All the Worlds' Monsters 3
December 5, 2016 | Author: Mickey Q. Bitsko | Category: N/A
Short Description
3rd in a series of 3. Art, text, and stats for a variety of monsters. Presented in an OSR fashion. Edited by Steve Perri...
Description
ALL THE WORLDS’ MONSTERS I I I Now! The long-wanted 3rd volume of the All the Worlds’Monsters series is here-112 pages packed with monsters and play-aids. Included are 238 new monsters, an all-series index, a RuneQuest stats conversion essay by Steve Perrin, and grouping lists by monster type, level, and appearance. The stats were created by dungeon musters from across the United States and Canada. Each monster is rated f o r hit dice, armor class, movement, whether and how well it swims and flies, its intelligence range, dexterity, alignment, normal habitat, the probability of it being present in its lair. by a die roll f o r number present, the probability of the presence of treasure and its type, how it attacks, and a description of general appearance and special characteristics. Here’s a part-description of a very tough Light Demon: A formless, glowing, gold ball of light. It casts blindness and heat in a twenty foot radius from its body; the saving throw vs. blindness is a flat 10 on a D20,regardless of r i n g of protection, etc. Any living being withing five feet will take 20 points of heat damage per melee round; any weapon of +4 or less will melt on contact. Due t o its brightness, all physical attacks against it are -5. The demon can be up to fifteen feet tall and has double Cloud Giant strength. It can also Haste itself at will.
..........
The demon can absorb 50% of the energy thrown at it from magic or technological weapons. It is immune to paralysis, heat, fire, and fear. Cold does double damage to it but it has been known to carry items to protect it from that. At its death it vanishes, but all items it carried will be left behind. It will be carrying a minimum of three magical items A standard fantasy role-playing reference, A L L THE WORLDS’ MONSTERS III has two companion volumes, ATWM I and II, published in similar format and available now at most hobby stores. The ATWM books are incompatible with RuneQuest without conversion. Editors Steve Perrin and JeffPimper are well-known to Sun Francisco Bay area garners. Mr. Perrin is a coauthor of RuneQuest, also published by Chaosium.
....
CHAOSIUM BOX 6302 ALBANY CA 94706
The Chaosium publishes many different games and game play-aids. The well-known RuneQuest series includes RuneQuest, Cults o f Prax, Apple Lane, Snakepipe Hollow, Balastor‘s Barracks, Trolls & Trollkin, Militia & Mercenaries, and Scorpion Men & Broos. Authentic Thaumaturgy brings a fresh look a t FRP magic. Perilous Encounters offers quick FRP massed battles. Many board games are also available. Write for free, illustrated catalog.
I
all the worlds'
MONSTERS I11 Edited by Steve Perrin & Jeff Pimper 238 Nasties for Use in Fantasy Role-Playing Games and Campaigns
Cqyiight Q 1980'IheChamium Box 6302,Albany CA 94706
First Edition Printed in the U S A -AU Rights Reserved
Welcome to the longdelayed third volume of the endless book. There has been much time between volumes, and many factors influenced the delay. One major factor was the creation and publication (and re-creation and republishing) of RuneQuest, Chaosium's own role-playinggame. One aspect of the new game is a different system of monster generation, and this volume of ATWM includes an article on how to convert ATWM monsters to RuneQuest monsters. The article is written by ATWM editor and RuneQuestauthor Steve Pem-n. Though Chaosium is publishing RuneQuest, there will still be more volumes of A W M .As long as you want them, the Chaosium will publish ATWMs. The fourth volume may see additional delay as the editors cope with changes in the computerprinting facilities being used for these books, but there will be a fourth in the series $you want it. We already have many monsters on fire which we could not print this issue because of computer printing faciliw changes. These included submissionsfrom some of the best-known names in fantasy gaming. However, we are still interested in submissions from everyone. Please follow the entries format used in this book when submitting your creatures. There is no submission form but, ifyou follow the format exactly, we will have no problem putting your monsters on the computer. As before, we recompense for submissions. All accepted contributors will get a postcard from Jeff Pimper, detailing the payback to which you are entitled. [As a side note, Jeff never got replies from some of the contributors to ATWM 2. Did you get his postcards?] Please send all submissions and belated responses to Jeff at his address below.
This volume introduces many new names to the list of monster creators, and there are more contributionsfrom old favorites like Dave Hmgrave and Charlie Luce. We also took critters from both Dave's Arduin series (Grimoire Games, 2428 Ellsworth, 102, Berkeley CA 947041, thanks to his kind permission, and from the early issues of The Dungeoneer when it was the creation of Paul Jacquays (now available fiom Judge's Guild, P.O. Box 773, Decatur IL 6252.5). We even have some beasties from Alarums and Excursions, the premier fantasy role-playingamateur press association (APA), obtainable from Lee Gold (3965Alla Road, Los Angeles CA 90066). But this is the last time we will do this. We have such a flood of contributionsfrom people who have specifically taken the trouble to submit monsters that there is no need to excerpt monsters from other publications. Luise Perrene (otherwise known as RuneQuest's Luise Pem'n) has rephced the usual mob of interior artists. Those following her work through the years will agree that she has outdone herself this time. Out cover artist, Don Simpson, is well-known for his science fiction artwork. He also creates small, exotic gadgets which go beep, turn lights on and off,and look like arcane futuristic implements. His creations have won numerous awmds and we are very glad to have him as cover artist. We hope the enclosed monsters enhance your FRP campaign. Until ATWM 4, remember: ...the way to a monster's heart is with a halberd. Steve Pemh Jeff Pimper 372Adams St. 347Michell St. Oakland CA 94610 Livermore CA 94550
CONTENTS Introduction How to Convert ATWM Brutes into RuneQuest Nasties Index to the Monsters The Monsters-Pages 1-96 Monsters by Type Monster Level Table Monster Level Chart Monster Appearances by Locale Cumulative Index, ATWM WIII
CR EA TOR CREDITS A . Arocho & P Jaquays ( I ) , Rob Anslow (4), Carl Bathgute & Greg Jones (1). Allen Bmwick ( I ) , Carl Bathgate (8), Clint Bigglestone (5), Glenn BIacow ( I ) , Pavel Curtis & Chris Rolls (S), Chuck M y (51, R. Clifiord (21, Pavel Curtis (IO), Skip Davis (I), Steve Davies (3),Mike Dawson (1). Scott Fodyce ( I ) , Lee Gold ( I ) , Mike Gunderloy (8),Dave Hargrave ( I 7). Eclmi Hannifen (3), Steve Hender son ( I ) , Richard Harvey (2), W. Ives ( I ) , Paul Jaquays (I), Teny Jackson ( I ) , Kay Shapero (11). Tom Johnson ( I ) , Hugh Kernohan (I), Duncan Kuhns (I), Charlie Luce & Kay Shapero ( I ) , Charlie Luce (9), Jeff Martis (31,Steve Marsh (21). Jeff Matthews ( l ) , Scott McCartney (I), Thomas R. Metcalf (2), Ken Murphy (2), Roger M. W. Musson (4), Rob Narbews (4), Mark Norton ( I ) , Dennis O’Brien (3), Jim Parker (7), Mike Pacheco (I). Anthony Perrottet @), C. Pettus (31, Steve Pemh (3). Dan Pierson (2). Jeff Pimper ( I ) , S. Rose & K. Pick ( I ) . Chris Rolls (12), Carol Rode (S), Karl Sander ( I ) , Paul Schneider (4), Rick Schwdl(3), Nicohi Shapem (4), Wayne Shaw (71, John Skam (3), R. P. Smith (2). Stewart Spada ( I ) , Mark Swanson ( I ) , Paul Taylor (4), Virginia Taylor (3). Jon Tindel(6), G e o m To& (2), C. Ulrich ( I ) , Andy Von Gottfried (3)-238 entlies with 66 m s ~ m e s .
HOW TO INTERPRET THE MONSTER ENTRIES The fmt line of each entry tells what the monster is and under what encounter table it is found. This is followed by the name of the person who submitted the monster. The name given is the person who actually developed the specific& tions for the monster, not necessarily the person who invented it. The original source is credited in the narrative description of the monster. Ranges of number are, wherever possible, expressed as die rolls. The notation used for die rolls: (number of dice) “D” (type of dice) (+ or -) (adds), where “number of dice” can be a single number or a range of numbers in parentheses. An example of this is the BUBBLE MAN. He can have from 2 to 3 eight-sided hit dice and after the dice are rolled 2 is added to the total. Armor class is expressed as a single number, a single number with additions or as a range of armor classes. For example CHAKARA has 2+3 armor class, which means that his m o r class is -1, but weapons get armor class 2 strike bonuses. The movement speeds are in units which depend on the map and time scale you use. The IQ and dexterity ranges are given as die rolls. “Found in” tells where the monster typically is found. Due to limitations on the system we used, we had to compress some of the locations. So “Cities” include ruins, “Dungeons” and “Mountains” include caverns, “Rivers” and “Seas” mean ‘found along’ as well as ’in’, so non-aquatic monsters may be encountered in these areas. “Lair” tells what per cent of the time the monster is found in its lair, how many are found (as a die range), the probability that it has treasure and what type of treasure. The same information is then given for wandering monsters. If a monster always wanders, then there is no lair entry and vice versa. Next follows the monster’s attacks. The damage done is given as a die roll range and is the amount done per attack so the ABSORBER has 2 claw attacks which do lDlO each. In some cases the monster has several attacks. Exactly which ones it uses and how many it uses per turn is up to the Dungeon Master. In some cases there are further explanations of the attacks in the narrative description of the monster. Often the number of attacks and the damage they do is variable, depending on the size or number of hit dice the monster has. Finally there follows a description of the monster-what it looks like, what its habits are, and any special immunities or Werabilities it may have. Also included will be any other names it may be known by, and in same cases what book or film suggested it. There is an index of all the monsters in the front of this book including crossreferences to aid you in fmding things. There is a comprehensive index of the three volumes presently camprising the All the Worlds’Momten series on the last oams of this book.
HOW TO CONVERT ATWM BRUTES INTO RUNEQUEST NASTIES
,
Though RuneQuest has some things in common with Dungeons & Dragons, the RuneQuest monster generation system (among other mechanics) is quite different. It uses individualizing rolls for each monster’s characteristics,rather than depending on a similarity in all monsters of the same type, as mandated in a Hit Dice system of monster generation. This article gives guidelines for converting ATWM entries into new and different creatures to surprise adventurers who are tired of Dark Trolls. The individual referee (quest master, as they are called in some campaigns) will need a fm grip on his or her imagination and sense of game balanace. Many of the ATWM monsters, if translated literally, would be far too powerful for normalRuneQuest games. The succeeding notes follow the ATWM entry format, and show how to use each entry for constructing RuneQuest equivalents to the ATWM monster. A. HIT DICE. In Arduin, D&D, and other games in which a character or monster gains in hit points as it gets better, the Hit Dice tell three things-the number of Hit Dice tells how much damage the creature can take, how well the creature can attack, and how resistant to magic the creature is. Each factor will be examined individually. 1. how much damage the monster takes. A monster described as large and strong can be given its Hit Dice as SIZe and STRength rolls. The Frost Horror, with 13D10 as Hit Dice, can be allowed STR and SIZ of 13D10 each under RuneQuest, giving an average of 71 points in each characteristic. This will definitely influence its Hit Points under the RuneQuest system. But what of the Fire Lion, which is described as large lionsized, or about the size of a RuneQuest manticore-4D6+12? Its Hit Dice of 15D8 could still be used as a roll for STR, but that has no influence on hit points. In that case we use the Hit Dice as a basis for Defense, instead. For each 3 Hit Dice, add 5% to the Defense ability, giving a total Defense of 25% for the 15D8 Fire Lion. Note that the high INT and DEX of the creature gives a further bonus of 20%, which is offset by the assumed SIZ given above (an average of 26, or -15% Defense), but still allows a 5% defense as “natural.” The Fire Lion has a 30% Defense (25+5). 2. attack abiliv. The Hit Dice can be translated easily into an attack chance. First assume that every monster with one or less Hit Dice has an attack chance of 25%. For every Hit Die over one, add 5% to the chance of hitting. Thus a Froth, with Hit Dice of 6D10, would have an Attack of 25% + (5x5%), or 50%. The Fire Lion would have 25% + (14~5%)or a 95% chance, and the Frost Horror would have an 85% chance. These Attack chances can be adjusted for DEX and INT at the whim of the referee, but keep in mind that the monsters were o&hallY given the high Hit Dice because they were tough, and the DEX and INT can be considered to be already incorporated in the number of Hit Dice, with no need for additional modification. However, the quest master should also watch for Description statements such as that for the Eagle Lord, which has only 2D8+10 but is described as a “10th Level Fighter.” Again, that first level should be 25%, and 5% added per level, so that the Eagle Lord has an Attack chance of 25% + (9x5%), or 70%.
3. magic resistance. In D&D, a creature with high Hit Dice has a better chance against magic than a creature with low Hit Dice. In RuneQuest, the creature with high POW has the better chance to resist magic. Therefore, use the number of Hit Dice of the creature as a basis for the basic POW of the creature and add a roll of D6 to the result to lend variety. Thus, a Frost Horror has a POW of 13 +D6, the Fire Lion a POW of 15 +D6, and the Froth a POW of 6 +2D6. Why 2D6 for the Froth? Because the creature should have a chance of reaching 18 with the roll. Creatures with incredible numbers of Hit Dice should be considered to have a POW of 20 unless, like the Homed God, they are gods or demons and can believably have a POW equal to the number of Hit Dice. For some of the major ones, the POW could probably better be found using a Hit Dice roll, rather than simply the number of Hit Dice. B. ARMOR CLASS. In most cases, the armor class of the ATWM monster can be converted to RuneQuest armor value by subtracting the Armor Class from 9 (10 for AD&D monsters). Thus the Fire Lion, with a 7+9 Armor Class, would have a 9-7=2+9=11 point skin under the RuneQuest system. The Frost Horror has a 9-(-2) armor, or an 11-point skin. However, the DEX of the monster must be checked before a straight conversion is made, because DEX affects armor class in D&D.,Another look at the Fire Lion, for instance, shows us that it has a DEX of 1D3+15, or at least 2 and (possibly) 4 points added to its armor class. If we subtract the average of 3 armor points from the calculation above, thii leaves the armor class at 7+6, or a total of 8 points of armor. The Defense given by the DEX has already been accounted for under the Hit Dice discussion above. C. MOVE, FLY SWIM, IQ, DEXT RANGE. These quantities can be transcribed directly to RuneQuest. D. ALIGNMENT, FOUND IN. These can be used for RuneQuest as well as for any other game. E. LAIR, WANDERING. The numbers and probabilities can be used by the quest master as he desires. The Treasure Type can either be retained and translated into RuneQuest treasure types, or a RuneQuesttype Treasure Factor can be assigned as under the RuneQuest system. F. A’ITACKS Damage). In many cases, this can be taken directly from the ATWM monster description. The claw attacks of the Fire Lion, for instance, are not unreasonable. However, the fire attack for the claws should be done like a Salamander’s attack, with the number rolled applied against the CON of the victim. The fire breath of the Fire Lion or the Frost Horror should be changed to work like similar RuneQuest monster attacks. That is, the number of points equal the CON of the monster, and it attacks against the CON or hit points of the victim, like a Salamander’s attack. Creatures which drain energy will drain POW as does the ghost or vampire in RuneQuest.
In cases where the SIZ or STR of the monster are determined by the Hit Dice, as described above, the claw attack of the monster might well do far more damage than shown for the ATWM entry. The Frost Horror, with an average of 71 points, has a damage bonus of 8D6, making it a formidable foe indeed. G. DESCRIPTION. The description gives many hints on how to play the monster. Particular attention must be paid to the special attributes described in this section, for the referee will have to determine how to adapt them into RuneQuest. Each one will be a special case. NEEDED RUNEQUEST DATA The RuneQuest quest master also needs some guidelines not readily transferable from the ATWM description, particularly in the matter of monster characteristics. A. CONstitution. The CON of a creature can usually be found by Bssuming a roll of 2D6+6, with perhaps 1D6+12 for the dumbest (survival of the fittest ensuring that only the healthiest of the dumb will survive). B. SIZe. Determine SIZ either as Hit Dice, as stated above, or the SIZ of an equivalent RuneQuest monster can be used if the Hit Dice give an irrelevant result. C. STRength. For creatures with high Hit Dice but no claim to STR commenmate with the Hit Dice, the STR should be taken from an equivalent monster in the RuneQuest monster chapter. Thus the Bantok Bird, with a 12D8 Hit Dice, would be unlikely to have STR or SIZ of 12D8. It is described as huge, so a Griffii STR and SIZ might be appropriate. D. POWer. The discussion of Hit Dice shows one way that POW can t e determined. However, there are monsters which are said to be “only 5% vulnerable to magic,” or given some other such description. Assume that this means that they are only 5% vulnerable to an attack with a POW of 10. This means that their POW must be at least 19 (19-10=9~5=45+50=95). Use this rationale to fmd the POW for such creatures. If the description says that a certain level of magician (such as 12th level) has only a certain chance, use the level given as the attacking POW for determining the POW of the creature. E. Hit Locations. Hit locations for most of these monsters can be found by using similarly-shapedmonsters from RuneQuest. By now the perceptive reader knows that there must be a lot of “winging it” in these conversions. Though I think I have covered all the necessary guidelines, I ani purposely leaving a lot to the imagination and creativity of the referees who will bring these creatures into their campaigns. I can only assure you that these guidelines have been used successjidly. The adventurers who ran into the Skorpoon (vol. I ) , Mekhar (vol. I ) . Doom Guard (vol. I), and Electrogoyle (VOL 3) are still talking about it. -Steve Perrin
INDEX TO THE MONSTERS PAGE
MONSTER
ABSORBER 1 A I R BREATHINQ CLAM (SEE UNDER CLAM) AMAZON SEA 1 AMBER RAGO ON (SEE UNDER DRAGON) AMPHISBAENA 2 APE ENERGY (SEE K H I R R A ) ARK~E 2
BUBBLE MAN I- I GHTN - . . . ..-I .NO .BIIG -- . BUG: STINK BUTCHERBIRD
7
CHAKARA LORD O F F I R E CHANDEL~ER BEAST CHESTNUT DRAGBN (SEE UNDER DRAGON) CLAM, G I A N T A I R BREATHING CLOTH GBLEM (SEE UNDER GOLEM) CBRPSE-CANDLE COUGAR CBUGARALA CRAB SHOCKER CRYS ~ A L CREATURE CUDDLE CURL UP
9 9
8 8 8
:R ELF)
10
10 11 11 11
ii!
12 12
13 14 14
MADNESS .ISTIC
I SHRAL MPL IS T IC LEVEL LEVEL LEVEL LEVEL LEVEL
l A
17 17
iS
MONSTER
PAGE
MONSTER
PAGE
DEMON, B A S I C STH L E V E L DEMON, B A S I C 6 T H L E V E L DEMON, B A S I C 7 T H L E V E L DEMON, B A S I C 8 T H L E V E L DEMBN, B A S I C 9 T H L E V E L DEMBN B A S I C l O T H L E V E L DEMBN: B A S I C l l T H L E V E L DEMBN, B A S I C 1 2 T H L E V E L DEMBN, L I G H T DEMON, RA I NBOW D I NGB D I V I N G B E E T L E (SEE UNDER BEETLE1 DRAGBN, AMBER/ TOPAZ DRAGON CHESTNUT/PEARL DRAGON: HAZEL/ JADE DRAGBN, TAN/TURQUOISE DREAD DREAM BEAST DUKHAV DUOCANTH DURGA DUST GOLEM (SEE UNDER GOLEM)
18 18 19 19 19 20 20 20 21 21 22
GOLEM. CLOTH GOLEM, DUST G0LEM, MUD GOLEM, S T E E L GORLANG GREASED L I G H T N I N G GREEN EEL GREEN HORROR GREMLIN F I R E GREY SU~MONER G R I F F I N , WERE (SEE UNDER WERE 1
35 35
22 22 23 23 23 24 24 24 25
39 39
EAGLE LORD EEL B I R D EEL GREEN (SEE GREEN EE ELEbTRBGOYLE ELEMENTAL, L I GHTN I NG ELEPHANT, P I NK ELF, DARK ENERGY APE (SEE K H I R R A ) ENERGY SINK E T E R N I T Y STALKER ETHERAN LORD O F THE A I R EYE OF EAR AND FLAME
26 26
HAGGORRYM HARPOONER H A Z E L DRAGON (SEE UNDER DRAGON) HELL SPRl TE H E L L WORM HENDERSON HORROR HERE-THERE MENACE HBG G I A N T .HBBb .- - . SNAKE - . .. .. .- (SEE UNDER SNAKE) HBPPER HORNED T I G I
FACHAN FANG, RED (SEE RED RUNNER) FANGMBNSTER F I D D L E S P I D E R (SEE UNDER S P I D E R ) F I R DARRIG F I R E FLY F I R E GREMLIN (SEE UNDER GREMLIN) FIRE LION F I R E WORM (SEE UNDER WORM) FLAME C H I L D FLAME D E V I L FLAMEFIEND F L Y I N G LEOPARD (SEE UNDER LEOPARID 1 F L Y I N G T I G E R (SEE UNDER T I G E R ) F L Y I N G TURTLE (SEE UNDER TURTLE) FOUR-EYED H I G FROST HORROR
30
GLAMDAR GNOME BF Y I P U U R I
36
36 36
37 37 37 38 38
40 40 40 41 41
41
42 42
27 27 27 28
I C E B E E T L E (SEE UNDER BEETLE) I C E MBUSE (SEE UNDER MOUSE) ISHRAL, DEMON LORD (SEE UNDER DEMBN) I X T L (SEE SCARLET STALKER)
28
J A D E DRAGON (SEE UNDER DRAGON) JUSHKAPARIK
43
KAIILA KARKADEN KENBAZ I KENDRY'S N I G H T DEMBN K H I RRA K L I THGOR, THE DESTROYER
43 44 44 44 45 45
28
29 29
30 31 31
31 32 32 32
33 33 34
34
46 LAMAGR I FF 46 LAVO ID 47 LEICHT GEISTE I 47 LEICHT GEISTE I I 48 LEICHT GEISTE 1 1 1 48 LEBPARD, F L Y ING LIFESUCKER 48L I G H T DEMON (SEE UNDER DEMON) L I G H T N I N G BUG (SEE UNDER BUG) L I G H T N I N G ELEMENTAL (SEE ELEMENT A L 1 49 L I G H T N I N G MOUND 49 LION LORD O F F I R E (SEE CHAKARA) LBRD O F THE A I R (SEE ETHERAN) LORD BF THE EARTH (SEE B A L I T O R R
I N D E X TO THE MONSTERS MONSTER LORD OF WATER (SEE
PAQE NUNORIA)
so
MAQQOTH MANDADON MANTAPUS MANT I QON MARSAN
MITHl
iieiij; PINK
MORQ MOSQU I TO MOUSE ICE MUD C~EATURE MUD GOLEM (SEE UNDER GOLEM 1 MUNCHER MURKWURM
50 51 51 51 52 52 52 53 53 53 53 54
NAGEDUA NASNAS NONE SUCH NUNORIA, LORD OF WATER
55 55 56 56
OCH I ZAUMA OCTAPUSSY ODDERS OGRON OSTA BEAST OUCHER (SEE
57 57 58 58 58
ZIP)
PP!RD WERE (SEE UNDER WERE) PE:ARL. DRAGON (SEE UNDER DRAGON) PED I TAR PERNEESE F I R E L I ZARDS P I N K ELEPHANT (SEE UNDIER ELEPHANT 1 P I N K MOLD (SEE UNDER MOLD) P I TURCS PLAGUEBRINGER PLATYPUS, WERE (SEE UNDER WERE) PUISONFANG POSSESSOR PRBTEAN PROWLER PUR I F I ER
61 61 61 62 62
QUARANG SLASHER
63
RAINBOW DEMON (SEE UNDER DEMON) RAT G I A N T RED’FANO (SEE RED RED RUNNER RED S P I D E R (SEE UND REFCIRCER ROBOT ROBOTIC VULTURE
59 59 60 61
64 64 65 65 65
MONSTER SACNOTH SCARLET STALKER SCORPAN SCORPION BLACK SCORP I BN: TAN SEA AMAZ6N (SEE UNDER AMAZON) SHIMMER S H I F T E R SHOCK TROLL (SEE UNDER TROLL) SHOCKER CRAB (SEE UNDER CRAB) SHUDU S I M P L I S T I C DEMON (SEE UNDER DEMON SKORPADILLO SKUNK WERE (SEE UNDER WERE) SKY RA+ SL I NGER SL 1 ZZARD SLUGGOC SMlK LAT SNAKE, G I A N T SNAKE, HOOP SNAP DRAGON SBGO I SBUL-STEALER SPACE BENDER SPIDER, BLACK WIDOW, 0i I ANT SP I DER, F I DDLE SP I DER, G I ANT SPIDER, RED SPIDER, TRAP DCIOR SP I DERBAT SP I NED P I NCHER S P I R I T OF VENGENCE SQU I G STAVANZER S T E E L GBLEM (SEE UNDER GOLEM 1 STFR
Z T i N K BUG (SEE UNDER BUG) S T I RGE BEAR STONE T I G E R (SEE UNDER T I G E R ) SUCCUBUS SUN SON SURFACE TENSION MONSTER TAN DRAGON (SEE UNDER DRAGON) TAN SCORPION (SEE UNDER SCORP I U N ) TANTALAN TARKUS TARN TARRAHOOK B A T THUNDERWCJRM (SEE BUSS) TIGER, F L Y I N G T I GER, HBRNED TIGER, STONE TIGER T Y R S l S l A N TI T T E ~ E R TOAD, G I A N T
PAQE 66 66 67 67 67 68
MONSTER
68
UN I PEN
68
VAMPIRE BAT, VAMPLOCK VROAT
69 69 69 70 70 70 71 71
71
72 72 72 73 73 73 73 74 74 74 75 75 75 76 76 76 77
78 78 79 79 80 80 81 81 81 82
PAGE
TOPAZ DRAOON (SEE UNDER DRAGON) TRAP DOOR S P I D E R (SEE UNDER S P I D E R ) TREEMEON 82 TROLL 82 TROLL SHOCK 83 T U R Q U I~SE DRAGON (SEE UNDER DRAGON) TURTLE F L Y I N G 83 T Y R S I S ~ A N TIGER (SEE UNDER TIGER) 84 GREATER
84 85 85
WALRUS WERE (SEE UNDER WERE) WARF -cku WAZOON WEASEL, G I A N T WEBWORM (SEE S L I N G E R ) WERE G R I F F I N WERE PARD WERE PLATYPUS WERE SKUNK WERE WALRUS WERE WOLVERINE WHERE-THERE TREE WHI T E FANG WHOLEFLAFFER W I NDUWDEN WINDWALKER WISH HOUND (SEE UNDER HCIUND) WORRA WOLVERINE WERE (SEE UNDER WERE) WBRM F I R k W R A I ~ H GREAT WURM EATER
91 91 91
86 86 87 87 87 88 88 88 88 89 89 89 90 90 90
XAKARDU
92
YALE Y ARZOOY N YELLOW OCHRE J E L L Y
92 93 93
ZAND I BUM ZANLUK ZANMAK ZANUDE ZEND-AVESTA ZIP
94 94 95 95 96 96
A
A L L THE WORLDS'
MONSTERS
ABSORBER
TYPE:
CREATED B Y :
HIT
DICE 12D8
DUNCAN KUHNS
ARMOR CLASS 4
ALIGNMENT: FOUND I N :
MISCELLANEOUS
10 RANGE 1010
MOVE F L Y SWIM 12 24
.
DEXT RANGE 1D6+10
NEUTRAL ANYWHERE
L A I R (40%) WANDER I NG
NUMBER 1 1
P R O B A B I L I T Y O F TREASURE AND TYPE 75% I 3 40% I
*
ATTACKS :
2 CLAWS, 1 0 1 0 1 TAIL, 1D20 DESCRIPTION: THE ABSORBER LOOKS L I K E A F I F T E E N FOOT T A L L , A N I MATED GARGOYLE AND L I K E THE GARGOYLE I T CAN ONLY BE H I T BY M A G I C WEAPONS. HOWEVER, THE ABS0RBER ALSO HAS THE A B I L I T Y TO ABS0RB M A G I C A L POWER. ANY M A G I C ENERGY D I R E C T E D A G A I N S T I T , FR0M SPELLS, WANDS, STAVES, E T C . , WILL BE ABSORBED B Y THE CREATURE UP TO A L I M I T OF 1 0 0 L E V E L S WORTH ( L I K E A ROD OF A B S O R P T I O N ) . EVERY TW0 MELEE ROUNDS I T WILL DISCHARGE I T S ACCUMULATED M A G I C A L ENERGY I N THE FORM O F DAMAGE PRODUCING S P E L L S . A N T I - M A G I C I T E M S (HOLY SWORDS, ABSORBER A T THE MEREST TOUCH.
E T C . 1 WILL K I L L THE
***** AMAZON,
TYPE : HUMANO I D
SEA
CREATED B Y : DAVE HARGRAVE HIT DICE (1-16108
ARMOR CLASS 4
MOVE F L Y SWIM 6 8
A L I GNMENT : ANY FOUND I N : RIVERS, L A I R (10%) WANDER I NG
PAGE
1
10 RANGE 2D8
DEXT. RANGE 1D10+10
SEAS
NUMBER 8 0 10 801 0
P R O B A B I L I T Y O F TREASURE AND TYPE 80% VARIABLE 40% VARIABLE
A L L THE W6RLDS' AMAZON,
MONSTERS
AMPHISBAENA
SEA
ATTACKS :
DESCRIPTION:
1 NET ENTANGLEMENT (SEE BEL6W) 1 T R I b E N T , 2 D 6 PLUS 1 D 6 STRENGTH BONUS
A SNAKE W I T H A HEAD A T BOTH ENDS. I T HAS GLBWING YELLOW EYES. I T IS T H I R T Y - F I V E T 6 FORTY F E E T LONG AND ABOUT F I V E TB S I X F E E T WIDE. I F CUT I N HALF, BOTH ENDS WILL GROW NEW HEADS I N ABOUT A WEEK'S TIME. I T ALSO REGENERATES FOUR P O I N T S PER MELEE . TURN, B U T N 0 T DAMAGE DUE T B F I R E OR A C I D .
DESCRIPTIUN: A S I X T 6 SEVEN (OR MORE) FOOT TALL. STATUESQUE : f N AND DEEP FEMALE WARRIOR WHOSE P A L E GREEN S K GREEN H A I R , EYES AND L I P S MAKE HER e T Q r c r N K v B E A U T I F U L (SHE HAS A M I N I M U M CHAR1 SMA O F TWELVE 1 . SHE I T VERY QUICK AND STRONG AND C:AN _ _ _ _ S- T_A.Y_ _SUB___ MERGED FOR UP TO E I G H T M I N U T E S 0 R MORE. SHE DOES NOT D I S L I K E MEN,-BUT S I M P L Y F E E L S THAT MOST MEN J U S T ARE NBT
. -....
THE AMPHISBAENA USUALLY L I V E S IN A TUNNEL 6 R CAVE W I T H TWO 0 P P O S I T E F A C I N G E X I T S , ONE F 0 R EACH HEAD.
I....--.
FROM GREEK MYTHULBGY.
***** ARKLE
TYPE:
DRAGBNKIND
CREATED B Y : M I K E GUNDERLOY E I G H T H I T D I C E (OR T H E I R OWN H I T D I C E , IS GREATER ) .
WkI 1 CHEVER
HIT DICE 8D8
ARMOR CLASS 2
THE AMAZ6N IS A GREAT ADVENTURER AND SEA FARER. I N COMBAT THERE I S - A 40% CHANCE THAT SHE WILL GO BESERK SHE HAS A NATURAL + 3 S A V I N G THROW A G A I N S T MAGI c AND SHE
ALIGNMENT: FOUND I N :
THE SEA AMAZON GETS AL6NO W I T H SEA ELVES, BUT SHE DOESN'T MUCH C A R E FCIR THF L A N n V A R I F T Y . HER F A V 0 RITE M
L A I R (90%) WANDER ING
IQ
RANGE 3D6
.
DEXT RANGE 206
LAWFUL-EVIL ANYWHERE NUMBER 1 OD6 3D6
P R O B A B I L I T Y OF TREASURE AND TYPE 100% H 5% I
ATTACKS :
*****
1 BITE, 3D8 1 A C I D SPRAY,
AMPHISBAENA
SD8
DESCR I P T I 6 N :
CREATED B
.
HIT DICE (14-17)DS
EXT 4NGE 16+1 2
A LARGE KBMBDB-DRAGON TYPE L I Z A R D ABOUT THREE FEET HIOH, FIVE FEET WIDE, AND F I F ~ E E N FEET LONG, I T HAS F U L L GESTALT TELEPATHY W I T H 0THERS OF I T S OWN K I N D ( W I T H I N A RANGE OF 1 0 0 0 F E E T ) I T GENERALLY L I V E S W I TH OTHERS I N A COMPLEX bF CAVERNS WHICH I T D I G S I T S E L F U S I N G I T S A C I D I C S A L I V A .
JRE AND TYPE
THE ARKLE HAS BLACK 6 1 L Y S K I N , YELLOW EYES, AND RED CLAWS. I T CAN S P I T A C I D ONCE A DAY I N A BOLT TEN F E E T LONG AND ONE FOOT WIDE.
A L I GNMENT FOUND I N : L A I R (70% WANDER I NG ATTACKS :
2 BITES,
MOVE F L Y SWIM 6
I T IS A CUNNING F I G H T E R AND I T OFTEN D I G S P I T TRAPS J U S T BELOW THE SURFACE OF THE GROUND.
2012 PLUS 8 D 6 P O I S 6 N PAOE
2
B
A L L THE WORLDS'
MONSTERS
BAGGOL
TYPE:
CREATED B Y : HIT DICE 8D8+1
ANIMAL
JOHN SKAGGS
ARMOR CLASS -2
IQ
MOVE F L Y SWIM 16 28 14
RANGE 5D6
DEXT. RANGE 4D8
LAWFUL, NEUTRAL A L I GNMENT : FUUND I N : ANYWHERE NUMBER 204 204
L A I R (45%) WANDER I NG
P R O B A B I L I T Y O F TREASURE AND TYPE 95% F 10% G
ATTACKS : 2 HORNS, 104 3 B I T E S , 1 D 4 PLUS 304 P O I S O N OR 1 BREATH, 4 D 6 P L U S SLEEP, FEAR, 4 PAWS, 1 D 8
FIRE,
OR A C I D
DESCRIPTION: A SMALL WINGED DOG WITH VERY PBWERFUL LEGS. I T IS VERY FAST AND STRBNG AND I T IS 95% R E S I S T A N T T U I F OUTNUMBERED THE BAGGOL WILL P S l 6 N I C ATTACK. RUN INSTEAD 6F F I G H T . THE BAGGOL DOES NOT L I K E WATER, B U T I T IS A VERY STRONG SWIMMER AND CAN EVEN REMAIN SUBMERGED FUR UP TO 24 F U L L TURNS.
***** BAHAMUT
TYPE:
ANIMAL
CREATED B Y : CARL BATHGATE HIT DICE 11D8
ARMOR CLASS 3
ALIGNMENT: FOUND I N : LAIR (70%) WANDER I NG
PAGE
3
IQ
RANGE 2D6+1
SWIM 15
DEXT RANGE 2D6+4
CHAOTIC-EVIL SEAS NUMBER 1D 2 1
ATTACKS :
1 BITE, OR
MOVE FLY
1DlO
P R O B A B I L I T Y O F TREASURE AND TYPE 85% I 3 5% 1 x 3
*
A L L THE WURLDS’
MUNSTERS
BALITURR,
BAHAMUT
1 BREATH, AND
1 FLUKE,
B A L I T O R R HAS THE FOLLOWING S P E L L S : ANIMATE ROCK FLESH-TO-STONE, RUCK-TO-MUD, WALL OF ST ON^, MOVE EARTH, AND EARTHQUAKE.
32 P O l N T S UF F I R E 1D8
THE D I R T CLOD IS A PART OF H I M S E L F WHICH HE CAN THROW UP TO 1 0 0 F E E T W I T H THE ACCURACY OF A S L I N G (+4),
DESCRIPTIUN: A Q I Q A N T I C . BLACK C A T F I S H . COVERED W I T H S L I M E AND D E B R i S . - I t 19 I N T E L L I G E N t AND-VERY E V I L . THE BAHAMUT NORMALLY L A I R S I N CAVERNS I N DEEP SUBMARINE CANYONS, THOUGH IS HAS BEEN KNOWN TO B U I L D A L A I R FOR I T S E L F OUT OF MUD AND THE S L I M E THAT I T NATURALLY SECRETES. I T HAS THE UNIQUE A B I L I T Y TO BREATHE UNDERWATER FIRE. THE EFFECT OF T H I S F I R E IS DOUBLED OR EVEN T R I P L E D AGAINST UNDERWATER L I F E F O R M S .
THE SAVE A G A I N S T H I S BREATH IS A T - 4 .
HIS BREATH TWICE A DAY.
LURD OF THE EARTH
CREATED B Y : HIT DICE 24D8
CREATED B Y : .JEFF M A R T I S HIT DICE 4D8
TYPE : ELEMENTAL
MOVE FLY SWIM 4 10
IQ
RANGE 18
NUMBER 1
ARMOR CLASS 1
ALIGNMENT: FOUND I N : DEXT RANGE 12
IO MOVE FLY SWIM 6 48
CHAOTIC-EVIL DUNGEONS, MOUNTAINS,
L A I R (35%) WANDER I NG
A L I GNMENT : CHAUT I C FOUND I N : ANYWHERE L A I R (1OOX)
TYPE : HUMAN0 I D
BANDER SNATCH
PAVEL C U R T I S AND C H R I S RULLS
ARMOR CLASS
HE CAN USE
*****
****I
BALITURR,
LURD OF THE EARTH
NUMBER 2020 3D8
RANGE 2D12+4
DEXT RANGE 18
CITIES
P R O B A B I L I T Y OF TREASURE AND TYPE H ( B U T NO M A G I C ) 65% 10% E ( B U T NO M A G I C )
ATTACKS :
2 CLAWS,
1D8 1 TAIL, 1010 1 SHRIEK, 2 D 6 S O N I C
P R O B A B I L I T Y OF TREASURE AND TYPE 100% REFEREE OPT1 ON
ATTACKS :
DESCRIPTION:
2 CLAWS ( + 4 ) 7 D ( 6 - 1 0 ) ( S E E BELOW) 1 BREATH, FL~SH-TO-STONE IN A i o ’ ‘ x i o’.xi 0 ’ CUBE 1 D I R T CLUD, 5 D 1 0
A TEN FOOT T A L L HUMANOID W I T H WINGS, A HEAVY T A I L , AND CLAWED HANDS I T IS FOND OF L I V I N G I N C I T I E S If COLLECTS I T S TREASURE V I A A I R OR I N C L I F F S . ATTACKS ON S H I P S OR CARAVANS. ONE F A V O R I T E MODE ffF ATTACK IS TI3 DROP ROCKS UPON THE INTENDED V I C T’IM“(EVEN THE-P6INT-6F-SINKING SHIPS),
DESCRIPTION: K I N G UF THE EARTH ELEMETALS B A L I T O R R IS IMMUNE T U POISON WEAPONS LESS THAN +&, AND TO A L L BLUNT HE I S 75% RESISTANT TO MAGIC, SENSES AS A ROBE OF EYES, REGENERATES F I V E P O I N T S PER MELEE TURN, AND F I G H T S A T TOP E F F I C I E N C Y U N T I L K I L L E D .
WEAPONS.
THE BANDER SNATCH‘S H I G H ARMOR CLASS IS DUE LARGEL Y TO I T S H I G H DEXTERITY, SO FOR EVERY P A I R CjF DEXTERITY P O I N T S I T HAS OVER 12, I T GETS AN A D D I T I O N A L + 1 TO I T S ARMOR CLASS.
H I S ARMOR CLASS IS 2+8 W H I L E HE TUUCHES THE GROUND A G A I N S T F L Y I N G CJPPOAND 2+6 WHEN HE DOES NOT. NENTS H I S CLAWS S T R I K E FOR 7D6, A G A I N S T GROUNDED OPPONENTS THEY S T R I K E FOR 7 D 1 0 .
PAGE
4
A L L THE WORLDS' BANSHEE
TYPE:
CREATED B Y : HIT DICE 3D8+ 1
BANTUK B I R D
DEMUN
STEVE P E R R I N
ARMUR CLASS 4
ALIQNMENT: FOUND I N :
MONSTERS
MUVE F L Y SWIM 9 15
CHAUTIC, ANYWHERE
L A I R (25%) WANDER I NO
ATTACKS:
EVIL,
NUMBER 2D8 2D4
IQ
RANGE 1D6+12
.
2 CLAWS,
lDlO 1 BITE, 1 D 6 1 ENERQY DRAIN,
DEXT RANGE 1D6+12
DESCR I P T I UN :
CHAUTIC-EVIL
2 CLAWS,
A HUGE RUBBERY, BAT-WINGED B I R D . I T HAS A F I V E FOOT L ~ N GPREHENSILE PROBISCUS WITH TEETH IN THE END. ONCE I T STRIKES, I T WILL HANG ON AND SUCK I T S V I C T I M S BLOOD CAUSING H I M TO LOSE P O I N T S FROM H I S C O N S T I T U T I O N EACH MELEE ROUND.
P R U B A B I L I T Y O F TREASURE AND TYPE 100% c
ATTACKS :
1 VUICE,
4 PUINTS OFF CUNSTITUTIUN
*****
CONFUSIUN 1D4
B A S I LCOCK
DESCR I PT I UN :
TYPE:
CREATED B Y :
QARGOYLE-LIKE, BUT THINNER AND H A I R I E R . UFTEN USED TU W A R D OTHER'S TREASURE. ONLY AFFECTED B Y MAGIC. HOLY WATER DOES 2 D 6 PER V I A L .
HIT
DICE 7D8+1
I T S G A I L CAUSES CUNFUSIUN, I F UNSTOPPED FOR H A L F I T S V I C T I M LOSES ONE AN HOUR I T CAUSES DEATH THIRD OP HIS CONSTITUTION EVERY TEN MINUTES A LOSS WHICH WILL REMAIN S I X HOURS FOR EVERY i H l R D LOST. A S A V I N G THROW MUST BE MADE EVERY MELEE TURN. THE CONFUSION EFFECT IS A TENTH L E V E L MAGE POWER AND CAN BE D I S P E L E D EVERY MELEE TURN.
ARMOR CLASS 3
ALIGNMENT: FOUND I N :
ENCHANTED MONSTER
CARL BATHGATE
MOVE FLY SWIM 6 8
CHAOTIC MOUNTA 1 NS,
L A I R (40%) WANDER I NG
NUMBER 1D 3 1
IQ
RANGE 1D 8
DEXT
RANGE 2D6+5
DESERTS P R O B A B I L I T Y UF TREASURE AND TYPE 30% F 5% 1 GEM PER CREATURE
ATTACKS :
BANSHEES ARE GREAT COWARDS AND WILL NOT ATTACK P H Y S I C A L L Y I F A T A L L AVOIDABLE. THEY PREFER TO F L Y ABOVE A GROUP AND J U S T H I T THEM W I T H CONFUSION.
4 CLAWS, 1 D 4 1 BEAK 1 D 2 2 WING$, ID^ 1 STING, 1 D 8 PLUS 1 D 6 P O I S O N
*****
DESCR I P T I ON :
BANTUK B I R D
TYPE:
ANIMAL
THERS -LIKE
CREATED B Y : M I K E QUNDERLOY
HIT
DICE 12D8
ARMUR CLASS 3
MUVE F L Y SWIM 3 15
IQ
RANGE 304
ss
.
EARED HOSE V I NG
DEXT RANQE 2D6+6
'ALIGNMENT: HUNGRY FOUND I N : ANYWHERE L A I R (10%) WANDER I NG
NUMBER 1D 2 0 1D10
P R O B A B I L I T Y O F TREASURE AND TYPE 85% E 5% I + sox 3 MAGIC ITEMS a sw PAGE
5
A L L THE WURLDS' BEETLE,
D I V I NO
TYPE:
CREATED BY: HIT DICE 1 D4
BEETLE,
MOVE FLY SWIM 1 24
10 RANGE 1
DEXT RANGE 1D6+12
WHEN K I L L E D THE B E E T L E ' S BODY HARDENS L I K E A GEM. THE DEAD BEETLES ARE H I G H L Y P R I Z E D FUR JEWELRY, EACH DEAD B E E T L E I S WURTH TEN GULD P I E C E S WHEN S 0 L D TU A JEWELER WHO KN0WS HOW TO MAKE USE O F THEM.
HUNGRY ANYWHERE NUMBER 1D 1 0 0
WANDER I NO
P R d B A B I L l T Y O F TREASURE AND TYPE
***** TYPE : HUMANU I D
B IAKALD
ATTACKS : 1 DIVE, 1 BITE,
ICE
OF ZERO. HOWEVER WHEN I T LANDS, THE SPARKLE FROM I T S BODY MAKES I T EASY TU SEE AND THE ARMdR CLASS I S REDUCED TO N I N E .
M I K E GUNDERLOY
ARMUR CLASS 4
ALIGNMENT: FBUND I N :
INSECT
MUNSTERS
CREATED B Y :
lDlO 104
HIT 01 CE
DESCR I P T I ON :
3D4
A J E T - B L A C K BEETLE ABUUT TEN INCHES LUNG. WHEN ATTACKING I T FULDS I T S WINGS AND D I V E S AT I T S TARGET FRUM ABUVE, MAKING A H I G H P I T C H E D WHINE AS I T CUMES DUWN. T H I S ATTACK I S AT +4, BUT I F I T H I T S AND F A I L S TO PENETRATE THE V I C T I M ' S ARMOR, THE SHUCK UF IMPACT E I T H E R STUNS ( 7 5 % ) UR K I L L S ( 2 5 % ) I F STUNNED, I T LASTS FBR l D l O MELEE THE BEETLE. I F THE B E E T L E DUES PENETRATE, I T GETS AN ROUNDS. AUT0MATl C B I T E ,
CARL BATHGATE
ARMUR CLASS 8
ALIGNMENT: FUUND I N :
IQ MUVE FLY SWIM 7 36
NUMBER 100D100 1020
TYPE:
ARMOR CLASS 0
IQ MOVE F L Y SWIM 1 48
ALIGNMENT: FOUND I N :
HUNGRY MUUNTAINS,
WANDER I NG
NUMBER 1OD4
RANGE 1
A SMALL, S L I G H T CREATURE WHICH APPEARS TB B E A CR0SS BETWEEN A BAT AND A GARGOYLE I T IS FOUND EXCLUSIVELY IN DESERT AREAS, USUALLYIN CITIES UF BRONZE, SAND, AND BAKED MUD. THE B U I L D I N G S I N THE C I TY ARE aNLY A C C E S S I B L E FROM ABBVE, THEY RESEMBLE G I A N T WHITE UR M E T A L L I C A F R I C A N TERMITE H I V E S .
DEXT. RANGE 1D6+12
THE B I A K A L D USUALLY PREFERS T 0 F I G H T FRBM THE A I R U S I N G M I S S L E WEAPBNS, USUALLY J A V E L I N S , S L I N G S UR SHURT B0WS. I F I T DUES CLeSE TU THE ATTACK, I T WILL USUALLY F I G H T W I T H TWO SHURT SWURDS.
AIR P R U B A B I L I T Y U F TREASURE AND TYPE 100% SEE BELOW
ATTACKS : 1 I C E LANCE,
BY WEAPON TYPE
DESCRIPTIUN:
INSECT
CREATED B Y : KAY SHAPERO HIT POINTS 1
P R U B A B I L I T Y UF TREASURE AND TYPE 100% LUTS AND L B T S 25% A UR I
ATTACKS : 1 OR 2 WEAPONS,
ICE
DEXT RANGE 3D6
NEUTRAL DESERTS, A I R
L A I R (20%) WANDER 1 NG
***** BEETLE,
RANGE 306
THE B I A K A L D I S IMPERVIUUS TU HEAT DUE TU I T S L I G H T CUL0R AND B I U L U G I C A L STRUCTURE. I T CAN ALSU TRAVEL GREAT DISTANCES WITHOUT WATER.
1 PUINT
DESCRIPTION:
AT N I G H T THE B I A K A L D CAN NAVIGATE BY THE STARS.
A CRYSTAL CLEAR B E E T L E UNE HALF INCH LUNG. I T IS VERY HARD TU SEE I N THE A I R , HENCE I T S ARMOR CLASS PAGE
6
A L L THE W6RLDS'
BLdB, B L I N K
TYPE:
CREATED B Y : HIT DICE 19D20
BBRADD I S
CLEAN-UP CREW
ATTACKS :
J I M PARKER
ARM6R CLASS 7
ALIGNMENT: FOUND I N :
M6NSTERS
MUVE F L Y SWIM 12
IO
RANGE 16
1 BITE lDlO 2 CLAWS, 1 0 6 1 STING, 1 D 4 PLUS 6 D 6 POISON
DEXT , RANGE 14
CHAUTIC DUNGEUNS
DESCRl P T I ON:
L A I R (100%)
A BEAST W I T H THE BODY OF A HIPPOPOTAMUS, A LONG W H I P - L I K E T A I L ENDING I N A STINGER AND THE LEGS OF A CAT. INSTEAD OF A MOUTH I T HAS A SCALY NECK (ARMOR CLASS - 1 ) ENDING I N A MOUTH W I T H A SECOND SET O F EYES THESE EXTRA EYES ALLOW I T TO SEE TO THE F R O N ~AS IF I T WERE WEARING A ROBE OF EYES.
P R O B A B I L I T Y 6F TREASURE AND TYPE 60% A
NUMBER 1
ATTACKS :
3 PSEUD6PODS, 4 D 8 2 MAGIC SPELLS, WALL UF IRON" AND "FEEBLEMIND"
THE BORADDIS IS P A R T I A L L Y MAGIC RESISTANT, I T GETS TWB S A V I N G THROWS AGAINST A L L FORMS OF MENTAL OR EMOTIONAL ATTACK AND ONLY NEEDS TO SUCCEED ON ONE OF THEM.
DESCRIPTION: A P A L E G6LD C6LCSRED BL6B 6F PRUT6PLASM WHICH IS VERY LARGE (FORTY TO F I F T Y F E E T I N DIAMETER) I T HAS THE A B I L I T Y T 6 D I S G U I S E I T S E L F AS A LARGE P I L E 6F OdLDEN C 6 l N S I T CAN ALSO " D I M E N S I O N DOOR" I T S E L F UP TO T H I R i Y FEET I N ANY D I R E C T I ON W I THOUT ERROR.
***** BUBBLE MAN CREATED B
EDGED WEAP6NS D 6 6NLY H A L F DAMAGE T6' THE BLOB. BLUNT WEAPONS H I T AT -3 AND D 6 ONLY ONE P O I N T PER D I E OF NORMAL DAMAGE.
HIT DICE ( 2- 3 1 D 8 + 2
COLD ATTACKS THE BL6B IS IMMUNE T 6 S O N I C WEAP6NS. CAUSE I T TO REGENERATE UP T U HALF O F I T S DAMAGE CUT PSEUDOPbDS GROW BACK I N A S I N G L E MELEE ROUND.
TYPE:
CREATED B Y : HIT DICE (8-1 1 )D8 ALIQNMENT: F6UND I N :
3
MOVE FLY SWM I 9
NEUTRAL DUNGEBNS 6PEN, SEAS, C I t l E S
IQ
RANGE 1D 6
WOODS,
RANGE
NUMBER 1D 4 1D 2
NUMBER 6D10 lDlO
P R 6 B A B I L l T Y OF TREASURE AND TYPE 100% E 20% E
DESCR I P T I ON :
3D6
ALM6ST TRANSPARENT, Q A S - F I L L E D HUMAN6IDS. WHEN K I L L E D THEY BURST AND THE POISONOUS GAS BUBBLES IMMUNE TO MENTAL 6 U T I N f 6 A S I X T Y F 6 O T RAD1 US, OR E M O T I 6 N A L S P E L L S .
R I VERS ,
f
L A I R (75%) WANDER I NG
DEXT RANGE 2D6+6
1 WEAP6N BY WEAPON TYPE 1 POISON'GAS CLOUD, ( 6 - 1 0 1 D 6
DEXT
DESERTS,
IQ
RANGE 3D6
ATTACKS :
R 6 B ANSLUW
ARM6R CLASS
MOVE F L Y SW M 6 6
NEUTRAL ANYWHERE
L A I R (25%) WANDER I NG
ANIMAL
HUMANOID
DAVE HARGRAVE
ARMOR CLASS 9
A L I GNMENT FOUND I N :
***** BORADD I S
TYPE:
:.
P R O B A B I L I T Y 6F TREASURE AND TYPE 50% D 20% 1/2 D
*
PAQE
7
A L L THE WORLDS' BUQ,
L I QHTN I N b
TYPE:
HIT POINTS 1
ARMOR CLASS 0
IQ MOVE F L Y SWIM 1 48
A L I ONMENT : HUNQRY FUUND I N : OPEN, WUUDS, NUMBER 10D4
WANDER I NQ
RANGE 1
RIVERS,
BUG,
STINK 1 GAS CLOUD, DESCRIPTIUN:
INSECT
CREATED B Y : KAY SHAPERO
SWAMPS,
MONSTERS
.
A GRASS GREEN BEETLE, ABOUT ONE H A L F AN I N C H LONG. WHEN DISTURBED THE S T I N K BUG E M I T S A CLOUD OF CHLOR I NE GAS.
DEXT RANGE 1D 6 + 1 2
THERE ARE JEWELERS WHO CAN PROCESS DEAD S T I N K BUGS I N T O GEMS. SUCH JEWELERS WILL PAY UP TO TEN GULD P I E C E S FOR EACH BUG I N GOUD C O N D I T I O N .
AIR
P R U B A B I L I T Y OF TREASURE AND TYPE 100% SEE BELOW
***** BUTCHERBIRD
ATTACKS :
1 L I Q H T N I N Q BOLT,
TYPE:
CREATED B Y :
1 POINT
HIT DICE 3D8
DESCR I P T I ON : A SMALL ( H A L F I N C H ) E L E C T R I C B L U E B E E T L E WHICH HAS THE A B I L I T Y TO PROJECT L I Q H T N I N O BOLTS FROM I T S ANTENNA. T H I S IS NATURAL L I G H T N I N G SO I F I T H I T S THE VICTIM DOES NOT GET A SAVING TH~UW.
CLASS 4
THE L l O H T N l N G BUG'S H I Q H ARMOR CLASS IS DUE T U I T S SMALL S I Z E AND H l Q H SPEED. I T I T EVER LANDS, I T S ARMUR CLASS IS REDUCED TO 9.
L A I R (10%) WANDER I NO
THE PRESERVED REMAINS OF THE H I G H L Y P R I Z E D I N JEWELRY AND H 6 W TCI PRUCESS THEM W I L L PAY Fi5R EAcH.-BUG-TMBRE IF-CAUGHT
ATTACKS :
L I Q H T N I N O BUQ ARE JEWELERS WHO KNOW U p TO TEN GOLD P I E C E S ALIVE).
ANIMAL
STEVE HENDERSON
ARMUR
ALIGNMENT: FOUND I N :
IQ MOVE 15 FLY 18 SWIM
HUNGRY OUTDOORS,
RIVERS,
NUMBER 3D8 2D8
DEXT
RANGE
RANGE 2D4 SWAMPS,
11
AIR
P R O B A B I L I T Y OF TREASURE AND TYPE
1 T A I L 1012 VORPAL 2 CLAW$, 4 ~ 6
***** BUQ,
1 P O I N T CHLURINE
DESCRIPTION: TYPE:
STINK
CREATED B Y : KAY SHAPERO HIT POINTS
1
ARMOR CLASS
0
IQ MUVE F L Y SWIM
1
ALIQNMENT: FUUND I N :
HUNQRY SWAMPS, A I R
WANDER I NO
NUMBER 1OD4
48
RANGE
1
A B E A U T I F U L , MANSIZED B l R D W I T H I R R I D E S C E N T YELLOW AND B L U E PLUMAGE AND A LONG FEATHERED T A I L , THE FEATHERS ON THE T A I L S ARE VERY T H I N AND ACT L I K E MONOFILAMENT THEN THEY H I T , HENCE T H E l R VURPAL NATURE.
INSECT
.
DEXT RANGE 1D6+12
P R O B A B I L I T Y O F TREASURE AND TYPE 100% SEE BELOW
ATTACKS :
PAGE
8
THE B I R D S ARE SMART ENOUGH TO COME FROM A L L D I R E C T I O N S S L A S H I N G W I T H HOWEVER, THE T A I L CAN ONLY BE USED I F GROUNDED. THE B l R D CAN UNLY USE I T S CLAWS-Tb ATTACK.
A T AN UPPUNENT THEIR T A I L S . W H I L E AIRBORNE. A S I N G L E t3NE U F
THE BUTCHERBIRD IS IMMUNE TO "COLD" STUNE" S P E L L S .
AND " F L E S H - T O -
C
A L L THE WORLDS'
MONSTERS
CHAKARA,
TYPE : ELEMENTAL
LORD O F F I R E
CREATED B Y : HIT DICE 24D8
PAVEL C U R T I S AND C H R I S ROLLS
ARMOR CLASS 2+8
IQ MOVE F L Y SWIM 12 24
RANGE 18
DEXT. RANGE 30
A L I GNMENT : CHAOT I C ANYWHERE FOUND I N : NUMBER 1
L A I R (100%)
P R O B A B I L I T Y O F TREASURE AND TYPE 100% REFEREE OPT1ON
ATTACKS :
2 CLAWS
+5), 5 D 6 PLUS 5 D 1 0 F I R E
SEE BELOW)
DESCR I P T I ON K I N G O F THE F I R E ELEMENTALS, CHAKARA IS IMMUNE TO POISON, F I R E , AND WEAPONS LESS THAN +3. HE SENSES AS A ROBE O F EYES, IS 75% MAGIC RESISTANT, REGENERATES F I V E P O I N T S PER MELEE ROUND AND HE F I G H T S A T FULL E F F I C I E N C Y U N T I L K I L L E D . kE TAKES 50% EXTRA DAMAGE FROM COLD. A L L WEAPONS WHICH TOUCH H I S PERSON MUST MAKE A SAVE V S . F I R E OR BE DESTROY ED. CHAKARA'S CLAWS GET A +4 BONUS FOR STRENGTH PLUS A + 1 BONUS BECAUSE THEY ARE F L A M I N G . AGAINST TROLLS CHAKARA H I T S A T +6 AND A T + 7 AGAINST UNDEAD. CHAKARA CAN USE THE FOLLOWING SPELLS: F I R E B A L L , FIRELANCE, DeUBLE WALL O F F I R E , F L A M I N G MAGIC M I S S L E S ( 7 PER SALVO), F I R E CONE, METEOR SWARM, AND DELAYED B L A S T F I R E BALL. A L L OF H I S SPELLS ARE SAVED A G A I N S T A T -2.
***** CHANDELIER B E A S T CREATED B Y : HIT DICE 1D 4 ALIGNMENT: FOUND I N :
9
ANIMAL
M I K E DAWSON
ARMOR CLASS 4
MOVE FLY 5
HUNGRY DUNGEONS,
L A I R (100%) PAGE
TYPE:
NUMBER 1
SWIM
IQ
RANGE 1D6+5
DEXT RANGE 2D6+8
CITIES P R O B A B I L I T Y OF TREASURE AND TYPE 50% C
A L L THE WORLDS' CHANDELIER BEAST
MONSTERS
CLAM,
G I ANT A I R BREATH1 NG
ATTACKS :
18 TENTACLES, 1 BEAK, 1 D 6
1 D 2 PLUS 1 D 8 CONSTRICTION
DESCRIPTION:
I F ATTACKED THE CLAM WILL USUALLY TRY TO CHOMP I T S OPPONENT BETWEEN I T S SHELLS, THOUOH I T MAY TRY TO D I S A B L E H I M W I T H I T S ENZYMIC S A L I V A BY S P I T T I N G AT H I M .
AN U C T O P U S - L I K E BEAST W I T H 18 TENTACLES. THE TENTACLES A L L PROJECT FROM AROUND I T S B I R D - L I K E BEAK, I T S EYES L I E ON E I T H E R S I D E OF THE BEAK RATHER THAN I T S BODY. THE BODY HAS 1 0 4 H I T P B I N T S , THE TENTACLES 1 0 2 . THE BEAST R E S I D E S I N A HOLE I N THE C E I L I N G OF THE ROOM I T GUARDS, R E M A I N I N G H I D D E N U N T I L I T SENSES PREY. I T S T R I K E S FROM ABOVE W I T H I T S TENTACLES, I F A TENTACLE GETS A H I T THERE IS A 25% CHANCE THAT THE V I C T I M WILL B E DRAWN UP TO THE BEAK AND B I T T E N , I N A D D I T I O N THE TENTACLE WILL CONSTRICT THE V I C T I M FOR 1 D 8 P O I N T S PER MELEE TURN.
ANY TREASURE I T HAS WILL B E I N I T S STOMACH AND CONSISTS OF GEMS AND OTHER I N D I G E S T I B L E OBJECTS.
***** CORPSE-CANDLE CREATED B Y : HIT D l CE 3D8
THE CHANDELIER BEAST HAS NO TREASURE OF I T S OWN. I T IS ALWAYS USED TO GUARD THE TREASURE O F OTHERS.
***** CLAM,
Q I A N T A I R BREATHING
HIT D l CE
( 7 - 10 1 D 8
TYPE:
ARMOR CLASS 0
IQ MOVE F L Y SWIM
3
ALIGNMENT: FOUND I N :
HUNGRY ANYWHERE
WANDER I NO
NUMBER 1D12
RANGE 1D 3
ARMOR CLASS -8-0
LAIR (50%) WANDER I NO
.
DEXT RANGE 104
UNDEAD
ANTHONY PERRBTTET MOVE FLY SWIM 6 18
A L I GNMENT : CHAOT IC, FOUND I N : DUNGEONS,
G I A N T ANIMAL
PAUL TAYLOR
CREATED B Y :
TYPE:
NUMBER 1D 8 1D 4
IQ
RANGE 3D6
DEXT RANGE 2D6+20
NEUTRAL OPEN, WOODS P R O B A B I L I T Y UF TREASURE AND TYPE 100% D
ATTACKS :
1 WEAPUN,
1D4
DESCRIPTION: P R O B A B I L I T Y O F TREASURE AND TYPE 60% GEMS OR C O I N S - - A N Y K I N D
ATTACKS :
1 CHUMP, 408 UR 1 SPIT. 1D6 OR 1 CRUSH, 2 D 6
MUNE T U - ~ ~ S L E EAND P ~ ~ "CHARM". NATURAL R a L L BF 20.
I T ALWAYS HITS
ON A
THE CORPSE-CANDLE T A L K S I N A VERY H I G H V O I C E AND I T VALUES S H I N Y OBJECTS.
DESCR I P T I UN :
FROM E N G L I S H FOLK LURE.
A Q I A N T CLAM ABOUT E I G H T F E E T ACROSS THAT TRAVELS I N PACKS ACROSS LAND LOOKING FOR FOOD. I T WILL E A T ALMOST ANYTHING. THE PACK USUALLY ATTACKS
PAGE
10
A L L THE WORLDS’ COUQAR
TYPE:
CREATED B Y :
HIT
ANIMAL
COUGARALA
CHUCK CADY
ARMOR CLASS 6
DESCR I P T I ON :
IQ
.
RANGE 1D 6
DEXT RANGE 2D6+6
A L I GNMENT : ANY HUNGRY FOUND I N : DUNG~ONS, OUTDOORS , R I VERS,
SWAMPS,
DICE 3D8+2
MOVE F L Y SWIM 16
NUMBER 1D 5 1D 2
L A I R (30%) WANDER I NG
MONSTERS
A G I A N T HUNTING CAT THE S I Z E O F A LARGE HORSE. IT I T ALMOST COMPLETELY S I L E N T , USUALLY B E I N G HEARD ONLY WHEN I T V O I C E S I T S HUNTING CRY, WHICH IS A SCREAM NOT U N L I K E THAT OF A HUMAN FEMALE. I T IS VERY F A S T AND A B L E TO L E A P UP TO E I G H T Y F E E T H O R I ZONTALLY. I T CAN ALSO L E A P FROM GREAT HEIGHTS, I T HAS BEEN KNOWN TO DROP I N EXCESS OF 100 F E E T W I T H OUT HARM.
c I T I ES
P R O B A B I L I T Y O F TREASURE AND TYPE
THE COUGARALA DOES NOT USUALLY ATTACK MEN. ITS CHARGING SPEED IS 36, WHICH I T CAN KEEP UP FOR A BBUT A M I L E . THE CRAB IS P A R T I A L L Y IMMUNE TO E L E C T R I C A L ATTACK.
ATTACKS :
1 B I T E 1D6 2 CLAWS, 1 D 4 + 2
*****
DESCRIPTION:
CRAB,
A MEDIUM S I Z E D F E L I N E ABOUT THE SAME S I Z E AS A LARGE DOG. IT CAN BE’TAMED BUT MUST NOT BE ALLOWED TO TASTE BLOOD OR I T WILL BECOME W I L D A G A I N . I F THERE ARE MORE THAN TWO I N A L A I R , THE TWO LARGEST WILL BE A MATED P A I R AND THE REST WILL BE CUBS.
SHOCKER
TYPE:
CREATED B Y : HIT DICE
( 3-6 ) D 8
*****
ARMOR CLASS
ALIGNMENT: FOUND I N :
COUGARALA
HIT DICE ( 5 -10)D8
3
ARMOR CLASS
ALIGNMENT: FOUND I N : L A I R (15%) WANDER I NG
L A I R (70%) WANDER I NO
PAUL TAYLOR
3
MOVE F L Y SWIM 18
NEUTRAL OPEN, WOODS, NUMBER 1D 6 + 1 1D 3
IQ
RANGE 2D6+6
.
MOVE FLY 4
HUNGRY DUNGEONS,
TYPE: A N I M A L
CREATED B Y :
ANIMAL
PAVEL C U R T I S SWIM
DESERTS,
NUMBER 2D6 1D12
IQ
RANGE 2D6
RIVERS,
DEXT RANGE 1D 1 2 + 6 SEAS,
CITIES
P R O B A B I L I T Y OF TREASURE AND TYPE 50% REFEREE O P T I O N
ATTACKS :
DEXT RANGE 2D6+10
2 PINCERS,
lD(8-10)
DEPENDING ON S I Z E (SEE BELOW)
DESCR I P T I ON :
MOUNTAINS
A F I V E TO SEVEN FOOT LONG DEEP RED CRAB W I T H A YELLOW DIAMOND ON I T S BACK AND YELLOW MARKINGS ON I F BOTH P I N C E R S H I T THE SAME TARGET I T S PINCERS. THE CRAB‘S ELECTRICAL CIRCUIT I S COMPLETED AND T H ~ V I C T I M RECElVES~AN-ADDlT~l~6NA (H L l T - P O T N T S j WBRTH--O F E L E C T R I C A L DAMAGE.
P R O B A B I L I T Y O F TREASURE AND TYPE 85% E 15% E
ATTACKS :
1 B I T E 4D6 2 CLAWb 1 D 8 1 TAIL LASH, 1 ~ 4
WHEN STRUCK BY L I G H T N I N G OR OTHER FORM O F E L E C T R I C I T Y THE CRAB TAKES THE REMAINDER O F DAMAGE AFTER I T S CURRENT H I T P O I N T S IS SUBTRACTED FROM THE DAMAGE ROLLED.
PAGE
11
A L L THE WORLDS' TYPE:
CRYSTAL t {EATURE CREATED B Y : HIT DICE 7D8
ROGER M . W .
ARMOR CLASS -1
HUMANOID
MUSSON
IQ MOVE F L Y SWIM 9
RANGE 3D6
CUDDLE I N ( H I T D I C E ) C O I L S , EACH C O I L DOING 1 D 4 DAMAGE DUE TO Ct3NTRICTION. FOR EVERY STRENGTH P O I N T THE V I C T I M HAS HE CAN REMOVE ONE C O I L . CUDDLES LONGER THAN 36 F E E T ARE KNOWN T B E X I S T .
.
DEXT RANGE 3D6
*****
EV I L A L 1 GNMENT FOUND I N : : DUNGEONS NUMBER 1OD3 1D1 O+ 1
L A I R (20%) WANDER ING
M6NSTERS
CURL UP P R O B A B I L I T Y OF TREASURE AND TYPE
85%
ANIMAL
CREATED B Y : STEVE D A V I E S
D
HIT DICE 4D8
ATTACKS :
2 CLAWS,
TYPE:
ARMBR CLASS
ALIGNMENT: FOUND I N :
1D8
2
RANGE 1D 8
.
DEXT RANGE 5D6
LAWFUL-GO6D DUNGEONS, OPEN
DESCR I P T I ON :
NUMBER 1012 1D 4
L A I R (30%) WANDER I NO
A S I X FOOT T A L L HUMANOID O F FACETTED COLORLESS I T IS VERY D I F F I C U L T T 6 SEk AT ANY D I S CRYSTAL. TANCE UNLESS TORCH L I G H T REFLECTS OFF I T S FACETS. I T REFLECTS ( l D 1 0 0 ) X OF A L L MAGICAL ATTACKS AS A R I N G O F SPELL TURNING, THE S P E L L IS REFLECTED BACK UN I T S CASTER.
IQ M6VE F L Y SWIM 4
P R O B A B I L I T Y OF TREASURE AND T Y P E 5% D
ATTACKS :
1 BITE,
3D6
DESCRIPTION:
****I CUDDLE
TYPE:
CREATED B Y : HIT DICE ( 1- 3 6 ) D 8
PLANT
SCOTT FURDYCE
IQ
ARMOR
CLASS 7
M ~ V EFLY SWIM 4
A L I GNMENT : NONE FOUND I N : DUNGEONS OPEN, SWAMPS, ~ I T I E S NUMBER 30D10 L A I R (100%)
RANGE 1D4+3
DEXT
RANGE
1D6+12
WOODS , MOUNTA I NS,
PROBABILITY
R I VERS, THE CURL UP IS F b N D O F CRASHING D6WN D 6 6 R S AND OPPONENTS. I N THE OPEN P O S I T I O N IS I T AN EXCELL E N T CLIMBER W I T H 6 N L Y A 5% CHANCE OF F A L L I N G . IF I T DOES I T W I L L CURL UP BEFORE I T H I T S THE GROUND AND TAKE ONLY H A L F DAMAGE.
OF TREASURE AND TYPE
ATTACKS :
1 C H A W SPELL (ONCE A DAY 1 1 WRAP, ( H I T D I C E I D 4 DESCRIPTION: I T IS A CACTUS L I K E PLANT W I T H TWO LARGE EYES. ( H I T D I C E ) F E E T LONG I T GETS I T S NAME BECAUSE I T L I K E TO CUDDLE I T S V I C T I M S ; I T WRAPS THE V I C T I M PAGE
12
A L L THE WORLDS'
MONSTERS
D A V I S BABY
TYPE:
HIT D1 CE 304
ARMOR CLASS 8+5
ALIGNMENT: FOUND I N :
HUMANOID
JEFF PIMPER
CREATED B Y :
MOVE FLY 2 15
CHAOTIC, DUNGEONS,
LAIR (50%) WANDER I NG
-w
M
IP
RANGE 1D 4
DEXT RANGE 1D8+12
HUNGRY WOODS, C I T I E S
NUMBER 1 1
P R O B A B I L I T Y OF TREASURE AND TYPE 65% GEW-GAWS AND B R I G H T STUFF
ATTACKS : 2 CLAWS, 4 D 4 VORPAL 1 B I T E , 204 2 FEET, 3 D 6
DESCRIPTION: A MUTATED HUMAN BABY W I T H A HUGE HIDEOUS HEAD CATLIKE EYES, FANGS, AND CLAWED HANDS AND FEE+. I T S BNLY THBUGHT IS TO SURVIVE, BUT I T ONLY A T I T CANNBT TACKS WHEN I T IS FRIGHTENED OR ANGRY. TALK; I T IS I N A L L RESPECTS J U S T AN I N F A N T W I T H AN I N F A N T ' S NEEDS AND D E S I R E S . B R I G H T THINGS WILL D I S T R A C T I T AS WILL THE OFFER OF FOOD ( I T L I K E S RAW MEAT AS' WELL AS MI LK) I T OFTEN ANNOUNCES I TS PRESENCE WITH ITS CRY LIKE ANY OTHER BABY. SOOTHI N G N d l S E S CALM I T , BUT ANY SUDDEN N O I S E BR MOVEMENT WILL CAUSE I T TO ATTACK. I T ATTACKS BY L E A P I N G ( I T DOES NOT F L Y ) A T I T S I N TENDED V I C T I M ' S THROAT. I T S CLAWS S T R I K E AS A VORPAL BLADE WIELDED BY A TENTH L E V E L LORD. AS I T S ARMOR CLASS IS 8 + 5 . LONG AS I T IS L E A P I N G ONCE I T STRIKES ( IT TAKES I T ONE MELEE TURN TO CUT I T S V I C T I M ' S THROAT) OR I F CAUGHT ON THE GROUND CRAWLING, I T S ARMOR CLASS REVERTS TO J U S T 8 . FROM THE F I L M " I T ' S
PAQE
13
ALIVE".
A L L THE WORLDS' DEATH SEED
DEATH S P R I T E
PLANT
TYPE
MBNSTERS
S I Z E D B E I N G S CAN USE I T A S A DAGGER. THE S T I N G IS AN EXTENSION O F I T S COCCYX BONES AND IS ABOUT FOUR INCHES LONG.
CREATED B Y : M I K E GUNDERLdY HIT POINTS 1
ARMOR CLASS 9
MOVE F L Y SWIM 6
HUNGRY DUNGEONS,
ALIGNMENT: FOUND I N :
NUMBER 1
WANDER I NG
Q RA GE
SWAMPS,
DEXT RANGE 1
THE DEATH S P R I T E IS 90% R E S I S T A N T TO MAGIC AND HE CAN ATTACK FROM B E H I N D AS A T H I E F O F H I S OWN LEVEL HE IS T E L E P A T H I C AND VERY I N T E L L I G E N T . HIS ARMOR CLASS I S DUE TB HIS SMALL SIZE AND SPEED WHEN GROUNDED THE S P R I T E ' S ARMOR CLASS I S REDUCED TO 7 .
AIR
P R O B A B I L I T Y O F TREASURE AND TYPE
*****
ATTACKS :
DEMON OF LOVE AND MADNESS
1 P S I O N I C ATTACK,
SEE BELOW
HIT DICE 12D8
A FORM 6F SPORE WHICH USUALLY FLOATS ABOUT ON THE I F I T DISCOVERS A S L E E P I N G B E I N G ON ASTRAL PLANE. THE PLANE, I T WILL ATTEMPT TO TAKE R 0 0 T I N H I S SOUL AND FEED ON H I S MANA. I N ORDER TO R E S I S T , THE V I C T I M MUST MAKE A S A V I N G THR0W (LESS THAN OR EQUAL TO THE SUM OF HIS L E V E L AND I N T E L L I G E N C E ON I F THE DEATH SEED IS NOT RESISTED, THE A D100) VICTIM*S SOUL WILL ROT AWAY IN 1 ~ DAYS. 4
***** CREATED B Y :
HIT
DICE (2-91D8
MOVE F L Y SWIM 2 18
IQ
RANGE 2D6+8
NUMBER 4D10 2D10
ALIGNMENT: FOUND I N :
CHAOTIC ANYWHERE
WANDER I NG
NUMBER 1
IQ
RANGE 2D4+12
DEXT, RANGE 1D6+14
P R O B A B I L I T Y O F TREASURE AND TYPE 100% A(1) 2
*
T H I S DEMON APPEARS A S A MIDDLE-AGED O R I E N T A L MALE IN-AN-TNTERNATTONAL ORANGE-AND R A C I N G G R E E N - P I N = STRIPE BUSINESS S U I T . HE FEEDS ON L W E AND S A N I T Y AND CAN ONLY BE TRULY DESTROYED BY TH0SE S T I L L SANE AND CAPABLE OF LOVE. DAMAGE DONE BY OTHERS REGENERATES A T TWO P O I N T S PER MELEE ROUND.
DEXT. RANGE 3D4+18
A L I GNMENT : CHAOT I C FOUND I N : ANYWHERE L A I R (80%) WANDER I NG
MOVE F L Y SWIM 12
DESCRIPTION:
C H R I S ROLLS
ARMlgR CLASS -5-0
ARMOR CLASS
2 HANDS, 2 D 1 2 1 GAZE (SEE BELOW)
TYPE : HUMANO ID
DEATH S P R I T E
DEMON
N l C O L A l SHAPERO ( T L O C 10)
CREATED B Y :
DESCRIPTION:
TYPE:
THE DEMON'S ARMOR CLASS V A R I E S ACCORDING TO THE TYPE WEAPON S T R I K I N G A T I T : MAGI C SI LVER COLD ALL WEAPONS NOT MAGIC STEEL OTHERS 6+1 4+1 3 BLUNT 5+3 3 7+9 2+1 8+5 EDGED
P R O B A B I L I T Y O F TREASURE AND TYPE 65% I W I T H 50% MAGIC + 3 I T E M S 40% MAGI C SWORDS
ATTACKS : 2 + 1 SWORDS 1 D 3 1 STI NO. 1 h i NT PLUS 306 POI SON AND 1 LI FE LEVEL
THOSE MEETING THE DEMON'S GAZE MUST MAKE A SAVE VS. MAGIC 0 R FOREVER LOSE THE A B I L I T Y TO LOVE (REGIUIRES A F U L L WISH TO RESTORE) A SECOND SAVE vs. MAGIC MUST ALSO BE MADE OR THE VICTIM WILL GO I F SAVE MADE THE I N S A N I T Y INSANE FOR 1 D 6 WEEKS LASTS 1 ~ MELEE 6 R B ~ U N ~ INSTEAD. S
DESCRIPTION: A SMALL ( 1 2 TO 1 8 I N C H ) F L Y I N G MAN W I T H DRAGONFLY H I S SWORD IS ALSO SMALL, BUT HUMAN L I K E WINGS. PAGE
14
A L L THE WCIRLDS’ DEM6N SNAKE,
SIMPLISTIC
CREATED B Y :
HIT
DICE 2D8
TYPE:
DEM6N,
MbNSTERS
DEM6N S P I D E R
MIN6R
THERE ARE S I X TYPES 6F DEMbN S P I D E R : HIT ARMOR MUVE IQ DICE CLASS TY ?E 1D6+12 12 5D8 1 5 12 1D6+12 I I 7D8 3 18 1D6+15 111 908 2 24 iS 21D D48++1185 IV 11D8 2+1 1508 2+2 V 24 2 D 6+18 VI 18D8 2+3
STEVE MARSH
ARMUR CLASS 9
M6VE F L Y SW M 20
ALIONMENT: FUUND I N :
CHA6TlC ANYWHERE
WANDER I NG
NUMBER 1010
.
IQ
DEXT RANGE 2D6+6
RANGE 1D 6
PROBAB L I T Y 6F TREASURE AND TYPE
THE POWERS OF DEMON’S WEB WEAPON VARY B Y THE DEMaN;s-TyPE: DAMAGE DONE DURATION OF WEB TYPE F I R E LIFE DRAIN (MELEE ROUNDS)* I 6D6 0 1D 2 1D 3 103 1D 4 1D 4 1D 6
ATTACKS :
1 BITE,
1 D 2 PLUS 1 D 6 P6lS6N
DESCR 1P f I UN :
A WINGED ADDER. TH6UGH RESEMBLING A REAL SNAKE THE DEMON SNAKE I S IMMUNE TO ALL NON-FERROUS, N ~ N MAGICAL WEAPONS.
*
***** DEM6N S P I D E R
TYPE:
HIT D l CE ( 5- 18 ) D 8 ALIGNMENT: F6UND I N :
ARM6R CLASS 5
M6VE F L Y SWIM 12
CHAOTIC DUNGEONS,
IQ
RANGE 1D6+12
THE WEB CAN ALSO BE DESTR6YED BY THE TOUCH OF O F A HOLY OBJECT I N THE HANDS O F A B E L I E V E R .
I F ’ N ‘ IS THE TYPE OF DEMON, THEN ( 7 - N I D 4 DEMONS APPEAR AND T H E I R TREASURE HORDE I S A ( l ) * N .
DEMON
N I C U L A I SHAPERU ( T L 6 C 10)
CREATED B Y :
DEXTERITY 1D6+12 1D8+13 2D4+15 2 D 6 + 17 2 D 6 + 18 2 D 6 + 18
*****
DEXT RANGE 1D6+12
DEMON S P I D E R LORD,
HIT DICE (20-150108
CITIES
ATTACKS :
1 WEB (SEE BEL6W)
ALIGNMENT: FOUND I N :
DESCR I PT I6N:
ARMOR CLASS 2+8
DEMON,
GREATER
IQ
NUMBER 1
RANGE 24
DEXT. RANGE 24
CITIES P R O B A B I L I T Y O F TREASURE AND TYPE 100% A(1) 2
*
ATTACKS :
1 WEB,
8 D 6 F I R E DAMAGE PLUS 1 D 6 LIFE L E V E L S
DESCRIPTI6N:
PAGE
TYPE:
MOVE F L Y SWIM 36
CHAOTIC DUNGEONS,
L A I R (100%)
T H I S K I N D 6F DEMdN APPEARS A S A SPIDER, A P P R B X I I T CAN BE MATELY THE S I Z E O F A LARGE TIMBER WOLF. H I T B Y ANY MAGIC OR COLD STEEL WEAPON. S T E E L WEAPUNS-Dd DUUBLE DANAGE AND H I T p A T p + 4 .
ISHRAL
N I C U L A I SHAPERU ( T L O C 9 )
CREATED B Y :
15
A L L THE WORLDS' DEMUN S P I D E R LORD,
MUNSTERS
DEMUN SUCCUBUS,
ISHRAL
HE IS, HUWEVER EXCEPTIONALLY VULNERABLE TO COLD IN A D D ~ T I O N TO TAKING WHATEVER DAMAGE STEEL. DEALT BY SUCH A WEAPON I S H R A L MUST FACE THE POSSIBILITY OF DEFEAT AND'DISRUPTION WHEN STRUCK. IF STRUCK BY A S T E E L WEAPON I S H R A L MUST SAVE VS. MAGIC ( A S A 1~ T H LEVEL LCIRD) OR BE DISRUPTED ( I , E. BANISHED TO H E L L FOR ONE MONTH). DEMONFIGHTERS S T R I K I N G W I T H ANY WEAPON ALSO FORCE H I M TO MAKE T H I S SAVE.
TYPE 4 :
T H I S TYPE CHARMS L I K E A VAMPIRE. A T THE P O I N T O F ORGASM THE V I C T I M ' S L I F E FORCE PASSES INTO THE'SUCCUBUS. I T ALSU HAS A L L THE POWERS AND ATTAKCS O F A VAMPIRE.
TYPE 5 :
CALLED A " T H S I I T IS VERY I N T E L L l GENT ( 5 D 6 ) AND HATES A L L L I V I N G T H I N G S I T HAS THE POWER TO R E T A I N AND T0RTURE THE SOULS OF I T S V I C T I M S . I T SUCKS 6 P O I N T S OF BLOOD AND 6 ENERGY L E V E L S PER MELEE TURN AND A L L WHO SEE ONE MUST MAKE A SAVE (WISDOM-4) OR BE S T U P T I F I E D W T H AWE. I T F I G H T S AS A STORM G I A N T . 'I.
SEE ALSO DEMON S P I D E R ,
***** DEMON SUCCUBUS,
SIMPLISTIC
CREATED BY:
HIT DICE ( 1 -5)D6
TYPE:
DEMON,
ARMUR CLASS 9
MUVE F L Y SWIM 12 15
.
IQ
DEXT RANGE 2D6+6
RANGE 2D6
NUMBER 106
.
***** DEMON,
BASIC
OTH L E V E L
HIT POINTS 1
P R U B A B I L I T Y UF TREASURE AND TYPE
ARMOR CLASS 9
DEPENDS ON TYPE (SEE BELOW)
MINOR
OUTDOORS,
1Q
RANGE 103
.
DEXT RANGE 2D6+6
CITIES
P R O B A B I L I T Y O F TREASURE AND TYPE
1 ATTACK (SEE BELOW) DESCRIPTION: THE "ZEROTH" L E V E L DEMON IS MORE O F A NUSIENCE I T M A T E R I A L I Z E S BUT OF THE THAN ANYTHING ELSE. A V A I L A B L E DUST. WHEN ONE APPEARS ROLL 1 0 8 FOR I T S
2 D 6 I N T E L L I G E N C E AND WILL ATTEMPT TO SLAY WHOEVER SUMMONS THEM. THEY OFTEN SEDUCE DUNGEONEERS AND HOLD THEM I N D A L L I A N C E U N T I L A WANDERING MONSTER SHOWS UP THEY CHARM AS A DRYAD AND CAN F I G H T AS AN I N V I S I B L E STALKER. CHARMS AS TYPE TWO BUT J U S T BEFORE T H E I R VICTIM'S ORGASM IT'TURNS INTO A HORRENDOUS LOOKING CRONE OR ROTTING MAN (DEPEND I N G O F THE SEX OF THE SEDUCEE) CAUSING THE V I C T I M TO SAVE TWICE V S . POISON OR D IE OF A HEART SEI ZIJRE. PAGE
DEMON,
ATTACKS :
NAUGHT BUT SEX OBJECTS. THEY SEDUCE MEN, COLLECT T H E I R SEMEN AND THEN SEDUCE WOMEN AND IMPREGNATE THEM W I T H THE COLLECTED SEMEN. THOSE SEDUCED LOSE ONE FRaM T H E I R CONSTITUTIONS AND WILL F I N D SEX W I T H REAL PERSONS TO BE UNSAT I SFY I NG
.
TYPE 3:
NUMBER 1D 6
WANDER I NG
DESCR I PT I UN :
TYPE 2:
MOVE F L Y SWIM 5
A L I GNMENT : CHABT I C FOUND I N : DUNGEONS,
ATTACKS :
TYPE 1 :
TYPE:
CREATED B Y : S T E V E MARSH
A L I QNMENT : CHAUT I C ANYWHERE FOUND I N : WANDER I NG
A L L SUCCUBI ARE ALSO I N C U B I AND WILL ATTACK FEMALES A S WELL A S MALES OF ANY SPEC ES
NOTE:
MINOR
STEVE MARSH
SIMPLISTIC
ATTACK
r . .
.--I..
I
1 STING, 1 D 6 PLUS 1 1 3 CHANCE O F POISON 2 = BITE, 1D4 3 CLAW ID6 4 = CONSfRICTlON 1 POINTITURN 5 = SPIT, 113 CHANCE BLINDNESS 6 CLUB, 108 ( - 2 I F V I C T I M ARMORED) 7 SPIKE 1D4 8 R 0 L L f W I C E FOR EACH 8 ROLLED
16
A L L THE WORLDS' DEMON,
BASIC
1ST LEVEL
CREATED BY: HIT DICE lDlO
DEMON
DEMON,
8
BASIC
2ND L E V E L
DESCR I P T I ON :
STEVE MARSH
ARMOR CLASS
ALIGNMENT: F0UND I N :
TYPE:
MONSTERS
HOVE F L Y SWIM 8 16
.
IQ
LO0KS L I K E G I A N T VULTURE.
DEXT RANGE 2D6+6
RANGE 1D 6
CHABTIC ANYWHERE NUMBER 1D10+10
WANDER I NG
PROBAB I L I TY O F TREASlJRE AND TYPE
ATTACKS : 1 CLAW OR 1 B I T E ,
1 D 6 PLUS DEATH ( S E E BELOW)
THE SECOND L E V E L B A S I C DEMON HAS THE POWER'S 0 F A THIRD LEVEL A N T I - C L E R I C .
DESCRIPTIBN: THE SMALLEST DEMON I T TURNS AS A F I R S T L E V E L UNDEAD. I T CANNOT A B I D E SUNLIGHT AND WILL RETURN TO THE NETHER WORLD I F I T ENCOUNTERS SUCH L I G H T .
***** DEMON,
HIT D1 CE 3010
2ND L E V E L
CREATED B Y : HIT D l CE 2D10
L A I R (50961 WANDER I NG
DEMON
MOVE F L Y SWIM 10 10 10
IO
RANGE 2D6
1 WING BUFFET, 1D4 3 BITES, 1D4
RANGE 2D6+6
DEXT. RANGE 2D6+6
NUMBER 1020 1D 2 0
PROBABILITY 100% 100%
0F TREASURE AND TYPE
2 TUSKS, 1 D 6 2 FEET 1 0 8 (TRAMPLE) 1 WEAPI~N, BY WEAPON TYPE 1 CLAW, 1 0 4 PLUS 3 D 6 POISON DESCRIPTIBN:
P R O B A B I L I T Y O F TREASURE AND TYPE 100% A
A G I A N T , MAN-SHAPED BOAR. T H I S TYPE O F DEMON CANN 0 T CRUSS RUNNING WATER. U N L I K E THE LOWER L E V E L DEMONS, HBLY WATER DOES NOT D I S R U P T I T , I T D0ES I F UNDISTURBED I T CAN SUM2 D 2 0 DAMAGE I N S T E A D . MON 1 0 D 4 F I R S T L E V E L DEMONS W I T H COMPLETE SUCCESS.
ATTACKS :
2 CLAWS,
IQ MOVE F L Y SWIM 12 12 12
ATTACKS :
DEXT. RANGE 2D6+6
CHAdTIC ANYWHERE NUMBER 1D10+8 1D 1 0 + 8
DEMdN
STEVE MARSH
ARMOR CLASS 6
L A I R (5096) WANDER I NG
STEVE MARSH
ARMBR CLASS 7
ALIGNMENT: FOUND I N :
TYPE:
TYPE:
CHAOT I C A L I GNMENT : FOUND I N : ANYWHERE
***** BASIC
3RD L E V E L
CREATED B Y :
THE F I R S T L E V E L DEMON RESEMBLES A FOUR FOOT T A L L I M P W I T H GARGOYLE-LIKE WINGS. I T HAS NO TREASURE THOSE F0URTH L E V E L eND UNAND CANNOT HOLD SOULS. DER WHO ARE CLAWED OR B I T T E N MUST SAVE VS. FEAR 0R D I E . ANYONE KNOCKED DOWN BY T H I S DEMON WILL B E ATTACKED, B I T T E N , AND HAVE H I S BLO0D SUCKED OUT.
DEMON,
BASIC
1D8
I T HAS THE POWERS 0F A F0URTH L E V E L A N T I - C L E R I C AND ALSB THOSE OF A SECOND L E V E L MAGIC USER. PAGE
17
A L L THE WORLDS' DEMON,
4TH L E V E L
BASIC
CREATED B Y :
HIT DICE 4D10
DEMON
DEMON,
MOVE F L Y SWIM 14 6
CHAOTIC DUNGEONS , OUTDOORS,
IQ
DEXT , RANGE ED6+6
RANGE 1D6+6
5TH L E V E L
SWAMPS,
C I T 1 ES,
A WOMAN-HEADED SERPENT WITH A 40 FOOT LONG BODY. I T CAN THROW TWO C U l L S OF I T S SERPENTINE BODY AROUND I T S V I C T I M S AND CRUSH THEM.
I T HAS THE POWERS OF A T H I R D L E V E L A N T I - C L E R I C PLUS THOSE OF A SEVENTH L E V E L MAGIC USER ITS TREASURE IS KEPT 0 N THE ASTRAL PLANE. If WILL A L S 0 HAVE 1020 S I M P L I S T I C DEMON SNAKES ( Q . V . ) UNDER I T S CONTROL.
AIR
ATTACKS :
2 S T R I K E S 2010 1 B I T E , 3 ' P O I N T S O F BLOOD D R A I N 2 L I FE ENERGI ES
*****
PLUS
DEMON,
DESCR I PT I ON :
BASIC
6TH L E V E L
TYPE:
DEMON
CREATED B Y : S T E V E MARSH
LOOKS L I K E A T A L L L E A N TROLL, TEN FEET T A L L AND I T S BODY IS SWATHED I N H E L L WEIGHING 200 POUNbS FI A M F . I T CANNflT CROSS DEEP RUNNING WATER NOR CAN O F A LAWFUL CREATURE UNLESS I N " I
BASIC
DESCR I P T I ON :
STEVE MARSH
ARMOR CLASS 5
ALIQNMENT: FOUND I N:
TYPE:
MONSTERS
HIT DICE 6D10
ARMOR CLASS
MOVE F L Y SWIM 12
3
IQ
RANGE 2D6+6
.
DEXT RANGE 1D6+12
IL".
A L I GNMENT : .CHAOT I C FOUND I N : ANYWHERE LAIR (50%) WANDER I NG
STH L E V E L
BASIC
HIT DICE 5D10
1 D 1 0 PLUS 1 D 4 BLOOD D R A I N FOR EACH OF TWO TUSKS 2 CLAWS, 1 D 8 1 H I N D LEG, 2 D 1 0 ( I F BOTH CLAWS AND B I T E H I T )
L A I R (50%) WANDER I NG
DEMON
DESCRIPTION:
STEVE MARSH
ARMOR CLASS 4
ALIQNMENT: FOUND I N :
TYPE:
MOVE F L Y SWIM 16
CHAOTIC DUNGEONS , OUTDOORS, NUMBER
1 1
IQ
RANGE 1D6+14 SWAMPS,
RESEMBLES A G I A N T DOG WITH CAT F E E T AND A WEASEL'S FACE T H I S TYPE OF DEMON REGENERATES ONE P O I N T FOR EACH POINT OF DAMAGE I T INFLICTS. A VICTIM CAN ONLY S U S T A I N ( C O N S T I T U T I O N - 1 ) BLOOD D R A I N P O I N T S BEFURE DEATH SETS I N .
DEXT. RANGE 1D6+12 C I T I ES
THE S I X T H L E V E L DEMON REFLECTS ANY AND A L L MAGIC CAST BY ANY SEVENTH L E V E L OR LESS CREATURE.
P R O B A B I L I T Y O F TREASURE AND TYPE 100% REFEREE O P T I O N 100% REFEREE O P T I U N
ATTACKS :
2 COILS,
1 CHARM,
P R O B A B I L I T Y O F TREASURE AND TYPE 100% REFEREE OPT1 ON 100% REFEREE O P T I O N
1 BITE,
***** CREATED B Y :
1
ATTACKS :
UNLY THUSE V I C T I M S WHICH HAVE BEEN KNOCKED DOWN OR D R I V E N BACK WILL BE L E P T UPON AND B I T T E N .
DEMON,
NUMBER 1
1 D 1 0 CRUSH A L L THOSE WHO LOOK I N T O I T S EYES PAGE
18
A L L THE WORLDS' DEMON,
BASIC
7TH LEVEL
TYPE:
DEMON
DEMON,
CREATED B Y : STEVE MARSH HIT ARMOR IQ DEXT DICE CLASS MOVE F L Y SWIM RANGE RANGE 2 7D10 20 20 1D6+12 1D6+14 ALIQNMENT: CHAbTIC FOUND I N : ANYWHERE NUMBER P R O B A B I L I T Y OF TREASURE AND TYPE LAIR (50%) 1 100% REFEREE O P T 1 0 N 1 100% REFEREE O P T l 0 N WANDER I NG
8 WE$PONS,
THE E I G H T H L E V E L DEMBN IS 0 N L Y AFFECTED BY + 5 HOLY SWORDS, SW0RDS OF CBLD WHICH HAVE BEEN BLESSED OR BY l R 0 N WEAP0NS WIELDED BY PERS0NS UNDER THE E # FECT 0F A B L E S S I N G .
DEMONJ B A S I C
BY WEAPON TYPE P L U S P A R A L Y S I S
DESCRIPTION:
-
***** 8TH LEVEL
L A I R (50%) WANDER I NG
IQ
(1-5)
DEXT. RANGE 1D6+15
12
.
DEXT RANGE 1D6+16
P R d B A B l L l T Y OF TREASURE AND TYPE REFEREE 0 P T I 0 N 100% 100% REFEREE 0 P T l 0 N
+ 6 MAGIC SWORDSJ 1 D 8 + 6 PLUS 1 LIFE ENERGY
T H I S TYPE OF DEMdN USUALLY HAS 1 D 6 + 6 C L E R I C A L AND MAGIC USER S 0 U L S BbUND T 0 I T ( H A L F 0F EACH) AND THEY WILL A I D I T I N BATTLE, U S I N G ASTRAL S P E L L S . THE MAGIC SW0RD HAS I N T E L L I G E N C E 1 2 AND EGO 24 I T IS H I G H L Y C H A B T I C AND E V I L .
P R O B A B I L I T Y OF TREASURE AND TYPE 100% REFEREE 0 P T l 0 N 100% REFEREE 0 P T l 0 N
ATTACKS :
1 HANDS, 1010 PLUS 20% CHANCE UF STUN 1 PRESENCE, 1 D 2 0 COLD PLUS 1 L I F E ENERGY
NUMBER 1 1
IQ
RANGE
LOOKS L I K E A NORMAL MAN BUT I T HAS THE P0WER TO D I V I D E I T S E L F I N T 0 F I V E ' M A N L I K E B E I N G EACH 0 N E PBSSESSING A MAGIC SWORD AND F I G H T I N G ' L I K E A HERB. I T CAN USE THE PBWERS BF A N I N T H L E V E L A N T I - C L E R I C 0 R MAGIC USER. I T CAN TELEPORT FREELY AND USUALLY KEEPS I T S TREASURE 0 N THE ASTRAL PLANE.
CHABTIC ANYWHERE NUMBER 1 1
STEVE MARSH
DESCR I P T I ON :
DEM0N
RANGE 1D6+12
DEMON
ATTACKS :
*
TYPE:
CREATED B Y : STEVE MARSH ARMOR CLASS MOVE F L Y SWIM D"IT ICE 1 8 8 8D10
TYPE:
HIT ARMOR DICE CLASS MOVE F L Y SWIM 9D10 0 12 12 ALIGNMENT: CHA0TIC FOUND I N : ANYWHERE
T H I S AND A L L HIGHER DEMdNS HAVE THE POWER TO GATE I N LESSER DEMONS. THE P R O B A B I L I T Y OF SUCCESS IS: [ ( L E V E L 0F GATOR) ( L E V E L 0F G A T E E I I 10%
LAIR (50%) WANDER I NG
9TH LEVEL
CREATED B Y :
A LARGE DEMON W I T H A FLATTENED, S E R P E N T - L I K E FACE. I T HAS A M A N L I K E BODY AND LEGS, BUT I T HAS E I G H T ARMS, A L L BEARING WEAPdNS 0F UNHOLY F I R E . ONLY MAGIC WEAPONS MAY AFFECT T H I S , AND A L L HIGHER LEVEL, DEMBN. ANYONE T0UCHED BY T H I S DEM0N WH0 IS TENTH L E V E L OR BEL0W IS A U T d M A T l C A L L Y PARALYZED. THBSE ELEVENTH L E V E L AND AB0VE HAVE A ( L E V E L - l O ) * S PER CENT CHANCE 0F NOT B E I N G AFFECTED.
ALIGNMENT: FOUND I N :
8TH LEVEL
*****
ATTACKS :
BASIC
BASIC
DESCRIPTION: RESEMBLES A WHITE CLOUD OF I N T E N S E COLD, A L L THOSE W I T H I N T H I R T Y F E E T SUFFER 1 D 2 0 P 0 l N T S DAMAGE FR0M THE CBLD AND L 0 S E 1 L I F E ENERGY ( S A V E P B S S I B L E ) PER H TI S IS( Q USUALLY ACCBMPAN l E DMELEE BY 1 DR€MJND. 1 0 S I M P LTI S I C DEMBN DEMbNS .V.).
.
DEMON,
MONSTERS
PAOE
19
A L L THE WBRLDS' DEMUN.
B A S I C lOTH LEVEL
TYPE:
DEMON
DEMUN,
CREATED B Y : STEVE MARSH HIT
D1 CE 1ODlO ALIGNMENT: FOUND I N :
IQ
RANGE 1D3+1
.
A G I A N T S P I D E R L I V I N G I N A WEB BF DARKNESS. THE DEMBN CANNUT L E A V E THE WEB'S R A D I U S (32 I N C H E S ) . CBNTACT W I T H THE WEB CAUSES P 0 l S B N DAMAGE ( 6 D 6 ) AND EVEN I F THE P 0 I S O N IS SAVED A G A I N S T THE V I C T I M IS CHARMED.
DEXT RANGE 1D3+18
P R B B A B I L I T Y BF TREASURE AND TYPE 100% D 100% D
NUMBER 1
1
B A S I C l l T H LEVEL
DESCR I P T I B N :
ARMBR CLASS MOVE F L Y SWIM -1 17 17 17 CHAOTIC ANYWHERE
L A I R (50%) WANDER1 NG
MONSTERS
ATTACKS :
T H I S TYPE IS DEMBN IS ACCBMPANIED BY 2 D 2 0 S I M P L I S T I C DEM6NS ( Q . V . ) . I****
DEMBN,
M I M I C K S I T S V I C T I M ' S ATTACKS (SEE BELOW)
BASIC 12TH LEVEL
CREATED B Y :
DESCRIPTION:
HIT DICE 12D10
CLASS ARMOR
ALIGNMENT: FOUND I N : I-KUN PLACE TO
DEMON,
BASIC l l T H LEVEL
CREATED B Y :
TYPE:
MBVE F L Y SWIM 15
15
RANGE IQ
15
18
RANGE DEXT , 1D 3 + 1 9
NUMBER 1 1
P R O B A B I L I T Y BF TREASURE AND TYPE 100% DUUBLE DRAGON H0ARD
ATTACKS :
3 CLAWS, TWICE PER MELEE RBUND, 1 B I T E TWICE PER TURN 2010
DEMBN
1 EYE BEAM,
STEVE MARSH
4D10
3 D 1 0 F I R E t N A 1 0 " BY 1 / 3 "
LINE
DESCRIPTIBN:
.
H1T ARMBR IQ DEXT DICE CLASS MBVE F L Y SWIM RANGE RANGE 11D10 -1 8 14 2D6+6 A L I QNMENT : CHAOT I C FBUND I N : DUNGEONS, WOBDS , DESERTS, SWAMPS, C I T I ES NUMBER L A I R (100%) 1
DEMON
CHAUTIC ANYWHERE
LAIR (50%) WANDER I NG
-
*****
-4
PLACE
I T IS CBMPLETELY IMMUNE TU A L L S P E L L S BF TENTH L E V E L UR BELOW. HIGHER L E V E L S P E L L S DO BNLY ( L E V E L 0F S P E L L ) 1 0 P O I N T S OF DAMAGE.
TYPE:
STEVE MARSH
A L S B CALLED A SERPENT DEMBN, T H I S DEMBN HAS A LONG SERPANTINE B0DY W I T H THREE CLAWS I T IS S0 F A S T THAT IT GET TWO ATTACKS WITH EACH CLAW AND ITS BITE. I T HAS A S I X I N C H "CLOAK BF DARKNESS" ABOUT I T S BBDY WHICH S T 0 P S A L L S P E L L S A T THE RATE OF BNE I N C H PER L E V E L ( F I R S T L E V E L S P E L L S DB NOT PENETRATE; SEVENTH L E V E L ARE STOPPED A T I T S S K I N ) . I T ONLY TAKES H A L F DAMAGE FRBM ANY M A G I C THAT DUES PENETRATE A L L THE WAY. THE DARKNESS A L S B ACTS AS A CL0UD 0F P 6 I S 6 N GAS WHICH CAUSES S L E E P (SAVE VS. POfS0N). THE DEMBN ALWAYS SAVES AS A TWENTIETH L E V E L MAGIC USER.
P R B B A B I L I T Y BF TREASURE AND TYPE 100% 2 A
*
ATTACKS :
8 CLAWS, 1 D 1 2 1 BI TE, 1 L I FE ENERGY AND 3 BLBUD D R A I NS
I T S TREASURE WILL B E ON THE ASTRAL PLANE AND WILL B E GUARDED BY 2D10 I N V I S I B L E STALKERS. PAGE
20
A L L THE WORLDS' DEMON,
LIGHT
TYPE:
CREATED B Y : CAROL RODE HIT ARMdR CLASS MOVE F L Y SWIM DICE (20-40)DlO 2+5 36 50 ALIGNMENT: FOUND I N .
DEMON
IO RANGE 1D6+18
DEMON,
NUMBER 1
***** DEMdN,
P R B B A B l L l T Y 6F TREASURE AND TYPE 1 00%
TYPE:
RA I NBOW
CREATED B Y :
VAR I A B L E
HIT DICE 36D10
ATTACKS :
1 VISUAL, BLINDNESS 4 BEAMS, 5 D 1 0 ( 3 D 1 0 I F V I C T I M EYES ARE S H I E L D E D ) 2 FISTS. 12D6
GLOWING G 6 L D B A L L OF L I G H T . I T CASTS B L I N D N E S S AND HEAT I N A TWENTY F O 0 T R A D I U S FR0M I T S B0DY; THE S A V I N G THR0W VS. B L I N D N E S S IS A F L A T 1 0 0 N A D20, REGARDLESS 0F R I N G S 0F PROTECTIBN, ETC. ANY L E V I N G B E I N G W I T H I N F I V E F E E T WILL TAKE 20 P O I N T S 0F HEAT DAMAGE PER MELEE ROUND; ANY DUE T 0 WEAP0N OF + 4 OR L E S S WILL MELT 0 N CONTACT. I T S BRIGHTNESS, A L L P H Y S I C A L ATTACKS A G A I N S T I T ARE AT - 5 . THE DEM0N CAN B E UP T 0 F I F T E E N F E E T T A L L AND H A S , D 0 U B L E CLOUD G I A N T STRENGTH, I T CAN ALSO HASTE I T S E L F AT WILL.
IQ MOVE F L Y SWIM 20 20 20
RANGE 1D3+18
.
DEXT RANGE 1D3+20
CHA0TlC ANYWHERE NUMBER 1 1
L A I R (501%) WANDER I NG
A FORMLESS
DEMON
STEVE MARSH
ARMOR CLASS 0
ALIGNMENT: F0UND I N :
DESCRIPTION:
P R O B A B I L I T Y UF TREASURE AND TYPE REFEREE 0 P T l ON 100% REFEREE 0 P T l 0 N 100%
ATTACKS :
8 LEGS, 1 BITE,
1D8+8 2 0 1 0 P L U S 20 LIFE L E V E L S
DESCR I P T 1 ON : THE DEMON K I L L E R DEMON, I T LOOKS L I K E A HUGE S P I DER, H A V I N G E I G H T TWENTY F 0 0 T L 0 N G LEGS AND A I F IT SMALL ( F I V E F 0 0 T ) , BLACK C R Y S T A L L I N E B 0 D Y . D 0 E S N 0 T B I T E I N A MELEE TURN, THEN EACH LEG GETS TbJ8 ATTACKS I N S T E A D 0F 0 N E .
I T CAN CHANNEL BEAMS OF L I G H T FR0M I T S F I N G E R S (TW0 FR0M EACH HAND), BUT I T CANN0T B 0 T H THR0W BEAMS AND H I T W I T H THE F I S T OF THE SAME HAND AT SAME T I M E ( I T CAN H I T ONE W I T H HAND AND BEAM FROM THE OTHER). THE BEAMS ARE S0 I N T E N S E THAT 1 0 0 % IMMUNITY TO L I G H T AND HEAT IS REDUCED T 0 50%.
EACH LEG HAS A D I F F E R E N T COLOR A D I F F E R E N T P0WER, AND I8 N E U T R A L I Z E D I N A
A D I F F E R E N T ARM0R CLASS, D I F F E R E N T MANNER: C 0 L 0 R AC P0WER
THE DEMON CAN ABSORB 50% O F THE ENERGY THR0WN A T I T FR0M MAGIC OR TECHNdLOGlCAL WEAPBNS. I T IS IMMUNE T 0 P A R A L Y S I S HEAT, F I R E , AND FEAR. COLD DOES D0UBLE DAMAGE f O I T BUT I T HAS BEEN KN0WN TO CARRY ITEMS T 0 PRBTECT I T FROM C0LD. AT I T S DEATH IT VANISHES, BUT A L L I T E M S I T CARRIED WILL B E L E F T BEHIND. I T WILL B E CARRYING A M I N I M U M 0F THREE MAGICAL I T E M S . THE DEMON CAN 6 N L Y STAY U N THE P H Y S I C A L PLANE F 0 R 1 D 6 MELEE ROUNDS BUT I T CAN REMAIN AND ATTACK ON THE ASTRAL AND E ~ H E R I A L PLANES INDEFINITELY. IT CAN A L S 0 SUMMbN A L A V O I D ( 0 . V . ) TO A I D I T WHICH STAYS ON THE P H Y S I C A L PLANE. PAGE
LIGHT THE L I G H T DEMON IS A GREAT COLLECTOR O F A R T I F A C T S WHICH I T PRESENTS T 0 THE D E M 0 N l C L 0 R D 0F L I G H T " I N 0RDER TO G A I N A HIGHER RANK I N THE DEM0NIC HEIRARCHY.
.
DEXT RANGE 22
LAWFUL-EVIL ANYWHERE
WANDER I NG
MONSTERS
21
N E U T R A L I Z E D BY
RED
-7
REFLECTS M A G I C M I S S L E 0 R 1 TOUCH F 0 R 1 2 P0 I NTS
I C E STORM
CLEAR
-6
1 TUUCH,
PHASE D0OR
6 POINTS
ORANGE -5
1 TOUCH, 24 P O I N T S OR REFLECTS M I S S L E S
L I GHTN I NG (12 DIE)
YELLOW - 4
1 TOUCH, 48 P O I N T S OR REFLECTS BREATH
MI S S L E S
GREEN
CAUSES USERS OF DETECTS TO GO I N S A N E
-3
6 MAGIC
PASSWALL
A L L THE WORLDS' DEMUN, RA I NBOW
DRAGON,
BLUE
-2
INDIGO -1
0
VIOLET
FLESH TO STONE REFLECTS C L E R I C A L MAGI C 1 TOUCH, I N S A N I T Y OR REFLECTS MAGIC
CREATED B Y :
CLERICAL L I T E ( I O T H LEVEL)
HIT DICE (7-91D8
1 TOUCH, ( F R E E Z I N G ) D I S P E L MAGIC N E U T R A L I Z E S ENERGY WEAPONS FOR l D l O MELEE ROUNDS
--
***** HIT DICE 1D 8 + 2 ALIGNMENT: FOUND I N:
MOVE F L Y SWIM 16
ANY, HUNGRY DUNGEONS, OUTDOORS, NUMBER 3D6
WANDER I NG
R I VERS,
CHESTNUT/PEARL
CREATED B Y : HIT DICE (6-81D8
AIR
P R O B A B I L I T Y OF TREASURE AND TYPE
L A I R (60%) WANDER I MG
TYPE:
DRAGON
CHARLIE LUCE (A&E 1 4 )
ARMOR CLASS 2+1
ALIGNMENT: FOUND I N :
C I T I ES
ATTACKS : 1 BITE,
WATER,
P R O B A B I L I T Y O F TREASURE AND TYPE 100% H
*****
DEXT. RANGE 2D6+6 SWAMPS,
2D6+6
T H I S DRAGON HAS NO S P E C I A L PREFERENCE F 0 R C L I M A T E . WHEN ENCdUNTERED THERE IS A 40% CHANCE THAT I T WILL BE ASLEEP AND A 55% CHANCE THAT I T CAN T A L K . I F I T T A L K S THERE IS A 40% CHANCE THAT I T CAN USE MAGIC UP T 0 T H I R D L E V E L .
DRAGON,
ANIMAL
IP RANGE 1D 6
BUTDBBRS,
DEXT
RANGE
2D6+6
1 BITE. 2010 2 CLAWS, 1 D 4 1 BREATH, ( H I T D1CE)DG A C I D I N A 7 BY 1 / 2 LINE
CHUCK CADY
ARMOR CLASS 7
NUMBER 104 1D 4
IQ
RANGE
DESCRIPTION:
THE RAINBOW DEMON HAS 600 P S I 0 N I C STRENGTH P O I N T S . I T ALSO HAS THE POWER TO REGENERATE DAMAGE; FOR EACH ATTACK I T DOES CHdSES *NOT* TO MAKE I T REG A I N S 20 H I T P O I N T S .
TYPE:
DRAGON
ATTACKS :
CAUSING B L I N D N E S S
D1 NGO
MOVE FLY SWIM 9 24
NEUTRAL DUNGEONS,
L A I R (60%) WANDER I NG
SURROUNDED BY A MAGIC CLOUD I N THREE DARKNESS BRILLIANCE, DARKNESS
TYPE:
C H A R L I E LUCE (A&E 1 4 )
ARMOR CLASS 2+1
ALIGNMENT: FOUND I N :
EACH LEG HAS 3 D 1 0 H I T P O I N T S THE BODY HAS 6 D 2 0 . T H I S DEMON IS IMMUNE Tb A L L &UT P H Y S I C A L AND MENT A L ATTACKS FRdM dTHER DEMONS.
I T S BODY IS LAYERS : 0 5' 5 25' 25 30'
AMBER/TOPAZ
DISINTEGRATE
A NEUTRALIZED LEG S T I L L H I T S FOR 1 0 8
CREATED B Y :
MONSTERS
MOVE F L Y SWIM 9 24
NEUTRAL DUNGEBNS, NUMBER 104 1D 4
OPEN,
IQ
DEXT. RANGE 2D6+6
RANGE 2D6+6
MOUNTAINS,
AIR
P R O B A B I L I T Y O F TREASURE AND TYPE 100% H
ATTACKS : 1D4
1 BITE, 3D6 2 CLAWS, 1 D 4 1 BREATH, WEBBING OR D I S S O L V E WEBBING ( A S SPELL)
DESCRIPTION: A SMALL DOG FOUND RUNNING I N PACKS O F THREE TO I T MAY BE TAMED AND USED AS EIGHTEEN I N NUMBER. A WATCH DOG, BUT I T DOES NOT F I G H T WELL BY I T S E L F . PAGE
22
A L L THE W0RLDS' DRAGBN,
CHESTNUTIPEARL
DRAGBN,
DESCR I P T I 0 N :
HIT DICE (5-7)DB
HAZEL/ JADE
HIT D l CE (8-101D8
M0VE F L Y SWIM 9 24
NEUTRAL DUNGEONS,
L A I R (60%) WANDER I NG
NUMBER 104 1 D4
RIVERS,
IQ
RANGE 2D6+6
DESERTS,
DEXT. RANGE 2D6+6
SEAS
P R O B A B I L I T Y O F TREASURE AND TYPE 100% H
1 BITE, 2D8 2 CLAWS 1D4 1 BREATA, ( H I T D I C E I D 6 FLAME I N A 9 BY 3 C0NE
DEXT. RANGE 2D6+6
DESCR I P T I ON :
A DRAGON BEACHES. I T HAS A I T TALKS M A G I C 0F
SWAMPS
PROBABI L I TY 0F TRE SURE 100% H
NUMBER 1D 4 1D 4
RANGE 2D6+6
ATTACKS :
DRAGBN
C H A R L I E LUCE ( A & E 1 4 )
ARMBR CLASS 2+1
ALIGNMENT: FdUND I N :
TYPE:
DRAG0N
IQ MOVE F L Y SWIM 9 24
NEUTRAL DUNGEONS,
L A I R (60%) WANDER I NG
*****
TYPE:
C H A R L I E LUCE ( A & E 1 4 )
ARMOR CLASS 2+1
ALIGNMENT: FdUND I N :
I T S BREATH IS AS THE MAGICAL SPELL, EXCEPT THAT THE WEB 1: PRODUCES L A S T S !,NDEFINITELY. IF I T BREATHES D I S S O L V E WEBBING . A L L WEBS I N THE AREA WILL BE-DISSOLVED:
CREATED BY:
TAN/TURQUOISE
CREATED B Y :
A DRAG0N FOUND I N WARM, ROCKY PLACES. I T WILL BE ASLEEP 50% BF THE TIME, I T HAS A 40% CHANCE OF B E I N G ABLE TO TALK AND I F I T TALKS TI-iERE IS A 20% CHANCE THAT I T CAN USE MAGIC UP THE SECOND L E V E L .
DRAGON,
MONSTERS
ID TYPE
USUALLY F0UND NEAR SANDY DESERTS AND I T WILL BE ASLEEP 60% 0F THE T I M E AND 30% CHANCE OF B E I N G A B L E T 0 T A L K . IF THERE IS A 10% CHANCE THAT I T CAN USE THE F I R S T L E V E L .
***** DREAD
ATTACKS :
1 B I T E 3D8 2 CLAW&, 1 0 4 1 BREATH, P A R A L Y S I S I N A 7 BY 3 CBNE
TYPE:
CREATED B Y : HIT DICE 3D8
DESCR I PT I CIN :
THIS TYPE CIF DRAGON I S USUALLY FUUND NEAR A R I V E R WHEN ENCOUNOR LAKE, 0 R d C C A S l 0 N A L L Y I N SWAMPS. TERED THERE IS A 30% CHANCE THAT I T WILL BE ASLEEP I F I T TALKS AND A 70% CHANCE THAT I T CAN T A L K . THERE IS A 50% CHANCE THAT I T CAN USE MAGIC UP T 0 F0URTH L E V E L .
M I K E GUNDERLdY
ARMOR CLASS
ALIGNMENT: F0UND I N :
8
MOVE F L Y SWIM 18 18
IQ
RANGE 1D 6
DEXT. RANGE 3D6
EVIL ANYWHERE
L A I R (30%) WANDER I NG
I T S BREATH IS A FURM 6F SPELL, SO I T I S SAVED AGAINST AS MAGIC, N 0 T DRAG0N BREATH.
UNDEAD
NUMBER 1D20 1D10
PROBAB L I T Y UF TREASURE AND TYPE B 65%
ATTACKS :
1 TOUCH,
1 0 3 P L U S 1 CBNST T U T l 0 N P B I N T
DESCRIPTIBN: AN UNDEAD, SPECTRAL FALCUN. I T CAN F L Y THRBUGH THREE MELEE ROUNDS AFTER A P H Y S I C A L OBJECTS. DREAD HAS BEEN K I L L E D , I T WILL RETURN T 0 L I F E " PAGE
23
A L L THE WORLDS' DREAD
MONSTERS
DUKHAV AND RESUME THE ATTACK. THE ONLY WAY TO PERMANENTL Y K I L L A DREAD IS BY CRUSHING I T S HEART, WHICH RESEMBLES A SMALL RED EGG.
CREATED B Y : HIT DICE 2D8
***** DREAM BEAST
TYPE:
ARMOR CLASS 7
MOVE F L Y SWIM 0
A L I GNMENT : NONE FOUND I N : DUNGEONS, NUMBER L A f R (100%) 1D 8
I Q/
RANGE 1D5+13
.
7
MOVE F L Y SWIM 15
HUNGRY DUNGEONS,
WOODS,
IQ
RANGE 0
MOUNTAINS,
DEXT. RANGE 308 SWAMPS
P R O B A B I L I T Y OF TREASURE AND TYPE 80% B PLUS ARMBR AND WEAPONS
NUMBER 1D 6 1D 2
L A I R (203) WANDER ING
DEXT RANGE 1D6+12
ENCHANTED MONSTER
R I C K SCHWALL
ARMOR CLASS
ALIGNMENT: FOUND I N :
PLANT
CREATED B Y : KAY SHAPERO HIT DICE 6D8
TYPE:
ATTACKS :
1 CLAW
DESERTS
1
P R O B A B I L I T Y OF TREASURE AND TYPE 60% A(1)
1D6
SPECIAL, VERTIGO
DESCRIPTION:
ATTACKS :
1D 6 + 4 TENTACLES, 1D 6 CHARM ( S E E BELOW) DESCRIPTIUN: A S E M I - T E L E P A T H I C P L A N T W I T H THE A B I L I T Y TO CAUSE THOSE V I E W I N G I T TO SEE WHATEVER THEY MOST WANT TO SEE (SIM I L I AR TO A "PHANTASMAL FORCES"SPELL 1 I F THE VIEWER IS ALCINE, HE DBES NOT GET A S A V l N Q THROW, I F NOT ALONE V I C T I M S SAVE AT - 2 . ANYONE FOOLED BY THE I L L U S I O N MUST MAKE A SAVE VS. CHARM OR APPROACH THE DREAM BEAST. WHEN THE V I C T I M IS I N RANGE THE BEAST WlLL S T R I K E W I T H I T S TENTACLES AND D ~ A GTHE VICTIM IN. N I ORDER TO BE ABLE TO F I G H T BACK, THE V I C T I M MUST MAKE ANOTHER SAVE A T +6. THE DREAM B E A S T ' S TRUE FORM IS THAT O F A CLUMP O F BLACK INTERTWINED ROPES. FRCIM " A MART IAN ODYSSEY" BY STANLEY 0 . WE 1 NBAUM
***** DUOCANTH
.
TYPE
CREATED B Y : HIT DICE ( 6-1 5 ) D 8 + 1 ALIGNMENT: FOUND I N : PAGE
24
DRAGdNKIND
ROB ANSLOW
ARMUR CLASS 0
MOVE F L Y SWIM 9 24
NEUTRAL DUNGEONS,
WOODS,
Q RA GE 1 0 +12
MOUNTAINS
DEXT. RANGE 1D6+14
A L L THE WORLDS'
MONSTERS
DURGA
DUOCANTH NUMBER 1D 4 1D 6
LAIR (50%) WANDER I NG
ATTACKS :
P R O B A B I L I T Y OF TREASURE AND TYPE 90% H 50% H
1 8 WEAPUNS, BY WEAPON TYPE PLUS 1 D 8 + ( S E E BELOW) 2 T A I L S , 1 D 6 * ( S E E BELOW) PLUS 306 POISON 1 B I T E , l D 4 + ( S E E BELOW) PLUS 2 D 6 P O I S 0 N
ATTACKS : BITE, UR
DESCR I PT 1 UN :
1D12
AN EIGHTEEN-ARMED HUMANOID SHAPED DEMON W I T H TWO REPTILIAN TAILS.
BUTT. -_
2D12+2D6 AND' K I C K , 306 (EVERY OTHER ROUND) T A I L SMASH, ( 2 - 5 1 D 6 UR S T I N G . 1 D 6 PLUS ( H I T D I C E ) D 6 POISON AND TENTACLES, 1 D 8
DURGA'S POWERS VARY W I T H THE LOCAL MANNA F L U X . ORDER TO DETERMINE HIS POWERS R U L L 1 D 1 2 : DIE ROLL
1
2 3 4 5 6 7 8 9 10
DESCR I PT I ON:
CURRENT LEVEL 10 11 12 13 14 15 16 17 18 19
***** TYPE:
DEMON,
ARMOR CLASS -6
ALIGNMENT: FOUND I N : LAIR (50%) WANDER I NG
IQ MOVE FLY SWIM 12
RANGE 1D6+17
CHAOTIC-EVIL DUNGEBNS, MOUNTA I NS,
R I VERS,
NUMBER 1
1
3 4 4
5 5 6 6 7 7
6
6
7 7
a
8
9
9
S!ZE
6 6' 7' 7: 8 8: 9 9: 10 10'
6" 6"
6" 6"
NUMBER OF H I T DICE 21 21 22 23 24
25 26 27 28
EACH SPELL MAY BE USED 1 D 3 T I M E S A DAY. HE ALSO HAS A 75% CHANCE OF B E I N G A B L E TO GATE I N OTHER DEMUNS : 1 D 8 TYPE I l l 60% 20% 1 0 6 TYPE I V 15% 1 D 4 TYPE V - .. 4% i o 2 TYPE VI 1% 1 DEMON P R I N C E
GREATER
CREATED B Y : JUN T I NDEL HIT DICE ( 2 1 -301012
3
DAMAGE ADD 5 5
POWERS : FEAR ( A S WAND .ANGUAGES DE-SPEL MAG i C, WE I GHT 1 USE AND S T U k
THE DUUCANTH ATTACKS A L L DEMUMS ON S I G H T . I T IS COMPLETELY IMMUNE TO A L L FBRMS OF VENOM AND P O I SON. I T ONLY TAKES H A L F DAMAGE FROM NBN-MAGICAL WEAPONS.
DURGA
HIT ADD
IN
-
---
.
DEXT RANGE 1D6+14
DURGA'S TREASURE USUALLY CUNTAINS SEVERAL M A G I C A L ITEMS. I N A D D l T l U N TO THE USUAL TREASURE I T E M S THERE IS A 50% CHANCE (EACH) FCjR THE FOLLOWING: 1D8 MAGIC SWBRDS 108 MAGIC R I N G S 1D4 WANDS/STAVES MISCELLANEOUS M A G I C WEAPUNS 1D6 1010 MISCELLANEOUS M A G I C I T E M S
SWAMPS
P R O B A B I L I T Y OF TREASURE AND TYPE 95% H 5 70% A
----
*
PAGE
25
A L L THE WORLDS'
MONSTERS
EAGLE LORD CREATED B Y : HIT DICE 2D8+10
TYPE:
ARMUR CLASS -3+2
ALIGNMENT: FOUND I N :
HUMANOID
JUHN SKAGGS
MOVE F L Y SWIM
14
LAWFUL
31
IQ
RANGE 3D8
NEUTRAL UPEN, WUODS, MOUNTA I NS,
DUNGEONS, NUMBER 1D 4 1D 3
LAIR (60%) WANDER I NG
.
DEXT RANGE 4D8
c I T I ES
P R O B A B I L I T Y O F TREASURE AND TYPE 95% G 65% H
ATTACKS : 2 CLAWS, 1 D 8 2 WEAPUNS ( + 4 ) ,
B Y WEAPON TYPE
DESCRIPTION:
THE EAGLE LORD ALSO HAS THE A B I L I T Y TU C A L L FORTH 206 DARTWINGS ( Q . V . ) , 2 D 8 GANGBATS ( Q . V . ) , OR 1 D 4 A I R SHARKS ( Q . V . ) .
***** EEL B I R D CREATED BY:
HIT
DICE 6D8
ARMUR CLASS 7
ALIGNMENT: FOUND I N : LAIR (50%) WANDER I NG PAGE
26
TYPE:
GIANT ANIMAL
PAUL SCHNEIDER
IO
MOVE F L Y SWIM RANGE 6 24 1D 4 NEUTRAL OUTDOORS, WATER, A I R NUMBER 2010 lD10
DEXT , RANGE 3D6
P R O B A B I L I T Y UF TREASURE AND TYPE
A L L THE WORLDS'
ATTACKS :
CREATED B Y :
1 BITE, 1 JOLT,
404 806 E L E C T R I C
HIT DICE 1 6 1D 8
( 8-
DESCRIPTION: A L I G H T GREEN, G I A N T B I R D W I T H A LEATHERY LOOKING E E L - L I K E BODY AND L I G H T BLUE WINGS. ONCE THE B I R D SUCCESSFULLY B I T E S A V I C T I M , I T WILL HOLD ON AND REPEATEDLY SHOCK THE V I C T I M U N T I L HE D I E S . TYPE:
CREATED B Y :
ARMCIR CLASS 3
IQ MOVE F L Y SWIM
A L I GNMENT : CHAOT I C, ANYWHERE FOUND IN: L A I R C25X) WANDER I NG
NUMBER 2010 lDlO
15
RANGE 3D6
IQ
RANGE 2D8
.
DEXT RANGE 1D6+15
NONE ANYWHERE
2 BLOWS,
4 D 1 0 P L U S STUN FOR 1 0 1 2 MELEE TURNS
DESCRIPTION: THE L I G H T N I N G ELEMENTAL NEVER APPEARS NATURALLY, I T MUST B E SUMMBNED. I T NEVER REALLY TOUCHES I T S V I C T I M THE DAMAGE IS DUE TO THE P H Y S I C A L B U F F E T TING CAUSED BY THE THUNDERCLAP GENERATED CLOSE TO THE V I C T I M ' S BODY BY I T S L I G H T N I N G BOLT.
.
DEXT RANGE 1D6+15
THE V I C T I M ' S S A V I N G THROW IS A S A G A I N S T SPELLS UNM O D I F I E D BY PROTECTIVE D E V I C E S SUCH AS RINGS, ETC. I F THE V I C T I M MAKES H I S SAVE HE IS ONLY SLOWED FOR 108 MELEE TURNS.
NEUTRAL P R O B A B I L I T Y O F TREASURE AND TYPE 50% C
THE L I B H T N I N G ELEMENTAL IS IMMUNE TO F I R E , COLD, L I G H T N I N G S O N I C S WANDS AND STAVES. ONLY WEAPONS OF +2 OR BETTERMAY HIT IT. ANY WEAPON HITTING I T MUST MAKE A SAVE VS. L I G H T N I N G ( A T -2) OR BE DESTROYED.
ATTACKS :
2 CLAWS, 1 D 3 PLUS 8 D 6 E L E C T R I C A L 1 B I T E , 1 D 6 PLUS 8 D 6 E L E C T R I C A L 1 HORN, 1 D 4 PLUS 8 D 6 E L E C T R I C A L
***** ELEPHANT,
DESCRIPTION:
ACID,
P I NK
CREATED B Y :
A OAROOYLE-LIKE CREATURE WHUSE LCIWER BODY IS SHAPED L I K E A L I G H T N I N G B O L T . I T IS GOLD I N COLOR W I T H P A L E B L U E WINGS. ONCE A DAY THE ELECTROGOYLE CAN THROW A 1 6 D 6 L I G H T N I N G BOLT. ANYONE H I T T I N G THE ELECTROGOYLE W I T H A CONDUCTING WHEN WEAPON WILL R E C E I V E AN 806 E L E C T R I C SHOCK. K I L L E D THE ELECTROGOYLE EXPLODES W I T H A B L I N D I N G L Y BRIGHT F L A S H OF L I G H T AND SOUND OF THUNDER. THE ELECTROGOYLE IS IMMUNE TO POISON, AND A L L FORMS OF E L E C T R I C A L ATTACK.
MOVE F L Y SWIM 60
ATTACKS :
MISCELLANEOUS
PAUL SCHNEIOER
PAVEL C U R T I S
ARMOR CLASS 2
ALIGNMENT: FOUND I N :
***** ELECTRBGdYLE
TYPE : ELEMENTAL
L I GHTN I NG
ELEMENTAL,
EEL B I R D
HIT DICE 8D8
MONSTERS
TYPE: RICHARD HARVEY
ARMOR HIT CLASS MOVE F L Y SWIM 01CE 10 (10-201D8 2 ALIGNMENT: HUNGRY FOUND I N : WOODS, SWAMPS L A I R (100%)
CHARM,
NUMBER 1D 2
ATTACKS : 1 TRUNK, 208 2 TUSKS, 1 D 1 0 2 FEET, 1 0 1 0 STUMP
PAGE
27
ANIMAL
PROBABI 100%
IQ RANGE 406
.
DEXT RANGE 1D 6 + 4
LI TY OF TREASURE AND TYPE F + 1 M I S C . MAGIC
A L L THE WORLDS' ELEPHANT,
P I NK
CREATED B Y :
A RARE BEAST O F LEGEND. I T S E X I S T NCE HAS NOT I TwiLL ALWAYS ATTA& ON S I G H T . I T BEEN PROVEN. IS H I G H L Y MAGICAL AND CUMPLETELY IMMUNE TO MAGIC. THERE IS A 50% CHANCE THAT I T IS A FOURTH TO S I X T H L E V E L MAGIC USER.
HIT DICE 12D8
*I***
DARK
TYPE:
CREATED B Y :
HIT
DICE 6D8
GIANT-TYPE
M I K E GUNDERLUY
ARMOR CLASS 6
ALIGNMENT: FOUND I N :
MOVE FLY 10
IQ
SWIM
RANGE 3D6
NUMBER lODlO 5D6
ARMOR CLASS 4
MOVE FLY 24
ALIGNMENT: FOUND I N :
HUNGRY ANYWHERE
L A I R (4033 WANDER I NG
NUMBER 1D 3 1D 3
2 TOUCHES,
306 ._.
IQ
DEXT RANGE 2D6+6
RANGE 1D 6
SWIM
P R U B A B I L I T Y O F TREASURE AND TYPE 100% D
1 0 6 COLD P L U S 1 2 D 6 I F NO SAVE VS.
MAGIC
DESCRIPTION: THE ENERGY S I N K CAN ONLY BE H I T BY M A G I C A L SPELLS OR WEAPONS. ANY V I C T I M WHO TAKES MORE THAN 1 5 0 % DAMAGE CANNOT BE RAISED, B U T HE CAN BE REINCARNATED.
P R O B A B I L I T Y O F TREASURE AND TYPE 80% D 5%
B
*****
ATTACKS :
1 WEAPON,
N l C O L A l SHAPERO ( A a E 1 4 )
ATTACKS :
DEXT RANGE
CHAOTIC-EVIL ANYWHERE
L A I R (80%) WANDER I NG
TYPE : M I SCELLANEOUS
ENERGY SI NK
DESCR I P T I ON :
ELF,
MONSTERS
E T E R N I TY STALKER
BY WEAPON TYPE
TYPE:
DEMON
CREATED B Y : M I K E GUNDERLOY
DESCRIPTION:
HIT DICE 16D8
AN ORC/ELF CROSSBREED WITH PERHAPS A TOUCH OF TROLL. T H I S CREATURE IS NOT A NATURAL CREATION AND I T HAS A NEAR F A N A T I C A L HATRED FOR ALMOST A L L S E N T I E N T LIFEFBRMS, E S P E C I A L L Y ELVES.
ARMOR CLASS -10
ALIGNMENT: FOUND I N :
THE DARK ELF HAS THE POWER TO REGENERATE ONE P O I N T PER MELEE ROUND. I T MAY S P L I T / M O V E AND F I R E .
LAWFUL-EVIL OUTDOORS, WATER,
LAIR (5%) WANDER I NG
WHILE NUT B E I N G A TRUE ELF, THE DARK ELF IS F A I R OF FACE AND BODY, B E I N G ONLY S L I G H T L Y SHORTER AND I T IS OFTEN FOUND I N STOCKIER THAN A TRUE ELF. THE COMPANY OF ORCS AND HALF-ORCS.
MOVE F L Y SWIM 12
NUMBER 103 1D 3
IP RANGE 3D6
DEXT. RANGE 3D4
CITIES
PROBABILITY 100% A(1) 5% B
OF TREASURE AND TYPE
ATTACKS : 2 CLAWS,
6D6
DESCR I P T I ON : APPEARING NORMALLY A S AN E X T E N S I V E CLOUD O F P A L E I F SOMEONE T R I E S TO " T I M E BLUE M I S T (AC - 1 0 ) TRAVEL" OR "TELEPORT" THROUGH I T S SUBSTANCE, HE IS STOPPED I N THE CENTER O F THE CLOUD WHICH THEN COALESCES I N T O AN E I G H T FOOT T A L L P A L E B L U E HUMANOID W I T H FOUR FOOT LONG, RAZOR SHARP CLAWS INSTEAD O F PAGE
28
A L L THE WCIRLDS'
MdMSTERS
EYE 6F FEAR AND FLAME
E T E R N I T Y STALKER HANDS ( T H E HUMAN61D'S ARMOR CLASS IS 6 ) . MANOID WILL THEN ATTACK THE V I C T I M .
CREATED B Y :
THE HU-
HI t
***** ETHERAN,
L 6 R D OF THE A I R
CREATED B Y : HIT DICE 24D8
TYPE:
ARMdR CLASS 2+8
M6VE F L Y SWIM 60
IQ
RANGE 18
NUMBER 1
EVIL DUNGEONS
WANDER I NG
NUMBER 1
.
DEXT RANGE 306
P R O B A B I L I T Y 6F TREASURE AND TYPE
DESCRl P T I ON: A HdODED M A N - S I Z E D F I G U R E . SEEN THROUGH THE OPENING OF ATTACKED OR NOT IMMEDIATELY BACK H I S HOOD R E V E A L I N G H I S W I T H A RED JEWEL I N ONE EYE ONE I N THE OTHER.
P R O B A B I L I T Y OF TREASURE AND TYPE 100% REFEREE O P T I O N
2 BLBWS ( + 4 ) ( 5 - 1 0 ) D 6 ( S E E BEL6W) 1 BREATH, lob6 POISON GAS I N A l O ' X l O ' X 1 0 ' 1 A I R PUNCH ( + 4 ) , 5 D 1 0
CUBE
H I S FACE CANNOT BE H I S HOOD I F HE I S OBEYED HE WILL THRUW FACE; A BARE S K U L L SOCKET AND A BLACK
THE RED GEM RELEASES A TWELVE D I E F I R E BALL,,EVERY T H I R D MELEE ROUND. THE BLACK BNE R A D I A T E S FEAR EVERY TURN AND MUST B E SAVED A G A I N S T BY EVERY OPPONENT EVERY MELEE ROUND.
DESCRIPTION:
HI T'
ALIGNMENT: FOUND I N :
IQ
RANGE 2D6+6
1 !IRE B A L L , 1 2 D 6 (EVERY THREE ROUNDS) 1 FEAR" S P E L L
ATTACKS :
...
MOVE F L Y SWIM
ATTACKS :
.
DEXT RANGE 24
A L I GNMENT : CHA6T I C FdUND I N : ANYWHERE L A I R (100%)
4RMOR
ELEMENTAL
PAVEL C U R T I S AND C H R I S ROLLS
UNDEAD
HUGH KERNOHAN ( U 6 2)
:LASS
THE HUMANOID CAN USE THE POWER WORD "STUN" THREE T I M E S A DAY AND I T CAN " T I M E TRAVEL" A T WILL, BUT W I T H A M I N I M U M T I M E JUMP O F ONE DAY.
TYPE:
HE CAN GO ETHEREAL A T WILL AND WILL OFTEN PHASE OUT BNLY TO RETURN I N A D I F F E R E N T L B C A T I O N TO THRUW ANOTHER F I R E B A L L . I F K I L L E D . THE GEMS LOSE THE i R POWERS.
BY-wEAP6Ns-WHi
cH.-ARE
+5-BR
" B L I N D N E S S " AND THE POWER WdRD " B L I N D " TED BACK UPON THE CASTBR.
BETTER.
H I S BLOWS H I T F L Y I N G OPPONENTS F 6 R 1 0 D 6 P O I N T S W H I L E GROUNDED OPPONENTS TAKE 6 N L Y 5 D 6 . ETHERAN CAN USE THE FOLLCJWING SPELLS: WIND WALK ( A T WILL), I N V I S I B I L I T Y WHIRLWIND, TELEKINESIS (10,ooo GP WEIGHT), A ~ DGALE (ONCE A DAY I N A 100' BY 100' A R E A ) . A I R PUNCH IS A PART 6F H I M S E L F WHICH HE CAN THROW UP TO 100' W I T H THE ACCURACY OF A S L I N G ( + 4 ) .
PAQE
29
ARE REFLEC-
F
A L L THE WURLDS'
MONSTERS
FACHAN
TYPE:
CREATED B Y : HIT DICE 12D8
MISCELLANEOUS
ANTHONY PERROTTET
ARMOR CLASS 0-0
MOVE F L Y SWIM 8
IQ
RANGE 2D6+4
.
DEXT RANGE 2D6+3
A L I GNMENT : CHAUT I C FOUND I N : DUNGEONS , OPEN , MOUNTA I NS , SWAMPS NUMBER 1 1
L A I R (25%) WANDER I NG
PROBABI L I TY UF TREASURE AND TYPE 100% D 30% D / 3
ATTACKS :
1 FLAIL,
2 D 8 + 2 PLUS DEATH B Y P O I S O N
DESCR I P T I ON : FUUR FOOT T A L L THE FACHAN HAS UNLY UNE EYE ONE LEG, AND A SINOLE ARM GROWI NG OUT OF I TS C H ~ S T , I T HAS A TUFT OF H A I R WHICH CANNOT BE CUT ON THE TOP O F I T S HEAD THE FACHAN W E I L D S A F L A I L W I T H TWENTY STRAPS ENDING I N VENOM T I P P E D B A L L S . THOSE STRUCK BY THE B A L L S MUST SAVE V S . DEATH OR D I E I N 204 TURNS. THE FACHAN WILL ATTACK HUMANOIDS ON SIGHT. FRUM S C U T T I S H AND I R I S H FULKLURE. ****I
FANGMUNSTER
TYPE:
CREATED B Y :
HIT
DICE 2D8
ARMOR CLASS 7
ALIGNMENT: FOUND I N : L A I R (90%) WANDER I NO
MOVE F L Y SWIM 3 1
IQ
RANGE 1D 6
NUMBER 1D 6 1D 2
1 BITE 1D4 1 D 1 0 SPINES,
30
.
DEXT RANGE 2D6+6
HUNORY WOODS, MUUNTA I NS PROBABI L I TY UF TREASURE AND T Y P E
ATTACKS :
PAGE
ANIMAL
CARL BATHGATE
1 D 2 PLUS 1 D 6 P O I S U N
A L L THE WORLDS'
MONSTERS
F I R E FLY
FANQMONSTER
TYPE
CREATED B Y :
DESCRIPTION: THE FANGMONSTER S ROUND T A I L AND A SMAL HEAD DO T H R E ~ROWS OF THREE INCH UN I N T E L L I GENT, RELY 1 NG ON BODY TO F R I G H T E N ENEMIES FEROCIOUS WHEN THREATENEO AND PREFERS TO RUN RATHER
HIT POINTS 1
I I T H FOUR FEET, A STUBBY ! I N A T E D BY A M0UTH W I T H ANGS. I T IS SMALL AND I T S APPEARANCE AND S P I N Y IFF. I T WILL OFTEN ACT BUT I T IS A HERBIVORE THAN F I G H T .
KAY SHAPERO
ARMOR CLASS 0
ALIGNMENT: FOUND I N :
Q RA..QE 1
MOVE FLY SWIM 1 48
HUNGRY OPEN, WOODS, NUMBER 1 OD4
WANDER I NG
THE S P I N E S ARE TWO FEET LONG. THEY ARE ONLY A DANGER I F THE FANGMONSTER IS STRUCK B Y A WEAPON WHICH IS L E S S THAN TWO F E E T LONG, I N WHICH CASE THE ATTACK WILL R E C E I V E l D l O S P I N E S , EACH S P I N E CONTAINS l D 6 POISON.
INSECT
RIVERS,
SWAMPS,
DEXT RANGE 1D6*12 AIR
PROBABI L I TY O F TREASURE AND TYPE 100% SEE BELOW
ATTACKS :
1 FLAME LANCE,
*****
1 POINT
DESCRIPTl6N:
F I R DARRIQ
TYPE:
A SMALL, RUBY COLORED B E E T L E WHICH CAN PRUJECT A SMALL FLAME FROM I T S M0UTH. THESE BEETLES TEND THEY ARE SO SMALL TO ATTACK I N SWARMS I N THE A I R . THAT THEY ARE VERY HARD TO H I T , HOWEVER I F THEY LAND THEY MOVE VERY SLOWLY AND T H E I R ARM0R CLASS IS REDUCED TO NINE.
MISCELLANEOUS
CREATED B Y : ANTHONY PERRdTTET
HIT DICE 6D8
ARMOR CLASS 5
MOVE F L Y SWIM 12
IQ
RANGE 3D6+1
.
DEXT RANGE 3D6-1
~
DEAD F I R E F L I E S ARE H I G H L Y P R I Z E D I N JEWELRY, THBUGI-I ONLY A FEW JEWELERS KNOW HOW TO USE THEM. THESE JEWELERS WILL PAY UP T 0 TEN GOLD P I E C E S EACH FOR F I R E FLIES I N GaOD C O N D I T I O N .
A L I QNMENT : LAWFUL, NEUTRAL F0UND I N : OPEN, WOODS, MOUNTAINS L A I R (20%) WANDER I NG
NUMBER 1D 4 1D 3
P R O B A B I L I T Y O F TREASURE AND TYPE 100% B 20% B / 4
***** FIRE LION
ATTACKS :
1 WEAPON,
BY WEAPON TYPE ( + 2 HIT,
TYPE:
CREATED B Y :
+3 DAMAQE)
HIT DICE 1508
DESCRIPTION: THE F I R D A R R l O IS A SHAPECHANOER WHO CHOSES TO A L WAYS TAKE THE SHAPE OF A HUMAN AND ALWAYS W I T H RED H A I R AND WEARING RED GARMENTS. I T CAN APPEAR A S ANY HUMAN MALE, FROM WIZENED MAGE TO BRAWNY F I G H TER W I T H 1 8 ( 0 1 ) STRENGTH. H I S M A I N AMUSEMENT IS PRACTICAL JBKINQ. OFTEN W I T H GRUESOME RESULTS. A S HE HAS-THE P o W E R ' T ~ CREATE ILLUSIONS AT WILL.'
MOVE F L Y SWIM 15
NUMBER 108 1D 6
1 BREATH,
FROM I R I S H FOLKLORE.
31
.
DEXT RANGE 1D3+15
P R O B A B I L I T Y O F TREASURE AND TYPE 30% REFEREE O P T I O N
ATTACKS :
2 CLAWS,
IQ
RANGE 18
NEUTRAL ANYWHERE
L A I R (20%) WANDER I NO
THE LAWFUL F I R DARRIQ SEEKS TB THWART ANY CHAOTIC CREATURES. HE USUALLY PREFERS TO F I G H T WITH AN AXE.
PAOE
P A V E L C U R T I S AND C H R I S ROLLS
ARMOR CLASS 7+9
ALIGNMENT: FOUND I N :
ENCHANTED MONSTER
2 D 8 PLUS 1 D 1 2 F I R E 8D6 F I R E
.,
A L L THE WORLDS' FIRE LION
MONSTERS
FLAME C H I L D FROM " S I N B A D AND THE E Y E O F THE T I G E R " A RAY HARRVHOUSEN F I LM.
DESCRIPTION: A LARBE RED LION-SHAPED CREATURE, ABOUT FUUR F E E T T A L L A T THE SHOULDER I T IS IMMUNE TO F I R E B U T I T TAKES 50% EXTRA DAMAGE FROM COLD. I T IS ALSO 40% R E S I S T A N T TO MAGIC I T CAN USE I T S BREATH UP TO THREE TIMES PER DA+.
****#I FLAME D E V I L CREATED B Y :
-
A FIRE L I O N WILL NOT INTENTIONALLY HARM A -. nR .-i i-i n .. VERY OFTEN I N FACT A H I G H L E V E L D R U.'D l W I L L HAVE A FIRE L I U ~AS A PE~ICOMPANIOI N. ~
~~
HIT DICE 1D4+1
~
***** FLAME C H I L D
TYPE:
CREATED B Y : HIT DICE 3D8
ARMOR CLASS 4
ALIGNMENT: FBUND I N :
MINOR
C.
MOVE FLY
12
SWM I
IQ
RANGE
204
DEXT RANGE 3D6
NUMBER 1D 9
3D6
DEXT RANGE 1D 6 + 1 2
CITIES
P R O B A B I L I T Y UF TREASURE AND T Y P E 100% D
1 DAGGER 1 D 4 1 WHIP, f D 6 + 1 PLUS IMMOLATION (SEE BELOW) P R O B A B I L I T Y UF TREASURE AND TYPE
DESCRIPTION: A DEMON W I T H THE SHAPE UF A K d B d L D JET BLACK I N CCILUR WITH RED EYES. THE FLAME D E ~ I L CARRIES A F L A M I N G DAGGER AND A WHIP BOTH W I T H THE POWERS AND PLUSSES OF A FLAMI NG $WORD LIKE THE BALRUG, THE FLAME D E V I L WILL S T R I K E W l i H I T S WHIP AND THEN P U L L I T S E L F AGAINST THE V I C T I M , DOING F I R E DAMAGE O F 1 D 6 + 1
ATTACKS:
1 SWORD,
WOODS,
IQ
RANGE
ATTACKS :
CHAOTIC ANYWHERE
WANDER I NO
MOVE FLY SWIM 12
NUMBER 10100 1D 2 0
L A I R (20%) WANDER I NG
DEMdN
PETTUS
CHAOTIC DUNGEONS,
ANTHONY PERROTTET
ARMOR CLASS 7
ALIGNMENT: FOUND I N :
DEMON,
TYPE:
1D8+1
DESCRIPTIUN: A S K E L E T A L HUMANOID WITH DEHYDRATED FLESH AND GLOWING EYES. T H I S DEMON CAN BE SUMMONED ANYWHERE THAT THERE IS F I R E .
THE FLAME C H I L D IS SUMMUNED B Y C A S T I N G THE ENTHE TEETH CHANTED TEETH BF A DRAGON I N T U A F I R E . MUST HAVE BEEN ENCHANTED B Y A MAGE OF S I X T H L E V E L OR HIGHER. ONCE ENCHANTED, THE TEETH MUST BE CARR I E D I N A POUCH OF G O B L I N H I D E AND NO MORE THAN NINE TEETH CAN BE CARRIED I N ANY ONE P6UCH ADDITI ONALLY NO MORE THAN NI NE TEETH MAY BE CAST I NTO THE SAME F I R E . EACH TUUTH CAST I N T O THE F I R E IS REPLACED BY A S I N G L E FLAME C H I L D WHICH R I S E S UP OUT OF THE ASHES.
FLAME D E V I L S W I T H 5 UR MORE H I T P O I N T S ALSO HAVE THE PUWER TU D I M E N S I O N DUBR THEMSELVES A S MANY TIMES A DAY AS THEY WISH. THE DEVIL CANNUT PHYS I C A L L Y CROSS I R B N OR WATER, BUT I T MAY D I M E N S I O N DOOR I T S WAY ACROSS.
***** FLAMEFIEND CREATED B Y : HIT DICE 6D8
THE FLAME C H I L D IS IMMUNE T U "SLEEP" "CHARM", AND F I R E " SPELLS. I T CAN ONLY BE HARMEb BY M A G I C A L WEAPONS I T IS THE SERVANT O F E V I L AND ONLY CHAUT I c MAG I c I ANS MAY PREPARE THEM, PAGE
TYPE:
ALIGNMENT: FOUND I N :
32
ENCHANTED MBNSTER
CARL BATHGATE
ARMOR CLASS 3
MOVE F L Y SWIM 12
CHAUTIC MOUNTAINS
IQ
RANGE 1D12
DEXT. RANGE 3D8+2
A L L THE WORLDS' FLAMEF I END
MONSTERS
FOUR-EYED H I G
L A I R (100%)
NUMBER 1D 4
THE C U B I C BODY IS F I L L E D W I T H H E L I U M WHICH G I V E S THE H I G NEUTRAL BUOYANCY. I N THE CENTER OF EACH FACE O F THE H I G ' S BODY I S A P R O P E L L E R - L I K E APPENDAGE WI-IICH I T CAN USE TO CONTROL THE D I R E C T I O N OF I.~ T S FLIGHT.
P R U B A B I L I T Y OF TREASURE AND TYPE 50% 1 D l O GEMS
ATTACKS :
~
104 F I R E B A L L S , 1 0 D 6 1 TOUCH. 1 D 2 0 FLAME
***** FROST HORRUR
DESCRIPTION: AN ENCHANTED CREATURE FROM THE DEPTHS OF THE EARTH WHICH R E S I D E S I N VOLCANOES AND L A V A P d d L S . I T IS ALSO FOUND ON THE E T H E R I A L PLANE AND THE HaME PLANE OF THE F I R E ELEMENTALS. I T I S EXTREMELY S E N S I T I V E T d CULD, I N F A C T TO ANY TEMPERATURE B E LOW 500 DEGREES FAHRENHEIT. I T APPEARS AS A W R I T H I N G P I L L A R UF F I R E W I T H FOUR ARMS AND A HEAD.
HIT DICE 13D10
***** TYPE:
CREATED B Y : HIT D l CE 1D 6
THUMAS R.
ARMdR CLASS 7
AL I GNMENT : FOUND I N :
ALIEN
MOVE FLY SWM I 2 20
RANGE 1D6+12
NUMBER 1D12 1D 8
1 BREATH
DEXT RANGE 2D6+6
1 BITE,
R I VERS,
DEXT RANGE 7 SWAMPS,
DESCRIPTION:
P R O B A B I L I T Y O F TREASURE AND TYPE 80% w ALL.
1D6 1D4
DESCRIPTIUN:
A CUBE W I T H FOUR EYES EACH (IN A LONG S T A L K . AS THERE I S AN EYE ON E A ~ HSIDE THE HIG I S SELDOM
SURPRISED. IT HAS A LARGE M ~ U T HAND LONG RAZURSHARP CLAWS ALSO ON STALKS. I T HAS SMALL, E L E PHANT-LIKE ~ E E TAND I S VERY CLUMSY ON THE GROUND. HbWEVER, I T 1s AN A G I L E FLYER. PAGE
33
C I T I ES,
P R O B A B I L I T Y OF TREASURE AND TYPE 50% H
1306 F I R E I N A 3 BY 6 CONE
1 B I T E 8D8 2 CLAWS, 1 D 6
ATTACKS:
1 CLAW,
NUMBER 1D 4 1
PlUTDOaRS,
.
IQ RANGE 14
ATTACKS :
HUNGRY ANYWHERE
L A I R (90%) WANDER I NG
MOVE F L Y SWIM 3 30
NEUTRAL DUNGEdNS, AIR
L A I R (60%) WANDER1 NO
METCALF
IQ
ARMOR CLASS -2
ALIGNMENT: FOUND I N :
DRAGUN
JIM PARKER
CREATED B Y :
I T S F I R E IS UNNATURAL AND WILL PENETRATE ANY FORM UF F I R E OR HEAT P R d T E C T I O N ( A S A P H U E N I X ) .
FUUR-EYED H I D
TYPE:
G
A L L THE WORLDS'
MONSTERS TYPE : HUMANOI D
GLAMDAR CREATED B Y : HIT DICE 18D8
ROB NARBERES
ARMOR CLASS -6
IQ
MOVE FLY SWIM
RANGE 3D20
12
A L I GNMENT : ANY HUNGRY FOUND IN: D U N G ~ N S , OUTDOORS, NUMBER 1D 5 0 1012
L A I R (20%) WANDER I NG
RIVERS,
DEXT RANGE 4D8+5
SWAMPS
P R O B A B I L I T Y OF TREASURE AND TYPE 85% A + ORIENTAL ARTIFACTS 50% A
ATTACKS :
2 1 1 1
HAND CHOPS, 3 D 1 0 KNEE JAB, 4 D 1 0 FOOT, 5 D 1 0 + 1 0 BREATH, 5 D 1 0 ( R A D I O A C T I V E )
DESCR I P T I U N : A BLUE-GREY SCALED, S P I N Y M0NSTER FROM THE O R I ENT WHICH 13 A NATURAL MASTER OF THE M A R T I A L ARTS. I T HAS SHARP S P I N E S 0 N I T S KNUCKLES, ELBOWS, ITS KNEES HEELS AND ON THE S I D E 0F I T S HANDS F I N G E ~ S AND ~ O E SHAVE SHARP CLAWS. THE GLAMDAR'S BODY IS C W E R E D W I T H M E T A L L I C SCALES WHICH, AL0NG W I T H I T S H I G H DEXTERITY, G I V E I T I T S H I G H ARM0R CLASS. ANY CREATURE OF F I F T Y H I T P O I N T S OR L E S S WHICH MEETS I T S GAZE IS AUTOMATICALLY STUNNED ( N 0 SAVE), HOWEVER THERE IS ONLY A 50% CHANCE THAT I T S GAZE WILL B E MET. THE GLAMDAR IS CAPABLE OF U S I N G MAGIC UP TO THE I T IS COMTENTH L E V E L BUT WILL RARELY DO SO. PLETELY I M M ~ N E TO ALL MAGICAL ATTACKS.
***** GNBME OF Y I P U U R I CREATED B Y : HIT DICE ( 3 - 8 1D 8 + 1
ALIGNMENT: FOUND I N : PAGE
34
TYPE:
HUMANOID
K E N MURPHY
ARMOR CLASS 8
MOVE F L Y SWIM 18
NEUTRAL DUNGEdNS
IQ
RANGE 306
.
DEXT RANGE 3D6+6
A L L THE WORLDS'
GOLEM,
GNOME UF Y I P U U R I NUMBER lODl0 10D10
LAIR (5%) WANDER I NG
MONSTERS
ATTACKS :
P R O B A B I L I T Y O F TREASURE AND TYPE 95% H 60% B + 1 0 4 MAGIC I T E M S
1 WHIP, 1 WRAP,
ATTACKS :
A TWENTY FOOT T A L L HUMANUID GdLEM HOMESPUN CLOTH. I T HAS THE SHAPE O F THE PAPER GOLEM B U T I T CANNOT A GLIDER. I T ATTACKS B Y E I T H E R W T I M W I T H A TATTER O F I T S BODY ( V I V S . M A G I C ) OR B Y WRAPPING I T S E L F AND SQUEEZING H I M TO DEATH.
DESCRIPTION: ABOUT F I V E F E E T T A L L T H I S B R I G H T BLUE S K I N N E D GNOME FAVORS B R I G H T k E D CLOTHES. H I S SOLE OCCUHE TRAVELS I N P A T I O N IS AS A DUNGEON CARETAKER. GROUPS OF TEN OR MORE P A S S I N G THROUGH DUNGEON RO0MS AND CORRIDORS, &LEANING UP THE MESS, F E E D I N G THE GUARDS. AND RESTOCKING THE TREASURE HORDES FR0M THE WAGON HE B R I N G S W I T H H I M . THE GNOME NEVER ATTACKS F I R S T B U T I F ATTACKED HE CAN ONLY BE KILLED BY A CRITICAL HIT. WHEN K I L L E D , THERE IS A 20% CHANCE THAT HE WILL BURST INTO A 3 D 6 F I R E BALL. HE REGENERATES S I X H I T P O I N T S PER MELEE ROUND.
***** GOLEM,
HIT DICE 2D6
HIT DICE 208
L A I R (25%) WANDER I NG
MOVE FLY 9
L A I R (95%) WANDER I NG
SWIM
DESERTS,
NUMBER 3D100 10100
IQ
RANGE
104
DEXT RANGE 2D6
C I T I ES
P R U B A B I L I T Y UF TREASURE AND TYPE 50 GP + 1 0 % FOR 1 D 4 GEMS 100% 100% 50 GP + 10% FOR 1 D 4 GEMS
ATTACKS :
1 STRIKE,
2 D 6 UR B Y WEAPON TYPE
DESCR I P T I ON :
ENCHANTED MONSTER
ANDY VON G d T T F R l E D
ARMUR CLASS 6
ALIGNMENT: FOUND I N :
TOM JOHNSON (DUN 4 )
ARMOR CLASS 9
A L I GNMENT : ANY FOUND I N : DUNGEUNS,
***** CREATED B Y :
TYPE : ENCHANTED MONSTER
DUST
CREATED B Y :
I N BATTLE, THE GNUME USUALLY USES ONE O F THE F O L LOWING WEAPONS: WEAPON DAMAGE HEAVY CROSSBOW 1D 8 T W ~ - H A N D E D - S W ~ R D 506 JAVEL I N 106 PICK 106 SH~VEL 1D 6
TYPE:
MADE UF COARSE, SHI F T I NG AB I L ITY URN I T S E L F I N T O IPPING I T S VICT I M GETS A SAVE ROUND THE V I C T I M
THE CLOTH GOLEM CAN ONLY BE CONSTRUCTED BY DRUIDS OR I L L U S I O N I S T S O F E I G H T H L E V E L OR HIGHER.
THE GNUME LOVES GEMS HE WILL GLADLY TRADE ANY MAGICAL ITEM ON HIS ~ A G O NFOR THEM. HE MAKES MAGI C A L I T E M S I N H I S FORGE WHICH R E S I D E S I N H I S L A I R . THE FORGE WILL BE GUARDED BY A MINOR DEMON.
CLOTH
P A R A L Y S I S FOR 1 D 8 TURNS 1D12
DESCRIPTION:
1 WEAPON (SEE BELOW)
GOLEM,
CLOTH
MUVE FLY SWIM 15
10 RANGE 2D4
DEXT
RANGE
.
NEUTRAL ANYWHERE NUMBER 1D 6 1D 4
P R O B A B I L I T Y UF TREASURE AND TYPE 75% C + 1 0 0 GOLD P I E C E S EACH 25% GEMS PAGE
__ _ _
.. .. .. . .-
-
NO E Y E S - B U T - ] T - D O E S HAVE A FORM O F I N F R A V I S I O N WHICH ALLOWS I T TO SEE" I T S V I C T I M S .
2D4+10
.
.
..lG0LEM"HAS
A S W I T H A L L GOLEMS, WEAPONS.
35
I T CAN ONLY BE H I T B Y MAGICAL
A L L THE WORLDS' OOLEM,
MUD
TYPE:
CREATED B Y :
HIT POINTS 20
C.
ARMOR CLASS 9
GOLEM,
PETTUS ( A B E 18)
NUMBER 1
OPEN,
IO
RANGE 0
WOUDS,
I T IS AFFECTED ONLY A S I L V E R I S H COLORED GOLEM. CULD SLOWS I T S MOVEMENT, F I R E REBY +4 WEAPONS. STORES ANY DAMAGE I T HAS TAKEN.
DEXT
RANGE 1D 6 + 6
MOUNTAINS,
*****
WATER,
GORLANG
P R O B A B I L I T Y UF TREASURE AND TYPE
HIT DICE 8D8
2 D 4 PLUS SEE BELOW
A STONE GOLEM WHICH HAS HAS A "ROCK TO MUD" SPELL CAST UPON I T . EVERY T I M E I T H I T S THE DAMAGE AFFECTS BOTH THE AND THE G O L ~EQUALLY. ADD I TI UNALLY , EACH T I M E I T H I T S THE V I C T I M SUFFERS A ONE P O I N T M S S FRUM HIS C H A ~ I S M A . THIS LOSS REMAINS UNTIL THE MUD FROM THE GOLEM IS WASHED O F F .
STEEL
TYPE:
HIT PUINTS 100
2 1 1 1
MOVE FLY 3
A L I GNMENT : ANY DUNGEONS, FOUND I N : WANDER I NO
ENCHANTED MONSTER
NUMBER 1
SWIM
IP
RANGE 3D6
R I VERS , SWAMPS
P R O B A B I L I T Y O F TREASURE AND TYPE 90% B 15% c
CLAWS, 3 D 8 PLUS STING, l D 1 0 PLUS B I T E , 2 D 1 0 PLUS WEB
THE GORLANG IS AN A R T I F I C I A L CREATURE CREATED B Y G E N E T I C MUTATION AND THE CROSSBREEDING OF SEVERAL FIERCE ANIMALS. I T STANDS ON FOUR LEGS, EACH F I V E F E E T LONG W I T H A SHARP CLAW A T THE END. I T HAS A LONG S C O R P I O N - L I K E T A I L W I T H A SMALL EYE S E T A T THE BASE. I T HAS STEEL-STRONG MANDIBLES SET IN ABOVE FRONT OF A S E T OF SHARP, H O O K - L I K E TEETH. BELOW THE THE MOUTH IS A P A I R OF FACETED EYES. MOUTH I S I T S WEB PROJECTOR, WHICH CAN CREATE DOUBLE STRENGTH WEBS. THE TOES OF I T S F E E T ARE WEBBED FOR SWIMMING, I T DOES NOT F L Y , I T L E A P S .
DEXT RANGE 3D6
OPEN P R O B A B I L I T Y O F TREASURE AND TYPE
ATTACKS :
1 CLAW 7 D 1 0 1 POWE6 WORD "STUN" ONCE A DAY 1 BREATH, CHLORINE bAS, 3" X 3" CLOUD,
DEXT. RANGE 3D8
DESCR IP T 1 ON :
STEVE D A V I E S
ARMOR CLASS -1
NUMBER 10D10 1D 5
RANGE 206
ATTACKS :
***** CREATED B Y :
IP MOVE F L Y SWIM 12 24 10
CHAOTIC-EVIL DUNGEONS , UUTDOORS,
L A I R (50%) WANDER I NG
v I CT I M
G I A N T ARTHROPUD
ROB NARBERES
ARMUR CLASS 2
ALIGNMENT: FOUND I N:
DESCR I PT I ON :
OOLEM,
TYPE:
CREATED B Y :
ATTACKS :
2 HANDS,
STEEL
DESCRIPTION:
MOVE FLY SWIM 6
A L I GNMENT : NONE DUNGEONS, FOUND I N : CITIES WANDER I NO
ENCHANTED MONSTER
MONSTERS
THE GORLANG'S H I D E IS MADE OF A VERY TBUGH. C H I T I N WHICH REFLECTS A L L TYPES OF ENERGY. 3 TIMESIDAY
PAGE
36
GREEN
A L L THE WORLDS' QREASED L I Q H T N I N Q
HIT
DICE ( 1 -2108
ARMOR CLASS 0
ALIGNMENT: FOUND I N :
TYPE:
MOVE F L Y SWIM 48
GREEN EEL
HUMANOID
JEFF M A R T I S
CREATED BY:
IQ
RANGE 3D6
MONSTERS
1 D 6 WHIPS 1 D 1 2 EACH 1 GAS CLOhD, 2 D 1 0 POISON (ONLY I F BURNED)
.
DEXT RANGE 18
DESCR I P T I UN :
NEUTRAL ANYWHERE
L A I R (20%) WANDER I NO
NUMBER 2D4 1D 3
P R O B A B I L I T Y UF TREASURE AND TYPE 90% H 10% 1 D 6 JEWELS
ATTACKS :
8 CLAWS, 4 BITES, 2 KICKS,
1D6 1D8 1D4
THE EEL IS TWELVE TO TWENTY F E E T I N LENGTH AND F I V E F E E T I N DIAMETER THE T A I L IS S P L I T I N T O 1 D 6 WHIPS W I T H WHICH i T STUNS I T S PREY. THE T A I L WHIPS DO NOT C O I L NCjR DO THEY HAVE S U C T I U N T I P S .
DESCRIPTION:
ANYONE TOUCHING ANY PART OF THE EEL'S BODY WILL R E C E I V E AN E L E C T R I C SHOCK.
AN I N C R E D I B L Y F A S T G O B L I N L I K E CREATURE. I T EXISTS AT FOUR T I M E S NORMAL SPEED (HENCE I T S LARGE NUMBER OF A T T A C K S ) . S I N C E I T L I V E S AT AN ACCELERATED PACE I T CAN TAKE I T S T l M E I N ATTACK S O THAT THERE IS A 25% CHANCE THAT ANY H I T I T GETS WILL BE A CRITICAL HIT .. ..._ ..
ITS THE EEL IS IMMUNE TO POISONS AND E L E C T R I C I T Y . S L I M Y S K I N MAKES I T R E S I S T A N T TO COLD AND HEAT. T H I S EEL IS NOT RESTRICTED TO WATER, THOUGH I T S MOVEMENT ON LAND IS MUCH SLOWER THAN I T S WATER BOURNE MOVEMENT. I T CAN COVER ANY TYPE OF TERR A I N THOUGH I T IS U N L I K E L Y THAT A WANDERING E E L T WILL HAVE ANY TREASURE UNLESS I T IS FROM A RECEN RECENT KILL E E L S FOUND I N DUNGEONS ARE ALMOST ALWAYS GUARDIANS AND MUST BE FED BY THEIR KEEPERS. RARELY FOUND WANDERING DUNGEON CORRIDORS, THOSE ENCOUNTERED WILL B E RECENT ESCAPEES AND USUALLY VERY HUNGRY,
I T USUALLY APPEARS TO NORMAL SPEED CREATURES AS A BLUR OF L I G H T . I T ALWAYS ATTACKS F I R S T AND GETS SURPRISE ON THE F I R S T MELEE ROUND.
***** QREEN E E L
TYPE:
CREATED B Y : HIT DICE ( 8- 15 1 D 8
ARMUR CLASS 0
MOVE F L Y SWIM 9 18
A L I GNMENT : HUNGRY FOUND I N : DUNGEONS, L A I R (40%) WANDER I NO
FISH
CAROL RODE
NUMBER 1D 4 102
10 RANGE 3
*****
DEXT. RANGE 1D6+15
TYPE:
GREEN HORROR CREATED B Y :
WATER
HIT DICE bD8
P R O B A B I L I T Y OF TREASURE AND TYPE 100% REFEREE O P T I O N
ARMOR CLASS 4
ALIGNMENT: FOUND I N :
ATTACKS :
1 TOUCH, l D l O E L E C T R I C I T Y 1 BITE, 4D6 PAQE
37
L A I R (15%) WANDER I NG
ENCHANTED MONSTER
J I M PARKER MOVE F L Y SWIM 3
10 RANGE
4
DEXT RANGE 13
CHAOTIC DUNGECjNS NUMBER 1D 3 1D 4 + 1
P R O B A B I L I T Y OF TREASURE AND TYPE
A L L THE WORLDS'
MONSTERS
GREY SUMMONER
GREEN HORROR
TYPE:
CREATED B Y :
ATTACKS :
1 QAZE,
HIT D l CE 12D8
3D10 LIGHTNING
DESCRIPTIUN: A F I V E FOOT LOhQ TURTLE W I T H A VERY UGLY FACE. I T HAS A S I N G L E HAZEL COLORED EYE CENTER OF I T S FOREHEAD FROM WHICH I T CAN A L I G H T N I N G BOLT. I T S S K I N IS P A L E GREY .I TS- SHELL IS-GREY I SH-GREEN.
ARMOR CLASS 3
ALIGNMENT: FOUND I N :
HUMAN I N THE PROJECT I N COLOR.
IQ MUVE F L Y SWIM 10
4
RANGE 1D 2
.
DEXT RANGE 2D4
LAWFUL-EVIL ANYWHERE
L A I R (30%) WANDER I NO
*****
DEMON
M I K E GUNDERLOY
NUMBER 1D 3 1
P R O B A B I L I T Y OF TREASURE AND TYPE 50% E
ATTACKS :
QREMLIN,
FIRE
TYPE:
PAIUL JAQUAYS (DUN 1 )
CREATED B Y : HIT DICE 1D 4
IR
ARM0 CLASS 6
AL ~GNMENT: FOUND I N :
..-. .-
_..-
6
CHAOT I c DUNGEONS,
LAIR (50%) WANDER I NG
-. ..
__
MOVE F L Y S W I P l
NUMBER 20100 2D100
- - -I Q
RANGE
3D6
1 TENTACLE,
HUIMANO I D
DESCR I P T I ON :
.
A LEATHERY GREY S T A R F I S H ABOUT FOUR F E E T ACROSS. I T IS AT HOME ON LAND AS WELL AS I N THE WATER. I T S UPPER S I D E IS CdVERED W I T H STRANGE SPLOTCHES RESEMBLING C A B A L I S T I C S I G N S .
DEXT RANGE 2D6+6
WHEN A GREY SUMMONER IS MOLESTED, I T CAN GATE I N H E L P (100% CHANCE OF OPENING THE GATE ON THE F I R S T TRY). ONE CREATURE WILL ENTER THRdUGH THE GATE: 30% TYPE E I M P 30% TYPE F I M P 20% TYPE G I M P 10% TYPE 1 DEMON 10% LARGER DEMdN
CITIES PROBABILITY 100% D 100% D
OF
2D6
TREASURE AND TYPE
---
ATTACKS :
1 ATTACK, 104 1 TOUCH, 1 D 8 + 1 F I R E DESCRIPTION:
A MAGICAL V A R I E T Y O F KOBOLD WHO CAN "FLAME ON" L I K E MARVEL'S HUMAN TORCH FOR ONE COMPLETE TURN PER DAY. THE F I R E IS EXTREMELY M A G I C A L I N NATURE AND NO HEAT FROM I T CAN B E F E L T BEYOND A TWO F E E T FROM THE GREMLIN. ANY S T E E L OR M E T A L L I C WEAPONS WHICH TOUCH THE GREMLIN HAVE A 20% OF M E L T I N G SOFTE~ LESS 5% FOR EVERY PLUS THE WEAPON HAS. STONE WEAPONS WILL MELT A T HIGHER PERCENTILES. IS UNAFFECTED BY GREMLIN F I R E .
PAGE
38
A L L THE WORLDS'
MONSTERS
HAGGURRYM
TYPE:
CREATED B Y : HIT D l CE (1 -9)DB
ARMOR CLASS 7
ALIGNMENT: FOUND I N :
HUMANOID
DAVE HARGRAVE MOVE F L Y SWIM 8
IQ
RANGE 2D6
.
DEXT RANGE 2D6+6
CHAOTIC, NEUTRAL WOODS MOUNTA I NS C I T I ES NUMBER 10D10 1010
L A I R (30%) WANDER I NO
P R U B A B I L I T Y UF TREASURE AND TYPE 100% 1 D 3 C O I N S EACH 100% 1 D 3 C O I N S EACH
ATTACKS :
1 THROWING CLUB, 2 HANDS, 1 D 6
1D4
DESCR I P T I ON : NEANDERTHAL-GOBLIN CROSSBREED HE ATTACKS A S A BESERKER ( + 2 ) HAS FIGHTER LEVELS LIKE MEN. THERE IS A 1 0 % CHANCE FUR A MAGE UF UP T U 8TH L E V E L OR A 1 5 % CHANCE FUR A C L E R I C O F UP T U 6 T H L E V E L PER EACH 20 HAGGURRYM.
***** HARPOONER
TYPE:
CREATED B Y : H lT DICE 1D 8 + 3 ALIGNMENT: FOUND I N :
PLANT
CARL BATHGATE AND GREG JONES
ARMOR CLASS 9
MUVE F L Y SW M 1
IQ
RANGE 1D 2
.
DEXT RANGE 2D6
HUNGRY WOODS
L A I R (100%)
NUMBER 1D10
PROBAB L I T Y O F TREASURE AND TYPE 100% C
ATTACKS : 1 D 6 DART,
104 PLUS P A R A L Y S I S
DESCRI P T I UN: A SEMI-INTELLIGEHT CARNIVOROUS P L A N T WHICH GROWS UP TO TWELVE FEET +ALL. IT HAS SIX TO TEN HUGE BLOSSOMS RESEMBLING BLUE UR V I O L E T SUN FLOWERS. THE C E N T ~ R SEED OF EACH FLOWER I S REALLY A POI SONED DART ON A LONG S T A L K .
-
PAOE
39
A L L THE WORLDS' HARPOONER
MONSTERS
H E L L WORM
THE PLANT S I T S I D L E W A I T I N G FOR A V I C T I M . WHEN ONE APPROACHES WITHIN RANGE, IT SHOOTS ITS DART AND HARPOONS I T S PREY. THE V I C T I M MUST MAKE A SAVE VS. POISON OR B E PARALYZED. IF THE V I C T I M F A I L S H I S SAVE THE PLANT W I L L THEN P U L L H I M I N TO ITSELF AND CON~UME HIM.
ALIGNMENT: FOUND I N :
A T N I Q H T THE HARPOONER WILL SLOWLY APPROACH S L E E P I N G V l C t I M S U N T I L I T GETS W I T H I N RANGE.
ATTACKS:
TYPE:
CREATED B Y : HIT DICE 1D 8 + 3
DEMON
IQ MOVE F L Y SWIM 12
DESCRIPTION: A T H I R T Y FOOT LONG, BLACK WORMLIKE BODY W I T H RED SPOTS AND GREEN, GLOWING EYES. I F I T S H I T ROLL IS FOUR OR MORE P O I N T S HIGHER THAN NEEDED, I T WILL SWALLOW THE V I C T I M (MAN S I Z E D UR SMALLER ONLY) THE VICTIM WILL SUFFER 3 ~ 1 0ACID DAMAGE AND LOSE 1 D 4 L I F E L E V E L S PER TURN U N T I L DEATH OR U N T I L HE IS FREED FROM THE WORM'S BODY.
DEXT RANGE 1D 8 + 1 0
RANGE 7
A L I GNMENT : CHAOT IC FOUND I N : DUNGEONS, MOUNTA I NS , DESERTS NUMBER 2D6 2D6
LAIR (SOX) WANDER I NO
THE WORM HAS MAGICAL A B I L I T I E S ; I T CAN USE S P E L L S OF UP TO T H I R D LEVEL, TELEPORT WITHOUT ERROR, I T IS 50% MAGIC RESISTANT, AND I T CAN HAS A 25% CHANCE OF G A T I N G I N 1 D 2 MORE H E L L WORMS.
P R O B A B I L I T Y OF TREASURE AND TYPE 40% G (ONLY 2 MAGIC I T E M S ) 5% 1 D 2 MAGIC I T E M S
ATTACKS :
1 B I T E 2D4 1 BREA~H, 2 ~ 6 FIRE
N I
A
s a
BY
io'
WHEN K I L L E D NOTHINGNESS, S T A I N WHERE CHANCE THAT THE ODOR OF
CONE
DESCRIPTION: A F A I R L Y FAT, TWO L I M B E D BEAST W I T H T H I C K , SHAOGY RED FUR. I T IS ABOUT 28 INCHES T A L L AND HAS TWO GLOWING RED EYES, I T HAS AN OVERSIZED NOSE AND MOUTH WHICH G I V E S I T A COMICAL V I S A G E . I T CAN BREATHE F I R E THREE T I M E S A DAY. THE H E L L S P R I T E IS IMMUNE TO SLEEP, CHARM, FIRE. I T TAKES DOUBLE DAMAGE FROM COLD.
TYPE:
***** HENDERSON HORROR
HIT DICE 16D8
UNDEAD
ALIGNMENT: FOUND I N :
ARMOR CLASS 2+8
MUVE FLY SWIM 9
IQ
RANGE 1D3+15
DEXT RANGE 1D4+9
ARMOR CLASS 0
40
NUMBER 1
ENCHANTED MONSTER
MUSSON
MOVE FLY 6
NEUTRAL DUNGEONS,
L A I R (100%)
PAGE
TYPE:
ROGER M. W .
CREATED B Y :
AND
CREATED BY: PAUL SCHNEIDER HIT DICE 15 D 8 + 1
THE H E L L WORM SLOWLY D I S S I P A T E S I N T O L E A V I N G B E H I N D A B L A C K . GLOWING I T TOUCHED THE GROUND. THERE IS A 10% ANOTHER H E L L WORM WILL BE ATTRACTED BY THE S T A I N .
A PATRIARCH MUST ROLL 11 OR BETTER ON 2 D 6 TO TURN THE H E L L WORM
***** H E L L WORM
P R O B A B I L I T Y O F TREASURE AND TYPE 75% H
1 B I T E 4 D 1 0 PLUS 1 D 4 L I F E L E V E L S 1 S T I N b , 2 D 8 PLUS 1D 4 L I F E L E V E L S AND 1506 P O I SON
PAVEL C U R T I S
ARMOR CLASS 7
NUMBER 2D4 1D 4
L A I R (25%) WANDER I NG
**I**
HELL SPRITE
CHAOTIC-EVIL ANYWHERE
SWIM
IQ
RANGE 1D 3 + 3
DEXT RANBE 1D 3 + 9
DESERTS P R O B A B I L I T Y O F TREASURE AND TYPE
A L L THE WURLDS’ HENDERSUN HURROR
MONSTERS
HUG,
ATTACKS :
GIANT
CREATED B Y :
3 B I T E S 308 1 TENTAbLE, 8 D 1 0 PLUS FERROUS M A T E R I A L S RUST 2 S O N I C BLASTS,
HIT DICE (1-271D8
1D6
DESCR IP T I ON :
TYPE:
ARMUR CLASS 1
MOVE F L Y SWIM 6
A L I GNMENT : CHAUT I C FOUND I N : DUNGEONS, WANDER 1 NG
NUMBER 106
IQ
RANGE 5
RIVERS,
SWAMPS
P R O B A B I L I T Y OF TREASURE AND TYPE
DESCR 1 P T I ON : THE GENERIC D E S C R I P T I O N U F THE G I A N T HOGS. I T CAN RANGE I N S I Z E FROM ABOUT ONE FOOT TO ALMOST TEN F E E T I N LENGTH THE LARGER ONES CAN B E TAMED ( IF CAUGHT YOUNG ENOUGH (NUMBER OF HIT DICE) 82 P O I N T S ) AND USED AS BEASTS OF BURDEN BR R I D I N G MOUNTS.
-
ANIMAL
J I M PARKER
WBODS,
.
DEXT RANGE 2D6+6
(NUMBER UF H I T D I C E I D 3
2 TUSKS,
***** CREATED B Y :
NUMBER 2D6 104
IQ
RANGE 106
ATTACKS :
THERE IS A LARGE DIAPHRAM I N E I T H E R OF I T S S I D E S . T H I S DIAPHRAM IS CONNECTED TO A S P E C I A L S E T OF BONES WHICH CAN CAUSE I T TO V I B R A T E A T S O N I C SPEED CREA;TI NG A SON1 C B L A S T .
HERE-THERE MENACE
MUVE F L Y SWIM 8
ANY, HUNGRY DUNGEONS, BPEN,
LAIR (5%) WANDER I NG
THE HURRUR IS LARGER THAN AN ELEPHANT W I T H THREE HEADS. THERE IS A T H I C K TENTACLE GRBWlNG FROM THE AREA WHERE I T S THREE NECKS J O I N , T H I S TENTACLE HAS A SHARP S P I K E AND A GLAND WHICH SECRETES AN O I L WHICH INSTANTLY RUSTS ANY FERROUS M A T E R I A L I T COMES I N CONTACT WITH.
ANIMAL
CHUCK CADY
ARMOR CLASS 2
A L I GNMENT: FBUND I N :
T H I S HIDEOUS CREATURE WAS CREATED BY THE GODS AS A WARNING TO MANKIND THAT RANDOMLY CREATED MONSTERS ARE NO S U B S T I T U T E FOR C R E A T I V I T Y .
HIT DICE 7D10
TYPE:
I T S ARMOR CLASS IS 3 P L U S ONE T H I R D OF THE NUMBER OF I T S H I T D I C E FRACTIONS ARE ROUNDED UP G I V I N G A RANGE O F 2 T O J - 6 .
.
DEXT RANGE 13
***** HOPPER
SWAMPS , C I T I E S
TYPE:
CREATED B Y :
P R O B A B I L I T Y OF TREASURE AND TYPE
HIT DICE (16-28)DB
ATTACKS :
L A I R (10%) WANDER1 NG
DESCRIPTION: A SEVEN FUUT LONG GREEN C R U C U D I L E - L I K E CREATURE. I T CAN STRIKE AT iwu DI F ~ E R E N T TARGETS, ONE w I TH I T S T A I L AND ONE WITH I T S TONGUE. THE TONGUE IS TWO F E E T LUNG THE T A I L IS FOUR F E E T LONG. ITS H I G H ARMUR CLASS IS DUE TO I T S VERY TOUGH SCALES. PAGE
C H R I S ROLLS
ARMOR CLASS -5-0
ALIGNMENT: FOUND I N :
1 TUNGUE 3 D 8 1 TAIL, hD8
MOVE F L Y SWIM 16
IQ RANGE 2D6
HUNGRY ANYWHERE NUMBER 1D 2 1
P R O B A B I L I T Y OF TREASURE AND TYPE 65% G
ATTACKS :
2 TENTACLES 6D6 PLUS P A R A L Y S I S 1 VORPAL B l f E , 1 D 1 2 PLUS 6 D 8 A C I D 2 STINGS, 1 D 8 P L U S 6 D 1 0 POISON 41
ANIMAL
A L L THE WORLDS'
MONSTERS
HUSH PUPPY
HOPPER
CREATED B Y :
DESCRIPTION:
HIT DICE 1D 3 ALIGNMENT: FOUND I N : THE HOPPER DCIES NOT WALK,
ARMOR CLASS 9
W I SH
TYPE:
HIT DICE 2D8
NUMBER 3D10
ALIGNMENT: FOUND I N :
NONE
IQ MOVE F L Y SWIM 15
CHAOTIC DUNGEdNS,
L A I R (30%) WANDER INO
NUMBER 2D10 3D4
RANGE 1D6+4
DESCR I P T I ON : .
DEXT RANGE 206+6
SWAMPS
IF I T IS
P R O B A B I L I T Y CIF TREASURE AND TYPE 100% E
ATTACKS :
2 CLAWS,
1 D 4 PLUS 1D3 STRENGTH P O I N T S
DESCRIPTION:
THE WISH W U N D CAN ONLY B E AFFECTED BY IRON, VER OR MAGIC WEAPONS.
SIL-
PAGE
42
SWM I
IQ RANGE 206
DEXT RANGE 206
P R O B A B I L I T Y OF TREASURE AND TYPE
ATTACKS :
UNDEAD
ANTHONY PERROTTET
ARMOR CLASS 3
MOVE FLY 4
GOOD DUNGEONS
L A I R (100%)
CREATED B Y :
ANIMAL
PAVEL C U R T I S
I T HOPS.
***** HOUND,
TYPE:
I T W I L L DIE.
-7
A L L THE W6RLDS'
M6NSTERS
JUSHKAPARIK
TYPE:
CREATED B Y : HIT DICE 4D8
R6GER M.
ARMUR CLASS 7
W.
MUSSON
IQ MOVE F L Y SWIM 15
RANGE 3D6-1
A L I GNMENT : NONE DUNGEONS , OPEN , WOODS FOUND IN: NUMBER 2D10+4 2D6
L A I R (35%) WANDER1 NG
ANIMAL
,
.
DEXT RANGE 3D6+1
MOUNTA I NS
P R O B A B I L I T Y O F TREASURE AND TYPE 75% C 10% 1D6 100 GOLD P I E C E S
*
ATTACKS : 1 BITE, 1D8 1 WEAPON, BY WEAPON TYPE 2 HOVES, 206 DESCR I P T I ON :
A S P E C I E S O F BNOCENTAUR, THE JUSHKAPARIK HAS THE I T ALSO HAS A BODY O F AN ASS INSTEAD O F A HORSE. JAW MADE O F BRASS. THE JUSHKAPARIK WILL ATTACK CENTAURS ON S I G H T .
***** KAI ILA
TYPE:
CREATED B Y : HIT DICE 8D8+3
JON T I N D E L
ARMOR CLASS 4
ALIGNMENT: FOUND I N :
ANIMAL
ANY, OPEN
L A I R (10%) WANDER I NG
IQ MOVE F L Y SWIM 15 1
RANGE 2D6
.
DEXT RANGE 1D 1 0 + 1 8
HUNGRY
NUMBER 103 2D3
P R O B A B I L I T Y 6F TREASURE AND TYPE 5% A
ATTACKS :
1 BITE, 2 D 6 2 CLAWS, 3 D 6 DESCR I P T I ON : A LARGE, A G I L E R E P T I L E USED A S A MOUNT B Y NOMADIC DESERT DWELLERS. USED P R I M A R I L Y AS A WARMOUNT, I T PAGE
43
A L L THE WORLDS'
MONSTERS
KENBAZ I
.KAI I LA IS OCCASIONALLY USED AS A BEAST OF BURDEN BUT ONLY AFTER I T S DAYS AS A F I G H T E R ARE DONE. S I N C E MOST OF THEM D I E I N BATTLE, ONLY A FEW S U R V I V E LONG ENOUGH FOR RETIREMENT. FROM THE "GOR"
ATTACKS :
1 MAGNETIC IMPACTOR, 1 HUG, 3 D 6 HEAT
NOVELS BY JOHN NORMAN.
DESCRIPTION:
***** KARKADEN
TYPE:
CREATED B Y : HIT DICE 4D8 ALIGNMENT: FOUND I N :
A M A N - S I Z E D ROBOT W I T H F FORMED OF WHITE-HOT I R O N FIELD I T IS IMMUNE TO HAS BEEN COOLED TO PARTI IMMERSION OR MAGICAL COL A L L MENTAL RELATED ATTAC BUSTABLE M A T E R I A L S .
ANIMAL
CARL BATHGATE
ARMOR CLASS 2
MOVE F L Y SWIM 24 11
IQ
RANGE 2D6+4
.
DEXT RANGE 3D6+6
NUMBER 1D 4
P R O B A B I L I T Y OF TREASURE AND TYPE
***** KENDRY'S
ATTACKS:
2 HOOVES 1 D 8 1 HORN, h D 8 PLUS SAVE VS.
N I G H T DEMON
CREATED B Y : HIT D l CE 11D8
DEATH
DESCR I P T I ON :
TYPE:
HUMAN0 D
KAY SHAPERO
ARMOR CLASS 2+4
ALIGNMENT: FOUND I N:
IQ MOVE F L Y SWIM 12
RANGE 2 D 6 +6
NUMBER 1D 8 1D 4
.
DEXT RANGE 1D 4 + 1 4
LAWFUL, CHAOTIC, NEUTRAL DUNGEONS, OPEN, WOODS, MOUNTAI NS, SWAMPS
LAIR (30%) WANDER I NG
RIVERS,
P R O B A B I L I T Y OF TREASURE AND TYPE 50% F 20% I
ATTACKS :
****I
KENBAZI
TYPE:
CREATED BY: HIT DICE 1D 8
VE ARMS AND THREE LEGS CONTA I NED BY A MAGNET I C H Y S I C A L ATTACK UNLESS I T L S O L I D A R l TY BY WATER SPELLS I T IS IMMUNE TO s. IT EATS IRON AND COM-
I NCHES THE MAGNETIC IMPACTOR HAS A RANGE OF SI AND IS USED TO KNOCK FERROUS WEAPONS F R M THE TARGETS HANDS.
CHAOTIC WOODS , MOUNTA I NS
WANDER I NO
1 D 6 (ONLY FERROUS M A T E R I A L S )
L A I R (10%) WANDER I NQ
1D8 1 B I T E , 1010 1 HUG 2 D 8 1 BREATH, 1 0 ~ 8FIRE
R I C K SCHWALL
ARMOR CLASS 2
ALIQNMENT: FOUND I N :
2 CLAWS,
ROBOT
MOVE FLY SWIM 11
IQ
RANGE 1D6+12
DEXT RANGE 2D6+6
DESCR I P T I ON : A M A N - S I Z E D AND SHAPED U R S l N C l l D W I T H T H I C K COARSE T H NIGHT ~ BLACK FUR AND LARGE RAZOR-SHARP CLAWS. I T IS RARELY ENCOUNDEMON IS NOT A TRUE DEMON. TERED USUALLY AFTER DARK. THE N I G H T DEMON IS MOST ~ F T E NNEUTRAL N I ALIGNMENT.
LAWFUL-EVIL DUNGEONS NUMBER 1D2 1D 2
P R O B A B I L I T Y O F TREASURE AND TYPE 100% B PAGE
44
A L L THE WORLDS' K H I RRA
TYPE:
CREATED B Y : HIT POINTS 25
KLITHQOR,
MISCELLANEOUS
PAVEL C U R T I S
ARMOR CLASS 9
MOVE FLY 6
IQ
RANGE 106
SWIM
NUMBER 1
NUMBER 1 1
P R U B A B I L I T Y OF TREASURE AND TYPE 100% SEE BELOW 100% SEE BELOW
ATTACKS : CLAWS, 508 P L U S 5 L I F E L E V E L S OR WEAPON, BY WEAPON TYPE ( S E E BELOW) AND TAI'L S T I N Q , 3 D 1 0 PLUS S D 1 0 POISON PSI B N I C V I S U A L (SEE BELOW) SONIC, DEATH ( 1 0 D 1 2 I F SAVED A G A I N S T ) MENTAL , TOTAL M I NDW I P E
P R O B A B I L I T Y OF TREASURE AND TYPE
ATTACKS :
2 BLOWS,
THE DESTROYER
LAIR (5%) WANDER I NO
DEXT RANGE 1D 6 + 8
A L I QNMENT : HUNGRY FOUND I N : ANYWHERE WANDER I NO
MONSTERS
2D6 PLUS 1 ENERQY L E V E L (SEE BELOW)
DESCRIPTION:
DESCRIPTION: K L I T H Q O R THE CONTROLLER OF A L L GHOSTS, S P I R I T S , AND NIGH~SHADES I S GENERALLY HUMANOID IN SHAPE. HE Hi IS LARGER MAN-SIZED. TH WING S . A N.THREE D HE -I-S S~ DEBuS-THAT' .THBSE sE~i-N* W HiIM. '"UST -MAKE.
THAN
S A V I N G THROWS A G A I N S T FEAR OR B L I N D L Y RUN AWAY.
THE K H I R R A CAN BE AFFECTED BY A C I D POISON, D I S I N TEGRAT I ON DEATH" SPELLS AND PARALYS I s COLD SLOWS IT POR THREE MELEE +URNS. I T I S ALSO IMMUNE TO CHARM, SLEEP, AND C L E R I C A L "CAUSE WOUNDS". IT SAVES AS A THIRTEENTH L E V E L LORD.
HE IS IMMUNE TO A L L MAGIC, S 6 N I C S , CHARMING, AND MAGICAL WEAPONS. HE 10 H I T P O I N T S PER MELEE RBUND P L U S ANY. .L1 FE .REGA I NS . D6. PER
THE K I N E T I C ENERQY OF A P H Y S I C A L BLOW CAN ALSO BE ABOSRBED, THUS P H Y S I C A L ATTACKS ONLY DO H A L F DAMAGE THE R E M A I N I N Q P O I N T S ARE I N EFFECT, HEALED BY f H E K I N E T I C ENERQY OF THE BLOW.
THE V I C T I M S O F H I S M I N D W I P E ARE REDUCED TO HUMAN VEGTABLES A L L MENTAL F A C U L T I E S ARE TOTALLY DESTROYED. PORTUNATELY KLITHGOR CAN ONLY USE THIS POWER ONCE PER F U L L TURN.
ALSO KNOWN AS AN ENERQY APE.
***** K L I THQUR , THE DESTROYER CREATED B Y : HIT D l CE 19D20 ALIQNMENT: FOUND I N :
TYPE : DEMON,
QREATER
ROB NARBERES
ARMOR CLASS -8
MOVE FLY SWIM 18 40
IQ
RANGE 3 D 1 0+5
DEXT RANQE 3D10+5
CHAOTIC-EVIL ANYWHERE PAQE
PSIONICS, REGENERATES I F HE HAS LUST -- . ReruND. . .. .-
45
A L L THE WORLDS'
MUNSTERS
LAMAGR IFF
TYPE:
CREATED B Y : HIT D l CE 8D8
ANIMAL
C H A R L I E LUCE
ARMOR CLASS 4
MOVE F L Y SWIM 12 30
A L I GNMENT : LAWFUL FOUND I N : WOODS, MOUNTAINS, NUMBER 2D6 1D 6
L A I R (35%) WANDER ING
IQ RANGE 2D6+6
CITIES,
DEXT, RANGE 2D6+8
AIR
P R U B A B I L I T Y O F TREASURE AND TYPE 100% F 40% D
ATTACKS :
1 BITE, 2 D 6 2 TALONS, 1 D 6 DESCR I P T I ON : A L A M M A S U - G R I F F I N CRUSSBREED, WHICH RESEMBLES A G R I F F I N BUT W I T H ROUNDED EARS AND A SHORTER BEAK. I T USES SPELLS AS A S I X T H L E V E L CLERIC, I T CAN BECOME I N V I S I B L E , D I M E N S I O N DejdR A T WILL, AND I T CAN SPEAK A L L LAWFUL HUMAN LANGUAGES.
***** LAVO I D
TYPE:
CREATED B Y : HIT DICE 16D8
CAROL RODE
ARMOR CLASS -8-0
ALIGNMENT: FOUND I N :
ENCHANTED MONSTER
MOVE FLY SWIM 12
NONE DUNGEONS,
WANDER ING
NUMBER 1
OUTDOORS,
IGl
RANGE 3D6
DEXT RANGE 15
CITIES
P R O B A B I L I T Y O F TREASURE AND TYPE
ATTACKS : 2 FISTS,
4 D 1 0 PLUS 2010 HEAT
DESCRI P T I U N :
PAGE
46
A SUMMONABLE CREATURE WHICH APPEARS A S A COLD MOVI NG RdCK, N I NE TO TWELVE F E E T IN HE1 GHT ANb FOUR TU S I X F E E T ACROSS WHEN I T ATTACKS I T BECOMES MOLTEN, DOUBL ING i TS MdVEMENT AND DEXTER I TY , THE MOLTEN L A V O I D FLOWS TOWARD I T S V I C T I M , L E A V I N G B E H I N D A HOT, BURNING T R A I L .
A L L THE WORLDS' LAVO I D
MONSTERS
LEICHT GEISTE I
I T HAS "TRUE SEE1 NG" AS,, I T SENSES ENERGY AND MASS. I T IS NEVER SUBJECT TO I L L U S I N " OR TO ANY FORM OF CONTROL A ::DARKNESS" S P E L L CAST ON IT W I LL DO CONT I NUAL DARKNESS" DOES 3 ~ 6 . 1 0 6 DAMAGE,
I F THE L A V O I D EVER H I T S ANYTHING W I T H I T S F I S T , PART OF THE LAVA OF THE F I S T WILL SPLASH UP TO TEN F E E T I N EVERY D I R E C T I O N . THOSE SO RANDOMLY H I T SUFFER 1 D 1 0 MOLTEN ROCK DAMAGE PLUS l D l O HEAT DAMAGE.
ANY WEAPON CAN H I T I T .
COLD SLOWS THE L A V O I D B U T I T CREATES A CLOUD OF SUPERHEATED STEAM F I V E F E E T I N DIAMETER FOR EVERY TEN P O I N T S OF COLb DAMAGE DONE. ANY WEAPUN OF + 3 UR L E SwOOD,-L.EATHER.. S WILL MELT UN CLUT.H CONTACT H. G THE BID'S BuDy; - . WIT ~. NT i ES. L A VerN-ceNu-
I T S NATURAL PREY IS UNDEAD OF UP T d S I X H I T D I C E AND MONSTERS UP TO TEN H I T D I C E ( I T HAS A S P E C I A L L I K I N G FOR BALROGS).
~
TACT THE LAVOID 1 9 UNAFF~CTED BY ANY MAGIC R E L A ~ E DTO METAL OR STONE.
AS I T G A I N S H I T P O I N T S DUE TO ENERGY D R A I N S OR MAGIC USED A G A I N S T I T , I T S ATTACK P R O B A B I L I T Y GOES UP ALSO TO DETERMINE I T S ATTACK D I V I D E I T S CURRENT NUMBER OF HI T POI NTS BY EI G H ~ ANY FRACTI BNS RUUND UP TO THE NEXT HIGHEST NUMBEk. THE RESULTANT NUMBER IS THE NUMBER OF H I T D I C E TO USE WHEN LOOKING UP I T S H I T P R O B A B I L I T Y ON THE COMBAT MATRIX.
NOT
THE.LAVO1D USUALLY PRECEEDES THE ATTACK OF A L I G H T D E M O N , ( Q . V . ) OR A L I G H T DEMON CAN SUMMON I T . **I**
LEICHT OEISTE I
TYPE:
ENERGY B E I N G
WHEN I T SURPASSES 1 6 1 H I T POINTS, LEICHT GEISTE 11.
CREATED BY : E C L A R I HANNl F E N HIT DICE (10-20)DB
ARMOR CLASS 2+2
MOVE F L Y SWIM 15 15
IQ
RANGE 1D 6 + 1 2
.
DEXT RANGE 40
***** LEICHT GEISTE I I
A L I GNMENT : CHAUT I C , HUNORY FOUND I N : DUNGEONS, C I T I E S L A I R (SOX) WANDER I NG
NUMBER 1D 8 1D 8
CREATED B Y : HIT DICE (21 - 3 0 I D 8
PROBAB L TY OF TREASURE AND TYPE 50% J OR BETTER 10% J OR BETTER
2D8 P L U S 1 LIFE ENERGY L E V E L
A DUNGEON MAGICAL. WHICH CAN TALL. I T B I Lt TY OR
MOVE FLY SWIM 15 15
CHAOTIC, DUNGEONS, NUMBER 1D 4 1D 4
IQ
RANGE 1D6+12
DEXT RANGE 40
HUNGRY CITIES P R O B A B I L I T Y OF TREASURE AND TYPE K OR BETTER 60% 10% K OR BETTER
ATTACKS :
I T E A T S ENERQY BUT IS NOT PREDATOR. I T RESEMBLES A GLUHING P I L L A R OF L I G H T B E OF V A R I A B L E COLOR AND UP TO TEN F E E T GETS NO PLUSSES ADDED TO I T S H I T PROBAARMOR CLASS DUE T e - I T S DEXTER I TY
2 SEAR1 NG TOUCHES,
.
EVERY LIFE ENERGY L E V E L I T D R A I N S ADDS THE SAME NUMBER OF P O I N T S AS THE L E V E L LOST TO I T S H I T POINTS. ANY S P E L L S CAST AT I T ALSO ADD TO I T S H I T P O I N T S THE SAME NUMBER OF P O I N T S AS "DAMAGE" THE SPELL OOULD DO TO A NORMAL CREATURE. FOR SPELLS IT L I K E "DISPEL" "TELEPORT" POLYMORPH" ETC GAINS THE SAM^ NUMBER OF POINTS AS THEILEVEL OF THE PERSON CASTING THE S P E L L . PAQE
ENERGY B E I N G
E C L A R I HANNIFEN
LAIR (70%) WANDER I NG
DESCRIPTION:
TYPE:
ARMOR CLASS 2+2
ALIGNMENT: FOUND I N :
ATTACKS :
1 SEARING TOUCH,
I T BECOMES A
3 D 1 0 P L U S 2 L I FE ENERGY L E V E L S
DESCR I P T I ON : SEE L E I C H T G E I S T E I FUR D E S C R I P T I O N . THE I I L E V E L L E I C H T G E I S T E ASSUMES A HUMANOID SHAPE, AND CAN BE UP TO F I F T E E N F E E T T A L L . ANY WEAPON CAN H I T I T , BUT WEAPONS W I T H PLUSSES ARE TREATED AS NORMAL NON-MAGICAL WEAPONS; NO INCREASES IN HIT PUBABILITY OR DAMAGE. 47
A L L THE WORLDS' . L E I CHT Q E I S T E I I
MONSTERS
L E I C H T G E I S T E III
I T S NATURAL PREY IS UNDEAD 6F UP TU TWELVE H I T D I C E AND MONSTERS UP TO TWENTY H I T D I C E . I T ESr E C I A L L Y L I K E S PHANPHASMS AND OTHERS WITH THE SHAPE CHANGE" AB IL ITY
INSTANTANEOUSLY WHEN 320 I S PASSED. EVERY P 6 I N T I T HAS OVER 320 ADDS ONE TO THE L E V E L O F S P E L L REQUIRED TO D I S P E L THE WALL, THE B A S I C L E V E L B E I N G TEN. AFTER FOUR MELEE TURNS, THE WALL BREAKS UP I N T O 4 D 1 0 L E I C H T G E I S T E 1's WITH 73 H I T P O I N T S EACH AND THE L I F E CYCLE B E G I N S AGAIN.
.
T 6 DETERMINE I T S H I T P R O B A B I L I T Y , D I V I D E I T S H I T P O I N T S BY EIGHT, R6UNDlNG A L L FRACTIONS UP T 6 THE NEXT HIGHER NUMBER AND TREAT I T AS A MONSTER WITH THAT MANY H I T D I C E .
TH6SE WHO SAVE VS. THE ENERGY D R A I N OF I T S TUUCH SUFFER QUADRUPLE DAMAGE.
*****
...-.. ... ... .- - ....
LEOPARD,
€-ENERGY
TIYUCH MAKE& H I S SA
CREATED B Y :
SUFFEh DaUBLE-DAMAGE-FR6M THE SEARING TOUCH.
HIT DICE 4D8+ 1
ONCE THE L E I C H T G E I S T E I 1 G A I N S MORE THAN 2 4 1 H I T P61NTS, I T BECOMES A L E I C H T G E I S T E I l l .
TYPE:
ENERGY B E I N G
ARMdR CLASS 2+2
ALIQNMENT: FdUND I N :
MOVE FLY 15
CHAdTIC, DUNGEONS,
L A I R (90%) WANDER INQ
15
SWIM
IQ
RANGE 1D6+12
DEXT RANGE 40
NUMBER 102 1D 2
P R O B A B I L I T Y O F TREASURE AND TYPE 80% A (DESERT)
NOS50%IT USUALLY A LEOPARD W I T H GCILDEN, B A T - L I K E W I SE O F THE ATTACKS FROM ABOVE, G A I N I N G SURPRI TIME.
I F B d T H CLAWS H I T THE SAME TARGET, WILL H I T ALSO FBR 1 D 4 EACH.
4 D 1 2 PLUS 3 L I F E ENERGY L E V E L S
I T S H I N D LEGS
*****
DESCRIPTldN: THE SEE L E I C H T Q E I S T E I F 6 R GENERAL D E S C R I P T I O N . L E I C H T G E I S T E 1 1 1 CAN B E UP TO TWENTY FEET T A L L AS I T WISHES. ONLY NUN-MAGICAL WEAPONS CAN H I T I T ,
LIFESUCKER
I F I T EVER G A I N S MdRE THAN 320 P O I N T S INTO
A PRISMATIC
WALL,
HIT DICE (14-28)D8
I T WILL
ALIGNMENT: FOUND I N :
THIS OCCURS
PAGE
TYPE:
CREATED B Y :
I T S F A V d R l T E PREY IS UNDEAD U F UP TO EIGHTEEN H I T D I C E AND MONSTERS UP TO T H I R T Y H I T D I C E . IT IS E S P E C I A L L Y FOND O F L I C H E S . ITSELF
.
DEXT RANGE 1D8+16
DESCRI P T I 6 N :
ATTACKS :
SPIN
IQ
RANGE 1D 3 + 5
2 CLAWS, 1 0 4 1 B I T E , 1D8
P R O B A B I L I T Y 6F TREASURE AND TYPE 70% L OR BETTER 10% L OR BETTER
2 SEARINO TdUCHES,
MOVE F L Y SWIM 15 18 5
ATTACKS :
HUNGRY CITIES
NUMBER 1D 2 102
ANIMAL
J U N T I NDEL
ARMOR CLASS 5
L A I R (25%) WANDER I NG
CREATED BY : ECLAR I HANN I FEN HIT DICE (31-40108
TYPE:
ALIGNMENT : ANY HUNGRY FOUND 1 N : WOODS
*I***
LEICHT GEISTE 111
F L Y I NG
48
G I A N T INSECT
CHRIS R6LLS
ARM6R CLASS
-3-0
IQ MOVE F L Y SWIM 5 12
HUNGRY ANYWHERE
RANGE 2D8
DEXT. RANGE 3D8
A L L THE WORLDS' LIFESUCKER
LION NUMBER 1D 4 1D 2
LAIR (80%) WANDER I NO
35%
1 PINCER 2D8 2 TENTACLES, 1 LIFE
E
HIT DICE 5D8+4
L I GHTN I NG M6UND
TYPE : M I SCELLANEdUS
MOVE F L Y SWIM 2
IQ
RANGE 2D4
P R O B A B I L I T Y OF TREASURE AND TYPE 5% A
L I d N S MAY BE TAMED AND USED L I K E HUNTING DOGS. BUT THEY MUST B E CAUGHT AS CUBS ( L E S S THAN F I F T E E N POINTS).
B
ATTACKS :
1 TENTACLE,
NUMBER 3D6 2D4
ONE OF THE NATURALLY LARGEST CATS, SECOND I N S I Z E 6 N L Y TO THE T I G E R . THOSE ENCdUNTERED I N L A I R WILL BE A P R I D E OF 1 0 3 MALES AND MANY FEMALES AND CUBS. IF THE CUBS ARE ATTACKED THE FEMALES WILL F I G H T AT +2, THE MALES A T + l a
.
DEXT RANGE 2D6+6
P R 6 B A B I L I T Y OF TREASURE AND TYPE
25%
.
DEXT RANGE 2D6+6
DESCRIPTION:
NEUTRAL ANYWHERE NUMBER 1D 4 1D 4
IQ
RANGE 2D4
1 B I T E 1010 2 CLAW&, 1 D 6
C H R I S ROLLS
L A I R (40%) WANDER I NG
MOVE F L Y SWIM 12
ATTACKS :
*****
ALIGNMENT: F6UND I N :
CHUCK CADY
ARMOR CLASS 5
L A I R (25%) WANDER I NG
A LARGE B E E T L E - L I K E CREATURE W I T H T U 6 8 F 6 6 T L 6 N G TENTACLES GROWING FROM I T S HEAD. THE L I F E SUCKER IS P W E YELLOW I N COLOR. I T R E S I S T S MAGIC AS A TWENTY-FIRST L E V E L MAGE.
ARMOR CLASS -2-0
ANIMAL
A L I GNMENT : ANY, HUNGRY F6UND I N : ANYWHERE
LEVEL
.DESCR I P T I ON :
CREATED B Y :
TYPE:
CREATED B Y :
P R O B A B I L I T Y OF TREASURE AND TYPE
ATTACKS :
HIT DICE (10-16)DB
MONSTERS
l D l O PLUS 5 D 6 E L E C T R I C I T Y
DESCRIPTION: A MOUND O F J E L L Y W I T H A S I N G L E TENTACLE EXTENDING I T SENSES HEAT AND WILL S T R I K E FR6M I T S CENTER A T ANY M 6 V I N G WARM OBJECT. ONCE THE TENTACLE H I T S I T WILL NOT L E T 06 U N T I L THE V I C T I M IS DEAD. DEAD V I C T I M S ARE DRAGGED I N T O THE MOUND'S B6DY MASS WHERE THEY WILL B E ABSORBED I N 1 D 3 MELEE TURNS. THE TENTACLE IS ABOUT TWENTY F E E T L 6 N G AND THREE INCHES I N DIAMETER, I T IS IMMUNE TU P H Y S I C A L A T TACK. THE M6UND'S B6DY CAN ONLY BY H I T BY WEAPONS I T HAS NO S P E C I A L I M M U N I T I E S OF +3 b R BETTER. MAGIC; FIRE, COLD, ETC AGAINST
PAGE
49
M
A L L THE WORLDS'
MONSTERS
MAGGOTH
TYPE:
HIT D l CE (12-36)D8+1
ARMOR CLASS 6
ALIGNMENT: FOUND I N :
CLEAN-UP CREW
DAVE HARGRAVE (AG 1 )
CREATED B Y :
MUVE FLY 8
HUNGRY DUNGEONS, NUMBER 1D5 1D 2
L A I R (30%) WANDER I NG
IQ
RANGE 1D 3
SWIM
R I VERS,
OUTDOORS,
DEXT RANGE 2D6 SWAMPS,
C I T I ES
P R O B A B I L I T Y OF TREASURE AND TYPE 50% F
ATTACKS :
1 BITE, 1 SPIT,
1D12 (NUMBER OF H I T D I C E I D 6 A C I D
DESCRIPTION: MUCH L I K E A G I A N T SLUG, T H I S CREATURE IS Q U I T E S U S C E P T I B L E TO F I R E BUT CUTS CLOSE AND REGENERATE QUICKLY ( L I K E VAMPIkES). WHEN S P I T T I N G I T I S 10% ACCURATE' THE FI RST TI ME THEN 50% FROM TCIEN ON. I T S S P I T RANGE IS S I X T Y F E E T . BLUNT WEAPONS WILL AFFECT I T AND THE WOUNDS WILL NOT REGENERATE.
***** TYPE : DRAGONK IND
MANDADON CREATED B Y : HIT DICE 1OD8
J E F F MATTHEWS
ARMOR CLASS -7
ALIGNMENT: FOUND I N : L A I R (45%) WANDER I NG
MOVE FLY SWIM 15
CHAOTIC, DUNGEONS, NUMBER 1D 3 1D 2
30
NEUTRAL MOUNTA INS,
1Q RANGE 1D6+12 A IR
P R O B A B I L I T Y OF TREASURE AND TYPE 90% H
ATTACKS :
1 BREATH, 1006 COLD 1 B I T E , 1 D 1 0 - 1 D 1 2 PLUS 6D6 PUISUN 1 T A I L , 1D10+1D4
PAGE
50
DEXT RANGE 3D6
A L L THE WURLDS’
MONSTERS
MANT I QUN
MANDADUN DESCRIPTION:
HIT DICE 13D8
IQ SWM I
RANGE 3
A CROSS BETWEEN A MANTICORE AND A BLUE DRAGON.
DEXT RANGE 14
THE MANTIGON HAS THE HEAD UF A MANTICORE AND THE BODY UF A B L U E DRAGON W I T H THE MANTICORE’S S P I K E S .
A L I GNMENT : CHAUT I C FUUND I N : ANYWHERE L A I R (50%) WANDER 1 NG
NUMBER 1D 4 1D10
P R O B A B I L I T Y UF TREASURE AND TYPE 60% A PLUS X P L U S 2
1
DESCR I P T I UN:
J I M PARKER
MOVE FLY 15
NUMBER 1D 4
20 S P I K E S , 404 P L U S 1 D l O TURNS UF “SLOW” 1 BREATH, 5 D 1 2 L I G H T N I N G 1 B I T E 2D4 2 CLAW&, 4 D 4
TYPE : HUMANU I D ARMUR CLASS -6
DEXT. RANGE 1D l 0 + 3
RANGE 1D 6 + 3
ATTACKS :
***** HIT
IQ MUVE F L Y SWIM 9 24
CHAOTIC-EVIL ANYWHERE
LAIR (50%) WANDER I NG
THE MANDADUN’S USUAL MODE CIF ATTACK IS TU HOVER 6_ U _ T UF S I G H T AND THEN SWOOP DOWN ON A PARTY U S I N G ITS COLD BREATH.
MANTAPUS
ARMOR CLASS -4
ALIGNMENT: FOUND I N :
WHEN ENCUUNTERED THERE IS A 30% CHANCE THAT I T WILL B E ASLEEP. THERE IS A 1 0 % CHANCE THAT I T CAN TALK AND I F I T CAN TALK THERE IS A 20% CHANCE THAT I T CAN USE S P E L L S UF UP TO FOURTH L E V E L (TWO UF EACH L E V E L ) . I T IS 60% R E S I S T A N T TU MAGIC.
D l CE 6D8
ANIMAL
CREATED B Y : K A R L SANDER
A CROSS BETWEEN A W H I T E DRAGUN AND A G I A N T SNAKE, THE MANDADON IS ONLY FOUND I N VERY COLD PLACES. I T HAS THE BUDY OF A G I A N T SNAKE W I T H THE WINGS AND..HEAD eF A WHI T E DRAGON.
CREATED B Y :
TYPE:
I T CAN F I R E UP TU FOUR S P I K E S PER MELEE TURN, UP TO A L I M I T OF TWENTY. THE S P I K E S REGROW I N FOUR F U L L TURNS. THE MANTIGON CAN F I R E I T S S P I K E S UP TO S I X T Y F E E T , I T S L I G H T N I N G BREATH BEHAVES L I K E A NORMAL L I G H T N I N G B O L T .
P R O B A B I L I T Y O F TREASURE AND TYPE 30% D
*****
ATTACKS :
MARSAN
2 WEAPUNS 1 D 8 UR BY WEAPUN TYPE 6 TENTACLkS, 1 D 1 0
TYPE:
CREATED B Y :
DESCRIPTIUN:
HIT D l CE 6D8+1
A S I X FOOT T A L L MEDIUM BROWN HUMANOID W I T H S I X TENTACLES GROW1k0 FROM I T S W A I S T I N ADD1 T I ON TO I F TWO OR MORE TWO NORMAL HUMAN-SHAPED ARMS. TENTACLES H I T THE SAME TARGET, I T WILL GET AN AUTOMATIC H I T W I T H ONE OF I T S WEAPONS.
C.
ARMOR CLASS 1
DEMON
PETTUS ( A & E 2 1 )
MOVE FLY SWIM 12
IQ
RANGE 2D6
DEXT RANQE 2D6+6
A L I GNMENT : CHAUT I C FOUND I N : ANYWHERE LAIR (70%) WANDER I NG
NUMBER 1 1
P R O B A B I L I T Y UF TREASURE AND TYPE 100% B
ATTACKS :
PAGE
51
2 FISTS, 2D6 1 DEMON TOUCH OR THROW ASHES (SEE BELUW)
A L L THE WCIRLDS' MARSAN
MONSTERS
M6LD,
DESCRIPTICIN:
PINK
TYPE:
A HIDEOUS DEMON FORMED FR6M THE ASHES 6F A FUNERAL PYRE. A L L WHO VIEW THE MARSAN MUST MAKE A SAVE V S . FEAR B R RUN AWAY I N STARK TERROR.
HIT DICE SD8
THE TUUCH 6F THE MARSAN UR I T S ASHES CAUSES A ROTT I N G D I S E A S E S I M I L I A R TO THAT OF A MUMMY EXCEPT THAT IT I S FATAL WITHIN TWENTY-FOUR HOURS I F NOT CURED. I T CAN THROW I T S ASHES UP TU E I G H T F E E T AND THEY HAVE THE SAME CHANCE OF H I T T I N G AS A SLUNG STCINE.
CLEAN-UP CREW
GLENN BLACOW ( A a E 13)
CREATED B Y :
ARMOR CLASS -8
MOVE F L Y SW 0
ALIGNMENT: FOUND I N :
HUNGRY DUNGEONS
WANDER I NG
NUMBER 1
M
RANGE IQ
RANGE DEXT
0
0
PRUBAB L I T Y UF TREASURE AND TYPE
ATTACKS : MlTHl
TYPE:
CREATED B Y : HIT DICE 406 ALIGNMENT: FOUND I N :
DESCRIPTI6N:
R I C K SCHWALL
ARM6R CLASS 4
M6VE F L Y SWIM 12 6
HUNGRY DUNGEONS, NUMBER 1D 6 1D 4
L A I R (10%) WANDER I NG
IQ
RANGE 0
.
A MULD WHdSE SPORES ARE RELEASED ON CONTACT. ANY ONE WH6 I N H A L E S A SPURE SUFFERS THE LOSS OF ONE H I T P U I N T AND BECOMES DEPRESSED ( - 1 ON MORALE) U N T I L A "CURE D I SEASE" IS ADM I N l STERED.
DEXT RANGE 2D5+6
*****
WdUDS P R 6 B A B I L l T Y 6F TREASURE AND TYPE 5% B
M6RQ
-
HIT DICE 4D8+ 1
1D6
THE M l T H l
5
MOVE FLY
SWIM
9
NUMBER 1OD1 0
WANDER I NG ATTACKS :
1 BLUW,
I S -2 ON
PAGE
1DlO
DESCRIPTION:
IS CARNIVURUUS B U T RARELY ( 5 % ) ATTACKS WHEN ATTACKING,
ARM6R CLASS
,
THE M I T H I HAS THE S P E C I A L POWER TO E X T I N G U I S H A L L F I R E S W I T H I N I T S L I N E O F S I G H T AND TO CAUSE A L L L I G H T W I T H I N T H I R T Y METERS TO DARKEN TO A D I M GLOW.
52
ALIEN
DAVE HARGRAVE (AG 3)
A L I GNMENT : LAWFUL , NEUTRAL FOUND I N : DUNGEUNS UUTDUURS,
A SHORT T A I L E D WOLF W I T H REDDISH-BROWN FUR AND L 6 N G M U L E - L I K E EARS. THE M I T H I HAS LARGE EYES, BUT I T RELYS ON I T S SONAR A B I L I T Y . THE DUNGEON DWELLING M I T H I HAS GOAT F E E T .
THE M l T H f HUMANKIND. MORALE,
TYPE:
CREATED B Y :
ATTACKS :
2 CLAWS DESCRIPTION:
1 P 6 1 N T P L U S - 1 MURALE
1 SPCJRE,
ENCHANTED M6NSTER
RANGE 113
RANGE DEXT
3D6
2D6+6
R I VERS,
PROBABILITY
SWAMPS,
C IT I ES
OF TREASURE AND TYPE
A L L THE WURLDS' MUSQU I TO
TYPE:
MONSTERS
ARMUR CLASS 0
ALIGNMENT: FOUND IN :.
MUVE F L Y SWIM 1 48
IQ
RANGE 0
.
HIT DICE 1OD8
DEXT RANGE 1D6+12
NUMBER 1 000 1 0
WANDER I NG
LAIR (80%) WANDER I NO
NUMBER 1020 1D 6
IQ SWIM
RANGE 1D8+2
DEXT RANGE 2D6+6
SWAMPS P R U B A B I L I T Y O F TREASURE AND TYPE
ATTACKS :
1 BITE,
1 / 8 P O I N T P L U S 1% CHANGE BUG HAS M A L A R I A
1 TOUCH,
DESCRIPTIUN:
A CREATURE UF L I V I N G MUD I T RESEMBLES A MUD PUDDLE UNTIL IT ATTACKS, T H ~ NIT DEVELOPS TWO HUMANL I K E HANDS AND AN ALMOST HUMAN FACE.
***** ICE
TYPE:
IMMUNE TO NORMAL WEAPONS ONLY M A G I C AND MAGICAL WEAPONS CAN EFFECT I T T ~ O U G HMAGIC WEAPONS DO -2 DAMAGE, A "MUD TO RUCK'* SPELL I S MOST EFFECTIVE A G A I N S T I T S I N C E I T S SAVE FBR T H I S S P E L L IS - 4 .
ENCHANTED MONSTER
CREATED B Y : KAY SHAPERU ARMOR CLASS 5
ALIGNMENT: FOUND I N :
MOVE F L Y SWIM 12
NEUTRAL DUNGEONS,
L A I R (70%) WANDER I NG
"FLESH TO MUD"
DESCRIPTION:
THE I N D I V I D U A L MOSQUITO IS ONLY WORTH 1/8 O F A H I T POINT. WHEN NOT F L Y I N G , I T S ARMOR CLASS IS REDUCED TO N I N E .
HIT DICE 1D 4
MOVE FLY 4
CHAOTIC DUNGEONS,
P R U B A B I L I T Y OF TREASURE AND TYPE
ATTACKS :
MUUSE,
ARMOR CLASS 3
ALIGNMENT: FOUND I N :
HUNGRY SWAMPS, A I R
MI SCELLANEOUS
MARK NORTON (DUN 3)
CREATED B Y :
CREATED B Y : KAY SHAPERO HIT POINTS 1
TYPE :
MUD CREATURE
INSECT
NU1YBER 1ODlO 5D10
IQ
RANGE 1D 4
.
F L E S H TOUCHED BY THE MUD CREATURE IS TURNED TO UNL I V I N G MUD.
DEXT RANGE 1D6+12
***** MUNCHER
MOUNTAINS P R a E A B I L I T Y UF TREASURE AND TYPE 20%
TYPE:
CREATED B Y :
I
HIT
ni CE
C H R I S ROLLS
ARMOR CLASS
( i 5 - 2 4 ) ~ 8 zi-0-
ATTACKS :
MISCELLANEUUS
IQ MUVE F L Y S W I M 3 -
RANGE 3D6
.
DEXT RANGE 2 D 6 + 18
ALIGNMENT: HUNGRY FOUND I N : ANYWHERE
102 B I T E 1 B ~ E A T H . ID^ (SI NBLE TARGET ONLY) DESCRIPTIUN:
LAIR (85%) WANDER I NG
A B L U I S H - W H I T E MUUSE ABUUT THE S I Z E CTF AN ORDINARY MUUSE. THE I C E MOUSE IS ONLY FOUND I N VERY COLD AREAS AND WHEN K I L L E D I T BECOMES A LUMP OF S L I G H T L Y DIRTY ICE.
PAOE
NUMBER 104 1D 2
PRUBABILITY 55% F
ATTACKS :
1 CLAW 4 D 6 1 TENTACLE, 104 PLUS PARALYSIS 1 B I T E , 6 D 1 0 PLUS 4 D 1 0 A C I D CHARM
53
OF TREASURE AND TYPE
A L L THE WORLDS'
MONSTERS
MURKWURM
MUNCHER
V I S I B I L I T Y I N THE FOG IS 1 D 1 0 F E E T B U T THE WURM'S )HE FOG HAS THE SENSdRS WBRK AT FULL EFFl C1 ENCY ODOR OF L I C O R I C E .
DESCRIPTION:
.
THE WURM TAKES ONLY H A L F DAMAGE FROM CHUPS AND CUTS I T IS IMMUNE TU F I R E VENUM P O I S O N AND I T CAN NEVER B E ' F R l GHTkNED CHARMED, P A R A i Y S I S. I T REGENERATES a N k P O I N T PER GEASED OR THE L I K E . MELEE TURN. I T CAN S P I T I T S A C I D UP TO 75 F E E T EVERY T H I R D ME-
LEE TURN AND I T S ACCURACY IS THAT O F A TWELFTH
L E V E L MAOE WIDE AT ITS
THE MUNCHER'S EYES HAVE TRUE S I G H T AND CAN SEE I N VISIBLE. I T MOVES S I L E N T L Y AND CAN CdMMUNlCATE V I A TELEPATHY.
I T S F A V O R I T E FUOD IS DWARVEN F L E S H . A L L THOSE SWALLOWED B Y THE WURM D I S S O L V E A T 8 D 6 PER M I N U T E . SUCH D I S S U L V I N G DAMAGE IS *NOT* REGENERABLE.
*11**
MURKWURM
TYPE:
CREATED B Y : HIT DICE 20D8 ALIGNMENT: FUUND I N :
G l A N T INSECT
DAVE HARGRAVE
ARMOR CLASS 6
MOVE FLY 9
HUNGRY DESERTS,
L A I R (75x1 WANDER I NB
NUMBER
1 1
SWIM
RIVERS,
6
1Q RANGE 1D 6
DEXT
RANGE 1D 1 2 + 4
SWAMPS
P R O B A B I L I T Y OF TREASURE AND TYPE 20% V A R I A B L E
ATTACKS :
1 S P I T 10D8 A C I D PLUS "SHOCK" 4 PALP&, IDIO PLUS SEE BELOW
FUR 1 D 4 MELEE TURNS
DESCRIPTION:
THE MURKWURM EMANATES A CHEMICAL WHICH CAUSES A T H I C K FOG FOR UP TO A M I L E AROUND I T S E L F . THE PABE
THE A C I D SPRAYS I N A CeNE TEN F E E T MAW AND FORTY FEET WIDE AT'THE END.
54
N
A L L THE WURLDS'
MUNSTERS
NAGEDUA
TYPE:
CREATED B Y : HIT D 1 7I C DE 8
ANTHONY PERROTTET
ARMOR CLASS 4
ALIGNMENT: FOUND I N :
MISCELLANEOUS
MOVE F L Y SWIM 12
CHAOTIC DUNGEONS, NUMBER 1D2 1D 2
L A I R (40%) WANDER I NO
IQ
RANGE 1D4+6
DEXT , RANGE 2D6+6
DESERTS P R O B A B I L I T Y UF TREASURE AND TYPE 100% G
ATTACKS :
2 CLAWS 306 P L U S P A R A L Y Z A T I O N 2 TENDR~LS (SEE BELOW) DESCRIPTION: A TEN FOOT T A L L A P E - L I K E BEAST W I T H TWO T E N D R I L S HANGING FROM ITS FACE ANYONE H I T BY I T S CLAWS MUST MAKE A SAVE vs. PARALYZATION. ANYONE HIT BY A T E N D R I L MUST MAKE A SAVE VS. MAGIC OR LOSE A L L H I S H I T P U I N T S FOR 2 D 4 DAYS, SUCH LOST H I T P O I N T S THE LOSS OCCURS IMMEARE G A I N E D B Y THE NAGEDUA. D I A T E L Y AND THE V I C T I M IS PARALYZED.
***** NASNAS
TYPE:
CREATED B Y : D HIT ICE (10-121D8
CARL BATHGATE
ARMUR CLASS 1
ALIGNMENT: FOUND I N : L A I R (60%) WANDER I NG
MOVE F L Y SWIM 20 5
NUMBER 1D 4 102
55
DEXT RANGi: 208+6
P R O B A B I L I T Y UF TREASURE AND TYPE 50% E 5% 1 MAGIC ITEM
1D8
1 BREATH ( S E E BELOW) AND 2 CLAWS, 106 PAGE
IQ
RANGE 2D6+4
LAWFUL-GOOD WOODS, MOUNTAINS
ATTACKS :
1 B OR ITE,
ANIMAL
A L L THE WCIRLDS' NASNAS
MdNSTERS
N6NE SUCH I T S NAME D E R I V E S FRUM A S C 6 F F I N G MAGE'S REPLY TO A S U R V I V E R ' S D E S C R I P T I O N OF AN ENCOUNTER W I T H ONE. THERE'S NBN-SUCH BEAST I N E X I S T A N C E " HE S A I D .
DESCRIPTI6N: A HUQE P A N T H E R - L I K E A N I M A L CONSTANTLY A T WAR W I T H A L L DRAGONS AND DRAGBNKIND, E S P E C I A L L Y THOSE A L I G N E D W I T H CHA6S. I T IS VERY RARE. I T S SWEET BREATH HAS THE POWER T 6 RESURRECT AND TO CBMPLETELY D I S P E L A L L FORMS OF DRAG0N BREATH. THE NASNAS ALSO HAS THE PBWER TO CHARM DRAGONS W I T H I T S SONG.
***** NUNORIA,
HIT DICE 24D8
***** NONE SUCH
TYPE:
CREATED B Y : HIT DICE 12D8 ALIGNMENT: FOUND I N :
ENCHANTED M6NSTER
ALIGNMENT: FOUND I N :
DAVE HARGRAVE
ARMUR CLASS -5
MOVE F L Y SWIM 12 24 8
CHAdTlC DUNGEONS,
L A I R (20%) WANDER I NO
NUMBER 1 1
M6UNTAlNS,
IQ
RANGE 1D12+8
.
DEXT RANGE 1D10+12
ELEMENTAL
ARM6R CLASS 2+8
MBVE F L Y SWIM 12 30
IQ
RANGE 18
.
DEXT RANGE 32
CHAdTIC ANYWHERE NUMBER 1
P R B B A B I L I T Y 6F TREASURE AND TYPE 100% REFEREE O P T I O N
ATTACKS : 2 BLdWS ( + 4 ) 4D10 1 WATER PUNCk, 5 D 1 0
CITIES
P R b B A B I L I T Y 6F TREASURE AND TYPE 100% VAR I A B L E 10% VARIABLE
DESCRI P T I ON : K I N G OF THE WATER ELEMENTALS PBISON, F I R E , AND COLD. HE MAGIC, .SENSES AS A RUBE O F E P B I NTS PER MELEE ROUND, AND FROM L I GHTNING. HE F I G H T S A T I L K I L.LED, HE CAN ONLY B E ARE + 3 OR BETTER.
2 CLAWS, 1 D 8 2 KICKS, l D l O 1 SCREAM, 1 D 1 2 PLUS "STUN"
F 6 R 1 0 3 MELEE TURNS 1 D 6 PLUS 1 2 0 8 PARALYZING POISON
NUNBRIA CAN USE THE FOLLOWING S P E L L S : LBWER WATER, PART WATER, CREATE WATER, CONTROL WEATHER, AND I C E STORM.
DESCRIPT16N: A CROSS BETWEEN A PHASE S P l D E R A B L l N K DUG AND SOME KIND OF GREATER DEMBN. i t I S INVISIBL~ AND CAN ATTACK AND STAY THAT WAY. I T CAN REGENERATE 4 P B l N T S PER MELEE ROUND AND CAN HASTE I T S E L F A T WILL. I T HAS TRUE S I G H T AND HEARING SO KEEN THAT I T CAN SENSE A HUMAN HEARTBEAT UP T B 240 F E E T A WAY. I T CAN ALSB SEE UP TO 1 2 0 F E E T I N THE DARK.
THE WATER PUNCH IS A B A L L O F WATER THROWN UP T 6 100 F E E T W I T H THE ACCURACY OF A S L I N G ( + 4 ) .
THE N6NE SUCH IS COMPLETELY IMMUNE TO FEAR CONFUSION, PBISBN, VEN0M, STONING, AND S O N I C A T i A C K S . DUE TO I T S FEROCITY I T ATTACKS AS A MONSTER OF TWICE I T S H I T D I C E . THE NBNE SUCH CAN M6VE 6 N THE ASTRAL, NORMAL, AND "PHASE" PLANES A T WILL.
TYPE:
PAVEL C U R T I S AND C H R I S ROLLS
L A I R (100%)
ATTACKS :
1 STING,
LORD (IF WATER
CREATED B Y :
ETHERIAL, PAGE
56
0
A L L THE WURLDS'
MONSTERS
BCH I ZAUMA
TYPE:
CREATED B Y : HIT DICE
5D8
W.
ARMUR CLASS 5
ALIGNMENT: FUUND I N :
MISCELLANEUUS
I V E S (A&E 1 3 )
IQ MUVE F L Y SWIM 18 36
RANGE 204
DEXT. RANGE 1D 6 + 6
HUNGRY ANYWHERE
L A I R (20%) WANDER I NG
NUMBER 2D12 2D12
P R U B A B l L l T Y UF TREASURE AND TYPE 100% D
ATTACKS : 1 B I T E , 1 D 8 PLUS P A R A L Y S I S 8 CLAWS, 1 D 3 DESCR I P T I 0N : I T RESEMBLES A LARGE F L Y I N G CARPET W I T H E Y E S T A L K S I N FRONT. I T S PARALYZED PREY IS TAKEN TO I T S RaOST TO FEED I T S LARVAL YBUNG.
***** TYPE:
OCTAPUSSY CREATED B Y : HIT DICE 4 0 10
TERRY JACKSUN
ARMUR CLASS 3
IQ MUVE F L Y SWIM 18
A L I GNMENT : CHAUT I C, FUUND I N : DUNGEUNS, L A I R (20%) WANDER 1 NG
ANIMAL
NUMBER 1D3+1 102
RANGE 3D6
DEXT. 3 RANGE D 6+3
HUNGRY WOUDS P R B B A B l L l T Y OF TREASURE AND TYPE
ATTACKS :
4 - 6 CLAWS, 2 D 1 0 1 BITE, 3D10 DESCRIPTION: AN EIGHT-LEGGED, BENGAL T I G E R W I T H A TOOTHACHE, A MIGRANE HEADACHE, AND A GRUDGE. I T IS UTTERLY UNPREDICATABLE AND ALWAYS HUNGRY. OFTEN FUUND I N CAVES. FROM THE OZ S T O R I E S BY L . FRANK BAUM. PAGE
57
A L L THE W6RLDS' 6DDERS CREATED B Y :
TYPE:
OGR6N
ANIMAL
ATTACKS :
C H A R L I E LUCE
HIT ARM6R DICE CLASS MOVE F L Y SWIM 3D8 2 12 48 18 A L I QNMENT: O66D , NEUTRAL F6UND I N : 6PEN, W6ODS. R I V E R S L A I R (20%) WANDER I NO
NUMBER 4D8 4D4
IQ
RANGE 3D6
.
2 CLAWS, 3 BITES,
DEXT RANGE 2D6+10
1 D l O PLUS 4D6 P 6 I S 6 N 2D12
DESCR I P T I 6 N : A NINE F 6 6 T T A L L HUMANOID O F I N C R E D I B L Y HORRIBLE VISAGE THE OGRUN HAS THREE HEADS EACH CAPABLE HE CAN R~GENERATEAS IF OF ATTACKING SEPARATELY. HE WAS WEAR1 NG A " R I NG O F REGENERATI 6N"AND HE CAN PASSWALL" A T WILL.
P R d B A B I L l T Y OF TREASURE AND TYPE
*****
ATTACKS :
1 ZAP,
MONSTERS
1D6 P L U S STUN
TYPE:
6 S T A BEAST CREATED B Y :
DESCRIPTION:
HIT DICE 508 ALIGNMENT: FOUND I N :
LYCANTHROPE
STEVE MARSH
ARMOR CLASS 2
IQ MOVE F L Y SWIM 8
NEUTRAL DUNGEONS,
WANDER I NG
NUMBER 1D3+1
OPEN,
RANGE 2D6+6
WOODS,
.
DEXT RANGE 2D6+6
RIVERS,
SWAMPS
P R O B A B I L I T Y OF TREASURE AND TYPE
ATTACKS :
2 HORNS, 2 D 3 1 BREATH, NAUSEATES THOSE WHO SMELL I T
6DDERS HAVE A PERMANENT M I N D BLANK AND ARE IMMUNE TO A L L MENTAL AND EMBTIONAL S P E L L S .
2 HOBVES,
***** bGR6N CREATED B Y :
DESCR I P T I ON : TYPE:
TRUE G I A N T
I T I N I T S WERE FBRM LBOKS L I K E AN ORDINARY COW. ATTACKS BY CHARGING AND U S I N G I T S HORNS AS TWBUSUALLY FOUND AS TUB ADULTS W I T H HANDED SWBRDS. ONE BR MORE CALVES.
CHRIS R6LLS
ARMOR DH I CI T E CLASS MOVE F L Y SWIM ( 6 - 10 I D 8 3 12 A L I ONMENT : CHA6T I C, NE FOUND I N : ANYWHERE L A I R (30%) WANDER I NG
1D3+1
NUMBER 2D10 1010
IQ RANGE
.
DEXT RANGE
THBSE WHO SMELL I T S BREATHE MUST MAKE A SAVE VS. P B I S B N BR THEY WILL B E NAUSEBUS FOR 1 - 2 TURNS AND UNABLE T B DO ANYTHING BUT V B M I T .
D
P R O B A B I L I T Y 6F TREASURE AND TYPE 60% I + 2 MAGIC I T E M S 40% I + 2 MAGIC I T E M S
PAGE
58
P
A L L THE W R L D S ' HUNSTERS PED 1TAR
TYPE:
MINOR
J I H PARKER
CREATED B Y : HIT D 3D8 ICE
DEMON,
A M R CLASS 5
MOVE F L Y SWIM 12 40
A L I GNMENT : CHAOT I C FBUMD I N : DUNGEONS, NUMBER 1D 43
L A I R (20%) WANDER I NG
.
IQ
DEXT RANGE 17
RANGE 1s
CITIES PROBABI L I TY OF TREASURE AND TYPE 50% E
ATTACKS :
1 T A I L , 3 D 8 CONSTRICTION 1 HORN 8 D 8 ( L I K E A MOUNTED LANCE) 1 CLER~CAL SPELL (SEE BELBW) BR 1 M A G I C A L SPELL (SEE BELOW) DESCR I P T I ON : A THREE FOOT T A L L BLACK, WINGED DEMBN W I T H A S I X FOBT LONG TAIL AN^ A BNE FOBT HORN IN THE MIDDLE
BF I T S FOREHEAD.
I T CAN USE THE FBLLBWING C L E R I C A L SPELLS: CAUSE FEAR AND F I N G E R BF DEATH ( S A V I N G THROW ALLBWED). I T CAN USE A L L M A G I C A L S P E L L S P L U S "COLD RAY" AND "SILENCE"
.
*****
TYPE : DRAGBNK I ND
PERNEESE F I R E L I Z A R D S CREATED B Y : D I C1 E
C H A R L I E LUCE AND KAY SHAPERB
ARMOR CLASS 2
MOVE F L Y SWIM 1 18
A L IGNMENT : ANY, HUNGRY FdUND I N : DUNGEBNS, OUTD6dRS, L A I R (30%) WANDER I NG
PAGE
59
NUMBER 406
.
DEXT RANGE 2D6+10
IQ RANGE 206 WATER,
AIR
P R B B A B I L I T Y BF TREASURE AND TYPE
1D12
I
A L L THE WORLDS'
MONSTfRS
PERNEESE F I R E L I Z A R D S
PERNEESE F I R E L I Z A R D S ATTACKS : 2 CLAWS, l D ( 1 - 3 ) (SEE BELOW) 1 B I T E l D ( 2 - 4 ) (SEE BELOW) i B R E A ~ H , i ~ ( 4 - 8 ) (SEE BELOW)
BLUE 1-5
1-8
TYPES ( R O L L ON A D 2 0 ) GREEN BROWN BRONZE GOLD 6-13 14-17 18-19 20 9-18 19-20
THE EGGS TAKE FOUR TO F I V E WEEKS TO HATCH.
DESCRIPTIUN: A SMALL DRAGONLIKE L I Z A R D (ABUUT THREE INCHES LONG I N THE W I L D S T A T E I T A V O I D S OTHER PER H I T P O I N T ) . CREATURES EXCEPT FOR I T S PREY BUT I F F0UND AND FED AT HATCHING IT CAN BE IMP~ESSEDAND TAMED BY I N T E L L I G E N T BEINGS. THE IMPRESSION CREATES A T E L E P A T H I C L I N K BETWEEN THE IMPRESSBR AND THE L I Z ARD ( T H E L I N K HAS A 240 F O 0 T RANGE AND IS NOT AFFECTED BY L E A D ) . THE L I Z A R D MAY A L S 0 COMMUNICATE W I T H OTHER CREATURES WHICH HAVE T E L E P A T H I C POWERS OR D E V I C E S .
FROM "THE DRAGBNR I DERS UF PERN" SER I ES BY ANN MC CAFFERY.
***** TYPE : HUMANO I D
P I TORCS CREATED B Y : HIT D l CE (1-8)D8
THE PERN L I Z A R D SAVES A T +4 A G A I N S T CHARM OR SUGBESTI0N SPELLS AND EVEN I F THE SPELL IS A SUCCESS I T WILL * N 0 T *
NUMBER O F EGGS 408 206
COLOR GOLD GREEN
ARMOR CLASS 2
ALIGNMENT: FOUND I N :
ATTACK I T S IMPRESSOR.
THE PERN L I Z A R D CAN TELEPORT I T S E L F WITHBUT ERROR TO ANY PLACE I T OR I T S IMRESSOR CAN V I S U A L I Z E .
MARK SWANSON MOVE F L Y SWIM 12
IQ
RANGE 2D6+3
.
DEXT RANGE 306
CHAOTIC ANYWHERE
L A I R (15%) WANDER I NG
NUMBER 30D10 lODlO
P R O B A B I L I T Y UF TREASURE AND TYPE 100% A 70% A
DESCR I P T I 0N : P I T O R C S W I T H ONE H I T D I E ARE A RACE O F WARRIORS. LAB0RERS; TWO D I C E ARE WARRIORS, THREE T 0 FOUR D I C E ARE N0NC0MS. THOSE 0F F I V E D I C E AND ABBVE ARE NBBLES AND O F F I C E R S ANY F0RCE ENCOUNTERED W I LL BE ABOUT 6% OFF1 CERS, 1 5 % NBNCOMS, AND THE REST WILL BE WARRIORS AND LADBRERS.
PERN L I Z A R D S ARE NOT BOTHERED BY COLD, I N C L U D I N G COLD MAGICALLY PRODUCED AFTER E A T I N G F l R E S T 0 N E (PH0SPHBR ROCK) THE PERN L I Z A R D MAY BREATH A CaNE O F F I R E ( 5 ' BY 2 ' ) UP TO THREE T I M E S PER M0UTHFUL. E A T I N G FIRESTONE CAUSES FEMALE L I Z A R D S TO BECOME STER I LE. COLUR BLUE GREEN BROWN BR0NZE GOLD
HIT DICE 1D 4 1D4+1 1D 6 108 1D8+2
SEX MALE FEMALE MALE MALE FEMALE
BI T E 1D 2 1D 2 1D 3 1D 4 1D 4
A L L SAVES V S . MAGIC ARE A S A HUMAN FIGHTER, L E V E L S HIGHER THAN THE P I T d R C .
'TECT I 6 N
DAMAGE CLAW BREATH 1 1D 4 1D2 1D4 1D2 1D6 1112 1D8 133 1D8
I F FOUND NEAR A SPOT WITH WARM SAND, THERE IS A ONE S I X T H CHANCE O F A NEST I N THE L A I R , L A I D BY A GOLDEN L I Z A R D (GREEN I F THERE ARE NO GOLD).
PAGE
THREE
60
A L L THE WORLDS' PLAQUEBRINQER
TYPE:
POSSESSOR
MISCELLANEOUS
CREATED B Y : WAYNE SHAW
HIT
DICE 1OD8
ARMdR CLASS 6
ALIGNMENT: FOUND IN :
.
IQ
MOVE F L Y SWIM 6
NUMBER 1D 4 1D 4
TYPE:
CREATED B Y : HIT DICE 1D 8
DEXT RANGE 3D6
RANGE 1D 6
CHAOTIC DUNGEONS , UUTDOORS, R IVERS,
L A I R (35%) WANDER I NO
MONSTERS
SWAMPS,
ALIEN
WAYNE SHAW
ARMOR CLASS 9
MOVE F L Y SWIM 3
IQ
RANGE 1D6+12
.
DEXT RANGE 1D 6
A L I GNMENT : CHAOT I C ANYWHERE FOUND I N :
C I T I ES
P R O B A B I L I T Y O F TREASURE AND TYPE 100% D
ATTACKS :
P R O B A B I L I T Y OF TREASURE AND TYPE
NUMBER 1020 1D 2 0
L A I R (20%) WANDER I NO ATTACKS :
2 CLAWS,
1 D 6 PLUS D I S E A S E I F S A V E VS. NOT MADE
1 TOUCH,
POISON
POSSESSION
DESCR I P T I ON :
DESCR I P T I O N : A N A P E L I K E CREATURE WHICH I S HOST TO A L L SURTS OF V I R U L E N T B A C T E R I A AND SUCH. WHEN T H I S CREATURE D I E S EVERYONE W I T H I N TW0 INCHES MUST MAKE A SAVE VS. b O I S 0 N €jR BECOME I N F E C W D .
****$:
L a C A T E AND CAPTURE MORE H0STS.
PUISONFANQ
TYPE:
CREATED B Y : HIT DICE (4-10)08
ARMOR CLASS 6+7
ALIGNMENT: FOUND I N :
MOVE F L Y SWIM 2 20
CHAOTIC, ANYWHERE NUMBER 2D8 2D6
L A I R (10%) WANDER INO
IQ
BASED ON "THE PUPPET MASTERS" B Y ROBERT HEINLEIN.
ANIMAL
C H R I S ROLLS RANGE 2D6+6
*****
.
PROTEAN
DEXT RANGE 3D6+12
HIT DICE 5D8
NEUTRAL PROBABI L I TY O F TREASURE AND TYPE 40% C
ARMOR CLASS 9
ALIGNMENT: FUUND I N :
ATTACKS :
1 BITE,
TYPE:
ENCHANTED MONSTER
CREATED B Y : WAY NE SHAW
L A I R (30%) WANDER I NG
3 D 1 0 PLUS 1 0 D 6 P O I S O N
MOVE F L Y SWIM 3
LAWFUL, CHAOTIC, ANYWHERE NUMBER 102 1D 2
ATTACKS :
DESCRIPTIUN:
( A S SHAPE CHANGED)
A QREEN L I Z A R D W I T H WINGS, VERY SMALL LEQS AND A HUGE MOUTH WITH SCARLET FANGS. ONLY RAREL+ FOUND ON THE GROUND, THE POISONFANG IS A H I G H L Y S K I L L E D FLYER. I T S P O I S 0 N IS SO P0WERFUL THAT ANY SAVES I T S V I C T I M S MAKE ARE A T - 4 . PAQE
61
IQ RANGE 3D4+6
.
DEXT RANGE 2D8
NEUTRAL
P R O B A B I L I T Y OF TREASURE AND TYPE 100% ROLL FOR TYPE
A L L THE WORLDS'
PROTEA^
PUR1 F I ER
DESCRl P T I ON :
NUNE A L I GNMENT : FOUND I N : DUNGEONS,
T H I S CREATURE, I N I T S NATURAL STATE, IS A G R E Y I S H LUMP ABOUT A FO0T AND A H A L F WIDE. I T POSESSES A N A ~ U R A L ABILITY TO SHAPE CHANGE ( A S THE NINTH LEVEL SPELL). I T HAS 0 N E SERIOUS WEAKNESS, HOWEVER, N 0 MATTER WHAT FORM I T CHANGES T 0 I T IS S U B J ~ C T TO DISPEL MAGI c WHI CH I T HAS ~b SAVE AS THBUGH I T WAS S T I L L I N I T S O R I G I N A L FORM IF I T DOES NOT MAKE ITS SAVE, I T I S FORCED BACK INTO ITS U R l G l N A L F0RM FUR 1 D 6 MELEE TURNS.
WANDER I NG
PROWLER
TYPE:
CREATED B Y :
1 ENVELOPMENT,
5
ALIGNMENT: FOUND I N :
MOVE F L Y SWIM 12
NEUTRAL DUNGEONS, NUMBER 2D12+1 1D12
LAIR (20%) WANDER I NG
OUTDOORS,
IQ
RIVERS,
.
DEXT RANGE 1D6+12 SWAMPS,
CITIES
P R O B A B I L I T Y O F TREASURE AND TYPE 100% C
ATTACKS :
2 CLAWS, 1 D 4 1 BITE, 1D8 DESCRIPTION: I N T E L L I G E N T A N I M A L S W I T H S E M I - E M P A T H I C SENSE. VERY WARY AND SURE-FUUTED. WILL REPAY A C T I 0 N S 'WITH L I K E ACTIONS. TAKEN FROM "SPACE PR I SON" AND "SPACE BARBAR I AN" BY TOM GODWIN.
***** PUR I F I ER
TYPE:
CLEAN-UP CREW
CREATED B Y : GEOFFREY TdLLE HIT DICE 16D6
ARMOR CLASS
a
MOVE F L Y SWIM
5
IQ
RANGE 0
P R O B A B I L I T Y OF TREASURE AND TYPE
1D 8 SUFF I CAT I ON
A GREY BLOB ABOUT SEVEN METERS I N DIAMETER IT APPEARS T 0 6 E GREY 0 U Z E BUT I T HAS N 0 CAPACiTY TO HARM ANYONE UNLESS THEY ACTUALLY ENTER I T S BODY MASS. THE P U R I F I E R L I V E S ON P O l S 0 N AND CURRUP T l 0 N , SO THAT ANYTHING WHICH IS TaUCHED T 0 I T S B0DY IS P U R I F I E D AS I T ABS0RBS A L L P 0 I S O N S AND IMPURITIES.
ANIMAL
RANGE 1D 8 + 2
SWAMPS
DESCRI P T I ON:
C L I N T BIQGLESTONE
ARMOR CLASS
NUMBER 1
ATTACKS :
***** HIT DICE 5D8+2
MONSTERS
.
DEXT RANGE 2D6 PAGE
62
A L L THE WURLDS'
MONSTERS
QUARANG SLASHER CREATED B Y : HIT DICE (4-201D8
TYPE: CAROL RUDE
ARMOR CLASS 2-0
ALIGNMENT: FOUND I N :
G I A N T ANIMAL
MOVE F L Y SWIM 12
HUNGRY DUNGEONS,
L A I R (80%) WANDER I NG
NUMBER 3D4 1D 6
DESERTS,
IQ
RANGE 1D 6
SWAMPS,
.
DEXT RANGE 2 D 5 + 12 SEAS
P R O B A B I L I T Y O F TREASURE AND T Y P E 100% 30%
ATTACKS :
4 CLAWS, 1 D 1 2 1 BITE, 6D10 1 TONGUE, 2 D 1 0 CONSTRICTION PLUS SEE BELOW DESCRIPTION:
- - . .- . .. .-
I T S F I R E GIANT-STRENGTH.
THE B E A S T IS 35% M A G I C RESISTANT; LEATHER ARMOR MADE FROM I T S S K I N IS THUS +3 V S . MAGIC, SUCH ARMOR IS ALSO V A R I E S FROM ARM0R CLASS 2 (FROM SMALL THE SPECIMENS) TO CLASS - 4 (FROM THE LARGER). B E A S T ' S NATURAL ARMOR CLASS V A R I E S FROM - 2 TO - 8 DEPENDING ON THE A N I M A L ' S S I Z E AND AGE. THE BEAST CAN WALK ON ANY SURFACE, I N C L U D I N G WEBS. I T IS NAMED FOR THE SOUND I T MAKES ("QUARANQUARANG") BY CRASHING I T S JAWS TOGETHER. ANY TREASURE I T HAS WILL BE TAKEN FROM I T S V I C T I M S . WHEN I T S TONGUE H I TS, THERE IS A 40% CHANCE THAT I T WILL WRAP I T S E L F AROUND THE V I C T I M AND DRAW H I M I N T O I T S NOUTH.
'P'
PAQE
63
A L L THE WORLDS'
MONSTERS
RAT,
TYPE:
OIANT
CREATED B Y : HIT DICE ( 1 -27108
ANIMAL
CHUCK CADY
ARMOR CLASS 2
IQ MOVE F L Y SWIM 10
HUNGRY A L I GNMENT : ANY FOUND I N : DUNG~ONS, WOODS, NUMBER 3D6 2D4
L A I R (25%) WANDER I NG
RANGE 1D 6
R I VERS,
.
DEXT RANGE 2D6+6
SWAMPS,
c I T I ES
P R O B A B I L I T Y OF TREASURE AND TYPE
ATTACKS :
1 BITE,
ID6
DESCRIPTION: A G I A N T FORM O F RAT WHICH CONTINUES TO GROW U N T I L I T S DEATH. I T S B A S I C ARMOR CLASS IS 3 TO WHICH I S ADDED ONE THIRD THE NUMBER OF ITS H ~ T DICE. F R A C T I B N S RaUNDED UP G I V I N G A RANGE OF 2 TO - 6 .
***** RED RUNNER
TYPE:
CREATED B Y : HIT DICE ( 3-7 D 8 + 1
DAVE HARGRAVE ( A G 1 )
ARMOR CLASS 7
ALIGNMENT: FOUND I N :
G I A N T ARTHROPOD
MOVE FLY 15
HUNGRY DUNGEONS, NUMBER lDlO 1
L A I R (40%) WANDER I NG
IQ SWIM
OUTDOORS,
RANGE 1D 6 RIVERS,
DEXT RANGE 1D6+17 SWAMPS,
C I T I ES
P R d B A B l L I TY 6F TREASURE AND TYPE 40% B
ATTACKS :
2 LEGS, 1 BITE,
1 D 4 TO 1010 DEPENDING ON S I Z E 1 D 4 PLUS TWICE I T S H I T D I C E I N POISON
DESCRIPTION: RED VELVET FURRED TARANTULA. ALSO CALLED RED FANGS HAS S I X G L I T T E R I N G BLACK STAR S A P P H I R E L I K E EYES I T CAN L E A P UP TO FORTY F E E T AT WILL. I T S P O I S O k ONLY PARALYSES E L V E S A T - 4 SAVE. I T LOVES H O B B I T S AND WILL ATTACK THEM F I R S T . PAGE
64
I A L L THE WURLDS'
MUNSTERS
RUBUT
RED RUNNER
ATTACKS :
ALSU KNUWN A S A "RED FANQ".
*****
2 FISTS,
REFURCER
TYPE:
CREATED B Y :
HIT DICE 9D8
DESCR I P T I ON :
ANIMAL
A MECHANICAL CREATURE GENERALLY E I T H E R UNDER CUNTROL OR HAS BEEN PROG~AMMED I N SOME SPECI FI c SET OF ACTIUNS. I T S STRENGTH IS ROUGHLY THAT OF A ST0NE GIANT I T HAS 1 8 ( 0 0 ) DEXTERITY, AND I T IS FUNCTIBNALL$ A T DOUBLE SPEED. I T IS -2 VS. ELECT I C A L SPELLS.
ROB ANSLUW
ARMUR CLASS 0
MUVE F L Y SWIM 12
IQ
RANGE 2D6
A L I ONMENT : CHAUT I C , NEUTRAL FOUND I N : DUNGEUNS , WCJUDS, MUUNTA I NS L A I R (55%) WANDER I NO
*****
P R U B A B I L I T Y UF TREASURE AND TYPE c-2 90% c 15%
NUMBER 1D 6 104
3D6
R U B U T I C VULTURE CREATED B Y :
ATTACKS :
HIT DICE 6D8
2 CLAWS, 1D8 1 BITE. l D l O
TYPE:
RUBUT
SCOTT MC CARTNEY
ARMOR CLASS
2
MOVE F L Y SWIM 3 48
IQ
RANGE
12
.
DEXT RANGE
18
A L I GNMENT : ANY FOUND I N : ANYWHERE
<
DESCRIPTIUN: A SHAOOY HUMANUID SeMEWHAT LARGER THAN A H I L L AND OFTEN ~ U U N DCARRY I NG A LARGE SPEAR AND SHIEL~.
WANDER ING
Q I ANT
NUMBER 1010
P R O B A B I L I T Y O F TREASURE AND TYPE
ATTACKS :
THE REFURCER IS AN A N T I - M A G I C A L CREATURE I N THAT I T IS COMPLETELY IMMUNE TO THE MAGIC SPELLS OF C L E R I C S AND MAGES ABUVE SEVENTH L E V E L . NEITHER CAN I T B E H I T BY MAGIC WEAPBNS.
2 TALONS
1D8 1 BEAK, I D 6 1 WING BUFFET,
*****
1 D 3 PLUS STUN FOR 1 D 3 MELEE TURNS
DESCRIPTION:
RUBUT
TYPE:
A LARGE ROBOT I N THE SHAPE OF A VULTURE AND MADE OF I R I D I U M . I T HAS AN E I G H T F O 0 T WINGSPAN. DUE TO I T S METAL CONSTRUCTIbN, NURMAL WEAP0NS DO ONLY H A L F DAMAGE. I T IS 25% MAGIC R E S I S T A N T .
ENCHANTED MONSTER
CREATED B Y : WAYNE SHAW
HIT
POINTS 100
ARMOR CLASS -12
MUVE FLY SWIM 18
IQ
RANGE 3D4+4
DEXT RANGE 18
I F REDUCED TO 1 D 5 H I T POINTS, THE ROBOT CAN BE CAPTURED A S E V E N T I E T H L E V E L TECHNO CAN REWORK THE " B R A i N " OF A CAPTURED ONE AND HAVE I T SERVE H I M U N T I L DEATH.
A L I ONMENT : LAWFUL, CHAUT IC , NEUTRAL FOUND I N : ANYWHERE L A I R (80%) WANDER I NO
NUMBER 1D 6 1D 6
P R O B A B I L I T Y O F TREASURE AND TYPE 100% G
PAGE
65
A L L THE WORLDS'
MONSTERS TYPE:
SACNOTH
S T E V E D A V I E S ( A a E 17)
CREATED B Y : HIT DICE 40D8
ARMOR CLASS -20
ALIGNMENT: FOUND I N :
DRAGON
IQ MOVE F L Y SWIM 6
ANY DUNGEONS, NUMBER
1
L A I R (25%) WANDER I NG
1
OUTDOORS,
RANGE 2D6+6 R I VERS,
DEXT. RANGE 2D6+6 SWAMPS,
C I T I ES
PROBAB I L I TY O F TREASURE AND T Y P E 100% H
ATTACKS :
1 BITE,
3D10
DESCR I PT I ON : A LARQE, INVULNERABLE DRAGON WHOSE H I D E CAN BE CUT UP I N T O ONE TO S I X + 2 S H I E L D S . I T S ONLY VULNERABLE AREA IS I T S NOSE. I T HAS NO BREATH WEAPON. I T HAS A DORSAL P L A T E WHICH MAY BE FORGED I N T O A + 2 SW0RD WHICH ALLOWS THE OWNER TO H I T A S I F HE WAS F I V E L E V E L S HIGHER AND DOES DOUBLE DAMAGE ON THE SWORD ANY BL0W THAT H I T S W I T H A 1 9 OR 20. WILL HAVE AN EGO OF 12 AND AN I N T E L L I G E N C E OF 1 . THE SACNOTH IS IMPERVIOUS TO A L L MAGIC UNDER TENTH L E V E L AND HAS A 50% CHANCE O F TURNING ( A S A R I N G ) ANY H I GHER L E V E L MAG I C
.
***** SCARLET STALKER
TYPE:
MISCELLANEOUS
CREATED BY : WAY NE SHAW
HIT DICE 8D8
ARMOR CLASS 4
ALIGNMENT: FOUND I N : L A I R (40%) WANDER I NO
MOVE FLY
30
CHAOTIC DUNGEONS, NUMBER 104 1D 4
SWIM
OUTDOORS,
PAQE
66
RIVERS,
DEXT RANGE 2 D 6 + 12 SWAMPS,
CITIES
P R O B A B I L I T Y O F TREASURE AND TYPE 100% E
ATTACKS :
1 CLAW,
IQ
RANGE 106+1
1 D 1 2 OR P A R A L Y S I S
A L L THE W6RLDS'
MdNSTERS
SCdRP I 6N,
SCARLET STALKER
BLACK
CREATED B Y :
DESCRIPTI6N:
HIT
ARMbR CLASS 2
D l CE 5D8 . .... .- . ---
- . . .. .-
- . . . .-
...
BASED 6 N "V6YAGE 6F THE SPACE BEAGLE" B Y A . VAN V6GT.
TYPE :
CREATED B Y :
HIT DICE (8-16)DS ALIQNMEN~: FOUND I N :
M6VE F L Y SWIM 10
L A I R (80%) WANDER I NO
SWAMPS
DESCR I P T I 6N :
IQ
RANGE 3D6
.
A S L I M SCORPION B6UND I N H6T, M O I S T AREAS. I T HAS A -3 S A V I N G THROW VS. COLD AND ALSO TAKES + 3 DAMFROM COLD ATTACKS.
DEXT RANGE 2D6+6
*****
NEUTRAL ANYWHERE NUMBER 2D8 1D 4
RIVERS,
PROBAB L I T Y O F TREASURE AND TYPE B 50%
2 PINCERS 1D10 1 S T I NG, !D 4 PLUS 7 D 6 P 6 1 SON
MI SCELLANEOUS
CHRIS R6LLS
ARMdR CLASS -2-0
DESERTS
.
DEXT RANGE 2D6+6
ATTACKS :
***** SCbRPAN
RANGE 1D 3
8
NUMBER 2D4 1D 4
L A I R (25%) WANDER I NO
E.
G I A N T ARTHRCJPdD
IQ
M6VE F L Y SWIM
A L I GNMENT : HUNGRY FOUND I N: DUNGEONS,
-
..-. .- . -
EY HATCH AND THE CREATURES E A T
TYPE: C L I N T BIGGLEST6NE
P R 6 B A B I L I T Y 6F TREASURE AND TYPE 45% F + MAGIC WEAPONS 30% I + M A G I C WEAPONS
SCORP I ON,
TAN
TYPE:
CREATED B Y : HIT 01 CE 8D8
ATTACKS :
1 STINQ, 1 D l O PLUS 6 D 8 PdISdN 2 WEAPONS, BY WEAPON TYPE 1 BREATH, 4 D 1 2 A C I D DESCR I PT I 6 N :
C L I N T BlGGLESTdNE
ARMOR
CLASS 3
ALIGNMENT: FOUND I N:
G I A N T ARTHROPOD
MOVE FLY SWIM 6
HUNGRY DUNGEONS,
L A I R (15%) WANDER I NG
NUMBER 2D4 1D 4
OUTDOORS,
IQ
RANGE 1D 3
SWAMPS,
DEXT
RANGE 2D6+6
CITIES
PRCJBABILITY 6F TREASURE AND TYPE 50% B
ATTACKS :
2 PINCERS, 1 STINGER,
THE CLASSES O F F I G H T E R S AND T H I E V E S .
1D10 1 D 4 PLUS 4 D 6 PCJISON
DESCR I PT I ON :
IT A G I A N T TAN SCORPIIIN, W I T H A CHUNKY B U I L D . COLD DCJES + 3 DAMAGE TO I T . PREFERS HOT/DRY AREAS.
PAGE
67
A L L THE WORLDS' SHIMMER S H I F T E R CREATED B Y :
HIT DICE 4D8
TYPE:
SHUDU
DAVE HARGRAVE
ARMOR CLASS
0
MOVE F L Y SWIM 9 3
A L I GNMENT : CHAOT I C FOUND I N : DUNGEdNS, L A I R (90%) WANDER I NG
ENCHANTED MONSTER
MOUNTAINS,
NUMBER 2D10 1D10
TYPE:
CREATED B Y :
IQ
RANGE 1D12
DEXT. RANGE 4D6
HIT DICE 2D8
P R O B A B I L I T Y O F TREASURE AND TYPE 85% VARIABLE
HUMANOID
RICHARD HARVEY
ARMOR CLASS 5
ALIGNMENT: F0UND I N :
DESERTS
MOVE F L Y SWIM 14 5
CHAOTIC, DUNGEUNS, NUMBER 1205 15D4
L A I R (50%) WANDER ING
ATTACKS :
1 D I S R U P T I O N BLAST,
M0NSTERS
1Q RANGE 3D5
DEXT, RANGE 306
HUNGRY W0ODS P R O B A B I L I T Y OF TREASURE AND TYPE 100% B 75% B
ATTACKS : 4 D 8 + "STUN"
106 MELEE TURNS
1 BITE, 1D6 2 CLAWS, 1 D 4
DESCRIPTIUN: A SHIMMERING SPOT 1 N THE A I R (ABOUT F I V E FEET T A L L AND THREE FEET WIDE) IS A L L THAT IS EVER SEEN 0F THE S H I F T E R AS I T D I S S O L V E S U P 0 N DEATH. I T BENDS Sfi I T ATTACKS AND DEFENDS L I G H T AROUND I T S EaClY. --S . R A Y S . ETC. 1 AT +2. A L L L I G H T TY Pk WEAP~NS.i B E AI L WARP R I IGHT ARdUND THE S H I FTER HARMLESSLY - ' - . - .
....
THE S H I F T E R IS IMMUNE T 0 A L L F0RMS OF F I R E / H E A T , AND L I G H T N I N G ONLY DUES ONE QUARTER DAMAGE. I T ALSO GETS A +5 S A V I N G THRUW AGAINST A L L FURMS OF MAGIC, B U T COLD DOES DOUBLE DAMAGE.
DESCRIPTION: G L I S T E N I N G BLACK, HAIRLESS, M A N - S I Z E D CREATURE. I T NEVER WEARS ARMOR. VERY FOND 0F HUMAN F L E S H . I T ALWAYS ATTACKS B Y S U R P R I S E AND FRBM B E H I N D I F POSS I BLE , .
***** SKORPADILLO
TYPE:
CREATED B Y :
A L L THOSE WHO GET W I T H I N TEN F E E T OF A S H I F T E R ARE DAZZLED BY THE L I G H T I T SEEMS T B E M I T AND W H I L E DAZZLED THEY ATTACK AND DEFEND A T - 1 THERE IS ALSU A 10% CUMULATIVE CHANCE PER TURN THAT ANYBNE LBOKING D I R E C T L Y A T THE S H I F T E R WILL BECBME D I Z Z Y AND D I S B R I E N T E D F 0 R l D l O MELEE TURNS AND B E UNABLE T6 F I G H T .
HIT DICE ( 3-7) D8+1
ARMOR CLASS 5
ALIGNMENT: FUUND I N :
THE " D I S R U P T l ON B L A S T " HAS A RANGE OF N I NETY F E E T AND IS THREE F E E T WIDE.
L A I R (30%) WANDER 1 NG
THE S H I F T E R IS USUALLY FOUND I N CAVES OR OTHER RBCKY PLACES,
ATTACKS :
ANIMAL
DAVE HARGRAVE MOVE F L Y SWIM 9
CHAOTIC DUNGEBNS, NUMBER 2D8 1D 4
BUTDOORS,
IO
RANGE 106 R I VERS,
.
DEXT RANGE 2D6+6 SWAMPS,
C I T I ES
P R O B A B I L I T Y O F TREASURE AND TYPE 100% D
2 CLAWS, 1 D 8 - 3 D 6 DEPENDING ON S I Z E 1 BITE, 1 D 6 - 1 D 1 0 DEPENDING ON S I Z E 1 STING, 1 D 4 PLUS 3 D 1 2 POISON WHICH B L I N D S FOR 103 TURNS DESCR I P T I ON : A QIANT, RUCK CULURED ARMADILLO WITH A SCORPIUNLIKE TAIL. THE ARMBR CLASS AND SPEED SH0WN IS FOR PAGE
68
A L L THE WURLDS' SKURPADILLU
SL I NQER
THE SMALLEST. ADD UNE TU EACH FUR EACH H I T D I E I T HAS ABUVE THREE. I T S P O I S O N REMAINS THE SAME FRUM 8 1 RTH,
A L I GNMENT : HUNGRY FOUND I N : DUNGEONS,
***** SKY RAY
TYPE:
CREATED B Y : HIT DICE ( 3-5 D 8 + 1
MONSTERS
L A I R (40%) WANDER I NO
ANIMAL
IQ
MOVE FLY SWIM 18
RANGE 1D 6
1 B I T E 3012 1 WEB, ' ENTANGLEMENT
DEXT RANGE 2D6+6
DESCR I PT I ON :
ALIGNMENT: HUNGRY FOUND I N: ANYWHERE
-
A B I G LEATHERY WORM W I T H TWO SMALL HOLES ON EACH THE HOLES SPOUT WEB S I D E bF I T S GAPING MOUTH. STRANDS WHICH REMAIN CUNNECTED TU THE MUUTH. IF I T ENTANGLES A V I C T I M , THE WEB WILL CONTRACT ABBUT H I M I N T O I T S MOUTH. H I M AND THE WORM WILL "REEL
*I
NUMBER 6D4 2D4
L A I R (10% WANDER I NO
P R B B A B l L l T Y O F TREASURE AND TYPE 50% E
THE WEB STRANDS CAN BE PROJECTED U P TO A RANGE O F THIRTY FEET THE ACCURACY O F THE STRANDS IS BASED 6 N RAN^, THF V- I- C- T i M ' S D E X T E R I T Y . R O L L ONCE FOR EACH ST I F - T H E RgLL-ON A ' D P O - I S GREATER THAN THE V I C T I M ' S D E X T E R I T Y THEN THE STRAND H I T S .
ATTACKS :
1 T A I L SLASH,
1 D 8 TO 3 D 6 DEPENDING ON S I Z E PLUS ( # H I T D I C E I D 6 P O I S O N
DESCRIPTION:
A L S B CALLED A WEBWORM.
A B L U E QREY MANTA RAY SHAPED FUNGOID L I F E FORM W I T H A WICKEDLY BARBED T A I L AND ONE GOLDEN P U P I LESS EYE. ITS EYE I S REALLY A FORM OF RADAR so IT ALWAYS ATTACKS A T + 4 .
***** SL I ZZARD
TYPE:
CREATED B Y : HIT DICE ( 4-6 D 8
FROM "UMNI VBRE" BY P I ERS ANTHONY.
ARMOR
CLASS 3
MOVE FLY SWIM 18
SL INGER
TYPE:
HIT DICE 15D8
MOVE F L Y SWIM 6
1 BITE,
IQ
RANGE 3D6
RIVERS,
IQ RANGE 2D4
DEXT
RANGE 3D6
SWAMPS
P R O B A B I L I T Y O F TREASURE AND TYPE
ATTACKS :
GIANT ANIMAL
PAVEL C U R T I S
ARMOR CLASS 7+4
NUMBER 2D8 1D 8
LAIR (20%) WANDER I NG
*****
ANIMAL
PAUL SCHNEIDER
A L I GNMENT : NEUTRAL FOUND I N : OUTDOORS,
CREATED BY:
SWAMPS
P R O B A B I L I T Y UF TREASURE AND TYPE 90% E
ATTACKS :
DAVE HARGRAVE ( A G 1 )
ARMOR CLASS 5
WOODS,
NUMBER 2D3 1D 4
.
1D10
DESCR I P T I ON :
DEXT RANGE 3D6 PAGE
69
A SCALY CREATURE W I T H A S N A K E - L I K E NECK AND MANY I T HAS A V I C I O U S TEMPERMENT. THE S L I Z Z A R D TEETH. CAN BE SUBDUED, B U T I T TAKES 1 D 4 WEEKS TO TAME I T .
A L L THE WORLDS'
MONSTERS
SMIK L A 1
SL I ZZARD
ATTACKS :
FRCTM "LORD O F L I G H T " BY ROGER ZELAZNY.
*****
1 B I T E ( A S A VAMPIRE + 2 ) , BLOOD D R A I N
SLUQQUC
TYPE:
CREATED B Y : HIT D1 CE (24-401D8
LOOKS L I K E AN EYE W I T H ARMS AND A SUCKER MOUTH. I T S SCALES G I V E I T I T S ARMOR CLASS OF ZERO AND THEY CAN B E MADE I N T O +2 S H I E L D S .
C H R I S ROLLS
ARMOR CLASS -4-0
ALIGNMENT: FOUND I N :
DESCR I P T I UN :
MISCELLANEUUS
MOVE FLY SWIM 4
IQ
RANGE 104
DEXT RANGE 1D 6 + 6
***** SNAKE,
HUNGRY ANYWHERE NUMBER
1 1
LAIR (5%) WANDER I NO
GIANT
TYPE:
CREATED B Y : P R U B A B I L I T Y O F TREASURE AND TYPE 10% G
HIT DICE 4D8
ATTACKS :
DENNIS O'BRIEN
ARMOR CLASS 4
ALIGNMENT: FOUND I N:
1 BITE, 6 0 1 2 1 SALIVA, 8D8 ACID 2 TENTACLES, 1 D 4 PLUS P A R A L Y S I S
MOVE F L Y SWIM 9
HUNGRY DUNGEONS,
L A I R (30%) WANDER I NO
DESCR I P T I ON :
ANIMAL
A HUGE GREEN AND BLACK SLUG. THE SLUGGOC IS EASY TO LOCATE BECAUSE OF I T S S I Z E AND THE F A C T THAT I T LEAVES A FOUL, S L I M Y T R A I L OF A BLACK GREASY SUBSTANCE.
ATTACKS :
THE SLU66OC W I L L CINLY B I T E I F B B T H TENTACLES H I T
DESCR I P T I ON :
NUMBER 2D6 1D 6
UUTDOORS,
10 RANGE 1 RIVERS,
.
DEXT RANGE 3D6 SWAMPS
P R O B A B I L I T Y 6F TREASURE AND TYPE 20% c
1 B I T E 1 D 6 P L U S P O I S O N ( S E E BELOW) i CONS~RICTION, 2 ~ 4
T H I R T Y TO FORTY F E E T LONG, T H I S SNAKE CAN SWALLOW A MAN WHOLE. A SWALLOWED V I C T I M , I F REMOVED FRBM THE SNAKE'S STOMACH W I T H I N TWO THE~BO.Dy.HAs DAYS. MAY B E BE R A IEN^SED Ter~LiF.E..AGAIN;...AFTER.TWer.DAYs
***** SMIK L A T
TYPE:
CREATED B Y : HIT DICE 19D8
TOO DAMAGED BY THE SNAKE'S MAKE R A I S I N G P O S S I B L E .
MISCELLANEOUS
IF THE V I C T I M OF THE SNAKE'S B I T E DOESN'T MAKE HIS S A V I N 0 THROW VS. POISON HE WILL SLBWLY D I E . HE WILL LAST (VICTIM'S L E V ~ L ) HOURS. UNTIL THIS TIME PASSES, THE V I C T I M CAN BE SAVED BY A " N E U T R A L I Z E PO ISBN" S P E L L FOLLOWED BY A " CURE D I SEASE" S P E L L ,
STEVE MARSH
ARMOR CLASS 0
MOVE FLY
ALIGNMENT: FOUND I N :
CHAOTIC SEAS
WANDER I NO
NUMBER 1
SWIM 10
IQ
RANGE 3D6
D I G E S T I V E JUICES TU
DEXT RANGE 3D6
P R O B A B I L I T Y O F TREASURE AND TYPE 100% ROLL FOR TYPE PAGE
70
A L L THE WORLDS' SNAKE,
HOOP
TYPE:
HIT DICE 1D 8
SOGG I
ANIMAL
ARMUR CLASS 6
MOVE FLY 18
IQ
HIT DICE (10-201D4
DEXT RANGE 2D6+6
RANGE 1D 4
SWIM
WANDER I NO
P R O B A B I L I T Y O F TREASURE AND TYPE
ATTACKS :
1 BITE,
1 TOUCH,
DESCR I P f I ON :
TYPE:
MOVE FLY SWIM 0
A L I GNMENT : NONE FOUND I N : OPEN, WOODS, NUMBER 2D4 L A I R (100%)
AIR P R O B A B I L I T Y OF TREASURE AND TYPE
IQ
RANGE 1
MAGICAL D R A I N
ON CONTACT THE SUGGI WRAPS I T S E L F ARUUND I T S V I C T I M ( L I K E L I Q U I D SARAN WRAP) AND DRAWS M A G I C A L ENERGY FROM THEM, UNE M A G I C A L A B I L I T Y A T RANDUM PER TURN, USUALLY FROM M A G I C A L WEAPONS, AMULETS, RINGS, E T C . EACH "SCURE" ADDS 8 TO THE S O G G I ' S H I T POINTS.
DEXT
RANGE
1D6+12
THE SOGGI IS IMMUNE TO MENTAL SPELLS AND TO P S I O N I C ATTACK. 50% O F A L L M A G I C A L SPELLS D I R E C T E D A T THE SOGGI WILL PASS THROUGH I T AND AFFECT WHU50% O F A L L P H Y S I C A L DAMAGE EVER I T HAS ENVELOPED. W I L L ALSO PASS THROUGH T U I T S V I C T I M . IF A SOGGI S U S T A I N S MORE THAN 50% DAMAGE I T S E L F , I T WILL FLEE.
SWAMPS
P R O B A B I L I T Y O F TREASURE AND TYPE 30% 1/2 I
ATTACKS :
10D4 FLOWERS,
DEXT RANGE 104
.
PLANT
KAY SHAPERO
ARMOR CLASS 8
IQ
RANGE 1D 4
A TRANSPARENT, C A P E - L I K E F L Y E R OF V A R I A B L E S I Z E ( I T IS VERY E L A S T I C ) . I S USUAL MODE O F ATTACK IS TO C L I N G TO A C E I L I N G AN THEN DRUP b R F L Y ONTO I T S INTENDED V I C T I M . I T CAN BE DETECTED A S AN ENERGY SUURCE BUT NOT A S L I V I N G MATTERL N E I T H E R CAN I T BE SEEk EVEN BY A "SEE I N V I S I B L E I T CAN B E FELT AS A BREEZE AS I T PASSES B Y .
***** SNAP DRAGON
NUMBER 4D10 1010
30
SWM I
DESCRIPTION:
THIS SNAKE MOVES B Y I N S E R T I N G I T S T A I L I N I T S MOUTH FCRMING A HOOP AND THEN R O L L I N G ABOUT ON I TS ~ ~ ~ Z I M I T ATTACKS BY BUI LDI NG UP SPEED AND THEN THROWING ITSELF AT ITS INTENDED VICTIM.
HIT D l CE 4D8
MOVE FLY
ATTACKS :
1 D 6 PLUS 1 D 8 P O I S O N
CREATED B Y :
ARMOR CLASS 5
L A I R (25%) WANDER I NG
ENERGY B E I N G
CAROL RODE
A L I GNMENT : HUNGRY FOUND I N : DUNGEONS,
A L I GNMENT : NONE DUNGEONS FOUND I N : NUMBER 1D 6
TYPE:
CREATED B Y :
LEE GOLD
CREATED B Y :
MONSTERS
EACH BREATHING 1 D 4 FLAME
THERE MAY BE SEVERAL I T E M S I N I T S L A I R , OFTEN B E A U T I F U L BUT NEVER M A G I C A L . ANY M A G I C A L I T E M S I T WILL HAVE STOLEN WILL H t V E BEEN DRAINED O F A L L M A G I C POWER AND SUCH "DEAD I T E M S CAN NEVER BE R E ENCHANTED.
DESCRI P T I ON:
PAGE
71
A L L THE WORLDS' SUUL STEALER
TYPE:
UNDEAD
CREATED B Y : STEVE MARSH
HIT DICE 12D20
ARMOR CLASS 0
ALIGNMENT: FOUND I N :
MOVE F L Y SWIM 15
IQ
RANGE 2D6
MONSTERS
SPACE BENDER I T CAN F I R E ONE ETHEREAL VORTEX FROM EACH ARM PER TURN. I T ALSO HAS THE POWER TO " D I M E N S I O N DOOR" I T S E L F AND ONE OTHER A T ANY T I M E I T WISHES, SO I T S USUAL ATTACK I T OF D-D0OR I N , GRAB S0MEB0DY, AND THEN D-DUdR I T S E L F AND I T S V I C T I M AWAY.
.
DEXT RANGE 2D6-+6
THE TYPE O F TREASURE IS DEPENDENT ON HOW MANY O F EACH 0NE WILL THE BENDERS R E S I D E I N THE L A I R . C d N T R I B U T E THE EQUIVALENT OF A DRAG0N HOARD TO THE MUTUAL TREASURE.
CHAOTIC-EVIL ANYWHERE NUMBER 1D 6 1
L A I R (20%) WANDER I NG
P R O B A B I L I T Y O F TREASURE AND TYPE
THE SPACE BENDER'S ARMOR CLASS V A R I E S DEPENDING ON WHICH TYPE O F WEAPON ATTACKS I T . AS I T IS H I G H L Y M A G I C A L A L L MAGIC WEAPONS ATTACK AS I F A G A I N S T ARM0R CLASS - 1 0 WHEREAS NORMAL WEAPONS ANY MAGIC ATTACK AS IF A G A I N S T ARMOR CLASS 2. USED AGAINST THE SPACE BENDER HAS A 50% CHANCE OF B E I N G REFLECTED BACK AGAINST THE CASTER.
ATTACKS :
1 TUUCH,
6 LIFE ENERGIES PLUS "SOUL S T E A L "
(50%)
DESCR I PT I ON : ONE O F THE MOST POWERFUL O F THE UNDEAD. THE SOUL STEALER CAN ONLY BE DESTRBYED BY 6 " F I N G E R S O F OR 6 OTHER EQUALLY DEATH OR 6 " D I SI NTEGRATES I T SAVES A 6 A TWELFTH L E V E L POWERFbL SPELLS C L E R I C AND CAN b N L Y BE TURNED BY TWENTY-FIRST OR HIGHER L E V E L PATRIARCHS.
***** SPIDER,
CREATED B Y : HIT DICE 10 1 D 8
THE SOUL STEALER RESEMBLES A GREY COLORED MAN AND L O 0 K S Q U I T E HARMLESS U N T I L I T ATTACKS.
,
BLACK WIDaW,
( 8-
***** SPACE BENDER
TYPE:
CREATED B Y :
HIT
DICE 3D8
ARMOR CLASS 2
MOVE F L Y SWIM 25
IQ
RANGE 2D4
L A I R (50%) WANDER I NG
.
DEXT RANGE 2D6+6
NUMBER 1D 8 1D 8
NUMBER 1D 6 1
OUTDOORS,
IQ
RANGE 103 RIVERS,
DEXT , RANGE 2D6+6 SWAMPS,
CITIES
PROBABI L I TY O F TREASURE AND TYPE 50% A
4 KICKS, 1D6 1 B I T E , 1 D 6 + 3 PLUS 4 D 6 P O I S U N 1 WEB, ENTANGLEMENT DESCRIPTIUN:
P R O B A B I L I T Y O F TREASURE AND TYPE 100% DRAGON HOARD (SEE BELOW)
A G I A N T S P I D E R W I T H A TEN FOOT LEGSPREAD. I T S WEB IS L I K E THE WEB SPELL AND CAN BE PULLED I N BY THE SP I DER.
ATTACKS : 1 D 4 ETHEREAL VORTICES (SEE BELOW) DESCRI P T I O N : LOOKS L I K E AN E I G H T - L I M B E D MAN (FOUR ARMS, FOUR LEGS), BUT I T HAS TENTACLES I N PLACE 0F EYES.
G I A N T ARTHROPOD
ATTACKS :
A L I GNMENT : CHAOTI C ANYWHERE FOUND I N : L A I R (50%) WANDER I NG
MOVE F L Y SWIM 8
HUNGRY DUNGEONS,
MISCELLANEOUS
STEVE MARSH
TYPE:
C L I N T BIGGLESTONE
ARMOR CLASS 4
ALIGNMENT: FOUND I N :
GIANT
PAGE
72
A L L THE WORLDS' SPIDER,
FIDDLE
CREATED B Y : HIT DICE ( 6-8 ) 08
TYPE:
SPIDER,
C L I N T BIGGLESTONE
ARMOR CLASS 4
ALIGNMENT: FOUND I N :
G I A N T ARTHROPOD
MOVE FLY 12
HUNORY DUNGEONS, NUMBER 1D 6
L A I R (40%) WANDER I NG
1D 4
IQ
SWIM
RANGE 106
***** SPIDER,
OUTDOORS,
RIVERS,
SWAMPS,
P R 0 B A B I L I T Y OF TREASURE AND TYPE 50% B
HIT DICE 5D8
GIANT
TYPE:
ARMOR CLASS 5
MOVE FLY 12
HUNGRY DUNGEONS,
ATTACKS : .
3
NUMBER 1D 6 1
a
G I A N T ARTHROPBD
K . PICK
MBVE F L Y SWIM 6
IQ
RANGE 106
DEXT. RANGE 2D6+5
NEUTRAL, HUNGRY DUNGEONS, b U T D 0 0 R S , R I VERS , SWAMPS , C I T I ES NUMBER 2D10 2D10
P R O B A B I L I T Y OF TREASURE AND TYPE 10% B
7 CLAWS, 1 D 4 1 CLAW, 1 D 4 P L U S - 1 FROM C O N S T I T U T I O N DESCRIPTION:
G I A N T ARTHROPOD
G I A N T , B R I G H T RED S P I D E R . I T HAS NO MOUTH, I T L I V E S BY D R A I N I N G I T S V I C T I M ' S C B N S T I T U T I O N .
DENNIS U ' B R I E N
L A I R (90%) WANDER I NO
ARM0R CLASS
ROSE
ATTACKS :
*****
ALIGNMENT: FOUND I N :
s.
L A I R (20%) WANDER I NO
A LAROE S P I D E R W I T H AN E l O H T FOOT LEOSPREAD. A HUNTER, AND SOMEWHAT AB0VE THE USUAL I N I N T E L L I GENCE (FOR A S P I D E R THAT IS).
HIT DICE 2D8+2
TYPE:
ALIGNMENT: FOUND I N :
1D6 PLUS 8D6 POISON ID^
CREATED B Y :
RED
CREATED BY:
CITIES
DESCRIPTION:
SPIDER,
GIANT
THE S P I D E R USUALLY HUNTS ALUNE I T S TREASURE CONS I S T S 0F I T E M S WHICH WERE C A R R i E D BY I T S V I C T I M S .
DEXT RANGE 2D6*6
ATTACKS:
1 BITE 4 KICK&.
MONSTERS
SWIM
IQ
RANGE 1
DEXT RANGE 3D6
I****
SPIDER,
TRAP DOOR
TYPE:
G I A N T ARTHROPOD
CREATED B Y : KAY SHAPERO
WOODS
HIT DICE 1 OD8
P R O B A B I L I T Y OF TREASURE AND TYPE 30% A
-
ALIGNMENT: FaUND I N :
1 B I T E , 1 D 3 PLUS P O I S U N ( S E E BELOW) 1 WEB, ENTANGLEMENT
ARMBR CLASS 5
CHACJTIC, DUNGEONS,
L A I R (100%)
DESCRIPTIUN:
MOVE FLY 15
NUMBER 1
SWIM
NEUTRAL OPEN, DESERTS,
PAOE
8 CLAWS 106 1 B I T E J J 1 D 4 PLUS 4 D 8
73
DEXT RANGE 1D6+12
SWAMPS
P R O B A B I L I T Y OF TREASURE AND TYPE 30% A(1)
ATTACKS :
A FOUR T U F I V E FOOT T A L L S P I D E R THE S P I D E R ' S WEB CAN B E SPUN AS A "WEB" S P E L L . i T S B I T E IS P O I S B N BUS AND I F THE V I C T I M DOES NOT MAKE H I S SAVE, HE IS PARALYZED.
IQ
RANGE 2D6+6
POISON
A L L THE WORLDS' SPIDER,
TRAP DOOR
S P I N E D PINCHER
DESCRIPTION: A GREY-BROWN S P I D E R ABOUT THE S I Z E O F A GREAT DANE. I T D I G S AN UNDERGOUND TRAP W I T H A T H I N ROBF. ANYBNE S T E P P I N G BF THE R O 6 F ' S TRIGGER P O I N T WILL F A L L THROUGH AND DOWN TEN T 0 TWENTY FEET, T A K I N G 1 D 6 FRBM THE F A L L . QNCE DBWN I N THE TRAP THE V I C T I M MUST SAVE VS. MAGIC OR BE DAZED FBR 1 D 5 MELEE TURNS. THE S P I D E R CAN A L S 6 S P I N A WEB WHICH ACTS A S A "WEB" S P E L L .
SP I DERBAT
TYPE:
ALIGNMENT: FOUND I N :
MOVE F L Y SWIM 4 20
IQ
RANGE 2D4
1 STRIKE,
L A I R (10%) WANDER I NG
THE ARMS S T R I K E A S A F L A I L .
*****
.
DEXT RANGE 1D6+14
S P I R I T OF VENGENCE CREATED B Y : HIT D l CE (4-1 1)D8
P R O B A B I L I T Y O F TREASURE AND TYPE 100% B
ATTACKS :
2 CLAWS 1 D 6 1 ENFBLbMENT,
4D8
IMMBRTAL" B Y ROGER ZELAZNY.
S P I N E D PINCHER
ALIGNMENT: FOUND I N :
TYPE:
MOVE F L Y SWIM
3
MOVE F L Y SWIM 15 36
ALIGNMENT: FBUND I N :
NEUTRAL ANYWHERE
WANDER I NG
NUMBER 2
IQ
RANGE 3D6+2
DEXT. RANGE 3D6+2
P R O B A B I L I T Y O F TREASURE AND TYPE 60% E + 1 5 % FOR MAGIC WEAPBN
14
IQ
BY WEAPON PLUS 1 L I F E L E V E L
AN INCBRPOREAL CREATURE RESEMBLING A SPECTRE IT THE AVENGING SPIRIT CAN ~ N L Y I S SEMI-INVISIBLE. BE AFFECTED BY M A G I C A L WEAPBNS, I T IS 40% R E S I S TANT T B MAGIC.
MISCELLANEBUS
RANGE 3D6
1 D 8 PLUS 2 L I F E L E V E L S
DESCRIPTION:
STEVE MARSH
ARMOR CLASS
ARMOR CLASS 0
OR 1 WEAPON,
*****
HIT DICE 308
UNDEAD
PAUL TAYLOR
1 STRIKE,
I T ONLY ENFOLDS I F
FLYING, INSECT-LIKE ANIMAL. I T H I T S W I T H 1 8 OR HIGHER.
CREATED B Y :
TYPE:
ATTACKS :
DESCR I P T I ON :
BASED ON " T H I S
DEVOURS I T S V I C T I M S HEART
DESCR I PT I ON : LOOKS L I K E AN OCTOPUS WITH TEETH EACH ARM HAS A SUCKER MOUTH FOUND A S THE PET bF A D E V I L MAN OR IN MEDIUM SEAWEED. IN A PACK RESIDING
NEUTRAL ANYWHERE NUMBER 2D6 2D6
P R O B A B I L I T Y BF TREASURE AND TYPE 20% F 20% F
ATTACKS-:
G I A N T INSECT
CREATED B Y : WAYNE SHAW ARMOR CLASS 5
NUMBER 3D10 1D 3
L A I R (50%) WANDER I NG
***** HIT DICE 6D8+1
MONSTERS
THE AVENGING S P I R I T HAS A M I S S I O N O F VENGANCE TO PERFBRM. ONCE THE M I S S I B N IS C0MPLETED THE S P I R I T WILL BE RELEASED. ANY0NE K I L L E D BY THE S P I R I T IF BEC0MES A WRAITH UNDER THE S P I R I T S C6NTROL. THE S P I R I T I S K I L L E D 6 R RELEASED, I T S WRAITHS ARE DISPELLED.
.
DEXT RANGE 3D6
CHAOTIC SEAS PAGE
74
THE S P I R I T CAN SEE AND H I T BOTH E T H E R I A L AND I N V I S I B L E OPPONENTS.
A L L THE WORLDS' SQU I G
TYPE:
CREATED B Y : HIT DICE (5-7)D8
STAVANZER
PAVEL C U R T I S
ARMOR CLASS 7+3
ALIGNMENT: FOUND I N:
GIANT ANIMAL
NUMBER 2D6 108
L A I R (40%) WANDER ING
DESCRI P T I ON:
IQ
MOVE F L Y SWIM 9
HUNGRY DUNGEONS,
OPEN,
MONSTERS
RANGE 3D6
WOODS,
DEXT. RANGE 1D6+10
MOUNTAI NS,
F I F T Y TO ONE HUNDRED AND F I F T Y METER LONG (ONE METER/I-IIT D I E ) S L A T E GREY, S L U G L I K E BEAST W I T H TWO TUSKS. T H k TUSKS ARE S O L I D IVORY, 1 0 - 3 0 F E E T AROUND, 4 0 - 1 0 0 FEET LONG, AND WORTH 500,000 TO 5,000,000 GP EACH ( I F YOU CAN F I N D A B U Y E R ) . I T IS ONLY FOUND ON G L A C I A L I C E SHEETS.
SWAMPS
P R O B A B I L I T Y O F TREASURE AND TYPE 95% D
I T HAS VERY GOOD E Y E S I G H T AND SENSE O F SMELL. A HERD WILL TRAVEL MANY M I L E S (SQUASHING EVERYTHING I N I T S P A T H ) TO GATHER AROUND A DEAD STAVANZER FOR I T HAS SEVERAL DAYS ( I F THEY SMELL THE CORPSE). AN A F F I N I T Y FOR P I K A - P E D A N S .
ATTACKS :
8 TENTACLES, 1 BITE,
4D6
NOTE: T H I S IS A * B - I - G * MONSTER AND I T I S VERY U N L I K E L Y THAT ONE COULD B E FOUND I N A DUNGEON.
1 D 4 CONSTRICTION
DESCRIPTION:
FROM " I C E WORLD" BY A L A N DEAN FOSTER.
A G I A N T P I G W I T H TENTACLES SPRUUTING FROM B E H I N D I T S HEAD. I F FOUR OR MORE O F THE TENTACLES H I T THE SAME TARGET, THEN (AND ONLY THEN) WILL I T A T TEMPT TO B I T E . AGAINST THE B I T E A V I C T I M GETS NO B E N E F I T FROM S H I E L D D E X T E R I T Y OR A G I L I T Y . ONCE A TENTACLE HITS, IT'WILL NOT L ~ T GO UNTIL EITHER THE V I C T I M OR THE S Q U l G IS DEAD, W H I L E ATTACHED TO THE V I C T I M THE TENTACLE DOES 1 D 4 C d N S T R l C T I O N DAMAGE PER TURN.
***** STER HIT DICE ( 6 - 8 1D 8
TYPE : M I SCELLANEOUS
CREATED B Y : DAN PIERSON HIT DICE (50-150)08
ARMOR CLASS
ALIGNMENT: FOUND I N : L A I R (50%) WANDER I NG
9
MOVE F L Y SWIM 30
IQ RANGE 1D 3
.
OPEN,
DEXT. RANGE 1D6+12
MOUNTAI NS
P 60% R O B A B IHL I T Y O F TREASURE AND TYPE 40%
H
I
2 CLAWS, 1 0 8 1 BITE, 1D12 DESCRIPTION:
P R O B A B I L I T Y O F TREASURE AND TYPE 5% A 5% A
A CREATURE RESEMBLING A LARGE T I G E R COVERED W I T H S I L V E R SCALES. USUALLY ( 7 5 % ) FOUND ALONE, THE STER IS OCCASIONALLY FOUND I N HUNTING T R I t r S (20%) OR I N P R I D E S OF 1 D 1 0 ( 5 % ) . THE LEADER OF A P R I D E WILL HAVE 1 0 D 8 H I T P O I N T S , ARMOR CLASS 0, H I S CLAWS H I T FOR 1 D 1 0 AND HE B I T E S FOR 2 D 8 .
ATTACKS :
1 BLOW,
NUMBER 1D 3 1D 3
IQ RANGE 2D6+6
ATTACKS :
NEUTRAL HUNGRY MOUNTAIN& NUMBER 1 OD5 1
MOVE F L Y SWIM 14
NEUTRAL DUNGEONS,
L A I R (45%) WANDER I NG
DEXT RANGE 1D6+10
ANIMAL
ROB ANSLOW
ARMOR CLASS 4
ALIGNMENT: FOUND I N :
****I:
STAVANZER
TYPE:
CREATED B Y :
1 P O I N T PER H I T D I E
THE STER IS 80% MAGIC R E S I S T A N T . A L L H E L L HOUNDS ON S I G H T . PAGE
75
HE WILL ATTACK
A L L THE WORLDS'
SUCCUBUS
TYPE : M I SCELLANEOUS
S T I R G E BEAR
MONSTERS
SEE I T . CAN S T R I K E W I T H BOTH WEAPONS ON THE SANE TURN. I T CAN ONLY SUCK AN ENERGY L E V E L FROM A COMPLIANT ( I . E . CHARMED) PERSON.
CREATED B Y : DAVE HARGRAVE HIT DICE ( 3-5) D 8 + 1
ARMOR CLASS 6
ALIGNMENT: FOUND I N:
MOVE FLY SWIM 15
CHAOTIC DUNGEONS,
LAIR (50%) WANDER I NG
IQ
NUMBER 1D12+2 1D 8
DEXT RANGE 2D6+6
RANGE 2D4
***** SUN SON
OUTDOORS,
RIVERS,
SWAMPS,
C I T I ES
TYPE:
CREATED B Y :
P R O B A B I L I T Y O F TREASURE AND TYPE 100% C + 1 0 0 0 GP + 1 MAGIC 20% c
HIT DICE 5D8
ATTACKS :
THOMAS R . METCALF
ARMOR CLASS 4
ALIGNMENT: FOUND I N :
1 B I T E 1 D 3 PLUS BLOOD D R A I N 2 CLAW& 1D6 1 HUG, 508
MOVE FLY SWIM 25
CHAOTIC-EVIL DUNGEONS, OUTDOORS,
L A I R (80%) WANDER ING
DESCRIPTION:
ENERGY B E 1 NO
NUMBER 1D 6 1D 6
IQ
RANGE 1D4+9
CITIES,
DEXT RANGE 2D6+10 AIR
P R O B A B I L I T Y O F TREASURE AND TYPE 75% F 25% F
ATTACKS :
OWL BEAR B O D I E S W I T H S T I R Q E HEADS. WILL S T R I K E W I T H CLAWS U N T I L HUG IS O B T A I N E D (ON 1 8 + ) , THEN WILL B I T E AND D R A I N BLOOD.
1 FLAME JET,
*****
3D12+12 F I R E
DESCRIPTION:
SUCCUBUS
TYPE:
CREATED B Y :
HIT D l CE ( 2-8 1 D 8 + 1
DEMON,
A SMALL SUNLIKE B E I N G , THREE TO FOUR F E E T I N D I A N ETER. I T CAN SHOOT A J E T O F FLAME UP TO TWENTY FEET. I T CAN ABSORB THE ENERGY FROM OPEN F I R E S W I T H I N F I V E F E E T . G A I N I N G ONE H I T D I E ' S WORTH O F FBR~EVERY'FIVE MINUTES OF EXPOSURE. ONCE POINTS I T S H I T P O I N T S DOUBLE, I T S P L I T S I N TWO, BOTH SUN SON'S H A V I N G THE O R I G I N A L NUMBER OF H I T P O I N T S .
MINOR
DAVE HARGRAVE
ARMOR CLASS 8
MOVE F L Y SW M 9
IQ
RANGE 1D6+12
.
DEXT RANGE 2D6+6
THE SUN SON CANNOT BE AFFECTED BY NORMAL WEAPONS. IT-ABSORBS ANY DAMAGE DONE B Y F L A M I N G WEAPONS AND ADDS TO I T S H I T P O I N T S . THE SUN SON IS H I G H L Y VULNERABLE TO WATER, EACH GALLON OF WATER A P P L I E D DeES 1 D 1 2 DAMAGE. SPELLS NOT F I RE OR1 ENTED DO __ FULL DAMAGE. I F THE SUN-SON IS KILLED, I T RELEASES A P B I S O N GAS WHICH DOES 1 D 1 2 DAMAGE TO ANYONE W I T H I N TEN F E E T ( S A V I N G THROW ALLOWED).
A L I GNMENT : CHAOT I C FOUND I N : ANYWHERE L A I R (50%) WANDER I NG
NUMBER 1D 4 1
PROBAB L I T Y O F TREASURE AND TYPE B + 2*GEMS 100% JEWELRY 100%
ATTACKS :
1 SPELL, CHARM PERSON 1 SUCK, 1 ENERGY L E V E L
2 WEAPONS (USUALLY DAGGER + 2 ) ,
THE SUN SON IS NORMALLY FOUND HOVERING ABOUT F I F TEEN F E E T ABOVE THE GROUND AND WILL ATTACK WHENEVER I T SEES MOVEMENT.
1D4+2
DESCRIPTION: INVUNERABLE TO A L L BUT MAGIC, MAGIC WEAPONS, AND SILVER. LOOKS L I K E THE BELOVED (NOT PRESENT) OR BEST F R I E N D (NOT PRESENT) O F THE F I R S T PERSON TO PAGE
76
A L L THE WORLDS' TYPE : M I SCELLANEOUS
SURFACE TENSION MONSTER CREATED B Y : HIT DICE 508
MOVE F L Y SWIM 12
A L I GNMENT : EV I L FOUND I N : DUNGEONS, L A I R (100%)
SURFACE T E N S I O N MONSTER
A L L E N BARWICK
ARMOR CLASS 9
NUMBER 104
DESERTS,
IQ
RANGE 1D 6
THE MONSTER, CREATING AN A D D I T I O N A L PUNCTURE ON THE OTHER SI DE. HBWEVER, I F THE M0NSTER IS A T TACHED TO A V I C T I M , THE V I C T I M WILL ALSO B E PUNCTURED BY THE WEAPBN S I N C E THE M0NSTER C0MPLETELY ENVELOPES H I M .
DEXT. RANGE 2D6+6
WHEN THE MONSTER D I E S I T S S K I N COMPLETELY D I S I N T E GRATES, L E A V I N G ONLY A FEW PUDDLES OF WATER B E H I N D T B SHOW THAT I T EVER E X I S T E D .
SWAMPS
P R O B A B I L I T Y O F TREASURE AND TYPE 100% B
WHEN A W A I T I N G V I C T I M S THE MONSTER GOES I N T O A DORMANT S T A T E W I T H ONLY A M I N I M A L AURA OF E V I L A BOUT I T THERE IS 0NLY A ONE S I X T H CHANCE 0F I T BEING DETECTED BY A "DETECT EVIL" SPELL.
ATTACKS :
1 CRUSH,
MONSTERS
1D4
ONLY S E M I - I N T E L L I ' G E N T , THE MONSTER HAS A 50% CHANCE OF B E I N G ATTRACTED T 0 PHANTASMAL WATER.
DESCRIPTION: A S E M I - I N T E L L I G E N T FORM OF AMOEBA, COMPLETELY I T CAN INSTANTANEBUSLY TRANSPARENT AND 99% WATER. CHANGE I N T O A HUMANOID SHAPE I N ORDER TO CLOSE W I T H AND GRASP I T S V I C T I M . ONCE I T S GRABS I T S V I C T I M , I T WILL NOT L E T GO AND I T C 0 N T l N U E S TO CRUSH H I M FOR 1 D 4 P O I N T S PER TURN THE MONSTER ONLY L E T S GO WHEN THE E I T H E R V l C T i M D I E S OR I T IS ITSELF KILLED. I T D R A I N S THE WATER FROM THE BODI E S OF I T S V I C T I M S AND THEN H I D E S THE REMAINS. THE MONSTER IS USUALLY FOUND I N DUNGEON ROOMS WHICH HAVE ONLY ONE ENTRANCE. I T L I E S ON THE FLOOROF I NWATER; THE CENTER F THE RBBM. LBBI
View more...
Comments