All the Worlds' Monsters 3

December 5, 2016 | Author: Mickey Q. Bitsko | Category: N/A
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3rd in a series of 3. Art, text, and stats for a variety of monsters. Presented in an OSR fashion. Edited by Steve Perri...

Description

ALL THE WORLDS’ MONSTERS I I I Now! The long-wanted 3rd volume of the All the Worlds’Monsters series is here-112 pages packed with monsters and play-aids. Included are 238 new monsters, an all-series index, a RuneQuest stats conversion essay by Steve Perrin, and grouping lists by monster type, level, and appearance. The stats were created by dungeon musters from across the United States and Canada. Each monster is rated f o r hit dice, armor class, movement, whether and how well it swims and flies, its intelligence range, dexterity, alignment, normal habitat, the probability of it being present in its lair. by a die roll f o r number present, the probability of the presence of treasure and its type, how it attacks, and a description of general appearance and special characteristics. Here’s a part-description of a very tough Light Demon: A formless, glowing, gold ball of light. It casts blindness and heat in a twenty foot radius from its body; the saving throw vs. blindness is a flat 10 on a D20,regardless of r i n g of protection, etc. Any living being withing five feet will take 20 points of heat damage per melee round; any weapon of +4 or less will melt on contact. Due t o its brightness, all physical attacks against it are -5. The demon can be up to fifteen feet tall and has double Cloud Giant strength. It can also Haste itself at will.

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The demon can absorb 50% of the energy thrown at it from magic or technological weapons. It is immune to paralysis, heat, fire, and fear. Cold does double damage to it but it has been known to carry items to protect it from that. At its death it vanishes, but all items it carried will be left behind. It will be carrying a minimum of three magical items A standard fantasy role-playing reference, A L L THE WORLDS’ MONSTERS III has two companion volumes, ATWM I and II, published in similar format and available now at most hobby stores. The ATWM books are incompatible with RuneQuest without conversion. Editors Steve Perrin and JeffPimper are well-known to Sun Francisco Bay area garners. Mr. Perrin is a coauthor of RuneQuest, also published by Chaosium.

....

CHAOSIUM BOX 6302 ALBANY CA 94706

The Chaosium publishes many different games and game play-aids. The well-known RuneQuest series includes RuneQuest, Cults o f Prax, Apple Lane, Snakepipe Hollow, Balastor‘s Barracks, Trolls & Trollkin, Militia & Mercenaries, and Scorpion Men & Broos. Authentic Thaumaturgy brings a fresh look a t FRP magic. Perilous Encounters offers quick FRP massed battles. Many board games are also available. Write for free, illustrated catalog.

I

all the worlds'

MONSTERS I11 Edited by Steve Perrin & Jeff Pimper 238 Nasties for Use in Fantasy Role-Playing Games and Campaigns

Cqyiight Q 1980'IheChamium Box 6302,Albany CA 94706

First Edition Printed in the U S A -AU Rights Reserved

Welcome to the longdelayed third volume of the endless book. There has been much time between volumes, and many factors influenced the delay. One major factor was the creation and publication (and re-creation and republishing) of RuneQuest, Chaosium's own role-playinggame. One aspect of the new game is a different system of monster generation, and this volume of ATWM includes an article on how to convert ATWM monsters to RuneQuest monsters. The article is written by ATWM editor and RuneQuestauthor Steve Pem-n. Though Chaosium is publishing RuneQuest, there will still be more volumes of A W M .As long as you want them, the Chaosium will publish ATWMs. The fourth volume may see additional delay as the editors cope with changes in the computerprinting facilities being used for these books, but there will be a fourth in the series $you want it. We already have many monsters on fire which we could not print this issue because of computer printing faciliw changes. These included submissionsfrom some of the best-known names in fantasy gaming. However, we are still interested in submissions from everyone. Please follow the entries format used in this book when submitting your creatures. There is no submission form but, ifyou follow the format exactly, we will have no problem putting your monsters on the computer. As before, we recompense for submissions. All accepted contributors will get a postcard from Jeff Pimper, detailing the payback to which you are entitled. [As a side note, Jeff never got replies from some of the contributors to ATWM 2. Did you get his postcards?] Please send all submissions and belated responses to Jeff at his address below.

This volume introduces many new names to the list of monster creators, and there are more contributionsfrom old favorites like Dave Hmgrave and Charlie Luce. We also took critters from both Dave's Arduin series (Grimoire Games, 2428 Ellsworth, 102, Berkeley CA 947041, thanks to his kind permission, and from the early issues of The Dungeoneer when it was the creation of Paul Jacquays (now available fiom Judge's Guild, P.O. Box 773, Decatur IL 6252.5). We even have some beasties from Alarums and Excursions, the premier fantasy role-playingamateur press association (APA), obtainable from Lee Gold (3965Alla Road, Los Angeles CA 90066). But this is the last time we will do this. We have such a flood of contributionsfrom people who have specifically taken the trouble to submit monsters that there is no need to excerpt monsters from other publications. Luise Perrene (otherwise known as RuneQuest's Luise Pem'n) has rephced the usual mob of interior artists. Those following her work through the years will agree that she has outdone herself this time. Out cover artist, Don Simpson, is well-known for his science fiction artwork. He also creates small, exotic gadgets which go beep, turn lights on and off,and look like arcane futuristic implements. His creations have won numerous awmds and we are very glad to have him as cover artist. We hope the enclosed monsters enhance your FRP campaign. Until ATWM 4, remember: ...the way to a monster's heart is with a halberd. Steve Pemh Jeff Pimper 372Adams St. 347Michell St. Oakland CA 94610 Livermore CA 94550

CONTENTS Introduction How to Convert ATWM Brutes into RuneQuest Nasties Index to the Monsters The Monsters-Pages 1-96 Monsters by Type Monster Level Table Monster Level Chart Monster Appearances by Locale Cumulative Index, ATWM WIII

CR EA TOR CREDITS A . Arocho & P Jaquays ( I ) , Rob Anslow (4), Carl Bathgute & Greg Jones (1). Allen Bmwick ( I ) , Carl Bathgate (8), Clint Bigglestone (5), Glenn BIacow ( I ) , Pavel Curtis & Chris Rolls (S), Chuck M y (51, R. Clifiord (21, Pavel Curtis (IO), Skip Davis (I), Steve Davies (3),Mike Dawson (1). Scott Fodyce ( I ) , Lee Gold ( I ) , Mike Gunderloy (8),Dave Hargrave ( I 7). Eclmi Hannifen (3), Steve Hender son ( I ) , Richard Harvey (2), W. Ives ( I ) , Paul Jaquays (I), Teny Jackson ( I ) , Kay Shapero (11). Tom Johnson ( I ) , Hugh Kernohan (I), Duncan Kuhns (I), Charlie Luce & Kay Shapero ( I ) , Charlie Luce (9), Jeff Martis (31,Steve Marsh (21). Jeff Matthews ( l ) , Scott McCartney (I), Thomas R. Metcalf (2), Ken Murphy (2), Roger M. W. Musson (4), Rob Narbews (4), Mark Norton ( I ) , Dennis O’Brien (3), Jim Parker (7), Mike Pacheco (I). Anthony Perrottet @), C. Pettus (31, Steve Pemh (3). Dan Pierson (2). Jeff Pimper ( I ) , S. Rose & K. Pick ( I ) . Chris Rolls (12), Carol Rode (S), Karl Sander ( I ) , Paul Schneider (4), Rick Schwdl(3), Nicohi Shapem (4), Wayne Shaw (71, John Skam (3), R. P. Smith (2). Stewart Spada ( I ) , Mark Swanson ( I ) , Paul Taylor (4), Virginia Taylor (3). Jon Tindel(6), G e o m To& (2), C. Ulrich ( I ) , Andy Von Gottfried (3)-238 entlies with 66 m s ~ m e s .

HOW TO INTERPRET THE MONSTER ENTRIES The fmt line of each entry tells what the monster is and under what encounter table it is found. This is followed by the name of the person who submitted the monster. The name given is the person who actually developed the specific& tions for the monster, not necessarily the person who invented it. The original source is credited in the narrative description of the monster. Ranges of number are, wherever possible, expressed as die rolls. The notation used for die rolls: (number of dice) “D” (type of dice) (+ or -) (adds), where “number of dice” can be a single number or a range of numbers in parentheses. An example of this is the BUBBLE MAN. He can have from 2 to 3 eight-sided hit dice and after the dice are rolled 2 is added to the total. Armor class is expressed as a single number, a single number with additions or as a range of armor classes. For example CHAKARA has 2+3 armor class, which means that his m o r class is -1, but weapons get armor class 2 strike bonuses. The movement speeds are in units which depend on the map and time scale you use. The IQ and dexterity ranges are given as die rolls. “Found in” tells where the monster typically is found. Due to limitations on the system we used, we had to compress some of the locations. So “Cities” include ruins, “Dungeons” and “Mountains” include caverns, “Rivers” and “Seas” mean ‘found along’ as well as ’in’, so non-aquatic monsters may be encountered in these areas. “Lair” tells what per cent of the time the monster is found in its lair, how many are found (as a die range), the probability that it has treasure and what type of treasure. The same information is then given for wandering monsters. If a monster always wanders, then there is no lair entry and vice versa. Next follows the monster’s attacks. The damage done is given as a die roll range and is the amount done per attack so the ABSORBER has 2 claw attacks which do lDlO each. In some cases the monster has several attacks. Exactly which ones it uses and how many it uses per turn is up to the Dungeon Master. In some cases there are further explanations of the attacks in the narrative description of the monster. Often the number of attacks and the damage they do is variable, depending on the size or number of hit dice the monster has. Finally there follows a description of the monster-what it looks like, what its habits are, and any special immunities or Werabilities it may have. Also included will be any other names it may be known by, and in same cases what book or film suggested it. There is an index of all the monsters in the front of this book including crossreferences to aid you in fmding things. There is a comprehensive index of the three volumes presently camprising the All the Worlds’Momten series on the last oams of this book.

HOW TO CONVERT ATWM BRUTES INTO RUNEQUEST NASTIES

,

Though RuneQuest has some things in common with Dungeons & Dragons, the RuneQuest monster generation system (among other mechanics) is quite different. It uses individualizing rolls for each monster’s characteristics,rather than depending on a similarity in all monsters of the same type, as mandated in a Hit Dice system of monster generation. This article gives guidelines for converting ATWM entries into new and different creatures to surprise adventurers who are tired of Dark Trolls. The individual referee (quest master, as they are called in some campaigns) will need a fm grip on his or her imagination and sense of game balanace. Many of the ATWM monsters, if translated literally, would be far too powerful for normalRuneQuest games. The succeeding notes follow the ATWM entry format, and show how to use each entry for constructing RuneQuest equivalents to the ATWM monster. A. HIT DICE. In Arduin, D&D, and other games in which a character or monster gains in hit points as it gets better, the Hit Dice tell three things-the number of Hit Dice tells how much damage the creature can take, how well the creature can attack, and how resistant to magic the creature is. Each factor will be examined individually. 1. how much damage the monster takes. A monster described as large and strong can be given its Hit Dice as SIZe and STRength rolls. The Frost Horror, with 13D10 as Hit Dice, can be allowed STR and SIZ of 13D10 each under RuneQuest, giving an average of 71 points in each characteristic. This will definitely influence its Hit Points under the RuneQuest system. But what of the Fire Lion, which is described as large lionsized, or about the size of a RuneQuest manticore-4D6+12? Its Hit Dice of 15D8 could still be used as a roll for STR, but that has no influence on hit points. In that case we use the Hit Dice as a basis for Defense, instead. For each 3 Hit Dice, add 5% to the Defense ability, giving a total Defense of 25% for the 15D8 Fire Lion. Note that the high INT and DEX of the creature gives a further bonus of 20%, which is offset by the assumed SIZ given above (an average of 26, or -15% Defense), but still allows a 5% defense as “natural.” The Fire Lion has a 30% Defense (25+5). 2. attack abiliv. The Hit Dice can be translated easily into an attack chance. First assume that every monster with one or less Hit Dice has an attack chance of 25%. For every Hit Die over one, add 5% to the chance of hitting. Thus a Froth, with Hit Dice of 6D10, would have an Attack of 25% + (5x5%), or 50%. The Fire Lion would have 25% + (14~5%)or a 95% chance, and the Frost Horror would have an 85% chance. These Attack chances can be adjusted for DEX and INT at the whim of the referee, but keep in mind that the monsters were o&hallY given the high Hit Dice because they were tough, and the DEX and INT can be considered to be already incorporated in the number of Hit Dice, with no need for additional modification. However, the quest master should also watch for Description statements such as that for the Eagle Lord, which has only 2D8+10 but is described as a “10th Level Fighter.” Again, that first level should be 25%, and 5% added per level, so that the Eagle Lord has an Attack chance of 25% + (9x5%), or 70%.

3. magic resistance. In D&D, a creature with high Hit Dice has a better chance against magic than a creature with low Hit Dice. In RuneQuest, the creature with high POW has the better chance to resist magic. Therefore, use the number of Hit Dice of the creature as a basis for the basic POW of the creature and add a roll of D6 to the result to lend variety. Thus, a Frost Horror has a POW of 13 +D6, the Fire Lion a POW of 15 +D6, and the Froth a POW of 6 +2D6. Why 2D6 for the Froth? Because the creature should have a chance of reaching 18 with the roll. Creatures with incredible numbers of Hit Dice should be considered to have a POW of 20 unless, like the Homed God, they are gods or demons and can believably have a POW equal to the number of Hit Dice. For some of the major ones, the POW could probably better be found using a Hit Dice roll, rather than simply the number of Hit Dice. B. ARMOR CLASS. In most cases, the armor class of the ATWM monster can be converted to RuneQuest armor value by subtracting the Armor Class from 9 (10 for AD&D monsters). Thus the Fire Lion, with a 7+9 Armor Class, would have a 9-7=2+9=11 point skin under the RuneQuest system. The Frost Horror has a 9-(-2) armor, or an 11-point skin. However, the DEX of the monster must be checked before a straight conversion is made, because DEX affects armor class in D&D.,Another look at the Fire Lion, for instance, shows us that it has a DEX of 1D3+15, or at least 2 and (possibly) 4 points added to its armor class. If we subtract the average of 3 armor points from the calculation above, thii leaves the armor class at 7+6, or a total of 8 points of armor. The Defense given by the DEX has already been accounted for under the Hit Dice discussion above. C. MOVE, FLY SWIM, IQ, DEXT RANGE. These quantities can be transcribed directly to RuneQuest. D. ALIGNMENT, FOUND IN. These can be used for RuneQuest as well as for any other game. E. LAIR, WANDERING. The numbers and probabilities can be used by the quest master as he desires. The Treasure Type can either be retained and translated into RuneQuest treasure types, or a RuneQuesttype Treasure Factor can be assigned as under the RuneQuest system. F. A’ITACKS Damage). In many cases, this can be taken directly from the ATWM monster description. The claw attacks of the Fire Lion, for instance, are not unreasonable. However, the fire attack for the claws should be done like a Salamander’s attack, with the number rolled applied against the CON of the victim. The fire breath of the Fire Lion or the Frost Horror should be changed to work like similar RuneQuest monster attacks. That is, the number of points equal the CON of the monster, and it attacks against the CON or hit points of the victim, like a Salamander’s attack. Creatures which drain energy will drain POW as does the ghost or vampire in RuneQuest.

In cases where the SIZ or STR of the monster are determined by the Hit Dice, as described above, the claw attack of the monster might well do far more damage than shown for the ATWM entry. The Frost Horror, with an average of 71 points, has a damage bonus of 8D6, making it a formidable foe indeed. G. DESCRIPTION. The description gives many hints on how to play the monster. Particular attention must be paid to the special attributes described in this section, for the referee will have to determine how to adapt them into RuneQuest. Each one will be a special case. NEEDED RUNEQUEST DATA The RuneQuest quest master also needs some guidelines not readily transferable from the ATWM description, particularly in the matter of monster characteristics. A. CONstitution. The CON of a creature can usually be found by Bssuming a roll of 2D6+6, with perhaps 1D6+12 for the dumbest (survival of the fittest ensuring that only the healthiest of the dumb will survive). B. SIZe. Determine SIZ either as Hit Dice, as stated above, or the SIZ of an equivalent RuneQuest monster can be used if the Hit Dice give an irrelevant result. C. STRength. For creatures with high Hit Dice but no claim to STR commenmate with the Hit Dice, the STR should be taken from an equivalent monster in the RuneQuest monster chapter. Thus the Bantok Bird, with a 12D8 Hit Dice, would be unlikely to have STR or SIZ of 12D8. It is described as huge, so a Griffii STR and SIZ might be appropriate. D. POWer. The discussion of Hit Dice shows one way that POW can t e determined. However, there are monsters which are said to be “only 5% vulnerable to magic,” or given some other such description. Assume that this means that they are only 5% vulnerable to an attack with a POW of 10. This means that their POW must be at least 19 (19-10=9~5=45+50=95). Use this rationale to fmd the POW for such creatures. If the description says that a certain level of magician (such as 12th level) has only a certain chance, use the level given as the attacking POW for determining the POW of the creature. E. Hit Locations. Hit locations for most of these monsters can be found by using similarly-shapedmonsters from RuneQuest. By now the perceptive reader knows that there must be a lot of “winging it” in these conversions. Though I think I have covered all the necessary guidelines, I ani purposely leaving a lot to the imagination and creativity of the referees who will bring these creatures into their campaigns. I can only assure you that these guidelines have been used successjidly. The adventurers who ran into the Skorpoon (vol. I ) , Mekhar (vol. I ) . Doom Guard (vol. I), and Electrogoyle (VOL 3) are still talking about it. -Steve Perrin

INDEX TO THE MONSTERS PAGE

MONSTER

ABSORBER 1 A I R BREATHINQ CLAM (SEE UNDER CLAM) AMAZON SEA 1 AMBER RAGO ON (SEE UNDER DRAGON) AMPHISBAENA 2 APE ENERGY (SEE K H I R R A ) ARK~E 2

BUBBLE MAN I- I GHTN - . . . ..-I .NO .BIIG -- . BUG: STINK BUTCHERBIRD

7

CHAKARA LORD O F F I R E CHANDEL~ER BEAST CHESTNUT DRAGBN (SEE UNDER DRAGON) CLAM, G I A N T A I R BREATHING CLOTH GBLEM (SEE UNDER GOLEM) CBRPSE-CANDLE COUGAR CBUGARALA CRAB SHOCKER CRYS ~ A L CREATURE CUDDLE CURL UP

9 9

8 8 8

:R ELF)

10

10 11 11 11

ii!

12 12

13 14 14

MADNESS .ISTIC

I SHRAL MPL IS T IC LEVEL LEVEL LEVEL LEVEL LEVEL

l A

17 17

iS

MONSTER

PAGE

MONSTER

PAGE

DEMON, B A S I C STH L E V E L DEMON, B A S I C 6 T H L E V E L DEMON, B A S I C 7 T H L E V E L DEMON, B A S I C 8 T H L E V E L DEMBN, B A S I C 9 T H L E V E L DEMBN B A S I C l O T H L E V E L DEMBN: B A S I C l l T H L E V E L DEMBN, B A S I C 1 2 T H L E V E L DEMBN, L I G H T DEMON, RA I NBOW D I NGB D I V I N G B E E T L E (SEE UNDER BEETLE1 DRAGBN, AMBER/ TOPAZ DRAGON CHESTNUT/PEARL DRAGON: HAZEL/ JADE DRAGBN, TAN/TURQUOISE DREAD DREAM BEAST DUKHAV DUOCANTH DURGA DUST GOLEM (SEE UNDER GOLEM)

18 18 19 19 19 20 20 20 21 21 22

GOLEM. CLOTH GOLEM, DUST G0LEM, MUD GOLEM, S T E E L GORLANG GREASED L I G H T N I N G GREEN EEL GREEN HORROR GREMLIN F I R E GREY SU~MONER G R I F F I N , WERE (SEE UNDER WERE 1

35 35

22 22 23 23 23 24 24 24 25

39 39

EAGLE LORD EEL B I R D EEL GREEN (SEE GREEN EE ELEbTRBGOYLE ELEMENTAL, L I GHTN I NG ELEPHANT, P I NK ELF, DARK ENERGY APE (SEE K H I R R A ) ENERGY SINK E T E R N I T Y STALKER ETHERAN LORD O F THE A I R EYE OF EAR AND FLAME

26 26

HAGGORRYM HARPOONER H A Z E L DRAGON (SEE UNDER DRAGON) HELL SPRl TE H E L L WORM HENDERSON HORROR HERE-THERE MENACE HBG G I A N T .HBBb .- - . SNAKE - . .. .. .- (SEE UNDER SNAKE) HBPPER HORNED T I G I

FACHAN FANG, RED (SEE RED RUNNER) FANGMBNSTER F I D D L E S P I D E R (SEE UNDER S P I D E R ) F I R DARRIG F I R E FLY F I R E GREMLIN (SEE UNDER GREMLIN) FIRE LION F I R E WORM (SEE UNDER WORM) FLAME C H I L D FLAME D E V I L FLAMEFIEND F L Y I N G LEOPARD (SEE UNDER LEOPARID 1 F L Y I N G T I G E R (SEE UNDER T I G E R ) F L Y I N G TURTLE (SEE UNDER TURTLE) FOUR-EYED H I G FROST HORROR

30

GLAMDAR GNOME BF Y I P U U R I

36

36 36

37 37 37 38 38

40 40 40 41 41

41

42 42

27 27 27 28

I C E B E E T L E (SEE UNDER BEETLE) I C E MBUSE (SEE UNDER MOUSE) ISHRAL, DEMON LORD (SEE UNDER DEMBN) I X T L (SEE SCARLET STALKER)

28

J A D E DRAGON (SEE UNDER DRAGON) JUSHKAPARIK

43

KAIILA KARKADEN KENBAZ I KENDRY'S N I G H T DEMBN K H I RRA K L I THGOR, THE DESTROYER

43 44 44 44 45 45

28

29 29

30 31 31

31 32 32 32

33 33 34

34

46 LAMAGR I FF 46 LAVO ID 47 LEICHT GEISTE I 47 LEICHT GEISTE I I 48 LEICHT GEISTE 1 1 1 48 LEBPARD, F L Y ING LIFESUCKER 48L I G H T DEMON (SEE UNDER DEMON) L I G H T N I N G BUG (SEE UNDER BUG) L I G H T N I N G ELEMENTAL (SEE ELEMENT A L 1 49 L I G H T N I N G MOUND 49 LION LORD O F F I R E (SEE CHAKARA) LBRD O F THE A I R (SEE ETHERAN) LORD BF THE EARTH (SEE B A L I T O R R

I N D E X TO THE MONSTERS MONSTER LORD OF WATER (SEE

PAQE NUNORIA)

so

MAQQOTH MANDADON MANTAPUS MANT I QON MARSAN

MITHl

iieiij; PINK

MORQ MOSQU I TO MOUSE ICE MUD C~EATURE MUD GOLEM (SEE UNDER GOLEM 1 MUNCHER MURKWURM

50 51 51 51 52 52 52 53 53 53 53 54

NAGEDUA NASNAS NONE SUCH NUNORIA, LORD OF WATER

55 55 56 56

OCH I ZAUMA OCTAPUSSY ODDERS OGRON OSTA BEAST OUCHER (SEE

57 57 58 58 58

ZIP)

PP!RD WERE (SEE UNDER WERE) PE:ARL. DRAGON (SEE UNDER DRAGON) PED I TAR PERNEESE F I R E L I ZARDS P I N K ELEPHANT (SEE UNDIER ELEPHANT 1 P I N K MOLD (SEE UNDER MOLD) P I TURCS PLAGUEBRINGER PLATYPUS, WERE (SEE UNDER WERE) PUISONFANG POSSESSOR PRBTEAN PROWLER PUR I F I ER

61 61 61 62 62

QUARANG SLASHER

63

RAINBOW DEMON (SEE UNDER DEMON) RAT G I A N T RED’FANO (SEE RED RED RUNNER RED S P I D E R (SEE UND REFCIRCER ROBOT ROBOTIC VULTURE

59 59 60 61

64 64 65 65 65

MONSTER SACNOTH SCARLET STALKER SCORPAN SCORPION BLACK SCORP I BN: TAN SEA AMAZ6N (SEE UNDER AMAZON) SHIMMER S H I F T E R SHOCK TROLL (SEE UNDER TROLL) SHOCKER CRAB (SEE UNDER CRAB) SHUDU S I M P L I S T I C DEMON (SEE UNDER DEMON SKORPADILLO SKUNK WERE (SEE UNDER WERE) SKY RA+ SL I NGER SL 1 ZZARD SLUGGOC SMlK LAT SNAKE, G I A N T SNAKE, HOOP SNAP DRAGON SBGO I SBUL-STEALER SPACE BENDER SPIDER, BLACK WIDOW, 0i I ANT SP I DER, F I DDLE SP I DER, G I ANT SPIDER, RED SPIDER, TRAP DCIOR SP I DERBAT SP I NED P I NCHER S P I R I T OF VENGENCE SQU I G STAVANZER S T E E L GBLEM (SEE UNDER GOLEM 1 STFR

Z T i N K BUG (SEE UNDER BUG) S T I RGE BEAR STONE T I G E R (SEE UNDER T I G E R ) SUCCUBUS SUN SON SURFACE TENSION MONSTER TAN DRAGON (SEE UNDER DRAGON) TAN SCORPION (SEE UNDER SCORP I U N ) TANTALAN TARKUS TARN TARRAHOOK B A T THUNDERWCJRM (SEE BUSS) TIGER, F L Y I N G T I GER, HBRNED TIGER, STONE TIGER T Y R S l S l A N TI T T E ~ E R TOAD, G I A N T

PAQE 66 66 67 67 67 68

MONSTER

68

UN I PEN

68

VAMPIRE BAT, VAMPLOCK VROAT

69 69 69 70 70 70 71 71

71

72 72 72 73 73 73 73 74 74 74 75 75 75 76 76 76 77

78 78 79 79 80 80 81 81 81 82

PAGE

TOPAZ DRAOON (SEE UNDER DRAGON) TRAP DOOR S P I D E R (SEE UNDER S P I D E R ) TREEMEON 82 TROLL 82 TROLL SHOCK 83 T U R Q U I~SE DRAGON (SEE UNDER DRAGON) TURTLE F L Y I N G 83 T Y R S I S ~ A N TIGER (SEE UNDER TIGER) 84 GREATER

84 85 85

WALRUS WERE (SEE UNDER WERE) WARF -cku WAZOON WEASEL, G I A N T WEBWORM (SEE S L I N G E R ) WERE G R I F F I N WERE PARD WERE PLATYPUS WERE SKUNK WERE WALRUS WERE WOLVERINE WHERE-THERE TREE WHI T E FANG WHOLEFLAFFER W I NDUWDEN WINDWALKER WISH HOUND (SEE UNDER HCIUND) WORRA WOLVERINE WERE (SEE UNDER WERE) WBRM F I R k W R A I ~ H GREAT WURM EATER

91 91 91

86 86 87 87 87 88 88 88 88 89 89 89 90 90 90

XAKARDU

92

YALE Y ARZOOY N YELLOW OCHRE J E L L Y

92 93 93

ZAND I BUM ZANLUK ZANMAK ZANUDE ZEND-AVESTA ZIP

94 94 95 95 96 96

A

A L L THE WORLDS'

MONSTERS

ABSORBER

TYPE:

CREATED B Y :

HIT

DICE 12D8

DUNCAN KUHNS

ARMOR CLASS 4

ALIGNMENT: FOUND I N :

MISCELLANEOUS

10 RANGE 1010

MOVE F L Y SWIM 12 24

.

DEXT RANGE 1D6+10

NEUTRAL ANYWHERE

L A I R (40%) WANDER I NG

NUMBER 1 1

P R O B A B I L I T Y O F TREASURE AND TYPE 75% I 3 40% I

*

ATTACKS :

2 CLAWS, 1 0 1 0 1 TAIL, 1D20 DESCRIPTION: THE ABSORBER LOOKS L I K E A F I F T E E N FOOT T A L L , A N I MATED GARGOYLE AND L I K E THE GARGOYLE I T CAN ONLY BE H I T BY M A G I C WEAPONS. HOWEVER, THE ABS0RBER ALSO HAS THE A B I L I T Y TO ABS0RB M A G I C A L POWER. ANY M A G I C ENERGY D I R E C T E D A G A I N S T I T , FR0M SPELLS, WANDS, STAVES, E T C . , WILL BE ABSORBED B Y THE CREATURE UP TO A L I M I T OF 1 0 0 L E V E L S WORTH ( L I K E A ROD OF A B S O R P T I O N ) . EVERY TW0 MELEE ROUNDS I T WILL DISCHARGE I T S ACCUMULATED M A G I C A L ENERGY I N THE FORM O F DAMAGE PRODUCING S P E L L S . A N T I - M A G I C I T E M S (HOLY SWORDS, ABSORBER A T THE MEREST TOUCH.

E T C . 1 WILL K I L L THE

***** AMAZON,

TYPE : HUMANO I D

SEA

CREATED B Y : DAVE HARGRAVE HIT DICE (1-16108

ARMOR CLASS 4

MOVE F L Y SWIM 6 8

A L I GNMENT : ANY FOUND I N : RIVERS, L A I R (10%) WANDER I NG

PAGE

1

10 RANGE 2D8

DEXT. RANGE 1D10+10

SEAS

NUMBER 8 0 10 801 0

P R O B A B I L I T Y O F TREASURE AND TYPE 80% VARIABLE 40% VARIABLE

A L L THE W6RLDS' AMAZON,

MONSTERS

AMPHISBAENA

SEA

ATTACKS :

DESCRIPTION:

1 NET ENTANGLEMENT (SEE BEL6W) 1 T R I b E N T , 2 D 6 PLUS 1 D 6 STRENGTH BONUS

A SNAKE W I T H A HEAD A T BOTH ENDS. I T HAS GLBWING YELLOW EYES. I T IS T H I R T Y - F I V E T 6 FORTY F E E T LONG AND ABOUT F I V E TB S I X F E E T WIDE. I F CUT I N HALF, BOTH ENDS WILL GROW NEW HEADS I N ABOUT A WEEK'S TIME. I T ALSO REGENERATES FOUR P O I N T S PER MELEE . TURN, B U T N 0 T DAMAGE DUE T B F I R E OR A C I D .

DESCRIPTIUN: A S I X T 6 SEVEN (OR MORE) FOOT TALL. STATUESQUE : f N AND DEEP FEMALE WARRIOR WHOSE P A L E GREEN S K GREEN H A I R , EYES AND L I P S MAKE HER e T Q r c r N K v B E A U T I F U L (SHE HAS A M I N I M U M CHAR1 SMA O F TWELVE 1 . SHE I T VERY QUICK AND STRONG AND C:AN _ _ _ _ S- T_A.Y_ _SUB___ MERGED FOR UP TO E I G H T M I N U T E S 0 R MORE. SHE DOES NOT D I S L I K E MEN,-BUT S I M P L Y F E E L S THAT MOST MEN J U S T ARE NBT

. -....

THE AMPHISBAENA USUALLY L I V E S IN A TUNNEL 6 R CAVE W I T H TWO 0 P P O S I T E F A C I N G E X I T S , ONE F 0 R EACH HEAD.

I....--.

FROM GREEK MYTHULBGY.

***** ARKLE

TYPE:

DRAGBNKIND

CREATED B Y : M I K E GUNDERLOY E I G H T H I T D I C E (OR T H E I R OWN H I T D I C E , IS GREATER ) .

WkI 1 CHEVER

HIT DICE 8D8

ARMOR CLASS 2

THE AMAZ6N IS A GREAT ADVENTURER AND SEA FARER. I N COMBAT THERE I S - A 40% CHANCE THAT SHE WILL GO BESERK SHE HAS A NATURAL + 3 S A V I N G THROW A G A I N S T MAGI c AND SHE

ALIGNMENT: FOUND I N :

THE SEA AMAZON GETS AL6NO W I T H SEA ELVES, BUT SHE DOESN'T MUCH C A R E FCIR THF L A N n V A R I F T Y . HER F A V 0 RITE M

L A I R (90%) WANDER ING

IQ

RANGE 3D6

.

DEXT RANGE 206

LAWFUL-EVIL ANYWHERE NUMBER 1 OD6 3D6

P R O B A B I L I T Y OF TREASURE AND TYPE 100% H 5% I

ATTACKS :

*****

1 BITE, 3D8 1 A C I D SPRAY,

AMPHISBAENA

SD8

DESCR I P T I 6 N :

CREATED B

.

HIT DICE (14-17)DS

EXT 4NGE 16+1 2

A LARGE KBMBDB-DRAGON TYPE L I Z A R D ABOUT THREE FEET HIOH, FIVE FEET WIDE, AND F I F ~ E E N FEET LONG, I T HAS F U L L GESTALT TELEPATHY W I T H 0THERS OF I T S OWN K I N D ( W I T H I N A RANGE OF 1 0 0 0 F E E T ) I T GENERALLY L I V E S W I TH OTHERS I N A COMPLEX bF CAVERNS WHICH I T D I G S I T S E L F U S I N G I T S A C I D I C S A L I V A .

JRE AND TYPE

THE ARKLE HAS BLACK 6 1 L Y S K I N , YELLOW EYES, AND RED CLAWS. I T CAN S P I T A C I D ONCE A DAY I N A BOLT TEN F E E T LONG AND ONE FOOT WIDE.

A L I GNMENT FOUND I N : L A I R (70% WANDER I NG ATTACKS :

2 BITES,

MOVE F L Y SWIM 6

I T IS A CUNNING F I G H T E R AND I T OFTEN D I G S P I T TRAPS J U S T BELOW THE SURFACE OF THE GROUND.

2012 PLUS 8 D 6 P O I S 6 N PAOE

2

B

A L L THE WORLDS'

MONSTERS

BAGGOL

TYPE:

CREATED B Y : HIT DICE 8D8+1

ANIMAL

JOHN SKAGGS

ARMOR CLASS -2

IQ

MOVE F L Y SWIM 16 28 14

RANGE 5D6

DEXT. RANGE 4D8

LAWFUL, NEUTRAL A L I GNMENT : FUUND I N : ANYWHERE NUMBER 204 204

L A I R (45%) WANDER I NG

P R O B A B I L I T Y O F TREASURE AND TYPE 95% F 10% G

ATTACKS : 2 HORNS, 104 3 B I T E S , 1 D 4 PLUS 304 P O I S O N OR 1 BREATH, 4 D 6 P L U S SLEEP, FEAR, 4 PAWS, 1 D 8

FIRE,

OR A C I D

DESCRIPTION: A SMALL WINGED DOG WITH VERY PBWERFUL LEGS. I T IS VERY FAST AND STRBNG AND I T IS 95% R E S I S T A N T T U I F OUTNUMBERED THE BAGGOL WILL P S l 6 N I C ATTACK. RUN INSTEAD 6F F I G H T . THE BAGGOL DOES NOT L I K E WATER, B U T I T IS A VERY STRONG SWIMMER AND CAN EVEN REMAIN SUBMERGED FUR UP TO 24 F U L L TURNS.

***** BAHAMUT

TYPE:

ANIMAL

CREATED B Y : CARL BATHGATE HIT DICE 11D8

ARMOR CLASS 3

ALIGNMENT: FOUND I N : LAIR (70%) WANDER I NG

PAGE

3

IQ

RANGE 2D6+1

SWIM 15

DEXT RANGE 2D6+4

CHAOTIC-EVIL SEAS NUMBER 1D 2 1

ATTACKS :

1 BITE, OR

MOVE FLY

1DlO

P R O B A B I L I T Y O F TREASURE AND TYPE 85% I 3 5% 1 x 3

*

A L L THE WURLDS’

MUNSTERS

BALITURR,

BAHAMUT

1 BREATH, AND

1 FLUKE,

B A L I T O R R HAS THE FOLLOWING S P E L L S : ANIMATE ROCK FLESH-TO-STONE, RUCK-TO-MUD, WALL OF ST ON^, MOVE EARTH, AND EARTHQUAKE.

32 P O l N T S UF F I R E 1D8

THE D I R T CLOD IS A PART OF H I M S E L F WHICH HE CAN THROW UP TO 1 0 0 F E E T W I T H THE ACCURACY OF A S L I N G (+4),

DESCRIPTIUN: A Q I Q A N T I C . BLACK C A T F I S H . COVERED W I T H S L I M E AND D E B R i S . - I t 19 I N T E L L I G E N t AND-VERY E V I L . THE BAHAMUT NORMALLY L A I R S I N CAVERNS I N DEEP SUBMARINE CANYONS, THOUGH IS HAS BEEN KNOWN TO B U I L D A L A I R FOR I T S E L F OUT OF MUD AND THE S L I M E THAT I T NATURALLY SECRETES. I T HAS THE UNIQUE A B I L I T Y TO BREATHE UNDERWATER FIRE. THE EFFECT OF T H I S F I R E IS DOUBLED OR EVEN T R I P L E D AGAINST UNDERWATER L I F E F O R M S .

THE SAVE A G A I N S T H I S BREATH IS A T - 4 .

HIS BREATH TWICE A DAY.

LURD OF THE EARTH

CREATED B Y : HIT DICE 24D8

CREATED B Y : .JEFF M A R T I S HIT DICE 4D8

TYPE : ELEMENTAL

MOVE FLY SWIM 4 10

IQ

RANGE 18

NUMBER 1

ARMOR CLASS 1

ALIGNMENT: FOUND I N : DEXT RANGE 12

IO MOVE FLY SWIM 6 48

CHAOTIC-EVIL DUNGEONS, MOUNTAINS,

L A I R (35%) WANDER I NG

A L I GNMENT : CHAUT I C FOUND I N : ANYWHERE L A I R (1OOX)

TYPE : HUMAN0 I D

BANDER SNATCH

PAVEL C U R T I S AND C H R I S RULLS

ARMOR CLASS

HE CAN USE

*****

****I

BALITURR,

LURD OF THE EARTH

NUMBER 2020 3D8

RANGE 2D12+4

DEXT RANGE 18

CITIES

P R O B A B I L I T Y OF TREASURE AND TYPE H ( B U T NO M A G I C ) 65% 10% E ( B U T NO M A G I C )

ATTACKS :

2 CLAWS,

1D8 1 TAIL, 1010 1 SHRIEK, 2 D 6 S O N I C

P R O B A B I L I T Y OF TREASURE AND TYPE 100% REFEREE OPT1 ON

ATTACKS :

DESCRIPTION:

2 CLAWS ( + 4 ) 7 D ( 6 - 1 0 ) ( S E E BELOW) 1 BREATH, FL~SH-TO-STONE IN A i o ’ ‘ x i o’.xi 0 ’ CUBE 1 D I R T CLUD, 5 D 1 0

A TEN FOOT T A L L HUMANOID W I T H WINGS, A HEAVY T A I L , AND CLAWED HANDS I T IS FOND OF L I V I N G I N C I T I E S If COLLECTS I T S TREASURE V I A A I R OR I N C L I F F S . ATTACKS ON S H I P S OR CARAVANS. ONE F A V O R I T E MODE ffF ATTACK IS TI3 DROP ROCKS UPON THE INTENDED V I C T’IM“(EVEN THE-P6INT-6F-SINKING SHIPS),

DESCRIPTION: K I N G UF THE EARTH ELEMETALS B A L I T O R R IS IMMUNE T U POISON WEAPONS LESS THAN +&, AND TO A L L BLUNT HE I S 75% RESISTANT TO MAGIC, SENSES AS A ROBE OF EYES, REGENERATES F I V E P O I N T S PER MELEE TURN, AND F I G H T S A T TOP E F F I C I E N C Y U N T I L K I L L E D .

WEAPONS.

THE BANDER SNATCH‘S H I G H ARMOR CLASS IS DUE LARGEL Y TO I T S H I G H DEXTERITY, SO FOR EVERY P A I R CjF DEXTERITY P O I N T S I T HAS OVER 12, I T GETS AN A D D I T I O N A L + 1 TO I T S ARMOR CLASS.

H I S ARMOR CLASS IS 2+8 W H I L E HE TUUCHES THE GROUND A G A I N S T F L Y I N G CJPPOAND 2+6 WHEN HE DOES NOT. NENTS H I S CLAWS S T R I K E FOR 7D6, A G A I N S T GROUNDED OPPONENTS THEY S T R I K E FOR 7 D 1 0 .

PAGE

4

A L L THE WORLDS' BANSHEE

TYPE:

CREATED B Y : HIT DICE 3D8+ 1

BANTUK B I R D

DEMUN

STEVE P E R R I N

ARMUR CLASS 4

ALIQNMENT: FOUND I N :

MONSTERS

MUVE F L Y SWIM 9 15

CHAUTIC, ANYWHERE

L A I R (25%) WANDER I NO

ATTACKS:

EVIL,

NUMBER 2D8 2D4

IQ

RANGE 1D6+12

.

2 CLAWS,

lDlO 1 BITE, 1 D 6 1 ENERQY DRAIN,

DEXT RANGE 1D6+12

DESCR I P T I UN :

CHAUTIC-EVIL

2 CLAWS,

A HUGE RUBBERY, BAT-WINGED B I R D . I T HAS A F I V E FOOT L ~ N GPREHENSILE PROBISCUS WITH TEETH IN THE END. ONCE I T STRIKES, I T WILL HANG ON AND SUCK I T S V I C T I M S BLOOD CAUSING H I M TO LOSE P O I N T S FROM H I S C O N S T I T U T I O N EACH MELEE ROUND.

P R U B A B I L I T Y O F TREASURE AND TYPE 100% c

ATTACKS :

1 VUICE,

4 PUINTS OFF CUNSTITUTIUN

*****

CONFUSIUN 1D4

B A S I LCOCK

DESCR I PT I UN :

TYPE:

CREATED B Y :

QARGOYLE-LIKE, BUT THINNER AND H A I R I E R . UFTEN USED TU W A R D OTHER'S TREASURE. ONLY AFFECTED B Y MAGIC. HOLY WATER DOES 2 D 6 PER V I A L .

HIT

DICE 7D8+1

I T S G A I L CAUSES CUNFUSIUN, I F UNSTOPPED FOR H A L F I T S V I C T I M LOSES ONE AN HOUR I T CAUSES DEATH THIRD OP HIS CONSTITUTION EVERY TEN MINUTES A LOSS WHICH WILL REMAIN S I X HOURS FOR EVERY i H l R D LOST. A S A V I N G THROW MUST BE MADE EVERY MELEE TURN. THE CONFUSION EFFECT IS A TENTH L E V E L MAGE POWER AND CAN BE D I S P E L E D EVERY MELEE TURN.

ARMOR CLASS 3

ALIGNMENT: FOUND I N :

ENCHANTED MONSTER

CARL BATHGATE

MOVE FLY SWIM 6 8

CHAOTIC MOUNTA 1 NS,

L A I R (40%) WANDER I NG

NUMBER 1D 3 1

IQ

RANGE 1D 8

DEXT

RANGE 2D6+5

DESERTS P R O B A B I L I T Y UF TREASURE AND TYPE 30% F 5% 1 GEM PER CREATURE

ATTACKS :

BANSHEES ARE GREAT COWARDS AND WILL NOT ATTACK P H Y S I C A L L Y I F A T A L L AVOIDABLE. THEY PREFER TO F L Y ABOVE A GROUP AND J U S T H I T THEM W I T H CONFUSION.

4 CLAWS, 1 D 4 1 BEAK 1 D 2 2 WING$, ID^ 1 STING, 1 D 8 PLUS 1 D 6 P O I S O N

*****

DESCR I P T I ON :

BANTUK B I R D

TYPE:

ANIMAL

THERS -LIKE

CREATED B Y : M I K E QUNDERLOY

HIT

DICE 12D8

ARMUR CLASS 3

MUVE F L Y SWIM 3 15

IQ

RANGE 304

ss

.

EARED HOSE V I NG

DEXT RANQE 2D6+6

'ALIGNMENT: HUNGRY FOUND I N : ANYWHERE L A I R (10%) WANDER I NG

NUMBER 1D 2 0 1D10

P R O B A B I L I T Y O F TREASURE AND TYPE 85% E 5% I + sox 3 MAGIC ITEMS a sw PAGE

5

A L L THE WURLDS' BEETLE,

D I V I NO

TYPE:

CREATED BY: HIT DICE 1 D4

BEETLE,

MOVE FLY SWIM 1 24

10 RANGE 1

DEXT RANGE 1D6+12

WHEN K I L L E D THE B E E T L E ' S BODY HARDENS L I K E A GEM. THE DEAD BEETLES ARE H I G H L Y P R I Z E D FUR JEWELRY, EACH DEAD B E E T L E I S WURTH TEN GULD P I E C E S WHEN S 0 L D TU A JEWELER WHO KN0WS HOW TO MAKE USE O F THEM.

HUNGRY ANYWHERE NUMBER 1D 1 0 0

WANDER I NO

P R d B A B I L l T Y O F TREASURE AND TYPE

***** TYPE : HUMANU I D

B IAKALD

ATTACKS : 1 DIVE, 1 BITE,

ICE

OF ZERO. HOWEVER WHEN I T LANDS, THE SPARKLE FROM I T S BODY MAKES I T EASY TU SEE AND THE ARMdR CLASS I S REDUCED TO N I N E .

M I K E GUNDERLOY

ARMUR CLASS 4

ALIGNMENT: FBUND I N :

INSECT

MUNSTERS

CREATED B Y :

lDlO 104

HIT 01 CE

DESCR I P T I ON :

3D4

A J E T - B L A C K BEETLE ABUUT TEN INCHES LUNG. WHEN ATTACKING I T FULDS I T S WINGS AND D I V E S AT I T S TARGET FRUM ABUVE, MAKING A H I G H P I T C H E D WHINE AS I T CUMES DUWN. T H I S ATTACK I S AT +4, BUT I F I T H I T S AND F A I L S TO PENETRATE THE V I C T I M ' S ARMOR, THE SHUCK UF IMPACT E I T H E R STUNS ( 7 5 % ) UR K I L L S ( 2 5 % ) I F STUNNED, I T LASTS FBR l D l O MELEE THE BEETLE. I F THE B E E T L E DUES PENETRATE, I T GETS AN ROUNDS. AUT0MATl C B I T E ,

CARL BATHGATE

ARMUR CLASS 8

ALIGNMENT: FUUND I N :

IQ MUVE FLY SWIM 7 36

NUMBER 100D100 1020

TYPE:

ARMOR CLASS 0

IQ MOVE F L Y SWIM 1 48

ALIGNMENT: FOUND I N :

HUNGRY MUUNTAINS,

WANDER I NG

NUMBER 1OD4

RANGE 1

A SMALL, S L I G H T CREATURE WHICH APPEARS TB B E A CR0SS BETWEEN A BAT AND A GARGOYLE I T IS FOUND EXCLUSIVELY IN DESERT AREAS, USUALLYIN CITIES UF BRONZE, SAND, AND BAKED MUD. THE B U I L D I N G S I N THE C I TY ARE aNLY A C C E S S I B L E FROM ABBVE, THEY RESEMBLE G I A N T WHITE UR M E T A L L I C A F R I C A N TERMITE H I V E S .

DEXT. RANGE 1D6+12

THE B I A K A L D USUALLY PREFERS T 0 F I G H T FRBM THE A I R U S I N G M I S S L E WEAPBNS, USUALLY J A V E L I N S , S L I N G S UR SHURT B0WS. I F I T DUES CLeSE TU THE ATTACK, I T WILL USUALLY F I G H T W I T H TWO SHURT SWURDS.

AIR P R U B A B I L I T Y U F TREASURE AND TYPE 100% SEE BELOW

ATTACKS : 1 I C E LANCE,

BY WEAPON TYPE

DESCRIPTIUN:

INSECT

CREATED B Y : KAY SHAPERO HIT POINTS 1

P R U B A B I L I T Y UF TREASURE AND TYPE 100% LUTS AND L B T S 25% A UR I

ATTACKS : 1 OR 2 WEAPONS,

ICE

DEXT RANGE 3D6

NEUTRAL DESERTS, A I R

L A I R (20%) WANDER 1 NG

***** BEETLE,

RANGE 306

THE B I A K A L D I S IMPERVIUUS TU HEAT DUE TU I T S L I G H T CUL0R AND B I U L U G I C A L STRUCTURE. I T CAN ALSU TRAVEL GREAT DISTANCES WITHOUT WATER.

1 PUINT

DESCRIPTION:

AT N I G H T THE B I A K A L D CAN NAVIGATE BY THE STARS.

A CRYSTAL CLEAR B E E T L E UNE HALF INCH LUNG. I T IS VERY HARD TU SEE I N THE A I R , HENCE I T S ARMOR CLASS PAGE

6

A L L THE W6RLDS'

BLdB, B L I N K

TYPE:

CREATED B Y : HIT DICE 19D20

BBRADD I S

CLEAN-UP CREW

ATTACKS :

J I M PARKER

ARM6R CLASS 7

ALIGNMENT: FOUND I N :

M6NSTERS

MUVE F L Y SWIM 12

IO

RANGE 16

1 BITE lDlO 2 CLAWS, 1 0 6 1 STING, 1 D 4 PLUS 6 D 6 POISON

DEXT , RANGE 14

CHAUTIC DUNGEUNS

DESCRl P T I ON:

L A I R (100%)

A BEAST W I T H THE BODY OF A HIPPOPOTAMUS, A LONG W H I P - L I K E T A I L ENDING I N A STINGER AND THE LEGS OF A CAT. INSTEAD OF A MOUTH I T HAS A SCALY NECK (ARMOR CLASS - 1 ) ENDING I N A MOUTH W I T H A SECOND SET O F EYES THESE EXTRA EYES ALLOW I T TO SEE TO THE F R O N ~AS IF I T WERE WEARING A ROBE OF EYES.

P R O B A B I L I T Y 6F TREASURE AND TYPE 60% A

NUMBER 1

ATTACKS :

3 PSEUD6PODS, 4 D 8 2 MAGIC SPELLS, WALL UF IRON" AND "FEEBLEMIND"

THE BORADDIS IS P A R T I A L L Y MAGIC RESISTANT, I T GETS TWB S A V I N G THROWS AGAINST A L L FORMS OF MENTAL OR EMOTIONAL ATTACK AND ONLY NEEDS TO SUCCEED ON ONE OF THEM.

DESCRIPTION: A P A L E G6LD C6LCSRED BL6B 6F PRUT6PLASM WHICH IS VERY LARGE (FORTY TO F I F T Y F E E T I N DIAMETER) I T HAS THE A B I L I T Y T 6 D I S G U I S E I T S E L F AS A LARGE P I L E 6F OdLDEN C 6 l N S I T CAN ALSO " D I M E N S I O N DOOR" I T S E L F UP TO T H I R i Y FEET I N ANY D I R E C T I ON W I THOUT ERROR.

***** BUBBLE MAN CREATED B

EDGED WEAP6NS D 6 6NLY H A L F DAMAGE T6' THE BLOB. BLUNT WEAPONS H I T AT -3 AND D 6 ONLY ONE P O I N T PER D I E OF NORMAL DAMAGE.

HIT DICE ( 2- 3 1 D 8 + 2

COLD ATTACKS THE BL6B IS IMMUNE T 6 S O N I C WEAP6NS. CAUSE I T TO REGENERATE UP T U HALF O F I T S DAMAGE CUT PSEUDOPbDS GROW BACK I N A S I N G L E MELEE ROUND.

TYPE:

CREATED B Y : HIT DICE (8-1 1 )D8 ALIQNMENT: F6UND I N :

3

MOVE FLY SWM I 9

NEUTRAL DUNGEBNS 6PEN, SEAS, C I t l E S

IQ

RANGE 1D 6

WOODS,

RANGE

NUMBER 1D 4 1D 2

NUMBER 6D10 lDlO

P R 6 B A B I L l T Y OF TREASURE AND TYPE 100% E 20% E

DESCR I P T I ON :

3D6

ALM6ST TRANSPARENT, Q A S - F I L L E D HUMAN6IDS. WHEN K I L L E D THEY BURST AND THE POISONOUS GAS BUBBLES IMMUNE TO MENTAL 6 U T I N f 6 A S I X T Y F 6 O T RAD1 US, OR E M O T I 6 N A L S P E L L S .

R I VERS ,

f

L A I R (75%) WANDER I NG

DEXT RANGE 2D6+6

1 WEAP6N BY WEAPON TYPE 1 POISON'GAS CLOUD, ( 6 - 1 0 1 D 6

DEXT

DESERTS,

IQ

RANGE 3D6

ATTACKS :

R 6 B ANSLUW

ARM6R CLASS

MOVE F L Y SW M 6 6

NEUTRAL ANYWHERE

L A I R (25%) WANDER I NG

ANIMAL

HUMANOID

DAVE HARGRAVE

ARMOR CLASS 9

A L I GNMENT FOUND I N :

***** BORADD I S

TYPE:

:.

P R O B A B I L I T Y 6F TREASURE AND TYPE 50% D 20% 1/2 D

*

PAQE

7

A L L THE WORLDS' BUQ,

L I QHTN I N b

TYPE:

HIT POINTS 1

ARMOR CLASS 0

IQ MOVE F L Y SWIM 1 48

A L I ONMENT : HUNQRY FUUND I N : OPEN, WUUDS, NUMBER 10D4

WANDER I NQ

RANGE 1

RIVERS,

BUG,

STINK 1 GAS CLOUD, DESCRIPTIUN:

INSECT

CREATED B Y : KAY SHAPERO

SWAMPS,

MONSTERS

.

A GRASS GREEN BEETLE, ABOUT ONE H A L F AN I N C H LONG. WHEN DISTURBED THE S T I N K BUG E M I T S A CLOUD OF CHLOR I NE GAS.

DEXT RANGE 1D 6 + 1 2

THERE ARE JEWELERS WHO CAN PROCESS DEAD S T I N K BUGS I N T O GEMS. SUCH JEWELERS WILL PAY UP TO TEN GULD P I E C E S FOR EACH BUG I N GOUD C O N D I T I O N .

AIR

P R U B A B I L I T Y OF TREASURE AND TYPE 100% SEE BELOW

***** BUTCHERBIRD

ATTACKS :

1 L I Q H T N I N Q BOLT,

TYPE:

CREATED B Y :

1 POINT

HIT DICE 3D8

DESCR I P T I ON : A SMALL ( H A L F I N C H ) E L E C T R I C B L U E B E E T L E WHICH HAS THE A B I L I T Y TO PROJECT L I Q H T N I N O BOLTS FROM I T S ANTENNA. T H I S IS NATURAL L I G H T N I N G SO I F I T H I T S THE VICTIM DOES NOT GET A SAVING TH~UW.

CLASS 4

THE L l O H T N l N G BUG'S H I Q H ARMOR CLASS IS DUE T U I T S SMALL S I Z E AND H l Q H SPEED. I T I T EVER LANDS, I T S ARMUR CLASS IS REDUCED TO 9.

L A I R (10%) WANDER I NO

THE PRESERVED REMAINS OF THE H I G H L Y P R I Z E D I N JEWELRY AND H 6 W TCI PRUCESS THEM W I L L PAY Fi5R EAcH.-BUG-TMBRE IF-CAUGHT

ATTACKS :

L I Q H T N I N O BUQ ARE JEWELERS WHO KNOW U p TO TEN GOLD P I E C E S ALIVE).

ANIMAL

STEVE HENDERSON

ARMUR

ALIGNMENT: FOUND I N :

IQ MOVE 15 FLY 18 SWIM

HUNGRY OUTDOORS,

RIVERS,

NUMBER 3D8 2D8

DEXT

RANGE

RANGE 2D4 SWAMPS,

11

AIR

P R O B A B I L I T Y OF TREASURE AND TYPE

1 T A I L 1012 VORPAL 2 CLAW$, 4 ~ 6

***** BUQ,

1 P O I N T CHLURINE

DESCRIPTION: TYPE:

STINK

CREATED B Y : KAY SHAPERO HIT POINTS

1

ARMOR CLASS

0

IQ MUVE F L Y SWIM

1

ALIQNMENT: FUUND I N :

HUNQRY SWAMPS, A I R

WANDER I NO

NUMBER 1OD4

48

RANGE

1

A B E A U T I F U L , MANSIZED B l R D W I T H I R R I D E S C E N T YELLOW AND B L U E PLUMAGE AND A LONG FEATHERED T A I L , THE FEATHERS ON THE T A I L S ARE VERY T H I N AND ACT L I K E MONOFILAMENT THEN THEY H I T , HENCE T H E l R VURPAL NATURE.

INSECT

.

DEXT RANGE 1D6+12

P R O B A B I L I T Y O F TREASURE AND TYPE 100% SEE BELOW

ATTACKS :

PAGE

8

THE B I R D S ARE SMART ENOUGH TO COME FROM A L L D I R E C T I O N S S L A S H I N G W I T H HOWEVER, THE T A I L CAN ONLY BE USED I F GROUNDED. THE B l R D CAN UNLY USE I T S CLAWS-Tb ATTACK.

A T AN UPPUNENT THEIR T A I L S . W H I L E AIRBORNE. A S I N G L E t3NE U F

THE BUTCHERBIRD IS IMMUNE TO "COLD" STUNE" S P E L L S .

AND " F L E S H - T O -

C

A L L THE WORLDS'

MONSTERS

CHAKARA,

TYPE : ELEMENTAL

LORD O F F I R E

CREATED B Y : HIT DICE 24D8

PAVEL C U R T I S AND C H R I S ROLLS

ARMOR CLASS 2+8

IQ MOVE F L Y SWIM 12 24

RANGE 18

DEXT. RANGE 30

A L I GNMENT : CHAOT I C ANYWHERE FOUND I N : NUMBER 1

L A I R (100%)

P R O B A B I L I T Y O F TREASURE AND TYPE 100% REFEREE OPT1ON

ATTACKS :

2 CLAWS

+5), 5 D 6 PLUS 5 D 1 0 F I R E

SEE BELOW)

DESCR I P T I ON K I N G O F THE F I R E ELEMENTALS, CHAKARA IS IMMUNE TO POISON, F I R E , AND WEAPONS LESS THAN +3. HE SENSES AS A ROBE O F EYES, IS 75% MAGIC RESISTANT, REGENERATES F I V E P O I N T S PER MELEE ROUND AND HE F I G H T S A T FULL E F F I C I E N C Y U N T I L K I L L E D . kE TAKES 50% EXTRA DAMAGE FROM COLD. A L L WEAPONS WHICH TOUCH H I S PERSON MUST MAKE A SAVE V S . F I R E OR BE DESTROY ED. CHAKARA'S CLAWS GET A +4 BONUS FOR STRENGTH PLUS A + 1 BONUS BECAUSE THEY ARE F L A M I N G . AGAINST TROLLS CHAKARA H I T S A T +6 AND A T + 7 AGAINST UNDEAD. CHAKARA CAN USE THE FOLLOWING SPELLS: F I R E B A L L , FIRELANCE, DeUBLE WALL O F F I R E , F L A M I N G MAGIC M I S S L E S ( 7 PER SALVO), F I R E CONE, METEOR SWARM, AND DELAYED B L A S T F I R E BALL. A L L OF H I S SPELLS ARE SAVED A G A I N S T A T -2.

***** CHANDELIER B E A S T CREATED B Y : HIT DICE 1D 4 ALIGNMENT: FOUND I N :

9

ANIMAL

M I K E DAWSON

ARMOR CLASS 4

MOVE FLY 5

HUNGRY DUNGEONS,

L A I R (100%) PAGE

TYPE:

NUMBER 1

SWIM

IQ

RANGE 1D6+5

DEXT RANGE 2D6+8

CITIES P R O B A B I L I T Y OF TREASURE AND TYPE 50% C

A L L THE WORLDS' CHANDELIER BEAST

MONSTERS

CLAM,

G I ANT A I R BREATH1 NG

ATTACKS :

18 TENTACLES, 1 BEAK, 1 D 6

1 D 2 PLUS 1 D 8 CONSTRICTION

DESCRIPTION:

I F ATTACKED THE CLAM WILL USUALLY TRY TO CHOMP I T S OPPONENT BETWEEN I T S SHELLS, THOUOH I T MAY TRY TO D I S A B L E H I M W I T H I T S ENZYMIC S A L I V A BY S P I T T I N G AT H I M .

AN U C T O P U S - L I K E BEAST W I T H 18 TENTACLES. THE TENTACLES A L L PROJECT FROM AROUND I T S B I R D - L I K E BEAK, I T S EYES L I E ON E I T H E R S I D E OF THE BEAK RATHER THAN I T S BODY. THE BODY HAS 1 0 4 H I T P B I N T S , THE TENTACLES 1 0 2 . THE BEAST R E S I D E S I N A HOLE I N THE C E I L I N G OF THE ROOM I T GUARDS, R E M A I N I N G H I D D E N U N T I L I T SENSES PREY. I T S T R I K E S FROM ABOVE W I T H I T S TENTACLES, I F A TENTACLE GETS A H I T THERE IS A 25% CHANCE THAT THE V I C T I M WILL B E DRAWN UP TO THE BEAK AND B I T T E N , I N A D D I T I O N THE TENTACLE WILL CONSTRICT THE V I C T I M FOR 1 D 8 P O I N T S PER MELEE TURN.

ANY TREASURE I T HAS WILL B E I N I T S STOMACH AND CONSISTS OF GEMS AND OTHER I N D I G E S T I B L E OBJECTS.

***** CORPSE-CANDLE CREATED B Y : HIT D l CE 3D8

THE CHANDELIER BEAST HAS NO TREASURE OF I T S OWN. I T IS ALWAYS USED TO GUARD THE TREASURE O F OTHERS.

***** CLAM,

Q I A N T A I R BREATHING

HIT D l CE

( 7 - 10 1 D 8

TYPE:

ARMOR CLASS 0

IQ MOVE F L Y SWIM

3

ALIGNMENT: FOUND I N :

HUNGRY ANYWHERE

WANDER I NO

NUMBER 1D12

RANGE 1D 3

ARMOR CLASS -8-0

LAIR (50%) WANDER I NO

.

DEXT RANGE 104

UNDEAD

ANTHONY PERRBTTET MOVE FLY SWIM 6 18

A L I GNMENT : CHAOT IC, FOUND I N : DUNGEONS,

G I A N T ANIMAL

PAUL TAYLOR

CREATED B Y :

TYPE:

NUMBER 1D 8 1D 4

IQ

RANGE 3D6

DEXT RANGE 2D6+20

NEUTRAL OPEN, WOODS P R O B A B I L I T Y UF TREASURE AND TYPE 100% D

ATTACKS :

1 WEAPUN,

1D4

DESCRIPTION: P R O B A B I L I T Y O F TREASURE AND TYPE 60% GEMS OR C O I N S - - A N Y K I N D

ATTACKS :

1 CHUMP, 408 UR 1 SPIT. 1D6 OR 1 CRUSH, 2 D 6

MUNE T U - ~ ~ S L E EAND P ~ ~ "CHARM". NATURAL R a L L BF 20.

I T ALWAYS HITS

ON A

THE CORPSE-CANDLE T A L K S I N A VERY H I G H V O I C E AND I T VALUES S H I N Y OBJECTS.

DESCR I P T I UN :

FROM E N G L I S H FOLK LURE.

A Q I A N T CLAM ABOUT E I G H T F E E T ACROSS THAT TRAVELS I N PACKS ACROSS LAND LOOKING FOR FOOD. I T WILL E A T ALMOST ANYTHING. THE PACK USUALLY ATTACKS

PAGE

10

A L L THE WORLDS’ COUQAR

TYPE:

CREATED B Y :

HIT

ANIMAL

COUGARALA

CHUCK CADY

ARMOR CLASS 6

DESCR I P T I ON :

IQ

.

RANGE 1D 6

DEXT RANGE 2D6+6

A L I GNMENT : ANY HUNGRY FOUND I N : DUNG~ONS, OUTDOORS , R I VERS,

SWAMPS,

DICE 3D8+2

MOVE F L Y SWIM 16

NUMBER 1D 5 1D 2

L A I R (30%) WANDER I NG

MONSTERS

A G I A N T HUNTING CAT THE S I Z E O F A LARGE HORSE. IT I T ALMOST COMPLETELY S I L E N T , USUALLY B E I N G HEARD ONLY WHEN I T V O I C E S I T S HUNTING CRY, WHICH IS A SCREAM NOT U N L I K E THAT OF A HUMAN FEMALE. I T IS VERY F A S T AND A B L E TO L E A P UP TO E I G H T Y F E E T H O R I ZONTALLY. I T CAN ALSO L E A P FROM GREAT HEIGHTS, I T HAS BEEN KNOWN TO DROP I N EXCESS OF 100 F E E T W I T H OUT HARM.

c I T I ES

P R O B A B I L I T Y O F TREASURE AND TYPE

THE COUGARALA DOES NOT USUALLY ATTACK MEN. ITS CHARGING SPEED IS 36, WHICH I T CAN KEEP UP FOR A BBUT A M I L E . THE CRAB IS P A R T I A L L Y IMMUNE TO E L E C T R I C A L ATTACK.

ATTACKS :

1 B I T E 1D6 2 CLAWS, 1 D 4 + 2

*****

DESCRIPTION:

CRAB,

A MEDIUM S I Z E D F E L I N E ABOUT THE SAME S I Z E AS A LARGE DOG. IT CAN BE’TAMED BUT MUST NOT BE ALLOWED TO TASTE BLOOD OR I T WILL BECOME W I L D A G A I N . I F THERE ARE MORE THAN TWO I N A L A I R , THE TWO LARGEST WILL BE A MATED P A I R AND THE REST WILL BE CUBS.

SHOCKER

TYPE:

CREATED B Y : HIT DICE

( 3-6 ) D 8

*****

ARMOR CLASS

ALIGNMENT: FOUND I N :

COUGARALA

HIT DICE ( 5 -10)D8

3

ARMOR CLASS

ALIGNMENT: FOUND I N : L A I R (15%) WANDER I NG

L A I R (70%) WANDER I NO

PAUL TAYLOR

3

MOVE F L Y SWIM 18

NEUTRAL OPEN, WOODS, NUMBER 1D 6 + 1 1D 3

IQ

RANGE 2D6+6

.

MOVE FLY 4

HUNGRY DUNGEONS,

TYPE: A N I M A L

CREATED B Y :

ANIMAL

PAVEL C U R T I S SWIM

DESERTS,

NUMBER 2D6 1D12

IQ

RANGE 2D6

RIVERS,

DEXT RANGE 1D 1 2 + 6 SEAS,

CITIES

P R O B A B I L I T Y OF TREASURE AND TYPE 50% REFEREE O P T I O N

ATTACKS :

DEXT RANGE 2D6+10

2 PINCERS,

lD(8-10)

DEPENDING ON S I Z E (SEE BELOW)

DESCR I P T I ON :

MOUNTAINS

A F I V E TO SEVEN FOOT LONG DEEP RED CRAB W I T H A YELLOW DIAMOND ON I T S BACK AND YELLOW MARKINGS ON I F BOTH P I N C E R S H I T THE SAME TARGET I T S PINCERS. THE CRAB‘S ELECTRICAL CIRCUIT I S COMPLETED AND T H ~ V I C T I M RECElVES~AN-ADDlT~l~6NA (H L l T - P O T N T S j WBRTH--O F E L E C T R I C A L DAMAGE.

P R O B A B I L I T Y O F TREASURE AND TYPE 85% E 15% E

ATTACKS :

1 B I T E 4D6 2 CLAWb 1 D 8 1 TAIL LASH, 1 ~ 4

WHEN STRUCK BY L I G H T N I N G OR OTHER FORM O F E L E C T R I C I T Y THE CRAB TAKES THE REMAINDER O F DAMAGE AFTER I T S CURRENT H I T P O I N T S IS SUBTRACTED FROM THE DAMAGE ROLLED.

PAGE

11

A L L THE WORLDS' TYPE:

CRYSTAL t {EATURE CREATED B Y : HIT DICE 7D8

ROGER M . W .

ARMOR CLASS -1

HUMANOID

MUSSON

IQ MOVE F L Y SWIM 9

RANGE 3D6

CUDDLE I N ( H I T D I C E ) C O I L S , EACH C O I L DOING 1 D 4 DAMAGE DUE TO Ct3NTRICTION. FOR EVERY STRENGTH P O I N T THE V I C T I M HAS HE CAN REMOVE ONE C O I L . CUDDLES LONGER THAN 36 F E E T ARE KNOWN T B E X I S T .

.

DEXT RANGE 3D6

*****

EV I L A L 1 GNMENT FOUND I N : : DUNGEONS NUMBER 1OD3 1D1 O+ 1

L A I R (20%) WANDER ING

M6NSTERS

CURL UP P R O B A B I L I T Y OF TREASURE AND TYPE

85%

ANIMAL

CREATED B Y : STEVE D A V I E S

D

HIT DICE 4D8

ATTACKS :

2 CLAWS,

TYPE:

ARMBR CLASS

ALIGNMENT: FOUND I N :

1D8

2

RANGE 1D 8

.

DEXT RANGE 5D6

LAWFUL-GO6D DUNGEONS, OPEN

DESCR I P T I ON :

NUMBER 1012 1D 4

L A I R (30%) WANDER I NO

A S I X FOOT T A L L HUMANOID O F FACETTED COLORLESS I T IS VERY D I F F I C U L T T 6 SEk AT ANY D I S CRYSTAL. TANCE UNLESS TORCH L I G H T REFLECTS OFF I T S FACETS. I T REFLECTS ( l D 1 0 0 ) X OF A L L MAGICAL ATTACKS AS A R I N G O F SPELL TURNING, THE S P E L L IS REFLECTED BACK UN I T S CASTER.

IQ M6VE F L Y SWIM 4

P R O B A B I L I T Y OF TREASURE AND T Y P E 5% D

ATTACKS :

1 BITE,

3D6

DESCRIPTION:

****I CUDDLE

TYPE:

CREATED B Y : HIT DICE ( 1- 3 6 ) D 8

PLANT

SCOTT FURDYCE

IQ

ARMOR

CLASS 7

M ~ V EFLY SWIM 4

A L I GNMENT : NONE FOUND I N : DUNGEONS OPEN, SWAMPS, ~ I T I E S NUMBER 30D10 L A I R (100%)

RANGE 1D4+3

DEXT

RANGE

1D6+12

WOODS , MOUNTA I NS,

PROBABILITY

R I VERS, THE CURL UP IS F b N D O F CRASHING D6WN D 6 6 R S AND OPPONENTS. I N THE OPEN P O S I T I O N IS I T AN EXCELL E N T CLIMBER W I T H 6 N L Y A 5% CHANCE OF F A L L I N G . IF I T DOES I T W I L L CURL UP BEFORE I T H I T S THE GROUND AND TAKE ONLY H A L F DAMAGE.

OF TREASURE AND TYPE

ATTACKS :

1 C H A W SPELL (ONCE A DAY 1 1 WRAP, ( H I T D I C E I D 4 DESCRIPTION: I T IS A CACTUS L I K E PLANT W I T H TWO LARGE EYES. ( H I T D I C E ) F E E T LONG I T GETS I T S NAME BECAUSE I T L I K E TO CUDDLE I T S V I C T I M S ; I T WRAPS THE V I C T I M PAGE

12

A L L THE WORLDS'

MONSTERS

D A V I S BABY

TYPE:

HIT D1 CE 304

ARMOR CLASS 8+5

ALIGNMENT: FOUND I N :

HUMANOID

JEFF PIMPER

CREATED B Y :

MOVE FLY 2 15

CHAOTIC, DUNGEONS,

LAIR (50%) WANDER I NG

-w

M

IP

RANGE 1D 4

DEXT RANGE 1D8+12

HUNGRY WOODS, C I T I E S

NUMBER 1 1

P R O B A B I L I T Y OF TREASURE AND TYPE 65% GEW-GAWS AND B R I G H T STUFF

ATTACKS : 2 CLAWS, 4 D 4 VORPAL 1 B I T E , 204 2 FEET, 3 D 6

DESCRIPTION: A MUTATED HUMAN BABY W I T H A HUGE HIDEOUS HEAD CATLIKE EYES, FANGS, AND CLAWED HANDS AND FEE+. I T S BNLY THBUGHT IS TO SURVIVE, BUT I T ONLY A T I T CANNBT TACKS WHEN I T IS FRIGHTENED OR ANGRY. TALK; I T IS I N A L L RESPECTS J U S T AN I N F A N T W I T H AN I N F A N T ' S NEEDS AND D E S I R E S . B R I G H T THINGS WILL D I S T R A C T I T AS WILL THE OFFER OF FOOD ( I T L I K E S RAW MEAT AS' WELL AS MI LK) I T OFTEN ANNOUNCES I TS PRESENCE WITH ITS CRY LIKE ANY OTHER BABY. SOOTHI N G N d l S E S CALM I T , BUT ANY SUDDEN N O I S E BR MOVEMENT WILL CAUSE I T TO ATTACK. I T ATTACKS BY L E A P I N G ( I T DOES NOT F L Y ) A T I T S I N TENDED V I C T I M ' S THROAT. I T S CLAWS S T R I K E AS A VORPAL BLADE WIELDED BY A TENTH L E V E L LORD. AS I T S ARMOR CLASS IS 8 + 5 . LONG AS I T IS L E A P I N G ONCE I T STRIKES ( IT TAKES I T ONE MELEE TURN TO CUT I T S V I C T I M ' S THROAT) OR I F CAUGHT ON THE GROUND CRAWLING, I T S ARMOR CLASS REVERTS TO J U S T 8 . FROM THE F I L M " I T ' S

PAQE

13

ALIVE".

A L L THE WORLDS' DEATH SEED

DEATH S P R I T E

PLANT

TYPE

MBNSTERS

S I Z E D B E I N G S CAN USE I T A S A DAGGER. THE S T I N G IS AN EXTENSION O F I T S COCCYX BONES AND IS ABOUT FOUR INCHES LONG.

CREATED B Y : M I K E GUNDERLdY HIT POINTS 1

ARMOR CLASS 9

MOVE F L Y SWIM 6

HUNGRY DUNGEONS,

ALIGNMENT: FOUND I N :

NUMBER 1

WANDER I NG

Q RA GE

SWAMPS,

DEXT RANGE 1

THE DEATH S P R I T E IS 90% R E S I S T A N T TO MAGIC AND HE CAN ATTACK FROM B E H I N D AS A T H I E F O F H I S OWN LEVEL HE IS T E L E P A T H I C AND VERY I N T E L L I G E N T . HIS ARMOR CLASS I S DUE TB HIS SMALL SIZE AND SPEED WHEN GROUNDED THE S P R I T E ' S ARMOR CLASS I S REDUCED TO 7 .

AIR

P R O B A B I L I T Y O F TREASURE AND TYPE

*****

ATTACKS :

DEMON OF LOVE AND MADNESS

1 P S I O N I C ATTACK,

SEE BELOW

HIT DICE 12D8

A FORM 6F SPORE WHICH USUALLY FLOATS ABOUT ON THE I F I T DISCOVERS A S L E E P I N G B E I N G ON ASTRAL PLANE. THE PLANE, I T WILL ATTEMPT TO TAKE R 0 0 T I N H I S SOUL AND FEED ON H I S MANA. I N ORDER TO R E S I S T , THE V I C T I M MUST MAKE A S A V I N G THR0W (LESS THAN OR EQUAL TO THE SUM OF HIS L E V E L AND I N T E L L I G E N C E ON I F THE DEATH SEED IS NOT RESISTED, THE A D100) VICTIM*S SOUL WILL ROT AWAY IN 1 ~ DAYS. 4

***** CREATED B Y :

HIT

DICE (2-91D8

MOVE F L Y SWIM 2 18

IQ

RANGE 2D6+8

NUMBER 4D10 2D10

ALIGNMENT: FOUND I N :

CHAOTIC ANYWHERE

WANDER I NG

NUMBER 1

IQ

RANGE 2D4+12

DEXT, RANGE 1D6+14

P R O B A B I L I T Y O F TREASURE AND TYPE 100% A(1) 2

*

T H I S DEMON APPEARS A S A MIDDLE-AGED O R I E N T A L MALE IN-AN-TNTERNATTONAL ORANGE-AND R A C I N G G R E E N - P I N = STRIPE BUSINESS S U I T . HE FEEDS ON L W E AND S A N I T Y AND CAN ONLY BE TRULY DESTROYED BY TH0SE S T I L L SANE AND CAPABLE OF LOVE. DAMAGE DONE BY OTHERS REGENERATES A T TWO P O I N T S PER MELEE ROUND.

DEXT. RANGE 3D4+18

A L I GNMENT : CHAOT I C FOUND I N : ANYWHERE L A I R (80%) WANDER I NG

MOVE F L Y SWIM 12

DESCRIPTION:

C H R I S ROLLS

ARMlgR CLASS -5-0

ARMOR CLASS

2 HANDS, 2 D 1 2 1 GAZE (SEE BELOW)

TYPE : HUMANO ID

DEATH S P R I T E

DEMON

N l C O L A l SHAPERO ( T L O C 10)

CREATED B Y :

DESCRIPTION:

TYPE:

THE DEMON'S ARMOR CLASS V A R I E S ACCORDING TO THE TYPE WEAPON S T R I K I N G A T I T : MAGI C SI LVER COLD ALL WEAPONS NOT MAGIC STEEL OTHERS 6+1 4+1 3 BLUNT 5+3 3 7+9 2+1 8+5 EDGED

P R O B A B I L I T Y O F TREASURE AND TYPE 65% I W I T H 50% MAGIC + 3 I T E M S 40% MAGI C SWORDS

ATTACKS : 2 + 1 SWORDS 1 D 3 1 STI NO. 1 h i NT PLUS 306 POI SON AND 1 LI FE LEVEL

THOSE MEETING THE DEMON'S GAZE MUST MAKE A SAVE VS. MAGIC 0 R FOREVER LOSE THE A B I L I T Y TO LOVE (REGIUIRES A F U L L WISH TO RESTORE) A SECOND SAVE vs. MAGIC MUST ALSO BE MADE OR THE VICTIM WILL GO I F SAVE MADE THE I N S A N I T Y INSANE FOR 1 D 6 WEEKS LASTS 1 ~ MELEE 6 R B ~ U N ~ INSTEAD. S

DESCRIPTION: A SMALL ( 1 2 TO 1 8 I N C H ) F L Y I N G MAN W I T H DRAGONFLY H I S SWORD IS ALSO SMALL, BUT HUMAN L I K E WINGS. PAGE

14

A L L THE WCIRLDS’ DEM6N SNAKE,

SIMPLISTIC

CREATED B Y :

HIT

DICE 2D8

TYPE:

DEM6N,

MbNSTERS

DEM6N S P I D E R

MIN6R

THERE ARE S I X TYPES 6F DEMbN S P I D E R : HIT ARMOR MUVE IQ DICE CLASS TY ?E 1D6+12 12 5D8 1 5 12 1D6+12 I I 7D8 3 18 1D6+15 111 908 2 24 iS 21D D48++1185 IV 11D8 2+1 1508 2+2 V 24 2 D 6+18 VI 18D8 2+3

STEVE MARSH

ARMUR CLASS 9

M6VE F L Y SW M 20

ALIONMENT: FUUND I N :

CHA6TlC ANYWHERE

WANDER I NG

NUMBER 1010

.

IQ

DEXT RANGE 2D6+6

RANGE 1D 6

PROBAB L I T Y 6F TREASURE AND TYPE

THE POWERS OF DEMON’S WEB WEAPON VARY B Y THE DEMaN;s-TyPE: DAMAGE DONE DURATION OF WEB TYPE F I R E LIFE DRAIN (MELEE ROUNDS)* I 6D6 0 1D 2 1D 3 103 1D 4 1D 4 1D 6

ATTACKS :

1 BITE,

1 D 2 PLUS 1 D 6 P6lS6N

DESCR 1P f I UN :

A WINGED ADDER. TH6UGH RESEMBLING A REAL SNAKE THE DEMON SNAKE I S IMMUNE TO ALL NON-FERROUS, N ~ N MAGICAL WEAPONS.

*

***** DEM6N S P I D E R

TYPE:

HIT D l CE ( 5- 18 ) D 8 ALIGNMENT: F6UND I N :

ARM6R CLASS 5

M6VE F L Y SWIM 12

CHAOTIC DUNGEONS,

IQ

RANGE 1D6+12

THE WEB CAN ALSO BE DESTR6YED BY THE TOUCH OF O F A HOLY OBJECT I N THE HANDS O F A B E L I E V E R .

I F ’ N ‘ IS THE TYPE OF DEMON, THEN ( 7 - N I D 4 DEMONS APPEAR AND T H E I R TREASURE HORDE I S A ( l ) * N .

DEMON

N I C U L A I SHAPERU ( T L 6 C 10)

CREATED B Y :

DEXTERITY 1D6+12 1D8+13 2D4+15 2 D 6 + 17 2 D 6 + 18 2 D 6 + 18

*****

DEXT RANGE 1D6+12

DEMON S P I D E R LORD,

HIT DICE (20-150108

CITIES

ATTACKS :

1 WEB (SEE BEL6W)

ALIGNMENT: FOUND I N :

DESCR I PT I6N:

ARMOR CLASS 2+8

DEMON,

GREATER

IQ

NUMBER 1

RANGE 24

DEXT. RANGE 24

CITIES P R O B A B I L I T Y O F TREASURE AND TYPE 100% A(1) 2

*

ATTACKS :

1 WEB,

8 D 6 F I R E DAMAGE PLUS 1 D 6 LIFE L E V E L S

DESCRIPTI6N:

PAGE

TYPE:

MOVE F L Y SWIM 36

CHAOTIC DUNGEONS,

L A I R (100%)

T H I S K I N D 6F DEMdN APPEARS A S A SPIDER, A P P R B X I I T CAN BE MATELY THE S I Z E O F A LARGE TIMBER WOLF. H I T B Y ANY MAGIC OR COLD STEEL WEAPON. S T E E L WEAPUNS-Dd DUUBLE DANAGE AND H I T p A T p + 4 .

ISHRAL

N I C U L A I SHAPERU ( T L O C 9 )

CREATED B Y :

15

A L L THE WORLDS' DEMUN S P I D E R LORD,

MUNSTERS

DEMUN SUCCUBUS,

ISHRAL

HE IS, HUWEVER EXCEPTIONALLY VULNERABLE TO COLD IN A D D ~ T I O N TO TAKING WHATEVER DAMAGE STEEL. DEALT BY SUCH A WEAPON I S H R A L MUST FACE THE POSSIBILITY OF DEFEAT AND'DISRUPTION WHEN STRUCK. IF STRUCK BY A S T E E L WEAPON I S H R A L MUST SAVE VS. MAGIC ( A S A 1~ T H LEVEL LCIRD) OR BE DISRUPTED ( I , E. BANISHED TO H E L L FOR ONE MONTH). DEMONFIGHTERS S T R I K I N G W I T H ANY WEAPON ALSO FORCE H I M TO MAKE T H I S SAVE.

TYPE 4 :

T H I S TYPE CHARMS L I K E A VAMPIRE. A T THE P O I N T O F ORGASM THE V I C T I M ' S L I F E FORCE PASSES INTO THE'SUCCUBUS. I T ALSU HAS A L L THE POWERS AND ATTAKCS O F A VAMPIRE.

TYPE 5 :

CALLED A " T H S I I T IS VERY I N T E L L l GENT ( 5 D 6 ) AND HATES A L L L I V I N G T H I N G S I T HAS THE POWER TO R E T A I N AND T0RTURE THE SOULS OF I T S V I C T I M S . I T SUCKS 6 P O I N T S OF BLOOD AND 6 ENERGY L E V E L S PER MELEE TURN AND A L L WHO SEE ONE MUST MAKE A SAVE (WISDOM-4) OR BE S T U P T I F I E D W T H AWE. I T F I G H T S AS A STORM G I A N T . 'I.

SEE ALSO DEMON S P I D E R ,

***** DEMON SUCCUBUS,

SIMPLISTIC

CREATED BY:

HIT DICE ( 1 -5)D6

TYPE:

DEMON,

ARMUR CLASS 9

MUVE F L Y SWIM 12 15

.

IQ

DEXT RANGE 2D6+6

RANGE 2D6

NUMBER 106

.

***** DEMON,

BASIC

OTH L E V E L

HIT POINTS 1

P R U B A B I L I T Y UF TREASURE AND TYPE

ARMOR CLASS 9

DEPENDS ON TYPE (SEE BELOW)

MINOR

OUTDOORS,

1Q

RANGE 103

.

DEXT RANGE 2D6+6

CITIES

P R O B A B I L I T Y O F TREASURE AND TYPE

1 ATTACK (SEE BELOW) DESCRIPTION: THE "ZEROTH" L E V E L DEMON IS MORE O F A NUSIENCE I T M A T E R I A L I Z E S BUT OF THE THAN ANYTHING ELSE. A V A I L A B L E DUST. WHEN ONE APPEARS ROLL 1 0 8 FOR I T S

2 D 6 I N T E L L I G E N C E AND WILL ATTEMPT TO SLAY WHOEVER SUMMONS THEM. THEY OFTEN SEDUCE DUNGEONEERS AND HOLD THEM I N D A L L I A N C E U N T I L A WANDERING MONSTER SHOWS UP THEY CHARM AS A DRYAD AND CAN F I G H T AS AN I N V I S I B L E STALKER. CHARMS AS TYPE TWO BUT J U S T BEFORE T H E I R VICTIM'S ORGASM IT'TURNS INTO A HORRENDOUS LOOKING CRONE OR ROTTING MAN (DEPEND I N G O F THE SEX OF THE SEDUCEE) CAUSING THE V I C T I M TO SAVE TWICE V S . POISON OR D IE OF A HEART SEI ZIJRE. PAGE

DEMON,

ATTACKS :

NAUGHT BUT SEX OBJECTS. THEY SEDUCE MEN, COLLECT T H E I R SEMEN AND THEN SEDUCE WOMEN AND IMPREGNATE THEM W I T H THE COLLECTED SEMEN. THOSE SEDUCED LOSE ONE FRaM T H E I R CONSTITUTIONS AND WILL F I N D SEX W I T H REAL PERSONS TO BE UNSAT I SFY I NG

.

TYPE 3:

NUMBER 1D 6

WANDER I NG

DESCR I PT I UN :

TYPE 2:

MOVE F L Y SWIM 5

A L I GNMENT : CHABT I C FOUND I N : DUNGEONS,

ATTACKS :

TYPE 1 :

TYPE:

CREATED B Y : S T E V E MARSH

A L I QNMENT : CHAUT I C ANYWHERE FOUND I N : WANDER I NG

A L L SUCCUBI ARE ALSO I N C U B I AND WILL ATTACK FEMALES A S WELL A S MALES OF ANY SPEC ES

NOTE:

MINOR

STEVE MARSH

SIMPLISTIC

ATTACK

r . .

.--I..

I

1 STING, 1 D 6 PLUS 1 1 3 CHANCE O F POISON 2 = BITE, 1D4 3 CLAW ID6 4 = CONSfRICTlON 1 POINTITURN 5 = SPIT, 113 CHANCE BLINDNESS 6 CLUB, 108 ( - 2 I F V I C T I M ARMORED) 7 SPIKE 1D4 8 R 0 L L f W I C E FOR EACH 8 ROLLED

16

A L L THE WORLDS' DEMON,

BASIC

1ST LEVEL

CREATED BY: HIT DICE lDlO

DEMON

DEMON,

8

BASIC

2ND L E V E L

DESCR I P T I ON :

STEVE MARSH

ARMOR CLASS

ALIGNMENT: F0UND I N :

TYPE:

MONSTERS

HOVE F L Y SWIM 8 16

.

IQ

LO0KS L I K E G I A N T VULTURE.

DEXT RANGE 2D6+6

RANGE 1D 6

CHABTIC ANYWHERE NUMBER 1D10+10

WANDER I NG

PROBAB I L I TY O F TREASlJRE AND TYPE

ATTACKS : 1 CLAW OR 1 B I T E ,

1 D 6 PLUS DEATH ( S E E BELOW)

THE SECOND L E V E L B A S I C DEMON HAS THE POWER'S 0 F A THIRD LEVEL A N T I - C L E R I C .

DESCRIPTIBN: THE SMALLEST DEMON I T TURNS AS A F I R S T L E V E L UNDEAD. I T CANNOT A B I D E SUNLIGHT AND WILL RETURN TO THE NETHER WORLD I F I T ENCOUNTERS SUCH L I G H T .

***** DEMON,

HIT D1 CE 3010

2ND L E V E L

CREATED B Y : HIT D l CE 2D10

L A I R (50961 WANDER I NG

DEMON

MOVE F L Y SWIM 10 10 10

IO

RANGE 2D6

1 WING BUFFET, 1D4 3 BITES, 1D4

RANGE 2D6+6

DEXT. RANGE 2D6+6

NUMBER 1020 1D 2 0

PROBABILITY 100% 100%

0F TREASURE AND TYPE

2 TUSKS, 1 D 6 2 FEET 1 0 8 (TRAMPLE) 1 WEAPI~N, BY WEAPON TYPE 1 CLAW, 1 0 4 PLUS 3 D 6 POISON DESCRIPTIBN:

P R O B A B I L I T Y O F TREASURE AND TYPE 100% A

A G I A N T , MAN-SHAPED BOAR. T H I S TYPE O F DEMON CANN 0 T CRUSS RUNNING WATER. U N L I K E THE LOWER L E V E L DEMONS, HBLY WATER DOES NOT D I S R U P T I T , I T D0ES I F UNDISTURBED I T CAN SUM2 D 2 0 DAMAGE I N S T E A D . MON 1 0 D 4 F I R S T L E V E L DEMONS W I T H COMPLETE SUCCESS.

ATTACKS :

2 CLAWS,

IQ MOVE F L Y SWIM 12 12 12

ATTACKS :

DEXT. RANGE 2D6+6

CHAdTIC ANYWHERE NUMBER 1D10+8 1D 1 0 + 8

DEMdN

STEVE MARSH

ARMOR CLASS 6

L A I R (5096) WANDER I NG

STEVE MARSH

ARMBR CLASS 7

ALIGNMENT: FOUND I N :

TYPE:

TYPE:

CHAOT I C A L I GNMENT : FOUND I N : ANYWHERE

***** BASIC

3RD L E V E L

CREATED B Y :

THE F I R S T L E V E L DEMON RESEMBLES A FOUR FOOT T A L L I M P W I T H GARGOYLE-LIKE WINGS. I T HAS NO TREASURE THOSE F0URTH L E V E L eND UNAND CANNOT HOLD SOULS. DER WHO ARE CLAWED OR B I T T E N MUST SAVE VS. FEAR 0R D I E . ANYONE KNOCKED DOWN BY T H I S DEMON WILL B E ATTACKED, B I T T E N , AND HAVE H I S BLO0D SUCKED OUT.

DEMON,

BASIC

1D8

I T HAS THE POWERS 0F A F0URTH L E V E L A N T I - C L E R I C AND ALSB THOSE OF A SECOND L E V E L MAGIC USER. PAGE

17

A L L THE WORLDS' DEMON,

4TH L E V E L

BASIC

CREATED B Y :

HIT DICE 4D10

DEMON

DEMON,

MOVE F L Y SWIM 14 6

CHAOTIC DUNGEONS , OUTDOORS,

IQ

DEXT , RANGE ED6+6

RANGE 1D6+6

5TH L E V E L

SWAMPS,

C I T 1 ES,

A WOMAN-HEADED SERPENT WITH A 40 FOOT LONG BODY. I T CAN THROW TWO C U l L S OF I T S SERPENTINE BODY AROUND I T S V I C T I M S AND CRUSH THEM.

I T HAS THE POWERS OF A T H I R D L E V E L A N T I - C L E R I C PLUS THOSE OF A SEVENTH L E V E L MAGIC USER ITS TREASURE IS KEPT 0 N THE ASTRAL PLANE. If WILL A L S 0 HAVE 1020 S I M P L I S T I C DEMON SNAKES ( Q . V . ) UNDER I T S CONTROL.

AIR

ATTACKS :

2 S T R I K E S 2010 1 B I T E , 3 ' P O I N T S O F BLOOD D R A I N 2 L I FE ENERGI ES

*****

PLUS

DEMON,

DESCR I PT I ON :

BASIC

6TH L E V E L

TYPE:

DEMON

CREATED B Y : S T E V E MARSH

LOOKS L I K E A T A L L L E A N TROLL, TEN FEET T A L L AND I T S BODY IS SWATHED I N H E L L WEIGHING 200 POUNbS FI A M F . I T CANNflT CROSS DEEP RUNNING WATER NOR CAN O F A LAWFUL CREATURE UNLESS I N " I

BASIC

DESCR I P T I ON :

STEVE MARSH

ARMOR CLASS 5

ALIQNMENT: FOUND I N:

TYPE:

MONSTERS

HIT DICE 6D10

ARMOR CLASS

MOVE F L Y SWIM 12

3

IQ

RANGE 2D6+6

.

DEXT RANGE 1D6+12

IL".

A L I GNMENT : .CHAOT I C FOUND I N : ANYWHERE LAIR (50%) WANDER I NG

STH L E V E L

BASIC

HIT DICE 5D10

1 D 1 0 PLUS 1 D 4 BLOOD D R A I N FOR EACH OF TWO TUSKS 2 CLAWS, 1 D 8 1 H I N D LEG, 2 D 1 0 ( I F BOTH CLAWS AND B I T E H I T )

L A I R (50%) WANDER I NG

DEMON

DESCRIPTION:

STEVE MARSH

ARMOR CLASS 4

ALIQNMENT: FOUND I N :

TYPE:

MOVE F L Y SWIM 16

CHAOTIC DUNGEONS , OUTDOORS, NUMBER

1 1

IQ

RANGE 1D6+14 SWAMPS,

RESEMBLES A G I A N T DOG WITH CAT F E E T AND A WEASEL'S FACE T H I S TYPE OF DEMON REGENERATES ONE P O I N T FOR EACH POINT OF DAMAGE I T INFLICTS. A VICTIM CAN ONLY S U S T A I N ( C O N S T I T U T I O N - 1 ) BLOOD D R A I N P O I N T S BEFURE DEATH SETS I N .

DEXT. RANGE 1D6+12 C I T I ES

THE S I X T H L E V E L DEMON REFLECTS ANY AND A L L MAGIC CAST BY ANY SEVENTH L E V E L OR LESS CREATURE.

P R O B A B I L I T Y O F TREASURE AND TYPE 100% REFEREE O P T I O N 100% REFEREE O P T I U N

ATTACKS :

2 COILS,

1 CHARM,

P R O B A B I L I T Y O F TREASURE AND TYPE 100% REFEREE OPT1 ON 100% REFEREE O P T I O N

1 BITE,

***** CREATED B Y :

1

ATTACKS :

UNLY THUSE V I C T I M S WHICH HAVE BEEN KNOCKED DOWN OR D R I V E N BACK WILL BE L E P T UPON AND B I T T E N .

DEMON,

NUMBER 1

1 D 1 0 CRUSH A L L THOSE WHO LOOK I N T O I T S EYES PAGE

18

A L L THE WORLDS' DEMON,

BASIC

7TH LEVEL

TYPE:

DEMON

DEMON,

CREATED B Y : STEVE MARSH HIT ARMOR IQ DEXT DICE CLASS MOVE F L Y SWIM RANGE RANGE 2 7D10 20 20 1D6+12 1D6+14 ALIQNMENT: CHAbTIC FOUND I N : ANYWHERE NUMBER P R O B A B I L I T Y OF TREASURE AND TYPE LAIR (50%) 1 100% REFEREE O P T 1 0 N 1 100% REFEREE O P T l 0 N WANDER I NG

8 WE$PONS,

THE E I G H T H L E V E L DEMBN IS 0 N L Y AFFECTED BY + 5 HOLY SWORDS, SW0RDS OF CBLD WHICH HAVE BEEN BLESSED OR BY l R 0 N WEAP0NS WIELDED BY PERS0NS UNDER THE E # FECT 0F A B L E S S I N G .

DEMONJ B A S I C

BY WEAPON TYPE P L U S P A R A L Y S I S

DESCRIPTION:

-

***** 8TH LEVEL

L A I R (50%) WANDER I NG

IQ

(1-5)

DEXT. RANGE 1D6+15

12

.

DEXT RANGE 1D6+16

P R d B A B l L l T Y OF TREASURE AND TYPE REFEREE 0 P T I 0 N 100% 100% REFEREE 0 P T l 0 N

+ 6 MAGIC SWORDSJ 1 D 8 + 6 PLUS 1 LIFE ENERGY

T H I S TYPE OF DEMdN USUALLY HAS 1 D 6 + 6 C L E R I C A L AND MAGIC USER S 0 U L S BbUND T 0 I T ( H A L F 0F EACH) AND THEY WILL A I D I T I N BATTLE, U S I N G ASTRAL S P E L L S . THE MAGIC SW0RD HAS I N T E L L I G E N C E 1 2 AND EGO 24 I T IS H I G H L Y C H A B T I C AND E V I L .

P R O B A B I L I T Y OF TREASURE AND TYPE 100% REFEREE 0 P T l 0 N 100% REFEREE 0 P T l 0 N

ATTACKS :

1 HANDS, 1010 PLUS 20% CHANCE UF STUN 1 PRESENCE, 1 D 2 0 COLD PLUS 1 L I F E ENERGY

NUMBER 1 1

IQ

RANGE

LOOKS L I K E A NORMAL MAN BUT I T HAS THE P0WER TO D I V I D E I T S E L F I N T 0 F I V E ' M A N L I K E B E I N G EACH 0 N E PBSSESSING A MAGIC SWORD AND F I G H T I N G ' L I K E A HERB. I T CAN USE THE PBWERS BF A N I N T H L E V E L A N T I - C L E R I C 0 R MAGIC USER. I T CAN TELEPORT FREELY AND USUALLY KEEPS I T S TREASURE 0 N THE ASTRAL PLANE.

CHABTIC ANYWHERE NUMBER 1 1

STEVE MARSH

DESCR I P T I ON :

DEM0N

RANGE 1D6+12

DEMON

ATTACKS :

*

TYPE:

CREATED B Y : STEVE MARSH ARMOR CLASS MOVE F L Y SWIM D"IT ICE 1 8 8 8D10

TYPE:

HIT ARMOR DICE CLASS MOVE F L Y SWIM 9D10 0 12 12 ALIGNMENT: CHA0TIC FOUND I N : ANYWHERE

T H I S AND A L L HIGHER DEMdNS HAVE THE POWER TO GATE I N LESSER DEMONS. THE P R O B A B I L I T Y OF SUCCESS IS: [ ( L E V E L 0F GATOR) ( L E V E L 0F G A T E E I I 10%

LAIR (50%) WANDER I NG

9TH LEVEL

CREATED B Y :

A LARGE DEMON W I T H A FLATTENED, S E R P E N T - L I K E FACE. I T HAS A M A N L I K E BODY AND LEGS, BUT I T HAS E I G H T ARMS, A L L BEARING WEAPdNS 0F UNHOLY F I R E . ONLY MAGIC WEAPONS MAY AFFECT T H I S , AND A L L HIGHER LEVEL, DEMBN. ANYONE T0UCHED BY T H I S DEM0N WH0 IS TENTH L E V E L OR BEL0W IS A U T d M A T l C A L L Y PARALYZED. THBSE ELEVENTH L E V E L AND AB0VE HAVE A ( L E V E L - l O ) * S PER CENT CHANCE 0F NOT B E I N G AFFECTED.

ALIGNMENT: FOUND I N :

8TH LEVEL

*****

ATTACKS :

BASIC

BASIC

DESCRIPTION: RESEMBLES A WHITE CLOUD OF I N T E N S E COLD, A L L THOSE W I T H I N T H I R T Y F E E T SUFFER 1 D 2 0 P 0 l N T S DAMAGE FR0M THE CBLD AND L 0 S E 1 L I F E ENERGY ( S A V E P B S S I B L E ) PER H TI S IS( Q USUALLY ACCBMPAN l E DMELEE BY 1 DR€MJND. 1 0 S I M P LTI S I C DEMBN DEMbNS .V.).

.

DEMON,

MONSTERS

PAOE

19

A L L THE WBRLDS' DEMUN.

B A S I C lOTH LEVEL

TYPE:

DEMON

DEMUN,

CREATED B Y : STEVE MARSH HIT

D1 CE 1ODlO ALIGNMENT: FOUND I N :

IQ

RANGE 1D3+1

.

A G I A N T S P I D E R L I V I N G I N A WEB BF DARKNESS. THE DEMBN CANNUT L E A V E THE WEB'S R A D I U S (32 I N C H E S ) . CBNTACT W I T H THE WEB CAUSES P 0 l S B N DAMAGE ( 6 D 6 ) AND EVEN I F THE P 0 I S O N IS SAVED A G A I N S T THE V I C T I M IS CHARMED.

DEXT RANGE 1D3+18

P R B B A B I L I T Y BF TREASURE AND TYPE 100% D 100% D

NUMBER 1

1

B A S I C l l T H LEVEL

DESCR I P T I B N :

ARMBR CLASS MOVE F L Y SWIM -1 17 17 17 CHAOTIC ANYWHERE

L A I R (50%) WANDER1 NG

MONSTERS

ATTACKS :

T H I S TYPE IS DEMBN IS ACCBMPANIED BY 2 D 2 0 S I M P L I S T I C DEM6NS ( Q . V . ) . I****

DEMBN,

M I M I C K S I T S V I C T I M ' S ATTACKS (SEE BELOW)

BASIC 12TH LEVEL

CREATED B Y :

DESCRIPTION:

HIT DICE 12D10

CLASS ARMOR

ALIGNMENT: FOUND I N : I-KUN PLACE TO

DEMON,

BASIC l l T H LEVEL

CREATED B Y :

TYPE:

MBVE F L Y SWIM 15

15

RANGE IQ

15

18

RANGE DEXT , 1D 3 + 1 9

NUMBER 1 1

P R O B A B I L I T Y BF TREASURE AND TYPE 100% DUUBLE DRAGON H0ARD

ATTACKS :

3 CLAWS, TWICE PER MELEE RBUND, 1 B I T E TWICE PER TURN 2010

DEMBN

1 EYE BEAM,

STEVE MARSH

4D10

3 D 1 0 F I R E t N A 1 0 " BY 1 / 3 "

LINE

DESCRIPTIBN:

.

H1T ARMBR IQ DEXT DICE CLASS MBVE F L Y SWIM RANGE RANGE 11D10 -1 8 14 2D6+6 A L I QNMENT : CHAOT I C FBUND I N : DUNGEONS, WOBDS , DESERTS, SWAMPS, C I T I ES NUMBER L A I R (100%) 1

DEMON

CHAUTIC ANYWHERE

LAIR (50%) WANDER I NG

-

*****

-4

PLACE

I T IS CBMPLETELY IMMUNE TU A L L S P E L L S BF TENTH L E V E L UR BELOW. HIGHER L E V E L S P E L L S DO BNLY ( L E V E L 0F S P E L L ) 1 0 P O I N T S OF DAMAGE.

TYPE:

STEVE MARSH

A L S B CALLED A SERPENT DEMBN, T H I S DEMBN HAS A LONG SERPANTINE B0DY W I T H THREE CLAWS I T IS S0 F A S T THAT IT GET TWO ATTACKS WITH EACH CLAW AND ITS BITE. I T HAS A S I X I N C H "CLOAK BF DARKNESS" ABOUT I T S BBDY WHICH S T 0 P S A L L S P E L L S A T THE RATE OF BNE I N C H PER L E V E L ( F I R S T L E V E L S P E L L S DB NOT PENETRATE; SEVENTH L E V E L ARE STOPPED A T I T S S K I N ) . I T ONLY TAKES H A L F DAMAGE FRBM ANY M A G I C THAT DUES PENETRATE A L L THE WAY. THE DARKNESS A L S B ACTS AS A CL0UD 0F P 6 I S 6 N GAS WHICH CAUSES S L E E P (SAVE VS. POfS0N). THE DEMBN ALWAYS SAVES AS A TWENTIETH L E V E L MAGIC USER.

P R B B A B I L I T Y BF TREASURE AND TYPE 100% 2 A

*

ATTACKS :

8 CLAWS, 1 D 1 2 1 BI TE, 1 L I FE ENERGY AND 3 BLBUD D R A I NS

I T S TREASURE WILL B E ON THE ASTRAL PLANE AND WILL B E GUARDED BY 2D10 I N V I S I B L E STALKERS. PAGE

20

A L L THE WORLDS' DEMON,

LIGHT

TYPE:

CREATED B Y : CAROL RODE HIT ARMdR CLASS MOVE F L Y SWIM DICE (20-40)DlO 2+5 36 50 ALIGNMENT: FOUND I N .

DEMON

IO RANGE 1D6+18

DEMON,

NUMBER 1

***** DEMdN,

P R B B A B l L l T Y 6F TREASURE AND TYPE 1 00%

TYPE:

RA I NBOW

CREATED B Y :

VAR I A B L E

HIT DICE 36D10

ATTACKS :

1 VISUAL, BLINDNESS 4 BEAMS, 5 D 1 0 ( 3 D 1 0 I F V I C T I M EYES ARE S H I E L D E D ) 2 FISTS. 12D6

GLOWING G 6 L D B A L L OF L I G H T . I T CASTS B L I N D N E S S AND HEAT I N A TWENTY F O 0 T R A D I U S FR0M I T S B0DY; THE S A V I N G THR0W VS. B L I N D N E S S IS A F L A T 1 0 0 N A D20, REGARDLESS 0F R I N G S 0F PROTECTIBN, ETC. ANY L E V I N G B E I N G W I T H I N F I V E F E E T WILL TAKE 20 P O I N T S 0F HEAT DAMAGE PER MELEE ROUND; ANY DUE T 0 WEAP0N OF + 4 OR L E S S WILL MELT 0 N CONTACT. I T S BRIGHTNESS, A L L P H Y S I C A L ATTACKS A G A I N S T I T ARE AT - 5 . THE DEM0N CAN B E UP T 0 F I F T E E N F E E T T A L L AND H A S , D 0 U B L E CLOUD G I A N T STRENGTH, I T CAN ALSO HASTE I T S E L F AT WILL.

IQ MOVE F L Y SWIM 20 20 20

RANGE 1D3+18

.

DEXT RANGE 1D3+20

CHA0TlC ANYWHERE NUMBER 1 1

L A I R (501%) WANDER I NG

A FORMLESS

DEMON

STEVE MARSH

ARMOR CLASS 0

ALIGNMENT: F0UND I N :

DESCRIPTION:

P R O B A B I L I T Y UF TREASURE AND TYPE REFEREE 0 P T l ON 100% REFEREE 0 P T l 0 N 100%

ATTACKS :

8 LEGS, 1 BITE,

1D8+8 2 0 1 0 P L U S 20 LIFE L E V E L S

DESCR I P T 1 ON : THE DEMON K I L L E R DEMON, I T LOOKS L I K E A HUGE S P I DER, H A V I N G E I G H T TWENTY F 0 0 T L 0 N G LEGS AND A I F IT SMALL ( F I V E F 0 0 T ) , BLACK C R Y S T A L L I N E B 0 D Y . D 0 E S N 0 T B I T E I N A MELEE TURN, THEN EACH LEG GETS TbJ8 ATTACKS I N S T E A D 0F 0 N E .

I T CAN CHANNEL BEAMS OF L I G H T FR0M I T S F I N G E R S (TW0 FR0M EACH HAND), BUT I T CANN0T B 0 T H THR0W BEAMS AND H I T W I T H THE F I S T OF THE SAME HAND AT SAME T I M E ( I T CAN H I T ONE W I T H HAND AND BEAM FROM THE OTHER). THE BEAMS ARE S0 I N T E N S E THAT 1 0 0 % IMMUNITY TO L I G H T AND HEAT IS REDUCED T 0 50%.

EACH LEG HAS A D I F F E R E N T COLOR A D I F F E R E N T P0WER, AND I8 N E U T R A L I Z E D I N A

A D I F F E R E N T ARM0R CLASS, D I F F E R E N T MANNER: C 0 L 0 R AC P0WER

THE DEMON CAN ABSORB 50% O F THE ENERGY THR0WN A T I T FR0M MAGIC OR TECHNdLOGlCAL WEAPBNS. I T IS IMMUNE T 0 P A R A L Y S I S HEAT, F I R E , AND FEAR. COLD DOES D0UBLE DAMAGE f O I T BUT I T HAS BEEN KN0WN TO CARRY ITEMS T 0 PRBTECT I T FROM C0LD. AT I T S DEATH IT VANISHES, BUT A L L I T E M S I T CARRIED WILL B E L E F T BEHIND. I T WILL B E CARRYING A M I N I M U M 0F THREE MAGICAL I T E M S . THE DEMON CAN 6 N L Y STAY U N THE P H Y S I C A L PLANE F 0 R 1 D 6 MELEE ROUNDS BUT I T CAN REMAIN AND ATTACK ON THE ASTRAL AND E ~ H E R I A L PLANES INDEFINITELY. IT CAN A L S 0 SUMMbN A L A V O I D ( 0 . V . ) TO A I D I T WHICH STAYS ON THE P H Y S I C A L PLANE. PAGE

LIGHT THE L I G H T DEMON IS A GREAT COLLECTOR O F A R T I F A C T S WHICH I T PRESENTS T 0 THE D E M 0 N l C L 0 R D 0F L I G H T " I N 0RDER TO G A I N A HIGHER RANK I N THE DEM0NIC HEIRARCHY.

.

DEXT RANGE 22

LAWFUL-EVIL ANYWHERE

WANDER I NG

MONSTERS

21

N E U T R A L I Z E D BY

RED

-7

REFLECTS M A G I C M I S S L E 0 R 1 TOUCH F 0 R 1 2 P0 I NTS

I C E STORM

CLEAR

-6

1 TUUCH,

PHASE D0OR

6 POINTS

ORANGE -5

1 TOUCH, 24 P O I N T S OR REFLECTS M I S S L E S

L I GHTN I NG (12 DIE)

YELLOW - 4

1 TOUCH, 48 P O I N T S OR REFLECTS BREATH

MI S S L E S

GREEN

CAUSES USERS OF DETECTS TO GO I N S A N E

-3

6 MAGIC

PASSWALL

A L L THE WORLDS' DEMUN, RA I NBOW

DRAGON,

BLUE

-2

INDIGO -1

0

VIOLET

FLESH TO STONE REFLECTS C L E R I C A L MAGI C 1 TOUCH, I N S A N I T Y OR REFLECTS MAGIC

CREATED B Y :

CLERICAL L I T E ( I O T H LEVEL)

HIT DICE (7-91D8

1 TOUCH, ( F R E E Z I N G ) D I S P E L MAGIC N E U T R A L I Z E S ENERGY WEAPONS FOR l D l O MELEE ROUNDS

--

***** HIT DICE 1D 8 + 2 ALIGNMENT: FOUND I N:

MOVE F L Y SWIM 16

ANY, HUNGRY DUNGEONS, OUTDOORS, NUMBER 3D6

WANDER I NG

R I VERS,

CHESTNUT/PEARL

CREATED B Y : HIT DICE (6-81D8

AIR

P R O B A B I L I T Y OF TREASURE AND TYPE

L A I R (60%) WANDER I MG

TYPE:

DRAGON

CHARLIE LUCE (A&E 1 4 )

ARMOR CLASS 2+1

ALIGNMENT: FOUND I N :

C I T I ES

ATTACKS : 1 BITE,

WATER,

P R O B A B I L I T Y O F TREASURE AND TYPE 100% H

*****

DEXT. RANGE 2D6+6 SWAMPS,

2D6+6

T H I S DRAGON HAS NO S P E C I A L PREFERENCE F 0 R C L I M A T E . WHEN ENCdUNTERED THERE IS A 40% CHANCE THAT I T WILL BE ASLEEP AND A 55% CHANCE THAT I T CAN T A L K . I F I T T A L K S THERE IS A 40% CHANCE THAT I T CAN USE MAGIC UP T 0 T H I R D L E V E L .

DRAGON,

ANIMAL

IP RANGE 1D 6

BUTDBBRS,

DEXT

RANGE

2D6+6

1 BITE. 2010 2 CLAWS, 1 D 4 1 BREATH, ( H I T D1CE)DG A C I D I N A 7 BY 1 / 2 LINE

CHUCK CADY

ARMOR CLASS 7

NUMBER 104 1D 4

IQ

RANGE

DESCRIPTION:

THE RAINBOW DEMON HAS 600 P S I 0 N I C STRENGTH P O I N T S . I T ALSO HAS THE POWER TO REGENERATE DAMAGE; FOR EACH ATTACK I T DOES CHdSES *NOT* TO MAKE I T REG A I N S 20 H I T P O I N T S .

TYPE:

DRAGON

ATTACKS :

CAUSING B L I N D N E S S

D1 NGO

MOVE FLY SWIM 9 24

NEUTRAL DUNGEONS,

L A I R (60%) WANDER I NG

SURROUNDED BY A MAGIC CLOUD I N THREE DARKNESS BRILLIANCE, DARKNESS

TYPE:

C H A R L I E LUCE (A&E 1 4 )

ARMOR CLASS 2+1

ALIGNMENT: FOUND I N :

EACH LEG HAS 3 D 1 0 H I T P O I N T S THE BODY HAS 6 D 2 0 . T H I S DEMON IS IMMUNE Tb A L L &UT P H Y S I C A L AND MENT A L ATTACKS FRdM dTHER DEMONS.

I T S BODY IS LAYERS : 0 5' 5 25' 25 30'

AMBER/TOPAZ

DISINTEGRATE

A NEUTRALIZED LEG S T I L L H I T S FOR 1 0 8

CREATED B Y :

MONSTERS

MOVE F L Y SWIM 9 24

NEUTRAL DUNGEBNS, NUMBER 104 1D 4

OPEN,

IQ

DEXT. RANGE 2D6+6

RANGE 2D6+6

MOUNTAINS,

AIR

P R O B A B I L I T Y O F TREASURE AND TYPE 100% H

ATTACKS : 1D4

1 BITE, 3D6 2 CLAWS, 1 D 4 1 BREATH, WEBBING OR D I S S O L V E WEBBING ( A S SPELL)

DESCRIPTION: A SMALL DOG FOUND RUNNING I N PACKS O F THREE TO I T MAY BE TAMED AND USED AS EIGHTEEN I N NUMBER. A WATCH DOG, BUT I T DOES NOT F I G H T WELL BY I T S E L F . PAGE

22

A L L THE W0RLDS' DRAGBN,

CHESTNUTIPEARL

DRAGBN,

DESCR I P T I 0 N :

HIT DICE (5-7)DB

HAZEL/ JADE

HIT D l CE (8-101D8

M0VE F L Y SWIM 9 24

NEUTRAL DUNGEONS,

L A I R (60%) WANDER I NG

NUMBER 104 1 D4

RIVERS,

IQ

RANGE 2D6+6

DESERTS,

DEXT. RANGE 2D6+6

SEAS

P R O B A B I L I T Y O F TREASURE AND TYPE 100% H

1 BITE, 2D8 2 CLAWS 1D4 1 BREATA, ( H I T D I C E I D 6 FLAME I N A 9 BY 3 C0NE

DEXT. RANGE 2D6+6

DESCR I P T I ON :

A DRAGON BEACHES. I T HAS A I T TALKS M A G I C 0F

SWAMPS

PROBABI L I TY 0F TRE SURE 100% H

NUMBER 1D 4 1D 4

RANGE 2D6+6

ATTACKS :

DRAGBN

C H A R L I E LUCE ( A & E 1 4 )

ARMBR CLASS 2+1

ALIGNMENT: FdUND I N :

TYPE:

DRAG0N

IQ MOVE F L Y SWIM 9 24

NEUTRAL DUNGEONS,

L A I R (60%) WANDER I NG

*****

TYPE:

C H A R L I E LUCE ( A & E 1 4 )

ARMOR CLASS 2+1

ALIGNMENT: FdUND I N :

I T S BREATH IS AS THE MAGICAL SPELL, EXCEPT THAT THE WEB 1: PRODUCES L A S T S !,NDEFINITELY. IF I T BREATHES D I S S O L V E WEBBING . A L L WEBS I N THE AREA WILL BE-DISSOLVED:

CREATED BY:

TAN/TURQUOISE

CREATED B Y :

A DRAG0N FOUND I N WARM, ROCKY PLACES. I T WILL BE ASLEEP 50% BF THE TIME, I T HAS A 40% CHANCE OF B E I N G ABLE TO TALK AND I F I T TALKS TI-iERE IS A 20% CHANCE THAT I T CAN USE MAGIC UP THE SECOND L E V E L .

DRAGON,

MONSTERS

ID TYPE

USUALLY F0UND NEAR SANDY DESERTS AND I T WILL BE ASLEEP 60% 0F THE T I M E AND 30% CHANCE OF B E I N G A B L E T 0 T A L K . IF THERE IS A 10% CHANCE THAT I T CAN USE THE F I R S T L E V E L .

***** DREAD

ATTACKS :

1 B I T E 3D8 2 CLAW&, 1 0 4 1 BREATH, P A R A L Y S I S I N A 7 BY 3 CBNE

TYPE:

CREATED B Y : HIT DICE 3D8

DESCR I PT I CIN :

THIS TYPE CIF DRAGON I S USUALLY FUUND NEAR A R I V E R WHEN ENCOUNOR LAKE, 0 R d C C A S l 0 N A L L Y I N SWAMPS. TERED THERE IS A 30% CHANCE THAT I T WILL BE ASLEEP I F I T TALKS AND A 70% CHANCE THAT I T CAN T A L K . THERE IS A 50% CHANCE THAT I T CAN USE MAGIC UP T 0 F0URTH L E V E L .

M I K E GUNDERLdY

ARMOR CLASS

ALIGNMENT: F0UND I N :

8

MOVE F L Y SWIM 18 18

IQ

RANGE 1D 6

DEXT. RANGE 3D6

EVIL ANYWHERE

L A I R (30%) WANDER I NG

I T S BREATH IS A FURM 6F SPELL, SO I T I S SAVED AGAINST AS MAGIC, N 0 T DRAG0N BREATH.

UNDEAD

NUMBER 1D20 1D10

PROBAB L I T Y UF TREASURE AND TYPE B 65%

ATTACKS :

1 TOUCH,

1 0 3 P L U S 1 CBNST T U T l 0 N P B I N T

DESCRIPTIBN: AN UNDEAD, SPECTRAL FALCUN. I T CAN F L Y THRBUGH THREE MELEE ROUNDS AFTER A P H Y S I C A L OBJECTS. DREAD HAS BEEN K I L L E D , I T WILL RETURN T 0 L I F E " PAGE

23

A L L THE WORLDS' DREAD

MONSTERS

DUKHAV AND RESUME THE ATTACK. THE ONLY WAY TO PERMANENTL Y K I L L A DREAD IS BY CRUSHING I T S HEART, WHICH RESEMBLES A SMALL RED EGG.

CREATED B Y : HIT DICE 2D8

***** DREAM BEAST

TYPE:

ARMOR CLASS 7

MOVE F L Y SWIM 0

A L I GNMENT : NONE FOUND I N : DUNGEONS, NUMBER L A f R (100%) 1D 8

I Q/

RANGE 1D5+13

.

7

MOVE F L Y SWIM 15

HUNGRY DUNGEONS,

WOODS,

IQ

RANGE 0

MOUNTAINS,

DEXT. RANGE 308 SWAMPS

P R O B A B I L I T Y OF TREASURE AND TYPE 80% B PLUS ARMBR AND WEAPONS

NUMBER 1D 6 1D 2

L A I R (203) WANDER ING

DEXT RANGE 1D6+12

ENCHANTED MONSTER

R I C K SCHWALL

ARMOR CLASS

ALIGNMENT: FOUND I N :

PLANT

CREATED B Y : KAY SHAPERO HIT DICE 6D8

TYPE:

ATTACKS :

1 CLAW

DESERTS

1

P R O B A B I L I T Y OF TREASURE AND TYPE 60% A(1)

1D6

SPECIAL, VERTIGO

DESCRIPTION:

ATTACKS :

1D 6 + 4 TENTACLES, 1D 6 CHARM ( S E E BELOW) DESCRIPTIUN: A S E M I - T E L E P A T H I C P L A N T W I T H THE A B I L I T Y TO CAUSE THOSE V I E W I N G I T TO SEE WHATEVER THEY MOST WANT TO SEE (SIM I L I AR TO A "PHANTASMAL FORCES"SPELL 1 I F THE VIEWER IS ALCINE, HE DBES NOT GET A S A V l N Q THROW, I F NOT ALONE V I C T I M S SAVE AT - 2 . ANYONE FOOLED BY THE I L L U S I O N MUST MAKE A SAVE VS. CHARM OR APPROACH THE DREAM BEAST. WHEN THE V I C T I M IS I N RANGE THE BEAST WlLL S T R I K E W I T H I T S TENTACLES AND D ~ A GTHE VICTIM IN. N I ORDER TO BE ABLE TO F I G H T BACK, THE V I C T I M MUST MAKE ANOTHER SAVE A T +6. THE DREAM B E A S T ' S TRUE FORM IS THAT O F A CLUMP O F BLACK INTERTWINED ROPES. FRCIM " A MART IAN ODYSSEY" BY STANLEY 0 . WE 1 NBAUM

***** DUOCANTH

.

TYPE

CREATED B Y : HIT DICE ( 6-1 5 ) D 8 + 1 ALIGNMENT: FOUND I N : PAGE

24

DRAGdNKIND

ROB ANSLOW

ARMUR CLASS 0

MOVE F L Y SWIM 9 24

NEUTRAL DUNGEONS,

WOODS,

Q RA GE 1 0 +12

MOUNTAINS

DEXT. RANGE 1D6+14

A L L THE WORLDS'

MONSTERS

DURGA

DUOCANTH NUMBER 1D 4 1D 6

LAIR (50%) WANDER I NG

ATTACKS :

P R O B A B I L I T Y OF TREASURE AND TYPE 90% H 50% H

1 8 WEAPUNS, BY WEAPON TYPE PLUS 1 D 8 + ( S E E BELOW) 2 T A I L S , 1 D 6 * ( S E E BELOW) PLUS 306 POISON 1 B I T E , l D 4 + ( S E E BELOW) PLUS 2 D 6 P O I S 0 N

ATTACKS : BITE, UR

DESCR I PT 1 UN :

1D12

AN EIGHTEEN-ARMED HUMANOID SHAPED DEMON W I T H TWO REPTILIAN TAILS.

BUTT. -_

2D12+2D6 AND' K I C K , 306 (EVERY OTHER ROUND) T A I L SMASH, ( 2 - 5 1 D 6 UR S T I N G . 1 D 6 PLUS ( H I T D I C E ) D 6 POISON AND TENTACLES, 1 D 8

DURGA'S POWERS VARY W I T H THE LOCAL MANNA F L U X . ORDER TO DETERMINE HIS POWERS R U L L 1 D 1 2 : DIE ROLL

1

2 3 4 5 6 7 8 9 10

DESCR I PT I ON:

CURRENT LEVEL 10 11 12 13 14 15 16 17 18 19

***** TYPE:

DEMON,

ARMOR CLASS -6

ALIGNMENT: FOUND I N : LAIR (50%) WANDER I NG

IQ MOVE FLY SWIM 12

RANGE 1D6+17

CHAOTIC-EVIL DUNGEBNS, MOUNTA I NS,

R I VERS,

NUMBER 1

1

3 4 4

5 5 6 6 7 7

6

6

7 7

a

8

9

9

S!ZE

6 6' 7' 7: 8 8: 9 9: 10 10'

6" 6"

6" 6"

NUMBER OF H I T DICE 21 21 22 23 24

25 26 27 28

EACH SPELL MAY BE USED 1 D 3 T I M E S A DAY. HE ALSO HAS A 75% CHANCE OF B E I N G A B L E TO GATE I N OTHER DEMUNS : 1 D 8 TYPE I l l 60% 20% 1 0 6 TYPE I V 15% 1 D 4 TYPE V - .. 4% i o 2 TYPE VI 1% 1 DEMON P R I N C E

GREATER

CREATED B Y : JUN T I NDEL HIT DICE ( 2 1 -301012

3

DAMAGE ADD 5 5

POWERS : FEAR ( A S WAND .ANGUAGES DE-SPEL MAG i C, WE I GHT 1 USE AND S T U k

THE DUUCANTH ATTACKS A L L DEMUMS ON S I G H T . I T IS COMPLETELY IMMUNE TO A L L FBRMS OF VENOM AND P O I SON. I T ONLY TAKES H A L F DAMAGE FROM NBN-MAGICAL WEAPONS.

DURGA

HIT ADD

IN

-

---

.

DEXT RANGE 1D6+14

DURGA'S TREASURE USUALLY CUNTAINS SEVERAL M A G I C A L ITEMS. I N A D D l T l U N TO THE USUAL TREASURE I T E M S THERE IS A 50% CHANCE (EACH) FCjR THE FOLLOWING: 1D8 MAGIC SWBRDS 108 MAGIC R I N G S 1D4 WANDS/STAVES MISCELLANEOUS M A G I C WEAPUNS 1D6 1010 MISCELLANEOUS M A G I C I T E M S

SWAMPS

P R O B A B I L I T Y OF TREASURE AND TYPE 95% H 5 70% A

----

*

PAGE

25

A L L THE WORLDS'

MONSTERS

EAGLE LORD CREATED B Y : HIT DICE 2D8+10

TYPE:

ARMUR CLASS -3+2

ALIGNMENT: FOUND I N :

HUMANOID

JUHN SKAGGS

MOVE F L Y SWIM

14

LAWFUL

31

IQ

RANGE 3D8

NEUTRAL UPEN, WUODS, MOUNTA I NS,

DUNGEONS, NUMBER 1D 4 1D 3

LAIR (60%) WANDER I NG

.

DEXT RANGE 4D8

c I T I ES

P R O B A B I L I T Y O F TREASURE AND TYPE 95% G 65% H

ATTACKS : 2 CLAWS, 1 D 8 2 WEAPUNS ( + 4 ) ,

B Y WEAPON TYPE

DESCRIPTION:

THE EAGLE LORD ALSO HAS THE A B I L I T Y TU C A L L FORTH 206 DARTWINGS ( Q . V . ) , 2 D 8 GANGBATS ( Q . V . ) , OR 1 D 4 A I R SHARKS ( Q . V . ) .

***** EEL B I R D CREATED BY:

HIT

DICE 6D8

ARMUR CLASS 7

ALIGNMENT: FOUND I N : LAIR (50%) WANDER I NG PAGE

26

TYPE:

GIANT ANIMAL

PAUL SCHNEIDER

IO

MOVE F L Y SWIM RANGE 6 24 1D 4 NEUTRAL OUTDOORS, WATER, A I R NUMBER 2010 lD10

DEXT , RANGE 3D6

P R O B A B I L I T Y UF TREASURE AND TYPE

A L L THE WORLDS'

ATTACKS :

CREATED B Y :

1 BITE, 1 JOLT,

404 806 E L E C T R I C

HIT DICE 1 6 1D 8

( 8-

DESCRIPTION: A L I G H T GREEN, G I A N T B I R D W I T H A LEATHERY LOOKING E E L - L I K E BODY AND L I G H T BLUE WINGS. ONCE THE B I R D SUCCESSFULLY B I T E S A V I C T I M , I T WILL HOLD ON AND REPEATEDLY SHOCK THE V I C T I M U N T I L HE D I E S . TYPE:

CREATED B Y :

ARMCIR CLASS 3

IQ MOVE F L Y SWIM

A L I GNMENT : CHAOT I C, ANYWHERE FOUND IN: L A I R C25X) WANDER I NG

NUMBER 2010 lDlO

15

RANGE 3D6

IQ

RANGE 2D8

.

DEXT RANGE 1D6+15

NONE ANYWHERE

2 BLOWS,

4 D 1 0 P L U S STUN FOR 1 0 1 2 MELEE TURNS

DESCRIPTION: THE L I G H T N I N G ELEMENTAL NEVER APPEARS NATURALLY, I T MUST B E SUMMBNED. I T NEVER REALLY TOUCHES I T S V I C T I M THE DAMAGE IS DUE TO THE P H Y S I C A L B U F F E T TING CAUSED BY THE THUNDERCLAP GENERATED CLOSE TO THE V I C T I M ' S BODY BY I T S L I G H T N I N G BOLT.

.

DEXT RANGE 1D6+15

THE V I C T I M ' S S A V I N G THROW IS A S A G A I N S T SPELLS UNM O D I F I E D BY PROTECTIVE D E V I C E S SUCH AS RINGS, ETC. I F THE V I C T I M MAKES H I S SAVE HE IS ONLY SLOWED FOR 108 MELEE TURNS.

NEUTRAL P R O B A B I L I T Y O F TREASURE AND TYPE 50% C

THE L I B H T N I N G ELEMENTAL IS IMMUNE TO F I R E , COLD, L I G H T N I N G S O N I C S WANDS AND STAVES. ONLY WEAPONS OF +2 OR BETTERMAY HIT IT. ANY WEAPON HITTING I T MUST MAKE A SAVE VS. L I G H T N I N G ( A T -2) OR BE DESTROYED.

ATTACKS :

2 CLAWS, 1 D 3 PLUS 8 D 6 E L E C T R I C A L 1 B I T E , 1 D 6 PLUS 8 D 6 E L E C T R I C A L 1 HORN, 1 D 4 PLUS 8 D 6 E L E C T R I C A L

***** ELEPHANT,

DESCRIPTION:

ACID,

P I NK

CREATED B Y :

A OAROOYLE-LIKE CREATURE WHUSE LCIWER BODY IS SHAPED L I K E A L I G H T N I N G B O L T . I T IS GOLD I N COLOR W I T H P A L E B L U E WINGS. ONCE A DAY THE ELECTROGOYLE CAN THROW A 1 6 D 6 L I G H T N I N G BOLT. ANYONE H I T T I N G THE ELECTROGOYLE W I T H A CONDUCTING WHEN WEAPON WILL R E C E I V E AN 806 E L E C T R I C SHOCK. K I L L E D THE ELECTROGOYLE EXPLODES W I T H A B L I N D I N G L Y BRIGHT F L A S H OF L I G H T AND SOUND OF THUNDER. THE ELECTROGOYLE IS IMMUNE TO POISON, AND A L L FORMS OF E L E C T R I C A L ATTACK.

MOVE F L Y SWIM 60

ATTACKS :

MISCELLANEOUS

PAUL SCHNEIOER

PAVEL C U R T I S

ARMOR CLASS 2

ALIGNMENT: FOUND I N :

***** ELECTRBGdYLE

TYPE : ELEMENTAL

L I GHTN I NG

ELEMENTAL,

EEL B I R D

HIT DICE 8D8

MONSTERS

TYPE: RICHARD HARVEY

ARMOR HIT CLASS MOVE F L Y SWIM 01CE 10 (10-201D8 2 ALIGNMENT: HUNGRY FOUND I N : WOODS, SWAMPS L A I R (100%)

CHARM,

NUMBER 1D 2

ATTACKS : 1 TRUNK, 208 2 TUSKS, 1 D 1 0 2 FEET, 1 0 1 0 STUMP

PAGE

27

ANIMAL

PROBABI 100%

IQ RANGE 406

.

DEXT RANGE 1D 6 + 4

LI TY OF TREASURE AND TYPE F + 1 M I S C . MAGIC

A L L THE WORLDS' ELEPHANT,

P I NK

CREATED B Y :

A RARE BEAST O F LEGEND. I T S E X I S T NCE HAS NOT I TwiLL ALWAYS ATTA& ON S I G H T . I T BEEN PROVEN. IS H I G H L Y MAGICAL AND CUMPLETELY IMMUNE TO MAGIC. THERE IS A 50% CHANCE THAT I T IS A FOURTH TO S I X T H L E V E L MAGIC USER.

HIT DICE 12D8

*I***

DARK

TYPE:

CREATED B Y :

HIT

DICE 6D8

GIANT-TYPE

M I K E GUNDERLUY

ARMOR CLASS 6

ALIGNMENT: FOUND I N :

MOVE FLY 10

IQ

SWIM

RANGE 3D6

NUMBER lODlO 5D6

ARMOR CLASS 4

MOVE FLY 24

ALIGNMENT: FOUND I N :

HUNGRY ANYWHERE

L A I R (4033 WANDER I NG

NUMBER 1D 3 1D 3

2 TOUCHES,

306 ._.

IQ

DEXT RANGE 2D6+6

RANGE 1D 6

SWIM

P R U B A B I L I T Y O F TREASURE AND TYPE 100% D

1 0 6 COLD P L U S 1 2 D 6 I F NO SAVE VS.

MAGIC

DESCRIPTION: THE ENERGY S I N K CAN ONLY BE H I T BY M A G I C A L SPELLS OR WEAPONS. ANY V I C T I M WHO TAKES MORE THAN 1 5 0 % DAMAGE CANNOT BE RAISED, B U T HE CAN BE REINCARNATED.

P R O B A B I L I T Y O F TREASURE AND TYPE 80% D 5%

B

*****

ATTACKS :

1 WEAPON,

N l C O L A l SHAPERO ( A a E 1 4 )

ATTACKS :

DEXT RANGE

CHAOTIC-EVIL ANYWHERE

L A I R (80%) WANDER I NG

TYPE : M I SCELLANEOUS

ENERGY SI NK

DESCR I P T I ON :

ELF,

MONSTERS

E T E R N I TY STALKER

BY WEAPON TYPE

TYPE:

DEMON

CREATED B Y : M I K E GUNDERLOY

DESCRIPTION:

HIT DICE 16D8

AN ORC/ELF CROSSBREED WITH PERHAPS A TOUCH OF TROLL. T H I S CREATURE IS NOT A NATURAL CREATION AND I T HAS A NEAR F A N A T I C A L HATRED FOR ALMOST A L L S E N T I E N T LIFEFBRMS, E S P E C I A L L Y ELVES.

ARMOR CLASS -10

ALIGNMENT: FOUND I N :

THE DARK ELF HAS THE POWER TO REGENERATE ONE P O I N T PER MELEE ROUND. I T MAY S P L I T / M O V E AND F I R E .

LAWFUL-EVIL OUTDOORS, WATER,

LAIR (5%) WANDER I NG

WHILE NUT B E I N G A TRUE ELF, THE DARK ELF IS F A I R OF FACE AND BODY, B E I N G ONLY S L I G H T L Y SHORTER AND I T IS OFTEN FOUND I N STOCKIER THAN A TRUE ELF. THE COMPANY OF ORCS AND HALF-ORCS.

MOVE F L Y SWIM 12

NUMBER 103 1D 3

IP RANGE 3D6

DEXT. RANGE 3D4

CITIES

PROBABILITY 100% A(1) 5% B

OF TREASURE AND TYPE

ATTACKS : 2 CLAWS,

6D6

DESCR I P T I ON : APPEARING NORMALLY A S AN E X T E N S I V E CLOUD O F P A L E I F SOMEONE T R I E S TO " T I M E BLUE M I S T (AC - 1 0 ) TRAVEL" OR "TELEPORT" THROUGH I T S SUBSTANCE, HE IS STOPPED I N THE CENTER O F THE CLOUD WHICH THEN COALESCES I N T O AN E I G H T FOOT T A L L P A L E B L U E HUMANOID W I T H FOUR FOOT LONG, RAZOR SHARP CLAWS INSTEAD O F PAGE

28

A L L THE WCIRLDS'

MdMSTERS

EYE 6F FEAR AND FLAME

E T E R N I T Y STALKER HANDS ( T H E HUMAN61D'S ARMOR CLASS IS 6 ) . MANOID WILL THEN ATTACK THE V I C T I M .

CREATED B Y :

THE HU-

HI t

***** ETHERAN,

L 6 R D OF THE A I R

CREATED B Y : HIT DICE 24D8

TYPE:

ARMdR CLASS 2+8

M6VE F L Y SWIM 60

IQ

RANGE 18

NUMBER 1

EVIL DUNGEONS

WANDER I NG

NUMBER 1

.

DEXT RANGE 306

P R O B A B I L I T Y 6F TREASURE AND TYPE

DESCRl P T I ON: A HdODED M A N - S I Z E D F I G U R E . SEEN THROUGH THE OPENING OF ATTACKED OR NOT IMMEDIATELY BACK H I S HOOD R E V E A L I N G H I S W I T H A RED JEWEL I N ONE EYE ONE I N THE OTHER.

P R O B A B I L I T Y OF TREASURE AND TYPE 100% REFEREE O P T I O N

2 BLBWS ( + 4 ) ( 5 - 1 0 ) D 6 ( S E E BEL6W) 1 BREATH, lob6 POISON GAS I N A l O ' X l O ' X 1 0 ' 1 A I R PUNCH ( + 4 ) , 5 D 1 0

CUBE

H I S FACE CANNOT BE H I S HOOD I F HE I S OBEYED HE WILL THRUW FACE; A BARE S K U L L SOCKET AND A BLACK

THE RED GEM RELEASES A TWELVE D I E F I R E BALL,,EVERY T H I R D MELEE ROUND. THE BLACK BNE R A D I A T E S FEAR EVERY TURN AND MUST B E SAVED A G A I N S T BY EVERY OPPONENT EVERY MELEE ROUND.

DESCRIPTION:

HI T'

ALIGNMENT: FOUND I N :

IQ

RANGE 2D6+6

1 !IRE B A L L , 1 2 D 6 (EVERY THREE ROUNDS) 1 FEAR" S P E L L

ATTACKS :

...

MOVE F L Y SWIM

ATTACKS :

.

DEXT RANGE 24

A L I GNMENT : CHA6T I C FdUND I N : ANYWHERE L A I R (100%)

4RMOR

ELEMENTAL

PAVEL C U R T I S AND C H R I S ROLLS

UNDEAD

HUGH KERNOHAN ( U 6 2)

:LASS

THE HUMANOID CAN USE THE POWER WORD "STUN" THREE T I M E S A DAY AND I T CAN " T I M E TRAVEL" A T WILL, BUT W I T H A M I N I M U M T I M E JUMP O F ONE DAY.

TYPE:

HE CAN GO ETHEREAL A T WILL AND WILL OFTEN PHASE OUT BNLY TO RETURN I N A D I F F E R E N T L B C A T I O N TO THRUW ANOTHER F I R E B A L L . I F K I L L E D . THE GEMS LOSE THE i R POWERS.

BY-wEAP6Ns-WHi

cH.-ARE

+5-BR

" B L I N D N E S S " AND THE POWER WdRD " B L I N D " TED BACK UPON THE CASTBR.

BETTER.

H I S BLOWS H I T F L Y I N G OPPONENTS F 6 R 1 0 D 6 P O I N T S W H I L E GROUNDED OPPONENTS TAKE 6 N L Y 5 D 6 . ETHERAN CAN USE THE FOLLCJWING SPELLS: WIND WALK ( A T WILL), I N V I S I B I L I T Y WHIRLWIND, TELEKINESIS (10,ooo GP WEIGHT), A ~ DGALE (ONCE A DAY I N A 100' BY 100' A R E A ) . A I R PUNCH IS A PART 6F H I M S E L F WHICH HE CAN THROW UP TO 100' W I T H THE ACCURACY OF A S L I N G ( + 4 ) .

PAQE

29

ARE REFLEC-

F

A L L THE WURLDS'

MONSTERS

FACHAN

TYPE:

CREATED B Y : HIT DICE 12D8

MISCELLANEOUS

ANTHONY PERROTTET

ARMOR CLASS 0-0

MOVE F L Y SWIM 8

IQ

RANGE 2D6+4

.

DEXT RANGE 2D6+3

A L I GNMENT : CHAUT I C FOUND I N : DUNGEONS , OPEN , MOUNTA I NS , SWAMPS NUMBER 1 1

L A I R (25%) WANDER I NG

PROBABI L I TY UF TREASURE AND TYPE 100% D 30% D / 3

ATTACKS :

1 FLAIL,

2 D 8 + 2 PLUS DEATH B Y P O I S O N

DESCR I P T I ON : FUUR FOOT T A L L THE FACHAN HAS UNLY UNE EYE ONE LEG, AND A SINOLE ARM GROWI NG OUT OF I TS C H ~ S T , I T HAS A TUFT OF H A I R WHICH CANNOT BE CUT ON THE TOP O F I T S HEAD THE FACHAN W E I L D S A F L A I L W I T H TWENTY STRAPS ENDING I N VENOM T I P P E D B A L L S . THOSE STRUCK BY THE B A L L S MUST SAVE V S . DEATH OR D I E I N 204 TURNS. THE FACHAN WILL ATTACK HUMANOIDS ON SIGHT. FRUM S C U T T I S H AND I R I S H FULKLURE. ****I

FANGMUNSTER

TYPE:

CREATED B Y :

HIT

DICE 2D8

ARMOR CLASS 7

ALIGNMENT: FOUND I N : L A I R (90%) WANDER I NO

MOVE F L Y SWIM 3 1

IQ

RANGE 1D 6

NUMBER 1D 6 1D 2

1 BITE 1D4 1 D 1 0 SPINES,

30

.

DEXT RANGE 2D6+6

HUNORY WOODS, MUUNTA I NS PROBABI L I TY UF TREASURE AND T Y P E

ATTACKS :

PAGE

ANIMAL

CARL BATHGATE

1 D 2 PLUS 1 D 6 P O I S U N

A L L THE WORLDS'

MONSTERS

F I R E FLY

FANQMONSTER

TYPE

CREATED B Y :

DESCRIPTION: THE FANGMONSTER S ROUND T A I L AND A SMAL HEAD DO T H R E ~ROWS OF THREE INCH UN I N T E L L I GENT, RELY 1 NG ON BODY TO F R I G H T E N ENEMIES FEROCIOUS WHEN THREATENEO AND PREFERS TO RUN RATHER

HIT POINTS 1

I I T H FOUR FEET, A STUBBY ! I N A T E D BY A M0UTH W I T H ANGS. I T IS SMALL AND I T S APPEARANCE AND S P I N Y IFF. I T WILL OFTEN ACT BUT I T IS A HERBIVORE THAN F I G H T .

KAY SHAPERO

ARMOR CLASS 0

ALIGNMENT: FOUND I N :

Q RA..QE 1

MOVE FLY SWIM 1 48

HUNGRY OPEN, WOODS, NUMBER 1 OD4

WANDER I NG

THE S P I N E S ARE TWO FEET LONG. THEY ARE ONLY A DANGER I F THE FANGMONSTER IS STRUCK B Y A WEAPON WHICH IS L E S S THAN TWO F E E T LONG, I N WHICH CASE THE ATTACK WILL R E C E I V E l D l O S P I N E S , EACH S P I N E CONTAINS l D 6 POISON.

INSECT

RIVERS,

SWAMPS,

DEXT RANGE 1D6*12 AIR

PROBABI L I TY O F TREASURE AND TYPE 100% SEE BELOW

ATTACKS :

1 FLAME LANCE,

*****

1 POINT

DESCRIPTl6N:

F I R DARRIQ

TYPE:

A SMALL, RUBY COLORED B E E T L E WHICH CAN PRUJECT A SMALL FLAME FROM I T S M0UTH. THESE BEETLES TEND THEY ARE SO SMALL TO ATTACK I N SWARMS I N THE A I R . THAT THEY ARE VERY HARD TO H I T , HOWEVER I F THEY LAND THEY MOVE VERY SLOWLY AND T H E I R ARM0R CLASS IS REDUCED TO NINE.

MISCELLANEOUS

CREATED B Y : ANTHONY PERRdTTET

HIT DICE 6D8

ARMOR CLASS 5

MOVE F L Y SWIM 12

IQ

RANGE 3D6+1

.

DEXT RANGE 3D6-1

~

DEAD F I R E F L I E S ARE H I G H L Y P R I Z E D I N JEWELRY, THBUGI-I ONLY A FEW JEWELERS KNOW HOW TO USE THEM. THESE JEWELERS WILL PAY UP T 0 TEN GOLD P I E C E S EACH FOR F I R E FLIES I N GaOD C O N D I T I O N .

A L I QNMENT : LAWFUL, NEUTRAL F0UND I N : OPEN, WOODS, MOUNTAINS L A I R (20%) WANDER I NG

NUMBER 1D 4 1D 3

P R O B A B I L I T Y O F TREASURE AND TYPE 100% B 20% B / 4

***** FIRE LION

ATTACKS :

1 WEAPON,

BY WEAPON TYPE ( + 2 HIT,

TYPE:

CREATED B Y :

+3 DAMAQE)

HIT DICE 1508

DESCRIPTION: THE F I R D A R R l O IS A SHAPECHANOER WHO CHOSES TO A L WAYS TAKE THE SHAPE OF A HUMAN AND ALWAYS W I T H RED H A I R AND WEARING RED GARMENTS. I T CAN APPEAR A S ANY HUMAN MALE, FROM WIZENED MAGE TO BRAWNY F I G H TER W I T H 1 8 ( 0 1 ) STRENGTH. H I S M A I N AMUSEMENT IS PRACTICAL JBKINQ. OFTEN W I T H GRUESOME RESULTS. A S HE HAS-THE P o W E R ' T ~ CREATE ILLUSIONS AT WILL.'

MOVE F L Y SWIM 15

NUMBER 108 1D 6

1 BREATH,

FROM I R I S H FOLKLORE.

31

.

DEXT RANGE 1D3+15

P R O B A B I L I T Y O F TREASURE AND TYPE 30% REFEREE O P T I O N

ATTACKS :

2 CLAWS,

IQ

RANGE 18

NEUTRAL ANYWHERE

L A I R (20%) WANDER I NO

THE LAWFUL F I R DARRIQ SEEKS TB THWART ANY CHAOTIC CREATURES. HE USUALLY PREFERS TO F I G H T WITH AN AXE.

PAOE

P A V E L C U R T I S AND C H R I S ROLLS

ARMOR CLASS 7+9

ALIGNMENT: FOUND I N :

ENCHANTED MONSTER

2 D 8 PLUS 1 D 1 2 F I R E 8D6 F I R E

.,

A L L THE WORLDS' FIRE LION

MONSTERS

FLAME C H I L D FROM " S I N B A D AND THE E Y E O F THE T I G E R " A RAY HARRVHOUSEN F I LM.

DESCRIPTION: A LARBE RED LION-SHAPED CREATURE, ABOUT FUUR F E E T T A L L A T THE SHOULDER I T IS IMMUNE TO F I R E B U T I T TAKES 50% EXTRA DAMAGE FROM COLD. I T IS ALSO 40% R E S I S T A N T TO MAGIC I T CAN USE I T S BREATH UP TO THREE TIMES PER DA+.

****#I FLAME D E V I L CREATED B Y :

-

A FIRE L I O N WILL NOT INTENTIONALLY HARM A -. nR .-i i-i n .. VERY OFTEN I N FACT A H I G H L E V E L D R U.'D l W I L L HAVE A FIRE L I U ~AS A PE~ICOMPANIOI N. ~

~~

HIT DICE 1D4+1

~

***** FLAME C H I L D

TYPE:

CREATED B Y : HIT DICE 3D8

ARMOR CLASS 4

ALIGNMENT: FBUND I N :

MINOR

C.

MOVE FLY

12

SWM I

IQ

RANGE

204

DEXT RANGE 3D6

NUMBER 1D 9

3D6

DEXT RANGE 1D 6 + 1 2

CITIES

P R O B A B I L I T Y UF TREASURE AND T Y P E 100% D

1 DAGGER 1 D 4 1 WHIP, f D 6 + 1 PLUS IMMOLATION (SEE BELOW) P R O B A B I L I T Y UF TREASURE AND TYPE

DESCRIPTION: A DEMON W I T H THE SHAPE UF A K d B d L D JET BLACK I N CCILUR WITH RED EYES. THE FLAME D E ~ I L CARRIES A F L A M I N G DAGGER AND A WHIP BOTH W I T H THE POWERS AND PLUSSES OF A FLAMI NG $WORD LIKE THE BALRUG, THE FLAME D E V I L WILL S T R I K E W l i H I T S WHIP AND THEN P U L L I T S E L F AGAINST THE V I C T I M , DOING F I R E DAMAGE O F 1 D 6 + 1

ATTACKS:

1 SWORD,

WOODS,

IQ

RANGE

ATTACKS :

CHAOTIC ANYWHERE

WANDER I NO

MOVE FLY SWIM 12

NUMBER 10100 1D 2 0

L A I R (20%) WANDER I NG

DEMdN

PETTUS

CHAOTIC DUNGEONS,

ANTHONY PERROTTET

ARMOR CLASS 7

ALIGNMENT: FOUND I N :

DEMON,

TYPE:

1D8+1

DESCRIPTIUN: A S K E L E T A L HUMANOID WITH DEHYDRATED FLESH AND GLOWING EYES. T H I S DEMON CAN BE SUMMONED ANYWHERE THAT THERE IS F I R E .

THE FLAME C H I L D IS SUMMUNED B Y C A S T I N G THE ENTHE TEETH CHANTED TEETH BF A DRAGON I N T U A F I R E . MUST HAVE BEEN ENCHANTED B Y A MAGE OF S I X T H L E V E L OR HIGHER. ONCE ENCHANTED, THE TEETH MUST BE CARR I E D I N A POUCH OF G O B L I N H I D E AND NO MORE THAN NINE TEETH CAN BE CARRIED I N ANY ONE P6UCH ADDITI ONALLY NO MORE THAN NI NE TEETH MAY BE CAST I NTO THE SAME F I R E . EACH TUUTH CAST I N T O THE F I R E IS REPLACED BY A S I N G L E FLAME C H I L D WHICH R I S E S UP OUT OF THE ASHES.

FLAME D E V I L S W I T H 5 UR MORE H I T P O I N T S ALSO HAVE THE PUWER TU D I M E N S I O N DUBR THEMSELVES A S MANY TIMES A DAY AS THEY WISH. THE DEVIL CANNUT PHYS I C A L L Y CROSS I R B N OR WATER, BUT I T MAY D I M E N S I O N DOOR I T S WAY ACROSS.

***** FLAMEFIEND CREATED B Y : HIT DICE 6D8

THE FLAME C H I L D IS IMMUNE T U "SLEEP" "CHARM", AND F I R E " SPELLS. I T CAN ONLY BE HARMEb BY M A G I C A L WEAPONS I T IS THE SERVANT O F E V I L AND ONLY CHAUT I c MAG I c I ANS MAY PREPARE THEM, PAGE

TYPE:

ALIGNMENT: FOUND I N :

32

ENCHANTED MBNSTER

CARL BATHGATE

ARMOR CLASS 3

MOVE F L Y SWIM 12

CHAUTIC MOUNTAINS

IQ

RANGE 1D12

DEXT. RANGE 3D8+2

A L L THE WORLDS' FLAMEF I END

MONSTERS

FOUR-EYED H I G

L A I R (100%)

NUMBER 1D 4

THE C U B I C BODY IS F I L L E D W I T H H E L I U M WHICH G I V E S THE H I G NEUTRAL BUOYANCY. I N THE CENTER OF EACH FACE O F THE H I G ' S BODY I S A P R O P E L L E R - L I K E APPENDAGE WI-IICH I T CAN USE TO CONTROL THE D I R E C T I O N OF I.~ T S FLIGHT.

P R U B A B I L I T Y OF TREASURE AND TYPE 50% 1 D l O GEMS

ATTACKS :

~

104 F I R E B A L L S , 1 0 D 6 1 TOUCH. 1 D 2 0 FLAME

***** FROST HORRUR

DESCRIPTION: AN ENCHANTED CREATURE FROM THE DEPTHS OF THE EARTH WHICH R E S I D E S I N VOLCANOES AND L A V A P d d L S . I T IS ALSO FOUND ON THE E T H E R I A L PLANE AND THE HaME PLANE OF THE F I R E ELEMENTALS. I T I S EXTREMELY S E N S I T I V E T d CULD, I N F A C T TO ANY TEMPERATURE B E LOW 500 DEGREES FAHRENHEIT. I T APPEARS AS A W R I T H I N G P I L L A R UF F I R E W I T H FOUR ARMS AND A HEAD.

HIT DICE 13D10

***** TYPE:

CREATED B Y : HIT D l CE 1D 6

THUMAS R.

ARMdR CLASS 7

AL I GNMENT : FOUND I N :

ALIEN

MOVE FLY SWM I 2 20

RANGE 1D6+12

NUMBER 1D12 1D 8

1 BREATH

DEXT RANGE 2D6+6

1 BITE,

R I VERS,

DEXT RANGE 7 SWAMPS,

DESCRIPTION:

P R O B A B I L I T Y O F TREASURE AND TYPE 80% w ALL.

1D6 1D4

DESCRIPTIUN:

A CUBE W I T H FOUR EYES EACH (IN A LONG S T A L K . AS THERE I S AN EYE ON E A ~ HSIDE THE HIG I S SELDOM

SURPRISED. IT HAS A LARGE M ~ U T HAND LONG RAZURSHARP CLAWS ALSO ON STALKS. I T HAS SMALL, E L E PHANT-LIKE ~ E E TAND I S VERY CLUMSY ON THE GROUND. HbWEVER, I T 1s AN A G I L E FLYER. PAGE

33

C I T I ES,

P R O B A B I L I T Y OF TREASURE AND TYPE 50% H

1306 F I R E I N A 3 BY 6 CONE

1 B I T E 8D8 2 CLAWS, 1 D 6

ATTACKS:

1 CLAW,

NUMBER 1D 4 1

PlUTDOaRS,

.

IQ RANGE 14

ATTACKS :

HUNGRY ANYWHERE

L A I R (90%) WANDER I NG

MOVE F L Y SWIM 3 30

NEUTRAL DUNGEdNS, AIR

L A I R (60%) WANDER1 NO

METCALF

IQ

ARMOR CLASS -2

ALIGNMENT: FOUND I N :

DRAGUN

JIM PARKER

CREATED B Y :

I T S F I R E IS UNNATURAL AND WILL PENETRATE ANY FORM UF F I R E OR HEAT P R d T E C T I O N ( A S A P H U E N I X ) .

FUUR-EYED H I D

TYPE:

G

A L L THE WORLDS'

MONSTERS TYPE : HUMANOI D

GLAMDAR CREATED B Y : HIT DICE 18D8

ROB NARBERES

ARMOR CLASS -6

IQ

MOVE FLY SWIM

RANGE 3D20

12

A L I GNMENT : ANY HUNGRY FOUND IN: D U N G ~ N S , OUTDOORS, NUMBER 1D 5 0 1012

L A I R (20%) WANDER I NG

RIVERS,

DEXT RANGE 4D8+5

SWAMPS

P R O B A B I L I T Y OF TREASURE AND TYPE 85% A + ORIENTAL ARTIFACTS 50% A

ATTACKS :

2 1 1 1

HAND CHOPS, 3 D 1 0 KNEE JAB, 4 D 1 0 FOOT, 5 D 1 0 + 1 0 BREATH, 5 D 1 0 ( R A D I O A C T I V E )

DESCR I P T I U N : A BLUE-GREY SCALED, S P I N Y M0NSTER FROM THE O R I ENT WHICH 13 A NATURAL MASTER OF THE M A R T I A L ARTS. I T HAS SHARP S P I N E S 0 N I T S KNUCKLES, ELBOWS, ITS KNEES HEELS AND ON THE S I D E 0F I T S HANDS F I N G E ~ S AND ~ O E SHAVE SHARP CLAWS. THE GLAMDAR'S BODY IS C W E R E D W I T H M E T A L L I C SCALES WHICH, AL0NG W I T H I T S H I G H DEXTERITY, G I V E I T I T S H I G H ARM0R CLASS. ANY CREATURE OF F I F T Y H I T P O I N T S OR L E S S WHICH MEETS I T S GAZE IS AUTOMATICALLY STUNNED ( N 0 SAVE), HOWEVER THERE IS ONLY A 50% CHANCE THAT I T S GAZE WILL B E MET. THE GLAMDAR IS CAPABLE OF U S I N G MAGIC UP TO THE I T IS COMTENTH L E V E L BUT WILL RARELY DO SO. PLETELY I M M ~ N E TO ALL MAGICAL ATTACKS.

***** GNBME OF Y I P U U R I CREATED B Y : HIT DICE ( 3 - 8 1D 8 + 1

ALIGNMENT: FOUND I N : PAGE

34

TYPE:

HUMANOID

K E N MURPHY

ARMOR CLASS 8

MOVE F L Y SWIM 18

NEUTRAL DUNGEdNS

IQ

RANGE 306

.

DEXT RANGE 3D6+6

A L L THE WORLDS'

GOLEM,

GNOME UF Y I P U U R I NUMBER lODl0 10D10

LAIR (5%) WANDER I NG

MONSTERS

ATTACKS :

P R O B A B I L I T Y O F TREASURE AND TYPE 95% H 60% B + 1 0 4 MAGIC I T E M S

1 WHIP, 1 WRAP,

ATTACKS :

A TWENTY FOOT T A L L HUMANUID GdLEM HOMESPUN CLOTH. I T HAS THE SHAPE O F THE PAPER GOLEM B U T I T CANNOT A GLIDER. I T ATTACKS B Y E I T H E R W T I M W I T H A TATTER O F I T S BODY ( V I V S . M A G I C ) OR B Y WRAPPING I T S E L F AND SQUEEZING H I M TO DEATH.

DESCRIPTION: ABOUT F I V E F E E T T A L L T H I S B R I G H T BLUE S K I N N E D GNOME FAVORS B R I G H T k E D CLOTHES. H I S SOLE OCCUHE TRAVELS I N P A T I O N IS AS A DUNGEON CARETAKER. GROUPS OF TEN OR MORE P A S S I N G THROUGH DUNGEON RO0MS AND CORRIDORS, &LEANING UP THE MESS, F E E D I N G THE GUARDS. AND RESTOCKING THE TREASURE HORDES FR0M THE WAGON HE B R I N G S W I T H H I M . THE GNOME NEVER ATTACKS F I R S T B U T I F ATTACKED HE CAN ONLY BE KILLED BY A CRITICAL HIT. WHEN K I L L E D , THERE IS A 20% CHANCE THAT HE WILL BURST INTO A 3 D 6 F I R E BALL. HE REGENERATES S I X H I T P O I N T S PER MELEE ROUND.

***** GOLEM,

HIT DICE 2D6

HIT DICE 208

L A I R (25%) WANDER I NG

MOVE FLY 9

L A I R (95%) WANDER I NG

SWIM

DESERTS,

NUMBER 3D100 10100

IQ

RANGE

104

DEXT RANGE 2D6

C I T I ES

P R U B A B I L I T Y UF TREASURE AND TYPE 50 GP + 1 0 % FOR 1 D 4 GEMS 100% 100% 50 GP + 10% FOR 1 D 4 GEMS

ATTACKS :

1 STRIKE,

2 D 6 UR B Y WEAPON TYPE

DESCR I P T I ON :

ENCHANTED MONSTER

ANDY VON G d T T F R l E D

ARMUR CLASS 6

ALIGNMENT: FOUND I N :

TOM JOHNSON (DUN 4 )

ARMOR CLASS 9

A L I GNMENT : ANY FOUND I N : DUNGEUNS,

***** CREATED B Y :

TYPE : ENCHANTED MONSTER

DUST

CREATED B Y :

I N BATTLE, THE GNUME USUALLY USES ONE O F THE F O L LOWING WEAPONS: WEAPON DAMAGE HEAVY CROSSBOW 1D 8 T W ~ - H A N D E D - S W ~ R D 506 JAVEL I N 106 PICK 106 SH~VEL 1D 6

TYPE:

MADE UF COARSE, SHI F T I NG AB I L ITY URN I T S E L F I N T O IPPING I T S VICT I M GETS A SAVE ROUND THE V I C T I M

THE CLOTH GOLEM CAN ONLY BE CONSTRUCTED BY DRUIDS OR I L L U S I O N I S T S O F E I G H T H L E V E L OR HIGHER.

THE GNUME LOVES GEMS HE WILL GLADLY TRADE ANY MAGICAL ITEM ON HIS ~ A G O NFOR THEM. HE MAKES MAGI C A L I T E M S I N H I S FORGE WHICH R E S I D E S I N H I S L A I R . THE FORGE WILL BE GUARDED BY A MINOR DEMON.

CLOTH

P A R A L Y S I S FOR 1 D 8 TURNS 1D12

DESCRIPTION:

1 WEAPON (SEE BELOW)

GOLEM,

CLOTH

MUVE FLY SWIM 15

10 RANGE 2D4

DEXT

RANGE

.

NEUTRAL ANYWHERE NUMBER 1D 6 1D 4

P R O B A B I L I T Y UF TREASURE AND TYPE 75% C + 1 0 0 GOLD P I E C E S EACH 25% GEMS PAGE

__ _ _

.. .. .. . .-

-

NO E Y E S - B U T - ] T - D O E S HAVE A FORM O F I N F R A V I S I O N WHICH ALLOWS I T TO SEE" I T S V I C T I M S .

2D4+10

.

.

..lG0LEM"HAS

A S W I T H A L L GOLEMS, WEAPONS.

35

I T CAN ONLY BE H I T B Y MAGICAL

A L L THE WORLDS' OOLEM,

MUD

TYPE:

CREATED B Y :

HIT POINTS 20

C.

ARMOR CLASS 9

GOLEM,

PETTUS ( A B E 18)

NUMBER 1

OPEN,

IO

RANGE 0

WOUDS,

I T IS AFFECTED ONLY A S I L V E R I S H COLORED GOLEM. CULD SLOWS I T S MOVEMENT, F I R E REBY +4 WEAPONS. STORES ANY DAMAGE I T HAS TAKEN.

DEXT

RANGE 1D 6 + 6

MOUNTAINS,

*****

WATER,

GORLANG

P R O B A B I L I T Y UF TREASURE AND TYPE

HIT DICE 8D8

2 D 4 PLUS SEE BELOW

A STONE GOLEM WHICH HAS HAS A "ROCK TO MUD" SPELL CAST UPON I T . EVERY T I M E I T H I T S THE DAMAGE AFFECTS BOTH THE AND THE G O L ~EQUALLY. ADD I TI UNALLY , EACH T I M E I T H I T S THE V I C T I M SUFFERS A ONE P O I N T M S S FRUM HIS C H A ~ I S M A . THIS LOSS REMAINS UNTIL THE MUD FROM THE GOLEM IS WASHED O F F .

STEEL

TYPE:

HIT PUINTS 100

2 1 1 1

MOVE FLY 3

A L I GNMENT : ANY DUNGEONS, FOUND I N : WANDER I NO

ENCHANTED MONSTER

NUMBER 1

SWIM

IP

RANGE 3D6

R I VERS , SWAMPS

P R O B A B I L I T Y O F TREASURE AND TYPE 90% B 15% c

CLAWS, 3 D 8 PLUS STING, l D 1 0 PLUS B I T E , 2 D 1 0 PLUS WEB

THE GORLANG IS AN A R T I F I C I A L CREATURE CREATED B Y G E N E T I C MUTATION AND THE CROSSBREEDING OF SEVERAL FIERCE ANIMALS. I T STANDS ON FOUR LEGS, EACH F I V E F E E T LONG W I T H A SHARP CLAW A T THE END. I T HAS A LONG S C O R P I O N - L I K E T A I L W I T H A SMALL EYE S E T A T THE BASE. I T HAS STEEL-STRONG MANDIBLES SET IN ABOVE FRONT OF A S E T OF SHARP, H O O K - L I K E TEETH. BELOW THE THE MOUTH IS A P A I R OF FACETED EYES. MOUTH I S I T S WEB PROJECTOR, WHICH CAN CREATE DOUBLE STRENGTH WEBS. THE TOES OF I T S F E E T ARE WEBBED FOR SWIMMING, I T DOES NOT F L Y , I T L E A P S .

DEXT RANGE 3D6

OPEN P R O B A B I L I T Y O F TREASURE AND TYPE

ATTACKS :

1 CLAW 7 D 1 0 1 POWE6 WORD "STUN" ONCE A DAY 1 BREATH, CHLORINE bAS, 3" X 3" CLOUD,

DEXT. RANGE 3D8

DESCR IP T 1 ON :

STEVE D A V I E S

ARMOR CLASS -1

NUMBER 10D10 1D 5

RANGE 206

ATTACKS :

***** CREATED B Y :

IP MOVE F L Y SWIM 12 24 10

CHAOTIC-EVIL DUNGEONS , UUTDOORS,

L A I R (50%) WANDER I NG

v I CT I M

G I A N T ARTHROPUD

ROB NARBERES

ARMUR CLASS 2

ALIGNMENT: FOUND I N:

DESCR I PT I ON :

OOLEM,

TYPE:

CREATED B Y :

ATTACKS :

2 HANDS,

STEEL

DESCRIPTION:

MOVE FLY SWIM 6

A L I GNMENT : NONE DUNGEONS, FOUND I N : CITIES WANDER I NO

ENCHANTED MONSTER

MONSTERS

THE GORLANG'S H I D E IS MADE OF A VERY TBUGH. C H I T I N WHICH REFLECTS A L L TYPES OF ENERGY. 3 TIMESIDAY

PAGE

36

GREEN

A L L THE WORLDS' QREASED L I Q H T N I N Q

HIT

DICE ( 1 -2108

ARMOR CLASS 0

ALIGNMENT: FOUND I N :

TYPE:

MOVE F L Y SWIM 48

GREEN EEL

HUMANOID

JEFF M A R T I S

CREATED BY:

IQ

RANGE 3D6

MONSTERS

1 D 6 WHIPS 1 D 1 2 EACH 1 GAS CLOhD, 2 D 1 0 POISON (ONLY I F BURNED)

.

DEXT RANGE 18

DESCR I P T I UN :

NEUTRAL ANYWHERE

L A I R (20%) WANDER I NO

NUMBER 2D4 1D 3

P R O B A B I L I T Y UF TREASURE AND TYPE 90% H 10% 1 D 6 JEWELS

ATTACKS :

8 CLAWS, 4 BITES, 2 KICKS,

1D6 1D8 1D4

THE EEL IS TWELVE TO TWENTY F E E T I N LENGTH AND F I V E F E E T I N DIAMETER THE T A I L IS S P L I T I N T O 1 D 6 WHIPS W I T H WHICH i T STUNS I T S PREY. THE T A I L WHIPS DO NOT C O I L NCjR DO THEY HAVE S U C T I U N T I P S .

DESCRIPTION:

ANYONE TOUCHING ANY PART OF THE EEL'S BODY WILL R E C E I V E AN E L E C T R I C SHOCK.

AN I N C R E D I B L Y F A S T G O B L I N L I K E CREATURE. I T EXISTS AT FOUR T I M E S NORMAL SPEED (HENCE I T S LARGE NUMBER OF A T T A C K S ) . S I N C E I T L I V E S AT AN ACCELERATED PACE I T CAN TAKE I T S T l M E I N ATTACK S O THAT THERE IS A 25% CHANCE THAT ANY H I T I T GETS WILL BE A CRITICAL HIT .. ..._ ..

ITS THE EEL IS IMMUNE TO POISONS AND E L E C T R I C I T Y . S L I M Y S K I N MAKES I T R E S I S T A N T TO COLD AND HEAT. T H I S EEL IS NOT RESTRICTED TO WATER, THOUGH I T S MOVEMENT ON LAND IS MUCH SLOWER THAN I T S WATER BOURNE MOVEMENT. I T CAN COVER ANY TYPE OF TERR A I N THOUGH I T IS U N L I K E L Y THAT A WANDERING E E L T WILL HAVE ANY TREASURE UNLESS I T IS FROM A RECEN RECENT KILL E E L S FOUND I N DUNGEONS ARE ALMOST ALWAYS GUARDIANS AND MUST BE FED BY THEIR KEEPERS. RARELY FOUND WANDERING DUNGEON CORRIDORS, THOSE ENCOUNTERED WILL B E RECENT ESCAPEES AND USUALLY VERY HUNGRY,

I T USUALLY APPEARS TO NORMAL SPEED CREATURES AS A BLUR OF L I G H T . I T ALWAYS ATTACKS F I R S T AND GETS SURPRISE ON THE F I R S T MELEE ROUND.

***** QREEN E E L

TYPE:

CREATED B Y : HIT DICE ( 8- 15 1 D 8

ARMUR CLASS 0

MOVE F L Y SWIM 9 18

A L I GNMENT : HUNGRY FOUND I N : DUNGEONS, L A I R (40%) WANDER I NO

FISH

CAROL RODE

NUMBER 1D 4 102

10 RANGE 3

*****

DEXT. RANGE 1D6+15

TYPE:

GREEN HORROR CREATED B Y :

WATER

HIT DICE bD8

P R O B A B I L I T Y OF TREASURE AND TYPE 100% REFEREE O P T I O N

ARMOR CLASS 4

ALIGNMENT: FOUND I N :

ATTACKS :

1 TOUCH, l D l O E L E C T R I C I T Y 1 BITE, 4D6 PAQE

37

L A I R (15%) WANDER I NG

ENCHANTED MONSTER

J I M PARKER MOVE F L Y SWIM 3

10 RANGE

4

DEXT RANGE 13

CHAOTIC DUNGECjNS NUMBER 1D 3 1D 4 + 1

P R O B A B I L I T Y OF TREASURE AND TYPE

A L L THE WORLDS'

MONSTERS

GREY SUMMONER

GREEN HORROR

TYPE:

CREATED B Y :

ATTACKS :

1 QAZE,

HIT D l CE 12D8

3D10 LIGHTNING

DESCRIPTIUN: A F I V E FOOT LOhQ TURTLE W I T H A VERY UGLY FACE. I T HAS A S I N G L E HAZEL COLORED EYE CENTER OF I T S FOREHEAD FROM WHICH I T CAN A L I G H T N I N G BOLT. I T S S K I N IS P A L E GREY .I TS- SHELL IS-GREY I SH-GREEN.

ARMOR CLASS 3

ALIGNMENT: FOUND I N :

HUMAN I N THE PROJECT I N COLOR.

IQ MUVE F L Y SWIM 10

4

RANGE 1D 2

.

DEXT RANGE 2D4

LAWFUL-EVIL ANYWHERE

L A I R (30%) WANDER I NO

*****

DEMON

M I K E GUNDERLOY

NUMBER 1D 3 1

P R O B A B I L I T Y OF TREASURE AND TYPE 50% E

ATTACKS :

QREMLIN,

FIRE

TYPE:

PAIUL JAQUAYS (DUN 1 )

CREATED B Y : HIT DICE 1D 4

IR

ARM0 CLASS 6

AL ~GNMENT: FOUND I N :

..-. .-

_..-

6

CHAOT I c DUNGEONS,

LAIR (50%) WANDER I NG

-. ..

__

MOVE F L Y S W I P l

NUMBER 20100 2D100

- - -I Q

RANGE

3D6

1 TENTACLE,

HUIMANO I D

DESCR I P T I ON :

.

A LEATHERY GREY S T A R F I S H ABOUT FOUR F E E T ACROSS. I T IS AT HOME ON LAND AS WELL AS I N THE WATER. I T S UPPER S I D E IS CdVERED W I T H STRANGE SPLOTCHES RESEMBLING C A B A L I S T I C S I G N S .

DEXT RANGE 2D6+6

WHEN A GREY SUMMONER IS MOLESTED, I T CAN GATE I N H E L P (100% CHANCE OF OPENING THE GATE ON THE F I R S T TRY). ONE CREATURE WILL ENTER THRdUGH THE GATE: 30% TYPE E I M P 30% TYPE F I M P 20% TYPE G I M P 10% TYPE 1 DEMON 10% LARGER DEMdN

CITIES PROBABILITY 100% D 100% D

OF

2D6

TREASURE AND TYPE

---

ATTACKS :

1 ATTACK, 104 1 TOUCH, 1 D 8 + 1 F I R E DESCRIPTION:

A MAGICAL V A R I E T Y O F KOBOLD WHO CAN "FLAME ON" L I K E MARVEL'S HUMAN TORCH FOR ONE COMPLETE TURN PER DAY. THE F I R E IS EXTREMELY M A G I C A L I N NATURE AND NO HEAT FROM I T CAN B E F E L T BEYOND A TWO F E E T FROM THE GREMLIN. ANY S T E E L OR M E T A L L I C WEAPONS WHICH TOUCH THE GREMLIN HAVE A 20% OF M E L T I N G SOFTE~ LESS 5% FOR EVERY PLUS THE WEAPON HAS. STONE WEAPONS WILL MELT A T HIGHER PERCENTILES. IS UNAFFECTED BY GREMLIN F I R E .

PAGE

38

A L L THE WORLDS'

MONSTERS

HAGGURRYM

TYPE:

CREATED B Y : HIT D l CE (1 -9)DB

ARMOR CLASS 7

ALIGNMENT: FOUND I N :

HUMANOID

DAVE HARGRAVE MOVE F L Y SWIM 8

IQ

RANGE 2D6

.

DEXT RANGE 2D6+6

CHAOTIC, NEUTRAL WOODS MOUNTA I NS C I T I ES NUMBER 10D10 1010

L A I R (30%) WANDER I NO

P R U B A B I L I T Y UF TREASURE AND TYPE 100% 1 D 3 C O I N S EACH 100% 1 D 3 C O I N S EACH

ATTACKS :

1 THROWING CLUB, 2 HANDS, 1 D 6

1D4

DESCR I P T I ON : NEANDERTHAL-GOBLIN CROSSBREED HE ATTACKS A S A BESERKER ( + 2 ) HAS FIGHTER LEVELS LIKE MEN. THERE IS A 1 0 % CHANCE FUR A MAGE UF UP T U 8TH L E V E L OR A 1 5 % CHANCE FUR A C L E R I C O F UP T U 6 T H L E V E L PER EACH 20 HAGGURRYM.

***** HARPOONER

TYPE:

CREATED B Y : H lT DICE 1D 8 + 3 ALIGNMENT: FOUND I N :

PLANT

CARL BATHGATE AND GREG JONES

ARMOR CLASS 9

MUVE F L Y SW M 1

IQ

RANGE 1D 2

.

DEXT RANGE 2D6

HUNGRY WOODS

L A I R (100%)

NUMBER 1D10

PROBAB L I T Y O F TREASURE AND TYPE 100% C

ATTACKS : 1 D 6 DART,

104 PLUS P A R A L Y S I S

DESCRI P T I UN: A SEMI-INTELLIGEHT CARNIVOROUS P L A N T WHICH GROWS UP TO TWELVE FEET +ALL. IT HAS SIX TO TEN HUGE BLOSSOMS RESEMBLING BLUE UR V I O L E T SUN FLOWERS. THE C E N T ~ R SEED OF EACH FLOWER I S REALLY A POI SONED DART ON A LONG S T A L K .

-

PAOE

39

A L L THE WORLDS' HARPOONER

MONSTERS

H E L L WORM

THE PLANT S I T S I D L E W A I T I N G FOR A V I C T I M . WHEN ONE APPROACHES WITHIN RANGE, IT SHOOTS ITS DART AND HARPOONS I T S PREY. THE V I C T I M MUST MAKE A SAVE VS. POISON OR B E PARALYZED. IF THE V I C T I M F A I L S H I S SAVE THE PLANT W I L L THEN P U L L H I M I N TO ITSELF AND CON~UME HIM.

ALIGNMENT: FOUND I N :

A T N I Q H T THE HARPOONER WILL SLOWLY APPROACH S L E E P I N G V l C t I M S U N T I L I T GETS W I T H I N RANGE.

ATTACKS:

TYPE:

CREATED B Y : HIT DICE 1D 8 + 3

DEMON

IQ MOVE F L Y SWIM 12

DESCRIPTION: A T H I R T Y FOOT LONG, BLACK WORMLIKE BODY W I T H RED SPOTS AND GREEN, GLOWING EYES. I F I T S H I T ROLL IS FOUR OR MORE P O I N T S HIGHER THAN NEEDED, I T WILL SWALLOW THE V I C T I M (MAN S I Z E D UR SMALLER ONLY) THE VICTIM WILL SUFFER 3 ~ 1 0ACID DAMAGE AND LOSE 1 D 4 L I F E L E V E L S PER TURN U N T I L DEATH OR U N T I L HE IS FREED FROM THE WORM'S BODY.

DEXT RANGE 1D 8 + 1 0

RANGE 7

A L I GNMENT : CHAOT IC FOUND I N : DUNGEONS, MOUNTA I NS , DESERTS NUMBER 2D6 2D6

LAIR (SOX) WANDER I NO

THE WORM HAS MAGICAL A B I L I T I E S ; I T CAN USE S P E L L S OF UP TO T H I R D LEVEL, TELEPORT WITHOUT ERROR, I T IS 50% MAGIC RESISTANT, AND I T CAN HAS A 25% CHANCE OF G A T I N G I N 1 D 2 MORE H E L L WORMS.

P R O B A B I L I T Y OF TREASURE AND TYPE 40% G (ONLY 2 MAGIC I T E M S ) 5% 1 D 2 MAGIC I T E M S

ATTACKS :

1 B I T E 2D4 1 BREA~H, 2 ~ 6 FIRE

N I

A

s a

BY

io'

WHEN K I L L E D NOTHINGNESS, S T A I N WHERE CHANCE THAT THE ODOR OF

CONE

DESCRIPTION: A F A I R L Y FAT, TWO L I M B E D BEAST W I T H T H I C K , SHAOGY RED FUR. I T IS ABOUT 28 INCHES T A L L AND HAS TWO GLOWING RED EYES, I T HAS AN OVERSIZED NOSE AND MOUTH WHICH G I V E S I T A COMICAL V I S A G E . I T CAN BREATHE F I R E THREE T I M E S A DAY. THE H E L L S P R I T E IS IMMUNE TO SLEEP, CHARM, FIRE. I T TAKES DOUBLE DAMAGE FROM COLD.

TYPE:

***** HENDERSON HORROR

HIT DICE 16D8

UNDEAD

ALIGNMENT: FOUND I N :

ARMOR CLASS 2+8

MUVE FLY SWIM 9

IQ

RANGE 1D3+15

DEXT RANGE 1D4+9

ARMOR CLASS 0

40

NUMBER 1

ENCHANTED MONSTER

MUSSON

MOVE FLY 6

NEUTRAL DUNGEONS,

L A I R (100%)

PAGE

TYPE:

ROGER M. W .

CREATED B Y :

AND

CREATED BY: PAUL SCHNEIDER HIT DICE 15 D 8 + 1

THE H E L L WORM SLOWLY D I S S I P A T E S I N T O L E A V I N G B E H I N D A B L A C K . GLOWING I T TOUCHED THE GROUND. THERE IS A 10% ANOTHER H E L L WORM WILL BE ATTRACTED BY THE S T A I N .

A PATRIARCH MUST ROLL 11 OR BETTER ON 2 D 6 TO TURN THE H E L L WORM

***** H E L L WORM

P R O B A B I L I T Y O F TREASURE AND TYPE 75% H

1 B I T E 4 D 1 0 PLUS 1 D 4 L I F E L E V E L S 1 S T I N b , 2 D 8 PLUS 1D 4 L I F E L E V E L S AND 1506 P O I SON

PAVEL C U R T I S

ARMOR CLASS 7

NUMBER 2D4 1D 4

L A I R (25%) WANDER I NG

**I**

HELL SPRITE

CHAOTIC-EVIL ANYWHERE

SWIM

IQ

RANGE 1D 3 + 3

DEXT RANBE 1D 3 + 9

DESERTS P R O B A B I L I T Y O F TREASURE AND TYPE

A L L THE WURLDS’ HENDERSUN HURROR

MONSTERS

HUG,

ATTACKS :

GIANT

CREATED B Y :

3 B I T E S 308 1 TENTAbLE, 8 D 1 0 PLUS FERROUS M A T E R I A L S RUST 2 S O N I C BLASTS,

HIT DICE (1-271D8

1D6

DESCR IP T I ON :

TYPE:

ARMUR CLASS 1

MOVE F L Y SWIM 6

A L I GNMENT : CHAUT I C FOUND I N : DUNGEONS, WANDER 1 NG

NUMBER 106

IQ

RANGE 5

RIVERS,

SWAMPS

P R O B A B I L I T Y OF TREASURE AND TYPE

DESCR 1 P T I ON : THE GENERIC D E S C R I P T I O N U F THE G I A N T HOGS. I T CAN RANGE I N S I Z E FROM ABOUT ONE FOOT TO ALMOST TEN F E E T I N LENGTH THE LARGER ONES CAN B E TAMED ( IF CAUGHT YOUNG ENOUGH (NUMBER OF HIT DICE) 82 P O I N T S ) AND USED AS BEASTS OF BURDEN BR R I D I N G MOUNTS.

-

ANIMAL

J I M PARKER

WBODS,

.

DEXT RANGE 2D6+6

(NUMBER UF H I T D I C E I D 3

2 TUSKS,

***** CREATED B Y :

NUMBER 2D6 104

IQ

RANGE 106

ATTACKS :

THERE IS A LARGE DIAPHRAM I N E I T H E R OF I T S S I D E S . T H I S DIAPHRAM IS CONNECTED TO A S P E C I A L S E T OF BONES WHICH CAN CAUSE I T TO V I B R A T E A T S O N I C SPEED CREA;TI NG A SON1 C B L A S T .

HERE-THERE MENACE

MUVE F L Y SWIM 8

ANY, HUNGRY DUNGEONS, BPEN,

LAIR (5%) WANDER I NG

THE HURRUR IS LARGER THAN AN ELEPHANT W I T H THREE HEADS. THERE IS A T H I C K TENTACLE GRBWlNG FROM THE AREA WHERE I T S THREE NECKS J O I N , T H I S TENTACLE HAS A SHARP S P I K E AND A GLAND WHICH SECRETES AN O I L WHICH INSTANTLY RUSTS ANY FERROUS M A T E R I A L I T COMES I N CONTACT WITH.

ANIMAL

CHUCK CADY

ARMOR CLASS 2

A L I GNMENT: FBUND I N :

T H I S HIDEOUS CREATURE WAS CREATED BY THE GODS AS A WARNING TO MANKIND THAT RANDOMLY CREATED MONSTERS ARE NO S U B S T I T U T E FOR C R E A T I V I T Y .

HIT DICE 7D10

TYPE:

I T S ARMOR CLASS IS 3 P L U S ONE T H I R D OF THE NUMBER OF I T S H I T D I C E FRACTIONS ARE ROUNDED UP G I V I N G A RANGE O F 2 T O J - 6 .

.

DEXT RANGE 13

***** HOPPER

SWAMPS , C I T I E S

TYPE:

CREATED B Y :

P R O B A B I L I T Y OF TREASURE AND TYPE

HIT DICE (16-28)DB

ATTACKS :

L A I R (10%) WANDER1 NG

DESCRIPTION: A SEVEN FUUT LONG GREEN C R U C U D I L E - L I K E CREATURE. I T CAN STRIKE AT iwu DI F ~ E R E N T TARGETS, ONE w I TH I T S T A I L AND ONE WITH I T S TONGUE. THE TONGUE IS TWO F E E T LUNG THE T A I L IS FOUR F E E T LONG. ITS H I G H ARMUR CLASS IS DUE TO I T S VERY TOUGH SCALES. PAGE

C H R I S ROLLS

ARMOR CLASS -5-0

ALIGNMENT: FOUND I N :

1 TUNGUE 3 D 8 1 TAIL, hD8

MOVE F L Y SWIM 16

IQ RANGE 2D6

HUNGRY ANYWHERE NUMBER 1D 2 1

P R O B A B I L I T Y OF TREASURE AND TYPE 65% G

ATTACKS :

2 TENTACLES 6D6 PLUS P A R A L Y S I S 1 VORPAL B l f E , 1 D 1 2 PLUS 6 D 8 A C I D 2 STINGS, 1 D 8 P L U S 6 D 1 0 POISON 41

ANIMAL

A L L THE WORLDS'

MONSTERS

HUSH PUPPY

HOPPER

CREATED B Y :

DESCRIPTION:

HIT DICE 1D 3 ALIGNMENT: FOUND I N : THE HOPPER DCIES NOT WALK,

ARMOR CLASS 9

W I SH

TYPE:

HIT DICE 2D8

NUMBER 3D10

ALIGNMENT: FOUND I N :

NONE

IQ MOVE F L Y SWIM 15

CHAOTIC DUNGEdNS,

L A I R (30%) WANDER INO

NUMBER 2D10 3D4

RANGE 1D6+4

DESCR I P T I ON : .

DEXT RANGE 206+6

SWAMPS

IF I T IS

P R O B A B I L I T Y CIF TREASURE AND TYPE 100% E

ATTACKS :

2 CLAWS,

1 D 4 PLUS 1D3 STRENGTH P O I N T S

DESCRIPTION:

THE WISH W U N D CAN ONLY B E AFFECTED BY IRON, VER OR MAGIC WEAPONS.

SIL-

PAGE

42

SWM I

IQ RANGE 206

DEXT RANGE 206

P R O B A B I L I T Y OF TREASURE AND TYPE

ATTACKS :

UNDEAD

ANTHONY PERROTTET

ARMOR CLASS 3

MOVE FLY 4

GOOD DUNGEONS

L A I R (100%)

CREATED B Y :

ANIMAL

PAVEL C U R T I S

I T HOPS.

***** HOUND,

TYPE:

I T W I L L DIE.

-7

A L L THE W6RLDS'

M6NSTERS

JUSHKAPARIK

TYPE:

CREATED B Y : HIT DICE 4D8

R6GER M.

ARMUR CLASS 7

W.

MUSSON

IQ MOVE F L Y SWIM 15

RANGE 3D6-1

A L I GNMENT : NONE DUNGEONS , OPEN , WOODS FOUND IN: NUMBER 2D10+4 2D6

L A I R (35%) WANDER1 NG

ANIMAL

,

.

DEXT RANGE 3D6+1

MOUNTA I NS

P R O B A B I L I T Y O F TREASURE AND TYPE 75% C 10% 1D6 100 GOLD P I E C E S

*

ATTACKS : 1 BITE, 1D8 1 WEAPON, BY WEAPON TYPE 2 HOVES, 206 DESCR I P T I ON :

A S P E C I E S O F BNOCENTAUR, THE JUSHKAPARIK HAS THE I T ALSO HAS A BODY O F AN ASS INSTEAD O F A HORSE. JAW MADE O F BRASS. THE JUSHKAPARIK WILL ATTACK CENTAURS ON S I G H T .

***** KAI ILA

TYPE:

CREATED B Y : HIT DICE 8D8+3

JON T I N D E L

ARMOR CLASS 4

ALIGNMENT: FOUND I N :

ANIMAL

ANY, OPEN

L A I R (10%) WANDER I NG

IQ MOVE F L Y SWIM 15 1

RANGE 2D6

.

DEXT RANGE 1D 1 0 + 1 8

HUNGRY

NUMBER 103 2D3

P R O B A B I L I T Y 6F TREASURE AND TYPE 5% A

ATTACKS :

1 BITE, 2 D 6 2 CLAWS, 3 D 6 DESCR I P T I ON : A LARGE, A G I L E R E P T I L E USED A S A MOUNT B Y NOMADIC DESERT DWELLERS. USED P R I M A R I L Y AS A WARMOUNT, I T PAGE

43

A L L THE WORLDS'

MONSTERS

KENBAZ I

.KAI I LA IS OCCASIONALLY USED AS A BEAST OF BURDEN BUT ONLY AFTER I T S DAYS AS A F I G H T E R ARE DONE. S I N C E MOST OF THEM D I E I N BATTLE, ONLY A FEW S U R V I V E LONG ENOUGH FOR RETIREMENT. FROM THE "GOR"

ATTACKS :

1 MAGNETIC IMPACTOR, 1 HUG, 3 D 6 HEAT

NOVELS BY JOHN NORMAN.

DESCRIPTION:

***** KARKADEN

TYPE:

CREATED B Y : HIT DICE 4D8 ALIGNMENT: FOUND I N :

A M A N - S I Z E D ROBOT W I T H F FORMED OF WHITE-HOT I R O N FIELD I T IS IMMUNE TO HAS BEEN COOLED TO PARTI IMMERSION OR MAGICAL COL A L L MENTAL RELATED ATTAC BUSTABLE M A T E R I A L S .

ANIMAL

CARL BATHGATE

ARMOR CLASS 2

MOVE F L Y SWIM 24 11

IQ

RANGE 2D6+4

.

DEXT RANGE 3D6+6

NUMBER 1D 4

P R O B A B I L I T Y OF TREASURE AND TYPE

***** KENDRY'S

ATTACKS:

2 HOOVES 1 D 8 1 HORN, h D 8 PLUS SAVE VS.

N I G H T DEMON

CREATED B Y : HIT D l CE 11D8

DEATH

DESCR I P T I ON :

TYPE:

HUMAN0 D

KAY SHAPERO

ARMOR CLASS 2+4

ALIGNMENT: FOUND I N:

IQ MOVE F L Y SWIM 12

RANGE 2 D 6 +6

NUMBER 1D 8 1D 4

.

DEXT RANGE 1D 4 + 1 4

LAWFUL, CHAOTIC, NEUTRAL DUNGEONS, OPEN, WOODS, MOUNTAI NS, SWAMPS

LAIR (30%) WANDER I NG

RIVERS,

P R O B A B I L I T Y OF TREASURE AND TYPE 50% F 20% I

ATTACKS :

****I

KENBAZI

TYPE:

CREATED BY: HIT DICE 1D 8

VE ARMS AND THREE LEGS CONTA I NED BY A MAGNET I C H Y S I C A L ATTACK UNLESS I T L S O L I D A R l TY BY WATER SPELLS I T IS IMMUNE TO s. IT EATS IRON AND COM-

I NCHES THE MAGNETIC IMPACTOR HAS A RANGE OF SI AND IS USED TO KNOCK FERROUS WEAPONS F R M THE TARGETS HANDS.

CHAOTIC WOODS , MOUNTA I NS

WANDER I NO

1 D 6 (ONLY FERROUS M A T E R I A L S )

L A I R (10%) WANDER I NQ

1D8 1 B I T E , 1010 1 HUG 2 D 8 1 BREATH, 1 0 ~ 8FIRE

R I C K SCHWALL

ARMOR CLASS 2

ALIQNMENT: FOUND I N :

2 CLAWS,

ROBOT

MOVE FLY SWIM 11

IQ

RANGE 1D6+12

DEXT RANGE 2D6+6

DESCR I P T I ON : A M A N - S I Z E D AND SHAPED U R S l N C l l D W I T H T H I C K COARSE T H NIGHT ~ BLACK FUR AND LARGE RAZOR-SHARP CLAWS. I T IS RARELY ENCOUNDEMON IS NOT A TRUE DEMON. TERED USUALLY AFTER DARK. THE N I G H T DEMON IS MOST ~ F T E NNEUTRAL N I ALIGNMENT.

LAWFUL-EVIL DUNGEONS NUMBER 1D2 1D 2

P R O B A B I L I T Y O F TREASURE AND TYPE 100% B PAGE

44

A L L THE WORLDS' K H I RRA

TYPE:

CREATED B Y : HIT POINTS 25

KLITHQOR,

MISCELLANEOUS

PAVEL C U R T I S

ARMOR CLASS 9

MOVE FLY 6

IQ

RANGE 106

SWIM

NUMBER 1

NUMBER 1 1

P R U B A B I L I T Y OF TREASURE AND TYPE 100% SEE BELOW 100% SEE BELOW

ATTACKS : CLAWS, 508 P L U S 5 L I F E L E V E L S OR WEAPON, BY WEAPON TYPE ( S E E BELOW) AND TAI'L S T I N Q , 3 D 1 0 PLUS S D 1 0 POISON PSI B N I C V I S U A L (SEE BELOW) SONIC, DEATH ( 1 0 D 1 2 I F SAVED A G A I N S T ) MENTAL , TOTAL M I NDW I P E

P R O B A B I L I T Y OF TREASURE AND TYPE

ATTACKS :

2 BLOWS,

THE DESTROYER

LAIR (5%) WANDER I NO

DEXT RANGE 1D 6 + 8

A L I QNMENT : HUNGRY FOUND I N : ANYWHERE WANDER I NO

MONSTERS

2D6 PLUS 1 ENERQY L E V E L (SEE BELOW)

DESCRIPTION:

DESCRIPTION: K L I T H Q O R THE CONTROLLER OF A L L GHOSTS, S P I R I T S , AND NIGH~SHADES I S GENERALLY HUMANOID IN SHAPE. HE Hi IS LARGER MAN-SIZED. TH WING S . A N.THREE D HE -I-S S~ DEBuS-THAT' .THBSE sE~i-N* W HiIM. '"UST -MAKE.

THAN

S A V I N G THROWS A G A I N S T FEAR OR B L I N D L Y RUN AWAY.

THE K H I R R A CAN BE AFFECTED BY A C I D POISON, D I S I N TEGRAT I ON DEATH" SPELLS AND PARALYS I s COLD SLOWS IT POR THREE MELEE +URNS. I T I S ALSO IMMUNE TO CHARM, SLEEP, AND C L E R I C A L "CAUSE WOUNDS". IT SAVES AS A THIRTEENTH L E V E L LORD.

HE IS IMMUNE TO A L L MAGIC, S 6 N I C S , CHARMING, AND MAGICAL WEAPONS. HE 10 H I T P O I N T S PER MELEE RBUND P L U S ANY. .L1 FE .REGA I NS . D6. PER

THE K I N E T I C ENERQY OF A P H Y S I C A L BLOW CAN ALSO BE ABOSRBED, THUS P H Y S I C A L ATTACKS ONLY DO H A L F DAMAGE THE R E M A I N I N Q P O I N T S ARE I N EFFECT, HEALED BY f H E K I N E T I C ENERQY OF THE BLOW.

THE V I C T I M S O F H I S M I N D W I P E ARE REDUCED TO HUMAN VEGTABLES A L L MENTAL F A C U L T I E S ARE TOTALLY DESTROYED. PORTUNATELY KLITHGOR CAN ONLY USE THIS POWER ONCE PER F U L L TURN.

ALSO KNOWN AS AN ENERQY APE.

***** K L I THQUR , THE DESTROYER CREATED B Y : HIT D l CE 19D20 ALIQNMENT: FOUND I N :

TYPE : DEMON,

QREATER

ROB NARBERES

ARMOR CLASS -8

MOVE FLY SWIM 18 40

IQ

RANGE 3 D 1 0+5

DEXT RANQE 3D10+5

CHAOTIC-EVIL ANYWHERE PAQE

PSIONICS, REGENERATES I F HE HAS LUST -- . ReruND. . .. .-

45

A L L THE WORLDS'

MUNSTERS

LAMAGR IFF

TYPE:

CREATED B Y : HIT D l CE 8D8

ANIMAL

C H A R L I E LUCE

ARMOR CLASS 4

MOVE F L Y SWIM 12 30

A L I GNMENT : LAWFUL FOUND I N : WOODS, MOUNTAINS, NUMBER 2D6 1D 6

L A I R (35%) WANDER ING

IQ RANGE 2D6+6

CITIES,

DEXT, RANGE 2D6+8

AIR

P R U B A B I L I T Y O F TREASURE AND TYPE 100% F 40% D

ATTACKS :

1 BITE, 2 D 6 2 TALONS, 1 D 6 DESCR I P T I ON : A L A M M A S U - G R I F F I N CRUSSBREED, WHICH RESEMBLES A G R I F F I N BUT W I T H ROUNDED EARS AND A SHORTER BEAK. I T USES SPELLS AS A S I X T H L E V E L CLERIC, I T CAN BECOME I N V I S I B L E , D I M E N S I O N DejdR A T WILL, AND I T CAN SPEAK A L L LAWFUL HUMAN LANGUAGES.

***** LAVO I D

TYPE:

CREATED B Y : HIT DICE 16D8

CAROL RODE

ARMOR CLASS -8-0

ALIGNMENT: FOUND I N :

ENCHANTED MONSTER

MOVE FLY SWIM 12

NONE DUNGEONS,

WANDER ING

NUMBER 1

OUTDOORS,

IGl

RANGE 3D6

DEXT RANGE 15

CITIES

P R O B A B I L I T Y O F TREASURE AND TYPE

ATTACKS : 2 FISTS,

4 D 1 0 PLUS 2010 HEAT

DESCRI P T I U N :

PAGE

46

A SUMMONABLE CREATURE WHICH APPEARS A S A COLD MOVI NG RdCK, N I NE TO TWELVE F E E T IN HE1 GHT ANb FOUR TU S I X F E E T ACROSS WHEN I T ATTACKS I T BECOMES MOLTEN, DOUBL ING i TS MdVEMENT AND DEXTER I TY , THE MOLTEN L A V O I D FLOWS TOWARD I T S V I C T I M , L E A V I N G B E H I N D A HOT, BURNING T R A I L .

A L L THE WORLDS' LAVO I D

MONSTERS

LEICHT GEISTE I

I T HAS "TRUE SEE1 NG" AS,, I T SENSES ENERGY AND MASS. I T IS NEVER SUBJECT TO I L L U S I N " OR TO ANY FORM OF CONTROL A ::DARKNESS" S P E L L CAST ON IT W I LL DO CONT I NUAL DARKNESS" DOES 3 ~ 6 . 1 0 6 DAMAGE,

I F THE L A V O I D EVER H I T S ANYTHING W I T H I T S F I S T , PART OF THE LAVA OF THE F I S T WILL SPLASH UP TO TEN F E E T I N EVERY D I R E C T I O N . THOSE SO RANDOMLY H I T SUFFER 1 D 1 0 MOLTEN ROCK DAMAGE PLUS l D l O HEAT DAMAGE.

ANY WEAPON CAN H I T I T .

COLD SLOWS THE L A V O I D B U T I T CREATES A CLOUD OF SUPERHEATED STEAM F I V E F E E T I N DIAMETER FOR EVERY TEN P O I N T S OF COLb DAMAGE DONE. ANY WEAPUN OF + 3 UR L E SwOOD,-L.EATHER.. S WILL MELT UN CLUT.H CONTACT H. G THE BID'S BuDy; - . WIT ~. NT i ES. L A VerN-ceNu-

I T S NATURAL PREY IS UNDEAD OF UP T d S I X H I T D I C E AND MONSTERS UP TO TEN H I T D I C E ( I T HAS A S P E C I A L L I K I N G FOR BALROGS).

~

TACT THE LAVOID 1 9 UNAFF~CTED BY ANY MAGIC R E L A ~ E DTO METAL OR STONE.

AS I T G A I N S H I T P O I N T S DUE TO ENERGY D R A I N S OR MAGIC USED A G A I N S T I T , I T S ATTACK P R O B A B I L I T Y GOES UP ALSO TO DETERMINE I T S ATTACK D I V I D E I T S CURRENT NUMBER OF HI T POI NTS BY EI G H ~ ANY FRACTI BNS RUUND UP TO THE NEXT HIGHEST NUMBEk. THE RESULTANT NUMBER IS THE NUMBER OF H I T D I C E TO USE WHEN LOOKING UP I T S H I T P R O B A B I L I T Y ON THE COMBAT MATRIX.

NOT

THE.LAVO1D USUALLY PRECEEDES THE ATTACK OF A L I G H T D E M O N , ( Q . V . ) OR A L I G H T DEMON CAN SUMMON I T . **I**

LEICHT OEISTE I

TYPE:

ENERGY B E I N G

WHEN I T SURPASSES 1 6 1 H I T POINTS, LEICHT GEISTE 11.

CREATED BY : E C L A R I HANNl F E N HIT DICE (10-20)DB

ARMOR CLASS 2+2

MOVE F L Y SWIM 15 15

IQ

RANGE 1D 6 + 1 2

.

DEXT RANGE 40

***** LEICHT GEISTE I I

A L I GNMENT : CHAUT I C , HUNORY FOUND I N : DUNGEONS, C I T I E S L A I R (SOX) WANDER I NG

NUMBER 1D 8 1D 8

CREATED B Y : HIT DICE (21 - 3 0 I D 8

PROBAB L TY OF TREASURE AND TYPE 50% J OR BETTER 10% J OR BETTER

2D8 P L U S 1 LIFE ENERGY L E V E L

A DUNGEON MAGICAL. WHICH CAN TALL. I T B I Lt TY OR

MOVE FLY SWIM 15 15

CHAOTIC, DUNGEONS, NUMBER 1D 4 1D 4

IQ

RANGE 1D6+12

DEXT RANGE 40

HUNGRY CITIES P R O B A B I L I T Y OF TREASURE AND TYPE K OR BETTER 60% 10% K OR BETTER

ATTACKS :

I T E A T S ENERQY BUT IS NOT PREDATOR. I T RESEMBLES A GLUHING P I L L A R OF L I G H T B E OF V A R I A B L E COLOR AND UP TO TEN F E E T GETS NO PLUSSES ADDED TO I T S H I T PROBAARMOR CLASS DUE T e - I T S DEXTER I TY

2 SEAR1 NG TOUCHES,

.

EVERY LIFE ENERGY L E V E L I T D R A I N S ADDS THE SAME NUMBER OF P O I N T S AS THE L E V E L LOST TO I T S H I T POINTS. ANY S P E L L S CAST AT I T ALSO ADD TO I T S H I T P O I N T S THE SAME NUMBER OF P O I N T S AS "DAMAGE" THE SPELL OOULD DO TO A NORMAL CREATURE. FOR SPELLS IT L I K E "DISPEL" "TELEPORT" POLYMORPH" ETC GAINS THE SAM^ NUMBER OF POINTS AS THEILEVEL OF THE PERSON CASTING THE S P E L L . PAQE

ENERGY B E I N G

E C L A R I HANNIFEN

LAIR (70%) WANDER I NG

DESCRIPTION:

TYPE:

ARMOR CLASS 2+2

ALIGNMENT: FOUND I N :

ATTACKS :

1 SEARING TOUCH,

I T BECOMES A

3 D 1 0 P L U S 2 L I FE ENERGY L E V E L S

DESCR I P T I ON : SEE L E I C H T G E I S T E I FUR D E S C R I P T I O N . THE I I L E V E L L E I C H T G E I S T E ASSUMES A HUMANOID SHAPE, AND CAN BE UP TO F I F T E E N F E E T T A L L . ANY WEAPON CAN H I T I T , BUT WEAPONS W I T H PLUSSES ARE TREATED AS NORMAL NON-MAGICAL WEAPONS; NO INCREASES IN HIT PUBABILITY OR DAMAGE. 47

A L L THE WORLDS' . L E I CHT Q E I S T E I I

MONSTERS

L E I C H T G E I S T E III

I T S NATURAL PREY IS UNDEAD 6F UP TU TWELVE H I T D I C E AND MONSTERS UP TO TWENTY H I T D I C E . I T ESr E C I A L L Y L I K E S PHANPHASMS AND OTHERS WITH THE SHAPE CHANGE" AB IL ITY

INSTANTANEOUSLY WHEN 320 I S PASSED. EVERY P 6 I N T I T HAS OVER 320 ADDS ONE TO THE L E V E L O F S P E L L REQUIRED TO D I S P E L THE WALL, THE B A S I C L E V E L B E I N G TEN. AFTER FOUR MELEE TURNS, THE WALL BREAKS UP I N T O 4 D 1 0 L E I C H T G E I S T E 1's WITH 73 H I T P O I N T S EACH AND THE L I F E CYCLE B E G I N S AGAIN.

.

T 6 DETERMINE I T S H I T P R O B A B I L I T Y , D I V I D E I T S H I T P O I N T S BY EIGHT, R6UNDlNG A L L FRACTIONS UP T 6 THE NEXT HIGHER NUMBER AND TREAT I T AS A MONSTER WITH THAT MANY H I T D I C E .

TH6SE WHO SAVE VS. THE ENERGY D R A I N OF I T S TUUCH SUFFER QUADRUPLE DAMAGE.

*****

...-.. ... ... .- - ....

LEOPARD,

€-ENERGY

TIYUCH MAKE& H I S SA

CREATED B Y :

SUFFEh DaUBLE-DAMAGE-FR6M THE SEARING TOUCH.

HIT DICE 4D8+ 1

ONCE THE L E I C H T G E I S T E I 1 G A I N S MORE THAN 2 4 1 H I T P61NTS, I T BECOMES A L E I C H T G E I S T E I l l .

TYPE:

ENERGY B E I N G

ARMdR CLASS 2+2

ALIQNMENT: FdUND I N :

MOVE FLY 15

CHAdTIC, DUNGEONS,

L A I R (90%) WANDER INQ

15

SWIM

IQ

RANGE 1D6+12

DEXT RANGE 40

NUMBER 102 1D 2

P R O B A B I L I T Y O F TREASURE AND TYPE 80% A (DESERT)

NOS50%IT USUALLY A LEOPARD W I T H GCILDEN, B A T - L I K E W I SE O F THE ATTACKS FROM ABOVE, G A I N I N G SURPRI TIME.

I F B d T H CLAWS H I T THE SAME TARGET, WILL H I T ALSO FBR 1 D 4 EACH.

4 D 1 2 PLUS 3 L I F E ENERGY L E V E L S

I T S H I N D LEGS

*****

DESCRIPTldN: THE SEE L E I C H T Q E I S T E I F 6 R GENERAL D E S C R I P T I O N . L E I C H T G E I S T E 1 1 1 CAN B E UP TO TWENTY FEET T A L L AS I T WISHES. ONLY NUN-MAGICAL WEAPONS CAN H I T I T ,

LIFESUCKER

I F I T EVER G A I N S MdRE THAN 320 P O I N T S INTO

A PRISMATIC

WALL,

HIT DICE (14-28)D8

I T WILL

ALIGNMENT: FOUND I N :

THIS OCCURS

PAGE

TYPE:

CREATED B Y :

I T S F A V d R l T E PREY IS UNDEAD U F UP TO EIGHTEEN H I T D I C E AND MONSTERS UP TO T H I R T Y H I T D I C E . IT IS E S P E C I A L L Y FOND O F L I C H E S . ITSELF

.

DEXT RANGE 1D8+16

DESCRI P T I 6 N :

ATTACKS :

SPIN

IQ

RANGE 1D 3 + 5

2 CLAWS, 1 0 4 1 B I T E , 1D8

P R O B A B I L I T Y 6F TREASURE AND TYPE 70% L OR BETTER 10% L OR BETTER

2 SEARINO TdUCHES,

MOVE F L Y SWIM 15 18 5

ATTACKS :

HUNGRY CITIES

NUMBER 1D 2 102

ANIMAL

J U N T I NDEL

ARMOR CLASS 5

L A I R (25%) WANDER I NG

CREATED BY : ECLAR I HANN I FEN HIT DICE (31-40108

TYPE:

ALIGNMENT : ANY HUNGRY FOUND 1 N : WOODS

*I***

LEICHT GEISTE 111

F L Y I NG

48

G I A N T INSECT

CHRIS R6LLS

ARM6R CLASS

-3-0

IQ MOVE F L Y SWIM 5 12

HUNGRY ANYWHERE

RANGE 2D8

DEXT. RANGE 3D8

A L L THE WORLDS' LIFESUCKER

LION NUMBER 1D 4 1D 2

LAIR (80%) WANDER I NO

35%

1 PINCER 2D8 2 TENTACLES, 1 LIFE

E

HIT DICE 5D8+4

L I GHTN I NG M6UND

TYPE : M I SCELLANEdUS

MOVE F L Y SWIM 2

IQ

RANGE 2D4

P R O B A B I L I T Y OF TREASURE AND TYPE 5% A

L I d N S MAY BE TAMED AND USED L I K E HUNTING DOGS. BUT THEY MUST B E CAUGHT AS CUBS ( L E S S THAN F I F T E E N POINTS).

B

ATTACKS :

1 TENTACLE,

NUMBER 3D6 2D4

ONE OF THE NATURALLY LARGEST CATS, SECOND I N S I Z E 6 N L Y TO THE T I G E R . THOSE ENCdUNTERED I N L A I R WILL BE A P R I D E OF 1 0 3 MALES AND MANY FEMALES AND CUBS. IF THE CUBS ARE ATTACKED THE FEMALES WILL F I G H T AT +2, THE MALES A T + l a

.

DEXT RANGE 2D6+6

P R 6 B A B I L I T Y OF TREASURE AND TYPE

25%

.

DEXT RANGE 2D6+6

DESCRIPTION:

NEUTRAL ANYWHERE NUMBER 1D 4 1D 4

IQ

RANGE 2D4

1 B I T E 1010 2 CLAW&, 1 D 6

C H R I S ROLLS

L A I R (40%) WANDER I NG

MOVE F L Y SWIM 12

ATTACKS :

*****

ALIGNMENT: F6UND I N :

CHUCK CADY

ARMOR CLASS 5

L A I R (25%) WANDER I NG

A LARGE B E E T L E - L I K E CREATURE W I T H T U 6 8 F 6 6 T L 6 N G TENTACLES GROWING FROM I T S HEAD. THE L I F E SUCKER IS P W E YELLOW I N COLOR. I T R E S I S T S MAGIC AS A TWENTY-FIRST L E V E L MAGE.

ARMOR CLASS -2-0

ANIMAL

A L I GNMENT : ANY, HUNGRY F6UND I N : ANYWHERE

LEVEL

.DESCR I P T I ON :

CREATED B Y :

TYPE:

CREATED B Y :

P R O B A B I L I T Y OF TREASURE AND TYPE

ATTACKS :

HIT DICE (10-16)DB

MONSTERS

l D l O PLUS 5 D 6 E L E C T R I C I T Y

DESCRIPTION: A MOUND O F J E L L Y W I T H A S I N G L E TENTACLE EXTENDING I T SENSES HEAT AND WILL S T R I K E FR6M I T S CENTER A T ANY M 6 V I N G WARM OBJECT. ONCE THE TENTACLE H I T S I T WILL NOT L E T 06 U N T I L THE V I C T I M IS DEAD. DEAD V I C T I M S ARE DRAGGED I N T O THE MOUND'S B6DY MASS WHERE THEY WILL B E ABSORBED I N 1 D 3 MELEE TURNS. THE TENTACLE IS ABOUT TWENTY F E E T L 6 N G AND THREE INCHES I N DIAMETER, I T IS IMMUNE TU P H Y S I C A L A T TACK. THE M6UND'S B6DY CAN ONLY BY H I T BY WEAPONS I T HAS NO S P E C I A L I M M U N I T I E S OF +3 b R BETTER. MAGIC; FIRE, COLD, ETC AGAINST

PAGE

49

M

A L L THE WORLDS'

MONSTERS

MAGGOTH

TYPE:

HIT D l CE (12-36)D8+1

ARMOR CLASS 6

ALIGNMENT: FOUND I N :

CLEAN-UP CREW

DAVE HARGRAVE (AG 1 )

CREATED B Y :

MUVE FLY 8

HUNGRY DUNGEONS, NUMBER 1D5 1D 2

L A I R (30%) WANDER I NG

IQ

RANGE 1D 3

SWIM

R I VERS,

OUTDOORS,

DEXT RANGE 2D6 SWAMPS,

C I T I ES

P R O B A B I L I T Y OF TREASURE AND TYPE 50% F

ATTACKS :

1 BITE, 1 SPIT,

1D12 (NUMBER OF H I T D I C E I D 6 A C I D

DESCRIPTION: MUCH L I K E A G I A N T SLUG, T H I S CREATURE IS Q U I T E S U S C E P T I B L E TO F I R E BUT CUTS CLOSE AND REGENERATE QUICKLY ( L I K E VAMPIkES). WHEN S P I T T I N G I T I S 10% ACCURATE' THE FI RST TI ME THEN 50% FROM TCIEN ON. I T S S P I T RANGE IS S I X T Y F E E T . BLUNT WEAPONS WILL AFFECT I T AND THE WOUNDS WILL NOT REGENERATE.

***** TYPE : DRAGONK IND

MANDADON CREATED B Y : HIT DICE 1OD8

J E F F MATTHEWS

ARMOR CLASS -7

ALIGNMENT: FOUND I N : L A I R (45%) WANDER I NG

MOVE FLY SWIM 15

CHAOTIC, DUNGEONS, NUMBER 1D 3 1D 2

30

NEUTRAL MOUNTA INS,

1Q RANGE 1D6+12 A IR

P R O B A B I L I T Y OF TREASURE AND TYPE 90% H

ATTACKS :

1 BREATH, 1006 COLD 1 B I T E , 1 D 1 0 - 1 D 1 2 PLUS 6D6 PUISUN 1 T A I L , 1D10+1D4

PAGE

50

DEXT RANGE 3D6

A L L THE WURLDS’

MONSTERS

MANT I QUN

MANDADUN DESCRIPTION:

HIT DICE 13D8

IQ SWM I

RANGE 3

A CROSS BETWEEN A MANTICORE AND A BLUE DRAGON.

DEXT RANGE 14

THE MANTIGON HAS THE HEAD UF A MANTICORE AND THE BODY UF A B L U E DRAGON W I T H THE MANTICORE’S S P I K E S .

A L I GNMENT : CHAUT I C FUUND I N : ANYWHERE L A I R (50%) WANDER 1 NG

NUMBER 1D 4 1D10

P R O B A B I L I T Y UF TREASURE AND TYPE 60% A PLUS X P L U S 2

1

DESCR I P T I UN:

J I M PARKER

MOVE FLY 15

NUMBER 1D 4

20 S P I K E S , 404 P L U S 1 D l O TURNS UF “SLOW” 1 BREATH, 5 D 1 2 L I G H T N I N G 1 B I T E 2D4 2 CLAW&, 4 D 4

TYPE : HUMANU I D ARMUR CLASS -6

DEXT. RANGE 1D l 0 + 3

RANGE 1D 6 + 3

ATTACKS :

***** HIT

IQ MUVE F L Y SWIM 9 24

CHAOTIC-EVIL ANYWHERE

LAIR (50%) WANDER I NG

THE MANDADUN’S USUAL MODE CIF ATTACK IS TU HOVER 6_ U _ T UF S I G H T AND THEN SWOOP DOWN ON A PARTY U S I N G ITS COLD BREATH.

MANTAPUS

ARMOR CLASS -4

ALIGNMENT: FOUND I N :

WHEN ENCUUNTERED THERE IS A 30% CHANCE THAT I T WILL B E ASLEEP. THERE IS A 1 0 % CHANCE THAT I T CAN TALK AND I F I T CAN TALK THERE IS A 20% CHANCE THAT I T CAN USE S P E L L S UF UP TO FOURTH L E V E L (TWO UF EACH L E V E L ) . I T IS 60% R E S I S T A N T TU MAGIC.

D l CE 6D8

ANIMAL

CREATED B Y : K A R L SANDER

A CROSS BETWEEN A W H I T E DRAGUN AND A G I A N T SNAKE, THE MANDADON IS ONLY FOUND I N VERY COLD PLACES. I T HAS THE BUDY OF A G I A N T SNAKE W I T H THE WINGS AND..HEAD eF A WHI T E DRAGON.

CREATED B Y :

TYPE:

I T CAN F I R E UP TU FOUR S P I K E S PER MELEE TURN, UP TO A L I M I T OF TWENTY. THE S P I K E S REGROW I N FOUR F U L L TURNS. THE MANTIGON CAN F I R E I T S S P I K E S UP TO S I X T Y F E E T , I T S L I G H T N I N G BREATH BEHAVES L I K E A NORMAL L I G H T N I N G B O L T .

P R O B A B I L I T Y O F TREASURE AND TYPE 30% D

*****

ATTACKS :

MARSAN

2 WEAPUNS 1 D 8 UR BY WEAPUN TYPE 6 TENTACLkS, 1 D 1 0

TYPE:

CREATED B Y :

DESCRIPTIUN:

HIT D l CE 6D8+1

A S I X FOOT T A L L MEDIUM BROWN HUMANOID W I T H S I X TENTACLES GROW1k0 FROM I T S W A I S T I N ADD1 T I ON TO I F TWO OR MORE TWO NORMAL HUMAN-SHAPED ARMS. TENTACLES H I T THE SAME TARGET, I T WILL GET AN AUTOMATIC H I T W I T H ONE OF I T S WEAPONS.

C.

ARMOR CLASS 1

DEMON

PETTUS ( A & E 2 1 )

MOVE FLY SWIM 12

IQ

RANGE 2D6

DEXT RANQE 2D6+6

A L I GNMENT : CHAUT I C FOUND I N : ANYWHERE LAIR (70%) WANDER I NG

NUMBER 1 1

P R O B A B I L I T Y UF TREASURE AND TYPE 100% B

ATTACKS :

PAGE

51

2 FISTS, 2D6 1 DEMON TOUCH OR THROW ASHES (SEE BELUW)

A L L THE WCIRLDS' MARSAN

MONSTERS

M6LD,

DESCRIPTICIN:

PINK

TYPE:

A HIDEOUS DEMON FORMED FR6M THE ASHES 6F A FUNERAL PYRE. A L L WHO VIEW THE MARSAN MUST MAKE A SAVE V S . FEAR B R RUN AWAY I N STARK TERROR.

HIT DICE SD8

THE TUUCH 6F THE MARSAN UR I T S ASHES CAUSES A ROTT I N G D I S E A S E S I M I L I A R TO THAT OF A MUMMY EXCEPT THAT IT I S FATAL WITHIN TWENTY-FOUR HOURS I F NOT CURED. I T CAN THROW I T S ASHES UP TU E I G H T F E E T AND THEY HAVE THE SAME CHANCE OF H I T T I N G AS A SLUNG STCINE.

CLEAN-UP CREW

GLENN BLACOW ( A a E 13)

CREATED B Y :

ARMOR CLASS -8

MOVE F L Y SW 0

ALIGNMENT: FOUND I N :

HUNGRY DUNGEONS

WANDER I NG

NUMBER 1

M

RANGE IQ

RANGE DEXT

0

0

PRUBAB L I T Y UF TREASURE AND TYPE

ATTACKS : MlTHl

TYPE:

CREATED B Y : HIT DICE 406 ALIGNMENT: FOUND I N :

DESCRIPTI6N:

R I C K SCHWALL

ARM6R CLASS 4

M6VE F L Y SWIM 12 6

HUNGRY DUNGEONS, NUMBER 1D 6 1D 4

L A I R (10%) WANDER I NG

IQ

RANGE 0

.

A MULD WHdSE SPORES ARE RELEASED ON CONTACT. ANY ONE WH6 I N H A L E S A SPURE SUFFERS THE LOSS OF ONE H I T P U I N T AND BECOMES DEPRESSED ( - 1 ON MORALE) U N T I L A "CURE D I SEASE" IS ADM I N l STERED.

DEXT RANGE 2D5+6

*****

WdUDS P R 6 B A B I L l T Y 6F TREASURE AND TYPE 5% B

M6RQ

-

HIT DICE 4D8+ 1

1D6

THE M l T H l

5

MOVE FLY

SWIM

9

NUMBER 1OD1 0

WANDER I NG ATTACKS :

1 BLUW,

I S -2 ON

PAGE

1DlO

DESCRIPTION:

IS CARNIVURUUS B U T RARELY ( 5 % ) ATTACKS WHEN ATTACKING,

ARM6R CLASS

,

THE M I T H I HAS THE S P E C I A L POWER TO E X T I N G U I S H A L L F I R E S W I T H I N I T S L I N E O F S I G H T AND TO CAUSE A L L L I G H T W I T H I N T H I R T Y METERS TO DARKEN TO A D I M GLOW.

52

ALIEN

DAVE HARGRAVE (AG 3)

A L I GNMENT : LAWFUL , NEUTRAL FOUND I N : DUNGEUNS UUTDUURS,

A SHORT T A I L E D WOLF W I T H REDDISH-BROWN FUR AND L 6 N G M U L E - L I K E EARS. THE M I T H I HAS LARGE EYES, BUT I T RELYS ON I T S SONAR A B I L I T Y . THE DUNGEON DWELLING M I T H I HAS GOAT F E E T .

THE M l T H f HUMANKIND. MORALE,

TYPE:

CREATED B Y :

ATTACKS :

2 CLAWS DESCRIPTION:

1 P 6 1 N T P L U S - 1 MURALE

1 SPCJRE,

ENCHANTED M6NSTER

RANGE 113

RANGE DEXT

3D6

2D6+6

R I VERS,

PROBABILITY

SWAMPS,

C IT I ES

OF TREASURE AND TYPE

A L L THE WURLDS' MUSQU I TO

TYPE:

MONSTERS

ARMUR CLASS 0

ALIGNMENT: FOUND IN :.

MUVE F L Y SWIM 1 48

IQ

RANGE 0

.

HIT DICE 1OD8

DEXT RANGE 1D6+12

NUMBER 1 000 1 0

WANDER I NG

LAIR (80%) WANDER I NO

NUMBER 1020 1D 6

IQ SWIM

RANGE 1D8+2

DEXT RANGE 2D6+6

SWAMPS P R U B A B I L I T Y O F TREASURE AND TYPE

ATTACKS :

1 BITE,

1 / 8 P O I N T P L U S 1% CHANGE BUG HAS M A L A R I A

1 TOUCH,

DESCRIPTIUN:

A CREATURE UF L I V I N G MUD I T RESEMBLES A MUD PUDDLE UNTIL IT ATTACKS, T H ~ NIT DEVELOPS TWO HUMANL I K E HANDS AND AN ALMOST HUMAN FACE.

***** ICE

TYPE:

IMMUNE TO NORMAL WEAPONS ONLY M A G I C AND MAGICAL WEAPONS CAN EFFECT I T T ~ O U G HMAGIC WEAPONS DO -2 DAMAGE, A "MUD TO RUCK'* SPELL I S MOST EFFECTIVE A G A I N S T I T S I N C E I T S SAVE FBR T H I S S P E L L IS - 4 .

ENCHANTED MONSTER

CREATED B Y : KAY SHAPERU ARMOR CLASS 5

ALIGNMENT: FOUND I N :

MOVE F L Y SWIM 12

NEUTRAL DUNGEONS,

L A I R (70%) WANDER I NG

"FLESH TO MUD"

DESCRIPTION:

THE I N D I V I D U A L MOSQUITO IS ONLY WORTH 1/8 O F A H I T POINT. WHEN NOT F L Y I N G , I T S ARMOR CLASS IS REDUCED TO N I N E .

HIT DICE 1D 4

MOVE FLY 4

CHAOTIC DUNGEONS,

P R U B A B I L I T Y OF TREASURE AND TYPE

ATTACKS :

MUUSE,

ARMOR CLASS 3

ALIGNMENT: FOUND I N :

HUNGRY SWAMPS, A I R

MI SCELLANEOUS

MARK NORTON (DUN 3)

CREATED B Y :

CREATED B Y : KAY SHAPERO HIT POINTS 1

TYPE :

MUD CREATURE

INSECT

NU1YBER 1ODlO 5D10

IQ

RANGE 1D 4

.

F L E S H TOUCHED BY THE MUD CREATURE IS TURNED TO UNL I V I N G MUD.

DEXT RANGE 1D6+12

***** MUNCHER

MOUNTAINS P R a E A B I L I T Y UF TREASURE AND TYPE 20%

TYPE:

CREATED B Y :

I

HIT

ni CE

C H R I S ROLLS

ARMOR CLASS

( i 5 - 2 4 ) ~ 8 zi-0-

ATTACKS :

MISCELLANEUUS

IQ MUVE F L Y S W I M 3 -

RANGE 3D6

.

DEXT RANGE 2 D 6 + 18

ALIGNMENT: HUNGRY FOUND I N : ANYWHERE

102 B I T E 1 B ~ E A T H . ID^ (SI NBLE TARGET ONLY) DESCRIPTIUN:

LAIR (85%) WANDER I NG

A B L U I S H - W H I T E MUUSE ABUUT THE S I Z E CTF AN ORDINARY MUUSE. THE I C E MOUSE IS ONLY FOUND I N VERY COLD AREAS AND WHEN K I L L E D I T BECOMES A LUMP OF S L I G H T L Y DIRTY ICE.

PAOE

NUMBER 104 1D 2

PRUBABILITY 55% F

ATTACKS :

1 CLAW 4 D 6 1 TENTACLE, 104 PLUS PARALYSIS 1 B I T E , 6 D 1 0 PLUS 4 D 1 0 A C I D CHARM

53

OF TREASURE AND TYPE

A L L THE WORLDS'

MONSTERS

MURKWURM

MUNCHER

V I S I B I L I T Y I N THE FOG IS 1 D 1 0 F E E T B U T THE WURM'S )HE FOG HAS THE SENSdRS WBRK AT FULL EFFl C1 ENCY ODOR OF L I C O R I C E .

DESCRIPTION:

.

THE WURM TAKES ONLY H A L F DAMAGE FROM CHUPS AND CUTS I T IS IMMUNE TU F I R E VENUM P O I S O N AND I T CAN NEVER B E ' F R l GHTkNED CHARMED, P A R A i Y S I S. I T REGENERATES a N k P O I N T PER GEASED OR THE L I K E . MELEE TURN. I T CAN S P I T I T S A C I D UP TO 75 F E E T EVERY T H I R D ME-

LEE TURN AND I T S ACCURACY IS THAT O F A TWELFTH

L E V E L MAOE WIDE AT ITS

THE MUNCHER'S EYES HAVE TRUE S I G H T AND CAN SEE I N VISIBLE. I T MOVES S I L E N T L Y AND CAN CdMMUNlCATE V I A TELEPATHY.

I T S F A V O R I T E FUOD IS DWARVEN F L E S H . A L L THOSE SWALLOWED B Y THE WURM D I S S O L V E A T 8 D 6 PER M I N U T E . SUCH D I S S U L V I N G DAMAGE IS *NOT* REGENERABLE.

*11**

MURKWURM

TYPE:

CREATED B Y : HIT DICE 20D8 ALIGNMENT: FUUND I N :

G l A N T INSECT

DAVE HARGRAVE

ARMOR CLASS 6

MOVE FLY 9

HUNGRY DESERTS,

L A I R (75x1 WANDER I NB

NUMBER

1 1

SWIM

RIVERS,

6

1Q RANGE 1D 6

DEXT

RANGE 1D 1 2 + 4

SWAMPS

P R O B A B I L I T Y OF TREASURE AND TYPE 20% V A R I A B L E

ATTACKS :

1 S P I T 10D8 A C I D PLUS "SHOCK" 4 PALP&, IDIO PLUS SEE BELOW

FUR 1 D 4 MELEE TURNS

DESCRIPTION:

THE MURKWURM EMANATES A CHEMICAL WHICH CAUSES A T H I C K FOG FOR UP TO A M I L E AROUND I T S E L F . THE PABE

THE A C I D SPRAYS I N A CeNE TEN F E E T MAW AND FORTY FEET WIDE AT'THE END.

54

N

A L L THE WURLDS'

MUNSTERS

NAGEDUA

TYPE:

CREATED B Y : HIT D 1 7I C DE 8

ANTHONY PERROTTET

ARMOR CLASS 4

ALIGNMENT: FOUND I N :

MISCELLANEOUS

MOVE F L Y SWIM 12

CHAOTIC DUNGEONS, NUMBER 1D2 1D 2

L A I R (40%) WANDER I NO

IQ

RANGE 1D4+6

DEXT , RANGE 2D6+6

DESERTS P R O B A B I L I T Y UF TREASURE AND TYPE 100% G

ATTACKS :

2 CLAWS 306 P L U S P A R A L Y Z A T I O N 2 TENDR~LS (SEE BELOW) DESCRIPTION: A TEN FOOT T A L L A P E - L I K E BEAST W I T H TWO T E N D R I L S HANGING FROM ITS FACE ANYONE H I T BY I T S CLAWS MUST MAKE A SAVE vs. PARALYZATION. ANYONE HIT BY A T E N D R I L MUST MAKE A SAVE VS. MAGIC OR LOSE A L L H I S H I T P U I N T S FOR 2 D 4 DAYS, SUCH LOST H I T P O I N T S THE LOSS OCCURS IMMEARE G A I N E D B Y THE NAGEDUA. D I A T E L Y AND THE V I C T I M IS PARALYZED.

***** NASNAS

TYPE:

CREATED B Y : D HIT ICE (10-121D8

CARL BATHGATE

ARMUR CLASS 1

ALIGNMENT: FOUND I N : L A I R (60%) WANDER I NG

MOVE F L Y SWIM 20 5

NUMBER 1D 4 102

55

DEXT RANGi: 208+6

P R O B A B I L I T Y UF TREASURE AND TYPE 50% E 5% 1 MAGIC ITEM

1D8

1 BREATH ( S E E BELOW) AND 2 CLAWS, 106 PAGE

IQ

RANGE 2D6+4

LAWFUL-GOOD WOODS, MOUNTAINS

ATTACKS :

1 B OR ITE,

ANIMAL

A L L THE WCIRLDS' NASNAS

MdNSTERS

N6NE SUCH I T S NAME D E R I V E S FRUM A S C 6 F F I N G MAGE'S REPLY TO A S U R V I V E R ' S D E S C R I P T I O N OF AN ENCOUNTER W I T H ONE. THERE'S NBN-SUCH BEAST I N E X I S T A N C E " HE S A I D .

DESCRIPTI6N: A HUQE P A N T H E R - L I K E A N I M A L CONSTANTLY A T WAR W I T H A L L DRAGONS AND DRAGBNKIND, E S P E C I A L L Y THOSE A L I G N E D W I T H CHA6S. I T IS VERY RARE. I T S SWEET BREATH HAS THE POWER T 6 RESURRECT AND TO CBMPLETELY D I S P E L A L L FORMS OF DRAG0N BREATH. THE NASNAS ALSO HAS THE PBWER TO CHARM DRAGONS W I T H I T S SONG.

***** NUNORIA,

HIT DICE 24D8

***** NONE SUCH

TYPE:

CREATED B Y : HIT DICE 12D8 ALIGNMENT: FOUND I N :

ENCHANTED M6NSTER

ALIGNMENT: FOUND I N :

DAVE HARGRAVE

ARMUR CLASS -5

MOVE F L Y SWIM 12 24 8

CHAdTlC DUNGEONS,

L A I R (20%) WANDER I NO

NUMBER 1 1

M6UNTAlNS,

IQ

RANGE 1D12+8

.

DEXT RANGE 1D10+12

ELEMENTAL

ARM6R CLASS 2+8

MBVE F L Y SWIM 12 30

IQ

RANGE 18

.

DEXT RANGE 32

CHAdTIC ANYWHERE NUMBER 1

P R B B A B I L I T Y 6F TREASURE AND TYPE 100% REFEREE O P T I O N

ATTACKS : 2 BLdWS ( + 4 ) 4D10 1 WATER PUNCk, 5 D 1 0

CITIES

P R b B A B I L I T Y 6F TREASURE AND TYPE 100% VAR I A B L E 10% VARIABLE

DESCRI P T I ON : K I N G OF THE WATER ELEMENTALS PBISON, F I R E , AND COLD. HE MAGIC, .SENSES AS A RUBE O F E P B I NTS PER MELEE ROUND, AND FROM L I GHTNING. HE F I G H T S A T I L K I L.LED, HE CAN ONLY B E ARE + 3 OR BETTER.

2 CLAWS, 1 D 8 2 KICKS, l D l O 1 SCREAM, 1 D 1 2 PLUS "STUN"

F 6 R 1 0 3 MELEE TURNS 1 D 6 PLUS 1 2 0 8 PARALYZING POISON

NUNBRIA CAN USE THE FOLLOWING S P E L L S : LBWER WATER, PART WATER, CREATE WATER, CONTROL WEATHER, AND I C E STORM.

DESCRIPT16N: A CROSS BETWEEN A PHASE S P l D E R A B L l N K DUG AND SOME KIND OF GREATER DEMBN. i t I S INVISIBL~ AND CAN ATTACK AND STAY THAT WAY. I T CAN REGENERATE 4 P B l N T S PER MELEE ROUND AND CAN HASTE I T S E L F A T WILL. I T HAS TRUE S I G H T AND HEARING SO KEEN THAT I T CAN SENSE A HUMAN HEARTBEAT UP T B 240 F E E T A WAY. I T CAN ALSB SEE UP TO 1 2 0 F E E T I N THE DARK.

THE WATER PUNCH IS A B A L L O F WATER THROWN UP T 6 100 F E E T W I T H THE ACCURACY OF A S L I N G ( + 4 ) .

THE N6NE SUCH IS COMPLETELY IMMUNE TO FEAR CONFUSION, PBISBN, VEN0M, STONING, AND S O N I C A T i A C K S . DUE TO I T S FEROCITY I T ATTACKS AS A MONSTER OF TWICE I T S H I T D I C E . THE NBNE SUCH CAN M6VE 6 N THE ASTRAL, NORMAL, AND "PHASE" PLANES A T WILL.

TYPE:

PAVEL C U R T I S AND C H R I S ROLLS

L A I R (100%)

ATTACKS :

1 STING,

LORD (IF WATER

CREATED B Y :

ETHERIAL, PAGE

56

0

A L L THE WURLDS'

MONSTERS

BCH I ZAUMA

TYPE:

CREATED B Y : HIT DICE

5D8

W.

ARMUR CLASS 5

ALIGNMENT: FUUND I N :

MISCELLANEUUS

I V E S (A&E 1 3 )

IQ MUVE F L Y SWIM 18 36

RANGE 204

DEXT. RANGE 1D 6 + 6

HUNGRY ANYWHERE

L A I R (20%) WANDER I NG

NUMBER 2D12 2D12

P R U B A B l L l T Y UF TREASURE AND TYPE 100% D

ATTACKS : 1 B I T E , 1 D 8 PLUS P A R A L Y S I S 8 CLAWS, 1 D 3 DESCR I P T I 0N : I T RESEMBLES A LARGE F L Y I N G CARPET W I T H E Y E S T A L K S I N FRONT. I T S PARALYZED PREY IS TAKEN TO I T S RaOST TO FEED I T S LARVAL YBUNG.

***** TYPE:

OCTAPUSSY CREATED B Y : HIT DICE 4 0 10

TERRY JACKSUN

ARMUR CLASS 3

IQ MUVE F L Y SWIM 18

A L I GNMENT : CHAUT I C, FUUND I N : DUNGEUNS, L A I R (20%) WANDER 1 NG

ANIMAL

NUMBER 1D3+1 102

RANGE 3D6

DEXT. 3 RANGE D 6+3

HUNGRY WOUDS P R B B A B l L l T Y OF TREASURE AND TYPE

ATTACKS :

4 - 6 CLAWS, 2 D 1 0 1 BITE, 3D10 DESCRIPTION: AN EIGHT-LEGGED, BENGAL T I G E R W I T H A TOOTHACHE, A MIGRANE HEADACHE, AND A GRUDGE. I T IS UTTERLY UNPREDICATABLE AND ALWAYS HUNGRY. OFTEN FUUND I N CAVES. FROM THE OZ S T O R I E S BY L . FRANK BAUM. PAGE

57

A L L THE W6RLDS' 6DDERS CREATED B Y :

TYPE:

OGR6N

ANIMAL

ATTACKS :

C H A R L I E LUCE

HIT ARM6R DICE CLASS MOVE F L Y SWIM 3D8 2 12 48 18 A L I QNMENT: O66D , NEUTRAL F6UND I N : 6PEN, W6ODS. R I V E R S L A I R (20%) WANDER I NO

NUMBER 4D8 4D4

IQ

RANGE 3D6

.

2 CLAWS, 3 BITES,

DEXT RANGE 2D6+10

1 D l O PLUS 4D6 P 6 I S 6 N 2D12

DESCR I P T I 6 N : A NINE F 6 6 T T A L L HUMANOID O F I N C R E D I B L Y HORRIBLE VISAGE THE OGRUN HAS THREE HEADS EACH CAPABLE HE CAN R~GENERATEAS IF OF ATTACKING SEPARATELY. HE WAS WEAR1 NG A " R I NG O F REGENERATI 6N"AND HE CAN PASSWALL" A T WILL.

P R d B A B I L l T Y OF TREASURE AND TYPE

*****

ATTACKS :

1 ZAP,

MONSTERS

1D6 P L U S STUN

TYPE:

6 S T A BEAST CREATED B Y :

DESCRIPTION:

HIT DICE 508 ALIGNMENT: FOUND I N :

LYCANTHROPE

STEVE MARSH

ARMOR CLASS 2

IQ MOVE F L Y SWIM 8

NEUTRAL DUNGEONS,

WANDER I NG

NUMBER 1D3+1

OPEN,

RANGE 2D6+6

WOODS,

.

DEXT RANGE 2D6+6

RIVERS,

SWAMPS

P R O B A B I L I T Y OF TREASURE AND TYPE

ATTACKS :

2 HORNS, 2 D 3 1 BREATH, NAUSEATES THOSE WHO SMELL I T

6DDERS HAVE A PERMANENT M I N D BLANK AND ARE IMMUNE TO A L L MENTAL AND EMBTIONAL S P E L L S .

2 HOBVES,

***** bGR6N CREATED B Y :

DESCR I P T I ON : TYPE:

TRUE G I A N T

I T I N I T S WERE FBRM LBOKS L I K E AN ORDINARY COW. ATTACKS BY CHARGING AND U S I N G I T S HORNS AS TWBUSUALLY FOUND AS TUB ADULTS W I T H HANDED SWBRDS. ONE BR MORE CALVES.

CHRIS R6LLS

ARMOR DH I CI T E CLASS MOVE F L Y SWIM ( 6 - 10 I D 8 3 12 A L I ONMENT : CHA6T I C, NE FOUND I N : ANYWHERE L A I R (30%) WANDER I NG

1D3+1

NUMBER 2D10 1010

IQ RANGE

.

DEXT RANGE

THBSE WHO SMELL I T S BREATHE MUST MAKE A SAVE VS. P B I S B N BR THEY WILL B E NAUSEBUS FOR 1 - 2 TURNS AND UNABLE T B DO ANYTHING BUT V B M I T .

D

P R O B A B I L I T Y 6F TREASURE AND TYPE 60% I + 2 MAGIC I T E M S 40% I + 2 MAGIC I T E M S

PAGE

58

P

A L L THE W R L D S ' HUNSTERS PED 1TAR

TYPE:

MINOR

J I H PARKER

CREATED B Y : HIT D 3D8 ICE

DEMON,

A M R CLASS 5

MOVE F L Y SWIM 12 40

A L I GNMENT : CHAOT I C FBUMD I N : DUNGEONS, NUMBER 1D 43

L A I R (20%) WANDER I NG

.

IQ

DEXT RANGE 17

RANGE 1s

CITIES PROBABI L I TY OF TREASURE AND TYPE 50% E

ATTACKS :

1 T A I L , 3 D 8 CONSTRICTION 1 HORN 8 D 8 ( L I K E A MOUNTED LANCE) 1 CLER~CAL SPELL (SEE BELBW) BR 1 M A G I C A L SPELL (SEE BELOW) DESCR I P T I ON : A THREE FOOT T A L L BLACK, WINGED DEMBN W I T H A S I X FOBT LONG TAIL AN^ A BNE FOBT HORN IN THE MIDDLE

BF I T S FOREHEAD.

I T CAN USE THE FBLLBWING C L E R I C A L SPELLS: CAUSE FEAR AND F I N G E R BF DEATH ( S A V I N G THROW ALLBWED). I T CAN USE A L L M A G I C A L S P E L L S P L U S "COLD RAY" AND "SILENCE"

.

*****

TYPE : DRAGBNK I ND

PERNEESE F I R E L I Z A R D S CREATED B Y : D I C1 E

C H A R L I E LUCE AND KAY SHAPERB

ARMOR CLASS 2

MOVE F L Y SWIM 1 18

A L IGNMENT : ANY, HUNGRY FdUND I N : DUNGEBNS, OUTD6dRS, L A I R (30%) WANDER I NG

PAGE

59

NUMBER 406

.

DEXT RANGE 2D6+10

IQ RANGE 206 WATER,

AIR

P R B B A B I L I T Y BF TREASURE AND TYPE

1D12

I

A L L THE WORLDS'

MONSTfRS

PERNEESE F I R E L I Z A R D S

PERNEESE F I R E L I Z A R D S ATTACKS : 2 CLAWS, l D ( 1 - 3 ) (SEE BELOW) 1 B I T E l D ( 2 - 4 ) (SEE BELOW) i B R E A ~ H , i ~ ( 4 - 8 ) (SEE BELOW)

BLUE 1-5

1-8

TYPES ( R O L L ON A D 2 0 ) GREEN BROWN BRONZE GOLD 6-13 14-17 18-19 20 9-18 19-20

THE EGGS TAKE FOUR TO F I V E WEEKS TO HATCH.

DESCRIPTIUN: A SMALL DRAGONLIKE L I Z A R D (ABUUT THREE INCHES LONG I N THE W I L D S T A T E I T A V O I D S OTHER PER H I T P O I N T ) . CREATURES EXCEPT FOR I T S PREY BUT I F F0UND AND FED AT HATCHING IT CAN BE IMP~ESSEDAND TAMED BY I N T E L L I G E N T BEINGS. THE IMPRESSION CREATES A T E L E P A T H I C L I N K BETWEEN THE IMPRESSBR AND THE L I Z ARD ( T H E L I N K HAS A 240 F O 0 T RANGE AND IS NOT AFFECTED BY L E A D ) . THE L I Z A R D MAY A L S 0 COMMUNICATE W I T H OTHER CREATURES WHICH HAVE T E L E P A T H I C POWERS OR D E V I C E S .

FROM "THE DRAGBNR I DERS UF PERN" SER I ES BY ANN MC CAFFERY.

***** TYPE : HUMANO I D

P I TORCS CREATED B Y : HIT D l CE (1-8)D8

THE PERN L I Z A R D SAVES A T +4 A G A I N S T CHARM OR SUGBESTI0N SPELLS AND EVEN I F THE SPELL IS A SUCCESS I T WILL * N 0 T *

NUMBER O F EGGS 408 206

COLOR GOLD GREEN

ARMOR CLASS 2

ALIGNMENT: FOUND I N :

ATTACK I T S IMPRESSOR.

THE PERN L I Z A R D CAN TELEPORT I T S E L F WITHBUT ERROR TO ANY PLACE I T OR I T S IMRESSOR CAN V I S U A L I Z E .

MARK SWANSON MOVE F L Y SWIM 12

IQ

RANGE 2D6+3

.

DEXT RANGE 306

CHAOTIC ANYWHERE

L A I R (15%) WANDER I NG

NUMBER 30D10 lODlO

P R O B A B I L I T Y UF TREASURE AND TYPE 100% A 70% A

DESCR I P T I 0N : P I T O R C S W I T H ONE H I T D I E ARE A RACE O F WARRIORS. LAB0RERS; TWO D I C E ARE WARRIORS, THREE T 0 FOUR D I C E ARE N0NC0MS. THOSE 0F F I V E D I C E AND ABBVE ARE NBBLES AND O F F I C E R S ANY F0RCE ENCOUNTERED W I LL BE ABOUT 6% OFF1 CERS, 1 5 % NBNCOMS, AND THE REST WILL BE WARRIORS AND LADBRERS.

PERN L I Z A R D S ARE NOT BOTHERED BY COLD, I N C L U D I N G COLD MAGICALLY PRODUCED AFTER E A T I N G F l R E S T 0 N E (PH0SPHBR ROCK) THE PERN L I Z A R D MAY BREATH A CaNE O F F I R E ( 5 ' BY 2 ' ) UP TO THREE T I M E S PER M0UTHFUL. E A T I N G FIRESTONE CAUSES FEMALE L I Z A R D S TO BECOME STER I LE. COLUR BLUE GREEN BROWN BR0NZE GOLD

HIT DICE 1D 4 1D4+1 1D 6 108 1D8+2

SEX MALE FEMALE MALE MALE FEMALE

BI T E 1D 2 1D 2 1D 3 1D 4 1D 4

A L L SAVES V S . MAGIC ARE A S A HUMAN FIGHTER, L E V E L S HIGHER THAN THE P I T d R C .

'TECT I 6 N

DAMAGE CLAW BREATH 1 1D 4 1D2 1D4 1D2 1D6 1112 1D8 133 1D8

I F FOUND NEAR A SPOT WITH WARM SAND, THERE IS A ONE S I X T H CHANCE O F A NEST I N THE L A I R , L A I D BY A GOLDEN L I Z A R D (GREEN I F THERE ARE NO GOLD).

PAGE

THREE

60

A L L THE WORLDS' PLAQUEBRINQER

TYPE:

POSSESSOR

MISCELLANEOUS

CREATED B Y : WAYNE SHAW

HIT

DICE 1OD8

ARMdR CLASS 6

ALIGNMENT: FOUND IN :

.

IQ

MOVE F L Y SWIM 6

NUMBER 1D 4 1D 4

TYPE:

CREATED B Y : HIT DICE 1D 8

DEXT RANGE 3D6

RANGE 1D 6

CHAOTIC DUNGEONS , UUTDOORS, R IVERS,

L A I R (35%) WANDER I NO

MONSTERS

SWAMPS,

ALIEN

WAYNE SHAW

ARMOR CLASS 9

MOVE F L Y SWIM 3

IQ

RANGE 1D6+12

.

DEXT RANGE 1D 6

A L I GNMENT : CHAOT I C ANYWHERE FOUND I N :

C I T I ES

P R O B A B I L I T Y O F TREASURE AND TYPE 100% D

ATTACKS :

P R O B A B I L I T Y OF TREASURE AND TYPE

NUMBER 1020 1D 2 0

L A I R (20%) WANDER I NO ATTACKS :

2 CLAWS,

1 D 6 PLUS D I S E A S E I F S A V E VS. NOT MADE

1 TOUCH,

POISON

POSSESSION

DESCR I P T I ON :

DESCR I P T I O N : A N A P E L I K E CREATURE WHICH I S HOST TO A L L SURTS OF V I R U L E N T B A C T E R I A AND SUCH. WHEN T H I S CREATURE D I E S EVERYONE W I T H I N TW0 INCHES MUST MAKE A SAVE VS. b O I S 0 N €jR BECOME I N F E C W D .

****$:

L a C A T E AND CAPTURE MORE H0STS.

PUISONFANQ

TYPE:

CREATED B Y : HIT DICE (4-10)08

ARMOR CLASS 6+7

ALIGNMENT: FOUND I N :

MOVE F L Y SWIM 2 20

CHAOTIC, ANYWHERE NUMBER 2D8 2D6

L A I R (10%) WANDER INO

IQ

BASED ON "THE PUPPET MASTERS" B Y ROBERT HEINLEIN.

ANIMAL

C H R I S ROLLS RANGE 2D6+6

*****

.

PROTEAN

DEXT RANGE 3D6+12

HIT DICE 5D8

NEUTRAL PROBABI L I TY O F TREASURE AND TYPE 40% C

ARMOR CLASS 9

ALIGNMENT: FUUND I N :

ATTACKS :

1 BITE,

TYPE:

ENCHANTED MONSTER

CREATED B Y : WAY NE SHAW

L A I R (30%) WANDER I NG

3 D 1 0 PLUS 1 0 D 6 P O I S O N

MOVE F L Y SWIM 3

LAWFUL, CHAOTIC, ANYWHERE NUMBER 102 1D 2

ATTACKS :

DESCRIPTIUN:

( A S SHAPE CHANGED)

A QREEN L I Z A R D W I T H WINGS, VERY SMALL LEQS AND A HUGE MOUTH WITH SCARLET FANGS. ONLY RAREL+ FOUND ON THE GROUND, THE POISONFANG IS A H I G H L Y S K I L L E D FLYER. I T S P O I S 0 N IS SO P0WERFUL THAT ANY SAVES I T S V I C T I M S MAKE ARE A T - 4 . PAQE

61

IQ RANGE 3D4+6

.

DEXT RANGE 2D8

NEUTRAL

P R O B A B I L I T Y OF TREASURE AND TYPE 100% ROLL FOR TYPE

A L L THE WORLDS'

PROTEA^

PUR1 F I ER

DESCRl P T I ON :

NUNE A L I GNMENT : FOUND I N : DUNGEONS,

T H I S CREATURE, I N I T S NATURAL STATE, IS A G R E Y I S H LUMP ABOUT A FO0T AND A H A L F WIDE. I T POSESSES A N A ~ U R A L ABILITY TO SHAPE CHANGE ( A S THE NINTH LEVEL SPELL). I T HAS 0 N E SERIOUS WEAKNESS, HOWEVER, N 0 MATTER WHAT FORM I T CHANGES T 0 I T IS S U B J ~ C T TO DISPEL MAGI c WHI CH I T HAS ~b SAVE AS THBUGH I T WAS S T I L L I N I T S O R I G I N A L FORM IF I T DOES NOT MAKE ITS SAVE, I T I S FORCED BACK INTO ITS U R l G l N A L F0RM FUR 1 D 6 MELEE TURNS.

WANDER I NG

PROWLER

TYPE:

CREATED B Y :

1 ENVELOPMENT,

5

ALIGNMENT: FOUND I N :

MOVE F L Y SWIM 12

NEUTRAL DUNGEONS, NUMBER 2D12+1 1D12

LAIR (20%) WANDER I NG

OUTDOORS,

IQ

RIVERS,

.

DEXT RANGE 1D6+12 SWAMPS,

CITIES

P R O B A B I L I T Y O F TREASURE AND TYPE 100% C

ATTACKS :

2 CLAWS, 1 D 4 1 BITE, 1D8 DESCRIPTION: I N T E L L I G E N T A N I M A L S W I T H S E M I - E M P A T H I C SENSE. VERY WARY AND SURE-FUUTED. WILL REPAY A C T I 0 N S 'WITH L I K E ACTIONS. TAKEN FROM "SPACE PR I SON" AND "SPACE BARBAR I AN" BY TOM GODWIN.

***** PUR I F I ER

TYPE:

CLEAN-UP CREW

CREATED B Y : GEOFFREY TdLLE HIT DICE 16D6

ARMOR CLASS

a

MOVE F L Y SWIM

5

IQ

RANGE 0

P R O B A B I L I T Y OF TREASURE AND TYPE

1D 8 SUFF I CAT I ON

A GREY BLOB ABOUT SEVEN METERS I N DIAMETER IT APPEARS T 0 6 E GREY 0 U Z E BUT I T HAS N 0 CAPACiTY TO HARM ANYONE UNLESS THEY ACTUALLY ENTER I T S BODY MASS. THE P U R I F I E R L I V E S ON P O l S 0 N AND CURRUP T l 0 N , SO THAT ANYTHING WHICH IS TaUCHED T 0 I T S B0DY IS P U R I F I E D AS I T ABS0RBS A L L P 0 I S O N S AND IMPURITIES.

ANIMAL

RANGE 1D 8 + 2

SWAMPS

DESCRI P T I ON:

C L I N T BIQGLESTONE

ARMOR CLASS

NUMBER 1

ATTACKS :

***** HIT DICE 5D8+2

MONSTERS

.

DEXT RANGE 2D6 PAGE

62

A L L THE WURLDS'

MONSTERS

QUARANG SLASHER CREATED B Y : HIT DICE (4-201D8

TYPE: CAROL RUDE

ARMOR CLASS 2-0

ALIGNMENT: FOUND I N :

G I A N T ANIMAL

MOVE F L Y SWIM 12

HUNGRY DUNGEONS,

L A I R (80%) WANDER I NG

NUMBER 3D4 1D 6

DESERTS,

IQ

RANGE 1D 6

SWAMPS,

.

DEXT RANGE 2 D 5 + 12 SEAS

P R O B A B I L I T Y O F TREASURE AND T Y P E 100% 30%

ATTACKS :

4 CLAWS, 1 D 1 2 1 BITE, 6D10 1 TONGUE, 2 D 1 0 CONSTRICTION PLUS SEE BELOW DESCRIPTION:

- - . .- . .. .-

I T S F I R E GIANT-STRENGTH.

THE B E A S T IS 35% M A G I C RESISTANT; LEATHER ARMOR MADE FROM I T S S K I N IS THUS +3 V S . MAGIC, SUCH ARMOR IS ALSO V A R I E S FROM ARM0R CLASS 2 (FROM SMALL THE SPECIMENS) TO CLASS - 4 (FROM THE LARGER). B E A S T ' S NATURAL ARMOR CLASS V A R I E S FROM - 2 TO - 8 DEPENDING ON THE A N I M A L ' S S I Z E AND AGE. THE BEAST CAN WALK ON ANY SURFACE, I N C L U D I N G WEBS. I T IS NAMED FOR THE SOUND I T MAKES ("QUARANQUARANG") BY CRASHING I T S JAWS TOGETHER. ANY TREASURE I T HAS WILL BE TAKEN FROM I T S V I C T I M S . WHEN I T S TONGUE H I TS, THERE IS A 40% CHANCE THAT I T WILL WRAP I T S E L F AROUND THE V I C T I M AND DRAW H I M I N T O I T S NOUTH.

'P'

PAQE

63

A L L THE WORLDS'

MONSTERS

RAT,

TYPE:

OIANT

CREATED B Y : HIT DICE ( 1 -27108

ANIMAL

CHUCK CADY

ARMOR CLASS 2

IQ MOVE F L Y SWIM 10

HUNGRY A L I GNMENT : ANY FOUND I N : DUNG~ONS, WOODS, NUMBER 3D6 2D4

L A I R (25%) WANDER I NG

RANGE 1D 6

R I VERS,

.

DEXT RANGE 2D6+6

SWAMPS,

c I T I ES

P R O B A B I L I T Y OF TREASURE AND TYPE

ATTACKS :

1 BITE,

ID6

DESCRIPTION: A G I A N T FORM O F RAT WHICH CONTINUES TO GROW U N T I L I T S DEATH. I T S B A S I C ARMOR CLASS IS 3 TO WHICH I S ADDED ONE THIRD THE NUMBER OF ITS H ~ T DICE. F R A C T I B N S RaUNDED UP G I V I N G A RANGE OF 2 TO - 6 .

***** RED RUNNER

TYPE:

CREATED B Y : HIT DICE ( 3-7 D 8 + 1

DAVE HARGRAVE ( A G 1 )

ARMOR CLASS 7

ALIGNMENT: FOUND I N :

G I A N T ARTHROPOD

MOVE FLY 15

HUNGRY DUNGEONS, NUMBER lDlO 1

L A I R (40%) WANDER I NG

IQ SWIM

OUTDOORS,

RANGE 1D 6 RIVERS,

DEXT RANGE 1D6+17 SWAMPS,

C I T I ES

P R d B A B l L I TY 6F TREASURE AND TYPE 40% B

ATTACKS :

2 LEGS, 1 BITE,

1 D 4 TO 1010 DEPENDING ON S I Z E 1 D 4 PLUS TWICE I T S H I T D I C E I N POISON

DESCRIPTION: RED VELVET FURRED TARANTULA. ALSO CALLED RED FANGS HAS S I X G L I T T E R I N G BLACK STAR S A P P H I R E L I K E EYES I T CAN L E A P UP TO FORTY F E E T AT WILL. I T S P O I S O k ONLY PARALYSES E L V E S A T - 4 SAVE. I T LOVES H O B B I T S AND WILL ATTACK THEM F I R S T . PAGE

64

I A L L THE WURLDS'

MUNSTERS

RUBUT

RED RUNNER

ATTACKS :

ALSU KNUWN A S A "RED FANQ".

*****

2 FISTS,

REFURCER

TYPE:

CREATED B Y :

HIT DICE 9D8

DESCR I P T I ON :

ANIMAL

A MECHANICAL CREATURE GENERALLY E I T H E R UNDER CUNTROL OR HAS BEEN PROG~AMMED I N SOME SPECI FI c SET OF ACTIUNS. I T S STRENGTH IS ROUGHLY THAT OF A ST0NE GIANT I T HAS 1 8 ( 0 0 ) DEXTERITY, AND I T IS FUNCTIBNALL$ A T DOUBLE SPEED. I T IS -2 VS. ELECT I C A L SPELLS.

ROB ANSLUW

ARMUR CLASS 0

MUVE F L Y SWIM 12

IQ

RANGE 2D6

A L I ONMENT : CHAUT I C , NEUTRAL FOUND I N : DUNGEUNS , WCJUDS, MUUNTA I NS L A I R (55%) WANDER I NO

*****

P R U B A B I L I T Y UF TREASURE AND TYPE c-2 90% c 15%

NUMBER 1D 6 104

3D6

R U B U T I C VULTURE CREATED B Y :

ATTACKS :

HIT DICE 6D8

2 CLAWS, 1D8 1 BITE. l D l O

TYPE:

RUBUT

SCOTT MC CARTNEY

ARMOR CLASS

2

MOVE F L Y SWIM 3 48

IQ

RANGE

12

.

DEXT RANGE

18

A L I GNMENT : ANY FOUND I N : ANYWHERE

<

DESCRIPTIUN: A SHAOOY HUMANUID SeMEWHAT LARGER THAN A H I L L AND OFTEN ~ U U N DCARRY I NG A LARGE SPEAR AND SHIEL~.

WANDER ING

Q I ANT

NUMBER 1010

P R O B A B I L I T Y O F TREASURE AND TYPE

ATTACKS :

THE REFURCER IS AN A N T I - M A G I C A L CREATURE I N THAT I T IS COMPLETELY IMMUNE TO THE MAGIC SPELLS OF C L E R I C S AND MAGES ABUVE SEVENTH L E V E L . NEITHER CAN I T B E H I T BY MAGIC WEAPBNS.

2 TALONS

1D8 1 BEAK, I D 6 1 WING BUFFET,

*****

1 D 3 PLUS STUN FOR 1 D 3 MELEE TURNS

DESCRIPTION:

RUBUT

TYPE:

A LARGE ROBOT I N THE SHAPE OF A VULTURE AND MADE OF I R I D I U M . I T HAS AN E I G H T F O 0 T WINGSPAN. DUE TO I T S METAL CONSTRUCTIbN, NURMAL WEAP0NS DO ONLY H A L F DAMAGE. I T IS 25% MAGIC R E S I S T A N T .

ENCHANTED MONSTER

CREATED B Y : WAYNE SHAW

HIT

POINTS 100

ARMOR CLASS -12

MUVE FLY SWIM 18

IQ

RANGE 3D4+4

DEXT RANGE 18

I F REDUCED TO 1 D 5 H I T POINTS, THE ROBOT CAN BE CAPTURED A S E V E N T I E T H L E V E L TECHNO CAN REWORK THE " B R A i N " OF A CAPTURED ONE AND HAVE I T SERVE H I M U N T I L DEATH.

A L I ONMENT : LAWFUL, CHAUT IC , NEUTRAL FOUND I N : ANYWHERE L A I R (80%) WANDER I NO

NUMBER 1D 6 1D 6

P R O B A B I L I T Y O F TREASURE AND TYPE 100% G

PAGE

65

A L L THE WORLDS'

MONSTERS TYPE:

SACNOTH

S T E V E D A V I E S ( A a E 17)

CREATED B Y : HIT DICE 40D8

ARMOR CLASS -20

ALIGNMENT: FOUND I N :

DRAGON

IQ MOVE F L Y SWIM 6

ANY DUNGEONS, NUMBER

1

L A I R (25%) WANDER I NG

1

OUTDOORS,

RANGE 2D6+6 R I VERS,

DEXT. RANGE 2D6+6 SWAMPS,

C I T I ES

PROBAB I L I TY O F TREASURE AND T Y P E 100% H

ATTACKS :

1 BITE,

3D10

DESCR I PT I ON : A LARQE, INVULNERABLE DRAGON WHOSE H I D E CAN BE CUT UP I N T O ONE TO S I X + 2 S H I E L D S . I T S ONLY VULNERABLE AREA IS I T S NOSE. I T HAS NO BREATH WEAPON. I T HAS A DORSAL P L A T E WHICH MAY BE FORGED I N T O A + 2 SW0RD WHICH ALLOWS THE OWNER TO H I T A S I F HE WAS F I V E L E V E L S HIGHER AND DOES DOUBLE DAMAGE ON THE SWORD ANY BL0W THAT H I T S W I T H A 1 9 OR 20. WILL HAVE AN EGO OF 12 AND AN I N T E L L I G E N C E OF 1 . THE SACNOTH IS IMPERVIOUS TO A L L MAGIC UNDER TENTH L E V E L AND HAS A 50% CHANCE O F TURNING ( A S A R I N G ) ANY H I GHER L E V E L MAG I C

.

***** SCARLET STALKER

TYPE:

MISCELLANEOUS

CREATED BY : WAY NE SHAW

HIT DICE 8D8

ARMOR CLASS 4

ALIGNMENT: FOUND I N : L A I R (40%) WANDER I NO

MOVE FLY

30

CHAOTIC DUNGEONS, NUMBER 104 1D 4

SWIM

OUTDOORS,

PAQE

66

RIVERS,

DEXT RANGE 2 D 6 + 12 SWAMPS,

CITIES

P R O B A B I L I T Y O F TREASURE AND TYPE 100% E

ATTACKS :

1 CLAW,

IQ

RANGE 106+1

1 D 1 2 OR P A R A L Y S I S

A L L THE W6RLDS'

MdNSTERS

SCdRP I 6N,

SCARLET STALKER

BLACK

CREATED B Y :

DESCRIPTI6N:

HIT

ARMbR CLASS 2

D l CE 5D8 . .... .- . ---

- . . .. .-

- . . . .-

...

BASED 6 N "V6YAGE 6F THE SPACE BEAGLE" B Y A . VAN V6GT.

TYPE :

CREATED B Y :

HIT DICE (8-16)DS ALIQNMEN~: FOUND I N :

M6VE F L Y SWIM 10

L A I R (80%) WANDER I NO

SWAMPS

DESCR I P T I 6N :

IQ

RANGE 3D6

.

A S L I M SCORPION B6UND I N H6T, M O I S T AREAS. I T HAS A -3 S A V I N G THROW VS. COLD AND ALSO TAKES + 3 DAMFROM COLD ATTACKS.

DEXT RANGE 2D6+6

*****

NEUTRAL ANYWHERE NUMBER 2D8 1D 4

RIVERS,

PROBAB L I T Y O F TREASURE AND TYPE B 50%

2 PINCERS 1D10 1 S T I NG, !D 4 PLUS 7 D 6 P 6 1 SON

MI SCELLANEOUS

CHRIS R6LLS

ARMdR CLASS -2-0

DESERTS

.

DEXT RANGE 2D6+6

ATTACKS :

***** SCbRPAN

RANGE 1D 3

8

NUMBER 2D4 1D 4

L A I R (25%) WANDER I NO

E.

G I A N T ARTHRCJPdD

IQ

M6VE F L Y SWIM

A L I GNMENT : HUNGRY FOUND I N: DUNGEONS,

-

..-. .- . -

EY HATCH AND THE CREATURES E A T

TYPE: C L I N T BIGGLEST6NE

P R 6 B A B I L I T Y 6F TREASURE AND TYPE 45% F + MAGIC WEAPONS 30% I + M A G I C WEAPONS

SCORP I ON,

TAN

TYPE:

CREATED B Y : HIT 01 CE 8D8

ATTACKS :

1 STINQ, 1 D l O PLUS 6 D 8 PdISdN 2 WEAPONS, BY WEAPON TYPE 1 BREATH, 4 D 1 2 A C I D DESCR I PT I 6 N :

C L I N T BlGGLESTdNE

ARMOR

CLASS 3

ALIGNMENT: FOUND I N:

G I A N T ARTHROPOD

MOVE FLY SWIM 6

HUNGRY DUNGEONS,

L A I R (15%) WANDER I NG

NUMBER 2D4 1D 4

OUTDOORS,

IQ

RANGE 1D 3

SWAMPS,

DEXT

RANGE 2D6+6

CITIES

PRCJBABILITY 6F TREASURE AND TYPE 50% B

ATTACKS :

2 PINCERS, 1 STINGER,

THE CLASSES O F F I G H T E R S AND T H I E V E S .

1D10 1 D 4 PLUS 4 D 6 PCJISON

DESCR I PT I ON :

IT A G I A N T TAN SCORPIIIN, W I T H A CHUNKY B U I L D . COLD DCJES + 3 DAMAGE TO I T . PREFERS HOT/DRY AREAS.

PAGE

67

A L L THE WORLDS' SHIMMER S H I F T E R CREATED B Y :

HIT DICE 4D8

TYPE:

SHUDU

DAVE HARGRAVE

ARMOR CLASS

0

MOVE F L Y SWIM 9 3

A L I GNMENT : CHAOT I C FOUND I N : DUNGEdNS, L A I R (90%) WANDER I NG

ENCHANTED MONSTER

MOUNTAINS,

NUMBER 2D10 1D10

TYPE:

CREATED B Y :

IQ

RANGE 1D12

DEXT. RANGE 4D6

HIT DICE 2D8

P R O B A B I L I T Y O F TREASURE AND TYPE 85% VARIABLE

HUMANOID

RICHARD HARVEY

ARMOR CLASS 5

ALIGNMENT: F0UND I N :

DESERTS

MOVE F L Y SWIM 14 5

CHAOTIC, DUNGEUNS, NUMBER 1205 15D4

L A I R (50%) WANDER ING

ATTACKS :

1 D I S R U P T I O N BLAST,

M0NSTERS

1Q RANGE 3D5

DEXT, RANGE 306

HUNGRY W0ODS P R O B A B I L I T Y OF TREASURE AND TYPE 100% B 75% B

ATTACKS : 4 D 8 + "STUN"

106 MELEE TURNS

1 BITE, 1D6 2 CLAWS, 1 D 4

DESCRIPTIUN: A SHIMMERING SPOT 1 N THE A I R (ABOUT F I V E FEET T A L L AND THREE FEET WIDE) IS A L L THAT IS EVER SEEN 0F THE S H I F T E R AS I T D I S S O L V E S U P 0 N DEATH. I T BENDS Sfi I T ATTACKS AND DEFENDS L I G H T AROUND I T S EaClY. --S . R A Y S . ETC. 1 AT +2. A L L L I G H T TY Pk WEAP~NS.i B E AI L WARP R I IGHT ARdUND THE S H I FTER HARMLESSLY - ' - . - .

....

THE S H I F T E R IS IMMUNE T 0 A L L F0RMS OF F I R E / H E A T , AND L I G H T N I N G ONLY DUES ONE QUARTER DAMAGE. I T ALSO GETS A +5 S A V I N G THRUW AGAINST A L L FURMS OF MAGIC, B U T COLD DOES DOUBLE DAMAGE.

DESCRIPTION: G L I S T E N I N G BLACK, HAIRLESS, M A N - S I Z E D CREATURE. I T NEVER WEARS ARMOR. VERY FOND 0F HUMAN F L E S H . I T ALWAYS ATTACKS B Y S U R P R I S E AND FRBM B E H I N D I F POSS I BLE , .

***** SKORPADILLO

TYPE:

CREATED B Y :

A L L THOSE WHO GET W I T H I N TEN F E E T OF A S H I F T E R ARE DAZZLED BY THE L I G H T I T SEEMS T B E M I T AND W H I L E DAZZLED THEY ATTACK AND DEFEND A T - 1 THERE IS ALSU A 10% CUMULATIVE CHANCE PER TURN THAT ANYBNE LBOKING D I R E C T L Y A T THE S H I F T E R WILL BECBME D I Z Z Y AND D I S B R I E N T E D F 0 R l D l O MELEE TURNS AND B E UNABLE T6 F I G H T .

HIT DICE ( 3-7) D8+1

ARMOR CLASS 5

ALIGNMENT: FUUND I N :

THE " D I S R U P T l ON B L A S T " HAS A RANGE OF N I NETY F E E T AND IS THREE F E E T WIDE.

L A I R (30%) WANDER 1 NG

THE S H I F T E R IS USUALLY FOUND I N CAVES OR OTHER RBCKY PLACES,

ATTACKS :

ANIMAL

DAVE HARGRAVE MOVE F L Y SWIM 9

CHAOTIC DUNGEBNS, NUMBER 2D8 1D 4

BUTDOORS,

IO

RANGE 106 R I VERS,

.

DEXT RANGE 2D6+6 SWAMPS,

C I T I ES

P R O B A B I L I T Y O F TREASURE AND TYPE 100% D

2 CLAWS, 1 D 8 - 3 D 6 DEPENDING ON S I Z E 1 BITE, 1 D 6 - 1 D 1 0 DEPENDING ON S I Z E 1 STING, 1 D 4 PLUS 3 D 1 2 POISON WHICH B L I N D S FOR 103 TURNS DESCR I P T I ON : A QIANT, RUCK CULURED ARMADILLO WITH A SCORPIUNLIKE TAIL. THE ARMBR CLASS AND SPEED SH0WN IS FOR PAGE

68

A L L THE WURLDS' SKURPADILLU

SL I NQER

THE SMALLEST. ADD UNE TU EACH FUR EACH H I T D I E I T HAS ABUVE THREE. I T S P O I S O N REMAINS THE SAME FRUM 8 1 RTH,

A L I GNMENT : HUNGRY FOUND I N : DUNGEONS,

***** SKY RAY

TYPE:

CREATED B Y : HIT DICE ( 3-5 D 8 + 1

MONSTERS

L A I R (40%) WANDER I NO

ANIMAL

IQ

MOVE FLY SWIM 18

RANGE 1D 6

1 B I T E 3012 1 WEB, ' ENTANGLEMENT

DEXT RANGE 2D6+6

DESCR I PT I ON :

ALIGNMENT: HUNGRY FOUND I N: ANYWHERE

-

A B I G LEATHERY WORM W I T H TWO SMALL HOLES ON EACH THE HOLES SPOUT WEB S I D E bF I T S GAPING MOUTH. STRANDS WHICH REMAIN CUNNECTED TU THE MUUTH. IF I T ENTANGLES A V I C T I M , THE WEB WILL CONTRACT ABBUT H I M I N T O I T S MOUTH. H I M AND THE WORM WILL "REEL

*I

NUMBER 6D4 2D4

L A I R (10% WANDER I NO

P R B B A B l L l T Y O F TREASURE AND TYPE 50% E

THE WEB STRANDS CAN BE PROJECTED U P TO A RANGE O F THIRTY FEET THE ACCURACY O F THE STRANDS IS BASED 6 N RAN^, THF V- I- C- T i M ' S D E X T E R I T Y . R O L L ONCE FOR EACH ST I F - T H E RgLL-ON A ' D P O - I S GREATER THAN THE V I C T I M ' S D E X T E R I T Y THEN THE STRAND H I T S .

ATTACKS :

1 T A I L SLASH,

1 D 8 TO 3 D 6 DEPENDING ON S I Z E PLUS ( # H I T D I C E I D 6 P O I S O N

DESCRIPTION:

A L S B CALLED A WEBWORM.

A B L U E QREY MANTA RAY SHAPED FUNGOID L I F E FORM W I T H A WICKEDLY BARBED T A I L AND ONE GOLDEN P U P I LESS EYE. ITS EYE I S REALLY A FORM OF RADAR so IT ALWAYS ATTACKS A T + 4 .

***** SL I ZZARD

TYPE:

CREATED B Y : HIT DICE ( 4-6 D 8

FROM "UMNI VBRE" BY P I ERS ANTHONY.

ARMOR

CLASS 3

MOVE FLY SWIM 18

SL INGER

TYPE:

HIT DICE 15D8

MOVE F L Y SWIM 6

1 BITE,

IQ

RANGE 3D6

RIVERS,

IQ RANGE 2D4

DEXT

RANGE 3D6

SWAMPS

P R O B A B I L I T Y O F TREASURE AND TYPE

ATTACKS :

GIANT ANIMAL

PAVEL C U R T I S

ARMOR CLASS 7+4

NUMBER 2D8 1D 8

LAIR (20%) WANDER I NG

*****

ANIMAL

PAUL SCHNEIDER

A L I GNMENT : NEUTRAL FOUND I N : OUTDOORS,

CREATED BY:

SWAMPS

P R O B A B I L I T Y UF TREASURE AND TYPE 90% E

ATTACKS :

DAVE HARGRAVE ( A G 1 )

ARMOR CLASS 5

WOODS,

NUMBER 2D3 1D 4

.

1D10

DESCR I P T I ON :

DEXT RANGE 3D6 PAGE

69

A SCALY CREATURE W I T H A S N A K E - L I K E NECK AND MANY I T HAS A V I C I O U S TEMPERMENT. THE S L I Z Z A R D TEETH. CAN BE SUBDUED, B U T I T TAKES 1 D 4 WEEKS TO TAME I T .

A L L THE WORLDS'

MONSTERS

SMIK L A 1

SL I ZZARD

ATTACKS :

FRCTM "LORD O F L I G H T " BY ROGER ZELAZNY.

*****

1 B I T E ( A S A VAMPIRE + 2 ) , BLOOD D R A I N

SLUQQUC

TYPE:

CREATED B Y : HIT D1 CE (24-401D8

LOOKS L I K E AN EYE W I T H ARMS AND A SUCKER MOUTH. I T S SCALES G I V E I T I T S ARMOR CLASS OF ZERO AND THEY CAN B E MADE I N T O +2 S H I E L D S .

C H R I S ROLLS

ARMOR CLASS -4-0

ALIGNMENT: FOUND I N :

DESCR I P T I UN :

MISCELLANEUUS

MOVE FLY SWIM 4

IQ

RANGE 104

DEXT RANGE 1D 6 + 6

***** SNAKE,

HUNGRY ANYWHERE NUMBER

1 1

LAIR (5%) WANDER I NO

GIANT

TYPE:

CREATED B Y : P R U B A B I L I T Y O F TREASURE AND TYPE 10% G

HIT DICE 4D8

ATTACKS :

DENNIS O'BRIEN

ARMOR CLASS 4

ALIGNMENT: FOUND I N:

1 BITE, 6 0 1 2 1 SALIVA, 8D8 ACID 2 TENTACLES, 1 D 4 PLUS P A R A L Y S I S

MOVE F L Y SWIM 9

HUNGRY DUNGEONS,

L A I R (30%) WANDER I NO

DESCR I P T I ON :

ANIMAL

A HUGE GREEN AND BLACK SLUG. THE SLUGGOC IS EASY TO LOCATE BECAUSE OF I T S S I Z E AND THE F A C T THAT I T LEAVES A FOUL, S L I M Y T R A I L OF A BLACK GREASY SUBSTANCE.

ATTACKS :

THE SLU66OC W I L L CINLY B I T E I F B B T H TENTACLES H I T

DESCR I P T I ON :

NUMBER 2D6 1D 6

UUTDOORS,

10 RANGE 1 RIVERS,

.

DEXT RANGE 3D6 SWAMPS

P R O B A B I L I T Y 6F TREASURE AND TYPE 20% c

1 B I T E 1 D 6 P L U S P O I S O N ( S E E BELOW) i CONS~RICTION, 2 ~ 4

T H I R T Y TO FORTY F E E T LONG, T H I S SNAKE CAN SWALLOW A MAN WHOLE. A SWALLOWED V I C T I M , I F REMOVED FRBM THE SNAKE'S STOMACH W I T H I N TWO THE~BO.Dy.HAs DAYS. MAY B E BE R A IEN^SED Ter~LiF.E..AGAIN;...AFTER.TWer.DAYs

***** SMIK L A T

TYPE:

CREATED B Y : HIT DICE 19D8

TOO DAMAGED BY THE SNAKE'S MAKE R A I S I N G P O S S I B L E .

MISCELLANEOUS

IF THE V I C T I M OF THE SNAKE'S B I T E DOESN'T MAKE HIS S A V I N 0 THROW VS. POISON HE WILL SLBWLY D I E . HE WILL LAST (VICTIM'S L E V ~ L ) HOURS. UNTIL THIS TIME PASSES, THE V I C T I M CAN BE SAVED BY A " N E U T R A L I Z E PO ISBN" S P E L L FOLLOWED BY A " CURE D I SEASE" S P E L L ,

STEVE MARSH

ARMOR CLASS 0

MOVE FLY

ALIGNMENT: FOUND I N :

CHAOTIC SEAS

WANDER I NO

NUMBER 1

SWIM 10

IQ

RANGE 3D6

D I G E S T I V E JUICES TU

DEXT RANGE 3D6

P R O B A B I L I T Y O F TREASURE AND TYPE 100% ROLL FOR TYPE PAGE

70

A L L THE WORLDS' SNAKE,

HOOP

TYPE:

HIT DICE 1D 8

SOGG I

ANIMAL

ARMUR CLASS 6

MOVE FLY 18

IQ

HIT DICE (10-201D4

DEXT RANGE 2D6+6

RANGE 1D 4

SWIM

WANDER I NO

P R O B A B I L I T Y O F TREASURE AND TYPE

ATTACKS :

1 BITE,

1 TOUCH,

DESCR I P f I ON :

TYPE:

MOVE FLY SWIM 0

A L I GNMENT : NONE FOUND I N : OPEN, WOODS, NUMBER 2D4 L A I R (100%)

AIR P R O B A B I L I T Y OF TREASURE AND TYPE

IQ

RANGE 1

MAGICAL D R A I N

ON CONTACT THE SUGGI WRAPS I T S E L F ARUUND I T S V I C T I M ( L I K E L I Q U I D SARAN WRAP) AND DRAWS M A G I C A L ENERGY FROM THEM, UNE M A G I C A L A B I L I T Y A T RANDUM PER TURN, USUALLY FROM M A G I C A L WEAPONS, AMULETS, RINGS, E T C . EACH "SCURE" ADDS 8 TO THE S O G G I ' S H I T POINTS.

DEXT

RANGE

1D6+12

THE SOGGI IS IMMUNE TO MENTAL SPELLS AND TO P S I O N I C ATTACK. 50% O F A L L M A G I C A L SPELLS D I R E C T E D A T THE SOGGI WILL PASS THROUGH I T AND AFFECT WHU50% O F A L L P H Y S I C A L DAMAGE EVER I T HAS ENVELOPED. W I L L ALSO PASS THROUGH T U I T S V I C T I M . IF A SOGGI S U S T A I N S MORE THAN 50% DAMAGE I T S E L F , I T WILL FLEE.

SWAMPS

P R O B A B I L I T Y O F TREASURE AND TYPE 30% 1/2 I

ATTACKS :

10D4 FLOWERS,

DEXT RANGE 104

.

PLANT

KAY SHAPERO

ARMOR CLASS 8

IQ

RANGE 1D 4

A TRANSPARENT, C A P E - L I K E F L Y E R OF V A R I A B L E S I Z E ( I T IS VERY E L A S T I C ) . I S USUAL MODE O F ATTACK IS TO C L I N G TO A C E I L I N G AN THEN DRUP b R F L Y ONTO I T S INTENDED V I C T I M . I T CAN BE DETECTED A S AN ENERGY SUURCE BUT NOT A S L I V I N G MATTERL N E I T H E R CAN I T BE SEEk EVEN BY A "SEE I N V I S I B L E I T CAN B E FELT AS A BREEZE AS I T PASSES B Y .

***** SNAP DRAGON

NUMBER 4D10 1010

30

SWM I

DESCRIPTION:

THIS SNAKE MOVES B Y I N S E R T I N G I T S T A I L I N I T S MOUTH FCRMING A HOOP AND THEN R O L L I N G ABOUT ON I TS ~ ~ ~ Z I M I T ATTACKS BY BUI LDI NG UP SPEED AND THEN THROWING ITSELF AT ITS INTENDED VICTIM.

HIT D l CE 4D8

MOVE FLY

ATTACKS :

1 D 6 PLUS 1 D 8 P O I S O N

CREATED B Y :

ARMOR CLASS 5

L A I R (25%) WANDER I NG

ENERGY B E I N G

CAROL RODE

A L I GNMENT : HUNGRY FOUND I N : DUNGEONS,

A L I GNMENT : NONE DUNGEONS FOUND I N : NUMBER 1D 6

TYPE:

CREATED B Y :

LEE GOLD

CREATED B Y :

MONSTERS

EACH BREATHING 1 D 4 FLAME

THERE MAY BE SEVERAL I T E M S I N I T S L A I R , OFTEN B E A U T I F U L BUT NEVER M A G I C A L . ANY M A G I C A L I T E M S I T WILL HAVE STOLEN WILL H t V E BEEN DRAINED O F A L L M A G I C POWER AND SUCH "DEAD I T E M S CAN NEVER BE R E ENCHANTED.

DESCRI P T I ON:

PAGE

71

A L L THE WORLDS' SUUL STEALER

TYPE:

UNDEAD

CREATED B Y : STEVE MARSH

HIT DICE 12D20

ARMOR CLASS 0

ALIGNMENT: FOUND I N :

MOVE F L Y SWIM 15

IQ

RANGE 2D6

MONSTERS

SPACE BENDER I T CAN F I R E ONE ETHEREAL VORTEX FROM EACH ARM PER TURN. I T ALSO HAS THE POWER TO " D I M E N S I O N DOOR" I T S E L F AND ONE OTHER A T ANY T I M E I T WISHES, SO I T S USUAL ATTACK I T OF D-D0OR I N , GRAB S0MEB0DY, AND THEN D-DUdR I T S E L F AND I T S V I C T I M AWAY.

.

DEXT RANGE 2D6-+6

THE TYPE O F TREASURE IS DEPENDENT ON HOW MANY O F EACH 0NE WILL THE BENDERS R E S I D E I N THE L A I R . C d N T R I B U T E THE EQUIVALENT OF A DRAG0N HOARD TO THE MUTUAL TREASURE.

CHAOTIC-EVIL ANYWHERE NUMBER 1D 6 1

L A I R (20%) WANDER I NG

P R O B A B I L I T Y O F TREASURE AND TYPE

THE SPACE BENDER'S ARMOR CLASS V A R I E S DEPENDING ON WHICH TYPE O F WEAPON ATTACKS I T . AS I T IS H I G H L Y M A G I C A L A L L MAGIC WEAPONS ATTACK AS I F A G A I N S T ARM0R CLASS - 1 0 WHEREAS NORMAL WEAPONS ANY MAGIC ATTACK AS IF A G A I N S T ARMOR CLASS 2. USED AGAINST THE SPACE BENDER HAS A 50% CHANCE OF B E I N G REFLECTED BACK AGAINST THE CASTER.

ATTACKS :

1 TUUCH,

6 LIFE ENERGIES PLUS "SOUL S T E A L "

(50%)

DESCR I PT I ON : ONE O F THE MOST POWERFUL O F THE UNDEAD. THE SOUL STEALER CAN ONLY BE DESTRBYED BY 6 " F I N G E R S O F OR 6 OTHER EQUALLY DEATH OR 6 " D I SI NTEGRATES I T SAVES A 6 A TWELFTH L E V E L POWERFbL SPELLS C L E R I C AND CAN b N L Y BE TURNED BY TWENTY-FIRST OR HIGHER L E V E L PATRIARCHS.

***** SPIDER,

CREATED B Y : HIT DICE 10 1 D 8

THE SOUL STEALER RESEMBLES A GREY COLORED MAN AND L O 0 K S Q U I T E HARMLESS U N T I L I T ATTACKS.

,

BLACK WIDaW,

( 8-

***** SPACE BENDER

TYPE:

CREATED B Y :

HIT

DICE 3D8

ARMOR CLASS 2

MOVE F L Y SWIM 25

IQ

RANGE 2D4

L A I R (50%) WANDER I NG

.

DEXT RANGE 2D6+6

NUMBER 1D 8 1D 8

NUMBER 1D 6 1

OUTDOORS,

IQ

RANGE 103 RIVERS,

DEXT , RANGE 2D6+6 SWAMPS,

CITIES

PROBABI L I TY O F TREASURE AND TYPE 50% A

4 KICKS, 1D6 1 B I T E , 1 D 6 + 3 PLUS 4 D 6 P O I S U N 1 WEB, ENTANGLEMENT DESCRIPTIUN:

P R O B A B I L I T Y O F TREASURE AND TYPE 100% DRAGON HOARD (SEE BELOW)

A G I A N T S P I D E R W I T H A TEN FOOT LEGSPREAD. I T S WEB IS L I K E THE WEB SPELL AND CAN BE PULLED I N BY THE SP I DER.

ATTACKS : 1 D 4 ETHEREAL VORTICES (SEE BELOW) DESCRI P T I O N : LOOKS L I K E AN E I G H T - L I M B E D MAN (FOUR ARMS, FOUR LEGS), BUT I T HAS TENTACLES I N PLACE 0F EYES.

G I A N T ARTHROPOD

ATTACKS :

A L I GNMENT : CHAOTI C ANYWHERE FOUND I N : L A I R (50%) WANDER I NG

MOVE F L Y SWIM 8

HUNGRY DUNGEONS,

MISCELLANEOUS

STEVE MARSH

TYPE:

C L I N T BIGGLESTONE

ARMOR CLASS 4

ALIGNMENT: FOUND I N :

GIANT

PAGE

72

A L L THE WORLDS' SPIDER,

FIDDLE

CREATED B Y : HIT DICE ( 6-8 ) 08

TYPE:

SPIDER,

C L I N T BIGGLESTONE

ARMOR CLASS 4

ALIGNMENT: FOUND I N :

G I A N T ARTHROPOD

MOVE FLY 12

HUNORY DUNGEONS, NUMBER 1D 6

L A I R (40%) WANDER I NG

1D 4

IQ

SWIM

RANGE 106

***** SPIDER,

OUTDOORS,

RIVERS,

SWAMPS,

P R 0 B A B I L I T Y OF TREASURE AND TYPE 50% B

HIT DICE 5D8

GIANT

TYPE:

ARMOR CLASS 5

MOVE FLY 12

HUNGRY DUNGEONS,

ATTACKS : .

3

NUMBER 1D 6 1

a

G I A N T ARTHROPBD

K . PICK

MBVE F L Y SWIM 6

IQ

RANGE 106

DEXT. RANGE 2D6+5

NEUTRAL, HUNGRY DUNGEONS, b U T D 0 0 R S , R I VERS , SWAMPS , C I T I ES NUMBER 2D10 2D10

P R O B A B I L I T Y OF TREASURE AND TYPE 10% B

7 CLAWS, 1 D 4 1 CLAW, 1 D 4 P L U S - 1 FROM C O N S T I T U T I O N DESCRIPTION:

G I A N T ARTHROPOD

G I A N T , B R I G H T RED S P I D E R . I T HAS NO MOUTH, I T L I V E S BY D R A I N I N G I T S V I C T I M ' S C B N S T I T U T I O N .

DENNIS U ' B R I E N

L A I R (90%) WANDER I NO

ARM0R CLASS

ROSE

ATTACKS :

*****

ALIGNMENT: FOUND I N :

s.

L A I R (20%) WANDER I NO

A LAROE S P I D E R W I T H AN E l O H T FOOT LEOSPREAD. A HUNTER, AND SOMEWHAT AB0VE THE USUAL I N I N T E L L I GENCE (FOR A S P I D E R THAT IS).

HIT DICE 2D8+2

TYPE:

ALIGNMENT: FOUND I N :

1D6 PLUS 8D6 POISON ID^

CREATED B Y :

RED

CREATED BY:

CITIES

DESCRIPTION:

SPIDER,

GIANT

THE S P I D E R USUALLY HUNTS ALUNE I T S TREASURE CONS I S T S 0F I T E M S WHICH WERE C A R R i E D BY I T S V I C T I M S .

DEXT RANGE 2D6*6

ATTACKS:

1 BITE 4 KICK&.

MONSTERS

SWIM

IQ

RANGE 1

DEXT RANGE 3D6

I****

SPIDER,

TRAP DOOR

TYPE:

G I A N T ARTHROPOD

CREATED B Y : KAY SHAPERO

WOODS

HIT DICE 1 OD8

P R O B A B I L I T Y OF TREASURE AND TYPE 30% A

-

ALIGNMENT: FaUND I N :

1 B I T E , 1 D 3 PLUS P O I S U N ( S E E BELOW) 1 WEB, ENTANGLEMENT

ARMBR CLASS 5

CHACJTIC, DUNGEONS,

L A I R (100%)

DESCRIPTIUN:

MOVE FLY 15

NUMBER 1

SWIM

NEUTRAL OPEN, DESERTS,

PAOE

8 CLAWS 106 1 B I T E J J 1 D 4 PLUS 4 D 8

73

DEXT RANGE 1D6+12

SWAMPS

P R O B A B I L I T Y OF TREASURE AND TYPE 30% A(1)

ATTACKS :

A FOUR T U F I V E FOOT T A L L S P I D E R THE S P I D E R ' S WEB CAN B E SPUN AS A "WEB" S P E L L . i T S B I T E IS P O I S B N BUS AND I F THE V I C T I M DOES NOT MAKE H I S SAVE, HE IS PARALYZED.

IQ

RANGE 2D6+6

POISON

A L L THE WORLDS' SPIDER,

TRAP DOOR

S P I N E D PINCHER

DESCRIPTION: A GREY-BROWN S P I D E R ABOUT THE S I Z E O F A GREAT DANE. I T D I G S AN UNDERGOUND TRAP W I T H A T H I N ROBF. ANYBNE S T E P P I N G BF THE R O 6 F ' S TRIGGER P O I N T WILL F A L L THROUGH AND DOWN TEN T 0 TWENTY FEET, T A K I N G 1 D 6 FRBM THE F A L L . QNCE DBWN I N THE TRAP THE V I C T I M MUST SAVE VS. MAGIC OR BE DAZED FBR 1 D 5 MELEE TURNS. THE S P I D E R CAN A L S 6 S P I N A WEB WHICH ACTS A S A "WEB" S P E L L .

SP I DERBAT

TYPE:

ALIGNMENT: FOUND I N :

MOVE F L Y SWIM 4 20

IQ

RANGE 2D4

1 STRIKE,

L A I R (10%) WANDER I NG

THE ARMS S T R I K E A S A F L A I L .

*****

.

DEXT RANGE 1D6+14

S P I R I T OF VENGENCE CREATED B Y : HIT D l CE (4-1 1)D8

P R O B A B I L I T Y O F TREASURE AND TYPE 100% B

ATTACKS :

2 CLAWS 1 D 6 1 ENFBLbMENT,

4D8

IMMBRTAL" B Y ROGER ZELAZNY.

S P I N E D PINCHER

ALIGNMENT: FOUND I N :

TYPE:

MOVE F L Y SWIM

3

MOVE F L Y SWIM 15 36

ALIGNMENT: FBUND I N :

NEUTRAL ANYWHERE

WANDER I NG

NUMBER 2

IQ

RANGE 3D6+2

DEXT. RANGE 3D6+2

P R O B A B I L I T Y O F TREASURE AND TYPE 60% E + 1 5 % FOR MAGIC WEAPBN

14

IQ

BY WEAPON PLUS 1 L I F E L E V E L

AN INCBRPOREAL CREATURE RESEMBLING A SPECTRE IT THE AVENGING SPIRIT CAN ~ N L Y I S SEMI-INVISIBLE. BE AFFECTED BY M A G I C A L WEAPBNS, I T IS 40% R E S I S TANT T B MAGIC.

MISCELLANEBUS

RANGE 3D6

1 D 8 PLUS 2 L I F E L E V E L S

DESCRIPTION:

STEVE MARSH

ARMOR CLASS

ARMOR CLASS 0

OR 1 WEAPON,

*****

HIT DICE 308

UNDEAD

PAUL TAYLOR

1 STRIKE,

I T ONLY ENFOLDS I F

FLYING, INSECT-LIKE ANIMAL. I T H I T S W I T H 1 8 OR HIGHER.

CREATED B Y :

TYPE:

ATTACKS :

DESCR I P T I ON :

BASED ON " T H I S

DEVOURS I T S V I C T I M S HEART

DESCR I PT I ON : LOOKS L I K E AN OCTOPUS WITH TEETH EACH ARM HAS A SUCKER MOUTH FOUND A S THE PET bF A D E V I L MAN OR IN MEDIUM SEAWEED. IN A PACK RESIDING

NEUTRAL ANYWHERE NUMBER 2D6 2D6

P R O B A B I L I T Y BF TREASURE AND TYPE 20% F 20% F

ATTACKS-:

G I A N T INSECT

CREATED B Y : WAYNE SHAW ARMOR CLASS 5

NUMBER 3D10 1D 3

L A I R (50%) WANDER I NG

***** HIT DICE 6D8+1

MONSTERS

THE AVENGING S P I R I T HAS A M I S S I O N O F VENGANCE TO PERFBRM. ONCE THE M I S S I B N IS C0MPLETED THE S P I R I T WILL BE RELEASED. ANY0NE K I L L E D BY THE S P I R I T IF BEC0MES A WRAITH UNDER THE S P I R I T S C6NTROL. THE S P I R I T I S K I L L E D 6 R RELEASED, I T S WRAITHS ARE DISPELLED.

.

DEXT RANGE 3D6

CHAOTIC SEAS PAGE

74

THE S P I R I T CAN SEE AND H I T BOTH E T H E R I A L AND I N V I S I B L E OPPONENTS.

A L L THE WORLDS' SQU I G

TYPE:

CREATED B Y : HIT DICE (5-7)D8

STAVANZER

PAVEL C U R T I S

ARMOR CLASS 7+3

ALIGNMENT: FOUND I N:

GIANT ANIMAL

NUMBER 2D6 108

L A I R (40%) WANDER ING

DESCRI P T I ON:

IQ

MOVE F L Y SWIM 9

HUNGRY DUNGEONS,

OPEN,

MONSTERS

RANGE 3D6

WOODS,

DEXT. RANGE 1D6+10

MOUNTAI NS,

F I F T Y TO ONE HUNDRED AND F I F T Y METER LONG (ONE METER/I-IIT D I E ) S L A T E GREY, S L U G L I K E BEAST W I T H TWO TUSKS. T H k TUSKS ARE S O L I D IVORY, 1 0 - 3 0 F E E T AROUND, 4 0 - 1 0 0 FEET LONG, AND WORTH 500,000 TO 5,000,000 GP EACH ( I F YOU CAN F I N D A B U Y E R ) . I T IS ONLY FOUND ON G L A C I A L I C E SHEETS.

SWAMPS

P R O B A B I L I T Y O F TREASURE AND TYPE 95% D

I T HAS VERY GOOD E Y E S I G H T AND SENSE O F SMELL. A HERD WILL TRAVEL MANY M I L E S (SQUASHING EVERYTHING I N I T S P A T H ) TO GATHER AROUND A DEAD STAVANZER FOR I T HAS SEVERAL DAYS ( I F THEY SMELL THE CORPSE). AN A F F I N I T Y FOR P I K A - P E D A N S .

ATTACKS :

8 TENTACLES, 1 BITE,

4D6

NOTE: T H I S IS A * B - I - G * MONSTER AND I T I S VERY U N L I K E L Y THAT ONE COULD B E FOUND I N A DUNGEON.

1 D 4 CONSTRICTION

DESCRIPTION:

FROM " I C E WORLD" BY A L A N DEAN FOSTER.

A G I A N T P I G W I T H TENTACLES SPRUUTING FROM B E H I N D I T S HEAD. I F FOUR OR MORE O F THE TENTACLES H I T THE SAME TARGET, THEN (AND ONLY THEN) WILL I T A T TEMPT TO B I T E . AGAINST THE B I T E A V I C T I M GETS NO B E N E F I T FROM S H I E L D D E X T E R I T Y OR A G I L I T Y . ONCE A TENTACLE HITS, IT'WILL NOT L ~ T GO UNTIL EITHER THE V I C T I M OR THE S Q U l G IS DEAD, W H I L E ATTACHED TO THE V I C T I M THE TENTACLE DOES 1 D 4 C d N S T R l C T I O N DAMAGE PER TURN.

***** STER HIT DICE ( 6 - 8 1D 8

TYPE : M I SCELLANEOUS

CREATED B Y : DAN PIERSON HIT DICE (50-150)08

ARMOR CLASS

ALIGNMENT: FOUND I N : L A I R (50%) WANDER I NG

9

MOVE F L Y SWIM 30

IQ RANGE 1D 3

.

OPEN,

DEXT. RANGE 1D6+12

MOUNTAI NS

P 60% R O B A B IHL I T Y O F TREASURE AND TYPE 40%

H

I

2 CLAWS, 1 0 8 1 BITE, 1D12 DESCRIPTION:

P R O B A B I L I T Y O F TREASURE AND TYPE 5% A 5% A

A CREATURE RESEMBLING A LARGE T I G E R COVERED W I T H S I L V E R SCALES. USUALLY ( 7 5 % ) FOUND ALONE, THE STER IS OCCASIONALLY FOUND I N HUNTING T R I t r S (20%) OR I N P R I D E S OF 1 D 1 0 ( 5 % ) . THE LEADER OF A P R I D E WILL HAVE 1 0 D 8 H I T P O I N T S , ARMOR CLASS 0, H I S CLAWS H I T FOR 1 D 1 0 AND HE B I T E S FOR 2 D 8 .

ATTACKS :

1 BLOW,

NUMBER 1D 3 1D 3

IQ RANGE 2D6+6

ATTACKS :

NEUTRAL HUNGRY MOUNTAIN& NUMBER 1 OD5 1

MOVE F L Y SWIM 14

NEUTRAL DUNGEONS,

L A I R (45%) WANDER I NG

DEXT RANGE 1D6+10

ANIMAL

ROB ANSLOW

ARMOR CLASS 4

ALIGNMENT: FOUND I N :

****I:

STAVANZER

TYPE:

CREATED B Y :

1 P O I N T PER H I T D I E

THE STER IS 80% MAGIC R E S I S T A N T . A L L H E L L HOUNDS ON S I G H T . PAGE

75

HE WILL ATTACK

A L L THE WORLDS'

SUCCUBUS

TYPE : M I SCELLANEOUS

S T I R G E BEAR

MONSTERS

SEE I T . CAN S T R I K E W I T H BOTH WEAPONS ON THE SANE TURN. I T CAN ONLY SUCK AN ENERGY L E V E L FROM A COMPLIANT ( I . E . CHARMED) PERSON.

CREATED B Y : DAVE HARGRAVE HIT DICE ( 3-5) D 8 + 1

ARMOR CLASS 6

ALIGNMENT: FOUND I N:

MOVE FLY SWIM 15

CHAOTIC DUNGEONS,

LAIR (50%) WANDER I NG

IQ

NUMBER 1D12+2 1D 8

DEXT RANGE 2D6+6

RANGE 2D4

***** SUN SON

OUTDOORS,

RIVERS,

SWAMPS,

C I T I ES

TYPE:

CREATED B Y :

P R O B A B I L I T Y O F TREASURE AND TYPE 100% C + 1 0 0 0 GP + 1 MAGIC 20% c

HIT DICE 5D8

ATTACKS :

THOMAS R . METCALF

ARMOR CLASS 4

ALIGNMENT: FOUND I N :

1 B I T E 1 D 3 PLUS BLOOD D R A I N 2 CLAW& 1D6 1 HUG, 508

MOVE FLY SWIM 25

CHAOTIC-EVIL DUNGEONS, OUTDOORS,

L A I R (80%) WANDER ING

DESCRIPTION:

ENERGY B E 1 NO

NUMBER 1D 6 1D 6

IQ

RANGE 1D4+9

CITIES,

DEXT RANGE 2D6+10 AIR

P R O B A B I L I T Y O F TREASURE AND TYPE 75% F 25% F

ATTACKS :

OWL BEAR B O D I E S W I T H S T I R Q E HEADS. WILL S T R I K E W I T H CLAWS U N T I L HUG IS O B T A I N E D (ON 1 8 + ) , THEN WILL B I T E AND D R A I N BLOOD.

1 FLAME JET,

*****

3D12+12 F I R E

DESCRIPTION:

SUCCUBUS

TYPE:

CREATED B Y :

HIT D l CE ( 2-8 1 D 8 + 1

DEMON,

A SMALL SUNLIKE B E I N G , THREE TO FOUR F E E T I N D I A N ETER. I T CAN SHOOT A J E T O F FLAME UP TO TWENTY FEET. I T CAN ABSORB THE ENERGY FROM OPEN F I R E S W I T H I N F I V E F E E T . G A I N I N G ONE H I T D I E ' S WORTH O F FBR~EVERY'FIVE MINUTES OF EXPOSURE. ONCE POINTS I T S H I T P O I N T S DOUBLE, I T S P L I T S I N TWO, BOTH SUN SON'S H A V I N G THE O R I G I N A L NUMBER OF H I T P O I N T S .

MINOR

DAVE HARGRAVE

ARMOR CLASS 8

MOVE F L Y SW M 9

IQ

RANGE 1D6+12

.

DEXT RANGE 2D6+6

THE SUN SON CANNOT BE AFFECTED BY NORMAL WEAPONS. IT-ABSORBS ANY DAMAGE DONE B Y F L A M I N G WEAPONS AND ADDS TO I T S H I T P O I N T S . THE SUN SON IS H I G H L Y VULNERABLE TO WATER, EACH GALLON OF WATER A P P L I E D DeES 1 D 1 2 DAMAGE. SPELLS NOT F I RE OR1 ENTED DO __ FULL DAMAGE. I F THE SUN-SON IS KILLED, I T RELEASES A P B I S O N GAS WHICH DOES 1 D 1 2 DAMAGE TO ANYONE W I T H I N TEN F E E T ( S A V I N G THROW ALLOWED).

A L I GNMENT : CHAOT I C FOUND I N : ANYWHERE L A I R (50%) WANDER I NG

NUMBER 1D 4 1

PROBAB L I T Y O F TREASURE AND TYPE B + 2*GEMS 100% JEWELRY 100%

ATTACKS :

1 SPELL, CHARM PERSON 1 SUCK, 1 ENERGY L E V E L

2 WEAPONS (USUALLY DAGGER + 2 ) ,

THE SUN SON IS NORMALLY FOUND HOVERING ABOUT F I F TEEN F E E T ABOVE THE GROUND AND WILL ATTACK WHENEVER I T SEES MOVEMENT.

1D4+2

DESCRIPTION: INVUNERABLE TO A L L BUT MAGIC, MAGIC WEAPONS, AND SILVER. LOOKS L I K E THE BELOVED (NOT PRESENT) OR BEST F R I E N D (NOT PRESENT) O F THE F I R S T PERSON TO PAGE

76

A L L THE WORLDS' TYPE : M I SCELLANEOUS

SURFACE TENSION MONSTER CREATED B Y : HIT DICE 508

MOVE F L Y SWIM 12

A L I GNMENT : EV I L FOUND I N : DUNGEONS, L A I R (100%)

SURFACE T E N S I O N MONSTER

A L L E N BARWICK

ARMOR CLASS 9

NUMBER 104

DESERTS,

IQ

RANGE 1D 6

THE MONSTER, CREATING AN A D D I T I O N A L PUNCTURE ON THE OTHER SI DE. HBWEVER, I F THE M0NSTER IS A T TACHED TO A V I C T I M , THE V I C T I M WILL ALSO B E PUNCTURED BY THE WEAPBN S I N C E THE M0NSTER C0MPLETELY ENVELOPES H I M .

DEXT. RANGE 2D6+6

WHEN THE MONSTER D I E S I T S S K I N COMPLETELY D I S I N T E GRATES, L E A V I N G ONLY A FEW PUDDLES OF WATER B E H I N D T B SHOW THAT I T EVER E X I S T E D .

SWAMPS

P R O B A B I L I T Y O F TREASURE AND TYPE 100% B

WHEN A W A I T I N G V I C T I M S THE MONSTER GOES I N T O A DORMANT S T A T E W I T H ONLY A M I N I M A L AURA OF E V I L A BOUT I T THERE IS 0NLY A ONE S I X T H CHANCE 0F I T BEING DETECTED BY A "DETECT EVIL" SPELL.

ATTACKS :

1 CRUSH,

MONSTERS

1D4

ONLY S E M I - I N T E L L I ' G E N T , THE MONSTER HAS A 50% CHANCE OF B E I N G ATTRACTED T 0 PHANTASMAL WATER.

DESCRIPTION: A S E M I - I N T E L L I G E N T FORM OF AMOEBA, COMPLETELY I T CAN INSTANTANEBUSLY TRANSPARENT AND 99% WATER. CHANGE I N T O A HUMANOID SHAPE I N ORDER TO CLOSE W I T H AND GRASP I T S V I C T I M . ONCE I T S GRABS I T S V I C T I M , I T WILL NOT L E T GO AND I T C 0 N T l N U E S TO CRUSH H I M FOR 1 D 4 P O I N T S PER TURN THE MONSTER ONLY L E T S GO WHEN THE E I T H E R V l C T i M D I E S OR I T IS ITSELF KILLED. I T D R A I N S THE WATER FROM THE BODI E S OF I T S V I C T I M S AND THEN H I D E S THE REMAINS. THE MONSTER IS USUALLY FOUND I N DUNGEON ROOMS WHICH HAVE ONLY ONE ENTRANCE. I T L I E S ON THE FLOOROF I NWATER; THE CENTER F THE RBBM. LBBI
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