I you wan he real real ino ino abou Republic R epublic Ciy, hen he Republic News is he newspaper you wan. Te offices o he Republic News is News are News are se inside a larger building, and hey’re ull o paper paper,, ink, mess, and los o litle spiris hang ou in he office perching on filing cabines, flutering in he wind o elecric ans, and generally enjoying he vibran energy o his hecic place. Te offices have an archive o old papers in he basemen, bu finding any inormaion wihou he guidance o someone who knows he files is almos cerainly a ime-consumin ime-consumingg and difficul ask. ask .
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A massive plaque hanking hanking Wakkanai Wakkanai or donaions donaions o help ound he cener, including quoes o praise rom Varrick, helps connec he wo figures. Inside, some ciy officials and reporers are gahered or a dedicaion o a new exhibi honoring he “Waer Women o Republic Ciy,” including Wakkanai. Kiaanii, Wakkanai’ Wa kkanai’s daugher, daugher, is presen presen a he he dedicaion. Kiaanii can describe her moher’s issues wih he reamen aciliy and he hrea ha San Ho poses. She will also indicae ha she believes San Ho is conneced o he erra riad hrough some odd business links she discovered. She reminds reminds he PCs ha ha hey migh be able o find Wakkanai a he waer reamen aciliy or chating wih some o he Uiliies Commissioners a heir offices a Ciy Hall. L
• Te porion por ion o he new exhibi devoed o Wakkanai Wakkanai explains he waer reamen reamen plan and how vial v ial i is or all o Republic Ciy. Tose exhibis include suble, quie menions o Wakkanai’s “parner”careully censored reerences o Yinuo’s conribuion. Tere’s enough here o make clear ha someone has been cu ou o he hisory. Any archive o records (like ha News) could help. a he offices o he Republic News) • Par o he cener honors Varrick Varrick himsel, as well as his conribuions in developing he waer reamen aciliy. Wáahlaal, he reporer, Wáahlaal, reporer, is eiher eiher looking a a he exhibi, or is already wih he PCs. She is happy o explain he rumors abou Varrick’s shady dealings in hose days. She’d also be happy o exchange inormaion wih he PCs. • San Ho himsel is here a he opening o he exhibi ex hibi in disguise! He moves hrough he museum quiely, wielding his anonymiy anonymiy subly…bu subly…bu he sands sands ou o he PCs as a well-dressed, older Earh Kingdom genlemann whom no one can ideniy. He will noice genlema he PCs racing him and will wil l hen depar quickly. Following him leads he PCs o Warehouse 26.
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I Wáahlaal isn’ wih he PCswheher because hey haven’ ound her ye or because hey los hershe’ll be here. She is always willing o rade inormaion abou San Ho, Wakkanai, he waer reamen aciliy, Varrick, he Uiliies Commission, and some o he criminal dealings hroughou he ciy. ciy. She has a picure o Wakkanai and Yinuo rom back when hey were firs parnering on he echnology or he waer reamen aciliy, aciliy, and a whole older’s worh o aricles racking he wo o hem as Wakkanai Wakkanai rose aand nd Yinuo ell. She She can call ou suspicious oddiies in Yinuo’s discrediing. In paricular, she noes ha hings ook a significan urn agains Yinuo afer Varrick go involved, and some reporing rom he ime suggesed ha Varrick and Yinuo never never saw eye eye o eye. eye. L
• Wáahlaal Wáahlaal discovers ha a crucial piece o evidence, somehing ha acually migh implicae San Ho wih he erra riad, is missingjus as an unidenified person sars fleeing hrough he offices! Te hie is a erra riad member sen by Seely Ning o disrup he invesigaions. racking he hie leads he PCs sraigh o Warehouse 26. • Puting ogeher sighings, inerviews, and maps leads he PCs o recognize ha he erra riad’s presence in Dragon Flas is cenered on cerain buildings including he aparmen building where erra riad lieuenan Wei ia lives. I hey go invesigae he building, hey can speak speak o Wei Wei ia ia openly. openly. • Inerviews wih Commissioner Chao o he Uiliies Commission, speaking abou Varrick, Wakkanai, and San Ho, indicae ha Chao was oally ambivalen or a ime…unil suddenly, she was vehemenly agains Wakkanai Wa kkanai reaining reaining he righs righs o he waer waer reamen reamen aciliy. Srange behaviorworh invesigaing.
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Water Treatment Plant and Catacombs
Ba Mi Tang Dumpling Headquarters
Locaed near he cener o he old ciy, he waer reamen plan has been a fixure o he area or as long as anyone can remem ber. I I is he source o resh resh waer waer or he exensive exensive plumbing hroughou he ciy. Te plan provides clean waer or each and every residen o he ciy. Beneah he plan are he caacombs,
Ba Mi ang serves hopelessly mediocre dumplings…bu he cusomers aren’ aren’ always here or he cuisine. Raher R aher i is a locaion or “business” in he criminal underworld o Republic Ciy. Inormaion flows in and ou o Ba Mi ang like he waered-down ered-do wn soup hey serve. O course, obaining such inorma-
where all he pipe s connec inoribe a cenral locaion. locaion.depicing Tere is also mural rie wihpipes Souhern Waer symbology, he a Waer Wa er ribe ribe bringing resh waer waer rom deep underground (he (he aquier) o help creae a hriving Republic Ciy. Images o Waer ribe women in a joyous celebraion surround he reservoir.
ion usuallyverbal requires a cerain degree money, money, wih circumspecion, and careul jousing. Te placeo is packed people o all kinds and a consan cacophony. C
Wakkanai is here, Wakkanai here, rying o fix up he aciliy, aciliy, overseeing overseeing repairs and clean-up or he upcoming inspecion. She seems sressed, bu she sill warmly grees grees he PCs. PCs. I hey give give her any inkling o wha’s really going on, she’ll gladly ell hem everyhing she knows, and she will be genuinely concerned abou her riend Varrick Varrick i she hears hears ha he is missing. missing. She can even explain aspecs o her hisory wih Yinuo. Also, as hey move around he plan and he caacombs beneah i, he PCs may encouner signs ha some o he saff have been replaced wih erra riad members preparing o plan he bombs here laer onigh!
All hroughou he Ba Mi ang ang Dumpling Dumpling Headquarers Headquarers are erra riad goons, waching everyone. Wei ia himsel can be ound here, and Seely Ning migh make an appearance. Los o rumors and secres are flying around, and while he erra riad can’ possibly keep a lid on he exchange o inormaion, hey can cerainly ry o slow he flow o inormaion o ensure no one learns wha hey’re up o in ime. rading useul inormaion here wih any o he myriad vendors, gamblers, and con ariss can reveal a whole bunch o rumors abou he riad, including how hey’ve been bankrolled by he San Ho Consorium, how hey recenly pulled some kind o job a he Pro-Bending Arena, or how hey have been collecing explosive maerial.
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• Te PCs discover a room wih erra riad members seting he firs group o explosives or he bombing onigh! Deeaed riad members and he ools and equipmen hey were using poin back o San Ho Consorium and Warehouse 26. • Exploring Wakkanai’s offices, he PCs find an old phoo News o Varrick, Wakkanai, and Yinuo. rom he Republic News o I hey have already seen San Ho, hey recognize him. News offices. Oherwise, hey can invesigae invesigae a he Republic News offices. • Invesigaing he places where hings have broken down recenly shows suble ye unmisakable signs o
• Pearl ries o sell waer-resisan waer-resisan explosive priming and igniion equipmen, supplies lef over rom wha she sold o he erra riad. Te equipmen poins a a place where a waer-resisan bomb would be mos imporanhe waer reamen aciliy. • Obei, a cook and inormaion rader, will sraigh-up ell he PCs ha San Ho has bribed Commissioner Chao o he Uiliies Commission in he hopes ha i messes up San Ho’s plansSan Ho and he erra riad have been making Obei’s lie hard laely. • A young kid, ick, ells he PCs ha she spied some
ampering signs ha Wakkanai missed in her sress and busy schedule. Wakkanai immediaely suspecs Commissioner Chao knows more han she’s leting on, as Chao menioned he problems wih surprising sur prising specificiy.
erra riad guys caring Varrick, snoring loudly, ino some warehouses earlier. She’ll lead hem o he warehouse ii hey bring her along along so she can repor repor back o he Dumpling Dumpling HQ or some evening evening bao. bao.
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GM A Te PCs’ goal in his advenure is very clearrescue Varrick! Bu as hey uncover more and more abou he siuaion, hey will reveal elemens elemens ha complicae complicae heir heir aims. Tey also have o sop he bombing, and a he end o he day, hey have o conend wih a oe who is boh very powerul and a iny bi jusified in his anger. anger. Exacly how he PCs PCs deal wih all hese hese problems, and how hey even gooabou discovering he pursue ruh, is open-ended wih several roues success. Tey migh any o a number o differen direcions, direcions, any o which w hich can provide he answers hey need.
E Te heroes can deal wih he siuaion in any way hey choose. Tey may decide o sorm he Dumpling HQ, fireballs flying, demanding answers, or hey migh ry r y o ingraiae hemselves o he erra riad o learn more. No mater wha hey decide, he acion shouldn’ sop. Use escalaions o add conflic when he players run ou o ideas, i he acion alers, or o reveal new inormaion and add acion o a scene. Tese escalaions can work alongside hose hose o he clockhese clockhese allow ensions ensions o ramp ramp up wihin a scene, whileSome he clock’s escalaions build ension across muliple scenes. escalaions will provide new inormaion, which may make he players quesion heir acions, and oher escalaions can purely be an opporuniy oppor uniy or acion. Here are some examples: • San Ho, flanked by a large gang o mercenaries, corners he PCs. He offers he PCs money and avors o back off. I ha won’ won’ work, he’ll explain aspecs o he siuaion, no revealing ha he’s Yinuo bu describing he errible hings he believes Varrick Varrick did. He’ll He’ll ask why hey eel i’s so imporan o proec such a bad man and wheher hey value jusice. In he end, i he PCs sill reuse him and haven’ haven’ oherwise ricked or handled San Ho, he’ll have he goons atack and capure hemand i he PCs are capured, he’ll pu hem ino he waer reamen aciliy righ nex o Varrick! • Lin Li, proprieress o Everyhing bu he Dragon!, speaks a bi oo loudly abou San Ho and and how he’ he’s squeezing Dragon Dragon Flas. Te PCs find erra riad members rashing her shop, wih Wei Wei ia ia ouside, no paricipaing and and looking ashamed. ashamed. • Te PCs cause oo much commoion and a squad o mealbending police are sen afer hemrea he police as a single Maser group NPC (see he core book on page 236). Te police will pursue he PCs unil hey’re caugh and imprisoned, and won’ lisen o he PCs’ mad explanaions. • Kiaanii atacks Warehouse 26 afer piecing ogeher enough o wha’s happening, happening, causing los o rouble and geting hersel capured. San Ho acceleraes his plans o mach he siuaionick one more segmen on he clock! • Wei ia inadverenly indicaes his relucance o keep doing San Ho’s diry worknex ime he PCs see him, he’s in he mids o an ambush by Seely Ning and he erra riad members who are loyal o San Ho!
T D D S S Tis is an episode o clues and deecion, o invesigaion invesigaion and ac. Tis should be a un inerweaving o areas hroughou Republic Ciy, wih choices made by he PCs poenially having significan consequences o he sabiliy o he ciy. Don’ ry o hide he ruh rom he players! Nohing’s less saisying in a mysery sory han an unsolvable mysery. Wha’s more, Avatar Ava tar Le Legends gends:: T The he Rolepl Roleplaying aying Game is abou acion and advenure. Te mysery o his episode is grea un, bu i’s imporan he PCs ge ohe ac mysery on he inormaion on hey upon learn,he rying solve ha he problems ha underlines. Rely coreoruhs he PCs mus learn by he end o he advenure o make sure hey’re geting enough inormaion o ac wih confidence. Te clock or his advenure advenure is anoher imporan ool o ensure ha he PCs don’ have orever o solve hings. Make sure o describe ime passinghe passinghe ime o day is changingand o creae a sense o urgency. A some poin, he PCs will likely choose o ac boldly, wihou knowing he ull ull answers, because ime is passingha’s grea! Le hem ry o shake loose more inormaion hrough acion! Te core premise o he advenure advenure also has he PCs acing clandesinely on behal o Presiden Moon. Once he PCs discover evidence o a crime cr ime and conspiracy, hey migh be emped o go o he police or oher auhoriies, bu ha’s anoher wayline he o clock comes noso ime! have direc Chie Lin inhere’s Beiong a all, hey’Tey hey’ll ll bedon’ waiing oraa while o see some some skepical cop who doesn’ doesn’ even even know Varrick Varrick has been kidnapped, and who migh even be in San Ho’s pocke! Tey can’ easily find he ever-busy Zhu Li Moon, and even i hey do, hey’ll have o ge hrough Sho Lin firsand Sho Lin doesn’ have much rus in hem! All o hese maneuvers ea up valuable ime, ime, ime he PCs PCs don’ have. have. As or acing quiely and and saying under under he radar, radar, he more he PCs adverise ha hey are working on behal o Zhu Li Moon o find Varrick, he more rouble hey are liable o cause, no jus or Zhu Li bu or hemselves as well. Te erra riads will ake noice and migh migh send even even more goons goons o ry o sop he PCs. San Ho migh escalae he plan, effecively advancing he clock. And he whole hing migh ge ou in a way ha’s em barrassing or Zhu Zhu Li, causing drama drama or an ongoing ongoing campaign. campaign. Make sure ha all he NPCs o he advenure ac on he inormaion hey are given. When Kiaanii is old abou Varrick’s disappearance, disappeara nce, she migh sar looking ino i herseland migh wind up in a chair righ nex o him! I Wakkanai undersands wha’s wha’s going on, she migh choose o direcly conron Commissioner Chao Chao righ in Ciy Hall! Move he NPCs around so hey can ake dramaic acion, preerably direcly in ron o he PCs. In paricular, Wei ia is an imporan NPC o porray in a sympaheic ligh. He sars off as an opponen, and he PCs migh very well figh him head-on, bu ulimaely, he doesn’ have any ineres in supporing San Ho’s plan o compleion. I Wei Wei ia is oo anagonisic, anagonisic, he PCs PCs won’ won’ believe him him a allso make sure o convey elemens o his relucance. And i he PCs ry o spli spli up o cover m more ore ground, poin ou o hem ha riggering he move or picking up leads definiively requires he group. I hey spli up, hey don’ have enough eyes on he ground o horoughly search he places hey go!
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Te advenure can end jus as soon as he key problems are resolved, be i wih he heroes’ vicory and riumph, or wih VarVarrick having los his memory afer being hrown rom an exploding waer reamen aciliy. I you’re playing a igher one-sho session o play, play, hen all you migh need is a bi b i o an epilogue Te pregeneraed characers characers on he ollowing pages are ailored aferward o ell he PCs where hings sand a he close, wihou o his advenure, including deails abou why hey are here and necessarily playing hrough whole scenes. Bu i you’re playing as wha he sake sakess are are or hem hem in his his adven advenure ure.. Each charace characerr has par o a longer game, hen a ew more issues should be wrapped a small backsory on heir playbook, explaining heir personal up beore you can move orward. moivaion and who hey are. Players should eel ree o elaborae I San Ho escaped capure, or even i he was capured bu he on his and make he characer heir own. Addiionally, Addiionally, once PCs don’ have a srong enough mounain o evidence agains everyone has picked a characer, he players should make conhim, hen he is likely a powerul enemy ha hey will see again. necions wih one anoher, as explained in he Avatar Legends: The Make i clear ha he slips hrough he fingers o oher auhoriRoleplaying Game core book, page 123. Some playbooks require ies, and ha he remains a large in some orm, capable o wield- ha players make a connecion wih anoher PC; i his is required on a pregeneraed characer, characer, players should fill his inormaion in ing his power and influence o dangerous effec. I he PCs did capure San Ho and have some evidence hemselves a he same ime hey make connecions. agains himor example, documens gahered rom WareA H house 26 or he esimony o Wei iahen hey sand a real The companions are all minor heroes and agents, people who’ve been chance o holding San Ho accounable in cour. Bu hey can expec all manner o decepion and scheme rom San Ho o have in Republic City long enough to do some real good and, in particular, catch the eye of President Zhu Li Moon. Each became connected to Zhu himsel reed beore he rial, and Zhu Li will ask hem o help Li when she thanked them for their actions and gave them some boon. guard he prisoner. They’ve all heard of each other’s deeds and have met here and there, but I he PCs helped San Ho, Wakkanai, and Varrick o sar they aren’t a close-knit group—not until now, when Zhu Li brings them moving along a pah o reconciliaion, however, hen i is together for help. possible ha even i San Ho escapes, he won’ wan o reurn and cause urher conflic...a leas no immediaely. In his case, San Ho waches and wais, seeing he acions o Wakkanai and Varrick Varrick and rying o judge hem by hose acions he same same as he F L P C judges he PCs. I he deems deems he PCs PCs worhy in some some laer sesses• Enuk, he Guardian (hey/hem (hey/hem)) - a new Airbender who sion o your campaign, he migh inercede inercede on heir behal; i he lef heir amily behind o learn Air Naion ways, and now deems hem unworhy, he migh cause more rouble or hem. hopes o proec heir sibling. Play Enuk i you wan o ry I he waer reamen reamen aciliy was proeced, hen i conino redeem yoursel o anoher PC. ues o operae normally. Bu i he waer reamen aciliy was desroyed, hen is absence begins o ax Republic Ciy’s waer • Changunak, he Successor (she/her) - a Waerbender supply, causing shorages and problems hroughou he ciy and echnologis rom he Souhern Waer ribe who mus problems ha largely affec poorer and more downrodden mainain her amily’s fishing business. Play Changunak i neighborhoods. Te riads migh ake advanage o he unres o you wan o o have higher higher sociey conacs and and wealh. seize more power and recrui more disconened youhs. I Varrick was rescued, hen he’s prety graeul o he PCs, and he’ll probably offer all manner o avor or boon o hem, wheher or no he can can really ulfill he promise. promise. Zhu Li will personally hank he PCs or any and all service hey perorm, bu will especially hank hem hem or saving her her husband. I Varrick was no rescued, however, he goes missing, now wih amnesia. Zhu Zhu Li will ask he PCs o o keep looking or him, likely leading hem ino all manner o new, ineresing, and complicaed siuaions as he amnesiac Varrick ges himsel ino dire srais!
• Zhu Song, Hammer (she/her) - a weapon-wielding ormer errahe riad member wih a grudge agains is new boss. Play Zhu Song i you wan o have a connecion o and conflic wih he riads. riads. • Slae, he Pillar (he/him) - an Earhbender rained o lead a specialized mealbending ani-mecha police orce. Play Slae i you wan o engage wih conflics around auhoriy and criminaliy. • Pianchir Jing, he Rogue (he/him) - a Firebender orphan sree kid who knows Republic Ciy incredibly well. Play Pianchir Jing i you wan conacs, riends, and enemies all over he ciy.
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