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On the PATEO

On the 8 7

On the PATEO

On the 8 7

On the PATEO

Copyright © 2012 by Alan White

All rights reserved. No part of this publication may be stored or reproduced by any means, now or in the future, or in any form without written permission from the author. All the manufacturing and sales rights to the magic effects in this publication are retained by the author. One of each item can be made for the personal use of the book owner. All of the text, illustrations and photographs are by the author and all rights to these are retained.

Published by Alan White Website: www.white.magic.me.uk Email: [email protected]

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On the PATEO

CONTENTS Introduction The PATEO Force PATEO Variations Knockout Cards Pool Party Cocktail Impossible Devils Domino On the PATEO Props

3 4 6 8 11 15 18 20 22

Graphics for all effects at the end of the book

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On the PATEO

AN EXPLORATION OF THE PATEO FORCE By Alan White

INTRODUCTION I have always had a great affection for the PATEO force and have used it for a number of effects over the years and some of these will appear in the last part of this publication. The PATEO force (Pick Any Two Eliminate One) was invented by Roy Baker (Geoffrey R. H. Hursell) and first appeared in ‘Bakers Bonanza’ by Hugh Miller, published by Harry Stanley in 1968. It appears on page 39 of this book under the title ‘Name Your Card’ and is described by Hugh Miller in his text as ‘a brilliant force’, which indeed it is. The first section of this publication is an exploration of the force and variations and the second section has five effects utilising the force. In the centre pages are all the graphics you need to make the props. I hope you enjoy reading this little treatise as much as I have enjoyed writing it. Let us raise a glass to the genius of Roy Baker and the PATEO force.

Alan White, 2012 3

On the PATEO

T

o demonstrate the principle of the PATEO force take seven pieces of blank card. On one piece draw a large cross on one side and a small dot on the other side. Turn this card so the dot is uppermost. The card with the dot is your force card and this card will be chosen by eliminating the other cards in such a way as to appear completely random. In performance the cards are first mixed face down and spread out for the performer to pick up two cards. The performer must pick two cards that do not have the marked back (dot for demonstration) and offer the choice of one of these cards to the spectator. It should be emphasised at this point that the card chosen will be the one that is discarded. Place one of the cards in your hands to one side and return the other to join the remainder on the table. Now the spectator is asked to mix the cards once more and to pick up two cards, keeping them face down, so that the performer can choose one. If both of the cards are not marked then the performer can choose either and have the spectator discard his choice as above returning the other card to join the remainder on the table. If one of the cards is the marked one then the performer chooses the unmarked card for discarding. The above scenario is repeated, alternating between performer and spectator picking two cards and the other choosing the discard until there are only two cards on the table. One of these will be the marked card. It will be the 4

On the PATEO

spectators choice. Ask the spectator to place his finger on one card. If he chooses the marked card then simply pick up the other card and place with the discards. If he chooses the unmarked card then ask him to slide the card over to join the other discards. The card left on the table is, apparently, his completely free choice, but we know differently. This is the basic principle of the PATEO force but it can be varied and also, of course, used with objects other than cards.

Example of selections and discards Discard

1

Either

Performer Discard

2

Spectator

3

Discard

Either

Performer Discard

4

Either

Spectator

5

Discard

Either

6

Performer

Discard

Spectator 5

On the PATEO

‘CHOICE’ Variation The choice of discards can be made in another way apart from the method shown under ‘The PATEO Force’. Both the performer and the spectator can choose a discard from amongst the cards left on the table after two cards are indicated with the ‘fingers on’ selection. The same rules apply but when the performer choose his two cards he must cover the marked card as one of his selections. When the spectator indicates two cards the performer must remove any card other than the marked one. This method will give the performer an amusing moment when there are just three cards on the table as by covering two cards it leaves the spectator with ‘Hobsons Choice’, no choice at all. ‘OBJECT’ Variation The number of objects can be varied but normally seven is just right. If the number of objects is odd then proceed as already described but if the number is even let the spectator start the procedure rather than the performer. The number of objects used should not be less than five. ‘START’ Variation If the spectator insists on starting, or you want him to have the choice, then there are number of ways that you can deal with this problem. 6

On the PATEO

1. Do not say that you will start but ask the question ‘Shall I start or do you want to?’ If he wants to start then pick up the first two cards and say ‘O.K You get first choice. Which of these two cards do you want to choose to discard?’. If he says that you are to start then say ‘Fine. I will pick two cards for you and you must choose one of them to discard’. 2. Pick up one of the unmarked cards and place to one side with the excuse that this will be the discard pile. Proceed with the spectator picking up the first two cards for you to choose one which is then placed on top of the card designated as the discard pile. 3. Ask the question ‘Would you like to start or would you like me to begin?’ before you produce the cards. If the spectator wants to start leave one of the unmarked cards behind in your pocket, case, wallet or envelope in which they are placed prior to the start. Stack the cards initially with the marked card on the bottom of the stack so you can easily identify it. When cards are in an envelope, wallet or your case then by outjogging the bottom card of the face up stack you can pick out the six top cards easily or just push them together to remove all seven.

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On the PATEO

Knockout Cards T

his effect was created for one of Terry Seabrooke’s many lecture tours of America and he had a great deal of success selling this as a ‘packet trick’. Effect The performer shows seven cards in a fan, backs towards the audience, closes the fan and writes a prediction on a piece of paper which he folds and leaves in full view. The performer now lays the seven cards out in a line on the table. He says that cards will be eliminated one by one from the seven until only one remains which will hopefully match the prediction. This is done by covering two cards with both hands and giving a free choice of elimination from these two cards. As a demonstration the performer covers two cards with his hands and the spectator eliminates one card. This is then repeated with the roles reversed and continues until only two cards are left. The spectator points to one of the cards and the other is eliminated. The spectator is asked to turn over the chosen card and on opening the prediction they are seen to match. At this stage the spectator will surely ask if all the eliminated cards are the same. ‘Well done you have caught me out. All of these cards are the same. I think I need a KNOCKOUT finish’. With these final words the eliminated cards are turned over and spread across the table for the 8

On the PATEO

final ‘knockout’ climax. Requirements A piece of paper and a pen to make your prediction. One normal playing card marked clearly on the back of the card at both ends. I use blue Bicycle cards and fill in the centre dots of the two daisy patterns at top ends of the card. Any mark is suitable as long as you can see it clearly. Six blank faced cards with matching backs to the regular cards. These are not marked on the back but the faces should have an illustration of a boxer, taking a knockout punch, depicted on it. Set Up Stack the seven cards with the normal card at the face and put them in your top jacket pocket. Put the paper and pen on the table. Presentation Take the seven cards from you top pocket and as you spread them, backs outwards, in a fan say ‘Here I have seven cards and I am going to select one and write its name on this piece of paper’. Suiting the words to actions appear to study the cards, close the fan and place the cards face down on the table. During these actions it is unlikely that even the regular card will be seen but it’s on the bottom of the stack just in case. Now take the paper and pen and write the name of the normal card on the paper and fold in four before placing it on the table. Pocket the pen and pick up the card stack. Deal the seven cards in a row or two on the table and ask a spectator 9

On the PATEO

to mix the cards around face down while you look away. When this is done turn around and say ‘We are going to eliminate all of the cards one by one until only one remains and I am hopeful the final card will be the one I have written down’. As an example you now cover two cards, one with each hand, ensuring that both cards are unmarked. Ask the spectator to select one of the two cards and slide it to the side of the table as a ‘discard’ pile. This done the roles are reversed and the spectator must cover two cards. You now slide one card that does not have the marked back to one side to join the other in the ‘discard’ pile. This reversal of roles is repeated one more time each and three cards will be left on the table, one of which is the marked card. As it is your turn to cover the cards make sure that the marked card is left uncovered and say to the spectator ‘ Which one would you like to remove now?’. He removes one and now two cards are on the table, one marked and one unmarked. Ask the spectator to put his finger on one of the cards. If he places it on the unmarked card ask him to slide it over to join the other discards. If he places his finger on the marked card slide the unmarked card yourself over to the discards. Have the spectator turn over his ‘chosen’ card, open the prediction and take the thunderous applause. At this point you may get some polite applause but you must push the situation towards doubt and suspicion over the unseen cards. If nobody mumbles or openly challenges then pretend to hear a disconcerting voice. ‘I can see you are not impressed. I suppose you think all of these cards’, indicating the discards, ‘are the same’. Look dejected then say ‘Well it looks as though you have caught me out and I now need a KNOCKOUT finish’. With these last words pick up the discards turning them over one by one onto the table for the real climax to this effect. 10

On the PATEO

T

his was inspired by an effect called ‘8 Ball’ that appears in the excellent book ‘Lunch is Served’ by Paul Romhany and TC Tahoe. However although the effect is different the ending is similar. Why ruin a perfect shock finish. Effect Seven cards with pictures of pool balls are shown. These are mixed face down and placed in a triangle with the last card representing the cue ball. The ‘balls are eliminated one by one as they are ‘pocketed’. The ‘pocketed balls’ are now turned face up. The performer picks up the last remaining ‘ball’ card and holds it above the table and starts to shake it. Suddenly a large disc with a ‘7’ pool ball printed on it appears with a thud on the table and the card is turned over to show that it is blank. Requirements Eight blank faced playing cards. Seven have Pool Ball graphics for the balls numbered 1-7 printed or fixed to the blank side of the cards. The blank faced card is marked on the back and the ‘7 ball’ card has a coating of Zig glue applied to its face. This glue has a non permanent adhesive property when it is allowed to 11

On the PATEO

dry thoroughly and is invisible once dry. A 45mm diameter x 6mm wooden disc with ‘7’ pool ball graphic on both sides. Set Up Stack the cards as follows with Blank/Marked card being laid down first: Blank card face down then all the ‘Ball’ cards face up in numerical order starting with ‘1’ up to the top card ‘7’ Keep the cards in a card box so the face of the ‘7’ ball does not stick itself prematurely to anything else. To carry these set up in order wrap the cards in a piece of greaseproof paper secured with an elastic band. Put the disc pool ball into your pocket so that you can get it easily into the palm position in your left hand. Presentation Tell the spectator that he is going to play a new pool game with cards. Take out the cards face up showing the ‘7’ ball on top. Now, under the pretext of showing him the seven balls you are going to use, take the top card turn it over so the back is seen and place it under the packet in your hand. Repeat with the next six cards. Eventually a card back will appear and it will be assumed that you have shown seven cards in a fair way and as if confirming this spread the cards in a face down fan clearly showing only seven cards due to the ‘7’ card being firmly glued to the back of the ‘6’ card. Fan the cards toward yourself and put them face down on the table one by one in a haphazard order but remember the position of the double ‘6/7’ card. To show how the game is played the performer picks up the ‘6/7’ card and one other 12

On the PATEO

unmarked card and explains how a ‘ball’ will be discarded or ‘pocketed’. The performer asks the spectator to point to one of the two cards held in his hands. One is chosen by the spectator. If he chooses the ‘6/7’ card put it in the discard pile. If he points to the other card return this to the table and still discard the ‘6/7’ card. Whichever way the initial discard is treated, discard pile or back on the table, then this should be repeated for all of the other choices apart from the final two. At this point the cards on the table are mixed face down whilst the performer turns his back. After mixing the spectator picks two cards and the performer eliminates one as described on page 7. The eliminations continue as outlined under ‘The PATEO Force’ until the last two cards are on the table. Ask the spectator to concentrate hard on the two remaining’ balls’. All eyes will be on the spectator and the two cards and this is the time to palm the pool ball disc in your left hand holding it in a natural position at your side. When the spectator has made his choice push the appropriate card to join the discards. Using you right hand turn over all the discards one by one and ask the spectator to identify the missing ‘ball’. Again all eyes and minds will be concentrated on the cards. Pick up the remaining face down card in your right hand and transfer it to your left covering the palmed disc. By this time the words ‘7 ball’ will be ringing in your ears. Hold the palmed disc and card with the card back towards your spectator(s) and ‘shake’ the card as if trying to get tomato sauce out of the bottle. After a short period allow the palmed disc to fall onto the table with a thud saying ‘So it is. The seven ball’. As a final flourish toss the blank card 13

On the PATEO

onto the table beside the disc. You can make up extra ‘ball’ cards with the glue on their faces so you can vary the prediction, a different ball will be needed, carrying these in greaseproof paper wrappers to prevent premature adhesion. Extra disc ‘pool balls’ can be made to match so you can vary the final prediction and of course a normal pool bal can be used as the final climax but it is easier to carry the disc(s) in your bag. As an alternative, instead of having a blank card and the disc use an ‘8 ball’ graphic on the blank card and predict this on a piece of paper. The spectators will think you are mad as they clearly only saw balls 1 to 7 at the start and only seven cards on the table. Confusion will reign supreme.

One method of marking Bicycle cards. Fill in the centre of the ‘daisy’ at each end of the card

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On the PATEO

Cocktail T

he following effect first appeared in a small booklet of tricks I published a few years ago and now out of print. I have revived and revised it for this new publication to give it a new lease of life. Effect Seven cards are shown with the performer stating they each contains the name of a cocktail. The performer shows a card with the names of seven different cocktails and he draws a ring around one name as a prediction, placing it face down. The cards are mixed face down and the performer picks two cards for the spectator to discard one. This is then repeated alternating between spectator and performer until one card remains. The prediction is turned over and then the cocktail card. The prediction matches the chosen card. At this point it will be obvious how this could be done and the performer is challenged by ‘All of the cards are the same’. Picking up the discards the performer says ‘I am afraid you have caught me out. All of these cards do indeed have the same cocktail on them’. With this all of the six discards are turned face up and spread across the table each card bearing the words ‘The Same Cocktail’ in bold letters. A good sucker climax.

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On the PATEO

Requirements Seven double blank playing cards. Six bear the bold lettering ‘THE SAME COCKTAIL’ and one a picture of a cocktail glass with the wording ‘Manhattan’. All the cards have the ‘Cocktail’ graphic on the reverse side with the marked one on the back of the ‘Manhattan’ card. One more card made slightly larger (92x64mm) cut from a stiff light coloured card with a list of seven cocktails on one side and the same on the other side but with ‘Manhattan’ ringed in red. The cocktails are: Tequila Sunrise, Pina Colada, Screwdriver, Manhattan, Between The Sheets, Old Fashioned and Harvey Wallbanger. Set Up Stack the cards so the ‘Manhattan’ card is on the front. Place these cards in a convenient pocket with the ‘Menu’ card and a pen. Presentation Take out the cards and show the unringed side of the cocktails ‘Menu’ card. If at this point the ‘Manhattan’ card is seen it is of no consequence but put the stack of seven cards face down. Show the ‘Menu’ card and tell your audience that you have the same printed on the other side of the card but one of the cocktails is ‘ringed in red’ as a prediction of what you feel will be the chosen cocktail. Place the card down with the prediction face down Have the seven cards mixed face down and spread out for the first phase of the PATEO force. Proceed with the force, outlined on page 7 until one card is left. Turn over your prediction then the ‘chosen’ card. If your audience is too polite to suggest how they think the 16

On the PATEO

trick is done then force the issue by saying ‘You don’t look too convinced, you think all of these cards’, indicating the discards, ‘are the same cocktail’. I’m afraid your suspicions are correct. These cards do indeed have ‘THE SAME COCKTAIL’ on them’. Match your final words by turning the discards over and spread them across the table. This effect can be object based using six empty cocktail glasses and one with the forced cocktail. Label the glasses ‘Manhattan’ and ‘The Same Cocktail’. Cover all of the glasses with a cover so only the foot is visible. Tell your helper to be careful moving the glasses due ‘to the liquid’. This will lead them to think all the glasses contain a cocktail.

Cocktail Card Marking System

Co Missing part of graphic denotes ‘Manhattan’ card.

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On the PATEO

Impossible W

hen I first performed this effect I had a great reaction to it, even from a magician who realised that the PATEO force was being used. It is a case of one thing diverting you from another. I think you will find it interesting. Effect The performer hands a pack of cards to the spectator to shuffle, cut and then deal one card face down onto the table. He is then requested to cut the cards again and deal another card. This is repeated five more times until his ‘lucky seven’ cards are selected. Whilst these selections are being made the performer makes a prediction on a piece of paper, folds it and leaves in full view. Six of the cards are now discarded in the fairest manner until only the one final selection is left. The performer picks up the discards and displays them to show that any one was a possible selection. The chosen card is now turned over and the prediction opened to reveal the correct card in an impossible prediction. Requirements A pack of marked cards. I use the GT Speed Reader Deck but any other good marked deck will be fine. Pen and paper. 18

On the PATEO

Set Up No set up required apart from using a cased and thoroughly shuffled marked deck of cards. Presentation By now this should be obvious. Have the spectator take the cards from their case and give them a shuffle. Ask him to cut the cards and deal the top card face down on the table. As you instruct him to cut the cards again and deal one more card from the top of the deck, glimpse the name of the already tabled card and write this on the paper, fold it and place on the table to one side. You need only to remember this card. Ask the spectator to keep cutting the cards and placing the top one down with the others until he reaches the ‘lucky seven’ cards. Now have him mix them once more face down and spread them out for the selection process. Eliminate the cards using the method already outlined on page 7 until the marked card you wrote on the paper is the last one left. Pick up the discards and turn them face up to show they are all different then open your prediction and ask the spectator to turn over his chosen card for the climax.

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On the PATEO

Devils Domino A

s stated in the introduction the ability to use the PATEO force with objects rather than just cards gives another dimension. This is one such effect but it is not suitable in this form for all occasions. It will be used in a ‘bizarrist’ theme and this effect is the one described. You can use the graphics provided in the centre pages to make the props. Alternative ‘double one’ dominoes are provided if you want to tone down the presentation, one with a ‘less spooky’ eye and the other a ‘normal’ red spotted ‘double one’ domino to contrast with the black. Effect The performer introduces a stack of seven dominoes and places them faces down. After relating a story about the devilish connection between dominoes and dice, described as the Devils playthings, the dominoes are mixed and six are eliminated in a fair manner until one remains. The performer emphasises the spectators free choice and turns over the discarded dominoes. All of the dominoes are ‘doubles’ with black spots. On turning over the ‘chosen’ domino it is shown to be the ‘Devils Domino’ - a double one with red spots against a ‘Devils eye’ background. A creepy talking point.

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On the PATEO

Requirements Six ‘double’ dominoes - Blank, 2, 3, 4, 5, and 6 all with black spots (except the blank) A ‘double one’ domino with red spots for a basic effect. For the climax outlined in Effect glue on the ‘Devil Eyes’. Making your own set of dominoes from pieces of wood 63x33x 6mm and gluing the copied graphics onto them means you are fully in control of your props rather than trying to adapt a ready manufactured item. The back of the ‘double one’ domino should be marked so it is easily identified. Set Up Stack the dominoes in numerical order from double blank to double six with the blank on top of the face down stack and secure with an elastic band. Presentation Bring out the dominoes and place them face down on the table. After your ‘Devil’ patter ask the spectator to mix the dominoes. Now begin the PATEO force, outlined on page 7, alternating performer and spectator until one domino is left as the ‘free choice’. Pick up the discarded dominoes and turn them over stating they are all ‘doubles’ and as you turn over the ‘chosen’ domino say ‘ Unfortunately you have chosen the cursed Devils domino’. You should temper this patter if you think it is inappropriate for your audience but most people will be intrigued rather than frightened. You can, of course, just use the red double one domino without the ‘eyes’ graphics and lose the ‘Devil’ patter entirely, the choice is yours.

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On the PATEO

Knockout Cards

Pool Party

Cocktail

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On the PATEO

Devils Domino

Devils Domino Marking System

Missing part of graphic denotes ‘Devils Eyes’ card.

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On the PATEO

Cocktail COCKTAIL

Print graphics on this page 6 times each. Print graphics on the next 3 pages once only. This will give a full set of graphics for all of the effects in this book.

KNOCKOUT CARDS

DEVILS DOMINO

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POOL PARTY

On the PATEO

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On the PATEO

COCKTAIL

Cocktail Cocktail

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Cocktail

MANHATTAN

DEVILS DOMINO

On the PATEO

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On the PATEO

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