Amber - Rebman Mirror Magic Spells
August 7, 2022 | Author: Anonymous | Category: N/A
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Amber : Rebman Mirror Magic Spells
REBMAN MIRROR MAGIC SPELLS For Sorcery in the Amber System Rebman mirror-based mirror-based magic. They were This page contains contains descriptions descriptions of a number of spells based entirely entirely upon Rebman inspired by thinking about the sort of spells available to Queen Moire of Rebma when that city was being attacked in the Now 'Now These Her Princes Are Come Home Again ' game. The exact styles and types of mirrors which these spells involve doubtless vary from caster to caster. The new spells are: Broken Mirror, Broken Luck Dancing Mirrors I Dancing Mirrors II Mirror Cage Mirror Link Mirror Memory Mirror Object Mirror Scan Mirror Scrying Move Onto Reflection I Move Onto Reflection II Reflect Magic Reflections Of The Other Reflections Of The Self Reflection Trap Shard Spray Split By Mirrors Click on the spell names to return to the top of the page.
BROKEN MIRROR, BROKEN LUCK Spell Type : Invasive Base Casting Time : 1 Hour
Lynchpins (anofadditional Magic Shadow 10 minutes casting time each) Target Duration (optional) Dispel Command (optional) EFFECT Creates a magical floating mirror which reflects the target and then breaks, cursing them with bad luck (i.e. as much Bad Stuff as it is possible to have in the setting it is used in) for seven years (or until the magic is dispelled, they move through shadow, or whatever). DANCING MIRRORS I
Spell Type : Summoning Base Casting Time : 30 Minutes Lynchpins (an additional 5 minutes casting time each) Magic of Shadow
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Amber : Rebman Mirror Magic Spells
Target Duration (optional) Dispel Command (optional)
EFFECT Creates a cloud of tiny mirrors which surround the target as if in a whirlwind of glittering reflections. This effectively blinds them, and is also very disorientating; other people can see the targett almost normally. targe normally. This spell can also be directed directed outwards , as a defence defence,, in which case people find it hard to see in, and disorientating disorientating to look at, while the person inside can see out almost normally. DANCING MIRRORS II Spell Type : Invasive Base Casting Time : 1 Hour Lynchpins (an additional 10 minutes casting time each) Magic of Shadow Target Duration (optional) Dispel Command (optional)
EFFECT Creates Creat es a cloud of small mirrors mirrors which spin and orbit around the target. Each one orbits the target once, then vanishes, and when it does it takes a fragment fragment of the Psyche of the target, reflected reflected in the mirror, with it. If not stopped then this spell will quite quickly drain the target's Psyche until it reaches Human ranked. Other versions versions of this spell which drain Strength Strength or Endurance Endurance are also possible. possible. MIRROR CAGE Spell Type : Invasive Base Casting Time : 1 Hour Lynchpins (an additional 10 minutes casting time each) Magic of Shadow Target Duration (optional) Dispel Command (optional) Allows Communication with Prisoner (optional)
EFFECT Creates a mirror Creates mirror floating floating in the air (or water, water, in Rebma, of course) which moves at and over the target, sucking them into itself. The target is then trapped within a prison cell, the contents of which is all that is visible in the mirror, unable to escape. The mirror, which remains floating in mid-air, is a window in and out of the cage. Dispelling the Mirror Cage spell will free the prisoner. However, breaking the mirror (although it is unnaturally tough) will shatter the prisoner along with the mirror, killing them. At the discretion discretion of the caster sound may or may not be able to pass through the mirror mirror to allow normal conversation to take place with the caged person. MIRROR LINK Spell Type : Invasive Base Casting Time : 30 Minutes
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Amber : Rebman Mirror Magic Spells
Lynchpins (an additional 5 minutes casting time each) Magic of Shadow Target Dispel Command (optional) EFFECT With a sample of the target (for example example a lock of hair, some blood or whatever), this this spell create createss a link between between a mirror mirror and the target. target. This causes an image of the target to appear in the mirror's reflection. Once the link is set up whatever is done to the image in the mirror then affects the target in a Voodoo-doll-like Voodoo-doll-like manner, subject subject only to the limitation limitation that too much damage will break break the mirror and sever the link (though of course supernaturally tough mirrors can be created). The mirror mirror can also be used to initiate mental contact contact with the target in much the same manner as the 'Mind Touch' spell. Moving through shadow will, of course, break the link, but casting a Dispel Magic spell on the target will not break the link; only doing so to the mirror which is being used will dispel the magic which links the mirror mirror and the target. MIRROR MEMORY Spell Type : Summoning Base Casting Time : 1 Hour Lynchpins (an additional 10 minutes casting time each) Magic of Shadow
EFFECT Enchants an ordinary mirror so that it records everything which takes place in line of sight of it, and also so that it appears entirely non-magical to those able to sense such things. The Mirror Mage can later return return and play back what has been recorded. MIRROR OBJECT Spell Type : Summoning Base Casting Time : 30 Minutes Lynchpins (an additional 5 minutes casting time each) Magic of Shadow Target Duration (optional) Dispel Command (optional) Mirror Image or True Duplicate (optional) Living Livin g or Dead (optional) Number of Reflections (optional)
EFFECT This spell is very similar to the 'Replicate Shadow Object' spell from the ADRP rulebook. However, with this spell a mirror appears floating in the air, which moves to reflect the target. The mirror then moves back and the reflection reflection then moves or extrudes out from the mirror as a physical physical replica of the original. The mirror will continue to do this until the required number of copies have been created, at which point it vanishes. The Reflection Reflection can be a true duplicate duplicate of the original or a mirror mirror image of it. MIRROR SCAN Invented by Jane Winter.
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Amber : Rebman Mirror Magic Spells
Spell Type : Summoning Base Casting Time : 1 Hour Lynchpins (an additional 10 minutes casting time each) Magic of Shadow Target Area Time At Each Mirror (optional) Duration (optional) Dispel Command (optional) Stop Scan Command (optional) EFFECT This spell creates a magical magical mirror hovering hovering in mid-air through through which the caster and anyone else who is looking looking can see, hear and sense magic magic in a brief view from every mirror mirror in the target area in turn, lasting at the default perhaps a second for each mirror, but adjustable using an optional lynchpin. lynchp in. The image of the scrying point replaces the normal reflecti reflection on in the mirror, mirror, and is an entirely entir ely physical physical image which anyone who happens to be looking looking can see. In general the spell only performs performs a single single scan, looking looking out of each mirror in the defined area area only once, but the spell can be adjusted adjusted to scan mirrors mirrors repeatedly repeatedly and, if necessary, stop at a particular particular mirror for a longer look (this stops the scan completely). The scrying through a particular mirror may be detectable to others with magical awareness whose Psyche exceeds that of the caster. MIRROR SCRYING
Spell Type : Summoning Base Casting Time : 1 Hour Lynchpins (an additional 10 minutes casting time each) Magic of Shadow Dispel Command (optional) Allows Teleportation (optional) EFFECT This spell creates a magical magical mirror hovering hovering in mid-air through through which the caster can scry. This is otherwise other wise like a normal scrying scrying spell in that it produces a point from which the caster and anyone else who is looking can see, hear and sense magic magic as if they were there. The image image of the scrying point replaces the normal reflection in the mirror, and is an entirely physical image which anyone a nyone who happens to be looking looking can see. The scrying point is produced at a defined defined position position (either somewhere the caster knows, or at the caster's somewhere caster's present location), location), but once cast can be moved from there as if flying at high speed. The scrying point may be visible visible to others with magical awareness awareness whose Psyche exceeds that of the caster. This spell can also be used for Teleportation Teleportation by steppin stepping g into and through the image, appearing at wherever wherev er the scrying point happens to be at the time. This dispels the magic of the spell. MOVE ONTO REFLECTION I Spell Type : Invasive Base Casting Time : 30 Minutes Lynchpins (an additional 5 minutes casting time each) Magic of Shadow Target
EFFECT This spell is a form of healing healing magic which requires requires a real physical physical mirror. The target stands stands before
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Amber : Rebman Mirror Magic Spells
the mirror and this spell transfers their injuries into the mirror and entirely onto their reflection, leaving leavin g them unharmed. unharmed. Depending Depending on the degree of injury this may cause the mirror mirror to break as it is, to some extent, taking on the injuries of the target. MOVE ONTO REFLECTION II Spell Type : Invasive Base Casting Time : 1 Hour Lynchpins (an additional 10 minutes casting time each) Magic of Shadow Target Magical Effect(s) To Be Dispelled
EFFECT A form of anti-magic which requires a real physical mirror. The target stands before the mirror and this spell transfers any unwanted magics from them into the mirror and entirely onto their reflection, leaving leavin g them unaffected unaffected by whatever magic it may be. Once the magic has been transferre transferred d the mirror mirr or can then hold the magic (so that it can be, for example, studied or re-used) or dispel dispel it. REFLECT MAGIC Spell Type : Summoning Base Casting Time : 1 Hour Lynchpins (an additional 10 minutes casting time each) Magic of Shadow Target Duration (optional) Dispel Command (optional)
EFFECT This spell creates a mirror which hovers in mid-air and (attempts to) intercept intercept any magic aimed at the caster (or someone they designate), reflecting it back at the person casting the magic to that they suffer its effects rather than the intended target. It appears that the magic enters the mirror and strikes the reflection of the caster, rather than the intended target.
REFLECTIONS THE OTHER Spell Type :OF Summoning Base Casting Time : 1 Hour Lynchpins (an additional 10 minutes casting time each) Magic of Shadow Targets Duration (optional) Dispel Command (optional) Specify Image Swapping Or Choose Randomly (optional)
EFFECT The caster causes the appearance of all of the designated targets to be swapped with those of others in the target (either ,ata random, or as on. specified when releasing the spell). This can be highly confusing confus ing in,group for example, example combat situation. situati People of sufficiently sufficiently high Psyche will be able to see through through this illusion illusion because they can sense more than the merely physical images of the people involved. If they are sufficiently familiar with the people involved people with enough Warfare will also be able to sense that something is wrong
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Amber : Rebman Mirror Magic Spells
by judging the way the people affected move. REFLECTIONS OF THE SELF Spell Type : Summoning Base Casting Time : 1 Hour Lynchpins (an additional 10 minutes casting time each) Magic of Shadow Target Duration (optional) Dispel Command (optional)
EFFECT This spell splits the image of the target up into many illusory duplicates which then move in a realistic fashion away from the target (the target should also really move away from where they were at this point). All of the illusory duplicates will then act normally for as long as the spell lasts. This can be highly confusin confusing g in, for example, a combat situation. situation. People of sufficiently sufficiently high Psyche will be able to see through through this illusion illusion because they can sense more than the merely physical images of the people involved. War Warfare fare does not help as all of the duplicates move in the same manner as the original target. REFLECTION TRAP Spell Type : Invasive Base Casting Time : 1 Hour Lynchpins (an additional 10 minutes casting time each) Magic of Shadow Target Duration (optional) Dispel Command (optional)
EFFECT This spell creates a mirror into which, when the target looks, their mind's attention becomes trapped, engrossed in the myriad reflections and the seemingly infinite depth of the reflected world beyond. This does not remove the soul of the target target or any such thing, but merely merely locks the target's mind into into paying attention to the mirror and the mirror alone. Moving the target through shadow will break the spell, as will various ways of getting the target's attention (such as physical pain). SHARD SPRAY Spell Type : Summoning Base Casting Time : 30 Minutes Lynchpins (an additional 5 minutes casting time each) Magic of Shadow Target Duration (optional) Dispel Command (optional)
EFFECT This spell creates a spray of razor-edge razor-edged d mirror mirror fragments fragments which which fly from the hand of the caster and are directed at a target. The shards orbit around and through the target, slashing at them, until they are dispelled dispelled or the duration duration of the spell runs out. Each shard on its own does not do very much
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Amber : Rebman Mirror Magic Spells
damage, but the fact that there are so many, and they continue doing damage, means that their cumulative effect builds up very quickly. This spell is not entirely dissimilar to the 'Symphony for Cuisineart and Microwave' spell described in Shadow Knight. SPLIT BY MIRROR MIRRORS S Spell Type : Invasive Base Casting Time : 1 Hour Lynchpins (an additional 10 minutes casting time each) Magic of Shadow Target Duration (optional) Dispel Command (optional) Psychic Contact Possible (optional)
EFFECT This spell creates a magical mirror which which moves to hover in front of the target. It initially initially shows shows no reflection of the target, but instead pulls out their soul, forcing it into the mirror. The target's soul then forms the reflection, leaving their physical body behind as a mindless shell. The mirror will hold the soul of the target indefinitely, in an environment not unlike that of the Mirror Cage spell, Cage spell, but if the mirror is destroyed or dispelled then the soul will die. The soul can be transferred back from the mirror to the body if necessary. necessary. Psychic contact may or may not be possible possible with the trapped soul, depending on how the spell has been cast. The target's body will continue to live without assistance while their soul is in the mirror, but will be entirely comatose.
Go to the Grand Sorcery Sorcery or Specialised Sorcery section Sorcery sectionss of the Amber Magic Page Page.. Or go to a page of Other New Spells. Spells . Or go back to My Amber Page. Page.
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