AoS Skirmish Rules

July 10, 2022 | Author: Anonymous | Category: N/A
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CONTENT CON TENTS S HOW TO USE THIS BOOK . . . . . . . . 2

SKIRMISHRULES. . . . . . . . . . . . . . . 14

Battleplan:Assassinate Battleplan:Assassinate . . . . . . . . . . . . . . .26

VENGEANCEOF AZYR  . VENGEANCEOF  . . . . . . . . . . 4

Skirmish Battles Battles . . . . . . . . . . . . . .. . . . . . . . .16

Battleplan:Seize the Relic Relic.. . . . . . . . . . . . 27

The Mortal Realms Realms.. . . . . . . . . . . . . . . . . . . 6

Shadespire Campaign Rules. Rules. . . . . . . . . . 18

CHOOSING A WARBAND WARBAND   . . . . . . . 34

SHADESPIRE’SCURSE.  . . . . . . . . . . 8

Shadespire Campaign   . . . . . . . . . . . . . . .20

Chaos   . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35

Treasuress of the Katophranes. Treasure Katophranes . . . . . . . . . 10

Play . . . . . . . . . . . . . . 21 Skirmish Matched Play .

Death   . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37

The Hauntin Haunting g Grounds . Grounds  . . . . . . . . . . . . . .12

Battleplan: Clash at Dawn Dawn . . . . . . . . . . . . 22

Destruction . . . . . . . . . . . . . . . . . . . . . . . . 37

Battleplan: Tre Treasure asure Hunt . . . . . . . . . . . .23

Order  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38

Cargo   . . . . . . . . . . . .24 Battleplan: Fragile Cargo

Roster .. . . . . . . . . . . . . . . . . . . . 41 Warband Roster 

Battleplan: Vorte ortex x of Pow Power  er  . . . . . . . . . . .25

DESIGNED DESIG NED BY GAMESWORK GAMESWORKSHO SHOP P IN NOTTINGHAM Warhammer Ageof Si Warhammer Sig gmar:Skirmish mar:Skirmish © Cop Copyright yright Games Worksho p Limited 2017.Warhammer Ageof Age of Sigmar: Skirmish, GW GW,, Games Work shop, Warhammer Warhammer,, Warha Warhammer  mmer   Ageof Sigmar, Battletome, Battletome, Stormcast Eternals, and all associated logos,illustrations, images, names, creatures, races, vehicles,locations, weapons, characters, and the distinctive likenessesthereof, are either ®o ®orr TM, and/or © Games Workshop Workshop Limited, variably registered around the world. AllRights Reserved.  No part of this publi publication may may be  be reproduced, stored in a retrieval system, or   or transmitted in any form or by by any means, electronic, mechanical, electronic, mechanical, photocopying, rec recording ording or  or otherwise, without the prior permission of the publishers. Thisis a work work of fiction. fiction. Allthe characters and events events portrayed in in t  this his book are fict fictional ional,, and and any resemblance to real real people or incidents incidents i  iss p pu urely coincidental. British Cataloguing-in-Publication Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. Pictures used for illustrative purposes only. Certain Citadel products may be dangerous if used incorrectly and Games Games W  Workshop orkshop does n not ot recommend them for use by childr en under   the the age of 16 16 without adult supervision. Whatever your  age,   age, be careful when using using glues,bladed equipment and sprays and and make sure that you read and followthe instructions on the packaging.

Games Workshop   Ltd.,Willow Road, Lento Lenton, n, Nottingham, NG7 2WS,Un 2WS,United ited Kingdom Kingdom

games-workshop.com

1

 

HOW TO USE THIS BOOK  Mightyarmies Mig htyarmies clash clash on a daily daily basis basis in the Mo Morta rtall Realms,but Realms,but som someti etimes mes the o out utco come me of a waris determine determ ined d by the actio actions ns of a few dari daring ng indivi individua duals. ls. This This is W is Warha arhammer mmer Age of Sigma Sigmar:Skirmish r:Skirmish –   –  tense, tens e, small-scale small-scale batt battles les between between warbandsof warbandsof bravewarriorsvying bravewarriorsvying for unimaginab unimaginable le pow power er.. The Mort Mortal al Realm Realmss are rrife ife with war 

Skirmish games games put you in command

way through ruins and tangled forests

and death on a truly terrifying scale.

of one such wa warban rband d of warr warriors iors,, whose

to lay low rival warb warbands ands and sea search rch ffor  or 

Traversi Tra versing ng the arcane Realmgates Realmgatesthat that

skill,wit and determination are put to

treasures that that will grant their masters a

span the void between worlds, vast

the test as they ven venture ture into the far-

great advantage in the wider conflict.

campaigning armies endlessly endlesslymarch march to

flung flun g reac reaches hes of the realms in pursu pursuit it

war in a co conflic nflictt as old aass the wor worldld-

of power power,, riches and glory glory.. Though

SKIRMISH RULES

that-was. Yet Yet not all battles aare re fought

many of the warrio warriors rs that compr comprise ise a

Thisbook con contain tainss all the informa information tion

as lar large, ge, swee sweepingengageme pingengagements; nts; vici vicious ous

warband would normally form up as

you’llneed to fight Skirmish battles,

street-fights can erupt over looting

a single unit in battle, ssuch uch a show of 

including rules for selecting selecting your 

rights as opposing warban warbands ds pick ove over  r  the wrec wreckageof kageof lost civil civilisat isations ions,, and

strength would prove prove unwiel unwieldy dy and see them easil easily y outma outmanoeu noeuvred vred in

warband and generating unique command abilities and artefacts of 

 blood can be spilled as rival chieftains

small-scale engagements engagements.. As Assuch, such, each

 power for the hero that leads them.

seek to prove their superiority or 

general must trust their warriors to

Thesee abil Thes abilities ities,, such as Merci Merciless less

 protect their territor territory. y.

fightt as indi figh individua viduals ls as they sta stalk lk th their  eir 

Killer or Tenac Tenacious ious Defender, help to

 

WARBAND ARBAND

ROSTER  ROSTER 

This book includes a handy Warband Warband

As your general general’slegend ’slegend

Roster that you can photocopy and use

grows, grow s, you wil willl earn

to prepare your warband for the battles

renown, reno wn, which is used to

ahead. Indeed, your gener general’ al’ss quest for 

add new warriors to your 

glory start startss right here!

warband. warb and. It iiss impo importan rtantt to

If you are playing playing a campaign, campaign, then

know how much renown you have have spent spent and how

using the Warba Warband nd Roster willbe

much you have save saved, d, as

even more helpful for keeping track 

this is also a fundamen fundamental tal

of your war warban band’ d’ss prog progress ress as they

 part of establishing any

fight for power an and d lost treasures.

underdog bonuses in your 

As your general earns earns additional

next game. Thankful Thankfully, ly,

command traits or uncovers more

the Warband Warband Roster has a

ancient artefacts, you ccan an mark down

convenient section to make

the powerful abilities granted to them.

this process straightforwar straightforward, d,

Meanwhile Meanw hile,, as your warb warband and gro grows ws in

as wellas a sectio section n th that at serve servess

size,you can more easil easily y track which

as a remind reminder er for any ttriump riumphs hs

new warscrolls warscrolls your warb warband’ and’ss recruits

that your warband has earned in

are drawn from.

 preparation  preparati on for your next game.

 personalise your warband’s warband’s general and

 be comfortably large enough to take

MUSTERING MUSTERIN G YOU YOUR R WARBAND

 better represent represent the backstory you will

 part in a Path to Glory campaign,

The smalle smallerr size of Skir Skirmish mish ba battle ttless

undoubtedly want to create for them!

which whic h is the perfec perfectt follo follow-up w-up to

 provides hobbyists hobbyists with a great

your collecting, collecting, painting and gaming

opportunity to devote more time to

SKIRMISH BATTLEPLANS &

 journey.. For more information on  journey

individual miniatures. Many players

SHADESPIRE CAMPAIGN

Path to Glory campaigns, campaigns, see the

will want to create backstories for the

The Skir Skirmish mish rules have been designe designed d

General’ss Handbook . General’

warriors in their warband and convert

to work with any battleplan, but in

them with parts from their bits box to

this book you will will find a set o off six

MATCHED MA TCHED PLA PLAY Y

 bring out their personalities. Collecting

new battleplans designed specially

Skirmish battles present very differen differentt

a warband warband is also a great opportu opportunity nity

for Skirmish Skirmish battles battles.. Thesecan each

tactical scenarios to large-scalebattles.

to try out new techniques and colour 

 be played as one-off games just like

As such, th thee Pitched Batt Battle le prof profilesin ilesin

schemes without having to commit to

any other other battlep battleplan, lan, but we have also

the  the   General’ General’sHandbook  sHandbook  don’t  don’t apply

doing doin g a whole army in a given style style..

included rules that allow you to play play

to Skirmish games. games. Instead, Skirmish

them in a campaign for two players.

 battles use a system of ‘ren ‘renown’to own’to

For the tactically tactically minded, the short,

The camp campaign aign in this book is set wi within thin

indicate the relative relative strengths of 

sharp nature of Skirmish battles lends

the cursed cursed ruins of Shad Shadespi espire re – the

differe different nt miniat miniatures ures.. The tabl tables es at the

itself itse lf to all manner manner of enjo enjoyabl yablee game

tragic story of which you can read over 

 back of this book list the miniatures

variatio vari ations. ns. As the actio action n is swift, swift, you

the next next fewpages – but tthere here is no

you can take in Skirmish warbands,

can get several several battles in during the

reason why you coul couldn’t dn’t us usee the rules

along with with their associated renown

course cour se of the same sessio session! n! Get start started ed

as a framework to create create a campaig campaign n

costs. cost s. Ther There’ e’salso salso a sectio section n on page 21

with the six battleplans fo found und within

 based elsewhere in the realms.

that contains helpful advice on matched

these pages pages,, but there is no reason you your  r 

 play for Skirmish battles, providing

 battles have to end there. The vastness

Afterr taking Afte taking part in a Skirmish

you with plenty of tools for balancin balancing g

of the Mort Mortal al Realmsoffersendless

campaign, your your warband will willalso also

your games.

 potential, so what are you waiting for?

3

 

AZYR  R  VENGEANCE OF AZY With Wi th a cra crackof ckof thun thunder der the Ga Gatesof tesof Azyr ope opene ned d and the Ag Agee of Sigm Sigmar ar was wasbeg begun. un. F Forg orgedby edby the God-King, the St God-King, Stormc ormcastEternalsstrod astEternalsstrodee fort forth h to driv drivee backthe encr encroachi oaching ng hord hordes es of Chao Chaos, s, and in bloody bloo dy batt battle le they gav gavee hop hopee of sa salvat lvation ion to the belea beleaguer gueredrealms. edrealms. In the distant past, Sigmar forged a

Each of the god godss aband abandoned oned or 

to deliver deliver retribut retribution ion to the Great

Great Gre at Alliancewith his fell fellowgods, owgods, and

 betrayed Sigmar, Sigmar, turning upon one

 Necromancer  Necroma ncer,, the malignant influence

they imposed imposed their divine will upon the

another or sequestering themselves

of the Chaos Gods grew str strong onger er..

Mortal Realms. Toget ogether her,, they freed

in their own domains. Gorkamorka,

the Realmgatesfrom the tyrannical

the bellicosegod of the greensk greenskins, ins,

The influ influence ence of the Ruinou Ruinouss Pow Powers ers

 beasts that roamed the lands, allowing

launched a ferocious Waaa Waaagh! gh! that

 began to seep into the Mortal M ortal Realms,

humans, aelvesand duardin to come

raged from from one end of the Eight Re Realms alms

slowlyat slow lyat first, then like a tidal wa wave ve

together. togethe r. These mortals built mighty

to the other. Alariellethe Everqueen

crushing crush ing all in its path path.. The Ageof 

civilisationss replete with magic and civilisation

retreate retr eated d deep int into o the glades of 

Chaos erupted erupted violently into being as

great wonders, and they flourished in

Ghyran, where she tended only to her 

daemons and savagebarbarians laid

this time of abundanc abundance. e. Yet with each

own people. Nagash set his undead

wastee to the civilisedworld wast civilisedworld.. Entire

 passing generation, generation, Sigmar’spantheon Sigmar’spantheon

legions upon Sigmar’ Sigmar’sarmies sarmies at the

nations were butchered butchered,, their fields

grew ever more frayed, frayed, and eventual eventually ly

Allpoints Allpo ints.. As the God-Ki God-King ng in his

sown with rancid gore so that no

it was torn apart from within.

righteous fury marched into Shyish

living livin g thing would would grow in them again.

 

Enormous Enor mous walled walled citie citiess were ground ground

It was in Aqsh Aqshy y that the Stormho Stormhosts sts

the Stormcasts were not completely

to dust beneath the clov cloven en hoof hoofss of 

were first unleashed against Khor Khorne’ ne’ss

invulnerable, and upon death they

malformed monstrosities, and colossal

mortall legions morta legions.. The Hamme Hammers rs of 

would woul d retu return rn to Azyr in a burs burstt of 

statues enshrining the triumphs of  mortall hero morta heroes es were torn down, down, melted

Sigmar, cast down from the Heavens Sigmar, upon bolts of lightning, b brought rought

energy, ready to be reforged and sent once more into battle. Though their 

and reforge reforged d as graven graven im images ages of the

vengeanc veng eancee to the Blood God’ God’ss sava savage ge

 bodies were preserved in this way, way,each each

Dark Gods. Libraries, map rooms and

minions and opened the long-sealed

Reforgi Refo rging ng strip stripped ped them of some sma small ll

schools schoo ls of the arca arcane ne wer weree dese desecrate crated, d,

Gatess of Azy Gate Azyr. r. In Ghyr Ghyran an and Cham Chamon, on,

 part of their essence and dimmed the

and knowledge that had been gath gathered ered

the Stormcast Eternals marched to

flameof their her heroic oic souls. souls.

over centuries was lost foreve forever. r.

 battle against Nurgle and Tzeentch, Tzeentch, and

In those bleak bleak days Sigma Sigmarr retr retreate eated d

in the lands they reclaimed reclaimed were found

The Stormcast Et Eternals ernals an and d their allies

alliess thou allie thought ght to have been los lost. t.

havee stemmed hav stemmed the tide of ruin, but the their  ir 

to Azyrheim, Azyrheim, and from there he set

hold on the Mortal Mortal Real Realms ms is far from from

about forging his greatest weapon – the

With Sigmar’salliance Sigmar’salliance reforming, the

secure. secu re. The legio legions ns of Chao Chaoss con continu tinuee

Stormcast Eternals. Eternals. The most resolute

Stormcast Eternals set out to capture

to enact enact the willsof the Dark God Gods, s,

mortal heroes were spirited from ac across ross

the sundered Realmgatesconnecting

while the frothing hordes hordes that worship

the realms to the God-Ki God-King’ ng’ss side,

disparate kingdoms. Droves of 

Gorkamork Gork amorkaa still rava ravage ge all that they they

where they were were imbued with a portion

daemons fellbeneath their hammer 

come across. across. In Shyish,Nagash has

of his righteous righteous fury fury.. They would be the

 blows,and  blows, and the foul blood of idolaters

maintained his hold over the undead,

last bulwark against the inexorable tide

flowedwherever flowed wherever the Stormhost Stormhostss

and with each battle more soldiers are

of the Ruinous Ruinous Powe Powers. rs.

marched. Mighty though they were,

added to his already swol swollen len ranks ranks..

 

THE REALMS MS THE MORTAL REAL Amidst the darkand form Amidst formless less void are eigh eightt pocke pockets ts of cre creatio ation. n. Agel Ageless, ess, imme immense nse and satur saturatedwith atedwith magical ener energy gy,, they are filled with con contine tinent-s nt-spann panning ing civilisa civilisations tions,, scatter scattered ed tribe tribess of savag savagesand esand the follo followers wers of anci ancient ent gods. T Theseare heseare the Mort Mortal al Realms. Each Eac h of the ei eight ght Mor Mortal tal Re Realm almss is a

The immort immortal al will of these being beingss

sulphuro sulp hurous us water water.. The air is thick and

separate plane plane of reality, reality, vast beyond

gave new shape to the realms, though

heavy,, and ash storms come thundering heavy

comprehe comp rehensio nsion n and ancient ancient as the

each plane plane has fore forever ver remained an

over the horizon blown by super-he super-heated ated

stars. It It was Dracothion that found

incarnation of magic – a separate separate

winds.. The peop winds people le of Aqs Aqshy hy are kno known wn

Sigmarr drift Sigma drifting ing throug through h the endless

expressi expr ession on of the fundame fundamental ntal forces forces of 

for their passion and intensity, and

void,, borne upo void upon n the core of a dead dead

existenc exis tence. e. Theyare the Realmsof Realmsof Fire, Fire,

their livesburn quick and bright.

world. The Great Drake showed the

Heavens, Heav ens, Metal, Metal, Beast Beasts,Light, s,Light, Sha Shadow dow,,

God-King hidden paths that connected

Lifeand Death.

the realms, and Sigmar explored th them em

Ghyran, Ghyr an, the Realm of Life,is Life,is fille filled d with growth grow th and abundan abundance. ce. All manner manner of 

on grea greatt voyagesof discover discovery y. He

The inna innate te ener energy gy of each plane plane affects affects

 beings – from humans to sylvaneth to

found primitive tribes and other gods

all that resides within them. In Aqshy Aqshy,,

troggoths – liveamongst the rampant

such as himself, himself, lost an and d alon alone. e. Sigma Sigmar  r 

the Realm Realm of Fire, Fire, the po power wer of of flame flame

vegetati vege tation. on. Colos Colossal sal tree treess reac reach h into the

roused the gods and led them to claim

coalescesinto winding spines of 

sky where where their leavesdrink the clouds clouds..

dominion over the places they found. found.

volcanic volc anic moun mountain tainss and boiling seas seas of 

Among their boughs entire entire cities are

 

 built, replete with gardens and forests

fellowgods to council. The great city

these portals, diverting their paths so

of their own, own, and the den denizens izens o off these

of Azyr Azyrheim, heim, illuminat illuminated ed by perpetual perpetual

that they led directly to the warped

citiess embrace citie embrace tthe he cy cycleof cleof lifeand

starligh star light, t, is home to creatu creatures res of every

Realm of Chaos Chaos.. Not only d did id this stop

rebirth that permeates their existence.

race,, gath race gathered ered to serv servee in the GodKing’sarmies. When the Chaos Gods

the armies of morta mortals ls from travel travelling ling  between their lands, but it allowed the

TheRealm of Dea Death th is a des desola olate te an and d

 beset the Mortal Realms, refugees came

daemonic daemo nic servants of the Dark Gods to

solemn solem n place wher wheree all thin things gs come to

flooding into Sigmar’scity Sigmar’scity before the

 pour out into reality reality..

an end. Osseous shrubs and withered

Ga Gates tes of Azy Azyrr we were re shu shut. t.  None were safe from the wars against

trees sprout sprout from barren soil atop mountain moun tainss of mould moulderin ering g corps corpses. es.

Though separated from one another,

Chaos, Chao s, savefor those who were sealed

Vast savan savannahs nahs of tesseral tombstone tombstoness

each of the real realms ms is conn connected ected by

in Azyr. Azyr. Nat Nations ions were sund sundered ered and

mark the bulging massed graves of 

Realmgates– agelessportals that bridge

their people scattered. scattered. All seemed

the innumerable innumerable dead. The living

the space space betwe between en w world orlds. s. Some are

lost until until the Heav HeavenlyGates enlyGates were

inhabita inha bitants nts of Shyi Shyish sh exist side by

marked by towering sstone tone statue statues, s,

opened once more and the Stormcast

side with the unliving, and their cities

field-spanning networks networks of geoglyphs

Eternals came forth forth to deliver Sigmar’ Sigmar’ss

are warded against the cannibalistic

or embellished embellished archwa archways ys of impossible

wrath. wrat h. But But the gl glimmer immer of of hope iiss still

shamblers and restless restless spirits that linger 

size.. Others size Others are more elusi elusive,and ve,and are

dim, and could be snuffed snuffed out at any

in the wilds.

found foun d within within tangled copse copsess of anci ancient ent

moment. The battered and beleaguered

treess or in the darkest tree darkest recesses recesses of long

 people of the Mortal Realms fight for 

Azyrr is the Realm Azy Realm of He Heave avens, ns, and

and twisting twisting cav caves.In es.In the Age of Chao Chaos, s,

their own survival,and survival,and willstop at

it is here that that Sigmar gath gathered ered his

the Ruinous Powers Powers sought to corrupt

nothing to secure victory.

 

SHAD ADES ESPI PIRE RE’S ’S CU CURS RSE E SH Man Many y gran grand d cit cities ies ar arose ose in theeAg Age e ofous Myt Myth h onl only y adespir to bepire sun sunder by ram rampag pagingarmies the wi wills llsstill of  terrifying terrifyi ng gods. F Few ew wer were e mor more glori glorious than Sh Shades e –dered theedcity amon amongst gstingarmies the du dunes nesand – and few fewer erstill fell so completely completely and with such rap rapidi idity ty.. Shadespi Shad espire re once stood stood as a shining shining

tal tales es of its fform ormer er glory spe speak ak of it

lifelessremai lifel essremains, ns, the Oasis Oasis of Souls

metropoli metro poliss – a beacon of powe powerr and

only in fea fearful rful whisp whispers. ers. The very

was found. found. This twisting twisting netw network ork of 

 prosperity in the grim and withered

name of Shad Shadespi espire re is a cu curse, rse, and is

canyons cut deep into the compacted

Realm of Death. Death. Its g glasstowers lasstowers

synonymous with damnation.

 bone sediment beneath the dunes,

glistened with precious stones stones of every

descending descen ding far further into the

hue, casting iridescent reflections

In the Age of Myth, the founders founders

darkness than those who discovered

across the surrounding Desert of 

of Shade Shadespire spire set ou outt to create a

it dared venture. venture. They knew not what

Bones. Bone s. Now it is a cold and desiccat desiccated ed

waypoint waypo int in the middle of the Desert

had formed this plunging plunging abyss,but

husk, stripped stripped of its lustre lustre and utterly

of Bones – a safehaven for trave travellers llers

the wisestamongst them believed believed it to

cursed. Its once-magnificent spires are

and merchants on the treacherous

 be a locus through which the flowing

little more than crumbling protrusions

 journey between distant Realmgates.

energies of Shyish converged. Perhaps

that claw lifelessly lifelesslyat at the bleak sky sky,,

The enorm enormous ous desert was anathema anathema

the morbid morbid leylines cancel cancelled led each each

while its outer outer districts are slowly

to lifeas the perilo perilous us gust gustss of the

other out at this point, preventing preventing the

subsumed by the encroaching encroaching skeletal

Wailing Wind Wind would strip flesh from

death-soaked earth from coalescing,

dunes that are blown ever inwards. The The

 bone and carry the aetheric essence

or perhaps perhaps the co conflux nflux of grim mag magic ic

city has all but faded fro from m memory memory,,

of a body aw away ay to the Silent Wastes, astes,

caused the the realm itselfto waste away

and those few few who have have hear heard d the

 but amidst the shifting mountains of 

here under the unbearable weight

RUINSOF SHADE SHADESPIRE SPIRE

TO THEOSSIFIC SWAMPAND SWAMPAND REALMGATE THANATOLOGICAL GARDENS

TO THESILENT WASTES

  N  G   H  I   C   O A   E  S   C  R   U  N   N   D   E

TO THE BURIED SEA

GRANDSPIREOFTHE GRANDSPIREOFTHE KATOPHRANESAND ENTRYTO THEOASIS OFSOULS THESHATTERED QUARTER 

THEHAUNTING GROUNDS

TO THEPETRIFIED MOUNTAINS MOUNT AINS AND REALMGATE TO THEWITHERING HILLSAND REALMGATE

8

 

TO THEBANELANDS AND REALMGA REALMGATES TES

of mori moribund bund ener energy gy.. Whatever Whatever its

scoured its market squares for esoteric

capturee the essence of on captur one’ e’ss being at

nature, natu re, shelter was found within the many man y rece recesse ssess of the Oa Oasis,as sis,as was

tomes of kno tomes knowled wledge ge and curiosit curiosities ies imbued imbu ed with mag magic. ic. The weaponry weaponry

the point of death, before before the soul soul seeped awayto the Underworlds. Underworlds.

water and stubborn patches of Shyi Shyish’ sh’ss

and spellcraft spellcraft of a thous thousand and kin kingdo gdoms ms

With Wit h shadeglass,the knowledge

anaemic anaem ic v vegeta egetation. tion. As the ffirst irst weary

was brough broughtt insi inside de the city walls walls,,

and memories of the dying could

vagabonds explored the cavesfurther,

and here it was combin combined, ed, adapted

 be preserved, pre served, and the Katophranes

they found their spirits invigorated

and refined to produce artefacts of 

were able to live live beyond beyond their their mortal

 – bolstered against the surrounding

unequalled power. power. The ingenious ingenious

years as pure pure thought, unshackled

lifelessnesswhen in the presence of 

creator crea torss who were able to craft suc such h

from their aging bodies. Exquisitely Exquisitely

the inky-black inky-black ores tthat hat ran in seams through throug h the cave caverns. rns. It was was from thi thiss

objects were rewarded with riches and vaunted in Shadespire’shigh

crafted mirrors and illuminated panes were give given n places places of promine prominence nce

 place of respite that the first shanties

courts. A ruling ruling elite emerged kno known wn

thr throug oughou houtt the city, city, all of which which

and stores of Shade Shadespire spire arose arose..

as the Katophranes, and their glory

were conn connected ected by the crystalline crystalline

continued to expand with their 

monument monum ent known as the Faneway Faneway,,

The waypo waypoint int quickl quickly y became a town town,,

 boundless innovation. All paid tithes

the nexus through through which all soul

which then became a bustling hub of 

to the Katophranes Katophranes for the privilege of 

energy passed. The Katophranes, Katophranes,

commerce and culture, with humans,

entering their city, and emperors and

 preserved within their prisms,

aelves and duardin aelves duardin from every corner  corner  of the realms pass passing ing thr through ough its gates. gates.

warlords alike bowed in deference to warlords their might, entreating them for tools

communed with one another and oversawtheir city, city, and together 

Massivetowers Massi vetowers were built at the centr centree

to help them conquer new lands.

they revelled in the powers they had mastered. In the the middle of a lifeless lifeless

of the burge burgeoning oning city city,, which co could uld  be seen far off into the surrounding

The Katophranes’ Katophranes’ greatest work w was as

wasteland,, in the Amethyst wasteland Amethyst Realm

 barrens. The wonders of distant lands

the crafting crafting of glassmade from the

itself, they had conquered conquered death, and

were brought brought to Shade Shadespire spire to be

dark ores within within the Oasis of Souls.

in doing so they roused the undying

traded, and sharp-eyed collectors

Shadeglass,as they called called it, could

wrath wrat h of Nagash. Nagash.

NAGA NA GASH SH,, GOD GOD OF T THE HE DEAD DEAD From Fro m the cold stillness stillness of the Underw Underworld orlds, s, the Great  Necromancer cast his spiteful gaze upon Shadespire  Necromancer Shadespire.. For  too long had the Katophranes Katophranes received tributes from others while at the same time denying Naga Nagash sh his right rightful ful tithe of  souls.. This was an insu souls insult lt that could n not ot be borne borne,, and the god weaved weaved a hateful hateful spell spell,, draw drawing ing upon the powe powerr of the shadeglas shad eglasss that was sown throug throughout hout the city city.. The inha inhabita bitants nts of Shadespi Shadespire re would would not simp simply ly be execu executed ted for their their hein heinous ous debt – for those who had tried to deny death there would be a far greater greater punishment. As Nagash unl unleashed eashed his sorcery sorcery,, the soul of Shad Shadespi espire re was seve severed red from reality reality.. Everyliving creature crea ture within the city was siph siphoned oned into oblivion, oblivion, leav leaving ing no trace of their exist existence ence savefor the desola desolate te ruin they once called calle d home home..

9

 

TREASU RES OF TH THE E KA KAT TOP OPHR HRAN ANES ES TREASURES Theremnants of Shades Theremnants Shadespir pirelie elie for forgott gotten en in the Desert of Bones. Eachyear Eachyear,, mor moree of the city succu succumbs mbs to the harrowsof harrowsof age, and mor moree of its buildi buildings ngs disap disappearbeneat pearbeneath h the tow towerin ering g dunes dunes.. Its form former er glory glo ry has bee been n ut utter terly ly exc excise ised, d, yet the wea wealththat lththat it h hel eld d is sti still ll th ther eree for for the taki taking. ng. When the soul of of Shad Shadespi espire re was

Though forgotten, and reduced to a

in the poorer suburbs and the outright

stolen stol en by Nagash, Nagash, those kingd kingdoms oms

hollow holl ow skeleton skeleton o off the metrop metropolis olis it

slums, small ensorcelled trinkets sit on

that had traded with the desert city

once was,Shadesp was,Shadespire ire still lies wher wheree

tabless in the gau table gaunt nt abodes that have

cowered cowe red in fear, fear, wond wonderin ering g if the Great

it died in the deser desert. t. The abun abundant dant

not yet been bur buried ied under the roving

 Necromancer’  Necro mancer’ss wrath would also fall

treasures treas ures tha thatt had been coll collected ected by the

mountains mount ains of desic desiccate cated d rema remains. ins. So

upon their territories. Returning envoys

city’sliving city’ sliving inhabitant inhabitantss for countl countless ess

 plentiful were these riches during

who had left Shad Shadespi espire re before before its

generations remain untouched.

Shadespire Shade spire’sascendency ’sascendency that they

demise were were slaughtered slaughtered upon reaching

Within Wit hin its mau mausolea solean n halls lies the

distracted distr acted the roa roaming ming eyesof the

their homelands, a precaution precaution lest they

wealth wealt h of unto untold ld empi empires, res, paid to the

city’smany supplicants from the true

carried carri ed with them a portion of the god god’’s

Katophranes to procure but a modicum

treasures that lay secreted ben beneath eath

curse. Tomes Tomes of lore concerning concerning the city were put to the torc torch, h, and to utter 

of their profoun profound d wisdom. Gemstones Gemstones gouged from mines in Aqshy and

the surface.

its name was deemed deemed a blasp blasphemy hemy – an

gold ingot ingotss from the hills of Chamo Chamon n

The grea greatest test cr creati eations ons of the

affrontt to Nagash that was punishable affron

sit nestled nestled amongs amongstt pile piless of gath gathering ering

Katophranes Katophra nes still reside in hidde hidden n

 by a torturous death. Shadespire

 bone-dust. The works of master artisans

chambers carved into the osseous

and the Katophranes Katophranes were spoken

are scattered haphazardly through

 bedrock, sealed behind ornate cog-

of no more, an and d in time both ebbed

 buildings that have thus far withstood

work doors that bar entry to those who

into legend.

the erosion of malev malevolent olent gale gales.Even s.Even

do not know their secrets. secrets. Librarie Librariess of 

REFLECTIONS REFLE CTIONS OF DEA DEATH TH Acrosss the centuries, Acros centuries, among people scatt scattered ered throughout throughout the Mortal Realms,rumours of the Kat Katoph ophran ranes’ es’ fat fatee have have per persist sisted. ed. Mo Most st of thes thesee existas folk folk legend legendss abo about ut a grea great, t, mirrored mirror ed cit city y, and serve as a warning warning to th thee listener listener abou aboutt the dangers dangers of displeasing displeasing the Lord of the Dead. With With time, the names names and details have become cloude clouded, d, but all tell of the Katophran Kato phranes’ es’ extra extravagant vagant wealt wealth, h, their incom incomparabl parablee ingenuity ingenuity and their ultimate hubris. A rare fewclaim to ha have ve cros crossed sed th thee deadly dunes, dunes, to have foun found d the deso desolate lated d city and to have returned returned alive.They alive.They talk of a hau haunted nted place wher wheree the peo people ple of of Shadespi Shadespire re once live lived, d, still heavy heavy with the ffellpower ellpower of Nagash. Nagash. Theytell of their ccompa ompanion nionss vanishin vani shing g withou withoutt trace in the winding alley alleyss of the dread city, city, leav leaving ing no body or  worldly worl dly possessio possessions ns to be foun found. d. Most chill chilling ing are stori stories es of the shattered shattered shade shadeglass glass  panes littering the streets. In them are glimpsed twisted faces screaming out from a dim illusion illus ion of the city that once was. Theyappear brieflybefor brieflybeforee disappeari disappearing, ng, leavin leaving g only a foreboding reflection of the beholder. beholder.

10

 

the arcane arcane lie behin behind d lock and key key,,

The encry encrypted pted tomes that reco record rd

accessthe access the shadeglass shadeglass foundries deep

their shelves shelves pack packed ed with tomes of lore

the process of its crafting and the

within withi n the Oa Oasis sis of Soulsconfou Soulsconfound nd

harvested from the greatest scholars

implements with which it was

those without without knowl knowledge edge of their 

of the realms. Unnavigable Unnavigable labyrinth labyrinthss

fashione fash ioned d are still guar guarded ded by the

construction. Elaborate blade-traps

lead to vast alchemical alchemical labo laborato ratories ries

deadliest deadl iest design designss of the Katophra Katophranes nes..

set in the joins of seemi seemingly ngly mund mundane ane

that,, desp that despite ite the passa passage ge of time, stil stilll

The fract fractal al pas passage sagess that were buil builtt to

masonry masonr y still wait to be sprung, sprung, havin having g

hum with the slowlybleeding power 

lost none none of thei theirr letha lethall potency over 

of transmute transmuted d metal metals. s. In the sprawli sprawling ng

the passing centuries. Sorcerous wards

outer districts, belowwatch-hous below watch-houses es

and gole golems ms laced with vein veinss of ur-gold ur-gold

that dot the barren streets, weapons

wait in silence silence to be activa activated ted by by those

engraved with complex runes line

who do not have the permis permission sion of 

the racks of secure aarmouries, rmouries, their 

their creators creators to pass pass.. The Kat Katophr ophrane aness

innate magic shielding them from the

went to great lengths to protect their 

gnawing effectsof corrosion.

most sacred discovery, discovery, and though they kept its secrets, secrets, the damnation

 No treasure was more precious

they incurred incurred was shared shared with all

than the knowledge knowledge of shade shadeglass glass..

of Shadespire Shadespire..

ENCROACHINGDUNES THEGLOAMING PATH

HALLOF SHARDS

WHISPERINGCOURT

DUST-CHOKED WELLSPRING

AVENUEOF ILLOMEN ILLOMEN

 

11

THE SPIRITWAY

 

THE E HAU HAUNT NTIN ING G TH

GROUNDS

Savagewarlordsand Savagewarlo rdsand belea beleaguer gueredgenerals edgeneralsalike alike hav havee begun liste listening ning to fragm fragmente ented d rumou rumours rs abo about ut the soulle soulless ss cit city y that hav havee trickl trickled ed down thro through ugh the a ages. ges. In th these ese d desper esperatetimes, atetimes, few can igno ignore re tthe he stories stor ies of the fabledartefactsof pow power er crafte crafted d by the Nagash-c Nagash-cursedKatop ursedKatophran hranes. es. As Sigmar Sigmar and his allies allies push back  back 

so, afte afterr centuri centuries es of silen silentt crumbling crumbling,,

the taint of Nag Nagash ash’’s curse, or tor torn n to

against agai nst the legions of Chaos, Chaos, the forces

Shadespire has once more become hos hostt

shredss by the barba shred barbaric ric foll follower owerss of the

of Destr Destructio uction n and Death continue continue

to the living.

Ruinous Powers.

remnants remn ants of civi civilisat lisation.On ion.On all sides, sides,

Only the determine determined d survi survive ve the long

After months amidst the ske skeletonising letonising

the power-hungry and the desperate

trek through the barren dunes. Scouts

vortexes vort exes of the Wa Waili iling ng Wind Wind,, the

seek new tools of war to shif shiftt the

and warriors warriors set out in small parti parties, es, for 

hardy,, the guileful and the lucky hardy

teetering balance of power. power. The

the attritio attrition n the Deser Desertt of Boneswould

approach Shadespire. Shadespire. Inside the

ambitions of the embattled are ignited

wreak upon an entire army would

ancient anci ent walls ther theree is even gr greate eater  r 

 by whispers of Shadespire,of Shadespire, of the

 be too devastating for any general to

 peril. Decrepit streets give way to

once-mighty Katophrane Katophraness and of the treasures that lie waiting in the desert.

 bear. There are no charts to guide the  bear.  journeys across the vast wastes. wastes.What What

yawning chas yawning chasms ms under heav heavy y footf footfalls, alls, and sepulchral buildings collapse on

Stories Stor ies are ttold old of relics relics that coul could d win

maps did exist were dest destroye royed d long ago,

 passers-by without warning as their 

wars across across the Mortal Mortal Realms – and

either burned for fear that they carried

 brittle bone-mortar finallysuccumbs finally succumbs

to bring ruin to the last stubborn

 

to the erosion erosion of time. Those Those who are separated from their party are cut

utrid blood dripped from the grandbladeof Liberator-Prim Liberator-Primee

down in the deadly deadly latt lattice ice of of trap trapss laid

SeverinSteelheartas the remain remaining ing vermi vermin-folkscurried n-folkscurried off into

 by the Katophranes, Katophranes, or are devoured by

the rubble-strewnalleys. Turnin urning, g, he saw that all of his fellow

Byfar the greatest threats to a warband

P

are others who have have come to Shades Shadespire pire

Severin Severi n and the other otherss fell into st step. ep. Ther Therewas ewas little ttime ime to dwell on

seeking the same arcane arcane rewards.

vic victor tories ies,, and there there wou would ld be man many y mor moree bat battlesas tlesas they they sea search rchedthe edthe

Everyechoing Everyechoin g alleyis a perf perfect ect site site for 

sprawlingcrypt spraw lingcrypt of a city city.. But as Severinpassed the foeti foetid d tors torso o of the

ambush, and every desolate market

skaven skave n priest priest he had just bisected, bisected, he spie spied d a glisteni glistening ng shar shard d of d darkglass arkglass

square a potential potential battlefield. Roving

clutched clut ched in the ratm ratman’ an’slifeless slifeless claw claw.. He stoope stooped d low to closer examine

mobs of morta mortals, ls, beast beastss and daemo daemons ns

the jewel-l jewel-likeobje ikeobject.Its ct.Its blac blackne knesswas sswas imp impene enetra trable– ble– as dee deep p and as col cold d

 prowl the wrecked city like scavengers

as a lifeless lifeless ocean. Reachin Reaching g down he le lett his armo armouredfinger uredfinger rest upon its its

 picking clean a colossal corpse. Each is

surface,, and felt a curiou surface curiouss re resonanc sonancee deep within his be being. ing. Fa Facesflittere cesflittered d

 prepared to fight to the last, and should

across acro ss the facets facets.. Some of these he tho thought ught he rec recognised ognised ffrom rom a life long

they secure the power they seek, then their enemies will tremble before them,

ago;others were were strangeand conto contorted, rted, as though ccrying rying out in a agon gony y. Thi Thiss wasshadeglass,and wasshadeglas s,and the powe powerr it he held ld wasthe re reaso ason n they hadbeen sen sentt to

 both in Shadespire and in the wars of 

the cursedcity cursed city..

the unseen unseen dark forces that still haun hauntt every corn corner er of the city city..

the Mortal Realms.

StormcastEternalswerestill Storm castEternalswerestill standin standing. g. Only six of their cchambe hamberr had come

to Shades Shadespire,but pire,but they wer weree dauntl dauntless ess warrio warriorsall. rsall.

With a silent nod from their lea leader der,, Knight-Ques Knight-Questor tor KantarGloryb KantarGloryborn, orn,

 

KIRMISH

RULES S

 

RULES

SKIRMISH SKIR MISH BA BATT TTLE LES S SKIRMISH BATTLEPLANS

allegianceabilit alleg ianceabilities ies from a number of 

removed remo ved from pla play y. If your gener general al

different differe nt sources, such as battletomes

has been slain, slain, treat treat your warb warband and as

On pages 22-27 you willfind six

and the General’sHandbook  the  General’sHandbook . However,

 battleplanss designed specificallyfor   battleplan

in a Skirmish battle, your warband can

Skirmish battles, battles, but with a litt little le

only use use the allegian allegiance ce abil abilitiesof itiesof the

SUMMO SUM MONED NED UNI UNITS TS

modification you can easilyuse the

Grand Alliance from which they hail.

Sometimes Somet imes a sspell pell or ab abilit ility y on a

Skirmish rules with any battleplan.

having havi ng a Braveryof 5 for this test.

unit’s unit ’s warscroll will allow you to add

For example example,, you could could use one of the

THE GENERAL

additional models – sometimes even

Triumph Triumph & Trea Treachery chery battleplans battleplans in the

Each warb warband and is led by a gen general eral – a

entire units – to the battlefield,or 

General’sHandbook  to  to fight a Skirm Skirmish ish

 powerful leader that, through cunning

otherwise replace replace models tha thatt have

 battle with more than two players.

or valour, has risen to a prominent

 been destroyed. However, However, when

 position of command. Your general

 playing a Skirmish battle, these

THE WARBANDS

is chose chosen n from the H  in your 

abilitie abil itiess do not have any ef effectunder  fectunder 

To play a Skirmish battle, each

warband, warb and, as descr described ibed on pag pagee 34.

any circumstances. circumstances.

 player will need to create a warband, which represents represents the plucky plucky band of 

Your general cannot use the Inspiring

adventurers adventur ers they will be commanding

Presence command ability found on

on the battlefi battlefield.The eld.The full rules ffor  or 

the the   Warhammer arhammer Age of Sigmar rules rules

THE THREE RULES OF ONE

choosing your warband, along with any

sheet, shee t, though though you are fre freee to use any

The foll followin owing g speci special al rules appl apply y to

restrictions that apply when doing so, so,

command comma nd abil ability ity on their wars warscrol croll. l.

all Skirmish b battle attle games:

can be found found on page 34.

Alternatively Altern atively,, you can generate a command ability for your ge general neral fro from m

The 1st Rul Rulee of One One:: Eac Each h spe spell ll can

SKIRMISH FORMATION FORMATION

the table table on pag pagee 17. In addit addition, ion, you

 be attempted only once per turn

In Skirmish battl battles, es, all model modelss in your 

can equip your general either with

rather than once per wizard per 

warband warb and fight as indi individua viduals ls rather 

an artefact artefact of power power from the tabl tablee

turn. For example example,, after you you have

than cohesive cohesive groups. groups. Each model in

on page 17, or one fro from m the artefac artefacts ts

attempted to cast Arcane Bolt, Bolt, you

your warband warband is therefore treated treated as

availabl avai lablee to their Gran Grand d Alli Alliance(see ance(see

cannot attempt to cast it again in

single sing le unit, unit, and does not have to obey

the the   General’sHandbook). General’sHandbook).

the same turn.

of other models from their wa warscroll. rscroll.

BATTLESH BA TTLESHOCK OCK TESTS

The 2nd Rule Rule of One: One: A roll roll o off 1

However Howe ver,, the abilities abilities of specificmodels

Do not use the normal rules for the

to hit, wound, wound, or save alwaysfails.

equipped as a music musician ian or standard

 battleshock phase. Instead, in each

This applies applies to the roll af after ter an any y

 bearer (for example, models equipped

 battleshock phase, a special battleshock 

re-rolls have have been taken, but before

with a banner, icon, standard or flag, as wellas models models ca carrying rrying drums,

test must must be taken if any mod models els from your warband have been slain during

modifiers are applied.

horns, horn s, bells, etc. etc.)) stil stilll have have an effect effect

that that turn. turn. Theplay Theplayer er whose whose turn turn it is

The 3rd 3rd Rule of One: One: Any Any extra extra

on friendly models within 6" that are

testss first test first as norma normal. l.

attacks, hit rolls or wound rolls

the usual rules for remaining within 1"

chosen from the same warscroll.

gained gain ed by the use o off an ability ability When taking this battleshock test, roll

cannot themselves generate extra

ALLEGIANCE ALLEGIAN CE ABILITIES

a dice and add the number of model modelss

attacks, hit rolls or wound rolls.

Every Ever y warb warband and owes alleg allegianc iancee to one

from your warband warband that were slain

For example, example, the extra hit roll

  ORDER , of the Gran Grand d Alliances– Alliances– either  ORDER 

that turn. For each each point point by which th thee

generated by a Ripperdac Ripperdactyl’ tyl’ss

CHAOS,  DEATH or  DESTRUCTION  DESTRUCTION. The

total exceeds your gener general’ al’ss Bravery

Voraci oracious ous Appetit Appetitee ability could

units you choose to make up your 

characteristic, one model of your choice

not also gene generate rate fur further ther hit rolls.

warband may make it eligiblefor 

from your warband warband must flee and is

16

 

RULES

COMMAN COM MAND D

ABILIT ABILITIES IES

ARTEF AR TEFACTS ACTS OF POWER  POWER 

MYSTER MYS TERIOU IOUS S TERRAIN

Commanding small-scale small-scale warbands

Mighty leaders leaders will often bear powerful

The lands landscapes capes of of the Mortal Realms

requires a differe different nt styleof style of leadership

enchanted weaponry and accoutrements

vary as much as the mu multif ltifario arious us race racess

to directing large armies. Either ro roll ll

of war war.. Either roll a dice o on n the

that dwellthere. Once you have have set up

a dice on the following table or pick 

followingtable or pick an artefact that

all your scenery, scenery, either roll a dice on the

a command command abil ability ity that best suits the

 best suits the appearance of your general

followingtable to find out what kind of 

your general general’’s styleof lead leadershi ership p or the

or the backstory you you have give given n them. them.

terrain terr ain it is, or pick a rule which bes bestt

 backstory you have given them.

suits the scenery piece’ piece’sappearance. sappearance. ARTEFACTS ARTEF ACTS OF POWER TABLE

COMMAND COMMA ND ABILI ABILITIES TIES TABL ABLE E Roll Comman Command d Ability 1

Roll Artefac Artefactt of Pow Power er 1

In Insp spir irat atio iona nall Fig Fighte hter: r: You can

Bl Bles esse sed d Am Amul ulet: et: Add 1 to your 

general’ss Wounds characteristic. general’ character istic.

MYSTERIOUS MYSTERI OUS TERRAIN TABLE Rolll Sce Rol Scenery nery 1

re-roll re-r oll hits rolls of 1 for frie friendly ndly modelss within 6" of your gen model general eral

a dice for each of your models 2

until your next hero phase. 2

Merc Mercil iles esss Killer Killer:: Add 1 to

Pick k one of  So Soul ulse seve verr Bl Blad ade: e: Pic

within with in 3" of this ter terrain rain feature. feature.

your general’ general’ss melee weapons

On a roll of of 1, that model suf suffers fers

 – you may re-roll failed wound

a mortal wound.

rollss for that weapon roll weapon..

wound woun d rolls you make make for  friendly models within 6" of 

Cursed:  In your hero phase, roll

2

Arca Arcane ne::  Add 1 to the result of 

Cu Curs rsed ed Tom ome: e: Add 1 to any

any casting or unbinding roll

your general until your next

casting rolls you make for you your  r 

made for a  WIZARD within 3"of 

hero phase.

general. Howev However, er, if your casting

this terrain feature.

3

roll is is a doub double le 1, your ge general neral 3

Re Rese serv rves es of Cou Courage rage:: You can

suffersaa mortal wound after the suffers

add 2 to your general general’sBravery ’sBravery when taking battleshock tests

spellis reso resolved lved..

is wit within hin 3" of this this terrai terrain n feature when you are taking a

Ob Obli livi vion on Charm Charm:: If yo your  ur 

 battleshock test, you can choose

general gene ral is slai slain, n, roll a dice ffor  or 

to re-roll the result.

until your next hero phase. 4

5

Em Embo bold lden enin ing: g:  If your g genera enerall

Cru rusa sade der: r: You can re-roll failed

each enemy model within 3"of 

charge rolls rolls for friendly models

them before removing the model

within withi n 6" of your gene general ral unt until il

from the battlefield battlefield;; on a roll of 4

time one of your mod models els runs or 

your next hero phase.

or more, the model being rolled

charges char ges wit within hin 1" of this terrai terrain n

for suffers suffers a mortal wound.

feature. feat ure. On On a roll of 1, the terrai terrain n

4

Tenac enacio ious us Def Defend ender: er: You can

re-roll re-r oll saverolls of 1 for ffriend riendly ly

6

4

3

Crum Crumbl blin ing: g:  Roll a dice each

feature collapses;the model Mas asqu quee of Horr Horror or:: Your 

that triggered the the collapse is

modelss within 6" of your gen model general eral

opponent must roll a dice each

slain, slai n, and the terrain feature is

until your next hero phase.

time they wish to targe targett your 

removed from the board.

Indo Indomi mita tabl blee W Will ill:: You can

general in the combat phase. On a roll of of 1, the model bein being g rolle rolled d

attempt to unbind one spell

for is paral paralysed ysed b by y fear and and may

choose one model within 3"of 

in each of your oppone opponent’ nt’ss

not attack this turn.

this terrain feature and roll a dice;

5

5

hero phases until your next hero phase. phase. If your ge general neral is a WIZARD,

they can attempt to

Ench Enchan ante ted: d: In your hero phase,

on a 3 or more you can re re-rol -rolll 6

Helm of Au Auth thor orit ity: y: Once per 

failed fail ed wound wound rolls for tha thatt mode modell

 battle in your hero phase, your 

until your next hero phase.

unbind unbi nd one addi additiona tionall spellin

general can use one command

each enemy hero phase instead.

ability chosen from the table on

6

Fo Fore rebo bodi ding ng::  Player  Playerss must

the left in additi addition on to any others others

subtract subt ract 1 from any hi hitt rolls they

they can use, thoug though h you can cannot not

make for models models wit within hin 3" of this

use the same one twice.

terrain feature.

17

 

RULES

SHAD SH ADES ESPI PIRE RE CA CAMP MPA AIG IGN N RUL ULE ES Therearee man Therear many y way wayss to link y your our gam games es of   Warha Warhammer mmer Age of Sigmar Sigmar:: Skirmis Skirmish h together. The followin foll owing g ru rules les allow you to playa linear narra narrativecampai tivecampaign gn set amids amidstt the ruined city of Shad Shadespir espire. e.

This campaign pits two players players against

Victory in the final game establishes

EARNING EARNI NG AND

one another another in a sseries eries of six Skirm Skirmish ish

the overall winner of the campaign ,

SPENDING RENOWN

 battles, the last of which is a winner-

so even even sh should ould one pl player ayer lose all five

A gen genera eral’ l’ss repu reputati tation on relies relies on their 

takes-all takes -all decider decider to determine determine the

of the prec precedin eding g games, they w will ill still

abilit ability y to win ba battl ttles, es, as well well as the

overall over all victo victorr of the campaign. campaign. Play Playing ing

have a chance to sna snatch tch victory from

magnitude magni tude of each vic victory tory.. After each

throug through h a series series of games games in this

the jawsof defe defeat! at!

game, play players ers earn additional additional renown renown

manner mann er servesas a fun an and d exciti exciting ng

to spend on reinforcing their warband

wayto grow a collection collection of minia miniature turess

UNDERDOG UNDE RDOG BONUS BONUS

in accordance with the outcome, as

whilst developing an ongoing ongoing narrative

Before Befo re each ga game, me, play players ers should should add

shown below:

for the leader of your budding army. army.

up the tota totall renown they have spen spentt on their warband. warband. The play player er with the

R e s u lt

Renown Ear arn ned

Designer’s Note:  W  With ith a few minor  minor 

lowest lowe st tota totall renown is the underd underdog, og,

Major victory

+10

tweaks to the rules presentedon presentedon these

and willreceivea number number of re-r re-rolls olls in

Minor victory

+8

 pages,it is simplicity itself to increase

that game according to the difference difference in

Draw

+7

the number number of player playerss or the durati duration on

renown reno wn as foll follows: ows:

Loss

+6

of the campaign. campaign. Di Diff ffer eren ence ce in Re Reno nown wn

STAR ST ARTING TING A CAMP CAMPAIGN AIGN To begin a campaign, the players

Re Re-r -rol olls ls

Any reno renown wn a warband warband earns can

1-10 11-20

1 3

either be expended immediately to add models to your warband warband (following all

21+

5

of the rules for cho choosing osing your war warband band

willfirst need to pick their their starting warbands warb ands,, as described described on page 34. We

on page 34), or retained retained for fu future ture

recommend spending no more than 25

These re-rolls can be expended to re-

 purchases between games. Make a

renown on each warband at the start of 

roll any single dice roll you make in any

note of any un unspen spentt reno renown wn on your 

the campaign, campaign, as it will increase increase in size

of the foll followin owing g situ situatio ations: ns:

warband’ warba nd’ss roster sheet.

and strength strength as the campaign campaign unfolds and more warriors are drawn in by

• Cast asting ing roll roll

• Unbind ndiing roll oll

CASUALTIES

your general’sfame general’sfame (or infamy!).

• Run roll

• Charge roll

Any mod models els tthat hat wereslain or 

• Hit roll

• Wound roll

fled during the battle are assume assumed d

Though the Skirmish battles included

• Save ro roll

• Damage roll

to either either fullyrecover from their 

on the follo followingpages wingpages can aall ll be

• Batt Battlesh leshock ock test

 played individually as one-off games, when played played as part of a campai campaign, gn,

BETWEEN BETWE EN GAMES

each game game is play played ed once, once, in the orde order  r 

With the exception of the climactic

Designer’s Design er’s Note: It is worth

shown below.

final battle, battle, the players must resolve

 pointing out that aside from

these two simple steps after each game

 spendingrenown  spending renown to add models to

to prepare their warband for the next

 your warband, you cannot change

stagee of the ccampai stag ampaign: gn:

the compositionof compositionof your warb warband  and 

Gamee Battlep Gam Battleplan lan

1

Clas Clash h at Da Dawn wn (pg (pg 22) 22)

2

Treas reasur uree Hu Hunt nt (pg (pg 23) 23)

3

Frag Fragil ilee Car Cargo (p (pg g 24) 24)

4

Vor orte tex x of Powe Powerr (pg (pg 25 25))

5

As Assa sass ssin inat atee (p (pg g 26) 26)

6

Seiz Se izeth ethee Reli Relic(pg c(pg 27) 27)

injuries or return to the warband (in shame!) sham e!) in time for you yourr next game.

between betwe en games games – oncea model  1. Roll Roll on th thee Rewar Rewards ds of Batt Battle le tablee (pg 19). tabl

has joined your warband, they remain rem ain part of it for the du durati ration on of  

2. Earn and spend ren renown. own.

the campaign.

18

 

RULES

REWARDS REW ARDS OF BATTL BATTLE E

time an enemy model inflicts

After each g game, ame, play players ers can rol rolll on

an unsaved wound or mortal

MAGIC OF MAGIC SHADESPIRE

the followingtable to determine what

wound on your general in the

If you yourr gene general ral iiss a  WIZARD and

treasures their warband has uncovered

combat phase, the attacking

you roll ‘Ancient ‘ Ancient Relic’resu Relic’result lt on

or how much their general’ general’ss reputatio reputation n

model immediately suffers suffers a

the Rewards Rewards of Batt Battle le table table (left), (left),

has grown. However, However, if you won a

mortal wound.

you may randomly generate a

majorr victory or  minor majo  minor victory in

your previous game, game, you can inste instead ad

Shadespi Shad espire re spellfor them from 6-8 He Hero roic ic Saga: Saga: Your general’s

roll three dice and pick any two results

reputation continues to grow.

to make your 2D6 scor score. e.

You earn an extra D3 renown.

this table instead instead of roll rolling ing on the Artefacts Artef acts of Power Power tabl table. e. D3 Sha Shades despir piree Spel Spelll

2D6 Reward Reward 2

3

9

Tac acti tica call In Insig sight: ht: Bitter 

experience in Shadespir Shadespiree has

seemingly mundane object has

taught your general much.

Twil wiligh ightt Pathway has a casting

the power to alter destiny itself.

You may randomly generate an

value value of 5. If succe successf ssful ully ly

In your next battle, you may re-

additiona addi tionall comma command nd ability ability from

cast, pick a friendly mo model del

roll a single dice roll yo you u make for 

the Command Abilities table (pg

within withi n 12"of the caster. caster. You You

your general.

17) for your general. general. If you roll

may remove that model from

a command ability ability your gener general al

the battlefi battlefield eld and plac placee it

Wardi arding ng Glyp Glyph: h: Saturated with

already alre ady has, treat treat this as a Her Heroic oic

anywhere anywhe re that is more than

 protective magic, this curious

Sagaresult instead.

9" from enemy models. The

sigil guards agai against nst mortal harm. In your next battle, you may roll

4

1 TWILIGHT PATH THW WAY

For Fortui tuitou touss Trinket rinket:: This

model may not move in the 10 Anci Ancien entt Relic Relic:: An artefact from

subsequent movement phase.

a dice whenever your general suffers suff ers a mortal wound wound.. On a 5+

the world-that-was grants your  general tremendous power power..

the wound wound is ignored. ignored.

You may randomly generate

Shardmi Shar dmist st has a casting value

an additional artefact for your 

of 6. If succes successful sfullyca lycast, st, unt until il

Heal Healin ing g E Elix lixir: ir: Draining this

general gene ral from the Artef Artefacts acts of 

your next hero phase your 

 potion can bring the imbiber back 

Power Pow er table table (pg 17), or or,, if they are

opponent must subtract 1 from

from the brink brink of death death..

a  WIZARD, a spellfrom the Magic

any hit hit rolls they mak makee in the

In one of your her hero o phases in

of Shad Shadespi espire re tabl tablee (right). (right). If you

shooting phase when targeting

your next battle, your general

roll an artefact artefact or spell that your 

the caster or any models within

may heal D3 wounds suffered

general gene ral alr already eady has, treat treat this as a

6"of them.

earlier in that battle.

Heroic Sagaresult instead.

2 SHA SHARD RDMI MIST ST

3 SO SOULSIP ULSIPHO HON N 5   Cho Choose ose one of the following:

Fame Famed d Comman Commander: der: Fame and

Soul Siphon has a casting value

The Trickster’ rickster’ss Shard: A spit spiteful eful charm of unknown charm unknown origin.

fortune are the rewards for those deemed worthy in Shadespire.

of 5. If suc succes cessfu sfullyc llycast ast,, pick  pick  a model (friend (friend or foe) within within

In your next battle, battle, the first time

You earn an extra D6 renown.

12"of the caster caster.. That model

11

an enemy model successfully unbinds unbi nds a spell cast by your 

suffers suff ers a mortal wound and Leg Legend endary ary Her Hero: o: Your general’s

the caster immediately heals

general, gene ral, the unbinding unbinding model

deeds in Shadespire Shadespire have

one wound wound suffered earlier 

suffersaa mortal wound suffers wound..

 become legend.

in the batt battle. le. Thismay not

You earn an extra 6 renown.

take the caster above their 

12

Wounds characteristic.

The Other Trickster’s rickster’s Shard:

Another Anot her spitefu spitefull char charm m of  unknown origin. In your next battle, the first

19

 

RULES

SHADESPI SHAD ESPIRE RE CA CAMP MPAIG AIGN N 1. SHADESPIRE BECKONS

3. THE ANCI ANCIENT ENT WARLORD

5. EMPO EMPOWERE WERED D BY DEATH

Your warba warband nd has arrived at the

Your warband has come across

 Imbued with the power of the soul 

outskirtss of Shadespirein outskirt Shadespirein the

the sarcophagusof sarcophagusof a once-grea once-great  t 

well, your lea leader der catchesglimp catchesglimpses ses

dead of of night. While lookingfor 

warlord warl ord in the mid middle dle of a public public

of a spectredirecti spectredirecting ng your war warband  band 

a defensiblecampsite defensiblecampsite you cross

 square. You can try to decipher 

towards towar ds a great and powerful reli relic. c.

 paths with a band of rivals, and as

his secretsfrom secretsfrom the stone tablets

Your riva rivall will stop at nothing nothing to

the murky murky dawn beginsto break,

within,, but will need to within to move his

 prevent you reaching this treasure.

battle erupts.

cistto safety safety fir first! st! PlayAssassinateon PlayAssassi nateon page 26. If 

PlayClash at Dawn Dawn on page 22.

Play Play Fragil Fragilee Ca Carg rgo o on page 24.If 

one of of the player playerss was vict victoriou oriouss

one of of the players players was victo victorious rious

in Vorte Vortex x of Power, Power, then they

in Treasure Hunt, then they are

are automatically the target and

2.   CITY OF THE DEAD

automatically the guard and their 

they can add D3 to their general’s

 Pushing into the ruins, your 

territory terri tory is extended extended to reach the

Wounds characteristic for the

warband warba nd has come acrossa acrossa series

centre of the battlef battlefield. ield.

duration dura tion of the game. game.

contain conta in artefacts of grea greatt powe powerr.

TO THE VICTOR, THE SPOILS! SPOILS!

TO THE VICTOR, THE SPOILS SPOILS!!

You must stop your rivals fro from m

The winner can ran randomly domly generate

The winner can ra randomly ndomly generate

taking these for themselves! themselves!

a command command abil ability ity from the

a command command ability ability from the

PlayTreasur PlayTrea suree Hunt on page 23. If 

Command Abilitiestable on page 17.If the win winner ner ach achiev ieved ed a major

Command Abilitiestable on page 17.If the win winner ner ach achiev ieved ed a  major

one of of the player playerss was vict victoriou oriouss

victory, they can choose an ability

victory, then once per battle in

in Clash at Dawn, then they may

from the table instead.

their hero phase, their general

of crypts,each crypts,each rum rumour oured ed to

choosee who ha choos hass the first turn in the

can use this this command abil ability ity in

first batt battle le ro round, und, regardles regardlesss of who

addition to any others they can use.

finishes setting up first.

4. TH THE E SOU SOUL L WE WELL LL  After intoning the runes on the

TO THE VICTOR, THE SPOIL SPOILS! S!

warlord’ warlo rd’s tablets tablets,, you attempt to

6. BON BONEST ESTORM ORM

The winner can ra randomly ndomly generate

channe cha nnell the energieso energiesoff a sou soull well well,,

 A ragingbones ragingbonestorm torm is closingin.

an artefact artefact of powe powerr from the

though thoug h your rival rivalss seekto cut you

You must reach the rrelicbeforeit elicbeforeit is

Artefacts Artef acts of Pow Power er table table on page

down before before the ritua rituall is comple complete! te!

buried beneath the dunes forev forever er,,

17.If the wi winne nnerr achiev achieved ed a  major

and stop your rrival ival from taking taking it!

victory, they can choose an

PlayVort PlayV ortex ex of Pow Power er on pag pagee 25.

artefact from the table instead.

If one of the play players ers was vict victoriou oriouss

PlaySeizethe Relic Relic on page 27.

in Fragile Cargo, then they are

The play player er who wa wass victorious victorious in

automatically the ritualist but their 

Assassinatee chooses who has the Assassinat

channeller ignores any unsaved

first turn in the firs firstt battle battle rou round, nd,

wounds or mortal wounds on rolls

regardle rega rdless ss of who finishe finishess setting setting

of 4 or mor moree instea instead d of 5 or mo more. re.

up first.

TO THE VICTOR, THE SPOILS! SPOILS!

TO THE VICTOR, THE SPOILS SPOILS!!

The winne winnerr earns an extra

Thewinnerr of this Thewinne this game iiss the

3D6 renown.

overall overa ll winne winnerr of the campa campaign! ign!

20

 

RULES

SKIRMIS SKIR MISH H MA MATC TCHE HED D PLAY In the the Mortal Mortal Realms,warbandscome in all shape shapess and sizes, but but to trul truly y test a general general’’smettle as a comman com mander der,, there there needs to be a level level playing playing field. field. Thisis This is the the go goal al of match matched ed play play.

Matched Matc hed play games are bot both h

MATCHED MA TCHED PLA PLAY Y

 player may set up on the battlefield

challengi chal lenging ng and rewa rewardin rding. g. A batt battle le

BATTLEPLANS

 by a fixed amount. For example, the

 between evenly balanced warbands

Beloware the three battleplans that are

warband warb and size for Game 2 mig might ht be 60

makes for for a deci decisivetest sivetest of your 

 best suited to an even Skirmish battle.

renown, for Game 3 it might be 70

strategic sk strategic skills,and ills,and the outc outcome ome of such a clash willalwaysbe hard to predict. predict.

Players can either choose which o one ne to  play or roll on the followingtable:

renown and so on. Thismay mean that renown some players players cannot use their whole warband in a particular battle, but

Therenown Thereno wn sys system tem on pages35-40has

D6

B a t t le p l a n

willgive these players players a wider array array of 

 been designed to allow you and your 

1-2 1-2

Cl Claash at Dawn (pg 22) 22)

models to choose from. You should be

opponent to assemble your warba warbands nds

3-4 3-4

Treasure Hunt (pg (pg 23) 23)

able to p play lay around around fiveor six games

 based on a prearranged points total,

5-6 5-6

Seiz Seizeth ethee Reli Relic(p c(pg g 27)

over the course of of a day day,, allowing allowingyou you

ensuring ensu ring that your forcesare as even evenly ly

to play play a var variety iety of batt battlepl leplans. ans.

matched as possible.Once you have

You ca can n also use any of the battleplans

settled on your warban warband’ d’ss composition,

in the ‘Mat ‘Matche ched d PlayGames’sectio PlayGames’section n

Theree are severaldiffer Ther severaldifferent ent waysto

you essentially essentially have a pickpick-up-and-pla up-and-play y

of the the   General’ General’sHandbook  sHandbook  simply   simply

determine dete rmine the winner of a tourn tournamen ament. t.

force that you can bring to any table table,,

 by altering the size of the board to a

For example, example, ultimate victory might

against any opponent. For this reason,

4'x4' area and adjusti adjusting ng the distance

go to the player player who ha hass earn earned ed the

matched matc hed play is ideal for for school leag leagues ues and tournamen tournaments, ts, as putt putting ing a limit

 between objectivesappro objectives appropriat priately ely.. All of these batt battlepl leplans ans have been designe designed d

most renown over a set number of  games,, or you may wish to assi games assign gn the

on the size of the warb warbands ands make makess it

to present both players with matching matching

followin foll owing g victo victory ry point valu values es to each

easierr to contro easie controll how long a game wil willl

objective obje ctivess and tterrit erritories ories,, as wellas a

game result:

last. Bythe same token, token, matche matched d play is

variety varie ty of tact tactical ical optio options. ns.

 perfect for a quick game in your local

Your Result Victory Points

Warhammer store.

PICK-UP PICK -UP GAMES

Major Victory

30

For pick-up pick-up games, we reco recommend mmend

Minor Victory

20

Matched Matc hed play Skirm Skirmish ish games games use

followin foll owing g the suggestions suggestions in the

Draw

10

the same rules as any ot other her game of 

‘Choosingaa W ‘Choosing Warba arband’ nd’ section of this

Loss

5

Warh arhamme ammerr Age of Sigmar Sigmar:Skirmish :Skirmish,,

 book (pg 34). This gives givesguidelines guidelines for 

with the followingmodifications

how long differe different nt sizes of game may

HOUSE RULES

and suggestions.

take, allowing allowing you and your opponent

There are cou countless ntless w ways ays to customise

to tailor the game to suit the amount of 

your games. You may wish to place

time you have have to play and the number  number 

restrictions on certain types of unit,

of model modelss you have avai availabl lable. e.

e.g.those with missile weap weapons ons with a rangee of grea rang greater ter than 12",or only allow

TOURNAMENTS

 players to include a single WIZARD in

For tournam tournament ent play play, we reco recommend mmend

their warband. warband. Each of these tw tweaks eaks

warbands warb ands with a sstarti tarting ng value of 50

to the rules can provide a new and

renown. You You cou could ld allow players to

interesting interestin g challenge challenge to players and

followthe ‘BetweenGames’sequence

add greater greater vari variety ety to your games games of 

on page 18, and for each subse subsequen quentt

Warh arhamme ammerr Age of Sigmar:Skirmish Sigmar:Skirmish..

game you could increase the total renown reno wn value of figh fighters ters which each

21

 

BATTLEPLAN

SKIRMISH BA BATTLE: TTLE:

CLASH AT DAWN Travelling Trav elling at nighttime is fraught with

that cannot cannot be set up in this way are

VICTORY

 peril; warbands scouring the same

 placed to one side and will arrive as

Do not use any of the victor victory y

conditions from the  the   Warhammer Warhammer Age

reinforcements later in the game.

territory may crosspaths without 

of Sigmar  Sigmar rules rules sheet.

even realising realising it. As dawn breaks, rival formations are revealed to

REINFORCEMENTS

be dangerously dangerously entangled, entangled, and the

You may bring on any reinforcements

The game eends nds at the end of any ba battle ttle

ensuingbattle is brutal and chaotic.

at the end of any of of your mov movemen ementt  phases; place these models within

round in which at lleast east one play player’s er’s warband has been broken. A warband

THE WARBANDS

3"of any any edg edgee of the bat battle tlefie field ld and

is bro broken ken whe when n more th than an half of its

The play players ers choose choose their warbands warbands as

more than 9" from any en enemy emy models.

modelss have been slai model slain n or have fled.

described descr ibed on page 34.

Reinforcements Reinforceme nts that have not arrived

THE BA BATTLEFIE TTLEFIELD LD

 by the start of the third battle round

If, at the end of the game game,, one pla playe yer’ r’ss

count as slain ffor or victory purposes.

warband is broken and the their ir general

Set up the scenery scenery for the battl battlee as

has been slain, slain, their oppone opponent nt wins a

described on the W the  Warh arhamme ammerr Age of  

THE BREAK OF DAWN

major victory. If one player’swarban player’swarband d

Sigmar rules Sigmar  rules sheet.

In the first battle battle rou round, nd, line of of sigh sightt is

is broken broken but their their gene general ral iiss sti still ll on the

limited limit ed to 12".Models 12".Models may only sho shoot, ot,

 battlefield, their opponent wins a minor

SET-UP

charge char ge and use abil abilitie itiess and spells up

players’warbands are victory. If both players’warbands

Both players players roll a dice, re-rolli re-rolling ng in

to this distance. In the second battle

 broken, or neither player’ player’swarband swarband is

the case case of a tie tie.. Th Thee play players ers alternat alternatee setting up models one at a time as

round, this distance increases to 18". This effect effect ends at tthe he end of the second second

 broken, the result is a draw.

described below below, starting with the

 battle round.

 player that rolled highest. If one player  finishes fini shes first first,, the oppos opposing ing player player must set up the rest of their models models,, one afterr the other afte other.. The play player er that finishes setting up first chooses who who has the firstt turn in the first battle firs battle round. round. THE FOG OF WAR 

The battl battlefie efield ld is divided divided into tabl tablee quarters, as shown on the map. map. Before each model model is set up, you must must roll a dice for it and consult the map to see which whic h quarter quarter of the battlefiel battlefield d it must  be set up in. If a 5 or 6 is rolled, or it is not possible possible to set up a model in the quarter quar ter you have have rolled, rolled, the player player may choose which quarter that model is set up in. Models Models may not be set up in the area marked as No Man’ Man’ss Land, bu butt may otherwise be deployed anywhere wholly whol ly in that quarte quarterr and more than 9" from enemy mode models. ls. Any Any model modelss

22

 

BATTLEPLAN

SKIRMISH BATTLE: BATTLE:

TREA TR EASU SURE RE HU HUNT NT When a report report is rece received ived of a locati location on

Continue to set up models until both

VICTORY

where powerful artefacts may be

 players have set up their warbands. If 

Do not use any of the victor victory y

hidden, a small, self sufficientband of 

one player player finis finishes hes firs first, t, the oppos opposing ing

conditions from the  the   W Warhammer arhammer Age

warriors is usually sent to investigate.

 player must set up the rest of their 

of Sigmar  Sigmar rules rules sheet.

When two two opposingfactions recei receive ve

models, one after the other. other. The player 

the same intelligencehowever, what 

that finishes finishes sett setting ing up first choos chooses es

If one play player er wipe wipess out their oppon opponent ent’’s

started out as reconnaisancebecomes a frantic scramble scramble to securetreasures

who has the the first turn in the first  battle round.

warband, the game ends immediately and they win a major victo victory ry. Otherwise, the game lasts for five

beforethe enemy can do the same. SEARCHING FOR ARTEF ARTEFACTS ACTS

 battle rounds. If one player controls

THE WARBANDS

At the en end d of each of your movement movement

any artefac artefacts ts at the end of the game

The play players ers choos choosee their warb warbands ands as

 phases, you may roll a dice for each

(see left)and their opp opponen onentt cont controls rols

described descr ibed on page 34.

hoard hoa rd that is within within 3"of any any of you your  r 

none, they win a  major victo victory ry. If both both

models. model s. On a roll of 6, an artefa artefact ct has

 players control artefacts, the player 

THE BATTLEFIE BATTLEFIELD LD

 been uncovered at that hoard. Players

who controls the most wins a  minor

Set up the scenery scenery for the battl battlee as

may continue to search hoards in their 

victory. If both play players ers con control trol the

described on the W the  Warh arhamme ammerr Age of  

own turn unti untill an artefac artefactt is disc discover overed ed

same number number of artef artefacts acts,, or neith neither  er 

Sigmar rules Sigmar  rules sheet.

at that hoard, at which point no further 

 player controls any artefacts, the result

rollss are mad roll madee for that hoar hoard. d. A player  player 

is a  draw.

HIDDEN HIDDE N WEAL WEALTH TH

The battl battlefie efield ld features features fivehoards, fivehoards, as

controls an artefact if they hav controls havee more modelss withi model within n 3" of that hoar hoard d than

shown on the map. Use appropr appropriate iate

their opponent.

terrain from your collection to represent them.

SET-UP Both players players roll a dice, re-r re-rollin olling g in the case of a tie tie,, an and d the playe playerr that rol rolls ls higherr deci highe decides des whet whether her to be the looter  or the pill pillager ager.. The terri territorie toriess for the two warbands are shown on the map. The play players ers alte alternat rnatee setting setting up models one at a time, starting with the player  that won the dice roll to determine territori terr itories. es. Models must be set up in their own territory. territory.

23

 

BATTLEPLAN

SKIRMISH BA BATTLE: TTLE:

FRAGILE CARGO  A warband in possession posse ssion of precious

The bear bearer er of the cargo cargo may not not run

Otherwise Otherw ise the game lasts for six battle battle

cargois an irresistible irresistible target – not 

or charge, charge, but may shoot, shoot, pile in and

rounds. roun ds. If, at tthe he end of of the ga game, me, the

only is their their attention focusedon

fightt in the comba figh combatt phase as norma normal. l.

 bearer of the cargo is wholly within the

 guarding their prize, p rize, thus rendering 

If the bear bearer er is slain or removed removed from

intercepto inter ceptor’s r’s territo territory ry (see map), the

them vulnerable, but an ambusher 

the battlefield for any reason, then the

guard wins a  minor victory.

may securethe haul for themselves themselves

guard must place the cargo an anywhere ywhere

in addition addition to slaying their quarry. quarry.  However, it is unlikely that the cargo’s  However, cargo’s

within withi n 3" of the beare bearerr before tthe he model is removed. Sho Should uld this hap happen, pen,

However, Howeve r, if the bearer of the cargo escapes escap es the battlefiel battlefield d by movin moving g off 

 guardian will give it up without 

then at the end of any of their fol followi lowing ng

the intercepto interceptor’s r’s edge of the battlefield

a fight…

movement move ment phases, the guard can

(see map) map),, the guar guard d wins a major

selectt anot selec another her bearer bearer from any of their 

victory  instead.

THE WARBANDS

modelss that have ended their move model

The play players ers choose choose their warbands warbands as

within withi n 1" of the car cargo. go.

If the cargo is within the intercept interceptor’s or’s

described descr ibed on page 34.

territory terri tory at the end of the game

VICTORY

 but has no bearer bearer,, the result is a

THE BA BATTLEFIE TTLEFIELD LD

Do not use any of the victor victory y

draw. If the cargo cargo is out outsid sidee of the

Set up the scenery scenery for the battl battlee as

conditions from the  the   W Warhammer arhammer Age

intercepto inter ceptor’s r’s territo territory ry at the end of the

described on the W the  Warh arhamme ammerr Age of  

of Sigmar  Sigmar rules rules sheet.

game,, the intercep game interceptor tor wins a minor

Sigmar rules Sigmar  rules sheet.

victory, unless it also has no bearer bearer,,

SET-UP

If one play player er wipe wipess out their opponent opponent’’s warband, the game ends immediately

Both players players roll a dice, re-rolli re-rolling ng in

and they win a major victory victory.

in which case the intercep interceptor tor wins a major victory.

the case case of a tie tie,, an and d the play player er that rollss highe roll higherr decides whether whether to be the guard or the interceptor interceptor.. The territories for the two warbands are shown on the map. Designer’s Note:  The faded ar area ea of  

the guard’ guard’ss territory is only us used ed in a campaign. THE CARGO

The guar guard d must pick one one of their  modelss to be the bearer of the cargo model cargo (use a suitable counter to represent the cargo itself), before placing placing the  bearer in the centre of their territory. territory. Theymust then set up the rest of their  models anywhere within their territory. Theinterce Theinte rcepto ptorr then then set setss up all of their  their  models anywhere within their territory. The guard chooses who ha hass the first turn in the first battl battlee round. round.

24

 

BATTLEPLAN

SKIRMISH BATTLE: BATTLE:

VORTE ORTEX X OF POWE POWER  R   In smaller engagements, engag ements, the influence

warband warb and to be the channell channeller er of the

VICTORY

of spellcasters spellcasters and god-tou god-touched ched souls

vortex, before pla placing cing the channeller 

Do not use any of the victor victory y

is often often magnifi magnified ed a hundred hundredfold. fold. The

anywhere in their territory that is

conditions from the  the   W Warhammer arhammer Age

of Sigmar  Sigmar rules rules sheet.

act of harnessingotherwo harnessingotherworldly rldly forces

wit within hin 1" of the vort vortex. ex. The They y mus mustt

usually involv involves es a complex spell or 

then set up the rest of their models

a lengthy lengthy supplica supplication tion how however ever – a

anywhere within their territory. The

If one play player er wipe wipess out their oppon opponent ent’’s

window of opportun opportunity ity that the ene enemy my will exploit to bring a halt to the

disrup disrupter ter then sets up all of their  their  models anywhere within their territory territory..

warband, the game ends immediately and they win a major victo victory ry. Otherwise Otherw ise the game last lastss for fivebattle fivebattle

ritual that would see them undone.

THE WARBANDS

The disrupter chooses who has the first

rounds. roun ds. If, at tthe he end o off the ga game, me, the

turn in the first batt battle le round. round.

channell chan neller er is still on the battlefiel battlefield, d, the

The play players ers choos choosee their warb warbands ands as described descr ibed on page 34.

ritualist wins a major victo victory ry, unless The channeller ca cannot nnot be moved

their general has has suffer suffered ed at least three

furtherr than 1" away furthe away from the vor vortex tex

unsaved wounds or mortal wounds, in

THE BATTLEFIE BATTLEFIELD LD

under any circumstances, but may

which case case they win a minor victory

Set up the scenery scenery for the battl battlee as

otherwise act normally. However, the

instead. If the channeller has been slain,

described on the W the  Warh arhamme ammerr Age of  

channeller can draw otherworldly

the disrupter wins a major victo victory ry,

Sigmar rules Sigmar  rules sheet.

strength from the vorte vortex’ x’ss magical

unless their general has been slain slain,, in

energies – the ritualist can roll a dice

which case case they win a minor victory

SWIRLING VOR VORTEX TEX

each time the channeller channeller suffers an

instead. If the channeller has been sslain lain

The cent centre re of of the battlefie battlefield ld (see map)

unsaved wound or mortal wound;

 but the disrupter’ disrupter’ss warband has been

representss a swirling vortex o represent off power power..

on a roll of 5 or more, that wound

wiped out, out, the result is a draw.

Rolla dice eac each h time a model moves

is ignored.

through, into or remains within the vortex during their movement phase; on a roll of 1, 2 or 3 tthe he model bei being ng rolled for suffers suffers D3 mortal wounds from the roiling energies. energies. In addition,  players must subtract 2 from any hit rolls they make for ranged ranged attacks in the shooting phase that pass through the vortex’sboundary.

SET-UP Both players players roll a dice, re-r re-rolli olling ng in the caseof a tie tie,, and and the play player er that rollss higher roll higher decides whet whether her to be the ritualist or the disrupter disrupter.. The territories for the two warbands are shown on the map. THE CHANNELLER 

The ritualist must pick their general   WIZARD from their  or a  PRIEST or  WIZARD

25

 

BATTLEPLAN

SKIRMISH BA BATTLE: TTLE:

ASSASSINATE  An encamped warband is a stubborn

A REPUTA REPUTATION TO MAINTAIN

Otherwise, the game lasts for fiv fivee battle

target. A canny attacker attacker knows that 

This is the tar target get’’s enc encampme ampment nt and

rounds. roun ds. If, at the end end of the game game,,

a prolonge prolonged d conflictwith such a foe

their general general willnot aban abandon don it

the mark is still on the battlefi battlefield,the eld,the

should be avoided; avoided; it is better to act 

without with out a fight. fight. The target target s general general

target wins a  major victory victory, unless

swiftlyy and pierce the beating swiftl beating heart 

cannot move beyond the encam encampment pment’s ’s

their general has has suffe suffered red at least three

of the warband warband – the leader around 

 boundaries under any circumstances,

unsaved wounds or mortal wounds,

which they rally. rally.

 but may otherwise act normall normally. y.

in which case case they win a minor victory  instead.

THE WARBANDS

VICTORY

The play players ers choose choose their warbands warbands as

Do not use any of the victor victory y

described descr ibed on page 34.

conditions from the  the   W Warhammer arhammer Age of Sigmar  Sigmar rules rules sheet.

THE BA BATTLEFIE TTLEFIELD LD Set up the scenery scenery for the battl battlee as

The tar target’ get’ss general is the assas assassin’ sin’ss

described on the W the  Warh arhamme ammerr Age of  

mark. If the assassin assassin slay slayss the mark, the the

Sigmar rules Sigmar  rules sheet.

game ends immediately and they win a major victory victory, unless the assassin’s

THE ENCAMPMENT

general gene ral has al also so been slai slain, n, in which

The battlefield battlefieldfeatures features an encampment, encampment,

case they wi win n a minor victory instead.

as shown on the map – use ap appropria propriate te

If the target wipes wipesout out the assa assassin ssin’s ’s

terrain from your collection to

warband, the game ends immediately

represent this.

and they win a major victory victory.

SET-UP Both players players roll a dice, re-rolli re-rolling ng in the case case of a tie tie,, an and d the play player er that rollss highe roll higherr decides whether whether to be the assassin assa ssin or the targ target. et. The warbands warbands’’ territories are shown on the map. The play players ers alternat alternatee setti setting ng up model modelss one at a time, starting with the player  that won the dice roll to determine territories. territori es. Models must be set up in their own territory. Continue to set up units until both  players have set up their warbands. If  one player player finishes finishes first first,, the opposi opposing ng  player must set up the rest of their  models, one after the other. other. The player  that finishes finishes setti setting ng up first chooses chooses who has has the first turn in the first  battle round.

26

 

BATTLEPLAN

SKIRMISH BATTLE: BATTLE:

SEIZ SE IZE E THE RE RELI LIC C Thoserelicsof great power that lie

Continue to set up units until both

VICTORY

unclaimed within the realms are often

 players have set up their warbands. If 

Do not use any of the victor victory y

 just so because they rreside eside in llocations ocations

one player player fini finishesfirst, shesfirst, the opposi opposing ng

conditions from the  the   W Warhammer arhammer Age

of great great peri perill – perhap perhapss the ey eyee of a

 player must set up the rest of their 

of Sigmar  Sigmar rules rules sheet.

magical storm or a derelict temple

models, one after the othe other. r. The player 

surrounded by roaming predators.

that finishes finishes setting setting up first choos chooses es who

If one play player er wipe wipess out their oppon opponent ent’’s

To linger in the vicin vicinity ity of the prize is to court death – seize it and escape

has the first turn in the first bat battle tle rou round. nd.

warband, the game ends immediately and they win a major victo victory ry. If, If, at

beforethe enemy or the realms

ARCANE STORM

the end of the fifthbattle ro round, und, one

themselves themselv es claim your warrior warriors’ s’ lives!

Any models models that hav havee not reach reached ed the

 player has a greater number of models

safety safet y of the ssanctu anctuary ary wi will ll facethe fury

within withi n 3" of the alta altar, r, the game ends ends

THE WARBANDS

of the ar arcan canee stor storm. m. At the en end d of the

immediately and they win a major

The play players ers choos choosee their warb warbands ands as

first battle ro round, und, any models wi within thin 6"

victory. If ther theree are an equal number  number 

described descr ibed on page 34.

of the plunder plunderer’s er’s or reli relicc hunt hunter’ er’ss edge

of models belonging to each player 

of the batt battlefi lefield eld (see map) immed immediate iately ly

within withi n 3" of the alt altar ar at the end o off the

THE BATTLEFIE BATTLEFIELD LD

suffer suff er D3 mort mortal al wounds. At the end of 

fifth battle rround, ound, continue playing

Set up the scenery scenery for the battl battlee as

the second battle round, the distance

until one player has a greater number 

described on the W the  Warh arhamme ammerr Age of  

of this eeffec ffectt is incre increased ased tto o 12",and

of model modelss with within in 3" of the alt altar ar at th thee

Sigmar rules Sigmar  rules sheet.

at the end of the third battl battlee roun round, d, it

end of any ssubsequent ubsequent battle rou round; nd;

is increa increased sed to 18 18".At ".At the end of the

once this this condit condition ion is met, the game

THE SANCTUARY

fourth and subsequent battle rounds,

ends immediately and that player wins

The battlefield features a sanct sanctuary uary

any models models that are not wholly within

a minor victory.

with two two entran entrances ces 2-3"wide as show shown n

the sanctuary suffer D3 mortal wounds.

on the map. The sanct sanctuary uary can only  be accessed through these entrances; the boundaries boundaries of the sanctua sanctuary ry are impassab impa ssable le and blo block ck line of sigh sight. t. At the centre centre of the sanc sanctuary tuary is an altar upon whic which h rests a reli relicc of  unimaginable power.

SET-UP Both players players roll a dice, re-r re-rolli olling ng in the caseof a tie tie,, and and the play player er that rollss higher roll higher decides whet whether her to be the plunderer plunderer or the relic hunte hunter. r. The territories for the two warbands are shown on the map. The play players ers alte alternat rnatee setting setting up models one at a time, starting with the player  that won the dice roll to determine territori terr itories. es. Models must be set up in their own territory. territory.

27

 

Eagerto slayworthy opponents opponents,, a skull-hunting skull-hunting partyof Khorne Bloodbound Bloodbound falls upon a group group of StormcastEternals. StormcastEternals.

TheKnight-Quest TheKnightQuestor or stands defiant defiant as his brethren brethren mete out out their righteous righteous fury on the worshipper worshipperss of the Blood God.

28

 

Desolate Desol ate ruins become splat splattere tered d with gore as the corpse-e corpse-eaterspounce aterspounce upon their Khor Khornatefoe. natefoe.

29

 

ThisFlesh-eaterCourt ThisFlesh-eat erCourt sees Shadespireas Shadespireas an unspoilt unspoilt paradise paradise populated populated with savagetribes savagetribes who guard its myriadriches.

Prosecuto Pros ecutors rs join the StormcastEternalsas StormcastEternalsas they cross cross blades blades with two other other warbandsin warbandsin the city’s city’s endless endless crypts.

 

Lingeringdeath Lingeri ngdeath magic mingles with Waaagh aaagh!energy !energy as orruks and mordants mordants meet in the crumbli crumbling ng stree streets. ts.

 

War cries echo through through the haunted haunted city as treasurehunters, treasurehunters, glory seekers seekers and brutalbutchers brutalbutchers charge charge into combat. combat.

32

 

Death comes from from all directions – chasms gape underfoot and choking clouds billow forth on the Wailing Wind.

To these Ir Ironjaw onjawz, z, Shade Shadespir spireis eis but an endl endless ess ba battlegr ttleground, ound, and its tre treasure asuress a lure to drawin fresh warband warbands. s.

33

 

CHOOSING

A WARBAND

Warb arbandscan andscan varywildly in size and com composi positio tion, n, ranging fro from m a motl motley ey ttrio rio o off he heroe roess to a marauding marau dinghord hordee of warri warriorsfollow orsfollowing ing their chie chieftai ftain’ n’ss lead. Therules her heree descri describe be how to select your veryown warba warbandin ndin prep preparat arationfor ionfor its fi first rst ques quest. t.

The firs firstt step in choosi choosing ng your warband warband

If you are are playing playing a campaign campaign (see

is to decide decide which which of the four Grand Grand

 pages 18-20), we suggest that each

size requ requirem irements ents on a warscro warscroll ll – all

Alliancesyour Allia ncesyour warband willhail from:

 player chooses a starting warband with

countt as havi coun having ng a m minimu inimum m unit size

Order, Chaos, Death or Destruction.

a rreno enown wn of 25,as it w willgrow illgrow in ssizeas izeas

of 1 model. Fo Forr exampl example, e, you may

the campaign unfolds.

 purchase 5 Gors at the cost listed in

 Next, you must choose the models

• Yo You may ignore the minimum unit

this section, rather than the usual

that will make up your warband. warband. The

Regardles Rega rdlesss of its total renown, renown,

size of your warband warband willdepend on

you must adhere to the following

its renown. renown. If you are planning to play

restrictions when choosing

a one-off one-off g game, ame, we recommend recommend that

your warband:

the same warscroll.For warscroll. For example, example, • All models in a warband must be

100 renown. renown. Obviousl Obviously y the size of the warband you choose willhave an effect warband on the average average lengt length h of the game;

• You may choose any combination of weapon opt options ions for models from

each player player chooses chooses a warband warband of equal renown, ranging anywhere between 50-

minimum minimu m of 10 on th their eir war warscro scroll. ll.

drawn from the same Grand Alliance. • Your warband must include a

you may take an Orruk Brute armed with two Brute Brute Chop Choppas, pas, as wellas an Orruk Brute armed with a Jagged Gore-hacka. However, you must

you should should be able to play a Skirmi Skirmish sh

minimum minim um of thre threee models, one one of 

adhere to any limitations on weapon

Battle featuring 50-renown 50-renown warbands

which must be a  HERO to be the

options that are otherwise specified.

in lessthan an hou hour, r, whilst a similar  similar 

general of your warban warband. d.

For example, example, only 1 in 5 Orruk Brutes

game with 100-renown warbands

can be armed with a MassiveGore-

willlikelytake 90 minutes minutes or 

choppa, chop pa, regardless regardless of the weapon

maybe even longer.

combinat comb ination ion of the other models from the same warscroll. • You may only include each warscroll once in your warband.

• You may only take each champion model (such as a Liberator-Prime) Liberator-Prime) once per warscroll. • Your warband may not incorporate any warscroll warscroll batt battalio alions, ns, even if your  warband would otherwise fulfilthe  battalio  batt alion’ n’ss organisa organisation tion requirement requirements. s.

 

POINTS

CHAOS BRAYHERDS UNIT

DAEMO NS OF KHORNE KHORNE DAEMONS UNIT SIZE

 

RENOWN

M IN

MA X

PER MODEL

G or s

1

10

2

Ungors

1

20

Great Bray-Shaman

1

Bestigors Ungor Raiders

UNIT

UNIT SIZE

 

RENOWN

M IN

MA X

PER MODEL

Bloodletters

1

1 10 0

2

1

Bloodmaster, Herald of K Kh hor ne

1

1

16

1

18

Blood Throne

1

1

24

1

10

3

Bl o o d c r u s h e r s

1

3

11

1

20

2

DAEMONS NURGLE E DAEMONS OF NURGL CLANS ESHI ESHIN N

UNIT UNIT SIZE

UNIT

 

UNIT SIZE

 

RENOWN

M IN

MA X

PER MODEL

Plaguebearers

1

10

2

RENOWN

M IN

MA X

PER MODEL

D e a t hr unn e r

1

1

24

Herald of Nurgle

1

1

20

 Night Runners

1

20

2

 Nurglings

1

3

5

Plague Drone

1

1

15

CLANS MOUL MOULDER  DER  UNIT SIZE

UNIT

 

DAEMONS TZEENTCH CH DAEMONS OF TZEENT

RENOWN

M IN

MA X

PER MODEL

Packmaster

1

1

16

Giant Rats

1

20

1

Rat Ogors

1

3

12

UNIT

CLANS PESTILE PESTILENS NS UNIT SIZE

UNIT

Plague Priest with Warpstone-tipped arpstone-tipped Staff 

 

Plague Monks

 

RENOWN

M IN

MA X

PER MODEL

1

1

16

1

20

1

UNIT SIZE

 

RENOWN

M IN

MA X

PER MODEL

Pink Horrors

1

10

3

Herald of Tzeentch

1

1

24

The Changeling

1

1

28

Exalted Flamer

1

1

24

Flamers

1

3

12

Screamers

1

3

8

Blue Horrors

1

2 20 0

1

Brimstone Horrors

1

20

1

EVERCHOSEN CLANS SKR SKRYRE YRE

UNIT UNIT SIZE

UNIT

 

MA X

PER MODEL

Doomwheel

1

1

26

Warlock Engineer

1

1

20

1

1

14

1

1

12

1

1

20

Warpfire Thrower    Weapon Team Poisoned Wind Mortar    Weapon Team Stormfiend

 

RENOWN

MA X

PER MODEL

Gaunt Summoner of Tz Tzeentch

1

1

24

Varanguard

1

1

20

RENOWN

M IN

UNIT SIZE M IN

CLANS VERMINUS UNIT SIZE

UNIT

 

RENOWN PER MODEL

M IN

MA X

C l a nr a t s

1

20

1

Skaven Warlord

1

1

20

Stormvermin

1

10

3

35

 

POINTS HOS HOSTS TS OF SLAANESH SLAANESH

NURGLE NURGL E ROTBRI ROTBRINGERS NGERS UNIT SIZE

UNIT

 

RENOWN

MI N

MAX

PER MODEL

Daemonettes

1

10

2

Herald of Slaanesh

1

1

1

Exalted Seeker Chariot

UNIT

UNIT SIZE

 

RENOWN

MI N

MAX

PER MODEL

Gutrot Spume

1

1

24

12

Lord of Plagues

1

1

20

1

20

P u tr id B l ig h t k i n g s

1

5

7

1

1

28

Hellflayer of Slaanesh

1

1

16

Hellstriders of Slaanesh

1

5

4

Herald of Slaaneshon Herald Slaaneshon Seeker Chariot

 

Seeker Chariot

1

1

16

Seekers of Slaanesh

1

5

5

THUNDERSCORN UNIT

Dragon Ogors

SLAVES TO DARKNESS SLAVES

UNIT SIZE

 

RENOWN

MI N

MAX

PER MODEL

1

3

11

KHORNE BLOODB BLOODBOUND OUND UNIT SIZE

UNIT

UNIT SIZE

UNIT  

 

RENOWN

MI N

MAX

PER MODEL

Chaos Marauders

1

20

1

RENOWN

MI N

MAX

PER MODEL

Blood Warriors

1

10

4

Chaos Warriors

1

10

4

Bloodreavers

1

20

1

Darkoath Chieftain

1

1

16

Aspiring Deathbringer

1

1

16

Lord of Chaos

1

1

20

1

1

20

Chaos Chariot

1

1

16

Bloodsecrator

1

1

24

Chaos Gorebeast Chariot

1

1

20

Bloodstoker

1

1

16

Chaos Knights

1

5

6

Exalted Deathbringer

1

1

16

Chaos Marauder Horsemen

1

10

4

Exalted Deathbr Deathbringer inger with   Impaling Spear 

Chaos Spawn

1

1

10

1

1

16

Mighty Lord of Khorne S k u ll g r in d e r

1 1

1 1

28 16

Slaughterpriest

1

1

20

Slaughterpriest with Hackblade   & Wra Wrath-hamm th-hammer  er 

1

1

20 20

Mighty Skullcrushers

1

3

9

S k u l lr e a p e r s

1

5

7

Gaunt Summoner & Chaos Familiars

Wrathmongers

1

5

7

Khorgorath

1

1

16

Aspiring Deathbringer Deathbringer with Goreaxe & Skullhammer 

 

TZEENTCH TZEENTCH ARCANITES

MASTERCLAN UNIT

Grey Seer

UNIT SIZE

 

UNIT SIZE

UNIT

 

RENOWN

MI N

MAX

PER MODEL

K a i r i c A c o ly te s

10

40

3

Tzaangors

10

30

4

1

1

2 24 4

Gaunt Summoner

1

1

20

M a g is te r

1

1

24

Tzaangor Shaman

1

1

24

Tzaangor Enlightened

1

3

11

Tzaangor Skyfires

1

3

11

 

RENOWN

MI N

MAX

PER MODEL

1

1

24

WARHERDS

UNIT SIZE

UNIT

 

RENOWN

MI N

MAX

PER MODEL

1

3

12

Bullgors

MONSTER STERS S OF CHAOS CHAOS MON UNIT SIZE

UNIT

 

RENOWN

MI N

MAX

PER MODEL

1

10

2

Chaos Warhounds

36

 

POINTS

DEATH DEADWALKERS UNIT

FLESH-EATER COURTS UNIT SIZE

 

RENOWN

M IN

MA X

PER MODEL

Dire Wolves

1

10

2

Zombies

1

30

C o r p se C a r t

1

1

 Necromancer

UNIT SIZE

 

UNIT SIZE

 

RENOWN

M IN

MA X

PER MODEL

Crypt Ghouls

1

20

2

1

Abhorrant Ghoul King

1

1

24

16

Crypt Ghast Courtier

1

1

16

Crypt Haunter Courtier

1

1

24

Crypt Infernal Courtier

1

1

28

Crypt Flayers

1

3

11

Crypt Horrors

1

3

11

DEATHMAGES UNIT

UNIT

RENOWN

M IN

MA X

PER MODEL

1

1

22

NIGHTHAUNT DEATHRATTLE

UNIT UNIT SIZE

UNIT

 

UNIT SIZE

 

RENOWN

M IN

MA X

PER MODEL

Cairn Wraith

1

1

12

RENOWN

M IN

MA X

PER MODEL

Skeleton Warriors

1

20

2

Tomb Banshee

1

1

16

Wight King with Baleful   Tomb Blade

1

1

24

Hex wrai t h s

1

5

6

Black Knights

1

5

5

Spirit Hosts

1

3

8

Grave Guard

1

10

3

SOULBLIGHT UNIT

Vargheists

UNIT SIZE

 

RENOWN

M IN

MA X

PER MODEL

1

3

11

DESTRUCTION BEASTCLA W RAIDERS BEASTCLAW UNIT

Mournfang Pack

GUTBUSTERS UNIT SIZE

 

RENOWN

M IN

MA X

PER MODEL

1

2

16

UNIT

BONESPLITTERZ UNIT

UNIT SIZE

 

RENOWN

M IN

MA X

PER MODEL

Savage Orruks

1

20

2

Savage Big Boss

1

1

24

Savage Big Stabbas

1

2

10

Savage Boarboy Mania ks

1

10

6

Savage Boarboys

1

10

5

Savage Orruk Arrowboys

1

20

2

Savage Orruk Morboys

1

20

2

UNIT SIZE

 

RENOWN

M IN

MA X

PER MODEL

Grot Scraplauncher

1

1

26

Ironblaster

1

1

28

Ogors

1

6

8

Grots

1

30

1

I r ongut s

1

3

13

Leadbelchers

1

3

9

MOONCLAN GRO MOONCLAN GROTS TS UNIT

Grots

UNIT SIZE

 

RENOWN

M IN

MA X

PER MODEL

1

30

1

37

 

POINTS IRONJAWZ

GITMOB B GRO GROTS TS GITMO UNIT

UNIT SIZE

 

RENOWN

1

1

28

16

Orruk Warchanter

1

1

16

4

Orruk Weirdnob Shaman

1

1

24

Orruk Ardboys

1

10

4

Orruk Brutes

1

5

7

O r r u k G o r e - g r u n ta s

1

3

9

1

30

1

Grot Shaman

1

1

Grot Wolf Riders

1

10

GREENSKINZ RENOWN

MI N

MAX

PER MODEL

O rr u k s

1

20

2

Orruk Boarboys

1

10

4

Orruk Boar Chariot

1

1

16

TROGGOTHS UNIT

Fellwater Troggoths

SPIDERF FANG GRO GROTS TS SPIDER UNIT

UNIT SIZE MI N

MAX

 

RENOWN

Orruk Megaboss

Grots

 

 

PER MODEL

PER MODEL

UNIT SIZE

UNIT SIZE MAX

MAX

UNIT

UNIT

MI N

MI N

RENOWN PER MODEL

UNIT SIZE

 

RENOWN

MI N

MAX

PER MODEL

1

3

12

Grot Spider Riders

1

10

4

ORDER  DARKLING COVENS ENS DARKLING COV

ELDRITCH COUNCIL IL ELDRITCH COUNC UNIT SIZE

UNIT

 

RENOWN

MI N

MAX

PER MODEL

Bleakswords Darkshards

1 1

20 20 20 20

2 2

Dr ead s p ear s

1

20 20

2

Sorceress

1

1

16 16

Black Guard

1

10 10

3

Executioners

1

10

3

UNIT SIZE

UNIT

PER MODEL

Archmage Loremaster

1 1

1 1

2 24 4 20

Swordmasters

1

10

3

FREE PEOPL PEOPLES ES

DAUGHT ERS OF KHAINE KHAINE DAUGHTERS UNIT SIZE

 

RENOWN

MAX

UNIT SIZE

UNIT

UNIT

 

MI N

RENOWN

 

RENOWN

MI N

MAX

PER MODEL

Freeguild Archers

1

20

2

Freeguild Crossbowmen

1

20

2

Freeguild Guard

1

20

2

MI N

MAX

PER MODEL

Death Hag

1

1

12

F r e e g u il d H a n d g u n n e r s

1

20

2

Bloodwrack Medusa

1

1

24

F r e e g u il d G e n e r a l

1

1

20

Doomfire Warlocks

1

5

6

D e m i g r y p h K n ig h t s

1

3

11

Sisters of Slaughter Witch Aelves

1 1

10 20

3 2

Freeguild Greatswords Freeguild Outriders

1 1

10 5

3 5

F r e e g u il d P is to lie r s

1

5

5

COLLEGIA COLLE GIATE TE ARCANE UNIT SIZE

UNIT

Battlemage

 

LION RANGE LION RANGERS RS

RENOWN

MI N

MAX

PER MODEL

1

1

20

UNIT SIZE

UNIT

 

RENOWN

MI N

MAX

PER MODEL

White Lion Chariot

1

1

20

White Lions

1

10

3

38

 

POINTS SCOURGE PRIV PRIVATE ATEERS ERS

DISPOSSESSED UNIT

UNIT SIZE

 

RENOWN

UNIT

UNIT SIZE

 

RENOWN

MI N

MAX

PER MODEL

Black Ark Fleetmaster

1

1

8

2

Black Ark Corsairs

1

20

2

1

16

Scourgerunner Chariot

1

1

20

1

1

20

Warden King

1

1

24

Hammerers

1

10

4

Ironbreakers

1

10 10

3

Irondrakes

1

10

4

Q u a r r e l le r s

1

20

Thunderers

1

20

M IN

MAX

PER MODEL

Warriors

1

20

2

Longbeards

1

2 20 0

Runelord

1

Unforged

UNIT SIZE M IN

MAX

 

UNIT

UNIT SIZE

 

RENOWN

MI N

MAX

PER MODEL

Saurus Warriors

1

20

2

2

S k i nk s

1

20

1

2

Saurus Oldblood

1

1

24

S k i n k S ta r p r i e s t

1

1

16

R ip p e r d a c t y l R id e r s

1

3

9

S au r u s Gu ar d

1

10

4

S au r u s Kn i g h t s

1

5

4

FYRESLAYERS UNIT

SERAPHON

RENOWN PER MODEL

Vulkite Berzerkers

1

20

2

Auric Runefather

1

1

16

Auric Runemaster

1

1

16

Auric Runesmiter

1

1

16

Auric Runeson

1

1

16

B a t t le s m i th

1

1

16

Doomseeker

1

1

16

Grimwrath Berzerker

1

1

16

Auric Hearthguard

1

10

3

Hearthguard Berzerkers

1

10

3

Terradon Riders

UNIT SIZE

 

UNIT SIZE

UNIT

8

 

RENOWN

MI N

MAX

PER MODEL

Dragon Noble

1

1

20

Dragon Blades

1

5

6

ORD ORDER ER SERP SERPENTI ENTIS S UNIT SIZE

UNIT

RENOWN

M IN

MAX

PER MODEL

Cogsmith

1

1

20

G u n m a s te r

1

1

16 16

Gyrobomber

1

1

16

Gyrocopter

1

1

16

KHARADRON DRON KHARA

3

ORDER DRACO DRACONIS NIS

IRONWEL WELD D ARSE ARSENAL NAL IRON UNIT

1

 

RENOWN

MI N

MAX

PER MODEL

Drakespawn Chariot

1

1

20

Drakespawn Knights

1

5

6

PHOENI ENIX X TEMP TEMPLE LE PHO UNIT SIZE

UNIT

 

RENOWN

MI N

MAX

PER MODEL

Anointed

1

1

16

Phoenix Guard

1

10

3

OVERLORD OVER LORDS S UNIT SIZE

UNIT

M IN

 

SHADOWBLADES

RENOWN PER MODEL

MAX

UNIT SIZE

UNIT

 

RENOWN

MI N

MAX

PER MODEL

Arkanaut Company Aether-Khemist

1 1

20 1

2 20

As s as s i n

1

1

16

Aetheric Navigator

1

1

20

D a r k R id e r s

1

5

5

Arkanaut Admiral

1

1

28

E n d r i n m as t er

1

1

16

E n d r i n r i g g er s

1

3

8

Grundstok Thunderers

1

10

4

S k y wa r d en s

1

3

7

39

 

POINTS SWIFTHAWK SWIFTHA WK UNIT

STORMCAST STORMC AST ETERNA ETERNALS LS

AGENTS AGE NTS UNIT SIZE

 

RENOWN

MAX

PER MODEL

Reavers

1

5

6

Liberators

Chariot

1

1

16

Knight-Azyros

Shadow Warriors

1

10

4

Knight-Heraldor 

Skycutter

1

1

2 24 4

Knight-Questor 

Spireguard

1

20

2

SYLVANETH UNIT

UNIT SIZE

 

RENOWN

UNIT SIZE

UNIT

MI N

 

RENOWN

MI N

MAX

PER MODEL

1

10

4

1

1

16

1

1

24

 

1

1

20

Knight-Venator 

 

1

1

24

Knight-Vexillor 

 

1

1

28

Lord-Castellant

 

1

1

20

Lord-Celestant

 

1

1

20

     

MI N

MAX

PER MODEL

Lord-Relictor 

 

1

1

16

Dr y ad s

1

20

2

Lord-Veritant

 

1

1

24

Branchwych

1

1

16

Aetherwings

 

1

3

4

Kurnoth Hunters

1

3

15

Concussors

 

1

2

28

Spite-Revenants

1

10

3

Decimators

 

1

5

8

Tree-Revenants

1

10

3

Desolators

 

1

2

24

 

Fulminators Judicators

2

24

1

3

8

1

10

6

 

1

6

7

 

1

6

7

1

5

8

 

Gryph-hounds

WANDERERS

1

 

Glade Guard

1

20

2

Prosecutors with Prosecutors Celestial Hammers Prosecutors Prosec utors with Stormcalll Javelins Stormcal

 Nomad Prince

1

1

16

Protectors

E te r n a l G u a r d

1

20

2

Retributors

 

1

5

8

Sisters of the Thorn

1

5

9

Tempestors

 

1

2

22

Sisters of the Watch Wild Riders

1 1

10 5

4 6

Vanguard-Hunters Vanguard-Palladors

1 1

10 3

6 15

Wildwood Rangers

1

10

4

Vanguard-Raptors with Hurricane Crossbow Hurricane Crossbowss Vanguard-Raptors with Longstrike Crossbows

 

1

3

11

 

1

3

12

UNIT SIZE

UNIT

WARH ARHAMM AMMER ER

MI N

MAX

 

RENOWN PER MODEL

TV

WARH ARHAMM AMMER ER

 

   

AP APP P

Essential viewing, viewing,W Warhammer arhammer TV’s TV’s painting tutor tutorials ials have

Warhammer arhammer Age of Sigmar:

insights for everyone. everyone. These guides are availablefor free

TheApp is TheApp  is your indis indispens pensable able

on games-workshop.com games-workshop.com and can also be watc watched hed via the

companion to collecting and

Warhammer War hammer TV Y YouT ouTube ube channel. Painting tech techniques niques

gaming in the Mortal Realms.

for all kinds of model modelss are covered, covered, from individual individual warriors and squads to mighty war machines, monsters and even battlefi battlefields elds.. And while the videos are a boon for 

Download Downlo ad and read books, or  get rules conten contentt in a varie variety ty of grea great-va t-value lue ways. ways.

newcomers, they come packed packed with a host of tips, inspirin inspiring g

View iew warscrolls for every miniature.

ideas and handy techniques that make them equally

With ith the Azyr subscription, build and personalise an

 popular amongst even the most expert miniature painters.

army list list and export it to prin printt or share. share. Se Sett up every aspect aspect of your battle battle for easy referenc referencee while you play.

40

 

WARBAND ARBAND

ROS ROSTER  TER 

Permissionto Permiss ionto printor photocopyfor photocopyfor personaluseonly. © GamesWorksho GamesWorkshopLtd2017 pLtd2017

 

WHAT’SNEXT? Warha arhamme mmerr Age Ageof of Sigma Sigmar  r is a collec collecting, ting, painti painting ng a and nd gaming expe experien rience ce whos whosee appea appeall and exci excite teme ment nt las lasts ts a lifeti lifetime. me. Whe Whethe therr it be ass assemb emblin ling g and pai painti nting ng a mig mighty hty hor horde de of fanta fantasti stical cal warriorsor warri orsor imme immersin rsing g yours yourself elf in the magical wor worlds lds and stor stories ies o off the real realms, ms, Warhammer Age of   Sigmar offe  Sigmar  offers rs endle endless ss oppo opportuni rtunities ties ffor or enj enjoym oyment ent.. Equa Equally lly,, if yo you u hung hunger er to llaunc aunch h your own crusa crusade de of conq conques uest, t, you you’llbe ’llbe hur hurlin ling g you yourr arm armies ies int into o bl blood oody y bat battle tle befo before re you you kno know w it. INTOTHEREALMS… They say say that every journey journey begins with a single ste step, p, and

epic story, story, pitting Vandus Vandus Hammerhand and his Hammers

in the case case of W of Warhamm arhammer er Ageof Sigmar  Sigmar there there is no better 

of Sigmar against the the daemon-worshi daemon-worshipping pping Korghos Khul

first step than the starter set itself.Contained within this

and his cruel Goretide warriors. warriors. As such, not not only does

exceptionall set is an impressive exceptiona impressive range of beautifully detailed

this starter set get you off off to a great start with your model

Citadell Miniatures, excellent Citade excellent starting forces for the brave brave

collections, collectio ns, but it also represents represents an excellent way to learn

and noble Stormcast Eternals and the murderous Khorne

the the W  Warh arhamm ammer er Ageof Sigmar  Sigmar rules rules and plunge straight into

Bloodbound.. This starter set is the Bloodbound the starting point of a truly

the story story of the Ageof Sigmar Sigmar..

 

Another excellent excellent avenue avenueinto into W  Warh arhamm ammer er Ageof Sigm Sigmar  ar is is

of W of Warhammer arhammer Age of Sigm Sigmar  ar , setting out the blood-soaked blood-soaked

the book ofthe of the same name. name. Providing Providing the perfect comp companio anion n

history of the A Ageof geof Chaos Chaos and re reveali vealing ng the o openin pening g moves moves of 

volume volu me to the conten contents ts of the star starter ter set, this boo book k is replete replete with

the God-King Sigmar’ Sigmar’sgreat sgreat gamb gambit it to defeat defeat the Dark Gods.

 beautiful  beauti ful artwork, artwork, helpfu helpfull painting painting guides and showc showcasesof  asesof 

As if all this we were re no nott enoug enough, h, iitt provid provides es a wea wealth lth of warscr warscrolls olls

models mode ls painted painted by the worl world-re d-renow nowned ned ’EavyMe ’EavyMetal tal team – all

and battleplans battleplans allowingyou to expand your own col collecti lections ons of 

in all, it’ it’s an excelle excellentvisualguide ntvisualguide to the war across across the realms. realms.

miniatures, miniat ures, add n new ew fact factions ions to your your bat battles, tles, and fight through

Furthermore Furthe rmore,, this book expan expands ds hugely hugely upo upon n the back story

many excit exciting ing new scena scenarios rios as your army g grows. rows.

 

THE TH E REAL RE ALMG MGATE ATEWARS AR S

into this epic tale. This is an excell excellent ent next step dow down n the

A major major feature of  of W Warhammer arhammer Age of Sigmar  Sigmar is is its grand,

collecting collect ing road, as this book details a p pletho lethora ra of new un units its

ongoing ongoi ng narrative. This is more than just a collecting collecting and

to add to your armies and new bat battleplan tleplanss for them to fight

gaming experienc experience, e, it is also also an interactive interactive sag sagaa of battle

through. This is but but the first in an ongoing ser series ies of narrative narrative

in which you play play the lead role. Just as W as Warh arhamme ammerr Age of  

supplements, so as your collection of Citadel Miniatures

Sigmar helps Sigmar  helps you begin this journey, so your copy of  The

grows and diversifies,so the stories you ccan an tell on the

 Realmgate Wars: Quest for Ghal Maraz  plunges  plunges you deeper 

 battlefield grow ever more grand and exciting as well.

 

BATTLETOMES Many collector collectorss begin their journey with the miniatures from

that accompanies that race. Whether it be the gore-drenched

the the   Warha arhammer mmer Age of Sigmar starter Sigmar starter set, which provides provides all

 berserkers of the Khorne Bloodbound, the god-forge god-forged d heroes

the excitement and satisfaction you need in your introduction

of the Stormcas Stormcastt Eternals, the strange and otherw otherworldly orldly

to the battlefields battlefields of the Mortal Rea Realms. lms. Soon enoug enough h though,

seraphon, serap hon, or any of the other warlike races that populate the

you will probably probably find that the many factions factions that wage war 

realms, the battletome battletome will furnish you wi with th everything you

across the realms draw your eye. With their ever ever-growi -growing ng

need to collect, organi organise, se, and tell stor stories ies upon the battlefield

miniaturess ranges and miniature and inspiring storie stories, s, the races of the realms with that race. Thus, with each battletome you read, your  offer near-endle near-endless ss diversi diversity ty for collectors; collectors; in each case, this

knowledge knowl edge of the rac races es of  of W Warh arhamme ammerr Age of Sigmar  Sigmar will will

history and mode modell range is fully expl explored ored in the battletome

grow,, and most likely your miniatures collec grow collection tion along along with it.

 

THESTORYCONTINUES With such vast and thrilling worlds worlds to explore, ther there’ e’ss always

source of inspira inspiration tion for yo your ur collecti collection, on, and a great way

scope for for more stories and greater greater adventures. adventures. As a fantastic

to live out the acti action on of the Realm Realmgate gate Wars and beyond,

companion to the narrative presented in the Warhammer  the  Warhammer 

 blow by visceral blow. blow. Such exciting tales as War as  War Storm and Storm  and

 Age of Sigmar collecti Sigmar collecting ng and gaming supplement supplementss – and your 

Ghall Mar Gha Maraz  az  tie  tie directly into the  the   Warha arhamme mmerr Age of Sigmar 

own tabletop tabletop tales of of war and glory – you can also re read ad about

narrativee as it develop narrativ develops, s, giving you yet anoth another er rout routee into the

the exploi exploits ts of the heroes heroes an and d villains villains of the realms realms in our 

Mortal Realms and providin providing g unique insights into the action

accompanyin accom panying g nove novels. ls. These books can be both an invaluable invaluable

that aren’t availableanywhere else.

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