AoS Skirmish Rules
July 10, 2022 | Author: Anonymous | Category: N/A
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CONTENT CON TENTS S HOW TO USE THIS BOOK . . . . . . . . 2
SKIRMISHRULES. . . . . . . . . . . . . . . 14
Battleplan:Assassinate Battleplan:Assassinate . . . . . . . . . . . . . . .26
VENGEANCEOF AZYR . VENGEANCEOF . . . . . . . . . . 4
Skirmish Battles Battles . . . . . . . . . . . . . .. . . . . . . . .16
Battleplan:Seize the Relic Relic.. . . . . . . . . . . . 27
The Mortal Realms Realms.. . . . . . . . . . . . . . . . . . . 6
Shadespire Campaign Rules. Rules. . . . . . . . . . 18
CHOOSING A WARBAND WARBAND . . . . . . . 34
SHADESPIRE’SCURSE. . . . . . . . . . . 8
Shadespire Campaign . . . . . . . . . . . . . . .20
Chaos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Treasuress of the Katophranes. Treasure Katophranes . . . . . . . . . 10
Play . . . . . . . . . . . . . . 21 Skirmish Matched Play .
Death . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
The Hauntin Haunting g Grounds . Grounds . . . . . . . . . . . . . .12
Battleplan: Clash at Dawn Dawn . . . . . . . . . . . . 22
Destruction . . . . . . . . . . . . . . . . . . . . . . . . 37
Battleplan: Tre Treasure asure Hunt . . . . . . . . . . . .23
Order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Cargo . . . . . . . . . . . .24 Battleplan: Fragile Cargo
Roster .. . . . . . . . . . . . . . . . . . . . 41 Warband Roster
Battleplan: Vorte ortex x of Pow Power er . . . . . . . . . . .25
DESIGNED DESIG NED BY GAMESWORK GAMESWORKSHO SHOP P IN NOTTINGHAM Warhammer Ageof Si Warhammer Sig gmar:Skirmish mar:Skirmish © Cop Copyright yright Games Worksho p Limited 2017.Warhammer Ageof Age of Sigmar: Skirmish, GW GW,, Games Work shop, Warhammer Warhammer,, Warha Warhammer mmer Ageof Sigmar, Battletome, Battletome, Stormcast Eternals, and all associated logos,illustrations, images, names, creatures, races, vehicles,locations, weapons, characters, and the distinctive likenessesthereof, are either ®o ®orr TM, and/or © Games Workshop Workshop Limited, variably registered around the world. AllRights Reserved. No part of this publi publication may may be be reproduced, stored in a retrieval system, or or transmitted in any form or by by any means, electronic, mechanical, electronic, mechanical, photocopying, rec recording ording or or otherwise, without the prior permission of the publishers. Thisis a work work of fiction. fiction. Allthe characters and events events portrayed in in t this his book are fict fictional ional,, and and any resemblance to real real people or incidents incidents i iss p pu urely coincidental. British Cataloguing-in-Publication Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. Pictures used for illustrative purposes only. Certain Citadel products may be dangerous if used incorrectly and Games Games W Workshop orkshop does n not ot recommend them for use by childr en under the the age of 16 16 without adult supervision. Whatever your age, age, be careful when using using glues,bladed equipment and sprays and and make sure that you read and followthe instructions on the packaging.
Games Workshop Ltd.,Willow Road, Lento Lenton, n, Nottingham, NG7 2WS,Un 2WS,United ited Kingdom Kingdom
games-workshop.com
1
HOW TO USE THIS BOOK Mightyarmies Mig htyarmies clash clash on a daily daily basis basis in the Mo Morta rtall Realms,but Realms,but som someti etimes mes the o out utco come me of a waris determine determ ined d by the actio actions ns of a few dari daring ng indivi individua duals. ls. This This is W is Warha arhammer mmer Age of Sigma Sigmar:Skirmish r:Skirmish – – tense, tens e, small-scale small-scale batt battles les between between warbandsof warbandsof bravewarriorsvying bravewarriorsvying for unimaginab unimaginable le pow power er.. The Mort Mortal al Realm Realmss are rrife ife with war
Skirmish games games put you in command
way through ruins and tangled forests
and death on a truly terrifying scale.
of one such wa warban rband d of warr warriors iors,, whose
to lay low rival warb warbands ands and sea search rch ffor or
Traversi Tra versing ng the arcane Realmgates Realmgatesthat that
skill,wit and determination are put to
treasures that that will grant their masters a
span the void between worlds, vast
the test as they ven venture ture into the far-
great advantage in the wider conflict.
campaigning armies endlessly endlesslymarch march to
flung flun g reac reaches hes of the realms in pursu pursuit it
war in a co conflic nflictt as old aass the wor worldld-
of power power,, riches and glory glory.. Though
SKIRMISH RULES
that-was. Yet Yet not all battles aare re fought
many of the warrio warriors rs that compr comprise ise a
Thisbook con contain tainss all the informa information tion
as lar large, ge, swee sweepingengageme pingengagements; nts; vici vicious ous
warband would normally form up as
you’llneed to fight Skirmish battles,
street-fights can erupt over looting
a single unit in battle, ssuch uch a show of
including rules for selecting selecting your
rights as opposing warban warbands ds pick ove over r the wrec wreckageof kageof lost civil civilisat isations ions,, and
strength would prove prove unwiel unwieldy dy and see them easil easily y outma outmanoeu noeuvred vred in
warband and generating unique command abilities and artefacts of
blood can be spilled as rival chieftains
small-scale engagements engagements.. As Assuch, such, each
power for the hero that leads them.
seek to prove their superiority or
general must trust their warriors to
Thesee abil Thes abilities ities,, such as Merci Merciless less
protect their territor territory. y.
fightt as indi figh individua viduals ls as they sta stalk lk th their eir
Killer or Tenac Tenacious ious Defender, help to
WARBAND ARBAND
ROSTER ROSTER
This book includes a handy Warband Warband
As your general general’slegend ’slegend
Roster that you can photocopy and use
grows, grow s, you wil willl earn
to prepare your warband for the battles
renown, reno wn, which is used to
ahead. Indeed, your gener general’ al’ss quest for
add new warriors to your
glory start startss right here!
warband. warb and. It iiss impo importan rtantt to
If you are playing playing a campaign, campaign, then
know how much renown you have have spent spent and how
using the Warba Warband nd Roster willbe
much you have save saved, d, as
even more helpful for keeping track
this is also a fundamen fundamental tal
of your war warban band’ d’ss prog progress ress as they
part of establishing any
fight for power an and d lost treasures.
underdog bonuses in your
As your general earns earns additional
next game. Thankful Thankfully, ly,
command traits or uncovers more
the Warband Warband Roster has a
ancient artefacts, you ccan an mark down
convenient section to make
the powerful abilities granted to them.
this process straightforwar straightforward, d,
Meanwhile Meanw hile,, as your warb warband and gro grows ws in
as wellas a sectio section n th that at serve servess
size,you can more easil easily y track which
as a remind reminder er for any ttriump riumphs hs
new warscrolls warscrolls your warb warband’ and’ss recruits
that your warband has earned in
are drawn from.
preparation preparati on for your next game.
personalise your warband’s warband’s general and
be comfortably large enough to take
MUSTERING MUSTERIN G YOU YOUR R WARBAND
better represent represent the backstory you will
part in a Path to Glory campaign,
The smalle smallerr size of Skir Skirmish mish ba battle ttless
undoubtedly want to create for them!
which whic h is the perfec perfectt follo follow-up w-up to
provides hobbyists hobbyists with a great
your collecting, collecting, painting and gaming
opportunity to devote more time to
SKIRMISH BATTLEPLANS &
journey.. For more information on journey
individual miniatures. Many players
SHADESPIRE CAMPAIGN
Path to Glory campaigns, campaigns, see the
will want to create backstories for the
The Skir Skirmish mish rules have been designe designed d
General’ss Handbook . General’
warriors in their warband and convert
to work with any battleplan, but in
them with parts from their bits box to
this book you will will find a set o off six
MATCHED MA TCHED PLA PLAY Y
bring out their personalities. Collecting
new battleplans designed specially
Skirmish battles present very differen differentt
a warband warband is also a great opportu opportunity nity
for Skirmish Skirmish battles battles.. Thesecan each
tactical scenarios to large-scalebattles.
to try out new techniques and colour
be played as one-off games just like
As such, th thee Pitched Batt Battle le prof profilesin ilesin
schemes without having to commit to
any other other battlep battleplan, lan, but we have also
the the General’ General’sHandbook sHandbook don’t don’t apply
doing doin g a whole army in a given style style..
included rules that allow you to play play
to Skirmish games. games. Instead, Skirmish
them in a campaign for two players.
battles use a system of ‘ren ‘renown’to own’to
For the tactically tactically minded, the short,
The camp campaign aign in this book is set wi within thin
indicate the relative relative strengths of
sharp nature of Skirmish battles lends
the cursed cursed ruins of Shad Shadespi espire re – the
differe different nt miniat miniatures ures.. The tabl tables es at the
itself itse lf to all manner manner of enjo enjoyabl yablee game
tragic story of which you can read over
back of this book list the miniatures
variatio vari ations. ns. As the actio action n is swift, swift, you
the next next fewpages – but tthere here is no
you can take in Skirmish warbands,
can get several several battles in during the
reason why you coul couldn’t dn’t us usee the rules
along with with their associated renown
course cour se of the same sessio session! n! Get start started ed
as a framework to create create a campaig campaign n
costs. cost s. Ther There’ e’salso salso a sectio section n on page 21
with the six battleplans fo found und within
based elsewhere in the realms.
that contains helpful advice on matched
these pages pages,, but there is no reason you your r
play for Skirmish battles, providing
battles have to end there. The vastness
Afterr taking Afte taking part in a Skirmish
you with plenty of tools for balancin balancing g
of the Mort Mortal al Realmsoffersendless
campaign, your your warband will willalso also
your games.
potential, so what are you waiting for?
3
AZYR R VENGEANCE OF AZY With Wi th a cra crackof ckof thun thunder der the Ga Gatesof tesof Azyr ope opene ned d and the Ag Agee of Sigm Sigmar ar was wasbeg begun. un. F Forg orgedby edby the God-King, the St God-King, Stormc ormcastEternalsstrod astEternalsstrodee fort forth h to driv drivee backthe encr encroachi oaching ng hord hordes es of Chao Chaos, s, and in bloody bloo dy batt battle le they gav gavee hop hopee of sa salvat lvation ion to the belea beleaguer gueredrealms. edrealms. In the distant past, Sigmar forged a
Each of the god godss aband abandoned oned or
to deliver deliver retribut retribution ion to the Great
Great Gre at Alliancewith his fell fellowgods, owgods, and
betrayed Sigmar, Sigmar, turning upon one
Necromancer Necroma ncer,, the malignant influence
they imposed imposed their divine will upon the
another or sequestering themselves
of the Chaos Gods grew str strong onger er..
Mortal Realms. Toget ogether her,, they freed
in their own domains. Gorkamorka,
the Realmgatesfrom the tyrannical
the bellicosegod of the greensk greenskins, ins,
The influ influence ence of the Ruinou Ruinouss Pow Powers ers
beasts that roamed the lands, allowing
launched a ferocious Waaa Waaagh! gh! that
began to seep into the Mortal M ortal Realms,
humans, aelvesand duardin to come
raged from from one end of the Eight Re Realms alms
slowlyat slow lyat first, then like a tidal wa wave ve
together. togethe r. These mortals built mighty
to the other. Alariellethe Everqueen
crushing crush ing all in its path path.. The Ageof
civilisationss replete with magic and civilisation
retreate retr eated d deep int into o the glades of
Chaos erupted erupted violently into being as
great wonders, and they flourished in
Ghyran, where she tended only to her
daemons and savagebarbarians laid
this time of abundanc abundance. e. Yet with each
own people. Nagash set his undead
wastee to the civilisedworld wast civilisedworld.. Entire
passing generation, generation, Sigmar’spantheon Sigmar’spantheon
legions upon Sigmar’ Sigmar’sarmies sarmies at the
nations were butchered butchered,, their fields
grew ever more frayed, frayed, and eventual eventually ly
Allpoints Allpo ints.. As the God-Ki God-King ng in his
sown with rancid gore so that no
it was torn apart from within.
righteous fury marched into Shyish
living livin g thing would would grow in them again.
Enormous Enor mous walled walled citie citiess were ground ground
It was in Aqsh Aqshy y that the Stormho Stormhosts sts
the Stormcasts were not completely
to dust beneath the clov cloven en hoof hoofss of
were first unleashed against Khor Khorne’ ne’ss
invulnerable, and upon death they
malformed monstrosities, and colossal
mortall legions morta legions.. The Hamme Hammers rs of
would woul d retu return rn to Azyr in a burs burstt of
statues enshrining the triumphs of mortall hero morta heroes es were torn down, down, melted
Sigmar, cast down from the Heavens Sigmar, upon bolts of lightning, b brought rought
energy, ready to be reforged and sent once more into battle. Though their
and reforge reforged d as graven graven im images ages of the
vengeanc veng eancee to the Blood God’ God’ss sava savage ge
bodies were preserved in this way, way,each each
Dark Gods. Libraries, map rooms and
minions and opened the long-sealed
Reforgi Refo rging ng strip stripped ped them of some sma small ll
schools schoo ls of the arca arcane ne wer weree dese desecrate crated, d,
Gatess of Azy Gate Azyr. r. In Ghyr Ghyran an and Cham Chamon, on,
part of their essence and dimmed the
and knowledge that had been gath gathered ered
the Stormcast Eternals marched to
flameof their her heroic oic souls. souls.
over centuries was lost foreve forever. r.
battle against Nurgle and Tzeentch, Tzeentch, and
In those bleak bleak days Sigma Sigmarr retr retreate eated d
in the lands they reclaimed reclaimed were found
The Stormcast Et Eternals ernals an and d their allies
alliess thou allie thought ght to have been los lost. t.
havee stemmed hav stemmed the tide of ruin, but the their ir
to Azyrheim, Azyrheim, and from there he set
hold on the Mortal Mortal Real Realms ms is far from from
about forging his greatest weapon – the
With Sigmar’salliance Sigmar’salliance reforming, the
secure. secu re. The legio legions ns of Chao Chaoss con continu tinuee
Stormcast Eternals. Eternals. The most resolute
Stormcast Eternals set out to capture
to enact enact the willsof the Dark God Gods, s,
mortal heroes were spirited from ac across ross
the sundered Realmgatesconnecting
while the frothing hordes hordes that worship
the realms to the God-Ki God-King’ ng’ss side,
disparate kingdoms. Droves of
Gorkamork Gork amorkaa still rava ravage ge all that they they
where they were were imbued with a portion
daemons fellbeneath their hammer
come across. across. In Shyish,Nagash has
of his righteous righteous fury fury.. They would be the
blows,and blows, and the foul blood of idolaters
maintained his hold over the undead,
last bulwark against the inexorable tide
flowedwherever flowed wherever the Stormhost Stormhostss
and with each battle more soldiers are
of the Ruinous Ruinous Powe Powers. rs.
marched. Mighty though they were,
added to his already swol swollen len ranks ranks..
THE REALMS MS THE MORTAL REAL Amidst the darkand form Amidst formless less void are eigh eightt pocke pockets ts of cre creatio ation. n. Agel Ageless, ess, imme immense nse and satur saturatedwith atedwith magical ener energy gy,, they are filled with con contine tinent-s nt-spann panning ing civilisa civilisations tions,, scatter scattered ed tribe tribess of savag savagesand esand the follo followers wers of anci ancient ent gods. T Theseare heseare the Mort Mortal al Realms. Each Eac h of the ei eight ght Mor Mortal tal Re Realm almss is a
The immort immortal al will of these being beingss
sulphuro sulp hurous us water water.. The air is thick and
separate plane plane of reality, reality, vast beyond
gave new shape to the realms, though
heavy,, and ash storms come thundering heavy
comprehe comp rehensio nsion n and ancient ancient as the
each plane plane has fore forever ver remained an
over the horizon blown by super-he super-heated ated
stars. It It was Dracothion that found
incarnation of magic – a separate separate
winds.. The peop winds people le of Aqs Aqshy hy are kno known wn
Sigmarr drift Sigma drifting ing throug through h the endless
expressi expr ession on of the fundame fundamental ntal forces forces of
for their passion and intensity, and
void,, borne upo void upon n the core of a dead dead
existenc exis tence. e. Theyare the Realmsof Realmsof Fire, Fire,
their livesburn quick and bright.
world. The Great Drake showed the
Heavens, Heav ens, Metal, Metal, Beast Beasts,Light, s,Light, Sha Shadow dow,,
God-King hidden paths that connected
Lifeand Death.
the realms, and Sigmar explored th them em
Ghyran, Ghyr an, the Realm of Life,is Life,is fille filled d with growth grow th and abundan abundance. ce. All manner manner of
on grea greatt voyagesof discover discovery y. He
The inna innate te ener energy gy of each plane plane affects affects
beings – from humans to sylvaneth to
found primitive tribes and other gods
all that resides within them. In Aqshy Aqshy,,
troggoths – liveamongst the rampant
such as himself, himself, lost an and d alon alone. e. Sigma Sigmar r
the Realm Realm of Fire, Fire, the po power wer of of flame flame
vegetati vege tation. on. Colos Colossal sal tree treess reac reach h into the
roused the gods and led them to claim
coalescesinto winding spines of
sky where where their leavesdrink the clouds clouds..
dominion over the places they found. found.
volcanic volc anic moun mountain tainss and boiling seas seas of
Among their boughs entire entire cities are
built, replete with gardens and forests
fellowgods to council. The great city
these portals, diverting their paths so
of their own, own, and the den denizens izens o off these
of Azyr Azyrheim, heim, illuminat illuminated ed by perpetual perpetual
that they led directly to the warped
citiess embrace citie embrace tthe he cy cycleof cleof lifeand
starligh star light, t, is home to creatu creatures res of every
Realm of Chaos Chaos.. Not only d did id this stop
rebirth that permeates their existence.
race,, gath race gathered ered to serv servee in the GodKing’sarmies. When the Chaos Gods
the armies of morta mortals ls from travel travelling ling between their lands, but it allowed the
TheRealm of Dea Death th is a des desola olate te an and d
beset the Mortal Realms, refugees came
daemonic daemo nic servants of the Dark Gods to
solemn solem n place wher wheree all thin things gs come to
flooding into Sigmar’scity Sigmar’scity before the
pour out into reality reality..
an end. Osseous shrubs and withered
Ga Gates tes of Azy Azyrr we were re shu shut. t. None were safe from the wars against
trees sprout sprout from barren soil atop mountain moun tainss of mould moulderin ering g corps corpses. es.
Though separated from one another,
Chaos, Chao s, savefor those who were sealed
Vast savan savannahs nahs of tesseral tombstone tombstoness
each of the real realms ms is conn connected ected by
in Azyr. Azyr. Nat Nations ions were sund sundered ered and
mark the bulging massed graves of
Realmgates– agelessportals that bridge
their people scattered. scattered. All seemed
the innumerable innumerable dead. The living
the space space betwe between en w world orlds. s. Some are
lost until until the Heav HeavenlyGates enlyGates were
inhabita inha bitants nts of Shyi Shyish sh exist side by
marked by towering sstone tone statue statues, s,
opened once more and the Stormcast
side with the unliving, and their cities
field-spanning networks networks of geoglyphs
Eternals came forth forth to deliver Sigmar’ Sigmar’ss
are warded against the cannibalistic
or embellished embellished archwa archways ys of impossible
wrath. wrat h. But But the gl glimmer immer of of hope iiss still
shamblers and restless restless spirits that linger
size.. Others size Others are more elusi elusive,and ve,and are
dim, and could be snuffed snuffed out at any
in the wilds.
found foun d within within tangled copse copsess of anci ancient ent
moment. The battered and beleaguered
treess or in the darkest tree darkest recesses recesses of long
people of the Mortal Realms fight for
Azyrr is the Realm Azy Realm of He Heave avens, ns, and
and twisting twisting cav caves.In es.In the Age of Chao Chaos, s,
their own survival,and survival,and willstop at
it is here that that Sigmar gath gathered ered his
the Ruinous Powers Powers sought to corrupt
nothing to secure victory.
SHAD ADES ESPI PIRE RE’S ’S CU CURS RSE E SH Man Many y gran grand d cit cities ies ar arose ose in theeAg Age e ofous Myt Myth h onl only y adespir to bepire sun sunder by ram rampag pagingarmies the wi wills llsstill of terrifying terrifyi ng gods. F Few ew wer were e mor more glori glorious than Sh Shades e –dered theedcity amon amongst gstingarmies the du dunes nesand – and few fewer erstill fell so completely completely and with such rap rapidi idity ty.. Shadespi Shad espire re once stood stood as a shining shining
tal tales es of its fform ormer er glory spe speak ak of it
lifelessremai lifel essremains, ns, the Oasis Oasis of Souls
metropoli metro poliss – a beacon of powe powerr and
only in fea fearful rful whisp whispers. ers. The very
was found. found. This twisting twisting netw network ork of
prosperity in the grim and withered
name of Shad Shadespi espire re is a cu curse, rse, and is
canyons cut deep into the compacted
Realm of Death. Death. Its g glasstowers lasstowers
synonymous with damnation.
bone sediment beneath the dunes,
glistened with precious stones stones of every
descending descen ding far further into the
hue, casting iridescent reflections
In the Age of Myth, the founders founders
darkness than those who discovered
across the surrounding Desert of
of Shade Shadespire spire set ou outt to create a
it dared venture. venture. They knew not what
Bones. Bone s. Now it is a cold and desiccat desiccated ed
waypoint waypo int in the middle of the Desert
had formed this plunging plunging abyss,but
husk, stripped stripped of its lustre lustre and utterly
of Bones – a safehaven for trave travellers llers
the wisestamongst them believed believed it to
cursed. Its once-magnificent spires are
and merchants on the treacherous
be a locus through which the flowing
little more than crumbling protrusions
journey between distant Realmgates.
energies of Shyish converged. Perhaps
that claw lifelessly lifelesslyat at the bleak sky sky,,
The enorm enormous ous desert was anathema anathema
the morbid morbid leylines cancel cancelled led each each
while its outer outer districts are slowly
to lifeas the perilo perilous us gust gustss of the
other out at this point, preventing preventing the
subsumed by the encroaching encroaching skeletal
Wailing Wind Wind would strip flesh from
death-soaked earth from coalescing,
dunes that are blown ever inwards. The The
bone and carry the aetheric essence
or perhaps perhaps the co conflux nflux of grim mag magic ic
city has all but faded fro from m memory memory,,
of a body aw away ay to the Silent Wastes, astes,
caused the the realm itselfto waste away
and those few few who have have hear heard d the
but amidst the shifting mountains of
here under the unbearable weight
RUINSOF SHADE SHADESPIRE SPIRE
TO THEOSSIFIC SWAMPAND SWAMPAND REALMGATE THANATOLOGICAL GARDENS
TO THESILENT WASTES
N G H I C O A E S C R U N N D E
TO THE BURIED SEA
GRANDSPIREOFTHE GRANDSPIREOFTHE KATOPHRANESAND ENTRYTO THEOASIS OFSOULS THESHATTERED QUARTER
THEHAUNTING GROUNDS
TO THEPETRIFIED MOUNTAINS MOUNT AINS AND REALMGATE TO THEWITHERING HILLSAND REALMGATE
8
TO THEBANELANDS AND REALMGA REALMGATES TES
of mori moribund bund ener energy gy.. Whatever Whatever its
scoured its market squares for esoteric
capturee the essence of on captur one’ e’ss being at
nature, natu re, shelter was found within the many man y rece recesse ssess of the Oa Oasis,as sis,as was
tomes of kno tomes knowled wledge ge and curiosit curiosities ies imbued imbu ed with mag magic. ic. The weaponry weaponry
the point of death, before before the soul soul seeped awayto the Underworlds. Underworlds.
water and stubborn patches of Shyi Shyish’ sh’ss
and spellcraft spellcraft of a thous thousand and kin kingdo gdoms ms
With Wit h shadeglass,the knowledge
anaemic anaem ic v vegeta egetation. tion. As the ffirst irst weary
was brough broughtt insi inside de the city walls walls,,
and memories of the dying could
vagabonds explored the cavesfurther,
and here it was combin combined, ed, adapted
be preserved, pre served, and the Katophranes
they found their spirits invigorated
and refined to produce artefacts of
were able to live live beyond beyond their their mortal
– bolstered against the surrounding
unequalled power. power. The ingenious ingenious
years as pure pure thought, unshackled
lifelessnesswhen in the presence of
creator crea torss who were able to craft suc such h
from their aging bodies. Exquisitely Exquisitely
the inky-black inky-black ores tthat hat ran in seams through throug h the cave caverns. rns. It was was from thi thiss
objects were rewarded with riches and vaunted in Shadespire’shigh
crafted mirrors and illuminated panes were give given n places places of promine prominence nce
place of respite that the first shanties
courts. A ruling ruling elite emerged kno known wn
thr throug oughou houtt the city, city, all of which which
and stores of Shade Shadespire spire arose arose..
as the Katophranes, and their glory
were conn connected ected by the crystalline crystalline
continued to expand with their
monument monum ent known as the Faneway Faneway,,
The waypo waypoint int quickl quickly y became a town town,,
boundless innovation. All paid tithes
the nexus through through which all soul
which then became a bustling hub of
to the Katophranes Katophranes for the privilege of
energy passed. The Katophranes, Katophranes,
commerce and culture, with humans,
entering their city, and emperors and
preserved within their prisms,
aelves and duardin aelves duardin from every corner corner of the realms pass passing ing thr through ough its gates. gates.
warlords alike bowed in deference to warlords their might, entreating them for tools
communed with one another and oversawtheir city, city, and together
Massivetowers Massi vetowers were built at the centr centree
to help them conquer new lands.
they revelled in the powers they had mastered. In the the middle of a lifeless lifeless
of the burge burgeoning oning city city,, which co could uld be seen far off into the surrounding
The Katophranes’ Katophranes’ greatest work w was as
wasteland,, in the Amethyst wasteland Amethyst Realm
barrens. The wonders of distant lands
the crafting crafting of glassmade from the
itself, they had conquered conquered death, and
were brought brought to Shade Shadespire spire to be
dark ores within within the Oasis of Souls.
in doing so they roused the undying
traded, and sharp-eyed collectors
Shadeglass,as they called called it, could
wrath wrat h of Nagash. Nagash.
NAGA NA GASH SH,, GOD GOD OF T THE HE DEAD DEAD From Fro m the cold stillness stillness of the Underw Underworld orlds, s, the Great Necromancer cast his spiteful gaze upon Shadespire Necromancer Shadespire.. For too long had the Katophranes Katophranes received tributes from others while at the same time denying Naga Nagash sh his right rightful ful tithe of souls.. This was an insu souls insult lt that could n not ot be borne borne,, and the god weaved weaved a hateful hateful spell spell,, draw drawing ing upon the powe powerr of the shadeglas shad eglasss that was sown throug throughout hout the city city.. The inha inhabita bitants nts of Shadespi Shadespire re would would not simp simply ly be execu executed ted for their their hein heinous ous debt – for those who had tried to deny death there would be a far greater greater punishment. As Nagash unl unleashed eashed his sorcery sorcery,, the soul of Shad Shadespi espire re was seve severed red from reality reality.. Everyliving creature crea ture within the city was siph siphoned oned into oblivion, oblivion, leav leaving ing no trace of their exist existence ence savefor the desola desolate te ruin they once called calle d home home..
9
TREASU RES OF TH THE E KA KAT TOP OPHR HRAN ANES ES TREASURES Theremnants of Shades Theremnants Shadespir pirelie elie for forgott gotten en in the Desert of Bones. Eachyear Eachyear,, mor moree of the city succu succumbs mbs to the harrowsof harrowsof age, and mor moree of its buildi buildings ngs disap disappearbeneat pearbeneath h the tow towerin ering g dunes dunes.. Its form former er glory glo ry has bee been n ut utter terly ly exc excise ised, d, yet the wea wealththat lththat it h hel eld d is sti still ll th ther eree for for the taki taking. ng. When the soul of of Shad Shadespi espire re was
Though forgotten, and reduced to a
in the poorer suburbs and the outright
stolen stol en by Nagash, Nagash, those kingd kingdoms oms
hollow holl ow skeleton skeleton o off the metrop metropolis olis it
slums, small ensorcelled trinkets sit on
that had traded with the desert city
once was,Shadesp was,Shadespire ire still lies wher wheree
tabless in the gau table gaunt nt abodes that have
cowered cowe red in fear, fear, wond wonderin ering g if the Great
it died in the deser desert. t. The abun abundant dant
not yet been bur buried ied under the roving
Necromancer’ Necro mancer’ss wrath would also fall
treasures treas ures tha thatt had been coll collected ected by the
mountains mount ains of desic desiccate cated d rema remains. ins. So
upon their territories. Returning envoys
city’sliving city’ sliving inhabitant inhabitantss for countl countless ess
plentiful were these riches during
who had left Shad Shadespi espire re before before its
generations remain untouched.
Shadespire Shade spire’sascendency ’sascendency that they
demise were were slaughtered slaughtered upon reaching
Within Wit hin its mau mausolea solean n halls lies the
distracted distr acted the roa roaming ming eyesof the
their homelands, a precaution precaution lest they
wealth wealt h of unto untold ld empi empires, res, paid to the
city’smany supplicants from the true
carried carri ed with them a portion of the god god’’s
Katophranes to procure but a modicum
treasures that lay secreted ben beneath eath
curse. Tomes Tomes of lore concerning concerning the city were put to the torc torch, h, and to utter
of their profoun profound d wisdom. Gemstones Gemstones gouged from mines in Aqshy and
the surface.
its name was deemed deemed a blasp blasphemy hemy – an
gold ingot ingotss from the hills of Chamo Chamon n
The grea greatest test cr creati eations ons of the
affrontt to Nagash that was punishable affron
sit nestled nestled amongs amongstt pile piless of gath gathering ering
Katophranes Katophra nes still reside in hidde hidden n
by a torturous death. Shadespire
bone-dust. The works of master artisans
chambers carved into the osseous
and the Katophranes Katophranes were spoken
are scattered haphazardly through
bedrock, sealed behind ornate cog-
of no more, an and d in time both ebbed
buildings that have thus far withstood
work doors that bar entry to those who
into legend.
the erosion of malev malevolent olent gale gales.Even s.Even
do not know their secrets. secrets. Librarie Librariess of
REFLECTIONS REFLE CTIONS OF DEA DEATH TH Acrosss the centuries, Acros centuries, among people scatt scattered ered throughout throughout the Mortal Realms,rumours of the Kat Katoph ophran ranes’ es’ fat fatee have have per persist sisted. ed. Mo Most st of thes thesee existas folk folk legend legendss abo about ut a grea great, t, mirrored mirror ed cit city y, and serve as a warning warning to th thee listener listener abou aboutt the dangers dangers of displeasing displeasing the Lord of the Dead. With With time, the names names and details have become cloude clouded, d, but all tell of the Katophran Kato phranes’ es’ extra extravagant vagant wealt wealth, h, their incom incomparabl parablee ingenuity ingenuity and their ultimate hubris. A rare fewclaim to ha have ve cros crossed sed th thee deadly dunes, dunes, to have foun found d the deso desolate lated d city and to have returned returned alive.They alive.They talk of a hau haunted nted place wher wheree the peo people ple of of Shadespi Shadespire re once live lived, d, still heavy heavy with the ffellpower ellpower of Nagash. Nagash. Theytell of their ccompa ompanion nionss vanishin vani shing g withou withoutt trace in the winding alley alleyss of the dread city, city, leav leaving ing no body or worldly worl dly possessio possessions ns to be foun found. d. Most chill chilling ing are stori stories es of the shattered shattered shade shadeglass glass panes littering the streets. In them are glimpsed twisted faces screaming out from a dim illusion illus ion of the city that once was. Theyappear brieflybefor brieflybeforee disappeari disappearing, ng, leavin leaving g only a foreboding reflection of the beholder. beholder.
10
the arcane arcane lie behin behind d lock and key key,,
The encry encrypted pted tomes that reco record rd
accessthe access the shadeglass shadeglass foundries deep
their shelves shelves pack packed ed with tomes of lore
the process of its crafting and the
within withi n the Oa Oasis sis of Soulsconfou Soulsconfound nd
harvested from the greatest scholars
implements with which it was
those without without knowl knowledge edge of their
of the realms. Unnavigable Unnavigable labyrinth labyrinthss
fashione fash ioned d are still guar guarded ded by the
construction. Elaborate blade-traps
lead to vast alchemical alchemical labo laborato ratories ries
deadliest deadl iest design designss of the Katophra Katophranes nes..
set in the joins of seemi seemingly ngly mund mundane ane
that,, desp that despite ite the passa passage ge of time, stil stilll
The fract fractal al pas passage sagess that were buil builtt to
masonry masonr y still wait to be sprung, sprung, havin having g
hum with the slowlybleeding power
lost none none of thei theirr letha lethall potency over
of transmute transmuted d metal metals. s. In the sprawli sprawling ng
the passing centuries. Sorcerous wards
outer districts, belowwatch-hous below watch-houses es
and gole golems ms laced with vein veinss of ur-gold ur-gold
that dot the barren streets, weapons
wait in silence silence to be activa activated ted by by those
engraved with complex runes line
who do not have the permis permission sion of
the racks of secure aarmouries, rmouries, their
their creators creators to pass pass.. The Kat Katophr ophrane aness
innate magic shielding them from the
went to great lengths to protect their
gnawing effectsof corrosion.
most sacred discovery, discovery, and though they kept its secrets, secrets, the damnation
No treasure was more precious
they incurred incurred was shared shared with all
than the knowledge knowledge of shade shadeglass glass..
of Shadespire Shadespire..
ENCROACHINGDUNES THEGLOAMING PATH
HALLOF SHARDS
WHISPERINGCOURT
DUST-CHOKED WELLSPRING
AVENUEOF ILLOMEN ILLOMEN
11
THE SPIRITWAY
THE E HAU HAUNT NTIN ING G TH
GROUNDS
Savagewarlordsand Savagewarlo rdsand belea beleaguer gueredgenerals edgeneralsalike alike hav havee begun liste listening ning to fragm fragmente ented d rumou rumours rs abo about ut the soulle soulless ss cit city y that hav havee trickl trickled ed down thro through ugh the a ages. ges. In th these ese d desper esperatetimes, atetimes, few can igno ignore re tthe he stories stor ies of the fabledartefactsof pow power er crafte crafted d by the Nagash-c Nagash-cursedKatop ursedKatophran hranes. es. As Sigmar Sigmar and his allies allies push back back
so, afte afterr centuri centuries es of silen silentt crumbling crumbling,,
the taint of Nag Nagash ash’’s curse, or tor torn n to
against agai nst the legions of Chaos, Chaos, the forces
Shadespire has once more become hos hostt
shredss by the barba shred barbaric ric foll follower owerss of the
of Destr Destructio uction n and Death continue continue
to the living.
Ruinous Powers.
remnants remn ants of civi civilisat lisation.On ion.On all sides, sides,
Only the determine determined d survi survive ve the long
After months amidst the ske skeletonising letonising
the power-hungry and the desperate
trek through the barren dunes. Scouts
vortexes vort exes of the Wa Waili iling ng Wind Wind,, the
seek new tools of war to shif shiftt the
and warriors warriors set out in small parti parties, es, for
hardy,, the guileful and the lucky hardy
teetering balance of power. power. The
the attritio attrition n the Deser Desertt of Boneswould
approach Shadespire. Shadespire. Inside the
ambitions of the embattled are ignited
wreak upon an entire army would
ancient anci ent walls ther theree is even gr greate eater r
by whispers of Shadespire,of Shadespire, of the
be too devastating for any general to
peril. Decrepit streets give way to
once-mighty Katophrane Katophraness and of the treasures that lie waiting in the desert.
bear. There are no charts to guide the bear. journeys across the vast wastes. wastes.What What
yawning chas yawning chasms ms under heav heavy y footf footfalls, alls, and sepulchral buildings collapse on
Stories Stor ies are ttold old of relics relics that coul could d win
maps did exist were dest destroye royed d long ago,
passers-by without warning as their
wars across across the Mortal Mortal Realms – and
either burned for fear that they carried
brittle bone-mortar finallysuccumbs finally succumbs
to bring ruin to the last stubborn
to the erosion erosion of time. Those Those who are separated from their party are cut
utrid blood dripped from the grandbladeof Liberator-Prim Liberator-Primee
down in the deadly deadly latt lattice ice of of trap trapss laid
SeverinSteelheartas the remain remaining ing vermi vermin-folkscurried n-folkscurried off into
by the Katophranes, Katophranes, or are devoured by
the rubble-strewnalleys. Turnin urning, g, he saw that all of his fellow
Byfar the greatest threats to a warband
P
are others who have have come to Shades Shadespire pire
Severin Severi n and the other otherss fell into st step. ep. Ther Therewas ewas little ttime ime to dwell on
seeking the same arcane arcane rewards.
vic victor tories ies,, and there there wou would ld be man many y mor moree bat battlesas tlesas they they sea search rchedthe edthe
Everyechoing Everyechoin g alleyis a perf perfect ect site site for
sprawlingcrypt spraw lingcrypt of a city city.. But as Severinpassed the foeti foetid d tors torso o of the
ambush, and every desolate market
skaven skave n priest priest he had just bisected, bisected, he spie spied d a glisteni glistening ng shar shard d of d darkglass arkglass
square a potential potential battlefield. Roving
clutched clut ched in the ratm ratman’ an’slifeless slifeless claw claw.. He stoope stooped d low to closer examine
mobs of morta mortals, ls, beast beastss and daemo daemons ns
the jewel-l jewel-likeobje ikeobject.Its ct.Its blac blackne knesswas sswas imp impene enetra trable– ble– as dee deep p and as col cold d
prowl the wrecked city like scavengers
as a lifeless lifeless ocean. Reachin Reaching g down he le lett his armo armouredfinger uredfinger rest upon its its
picking clean a colossal corpse. Each is
surface,, and felt a curiou surface curiouss re resonanc sonancee deep within his be being. ing. Fa Facesflittere cesflittered d
prepared to fight to the last, and should
across acro ss the facets facets.. Some of these he tho thought ught he rec recognised ognised ffrom rom a life long
they secure the power they seek, then their enemies will tremble before them,
ago;others were were strangeand conto contorted, rted, as though ccrying rying out in a agon gony y. Thi Thiss wasshadeglass,and wasshadeglas s,and the powe powerr it he held ld wasthe re reaso ason n they hadbeen sen sentt to
both in Shadespire and in the wars of
the cursedcity cursed city..
the unseen unseen dark forces that still haun hauntt every corn corner er of the city city..
the Mortal Realms.
StormcastEternalswerestill Storm castEternalswerestill standin standing. g. Only six of their cchambe hamberr had come
to Shades Shadespire,but pire,but they wer weree dauntl dauntless ess warrio warriorsall. rsall.
With a silent nod from their lea leader der,, Knight-Ques Knight-Questor tor KantarGloryb KantarGloryborn, orn,
KIRMISH
RULES S
RULES
SKIRMISH SKIR MISH BA BATT TTLE LES S SKIRMISH BATTLEPLANS
allegianceabilit alleg ianceabilities ies from a number of
removed remo ved from pla play y. If your gener general al
different differe nt sources, such as battletomes
has been slain, slain, treat treat your warb warband and as
On pages 22-27 you willfind six
and the General’sHandbook the General’sHandbook . However,
battleplanss designed specificallyfor battleplan
in a Skirmish battle, your warband can
Skirmish battles, battles, but with a litt little le
only use use the allegian allegiance ce abil abilitiesof itiesof the
SUMMO SUM MONED NED UNI UNITS TS
modification you can easilyuse the
Grand Alliance from which they hail.
Sometimes Somet imes a sspell pell or ab abilit ility y on a
Skirmish rules with any battleplan.
having havi ng a Braveryof 5 for this test.
unit’s unit ’s warscroll will allow you to add
For example example,, you could could use one of the
THE GENERAL
additional models – sometimes even
Triumph Triumph & Trea Treachery chery battleplans battleplans in the
Each warb warband and is led by a gen general eral – a
entire units – to the battlefield,or
General’sHandbook to to fight a Skirm Skirmish ish
powerful leader that, through cunning
otherwise replace replace models tha thatt have
battle with more than two players.
or valour, has risen to a prominent
been destroyed. However, However, when
position of command. Your general
playing a Skirmish battle, these
THE WARBANDS
is chose chosen n from the H in your
abilitie abil itiess do not have any ef effectunder fectunder
To play a Skirmish battle, each
warband, warb and, as descr described ibed on pag pagee 34.
any circumstances. circumstances.
player will need to create a warband, which represents represents the plucky plucky band of
Your general cannot use the Inspiring
adventurers adventur ers they will be commanding
Presence command ability found on
on the battlefi battlefield.The eld.The full rules ffor or
the the Warhammer arhammer Age of Sigmar rules rules
THE THREE RULES OF ONE
choosing your warband, along with any
sheet, shee t, though though you are fre freee to use any
The foll followin owing g speci special al rules appl apply y to
restrictions that apply when doing so, so,
command comma nd abil ability ity on their wars warscrol croll. l.
all Skirmish b battle attle games:
can be found found on page 34.
Alternatively Altern atively,, you can generate a command ability for your ge general neral fro from m
The 1st Rul Rulee of One One:: Eac Each h spe spell ll can
SKIRMISH FORMATION FORMATION
the table table on pag pagee 17. In addit addition, ion, you
be attempted only once per turn
In Skirmish battl battles, es, all model modelss in your
can equip your general either with
rather than once per wizard per
warband warb and fight as indi individua viduals ls rather
an artefact artefact of power power from the tabl tablee
turn. For example example,, after you you have
than cohesive cohesive groups. groups. Each model in
on page 17, or one fro from m the artefac artefacts ts
attempted to cast Arcane Bolt, Bolt, you
your warband warband is therefore treated treated as
availabl avai lablee to their Gran Grand d Alli Alliance(see ance(see
cannot attempt to cast it again in
single sing le unit, unit, and does not have to obey
the the General’sHandbook). General’sHandbook).
the same turn.
of other models from their wa warscroll. rscroll.
BATTLESH BA TTLESHOCK OCK TESTS
The 2nd Rule Rule of One: One: A roll roll o off 1
However Howe ver,, the abilities abilities of specificmodels
Do not use the normal rules for the
to hit, wound, wound, or save alwaysfails.
equipped as a music musician ian or standard
battleshock phase. Instead, in each
This applies applies to the roll af after ter an any y
bearer (for example, models equipped
battleshock phase, a special battleshock
re-rolls have have been taken, but before
with a banner, icon, standard or flag, as wellas models models ca carrying rrying drums,
test must must be taken if any mod models els from your warband have been slain during
modifiers are applied.
horns, horn s, bells, etc. etc.)) stil stilll have have an effect effect
that that turn. turn. Theplay Theplayer er whose whose turn turn it is
The 3rd 3rd Rule of One: One: Any Any extra extra
on friendly models within 6" that are
testss first test first as norma normal. l.
attacks, hit rolls or wound rolls
the usual rules for remaining within 1"
chosen from the same warscroll.
gained gain ed by the use o off an ability ability When taking this battleshock test, roll
cannot themselves generate extra
ALLEGIANCE ALLEGIAN CE ABILITIES
a dice and add the number of model modelss
attacks, hit rolls or wound rolls.
Every Ever y warb warband and owes alleg allegianc iancee to one
from your warband warband that were slain
For example, example, the extra hit roll
ORDER , of the Gran Grand d Alliances– Alliances– either ORDER
that turn. For each each point point by which th thee
generated by a Ripperdac Ripperdactyl’ tyl’ss
CHAOS, DEATH or DESTRUCTION DESTRUCTION. The
total exceeds your gener general’ al’ss Bravery
Voraci oracious ous Appetit Appetitee ability could
units you choose to make up your
characteristic, one model of your choice
not also gene generate rate fur further ther hit rolls.
warband may make it eligiblefor
from your warband warband must flee and is
16
RULES
COMMAN COM MAND D
ABILIT ABILITIES IES
ARTEF AR TEFACTS ACTS OF POWER POWER
MYSTER MYS TERIOU IOUS S TERRAIN
Commanding small-scale small-scale warbands
Mighty leaders leaders will often bear powerful
The lands landscapes capes of of the Mortal Realms
requires a differe different nt styleof style of leadership
enchanted weaponry and accoutrements
vary as much as the mu multif ltifario arious us race racess
to directing large armies. Either ro roll ll
of war war.. Either roll a dice o on n the
that dwellthere. Once you have have set up
a dice on the following table or pick
followingtable or pick an artefact that
all your scenery, scenery, either roll a dice on the
a command command abil ability ity that best suits the
best suits the appearance of your general
followingtable to find out what kind of
your general general’’s styleof lead leadershi ership p or the
or the backstory you you have give given n them. them.
terrain terr ain it is, or pick a rule which bes bestt
backstory you have given them.
suits the scenery piece’ piece’sappearance. sappearance. ARTEFACTS ARTEF ACTS OF POWER TABLE
COMMAND COMMA ND ABILI ABILITIES TIES TABL ABLE E Roll Comman Command d Ability 1
Roll Artefac Artefactt of Pow Power er 1
In Insp spir irat atio iona nall Fig Fighte hter: r: You can
Bl Bles esse sed d Am Amul ulet: et: Add 1 to your
general’ss Wounds characteristic. general’ character istic.
MYSTERIOUS MYSTERI OUS TERRAIN TABLE Rolll Sce Rol Scenery nery 1
re-roll re-r oll hits rolls of 1 for frie friendly ndly modelss within 6" of your gen model general eral
a dice for each of your models 2
until your next hero phase. 2
Merc Mercil iles esss Killer Killer:: Add 1 to
Pick k one of So Soul ulse seve verr Bl Blad ade: e: Pic
within with in 3" of this ter terrain rain feature. feature.
your general’ general’ss melee weapons
On a roll of of 1, that model suf suffers fers
– you may re-roll failed wound
a mortal wound.
rollss for that weapon roll weapon..
wound woun d rolls you make make for friendly models within 6" of
Cursed: In your hero phase, roll
2
Arca Arcane ne:: Add 1 to the result of
Cu Curs rsed ed Tom ome: e: Add 1 to any
any casting or unbinding roll
your general until your next
casting rolls you make for you your r
made for a WIZARD within 3"of
hero phase.
general. Howev However, er, if your casting
this terrain feature.
3
roll is is a doub double le 1, your ge general neral 3
Re Rese serv rves es of Cou Courage rage:: You can
suffersaa mortal wound after the suffers
add 2 to your general general’sBravery ’sBravery when taking battleshock tests
spellis reso resolved lved..
is wit within hin 3" of this this terrai terrain n feature when you are taking a
Ob Obli livi vion on Charm Charm:: If yo your ur
battleshock test, you can choose
general gene ral is slai slain, n, roll a dice ffor or
to re-roll the result.
until your next hero phase. 4
5
Em Embo bold lden enin ing: g: If your g genera enerall
Cru rusa sade der: r: You can re-roll failed
each enemy model within 3"of
charge rolls rolls for friendly models
them before removing the model
within withi n 6" of your gene general ral unt until il
from the battlefield battlefield;; on a roll of 4
time one of your mod models els runs or
your next hero phase.
or more, the model being rolled
charges char ges wit within hin 1" of this terrai terrain n
for suffers suffers a mortal wound.
feature. feat ure. On On a roll of 1, the terrai terrain n
4
Tenac enacio ious us Def Defend ender: er: You can
re-roll re-r oll saverolls of 1 for ffriend riendly ly
6
4
3
Crum Crumbl blin ing: g: Roll a dice each
feature collapses;the model Mas asqu quee of Horr Horror or:: Your
that triggered the the collapse is
modelss within 6" of your gen model general eral
opponent must roll a dice each
slain, slai n, and the terrain feature is
until your next hero phase.
time they wish to targe targett your
removed from the board.
Indo Indomi mita tabl blee W Will ill:: You can
general in the combat phase. On a roll of of 1, the model bein being g rolle rolled d
attempt to unbind one spell
for is paral paralysed ysed b by y fear and and may
choose one model within 3"of
in each of your oppone opponent’ nt’ss
not attack this turn.
this terrain feature and roll a dice;
5
5
hero phases until your next hero phase. phase. If your ge general neral is a WIZARD,
they can attempt to
Ench Enchan ante ted: d: In your hero phase,
on a 3 or more you can re re-rol -rolll 6
Helm of Au Auth thor orit ity: y: Once per
failed fail ed wound wound rolls for tha thatt mode modell
battle in your hero phase, your
until your next hero phase.
unbind unbi nd one addi additiona tionall spellin
general can use one command
each enemy hero phase instead.
ability chosen from the table on
6
Fo Fore rebo bodi ding ng:: Player Playerss must
the left in additi addition on to any others others
subtract subt ract 1 from any hi hitt rolls they
they can use, thoug though h you can cannot not
make for models models wit within hin 3" of this
use the same one twice.
terrain feature.
17
RULES
SHAD SH ADES ESPI PIRE RE CA CAMP MPA AIG IGN N RUL ULE ES Therearee man Therear many y way wayss to link y your our gam games es of Warha Warhammer mmer Age of Sigmar Sigmar:: Skirmis Skirmish h together. The followin foll owing g ru rules les allow you to playa linear narra narrativecampai tivecampaign gn set amids amidstt the ruined city of Shad Shadespir espire. e.
This campaign pits two players players against
Victory in the final game establishes
EARNING EARNI NG AND
one another another in a sseries eries of six Skirm Skirmish ish
the overall winner of the campaign ,
SPENDING RENOWN
battles, the last of which is a winner-
so even even sh should ould one pl player ayer lose all five
A gen genera eral’ l’ss repu reputati tation on relies relies on their
takes-all takes -all decider decider to determine determine the
of the prec precedin eding g games, they w will ill still
abilit ability y to win ba battl ttles, es, as well well as the
overall over all victo victorr of the campaign. campaign. Play Playing ing
have a chance to sna snatch tch victory from
magnitude magni tude of each vic victory tory.. After each
throug through h a series series of games games in this
the jawsof defe defeat! at!
game, play players ers earn additional additional renown renown
manner mann er servesas a fun an and d exciti exciting ng
to spend on reinforcing their warband
wayto grow a collection collection of minia miniature turess
UNDERDOG UNDE RDOG BONUS BONUS
in accordance with the outcome, as
whilst developing an ongoing ongoing narrative
Before Befo re each ga game, me, play players ers should should add
shown below:
for the leader of your budding army. army.
up the tota totall renown they have spen spentt on their warband. warband. The play player er with the
R e s u lt
Renown Ear arn ned
Designer’s Note: W With ith a few minor minor
lowest lowe st tota totall renown is the underd underdog, og,
Major victory
+10
tweaks to the rules presentedon presentedon these
and willreceivea number number of re-r re-rolls olls in
Minor victory
+8
pages,it is simplicity itself to increase
that game according to the difference difference in
Draw
+7
the number number of player playerss or the durati duration on
renown reno wn as foll follows: ows:
Loss
+6
of the campaign. campaign. Di Diff ffer eren ence ce in Re Reno nown wn
STAR ST ARTING TING A CAMP CAMPAIGN AIGN To begin a campaign, the players
Re Re-r -rol olls ls
Any reno renown wn a warband warband earns can
1-10 11-20
1 3
either be expended immediately to add models to your warband warband (following all
21+
5
of the rules for cho choosing osing your war warband band
willfirst need to pick their their starting warbands warb ands,, as described described on page 34. We
on page 34), or retained retained for fu future ture
recommend spending no more than 25
These re-rolls can be expended to re-
purchases between games. Make a
renown on each warband at the start of
roll any single dice roll you make in any
note of any un unspen spentt reno renown wn on your
the campaign, campaign, as it will increase increase in size
of the foll followin owing g situ situatio ations: ns:
warband’ warba nd’ss roster sheet.
and strength strength as the campaign campaign unfolds and more warriors are drawn in by
• Cast asting ing roll roll
• Unbind ndiing roll oll
CASUALTIES
your general’sfame general’sfame (or infamy!).
• Run roll
• Charge roll
Any mod models els tthat hat wereslain or
• Hit roll
• Wound roll
fled during the battle are assume assumed d
Though the Skirmish battles included
• Save ro roll
• Damage roll
to either either fullyrecover from their
on the follo followingpages wingpages can aall ll be
• Batt Battlesh leshock ock test
played individually as one-off games, when played played as part of a campai campaign, gn,
BETWEEN BETWE EN GAMES
each game game is play played ed once, once, in the orde order r
With the exception of the climactic
Designer’s Design er’s Note: It is worth
shown below.
final battle, battle, the players must resolve
pointing out that aside from
these two simple steps after each game
spendingrenown spending renown to add models to
to prepare their warband for the next
your warband, you cannot change
stagee of the ccampai stag ampaign: gn:
the compositionof compositionof your warb warband and
Gamee Battlep Gam Battleplan lan
1
Clas Clash h at Da Dawn wn (pg (pg 22) 22)
2
Treas reasur uree Hu Hunt nt (pg (pg 23) 23)
3
Frag Fragil ilee Car Cargo (p (pg g 24) 24)
4
Vor orte tex x of Powe Powerr (pg (pg 25 25))
5
As Assa sass ssin inat atee (p (pg g 26) 26)
6
Seiz Se izeth ethee Reli Relic(pg c(pg 27) 27)
injuries or return to the warband (in shame!) sham e!) in time for you yourr next game.
between betwe en games games – oncea model 1. Roll Roll on th thee Rewar Rewards ds of Batt Battle le tablee (pg 19). tabl
has joined your warband, they remain rem ain part of it for the du durati ration on of
2. Earn and spend ren renown. own.
the campaign.
18
RULES
REWARDS REW ARDS OF BATTL BATTLE E
time an enemy model inflicts
After each g game, ame, play players ers can rol rolll on
an unsaved wound or mortal
MAGIC OF MAGIC SHADESPIRE
the followingtable to determine what
wound on your general in the
If you yourr gene general ral iiss a WIZARD and
treasures their warband has uncovered
combat phase, the attacking
you roll ‘Ancient ‘ Ancient Relic’resu Relic’result lt on
or how much their general’ general’ss reputatio reputation n
model immediately suffers suffers a
the Rewards Rewards of Batt Battle le table table (left), (left),
has grown. However, However, if you won a
mortal wound.
you may randomly generate a
majorr victory or minor majo minor victory in
your previous game, game, you can inste instead ad
Shadespi Shad espire re spellfor them from 6-8 He Hero roic ic Saga: Saga: Your general’s
roll three dice and pick any two results
reputation continues to grow.
to make your 2D6 scor score. e.
You earn an extra D3 renown.
this table instead instead of roll rolling ing on the Artefacts Artef acts of Power Power tabl table. e. D3 Sha Shades despir piree Spel Spelll
2D6 Reward Reward 2
3
9
Tac acti tica call In Insig sight: ht: Bitter
experience in Shadespir Shadespiree has
seemingly mundane object has
taught your general much.
Twil wiligh ightt Pathway has a casting
the power to alter destiny itself.
You may randomly generate an
value value of 5. If succe successf ssful ully ly
In your next battle, you may re-
additiona addi tionall comma command nd ability ability from
cast, pick a friendly mo model del
roll a single dice roll yo you u make for
the Command Abilities table (pg
within withi n 12"of the caster. caster. You You
your general.
17) for your general. general. If you roll
may remove that model from
a command ability ability your gener general al
the battlefi battlefield eld and plac placee it
Wardi arding ng Glyp Glyph: h: Saturated with
already alre ady has, treat treat this as a Her Heroic oic
anywhere anywhe re that is more than
protective magic, this curious
Sagaresult instead.
9" from enemy models. The
sigil guards agai against nst mortal harm. In your next battle, you may roll
4
1 TWILIGHT PATH THW WAY
For Fortui tuitou touss Trinket rinket:: This
model may not move in the 10 Anci Ancien entt Relic Relic:: An artefact from
subsequent movement phase.
a dice whenever your general suffers suff ers a mortal wound wound.. On a 5+
the world-that-was grants your general tremendous power power..
the wound wound is ignored. ignored.
You may randomly generate
Shardmi Shar dmist st has a casting value
an additional artefact for your
of 6. If succes successful sfullyca lycast, st, unt until il
Heal Healin ing g E Elix lixir: ir: Draining this
general gene ral from the Artef Artefacts acts of
your next hero phase your
potion can bring the imbiber back
Power Pow er table table (pg 17), or or,, if they are
opponent must subtract 1 from
from the brink brink of death death..
a WIZARD, a spellfrom the Magic
any hit hit rolls they mak makee in the
In one of your her hero o phases in
of Shad Shadespi espire re tabl tablee (right). (right). If you
shooting phase when targeting
your next battle, your general
roll an artefact artefact or spell that your
the caster or any models within
may heal D3 wounds suffered
general gene ral alr already eady has, treat treat this as a
6"of them.
earlier in that battle.
Heroic Sagaresult instead.
2 SHA SHARD RDMI MIST ST
3 SO SOULSIP ULSIPHO HON N 5 Cho Choose ose one of the following:
Fame Famed d Comman Commander: der: Fame and
Soul Siphon has a casting value
The Trickster’ rickster’ss Shard: A spit spiteful eful charm of unknown charm unknown origin.
fortune are the rewards for those deemed worthy in Shadespire.
of 5. If suc succes cessfu sfullyc llycast ast,, pick pick a model (friend (friend or foe) within within
In your next battle, battle, the first time
You earn an extra D6 renown.
12"of the caster caster.. That model
11
an enemy model successfully unbinds unbi nds a spell cast by your
suffers suff ers a mortal wound and Leg Legend endary ary Her Hero: o: Your general’s
the caster immediately heals
general, gene ral, the unbinding unbinding model
deeds in Shadespire Shadespire have
one wound wound suffered earlier
suffersaa mortal wound suffers wound..
become legend.
in the batt battle. le. Thismay not
You earn an extra 6 renown.
take the caster above their
12
Wounds characteristic.
The Other Trickster’s rickster’s Shard:
Another Anot her spitefu spitefull char charm m of unknown origin. In your next battle, the first
19
RULES
SHADESPI SHAD ESPIRE RE CA CAMP MPAIG AIGN N 1. SHADESPIRE BECKONS
3. THE ANCI ANCIENT ENT WARLORD
5. EMPO EMPOWERE WERED D BY DEATH
Your warba warband nd has arrived at the
Your warband has come across
Imbued with the power of the soul
outskirtss of Shadespirein outskirt Shadespirein the
the sarcophagusof sarcophagusof a once-grea once-great t
well, your lea leader der catchesglimp catchesglimpses ses
dead of of night. While lookingfor
warlord warl ord in the mid middle dle of a public public
of a spectredirecti spectredirecting ng your war warband band
a defensiblecampsite defensiblecampsite you cross
square. You can try to decipher
towards towar ds a great and powerful reli relic. c.
paths with a band of rivals, and as
his secretsfrom secretsfrom the stone tablets
Your riva rivall will stop at nothing nothing to
the murky murky dawn beginsto break,
within,, but will need to within to move his
prevent you reaching this treasure.
battle erupts.
cistto safety safety fir first! st! PlayAssassinateon PlayAssassi nateon page 26. If
PlayClash at Dawn Dawn on page 22.
Play Play Fragil Fragilee Ca Carg rgo o on page 24.If
one of of the player playerss was vict victoriou oriouss
one of of the players players was victo victorious rious
in Vorte Vortex x of Power, Power, then they
in Treasure Hunt, then they are
are automatically the target and
2. CITY OF THE DEAD
automatically the guard and their
they can add D3 to their general’s
Pushing into the ruins, your
territory terri tory is extended extended to reach the
Wounds characteristic for the
warband warba nd has come acrossa acrossa series
centre of the battlef battlefield. ield.
duration dura tion of the game. game.
contain conta in artefacts of grea greatt powe powerr.
TO THE VICTOR, THE SPOILS! SPOILS!
TO THE VICTOR, THE SPOILS SPOILS!!
You must stop your rivals fro from m
The winner can ran randomly domly generate
The winner can ra randomly ndomly generate
taking these for themselves! themselves!
a command command abil ability ity from the
a command command ability ability from the
PlayTreasur PlayTrea suree Hunt on page 23. If
Command Abilitiestable on page 17.If the win winner ner ach achiev ieved ed a major
Command Abilitiestable on page 17.If the win winner ner ach achiev ieved ed a major
one of of the player playerss was vict victoriou oriouss
victory, they can choose an ability
victory, then once per battle in
in Clash at Dawn, then they may
from the table instead.
their hero phase, their general
of crypts,each crypts,each rum rumour oured ed to
choosee who ha choos hass the first turn in the
can use this this command abil ability ity in
first batt battle le ro round, und, regardles regardlesss of who
addition to any others they can use.
finishes setting up first.
4. TH THE E SOU SOUL L WE WELL LL After intoning the runes on the
TO THE VICTOR, THE SPOIL SPOILS! S!
warlord’ warlo rd’s tablets tablets,, you attempt to
6. BON BONEST ESTORM ORM
The winner can ra randomly ndomly generate
channe cha nnell the energieso energiesoff a sou soull well well,,
A ragingbones ragingbonestorm torm is closingin.
an artefact artefact of powe powerr from the
though thoug h your rival rivalss seekto cut you
You must reach the rrelicbeforeit elicbeforeit is
Artefacts Artef acts of Pow Power er table table on page
down before before the ritua rituall is comple complete! te!
buried beneath the dunes forev forever er,,
17.If the wi winne nnerr achiev achieved ed a major
and stop your rrival ival from taking taking it!
victory, they can choose an
PlayVort PlayV ortex ex of Pow Power er on pag pagee 25.
artefact from the table instead.
If one of the play players ers was vict victoriou oriouss
PlaySeizethe Relic Relic on page 27.
in Fragile Cargo, then they are
The play player er who wa wass victorious victorious in
automatically the ritualist but their
Assassinatee chooses who has the Assassinat
channeller ignores any unsaved
first turn in the firs firstt battle battle rou round, nd,
wounds or mortal wounds on rolls
regardle rega rdless ss of who finishe finishess setting setting
of 4 or mor moree instea instead d of 5 or mo more. re.
up first.
TO THE VICTOR, THE SPOILS! SPOILS!
TO THE VICTOR, THE SPOILS SPOILS!!
The winne winnerr earns an extra
Thewinnerr of this Thewinne this game iiss the
3D6 renown.
overall overa ll winne winnerr of the campa campaign! ign!
20
RULES
SKIRMIS SKIR MISH H MA MATC TCHE HED D PLAY In the the Mortal Mortal Realms,warbandscome in all shape shapess and sizes, but but to trul truly y test a general general’’smettle as a comman com mander der,, there there needs to be a level level playing playing field. field. Thisis This is the the go goal al of match matched ed play play.
Matched Matc hed play games are bot both h
MATCHED MA TCHED PLA PLAY Y
player may set up on the battlefield
challengi chal lenging ng and rewa rewardin rding. g. A batt battle le
BATTLEPLANS
by a fixed amount. For example, the
between evenly balanced warbands
Beloware the three battleplans that are
warband warb and size for Game 2 mig might ht be 60
makes for for a deci decisivetest sivetest of your
best suited to an even Skirmish battle.
renown, for Game 3 it might be 70
strategic sk strategic skills,and ills,and the outc outcome ome of such a clash willalwaysbe hard to predict. predict.
Players can either choose which o one ne to play or roll on the followingtable:
renown and so on. Thismay mean that renown some players players cannot use their whole warband in a particular battle, but
Therenown Thereno wn sys system tem on pages35-40has
D6
B a t t le p l a n
willgive these players players a wider array array of
been designed to allow you and your
1-2 1-2
Cl Claash at Dawn (pg 22) 22)
models to choose from. You should be
opponent to assemble your warba warbands nds
3-4 3-4
Treasure Hunt (pg (pg 23) 23)
able to p play lay around around fiveor six games
based on a prearranged points total,
5-6 5-6
Seiz Seizeth ethee Reli Relic(p c(pg g 27)
over the course of of a day day,, allowing allowingyou you
ensuring ensu ring that your forcesare as even evenly ly
to play play a var variety iety of batt battlepl leplans. ans.
matched as possible.Once you have
You ca can n also use any of the battleplans
settled on your warban warband’ d’ss composition,
in the ‘Mat ‘Matche ched d PlayGames’sectio PlayGames’section n
Theree are severaldiffer Ther severaldifferent ent waysto
you essentially essentially have a pickpick-up-and-pla up-and-play y
of the the General’ General’sHandbook sHandbook simply simply
determine dete rmine the winner of a tourn tournamen ament. t.
force that you can bring to any table table,,
by altering the size of the board to a
For example, example, ultimate victory might
against any opponent. For this reason,
4'x4' area and adjusti adjusting ng the distance
go to the player player who ha hass earn earned ed the
matched matc hed play is ideal for for school leag leagues ues and tournamen tournaments, ts, as putt putting ing a limit
between objectivesappro objectives appropriat priately ely.. All of these batt battlepl leplans ans have been designe designed d
most renown over a set number of games,, or you may wish to assi games assign gn the
on the size of the warb warbands ands make makess it
to present both players with matching matching
followin foll owing g victo victory ry point valu values es to each
easierr to contro easie controll how long a game wil willl
objective obje ctivess and tterrit erritories ories,, as wellas a
game result:
last. Bythe same token, token, matche matched d play is
variety varie ty of tact tactical ical optio options. ns.
perfect for a quick game in your local
Your Result Victory Points
Warhammer store.
PICK-UP PICK -UP GAMES
Major Victory
30
For pick-up pick-up games, we reco recommend mmend
Minor Victory
20
Matched Matc hed play Skirm Skirmish ish games games use
followin foll owing g the suggestions suggestions in the
Draw
10
the same rules as any ot other her game of
‘Choosingaa W ‘Choosing Warba arband’ nd’ section of this
Loss
5
Warh arhamme ammerr Age of Sigmar Sigmar:Skirmish :Skirmish,,
book (pg 34). This gives givesguidelines guidelines for
with the followingmodifications
how long differe different nt sizes of game may
HOUSE RULES
and suggestions.
take, allowing allowing you and your opponent
There are cou countless ntless w ways ays to customise
to tailor the game to suit the amount of
your games. You may wish to place
time you have have to play and the number number
restrictions on certain types of unit,
of model modelss you have avai availabl lable. e.
e.g.those with missile weap weapons ons with a rangee of grea rang greater ter than 12",or only allow
TOURNAMENTS
players to include a single WIZARD in
For tournam tournament ent play play, we reco recommend mmend
their warband. warband. Each of these tw tweaks eaks
warbands warb ands with a sstarti tarting ng value of 50
to the rules can provide a new and
renown. You You cou could ld allow players to
interesting interestin g challenge challenge to players and
followthe ‘BetweenGames’sequence
add greater greater vari variety ety to your games games of
on page 18, and for each subse subsequen quentt
Warh arhamme ammerr Age of Sigmar:Skirmish Sigmar:Skirmish..
game you could increase the total renown reno wn value of figh fighters ters which each
21
BATTLEPLAN
SKIRMISH BA BATTLE: TTLE:
CLASH AT DAWN Travelling Trav elling at nighttime is fraught with
that cannot cannot be set up in this way are
VICTORY
peril; warbands scouring the same
placed to one side and will arrive as
Do not use any of the victor victory y
conditions from the the Warhammer Warhammer Age
reinforcements later in the game.
territory may crosspaths without
of Sigmar Sigmar rules rules sheet.
even realising realising it. As dawn breaks, rival formations are revealed to
REINFORCEMENTS
be dangerously dangerously entangled, entangled, and the
You may bring on any reinforcements
The game eends nds at the end of any ba battle ttle
ensuingbattle is brutal and chaotic.
at the end of any of of your mov movemen ementt phases; place these models within
round in which at lleast east one play player’s er’s warband has been broken. A warband
THE WARBANDS
3"of any any edg edgee of the bat battle tlefie field ld and
is bro broken ken whe when n more th than an half of its
The play players ers choose choose their warbands warbands as
more than 9" from any en enemy emy models.
modelss have been slai model slain n or have fled.
described descr ibed on page 34.
Reinforcements Reinforceme nts that have not arrived
THE BA BATTLEFIE TTLEFIELD LD
by the start of the third battle round
If, at the end of the game game,, one pla playe yer’ r’ss
count as slain ffor or victory purposes.
warband is broken and the their ir general
Set up the scenery scenery for the battl battlee as
has been slain, slain, their oppone opponent nt wins a
described on the W the Warh arhamme ammerr Age of
THE BREAK OF DAWN
major victory. If one player’swarban player’swarband d
Sigmar rules Sigmar rules sheet.
In the first battle battle rou round, nd, line of of sigh sightt is
is broken broken but their their gene general ral iiss sti still ll on the
limited limit ed to 12".Models 12".Models may only sho shoot, ot,
battlefield, their opponent wins a minor
SET-UP
charge char ge and use abil abilitie itiess and spells up
players’warbands are victory. If both players’warbands
Both players players roll a dice, re-rolli re-rolling ng in
to this distance. In the second battle
broken, or neither player’ player’swarband swarband is
the case case of a tie tie.. Th Thee play players ers alternat alternatee setting up models one at a time as
round, this distance increases to 18". This effect effect ends at tthe he end of the second second
broken, the result is a draw.
described below below, starting with the
battle round.
player that rolled highest. If one player finishes fini shes first first,, the oppos opposing ing player player must set up the rest of their models models,, one afterr the other afte other.. The play player er that finishes setting up first chooses who who has the firstt turn in the first battle firs battle round. round. THE FOG OF WAR
The battl battlefie efield ld is divided divided into tabl tablee quarters, as shown on the map. map. Before each model model is set up, you must must roll a dice for it and consult the map to see which whic h quarter quarter of the battlefiel battlefield d it must be set up in. If a 5 or 6 is rolled, or it is not possible possible to set up a model in the quarter quar ter you have have rolled, rolled, the player player may choose which quarter that model is set up in. Models Models may not be set up in the area marked as No Man’ Man’ss Land, bu butt may otherwise be deployed anywhere wholly whol ly in that quarte quarterr and more than 9" from enemy mode models. ls. Any Any model modelss
22
BATTLEPLAN
SKIRMISH BATTLE: BATTLE:
TREA TR EASU SURE RE HU HUNT NT When a report report is rece received ived of a locati location on
Continue to set up models until both
VICTORY
where powerful artefacts may be
players have set up their warbands. If
Do not use any of the victor victory y
hidden, a small, self sufficientband of
one player player finis finishes hes firs first, t, the oppos opposing ing
conditions from the the W Warhammer arhammer Age
warriors is usually sent to investigate.
player must set up the rest of their
of Sigmar Sigmar rules rules sheet.
When two two opposingfactions recei receive ve
models, one after the other. other. The player
the same intelligencehowever, what
that finishes finishes sett setting ing up first choos chooses es
If one play player er wipe wipess out their oppon opponent ent’’s
started out as reconnaisancebecomes a frantic scramble scramble to securetreasures
who has the the first turn in the first battle round.
warband, the game ends immediately and they win a major victo victory ry. Otherwise, the game lasts for five
beforethe enemy can do the same. SEARCHING FOR ARTEF ARTEFACTS ACTS
battle rounds. If one player controls
THE WARBANDS
At the en end d of each of your movement movement
any artefac artefacts ts at the end of the game
The play players ers choos choosee their warb warbands ands as
phases, you may roll a dice for each
(see left)and their opp opponen onentt cont controls rols
described descr ibed on page 34.
hoard hoa rd that is within within 3"of any any of you your r
none, they win a major victo victory ry. If both both
models. model s. On a roll of 6, an artefa artefact ct has
players control artefacts, the player
THE BATTLEFIE BATTLEFIELD LD
been uncovered at that hoard. Players
who controls the most wins a minor
Set up the scenery scenery for the battl battlee as
may continue to search hoards in their
victory. If both play players ers con control trol the
described on the W the Warh arhamme ammerr Age of
own turn unti untill an artefac artefactt is disc discover overed ed
same number number of artef artefacts acts,, or neith neither er
Sigmar rules Sigmar rules sheet.
at that hoard, at which point no further
player controls any artefacts, the result
rollss are mad roll madee for that hoar hoard. d. A player player
is a draw.
HIDDEN HIDDE N WEAL WEALTH TH
The battl battlefie efield ld features features fivehoards, fivehoards, as
controls an artefact if they hav controls havee more modelss withi model within n 3" of that hoar hoard d than
shown on the map. Use appropr appropriate iate
their opponent.
terrain from your collection to represent them.
SET-UP Both players players roll a dice, re-r re-rollin olling g in the case of a tie tie,, an and d the playe playerr that rol rolls ls higherr deci highe decides des whet whether her to be the looter or the pill pillager ager.. The terri territorie toriess for the two warbands are shown on the map. The play players ers alte alternat rnatee setting setting up models one at a time, starting with the player that won the dice roll to determine territori terr itories. es. Models must be set up in their own territory. territory.
23
BATTLEPLAN
SKIRMISH BA BATTLE: TTLE:
FRAGILE CARGO A warband in possession posse ssion of precious
The bear bearer er of the cargo cargo may not not run
Otherwise Otherw ise the game lasts for six battle battle
cargois an irresistible irresistible target – not
or charge, charge, but may shoot, shoot, pile in and
rounds. roun ds. If, at tthe he end of of the ga game, me, the
only is their their attention focusedon
fightt in the comba figh combatt phase as norma normal. l.
bearer of the cargo is wholly within the
guarding their prize, p rize, thus rendering
If the bear bearer er is slain or removed removed from
intercepto inter ceptor’s r’s territo territory ry (see map), the
them vulnerable, but an ambusher
the battlefield for any reason, then the
guard wins a minor victory.
may securethe haul for themselves themselves
guard must place the cargo an anywhere ywhere
in addition addition to slaying their quarry. quarry. However, it is unlikely that the cargo’s However, cargo’s
within withi n 3" of the beare bearerr before tthe he model is removed. Sho Should uld this hap happen, pen,
However, Howeve r, if the bearer of the cargo escapes escap es the battlefiel battlefield d by movin moving g off
guardian will give it up without
then at the end of any of their fol followi lowing ng
the intercepto interceptor’s r’s edge of the battlefield
a fight…
movement move ment phases, the guard can
(see map) map),, the guar guard d wins a major
selectt anot selec another her bearer bearer from any of their
victory instead.
THE WARBANDS
modelss that have ended their move model
The play players ers choose choose their warbands warbands as
within withi n 1" of the car cargo. go.
If the cargo is within the intercept interceptor’s or’s
described descr ibed on page 34.
territory terri tory at the end of the game
VICTORY
but has no bearer bearer,, the result is a
THE BA BATTLEFIE TTLEFIELD LD
Do not use any of the victor victory y
draw. If the cargo cargo is out outsid sidee of the
Set up the scenery scenery for the battl battlee as
conditions from the the W Warhammer arhammer Age
intercepto inter ceptor’s r’s territo territory ry at the end of the
described on the W the Warh arhamme ammerr Age of
of Sigmar Sigmar rules rules sheet.
game,, the intercep game interceptor tor wins a minor
Sigmar rules Sigmar rules sheet.
victory, unless it also has no bearer bearer,,
SET-UP
If one play player er wipe wipess out their opponent opponent’’s warband, the game ends immediately
Both players players roll a dice, re-rolli re-rolling ng in
and they win a major victory victory.
in which case the intercep interceptor tor wins a major victory.
the case case of a tie tie,, an and d the play player er that rollss highe roll higherr decides whether whether to be the guard or the interceptor interceptor.. The territories for the two warbands are shown on the map. Designer’s Note: The faded ar area ea of
the guard’ guard’ss territory is only us used ed in a campaign. THE CARGO
The guar guard d must pick one one of their modelss to be the bearer of the cargo model cargo (use a suitable counter to represent the cargo itself), before placing placing the bearer in the centre of their territory. territory. Theymust then set up the rest of their models anywhere within their territory. Theinterce Theinte rcepto ptorr then then set setss up all of their their models anywhere within their territory. The guard chooses who ha hass the first turn in the first battl battlee round. round.
24
BATTLEPLAN
SKIRMISH BATTLE: BATTLE:
VORTE ORTEX X OF POWE POWER R In smaller engagements, engag ements, the influence
warband warb and to be the channell channeller er of the
VICTORY
of spellcasters spellcasters and god-tou god-touched ched souls
vortex, before pla placing cing the channeller
Do not use any of the victor victory y
is often often magnifi magnified ed a hundred hundredfold. fold. The
anywhere in their territory that is
conditions from the the W Warhammer arhammer Age
of Sigmar Sigmar rules rules sheet.
act of harnessingotherwo harnessingotherworldly rldly forces
wit within hin 1" of the vort vortex. ex. The They y mus mustt
usually involv involves es a complex spell or
then set up the rest of their models
a lengthy lengthy supplica supplication tion how however ever – a
anywhere within their territory. The
If one play player er wipe wipess out their oppon opponent ent’’s
window of opportun opportunity ity that the ene enemy my will exploit to bring a halt to the
disrup disrupter ter then sets up all of their their models anywhere within their territory territory..
warband, the game ends immediately and they win a major victo victory ry. Otherwise Otherw ise the game last lastss for fivebattle fivebattle
ritual that would see them undone.
THE WARBANDS
The disrupter chooses who has the first
rounds. roun ds. If, at tthe he end o off the ga game, me, the
turn in the first batt battle le round. round.
channell chan neller er is still on the battlefiel battlefield, d, the
The play players ers choos choosee their warb warbands ands as described descr ibed on page 34.
ritualist wins a major victo victory ry, unless The channeller ca cannot nnot be moved
their general has has suffer suffered ed at least three
furtherr than 1" away furthe away from the vor vortex tex
unsaved wounds or mortal wounds, in
THE BATTLEFIE BATTLEFIELD LD
under any circumstances, but may
which case case they win a minor victory
Set up the scenery scenery for the battl battlee as
otherwise act normally. However, the
instead. If the channeller has been slain,
described on the W the Warh arhamme ammerr Age of
channeller can draw otherworldly
the disrupter wins a major victo victory ry,
Sigmar rules Sigmar rules sheet.
strength from the vorte vortex’ x’ss magical
unless their general has been slain slain,, in
energies – the ritualist can roll a dice
which case case they win a minor victory
SWIRLING VOR VORTEX TEX
each time the channeller channeller suffers an
instead. If the channeller has been sslain lain
The cent centre re of of the battlefie battlefield ld (see map)
unsaved wound or mortal wound;
but the disrupter’ disrupter’ss warband has been
representss a swirling vortex o represent off power power..
on a roll of 5 or more, that wound
wiped out, out, the result is a draw.
Rolla dice eac each h time a model moves
is ignored.
through, into or remains within the vortex during their movement phase; on a roll of 1, 2 or 3 tthe he model bei being ng rolled for suffers suffers D3 mortal wounds from the roiling energies. energies. In addition, players must subtract 2 from any hit rolls they make for ranged ranged attacks in the shooting phase that pass through the vortex’sboundary.
SET-UP Both players players roll a dice, re-r re-rolli olling ng in the caseof a tie tie,, and and the play player er that rollss higher roll higher decides whet whether her to be the ritualist or the disrupter disrupter.. The territories for the two warbands are shown on the map. THE CHANNELLER
The ritualist must pick their general WIZARD from their or a PRIEST or WIZARD
25
BATTLEPLAN
SKIRMISH BA BATTLE: TTLE:
ASSASSINATE An encamped warband is a stubborn
A REPUTA REPUTATION TO MAINTAIN
Otherwise, the game lasts for fiv fivee battle
target. A canny attacker attacker knows that
This is the tar target get’’s enc encampme ampment nt and
rounds. roun ds. If, at the end end of the game game,,
a prolonge prolonged d conflictwith such a foe
their general general willnot aban abandon don it
the mark is still on the battlefi battlefield,the eld,the
should be avoided; avoided; it is better to act
without with out a fight. fight. The target target s general general
target wins a major victory victory, unless
swiftlyy and pierce the beating swiftl beating heart
cannot move beyond the encam encampment pment’s ’s
their general has has suffe suffered red at least three
of the warband warband – the leader around
boundaries under any circumstances,
unsaved wounds or mortal wounds,
which they rally. rally.
but may otherwise act normall normally. y.
in which case case they win a minor victory instead.
THE WARBANDS
VICTORY
The play players ers choose choose their warbands warbands as
Do not use any of the victor victory y
described descr ibed on page 34.
conditions from the the W Warhammer arhammer Age of Sigmar Sigmar rules rules sheet.
THE BA BATTLEFIE TTLEFIELD LD Set up the scenery scenery for the battl battlee as
The tar target’ get’ss general is the assas assassin’ sin’ss
described on the W the Warh arhamme ammerr Age of
mark. If the assassin assassin slay slayss the mark, the the
Sigmar rules Sigmar rules sheet.
game ends immediately and they win a major victory victory, unless the assassin’s
THE ENCAMPMENT
general gene ral has al also so been slai slain, n, in which
The battlefield battlefieldfeatures features an encampment, encampment,
case they wi win n a minor victory instead.
as shown on the map – use ap appropria propriate te
If the target wipes wipesout out the assa assassin ssin’s ’s
terrain from your collection to
warband, the game ends immediately
represent this.
and they win a major victory victory.
SET-UP Both players players roll a dice, re-rolli re-rolling ng in the case case of a tie tie,, an and d the play player er that rollss highe roll higherr decides whether whether to be the assassin assa ssin or the targ target. et. The warbands warbands’’ territories are shown on the map. The play players ers alternat alternatee setti setting ng up model modelss one at a time, starting with the player that won the dice roll to determine territories. territori es. Models must be set up in their own territory. Continue to set up units until both players have set up their warbands. If one player player finishes finishes first first,, the opposi opposing ng player must set up the rest of their models, one after the other. other. The player that finishes finishes setti setting ng up first chooses chooses who has has the first turn in the first battle round.
26
BATTLEPLAN
SKIRMISH BATTLE: BATTLE:
SEIZ SE IZE E THE RE RELI LIC C Thoserelicsof great power that lie
Continue to set up units until both
VICTORY
unclaimed within the realms are often
players have set up their warbands. If
Do not use any of the victor victory y
just so because they rreside eside in llocations ocations
one player player fini finishesfirst, shesfirst, the opposi opposing ng
conditions from the the W Warhammer arhammer Age
of great great peri perill – perhap perhapss the ey eyee of a
player must set up the rest of their
of Sigmar Sigmar rules rules sheet.
magical storm or a derelict temple
models, one after the othe other. r. The player
surrounded by roaming predators.
that finishes finishes setting setting up first choos chooses es who
If one play player er wipe wipess out their oppon opponent ent’’s
To linger in the vicin vicinity ity of the prize is to court death – seize it and escape
has the first turn in the first bat battle tle rou round. nd.
warband, the game ends immediately and they win a major victo victory ry. If, If, at
beforethe enemy or the realms
ARCANE STORM
the end of the fifthbattle ro round, und, one
themselves themselv es claim your warrior warriors’ s’ lives!
Any models models that hav havee not reach reached ed the
player has a greater number of models
safety safet y of the ssanctu anctuary ary wi will ll facethe fury
within withi n 3" of the alta altar, r, the game ends ends
THE WARBANDS
of the ar arcan canee stor storm. m. At the en end d of the
immediately and they win a major
The play players ers choos choosee their warb warbands ands as
first battle ro round, und, any models wi within thin 6"
victory. If ther theree are an equal number number
described descr ibed on page 34.
of the plunder plunderer’s er’s or reli relicc hunt hunter’ er’ss edge
of models belonging to each player
of the batt battlefi lefield eld (see map) immed immediate iately ly
within withi n 3" of the alt altar ar at the end o off the
THE BATTLEFIE BATTLEFIELD LD
suffer suff er D3 mort mortal al wounds. At the end of
fifth battle rround, ound, continue playing
Set up the scenery scenery for the battl battlee as
the second battle round, the distance
until one player has a greater number
described on the W the Warh arhamme ammerr Age of
of this eeffec ffectt is incre increased ased tto o 12",and
of model modelss with within in 3" of the alt altar ar at th thee
Sigmar rules Sigmar rules sheet.
at the end of the third battl battlee roun round, d, it
end of any ssubsequent ubsequent battle rou round; nd;
is increa increased sed to 18 18".At ".At the end of the
once this this condit condition ion is met, the game
THE SANCTUARY
fourth and subsequent battle rounds,
ends immediately and that player wins
The battlefield features a sanct sanctuary uary
any models models that are not wholly within
a minor victory.
with two two entran entrances ces 2-3"wide as show shown n
the sanctuary suffer D3 mortal wounds.
on the map. The sanct sanctuary uary can only be accessed through these entrances; the boundaries boundaries of the sanctua sanctuary ry are impassab impa ssable le and blo block ck line of sigh sight. t. At the centre centre of the sanc sanctuary tuary is an altar upon whic which h rests a reli relicc of unimaginable power.
SET-UP Both players players roll a dice, re-r re-rolli olling ng in the caseof a tie tie,, and and the play player er that rollss higher roll higher decides whet whether her to be the plunderer plunderer or the relic hunte hunter. r. The territories for the two warbands are shown on the map. The play players ers alte alternat rnatee setting setting up models one at a time, starting with the player that won the dice roll to determine territori terr itories. es. Models must be set up in their own territory. territory.
27
Eagerto slayworthy opponents opponents,, a skull-hunting skull-hunting partyof Khorne Bloodbound Bloodbound falls upon a group group of StormcastEternals. StormcastEternals.
TheKnight-Quest TheKnightQuestor or stands defiant defiant as his brethren brethren mete out out their righteous righteous fury on the worshipper worshipperss of the Blood God.
28
Desolate Desol ate ruins become splat splattere tered d with gore as the corpse-e corpse-eaterspounce aterspounce upon their Khor Khornatefoe. natefoe.
29
ThisFlesh-eaterCourt ThisFlesh-eat erCourt sees Shadespireas Shadespireas an unspoilt unspoilt paradise paradise populated populated with savagetribes savagetribes who guard its myriadriches.
Prosecuto Pros ecutors rs join the StormcastEternalsas StormcastEternalsas they cross cross blades blades with two other other warbandsin warbandsin the city’s city’s endless endless crypts.
Lingeringdeath Lingeri ngdeath magic mingles with Waaagh aaagh!energy !energy as orruks and mordants mordants meet in the crumbli crumbling ng stree streets. ts.
War cries echo through through the haunted haunted city as treasurehunters, treasurehunters, glory seekers seekers and brutalbutchers brutalbutchers charge charge into combat. combat.
32
Death comes from from all directions – chasms gape underfoot and choking clouds billow forth on the Wailing Wind.
To these Ir Ironjaw onjawz, z, Shade Shadespir spireis eis but an endl endless ess ba battlegr ttleground, ound, and its tre treasure asuress a lure to drawin fresh warband warbands. s.
33
CHOOSING
A WARBAND
Warb arbandscan andscan varywildly in size and com composi positio tion, n, ranging fro from m a motl motley ey ttrio rio o off he heroe roess to a marauding marau dinghord hordee of warri warriorsfollow orsfollowing ing their chie chieftai ftain’ n’ss lead. Therules her heree descri describe be how to select your veryown warba warbandin ndin prep preparat arationfor ionfor its fi first rst ques quest. t.
The firs firstt step in choosi choosing ng your warband warband
If you are are playing playing a campaign campaign (see
is to decide decide which which of the four Grand Grand
pages 18-20), we suggest that each
size requ requirem irements ents on a warscro warscroll ll – all
Alliancesyour Allia ncesyour warband willhail from:
player chooses a starting warband with
countt as havi coun having ng a m minimu inimum m unit size
Order, Chaos, Death or Destruction.
a rreno enown wn of 25,as it w willgrow illgrow in ssizeas izeas
of 1 model. Fo Forr exampl example, e, you may
the campaign unfolds.
purchase 5 Gors at the cost listed in
Next, you must choose the models
• Yo You may ignore the minimum unit
this section, rather than the usual
that will make up your warband. warband. The
Regardles Rega rdlesss of its total renown, renown,
size of your warband warband willdepend on
you must adhere to the following
its renown. renown. If you are planning to play
restrictions when choosing
a one-off one-off g game, ame, we recommend recommend that
your warband:
the same warscroll.For warscroll. For example, example, • All models in a warband must be
100 renown. renown. Obviousl Obviously y the size of the warband you choose willhave an effect warband on the average average lengt length h of the game;
• You may choose any combination of weapon opt options ions for models from
each player player chooses chooses a warband warband of equal renown, ranging anywhere between 50-
minimum minimu m of 10 on th their eir war warscro scroll. ll.
drawn from the same Grand Alliance. • Your warband must include a
you may take an Orruk Brute armed with two Brute Brute Chop Choppas, pas, as wellas an Orruk Brute armed with a Jagged Gore-hacka. However, you must
you should should be able to play a Skirmi Skirmish sh
minimum minim um of thre threee models, one one of
adhere to any limitations on weapon
Battle featuring 50-renown 50-renown warbands
which must be a HERO to be the
options that are otherwise specified.
in lessthan an hou hour, r, whilst a similar similar
general of your warban warband. d.
For example, example, only 1 in 5 Orruk Brutes
game with 100-renown warbands
can be armed with a MassiveGore-
willlikelytake 90 minutes minutes or
choppa, chop pa, regardless regardless of the weapon
maybe even longer.
combinat comb ination ion of the other models from the same warscroll. • You may only include each warscroll once in your warband.
• You may only take each champion model (such as a Liberator-Prime) Liberator-Prime) once per warscroll. • Your warband may not incorporate any warscroll warscroll batt battalio alions, ns, even if your warband would otherwise fulfilthe battalio batt alion’ n’ss organisa organisation tion requirement requirements. s.
POINTS
CHAOS BRAYHERDS UNIT
DAEMO NS OF KHORNE KHORNE DAEMONS UNIT SIZE
RENOWN
M IN
MA X
PER MODEL
G or s
1
10
2
Ungors
1
20
Great Bray-Shaman
1
Bestigors Ungor Raiders
UNIT
UNIT SIZE
RENOWN
M IN
MA X
PER MODEL
Bloodletters
1
1 10 0
2
1
Bloodmaster, Herald of K Kh hor ne
1
1
16
1
18
Blood Throne
1
1
24
1
10
3
Bl o o d c r u s h e r s
1
3
11
1
20
2
DAEMONS NURGLE E DAEMONS OF NURGL CLANS ESHI ESHIN N
UNIT UNIT SIZE
UNIT
UNIT SIZE
RENOWN
M IN
MA X
PER MODEL
Plaguebearers
1
10
2
RENOWN
M IN
MA X
PER MODEL
D e a t hr unn e r
1
1
24
Herald of Nurgle
1
1
20
Night Runners
1
20
2
Nurglings
1
3
5
Plague Drone
1
1
15
CLANS MOUL MOULDER DER UNIT SIZE
UNIT
DAEMONS TZEENTCH CH DAEMONS OF TZEENT
RENOWN
M IN
MA X
PER MODEL
Packmaster
1
1
16
Giant Rats
1
20
1
Rat Ogors
1
3
12
UNIT
CLANS PESTILE PESTILENS NS UNIT SIZE
UNIT
Plague Priest with Warpstone-tipped arpstone-tipped Staff
Plague Monks
RENOWN
M IN
MA X
PER MODEL
1
1
16
1
20
1
UNIT SIZE
RENOWN
M IN
MA X
PER MODEL
Pink Horrors
1
10
3
Herald of Tzeentch
1
1
24
The Changeling
1
1
28
Exalted Flamer
1
1
24
Flamers
1
3
12
Screamers
1
3
8
Blue Horrors
1
2 20 0
1
Brimstone Horrors
1
20
1
EVERCHOSEN CLANS SKR SKRYRE YRE
UNIT UNIT SIZE
UNIT
MA X
PER MODEL
Doomwheel
1
1
26
Warlock Engineer
1
1
20
1
1
14
1
1
12
1
1
20
Warpfire Thrower Weapon Team Poisoned Wind Mortar Weapon Team Stormfiend
RENOWN
MA X
PER MODEL
Gaunt Summoner of Tz Tzeentch
1
1
24
Varanguard
1
1
20
RENOWN
M IN
UNIT SIZE M IN
CLANS VERMINUS UNIT SIZE
UNIT
RENOWN PER MODEL
M IN
MA X
C l a nr a t s
1
20
1
Skaven Warlord
1
1
20
Stormvermin
1
10
3
35
POINTS HOS HOSTS TS OF SLAANESH SLAANESH
NURGLE NURGL E ROTBRI ROTBRINGERS NGERS UNIT SIZE
UNIT
RENOWN
MI N
MAX
PER MODEL
Daemonettes
1
10
2
Herald of Slaanesh
1
1
1
Exalted Seeker Chariot
UNIT
UNIT SIZE
RENOWN
MI N
MAX
PER MODEL
Gutrot Spume
1
1
24
12
Lord of Plagues
1
1
20
1
20
P u tr id B l ig h t k i n g s
1
5
7
1
1
28
Hellflayer of Slaanesh
1
1
16
Hellstriders of Slaanesh
1
5
4
Herald of Slaaneshon Herald Slaaneshon Seeker Chariot
Seeker Chariot
1
1
16
Seekers of Slaanesh
1
5
5
THUNDERSCORN UNIT
Dragon Ogors
SLAVES TO DARKNESS SLAVES
UNIT SIZE
RENOWN
MI N
MAX
PER MODEL
1
3
11
KHORNE BLOODB BLOODBOUND OUND UNIT SIZE
UNIT
UNIT SIZE
UNIT
RENOWN
MI N
MAX
PER MODEL
Chaos Marauders
1
20
1
RENOWN
MI N
MAX
PER MODEL
Blood Warriors
1
10
4
Chaos Warriors
1
10
4
Bloodreavers
1
20
1
Darkoath Chieftain
1
1
16
Aspiring Deathbringer
1
1
16
Lord of Chaos
1
1
20
1
1
20
Chaos Chariot
1
1
16
Bloodsecrator
1
1
24
Chaos Gorebeast Chariot
1
1
20
Bloodstoker
1
1
16
Chaos Knights
1
5
6
Exalted Deathbringer
1
1
16
Chaos Marauder Horsemen
1
10
4
Exalted Deathbr Deathbringer inger with Impaling Spear
Chaos Spawn
1
1
10
1
1
16
Mighty Lord of Khorne S k u ll g r in d e r
1 1
1 1
28 16
Slaughterpriest
1
1
20
Slaughterpriest with Hackblade & Wra Wrath-hamm th-hammer er
1
1
20 20
Mighty Skullcrushers
1
3
9
S k u l lr e a p e r s
1
5
7
Gaunt Summoner & Chaos Familiars
Wrathmongers
1
5
7
Khorgorath
1
1
16
Aspiring Deathbringer Deathbringer with Goreaxe & Skullhammer
TZEENTCH TZEENTCH ARCANITES
MASTERCLAN UNIT
Grey Seer
UNIT SIZE
UNIT SIZE
UNIT
RENOWN
MI N
MAX
PER MODEL
K a i r i c A c o ly te s
10
40
3
Tzaangors
10
30
4
1
1
2 24 4
Gaunt Summoner
1
1
20
M a g is te r
1
1
24
Tzaangor Shaman
1
1
24
Tzaangor Enlightened
1
3
11
Tzaangor Skyfires
1
3
11
RENOWN
MI N
MAX
PER MODEL
1
1
24
WARHERDS
UNIT SIZE
UNIT
RENOWN
MI N
MAX
PER MODEL
1
3
12
Bullgors
MONSTER STERS S OF CHAOS CHAOS MON UNIT SIZE
UNIT
RENOWN
MI N
MAX
PER MODEL
1
10
2
Chaos Warhounds
36
POINTS
DEATH DEADWALKERS UNIT
FLESH-EATER COURTS UNIT SIZE
RENOWN
M IN
MA X
PER MODEL
Dire Wolves
1
10
2
Zombies
1
30
C o r p se C a r t
1
1
Necromancer
UNIT SIZE
UNIT SIZE
RENOWN
M IN
MA X
PER MODEL
Crypt Ghouls
1
20
2
1
Abhorrant Ghoul King
1
1
24
16
Crypt Ghast Courtier
1
1
16
Crypt Haunter Courtier
1
1
24
Crypt Infernal Courtier
1
1
28
Crypt Flayers
1
3
11
Crypt Horrors
1
3
11
DEATHMAGES UNIT
UNIT
RENOWN
M IN
MA X
PER MODEL
1
1
22
NIGHTHAUNT DEATHRATTLE
UNIT UNIT SIZE
UNIT
UNIT SIZE
RENOWN
M IN
MA X
PER MODEL
Cairn Wraith
1
1
12
RENOWN
M IN
MA X
PER MODEL
Skeleton Warriors
1
20
2
Tomb Banshee
1
1
16
Wight King with Baleful Tomb Blade
1
1
24
Hex wrai t h s
1
5
6
Black Knights
1
5
5
Spirit Hosts
1
3
8
Grave Guard
1
10
3
SOULBLIGHT UNIT
Vargheists
UNIT SIZE
RENOWN
M IN
MA X
PER MODEL
1
3
11
DESTRUCTION BEASTCLA W RAIDERS BEASTCLAW UNIT
Mournfang Pack
GUTBUSTERS UNIT SIZE
RENOWN
M IN
MA X
PER MODEL
1
2
16
UNIT
BONESPLITTERZ UNIT
UNIT SIZE
RENOWN
M IN
MA X
PER MODEL
Savage Orruks
1
20
2
Savage Big Boss
1
1
24
Savage Big Stabbas
1
2
10
Savage Boarboy Mania ks
1
10
6
Savage Boarboys
1
10
5
Savage Orruk Arrowboys
1
20
2
Savage Orruk Morboys
1
20
2
UNIT SIZE
RENOWN
M IN
MA X
PER MODEL
Grot Scraplauncher
1
1
26
Ironblaster
1
1
28
Ogors
1
6
8
Grots
1
30
1
I r ongut s
1
3
13
Leadbelchers
1
3
9
MOONCLAN GRO MOONCLAN GROTS TS UNIT
Grots
UNIT SIZE
RENOWN
M IN
MA X
PER MODEL
1
30
1
37
POINTS IRONJAWZ
GITMOB B GRO GROTS TS GITMO UNIT
UNIT SIZE
RENOWN
1
1
28
16
Orruk Warchanter
1
1
16
4
Orruk Weirdnob Shaman
1
1
24
Orruk Ardboys
1
10
4
Orruk Brutes
1
5
7
O r r u k G o r e - g r u n ta s
1
3
9
1
30
1
Grot Shaman
1
1
Grot Wolf Riders
1
10
GREENSKINZ RENOWN
MI N
MAX
PER MODEL
O rr u k s
1
20
2
Orruk Boarboys
1
10
4
Orruk Boar Chariot
1
1
16
TROGGOTHS UNIT
Fellwater Troggoths
SPIDERF FANG GRO GROTS TS SPIDER UNIT
UNIT SIZE MI N
MAX
RENOWN
Orruk Megaboss
Grots
PER MODEL
PER MODEL
UNIT SIZE
UNIT SIZE MAX
MAX
UNIT
UNIT
MI N
MI N
RENOWN PER MODEL
UNIT SIZE
RENOWN
MI N
MAX
PER MODEL
1
3
12
Grot Spider Riders
1
10
4
ORDER DARKLING COVENS ENS DARKLING COV
ELDRITCH COUNCIL IL ELDRITCH COUNC UNIT SIZE
UNIT
RENOWN
MI N
MAX
PER MODEL
Bleakswords Darkshards
1 1
20 20 20 20
2 2
Dr ead s p ear s
1
20 20
2
Sorceress
1
1
16 16
Black Guard
1
10 10
3
Executioners
1
10
3
UNIT SIZE
UNIT
PER MODEL
Archmage Loremaster
1 1
1 1
2 24 4 20
Swordmasters
1
10
3
FREE PEOPL PEOPLES ES
DAUGHT ERS OF KHAINE KHAINE DAUGHTERS UNIT SIZE
RENOWN
MAX
UNIT SIZE
UNIT
UNIT
MI N
RENOWN
RENOWN
MI N
MAX
PER MODEL
Freeguild Archers
1
20
2
Freeguild Crossbowmen
1
20
2
Freeguild Guard
1
20
2
MI N
MAX
PER MODEL
Death Hag
1
1
12
F r e e g u il d H a n d g u n n e r s
1
20
2
Bloodwrack Medusa
1
1
24
F r e e g u il d G e n e r a l
1
1
20
Doomfire Warlocks
1
5
6
D e m i g r y p h K n ig h t s
1
3
11
Sisters of Slaughter Witch Aelves
1 1
10 20
3 2
Freeguild Greatswords Freeguild Outriders
1 1
10 5
3 5
F r e e g u il d P is to lie r s
1
5
5
COLLEGIA COLLE GIATE TE ARCANE UNIT SIZE
UNIT
Battlemage
LION RANGE LION RANGERS RS
RENOWN
MI N
MAX
PER MODEL
1
1
20
UNIT SIZE
UNIT
RENOWN
MI N
MAX
PER MODEL
White Lion Chariot
1
1
20
White Lions
1
10
3
38
POINTS SCOURGE PRIV PRIVATE ATEERS ERS
DISPOSSESSED UNIT
UNIT SIZE
RENOWN
UNIT
UNIT SIZE
RENOWN
MI N
MAX
PER MODEL
Black Ark Fleetmaster
1
1
8
2
Black Ark Corsairs
1
20
2
1
16
Scourgerunner Chariot
1
1
20
1
1
20
Warden King
1
1
24
Hammerers
1
10
4
Ironbreakers
1
10 10
3
Irondrakes
1
10
4
Q u a r r e l le r s
1
20
Thunderers
1
20
M IN
MAX
PER MODEL
Warriors
1
20
2
Longbeards
1
2 20 0
Runelord
1
Unforged
UNIT SIZE M IN
MAX
UNIT
UNIT SIZE
RENOWN
MI N
MAX
PER MODEL
Saurus Warriors
1
20
2
2
S k i nk s
1
20
1
2
Saurus Oldblood
1
1
24
S k i n k S ta r p r i e s t
1
1
16
R ip p e r d a c t y l R id e r s
1
3
9
S au r u s Gu ar d
1
10
4
S au r u s Kn i g h t s
1
5
4
FYRESLAYERS UNIT
SERAPHON
RENOWN PER MODEL
Vulkite Berzerkers
1
20
2
Auric Runefather
1
1
16
Auric Runemaster
1
1
16
Auric Runesmiter
1
1
16
Auric Runeson
1
1
16
B a t t le s m i th
1
1
16
Doomseeker
1
1
16
Grimwrath Berzerker
1
1
16
Auric Hearthguard
1
10
3
Hearthguard Berzerkers
1
10
3
Terradon Riders
UNIT SIZE
UNIT SIZE
UNIT
8
RENOWN
MI N
MAX
PER MODEL
Dragon Noble
1
1
20
Dragon Blades
1
5
6
ORD ORDER ER SERP SERPENTI ENTIS S UNIT SIZE
UNIT
RENOWN
M IN
MAX
PER MODEL
Cogsmith
1
1
20
G u n m a s te r
1
1
16 16
Gyrobomber
1
1
16
Gyrocopter
1
1
16
KHARADRON DRON KHARA
3
ORDER DRACO DRACONIS NIS
IRONWEL WELD D ARSE ARSENAL NAL IRON UNIT
1
RENOWN
MI N
MAX
PER MODEL
Drakespawn Chariot
1
1
20
Drakespawn Knights
1
5
6
PHOENI ENIX X TEMP TEMPLE LE PHO UNIT SIZE
UNIT
RENOWN
MI N
MAX
PER MODEL
Anointed
1
1
16
Phoenix Guard
1
10
3
OVERLORD OVER LORDS S UNIT SIZE
UNIT
M IN
SHADOWBLADES
RENOWN PER MODEL
MAX
UNIT SIZE
UNIT
RENOWN
MI N
MAX
PER MODEL
Arkanaut Company Aether-Khemist
1 1
20 1
2 20
As s as s i n
1
1
16
Aetheric Navigator
1
1
20
D a r k R id e r s
1
5
5
Arkanaut Admiral
1
1
28
E n d r i n m as t er
1
1
16
E n d r i n r i g g er s
1
3
8
Grundstok Thunderers
1
10
4
S k y wa r d en s
1
3
7
39
POINTS SWIFTHAWK SWIFTHA WK UNIT
STORMCAST STORMC AST ETERNA ETERNALS LS
AGENTS AGE NTS UNIT SIZE
RENOWN
MAX
PER MODEL
Reavers
1
5
6
Liberators
Chariot
1
1
16
Knight-Azyros
Shadow Warriors
1
10
4
Knight-Heraldor
Skycutter
1
1
2 24 4
Knight-Questor
Spireguard
1
20
2
SYLVANETH UNIT
UNIT SIZE
RENOWN
UNIT SIZE
UNIT
MI N
RENOWN
MI N
MAX
PER MODEL
1
10
4
1
1
16
1
1
24
1
1
20
Knight-Venator
1
1
24
Knight-Vexillor
1
1
28
Lord-Castellant
1
1
20
Lord-Celestant
1
1
20
MI N
MAX
PER MODEL
Lord-Relictor
1
1
16
Dr y ad s
1
20
2
Lord-Veritant
1
1
24
Branchwych
1
1
16
Aetherwings
1
3
4
Kurnoth Hunters
1
3
15
Concussors
1
2
28
Spite-Revenants
1
10
3
Decimators
1
5
8
Tree-Revenants
1
10
3
Desolators
1
2
24
Fulminators Judicators
2
24
1
3
8
1
10
6
1
6
7
1
6
7
1
5
8
Gryph-hounds
WANDERERS
1
Glade Guard
1
20
2
Prosecutors with Prosecutors Celestial Hammers Prosecutors Prosec utors with Stormcalll Javelins Stormcal
Nomad Prince
1
1
16
Protectors
E te r n a l G u a r d
1
20
2
Retributors
1
5
8
Sisters of the Thorn
1
5
9
Tempestors
1
2
22
Sisters of the Watch Wild Riders
1 1
10 5
4 6
Vanguard-Hunters Vanguard-Palladors
1 1
10 3
6 15
Wildwood Rangers
1
10
4
Vanguard-Raptors with Hurricane Crossbow Hurricane Crossbowss Vanguard-Raptors with Longstrike Crossbows
1
3
11
1
3
12
UNIT SIZE
UNIT
WARH ARHAMM AMMER ER
MI N
MAX
RENOWN PER MODEL
TV
WARH ARHAMM AMMER ER
AP APP P
Essential viewing, viewing,W Warhammer arhammer TV’s TV’s painting tutor tutorials ials have
Warhammer arhammer Age of Sigmar:
insights for everyone. everyone. These guides are availablefor free
TheApp is TheApp is your indis indispens pensable able
on games-workshop.com games-workshop.com and can also be watc watched hed via the
companion to collecting and
Warhammer War hammer TV Y YouT ouTube ube channel. Painting tech techniques niques
gaming in the Mortal Realms.
for all kinds of model modelss are covered, covered, from individual individual warriors and squads to mighty war machines, monsters and even battlefi battlefields elds.. And while the videos are a boon for
Download Downlo ad and read books, or get rules conten contentt in a varie variety ty of grea great-va t-value lue ways. ways.
newcomers, they come packed packed with a host of tips, inspirin inspiring g
View iew warscrolls for every miniature.
ideas and handy techniques that make them equally
With ith the Azyr subscription, build and personalise an
popular amongst even the most expert miniature painters.
army list list and export it to prin printt or share. share. Se Sett up every aspect aspect of your battle battle for easy referenc referencee while you play.
40
WARBAND ARBAND
ROS ROSTER TER
Permissionto Permiss ionto printor photocopyfor photocopyfor personaluseonly. © GamesWorksho GamesWorkshopLtd2017 pLtd2017
WHAT’SNEXT? Warha arhamme mmerr Age Ageof of Sigma Sigmar r is a collec collecting, ting, painti painting ng a and nd gaming expe experien rience ce whos whosee appea appeall and exci excite teme ment nt las lasts ts a lifeti lifetime. me. Whe Whethe therr it be ass assemb emblin ling g and pai painti nting ng a mig mighty hty hor horde de of fanta fantasti stical cal warriorsor warri orsor imme immersin rsing g yours yourself elf in the magical wor worlds lds and stor stories ies o off the real realms, ms, Warhammer Age of Sigmar offe Sigmar offers rs endle endless ss oppo opportuni rtunities ties ffor or enj enjoym oyment ent.. Equa Equally lly,, if yo you u hung hunger er to llaunc aunch h your own crusa crusade de of conq conques uest, t, you you’llbe ’llbe hur hurlin ling g you yourr arm armies ies int into o bl blood oody y bat battle tle befo before re you you kno know w it. INTOTHEREALMS… They say say that every journey journey begins with a single ste step, p, and
epic story, story, pitting Vandus Vandus Hammerhand and his Hammers
in the case case of W of Warhamm arhammer er Ageof Sigmar Sigmar there there is no better
of Sigmar against the the daemon-worshi daemon-worshipping pping Korghos Khul
first step than the starter set itself.Contained within this
and his cruel Goretide warriors. warriors. As such, not not only does
exceptionall set is an impressive exceptiona impressive range of beautifully detailed
this starter set get you off off to a great start with your model
Citadell Miniatures, excellent Citade excellent starting forces for the brave brave
collections, collectio ns, but it also represents represents an excellent way to learn
and noble Stormcast Eternals and the murderous Khorne
the the W Warh arhamm ammer er Ageof Sigmar Sigmar rules rules and plunge straight into
Bloodbound.. This starter set is the Bloodbound the starting point of a truly
the story story of the Ageof Sigmar Sigmar..
Another excellent excellent avenue avenueinto into W Warh arhamm ammer er Ageof Sigm Sigmar ar is is
of W of Warhammer arhammer Age of Sigm Sigmar ar , setting out the blood-soaked blood-soaked
the book ofthe of the same name. name. Providing Providing the perfect comp companio anion n
history of the A Ageof geof Chaos Chaos and re reveali vealing ng the o openin pening g moves moves of
volume volu me to the conten contents ts of the star starter ter set, this boo book k is replete replete with
the God-King Sigmar’ Sigmar’sgreat sgreat gamb gambit it to defeat defeat the Dark Gods.
beautiful beauti ful artwork, artwork, helpfu helpfull painting painting guides and showc showcasesof asesof
As if all this we were re no nott enoug enough, h, iitt provid provides es a wea wealth lth of warscr warscrolls olls
models mode ls painted painted by the worl world-re d-renow nowned ned ’EavyMe ’EavyMetal tal team – all
and battleplans battleplans allowingyou to expand your own col collecti lections ons of
in all, it’ it’s an excelle excellentvisualguide ntvisualguide to the war across across the realms. realms.
miniatures, miniat ures, add n new ew fact factions ions to your your bat battles, tles, and fight through
Furthermore Furthe rmore,, this book expan expands ds hugely hugely upo upon n the back story
many excit exciting ing new scena scenarios rios as your army g grows. rows.
THE TH E REAL RE ALMG MGATE ATEWARS AR S
into this epic tale. This is an excell excellent ent next step dow down n the
A major major feature of of W Warhammer arhammer Age of Sigmar Sigmar is is its grand,
collecting collect ing road, as this book details a p pletho lethora ra of new un units its
ongoing ongoi ng narrative. This is more than just a collecting collecting and
to add to your armies and new bat battleplan tleplanss for them to fight
gaming experienc experience, e, it is also also an interactive interactive sag sagaa of battle
through. This is but but the first in an ongoing ser series ies of narrative narrative
in which you play play the lead role. Just as W as Warh arhamme ammerr Age of
supplements, so as your collection of Citadel Miniatures
Sigmar helps Sigmar helps you begin this journey, so your copy of The
grows and diversifies,so the stories you ccan an tell on the
Realmgate Wars: Quest for Ghal Maraz plunges plunges you deeper
battlefield grow ever more grand and exciting as well.
BATTLETOMES Many collector collectorss begin their journey with the miniatures from
that accompanies that race. Whether it be the gore-drenched
the the Warha arhammer mmer Age of Sigmar starter Sigmar starter set, which provides provides all
berserkers of the Khorne Bloodbound, the god-forge god-forged d heroes
the excitement and satisfaction you need in your introduction
of the Stormcas Stormcastt Eternals, the strange and otherw otherworldly orldly
to the battlefields battlefields of the Mortal Rea Realms. lms. Soon enoug enough h though,
seraphon, serap hon, or any of the other warlike races that populate the
you will probably probably find that the many factions factions that wage war
realms, the battletome battletome will furnish you wi with th everything you
across the realms draw your eye. With their ever ever-growi -growing ng
need to collect, organi organise, se, and tell stor stories ies upon the battlefield
miniaturess ranges and miniature and inspiring storie stories, s, the races of the realms with that race. Thus, with each battletome you read, your offer near-endle near-endless ss diversi diversity ty for collectors; collectors; in each case, this
knowledge knowl edge of the rac races es of of W Warh arhamme ammerr Age of Sigmar Sigmar will will
history and mode modell range is fully expl explored ored in the battletome
grow,, and most likely your miniatures collec grow collection tion along along with it.
THESTORYCONTINUES With such vast and thrilling worlds worlds to explore, ther there’ e’ss always
source of inspira inspiration tion for yo your ur collecti collection, on, and a great way
scope for for more stories and greater greater adventures. adventures. As a fantastic
to live out the acti action on of the Realm Realmgate gate Wars and beyond,
companion to the narrative presented in the Warhammer the Warhammer
blow by visceral blow. blow. Such exciting tales as War as War Storm and Storm and
Age of Sigmar collecti Sigmar collecting ng and gaming supplement supplementss – and your
Ghall Mar Gha Maraz az tie tie directly into the the Warha arhamme mmerr Age of Sigmar
own tabletop tabletop tales of of war and glory – you can also re read ad about
narrativee as it develop narrativ develops, s, giving you yet anoth another er rout routee into the
the exploi exploits ts of the heroes heroes an and d villains villains of the realms realms in our
Mortal Realms and providin providing g unique insights into the action
accompanyin accom panying g nove novels. ls. These books can be both an invaluable invaluable
that aren’t availableanywhere else.
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