Another 101 Mundane Treasures

September 18, 2020 | Author: Anonymous | Category: N/A
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developed by Philip Reed illustrated by Christopher Shy

Requires the use of the Dungeons and Dragons® Player’s Handbook, Third Edition, Published by Wizards of the Coast.®

Another 101 Mundane Treasures

philip reed d eve l o p e r christopher shy illustrator Written by Jon Bernard, Neal Levin, Kevin Rank, Philip Reed, and Amos Schaffer.

Contents INTRODUCTION .................................................................3 THE TREASURES................................................................4 Armor.......................................................................................4 Clothing ...................................................................................6 Unusual Material: Ablemalle Wood ........................................6 Jewelry.....................................................................................7 Unusual Material: Dri Wood Paper ........................................7 Miscellaneous ........................................................................10 Unusual Material: Hell Iron .................................................10 Unusual Material: Nilbog Flesh ...........................................11 Weapons.................................................................................20 OGL ......................................................................................22

www.philipjreed.com www.studioronin.com Another 101 Mundane Treasures is copyright © 2003 Philip Reed. Cover and interior art copyright Christopher Shy, used with permission. All text in this book is designated as open game content. You may not distribute this PDF without permission of the author. Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast and are used with permission.

Several PDF products are available from www.rpgnow.com or www.philipjreed.com. For limited edition print products, visit www.philipjreed.com. For art prints by Christopher Shy, visit www.studioronin.com. A special thanks to everyone who purchased the 101 Mundane Treasures and the authors who submitted items for this sequel. 2 of 22

Another 101 Mundane Treasures

Introduction Back for more? Good! This PDF presents just what the title claims, another 101 mundane treasures. You no doubt already own the original product – 101 Mundane Treasures – but if you don’t you’re still in great shape. Nothing in this PDF requires the first one. If you don’t already own 101 Mundane Treasures you may want to visit www.rpgnow.com today and grab a copy. With the two PDFs you’ll have well over 200 treasure items for your next fantasy game. And if you do already have the original, get ready for more of the same! Now trust me, that sentence sounds a lot worse than things actually are. This PDF isn’t just a rehash of what you found in the first PDF . . . these are completely different treasures!

Using This Book: Players This book is written with the gamemaster in mind. While this doesn’t mean that players won’t enjoy reading the descriptions of the many items inside it isn’t in their power to introduce these items into their campaign. That responsibility lies with the gamemaster alone. Players of bards, wizards, rogues, or others with an interest in treasures may want to read this book to help expand their knowledge of treasure. Of course, just because an item might be described in here as being decorated with 10 perfect obsidian stones doesn’t mean that the gamemaster hasn’t modified the description so that the item is now adorned with 5 flawed topaz gems. Players should never assume that any item from this book is used without being modified by the gamemaster.

Using This Book: GMs This book is designed specifically for the gamemaster of a d20 fantasy campaign. The mundane treasures presented in this book all assume a “standard” campaign that is structured around the common elements of d20 fantasy. Gamemasters running more unique campaigns may find that some of these items are of little to no use. Or maybe not. Once a gamemaster has entered the realm of the bizarre it is impossible for others (such as myself) to know exactly what will and won’t work in their campaigns. Each item in this book is presented using the following format:

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Name Appearance: What the item is and looks like including current state. What can be seen by looking at it. This is written to be read (or paraphrased) to a player when he finds this item. Appraise Information: The information that can be learned from a successful Appraise check. This section includes the Appraise DC and gold piece value of the item. Special Rules: Any special game rules the item requires.

Open Game Content All of the text in this book is presented as open game content. You may use this content in your own work as long as you follow the terms of the license. The Open Game License is printed at the end of this book. The layout, graphics, and illustrations presented in this book are not open game content. You may not distribute this PDF without permission of the developer.

Another 101 Mundane Treasures

The Treasures What follows is the “meat” of this book. These treasures are broken down into different categories to make finding specific treasures easier for the gamemaster. All treasures are listed alphabetically under their individual categories. Gamemasters should make a small mark next to each treasure as it is used so that they don’t accidentally introduce the same item to their campaign more than once. (Doing so on purpose would have to be for reasons I leave to your own twisted imagination.)

ARMOR The following treasures are all classified as “armor.” These include, in addition to full suits of armor, individual components such as helmets. Shields are also included in this category.

Assassin’s Leathers

Special Rules: Each time the wearer of the armor is hit in combat there is a 15% chance that 15 points of damage will, instead of harming the wearer, heal him. Weight: 15 lbs.

Black Shield Appearance: This large black shield is curved on the outside. The surface is very smooth and shiny and seems to have a waxy coating. It is held with the leather straps connected to the inside. Appraise Information: DC12. This shield is made from the back a giant beetle. The shield can reflect light. Value: 50 gp (20 gp for the shield, 30 gp for the beetle shell). Special Rules: If the user of the shield concentrates for a whole round he can reflect the light into his enemies’ eyes. He then has 75% chance to blind him for a round. This only works with a light source.

Emerald Chainmail

Appearance: This black suit of leather armor is in excellent condition and decorated with dozens of small metal spikes, each one painted black. A series of small pouches have been sewn into the chest and sleeves of the armor, each one just large enough to hold a throwing knife or star. The straps the secure the armor to the wearer are a dark red in color. Appraise Information: DC 12. This suit of masterwork spiked armor bears the sign of a great assassin, Black Morgue, along the neck. The assassin operated in the northern cities some two hundred years ago and is rumored to live on today, running a secret cabal of assassins and mages. Value: 225 gp (25 gp for the armor, 150 gp for masterwork, and 50 gp for historical value). Special Rules: Reduce armor check penalties by 1. Weight: 20 lbs.

Appearance: This suit of chainmail is deep green in color and bears , on the chest, the symbol of a flaming fist raised to the air. The chainmail is in rough shape, with several large section of chain missing from the back and dark, brown stains surrounding the holes. Appraise Information: DC 12. This suit of chainmail is constructed of steel, silver, and platinum and has been painted a deep, bright green. The chainmail is in need of repair. The symbol and color of the armor has no historical significance. Value: 35 gp (The materials are worth 35 gp, if repaired the value would increase to 335 gp). Special Rules: None. Weight: 40 lbs.

Avarkia’s Terrible Armor

Crazdock’s Chainmail

Appearance: This gray-colored leather armor is, at first glance, rather common. Appraise Information: DC 15. This leather armor is fashioned completely from the flesh of slain nilbogs. This unusual material gives the armor an almost magical ability. Value: 875 gp (10 gp for leather armor and 675 gp for the nilbog flesh.)

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Appearance: This chainmail is red in color with the symbol of an open eye painted on the chest. It is in excellent condition though a few spots on the back show signs of repair. The chainmail does not include gauntlets. Appraise Information: DC 12. This masterwork suit of chainmail is constructed of a steel and electrum mixture and has been painted a dull red. It was worn, fifty years ago, by the human warrior Crazdock the Thirsty. Crazdock’s symbol, the open eye, was painted on all of his equipment.

Another 101 Mundane Treasures Value: 390 gp (150 gp for chainmail, 150 gp for masterwork, 30 gp for the metal, and 60 gp historical value.) Special Rules: None. Weight: 40 lbs.

Crazdock’s Gauntlets Appearance: Being the type of shopkeeper that he is, the Mad Merchant is offering these red, mitten-style gauntlets separate of the chainmail he purchased them with. The back of the right gauntlet features the same eye design as found on Crazdock’s chainmail (above). Appraise Information: DC 12. These gauntlets are constructed of a steel and electrum mixture and painted red. The gauntlets are secured to the steel chain glove with iron rings. Value: 193 gp (8 gp for the gauntlets, 150 gp for masterwork, 15 gp for the metal, and 20 gp for historical value). Special Rules: The “mitten” nature of the gauntlets forces a circumstance modifier of -4 on all Dexterity checks. Weight: 1 lb.

Kediavudd’s Helm Appearance: A zischagge helmet, this helm is intended to protect against long bladed weapons such as swords. The helmet features a wide, hat-like brim and long cheekguards that frame the wearer’s face.

Appraise Information: DC 12. Helmet’s such as these were used decades ago by the religious orders led by the paladin Kediavudd Martange. While it is doubtful that this helmet was actually possessed or used by Kediavudd all helmets of this type now bear his name. Value: 25 gp. Special Rules: Anyone attacking an opponent wearing one of these helmets suffers a -1 penalty to attack and damage rolls (if the attack is with a sword). Weight: 9 lbs.

Shield of Night Appearance: This steel shield with frayed and worn leather straps, with two dozen small metal stars. The shield is in almost perfect condition except for a large gash in the face and the condition of the straps. Appraise Information: DC 12. Other than the stars, which are electrum, this shield is fairly common. Value: 44 gp (20 gp for the shield and 1 gp for each electrum star). Special Rules: None. Weight: 15 lbs.

Shield of the Rat Appearance: This shield made of leather stretched on a wooden frame, is crude and poorly made. The image of a rat is painted on the face of the shield. The straps are worn thin and snap if the shield is picked up. Appraise Information: DC 10. These simple shields are used by nomads, human and non-human, and other primitive societies. It is difficult to determine the exact age of this particular shield though it does appear to be less than one hundred years old. Value: 1 gp. Special Rules: None. This shield offers to protection if used in battle. Weight: 4 lbs.

Tower Shield of Grandfather White Hands Appearance: This massive tower shield, constructed of wood and metal and painted completely black, is decorated with a single white palm print on its center. The shield is in decent shape, with several minor nicks and scratches covering its surface. Appraise Information: DC 12. This is a masterwork tower shield used by an orc tribe that lives somewhere in the frozen northlands. The white palm print is the symbol of the orc god Grandfather White Hands. This god is credited with founding the orc faith and is worshiped by a great many orcs. Value: 180 gp (30 gp for tower shield and 150 gp for masterwork). Special Rules: Armor check penalty reduced by 1. Weight: 45 lbs.

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Another 101 Mundane Treasures

CLOTHING These treasures are finely-crafted clothes including gloves, fashionable coats and shirts, and even worn and filthy clothing..

Battle gloves of Gel-Ka'thor Appearance: These gloves are made of mithril banded around black leather gloves. Each fingers is tipped with a double-edged adamantine blade 1.5" long. A polished insignia is engraved on each knuckle. Appraise Information: DC 16. The gloves were fashioned centuries ago for the warlord Gel-Ka'thor. His insignia is on the knuckles. The gloves are well cared for and the blades have a lustrous shine. Value: 4255 gp. (5 gp for the gloves, 3000 gp for the adamantine, 1000 gp for the mithril, 100 for the engraving and 150 for the masterwork) Special rules: The finger blades do 1d4 slashing damage. Wearer suffers a -4 penalty when using another weapon while wear gloves. The gloves also allow the wearer to do normal damage instead of subdual damage during an unarmed attack (when not using the finger blades). When attacking with the finger blades, the gloves have a +1 enhancement bonus from the adamantine.

Black Leather Tunic Appearance: This leather tunic is common in appearance, decorated with small metal studs. It is pulled tight and secured to the wearer with several leather strings stitched down the front of the tunic. Appraise Information: DC 12. The tunic is an excellently crafted item, durable enough to offer the wearer a small degree of protection when in combat. Casual observers will not even consider that the tunic is a finely-crafted suit of light armor. Value: 113 gp (3 gp for the tunic, 10 gp for the leather, and 100 gp for the craftsmanship). Special Rules: Armor bonus +2 (does not stack with worn armor). Weight: 3 lbs.

Elegant Silk Open Coat Appearance: This open coat is knee length and fashioned of a dark green silk that is lined with a thin leather to give is some strength. The stitching is exquisite and obviously the work of a master. An oriental dragon is embroidered on the back of the coat, made of a dozen bright and beautiful colors of thread. Appraise Information: DC 12. This is a perfect example of the type of clothing worn by noblemen 100 years ago. The style is a bit dated but impressive.

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Value: 330 gp (5 gp for the open coat, 75 gp for the silk, and 250 gp for the artistry and age of the coat). Special Rules: None. Weight: 6 lbs.

Fur Shoes Appearance: These low boots are made with a thick black brown fur. The fur is on the outside. Black leather and black buckles keep the shoes closed. Appraise information: DC 15. These shoes are made from the fur of a dire bear. The buckles are made from iron and were painted black. Value: 202 gp (2 gp for the shoes, 200 gp for the dire bear fur) Special: The thick fur gives a +2 circumstance bonus to move silently checks on a hard surface.

Noble’s Shirt Appearance: This silk shirt is dyed purple and is inlaid with gold string. The buttons are green stones that are fastened with a loop of purple silk. The sleeves are short and frilled at the ends. Appraise Information: DC 12. The silk is of very smooth and of very fine quality. The purple is a little faded. The stone buttons are emeralds and have been cut with great craftsmanship Value: 363 gp (1 gp for the shirt, 10 gp for the gold thread, 2 gp for the dye, 70 gp for each emerald) Special Rules: None. Weight: 1 lb.

Unusual Material: Ablemalle Wood These dark brown trees are found at the edges of the eastern swamps. They grow tall and have a large canopy. Its tough but springy wood is used to make weapons and shields. It is in big demand due to its interesting quality of being pliable. This caused the local gnomes to start growing it domestically. Value: 30 gp/pound Hardness: 4 Hit Points: 7/inch Uses: May be used instead of wood. Special Rules: The wood’s special quality makes it hard but pliable. If a character gains three levels while using a weapon or shield that was created with Ablemalle wood the wood will have changed to shape itself to that characters body. This gives it a +1 enhancement bonus when used by that character only.

Another 101 Mundane Treasures

Unusual Material: Dri Wood Paper. Making paper from the Dri trees of the coast is a long and complicated process for those who have no experience in it. In spite of this Dri paper is very popular among scholars and the dabblers in magics. This is because of the papers waxy sheen, which gives it a persistency to fire and water. Value: 2 gp/sheet Hardness: 0 Hit Points: 2/inch Uses: May be used instead of paper or velum. Special Rules: The natural wax found in the trees and that is preserved in the process of making the paper gives it a resistance to fire and water. The paper can be immersed in water for up to 4 hours without being damaged. The paper can also survive in fire for a limited time. When the paper is put into the fire there is a 25% chance it doesn’t burn. Every turn after that there is 1% chance less it doesn’t burn.

Nobleman’s Boots Appearance: These high black boots, fashioned of the richest leathers, are decorated with a dozen small red gemstones. The metal buckles on the boots are polished to a high shine. Appraise Information: DC 12. The gemstones are small rubies. The buckles are silver-plated iron. Value: 308 gp (3 gp for boots, 25 gp for each ruby, and 5 gp for the buckles). Special Rules: None. Weight: 3 lbs.

Ragged Smock Appearance: This loose fitting garnet is worn and abused, more rags than clothes. The odor on the smock is horrendous and disgusting. Appraise Information: DC 1. It takes no skill at all to identify this as garbage. Value: None. Special Rules: None. Weight: 1 lb.

Robes of Off ice Appearance: Beautiful robes fashioned of fine cloth and lined with a rich leather, these robes are marked with the symbol of an eye and fist on the back. The robes are a deep purple in color. Pockets are carefully concealed

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inside the robes. A belt of black leather is sewn to the robes so that it may never be lost. Appraise Information: DC 14. The robes are made of velvet and leather. The symbol is that of the Watchers of Man, a long-dead society of nonhumans who studied humanity thousands of years ago. Value: 322 gp (2 gp for the robes, 25 gp for the leather and velvet, and 295 gp historical value of the robes). Special Rules: None. Weight: 5 lbs.

Silk Cape Appearance: A beautiful, long silk cape red on one side and white on the other. A clasp at the neck, metal and white in color, holds the cape about the wearer’s neck. It is reversible, allowing the wearer to have the red or white side showing when it is worn. The clasp locks with a simple mechanical device that is adorned with a single white gemstone. Appraise Information: DC 14. The gemstone is white onyx. The clasp is constructed of platinum. The silk is a sturdy, valuable material brought from the far eastern lands. Value: 241 gp (45 gp for the onyx gemstone, 19 gp for the clasp, 175 gp for the silk, and 2 gp for the cape). Special Rules: None. Weight: 2 lbs.

JEWELRY Rings, medallions, crowns, masks, and other fine pieces of jewelry created for the wealthy.

Afayhan’s Ring Appearance: A white metal ring with a single black gemstone set into the forehead of a sculpted skull. This ring is small, too small to fit on the finger of an average man. Appraise Information: DC 15. Afayhan, Emperor of the longdestroyed Kingdom of Necromancers, wore this ring as a symbol of his power for many years. This ring can be identified as his by the writing on the inside of the ring’s band. The ring is made of platinum and the stone is a doomed diamond, a rare diamond said to have evil properties. Value: 2,515 gp (15 gp worth of platinum, 1,000 gp for the gemstone, 1,000 gp for the artistry, and 500 gp for the historical value of the ring). Special Rules: None. Weight:
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