Anti-Illiteracy War Games - Sample
November 16, 2016 | Author: TD McGann | Category: N/A
Short Description
This product may be used to play eight literacy games....
Description
ANTI-ILLITERACY WAR GAMES ©
Basic Training Speech Exercises 101 Decrypting Exercises Writing Exercises 101 Verbal Preparedness Declamatory Exercises 421 Writing Readiness Expository Writing 442
Published by Celestial Bound Greenville, South Carolina
To Order: www.2BTotallyLiterate.com
Anti-Illiteracy War Cards. Copyright © 2008 and 2010. All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means including information storage and retrieval systems, except the “score sheet” without permission in writing from the publisher. This edition is a modification of same title in card form © 1993 by same publisher d.b.a. as Word Play Ink.
I NTRODUCTION Students should begin playing the easiest two games—Basic Training and Decrypting Exercises. After a few months, when they have gained a little skill and confidence, they will be ready for Verbal Preparedness and Writing Readiness. Within a half year, give or take a few months, they should be ready for Speech Exercises 001 and Writing Exercises 011. And in another half year, they should be ready for the most demanding games—Declamatory Exercises 421 and Expository Writing 442. Basic Training develops phonics skill. Decrypting Exercises further develops phonics skill further while developing incipient spelling skill. Verbal Preparedness develops the habit of speaking in thoughtful complete sentences. Writing Readiness makes what is normally considered hard easy, thereby painlessly developing the discipline to write. Speech Exercises 001 develops creativity in playing with the spoken word, while Writing Exercises 011 does the same playing with the written word. Both Declamatory Exercises 421 and Expository Writing 442 turn rudimentary communicative skills into a more polished degree of literary proficiency. The last four of these games may be played may be played regularly for years on end until one becomes an eloquent orator or an accomplished writer or both—in other words, until one becomes truly TOTALLY LITERATE . Let’s assay the benefits: vocabulary burgeons; self expression becomes easy and more fluid; self confidence radiates; intellectual success is ensured; college attendance is no longer a requisite deemed essential for success, giving away to independent or specialized study; and—of great importance—the tools of critical thinking have been forged, your children will become the movers and shakers of tomorrow, capable and ready to make great societal change for the betterment of mankind–in the US and the world over.
Anti-Illiteracy War Games ©
Basic Training
Skill Developed: Phonics
Objective: To identify word roots.
Grade Level: 1st Grade and Above Prerequisite: Phonics Charts Practice: Focusing only on the front of the “cards” students pronounce just the colored word roots, not the gray letters. Using Text-To-Speech as a check, this basic exercise should be performed repeatedly over the course of several weeks, covering all 360 “cards.” After some measure of confidence in using phonics has been gained, play can begin. How to Play: Students look at front side of “card” and take turns attempting to pronounce the root—only the root. Each correct answer earns a point while each wrong answer loses a point. Alternate Play: Four “cards’ are played per turn. Technique: With the miniboard of Natural Readers installed and placed atop your screen, select or highlight the chosen root/word—say cab —and then the student attempts to say the root/word. And then his pronunciation is checked by clicking the arrow on the miniboard. The arrow can be repeated clicked to hear the word as many times as you would like. Note: This game, as well as the others, may be played alone, pitting a student against himself. Decrypting Exercises
Skill Developed: Phonics & Spelling
Objective: To identify and say whole words.
Grade Level: First Grade & Above
Prerequisites: Familiarity with Phonics Charts
Preparation: Without focusing on vocabulary, students randomly select words on the backside of the cards and try to pronounce them. Attempts should be checked against Natural Reader’s Text-To-Speech. After students gain understanding as to how words are formed and feel greater confidence in their newfound phonics ability, they should be ready to play this game competitively.
How to Play: First player picks any word on at random from the backside of a “card” and attempts to pronounce it. After doing so, the next player takes her turn, and then the play advances to the next card. Each correct attempt gets a point. Alternative Play: Instead of picking just one word at a time, students pick either a partial or full row or a column of words. Students win a point for each correct attempt. Technique: A row is selected or highlighted by depressing the mouse on the first word and moving horizontally to the last word. A column is picked by first depressing the alt button and then as a faint box appears run it vertically from the top to the bottom of the column. After the attempt has been made, check it for correctness by clicking on the arrow of the Natural Readers miniboard. Note: This game, as well as all the others, may be played for a point per word rather than for a point per attempt; however, adding and organizational skill is necessary to easily keep score. Verbal Preparedness
Skill Developed: Speaking In Complete Sentences Objective: To frame sentences with randomly picked vocabulary words. (Slight, if any, emphasis is placed on intelligibility or literary merit.) Grade Level: 2nd Grade and Above
Prerequisites: Phonics Charts, Families.
Preparation: Students should be sufficiently prepared for this game after they have first been drilled on the Phonics Charts and the Families, and have become proficient playing the above two games . To enhance word recognition, prior to playing any card all of the words of any given card should be heard several times. How to Play: Students choose any word—the more familiar, the better—from the backside of a card and put that word in a sentence. Each complete sentence, even if it is comprised of just one word—such as No!—is worth one point. (In this game there is no emphasis placed on the intelligibility or literary merit of the attempt. The sole purpose is to get children speaking freely and easily.) Alternative Play: Play is conducted the same way except that students are not allowed to repeat the exact same syntax twice in succession. (To illustrate: The dog is mine should not be followed by The boy is eight, but rather by Johnnie is eight.)
Writing Readiness
Skill Developed: Printing Simple Sentences Grade Level: 2nd Grade and Above
Objective: To print whole sentences.
Prerequisites: Phonics Charts, Families, & Printing Ability.
Preparation: In addition to practicing the above three games, students should have gained some skill in printing upper and lower case letters. As with “Verbal Preparedness,” students should hear the words of the chosen family repeatedly before starting to play. How to Play: From backside of any card players choose any word and use it in a sentence they will print on a piece of double lined writing paper. One point is awarded for every correct attempt. Alternative Play 1: As with “Verbal Preparedness,” this game can be played in same alternative way with the same caveat—i.e. that the exact same syntactical construct can not be used twice in succession. Alternative Play 2: In addition to regular play and alternative Play 1, this game can be played with an additional point awarded for neatness. Speech Exercises 001
Skill Developed: Speaking Intelligently Objective: To compose an intelligent spoken sentence containing one or two chosen words. Grade level: 3rd Grade and Above
Prerequisites: “Verbal Preparedness” & Play Onwards and Work On Words three Workbooks.
Preparation: Students should complete the corresponding exercise in each workbook. Also, before playing any card students should be drilled on the meanings of the several words on the chosen card’s backside. How to Play: Players pick any word from the backside of a card to use to compose an intelligent spoken sentence that shows understanding of the particular word. Each intelligent sentence earns a point. Play rotates to the next player. (In this more advanced game only intelligent sentences earn a point. Such an attempt as My cat likes to play would be unworthy of a point, whereas a more revealing sentence such as My cat meowed would be worthy of a point. Alternative Play 1: Students pick two rhyming words from a card with which they declaim in a humorous utterance. (Example: He called her “Sweet Dove” and said he was in love.)
Writing Exercises 011
Skill Developed: Writing intelligently
Objective: To frame an intelligent written sentence containing one or chosen words.
Grade level: 3rd Grade and Above
Prerequisites: “Writing Readiness,” Play Onwards and Work On Words Workbooks, and Fluency of Printing or Cursive Ability
Preparation: Students should be able to print well enough so as to focus on the sentences they are asked to compose, and they must have gained confidence in their rapidly increasing vocabulary ability. How to Play: From the backside of a card players pick a word to compose an intelligent written sentence. As with “Speech Exercises 001," only intelligent sentences earn a point. Players take their turn concurrently. Each intelligent written sentence earns a point. Alternative play: Students pick two words from a card and put them into a humorous sentences. (I saw a cat and a rat would be unworthy of a point, whereas The cat chased the rat into the sewer would certainly be worthy of a point. Declamatory Exercises 421
Skill Developed: Effective Speaking Objective: To put two or more vocabulary words in an intelligent, well-delivered spoken sentence. Grade level: 4th Grade and Above
Prerequisites: “Speech Exercises 001" and Sound Knowledge of Grammar (also helpful is Knowing How to Diagram Sentences).
Preparation: Students must be prepared to make plenty of mistakes and be willing to put forth much effort to acquiring basic rhetorical skills. How to Play: Students pick any two rhyming words on backside of a card and put them into a properly delivered spoken sentence. One point is given for each of the following: audibleness, clarity, apt tone, and apt inflection. And two points are awarded for literary merit, i.e. thoughtfulness of expression. Alternative play: Students pick as many words as they would like to use to frame one or more sentences or a whole paragraph. Points are awarded for the same qualities.
Expository Writing 442
Skill Developed: Writing Proficiency
Objective: To put vocabulary words into intelligent, error-free written sentences.
Grade level: 4th Grade and Above
Prerequisites: “Writing Exercises 011,” Grammar Skill and Typing Ability, and Basic Understanding of Word Processing on the Computer.
Preparation: Students show be aware that what is said is no more important than how something is said. In other words one’s sentences, paragraphs, etc. having just one mistake reflect poorly on the author and discredit the entire work. Thus, no matter how good the content, it is better to say a little right, than a lot wrong. How to Play: Students pick any two words on backside of a card , copy them onto a blank document of your word processing program. Next, compose a well-written intelligent sentence containing these two words. Students are awarded a point for each of the following: grammar, spelling, and punctuation; and two points are awarded for content. (The grammar/spelling check may be used as an aid to check for accuracy, and then the Read Out loud feature of Natural Readers will tell you how well it sounds when spoken.) Alternative play: Students use two or more rhyming words to compose two or more sentences or a paragraphs—a la The Red Well-Read Reader. Points are awarded in same manner
Color Codes: On front of cards word-roots
Back of cards: Dark Red: 1st spelling
Dark Gray: 6th spelling
Red: An Anomalous pronunciation Red : 2nd Anomalous Pronunciation
sharing a similar sound are grouped into one
Blue: 2nd spelling
Violet: 7th spelling
of twenty classifications: i.e., the “short a”
Green: 3rd spelling
Peach: 8th spelling
appears in dark red, the “long a” in midnight
Tan: 4th spelling
Dark Blue: 9th spelling
blue, and so on.
Orange: 5th spelling
Usage Notes: Although these games are in PDF format, the Read Out Loud feature does not work appropriately with these games. If you have Text-To-Speech program, like Natural Reader, you should activate it and put the miniboard on top of your screen. If you don’t yet have such a program, you can download a free one. Natural Reader offers a free one with mechanical audio fidelity. Their website is http://www.naturalreaders.com. After downloading the software put the miniboard on the top of your computer screen. To select a word double click on it; to select words horizontally, depress your mouse and move your cursor; to select words vertically, hold down the alt key and move your mouse down a column. The Score Sheet can printed out and duplicated and kept on file. Also, they can be used to keep track of students’ performance working on the three workbooks that will soon be out. And if you have Adobe Acrobat you can create a form and keep your records on your computer.
Score Sheet Date:
Game Played:
Game Played:
Game Played:
Game Played:
Game Played:
Game Played:
Total Points ------
Card Played Player 1:
Player 2:
Player 3:
Player 4:
Remarks:
------
Student: 1 Game:
2 Game:
Points:
Tot. Pts. 8
Game:
Workbook:
Points: /
Tot. Pts.
/
15 Game:
/
Tot. Pts. 22
Game: Points:
Points:
Tot. Pts.
Points: /
29 Game:
Tot. Pts.
Tot. Pts.
31
Points: /
Tot. Pts.
/
See: www.creationcalendar.com for New Moon Days, Sabbaths, and Feast Days.
Points: /
Tot. Pts.
/
Points: Workbook:
Points: Tot. Pts.
28 Game:
Points:
/
Tot. Pts. 27
Workbook:
Points: /
Workbook:
Points: /
Tot. Pts.
Points:
Workbook:
Points:
Points:
Points: /
Workbook:
Game:
Workbook:
Game:
Points:
Workbook:
Tot. Pts. 30
Game:
Points:
Points:
Points:
26 Game:
Workbook:
Tot. Pts.
21 Game:
Points: /
/
20
Workbook:
25 Game:
Points:
Tot. Pts.
Tot. Pts.
Points:
Points: /
Points: /
Game:
Workbook:
24
Workbook:
Points: /
Tot. Pts.
Game:
Workbook:
Points:
/
Workbook:
19 Points:
Points:
23 Game:
Workbook: Tot. Pts.
Tot. Pts.
Tot. Pts.
Game:
Workbook:
Points:
Points: /
14 Game:
Workbook:
18 Points:
Points: /
Tot. Pts.
Game:
Workbook:
Points:
/
/
13 Points:
Points:
17 Points:
Workbook:
Points:
Tot. Pts.
Game:
Points:
Workbook:
/
16 Game:
Points:
Tot. Pts.
Tot. Pts.
Tot. Pts.
Game:
Workbook:
Points:
Points: /
12 Points:
Workbook:
Points:
Tot. Pts.
Game:
Points:
Workbook:
Points: /
11 Game:
Points:
Workbook:
Points:
Tot. Pts.
Points:
Workbook:
Points: /
10 Game:
Points:
Workbook:
Tot. Pts.
7 Game:
Points:
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9 Game:
Points:
Tot. Pts.
Tot. Pts.
6 Game:
Points:
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5 Game:
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4 Game:
Points:
Workbook:
Points:
3 Game:
Points:
Workbook: Tot. Pts.
Performance Sheet
Month:
Points: /
Tot. Pts.
/
1
2
jack, pak
cab
3
act
4
mad
2a
1a
back
jack
rack
snack
whack
blab
Fab
nab
black
knack
sack
stack
wrack
cab
gab
scab
clack
lack
shack
tack
flak
crab
grab
slab
crack
pack
slack
thwack
pak
dab
jab
stab
flack
quack
smack
track
yak
drab
lab
tab
plaque 1
2
3
4
5
Arab 1
2
3
4a
ad
dad
lad
bad
fad
brad
plaid
3a
act
react
inexact
mad
fact
exact
extract
gad
sad
pact
impact
cad
glad
shad
add
tract
retract
clad
had
tad
1
2
3
4
1
2
3
5
badge
6
chaff, calf, laugh
7
raft
8
bag
6a
gaff
calf
chaff
half
graph
laugh
5a
gaffe
badge
giraffe
cadge
staff
Madge
1
2
3
4
5
1
8a
7a
bag
flag
nag
snag
aft
haft
brag
gag
rag
stag
craft
raft
crag
hag
sag
swag
daft
shaft
drag
jag
shag
tag
fag
lag
slag
wag
1
2
draft or draught
waft
zag 1
2
3
4
3
4
9
ram
tramp
11
van
10
12
dance
10a
amp
damp
stamp
camp
lamp
tamp
champ
ramp
cramp
scamp
1
2
ram
spam
jamb
Graham
bam gram
scam
swam
lamb
damn
tramp
clam ham
scram
tram
vamp
cram jam
sham
wham
dam lam
slam
5
6
3
revamp
9a
am
4
1
dram
2
3
4
12a
11a
chance
prance
enhance
ants
an
fan
scan
Ann
dance
trance
advance
pants
ban
man
span
Anne
bran
pan
tan
can
plan
than
clan
ran
van
1
2
3
France
romance
glance
1
2
3
4
woman
4
13
ranch
14
brand
15
fang
16
spank
14a
13a
and
gland
sand
HOLLAND
blanch
band
grand
stand
MARYLAND
branch
bland
hand
strand
brand
land
wand
1
2
3
4
ranch
Blanche avalanche
1
2
3
16a
bank
drank
rank
stank
blank
flank
sank
clank
lank
crank dank
1
bang
pang
sprang
swank
clang
rang
tang
shank
tank
fang
sang
whang
plank
shrank
thank
gang
slang
yang
prank
spank
yank
hang
spang
1
2
2
3
4
franc
15a
5
3
meringue
harangue
4
17
18
cap
ant 19
lapse
20
apt
18a
17a
cap
gap
pap
snap
wrap
ant
pant
elephant
chap
knap
rap
strap
yap
cant
plant
Protestant
clap
lap
sap
sap
zap
chant
rant
elegant
dap
map
scrap
tap
grant
scant
flap
nap
slap
trap
1
2
3
4
1
2
5
3
20a
apt
adapt
rapt
19a
capped
apse
relapse
gapped
lapse
elapse
3
1
caps
wrapt
1
2
2
3
21
ass
trash 23
ask
22
24
chasm
22a
ash
crash
hash
sash
bash
dash
lash
brash
flash
cash clash
1
ass
crass
mass
gas
slash
brass
glass
Mass
amass
mash
smash
class
grass
pass
gash
plash
stash
lass
sass
gnash
rash
2
3
cache
21a
4
5
1
2
3
4
24a
23a
chasm
sarcasm
ask
flask
spasm
enthusiasm
bask
mask
cask
task
1
2
1
2
25
26
asp blast
27
at
28
catch
26a
blast
last
cast
mast
caste
25a
asked
asp
grasp
masked
clasp
hasp
gasp
rasp
1
2
fast
1
2
3
4
wasp
3
28a
27a
latch
match
scratch
snatch
watch
bat
flat
plat
spat
catch
patch
slatch
thatch
swatch
brat
gnat
rat
tat
hatch
ratch
smatch
cat
hat
sat
that
chat
mat
scat
vat
fat
pat
slat
1
2
3
1
2
3
4
5
4
swat
WHAT
5
29
30
have bath 32
31
sax
jazz, has
30a
calve
have
valve
halve
29a
bath
path
lath
wrath
math
1
2
3
1
2
32a
31a
jazz
as
ax
max
razz
has
flax
tax
lax
wax
1
2
1
2
relax
3
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