Apocalypse Z - Battlefield Evo Expansion

May 15, 2020 | Author: Anonymous | Category: Regeneration (Biology), Zombies, Armed Conflict, Unrest, Nature
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A SUPPLEMENT FOR BATTLEFIELD EVOLUTION

28mm Miniature Rules for Killing Zombies or Eating Humans (whichever you prefer)

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APOCALYPSE-Z

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AUTHORS Kermit Bierut and Jason Hyland EDITING Erik King LAYOUT Jason Hyland COVER ART Marc Lee INTERIOR ILLUSTRATIONS Jason Hyland PLAYTESTING Josh Barrett, Ian Bruntlett. Alexander Fennell, Bob Giddings, Andrew Girard, Pat Herget, Erik King, Mike Monikowski, Tom O’Callaghan, David Phillip Jr., Dino Perlot, John Stiegeler, Pascal Toupy, Andrew Welburn, Ryan Willis MINIATURES Brigade Games, Cold War Miniatures, Mega Minatures, Mongoose Publishing, Stan Johansen Miniatures TM

Apocalypse-Z

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is a supplement book for Battlefield Evolution by Mongoose Publishing and used under Open License.

You will need a copy of Battlefield Evolution: World at War or Battlefield Evolution: Modern to use this book. Apocalypse-Z, copyright 2008 Exploding Goat Games LLC. All rights reserved. Reproduction of this work by any means without the written permission of the publisher is strictly prohibited. All significant characters, events, fictional places, items, art and text herein are copyrighted by Exploding Goat Games. This material is protected under the copyright laws of the United States of America. This product is a work of fiction. Any similarity to actual people, organizations, places or events is purely coincidental.

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TABLE OF CONTENTS Introduction

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ChronoCorp

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New Rules

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New Traits

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Building an Army

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Broken Militaries Aim for the Head The Living

Armies Zombie Hordes

Zombie Horde Bile Zombies Plague Zombies Soldier Zombies Abomination Ambush Infiltrators Zombie Bats Zombie Beasts Zombie Hounds Zombie Monkeys Super Soldier Overlord Physical Augmentations & Psychic Powers

11 16 18 20 22 24 25 25 26 28 30 32 34 36 38

The Enclave

Militia Penal Unit Firefighter Platoon Riot Police Sniper Zombie Cleaners SWAT Teams Watcher Infantry Special Forces Enclave Heros Sniper & Heroic Abilities Enclave Armory

39 42 44 46 48 50 52 54 56 58 60 62 63

Miniatures and Terrain

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Scenarios

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Introductory Scenario Resource Patrol Breakthrough Extraction Area Cleansing

67 68 69 70 71

Appendices

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Open License

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“Grrr..Zombies” by Marc Lee 2

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Welcome to the world of “Z”. The future is a dark one as the dead have risen to feast upon the living. In “Z” players field forces of either zombies or humans as mankind wages a desperate struggle to survive in an unknown world. Cities have been shattered, neighborhoods torn apart, and humanity is hanging on by a thread. Pockets of what can be loosely called “civilization” exist around the globe, but no formal governments stand ready to protect its people. Some elements of world armies still exist but there are simply too many of the enemy to mount an effective counterattack on a large scale. This enemy has no motive other than to feed. There are no objectives for them to seize and hold; no supply lines are needed to keep them fighting. The worst part- their numbers are without end. For each zombie put down, two more seem to spring up in its place. Most humans that fall to these monsters rise again as one of them; their single purpose being to kill. Despite this tragic past and equally tragic future, some people stand in defiance of the horde. Be they brave, resigned, or mad, these “soldiers” take to the streets to cut down the enemy. In the pockets of civilization still remaining, armies have formed. Some are elements of government forces equipped with modern fighting technology and some are local militias wielding everything from axes to baseball bats, shotguns to replica swords. There have even been rumors of Church communities and convicts banding together to fortify their makeshift homes and fight back the dark plague that threatens to engulf the land. The struggle to survive looks to ultimately be a lost cause, but some will not give up the hope for a return to the “Pre-Z” days before the Outbreak. Apocalypse-Z is a “world setting” supplement for Battlefield Evolution™ by Mongoose Publishing and you’ll need a copy of those rules to gain full use of this book. You will also need some six-sided and ten-sided dice, as well as a tape measure. “Z”, being a tabletop wargame, begs the use of miniature soldiers. There are a large number of miniature figure manufacturers out there, some with really amazing zombies. Check out the section on Miniatures and Terrain for model manufacturers and some terrain making tips. While the armies and units in “Z” are designed to be playable in a ‘stand-alone’ format, there’s absolutely nothing stopping you from playing against other

armies in any Battlefield Evolution rule set or expansion. You can check the New Rules and Traits section for special rules when using other forces against the units presented in this book. This initial supplement details the human group known as the Enclave as well as the Zombie Horde. Future supplements will introduce new factions as well as new units for existing factions. One of the main reasons we all play tabletop miniature wargames if for FUN! Let’s face it; unless you’re playing in a high-stakes tournament with loads of prizes on the line, none of us are playing for the greenbacks. Remember to have fun and be a sport. Just because the zombie abomination you’re fielding wants to rip the head off of its adversaries and feast on their brains, doesn’t mean you really have to do the same to your opponent (unless, of course, he’s got really juicy braaaiiinnsssss). Should a disagreement ever arise that you cannot quickly remedy by thumbing through this or one of the main Battlefield Evolution rulebooks, simply expedite the process and each player choose either even or odds. Then roll a six-sided die. Whichever number is rolled determines which player’s interpretation of the rules wins the day. Once you’ve got this settled, you can keep on playing. You can always go back for a more indepth read of the rules after the game is over. If you still can’t find the answer there, check the Exploding Goat Games website for clarification; we really do love the company, honest. Remember, as alwaysGood Gaming!

A squad of Soldier Zombies takes up a position in a ruined office building -models converted from Mongoose Publishing’s PLA

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“[sssccchhhkkkk] Good morning and welcome to ChronoCorp International’s Silver Spring Medical Research Facility. Here at Silver Spring, ChronoCorp is working around the clock to enhance not only the quality of life, but the length of life itself. A world leader in biomedical research, ChronoCorp strives to make real the best in medical technology ever seen on the planet Earth. Our goal here at ChronoCorp is to extend the average human life expectancy past 125 years by 2013. We trust you’ll enjoy your stay here at our Silver Spring Facility. Please feel free to visit our guest services center and sign up for a guided tour of the [sssccchhhkkkk] Thank you and enjoy [sssccchhhkkkk] stay” Jenkins stepped over the bisected corpse of what once must have been a janitor as he made his way farther into the bowels of the derelict research facility. “Damn, unbearable”. Jenkins Sarge, the stench in this place is unbearable”. slowly traversed the room keeping his MP5N trained on the unknown area ahead. His team of Navy SEALS was tasked to determine what occurred at the massive high-tech facility. It had gone largely offline two days prior and all electronic and phone communications with the outside world had been cut. The team was dispatched after a bleeding and rambling laboratory technician staggered out of the building and into the street. He had been picked up by the local sheriff and transported to a nearby hospital. Several attempts had been made to question him, but he was bordering on insanity and his incoherent ramblings only gave vague details of some form of attack. The local police SWAT team held a perimeter while the Secretary of Defense had been notified. Due to the classified nature of some of the Pentagon research projects being conducted at Silver Spring, it would not do to have civilians inside. The first group of Force Recon Marines, sent in that same day, never came out.

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spun and had moments to glimpse his attacker before he was borne to the ground by a leaden weight. When he hit, the air was momentarily blasted from his body and he felt a wrenching feeling in his shoulder. Fighting through the pain with clenched teeth he turned his head and, in horror, saw his attacker. A man, or what was once a man, loomed over him with its ragged mouth agape. Jenkins could not believe his eyes when he saw that the man, dressed in the tattered and bloody remnants of a three piece suit, had only one arm. The other ended in a bloody, putrefied stump just under the elbow. Large chunks of flesh appeared to have been torn from his body and much of his rib cage exposed, revealing the dripping organs inside. One eye socket was empty and a crack in the man’s skull ran from the bridge of his nose and over the top of his head. ‘This ‘This man should be down…’ thought Jenkins, ‘what ‘what is this?!?’ Jenkins brought to bear his rifle and squeezed the trigger. Through the muzzle flash, Jenkins saw the rounds strike home in a gout of blood. The beast staggered briefly, but returned its onslaught. ’JESUS’ panicked Jensen as he began to push himself backwards along the floor. He let out a scream as he squeezed the trigger a second time. This time, the magazine emptied and he began to fumble in the pouch of his assault vest for a replacement. As he dropped the spent magazine to the floor, the man half-fell, half-leapt upon him. Jenkins, pinned to the ground, tried desperately to reach for the combat knife strapped to his thigh. As he did this, he felt another attacker grab his leg and a searing pain shot up to his hip. He screamed as the man on top of him opened his mouth and lunged towards his neck. He kicked frantically at the unseen attacker on his leg as a cold numbness spread up towards his knee. The SEAL felt the helmet ripped from his head and several teeth broke as the chinstrap slammed his jaw shut before it snapped in half. Jenkins saw flashes of white burst in his eyes as his BDUs were clawed to pieces. He let out the scream of a trapped animal as his first attacker dug its teeth into the soft flesh of his neck. He saw, through fading vision, his lifeblood spatter across his attacker’s face; then all was darkness.

“Keep your mind on the mission Jenkins…” he heard over his Objective Force Warrior communications system embedded in his helmet, “and quit bellyaching abo…aaaarrrhhh”. As the transmission cut out he heard the crack of gunfire from behind. Jenkins spun around and saw the muzzle flash of his comrade’s firearm and a blur or motion. Jenkins started in that direction when he The zombies feasted. caught, out of the very corner of his peripheral vision, motion. He again 4

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We here at ChronoCorp International’s Biomedical Advancement Division have families too, and we all have loved ones we’ve lost. Now, with our state-of-the-art scientific advancements, we can hold on to those people that much longer. We’re proud to introduce Denicalis™, the latest in life extending technology. Denicalis doesn’t just delay the harsh effects of aging, it REVERSES them! We’ve been able to alter, at the genetic level, a cell’s need for certain proteins without which, normal cells age and die.

Denicalis stops human cells from needing those proteins and allows them to continue to grow and regenerate. Denicalis has wide-reaching medical applications from gerentolgy, traumatic injury rehabilitation, degenerative mental disorders, and more.

Denicalis™

So You’ll Never Have to Live Without Them™

Denicalis has uses in the public health, governmental, private sector, and military industries. Already, the U.S. Joint Chiefs of Staff have ordered full battlefield testing. If Denicalis is good enough for our brave fighting men and women, its good enough for Grandma!

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NEW ADVANCED RULES & TRAITS

The world setting of Apocalypse-Z begins a few years after much of the world’s population has been turned into zombies after a virus, designed to extend human life expectancy, actually kept dead people regenerating and motive. After “The Outbreak”, as it has come to be known, pockets of humans struggle to survive against the never ending Zombie Horde. Most humans have banded together into groups for protection. These groups generally have a base of operations from which they defend against zombies as well as other human factions. With the loss of most of society’s infrastructure, resources are very limited and jealously guarded. To represent the relative paucity of resources and to capture the flavor of the zombie genre, there are a few new advanced rules we’ve implemented.

The Living

Since the core of this game involves zombies, a form of “undead” creature, there is a need to specify certain weapons, traits, and effects that only harm or benefit the zombies. The Traits section adds the Undead trait, but, just to eliminate any controversy or questions later, any human model is to be considered “living”. Rather than give attributes of the “living”, just take it at face value that if it effects the undead, your US Marines or Enclave Watchers are safe. Trust us, you’ll know the undead when you smell them!

New Advanced Rules Broken Militaries

Any Battlefield Evolution™ Modern Force list can be used with Apocalypse Z with only a few minor changes. The cost of all vehicles is increased by 50% and the cost of all aircraft is increased by 100%. This represents both the rarity of vehicles and aircraft in this world setting as well as the difficulty keeping vehicles and aircraft fueled and maintained.

Aim for the Head

The human survivors have learned that the best way to take down a zombie fast is to aim for the head. To represent this ability any living model or unit may take a ready action to aim any weapon that does a single die of damage and does not have the Lethal Zone or Flame Traits. During the model/unit’s next shoot action add +1 to their attack. Any weapon with the Auto trait loses the Auto trait for this shoot action.

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Traits

double the number of close combat dice this model/unit rolls. Until the beginning of your Ambush: This model/unit may be concealed in an area next turn, this model is -2 to both Target and of terrain outside the enemy’s deployment zone before Kill scores and may not make any Dodge saves. the game begins. Note the location of the unit before any models are deployed on the table. This model/unit Hero: This model has survived many battles against may be deployed after any unit (friendly or enemy) all odds. Whenever a model with this trait is within a completes an action. If this unit is not revealed by the fire zone or close combat, all other models in the fire end of turn 3, the model is considered to be destroyed. zone or close combat must have dice allocated to them first. This model also gains a 3+ dodge save versus Brains: What zombie doesn’t love a nice fresh brain…. any attacks that have the LZ trait. This model is also Any model/unit with this trait that is in a unit that has a considered to have the Independent trait. model within 10” of a living model gains +1 move. Any model/unit with this trait that is within its move Infiltrate/X”: This model/unit may deploy up to X” distance of any enemy living model must execute a past the standard deployment zone. charge action against the closest enemy living model. If an enemy living model is already engaged and there Leadership Training: This unit is highly trained is no more room to charge the model, the next closest and each individual soldier/model in the unit has some living model will be charged. This overrides the training in commanding a small unit. As such, units with Leadership Training are never considered to be out mindless special ability. of command, even when down to just one model. Brave: This model/unit ignores the first die of suppression each turn. Concussion Grenade: This weapon targets a single living unit within its range. This attack does not do any damage, instead roll the damage and compare it to the units target and kill scores. If the result is a kill, the unit loses 2 actions during its next activation and may not take any Reactions until the beginning of its next turn. If the result is a hit, the unit loses 1 action during its next activation and may only React by moving. Counter Charge: This model/unit may react by taking the Charge action. If enemy models are engaged with the charge action, they must include models from the model/unit causing the reaction. Covering Fire: This requires a Ready action to use. Any number of models in this unit may take a Shoot action. Any models that do not take a shoot action may take a Charge or Move action. Resolve the shoot action first then the Charge or Move action. Once all models have taken an action resolve any Reactions.

Leap Attack/X”: This is a special Fearless: This model/unit is immune to suppression. movement type. The model uses the special movement distance indicated. It can Flurry of Blows: This model goes on the offensive always move up to this distance, with little thought of defense. During a Charge action, even if it moves over difficult or 7

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impassible terrain and models so long as the size of the terrain or model does not exceed 2 times the size of the model performing the Leap Attack. A Leap Attack must be made in a straight line. A model may not leap attack into or out of impassible terrain. A model may not leap attack into difficult terrain. A model may leap attack out of difficult terrain as long as the model is within 1” of the edge of the terrain. A model gains +2 to any close combat attacks made while leaping. Memories: For some unknown reason this model has retained some memory of his former life. This allows the model to use ranged weapons. However being mostly dead their reactions are not what they used to be. If a model makes a successful shoot action, it must immediately make a second shoot action. The results of the second shoot action apply instead of the first. A model can take a ready action before a shoot action to shoot normally.

A Firefighter Platoon prepares to charge a squad of Soldier Zombies -Firefighter minis by Mega Minis Soldier Zombies converted from Mongoose Publishing’s PLA figures

Pack Tactics: If two (2) or more models with this trait engage the same unit, each model gains+1 to their close combat score. If two (2) or more models with this trait Mindless: The only upside to most zombies is that are in close combat with a single enemy model, each they lack intelligence. This unit may only take reactions model gains a bonus to their close combat dice equal against living units that complete an action within 10”. to the number of models engaging the target minus one A mindless model must be in the lethal zone of another (1). This ability does not work against structures or model in its unit to be in coherency. An out of coherency vehicles. mindless model will move directly towards the nearest friendly model with any of its actions. Once within the lethal zone of that model, it will join that models unit. Pathfinder: Models in this unit ignore the movement penalty for all difficult terrain except water based difficult terrain. Whenever a zombie unit with the mindless special ability performs a move or charge action, all other zombies with the mindless special ability within lethal range Plague Carrier: Any model with this trait is highly of this unit must join the horde. In addition all other infectious. Just coming into contact with these models zombies within lethal range of any zombie within the can be fatal. Any living model that survives a close Horde must join the Horde. This creates one massive combat attack by this unit or makes a close combat unit of zombies. During this action the entire horde is against this unit must roll a D10. If this roll acquires considered a single unit. Zombies in the Horde are still a kill result, the living model dies follow the rules for considered part of their original unit but can ignore the Procreation/4. Any living model that is immune to gas attacks is also immune to this ability. normal command limits while in the Horde. Procreation/X: Ever wonder how Zombies are made? Just get bitten by one and find out. If a model with this trait causes a living model to be removed from play with a close combat action, immediately roll a D6. If the result is equal to or higher than X, replace the living model with a zombie model. Any Size 1 living model becomes a basic zombie. Any size 2 or larger models becomes a zombie version of itself. Make the following

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A Watcher Infantry unit maintains a solid defensive position amidst the ruins of a destroyed industrial plant. - British Infantry models by Mongoose Publishing, used with permission

adjustments to the living models original stats. (Move – 1”, Target -1, Save -1, and gains the following traits Undead, Mindless, Brains, and Procreation) A zombie model made in this way may not take any actions until the zombie players next turn. This model will become a part of the closest zombie unit.

Stealth/X”: As long as this model/unit is within cover and did not take a shoot action or reaction in the previous turn, this model/unit his much harder to acquire as a target. No model may draw Line of Sight to this model/ unit unless they are within X”.

TAC Com Gear: This unit is equipped with headset Purifier Rounds: Provides a +1 bonus and Piercing/1 mikes that allow the team to effectively communicate. to any Shoot action targeting a Zombie unit. This unit can have models up to 12” from the leader and still be in coherency. Quick Shot: This model/unit may react to charge actions as if it was benefiting from cover. Undead: This model has died and risen from the grave. They remain dead but act, to varying degrees, Reach/X”: This model/unit may make close combat alive. They are completely unaffected by any trait that affects Living units. All undead models are immune to attacks within a distance of their size +X” suppression. Any undead model receives a 3+ dodge Selectable Fire: This weapon may be fired in save versus any weapon with the Lethal Zone/X trait. automatic mode. It does double its listed dice in damage and gains the Auto trait. When using automatic mode Zombie Cleanser: This weapon is only effective against undead models. It does no damage to living you do not gain any benefit from the Aim ability. models, vehicles, or structures. This weapon ignores Shotgun Shells: This weapon can choose to fire either any cover the target may be in and no dodge save is buck shot or a slug. Buck shot reduces the cover save possible against the effects. by one level with Light Cover becoming obscured. A slug gains Piercing/1 versus Living or Undead models. Silent Fire: This ranged weapon is silenced in some manner. Certain other traits or abilities are affected by this trait.

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Building An Army

On their own, one soldier, or even one zombie cannot do much damage (although there are plenty of survivors who would disagree about that zombie part). Battles are won or lost by the effective control over the units that compose your force.

Before the start of any game, you and your opponent should decide upon a fixed point total for you forces. The typical force total for a good two to three hour game of Apocalypse-Z is 1500 points. 1500 points will allow you to take some of the more powerful units and add some more hard-hitting weapons to your army. Of course, there’s nothing saying that you can’t have more or less points for your game, depending upon the amount of time you have, any scenarios you create, or how many models each player is bringing to the table. An army consists of groups of combatants called units. These units typically stay together during the entire game, using the Battlefield Evolution core command rules in the ‘Units’ section of the main rulebook. Each unit in this game is assigned a specific points value. This number represents the cost towards your army total. The basic cost is for a “unit” of similar models. This might be for a single model, in the case of large or powerful models or characters, or it might be for a listed number of models that function together during the game. Some units allow you to purchase more models to bolster the fighting strength of the unit as a whole. This is reflected in the basic unit rules and typically says something like, “you may add up to 4 (four) more models to this unit for a cost of + 10 points each”. Some units also allow for weapons or augmentation upgrades. These will be listed in the Special Rules and Restrictions for each unit. You might be able to upgrade a gun issued to a unit from The Enclave, or give a unit of zombies extra attacks by giving them the aptly named “Extra Attacks” physical augmentation. To determine the points cost total of that unit, add together the basic cost of the unit, the points of any additional models assigned to that unit, and any upgrades or augmentations taken. This total is then subtracted from the total number of points you have for your army list. Once you’ve reached your agreedupon points total, you’re ready to play!

Tactics No army, in-and-of itself, is unstoppable. Some armies are easier to play and require less forethought than others, but skilled players who know their army’s units and potentials can lay waste to even the toughest of opponents. Knowing your army is the first step in building an effective fighting force. This fact is especially important for The Enclave, or any human army fighting in the world of ApocalypseZ. Zombies are inherently tough to “re-kill” (they are already dead, after all), hit hard in close combat, and have a nasty habit of making more zombies from their slain opponents. For a human general to survive and flourish, he or she must be able to use each unit’s strengths to their full potential. A wise player also knows which units are dead before they hit the table. While it sounds cruel, winning battles takes hard decisions and the willingness to sacrifice a unit of combatants to achieve the greater mission goals. A unit of Zombie Cleansers, for instance, is one of The Enclave’s most powerful weapons in the struggle against the zombie hordes. The Cleansers have the Mark 1 “Cleanser” that does some really heavy damage to zombie units. The relatively short range of this weapon (12”) coupled with a player’s inevitable desire to use the unit, typically means that Cleansers don’t make it home from battle. You must weigh the cost versus the benefits when using such a unit and understand their mission so that you don’t scream in frustration when they inevitably get swamped by hungry zombies. That’s just a Cleanser’s lot in life. They understand this when they sign up (trust us, we’ve talked to them). Another key component of the Zombie Hordes is their ability to bring back eliminated models under the ‘Endless Horde’ rule. A human player must always keep this ability in mind when they’re pressing hard for their victory. Most of the zombies you eliminate will come back at you later in the game. Determine what your objectives are, kill the zombies in your way, and fortify, fortify, fortify! There are times when it is more tactically sound to leave a zombie unit alone so they don’t re-spawn later when your forces are more depleted. To discuss your tactics with other “Z” players, visit our Exploding Goat Forums, linked from our website at www.explodinggoatgames.com.

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Zombie Hordes

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The Zombie Hordes Army List

We didn’t mean for this to happen. All of the projected test results indicated phenomenal success rates. Never before in my time with ChronoCorp had I ever seen such projected figures. The test subjects from the first batch of candidates reacted overwhelmingly well to the serum. Sure six of the twenty test subjects died within minutes of the injection, but we’d initially expected over twelve of the vagrants to die within the first hour of project implementation. I personally found it rather amusing to see the scum of the earth used for the betterment of mankind. They were such a drain on the system, such leeches upon the veins of society that they could only be redeemed through the sacrifice they were making. Since the dawn of mankind, the best minds have tried to extend the life expectancy of people well beyond their natural limits. WE were finally on the verge of doing it. WE were the ones to bring this new biotechnology to into the world.

enough damage to test subject nineteen-echo to kill the man, we thought he might have wasted a valuable specimen. Imagine my surprise when nine-echo was found dragging himself across the morgue floor when they went to do the autopsy. The man had been flatlined from the massive hemorrhaging for well over sixteen hours. The regeneration of this man’s cellular tissue in all of his body systems was incredible. Each motive system had restored itself to working capacity. We noted a substantial restoration of the subject’s digestive system as well. At first we found it odd that the man’s circulatory, respiratory, and neurological systems hadn’t seen the same repair rates, but that was something for future consideration. We had finally found a way for an injured person to re-grow limbs.

The DARPA end of the project was working on a portion of the serum itself that would interact with the virus to increase the subject’s natural aggression factor. The implications of this compound and the project in All of our expectations promised that the average general for military applications were tremendous. We genetically stable homo sapien would live well past a implemented the next phase of the viral implantations century, if not two. The second batch of test subjects all immediately. This is where the first problems arose. showed a phenomenal cellular regeneration rate, one had his wounds close within a day of our test. Jacobs The virus mutated and accelerated the regenerative didn’t spare anything on that trial either. The man’s left process ten-fold, and the aggression factor of the leg was hacked off with a dull chainsaw. Even with the soldiers used as test subjects increased exponentially. minimal anesthetics we had administered, the man’s Within hours, a soldier who had been shot three times in regenerative capabilities were far in excess of even the chest by shotgun rounds was back up and walking. the healthiest man. Test subject fifteen-beta from the He immediately turned on the lab technicians who fourth wave was even able to re-grow an entire hand were monitoring his progress. Each of the technicians and the implanted virus seemed to have a surprising was slain before the security team could be called in. and unforeseen anesthetic side effect. We had moved on to un-anesthetized tissue damage to observe the full Three more batches of test subjects were injected with effects of the virus on tissue. I suppose the anesthetic the first run of Serum IIA. Each soldier so injected was side effect was a small boon to the test subject but, transformed into an almost unstoppable military force then again, this was never our concern. in itself. We took several prisoners and placed them in a dynamic test scenario with soldier batch ‘Bravo’. When we realized that the virus had mutated we stood Each prisoner was armed with a small caliber firearm. back to watch its natural progression. I’ve always found By the end of the first ten minutes the football sized this to be one of the most fascinating aspects enclosure was bathed in blood and gore. Only two of of biological research. The natural the soldiers went down, yet every single prisoner was evolution of a virus or bacterium is a slain. Perhaps the most dramatic revelation in this remarkable thing. When Jacobs did particular study was that the soldiers retained a small 12

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amount of their military training and skill. The ten soldiers formed into two separate squads and displayed some rudimentary small unit tactical capability. Most astonishing was when test soldier three-alpha tore apart a prisoner, picked up the man’s firearm, and used it against the remaining prisoners. While the soldier was nowhere near the same skill level he had in life, he was able to take down two prisoners before expending the ammunition in the weapon.

As I was being pulled into the helicopter for final evac, I was bitten on the leg by one of the zombies. During the flight out, I noticed that the small wound area went unnoticed by the rest of the passengers on the helicopter. I decided that this would be an excellent opportunity to test Omega-Six. I quickly injected myself with a heavy dose of the antiviral and dressed my wound. When we reached our evac destination in upper state New York, we realized that several other evacuees had also sustained bites. After a brief argument, we decided to try Omega-Six on the wounded, but I didn’t bother to tell the others of my situation. After two days, we noted a distinct slowing in the effects of the bites from the infected. I still have yet to feel any of the effects, perhaps because of my heavy dose of the anti-viral. We heard news of the repeated failed attempts by the military to retake the Silver Spring facility. All we can do is wait and hope the Omega-Six works. We didn’t mean for this to happen.

The test room was then summarily cleansed with the newly designed anti-zombie spray weapon. When test group ‘Foxtrot’ was run through the same scenario, the results were similar. The problem arose during the cleansing phase. When the Marine Cleanser unit entered the room, the remaining zombie soldiers shot and killed three of the four men within moments. Since we’d never created a contingency plan for this occurrence, the entry door to the room was still ajar during the cleansing. Before the backup cleanser team was able to secure the area, the five zombie soldiers began rampaging through the corridors. We locked down that sector of the Silver Spring facility, but not before the zombies had destroyed the serum lab on floor delta-six. The entire sector was lost and The Zombie Hordes are unlike most other armies in over two hundred ChronoCorp employees and soldiers that they don’t have a standardized force or platoon structure. The force is built around units of regular were lost. zombies called Zombie Hordes. These consist of 10 to During the following weeks, repeated attempts to re- 20 Zombies and up to 2 Brutes. Each other unit within take the sector failed miserably and we even lost eight the army has a designated ‘Rarity’. The rarity of a unit of the remaining thirteen sectors of the facility. It was corresponds to the number of basic Zombie Horde then that we realized that the entire facility would Units the player takes. The rarity only reflects the ratio soon fall to the thousands of newly created zombies of Hordes to the given unit, not the force as a whole. inside. The release of Serum IIA into such a largely populated section of the facility was far more than our For instance, if Erik takes 4 units of Zombies (our security forces could handle. The magnified aggression shortened version of Zombie Horde) he could take 1 matrix of each victim made the horde within almost Bile Zombie Unit (1:3), 1 Plague Zombie Unit (1:2), unstoppable. After week nine, we alerted the Secretary and 4 units of Zombie Hounds (1:1). He could not take of Defense. Unfortunately, it was already too late. The a Zombie Abomination, since this unit requires the last remaining sector to fall was reserved for high- player take 6 basic zombie units before fielding a single Abomination. ranking officials and scientists such as me.

Force Structure

When our defenses at this point failed, we began an immediate evacuation of remaining personnel. I don’t clearly recall those last few terrifying and chaotic moments, but I do recall grabbing a case of Serum IIA and the newly designed antidote we’d created for the virus. This antidote, dubbed Omega-Six, hadn’t been successfully tested, but all current data showed adequate anti-viral capabilities.

The Zombie Overlord unit is an exception and does not have a minimum requirement of Zombie units before fielding the Overlord. You can always take one, but ONLY one. Only one EVER. Some units can take Physical Augmentations or Psychic Power. These are described at the end of the Zombie Hordes army list section. 13

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Special Rules There are several special rules that apply to ALL zombie Hidden Reserve units. These units serve both gameplay needs as well as The problem with zombies is that you never know adding some real ‘zombie’ movie flavor to the game. where they’ll turn up. Each turn, 1 zombie reserve unit may be deployed anywhere on the board provided Special Reactions it is not within reaction range or LOS of an enemy All zombie units gain the ‘Counter Charge’ trait as unit. A zombie unit deployed within a structure is not listed in the ‘New Rule & Traits’ section. considered to be within LOS of any unit outside of the structure. Unstoppable All zombie units are immune to pushback for any Endless Horde reason. Any Zombie Horde or Brute models that are removed from play should be set aside, forming a “horde pool”.At Command the beginning of your turn, you may form the zombies Since zombie units do not have leaders (even Brutes and in your horde pool into new units. These units must Mastiffs are upgrades not leaders per se) any model in follow all the standard rules for force creation. After the zombie unit can act as leader. You designate which you have created the units, select a unit and roll a D6. model is the unit leader at the start of each action.. All On a 4+ that unit may be added to your reserves. Apply other models must end the action within coherency of a –1 modifier for each unit successfully added to your the unit leader chosen. This ‘leader’ can change from reserves this turn. action to action. Dinner Bell Setup Zombies have learned that gunfire equals food. The zombie army always sets up first and takes the Whenever a unit (friendly or enemy) completes a Shoot first turn unless otherwise specified in a scenario. Up Action within 20” of a zombie unit, that zombie unit to 50% of any zombie force can be held in reserve. may react by moving directly towards the shooting unit. This overrides the Mindless trait. A weapon with the Silent Fire trait does not trigger Dinner Bell.

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The ‘Mindless’ Trait : A Better Look Lets take a moment and make sure all the Braaainless Zombie Overlords have this new trait down-pat! The Mindless trait covers multiple aspects of zombie behavior including actions, unit cohesion, and the “collective” need to follow food.

Unit # 1

Unit # 2

This first picture depicts The Enclave player’s turn. The Zombie player can only react for now...

We see two separate Zombie Horde units. Each size 1 zombie is within its lethal zone of another model within it’s same unit. The units, while within 1” of Last turn, the Enclave player positioned a unit of each other, remain separate for reactions. Watcher Infantry nearby. This Enclave unit is 8” away from the first zombie unit, which means that Notice the Enclave HMMWV, it just rolled in, but the closer zombie unit can reach the hapless humans the zombies can only react to LIVING models, so with a Move then a Charge action thanks to its the hum-vee doesn’t trigger any reaction (Note: it could have sparked a reaction if it had fired it’s bolstered 4” move thanks to the Braaains trait. weapon, triggering the “Dinner Bell” special rule... The farther zombie unit is 9” away from the Enclave zombies don’t care who’s firing, they just know it unit. Even with the bolstered move, it wouldn’t reach means food!).

them, leaving them to trigger separate reactions Now we see the same units, but we’re now in the from other Enclave units. Zombie player’s turn. They’re done patiently Mindless kicks in! The Zombie player takes a Move waiting for supper as the humans went about their with the lead zombie unit. Since the closest model business, now its time for action! from the second unit is within 1” of the farthest model from the first unit, that second unit of zombies piles on in for this Move! They don’t know where they’re going, but if everyone else is groaning and shambling off in that direction, then it must lead to something fun (or tasty as the case may be).

Both Units Move As One

This means that no matter what happens with the human’s reactions, the Zombie Hordes have a much better chance of getting in closer, bad news for the Watchers! Be careful though, the Mindless trait is not optional, you MUST move Mindless units together if they are within lethal range of each other. This can backfire... don’t say we didn’t warn you!

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Zombie Horde John Tannenbaum had, at least by his own estimation, led a good life. He never stole anything, he never lied to his wife, and most importantly, never cheated on his taxes. As such, he couldn’t see why he was stuck in his current dilemma. He looked in the rear mirror to see the line of traffic stuck behind him and, as he did so, saw the bead of sweat trickle down his ever growing forehead. ‘Damn’ he swore to himself, ‘I’m going to be late to the office again’. He was stuck in traffic on the 10 and had an important meeting later that morning with his boss. He knew that there was nothing he could be expected to do about the traffic jam, but his boss wasn’t known for being all that understanding. To top it all off, the air conditioner in his old Pontiac had died earlier that week and it was topping ninety-five degrees already… at eight in the morning!

commuters ran past him, wide-eyed with terror. He pressed the ‘send’ button on his phone and opened his car door to step out. He heard the receiver pick up on the other end and told his secretary about his predicament. As he did so he saw the source of the panicked crowd. John’s jaw went slack as he saw six people staggering towards him. Each person’s clothes were tattered, torn, and covered in blood. As the figures drew closer he gasped in shock as he saw that each one was wasted and gaunt. One of the people, a large man in a ragged suit, was missing his arm; only a bloody stump remained. Another, a woman in a sun dress, had a gaping hole in her chest, revealing the bloody organs beneath the bones of her cracked ribcage. He dropped his phone to the ground and his arms hung limply by his side. All he could do was just gape as the figures approached.

With another muttered curse, John slammed his fist into his steering wheel and let his horn fly for several seconds before sighing and letting go. He grabbed the styrofoam cup containing his morning cup of coffee from the stopand-rob and put it to his lips. When nothing came out he looked sourly inside to see that it was empty. He cursed again and threw the cup out of his window. He heard a dull thunk and a yell of ‘hey, you jerk!’ He looked to the left to see the driver of the car next to him, whose vehicle he hit with the cup he’d just thrown, giving him an obscene gesture. ‘Sorry,’ John said as he shrugged and went to tune his radio. The traffic hadn’t budged an inch in over an hour so he wasn’t surprised when the static from his radio cleared to the A.M. radio morning traffic report. ‘There’s absolute gridlock on I-10 this morning folks so be prepared to spend some extra time getting to work today or find an alternate route’ crackled the voice over the radio. ‘No crap Sherlock,’ muttered Tannenbaum. THIS is why John E. Tannenbaum never bothered with the news. They never told you anything that you didn’t already know. He hadn’t bothered to turn on the television or radio news in years. He didn’t care to know how crappy the world was today. He was just concerned with his own little part of the world.

He recoiled in horror as the first of the rabble drew near with its mouth contorted in fiendish hunger. The torn and bloodied sanitation worker reached out for him with a terrible moan. John put his hands up to support the staggering man. The stench of rotting flesh emanating from the man made him choke back the bile that quickly rose in his throat. ‘Jesus pal, what happened to you,’ John asked as the rest of the mob surrounded him. His concern quickly changed to abject fear however as he began to sense that all wasn’t right with his current situation. The group of zombies grasped at his clothes and he was borne to the ground under the weight of their attack. He screamed frantically for help as the first beast sunk its teeth into the soft flesh of his balding scalp. He began kicking and flailing about as the monsters continued to bite him and tear the flesh from his bones. It wasn’t long though before the fighting stopped. John Tannenbaum wasn’t going to make it to work that day, nor was he going to be able to respond to his secretary on the other end of the phone. He never heard her ask, ‘John…John…are you there? John…’.

He leaned out the window and, against the smog clouded horizon, saw several dark forms walking in between the cars towards him. ‘Now what the hell is this’ he thought as he picked up his cell phone to call work and let them know he was going to be late. He looked down at his phone to dial the number when he heard a scream from outside. He looked up to see a terrible commotion as several

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Zombies are, without a doubt, the single worst plague ever to strike mankind. Worse than the Red Death, Cholera, or any Pox virus, the zombie menace wipes out almost everything it touches and creates new carriers that roam the land. Mindless and hungry, these beasts can only be eliminated with massive damage to the brain. Even the smallest parts of a zombie can remain animated for quite some time after the head is severed; its is not unheard of to see a rotted, maggot covered arm clawing its way across the landscape. Amongst the zombies are some that, for some unknown reason, have grown to massive proportions. These “brutes” as they have come to be known, have all of the same horrifying traits as their smaller counterparts, yet can tear a living man limb from limb in its quest for a meal.

Zombie Horde

UNIT SIZE: Ten (10) Zombies

Zombies

POINTS COST: 100 RARITY: An unlimited number of zombie units can be fielded.

1

3

4+

2+

7+

2+

7+

Brutes

SPECIAL RULES &RESTRICTIONS 1. Up to 10 additional zombies can be purchased +10 points each.

D10

for

2. Each zombie in the unit can be given a Physical Augmentation worth up to 4 points each. Every zombie MUST have the same Augmentation. 3. Up to 2 Zombies can be upgraded to Brutes for 10 additional points each. These brutes can be given 1 Physical Augmentation each worth up to 4 points. The Brutes can select different Augmentations.

1

3

2xD10

4+

Undead, Procreation/6+, Mindless, Braaains Brutes- Hits/2 17

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Bile Zombies Gregor Ivanovich crouched low behind the rubble wall outside of his Moscow apartment, or what was left of his apartment. He clutched the battered AK-47 to his chest and took a moment to regain his breath. He looked down at the weapon in detached amusement. Never before would he, a common Russian man, be able to hold such a weapon. That was reserved for the government and the crime lords. He laughed softly to himself with a bitterness borne of loss. Those days of harsh governmental control and rampant crime were gone. Those problems had been replaced by a new, more insidious threat. Those problems were before the outbreak. He glanced to his left upon hearing the approach of hurried footsteps. He wasn’t concerned that one of the undead monsters was attacking; those footsteps sounded entirely different. They were slower and more ominous. You could almost hear dread when they approached. The dread of the zombies was palpable. It pervaded every waking moment. Dread became more than a feeling since the outbreak. It was a sight, a sound, a way of life. He sighed as his friend Peotre sat down in the dust beside him. They had been fighting for days in an attempt to leave the city limits. He glanced on the horizon and almost had to laugh out loud when he realized that, even after a week’s worth of fighting, they were right back where they started; pressed there by the hordes of undead scouring the city. He recalled a brief deathbed conversation with an elderly veteran of the Stalingrad fighting of the Second World War. He was amazed when the man told him that the fighting since the outbreak had been as vicious as it had during those most horrific of times over sixty years ago. The old man had been only a boy then, but those memories were as vivid that day as the days he was living them. Peotre coughed and broke his ruminations. ‘Well my friend,’ said the mountain of a man, ‘looks like we’ve got a few minutes respite. Want some sardines?’ The man reached into a trouser pocket and pulled out a dented can of the heavily salted fish. ‘It is not much, but its lunch’. Gregor scanned the area quickly, confident in the cover the ruined building provided, and reach out a hand for a few of the fish. ‘Thanks friend’. He took off the thick glove that kept his hand warm in the brisk air of late autumn in Moscow, and gathered up his meager meal. He

smiled at the man next to him and chuckled at the swath of bulky clothes covering him. ‘You’re dressed like it’s the middle of winter Peotre,’ he said. Well, you know,’ replied the former police officer, ‘it’s not like I’ve got a closet to hang up all of my worldly possessions’. Gregor knew all too well what the man meant. In days such as these, you carried every possession you owned on your back. He subconsciously reached out a hand to feel his pack sitting on the rocks nearby. One could not be too careful when supplies were so short. ‘It also provides good protection from the bites too, noted Peotre. ‘Shhhhh,’ hissed Ivanovich, suddenly wary, ‘I heard something’. Both men readied their weapons and cautiously spread out behind the cover of the ruined brick wall. Out of the corner of his vision, he caught movement. He turned to see four shambling forms approaching their position through the gloom. He knew immediately that the interlopers were zombies, but they were unlike any he’d ever seen. Normally, zombies were gaunt, rotted caricatures of the people they once had been. These monsters were bloated, their bellies distended to impossible dimensions. He quickly moved his gaze from the zombies to Peotre. He saw the man squinting at the beasts and then he saw his friends eyes widen in alarm. He knew that the man had come to the same realization that these were not the usual threat. Ivanovich raised his rifle to the threat and let fly a burst of rounds striking the first zombie in the chest. The creature recoiled and stumbled backwards. Peotre also fired a hail of rounds into the same zombie but this time the monster exploded in a torrent of ichors that splattered onto the wall in front of them. Both men ducked for cover as the bile from the destroyed zombie coated the walls. Ivanovich ducked his head in terror as he heard a sound of sizzling coming from the masonry. He glanced up to see the brickwork dissolving under the gore. He cast a sidelong, terrified glance at his friend, who had stood up once again and started unloading a magazine into this new threat. Ivanovich also stood and spun around to engage the enemy.

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The remaining zombies spread out as they scrambled over the rocks leading to their fortified position. The lead zombie turned its eyeless gaze to Peotre and opened its gaping maw. Ivanovich looked on in horror as the beast started to heave at its midsection and spasmed as it thrust its decayed head in his friend’s direction. From the zombies mouth came a spray of bile that expanded in a cone towards his screaming comrade. The bile struck Peotre full-on in the chest. The man stumbled backwards through the debris and raised his rifle. He looked down in confusion as the weapon failed to discharge its deadly payload. Ivanovich saw his friend’s look turn from confusion to terror when he saw the metal of the rifle he was holding melting away under the vile liquid.

and briefly saw the zombies spreading out around him. He reeled in pain as the bile hit home, covering his head and shoulder. He dug around in the debris, scrambling to find his weapon. He thought he saw the dull wood of the rifle’s stock and reached out his hand. That stock was the last thing he saw before the eyes melted from his head.

Ivanovich squeezed the trigger of his own weapon and sprayed the approaching zombies with lead. He fired until the magazine was empty and bent low to drop the spent unit and reload his last full mag. He looked up as he heard his friend’s scream turn from terror to agony. He saw the man flailing his arms as green-tinged steam rose from his thick woolen coat. The man ripped the garment from his torso and Ivanovich saw the flesh underneath boiling away as the ichors ate into his flesh. As Ivanovich sprinted to his friend’s aid, he saw the man collapse in a bloody heap. He knelt by the groaning man’s side and gasped in shock as he saw the flesh of Peotre’s chest dissolve, exposing the ribs and organs beneath. He reached out to wipe the fluid from the man’s body, but it was too late. He saw Peotre’s heart corroding as the bile ate its way through. With a scream of rage and sorrow, Ivanovich stood and spun to face their attackers.

Bile Zombies

He heard a sound of heaving and saw a vomitous mass screaming through the air towards him. He lunged for cover

Bile zombies spew forth a vile and corrosive mixture of human waste and digestive juices that is every bit as virulent as their bite. There are few materials known to man that can withstand a coating of this disgusting cocktail. UNIT SIZE: Five (5) Bile Zombies POINTS COST: 60 RARITY: One per 3 Zombie Horde Units

1

4

D10+1

4+

2+

7+

Undead, Procreate/6+, Mindless, Braaains, Piercing/2, Retaliate

SPECIAL RULES & RESTRICTIONS 1. All Bile Zombies have the Bile Spit ranged attack. 2. Up to 5 additional Bile Zombies may be added for 12 points each.

Bile Spit Attack Damage Range Damage Traits 6” D10

Piercing/2 19

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Plague Zombies Smoke and fire rose from the blasted out shell of the building across the street from his position. The last mortar barrage had taken out the bulk of the local grocery store where a large horde of zombies had been sighted an hour before. Luutnantti Mikko Lipponen smiled at the thought of the carnage they had just visited upon the monstrous army approaching their position. He reached towards his Kranaatinheitin 81 KRH 71 Y light infantry mortar and patted the metal firing tube with pride. ‘Good job again my old friend,’ he said. He glanced around the ad hoc fortifications he and his unit had assembled. They were confident that the emplacement would protect them for quite some time from even the heaviest of zombie attacks. They spent time reinforcing the masonry walls to counter the viscous vomiting of the bile zombies they had encountered the week prior. They had seen those attacks rot through flak vests and even a thin brick wall. They lost four good men that day. They weren’t about to fall for that little trick again. He stood and looked out of the small firing port for his mortar. He saw around a dozen zombies staggering in the street toward their position. He smiled as he saw the rotting torsos of over ten more clawing their way across the rubblestrewn pavement. That last volley had done some damage. ‘ Ok men, prepare for this next little attack. There’s a handful coming our way. Rifles ready!’ he shouted to the rest of his unit. With an almost jovial manner, the soldiers under his command confidently took firing positions around the makeshift bunker. He held their fire until the last moment to ensure maximum effect. A zombie could be notoriously difficult to kill if you didn’t get a good head-shot. He wanted to make every round count. ‘Fire!’ he shouted as the first zombie made its way to the exterior wall. The clack-clack of gunfire erupted and several of the zombies went down during the initial salvo. As Lipponen turned to give the next firing order, one of the zombies reached in through his firing port and grasped at his jacket. He spun and fired a round directly into the zombie’s face, splattering its rotting head all over the few zombies pressing hard against its back in a desperate attempt to engage him

He stepped back from the firing port, the blood of the monster dripping down his cheek. He laughed to his men as they finished off the last of the attackers in a withering hail of gunfire. One of his men handed him a dirty cloth. ‘Here you go Luutnantti,’ said the too-young soldier, ‘you’re a messy eater it seems’. The men in his unit shared a laugh and began settling down for a moment’s rest. Lipponen wiped the gore from his face and tossed the towel aside. He turned to assess the situation in the street outside when he felt an unusual surge of pain in his stomach. He clutched at his midsection and staggered backwards. He stumbled when the back of his legs hit an old desk and found himself falling on top of it, his men rushing to his side ‘What’s the matter Luutnantti,’ asked his medic. ‘I don’t know. I don’t feel too well all of a sudden,’ he coughed out as his head started to spin. He felt the sweat beading up on his forehead and could tell that his temperature was rapidly rising. His vision started to blur and he felt a sharp burning sensation running up his arm from his left hand. He weakly lifted his arm so that he could see the cause. Lipponen’s hand had a ragged wound on the knuckle of his index finger. It only appeared to be a scratch, but the pain was tremendous. He briefly recalled the zombie grasping at his arm and remembered feeling a claw dig into his hand, but just for a moment. He looked in amazement as dark tendrils rapidly spread from the wound and up his arm. The medic ripped open the sleeve of the commanding officer and gasped in horror. The Luutnantti’s arm was quickly turning from a sickening purple color to a morbid black. As the medic began digging in his first aid kit, Lipponen felt the bile rise in his throat and his stomach muscles contract. He turned his head and heaved a bloody mass of vomit and tissue onto the floor. He railed in agony as his entire body wracked with strong, bone breaking seizures. Lipponen heard the snap of one of his vertebrae as the spasm tore through his entire body. Chaos ensued within the bunker. The medic began tearing Lipponen’s uniform off and initiated treatment; for what, the medic was unsure, but had to do something. Several of the soldiers firmly held Lipponen down on the desk as the

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medic thrust a syringe deep into the officer’s arm. Lipponen struggled in agony against the press of his men, but rapidly found his strength failing. As the darkness fell upon him, he faintly heard his medic say, ‘I’ve never seen an infection travel this fast…’ The unit of soldiers stood grimly around the lifeless body of their fallen leader, each man taking a moment to reflect on the deeds of this brave hero. Their mournful silence, however, was broken as they heard a roar from outside of the bunker. The men were so focused on the cause of the commotion that they never saw the eyes of their late Luutnantti snap open, nor the body of the fallen soldier rise from the desk and stumble towards them.

Plague Zombies are virulent carriers of the virus that animates the dead. Even the slightest scratch from one of these monsters is enough to condemn a person to an eternity of mindless hunger as a blasphemous beast. UNIT SIZE: Five (5) Plague Zombies POINTS COST: 60 RARITY: One per two Zombie Horde Units.

SPECIAL RULES & RESTRICTIONS 1. Up to 5 additional Plague Zombies can be added to the unit for +12 points each.

Plague Zombies

1

3

D10

4+

2+

7+

Undead, Mindless, Procreate/4+, Braaains, Plague Carrier

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Soldier Zombies Corporal Deacon “Deke” Parker eased up the talus slope towards the deserted township. He was under orders to observe the long evacuated township of Dunham, assess the Z-threat levels, and report back. With this in mind, Deke had spent the better portion of the past week watching the ‘Zzone’ from a distance. He’d learned that you can’t expect a lot of movement from zombies if there weren’t fresh bodies around for them to eat. After four days though, he figured he’d of seen some movement by now if there were any of the rotten buggers around. Corporal Parker casually raised his right arm and motioned for his Staff Sergeant, Juan Quinones to advance. Quinones low crawled up the slope to Parker’s side, taking care to keep his M-16 at the ready. ‘See anything Corporal?’ inquired the Staff Sergeant in his usual gravelly tone. ‘Not a damn thing Sarge’. ‘Good, that’s what I like to hear,’ said Quinones as he turned his head to the side and motioned for the rest of the squad to approach. Once the team crested the ridge they saw up-close the destruction that had been wrought upon the little town of Dunham. Blood smears stained the façade of every building, many of the buildings were severely burned, and there seemed to be no inhabitants except the rolling tumbleweeds. The most disturbing thing, however, were the vast number of bullet holes around the place. He’d been told that Dunham was mostly evacuated prior to any major zombie activity in the area and that only a few stragglers even encountered the monstrosities. PFC Johnson advanced to the front and stood by Quinones. The thermal imagers were good to detect any living presences in the area, but zombies that had turned even a day prior wouldn’t show up. ‘Got something Sarge,’ said the soldier, ‘two clicks ahead behind some rubble. It’s a faint signal, and small… probably a kid’. The squad advanced down the main street in a fast but tactical sweep until they approached a burned out husk of what used to be a small house. Quinones walked around a charred outer wall and saw a small girl, curled into a fetal position, lying on the ground. The large framed man rushed through the rubble to

the girl’s side. As he approached the girl recoiled in horror. ‘Ssshhhh… its ok, we’re not gonna hurt you,’ he said in as reassuring voice as a man like he could muster. Just as he finished the sentence, the crack of gunfire erupted from behind the squad. “COVER!” he heard Private LeBlanc scream. Each man rushed to find a piece of cover and Quinones hunkered down over the cowering girl. At the top of his lungs he yelled out into the street, ‘Dammit people…we’re the good guys!’ His scream was met only with more gunfire. After this recent volley Quinones realized that the clack of the automatic gunfire was distinctively from an M16; military grade hardware. “Crap boys… that’s military out there. Wilson…get me H-.” He was interrupted by the explosion of a small mortar round to the front of the building. He heard one of his men scream in agony and then the crash of a body to the ground. Quinones immediately called for his squad to return fire. These guys might be military, but they certainly weren’t friendlies. As Quinones advanced to the front edge of the ruined house, he caught his first glimpse of the enemy. He saw five figures in the dusty gloom of a storefront across the street. Each was wearing Army issued BDUs and they were spread out in a textbook tactical firefight array. He blanched as he saw the face of the lead soldier. The man’s face was taught and the skin stretched thin across a skeletal face. One eye socket was empty, save for some dried puss on the cheek. Most of the flesh from the soldier’s neck was torn apart, revealing a dried and bloodied mess beneath. The soldier’s left leg hung limply behind and was bent at an impossible angle for a living man to tolerate. Quinones had never fooled himself into thinking that a soldier couldn’t be turned, but never before had he seen turned soldiers act differently than any other zombie. These zombies were firing weapons, not shambling forward with the desperate hunger for flesh! These zombies were maintaining a solid firing line in cover. This didn’t bode well. This didn’t bode well at all. ‘Dammit boys, those are zombies” he screamed as the withering hail of gunfire started anew. “WASTE ‘EM!” His squad opened fire with every ounce of weaponry they had. Quinones started to move around the left flank of his defensive position when he felt the ground beneath him erupt with a blast. He was launched off of his feet and into

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an adjacent wall. The breath was knocked hard from his chest as he struck the brick façade of the house next door and he struggled to maintain consciousness as he slid to the ground. Grunting with pain, Quinones lifted his bloodied head to see that most of his team, as well as the little girl, had been caught in the horrific blast. He tasted the iron tint of blood in the corner of his lips and began propping himself up to ready his weapon. Through the dust of the explosion, Quinones saw five dark figures emerge. Each was staggering haphazardly over the debris and each was leveling an M16 directly at him. Rage filled the Sergeant’s mind as he raised his weapon and squeezed the trigger. A three round burst erupted from the muzzle and one of the zombies fell to the ground with a sickening squish. He calmly but quickly reached into his pack for another magazine as the zombies advanced. Just as the magazine clicked home, he saw the shadows fall over him. He lifted his gaze into the dead eyes of what used to be a U.S. soldier. Poor bastard-thought Quinones as the first zombie fell upon him. He punched and kicked and screamed with all of his might, but he knew inside that it was only a matter of time. His last thoughts were the horror of rising from the dead to join this macabre shadow of his sworn brethren.

Its wasn’t long after the outbreak that it became clear that the advanced training of some soldiers carried over into undeath. These zombies retained some rudimentary tactical abilities from their former lives and can even fire weapons, albeit with less accuracy.

Soldier Zombies

UNIT SIZE: Five (5) Soldier Zombies POINTS COST: 80 RARITY: One per three Zombie Horde Units. EQUIPMENT: 4x Soldier Zombies with Glock 9mm Pistol, 1x Soldier Zombie with Benelli M2 Tactical Shotgun.

SPECIAL RULES & RESTRICTIONS 1. Up to 5 additional Soldier Zombies can be added to the unit for the following points costs: Zombie w/ Glock 9mm+15; Zombie w/ M2 Tactical Shotgun- +17.

1

3

D10

4+

2+

7+

Undead, Mindless, Braaains, Memories.

2. No more than 2 Soldier Zombies in the entire unit can wield M2 Tactical shotguns. 3. Any Soldier Zombie can upgrade his Glock 9mm to a S&W 629 .44MAG for +5 points each. 23

1

Zombie Abomination Monica Banks ran as fast as she could through the burned out husk of what previously had been a shopping mall. As she climbed over an overturned display case she felt her husband’s hands slip from her own. She turned back to help him over the obstacle, as he had broken his leg a week prior. She put down the shotgun she’d found and reached out to him. As she did, she saw his chest lurch forward and his eyes grow wide in terror. She leaned towards him as a bony spike erupted from his chest and sprayed his life blood over her face. “MARK!” she screamed as his head rolled forward. Mark’s lifeless body was ripped open as a second long spike wrapped around his body from behind and eviscerated the man. Monica stumbled back onto the display case and fumbled around for the shotgun. As she grasped the wooden stock of the Remington, she saw the dim light reflect upon the twisted body of a grotesquely mutated beast. The vile being was clearly a zombie; she had seen enough of those to know the undead when she saw one. This beast, however, was like none she’d ever seen. The height of a bear, but lean, the beast stood on two twisted and rotting legs that ended in sharp talons. The flesh around the bony ribs had rotted enough to reveal the blackened, festering organs within. The creature grasped at her with the claws at the end of each of its two long scarred arms. Its twisted maw gaped open to reveal rows of sharp brown teeth covered in the rotting flesh of its victims. Monica pulled the shogun around and leveled it at the chest of this abomination. She trembled as the two long articulated spikes withdrew from the crumpled body of her husband. Each spike, coming from the back of the monster, was over six feet long and was topped with a razor sharp protrusion of bone. Monica screamed as she pulled the trigger of the shotgun. Beyond the fiery flash of the muzzle she saw the first shot hit home and the beast staggered backwards. She cycled the grip of the gun and squeezed the trigger again, this time hitting the beast in the face. Blackened gore spattered over the walls behind the monster as its head disintegrated in an explosion of flesh and bone. She cycled the shotgun again and stood as the twitching body of the abomination slumped to the floor.

Breathing hard, Banks staggered to where her husband lay lifeless on the floor. She knew she should be weeping, but could not feel tears welling in her eyes. The tears had dried up months before when she lost both of her children to the zombie horde that had ransacked their suburban neighborhood. Monica looked down and saw that, while damaged, her husbands body was still intact. She saw the bite mark from the beast upon his shoulder. She calmly leveled the shotgun at the head of her lover. Monica Banks had seen both of her children rise as monstrosities after the attack and was not about to let her husband meet that same horrid fate. She squeezed the trigger, spent a moment in prayer, and turned away. The shotgun hung low as she began running down the corridor of the mall and, for the first time in months, felt wetness as the tears streamed down her cheeks.

For some reason, certain zombies have their body structures terribly mutated by the virus. Their ribs grow and twist from their backs to form long appendages that end in razor sharp talons, which they use with lethal efficiency. Their overall mass increases two-fold, making them massive and cunning hazards for humans struggling to survive. These Abominations lurk individually in the shadows awaiting their next hapless victims. UNIT SIZE: One (1) Zombie Abomination POINTS COST: 75 RARITY: One per six Zombie Horde Units.

SPECIAL RULES & RESTRICTIONS 1. Each Abomination may take up to 50 points Physical Augmentations.

worth of

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1

Zombie Abomination 2

4

2xD10+1 5+

2+/6+

8+

Undead, Procreation/5+. Individual, Hits/4

Zombie Unit Enhancements These two “selections” are purchased in the same manner you would as any other unit while building your army. Rather than being separate units in their own right, they enhance a unit you’ve already bought.

Zombie Ambush- Select any unit in the Horde that is at minimum size. That unit gains

the Ambush trait. COST: 100 points; RARITY: 1 per 6 Zombie Horde Units.

Zombie Infiltrators- Select any unit in the Horde. That unit gains the Infiltrate/ 10” trait. COST: 25 points; RARITY: 1 per 6 Zombie Horde Units.

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1

Zombie Bats

Peter Winton banked his Bell JetRanger III helicopter down toward the horrific scene below. The firelight from the destruction beneath him flickered off of the side of his bird, illuminating the WPGK news logo on the side. Beneath the steady thud of the rotors Winslow shouted back to his cameraman,’Bill, there’s a large crowd of ‘em to your left’.

camera out of the open helicopter door. The helicopter righted itself and Koslow looked up front to see Pete Winton wiping the sweat from his brow. ‘Wow’ Pete! That’s some damn good flying!’

‘Roger that,’ was the shouted reply from the cameraman seated in the passenger compartment. Bill Koslow, a ten year veteran of the business thought he’d seen just about everything on earth that was newsworthy. The sight below took him completely off guard. ‘Jesus, Pete, look at the size of that mob.’

Koslow regained his composure and refocused his camera on the scene below. He’d been in some pretty tight spots in the past, but Pete was one of the best pilots out there. Koslow figured that Pete’s two tours in Iraq in Desert Storm qualified him for pretty much any flying the news could send his way.

The JetRanger dipped sharply toward the street to get a better look at the fighting. A swarm of what appeared to be thousands of zombies was rampaging over the streets. A small group of maybe one hundred Marines was holed up in a shopping mall at the end of the main road over which Pete flew. Fires raged from the debris that was created as the Marines continually shelled the horde of walking corpses. Several of the fires had spread and engulfed an eight story apartment building. The conflagration consumed zombies by the dozens but more appeared from every nook and cranny in the area. Koslow aimed his camera at the carnage below and struggled to obtain a focus that was worth airing on the upcoming broadcast.

As Koslow gained a good frame around a group of Marines launching a counter-offensive from a liquor store down the street, he caught a blur of motion through the camera lens. He was able to make out a flying swarm of brown blobs emerging from the rubble and engulfing the embattled Marines. He saw the tracer rounds from the Marines weapons arc in random panicked directions as they tried to fight off whatever had attacked them from the air. He made some adjustments on his camera and brought the image into better focus. ‘What the hell?’

‘Dammit, Pete’ shouted Koslow, ‘can’t you keep this thing steady.’ ‘I’m doing the best I can… the thermals from the fire are causing a friggin’ huge updraft. She’s giving all she’s got.’ The calamitous scene on the streets below continued to rage as Pete tried to steady the bird. He choked up on the cyclic and started to gain altitude. ‘Sorry Bill,’ he cried. ‘I can’t keep her steady that close to the fire. Hope you got a good zoom lens.’ Koslow was too engrossed in his work to reply. The image he saw through the lens went in and out of focus as he struggled to get a good shot. He heard a loud explosion from his left and turned to see the origin of the noise. He saw a fiery mushroom cloud erupting from what was left of a roadside gas station. The fire apparently had spread to the underground tanks. The helicopter shuddered as the shock wave from the blast spread. Koslow braced himself against the sudden movement and almost dropped his

‘Thanks,’ came the grunted reply from the cockpit.

‘What was that Bill,’ he heard Pete cry from the cockpit. ‘Bats.’ ‘What?’ ‘Bats ,Pete, bats.’ ‘Whaddaya mean bats?’ Koslow didn’t reply. He was far too entranced by the scene below. The bats were also stricken with whatever caused the human dead to rise. Their fur was matted and he thought he could make out areas of gore and bone as well, and while he wasn’t a biologist, he thought that the zombie bats seemed much larger than their living counterparts. The flying monsters screeched and wailed as they were buffeted by the turbulence from the rotors of the JetRanger. Koslow saw the swarm of bats disengage from the thinning squad of Marines and take to an erratic flight pattern in the sky above the fray. He struggled to refocus on the swarm and couldn’t figure out why. He dropped the camera view port away from his eye and tried looking the old-fashioned way. As his eyes took in the swarm he scrambled back in horror

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as he realized that the swarm of zombie bats was headed directly for the helicopter. ‘GO, PETE, GO!’ he screamed toward the cockpit. ‘Huh?’ asked the bewildered pilot.

fire and debris. His last thoughts were of sheer, unbridled terror as he plummeted into the asphalt street below. Bill Koslow died on impact, but that did not stop the zombies, or the zombie bats, from feasting upon him.

Koslow slapped Pete on the shoulder and pointed out of the window. The veteran pilot looked to his left and saw the brown mass of flying death headed straight towards his helicopter. ‘CRAP!’ he yelled to no one in particular, and immediately pulled the helicopter away from the battle below. The helicopter gained altitude slowly; too slowly to outdistance the bats. Both men were suddenly engulfed in a flurry of motion, stench, and fangs. Koslow was unable to hang on to his camera. It fell from the door and continued down to the street below. He swatted frantically as more bats than he could count began attacking him from every side. He felt a large zombie bat land on his back and claw its way up to his neck. He yelped in panic and flung himself backwards trying to crush the bat against the seat behind him. He felt a sickening squish and heard the crunch of decaying bone but the bat kept crawling up his shirt and over his collar. Koslow caught a brief glimpse into the cockpit of a beleaguered Pete Winton in the same horrifying predicament. His view was instantly screened by another bat landing squarely in his face. He gagged as he felt the beast’s rancid claw slip into his gaping mouth. As he was trying to hold back his vomit he felt the helicopter lurch to the side. He began to slip from his seat and momentarily wished he’d strapped himself in with a seatbelt. As he spun onto his stomach and tried to grasp at the seat to keep from falling from the helicopter, he felt the fangs of the attacker on his back bury in the soft flesh on the nape of his neck. He winced in pain as he felt the needle-sharp teeth pierce deep into his flesh and lodge in the vertebrae just under his skull. He screamed in horror as the cold chill began to spread up his neck and into his brain. He flung both of his arms backwards in a desperate attempt to dislodge the bat from his neck. As he did, he let go of the seat and slid toward the open door. In a complete panic, he lunged wildly at the safety rail near his left arm. As his hands began to close over the steel pipe, he again felt the stinging pain of fangs dig into his flesh; this time on the back of his hand. He instinctively recoiled from the pain and swatted at the bats near his hand. He was completely engulfed in bats as he continued the slide from the rapidly descending helicopter. He continued to struggle as he was flung from the JetRanger. Koslow was able to catch a glimpse of the helicopter, and Pete Winton, crash sidelong into one of the buildings lining the street. As he flailed wildly at the air and the bats still engulfing him, he saw the helicopter explode in a torrent of

Not even bats were immune to the Outbreak. Outbreak. Despite their diminutive size, these undead creatures swarm over their victims with lethal precision. UNIT SIZE: Five (5) Zombie Bats POINTS COST: 100 RARITY: One per two Zombie Horde Units.

SPECIAL RULES & RESTRICTIONS 1. Up to 5 additional Zombie Bats can be purchased for +20 points each. 2. Each bat can be given 1 Physical Augmentation worth up to 4 points. All augmentations must be the same.

Zombie Bats 1

4

D6+1

5+

6+/4+

7+

Undead, Mindless, Hover/ 15”, Air (VTOL) 27

1

Zombie Beast

Walter Scott was deep in regretful thought as he pushed his 4x4 hard down the rocky overgrown road. He instinctively reached to turn up the volume on his radio, but withdrew his hand when he realized that there hadn’t been a radio broadcast in this region in over seven months. ‘Damn, the little things die hard,’ he mused as the truck bounced over a particularly large rock. He looked into the rear view mirror to check and make sure the rest of the hunting party was still in the bed. ‘Yup, Scott and Tom always could do the offroading…’. ‘Dang Walt,’ laughed the wiry twenty-year old man in the back. ‘Tom just about took a digger on that one.’ ‘Yeah, you maniac, it’s bad enough the zombies are tryin’ to get us, now you’re trying to kill me out here in the middle of nowhere,’ chipped in Tom. Walt laughed softly as he steered the truck off of the dirt road and into a clearing. He, being the eldest in the group, was in charge of keeping these boys on task and ensuring that they came back to camp with some fresh meat for the families that had found refuge in the clearing by Tenant Creek Falls. The vehicle rolled to a stop and Walt stepped out onto the soft grass. ‘Alright boys, keep your pants on. I got you here didn’t I?’ he quipped. The three men gathered their gear from the back of the king cab and started to plan for the hunt. ‘There’s likely to be some deer around here, if not moose,’ said Scott. Tom exhaled sharply, ‘a moose would be nice… lots of meat, even if it’s oily.’ They continued on in silence as they packed up and started into the thick wood line. They’d been on a dozen of these hunting forays before and knew what each other were capable of and good at. Walt, having seen more than four decades of life, took the center of the line while the two younger men fanned out to the side to flush out any potential game. The walked quietly through the brush for over an hour until they came to a large clearing just as the sun was starting its descent. There had been a heavy rain the night before and the warm sun of the afternoon had cooked the moisture on the foliage into a fine haze over the tall grass. Walt stopped at the edge of the tree line and spotted Tom to his far left and Scott just about fifty paces to his right. Each knew to take some time before entering

the glade since this was a prime spot for game to gather and no one wanted to spook off a potential week’s worth of food.

Walt heard the usual cluck-cluck of Tom trying to get his attention. He looked to his left and saw the hefty former high school quarterback pointing to a small rise in the middle of the clearing. Walt squinted through the haze and caught the dark form of a rather large animal standing in the waning sunlight. He drew his old binoculars out of his vest pocket and lifted them to his eyes. What he saw took him completely by surprise. Walt’s eyes widened behind the lenses as he watched the distant form of a rhinoceros standing in the dimming light. In his life before the zombies, Walt was a firefighter, not a biologist, but he was pretty sure that rhinos weren’t native to upper state New York. ‘Must have escaped from a zoo,’ he thought, ‘still, there must be a ton of meat on that sucker.’ He motioned for both of his hunting partners to slowly fan out and advance. Walt had watched enough National Geographic to know that there were few animals on earth more dangerous than a mad rhino. It would be best to divert its attention and hope that their hunting rifles could take it down. He made his way into the clearing and watched Scott and Tim do the same. He estimated the distance at about two hundred yards, not a terribly tough shot, but a little close considering that he didn’t think a single shot would take down the beast. Walt watched as the other two men settled into firing positions. Once they were in place, he took a knee and raised his rifle. He had become a somewhat capable hunter of late, but he’d never taken down more than a juvenile black bear. In his humble estimation, an animal like this was way out of his league. He brought the rifle to bear and took a steady aim at the rhino. He remembered something a copbuddy had once told him about shooting to the center mass of the target. He focused on the dark shape through the mist and breathed in. He exhaled halfway out and held before squeezing the trigger. The 223 round exited his Winchester Super Shadow with a loud report. He immediately began to take a second aim at the rhino. If Walt had taken the time to inspect the beast through his scope before shooting, he might have noticed that this particular rhinoceros didn’t quite look like the ones he’d seen on television. He might have noticed the dull grey tone to its skin…what was left of the skin anyway. Walt might have noticed that a large portion of the left haunch of the

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beast was hanging loosely to one side, exposing the rotted flesh amongst its ribcage. He might have noticed that the rhino wasn’t grazing on the ample grass in the clearing. Walt might have done a lot of things… As he leveled the rifle for his second shot, he heard the reports of his companion’s rifles sound out through the mist. He took a slower breath this time, determined to make this next shot, likely his last shot judging the speed at which the rhino was charging him, count. He peered through his scope at the rampaging form of the animal. He, as he usually did, took a good look at the eyes of the creature; it was somewhat of a sentimental thing for Walter. It was only then that he realized that one of the creature’s eyes was missing. It was only then that he realized that large portions of the rhino appeared to have been chewed upon. Walt stumbled back in terror. Within seconds the zombie rhinoceros was upon him. He dropped his rifle in the panic and could only throw up his arms in futile defense as the beast lowered its rotting head to strike him full on in the chest. The concussion of the impact was unlike anything Walter had ever experienced; it felt as if he had been hit with a tree trunk. He dimly heard his own scream of agony as he flew through the air for what seemed an eternity. By the time he hit the ground with a bone-crushing thud, the zombie rhino was once again bearing down on him. This time, Walt didn’t even have the energy to put his hands up in defense. He could only grunt as the rhino stomped down on his left leg, pulverizing it. As he started to loose consciousness, his last thoughts as the rhino was beginning to tear at his flesh were that he never knew rhinoceros’ to be meat eaters.

During the initial weeks of the Outbreak people were far too concerned with escaping the undead humans to worry even slightly about the animals. If someone had thought of the virus’ effects upon the beasts, they might have locked up the zoos. UNIT SIZE: 1 Zombie Beast POINTS COST: 45 RARITY: One per two Zombie Horde units.

Zombie Beast

2

4

2xD10

4+

2+

7+

Undead, Mindless, Braaains, Procreation/6+, Hits/4

SPECIAL RULES & RESTRICTIONS 1. A Zombie Beast may be given 1 Physical Augmentation worth any amount of points. 29

1

Zombie Hounds Norma Mason gasped as she watched the six o’clock newscast. The square jawed anchor grimly reported another strange occurrence of the dead seen stumbling from inside of the city morgue. The emergency services of the city were stretched to their limits in this crisis and most people were locked inside of their homes. Norma felt safe locked in the county animal shelter with the stray cats and dogs. The heavy concrete walls and metal door would do more than protect her from the catastrophe outside. This past Monday she had restocked the small kitchen in the shelter and a large delivery of kibble and medical supplies the week prior would ensure that she could care for the furry little darlings in her charge. The city’s public health officials were at a loss to explain this recent series of events. The news broadcast went on to report that hospitals all over the eastern seaboard were filling up with victims showing signs of fever, nausea, and delirium. These hapless souls would die and then, within hours or days, return to a blasphemous mirror of life. At first the victim’s were sedated and treated, but that was before a nurse was bitten terribly by one of these monsters. Within hours she too complained of the same symptoms as her patient. It was then that people started to realize that this disease was contagious. Norma was pulled from her ruminations and back into the present as the reporter on the news said that the National Guard was being brought in to assist the city’s desperate

fire, medical, and police services. She smiled as she saw the televised image of the Army helicopters disgorging hundred of soldiers onto the streets of the beleaguered city. ‘That’ll show ‘em,’ thought the rounded woman as she turned to heat her microwaveable dinner. She pressed the start button and smiled in anticipation of the meal to come. She turned her head to the left in response to a banging sound from the corridor housing the animal cages. ‘Now what are those buggers up to?’ thought Norma as she turned off the television and started down the hall. She hesitated as she reached out for the latch securing dog cage room. ‘That’s odd,’ she mused, ‘the dogs should be barking mad right now. Its well past their supper time.” Norma opened the door with a smile. ‘Hello my pretties, time for d…dinner.’ Her voice trailed off as she looked in horror at the dogs in the cages. Each one’s fur was matted and dirty. Their ribs were showing under loose flesh and all were frothing at the mouth. Several of the canines had large wounds on their sides and necks where the other dogs had obviously attacked them. She recoiled as she saw that three of the strays were nothing more than piles of half-eaten flesh and bone on the concrete floor of the largest pen. Norma dropped the keys to the food room and the only thing she could hear over the sounds of the keys skittering across the floor was her own heart beating in a flurry. One of the hounds turned its gaze upon her. She cried out in alarm

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when she realized that the dog, a German Shepard, had only one eye, the other hanging loosely out of its socket by the veins. She backed out of the room and into the dimly lit corridor. She turned to run to her office to call 911 but halted in her tracks when a large shadow appeared in the doorway. She cried in terror as the rotting corpse of a Bull Mastiff stepped silently in between her and the phone. She turned to run but her way was blocked by several diseased dogs standing across the hall. She reached out defensively with her hands in front of her and began sobbing. ‘Please… please… not me…not mommy,’ she begged. The zombie hounds didn’t listen.

Man’s best friend has turned into his worst enemy. Cunning and vicious, these infected canines prowl the streets in loose packs. The turned dogs are fast and agile and can make haste through even the most difficult of terrain.

Zombie Hounds

Just as in life, these dogs are led by the largest alpha male in the territory. These Mastiffs are tougher, stronger, and smarter. So much for snuggling with Fido.

Hounds

UNIT SIZE: Five (5) Zombie Hounds POINTS COST: 55

1

5

1. Up to 5 additional zombie hounds can be purchased for +11 points each. 2. Each hound in the unit can be given a Physical Augmentation worth up to 4 points each. Every zombie MUST have the same Augmentation. 3. Up to 2 hounds can be upgraded to Mastiffs for 8 additional points each. These Mastiffs can be given 1 Physical Augmentation each worth up to 4 points. The Mastiffs can select different Augmentations.

5+

5+/5+

8+

5+/5+

8+

Mastiff

RARITY: One per Zombie Horde Unit

SPECIAL RULES & RESTRICTIONS

D6

1

5

D10

5+

Undead, Procreation/6+, Pathfinder, Pack Tactics; Mastiff- Hits/2

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Zombie Monkeys

The Cameroon sun burned overhead as Tebogo Atagana finished chopping up the tubers that were the afternoon snack for the Patas monkeys calling the Mvog Betsi Zoo home. He squinted as he looked up from the food prep table and watched the troop of monkeys sitting in the late day sun. He noted that the male of the troop was lying down in the tall grass at the base of an acacia tree. ‘That’s odd, Ngozi usually sits on the rock atop the hill watching his women, I’ll have to check on him.’ Atagana completed his task, filled a bucket with the monkey’s food, and walked across the field to the Patas enclosure. As he approached the troop, he felt a growing sense of concern over the agitation he sensed in the animals. This Patas troop was usually fairly relaxed during the hottest hours of the African afternoon, but today they screeched and chattered at his approach. Several of the females hugged their young close as he walked past, their eyes unusually wary. They were always watchful, but it was typically the curiosity of any monkey when the keepers entered the expansive enclosure. In all of his years researching the Patas at the zoo, he’d never seen such unusual behavior. He spread the chopped tubers over some freshly scattered rushes and walked to the male, Ngozi. As he made his way through the tall grass he noticed an unusually large number of flies circling over the monkey. ‘Not feeling well today my old friend,’ he said in warm, soft tones, ‘we’ll have to see to that won’t we.’ Ngozi turned his head weakly at Atagana’s approach. The monkey attempted to lift a limp arm in the man’s direction and opened its mouth wide, letting loose a weak and gurgling chirp. Atagana was horrified to see a large open wound on the side of the animal, grubs gnawing at the oozing flesh around an exposed rib. Atagana knelt beside the monkey and looked up into the acacia overhead. ‘Did you have a fall last night Ngozi?’ he asked, ‘I’ve never heard of a healthy monkey falling from a tree. Let’s get you into the clinic for a look.’ He gently picked up the injured Patas and began the walk back to the main medical facility. As he passed the female Patas monkeys and their young he was shocked to see their unusual reaction; they ran screaming from him as he strode past their afternoon haunts. With a mounting sense of concern, Atagana left the enclosure and went to meet the zoo’s veterinary staff.

He laid the near comatose male on the examination table and picked up the phone. He dialed the main office and, upon hearing the veterinarian was on her way over, went back to comfort the monkey. After a few moments he heard the click of the door opening behind him. He turned his head slightly to see Brianna Westerly, the zoo veterinarian, approaching. ‘Hi Brianna, I found Ngozi lying under the large acacia. The troop is agitated today; I’ve never seen them like this. I don’t know if he fell from the tree, but I doubt it. It looks to me like he was bitten.’ ‘Hi Tebogo,’ she replied with worry in her voice. She had worked with the man for many years, knew his deep compassion for the animals in their care, and had never seen his face so laden with worry as it was now. She placed her hand on the belly of the Patas monkey and softly said, ‘Hey Ngozi…not feeling well today?’ She smiled at the animal as she reached onto the shelf adjacent to the exam table and withdrew a stethoscope. ‘We’ll get you back on your feet in no time.’ After a brief initial examination of the monkey’s vital signs, her brow furrowed and she bent low to inspect the wound. She brushed the maggots off the wound and checked the area. Most concerning to her was the animal’s lack of response to her touching the wound. ‘This is definitely a bite mark Tebogo,’ she said, ‘and it looks like another Patas did it.’ Atagana, hesitant to leave, turned to Westerly, ‘Brianna, I’ll leave this to you; I want to go check on the rest of the troop and see if I can see what happened.’ As he walked out of the clinic, he ran over the events of the last few days in his mind. He knew that the Patas were matriarchal, but they rarely became so violent with each other. Sometimes a female might attack a male if he threatened her offspring, but Ngozi was a very laid-back male and he’d never seen the monkey act aggressively towards babies in the troop. After about an hour in the Patas enclosure, he heard Westerly scream from across the field between the lab and the exhibit. He turned and started to jog back and then heard a metallic crashing sound that he presumed must be the table. He sprinted to the door, flung it open, and was horrified to see the veterinarian cowering in a corner, clutching her left arm to her side. ‘What happened?’ he asked in a booming but concerned voice.

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‘N-Ngozi. He bit me. He bit me Tebogo.’ The keeper knew that there was more to it than that. Everyone working in the zoo had been bitten by an agitated animal at one point or another during their career and Westerly was no exception. He scanned the room and saw the previously comatose monkey leaping around the facility, screeching and wailing. He turned back to Westerly, ‘we’ll get you cleaned up and bandaged.’ He reached down to help her to her feet and she began crying.

Tebogo Atagana raised his gaze from Westerly to the howling primate. He barely had time to see the animal leaping from the counter and towards his face. He didn’t have any time to stop the animal from sinking its large canine teeth into his shoulder.

‘Brianna, its ok. At least Ngozi seems to be feeling a bit better now. It’ll be alright.’ ‘It’s not my arm Tebogo. It’s not my arm. He was dead Tebogo... He was dead,’ she said, her voice trailing off as she grasped her wounded arm tighter, the blood oozing from between her fingers. ‘What do you mean, he was dead?’ the keeper asked. The veterinarian pulled her gaze from the rampaging monkey and looked Atagana in the eyes. ‘Ngozi was dead on the table my friend. His heart and breathing stopped. He died shortly after you left, Tebogo. I started to inspect the wound more closely and prepare him for necropsy and then he suddenly leaped up from the table and attacked me.’ ‘Are you sure he was dead?’ he asked incredulously. ‘Yes. I’m positive. He didn’t have a pulse or respirations for over thirty minutes. Then the attack.’

We used to think they were cute. We used to enjoy seeing them in the circus. Not any more. The virus affected all primates equally, but most monkey species retained their quickness and agility. Too bad they didn’t stay cute.

Zombie Monkeys 1

4

D6

4+

6+/3+

6+

UNIT SIZE: Five (5) Zombie Monkeys POINTS COST: 100 RARITY: One per three Zombie Horde Units.

SPECIAL RULES & RESTRICTIONS

Undead, Mindless, Ambush, Leap Attack/ 6”, Stealth 10”

1. Up to 5 additional Zombie Monkeys can be added to the unit for +20 points each. 33

1

Zombie Super Soldier

Lieutenant Alex Burton awoke to find himself lying under a heap of rubble, water dripping steadily onto his forehead from some unseen location overhead. He vaguely remembered the last few days of constant and brutal fighting against a large zombie incursion, but many of the details were sketchy at best. He remembered leading his platoon into the city the week prior and rapidly being overwhelmed by the sheer number of zombies present in the streets. As the fog in his brain lifted slightly, he remembered watching several of his men dragged down under the horde of rotting flesh. He had no idea if he was the only one left alive. Burton turned his head and felt something sticky. He lifted his right hand to find copious amounts of dried blood caked in his hair and down his neck and thought it odd that he didn’t have a massive headache, but figured he’d feel it once he got up and moving.

Summoning all of his strength, Burton grasped the large piece of timber pinning him to the rubble pile and heaved. After a few moments of digging, he released his left leg from the pile and scanned his surroundings. It seemed to Burton that he had been lying in what used to be the kitchen. As he surveyed the room, he realized how hungry he was. It seemed to him as if he hadn’t eaten in months. He stumbled through the debris to the refrigerator, which had been knocked over during the fighting. He ripped open the door and looked inside. Underneath the spilled milk and condiments he saw a butcher’s wrap. He picked up the package and ripped through the wax paper. Inside he found a steak that had apparently been sitting in the warmed refrigerator for several days. He initially recoiled from the stench of the rotting meat but reconsidered as the rumbling in his stomach reminded him of his hunger. With a near animalistic abandon, Burton stuffed the rancid steak into his mouth. Surprisingly, he found the rotted taste of the meat to be unusually satisfying. After he finished his ad hoc meal, Alex Burton walked into the street. He found that he was limping severely but felt no accompanying pain from his leg. He glanced down and saw that his right femur had been broken and the bone was protruding through the torn flesh of his thigh and the fabric of his BDUs. ‘This isn’t right,’ he worried. ‘Why aren’t I in excruciating pain right now… what the hell?” Burton could chock up a lot to the adrenaline of a soldier but, as the veteran of countless zombie battles and the war in Iraq, he knew there was only so much pain one’s own endorphins could mask. As he felt the panic rise in his chest, it was quickly replaced by the same ravenous

hunger he had experienced before eating the rank meat from the townhouse. ‘Damn, I’m hungry,’ he thought. He scanned the wrecked street and his eyes fell upon the shell of a ruined grocery store. Ignoring the limp from his right leg, he made his way down the two city blocks to the store. The automatic doors had been forced inwards and lay broken on the tile floor inside. He navigated those obstacles and went to the butcher’s counter. He made note of the power outage and briefly wondered why he wasn’t having a hard time seeing his surroundings, but this musing was quickly replaced by his soldier’s instincts as he heard movement off to his left beyond the counter. Burton unslung the M16 from his shoulder and cautiously made his way around the shattered glass case. As he passed, he made depressing note of the lack of food on display in the case. Burton rounded the corner saw the dark silhouette of a ragged dog sniffing around the floor under a nearby chopping block. He dropped his guard slightly and the dog turned to watch him, the animal’s tail wagging excitedly. He bent to one knee and the dog approached cautiously, sniffing the air as he neared the lieutenant. Burton was always a dog-person. He thought of his own bulldog at home with his wife and reached out towards the stray mutt before him. As his hand neared the dog’s head, the hackles on the canine stood erect and the dog dropped his head low, growling and baring its teeth. Burton, without knowing why, lunged forward and grabbed the dog. The animal yelped in pain as the soldier seized it and pulled it near. ‘So hungry,’ he thought, ‘so very hungry…” Without a moment’s hesitation, Burton tore into the animal with his bare teeth. The dog snapped back at him as its blood spilled warmly into Burton’s mouth. The canine’s teeth dug sharply into Burton’s cheek, tearing off a large portion of his jaw muscle in the process. Burton wrapped his thick arms around the dog’s neck, and with a quick jerk, ended the dog’s struggling. Burton wasn’t sure how long he feasted upon the flesh and blood of the stray dog but time wasn’t a concern for him. He was so hungry. After filling his gut, Burton retrieved the M16 he had dropped in the rush to seize the dog. He carried it at the ready as he made his way through the rest of the store. He was vaguely aware of the warm, sticky blood coating his chin, cheek, and chest and made his way to the restroom to clean himself up. He stepped over the skeleton of a long deceased grocer and approached the sink. He cupped his hands under the faucet and filled them with water, only dimly aware of the large chunks of flesh missing from his forearms and hands. He splashed the warm water over his face and raised his gaze to the mirror before him. He stared at his own visage for some time, reflecting on

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the past few hours. As he did so, he became increasingly aware of his current condition. He ran his trembling fingers over his destroyed cheek. He could feel every cell on his scarred face, each touch bringing in a sense of heightened awareness he had never experienced before. He was at once awed and horrified as he pushed his fingers deeper under the skin of his face to feel the bone of his jaw beneath. He caught a glance of the shredded meat from his right forearm. He dropped his gaze to the arm and wondered why it didn’t hurt even though he could see both his radius and ulna under the muscle that was torn away from the bone and hanging loosely at the wrist. Burton ripped off his BDU top and it was then that he saw the massive hole in the fabric covering his left shoulder. He instantly saw the bite mark, instantly recognized the bluish black streaks radiating from the deep wound caused by rotting teeth. He had seen these bites countless times before. He knew then what had happened to him.

glass, shattering the mirror and his psyche at the same time. He stalked out of the bathroom and the grocery store looking for a way to channel his anger. He was furious at his own men for leaving him to this terrifying fate. He knew that his wife would move on once she was told that his unit never returned from combat. He needed to show them what they were doing to him. He’d let them know what it meant to abandon Lieutenant Alexander Burton to a fate worse than death.

The events of that last fateful battle rushed back into his memory with alarming clarity. He saw every detail, could remember every smell. He could even taste the fear of his men in the air as they fell one-by-one to the zombie horde. He recalled the last few moments of his own consciousness as he fought viciously against several zombies on the second floor of the townhouse where he awoke several hours prior. He saw with perfect clarity the grenade he pulled from his pack and remembered how he threw the explosive into the fray. He saw the large brute of a zombie charge him and felt again the tearing of his own shoulder as the brute’s attack hit home. He saw the flash of the grenade out of the corner of his vision and remembered falling into the darkness of the now ruined house below. As Burton reconstructed those last few hours of his life, he began feeling a rage welling in his chest, rage and hunger. Raising his rifle, he thrust the butt end of the stock into the

Some warriors had a strong enough force of personality in life to carry over their status into undeath. These ‘Super Soldiers’ retain many of their abilities past the threshold. UNIT SIZE: One (1) Zombie Super Soldier POINTS COST: 75 RARITY: One per six Zombie Horde Units.

SPECIAL RULES & RESTRICTIONS 1. The Super Soldier may take 1 Physical Augmentation of any points value. 2. He can be equipped with a AT4-CS Rocket Launcher for +40 points and/or an M230 30MM Chain Gun at +30 points.

Zombie Super Soldier

2

4

D10+1

5+

2+/6+

8+

Undead, Procreation/6+, Individual, Hits/4 35

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Zombie Overlord As the hunger increased, I realized that I was able to control it, even if only a bit. For some reason, I’ve retained most of my memories; the clearest of them all are the painful ones. We heard of the spread of the virus from the Silver Spring facility and found that the Omega-Six was, at best, a delay of the infection. After the other bitten evacuees turned, we quickly dispatched the rest of the group. I was horrified after the first of the attacks. I couldn’t believe what I was doing as I first sunk my teeth into Major Williams, but his blood and flesh passing my lips was the sweetest taste I’d ever experienced. After the first feasting, it became easier each time. We maintained our secured evac facility for several weeks and sustained ourselves on the flesh of those we killed. I believe now that the Omega-Six is responsible for the group retaining pieces of their memories from their previous lives.

As we traveled through this brave new world, we encountered ever-increasing numbers of our brethren. While mindless and brutish, we found that they still served our needs. The crushing mass of their superior flesh was the perfect tool allowing us to lay waste to community after community. The Food supply was endless; endless and delicious. I also found that we were able to exert a manner of control over our masses. Perhaps the virus mutated the communication centers of the brain, perhaps it created entirely new areas. Either way, it is irrelevant. We new ‘Overlords’, as we care to be called, are able to exert some direction for our followers. This is essential if we are to take what is rightfully ours. Without our guidance, the masses would simply rampage until they depleted our sustenance. We must take care to let the Food breed enough to sustain our numbers.

After the President held his press conference to announce the situation to the world, we realized that the military response to the infected would be swift and brutal. We decided that we could not let this happen. I don’t recall exactly when I lost my humanity, but that doesn’t really matter. All that matters now is survival. What we’ve successfully created is nothing less than an evolution of man into a superior life form, and I refuse to let us be annihilated like some animal species. Even those of us who have retained nothing of their former selves are far superior to mankind. WE are the new top of the food chain; the living, or ‘Food’ as we’ve come to call them, are nothing more than animals to be exploited for our benefit.

Each of the Overlords has decided to claim an area of this region for their own. Our increased capacity will undoubtedly lead to conflict within our ranks and this would be counterproductive for our species; Homo sapiens supernus. I have selected the northeast. The massive population of this area ensures that our supply of Food will last for many, many years to come. The infrastructure of the former government is still strong here, even if their control is lost. This poses a constant threat to me and mine. As I delve into new ways to ensure our survival, I find my own abilities increasing. I’ve gained a superior control over my own instincts and have newfound power to control my environment. I am still struggling to understand these powers, but revel in them nonetheless. I have the ability to project But I digress, after we exhausted all of our food supply crippling fear into my Food. I believe that this stems in the evac facility, we realized that we needed to expand from the new growth I’ve watched develop from within our feeding grounds into the communities nearby. my brain. This pulsing mass is a mystery to me, but with As we left the facility, we saw all manner of vehicles my increase in power, it has grown in size. I can come to abandoned on the interstate highway leading to Albany. no other conclusion than this connection. Apparently the Food rushed from their homes in a futile I’ve also been able to gain a level of control attempt to escape our kind. Thankfully, in their panicked over those animals that have benefited the most from and sheep-like flight the Food were their my kind. The carrion eaters that flock to us have grown own worst enemies. Despite their best in increasing numbers with the same speed as my attempts to flee, they merely herded own children. Flies, crows, vultures; these all serve a themselves into convenient clusters distinct purpose in my plans. Initially, the land bound allowing us to dine at our leisure. predators tried to sustain themselves in our wake, but Pathetic. they weren’t able to escape the hunger of my children. 36

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While not as satisfying as the flesh of humans, these creatures did provide sustenance for us. I say that they “did” for the simple reason that those creatures have since learned to stay away from us. This is more than I can say for humans though. They continue to throw fresh numbers at us in their futile attempts to retake the areas they have lost due to their weaknesses and inadequacies. Thankfully, those hindrances are coupled with the undeserved arrogance of mankind. They never learn. It speaks to the inferiority of Homo sapiens that they learn less than the common dog. It is this fact that shall be their undoing.

The Zombie Overlord is a powerful controlling force behind any zombie army. The Overlord, for whatever reason, still holds many of its memories from its past life, however distorted these memories may be. As they grow in power, so does the zombie horde they lead.

Zombie Overlord

UNIT SIZE: 1 Zombie Overlord POINTS COST: 50 RARITY: One per Army

SPECIAL RULES & RESTRICTIONS 1. There may only ever be 1 Overlord in any zombie force. 2. A Zombie Overlord may take up to 150 points worth of Physical Augmentations or Psychic Powers.

1

4

D10

5+

2+/5+

8+

Undead, Procreate/4+, Individual, Hits/3

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Physical Augments & Psychic Powers Physical Augments

Sixth Sense- 5 points. This model may always make Physical Augments are mutations that zombies have a dodge save, even against attacks that usually negate developed in the time since the Outbreak. Not every dodge saves such as Flame Throwers and Zombie unit may take Augments; see each unit entry for Cleansers. resctrictions. Tough- 10 points. This model can reroll any failed armor saves. You must accept the results of the second roll. The listed cost of each Physical Augmentation is the “per model” cost, so if a Zombie Horde of 10 models Psychic Powers was given the “Powerful Attacks” Augment, it would Some units have developed abilities to control cost 40 points in addition to the cost of the unit itself. their surrounding with their force of will alone. Unless Unless otherwise noted, each Augmentation can be otherwise noted, to use a Psychic Power you must take taken by a unit only once. a Ready action, which counts as using of the power. You may only use a Psychic Power once per turn. Abnormally Large- 10 points. This zombie has

swollen in size. Increase its size by 1. If the zombie has Call of the Flesh- 50 points. Once per turn, a single unit the Hits/X trait, increase it by 2. Otherwise, the model of zombie reinforcements may be placed within 3” of this gains the Hits/2 trait. This trait may be taken twice. model. Acid Blood- 2 points. This model gains the Retaliate Cloud of Flies- 20 points. Place a 6” diameter cloud Trait. template anywhere within 30” of this model. The cloud

Agile- 10 points. This model gains a dodge score of 6+. obscures any LOS traced through or into the cloud. Any If the model already has a dodge save, decrease it by 1 living model inside of the cloud (even a partial base covering counts as “inside”) has its reaction range reduced to a minimum of 3+. by 4” until it leaves the cloud. Bile Spit- 5 points. This model gains the Bile Spit Command Undead- 25 points. This works exactly like the ranged attack. See the Bile Zombie entry for details. Command Ability except it only works on the Undead. Claws- 1 point. This model has grown sharp claws. It gains the Piercing/1 trait versus Living units only. If Flock of Crows- 5 points. This power does not take two the unit already has Piercing, then increase its current Ready actions but counts as a Reaction. The unit makes a ranged attack (Range: 20”, Damage: 2D6+3, AA only, Piercing by 1 (still against Living units only). Piercing/1). Any missed attack against an air unit may be Crushing Attacks- 4 points. This model gains the rerolled. You must accept the rsults of the second roll. Multihit trait. Shroud of Darkness- 50 points. Any model (friendly or Extra Attacks- 8 points. Add one additional close enemy) within 10” of this model gains +1 to its Target and Kill scores versus ranged attacks. combat attack die. This may be taken twice. Visage of Death- 40 points. Target a living unit within 20”. Roll 2xD6 applying the following modifiers: –1 if the unit is not within LOS, -1 if the unit has the heroic or brave trait, and –1 if the Pounce- 5 Points. This model gains the Leap Attack/X unit has more than 5 models. On a 4+ on both modified dice, then trait, where X equals 1.5 times its Move score. the unit loses 2 actions next turn and may not take any reactions. Powerful Attacks- 4 points. This model gains +1 to its On a 4+ on one die, the unit loses 1 action next turn and may only close combat attacks. If a model ends up with a D6+3 react by moving. For an additional +40 points, you may reroll any score, it becomes a D10 instead. This may be of the dice. You must accept the results of the second roll. taken twice. Vermin Swarm- 50 points. A swarm of insects and rats Quick- 4 points. This model increases covers a targeted unit. Take a Ready action followed by the its move score by 1”. This trait may be following Shoot action (Range: 30, Damage D10, Piercing/ taken twice. 1, LZ/3”). Nimble- 15 Points. This model may reroll any failed dodge saves. You must accept the second result.

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The Enclave Army List

In the first few years after the outbreak, civilization fell apart. Cities were overrun and most of their populations turned into lifeless shambling monsters. The desperate survivors cried out for order, no matter who gave it to them. Out of the chaos came a man commanding a small army of armed warriors that fought back the tide of darkness. This man, a self-styled ‘General’, engaged the enemy with a zeal that hadn’t been seen since New York fell. After a series of cleansing battles, Blake Palmer had little trouble getting the beleaguered populace to turn to his forces for leadership. The ‘General’ was seen as a savior. Within a span of only 6 months he consolidated his authority over the Hudson River Valley and the Berkshires. His forces brought about the order that the people so craved, even if it wasn’t the democratic society which they enjoyed before. His ranks swelled until he had an army numbering over one thousand. Palmer, a New York City police officer before the outbreak, had once attended the U.S. Army Military Academy at West Point. He was a cadet there when he was only eighteen years old and found that the military structure there was too much for his brash, young personality to handle. He left the academy and took a series of odd jobs, none of which met his need for a little adrenaline now and again. It was with New York’s finest that he found his calling. Palmer was never one to hold to flights of whimsy or romanticize life, but he found that he enjoyed helping the citizens of The Big Apple so long as he got to bust a few scumbag heads in the process. He spent several years on patrol and was eventually selected for the SWAT teams on NYPD. The skills he developed during his tenure with the NYPD and the tactical training of the SWAT units helped him immensely in the first few years after the Outbreak. His natural leadership qualities made him a central figure of every engagement in which he fought. He rapidly became the ‘General’ in the ad hoc military group that had gathered around him. Palmer found that his new title boosted his swaggering ego and helped to dull the pain of the loss of so many of his fellow officers when the city fell. His army spent over a year purging the areas northwest of NYC and eventually developed a large following of civilians. At first, he found these tagalongs to be a frustration, a hindrance to his fighting capabilities. After a time, however, he saw the need for their day-to-day skills in supporting his forces. Having fought for so long, his troops also found that the citizens provided a much needed reason to keep on fighting in the face of such a demoralizing enemy. It did not take long, however, for Palmer’s

followers to run short of supplies, both military and civilian. Palmer decided that he needed to find a base of operations. He sent his forces out in last ditch attempt to secure resources. This army, called ‘The Enclave’ by the people, sent missions to several National Guard Armories in the region and secured a large quantity of munitions. Once his fighting force was armed and equipped, Palmer immediately set to finding a secure place to set for the Enclave to make roots. Palmer knew of the facilities at West Point and decided that this would be an ideal place to start rebuilding and from which to launch military operations. Upon their return from the supply raids, he led a large force to re-secure the academy grounds. He found that the facility still stood, but had been largely abandoned. The Army forces that had remained holed up there were more than willing to join his forces. Palmer sent a scouting force back to his holdout in Rye, NY to gather the citizens and bring them to West Point; once there, the reconstruction began. Palmer, as wary of human forces that might challenge the security of his people as he was wary of zombies, promptly fortified West Point. He ordered cleared large swathes of the forest surrounding the college and sighted the few artillery pieces in his control on those areas. He had his troops coordinate work details which he sent to the nearby MidOrange Correctional Facility. After ‘purging” the state prison of the few remaining inmates who would not cooperate, these work details removed the fencing and transported it back to West Point. The fencing was secured in a perimeter around the most defensible buildings at West Point. Palmer created barracks within the newly created ‘Compound’ and housed his army within its protective perimeter. He selected the most important civilians to house within the Compound as well. At this point the civilian population under his charge numbered over six hundred and could not be accommodated within the compound. These people were allowed to stay in those West Point buildings outside of the perimeter. Most figured that having Palmer’s army behind them was better than trying to survive on their own. These people planted crops and tended to the daily needs of Palmer’s army in return for the protection that his force offered. Palmer, in an effort to control the armaments that he secured, planted stockpiles of ammunition and arms in the surrounding countryside. Only Palmer and his most trusted advisors know of the locations of these caches. When needed, he sends scouting parties out to ensure the areas are secure. He then sends out a small force to retrieve the required munitions. He was also able to secure several small boats which he uses to patrol the Hudson River for 30 miles in each direction.

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Palmer, having spent years in military or paramilitary service, believes in a strong chain-of-command. He believes that a strong leader with strong controls over the people is necessary given the current circumstances. He has set up an elite military unit within the Enclave called the ‘Watchers’. This group of soldiers forms his inner circle and advises him on almost every issue. The Watchers also form a sort of military police force over the people of the Enclave. Palmer is more than happy to let people do as they wish, so long as they do what they’re told and don’t bring undue risk to the Enclave. Those that choose to break the laws set forth by Palmer and the Watchers are punished severely. Those guilty of the most serious offenses are given a choice between death or service in a penal unit within the Enclave Army. Those people who chose to live by Enclave law are generally left alone, provided they all contribute. Palmer will not tolerate freeloaders and insists that everyone do their part to ensure the Enclave’s survival and prosperity. He doesn’t fool himself by thinking that everything will return to the way it was before the Outbreak, but he’ll be damned if he allows the zombies to take over without a fight. In the fourteen months since Palmer’s rise to power in the Hudson River Valley, several bands of nomads attempted to dislodge his hold. These were universally met with annihilation. The bulk of the zombie presence in the area has largely been eradicated, with only sporadic attacks on the people of the Enclave. Palmer, however, not happy to merely survive, has sought to expand his power base outside of the Hudson River Valley and the Berkshires. He routinely sends his forces, now numbering around one thousand, out to bring other human settlements under his control. He armies are well trained militias with a strength of arms that rivals that of most in the area. Palmer routinely drills his troops to ensure that they have a high level of training; especially since he’s turned his eyes towards the area of White Plains to the south. The only thing stopping this expansion is a new outbreak northeast of the Tappan Zee Bridge. Palmer, never an overly superstitious man, still believes it a bad omen that this newest outbreak originated in a little town called Sleepy Hollow.

Force Structure The Enclave forces represent a faction of surviving humans in the Hudson River Valley region of New York State. They have been able to maintain a fairly disciplined military structure to their force. The military forces of The Enclave consist mainly of former U.S. military personnel and emergency services workers such as police officers and firefighters. These individuals keep the order, supply and secure necessary resources, and protect the civilian populace of this fragment of society. Within The Enclave is a special group of dedicated men and women called the Watchers. These brave warriors have dedicated their lives to protecting the tradesmen, farmers, and other citizens. They wholly believe in The Enclave and its ability to bring humanity back from the brink of extinction and will do whatever it takes to make their brethren survive and even flourish. At the head of the Watchers is a council of leaders called, quite simply, the Watcher Council. This group is headed by General Palmer and makes the major decisions for the people of The Enclave. Each Enclave unit is assigned a rarity value: Basic, Support, Watchers, and Heros. A force from The Enclave is built around the Basic units. The core unit of Basic troops are the Militia. You can field any number of militia units you choose. The other two Basic units are Penal Troops and Firefighter Platoons. These units have a certain number of Militia units you are required to field before adding them to your force. The Support and Watcher units are assigned a rarity value that require a certain number of ANY basic troop choice before fielding that Support or Watcher unit. Heroes have a rarity of 1 per 4 units. Some are listed as unique. See the Hero section for more details on specific restrictions.

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Militia Squad Lieutenant Gary Simpson walked along the line of new recruits into the militia ranks. Simpson had served seventeen years with the National Guard before the outbreak and was well versed in the qualities it took to be a soldier. As such, it was his charge to train the newly enlisted personnel within the ranks of the Enclave Militia forces. As he walked through the inspection of this new unit, he gave a critical eye to the bearing of each man and woman. He watched for any sign of weakness of character, cowardice, or lack of attention to detail. He found it difficult since the unit was equipped in such a patchwork manner. It had once been an easy take to assess new recruits; each having been issued the same equipment and expected to maintain that equipment to a standard. The Outbreak had changed all of that. These recruits were armed with an assortment of hunting rifles, knives, and other miscellaneous weapons. They were dressed in all manner of fatigues that had been scrounged from area military surplus stores. They were underfed, ragged, and had all seen most of their loved ones and friends die a most horrible death. Had he commenced this inspection of Guardsmen five years prior, each and every one of them would have been cleaning toilets with a toothbrush until their fingers bled.

his commanding officer and muttered, ‘I think they’re more afraid of me than they are of the zombies at this point, Sir.’ The corner of Simpson’s mouth twitched up in a knowing smile and he stepped towards the line. ‘Alright!’ he bellowed, ‘you’ve all volunteered to serve the Enclave and her people. Every last one of you has agreed to lay his or her own life down in the defense of this little piece of heaven we’ve carved out of this horrible mess we call a life. You’ve all been trained as best as we can. Each of you has a weapon, that weapon is NEVER to leave your side,’ he shouted. ‘If I ever hear of one of you running scared from your assigned unit, I’ll put a bullet in you myself. These are hard times people. We need to be hard too. Follow your orders, do what you were trained to do, keep your wits about you, and you’ll survive. Fall short of that, and you’ll be walking around with THEM scrounging for lunch amongst your own people!’ He watched as each recruit turned their gaze inward, being hit hard by his words. He saw one man flinch and drop his head slightly. Simpson turned his head to McKinley, who had also seen this. McKinley nodded to his Lieutenant and came down hard.

He stopped walking and turned to his second in command, Sergeant Horace ‘Hoss’ McKinley. ‘Sergeant McKinley, a moment,’ he said.

‘Recruit…!’ he screamed as he looked at the man’s name patch, ‘…Jones. Jones, you heap! Do you have any doubts about your ability to do what the Lieutenant just said?’

‘Sir,’ was the stocky man’s abrupt reply as they walked away from the line of recuits standing at attention.

‘N-no Sergeant,’ the terrified man shouted.

‘Hoss,’ asked Simpson, ‘you’ve watched these people for four weeks now. Tell me, can they handle it? Are they ready to actually fight zombies, rather than run from them?’ ‘Sir, I’ve trained hundreds of soldiers over the years,’ replied the former drill sergeant, ‘these ain’t the best I’ve seen, but they’ll do.’ ‘Well Hoss, I hate having to settle for ‘they’ll do’, but settling seems to be the only thing on the menu these past few years.’ The Sergeant nodded in agreement and both men walked back over the waiting trainees. Hoss walked purposefully over to one trainee, a slender, hollow-eyed youth barely old enough to shave, and barked an order at the man. With a panicked look in his eyes, the young soldier stood straight-backed to attention, having slouched while the veteran warriors were talking in private. McKinley walked back to

‘Well Jones,’ barked McKinley, ‘I doubt that. I’ve watched you for four weeks now and I’ve got a bad feelin’ about you. What did you do before your enlistment Jones,’ inquired the soldier. ‘I-I-I…was,’ stammered the man, ‘I was a plumber sir.’ Lieutenant Simpson walked over to the man, who was cowering under the Sergeant’s stern glare. ‘Well Jones,’ said Simpson, ‘I suggest you get back to clearing toilets before you get someone killed.’ Lieutenant Gary Simpson spun on his heel and strode back to his office within the Compound. He didn’t enjoy cutting a man down like that, but he knew he was doing the man a favor. At least if he spent his time unclogging crappers, he live a bit longer. The life expectancy of a soldier in the Enclave Militia wasn’t long to begin with, he didn’t need his own troops cutting it even shorter.

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The Militia Squads are the core upon which The Enclave has built its army. While not the best trained or equipped units, Militia forces do receive some basic military training and they are armed with firearms of various sorts. The Militia Squads usually have a hodge-podge of camoflague and padded ‘armor’ that offer some form of protection from the eyes and claws of the zombie hordes. Enlistees in the Militia tend to be weekend warriors, gun enthusiasts, and those citizens of The Enclave that don’t have any real trade skills. Some of the soldiers are men and women who have lost everything they once held dear and have decided that it is better to die on the field of battle than sick and wasting of starvation on their own.

Militia Squad

UNIT SIZE: One (1) Corporal and five (5) Soldiers with hunting rifles.

Soldier

POINTS COST: 60 RARITY: BASIC UNIT; Required, Unlimited

1

4

4+

6+

6+

6+

6+

Corporal

SPECIAL RULES & RESTRICTIONS 1. Up to four (4) additional Soldiers may be added for +10 points each.

D6

1

4

D6

4+

2. The Corporal or any soldiers may trade their Hunting Rifle for a 12 Gauge Shotgun for +5 points each.

NONE

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Penal Unit Lewis O’Rourke stood in front of the Watcher Council, awaiting judgment for his crimes. His hands shackled to a heavy chain around his waist, he could only clasp his hands together in front of him and pray to whatever gods had forsaken humanity, asking them to save him from the gallows. It wasn’t his fault that the woman had tried to steal his meager rations. Sure, he might have struck her, but it wasn’t his fault that his punch knocked her over and she happened to fall on a rock, striking her head in the process. He remembered the wash of blood and brain matter that sprang from her cracked skull as he watched, with an almost out-of-body amazement, the scene unfold before him. O’Rourke was jarred from his reflections by the sound of the High Watcher’s voice booming from across the table before which he stood. ‘I asked you a question, citizen,’ the mountain-sized man bellowed. ‘Uh…,’ O’Rourke stammered, ‘I’m sorry, sir. I was reflecting upon my mistakes. Please forgive me’. He hated being so subservient to these people, but he knew that they had absolute control over his fate. With a scowl of disgust, the High Watcher repeated his question, ‘I will give you a choice citizen. Since you have broken our laws, you must be punished. You will be facing the death penalty unless you choose the service. I ask again, will you agree to serve in the Enclave Prison Corps rather than see the gallows?’ For O’Rourke, this was an easy choice. It was better to die fighting than to meet the reaper with your hands bound and a rope across your neck like an animal. ‘I’ll serve,’ was his only reply. With the sound of the gavel striking the desk, O’Rourke was led out of the makeshift courtroom and into the secured prison barracks. Unlike the last cell he was held in before his trial, this prison barracks was little more than a fenced in collection of tents, heavily guarded by Watcher soldiers. As he was escorted past the perimeter fence, his shackles were removed and he was shoved, not gently, into the yard. As he gazed around the barracks, he saw thirty or so other prisoners half-heartedly watching his inauspicious entry into this new world. As he dusted himself off, he was approached by a wiry man wearing the uniform of the State Department of Corrections, only the patches of that now defunct organization had been replaced with those of the Enclave.

‘Well,’ came the gravely voice from O’Rourke’s newest master, ‘another scrap for fightin’.’ The man waved his hand toward one of the large olive green tents. ‘You’ll be bunking in tent number six. There’s a bedroll inside with your sorry name on it. Chow’s in two hours, until then, make yourself useful and move that rock wall ten feet to the left.’ O’Rourke’s eyes followed the pointing thumb of the officer and saw a long stone wall oddly placed in the center of the compound. The wall was haphazardly built of large rocks and did not seem to serve any real purpose within the fenced in perimeter. ‘Um, sir… what’s the point of moving that wall? It doesn’t seem to be serving any real purpose there.’ The uniformed man’s eyes narrowed in anger and his mouth contorted into a grimace. ‘That’s Sergeant to you scumbag…’ the man growled as he balled his meaty right hand into a fist and proceeded to slam it full-force into O’Rourke’s belly, ‘…I work for a living. Now YOU will too!’ he shouted. ‘Now move yer butt and start haulin’ rocks.’ O’Rourke, clasping his stomach in pain, pushed himself out of the dust and made his way to the rock pile. It took him over three hours to move the entire wall. Famished when he was done, O’Rourke wiped the grime from his face with an equally dirty hand and headed wearily to the mess tent in the center of the barracks. As he pushed his way past the tent flaps, he saw the other prisoners sitting around low tables, eating scraps of food with their bare hands. Sighing, he walked to the cook’s table. The heavyset, mustard-covered man chortled as he approached. ‘Food’s all gone fer the day boy,’ the man laughed, spraying pieces of bread towards O’Rourke as he did so. O’Rourke turned to walk out of the tent and head back to his bedroll when the Sergeant stepped in his path. ‘Awww,’ the man said, dripping with sarcasm, ‘you miss dinner time ‘cause you were working too hard? Too bad that. Looks like you’re gonna have to wait for breakfast.’ O’Rourke stepped around the man and continued out the tent door. As he walked into the yard, he heard from over his shoulder, ‘and breakfast is at oh-four-thirty hours. We’re going on a supply raid tomorrow. Find a nice stick in the yard to use. You’ll need it to fight off the zombies.’ O’Rourke’s head hung low and the Sergeant laughed. It was going to be a long, sleepless night.

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The laws of The Enclave aren’t that complex, but the punishments for violating them are harsh. It is seen as a necessity of life in these hard years after the Outbreak. Survival has been difficult enough without people adding to the troubles through their own misconduct. For those who violate the most serious of The Enclave laws, they are offered a choice: death or service. Most choose service as penance for their indiscretions. Depending upon the severity of the crime for which the Watcher Council convicts them, criminals in The Enclave are sentenced to a number of months in service to their community through the Penal Units. These units are placed at the forefront of battle where the convicted are best able to make good on their crimes. Under the watchful eye of a Corrections Officer, the Penal Units certainly have a place in the battlefields against the zombies.

Penal Unit Convict

UNIT SIZE: One (1) Corrections Officer with a 12 gauge shotgun and nine (9) convicts with melee weapons. POINTS COST: 30

1

5

RARITY: BASIC UNIT; 1 per 3 units

D6

3+

-

5+

6+

6+

Corrections Officer

SPECIAL RULES & RESTRICTIONS 1. Up to ten (10) additional convicts may be added for +3 points each. 2. If the Corrections Officer is eliminated, he is not replaced with another C.O. Instead, a Convict acts as the leader of the unit.

1

5

D6

4+

Countercharge

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Firefighter Platoon Filthy and decaying fingernails grasped at Jack LaFontaine’s turnout gear, trying to pull him under the press of rotting flesh. Heaving forward with all of his might, LaFontaine pushed the initial wave away with the handle of his Pulaski Axe and rapidly reversed the tool, swinging it in a vicious arc at his foes. The heavy tool served as an effective weapon as it severed the head of one zombie and cleaved a second monster in half, from shoulder to groin. Blood sprayed over LaFontaine’s SCBA mask, momentarily blurring his vision. He ran his Nomex glove across the shield, clearing the mess as best he could. Just as he cleared away the gore, he saw a second wave of zombies attacking his engine crew from the left. He hefted the axe in his right hand and pulled the firefighter to his left backwards, narrowly avoiding the slashing blow of a contorted and diseased appendage springing forth from the back of an undead abomination supporting the zombie horde. The firefighter he saved, a burly man by the name of Washington, nodded his thanks and turned to reengage the zombies. LaFontaine leapt to Washington’s side and the two men swung their axes at what passed for the abomination’s head with the skilled precision that reflected their years of fighting fires in one of the largest cities in the world. The abomination raised one of its claw appendages to ward off the blows, but LaFontaine’s axe simply severed the bony growth, leaving a steady stream of blackened blood spurting into the air. Washington’s axe struck home, biting deeply into the beast’s torso. The monster pulled away, bringing Washington’s axe with it as it went. As the abomination reeled backwards, it lashed out at Washington with its remaining talon, tearing through the thick cover of his turnouts and biting deeply into the flesh of his left arm. Washington screamed in rage and pain, clutching his wounded limb as he fell to one knee. LaFontaine leapt in front of his fallen brother, guarding him with his axe. The abomination recovered from Washington’s last attack and surged forward towards LaFontaine. The beast opened its gaping maw, revealing dozens of razor sharp teeth covered in ichors and rotting flesh. As it closed for what promised to be a lethal bite, LaFontaine dropped to one knee while thrusting his axe up and into the soft tissue under the monster’s jaw. He felt the resistance wane as his makeshift weapon penetrated past the thick flesh

and through its gums and mouth. LaFontaine didn’t stop his upwards thrust until he felt the jarring stop of his axe striking the underside of the abomination’s skull. His arm instantly awash in blood, he reversed the killing stroke and withdrew his axe. As the abomination screamed out in its dying rage, LaFontaine struck the zombie with the butt-end of his axe, propelling it back and away from Washington. As the rest of the fire platoon closed ranks around the two men, LaFontaine grabbed Washington by the collar of his coat and pulled him away from the battle line. Washington screamed in pain as his gear pulled on his arm. ‘Just one more minute buddy,’ LaFontaine said, his voice muffled by the SCBA mask pumping fresh air into his lungs. As the line of firefighters closed in front of them and continued to engage the undead horde, LaFontaine set his comrade down and assessed the man’s injuries. Deep laceration to the upper arm, he thought, just missed the brachial artery, looks like it severed some nerves, was his quick analysis. ‘C’mon Wash,’ he said, grunting anew under the weight of his friend, ‘we’re getting you to medi-vac. You’re done fightin’ for today. Nice job.’ ‘Frag that man,’ breathed Washington as he smiled wanly up at LaFontaine, ‘I’ll be back in the fight in a minute.’ ‘No chance, hero,’ came the chuckling reply, ‘you’re looking pale as a ghost and are losing a lot of blood. JESUS, man, you got BLOOD all over my turnouts!’ ‘That ain’t mine, man,’ Washington joked through painclenched teeth, ‘that’s from that zombie you helped me kill. Besides, a hose-dragger like you, afraid of a little blood… damn.’ ‘HELPED YOU,’ laughed LaFontaine as he helped his colleague from the battlefield, ‘you’ve lost so much blood you’re delirious.’ Both men continued the shuffling trudge to the medic station in silence as the battle raged behind them, confident that the men and women they’d left behind would finish the job they had all started.

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Before the Outbreak, Firefighters were some of the bravest souls walking. This hasn’t changed since society collapsed. With their unique skills they have proven useful on and off the battlefield. It wasn’t long before people realized how effective their fire resistant turnout gear was at defending against zombie attack. This, coupled with their SCBA masks keeps the firefighters in the fray for the long haul. Each firefighter wields their signature axe, which has proven to be a formidable weapon in the fight against the undead menace. UNIT SIZE: One (1) Fire Lieutenant and five (5) Firefighters, each armed with an axe.

Firefighter Platoon

POINTS COST: 70

Firefighter

RARITY: BASIC UNIT; 1 per 3 units

SPECIAL RULES & RESTRICTIONS 1. Up to four (4) additional firefighters may be added for +12 points each.

1

4

D6+2

4+

4+/6+

6+

4+/6+

6+

Fire Lieutenant

2. GAS MASKS- Firefighters are immune from any gaseous effects or oxygen deprived environments. 3. One firefighter can be armed with an Extrication Tool at +10 points. This increases the Close Combat dice of that firefighter to D10. Versus vehicles, this tool reduces the target armor save by -1.

1

4

D6+2

4+

Countercharge, Gas Mask, Flurry of Blows, Parry, Reach/1”

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Riot Police Squad The rhythmic stomp of boots was a comforting heartbeat as Sergeant Paul Taft led his unit of riot police across the dusty streets. Many of his men were on their last leg, having marched for four straight hours to assist a scouting party sent out to secure supplies. The scouting party had become surrounded by zombies as they loaded up the last of the food and fuel into the box truck and had desperately fought to stay alive for well over two hours before calling for help. Taft hoped that those men had held out, but he doubted it. He didn’t make it twenty years as a city cop by having a lot of faith. Since the Outbreak, what little faith he had before had dwindled to almost nothing. As his unit rounded the corner of an abandoned city block, he saw the flickering light of burning flames coming from a warehouse up ahead. He heard a dull thudding blast and saw the telltale arcing light of a signal flare rise from a building next to the engulfed warehouse. He shouted the orders to his squad and they hit the double-time towards the location of the scouting party. ‘Skirmish line…EXECUTE!’ he shouted as they neared the scene, ‘keep eyes open, we don’t know where those rotting bastards are hiding.’ The police under his command poured from their twocolumn marching formation into a skirmish line two-deep with the well-oiled precision of trained professionals used to working under fire. Taft had confidence in the abilities and grit of these men. They had survived this wretched excuse for a life as a unit for well over eight months. They had only lost two of their number and the replacements he’d received fit in well. They’d hold; he was sure of it. As they neared the burning warehouse, he heard a shout of warning from the leftmost flank of his skirmish line. He turned to see over a dozen zombies staggering out of a storefront towards their position. ‘LEFT FLANK!’ he called and his men quickly responded to this command. They angled the line to their left and were immediately set upon by the undead threat. The horde crashed into their heavy riot shields and the press was almost overwhelming. Taft saw a blur of decayed flesh wave over his shield and heard a wet slap against the side of his Kevlar helmet. He thrust his shield forward and raised his Mark XIX Desert Eagle pistol towards his attacker. He braced his shoulder against the impending recoil and fired. Before he even saw the explosion of blood and gore, he was turning to assess the status of his line. He

barked orders with confidence as his men pushed back the mass of zombies, finishing the melee. They turned to continue toward the holdout location of the scouts and heard a bellow from behind. The line turned to see the massive form of a soldier rushing their position. Taft had seen these creatures before; the dead remnants of an elite warrior, trained to kill for the government, now simply killing for the hunger. He ordered his men to break the skirmish line and take cover in the debris on either side of the street. Taft knew that their shields would provide little protection from the arsenal of weapons the soldier carried. As he lunged for cover, he heard the booming clack of a chain gun cycling and then the snap of high velocity rounds breaking the sound barrier near his ear. Taft rolled deftly into the wrecked building and spun to level his firearm at the zombie. He screamed for his men to open fire. After a hail of rounds erupted from either side of the street, he saw the camouflaged figure crumple to the ground. Taft held no illusion that this attack finished the zombie soldier and ordered his men across the street to hold cover and protect his attempts to destroy the monster. He and his nearest men leapt from cover to end the threat from the soldier. As they did so, they heard the remainder of the unit open fire to their left, obviously engaging a new threat. Confident that they would hold, Taft rushed toward the writhing soldier on the ground ahead. As he closed on its position, the beast stood to confront him. He fired a round from his Desert Eagle and drew his baton. The soldier flinched as the round hit home and raised its hands in defense, its maw opening, eager to feed upon Taft’s warm flesh. As the two warriors met in a flurry of blows, the soldier grasped Taft by the throat and lifted him off of his feet. Taft struggled for air as the grip of the soldier tightened around his airway. His eyes widened as he looked into the horrifying visage of his enemy and bursts of light flashed in front of his eyes as his lungs burned for air. With his remaining strength, Taft swung his steel alloy baton into the side of the soldier’s decaying head. He felt it hit home with a sickening splatter and was dropped to the ground as the zombie reeled back from the attack. As he hit the street, Taft struggled to get air into his lungs and raised his pistol again. The zombie, from one knee, reached out for its chain gun which had fallen to the ground during the firefight. Determined to not die in the stinking street, Taft fired the remaining rounds from his gun into his attacker. As it fell prone, he summoned all of his energy to stand. As he

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walked to the motionless zombie before him, he reloaded his Desert Eagle. He stood over the body of the undead soldier and fired one point-blank round into its head, ensuring that it would not rise again. He glanced around the street to find his men back in a skirmish line, pressed hard by the newest zombie onslaught. With a resigned sigh, he recovered his shield and rushed to support his unit.

During the first days of the Outbreak, the Police Departments of the United States were overwhelmed by the sheer number of service calls, suspicious occurrences, and untimely deaths that plagued the country. Once they realized what they were dealing with, the police were quick to react. One of the first things law enforcement agencies did was to deploy officers in full riot gear. This included hefty, thick armor designed to withstand all manner of projectiles, kevlar helmets with face shields, and heavy duty plastic riot shields. These tools weren’t quite enough to stop the cities from being overrun, but they are deployed now with precision and skill to form one of the most vital elements of support for The Enclave’s armies. There are few zombie foes that match the defensive capabilties of riot police.

Riot Police Squad Patrolman

UNIT SIZE: One (1) Police Sergeant and five (5) Patrolmen, each armed with a .44 Magnum Pistol and full riot gear. POINTS COST: 80

1

3

RARITY: SUPPORT UNIT; 1 per 3 Basic units.

D6

4+

4+

6+

4+

6+

Sergeant

SPECIAL RULES & RESTRICTIONS 1. Up to four (4) additional Patrolmen may be added for +13 points each. 2. Riot Shields- Each model gains +1 Kill and 3+ armor versus any attacks that do not originate from the back arc. 3. Mobile Field Force- When 2 or more Riot Police models are in base-to-base contact, their front arc armor save is improved to 2+.

1

3

D6

4+

Riot Shields, Mobile Field Force, Supression Fire

4. Supression Fire: This unit is trained to deal with threats at close range. When firing their pistols with a Shoot Action, they gain a +1 to the weapons damage die. 49

1

Sniper The sounds of crickets chirping, the steady drip of water, and his own breathing were the only things Sergeant Kyle Vance heard as he lay prone atop the rusty water tower overlooking the suburban sprawl in front of him. From his perch, he could see the engagement in the streets below as the Enclave force battled a horde of zombies larger than any he’d seen before. He gazed through the scope of his rifle and drew a bead on a massive zombie making it’s was towards the rest of Vance’s SWAT squad. He knew his fellow officers could use the help, but his mission orders were clear; wait for the heavily armed soldier zombie to come out of hiding. Vance was confident that the rest of the SWAT team was up to the task they were facing, they had been many times before. If he fired now, he would give away his position of advantage and be swarmed by the undead hungry for his warm flesh. He patiently waited while the fight raged on. After what seemed like an eternity, he heard a loud explosion from somewhere to his right. He glanced and saw what was left of a Watcher HMMWV scattering in a fiery ball. He knew that it would take substantial firepower to take that type of vehicle out with one shot, and he was fully aware of the armaments carried by the zombie ‘super-soldiers’, as they had come to be called. Scanning the distant buildings he determined that the attack most likely had come from a ruined schoolhouse approximately eight hundred yards away; not too hard a shot for a sniper with his training and experience. He lowered his head to align his right eye with the scope and took aim on the building. After only a few moments, he saw the bulky figure of a chain gun weilding zombie appear in a second story window of the school. Vance estimated the creature to be roughly seven feet tall and unarmored by the looks of the ragged military issue t-shirt that hung loosely around its chest. He centered the pale white crosshairs of his night vision scope on the zombie’s torso. Drawing in a half-breath and holding it, he gently squeezed the trigger. He watched the monstrosity flinch backwards and tumble out of sight. Thankful for the suppressing muzzle break, he was confident that the flash from his weapon went unseen. With the precision of years worth of training, he calmly centered the sights of the weapon on the black space of the empty window. Within moments the super-soldier lurched back into the window, its face contorted in rage. Vance fired another round into the zombie’s shoulder and it fell once again from view. ‘Jesus, that thing is tough,’ he thought, reflecting on the speed with which the soldier stood

up from the initial shot that would ordinarily take down the biggest former NFL linebacker with ease. As he readied his rifle for a third shot, he saw, in growing alarm, the zombie stand back up and stare straight towards his perch on the water tower. Vance hastily scrambled backwards away from the edge as the chain gun erupted in a storm of fire and lead. Pain seared through Vance’s soul as the first round ripped into his left arm, narrowly missing the bone. As he desperately made for cover, he felt a second round graze his left quadricep muscle. Blocking the pain from his mind, Vance dropped over the top of the tower and onto the rickety metal ladder leading to the ground below. ‘A good sniper knows when its time to change position,’ he remembered from his classes, and he couldn’t think of a more appropriate example to apply this bit of wisdom. When he reached the bottom of the ladder, he saw that the fear lingering in the back of his mind had come true: several zombies had reacted to the sound of the chain gun rounds striking the water tower and were headed in his direction. He switched his rifle from single shot sniper action to three round bursts and made for the far end of the fence surrounding the tower. Once he reached the chain link perimeter, he slung his rifle over his right shoulder and scaled the fence. Vance hit the ground with a heavy thump and started to run for a nearby house, the ravenous zombies close on his tail. With the blood from his leg wound soaking his boot, he found the run more unsteady than he would like. He gave up his rush for the house and turned to meet his new attackers. Vance steadied his rifle against his hip and opened fire. The first two zombies fell in a mass of gore and Vance started backwards. He fired a second burst at the nearest monster, tearing its already decayed body in half. The beast staggered forward and fell almost on top of him. Vance looked up from the downed zombie and had no time to fire a third burst before the sole remaining creature was upon him. The zombie struck Vance full-force in the chest and bore him to the ground. When the two figures hit, Vance felt the wind blasted from his lungs and he struggled desperately to kick the beast off of him. Rotting, dripping hands grasped at his tactical vest and the stench of the decaying human body almost made him wretch. Bile from the zombie’s mouth dripped onto his face and down his cheek as he flailed madly to escape. Suddenly, the weight of his attacker was lifted from his body and black blood spattered across his helmet.

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Dazed and confused, Vance looked up. Standing over him was his commanding officer, MP-5 at the low ready and flanked by the rest of his SWAT unit. ‘Dammit Vance, we can’t leave you alone for five minutes without you getting whopped by these rotters,’ the man joked, extending his hand in aid. This brought a laugh from the rest of the team.

‘Thanks guys,’ was all Vance had the energy to say. ‘Looks like you’ve been hit,’ said the commander in a casual tone, ‘you gonna live?’ ‘Yeah,’ Vance replied, ‘I’ll make it.’ ‘Good. Now get into that house and take out that supersoldier. We’ve got work to do.’

With the presence of such devastating creatures as Zombie Brutes, Beasts,Abominations, and Overlords, the sniper’s value cannot be underestimated. Many a time has a sniper found himself in a slug-fest with a Zombie Super Soldier for control of the battle. UNIT SIZE: One (1) Sniper with M40A3 Sniper Rifle. POINTS COST: 30

Sniper

1

5

D6

4+

6+/6+

7+

RARITY: SUPPORT UNIT; 1 per 5 Basic units.

SPECIAL RULES & RESTRICTIONS 1. This unit may choose any number of Sniper Abilities for the points amounts listed. 2. The Sniper may upgrade his M40A3 Sniper Rifle for a M107 .50 Cal Sniper Rifle for +5 points.

Ambush, Brave, Pathfinder

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Zombie Cleansers The steady sounds of horrific combat shattered the quiet of the summer evening as Shannon Perrin and her squad of cleansers made their way down the ruined side street toward the flank of the zombie horde du jour. She heard the rhythmic breathing of her counterparts over their open comms channel and found that it comforted her. They all understood that the job of a zombie cleanser was to get up close and personal with their undead adversaries. They all understood that the Kevlar lined jumpsuits they wore provided only so much protection from the attacks they would likely face in mere moments. Even the welder-style masks they wore didn’t stop the most debilitating of zombie attacks. Still, Perrin felt comfort in the ten gallon canister of cleanser liquid she had strapped to her back. There wasn’t a zombie around that could withstand its corrosive properties. As she stepped through the wreckage of a burned out school bus, she repeated the names of all of the loved ones she had lost over the years since the Outbreak. Perrin found that this helped her to focus her energies on destroying the zombies rather than feeling the inevitable terror in seeing their rotting faces and exposed organs up close. ‘Sarge,’ called one of her team, breaking her ruminations, ‘we’re closing on the main body of the horde; just around the next corner.’ ‘Copy that, Wilkins,’ she said, ‘O.K. team, diamond formation. I’ll take lead, Riccosi on left, Kowalski on my right, Wilkins, you’ve got the rear. Let’s do this people and get home in time for dinner.’ The group took their positions silently as the rounded the corner of an old warehouse to face the press of decomposing bodies attacking the rest of the Enclave forces. Perrin primed the nozzle of the pump connected to her tank and knew that the rest of her cohorts would be doing the same. She glanced down at the thick green fluid starting to bead up on the tip of the dispenser tip and said, ‘let’s rock.’

letter and joined her in a line against the advancing zombies. When the first wave of zombies was within the optimum six foot radius, she called out over the comm, ‘WASTE ‘EM!’ Perrin continued to rhythmically chant to herself the names of the fallen as she poured shot after shot of the chemical onto the zombies. One by one the monsters fell under the ferocity of their attack, disappearing in steaming piles of liquefied flesh as they went down. Each of her team members did the same, decimating the horde in front of them. Over the din of battle, Perrin heard an ungodly roar from across the street and saw the largest zombie she’d ever encountered. She momentarily diverted her attention from the zombies in front of her and focused on the twelve foot tall rotting carcass of what used to be a grizzly bear. Perrin had heard of such beasts, but had never seen one in person. The bear charged through the press of zombies, tossing them to the side as if they were rag dolls. Perrin heard the comforting clack-clack of gunfire approaching their position and ordered her crew to pull back. In unison, the four warriors backed away from the engagement, continuing to spray the cleanser liquid at their foes as they went. Once they had retreated to a defensible position, they stood guard in case any more zombies came their way. ‘Crap, Sarge,’ muttered Kowalski, ‘I thought bears were cranky when they were alive. This takes the cake though.’ She glanced at him just as the first massive concussion rocked the heavy wooden door leading to the side street outside. ‘Looks like Yogi’s back,’ she called, readying her cleanser unit.

The second attack on the door sent large portions of it careening into the room occupied by Perrin and her squad. She instinctively averted her eyes from the spray of splinters and pulled the trigger. The green zombie-toxin spewed forth At her command, the entire squad rushed in formation to from the nozzle and coated the matted and filthy fur of the engage the zombies. Perrin pulled the trigger on her weapon rampaging zombie bear. It roared in anger as the liquid ate and smiled in grim satisfaction as the viscous goo slashed through its thick hide and he swatted a paw into Riccosi’s over one zombie, then the next. Each of the creatures chest, sending him reeling into a wall across the room. instantly reacted with a scream of agony and dropped to Perrin heard the dull metallic thud of Riccosi’s tank striking the ground, writhing as the substance corroded their undead the concrete wall and the subsequent hiss of the pressurized flesh. She head Riccosi screaming ‘COME GET SOME!’ gas propellant streaming from the hose attachment on the from somewhere behind her and knew that the wiry man bottom of the tank. She focused her attacks on the bear as was thoroughly enjoying every minute of this. She couldn’t she saw, out of the corner of her eye, Riccosi spinning back necessarily blame him; the four humans had taken out over towards the bear before his tank finally exploded in a wash ten zombies in this initial attack. of metal, gas, and cleanser fluid. She braced herself for the imminent reaction from the mass of zombies. Right on cue, they turned from their initial combat and faced this new threat. The three other members of her squad followed their training to the

Perrin saw that Riccosi had the sense to spin his back towards the bear at the last minute, directing the bulk of the explosion at the marauding monster. The man was thrown back into the wall from which he had just spun and slid motionless to the ground beneath. The bear’s howl of anger

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turned to one of remembered agony as a massive glob of cleanser coated its head and shoulders. She retreated a step as the flailing beast staggered towards her, maw open and arms swinging wildly about. She fired one last blast from her cleanser, emptying the tank in the process. The ground beneath her feet rumbled as the zombie bear collapsed under the corrosive fluid and slid, stopping only inches away from her. She briefly looked down at the animal in disgust and pity before turning towards the motionless form of Riccosi. She leapt over the downed bear and rushed to the man’s side. Perrin ripped the helmet from Riccosi’s head and took off one of her thick rubber gloves. She pressed her first two fingers against his neck, feeling desperately for a carotid pulse. After a few moments, she felt the lifeblood beating beneath his warm flesh. Sighing in relief she turned to the other two men in her charge. ‘He’s alive, banged up, but alive.’ ‘Sweet,’ said Wilkins smiling wickedly, ‘slacker owes me a meal ration ticket.’ Kowalski laughed heartily and Perrin looked up from Riccosi to Wilkins. ‘You’re a sick bastard, sick,’ she said shaking her head and replacing her glove. Perrin stood and pulled out her twoway radio. ‘C’mon guys, let’s get Riccosi ready for evac.’

Zombie Cleansers Cleanser

Armed with the latest anti-zombie technology, the Cleansers have become one of the most devastating units in The Enclave. The MK1 “Cleanser” is a modified flame thrower that spews forth a chemical compound that has been found to specifically counteract the regenerative qualities of the virus that causes tissue to reanimate. Zombies quickly dissolve into a pulp of gore when hit with this viscous liquid. UNIT SIZE: One (1) Sergeant armed with a S&W 629 .44 Magnum and a MK1 “Cleanser” and (3) Cleansers, each armed with a Glock 9mm Pistol a MK1 “Cleanser”. POINTS COST: 160 RARITY: SUPPORT UNIT; 1 per 4 Basic units.

1

4

D6

4+

4+

7+

4+

7+

Sergeant

1

4

D6

4+

Fearless, Leadership Training.

SPECIAL RULES & RESTRICTIONS 1. Up to two (2) additional Cleansers may be added for +40 points each.

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SWAT Team Chunks of plaster and sheetrock sprayed down the hallway as the explosion tore apart the corridor. She watched the cop in front of her fall backwards in agony, clutching his leg just above the knee. The dust stung her eyes and choked her as she made her way towards her fallen teammate, but Magdalena Cortez wasn’t about to leave a man behind to be eaten by some disgusting monster. Cortez rushed forward through the debris and grabbed onto the officer’s ballistic vest carrier. ‘C’mon, Thomas,’ she shouted over the cacophony of the combat around them, ‘get your butt moving.’ Pulling with all of her strength, she helped the man stand. She slung his left arm over her shoulders and started to climb through the rubble towards safety. ‘Just a little farther, man,’ she growled as she fired her MP-5 down the hall to dispatch a zombie bent on turning them into lunch. Once the duo reached a room on the first floor, she laid him down and inspected the damage to his leg. The man was grimacing in pain as she tore his BDU trousers apart around the wound. ‘It’s just a scratch,’ she said as she reached down and yanked a piece of metal out of the gaping hole in his quad muscle. The man shouted out in pain, ‘JESUS, CORTEZ!’ he cried. She flashed a crooked half-smile up at him as she reached into her pack for a bandage and started to dress the wound. ‘You’re a friggin’ baby, Thomas,’ she joked. ‘Yeah,’ he chuckled in between gasps, ‘boo-hoo. You gonna nurse me later?’ he quipped. ‘You wish,’ she replied as she tightened the bandage a bit tighter than really necessary. ‘Aaarrghh,’ the SWAT officer grunted, ‘alright, you win, you win Cortez,’ he laughed. The two SWAT officers took a minute to breath and then reassessed their situation. They could tell from the bursts of gunfire that the other five cops in their unit were still in the building. Somehow the elite unit had become separated during the fierce fighting on the second floor. A pack of the rotting zombie dogs had leapt from a blasted office off of the main corridor on that level. As the team jumped for cover and began to fire are the new threat, she and Thomas had been pushed backwards down the corridor. The two officers had found a defensible position when the unit of undead soldiers came down from the third floor. She recalled jumping into the stairwell with Thomas as the soldiers advanced down the hallway towards

them. She had heard the blast from the landing above her as the missile from the unit hit the wall leading to the stairs. When she looked up through the falling debris, she saw Thomas falling. ‘C’mon, man,’ she said, ‘they’re sure to be back on us any minute now. Besides, we’ve still got puppies loose in here with us.’ ‘Gotcha,’ grunted the other SWAT officer. The two veteran police officers made their way toward the sounds of battle above them. As they neared another stairwell, they heard the lightly padded feet of dogs approaching them from behind and circling around them. Cortez and Thomas exchanged glances and spun simultaneously to meet the threat. As the first of the zombie dogs leapt toward them, they fired their weapons in a classic spray pattern, downing their enemy. Four of the five hounds went down in clumps of festering hair and flesh, the fifth, however, shook off the wounds and started circling to their left, what was left of its snout contorting, showing gore covered fangs. ‘Son-uf-a…,’ breathed Thomas, ‘tough pooch.’ Cortez raised her MP-5 towards the beast as it charged. ‘Wanna treat fluffy?’ she growled at it leapt in the air toward them. The dogs eyes widened as the rounds struck home, blowing its heart out of its back. The momentum from the dog’s jump carried it into Cortez and she punched forward with both of her hands, knocking the vile monster to the ground where it lay twitching. ‘That was the cheesiest thing I’ve ever heard, Cortez,’ said Thomas. ‘Yeah,’ she smirked as she fired a single round into the dog’s head, ‘at least I didn’t say hasta la vista, baby.’ Thomas smiled as he turned to the stairwell, Cortez coming up alongside of him. Without so much as a word between them, the two trained cops went up the stairs to aide their fellow officers as the battle raged overhead.

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Ask a cop in The Enclave and they’ll tell you that the only things that have changed for the police officers assigned to SWAT Teams are the targets. Before the Outbreak, these highly trained tactical specialists undertook the most dangerous of duties known to law enforcement. From drug raids to hostage situations, these teams of cops were called in when the situation got too hot to handle for everyone else. In the time since the outbreak, the SWAT teams find themselves called upon all the time, even for routine missions such as scouting for resources. This is credited to the fact that every day is a situation too hot to handle for most of the survivors. SWAT teams are equipped with their familiar armor and MP5 submachine guns, as well as advanced TAC Com gear. TAC Comms are rare and almost invaluable resources that allow the teams to maintain constant communication with the rest of their team mates and army commanders. This enhanced communicaiton capability allows them to operate over a wider area than the standard Enclave troops.

SWAT Team SWAT Officer

UNIT SIZE: One (1) Sergeant armed with an MP5 submaching gun and five (5) SWAT Officers, each armed with an MP5 submachine gun. POINTS COST: 100

1

5

RARITY: WATCHER UNIT; 1 per 4 units.

D6+1

4+

5+

7+

5+

7+

SWAT Sergeant

SPECIAL RULES & RESTRICTIONS 1. One SWAT Officer may swap his MP5 for an M40A3 Sniper Rifle for +10 points. An officer so armed may take one sniper ability from the list at the end of this section. The SWAT Sniper must maintain coherency with the rest of his unit, unlike the Sniper unit. 2. Any model may be given Concussion Grenades at +5 points each. 3. Any model may be given Purifier Rounds for his MP5 for +5 points each.

1

5

D6+1

4+

Brave, Covering Fire, Leadership Training, Quick Shot, TAC Com Gear

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Watcher Infantry

Ralph Emerson crouched under the boughs of a large pine tree to take some refuge from the scorching heat of the late July sun. He hadn’t eaten a decent meal in well over four days; the same amount of time he and the rest of his Watcher unit had spent on this resource scouting mission. He brushed aside the bed of brown, dry needles nearby and dug within the rich mulch. He came across a fat grub and promptly tossed it into his mouth, swallowing it whole so he wouldn’t have to taste the sweet, yet nonetheless repugnant, gush of innards he had experienced when chewing the insects. Even after three years of hard living after the Outbreak, he still couldn’t get used to the idea of eating insects for sustenance. He’d heard all of the arguments telling him that they were rich in vitamins and could keep a person going for quite some time. Somehow, he doubted that this was what his namesake meant when he wrote of ‘living deliberately’. He lifted his dented metal canteen to his parched lips and drank the last swallow of water inside. He looked inside the canister hoping that it would, upon closer inspection, be magically refilled. It wasn’t. Despite the hardships of the scouting missions, and life as a Watcher in general, he knew that these forays outside of West Point were absolutely critical to the survival of the Enclave and he would follow his orders and assignments without question. Still, it was disheartening to spend a week away without any success whatsoever. He subconsciously fingered the trigger of his shotgun as he looked out over the valley beneath him. He saw the smoke rising from the houses down below where the farming settlement was obviously preparing the evening meal for the workers. ‘Something will turn up soon’ he thought, ‘it has to’. No sooner than he finished this thought, he heard a shout from the distance. He stood, removed his binoculars from his pack, and scanned the valley floor. His heart rate quickened as he saw a dark mass of broken figures slowly shambling towards the Enclave farming community below. ‘ROTTERS!’ he screamed to his comrades likewise perched along the ridge, ‘two o’clock; around 30 of them; approaching the farms along the river.’ Without needing direction, the rest of his unit hastily shouldered their packs and readied their weapons. In unison, they began the sprint down the ridge into the valley. Emerson directed his men along an intercept course as fast as they could. He knew the lay of the land and planned to engage the zombies in a small clearing on the riverbanks merely a hundred yards south of the farm on the outskirts of the village. This settlement was the Enclave’s most valuable producer of corn and pork; they must defend it at all costs. He could only hope that his men could make it in time to prevent too many casualties.

As the Watchers neared the area, Emerson fired a single round into the air, hoping that the zombies would change course and make for their position. His plan worked perfectly. He ran towards the clearing, swatting branches from his face, and directed his men to form a semi-circle holding formation on the north end. Just as his men started to take position, the first of the zombies entered to clearing to find their next meal. ‘Let ‘em have it!’ he called as he leveled his shotgun at the first of the monsters. He heard his men open fire as he waited for the first wave to come close enough to get the full brunt of his shotgun blast. Once they were in range, he fired, obliterating the closest zombie and tearing the arm off of the one next to it. He slammed the fore grip backwards, discharging the spent casing and re-chambering a live round. He brought the weapon back to the ready position and started into the clearing. Out of the corner of his eye he saw Watcher Desjardins struggle with his firearm, which had jammed during the first volley. Seeing that the man was too close to the zombies to risk firing his shotgun, Emerson withdrew his hunting knife and sprinted towards the melee. As he ran, Desjardins made distance backwards and stumbled over a rock, falling onto his back. The lead zombie pounced on the panicked man, scratching and snapping its jaws. Emerson leapt on top of the two and thrust his wickedly sharp blade deep into the back of the zombie’s skull, destroying its brain. The zombie fell limp on top of Desjardins, who struggled to push the rank corpse off and rejoin the fight. Emerson, another zombie closing on his flank, let his knife fall away, still embedded in the head of the beast. He grabbed his shotgun in both hands and spun, driving the butt end of the weapon into the forehead of his new attacker. Feeling the satisfying crunch of bone, he reversed his stroke and leveled the gun at the zombie’s chest. After one blast, the zombie fell to the ground, its torso blown in two from the strength of the shot. Sensing a moment to assess the situation, Emerson scanned the clearing and saw his unit cleaning up the last remaining monsters in a gruesome dance of blood and flesh. He reached down to help the fallen Watcher to his feet. ‘Jam?’ he inquired casually. ‘Yeah, damned shoddy rounds we got from the armory last week,’ replied Desjardins. ‘Almost got me that time, thanks.’ ‘Don’t mention it,’ Emerson grunted, turning to face the rest of his men, ‘and we’ll see to the workers at the munitions depot when we get back. Johansen, Richards…make double-time to the settlement. They’ll be scared out of their minds with all this shooting. Let em’ know they’re in the clear.’

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‘For now,’ said Desjardins quietly. Emerson turned to look at the blood spattered Watcher. ‘Yup, and that’s why it looks like we’re spending the night here. Zombie cleanup. I’ve never seen them come in such small numbers. I guarantee there’s more out there.’ ‘Roger that, Sir,’ said Desjardins as the remaining Watchers dusted themselves off and started the trek to the village in wary silence.

There are soldiers and then there are Watcher soldiers. The Watcher Infantry consists of some of the best warriors left after the Outbreak. They are devoted to the cause of The Enclave and believe that only through strict military regimentation will humanity survive. Those hours that they do not spend training, they spend on vigilant patrol in the region. Watcher Infantry units work a grueling schedule of rounds between the various strongholds and settlements of The Enclave. Their purpose, to protect the citizenry and resources that The Enclave so desperately needs to survive and recover. It is not unusual for an individual unit to spend weeks, if not a month, out in the field, away from their bunks and relative safety. The soldiers of the Watcher Infantry, however, take this duty not only in stride, but take pride in the sacrifices they make for their people. They are well armed and equipped and frequently utilize one of the few vehicles that The Enclave has at its disposal.

UNIT SIZE: One (1) Sergeant armed with an M16 and seven (7) Soldiers, each armed with an M16.

Watcher Infantry Watcher Soldier

1

5

D6+1

4+

5+

7+

5+

7+

Watcher Sergeant

POINTS COST: 100 RARITY: WATCHER UNIT; 1 per 6 units.

1

5

D6+1

4+

SPECIAL RULES & RESTRICTIONS 1. This unit can be mounted in an HMMWV for +60 points. 2. Any model may swap his M16 for a Magnum Shotgun for +5 points each. Up to 2 soldiers can replace their M16 with a S.A.W. for +20 points each. Up to 1 soldier can replace his M16 for an AT4-CS Rocket Launcher for +40 points. 3. Any model may be given Purifier Rounds for his M16 for +5 points each.

Brave, Leadership Training

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Watcher Special Forces

Over the deep rumble from the hard-pressed engine of the battered hum-vee Gabriel Foster could hear the shouting of men and the sporadic clack of gunfire. He visualized the riot equipped police officers pressing back the mass of zombies attempting to encircle the abandoned fuel depot, clearing a way for his Watcher platoon to make a precision insertion into the undead horde currently occupying the compound. Foster’s ruminations were broken by the jarring impact of a massive force striking the side of the hum-vee. He regained his balance before being thrown out of his bench seat only to feel the vehicle lose control and skid out of control. The entire unit of Special Forces soldiers were tossed about the passenger transport compartment as the skilled driver compensated for the impact and brought the vehicle back onto course. ‘Jesus!’ cried out one of the men, ‘what was that?’

‘Some huge friggin’ zombie bear,’ came the call from the front seats. ‘Bears,’ someone called out, ‘what’s next?’ Within moments the hum-vee screeched to a halt and the commanding officer, Lieutenant Steve Cornell, was on his feet. ‘MOVE OUT!’ he bellowed, ‘you flesh-bags know what to do.’ With the precision that showed their years of military training and cohesion as a unit, the Watcher Special Forces unit poured out of the hum-vee, weapons at the ready. Without a word, the men formed a spearhead formation at the tail end of the transport. Cornell pounded his fist on the back hatch of the vehicle, signaling to the driver that the unit had disembarked and the hum-vee should make to the rear of the battle line. As the vehicle sped off, Foster scanned his surroundings and had to admit, he didn’t like what he saw. The men were forty-or-so paces into the chain link fence that enclosed the compound. Police, fire, and militia units were embroiled in combat outside the perimeter and several of the outlying buildings were on fire. Within the depot the dark forms of zombies were beginning to emerge from the concrete buildings inside. Foster heard a low rumble from the opposite end of the compound and the primal screeching of some unknown enemy somewhere in the area. ‘FOSTER,’ called Cornell, ‘radio, NOW!’ Foster, the unit’s radio specialist, ran toward the Lieutenant, turned his back to the man, and took a knee. He felt his commander pulling the microphone out of the canvass backpack in which Foster stored the archaic radio. The device, most likely from the Vietnam War era, was heavy and unwieldy, but it was the best that could be scrounged and made operational given the current state of things. He heard Cornell call out for firefighter support to the west end of the depot to extinguish the fires before they caught the fuel tanks and blew the entire area to hell. The Lieutenant then ordered the men to push the incoming zombies back from the fence to make a hole for the firefighters to do their thing. The unit maintained the spearhead formation as it pressed toward the area engulfed in flames. The warriors fired their weapons endlessly to fight back the encroaching horde of undead. Foster saw a group of ‘rotters’ moving to his left and spun to face the threat. He fired his rifle into the first of

the creatures, dropping it in a heap of bloody, decomposing flesh. The three remaining monsters continued to press toward his position and he was aware of more gunfire coming from over his shoulder to engage these threats. Two of the zombies were felled by a hail of gunfire and the third had its left leg sawed off by the spray of lead that hit it; it rocked forward and went crashing to the ground. Foster turned his attention to the front and started to make his way to regroup with the rest of the unit. As he took a step he felt a claw-like nail grasping at his BDU pants. He looked down and saw the recently felled zombie dragging itself up his leg in an attempt to feed on him. ‘No you don’t, you bastard,’ grunted Foster as he slammed the butt of his rifle into the thing’s skull, crushing the bone and liquefying the brain. He renewed his calculated rush forward with the rest of the unit and heard the splintering of wood as the door to the nearest building was blown off of its hinges. From within emerged a huge, twisted form of a zombie with two long appendages sprouting from its back. The monster leapt at the closest Watchers, slashing out at the men with its razor sharp talons. Within mere moments, the two men were torn in half, their mangled corpses flung to the side as the zombie advanced. Foster, along with the remaining Watchers, opened fire. He watched as his rounds, and those of his comrades, struck the beast full-on in the center mass of its rotted torso. Blood spewed from its wounds and the creature staggered back a step before regaining its momentum. The unit spread out as the beast continued to rampage amongst their ranks. Foster saw another man felled by the vicious attacks of the abomination and continued to pour rounds into the thing’s chest. The Watchers began to pull out their combat knives as the beast closed distance and it became too close to fire weapons, for risk of hitting one of their own. Cornell screamed in agony as the beast lashed out, severing the hardened warrior’s right leg. Foster watched in horror as the man fell backwards to the ground, his life blood spurting out onto the packed dirt. Foster leapt toward the zombie as the unit’s medic rushed towards their fallen commander, pulling out his med-kit as he ran. Foster, with a bellow of rage he could hardly recognize as his own, flung himself onto the back of the creature, narrowly impaling himself on the sharp appendages as he did so. With an almost out-of-body disconnection, Foster saw his right arm swing downwards, combat knife readied to deliver what he hoped would be a killing blow. Foster felt the jarring impact of the blade plunge deep into the base of the monster’s skull and was suddenly thrust backwards as the thing tried to buck him off like an angry steer. Foster, always an excellent athlete and an avid weight lifter, held on to the handle of his knife with a death grip as the abomination swing wildly, its sturdy appendages flailing at him in an attempt to dislodge the man. He could feel the knife grinding around in the beast’s brain case; feel the breaking of bone and hear the grating of metal as it split the skull. He wrapped his legs around the torso of the monster and rode it to the ground as it could no longer stand upright with its energy failing. With a massive crash, the two plowed into the earth amidst a spray of dirt and rock. Upon impact, the abomination twisted and rolled over Foster, crushing his leg in the process. He screamed in pain as he felt the bone in his femur crack. Determined to finish the zombie, he maintained his grip on

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the knife. In a final, massive spasm, the abomination seized with such force that Foster felt the carbon steel blade of his knife break apart from the sturdy tongue embedded in its hilt. The skull of the creature broke apart and Foster was instantly awash in grey brain matter and rancid, bloody gore. The zombie stopped moving. With a fierce grunt, and with sharp pain shooting up his hip from his thigh, Foster thrust the beast off. He noticed his vision starting to dim as the pain overwhelmed his senses. He was vaguely aware of his squad-mates calling for a medi-vac and the firm grip of hands on his leg and shoulders. The darkness of unconsciousness took him as his comrades hoisted both he and his terribly wounded commander into the back of the hum-vee, which had returned to rescue the team. The group sped off to bring the injured warriors to the back lines before returning to the battlefield to finish the job at hand.

The best of the Watchers are enlisted into the ranks of the Special Forces. These elite warriors are the most highly trained and disciplined combatants The Enclave has to offer. They are heavily armed and equipped, and are one of the few units that The Enclave trusts with valuable resources such as vehicles. UNIT SIZE: One (1) Sergeant armed with an M16 and seven (7) soldiers, each armed with an M16.

Watcher Special Forces Soldier

1

5

POINTS COST: 160

2xD6+1

4+

6+/6+

7+

6+/6+

7+

Sergeant

RARITY: WATCHER UNIT; 1 per 6 units.

SPECIAL RULES & RESTRICTIONS 1. This unit can be mounted in an HMMWV for +60 points. 2. Any model may swap his M16 for a Magnum Shotgun for +5 points each. Up to 2 soldiers can replace their M16 with a S.A.W. for +20 points each. 3. Any model may be given Purifier Rounds for his M16 for +5 points each.

1

5

2xD6+1 4+

Ambush, Brave, Elite Training, Leadership Training, Stealth/ 20”

4. Elite Training- Every model gains a +1 bonus to its armor save when in cover. Each model may also re-roll any Close Combat dice.

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HEROES Monica Banks

Monica Banks was a high school gym teacher before the Outbreak. She and her husband fled the city of White Plains when the emergency response forces were overwhelmed by the ever-growing zombie menace. While scrounging for food and supplies in the Rye, NY mall, they were attacked by a marauding abomination. Her husband was slain by the beast but Monica, ever the survivor, destroyed the undead monster and continued on.

1

Monica Banks

D6+1

5

5+

4+/4+ 7+

Points Cost: 50 Materiel: 1 Benelli M2 Tactical Shotgun; 1 Katana Rarity: Unique, you must take a Firefighter Platoon to take Banks in your force. Unit Type: Enclave Hero Traits: Fearless, Flurry of Blows, Hero, Move Silently, Nimble

After a month of lonely wandering, she made her way north along the Hudson River where she made contact with Enclave scouting forces. Her grit and determination, as well as her developing skill for killing zombies, made her an instant personality amongst the civilians in the human settlement. To this day, she is held up as an example of the surviving human spirit and has even made a name for herself amongst the Watcher Council. Whenever the citizens of the Enclave are threatened, Banks throws herself at the undead enemy with the fury of a person who has lost everything that once mattered.

William Hamilton

William Hamilton is a retired police officer and, at the time of the Outbreak, ran a martial arts dojo in Albany, NY. He worked tirelessly to rally the human survivors in Albany, but his defensive positions were overrun by the rotting hordes and his family was slain horribly. He and his small group of compatriots were forced to fall back and they eventually made their way to the outskirts of Enclave controlled territory in the Hudson River Valley south of the city. He quickly found support from the police forces of the Enclave and was taken under the protection of that group. Hamilton will actively join in any military or scouting operation undertaken by the police forces in the Enclave and spends his efforts guarding the flanks of his brothers in blue. He has gained a deep respect for Monica Banks and has given her one of his personal swords.

Points Cost: 50 Materiel: MP5 SMG; 1 Katana Options: Upgrade his katana for a naginata for +10 points.

1

5

William Hamilton D6+1

5+

5+/5+

8+

Rarity: Unique, you must take a unit of Riot Police or a SWAT team to field Hamilton. Unit Type: Enclave Hero Traits: Counter Charge, Hero, Fearless, Riposte, Tough 60

1

General Blake Palmer General Blake Palmer stood at parade rest as he stared out the large window overlooking the Compound grounds. His grim face reflected his mood. He’d lost nine men in a food raid the day before. ‘Nine good men,’ thought Palmer. With supplies running as low as they were, food raids were a necessity. He hated throwing his troops into that battle, but it had to be done. The numbers of zombies were as high as ever, the ChronoCorp security forces were hording all supplies in the region, and the heavy rains during the last growing season made for poor crop yield. ‘Damn,’ thought Palmer. He hated having to concern himself with such mundane matters as crop yields; he’d much rather be consolidating his forces to purge the surrounding town and cities of any zombie infestations. He already cut rations to the civilian population in the Compound in half, any more and he’d have food riots. He didn’t like having to cut rations, but the basic facts of reality stood; he needed to have his fighting men and women at full strength or the civilians would be overrun. Palmer’s ruminations were disturbed by the click of boots behind him. He turned his head ever-so slightly to see the dark form of his subordinate silhouetted in the doorway behind him. ‘Captain, what is it?’ asked Palmer.

estimate they’ll be in view of the outer sentry posts within five hours.’ ‘Damn,’ Palmer muttered under his breath. ‘Captain Harris, get the troops briefed and fed. Check our ammunition stores and pull the civilians in behind the fence.’ Palmer returned to his view overlooking the Compound. He saw a middle-aged man sitting on a bench on the grounds staring into the sky. Palmer pressed the transmitter on the radio sitting on the sill next to the window. “Harris…”. ~”Yessir”…“ get that slacker on the bench tossed into the brig stat”. ~”Roger that”. Palmer turned to his desk and sat in the plush leather chair. He’d teach that civilian what happened to loafers while his troops fought back the horde.

‘General,’ replied the large framed man in battle-dress uniform, ‘we’ve got a sighting.’

Points Cost: 100

Palmer turned and pressed a button on his desk. The area was instantly bathed in a harsh florescent light illuminating a large table on which sat a topographical map of the region. He strode over to the table. ‘Tell me.’

Unit Type: Enclave Hero, Unique

‘Sir, scouts reported a mass of roughly one hundred zombies headed westbound over the north ridge at 0300 hours. We

Traits: Battlefield Promotion, Fearless, Hero, Inspire Troops, Natural Leader.

Materiel: MP5 SMG with Purifier Rounds Rarity: Unique, you must field one Watcher Unit to field “The General”

1

5

General Palmer D6+2

5+

5+/5+

8+

Veteran Police Sergeant Points Cost: 20 Rarity: 1 per 4 units Weapons: Magnum Shotgun Options: Take up to 75 pts of Heroic Abilities Traits: Fearless, Hero

1

5

Veteran Police Sergeant D6+1

5+

5+/4+

8+

Watcher Lieutenant Points Cost: 20 Rarity: 1 per 4 units Weapons: MP5 SMG with Purifier Rounds Options: Take up to 75 pts of Heroic Abilities Traits: Fearless, Hero

1

5

Watcher Lieutenant D6+1

5+

4+/5+

8+ 61

1

Hero and Sniper Abilities Hero Abilities

Superior Reflexes (+40) This model is not limited to 1 reaction per turn. This Agile (+10) This model gains a dodge score of 6+. If the model model may react an unlimited number times during a already has a dodge score, decrease it by 1 to a minimum turn. This model may only take 1 Move reaction per turn. of 3+. Battlefield Promotion (+5) Once per turn, if a unit is within 12” of this model and is out of command, you can promote one of the surviving members to unit leader. This unit can now act as normal this turn. Extra Attacks (+4) Add one additional close combat attack. For example if the unit has a d10 close combat it now becomes 2xd10. This trait may be taken twice. Heroic Effort (+20) This model may take 1 additional action per turn.

Superior Senses (+5) The reaction range of this model is increased by 4”. Tough (+10) This hero is tougher to kill than normal. Reroll any failed armor saves. You must accept the results of the second roll.

Sniper Abilities Expert Marksmanship (+10) This unit gains +2 to hit when taking a shoot action. This bonus does not apply to vehicles.

Inspire Troops (+40) This requires a ready action. All units within 6” gain +1 Move and +1 on all attack rolls for the remainder of this Move Silently (+10) turn. When this model takes a move action, all enemy models have their reaction range reduced by 5” until the end of Natural Leader (+30) this move action. Once per turn, a single unit within 12” of this model may take an additional action. No unit may gain more than Perfect Shot (+10) one additional action per turn. This unit must take a ready action to perform this ability.

During its next shoot action, the weapon fired gains the Nimble (+15) Killshot special ability. In addition reduce any dodge This hero is tougher to kill than normal. Reroll any failed save of the target by 2. The model in the center of the dodge saves. You must accept the results of the second Fire Zone may be chosen as the target instead of the roll. closest model. Quick (+4) This hero is faster than normal. Increase its move score Superior Position (+20) If this unit is deployed using the Ambush special ability, it by +1”. This trait may be taken twice. may take shoot actions from its position without placing the model on the table. As long as the target model is Riposte (+5) If this model is allocated a close combat die and it fails within range of the cover you selected, you may fire at to wound the model, this model may immediately take a the target. In addition, that unit may not react to your close combat action against the unit that attacked it. This shoot actions. It is suggested that you measure from the target model to all terrain features in range just to keep does not count as a reaction. your opponent guessing. Your position is revealed when Sixth Sense (+5) an enemy model ends an action within reaction range of This model may always take its dodge save. your terrain feature or the model takes a move action or This means the model gets its dodges save more than one Shoot Action in a turn. against traits like Flame and Zombie Cleanser. 62

1

Enclave Armory Weapon

Range

Damage

S&W 629 .44 Mag Revolver M107 .50 Cal Sniper Rifle Glock 9mm Pistol M16 Assault Rifle M230 30mm Chain Gun Concussion Grenade

10” 60” 10” 24” 30” 10”

D6+1 D6+2 D6 D6 3xD6+1 D6+1

Fire Axe M240B Heavy Machine Gum Hunting Rifle Katana Magnum Shotgun HK MP5 SMG Naginata AT4-CS Rocket Launcher Squad Automatic Weapon (SAW) Benelli M2 Tactical Shotgun M40A3 Sniper Rifle Mk1 “Cleanser”

30”

D6+2 2xD6

24” 14” 18” 40”

D6 D6+2 D10 D6 D10 D10+3

30”

2xD6

12” 40” 12”

D6+2 D6 2xD10

Traits

Accurate, Piercing/2 Auto Auto, Piercing/1 Concussion Grenade, Slow Piercing/1 AA, Auto, Piercing/1, Prone Parry, Piercing/1 Shotgun Shells Selectable Fire Reach/1”, Piercing/1 Lethal Zone/1”, Multihit, Piercing/3, Slow Auto, Prone Shotgun Shells Accurate Zombie Cleanser, Piercing/3 Retaliate

Purifier Rounds- +1 bonus and Piercing/1 to any Shoot Action targeting a Zombie Unit

HMMWV Points Cost: 60 Materiel: 1 Vehicle, HMMWV “Hum-Vee” Options: Add an M240B Heavy Machine Gun for +10 points or an M230 3mm Chain Gun for +20 points. Rarity: As a unit option only Traits: Hits/ 2, Wheels/ 14” Transport: Can carry up to 8 size 1 models Multi-Fire/3 (when transporting) HMMWV Size

2

Move Close Combat Target

6”

2xD10

6+

Armor

5+

Kill

8+ 63

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Miniatures & Terrain

There isn’t much that can beat the look of a well painted army of miniatures standing upon the tabletop battlefield, waiting to lay waste to their opponent. For many people, the collecting and painting of an army is as much fun ,if not more fun, than playing the actual game. Others really enjoy crafting the world of terrain amidst which the models move and fight. Well, whatever your poison, we can all agree that there’s something in this for everyone.

First, lets talk about miniatures. Battlefield Evolution, and hence Apocalypse-Z, is intended for 28mm miniature wargaming. Luckily for us ‘Z-types’, there are a wide selection of 28mm models of both zombie and human forces. We scoured the land for figures and found quite a few manufacturers who’s minis fit the bill. This list is by no means exhaustive. If you’ve found some other great manufacturers of 28mm zombies or other “Z” appropriate units, drop over to the Exploding Goat Games Forums and let everyone know. You can never have too many zombies (unless you look at it from The Enclave’s point of view).

Cold War Miniatures “The Dead Will Walk” is Cold Wars’ large line of character zombies from barmaids to cheerleaders. They come in great varied poses and have tons of personality. www.cold-war.co.uk

“Deserted Diner” Cold War Miniatures Copplestone Castings Copplestone’s “Future Wars” series of minis has a fine selection of modern/ post modern combatants and police as well as some zombies to add to your hordes! www.copplestonecastings.co.uk

Mongoose Publishing Mongoose has the Battlefield Evolution line of miniatures in stores now. These 28mm pre-painted plastic figures are a good bang for your buck and consist Plague Zombies of modern military soldiers and vehicles. Copplestone Castings www.mongoosepublishing.com Mega Miniatures Mega has modern thugs, SWAT, zombies, CIA agents U.S. Marines and was the only place we could find firefighters in Mongoose Publishing 28mm! They’re a good way to round out those hard to find units. www.megaminis.com Brigade Games Brigade sells a plethora of miniatures lines and has some great zombie figures. Their ‘Evil German Zombies’ are great WWII Nazi zombies and make perfect Soldier Zombie units. They also sell more “normal” Haitian Zombies as well. www.brigadegames.com Evil German Zombies

Firefighters Mega Miniatures

Brigade Games

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Stan Johansen Miniatures Stan’s modern miniatures run in the 20mm scale, but his “Counter Terrorist” line has some niche’ type figures, such as mounted modern soldiers, that are hard to find elsewhere. www.stanjohansenminiatures.com South African Troops Stan Johansen Miniatures

In addition to those companies, you can also check out some of the many companies that produce pre-painted collectable miniatures like WizKids Games Inc. Their Clix lines of games have some great zombies, zombie hounds, cops, and character type figures that you’d do well to include in your collection. Another way to stock up on zombie miniatures really quick is to pick up the “Bag O’ Zombies” from Twilight Creations. If you do enough digging, you’re sure to have a one-of-a-kind force! Miniature images used with permission. All corporate names and product lines are copyrighted by their respective companies. No challenge to this right should be implied by their use.

You can always make very quick and relatively inexpensive terrain from the pink insulation foam sold at most hardware and home supply stores. Just get a sharp retractable utility knife and cut out hills and other such features. When using any kind of pink, blue or styrofoam, it is important to seal it before using any kind of aerosol propellant paint. The propellant eats away at the foam. We use latex house paint to coat the foam. Once that dries, you’ve got a pretty tight seal against the propellant. From there you can undercoat your foam any color you choose before covering it with the flocking of your choice. Alternately, you can find a tremendous selection of pre-made terrain hills at your local brick and mortar hobby store or, if there’s not one nearby, online at one of the hundreds of gaming vendors. While the cities were largely overrun by zombies early after the Outbreak, its always amazing to see a table with some high quality buildings representing a city filled with rotters. Every little nook and cranny is a perfect hiding spot for some decaying beast just looking for its next lunch!

Below is a picture of one of our playtest gaming tables. We had hours of fun playtesting the rules for While it is quite acceptable to play Apocalypse-Z on Apocalypse-Z on tables such as these. For articles a plain table with a few stacked boxes to represent on building specific terrain pieces, painting minis, or battlefield features, most players eventually seek to other hobby topics, be sure to check out our website at purchase or build their own terrain to enhance the look www.explodinggoatgames.com. of their tabletop battles.

Terrain

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Scenarios There are few times throughout history that battles have been fought just for the sake of fighting them. The world of Apocalypse-Z is no different. In fact, so many people have been killed or turned and resources are so scarce, that mankind has been forced to learn even more the need for discretion. Zombies, however, rarely need a reason beyond the hunger. That’s just their lot in life, or “un-life” as it were.

rules are best introduced on their own, before launching into the rest of the new rules and traits presented in this book. The remaining scenarios are designed with the full army lists in mind. The objectives may be different in each scenario, but we encourage playing each one with different army lists. You might even try switching armies and using your opponents army list. This is perhaps the best way to find out who’s the real master Despite the need for discretion, there are still many of the tabletop! times when humanity is forced to bear arms and fight for what they need. Sometimes, the motivation is as For most scenarios we recommend each army take simple as a zombie attack upon their home. Other times, 1500 points worth of troops unless another point total men have found that the resources they so desperately is specifically listed in the description. The scenario need to survive are depleted and they must venture out might contain special rules or turn limits as well. Each into zombie infested areas to secure the most basic of scenario contains the following elements: human needs: food, water, fuel, medicine. Overview- This is a brief description of the scenario We have included a few scenarios to start your path and each player’s general “motivation” if you will. towards survival and growth or dinner, whichever the case may be. Scenarios are the best way to play Setup- This describes any specific tabletop features such Apocalypse-Z. In a straight fight, or Annihilation-type as table size, terrain features, and even models. This scenario without a turn limit or clearly defined victory section will also delineate each player’s deployment conditions, the zombies will almost always win. They zone(s) in which to place their models. continually make more zombies with Procreate, they tend to come back even after you’ve killed them under Turn Length- This limits the number of turns within the Endless Horde rule, and they hit hard, very hard. which each player must achieve their listed objectives. These difficulties for human players are built-in to If either player achieves those objectives listed as an the core of Apocalypse-Z. This reflects the speed and “immediate” victory condition, or prior to the turn limit, overwhelming nature of the Outbreak. It did not take the other force is annihilated, the game is over. long for zombies to overtake humanity and leave us on the brink of extinction. Heck, we almost never had a Special Rules- This describes any restrictions upon chance. The best humanity can do is take what they can army list creation, special effects upon the models, in the short time they have available and hope for the weather conditions, or special actions that a unit/model best. may take during the course of the battle. The first scenario is an Introductory Scenario. This battle is designed with just a few units of Enclave Militia and a few units of Zombie Hordes. It contains a simple mission designed to get players new to Apocalypse-Z initiated in some of the rules such as Procreation and Mindless. We’ve found that these core Zombie

Victory Conditions- This section describes the events which will give either player the big “W”. There might also be a “Victory Points” table which gives certain actions a certain number of VPs to be tallied up by each player when the turn limit expires. If scenarios refer to “usual” setup, victory conditions, or other such concepts, refer to the main Battlefield Evolution rule books.

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Introductory Scenario Overview

loym ent Dep Enc

nt

6”x6”

yme

lave

Zombie Deployment

eplo

This scenario should be played on a 2x2 table. Place a small ruin, building, or forest in the center of the board. This terrain feature should be no larger than 4” x 4”. It is suggested that you place a few additional pieces of terrain on the board.

ve D

Setup

Enclave Deployment la Enc

This scenario is a quick introduction to the world of Apocalypse-Z. One player plays the Enclave Militia trying to contain a small Zombie outbreak. The other player controls the hungry Zombies trying to feed.

Enclave Deployment

2’x2’

The Zombie Player has two under strength Zombie units with 6 zombies in each unit. These units must be a D6 and consult the table below to see how many placed within 6” of the center of the table. zombies appear. These models make their first move from the center of the table and will attempt to join the The Enclave forces consist of two (2) Militia units with closest zombie unit. 1 Leader and 5 Militia each. One Militia unit has the standard Hunting rifles while the other unit is using Roll Number of Zombies 12 Gauge Shotguns. The Enclave player places each 1 0 militia anywhere along the board edge. Each militia 2-3 1 unit must start on a different board edge. 4-5 2 6 3

Turn Length 10 turns.

Victory Conditions

The Enclave player wins by sealing off the terrain feature at the center of the board. To seal of the terrain The Zombie player does not benefit from the Endless a militia unit must take a Ready action while within the horde rule. Instead at the beginning of each turn roll terrain feature. Any other result is a zombie victory.

Special Rules

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Resource Patrol

Overview

A Human force has been dispatched to search an area If a unit carrying a resource token is killed, leave the for resources. Unfortunately, that area is currently resource token on the table where the last model was infested with Zombies. killed. Another unit can take a ready action to pick up the resource token.

Setup

Both forces setup along the long edges of the gaming table. The deployment zones should be 28” apart. The players should alternate placing buildings and ruins with the following restrictions: 1. No building or ruin can be placed within either player’s deployment zone, 2. Each building or ruin must be at least 10” from any other building,ruin, or table edge, 3. At least 6 buildings or ruins must be placed. After all buildings have been placed, place any additional terrain as agreed upon by both players.

Turn Length

10 Turns or until three resources tokens are retrieved by the human player.

Special Rules

No units using the ambush special ability can be placed inside the buildings/ruins. A human unit can search a building/ruin by having at least 5 models from the unit within the building/ruin and taking a ready action. Roll a D6 subtracting 1 for each resource token already in play and adding 1 for each zombie ambush triggered. On a 4+ the unit finds a resource token. Place this resource token with the unit. If a resource token is not found, the zombie player may immediately place one of his reserve units inside the building/ruin. This unit may take a reaction against the searching unit.

Victory Conditions

This scenario is played using victory points. The zombie player earns a number of victory points equal to the value of any unit completely destroyed. Units brought below half their original strength count as half their value. If a human unit with more than 50% of its models remaining retreats without a resource token, earn half their value in victory points. The Human player earns victory points by successfully retrieving resource tokens and keeping their troops alive. A unit that moves off the long table edge in the Human player’s deployment zone with a resource token earns victory points per the table below. Any unit at full strength still on the board at the end of the game counts its full value in victory points. Any unit still on the board not at full strength but not below 50% earns half its value in victory points. The side with the most victory points wins.

Victory Point Table

Roll 1D6 and consult the table below. Apply a +1 modifier if the resource token came from the Zombie half of the table. Roll 1-2 3-5 6-7

Victory Point Multiplier x2 x3 x4

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Breakthrough

Overview

Special Rules

Setup

After turn 3 the Zombie player may bring in reserves from any board edge.

An Enclave force has been on a long distance patrol searching for resources. They have located an excellent stockpile of critical resources, but do not have the manpower to transport the items back to their base. They must return to their stronghold to pick up heavy transport vehicles. On the way back to base, the humans run into a horde of zombies. Someone needs to get word back; the rest need to mop of the “rotters”. Both forces setup along the long edges of the gaming table. The deployments zones should be 28” apart.

Turn Length 10 turns.

The area the humans are moving through is routinely cleared of Zombies therefore Zombie reinforcements are not readily available. Each turn the Zombie player must nominate which units he is going to attempt to bring in that turn. Roll a D6 for each unit. On a roll of 6+, that unit must be deployed that turn. The zombie player gains a cumulative +1 to the die roll for each turn after turn 2.

Victory Conditions

The Human force must get a single living model off the long board edge in the Zombie player’s deployment zone. The living model must be one that did not use the Infiltrate or Ambush special ability.

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Extraction

Overview

An SOS message from a research facility has been received. They are being overrun by Zombies and require assistance getting vital research out. A Human force has responded to the request. They were able to fight their way to the facility but the Zombie hordes surrounding the facility have become too large. The only hope of escape is via a helicopter hidden on the facility.

Special Rules

The Human player may not have vehicles in his force. The Human player is escorting a group four (4) assistants plus Scientist. Use the following stats for this unit. This unit will only engage in close combat if completely surrounded. This unit must take a ready action to board the helicopter. Type Size Scientist 1 Assistants 1

Setup

Move Close Combat Target Armor Kill 4” D6-1 4+ 6+ 4” D6-1 4+ 6+

Human player sets up an 18” diameter mini base in the center of the table. It must include one 6”x6” ruins where the helicopter is hiding. The Human player Helicopter Stats Type Size Move can setup any other terrain in this area as they see fit. Helicopter 4 The remainder of the board should contain terrain as normal. The Human player must split his forces into two groups. One group will be deployed in the mini base defending the helicopter. This group is deployed before the zombies. The other group will move on from the short edge of the table escorting a team of scientist and their research. Select which short edge after the zombie player has deployed their troops. They will move on during the Human player’s turn one.

Traits -

Close Combat Target Armor Kill Traits 7+ 3+ 11+ Hits/6

All Zombie units except Overlord, Abomination, Beast, and Super Soldier benefit from the Endless Horde ability. The Zombie Player automatically gets the reinforcements from the Endless Horde ability without rolling. Victory Conditions The Human player achieves a total victory if all Assistants and Scientist reach the helicopter alive.

Zombie player can setup his forces anywhere that is not within reaction range of a Human unit or within 12” of The Human player achieves a minor victory if the either short edge. Scientist reaches the helicopter alive. The Human player goes first.

Turn Length

10 turns.

The Zombie player wins if the helicopter is destroyed or all the Assistants and Scientist are killed. Any other result is considered a draw.

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Area Cleansing

Overview

The Humans have located a concentration of zombies Only 25% of the Zombie units may be kept in reserve. that can be removed with acceptable losses. They have launched an all out offensive to remove the Zombie Any ambushing unit not deployed by the end of Turn 3 threat from this area. This scenario is just one small is considered to be destroyed. part of the overall battle. The Human player may keep 25% of his models as a reactionary force. They may be deployed at the Setup beginning of any turn from any board edge within the Deploy terrain as normal. Human player’s half of the table provided they are not Both players setup their forces within 10” of a long within 12” of a Zombie unit. The may use any special movement modes as if they had already taken the ready table edge. The Zombie Player sets up first but the Enclave player action. goes first.

Turn Length

Victory Conditions

The Human player achieves total victory by destroying all Zombie units on the board. The Human player achieves a minor victory if there are no Zombie models in the Human player’s half of the Special Rules The Zombie player does not benefit from the Endless table. The Zombie player wins by avoiding the Human Horde ability. Zombie reserves may not come in from the short edges player’s victory conditions. of the table. 10 turns.

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Appendix I

Zombie Hordes “Short Attention Span” Guide Unit Name

Size

Move

Close Combat

Target

Armor

Kill

Traits

Zombie Horde

1

3”

D10

4+

2+

7+

Undead,Procreation/6, Mindless, Braaains

Zombie Brute

1

3”

2xD10

4+

2+

7+

Undead,Procreation/6, Mindless, Braaains, Hits/2

Bile Zombies

1

4”

D10+1

4+

2+

7+

Undead,Procreation/6, Mindless, Braaains, Piercing/2, Retaliate

Plague Zombies

1

3”

D10

4+

2+

7+

Undead,Procreation/4 Mindless, Braaains, Plague Carrier

Soldier Zombies

1

3”

D10

4+

2+

7+

Undead, Mindless, Braaains, Memories

Zombie Abomination

2

4”

2xD10+1

5+

2+/6+

8+

Undead,Procreation/5, Individual, Hits/4

Zombie Bats

1

4”

D6+1

5+

6+/4+

7+

Undead, Mindless, Hover/15”, Air (VTOL)

Zombie Beast

2

4”

2xD10

4+

2+

7+

Undead,Procreation/6, Mindless, Braaains, Hits/4

Zombie Hounds

1

5”

D6

5+

5+/5+

8+

Undead,Procreation/6, Pathfinder, Pack Tactics

Zombie Mastiff

1

5”

D10

5+

5+/5+

8+

Undead,Procreation/6, Pathfinder, Pack Tactics, Hits/2

Zombie Monkeys

1

4

D6

4+

6+/3+

6+

Undead, Mindless, Ambush, Leap Attack/6”, Stealth/10”

Zombie Super Soldier

2

4”

D10+1

5+

2+/6+

8+

Undead,Procreation/6, Individual, Hits/4

Zombie Overlord

1

4”

D10

5+

2+/5+

8+

Undead,Procreation/4, Individual, Hits/3

Bile Spit Attack

Range: 6”

Damage: D10

Traits: Piercing/2

Zombie Ambush- Select any unit in the Horde at minimum size. That unit gains the “Ambush” trait.

Zombie Infiltrators- Select any unit in the Horde. That unit gains the Infiltrate/10” trait .

Permission granted to copy this page for personal use only 72

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Appendix II

The Enclave “Short Attention Span” Guide Unit Name

Size

Move

Close Combat

Target

Armor

Kill

Traits

Militia Squad

1

4”

D6

4+

6+

6+

none

Penal Unit

1

5”

D6

3+

-

5+

Countercharge

Corrections Officer

1

5”

D6

4+

6+

6+

Countercharge

Firefighter Platoon & Lieutenant

1

4”

D6+2

4+

4+/6+

6+

Countercharge, Gas Mask, Flurry of Blows, Parry, Reach/1”

Riot Police Squad & Sergeant

1

3”

D6

4+

4+

6+

Riot Shields, Mobile Field Force, Supression Fire

Sniper

1

5”

D6

4+

6+/6+

7+

Ambush, Brave, Pathfinder

Zombie Cleansers & Seargeant

1

4”

D6

4+

4+

7+

Fearless, Leadership Training

SWAT Team & Sergeant

1

5”

D6+1

4+

5+

7+

Watcher Infantry & Sergeant

1

5”

D6+1

4+

5+

7+

Brave, Covering Fire, Leadership Training, Quick Shot, TAC Com Gear Brave, Leadership Training

Watcher Special Forces & Sergeant

1

5”

2xD6+1

4+

6+/6+

7+

Verteran Police Sergeant

1

5”

D6+1

5+

5+/5+

8+

Watcher Lieutenant

1

5”

D6+1

5+

4+/5+

8+

Fearless, Hero

Monica Banks

1

5”

D6+1

5+

4+/4+

7+

Fearless, Flurry of Blows, Hero, Move Silently, Nimble

William Hamilton

1

5”

D6+1

5+

5+/5+

8+

Counter Charge, Hero, Fearless, Riposte, Tough

General Blake Palmer

1

5”

D6+2

5+

5+/5+

8+

Battlefield Promotion, Fearless, Hero, Inspire Troops, Natural Leader

Ambush, Brave, Elite Training, Leadership Training, Stealth/ 20” Fearless, Hero

Permission granted to copy this page for personal use only

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Appendix III

Enclave Armory Weapon

Range

Damage

S&W 629 .44 Mag Revolver M107 .50 Cal Sniper Rifle Glock 9mm Pistol M16 Assault Rifle M230 30mm Chain Gun Concussion Grenade

10” 60” 10” 24” 30” 10”

D6+1 D6+2 D6 D6 3xD6+1 D6+1

Fire Axe M240B Heavy Machine Gum Hunting Rifle Katana Magnum Shotgun HK MP5 SMG Naginata AT4-CS Rocket Launcher Squad Automatic Weapon (SAW) Benelli M2 Tactical Shotgun M40A3 Sniper Rifle Mk1 “Cleanser”

30”

D6+2 2xD6

24” 14” 18” 40”

D6 D6+2 D10 D6 D10 D10+3

30”

2xD6

12” 40” 12”

D6+2 D6 2xD10

Traits

Accurate, Piercing/2 Auto Auto, Piercing/1 Concussion Grenade, Slow Piercing/1 AA, Auto, Piercing/1, Prone Parry, Piercing/1 Shotgun Shells Selectable Fire Reach/1”, Piercing/1 Lethal Zone/1”, Multihit, Piercing/3, Slow Auto, Prone Shotgun Shells Accurate Zombie Cleanser, Piercing/3 Retaliate

Purifier Rounds- +1 bonus and Piercing/1 to any Shoot Action targeting a Zombie Unit Points Cost: 60 Materiel: 1 Vehicle, HMMWV “Hum-Vee” Options: an M240B Heavy Machine Gun for +10 points or an M230 3mm Chain Gun for +20 points. Rarity: As a unit option only Traits: Hits/ 2, Wheels/ 14” Transport: Can carry up to 8 size 1 models Multifire/3

HMMWV Size

2

Move Close Combat Target

6”

2xD10

6+

(when transporting)

Armor

Kill

5+

8+

Permission granted to copy this page for personal use only 74

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ITS A JUNGLE OUT THERE!

BEAS TMAS TERY

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Will you lead armies of Dinosaurs and Cavemen as they fight to survive after being thrust into the modern world, or will you bravely marshal modern troops in a desperate attempt to save the world you know? Apocalypse-D is a supplement for Battlefield Evolution. After tampering with the time space continuum, ChronoCorp International has accidentally unleashed dinosaurs and cavemen upon the modern world. Initially contained, this terrifying phenomenon has spread with a ripple effect all over the planet and time itself threatens to unravel. Apocalypse-D is your chance to build forces of dinosaurs to launch attacks against Anytown, USA or Peacefullville, England. Don’t miss it! Check out www.explodinggoatgames.com for more information!

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The future is a dark one as the dead have risen to feast upon the living. Cities have been shattered, neighborhoods torn apart, and humanity is hanging on by a thread. Massive hordes of zombies gather under the control of Overlords, zombies that have retained some of their memories and intellect, and have gained powerful psychic abilities driven by their hatred of man. Pockets of civilization exist around the globe; centered around dynamic heros whose leadership and prowess in battle spur the populace to fight back and even rebuild. Who’s side will YOU on? Apoocalypse-Z is a supplement for Battlefield Evolution and allows you to play tabletop battles ranging from small skirmished to outright wars between zombies and mankind. Battlefield Evolution is a 28mm miniature wargaming rule set from Mongoose Publishing. You will need a copy of the core rules from in order to use this book.

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