Operators Manual
Konami Gaming, Inc. 585 Trade Center Drive Las Vegas, NV 89119-3720 Phone: (866) KGI-SLOT Fax: (702) 361-9020
P/N 810061 Rev B 1-1
1-2
PODIUM KP3
HISTORY
DOCUMENT REVISION HISTOR HISTORY Y EC
REVISION
4636
A
5032
B
P/N 810061
DESCRIPTION OF CHANGE
DATE
APPROVED
RELEASE FOR PRODUCTION
11-02-10
RLJ
ADDED FORTUNE CHASER WIRING DIAGRAM (Pg 6-4)
9-12-11
RLJ
His1-1 tory-1
© 2010 Konami Gaming Inc.
PODIUM KP3
HISTORY
THIS PAGE LEFT BLANK
P/N 810061
1-2 History-2
© 2010 Konami Gaming Inc
PODIUM KP3
TABLE OF CONTENTS
SECTION 1
Sub-Door (Belly Door) .................................... 2-5 Bill Validator Door ................................................... 2-5 Display and System Doors ..................................... 2-5 Changing Locks...................................................... 2-6 Lock Dimensions ............................................ 2-6 Lock Hardware ............................................... 2-6 Lock Cams...................................................... 2-6 Main Door Lock ...................................................... 2-7 Logic Unit Door Lock ............................................. 2-7 Belly Door Lock ...................................................... 2-8 Bill Validator Door Lock .......................................... 2-8 Display Door Lock .................................................. 2-8 Setting the Hopper Level Probe ............................. 2-9 Coin Acceptor Sample Coins.................................. 2-9 Option the Bill Acceptor (Factory Preset) ............... 2-9
Introduction Radio Interference.....................................................1-1 Overview....................................................................1-1 Section 1 - Introduction ............................................1-1 Section 2 - Set Up & Operation................................1-1 Section 3 - Parts, Assemblies & Hardware .............1-1 Section 4 - Troubleshooting .....................................1-1 Section 5 - Preventative Maintenance .....................1-1 Section 6 - Wiring Diagrams ....................................1-1 Section 7 - Glossary & Index ...................................1-1 Section 8 - Appendix ................................................1-1
Features ....................................................................1-2 Hardware Features....................................................1-2 Top Box Options ........................................................1-2 Hardware Options......................................................1-2 Terminology ...............................................................1-3 Notices.......................................................................1-3 Customer Support .....................................................1-3
Startup .......................................................................2-9 Inspection of the cabinet......................................... 2-9 Inspection of the use environment.......................... 2-9 Inspection after connecting the AC plug to the receptacle........................................................................ 2-9
Turning On the Power Switch ...................................2-9 Game Initialization Procedure (RAM Clear) ..............2-9
Warranty and RMA Process .....................................1-3 Warranty Policy ................................................1-3 RMA Process ...........................................................1-3
Procedure for RAM Clearing ................................ 2-10 RAM Clear ............................................................ 2-10 Setup-Game Initialization ......................................2-11 Starting Up (Normally) ...........................................2-11 KMS Mode .............................................................2-11 Returning from the KMS mode ..............................2-11 Setup Menu ...........................................................2-11 Operation ...............................................................2-11 Game Screen ........................................................2-11 (A) CREDIT, BET AND WIN AREA ................2-11 (B) GAME AREA ............................................2-11 (C) HELP BUTTON AND DENOM. BUTTON AREA.............................................................2-11 Game Screen .................... ...................................2-11 Help and Pay Table .............................................. 2-12 Reflling Hopper .................................................... 2-12 Collecting Bills ...................................................... 2-12 Collecting Coins.................................................... 2-12
RMA Tag ....................................................................1-3 Shipping Charges ......................................................1-4 Serial Number Plate Location....................................1-4 Serial Number Plate ..................................................1-4 Serial Number Plate on Main Cabinet .......................1-4
SECTION 2
Set-Up & Operations Overview....................................................................2-1 Physical Specifcations ..............................................2-1 Cabinet Specifcations .............................................2-1
Environmental Specifcations ....................................2-1 Unpack and Inspect .................................................2-1 Installing the Candle ................................................2-2 Stand Drill Guide ......................................................2-2 Candle Pin Assignment............................................2-2 Drop Box Switch ......................................................2-2 Check Drop Switch Operations................................2-2 Slot Accounting System ...........................................2-3 Overview ..........................................................2-3 Connections .....................................................2-3 Fiber Optic Interface ................................................2-3 Player Tracking Bracket ...........................................2-3 Removal...........................................................2-3 Installation........................................................2-3
Player/Operator Interface........................................2-12 CHANGE Button................................................... 2-12 CASHOUT Button................................................. 2-12 SELECT NUMBER OF LINES Buttons ................ 2-12 SELECT BET PER LINE Buttons ......................... 2-12 BET MAX Button .................................................. 2-12 SPIN Button.......................................................... 2-12 Bill/Ticket Entry..................................................... 2-13 Coin/Token Entry .................................................. 2-13 Ticket Chute ......................................................... 2-13 22" LCD w/Touchscreen ....................................... 2-13 MULTI DENOM Button ......................................... 2-13 Audit Mode ........................................................... 2-13 How to Enter and Exit Audit Mode ................ 2-13
Cabinet Installation....................................................2-3 Initialization ..............................................................2-3 Serial Number Plate .................................................2-3 Using The Serial Number Plate ...............................2-4 Referring To The Stamped Serial Number ...............2-4 Opening and Closing the Doors ...............................2-4 Main Door ........................................................2-4
P/N 810061
User Interface Button Panel Operations .................2-13
toc-i
The Basic Button Panel ................................ 2-13 Pull Down Menu ........................................... 2-13 Check Box .................................................... 2-13 Combo Box................................................... 2-13 Digital Keyboard ........................................... 2-13
© 2010 Konami Gaming Inc.
PODIUM KP3
TABLE OF CONTENTS
Numeric Keypad ........................................... 2-14 KMS main menus ......................................... 2-14 Audit Meters ......................................................... 2-14 Setting Audit Meters ............................................. 2-14 Audit Meters-General Meters 1 ............................ 2-14 Audit Meters-Bill/Tickets ....................................... 2-16 Audit Meters-Cashless/Bonusing 1 ...................... 2-16 Audit Meters-Cashless/Bonusing 2 ...................... 2-17 Setting Game Meters............................................ 2-17 Game Meters-Game Play..................................... 2-18 Game Meters-Progressive Jackpots .................... 2-18 Game Meters-Per Game ...................................... 2-19 Game Meters-Per Denomination .......................... 2-19 Setting Logs.......................................................... 2-20 Logs-Bill In............................................................ 2-20 Logs-Ticket In ....................................................... 2-21 Logs-Ticket Out .................................................... 2-21 Logs-Jackpot ........................................................ 2-21 Logs-Progressives................................................ 2-21 Logs-Cancelled Credit Handpay........................... 2-22 Logs-AFT Transaction .......................................... 2-22 Logs-EFT Transaction .......................................... 2-22 Logs-System Bonus ............................................. 2-22 Logs-Cashout ....................................................... 2-23 Setting Game Events............................................ 2-23 Game Events-Meters............................................ 2-23 Game Events-Logs............................................... 2-23 Setting Game Recall............................................. 2-24 Game Recall......................................................... 2-24 Game Recall-Detail .............................................. 2-24 KMS-Setup Menu ................................................. 2-24 Setup Menus ........................................................ 2-24 Setting Machine Number and Asset Number ....... 2-25 Setting Credit Setup ............................................. 2-27 Credit Setup ......................................................... 2-27 Setup-Credit Limit................................................. 2-28 Setup-Hopper Limit............................................... 2-28 Setup-Jackpot Reset Limit.................................... 2-28 Setup-Machine Cashout Limit .............................. 2-28 Setup-Jackpot Limit .............................................. 2-29 Setup-Ticket Limit................................................. 2-29 Setup-Mystery Jackpot Threshold ........................ 2-29 Setup-Jackpot Limit Evaluation ............................ 2-29 Setup-Secondary Hopper ..................................... 2-30 Setup-Jackpot Reset to Credit Meter ................... 2-30 Setup-Partial Pay.................................................. 2-30 Setup-Residual Credits Gamble ........................... 2-30 Setup-Auto Cashout ............................................. 2-31 Setting Cash Device Setup................................... 2-31 Cash Device Setup ............................................... 2-31 Setting Cash Device Setup-Bill Validator.............. 2-32 Cash Device Setup-Bill Validator .......................... 2-32 Setting Bill Acceptance, Tilt If The Stacker Is Full, Demo Barcode Scannable ................................... 2-32 Setting Ticket Out Sound, Show Paper Low Candle, Coin Acceptor and Coin Hopper........................... 2-32 Cash Device Setup-Ticket Out Sound, Show Paper Low Candle, Coin Acceptor and Coin Hopper...... 2-32 Cash Device Setup-Ticket Title Strings ................ 2-32 Setting Security Setup .......................................... 2-33 Security Setup ...................................................... 2-33 Security Setup-#1 Coin In..................................... 2-33 Setting Electro-Mechanical Meters....................... 2-33
P/N 810061
toc-ii
Security Setup-Drop Door Switch and Fill Box Door Switch ....................................................................2-34 Communications Setup menus ..............................2-34 Setting Communication Channel Setup .................2-34 Communication Channel Setup .............................2-34 Communication Channel Setup-CH1 Address .......2-35 Communication Channel Setup-Communication Protocol ..........................................................................2-35 Communication Channel Setup-Lockup ................2-35 Setting Controller Setup .........................................2-35 Controller Setup .....................................................2-36 Controller Setup-Machine Control..........................2-36 Setting SAS Protocol Setup ...................................2-36 SAS Protocol Setup ...............................................2-36 Setting Validation Setup .........................................2-37 Validation Setup .....................................................2-37 Validation Setup-Validation Mode ..........................2-38 Validation Setup-Cashable Voucher Expiration .....2-38 Validation Setup-Location ......................................2-38 Setting Cashless Transfer Setup ...........................2-39 Cashless Transfer Setup........................................2-39 Cashless Transfer Setup-Cashless Transfer-AFT .2-39 Setting Progressive Setup .....................................2-40 Progressive Setup..................................................2-40 Progressive Setup-Progressive Controller .............2-40 Progressive Setup-Progressive Group ..................2-40 Setting Sound Setup ..............................................2-41 Setting-Game Common Setup ...............................2-42 Game Common Setup ...........................................2-42 Game Common Setup-Credit Intervention.............2-42 Game Common Setup-Touch Panel ......................2-43 Game Common Setup-Attract Interval Time ..........2-43 Game Common Setup-Default Language..............2-43 Game Common Setup-Available Language ..........2-43 Setting Pay Table Setup.........................................2-44 Paytable Setup.......................................................2-44 Play Table Setup (payout percentages) .................2-44 Play Table Setup-Play Lines (pull down menu)......2-44 Play Table Setup-Play Lines ..................................2-45 Setting Denomination Setup ..................................2-45 Denomination Setup ..............................................2-45 Denomination Setup-Default Denomination...........2-45 Setting Diagnostic ..................................................2-46 Diagnostic Menus ..................................................2-46 Diagnostic-Touch Panel .........................................2-46 Touch Panel-Touch Test .........................................2-46 Touch Panel-Touch Test (touch panel test) ............2-47 Touch Panel-Calibration.........................................2-47 Touch Panel-touch panel test.................................2-47 Touch Panel-Calibration (complete) .......................2-47 Setting Diagnostic-Button ......................................2-47 Diagnostic-Button...................................................2-48 Setting Diagnostic-Door.........................................2-48 Diagnostic Door .....................................................2-48 Setting Diagnostic-Out Port ...................................2-48 Diagnostic-Out Port................................................2-49 Out Port-Tower Lamp 2 ..........................................2-49 Setting Diagnostic-Coin Acceptor ..........................2-49 Diagnostic-Coin Acceptor.......................................2-49 Coin Acceptor-Acceptance.....................................2-50 Coin Acceptor-Diverter...........................................2-50 Setting Diagnostic-Coin Hopper.............................2-50 Diagnostic-Coin Hopper.........................................2-50
© 2010 Konami Gaming Inc.
PODIUM KP3
TABLE OF CONTENTS
Setting Diagnostic-Hardware Monitor ....................2-51 Diagnostic-Hardware Monitor ................................2-51 Hardware Monitor-Terperature Threshold ..............2-51 Setting Diagnostic-Bill Acceptor .............................2-51 Diagnostic-Bill Acceptor .........................................2-52 Bill Acceptor-Acceptance .......................................2-52 Setting Diagnostic-Printer......................................2-52 Diagnostic-Printer ..................................................2-52 Setting Diagnostic-Sound ......................................2-53 Diagnostic-Sound...................................................2-53 Sound-Sound volume was changed ......................2-53 Setting Diagnostic-Screen .....................................2-53 Diagnostic-Screen..................................................2-54 Setting Diagnostic-Communication........................2-54 Diagnostic-Communication ....................................2-54 Setting Diagnostic-Game.......................................2-54 Setting Game-African Diamond .............................2-55 Game-African Diamond .........................................2-55 Setting Game-RNG Test Mode ..............................2-55 Game-RNG Test Mode ..........................................2-55 Setting Diagnostic-Machine ID...............................2-56 Diagnostic-Machine ID ...........................................2-56 Setting Out of Service ............................................2-56 Out Of Service .......................................................2-56
SECTION 3
Parts, Assemblies & Hardware Overview....................................................................3-1 Required Tools...........................................................3-1 Commonly-Used Hardware .......................................3-2 Functional Overview .................................................3-2 Parts Removal...........................................................3-3 Parts Installation........................................................3-3 Main Door Switch .....................................................3-3 Removal...........................................................3-3 Installation........................................................3-3 Top Box Door Switch................................................3-3 Removal...........................................................3-3 Installation........................................................3-3 Belly Door Switch.....................................................3-3 Removal...........................................................3-3 Installation........................................................3-3 Switch Wiring ...................................................3-3 Hopper ....................................................................3-4 Removal...........................................................3-4 Installation........................................................3-4 Power Supply...........................................................3-4 Removal...........................................................3-4 Installation........................................................3-4 Bill Validator .............................................................3-4 Removal...........................................................3-4 Installation........................................................3-4 Logic Unit .................................................................3-4 Removal...........................................................3-4 Installation........................................................3-4 Main Processing Unit ...............................................3-4 Removal...........................................................3-4 Installation........................................................3-4
P/N 810061
toc-iii
Backplane Board......................................................3-5 Removal...........................................................3-5 Installation........................................................3-5 Logic Unit Switch .....................................................3-5 Removal...........................................................3-5 Installation........................................................3-5 Key Switch ...............................................................3-5 Removal...........................................................3-5 Installation........................................................3-5 Removal...........................................................3-5 Installation........................................................3-5 Printer Assembly ......................................................3-5 Removal...........................................................3-5 Installation........................................................3-5 Belly Glass ..............................................................3-5 Removal...........................................................3-5 Installation........................................................3-5 Power Distribution Assembly ...................................3-6 Removal...........................................................3-6 Installation........................................................3-6 Bill Validator Switch Assembly .................................3-6 Removal...........................................................3-6 Installation........................................................3-6 LCD Unit ..................................................................3-6 Removal...........................................................3-6 Installation........................................................3-6 Speakers..................................................................3-6 Removal...........................................................3-6 Installation................................................................3-6 Meter Assembly .......................................................3-7 Removal...........................................................3-7 Installation........................................................3-7 Main Machine Assembly - Ext Top Box with LCD or LED Lt Panel (shelf or non-shelf) ............................3-8 Main Machine Assembly - Tbstn Top Box with LCD or LED Lt Panel (shelf or non-shelf) ............................3-9 Main Machine Assembly - Short Top Box with LED Lt Panel (shelf or non-shelf) ......................................3-10 P/N 330953 Assy, Main Cabinet (shelf) .................3-12 P/N 330954 Assy, Main Cabinet (non-shelf) ......... 3-12 P/N 330732 Assy, Main Door .................................3-14 P/N 330730 Assy, System Enclosure, shelf ...........3-16 P/N 330832 Assy, System Enclosure, non-shelf ....3-17 P/N 330709 Assy, Main Display .............................3-18 P/N 330710 Assy, Ext Top Box w/ LCD ..................3-19 P/N 330715 Assy, Ext Top Box w/ LED Lt Panel....3-20 P/N 330733 Assy, Tbstn Top Box w/ LCD ..............3-21 P/N 330753 Assy, Tbstn Top Box w/ LED Lt Panel 3-22 P/N 330787 Assy, Short Top Box Dr w/ LED Lt Panel ...............................................................................3-23 P/N 330720 Assy, Ext Top Box Door w/ LED Light Panel .....................................................................3-23 P/N 330707 Assy, Main Display Door ....................3-24 P/N 330754 Assy, Tbstn Top Box Door w/ LED Light Panel .....................................................................3-24 P/N 330708 Assy, Ext Top Box Door (w/LCD) .......3-24 P/N 330734 Assy, Tbstn Top Box Door (w/LCD) ....3-24 P/N 330788 Assy, Door, Short Tb, Lt Pnl ...............3-25 P/N 330745 Assy, BV/Printer Bezel .......................3-25 P/N 310287 Assy, Power Supply ...........................3-25 P/N 330706 Assy, Belly Door .................................3-25 P/N 330881 Assy, Bezel, BV, JCM Sentry .............3-26 P/N 330952 Assy, CPU Housing, K3 .....................3-26
© 2010 Konami Gaming Inc.
PODIUM KP3
TABLE OF CONTENTS
P/N 330099 Assy, BV Door Switch ........................3-26 P/N 330698 Assy, Hsg, BV, JCM ...........................3-26 P/N 330699 Assy, Hsg, BV, MEI, Cashow SCM ...3-27 P/N 330838 Assy, Hsg, BV, MEI, Cashow SC ......3-27 P/N 330879 Assy, Hsg, BV, Ardac.. .................. 3-27 P/N 330886 Assy, Hsg, BV, JCM, 1000 note .........3-27 P/N 330714 Assy, Pwr Cntrl Pnl (US/Canada) ......3-28 P/N 330762 Assy, Pwr Cntrl Pnl (International) .....3-28 P/N 330700 Assy, PTR Mtg Bkt .............................3-29 P/N 330728 Assy, Pnl, 15 Btn ...............................3-29 P/N 330743 Assy, Pnl, 10 Btn ................................3-29 P/N 330852 Assy, 10 Btn Pnl, Red Halo ................3-29 P/N 330853 Assy, 15 Btn Pnl, Red Halo ................3-29 P/N 330854 Assy, Btn Pnl, Fixed Line, Xtra Rwd ...3-30 P/N 330855 Assy, Btn Pnl, Xtra Rwd .....................3-30 P/N 330858 Assy, Pnl, 10 Btn, Hex Bet ...............3-30 P/N 330859 Assy, Pnl, 10 Btn, Barrel Bet ..............3-30 P/N 330944 Assy, Btn pnl, Xtra Rwd, Conv ...........3-31 P/N 330945 Assy, Btn Pnl, Xtra Rwd, Fixed ..........3-31 P/N 330764 Assy, Ptr, Future Logic Gen 2 ............3-31 P/N 330765 Assy, Ptr, Ithaca 950 ..........................3-31 P/N 330766 Assy, Ptr, Paycheck 3 ......................... 3-31 P/N 330895 Assy, Ptr, Paycheck 4 ......................... 3-32 P/N 330703 Assy, Coin Panel ................................3-32 P/N 330003 Assy, Meter ........................................3-32 P/N 330705 Assy, Logo, Belly Door ......................3-32 P/N 330304 Assy, Coin Handling ..........................3-33 P/N 310221 thru 310274 Hopper, Side Eject .......3-33 P/N 330760 Assy, Optic Sensor, Cab Side ........... 3-33 P/N 330761 Assy, Optic Sensor, Door Side ..........3-33 P/N 530289 Assy, LCD, w/Touch Screen 22” ........3-34 P/N 310182 Assy, BV (UBA10 Std) ........................ 3-34 P/N 310183 Assy, BV (UBA10 ICB) .................. 3-34 P/N 310188 Assy, BV (UBA11 Std) ........................3-34 P/N 310189 Assy, BV (UBA11 ICB) .......................3-34 P/N 310092 Assy, BV (MEI SC6607) ....................3-34 P/N 310205 Assy, BV (MEI Cashow w/EZ trax) ..3-34 P/N 310275 Assy, BV (MEI SC8307) ...................3-34 P/N 310288 Assy, BV (MEI SCM6607YE) .............3-34 P/N 310289 Assy, BV (Ardac Elite) .......................3-34 P/N 310301 Assy, BV (MEI SC7607 Cashow) ....3-34 P/N 310305 Assy, BV (CashCode 600 note) .......3-34 P/N 310330 Assy, BV (MEI SCM6607 1000nt ) ....3-34 P/N 310331 Assy, BV (MEI SCM6607E w/EZ ) ...3-34 P/N 630004 Assy, Tower, Two Tier, Tall (chr) .........3-34 P/N 630007 Assy, Tower, Two Tier, Sht (chr) ........3-34 P/N 630015 Assy, Tower, Two Tier, Tall (gold) ......3-34 P/N 630016 Assy, Tower, Two Tier, Sht (gold) .....3-34 P/N 630025 Assy, Tower, Three Tier, Sht (chr) .....3-34 P/N 630026 Assy, Tower, Three Tier, Sht (gold) ...3-34 Table: Signal Tower Filters Part Numbers..............3-34 P/N 330847 Assy, SAS Unit, 100-240V (Opt) .......3-35 Table: Game Power Cord Options ......................3-35
Hopper .....................................................................4-2 Bill Validator .............................................................4-2 Printer ......................................................................4-3 Touchscreen.............................................................4-3 Control Panel ...........................................................4-3 Illumination...............................................................4-3 Electro-Mechanical Counter.....................................4-3 Battery......................................................................4-4 Real Time Clock.......................................................4-4 EEPROM .................................................................4-4 Thermometer ...........................................................4-4 Communication ........................................................4-4 Self Test on Boot Up ................................................4-4 Self Test On Run Time .............................................4-5 Internal Software Error .............................................4-5 Self Diagnostic On Boot Up .....................................4-5 CPU Exception.........................................................4-5 Suspended Operation ..............................................4-6 Jackpot Reset ..................................................4-6 Attendant Pay ..................................................4-6 Error Message in Display.................................4-6 Coin Jamming ..........................................................4-6 When the Coins are Jammed in the Coin Acceptor: ....................................................................4-6 When the Coins are Jammed in the Coin Track Unit:..................................................................4-6 Installing a Sample Coin (Coin Mech) .....................4-6 Adjusting the Coin Comparitor (Coin Mech) ............4-6 Coin Learn Procedure (IDX) ....................................4-7 Teach and Run Procedure (Condor) ........................4-7
SECTION 5
Preventive Maintenance Overview....................................................................5-1
SECTION 4
Troubleshooting Troubleshooting Charts .............................................4-1 General Information .................................................4-1 Door Security ...........................................................4-1 Handpay...................................................................4-2 Coin Acceptor/Divertor .............................................4-2
P/N 810061
toc-iv
Hopper .....................................................................5-1 Overview ..........................................................5-1 Removal...........................................................5-1 Inspection (90 Day Interval) .............................5-1 Cleaning (90 Day Interval) ...............................5-1 Lubrication .......................................................5-1 Adjust Hopper Knife (180 Day Interval) ...........5-1 Adjust Hopper Coin Out Sensor (180 Day Interval) ...................................................................5-2 Set Hopper Coin-Level Probe Circuit (As Required) ..............................................................5-2 Coin Acceptor...........................................................5-2 Overview ..........................................................5-2 Removal...........................................................5-2 Inspection (90 Day Interval) .............................5-2 Coin Diverter ............................................................5-2 Overview ..........................................................5-2 Inspection (90 Day Interval) .............................5-2 Bill Acceptor .............................................................5-2 Overview ..........................................................5-2 Inspection (90 Day Interval) .............................5-2 Removing/Opening the Validator Head & Transport Unit ..........................................................................5-2 Validator Module ......................................................5-3 LCD Assembly .........................................................5-3 Overview ..........................................................5-3 Inspection (90 Day Interval) .............................5-3
© 2010 Konami Gaming Inc.
PODIUM KP3
TABLE OF CONTENTS
Cleaning (90 Day Interval) ...............................5-3 LCD Controls (Overview) .................................5-3 OSD Adjustment ..............................................5-3 Calibrate Touch Screen (180 Day Interval) ......5-4 MPU Assembly.........................................................5-4 Overview ..........................................................5-4 Cleaning (180 Day Interval) .............................5-4 Cabinet.....................................................................5-4 Inspection (90 Day Interval) .............................5-4 Buttons.....................................................................5-4 Overview ..........................................................5-4 Inspection (90 Day Interval) .............................5-4 System Batteries......................................................5-4 Overview ..........................................................5-4 Removal...........................................................5-4 Installation........................................................5-4
SECTION 6
Wiring Diagrams Sheet 1 ......................................................................6-2 Sheet 2 ......................................................................6-3 Fortune Chaser Top Box............................................6-4
SECTION 7
Glossary & Index Overview....................................................................7-1 Glossary ....................................................................7-1 Index ..........................................................................7-5
SECTION 8
Appendix Overview....................................................................8-1 Electrical Components .............................................8-1 Fuses .......................................................................8-1 Calibration Paper .....................................................8-1 PCBs ........................................................................8-1 Board Components ..................................................8-1 PCB, K3, MPU .................................................8-1 PCB, K3-IFB, BACKPLANE.............................8-2
P/N 810061
toc-v
© 2010 Konami Gaming Inc.
PODIUM KP3
SECTION 1 - INTRODUCTION
SECTION 1 Introduction
Document Part Number: 810061 Date of Publication: 11-02-10
Radio Interference This device complies with part 15 of the FCC Rules. Operation is subject to the following two (2) conditions: This device may NOT cause harmful interference and this device must accept any interference received including interference that may cause undesired operation. Improper installation or maintenance may result in radio interference.
Overview
Operators Manual This manual is subject to revision. Konami Gaming, Inc. distributes all revisions. © 2010 Konami Gaming, Inc. ALL RIGHTS RESERVED Reproduction in whole or part of this manual by photographic, electronic or any other form of recording is prohibited by law. This manual may not be transmitted or copied for public or private use without the express consent of Konami Gaming, Inc. For permission write: Konami Gaming, Inc. 585 Trade Center Drive, Las Vegas, NV 89119-3270 Customer Service & RMA Information, Installation & Field Service, call: Phone: 866.KGI.SLOT Fax: 702.361.9020 Domestic Sales, call: Phone: 866.KGI.INFO Fax: 702.952.1596
This manual is for operators, technicians and Konami Gaming service personnel. It provides useful information for operating the Konami Gaming, Inc. PODIUM to aid in the set up, operation and maintenance of the machine. It provides required information such as an introduction to the equipment, operation, handling errors, troubleshooting tables and maintenance. This manual describes the following items: Section 1 - Introduction Section 1 contains general machine information, contact information, a description of manual content, and a general list of features. Section 2 - Set Up & Operation Section 2 contains installation, set up and operational information for use in installing, conguring and optioning a machine in the eld. Section 3 - Parts, Assemblies & Hardware Section 3 describes machine components, the removal and installation of these components, and an illustrated parts manual. Section 4 - Troubleshooting Section 4 contains the troubleshooting tables necessary to diagnose and repair errors or malfunctions. Section 5 - Preventative Maintenance Section 5 lists the maintenance required to keep the machine error free and performing as designed. Section 6 - Wiring Diagrams Section 6 contains the overall system wiring diagram for the components in the machine. Section 7 - Glossary & Index Section 7 contains reference to technical terminology used in this document. Section 8 - Appendix Section 8 contains consumable parts lists.
P/N 810061
1-1
© 2010 Konami Gaming Inc.
SECTION 1 - INTRODUCTION
PODIUM KP3
Features: (Top Box options shown) Hardware Features • 22” wide aspect LCD. Crisper graphics, high resolution. Screen angled for player comfort. Hardware included provides touch screen functionality. • Ergonomically designed Button Panel. Molded wrist pad. • Logical button layout.
Top Box Options • Extended top w/22” LCD or LED light panel. • Tombstone top w/22” LCD or LED light panel. • Short top w/LED light panel.
Hardware Options • Bill Acceptors JCM UBA 10 Standard JCM UBA 10 ICB JCM UBA 11 Standard JCM UBA 11 ICB Mars SC6607 Mars Cashow w/EZ Trax Mars SC8307 Mars SCM6607YE, 1000 Note • Coin Acceptors Coin Mechanism MC-40 Condor CN130 IDX X10 Microsystem Microcoin QL • Printers Future Logic Gen 2 Ithaca 950 Paycheck 3
P/N 810061
1-2
© 2010 Konami Gaming Inc.
PODIUM KP3
SECTION 1 - INTRODUCTION
Terminology
Customer Support
The term Machine is used throughout this manual and is dened as a physical piece of electromechanical equipment designed and manufactured by Konami Gaming, Inc. This equipment is only for sale and use as an amusement apparatus or in jurisdictions permitting such devices. The term Game is used throughout this manual and is dened as the programmed operation of the machine after money, tokens, coupons, or equivalent are accepted. Typical game characteristics include, player interaction with the machine through the use of buttons, or mechanical reels spinning and stopping at programmed stop locations, and payout of coins, tokens, coupons, or equivalent when reel symbol combinations appear on the payline and match the game’s paytable. The term Operator is used throughout this manual and is dened as any person, partnership, company, or corporation, and/or their legal representatives, who own, operate, service, maintain, and/ or derive prot from their association with this machine. The term Player is used throughout this manual and is dened as any person who deposits money, tokens, coupons, or equivalent into the machine described in this manual for the purpose of playing the games offered by the machine as dened by the rules and odds set by the machine’s Operator.
Konami Gaming, Inc is committed to offering the highest quality 24 hour, seven (7) day a week, technical support. Service calls can be requested by calling 1.866.KGI.SLOT. E-Mail support can be requested at
[email protected]. All calls are logged into a database to track response times, the nature of the calls and developing trends.
Notices This document contains the following important notes:
Warranty and RMA Process Warranty Policy
Warranty: 90 days parts and labor from date of sale. RMA Process RMA tags are included in the spare parts kit. RMA numbers are issued by calling the Customer Support Hotline at 1.866.KGI.SLOT. Parts returned to Konami Gaming, Inc. will only be accepted with an RMA number. Please do NOT send any parts back without an RMA number. Once a replacement part is issued, the Operator has 30 days to return the old part without being charged. If the old part is not returned within 30 days, the Operator will be charged the full retail price for the item. • •
•
•
RMA Tag
This symbol indicates a CAUTION or WARNING. These indicate actions or situations that can be damaging or dangerous to you or your equipment. Read and observe all cautions and warnings.
This symbol indicates a NOTE or TIP. Notes and tips are items of special interest pertaining to the section or procedure you are reading about. They typically augment or clarify the material.
(RMA) CASE # MACHINE SERIAL # CASINO PART # PART SERIAL # PART DESCRIPTION PROBLEM
JURISDICTION TECHNICIAN NAME SERVICE PARTICIPATION WH ITE - F IELD EN G.
TRIAL
CONTRACT MAINTENANCE
WARRANTY
CUSTOMER CAUSED
YELLOW - SH IPPI NG
MANI LA - PART
NOTE: RMA tags are used to repair damaged equipment to
its original state of operation. Filling the RMA tag completely is required before any repair is attempted.
P/N 810061
1-3
© 2010 Konami Gaming Inc.
SECTION 1 - INTRODUCTION
PODIUM KP3
Shipping Charges •
•
Konami Gaming, Inc. pays for standard ground shipping on warranty items only. The Operator is responsible for shipping charges on expedited delivery or non-warranty items.
Serial Number Plate Location All requests for service or RMA replacement require the machine serial number, located on the upper right side of the cabinet. See the illustration below for location of the Serial Number Plate.
Serial Number Plate 585 Trade Center Drive, Las Vegas, NV, USA 89119
~
Serial Number Plate on Main Cabinet
SERIAL NUMBER PLATE
P/N 810061
1-4
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3
SECTION 2 Set-Up & Operations Overview In Section 2, Set-Up & Operations, describes addressing the installation, setting up the machine and operations. This section covers the following topics: • Physical Specications • Environmental Specications • Unpacking and Inspecting • Candle (Signal Tower) Installation • Drop Box Door Switch • Slot Accounting System • Opening and Closing Doors • Lock Installation • Setting the Hopper Level Probe • Installing Coin Acceptor Sample Coins • Bill Validator Options • Power-Up • Random-Access Memory (RAM) Clearing • Option Settings
Physical Specications Cabinet Specifications
•
Height (Extended Top)
52.39"
133.0cm
•
Height (Tombstone Top)
54.39"
138.3cm
•
Height (Short Top)
45.00"
114.3cm
•
Depth (At Coin Bowl)
19.44"
49.4cm
•
Depth (Cabinet Only)
15.00"
38.1cm
•
Width (Cabinet)
22.00"
55.9cm
•
Weight
234.5 lbs
516kg
Environmental Specications Line Voltage Input: 100–240 VAC, 50 or 60 Hz. The following calculations are based on an input voltage of 120 VAC: • Power supply input voltage 110 VAC: 108–120 VAC (nominal 120 VAC) at 50/60 Hz. • Power supply output voltage: +12 VDC, +24 VDC. • Current draw at rest: 1.83 A (220 W). • Current draw during game play: 1.9 A (228 W). • Maximum operating ambient temperature: 104° F (40° C). •
Minimum operating ambient temperature: 32° F (0° C).
•
Maximum surface ambient temperature: 105° F (41.5° C).
•
Minimum surface ambient temperature: 32° F (0° C).
•
Maximum relative humidity: 95% (non-condensing).
Unpack and Inspect
Unpack and inspect the machine before power is turned on. If the machine has been damaged during shipping, contact your Konami Distributor, or Konami Customer Service Representative, depending on warranty and sales contract terms. For Return Merchandise Authorization (RMA) information, see Section 1 of this manual. Carefully unpack and remove all loose parts and shipping materials. Inspect components for damage. Verify the power cord is properly routed out of the cabinet. Verify all wire connectors are rmly seated. Check all display areas for signs of broken glass or bulbs.
HEIGHT
WIDTH
P/N 810061
DEPTH (CABINET) DEPTH (AT COIN BOWL)
2-1
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Installing the Candle
Open the Top Box Door. Pass the connector of the Candle through the “Z” shaped hole in the top of the Top Box. Then, mount the Candle inside the top box using the two (2) UNC 8-32 screws. Connect the Candle connector so that the Candle stays horizontal. If so equipped, secure the frame ground (FG) wire of the Candle with one of the 8-32 screws. Close and lock the door. Turn the power on and verify that the Candle illuminates. NOTE: If
the Tower Light is not required, order P/N 191050 (Cover, Candle Mounting). Stand Drill Guide 21.88 14.949 1.648
Drop Box Switch NOTE: The Drop Box switch wiring is typically used ONLY when the machine is not connected to a slot accounting system.
Open the Main Door. Locate the connector labeled DROP (on the main cabinet harness). Connect the optional Drop Switch Harness (P/N 110324). Connect the three spade connectors to the Drop Switch. Check Drop Switch Operations
If the following problem arises after turning the power on, check that the Drop Box Switch is installed properly. • The 031 DROP DOOR ACCESSED error message is not displayed even after the power is turned on again with the drop-door closed.
2.50 DIA
10.94
•
The 041 DROP DOOR PORT error message is displayed.
•
No error messages appear when the Sub-Door is opened and closed.
POWER
BACK
CORD
4.074
HOLE
15.00
12.448
8.500 DROP HOLE
A Drop Door open accessed error can be detected even with the power turned off. Reset the error and turn the power on to check that the switch is installed correctly.
(6x) .375 DIA .806
CTR
8.828
DROP BOX SWITCH PIN ASSIGNMENT
R .12 2.12 SQ
19.228 20.268
PIN #
PIN ASSIGNMENT
DESCRIPTION
1
GND
GND (COM)
2
SW_DROP
SECURITY (SW DROP BOX DOOR (N.O.))
3
BSW_DROP
SECURITY (SW DROP BOX DOOR (N.C.))
4
N. C.
-
14.027 (ALL DIMENSIONS ARE IN INCHES)
NOTE: To
ensure proper spacing between machines, the minimum allowable width of the stand a Konami machine can be mounted on is 28”. Candle Pin Assignment
CANDLE PIN ASSIGNMENT PIN NUMBER
WIRE COLOR
SIGNAL ASSIGNED
LIGHT LOCATION
1
BROWN
TL0
BOTTOM
2
BLUE
TL1
3
VIOLET
TL2
4
GREY
TL3
5
N. C.
N. C.
6
YELLOW
+24 V
P/N 810061
TOP RESERVED
2-2
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Slot Accounting System
Player Tracking Bracket
Overview
The Slot Accounting System (SAS) communication with the video gaming machine takes place via interface connectors located on the Backplane board in the Logic Unit box and setting s in the KONAMI Maintenance System (KMS). Connections
Under typical conditions, CNB35/Port 1 on the backplane, is for interconnection to the SAS Unit, used for ber optic interface. CNB36 and CNB37 are used for serial communications with conventional wiring.
CNB35 COM1
The SAS components are mounted on a removable bracket installed on top of the box. Use the following illustration to remove and install the bracket. Removal
Open the Main Door and turn power off. Open the system enclosure by un-locking the door. Loosen, but do not remove, two (2) 6-32x1/4 screws holding the bracket in place. Lift the bracket and pull it forward to remove.
CNB37 COM3
CNB36 COM2
The Backplane is shown in greater detail in Section 8. Fiber Optic Interface
When ber optic communication lines are used, they are rst routed to the SAS Unit mounted in the machine. The SAS Unit is equipped with two input and two output ber optic receptacles. The SAS unit is also equipped with a serial input/output connector and attached wiring, the output of which is connected to the CNB35 port on the Backplane board.
L A I R E O / S
I f f O g n i l d g I t n i i l L r d g I o n r i l r r d k E I o n r i l l r r a B o r m l E r r o a N m l E r n o a o i N m t r a r N o c o i t i n n a u t o a m M D m l 2 a o i r N C e I S o l t n : p a n e i e O r r m : e G e d : T w R l o l
SE RIA I / O L OU T1
OU T2
N I V 5 1 1 C A
FIBER OPTIC OUT 2 FIBER OPTIC IN 2 FIBER OPTIC IN 1
P/N 810061
Cabinet Installation This section, Installation, describes the procedure for installing the cabinet and the initial settings of the equipment. • Initialization • Serial Number • Opening and Closing the Doors • How to Change Locks
This section describes how to check the version of the cabinet and the optional parts provided. This information will help in perfor ming the work from initialization to operation of this machine.
IN2
SERIAL I/O FIBER OPTIC OUT 1
Place the bracket keyhole slots over the 6-32x1 /4 screws. Slide the bracket down and tighten the screws.
Initialization
e Y
IN1
Installation
115 VAC IN
Serial Number Plate
Check the serial number. The following explains how to check the serial number using the Serial Number Plate or referring to the stamped or engraved serial number.
2-3
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Using The Serial Number Plate
The Serial Number Plate for the cabinet is installed on the upper right side of the outside of the Main Cabinet.
LOCATION OF ENGRAVED SERIAL NUMBER
Opening and Closing the Doors Main Door
To open the Main Door, insert the key into the cylinder on the right side of the cabinet. Turn the key 90° clockwise. Pull up the Main Door lever with the key turned. Open the door by pulling the door toward you. SERIAL NUMBER PLATE
585 Trade Center Drive, Las Vegas, NV, USA 89119
~
The Serial Number Plate is installed on the upper right side of the Main Cabinet. The information displayed on the Serial Numb er Plate includes: • MACHINE TYPE : Series name of the cabinet (PODIUM for this machine).
•
MANUFACTURE DATE: Date of manufacture.
•
SERIAL NUMBER : Cabinet-specic number.
•
VAC, HZ, A : Usage environment for the cabinet.
To close the Main Door, close the door with the Main Door lever pulled up. Turn the key 90° counter-clockwise. Remove the key from the cylinder.
Referring To The Stamped Serial Number
The serial number is stamped or engraved on the front inside of the cabinet. This serial number is identical with the serial number found on the Serial Number Plate. If you nd a different serial number, contact your KGI representative immediately.
P/N 810061
2-4
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3
Display and System Doors
Sub-Door (Belly Door)
To open the Belly Door, insert the Sub-Door key into the Sub-Door key cylinder on the right of the Main Door. Turn the key 90° clockwise. Press the Sub-Door open button with the key turned. Open the Sub-Door.
To open the Display or System Doors, turn either key 90° clockwise and open the door.
To close the Belly Door, close the door while pressing the SubDoor open button with the key turned clockwise. Turn the key 90° counter-clockwise. Remove the key from the cylinder.
To close the Display or System Doors, close the respective door and turn the key 90° counter-clockwise.
Bill Validator Door
Logic Unit Door
The following describes how to open the Logic Unit Door with the Main Door open.
To open the Logic Unit Door, insert the Logic Unit door key into the cylinder on the front of the Logic Unit. Turn the key 90° counterclockwise. Open the Logic Unit door by pulling the logic door toward you and up to clear the mounting tabs. To close the Logic Unit Door, insert the Logic Unit door tabs into the slots and pivot into the locking position. Turn the logic door key 90° clockwise. Remove the Logic Unit Door key from the cylinder.
To open the Bill Validator Door, insert the key into the cylinder for the Bill Stacker door key on the Bill Stacker Door. Turn the Bill Stacker Door key 90° counterclockwise. Open the Bill Stacker Door. To close the Bill Validator Door, close the Bill Stacker Door. Turn the Bill Stacker Door key 90° clockwise. Remove the Bill Stacker Door key from the cylinder. P/N 810061
2-5
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Changing Locks
Lock Cams
Lock Dimensions
The following shows the standard lock cams required for this machine.
The following shows the standard lock dimensions. .39
.68 .87
.58
LOCKING CAMS
.73
1.28
PART #
DESCRIPTION
190020
CAM, LOCK, LOGIC UNIT DOOR
190048
CAM, LOCK, BV DOOR
191543
CAM, LOCK, MAIN DOOR
191513
CAM, LOCK, BELLY DOOR
191563
CAM, LOCK, TOP BOX
.62
(ALL DIMENSIONS ARE IN INCHES)
Lock Hardware
The following shows the standard lock hardware.
NOTE: Locks
are supplied for shipping purposes only. It is recommended that all locks be replaced with owner/ operator approved and secured locks.
P/N 810061
2-6
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Main Door Lock
Logic Unit Door Lock
Open the Main Door. Remove the 9/32-28 UNF nut from the shaft. Remove the cam. Remove the 3/4-28 UNF nut from the lock. Remove the key cylinder from outside the cabinet. Install the new key cylinder. Turn the key 90° clockwise to open the Main Door then return it to the original position. Make sure the lock is installed properly by opening and closing the Main Door.
Open the Main Door. Open the Logic Unit Door. Remove the 9/32-28 UNF nut from the lock. Remove the cam. Remove the 3/4-28 UNF nut from the lock. Remove the key cylinder from outside the Logic Unit door. Install a new key cylinder. Turn the key 90° counterclockwise to open the Logic Unit door, then return it to the original position. Make sure that the lock is installed properly by locking and unlocking the door.
If the following problems exist before turning the power on, check that the key works properly for the installed lock. • The door will not open or close easily. •
The latch does not engage easily.
•
The key cannot be removed or turned.
If the following problems exist before turning on the power, check that the key works properly for the installed lock. • The door will not open and close easily. •
If the 010 MAIN DOOR OPEN message appears after turning the power on, make sure that the above procedure was performed properly. The probable causes of the error are: • The lock is not installed properly. •
P/N 810061
If the 012 LOGIC DOOR OPEN message appears after turning on the power, check that the above procedure was performed properly. The probable causes of the error are: • The lock is not installed properly. •
The Main Door switch is not depressed completely.
If the 030 MAIN DOOR ACCESSED message appears after turning the power on, turn the Reset key-switch. Go to DIAGNOSTIC DOOR in the KMS Diagnostics to check Main Door switch and sensor.
The key cannot be removed or turned.
The logic door switch is not depressed completely.
If the 032 LOGIC DOOR ACCESSED message appears after turning on the power, turn the Reset key-switch. Go to DIAGNOSTIC DOOR in the KMS Diagnostics to check the Logic Door switch.
2-7
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Belly Door Lock
Open the Main Door. Remove the 9/32-28 UNF nut from the lock. Remove the cam. Remove the 3/4-28 UNF nut from the lock. Remove the key cylinder from outside the Main Door. Install a new key cylinder. Turn the key 90° clockwise to open the Sub-Door, then return it to the original position.
Make sure that the lock is installed properly by opening and closing the door. If the following problem arises before turning the power on, check that the above procedure was performed properly. • The door will not open and close easily. •
The key cannot be removed or turned.
If the 014 BILL DOOR OPEN message appears after turning on the power, check that the above procedure was performed properly. The probable causes of the error are: • The lock is not installed properly. Make sure that the lock is installed properly by opening and closing the door. If the following problem arise before turning on the power, check that the above procedure was performed properly. • The door will not open and close easily.
•
The Bill Validator Door switch is not depressed completely.
•
The door release does not engage easily.
If the 034 BILL DOOR ACCESSED message appears after turning the power on, turn the Reset key-switch. Go to DIAGNOSTIC DOOR in the KMS Diagnostics to check the bill box door switch.
•
The key cannot be removed or turned.
Display Door Lock
If the 013 SUB DOOR OPEN message appears after turning the power on, check that the above procedure was performed properly. The probable causes of the error are: • The lock is not installed properly. •
The sub door switch is not depressed completely.
If the 033 SUB DOOR ACCESSED message appears after turning the power on, turn the Reset key-switch. Go to DIAGNOSTIC DOOR in the KMS Diagnostics to check Sub Door switch. NOTE: Remove
the spacer for a short lock. Retain the spacer and other small parts for future use if not required for this application.
Bill Validator Door Lock
Open the Main Door. Open the Bill Validator Door. Remove the 9/32-28 UNF nut from the back of the Bill Validator Door. Remove the cam. Remove the 3/4-28 UNF nut from the lock. Pull out the Bill Validator Door lock from the Bill Validator Door. Install a new key cylinder. Turn the key 90° counterclockwise to open the Bill Stacker Door, then return it to the original position. P/N 810061
(Installation is similar for System Door Lock.) Open the Display Door and remove the LCD, if equiped. Open the Main Door. Remove the 9/32-28 UNF nut from the lock. Remove the cam. Remove the 3/4-28 UNF nut from the lock. Remove the key cylinder from outside the Main Door. Install a new key cylinder. Turn the key 90° clockwise to open the Sub-Door, then return it to the original position. Make sure that the lock is installed properly by opening and closing the door. If the following problem arise before turning on the power, check that the above procedure was performed properly. • The door will not open and close easily. •
The door release does not engage easily.
•
The key cannot be removed or turned.
If the 013 SUB DOOR OPEN message appears after turning the power on, check that the above procedure was performed properly. The probable causes of the error are: • The lock is not installed properly. •
The sub door switch is not depressed completely.
If the 033 SUB DOOR ACCESSED message appears after 2-8
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 turning the power on, turn the reset-key switch. Go to DIAGNOSTIC DOOR in the KMS Diagnostics to check Sub-Door Switch. Setting the Hopper Level Probe
The Konami Hopper is equipped with a level probe to measure the number of coins in the Hopper bowl. When a desired amount is reached, the diverter actuates and directs the coins to the drop bucket. Changing the position of the level probe determines the amount of coins in the Hopper. By moving the probe to a lower location, less coins will be added to the Hopper. See the illustrations below to change the level probe position.
side of the unit. Set MARS DIP switches to ON or WBA DIP switches to OFF to accept desired bills.
Startup Check the following items before connecting the AC plug of the Machine to a receptacle. Inspection of the cabinet
•
Check that all the units are plugged in rmly.
•
Check that all the connectors are connected.
•
Check that the AC cord is not damaged.
•
Check that the Power Switch is to the OFF position.
•
Check that fuses are not opened.
Inspection of the use environment
•
Check that the power supply meets the specication for the cabinet.
•
Check that the AC cord is not strained (do not bend the AC cord at a sharp angle, coil it or put a heavy weight on it).
•
Check that there is nothing containing water near the power supply.
HIGHEST LEVEL PROBE SETTING
Inspection after connecting the AC plug to the receptacle
•
Check that the smell of smoke is not present.
•
Check that no sparks, smoke or ame are produced.
•
Check that the AC cord does not get too hot.
Turning On the Power Switch The rst time the game is started a RAM CLEAR procedure is required.
LOWER SETTING
Coin Acceptor Sample Coins
The Coin Acceptor validates and either accepts or rejects coins or tokens inserted through the coin head. Insert a high quality sample coin or tokens (matching the machine’s denomination) into the sample coin sliding holder on the coin acceptor. Insert a number of coins or token through the coin head and verify the coin acceptor properly functions. If an excessive number of coins are rejected, the acceptor may need adjusting (Refer to Section 5 - Preventative Maintenance). Option the Bill Acceptor (Factory Preset)
The Bill Acceptor validates, either accepting or rejecting bills inserted into the Bill Validator module (bill head). Accepted bills are transported to the cash cassette, and an appropriate number of credits register on the credit meter. For example, an accepted U.S. $1.00 bill shows as four (4) credits on a 25¢ machine. Rejected bills are returned to the Player. Remove the bill validator module (refer to the Section 3 - Assemblies, Parts & Hardware). MARS DIP switches are located along the left side of the unit. WBA DIP switches are along the right P/N 810061
Game Initialization Procedure (RAM Clear) The Game Initialization Procedure clears all game data in non-volatile memory, lling each byte with 00 (Hex). The RAM Clear process clears all audit meters, logs, and game information. The game option settings can be cleared by operator choice. An operator is allowed to change the following settings during the Game Initialization Procedure. • Machine Number Settings • Clock and Date Settings • Credit Settings • Cash Device Settings • Security Settings • Communications Settings • Standalone Mystery Jackpot Settings • Sound Settings • Denomination Setting • Game Common Settings • Pay Table Settings • Progressive Combination Settings 2-9
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Each individual setting is discussed in a greater detail in the following SET-UP sections. Procedure for RAM Clearing
Open the Logic Unit Door and slide out the Main Processing Unit (MPU) board to allow easy access to the Compact Flash cards and connectors, as shown below.
8.
SYSTEM COMPACT FLASH CARD (UPPER SIDE)
RAM CLEAR COMPACT FLASH CARD (UNDER SIDE)
3.
Select the RAM CLEAR button to select the RAM CLEAR procedures.
Maintenance All Reset
Perform the RAM Clear procedures as follows: 1. Power the Machine off. 2.
7.
GAME COMPACT FLASH CARD (UPPER SIDE)
Install the RAM CLEAR Compact Flash Card into the lower Flash Card connector on the underside of the MPU.
4.
Return MPU board to its slot, by pressing rmly on the front edge of the board, making sure that the board is fully engaged.
5.
Close the Logic Unit Door.
6.
Power the Machine up. The following screen is displayed.
Press the RESET button to reset all the settings saved as their default values (This procedure is highly recommended for the initial game initialization.). Press the CURRENT button to keep previously saved settings and continue the procedures.
Setup Menu
RAM Clear
9.
The KMS SETUP menu is displayed (See also the SETUP section in this manual for details on each item on the screen).
10. When nished changing the options, press the Exit button to return to the KMS SETUP screen and press the Exit button.
P/N 810061
2-10
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setup-Game Initialization
Setup Menu
11. Wait until the message shown above is displayed.
Operation
12. Power off the machine to complete the game initialization.
See the following descriptions to identify the game screen items listed below.
13. Power on the machine to return to the GAME mode.
Game Screen
The game screen consists of the following areas, which are (A), (B) and (C).
Starting Up (Normally)
Open the Main Door to turn the Power Switch on, then close the Main Door. The self-check screen appears. When no error is found in all the items, the game screen appears. KMS Mode
Turn the Reset key forward to enter the KMS mode. From the KMS mode, an operator can access and change a number of options: •
Audit settings including Audit Meters, Game Meters, Logs and Events
•
Game Recall Settings
•
Setup (Please note that options in the Setup menu accessed from KMS mode are limited. All options can be accessed only while in the RAM CLEAR mode.)
•
Diagnostic
•
Out of Service
(A) CREDIT, BET AND WIN AREA The credit, bet and win area displays the available credits, the amount bet, the amount won, the maximum credits that can be wagered and the amount wagered per line. (B) GAME AREA The game area displays image that corresponds to game type. For example, Reels and Play lines are displayed in the Slot game. The cards and pay table is displayed in the Poker or Black Jack game. During the featured game, the game area is changed into the feature’s image. (C) HELP BUTTON AND DENOM. BUTTON AREA The help and paytable button displays the instructions for game play and the currently installed game’s paytable, and the SELECT DENOM button allows the player to select the denominat ion of the game. Game Screen
Each setting will be reviewed in a greater detail in the following sections. Returning from the KMS mode
Turn the Reset key to return to the game from the KMS mode. If no option has been changed, the following game screen will be appeared. If any option has been changed, the game must be restarted.
P/N 810061
2-11
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3
Player/Operator Interface The following illustration identies the Player/Operator interface items used to play the game.
Help and Pay Table NOTE: Help
and Paytable screens are game specific and will vary according to the installed game. Screens displayed are for example only and may differ from the currently installed game.
The following is an example, HELP (30-Line Game) and PAY TABLE. •
Screen 1 of 6 displays the line conguration for this game.
•
Screen 2 of 6 displays the button instructions for this game.
•
Screen 3 of 6 displays the scatter pay awards.
•
Screen 4 of 6 displays the sofa so good bonus awards.
•
Screen 5 of 6 displays the days off bonus awards.
•
Screen 6 of 6 displays the days off award schedule.
PLAYER TRACKING PANEL
22” LCD W/TOUCH SCREEN
COIN/TOKEN ENTRY SPEAKER SPEAKER BILL/TICKET ENTRY
TICKET CHUTE
SPIN BUTTON
CHANGE BUTTON
Refilling Hopper
When the Coin Hopper becomes empty, the HOPPER EMPTY or HOPPER JAM message appears. These messages will suspend the game until the Hopper is relled with coins according to the fol lowing procedures. 1. Open the Main Door. 2.
Check if the Coin Hopper contains coins. If the Coin Hopper contains coins, there is a possibility the hop per is jammed. If jammed, clear the jam and reset the game. If the Coin Hopper is empty, rell it with coins.
3.
Make sure not to drop coins inside the cabinet when relling the Hopper.
4.
Close the Main door and turn the Reset key-switch to recover from the error.
CASHOUT BUTTON
BET MAX BUTTON MULTI-DENOM BUTTON
SELECT BET PER LINE BUTTONS
SELECT NUMBER OF LINES BUTTONS
CHANGE Button
The CHANGE button is used to illuminate the upper Signal Tower light with a steady ash, indicating to the Operator that change is required at the Machine. CASHOUT Button
The CASHOUT button is used by the Player to retrieve unused credits from the Machine. When pressed, the Hopper activates dropping coins into the coin bowl, triggering an attendant pay, printing a ticket or a combination of events.
Collecting Bills
When the Bill Stacker is full of bills, the BILL STACKER FULL message appears. This suspends the game until the bills are collected according to the following procedure. Bills should be collected periodically before the Bill Stacker becomes full. 1. Open the Sub-Door. 2.
Open the Bill Stacker Door.
3.
Pull down the lever next to the Bill Stacker handle to unlock and pull out the Bill Stacker.
4.
Unlock the locks (two (2) places) on the back of the Bill Stacker at the same time and remove the bills.
5.
Install the Bill Stacker in the Bill Validator unit.
6.
Close the Bill Stacker Door and Sub-Door.
7.
Turn the Reset key-switch to recover from the error.
SELECT NUMBER OF LINES Buttons
The SELECT LINE(s) button allows the player to choose the number of lines played. SELECT BET PER LINE Buttons
The BET X PER LINE buttons allow the player to select the number of credits played for each of the selected lines. BET MAX Button
The BET MAX button wagers the maximum number of credits for each time it is pressed. A credit equals the current denomination X 1 (if the machine is optioned with a denomination of 50¢, and the maximum number of coins is 45, the bet max value would be $22.50). When the BET MAX button is pressed, the reels spin automatically. SPIN Button
Collecting Coins
Normally, the Coin Hopper holds the inserted coins. When the Coin Hopper becomes full of coins, the diverter moves coins into the Drop Box. Since no error message will appear when the Drop Box becomes full of coins, the coins should be collected periodically. P/N 810061
The SPIN button can act as a REPEAT BET button. After the number of lines are selected, the credits wagered per line activates the game. The SPIN button then activates the next game.
2-12
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Bill/Ticket Entry
Pull Down Menu
Accepts paper currency currency and converts converts it into credits according according to the denomination of the machine. If a $20.00 bill is inserted, and the denomination of the machine is 5¢, 400 credits will be added to the credit meter. Coin/Token Entry
Location where coins or tokens can be inserted into the machine. Ticket Chute
The ticket printer is used to dispense tickets that reect the amount of credits remaining on the machine that can be cashed for their monetary value, or in some cases, can be inserted into another machine to add credits and enable play. 22" LCD w/Touchscreen
The LCD screen is used to display animations, bonus games and bonus pays to the player. It is also used to access the KMS to display game information, audit information, log les, game recall les, event info les and system info les. It is also used to display diagnostic screens and game test screens.
Use the Next Item/Previous Item button to go to the target eld. When the target eld is selected, press the Select Item button to show the pull down menu, and then press the Next Item/Previous Item button as needed to go to the new eld. Press the Select Item button again to enter the selection. Check Box
MULTI DENOM Button
The MULTI DENOM button allows the player to select the denomination of the game. Audit Mode How to Enter and Exit Audit Mode
In this machine, the Audit mode is called as “Konami Maintenance System” (abbreviated as KMS) mode. The KMS screen will automatically return to the game screen in 15 seconds if no operation is performed and the following conditions exist. • The Main Door is closed. •
The Audit key-switch is not turned on.
•
No button is pressed.
Use the Next Item/Previous Item/Previou s Item button to go to the target eld. When the target eld is selected, press the Select Item button to make the item checked/unc checked/unchecked. hecked. Combo Box
User Interface Button Panel Operations
The displayed menus can be accessed by pressing the buttons on the touchscreen or, in the event of a touchscreen failure, by pressing the lit buttons on the user interface button panel.
Use the Next Item/Previous Item/Previou s Item button to go to the target eld. When the target eld is selected, press the Select Item button to make the selection enabled/unenabl enabled/unenabled. ed. Digital Keyboard
The Basic Button Panel
The function of the basic button panel is shown below. BUTTON Prev Pr evio ious us Item
BASIC BUTTON PANEL FUNCTION Move Mo vess th thee cu curs rsor or to th thee pr prev evio ious us ititem em..
Next Item
Moves the cursor to the next item.
Sele Se lect ct Ite tem m
Sellec Se ects ts th thee ititem em wh wher eree the cu curs rsor or is placed a ced..
Exit
P/N 810061
Returns to the previous menu.
The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Shift button changes the keyboard to lower/upper case, the Select Item button 2-13
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 selects the item where the cursor is placed, the Enter button enters the current selection and the Cancel button cancels the current oper ation. Set the alphanumeric characters, move the cursor to the Enter button, and then press the Select Item button to enter the selection.
Audit Meters
Various Audit Meters are available. Press the AUDIT button in the KMS menu. The following screen is displayed. Setting Audit Meters
Numeric Keypad
The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Enter button enters the current selection and the Cancel button cancels the current operation. Set the numeric characters, move the cursor to the Enter button, and then press the Select Item button to enter the selection.
KMS main menus
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item but ton moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the AUDIT METERS button to enter the selection. The following screen is displayed. Audit Meters-General Meters 1
The screen shows the main KMS menus for maintenance. The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu.
MENU
KMS MENU DESCRIPTION
AUDIT
Displays various Software Meters.
GAME RECA LL LL SETUP
Display the game history. Allows the setup options for the game.
DIAG DI AGNO NOST STIC IC
Diag Di agno nose sess va vari riou ouss de devi vices c es in inst stal alle ledd on th thee ga game me..
OUT OF SERVICE
Displays “OUT OF SERVICE” message and locks the machine.
P/N 810061
The following table describes the functions for each item in the GENERAL METERS 1 screen.
2-14
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3
Audit Meters-General Meters 2
AUDIT-GENERAL METERS 1 ITEM
DESCRIPTION
COIN IN
This meter accumulates the total credits wagered to game play from any source including credits wagered from the credit meter, inserted coins directly wagered and residual credits wagered to the Mini Game.
COIN OUT
This meter accumulates the total won credits from both regular game play and the Mini Game paid by the machine. If the game is initialized with RAM Clear Compact Flash Cards of NV, MI, MS, ONT and QUE, this meter does not include any win from progressive or external bonuses. Otherwise, this meter includes any won credits paid by the machine.
COIN DROP
This meter accumulates the total amount of coins or tokens dropped into the cash box.
ATTENDANT PAID JACKPOTS
This meter accumulates the total credits won from regular game play paid by attendant. If the game is initialized with RAM Clear Compact Flash Card of NV, MI, MS, ONT and QUE, this meter does not include any won form progressives and external bonuses. Otherwise, this meter includes any won credits paid by attendant.
ATTENDANT PAID CANCELLED CREDITS
This meter accumulates the total credits paid by attendant in cash-out.
PHYSICAL COIN IN
PHYSICAL COIN OUT
The following table describes the functions for each item in the GENERAL METERS 2 screen.
AUDIT - GENERAL METERS 2 ITEM
DESCRIPTION
This meter accumulates the total amount of coins or tokens accepted including inappropriate coins in.
TOTAL DROP
This meter accumulates the total amount of coins or tokens out from the Hopper including overpaid coins and Hopper runaway.
This meter accumulates the total amount of drop including coins dropped to the cashbox, bill drop, ticket drop and credits transferred to the machine.
HOPPER TEST
This meter accumulates the total number of coins paid out in hopper test mode.
BILL IN
This meter accumulates the total amount of cash in from bills.
HOPPER OVERPA OVERPAY Y
This meter shows the total number of occurrences of hopper overpay.
VOUCHER IN
This meter accumulates the total amount of cashable tickets accepted and redeemed.
HOPPER RUNWAY
This meter shows the total number of occurrences of hopper runaway.
VOUCHER OUT
This meter accumulates the total amount of cashable tickets printed.
NUMBER OF EXCESSIVE COININ (AFTER TILT)
This meter shows the total number of coins accepted with inhibited from accepting coins.
OVERFED COINS LEFT
This meter shows the total amount of coins inserted after game start.
MACHINE PAYOUT PERCENTAGE FROM PAYTABLE WON PAYOUTS
Machine payout percentage form payable won payouts.
WITH PROGRESSIVE JACKPOTS
Machine payout percentage with progressive jackpots.
RESIDUAL CREDIT PA PAYOFF YOFF
WITH EXTERNAL BONUS Machine payout percentage with external bonus AWARDS awards. WEIGHTED AVERAGE PAYBACK
This meter shows Weighted Average Theoretical Payback Percentage of the payable and each bet category.
Press the Next Page button to go to the GENERAL METERS 2 screen.
GAMES PLAYED
This meter shows the total number of games played in the residual credit removal game.
GAMES WON
This meter shows the total number of games won in the residual credit removal game.
COIN IN
This meter shows the total amount of coins in from the residual credit removal game.
COIN OUT
This meter shows the total amount of coins out from the residual credit removal game.
MACHINE PAID WON JACKPOTS MACHINE PAID PAYTABLE WON PAYOUTS
This meter shows the total amount of winnings the machine paid from the paytable.
MACHINE PAID PROGRESSIVE PA PAYOUT YOUT
This meter shows the total amount of winnings the machine paid from the progressives.
MACHINE PAID EXTERNAL BONUS PA PAYOUTS YOUTS
This meter shows the total amount of winnings the machine paid from the external bonus.
ATTENDANT PAID PAID WON PAYOUT PAYOUT ATTENDANT PAID PAYT PAYTABLE ABLE WON PAYOUT
P/N 810061
2-15
This meter shows the total amount of winnings the attendant paid from the paytable.
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3
AUDIT - BILL/TICKETS
AUDIT - GENERAL METERS 2 ITEM
DESCRIPTION
ITEM
DESCRIPTION
ATTENDANT PAID PROGRESSIVE PAYOUTS
This meter shows the total amount of winnings the attendant paid from the progressive.
CASHABLE PROMOTION IN
This meter shows the total number and amount of cashable promotion in.
ATTENDANT PAID EXTERNAL BONUS PAYOUT
This meter shows the total amount of winnings the attendant paid that came from the external bonus.
VOUCHER OUT VOUCHER OUT
This meter shows the total number and amount of voucher out.
COUPON PROMOTION OUT
This meter shows the total number and amount of coupon promotion out.
Press the Next Page button to display the BILL/TICKETS screen. The following screen is displayed.
HANDPAY RECEIPTS JACKPOTS
This meter shows the total number and amount of handpay receipts for jackpots.
CANCEL CREDITS
This meter shows the total number and amount of handpay receipts for cancelled credits.
Audit Meters-Bill/Tickets
Press the Next Page button to display the CASHLESS/BONUSING 1 screen. The following screen is displayed.
Audit Meters-Cashless/Bonusing 1
The following table describes the functions for each item in the BILL/TICKETS screen.
AUDIT - BILL/TICKETS ITEM
DESCRIPTION BILLS
BILLS IN
This meter shows the total number and the amount of bills accepted.
$1
This meter shows the total number of $1 bills accepted.
$5
This meter shows the total number of $5 bills accepted.
$10
This meter shows the total number of $10 bills accepted.
$20
This meter shows the total number of $20 bills accepted.
$50
This meter shows the total number of $50 bills accepted.
$100
This meter shows the total number of $100 bills accepted.
BILLS IN STACKER
This meter shows the total number and amount of bills accepted.
The following table describes the functions for each item in the CASHLESS/BONUSING 1 screen.
AUDIT - CASHLESS/BONUSING 1 ITEM
CREDITS TRANSFERRED IN
VOUCHER IN VOUCHER IN
This meter shows the total number and amount of voucher in.
COUPON PROMOTION
This meter shows the total number and amount of coupon promotion in.
P/N 810061
DESCRIPTION
ELECTRONIC FUNDS TRANSFER IN
This meter accumulates the total amount of cashable credits transferred in from a nancial institution.
WAGERING ACCOUNT TRANSFER IN
This meter accumulates the total amount of cashable credits transferred in from a wagering account.
CASHABLE ELECTRONIC PROMOTION IN
This meter accumulates the total amount of cashable promotional credits transferred in from a wagering account.
This meter accumulates the total amount of NON-CASHABLE ELECTRONnon-cashable promotional credits transferred in IC PROMOTION IN from a wagering account.
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© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3
The following table describes the functions for each item in the CASHLESS/BONUSING 2 screen.
AUDIT - CASHLESS/BONUSING 1 ITEM
DESCRIPTION AUDIT - CASHLESS/BONUSING 2
CREDITS TRANSFERRED OUT WAGERING ACCOUNT TRANSFER OUT
This meter accumulates the total amount of cashable credits transferred out to a wagering account.
CASHABLE ELECTRONIC PROMOTION OUT
This meter accumulates the total amount of cashable promotional credits transferred out to a wagering account.
ITEM
EFT CREDITS TRANSFERRED IN
This meter accumulates the total amount of NON-CASHABLE ELECTRONnon-cashable promotional credits transferred IC PROMOTION OUT out to a wagering account. This meter accumulates that total won credits transferred out to a wagering account.
WON CREDITS
DESCRIPTION
CASHABLE
This meter accumulates the total EFT cashable credits transferred to the machine.
NON-CASHABLE
This meter accumulates the total EFT non-cashable credits transferred to the machine.
PROMOTIONAL
This meter accumulates the total EFT cashable credits transferred to the machine.
EFT CREDITS TRANSFERRED OUT
CREDITS TO TICKET OUT
CASHABLE
This meter accumulates the total EFT cashable credits transferred out of the machine.
ELECTRONIC FUNDS TRANSFER
This meter accumulates the EFT transferred out to a ticket.
NON-CASHABLE
This meter accumulates the total EFT non-cashable credits transferred out of the machine.
WAGERING ACCOUNT TRANSFER
This meter accumulates the total amount of cashable credits transferred out to a ticket.
PROMOTIONAL
This meter accumulates the total EFT promotional credits transferred out of the machine.
This meter accumulates the total amount of NON-CASHABLE ELECTRONnon-cashable promotional credits transferred IC PROMOTION out to a ticket.
Press the Exit button to return to the previous menu. The following screen is displayed.
AFT BONUS AWARD BONUS COIN OUT WIN
This meter accumulates the total bonus coin out won.
BONUS JACKPOT WIN
This meter accumulates the total bonus jackpot won.
Setting Game Meters
SAS SYSTEM BONUS DEDUCTIVE BONUS
This meter accumulates the total SAS deductive system bonus awards.
NON-DEDUCTIVE BONUS
This meter accumulates the total SAS nondeductive system bonus awards.
WAGER MATCH
This meter accumulates that total SAS wager match system bonus awards.
Press the Next Page button to display the CASHLESS/BONUSING 2 menu. The following screen is displayed. Audit Meters-Cashless/Bonusing 2
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the GAME METERS button to enter the selection. The following screen is displayed.
P/N 810061
2-17
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Game Meters-Game Play
Game Meters-Progressive Jackpots
The following table describes the functions for each item in the GAME PLAY screen.
The following table describes the functions for each item in the PROGRESSIVE JACKPOTS screen.
GAME METERS - GAME PLAY ITEM
DESCRIPTION
GAMES PLAYED SINCE GAME INITIALIZATION
This meter accumulates the total games played since Game Initialization (RAM clear), including both Regular and the Mini game.
GAMES WON SINCE GAME INITIALIZATION
This meter accumulates the total games won since Game Initialization (RAM Clear), including both Regular game and the Mini game.
GAMES PLAYED SINCE POWER RESET
This meter accumulates the total games played since Power Reset, including both Regular game and the Mini game.
GAMES PLAYED SINCE MAIN DOOR CLOSE
This meter accumulates the total games played since Main Door close, including both Regular game and the Mini game.
CASHABLE CREDIT PLAY
This meter accumulates the total cashable credits wagered to Regular game and the Mini game.
CASHABLE PROMOTION PLAY
This meter accumulates the total cashable promotional credits wagered to Regular game and the Mini game.
NON-CASHABLE PROMOTION PLAY
This meter accumulates the total non-cashable promotional credits wagered to regular game and the Mini game.
GAME METERS - PROGRESSIVE JACKPOTS ITEM
DESCRIPTION
LEVEL 1
This meter accumulates the total number of occurrences of Level 1 progressive jackpots hit.
LEVEL 2
This meter accumulates the total number of occurrences of Level 2 progressive jackpots hit.
LEVEL 3
This meter accumulates the total number of occurrences of Level 3 progressive jackpots hit.
LEVEL 4
This meter accumulates the total number of occurrences of Level 4 progressive jackpots hit.
LEVEL 5
This meter accumulates the total number of occurrences of Level 5 progressive jackpots hit.
LEVEL 6
This meter accumulates the total number of occurrences of Level 6 progressive jackpots hit.
LEVEL 7
This meter accumulates the total number of occurrences of Level 7 progressive jackpots hit.
LEVEL 8
This meter accumulates the total number of occurrences of Level 8 progressive jackpots hit.
LEVEL 9
This meter accumulates the total number of occurrences of Level 9 progressive jackpots hit.
LEVEL 10
This meter accumulates the total number of occurrences of Level 10 progressive jackpots hit.
Press the Next Page button to display the PROGRESSIVE JACKPOTS screen. The following screen is displayed.
P/N 810061
2-18
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3
GAME METERS - PER GAME
GAME METERS - PROGRESSIVE JACKPOTS ITEM
DESCRIPTION
ITEM
DESCRIPTION
LEVEL 11
This meter accumulates the total number of occurrences of Level 11 progressive jackpots hit.
COIN IN
LEVEL 12
This meter accumulates the total number of occurrences of Level 12 progressive jackpots hit.
This meter accumulates the total credits wagered on each game percentage since game initialization (RAM Clear).
COIN OUT
This meter accumulates the total credits won from paytable on each game percentage since game initialization (RAM Clear).
JACKPOTS
This meter accumulates the total jackpot won on each game percentage since game initialization (RAM Clear).
ACTUAL PERCENT
This meter shows the actual machine payout percentage on each game percentage since game initialization (RAM Clear).
BET CATEGORY 1 - 5
This meter decomposes "GAMES PLAYED" and "COIN IN" into its each bet category, and also shows the theoretical machine payout percentage for each bet category on "PAY %".
WEIGHT AVERAGE
This meter accumulates the average of theoretical machine payout percentage on each bet category, namely this meter shows the theoretical machine payout percentage for each game percentage.
LEVEL 13
This meter accumulates the total number of occurrences of Level 13 progressive jackpots hit.
LEVEL 14
This meter accumulates the total number of occurrences of Level 14 progressive jackpots hit.
LEVEL 15
This meter accumulates the total number of occurrences of Level 15 progressive jackpots hit.
LEVEL 16
This meter accumulates the total number of occurrences of Level 16 progressive jackpots hit.
CUMULATIVE PROGRESSIVE This meter accumulates the total amount of pro AMOUNT gressive jackpots hit. MYSTERY JACKPOTS
This meter accumulates the total amount of occurrences of mystery jackpots hit.
CUMULATIVE MYSTERY JACKPOT AMOUNT
This meter accumulates the total amount of mystery jackpots hit.
Press the Next Page button to go to the next screen. The following screen is displayed. Game Meters-Per Game
Press the PER DENOMINATION tab to display the screen. The following screen is displayed. Game Meters-Per Denomination
The following table describes the functions for each item in the PROGRESSIVE JACKPOTS screen. These meters show the game informations for ten of the available percentages.
These meters show the game informations for nine of the available denominations.
GAME METERS - PER GAME
GAME METERS - PER DENOMINATION
ITEM
ITEM
DESCRIPTION
DESCRIPTION $ X.XX PLAY
PAR X PLAY GAMES PLAYED
This meter accumulates the total number of games played on each game percentage since game initialization (RAM Clear).
GAMES PLAYED
This meter accumulates the total number of games played on each game denomination since the game initialization (RAM Clear).
GAMES WON
This meter accumulates the total number of games won on each game percentage since game initialization (RAM Clear).
GAMES WON
This meter accumulates the total number of games won on each game denomination since game initialization (RAM Clear).
P/N 810061
2-19
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3
GAME METERS - PER DENOMINATION
LOGS
ITEM
DESCRIPTION
ITEM
DESCRIPTION
COIN IN
This meter accumulates the total credits wagered on each game denomination since game initialization (RAM Clear).
CANCELLED CREDIT HANDPAY
Displays the number, date and time, receipt, the amount and the validation number of the last 40 cancelled credit handpays.
COIN OUT
This meter accumulates the total jackpot won on each game denomination since game initialization (RAM Clear).
AFT TRANSACTION
JACKPOTS
This meter accumulates the total jackpot won on each game denomination since game initialization (RAM Clear).
Displays the number, date and time, the transaction type, cashable credits, cashable promotion and non-cashable promotion of the last 80 AFT transactions.
EFT TRANSACTION
Displays the number, date and time, the transaction type, cashable credits, cashable promotion and non-cashable promotion.
SYSTEM BONUS
Displays the number, date and time, the type, and the amount of the last 80 system bonuses.
CASHOUT
Displays the number, date and time, player’s credits, mini game credits and the total cashout of the last 50 cash outs.
Press the Exit button to return to the previous menu. The following screen is displayed. Setting Logs
Press the LOGS button to enter the selection. The following screen is displayed. Logs-Bill In
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. The following table describes the functions for each item in the LOGS screen.
LOGS ITEM
DESCRIPTION
BILL IN
Displays the number, date and time, and the denomination of the last 40 bills inserted.
TICKET IN
Displays the number, date and time, the ticket amount and the validation number of the last 40 tickets printed.
TICKET OUT
Displays the number, date and time, the ticket type, the amount and the validation number of the last 40 tickets printed.
JACKPOT
Displays the number, date and time, receipt, the amount, and the validation number of the last 40 jackpots hit.
PROGRESSIVES
Displays the number, date and time, the level and the amount.
P/N 810061
The BILL IN screen displays the number, date and time, and the denomination of the last 40 bills inserted. Press the TICKET IN tab to enter the selection. The following screen is displayed.
2-20
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Logs-Ticket In
Logs-Jackpot
The TICKET IN screen displays the number, date and time, the ticket type, the amount and the validation number of the last 40 tickets printed. Press the TICKET OUT tab to enter the selection. The following screen is displayed.
The JACKPOT screen displays the number, date and time, receipt, the amount, and the validation number of the last 40 jackpots hit. Press the PROGRESSIVES tab to enter the selection. The following screen is displayed.
Logs-Ticket Out
Logs-Progressives
The TICKET OUT screen displays the number, date and time, the ticket type, the amount and the validation number of the last 40 tickets printed. Press the JACKPOT tab to enter the selection. The following screen is displayed.
P/N 810061
The PROGRESSIVES screen displays the number, date and time, the level and the amount. Press the CANCELLED CREDIT HANDPAY tab to enter the selection. The following screen is displayed.
2-21
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Logs-Cancelled Credit Handpay
Logs-EFT Transaction
The CANCELLED CREDIT HANDPAY screen displays the number, date and time, receipt, the amount and the validat ion number of the last 40 cancelled credit handpays. Press the AFT TRANSACTION tab to enter the selection. The following screen is displayed.
The AFT TRANSACTION screen displays the number, date and time, the transaction type, cashable credits, cashable promotion and non-cashable promotion. Press the SYSTEM BONUS tab to enter the selection. The following screen is displayed.
Logs-AFT Transaction
Logs-System Bonus
The AFT TRANSACTION screen displays the number, date and time, the transaction type, cashable credits, cashable promotion and non-cashable promotion of the last 80 AFT transactions. Press the EFT TRANSACTION tab to enter the selection. The following screen is displayed.
The SYSTEM BONUS screen displays the number, date and time, the type, and the amount of the last 80 system bonuses. Press the CASHOUT tab to enter the selection. The following screen is displayed.
P/N 810061
2-22
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Logs-Cashout
Game Events-Meters
The CASHOUT screen displays the number, date and time, player’s credits, mini game credits and the total cashout of the last 50 cash outs. Press the Exit button to return to the AUDIT menu. The following screen is displayed.
The METERS screen shows the status on the game events. Press the Next Page button to display the LOGS screen. The following screen is displayed. Game Events-Logs
Setting Game Events
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item but ton moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the GAME EVENTS button to enter the selection. The following screen is displayed.
P/N 810061
The LOGS screen shows the status and the history on the game events. Press the Exit button to return to the AUDIT menu. Press the Exit button again to return to the KMS screen. The following screen is displayed.
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© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3
The Detail screen shows the game results for each game. Prev. button gpes to the previous game, the Next button goes to the next game, the Summary button returns to the GAME RECALL page 1. Press the Exit button to return to the KMS menu. The following screen is displayed.
Setting Game Recall
KMS-Setup Menu
Press the GAME RECALL eld button to enter the selection. The following screen is displayed. Game Recall
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item but ton moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the SETUP button. The following screen is displayed. NOTE: Setup
options can ONLY be changed when there are no credits on the machine. All of the input/output devices can be turned off separately from one another to keep a machine in operation when that item fails and a replacement part is not available.
The Game Recall screen shows the histories of the games played. It consists of two pages; page 1 shows the summary and page 2 shows the details. Press the Detail button to display to the Detail page. The following screen is displayed.
Setup Menus
Game Recall-Detail
NOTE: To
access the setup part of the KMS, an open door condition is required. Turn the main door lock 90° to enable the setup button.
P/N 810061
2-24
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3
Setting Machine Number and Asset Number
NOTE: Some
of the options in the SETUP menu can be only accessed during RAM Clear procedure. To run the RAM Clear procedure see beginning of Section 2.
Press the MACHINE NUMBER SETUP button to enter the selection. The following screen is displayed.
The screen above shows the SETUP menus as it appears during the RAM clear procedures. Audit Key-Exit options is no longer available.
Setup-Machine Number Setup
Setting Machine Number Setup
Press the MACHINE SERIAL NUMBER button to enter the selection. The following screen is displayed. Setup-Machine Number Setup-
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item but ton moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. The following table describes the functions for each menu in the SETUP screen.
SETUP MENU ITEM
DESCRIPTION
MACHINE NUMBER SETUP
Checks and changes the machine serial number and the asset number.
LOCALE SETUP
Checks and changes date and time of the machine internal clock.
CREDIT SETUP
Checks and changes the credit options.
CASH DEVICE SETUP
Checks and changes the options for Bill validator, Printer, Coin acceptor and Hopper.
SECURITY SETUP
Checks and changes the options for the electromechanical meters and door switches.
COMMUNICATIONS SETUP
Checks and changes the options for machine communications.
SOUND SETUP
Checks and changes the options for the sound.
GAME COMMON SETUP
Checks and changes the options common to the game, such as a credit intervention and auto rebate.
PAY TABLE SETUP
Checks and changes the options for the paytable.
DENOMINATION SETUP
Checks and changes the options for the paytable.
NOTE: Specify the Machine Serial Number
nine character with nine character alphanumeric strings. The Previous Is also available to move the cursor.
When a digital keyboard is displayed, specify the MACHINE SERIAL NUMBER with alphanumeric characters. On the digital keyboard, the Clear button clears all the current characters, the BS button clear the last character, the Cancel button cancels the current operation and returns to the MACHINE NUMBER SETUP screen without saving, the Shift button changes the keyboard to lower/upper case, and the Enter button ente rs the current selection. Press the ASSET NUMBER button. The following screen is displayed. Press the ASSET NUMBER button to enter the selection. The following screen is displayed.
P/N 810061
2-25
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setup-Asset Number
Locale Setup
To change the year setting, press the YEAR button to enter the selection. The following screen is displayed.
Specify the Asset Number with nine character alphanumeric strings. NOTE:
Locale Setup-Year
When a numeric keyboard is displayed, specify the ASSET NUMBER with numeric characters. On the numeric keyboard, the C button clears all the current characters, the Exit button cancels the current operation and r eturns to the MACHINE NUMBER SETUP screen without saving, and the Enter button enters the current selection. Press the Exit button to return to the SETUP menu. The following screen is displayed. Setting Locale Setup
When a numeric keyboard is displayed, specify the YEAR NUMBER with numeric characters. On the numeric keyboard, the C button clears all the current characters, the Exit button cancels the current operation and returns to the LOCALE SETUP screen without saving, and the Enter button enters the current selection. Use the same procedure as YEAR to set the month, date and time elds. Press the Exit button to return to the SETUP menu. The following screen is displayed. The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the LOCALE SETUP button to enter the selection. The following screen is displayed.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setting Credit Setup
CREDIT SETUP ITEM
DESCRIPTION
JACKPOT LIMIT
Any single win that exceeds this value locks up the game and is paid by an attendant.
TICKET LIMIT
The maximum amount that can be printed on a ticket.
MYSTERY JACKPOT Any mystery jackpot win over this amount will result in a THRESHOLD jackpot handpay for the entire amount of the win.
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item but ton moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the CREDIT SETUP button to enter the selection. The following screen is displayed.
JACKPOT LIMIT EVALUATION
Disable: Progressive wins and line wins are evaluated separately for the Jackpot Limit. Enable: Progressive wins are added to line wins before evaluating for the Jackpot Limit.
SECONDARY HOPPER
Disable: The machine will cash out from the hopper before it cashouts the ticket printing. Enable: The machine will cash out from the hopper after it cashouts the ticket printing.
JACKPOT RESET TO CREDIT METER
Disable: The machine will pay the jackpot amount by handpay. Enable: The machine will pay the jackpot amount to the credit meter.
PARTIAL PAY
Disable: Partial pay is not allowed. The machine will cash out by a cashout device which is capable to pay out the entire cashout amount. Enable: Partial pay is allowed. In cashout, the machine will use the hopper and /or ticket as cashout devices. If the cashout amount is larger than the cashout limit of each device and this option is allowed, the machine will cash out the amount with the devices up to its limit.
RESIDUAL CREDITS GAMBLE
Disable: The machine offers two choices to the player; Go back to the regular game or play the Mini game. Enable: The machine goes to handpay lockup mode if credits left on the credit meter after it pays out from the Secondary Hopper.
AUTO CASHOUT
Disable: Make the machine disabled not to cashout by host. Enable: If disabled by host while it’s enabled with credits on the credit meter, the machine will cash out automatically.
Credit Setup
Press the CREDIT LIMIT button to enter the selection. The following screen is displayed.
The following table describes the functions for each item in the CREDIT SETUP screen.
CREDIT SETUP ITEM
DESCRIPTION
CREDIT LIMIT
The maximum number of credits in dollar amount. Default is $3,000.00. Non-default range is $0.01 - $9,999.99.
HOPPER LIMIT
The maximum amount the machine can cash out at one time. The game will pay credits up to this limit and pay remaining credits by ticket (no limit). If this option is set to 0, the game will cash out player’s credits by ticket.
JACKPOT RESET LIMIT
Any single win over this limit is not eligible for resetting jackpot to credit meter.
MACHINE CASHOUT Any cashout over this amount will go to an attendant pay, LIMIT even if the partial pay option is enabled.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setup-Credit Limit
Setup-Jackpot Reset Limit
When a numeric keyboard is displayed, specify the CREDIT LIMIT with numeric characters. On the numeric keyboard, the C button clears all the current characters, the Exit button cancels the current operation and returns to the CREDIT SETUP screen without saving, and the Enter button enters the current selection. Press the HOPPER LIMIT button to enter the selection. The following screen is displayed.
When a numeric keyboard is displayed, specify the JACKPOT RESET LIMIT with numeric characters. On the numeric keyboard, the C button clears all the current characters, the Exit button cancels the current operation and returns to the CREDIT SETUP screen without saving, and the Enter button enters the current selection. Press the MACHINE CASHOUT LIMIT button to enter the selection. The following screen is displayed.
Setup-Hopper Limit
Setup-Machine Cashout Limit
When a numeric keyboard is displayed, specify the HOPPER LIMIT with numeric characters. On the numeric keyboard, the C button clears all the current characters, the Exit button cancels the current operation and returns to the CREDIT SETUP screen without saving, and the Enter button enters the current selection. Press the JACKPOT RESET LIMIT button to enter the selection. The following screen is displayed.
When a numeric keyboard is displayed, specify the MACHINE CASHOUT LIMIT with numeric characters. On the numeric keyboard, the C button clears all the current characters, the Exit button cancels the current operation and returns to the CREDIT SETUP screen without saving, and the Enter button enters the current selection. Press the JACKPOT LIMIT button to enter the selection. The following screen is displayed.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setup-Jackpot Limit
Setup-Mystery Jackpot Threshold
When a numeric keyboard is displayed, specify the JACKPOT LIMIT with numeric characters. On the numeric keyboard, the C button clears all the current characters, the Exit button cancels the current operation and returns to the CREDIT SETUP screen without saving, and the Enter button enters the current selection. Press the TICKET LIMIT button to enter the selection. The following screen is displayed.
When a numeric keyboard is displayed, specify the MISTERY JACKPOT THRESHOLD with numeric characters. On the numeric keyboard, the C button clears all the current characters, the Exit button cancels the current operation and returns to the CREDIT SETUP screen without saving, and the Enter button enters the current selection. To set the JACKPOT LIMIT EVALUATION to enable, press the JACKPOT LIMIT EVALUATION eld to make the item checked. The following screen is displayed.
Setup-Ticket Limit Setup-Jackpot Limit Evaluation
When a numeric keyboard is displayed, specify the TICKET LIMIT with numeric characters. On the numeric keyboard, the C button clears all the current characters, the Exit button cancels the current operation and returns to the CREDIT SETUP screen without saving, and the Enter button enters the current selection. Press the MISTERY JACKPOT THRESHOLD button to enter the selection. The following screen is displayed.
P/N 810061
The JACKPOT LIMIT EVALUATION is set to enabled. To set the SECONDARY HOPPER to enable, press the SECONDARY HOPPER eld to make the item checked. The following screen is displayed.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setup-Secondary Hopper
Setup-Partial Pay
The SECONDARY HOPPER is set to enabled. To set the JACKPOT RESET TO CREDIT METER to enable, press the JACKPOT RESET TO CREDIT METER eld to make the item checked. The following screen is displayed.
The PARTIAL PAY is set to disabled. To set the RESIDUAL CREDITS GAMBLE to enable, pre ss the RESIDUAL CREDITS GAMBLE eld to make the item checked. The following screen is displayed.
Setup-Jackpot Reset to Credit Meter
Setup-Residual Credits Gamble
The JACKPOT RESET TO CREDIT METER is set to enabled. To set the PARTIAL PAY to disable, press the PARTIAL PAY eld to make the item unchecked. The following screen is displayed.
The RESIDUAL CREDITS GAMBLE is set to enabled. To set the AUTO CASHOUT to enable, press the AUTO CASHOUT eld to make the item checked. The following screen is displayed.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setup-Auto Cashout
Cash Device Setup
The AUTO CASHOUT is set to enabled. Press the Exit button to return to the CREDIT SETUP menu. The following screen is displayed.
The following table describes the functions for each item in the CASH DEVICE SETUP screen.
CASH DEVICE SETUP
Setting Cash Device Setup
ITEM BILL VALIDATOR
Disable: When the Stacker is full, no tilt will occur. Enable: When the Stacker is full, a tilt will occur.
TILT IF THE STACKER IS FULL
Disable: The Bill Validator will not accept the domination. Enable: The Bill Validator will accept the domination.
Disable: No ticket out sound is played. Enable: Ticket out sound is played.
SHOW PAPER LOW CANDLE
Disable: Paper Low Candle is not used. Enable: When the amount of the paper becomes low, the Paper Low Candle lights up.
DEMO BARCODE SCANNABLE
Disable: The demonstration barcode ticket is not scannable. Enable: The demonstration barcode ticket is scannable.
NON-CASHABLE PRINT Allows the operator to determine the non-cashable TITLE ticket print title. DEBIT PRINT TITLE
Allows the operator to determine the debit ticket print title.
DEMO PRINT TITLE
Allows the operator to determine the demonstration ticket print title.
COIN HOPPER
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None: No printer is used. ITHACA: ITHACA printer is used. SEIKO: SEIKO printer is used.
TICKET OUT SOUND
COIN ACCEPTER
P/N 810061
None: No Bill Validator is used. JCM-WBA: Bill Validator is used. MARS: Bill Validator is used.
$1, $5, $10, $20, $50, $100
PRINTER
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item but ton moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the CASH DEVICE SETUP button to enter the selection. The following screen is displayed.
DESCRIPTION
Not Use: No Coin Accepter is used. Use: Coin Accepter is used. Not Use: No Hopper is used. Use: Hopper is used.
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setting Cash Device Setup-Bill Validator
Cash Device Setup-Ticket Out Sound, Show Paper Low Candle, Coin Acceptor and Coin Hopper
In the BILL VALIDATOR eld, to change BILL VALIDATOR - NONE to MARS, press the pull down menu, and then press the MARS eld to change it to a MARS bill validator. The following screen is displayed. Cash Device Setup-Bill Validator
To set the NONCASHABLE PRINT TITLE eld, press the button colored in Red which is in the right side of NONCASHABLE PRINT TITLE. The following screen is displayed. Cash Device Setup-Ticket Title Strings
Use the same procedure as BILL VALIDATOR - NONE eld to change PRINTER - NONE to SEIKO eld.
Setting Bill Acceptance, Tilt If The Stacker Is Full, Demo Barcode Scannable
Use the same procdedure as BILL VALIDATOR - NONE to set the CASH DEVICE SETUP BILL VALIDATOR options for BILL ACCEPTANCE, TILT IF THE STACKER IS FULL, DEMO BARCODE SCANNABLE. Press the each eld to make it checked or unchecked.
Setting Ticket Out Sound, Show Paper Low Candle, Coin Acceptor and Coin Hopper
Use the same procedure as TILT IF THE STACKER IS FULL to set the TICKET OUT SOUND, SHOW PAPER LOW CANDLE, COIN ACCEPTOR and COIN HOPPER. Press the each eld to make it checked or unchecked. The following screen is displayed.
P/N 810061
When a digital keyboard is displayed, specify the machine serial number with alphanumeric characters. On the digital keyboard, the Clear button clears all the current characters, the BS button clear the last character, the Cancel button cancels the current operation and returns to the CASH DEVICE SETUP screen without saving, the Shift button changes the keyboard to lower/upper case, and the Enter button enters the current selection. Set the NONCASHABLE PRINT TITLE, and then press the Enter button to enter the selection. Use the same procedure as NONCASHABLE PRINT TITLE eld to set the strings for DEBIT PRINT TITLE and DEMO PRINT TITLE.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setting Security Setup
Security Setup-#1 Coin In
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the SECURITY SETUP button to enter the eld. The following screen is displayed.
SECURITY SETUP ITEM
Security Setup
DESCRIPTION
#1 COIN IN
Disable: The meter will not increment for coin in. Enable: The meter will increment for coin in.
#2 COIN OUT
Disable: The meter will not increment for coin out. Enable: The meter will increment for coin out.
#3 TOTAL DROP
Disable: The meter will not increment for coin drop. Enable: The meter will increment for coin drop.
#4 JACKPOT ATTENDANT PAY #5 TOTAL BILLS IN #6-10 DROP DOOR SWITCH FILL BOX DOOR SWITCH
Disable: The meter will not increment for jackpot attendant pay. Enable: The meter will increment for jackpot attendant pay Disable: The meter will not increment for total bills in. Enable: The meter will increment for total bills in. Reserved for future use. Should be set to OFF Disable: The Drop Door is not checked. Enable: The meter will increment for total bills in. Disable: The Fill Box Door is not checked. Enable: The Fill Box Door is checked.
Setting Electro-Mechanical Meters
To set the #1 COIN IN to disable, press the #1 COIN IN eld to make the item unchecked. The following screen is displayed.
P/N 810061
Use the same procedure as setting #1 COIN IN to select which meters are disabled/enabled indicated by the check boxes. Set Disabled/Enabled status for #2 COIN OUT, #3 TOTAL DROP, #4 JACKPOT ATTENDANT PAY and #5 TOTAL BILLS IN. Press the DROP DOOR SWITCH eld. The following screen is displayed.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Security Setup-Drop Door Switch and Fill Box Door Switch
COMMUNICATIONS SETUP ITEM
DESCRIPTION
CASHLESS TRANSFER SETUP
Sets the cashless transfer for EFT/AFT, the available transfer type, and the partial transfer type.
PROGRESSIVE SETUP
Sets the progressiv e setup options.
Setting Communication Channel Setup
Press the DROP DOOR SWITCH eld or FILL BOX DOOR SWITCH eld to make the item enabled/disabled. Press the Exit button to return to the SETUP menu. Press the COMMUNICATIONS SETUP button. The following screen is displayed. Communications Setup menus
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item but ton moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the COMMUNICATION CHANNEL SETUP button to enter the eld. The following screen is displayed. Communication Channel Setup
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu.
COMMUNICATIONS SETUP ITEM
DESCRIPTION
COMMUNICATION CHANNEL SETUP
Sets the address and the protocol for the three communication connections.
CONTROLLER SETUP
Sets, the channel for machine control, receive time, ticket in/ticket out, system bonusing, EFT/AFT, linked progressive, and mystery jackpot.
SAS PROTOCOL SETUP
Sets the remote handpay reset and handpay queue for use or no use.
VALIDATION SETUP
Set the validation mode type, communication down operation mode, ticket out mode, cashable voucher expiration, promotional coupon expiration, and location information.
P/N 810061
To set the CH1 ADDRESS, press the Red button which is in the CH1 (CNB35) eld. The following screen is displayed.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3
The protocol is set to SAS. Use the same p rocedure as SAS for setting other CH1 CNB35, CH2 CNB36, and CH3 CNB37 protocols. To set LOCKUP to disable, press the LOCKUP eld to make the item unchecked. The following screen is displayed.
COMMUNICATION CHANNEL SETUP ITEM
DESCRIPTION
ADDRESS
Sets the address for the three communication connections, namely CH1(CNB35), CH2(CNB36) and CH3(CNB37).
COMMUNICATION PROTOCOL
Sets the protocol for the three communication connections, namely CH1(CNB35), CH2(CNB36) and CH3(CNB37)..
LOCKUP
Sets the lockup condition to enable for the three communication connections, namely CH1(CNB35), CH2(CNB36) and CH3(CNB37). Gaming Machine locks-up if communication is down on each channel
GAT3 Channel
Sets the GAT3 channel to one of the four channels, namely CH1(CNB35), CH2(CNB36) CH3(CNB37) and CH4(CNB14). This item setting is valid in this COMMUNICATION SETUP MENU screen only. If exits the screen, the setting changes to OFF automatically..
Communication Channel Setup-Lockup
Communication Channel Setup-CH1 Address
Use the same procedure as CH1 CNB35 Lockup for setting the CH2 CNB36 and CH3 CNB37 Lockup elds. Press the Exit button to return to the main COMMUNICATIONS SETUP menu. Press the CONTROLLER SETUP menu. The following screen is displayed. Setting Controller Setup
Type the CH1 Address, then press the Enter button to enter the selection. To set the CH1 (CNB35) to SAS, press the SAS eld to make the selection enabled. The following screen is displayed. Communication Channel Setup-Communication Protocol
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the CONTROLLER SETUP button to enter the eld. The following screen is displayed.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3
The MACHINE CONTROL is set to CH3. Use the same procedure as MACHINE CONTROL CH3 for setting RECEIVE TIME, TICKET IN/TICKET OUT, LEGACY BONUSING, EFT/AFT, LINKED PROGRESSIVE, MYSTERY JACKPOT and SDS COUPON. Press the Exit button to return to the main COMMUNICATIONS SETUP menu. Press the SAS PROTOCOL SETUP menu. The following screen is displayed.
Controller Setup
Setting SAS Protocol Setup
CONTROLLER SETUP ITEM
DESCRIPTION
MACHINE CONTROL
Sets the communication channel the machine will use to receive machine control commands, such as Enable/Disable the Bill Acceptor.
RECEIVE TIME
Sets the communication channel for receive item from the host.
TICKET IN/TICKET OUT
Sets the communication channel for ticket in/ ticket out.
LEGACY BONUSING
Sets the communication channel for legacy bonusing.
EFT/AFT
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item but ton moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the SAS PROTOCOL SETUP button to enter the selection. The following screen is displayed.
Sets the communication channel to EFT/AFT.
LINKED PROGRESSIVE
Sets the communication channel for a linked progressive.
MYSTERY JACKPOT
Sets the communication channel for the mystery jackpot.
SDS COUPON
Sets the communication channel for SDS coupon.
SAS Protocol Setup
To set the MACHINE CONTROL to CH3, press the MACHINE CONTROL to CH3 button to make the selection enabled. The following screen is displayed. Controller Setup-Machine Control
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3
Setting Validation Setup
SAS PROTOCOL SETUP ITEM
DESCRIPTION
REMOTE HANDPAY RESET
Disable: The remote handpay reset function is disabled. Enable: The remote handpay reset function is enabled.
HANDPAY QUEUE
Disable: The handpay queue is not used. Enable: The handpay queue is used.
HANDPAY REPORTING
Disable: Each cashout is counted as one event. LP 1B reports any partial pay portion up to 9999 credits. Enable: Each cashout part (ticket, hopper, handpay) is treated separately. LP 1B never reports partial pay amounts.
G2S/DM EXTENSIONS
Disable: The G2S/DM Extensions for Bally’s iView/DM G2S communication on the validation port is disabled. Enable: The G2S/DM Extensions for Bally’s iView/DM G2S communication on the validation port is enabled.
To set the HANDPAY REPORTING to enable, press the HANDPAY REPORTING button twice, and then press the Select Item button to make the item checked. The following screen is displayed.
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu.
Press the VALIDATION SETUP eld button to enter the selec tion. The following screen is displayed. Validation Setup
The Handpay Reporting is set to enabled. Use the same procedure as HANDPAY REPORTING for setting REMOTE HANDPAY RESET, HANDPAY QUEUE and BALLY SAS EXTENSIONS. Press the Exit button to return to the COMMUNICATION SETUP menu. Press the Next Item button to go to the VALIDATION SETUP menu. The following screen is displayed.
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VALIDATION SETUP ITEM
DESCRIPTION
VALIDATION MODE
No Validation: No validation scheme is used. Standard: Validation scheme is used. Tickets can be printed but must be redeemed by a cashier. Secure Enhanced: Validation is by the game with data seeded by the system. System: Validation is by the system.
COMMUNICATION DOWN OPERATION
No Tilt: No tilt will occur when communication with system is lost. Tilt: Tilt will occur when communication with system is lost.
© 2010 Konami Gaming Inc.
SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3
Validation Setup-Cashable Voucher Expiration
VALIDATION SETUP ITEM
DESCRIPTION
TICKET OUT
None: No ticket will be printed. Cashout: Ticket will be printed for cashout only. Promo Coupon: Ticket will be printed for promotional coupon only. Cashout and Promo: Ticket will be printed for both cashout and promotional coupon.
HANDPAY RECEIPT
None: No handpay receipt will be printed. Jackpot: Handpay receipt will be printed for jackpot only. Cashout: Handpay receipt will be printed for cashout only. Jackpot and Cashout: Handpay receipt will be printed for both Jackpot and Cashout.
CASHABLE VOUCHER EXPIRATION
Sets the number of days before the cashable voucher expires. Can be overridden by system.
PROMOTIONAL COUPON EXPIRATION
Sets the number of days before the promotional coupon expires. Can be overridden by system.
UTC OFFSET
Local time offset to UTC time used for 2-D bar code tickets. This option is meaningful only in conjunction with G2S/DM Extentions, and is set from the G2S host.
LOCATION
Operator editable text string for the location of the machine.
ADDRESS 1
Operator editable text string for line 1 of the address.
ADDRESS 2
Operator editable text string for line 2 of the address.
The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Enter button enters the current selection and the Cancel button cancels the current operation. Type the value for CASHABLE VOUCHER EXPIRATION, then press the Enter button to enter the selection. Use the same procedure as CASHABLE VOUCHER EXPIRATION for setting PROMOTIONAL COUPON EXPIRATION and UTC OFFSET. To set the LOCATION eld, press the Red button which is in the right side of the LOCATION. The following screen is displayed.
To set the VALIDATION MODE to STANDARD, press the STANDARD eld to make the selection enabled. The following screen is displayed.
Validation Setup-Location
Validation Setup-Validation Mode
Use the same procedure as LOCATION for setting ADDRESS 1 and ADDRESS 2. Press the Exit button to return to the COMMUNICATIONS SETUP menu. The VALIDATION MODE is set to STANDARD. Use the same procedure as STANDARD for setting other items in VALIDATION MODE, COMM. DOWN OPERATION, TICKET OUT and HANDPAY RECEIPT elds. To set the CASHABLE VOUCHER EXPIRATION, press the Red button which is located in the right side of the CASHABLE VOUCHER EXPIRATION. The following screen is displayed. P/N 810061
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setting Cashless Transfer Setup
CASHLESS TRANSFER SETUP
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item but ton moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the CASHLESS TRANSFER SETUP button to enter the selection. The following screen is displayed.
ITEM
DESCRIPTION
EFT/AFT PARTIAL TRANSFER
FULL TRANSFER ONLY: For AFT, transfer not allowed if it is less than the full credit meter amount(AFT Status ag 1). For EFT, transfer not allowed if it is less than the full transfer amount. ALLOW PARTIAL TRANSFER: For AFT, transfer not allowed if it is less than the full credit meter amount(AFT Status ag 1). For EFT, transfer not allowed if it is less than the full transfer amount.
REGISTRATION
REGISTRATION STATUS: Displays the current AFT registration status for the machine. POS ID: Displays the POS ID for the machine. INITIATE: This button will initiate an AFT registration cycle with the host. ACKNOWLEDGE: This button will acknowledge a host AFT registration request. CANCEL: This button will cancel the current AFT registration. PRINT STATUS: This button will print an AFT registration receipt after the machine has been successfully registered.
To set the CASHLESS TRANSFER - AFT to enable, press the AFT button to make the item checked. The following screen is displayed. Cashless Transfer Setup-Cashless Transfer-AFT
Cashless Transfer Setup
CASHLESS TRANSFER SETUP ITEM CASHLESS TRANSFER
AFT AVAILABLE TRANSFER
P/N 810061
DESCRIPTION EFT: Allow EFT cashless transfers. AFT: Allow AFT cashless transfers. IN-HOUSE: Select In-House transfers on (yellow) or off (red). DEBIT: Select Debit transfers on (yellow) or off (red). BONUS: Select Bonus transfers on (yellow) or off (red).
The CASHLESS TRANSFER - AFT is set to enabled. Use the same procedure as CASHLESS TRANSFER - AFT for setting CASHLESS TRANSFER - EFT and other items in the AFT AVAILABLE TRANSFER eld. Also, to set the items in the EFT/AFT PARTIAL TRANSFER and REGISTRATION enable, use the same procedure as CASHLESS TRANSFER - AFT. Press the Exit button to return to the COMMUNICATION SETUP menu. Press the PROGRESSIVE SETUP button to enter the selection. The following screen is displayed.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setting Progressive Setup
Progressive Setup-Progressive Controller
The displayed menus can be accessed by pressing the buttons PROGRESSIVE CONTROLLER - MIKOHN is set to enabled. on the touchscreen. The Previous Item button moves the cursor to the Use the same procedure as PROGRESSIVE CONTROLLER - NONE previous item, the Next Item button moves the cursor to the next item, for setting other items in the PROGRESSIVE CONTROLLER, the Select Item button selects the item where the cursor is placed, the MYSTERY JACKPOT CONTROLLER and MYSTERY JACKPOT Exit button returns to the previous menu. AWARD eld. Press the PROGRESSIVE SETUP button to enter the selection. Press the PROGRESSIVE GROUP eld, press the Red button The following screen is displayed. which is in the right side of the PROGRESSIVE GROUP. The following screen is displayed. Progressive Setup
Progressive Setup-Progressive Group
PROGRESSIVE SETUP ITEM PROGRESSIVE CONTROLLER PROGRESSIVE GROUP
Type the value for PROGRESSIVE GROUP, then press the Enter button to enter the selection. Press the Exit button to return to the COMMUNICATIONS SETUP menu. Press the Exit button again to return to the main SETUP menu. The following screen is displayed.
DESCRIPTION NONE: No progressive controller is used. MIKOHN: Mikohn progressive controller is used. SAS: SAS progressive controller is used. Progressive group ID number.
MYSTERY JACKPOT CONTROLLER
NONE: No mystery jackpot controller is used. MIKOHN: Mikohn mystery jackpot controller is used.
MYSTERY JACKPOT AWARD
CREDIT: Mystery jackpots are awarded as credits. PRIZE: Mystery jackpots are awarded as a prize.
To set the PROGRESSIVE CONTROLLER - NONE to MIKOHN, press the Next Item button, and then press the MIKOHN button to make the selection enabled. The following screen is displayed. P/N 810061
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setting Sound Setup
Sound Setup - Master Volume (Pull Down)
To set the MASTER VOLUME to 3, press "3" to enter the selection. Or, press the - (Minus) or + (Plus) button to change the value. The following screen is displayed.
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu.
Sound Setup - Master Volume
SOUND SETUP ITEM
DESCRIPTION
MASTER VOLUME
Master sound volume whose sequencial sound le is given to the player. To change the master volume, the player’s credit amount must be 0.
DISPLAY THE VOLUME CONTROL ICON
Disable: Does not allow the player to adjust the sound volume. Enable: Allow the player to adjust the souund le.
Press the SOUND SETUP button. The following screen is displayed. Sound Setup
To set the DISPLAY THE VOLUME CONTROL ICON to disable, press the DISPLAY THE VOLUME CONTROL ICON eld to make the item checked. The following screen is displayed. Sound Setup - Display the Volume Control Icon
Press the MASTER VOLUME pull down menu to enter the selection. The following screen is displayed. Press the Exit button to return to the SETUP menu. The following menu is displayed. P/N 810061
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setting-Game Common Setup
GAME COMMON SETUP ITEM
DESCRIPTION
ATTRACT MODE SOUND LEVEL
Setting the attract sound volume percentage relative to master sound volume.
ILLUMINATION LED IDLE MODE COLOR
Setting the color type of illumination LED during idle mode.
IDLE MODE BRIGHTNESS
Setting the volume of illumination LED brightness during idle mode.
GAME PLAY BRIGHTNESS
Setting the volume of illumination LED brightness during game play.
TOUCH PANEL
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the GAME COMMON SETUP button. The following menu is displayed.
Setting the color and brightness of illumination LED..
Disable: Disable the touch panel device. Enable: Enable the touch panel device.
GAME START ON MAX BET
Disable: The game will not start when the MAX BET button is pressed. Enable: The game will start when the MAX BET button is pressed.
COINS GO TO BET
Disable: New coins inserted are applied to the credit meters. Enable: New coins inserted are applied to the current bet.
AUTO REBET
Disable: Wager amount must be determined by the player before the SPIN button will start a new game. Enable: After a game is completed and the SPIN button is pressed, the game is started with the last wager amount.
DEFAULT LANGUAGE
The language settings will be back to the default setting (English, French, Spanish or Chinese) when it is not in use.
AVAILABLE LANGUAGE
The available languages which the player is capable to select.
Game Common Setup
To change CREDIT INTERVENTION - OFF to CREDIT UP, press the CREDIT UP button to make it enabled. The following screen is displayed. Game Common Setup-Credit Intervention
The table shown below describes the GAME COMMON SETUP information.
GAME COMMON SETUP ITEM
DESCRIPTION
CREDIT INTERVENTION
OFF: Setting Credit Intervention to off will not allow player to alter the credit count up r outing. CREDIT UP: Setting Credit Intervention to credit up will allow player to hit button to shortcut credit count up. QUICK PLAY: Setting Credit Intervention to quick play will allow player to shortcut credit count up and begin new game at the same time.
ATTRACT MODE ATTRACT INTERVAL TIME (MIN.)
P/N 810061
Disable: Disable the attract mode. Enable: Enable the attract mode. Setting the time interval between the attract displays.
The CREDIT INTERVENTION is set to CREDIT UP. Use the same procedure as CREDIT UP for setting OFF and QUICK PLAY. To set the TOUCH PANEL to disable, press the TOUCH PANEL eld to make the item unchecked. The following screen is displayed.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Game Common Setup-Touch Panel
Game Common Setup-Default Language
The TOUCH PANEL is set to disabled. Use the same procedure as TOUCH PANEL for setting ATTRACT MODE, GAME START ON MAX BET, COINS GO TO BET and AUTO REBET. To set the ATTRACT INTERVAL TIME (MIN.), press the Red button which is located in the right side of ATTRACT MODE to enter the selection. The following screen is displayed.
To set the AVAILABLE LANGUAGE - Español to disable, press the Español eld to make the item unchecked. The following screen is displayed.
Game Common Setup-Available Language Game Common Setup-Attract Interval Time
Set the ATTRACT INTERVAL TIME (MIN.), then press the Enter button to enter the selection.
The AVAILABLE LANGUAGE - Español is set to disabled. Use the same procedure as Español for setting other languages. Press the Exit button to return to the SETUP menu. The following screen is displayed.
To set the DEFAULT LANGUAGE to Français, press the DEFAULT LANGUAGE button to enter the selection. Press the Français eld. The following screen is displayed.
P/N 810061
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setting Pay Table Setup
Play Table Setup (payout percentages)
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item butt on moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the PAYTABLE SETUP button. The following screen is displayed.
The $0.01 - 82.13% is set to 85.13%. Use the same procedure as $0.01 - 82.13% for setting other ratio upto $5.00. Press the PLAY LINES eld to enter the selection. The following screen is displayed. Play Table Setup-Play Lines (pull down menu)
Paytable Setup
The available percentages are shown in each denomination of the game. At the bottom are the options for the number of play lines and the selectable max bet. To set the percentage for $0.01 - 82.13% to 85.13%, press the 85.13% eld to make the selection enabled. The following screen is displayed.
P/N 810061
The PLAY LINES - 20 [1 3 5 10 20] eld is selected. To set PLAY LINES - 20 [1 3 5 10 20] to 20 [20 20 20 20 20], press the 20 [20 20 20 20 20] eld to select the item. The following screen is displayed.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Play Table Setup-Play Lines
Denomination Setup
DENOMINATION SETUP
The PLAY LINES - 20 [1 3 5 10 20] is set to 20 [ 20 20 20 20 20]. Use the same procedure as 20 [1 3 5 10 20] for setting other values for PLAYLINES and MAX BET.
Setting Denomination Setup
ITEM
DESCRIPTION
DEFAULT DENOMINATION
Sets the current game denomination as a default when Attract mode is started.
COIN/TOKEN DENOMINATION
The value for coin/token denomination that the machine accepts and/or the hopper distributes.
ACCOUNTING DENOMINATION
The accounting denomination for the machine to report accounting meters to the host.
PROGRESSIVE DENOMINATION
Enable the progressive wins when using this denomination.
To set the DEFAULT DENOMINATION - $0.01 to $0.02, press the $0.01 eld to show the pull down menu, and then press the $0.02 to make the selection enabled. The following screen is displayed. Denomination Setup-Default Denomination
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item but ton moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the DENOMINATION SETUP button to enter the selection. The following screen is displayed.
The DEFAULT DENOMINATION - $0.01 is set to $0.02%. Use the same procedure as DEFAULT DENOMINATION - $0.01 for setting other value in the DEFAULT DENOMINATION eld, COIN/TOKEN DENOMINATION, ACCOUNTING DENOMINATION, PROGRESSIVE DENOMINATION and EM-COUNTER DENOMINATION. Press the Exit button to return to the SETUP menu, then press the Exit button to return to the KMS menu. Press the DIAGNOSTIC button to enter the selection. The following screen is displayed.
P/N 810061
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setting Diagnostic
DIAGNOSTIC MENU ITEM
DESCRIPTION
MACHINE ID
Displays information on the storage devices and Compact Flash Card memory.
The displayed menus can be accessed by pressing the buttons on the touchscreen The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the TOUCH PANEL button to enter the selection. The following screen is displayed. Diagnostic-Touch Panel
When the DIAGNOSTIC menu is highlighted, press the DI AGNOSTIC button to enter the selection. The following screen is displayed. Diagnostic Menus
Press the TOUCH TEST button to enter the selection. The following screen is displayed. Touch Panel-Touch Test
DIAGNOSTIC MENU ITEM TOUCH PANEL BUTTON DOOR OUT PORT
DESCRIPTION Checks the operations for the touch screen. Checks the operatio ns for the buttons. Checks the operations for the door. Checks the operations for Signal Tower Lights and the bill entry lamps.
COIN ACCEPTOR
Checks the operations for Coin Acceptor.
COIN HOPPER
Checks the operations for Coin Hopper.
HARDWARE MONITOR
Checks the operations for Thermometer.
BILL ACCEPTOR
Checks the operations for Bill Acceptor.
PRINTER
Checks the operatio ns for Printer.
SOUND
Play s the various sounds available.
SCREEN
Checks the operatio ns on the dis play.
COMMUNICATION GAME
P/N 810061
Displays information on the communications.
Draw with your nger to check the operation of the touch screen. This screen allows checking the coordinate adjustment of the touch screen. A line will be displayed when you move your nger against the screen. Once you draw on the touch panel, the following screen is displayed, for example.
Displays the game test, denomination test, and RNG test.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Touch Panel-Touch Test (touch panel test)
Touch Panel-Calibration (complete)
To return to the previous menu, press the Exit butto n or doubletap the screen. Press the CALIBRATION button to enter the selection. The following screen is displayed for a few seconds.
If any error listed, remove the error rst, and then press the RESET button to reset the error conditions. Press the Exit button to return to the DIAGNOSTIC menu. The following screen is displayed.
Touch Panel-Calibration Setting Diagnostic-Button
After the following screen is displayed, the calibration starts. If pressing the Exit button, or if leaving the screen as it is for more than 20 seconds, the calibration will be canceled. Touch Panel-touch panel test
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the BUTTON button to enter the selection. The following screen is displayed.
Touch the green circle area on the touch panel for a couple of times following the instruction. Once the calibration is completed, the following screen is displayed. P/N 810061
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Diagnostic-Button
Diagnostic Door
The screen is for checking the button operations. If any door is opened, the switch toggles “ON” and “OFF”. Pressing both of the Exit buttons returns to the DIAGNOSTIC menu. The following screen is displayed.
The screen is for checking the door switches and sensors. If any door is opened, the switch toggles “ON” and “OFF”. Pressing the Exit button returns to the DIAGNOSTIC menu. Press the OUT PORT eld to enter the selection . The following screen is displayed.
Setting Diagnostic-Door
Setting Diagnostic-Out Port
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the DOOR button to enter the selection. The following screen is displayed.
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the OUT PORT button to enter the selection. The following screen is displayed.
P/N 810061
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Diagnostic-Out Port
Setting Diagnostic-Coin Acceptor
The screen is for checking the TOWER LAMP and the BILL LAMP operations. To set the TOWER LAMP 2 to enable, press the TOWER LAMP 2 eld to make the item checked. The following screen is displayed.
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the COIN ACCEPTOR menu. The following screen is displayed
Out Port-Tower Lamp 2
Diagnostic-Coin Acceptor
The TOWER LAMP 2 is set to enabled. Use the same procedure as TOWER LAMP 2 for setting other TOWER LAMP options and BILL LAMP. Press the Exit button to return to the DIAGNOSTIC menu. The following screen is displayed.
P/N 810061
The screen is for checking the COIN COMPARATOR and the COIN DIVERTER operations. To set the ACCEPTANCE to enable, press the ACCEPTANCE button to make the item checked. The following screen is displayed.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Coin Acceptor-Acceptance
Setting Diagnostic-Coin Hopper
To set TO DROP to TO HOPPER in the DIVERTER eld, press the TO HOPPER eld to make the selection enabled. The following screen is displayed.
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item but ton moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the COIN HOPPER button to enter the selection. The following screen is displayed.
Coin Acceptor-Diverter Diagnostic-Coin Hopper
If any error listed, remove the error rst, and then press the RESET button to reset the error conditions. Press the Exit button to return to the DIAGNOSTIC menu. Press the COIN HOPPER menu. The following screen is displayed.
P/N 810061
The screen is for checking the Coin Hopper operations. To change the value for COIN PAY - 1 to COIN PAY - 2, press the COIN PAY eld to open the pull down menu, and press "2" to enter the selection. If any error listed, remove the error rst, and then press the RESET button to reset the error conditions. Press the Exit button to return to the DIAGNOSTIC menu. The following screen is displayed.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setting Diagnostic-Hardware Monitor
Hardware Monitor-Terperature Threshold
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item but ton moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the HARDWARE MONITOR button to enter the selection. The following screen is displayed.
The TEMPERATURE THRESHOLD is changed to "56ºC/132ºF". Press the Exit button to return to the DIAGNOSTIC menu. The following screen is displayed.
Setting Diagnostic-Bill Acceptor Diagnostic-Hardware Monitor
The screen is for checking the temperature of SYSTEM MODULE and GAME MODULE. To set the TEMPERATURE THRESHOULD - 55ºC/131ºF to 56ºC/132ºF, press the TEMPERATURE THRESHOULD eld to open the pull down menu, and then press "56ºC/132ºF" eld. The following screen is displayed.
P/N 810061
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the BILL ACCEPTOR button to enter the selection. The following screen is displayed.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Diagnostic-Bill Acceptor
Setting Diagnostic-Printer
The screen is for checking the BILL ACCEPTOR operations. To set the ACCEPTANCE to enable, press the ACCEPTANCE eld to make the item checked. The following screen is displayed.
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item but ton moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the PRINTER button to enter the selection. The following screen is displayed.
Bill Acceptor-Acceptance
Diagnostic-Printer
The ACCEPTANCE is changed to enable. Press the Exit button to return to the DIAGNOSTIC menu. The following screen is displayed.
P/N 810061
The screen is for checking the PRINTER status. If any error listed, remove the error rst, and then press the RESET button to reset the error conditions. To print out a void ticket for testing, press the TEST PRINT button. Press the Exit button to return to the DIAGNOSTIC menu. The following screen is displayed.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setting Diagnostic-Sound
Sound-Sound volume was changed
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item but ton moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the SOUND button to enter the selection. The following screen is displayed.
Press the Save button to accept the settings, or press the Cancel button to exit without saving it. If the MASTER VOLUME is not changed in the DIAGNOSTIC SOUND screen, press the Exit button to return to the DIAGNOSTIC menu. The following screen is displayed. Setting Diagnostic-Screen
Diagnostic-Sound
The screen is for checking the Sound operations. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button re turns to the previous menu. The DEC/INC button decrements/inc decrements/increments rements the selection for SEQUENCE DATA, the Play button plays the sound, and the Stop button stops playing the sound. To set the value for MASTER VOLUME - 1 to MASTER VOLUME - 2, press the MASTER VOLUME eld to open the pull down menu, and press "2" to enter the selection. When the MASTER VOLUME is changed, the message prompt shown below is displayed to save it or not.
P/N 810061
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item Ite m button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the SCREEN button to enter the selection. The following screen is displayed.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Diagnostic-Screen
Diagnostic-Communication
The test pattern on the screen is for checking the SCREEN operations. Pressing any part on the screen returns to the DIAGNOSTIC menu. After checking checking the screen and then pressing a certain part on the screen, the following screen is displayed.
The screen is for checking the COMMUNICATION status. The conditions for CH1 to CH3 are shown in the table. Press the Exit button to return to the DIAGNOSTIC menu. The following screen is displayed. Setting Diagnostic-Game
Setting Diagnostic-Communication
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the COMMUNICATION button to enter the selection. The following screen is displayed.
P/N 810061
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item but ton moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the GAME button to enter the selection. The following screen is displayed.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setting Game-African Diamond
Setting Game-RNG Test Mode
Press the African Diamond button to enter the selection. The following screen is displayed.
Press the RNG TEST MODE button to enter the selection. The following screen is displayed. Game-RNG Test Mode
Game-African Diamond
The screen is for checking the combinations in African Diamond. To test the combination, press the Reels on the screen. Some option buttons colored in Gray are also available for the test. Press the Exit button to return to the GAME menu. The following screen is displayed.
P/N 810061
The screen is for checking a RNG test program picking and sending the ve virtual stop positions. Perform the RNG TEST ac cording to the instructions written on the screen. Press the Exit button to return to the GAME menu, and then press the Exit button to return to the DIAGNOSTIC menu. The following screen is displayed.
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SECTION 2 - SET-UP & OPERATIONS
PODIUM KP3 Setting Diagnostic-Machine ID
Setting Out of Service
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item button moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the MACHINE ID button to enter the selection. The following screen is displayed.
The displayed menus can be accessed by pressing the buttons on the touchscreen. The Previous Item butt on moves the cursor to the previous item, the Next Item button moves the cursor to the next item, the Select Item button selects the item where the cursor is placed, the Exit button returns to the previous menu. Press the OUT OF SERVICE button to enter the selection. The following screen is displayed.
Diagnostic-Machine ID
Out Of Service
This screen is for checking the SYSTEM MACHINE ID and GAME MACHINE ID. Press the Exit button to return to the DIAGNOSTIC menu. Press the Exit button again to return to the KMS menu. The following screen is displayed.
P/N 810061
The OUT OF SERVICE message is displayed, and the machine is locked. Once the OUT OF SERVICE message appears on the screen, the machine becomes out of control. Turn the Reset Key Switch or Audit Key Switch to exit from this situation, and return the machine to normal state.
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PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE
SECTION 3 Parts, Assemblies & Hardware Overview Section 3, Parts, Assemblies & Hardware, describes part removal and installation and includes a parts manual. This manual is intended for experienced maintenance personnel working on gaming machines. •
WARNING: Power to the machine must be turned off prior
to cleaning the inside of the machine or removing any mechanical or electrical assembly. Unplug the machine. WARNING: Hazardous
high voltage exists within the cabinet even with machine power off and the power cord unplugged! Use extreme caution when removing electrical assemblies to avoid injury. Discharge body static BEFORE touching PCBs to avoid damaging electrostatic sensitive components. Only qualified personnel should attempt servicing this machine.
Removal
Describes how to remove components from the cabinet. Note that you may need special tools depending on the type of component removed. •
Disassembly
Describes how to disassemble the components. Disassemble the component removed from the cabinet into parts on which maintenance can be performed. •
Required Tools Phillips Screwdriver (No. 1 and No. 2) Small Phillips Screwdrivers (No. 0 and No. 1) 4 to 13 mm Nut Driver or Ratchet Wrench 4 to 13 mm Wrench Set 22 to 24 mm Double-end Wrench Hand Riveter Needle Nose Pliers Pliers Voltage and Amperage Tester Crimping Tool for Connectors Plastic Ties Wire Stripper Pin Extractor Mounting Tool for Play Buttons (Star Point) IC Extractor Wire Cutters
Assembly
Describes how to assemble the parts. Use caution when reconnecting harnesses to ensure proper operation. Incorrect assembly may cause malfunctions or failures. •
Installation
Describes how to install the components in the cabinet. Konami Gaming, Inc. cannot be held liable for damages or injuries caused by improper or unsupervised installation, modification, or use of equipment not manufactured or approved by Konami Gaming, Inc. This equipment is designed as a gaming device for amusement only, for sale and use in jurisdictions permitting such devices. Distributors, Operators, and Users are not to modify the equipment for any other use. Konami Gaming, Inc. cannot be held liable for damages or injuries resulting from use or modification of this equipment. CAUTION:
CAUTION: PCB’s
may contain a lithium battery. Danger of explosion if the battery is incorrectly r eplaced . Rep la ce only with th e s ame, or equivalent type recommended by the manufacturer.
P/N 810061
3-1
© 2010 Konami Gaming Inc.
PARTS, ASSEMBLIES & HARDWARE
PODIUM KP3 Commonly-Used Hardware
Functional Overview
The following table shows the hardware that this electronic gaming machine uses. Using incorrect hardware may damage the equipment.
This chapter describes names and functions of the main parts. Use the illustrations below to identify the major components.
Hardware Employed:
TOWER LIGHT
COMMONLY USED HARDWARE PART NUMBER
DESCRIPTION
450015
NUT, HEX KEP #6-32
450016
NUT, HEX, KEP #8-32
450044
SCREW, FLAT HEAD, #4-40x1/4
450051
SCREW, FLAT HEAD, #6-32x3/8
450104
SCREW, SEMS, PAN HEAD PHILLIPS, #4-40x3/4
450107
SCREW, SEMS, PAN HEAD PHILLIPS, #4-40x1/4
450109
SCREW, SEMS, PAN HEAD PHILLIPS, #6-32x1/2
450110
SCREW, SEMS, PAN HEAD PHILLIPS, #6-32x1/4
450115
SCREW, SEMS, PAN HEAD PHILLIPS, #8-32x1/4
450117
SCREW, SEMS, PAN HEAD PHILLIPS, #8-32x3/8
450121
SCREW, SEMS, PAN HEAD PHILLIPS, M3x5
450122
SCREW, SEMS, PAN HEAD PHILLIPS, M3x6
450123
SCREW, SEMS, PAN HEAD PHILLIPS, M3x8
450127
SCREW, SEMS, PAN HEAD PHILLIPS, M46
450144
NUT, NYLOK, #2-56
450146
GUIDE, PCB, 6”
450161
SCREW, CONNECTOR MOUNTING
450163
RIVET, POP, 1/8 DIA x 3/8 LONG
450166
E-RING, .343 IDx.039 GROOVE
450167
SCREW, PAN HEA D PHILLIPS, M3x12
450176
WASHER, #8 FLAT
450185
STAY, DOOR, 10.5”
450282
NUT, HEX, NYLOCK, #8-32
450285
WASHER, FENDER, #10, OD 1x7/32, ID 3/64
450366
NUT, HEX, #2-56
450420
SCREW, TPG, HE X WSHR HD, #4-40x.250
450428
SCREW, TPG, HE X WSHR HD, #8-32x.250
450430
SCREW, TPG, HE X WSHR HD, #8-32x.375
450431
SCREW, TPG, HE X WSHR HD, #8-32x.500
450433
SCREW, HEMS, PAN HEAD PHILLIPS, #10-32x3/8
HARDMETERS
CONVENIENCE SHELF (OPTIONAL) TICKET CHUTE
LED EDGE LIGHT PANELS AUDIT/RESET KEYSWITCH
BELLY DOOR LOGO
MAIN DOOR LOCK SERIAL PLATE
COIN/ TOKEN ENTRY
BILL ENTRY BUTTON PANEL
BELLY DOOR LOCK
COIN TRAY
LED LIGHT PANEL (OPTIONAL)
SUB-WOORER (BEHIND LCD)
LCD w/TOUCH SCREEN PLAYER TRACKING PANEL
SPEAKERS BILL VALIDATOR ACESS DOOR
PRINTER COIN MECHANISM
P/N 810061
3-2
LOGIC UNIT HOUSING
POWER SUPPLY HOPPER
MAIN POWER SWITCH
© 2010 Konami Gaming Inc.
PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE
Parts Removal Describes how to remove components from the cabinet. Note: Special tools may be needed depending upon the type of component being removed. Turn off the game power before servicing components inside the game.
Belly Door Switch Removal
Open the Main door. Remove the power supply, if necessary, for better access to the switch terminals. Remove all wires from the back of the switch. Note wire locations for future reference during installation. Gently grasp the Main door switch from the top and bottom behind the mounting bracket and push the switch forward.
Parts Installation Describes how to install components into the cabinet. Main Door Switch Removal
Open the Main door. Remove the power supply, if necessary, for better access to switch terminals. Remove all wires from the back of the switch. Note wire locations for future reference during installation. Gently grasp the Main door switch from the top and bottom behind the mounting bracket and push the switch forward.
Installation
Insert the switch from the front of the machine. Gently push the switch into the bracket until it seats. Connect the wires to the terminals. Turn on machine power. Close and lock the Main door. Switch Wiring
Each wire of the switch harnesses is marked to indicate terminal position. Use the illustration below to ensure the switch is connected correctly.
Installation
Insert the switch from the front of the machine. Gently push the switch into the bracket until it seats. Connect the wires to the terminals. Turn on machine power. Close and lock the Main door.
DOOR SWITCH WIRE LOCATIONS LOCATION
MARK
Top Box Door Switch
Terminal 2
COM
(Removal and Installation is the same for all three (3) top boxes).
Terminal 4
N.C.
Terminal 6
N.O.
Removal
Open the top box door and remove the LCD or other components to allow access to the switch. Remove the connectors from the switch noting the location for installation. Remove the two (2) #8-32 nuts securing the switch mounting bracket to the top box. Grasp the two tabs on the switch and push forward to remove the bracket. Installation
Push the new switch into the mounting bracket until the two tabs on the switch seat in place. Place the connectors on the switch in the proper locations. Mount the bracket onto the top box with the two (2) #8-32 nuts. Re-install the LCD or other components removed to allow access to the switch.
P/N 810061
2
4
6
COM1 NC1 NO1 (1-C) (1-NC) (1-NO)
3-3
5
3
1
COM2 NO2 NC2 (2-C) (2-NO) (2-NC)
© 2010 Konami Gaming Inc.
PARTS, ASSEMBLIES & HARDWARE
PODIUM KP3
from the back of the bill validator. Remove the bill validator. Hopper Removal
Installation
Open the Main door. Grasp the hopper by the handle and slide forward.
Install the bill validator. Insert the four (4) #6-32x1/4 screws into the back of the bill validator. Insert the three (3) #M4x4 screws into the left side of the enclosure. Install the cash cassette box by depressing the cash box latch and sliding the box to the back of the bill validator housing. Close and lock the bill cassette door. Close and lock the Main door. Logic Unit Removal
Turn off machine power. Open the Main door. Remove the Logic Unit door. Set aside. Unplug all connectors from the Logic Unit. Use a long screwdriver to remove the #632 security screw. Remove the logic unit by sliding it forward until it clears the mounting rails. Remove the Logic Unit.
Installation
Align the hopper into the two hopper guides. Firmly insert the hopper making sure the hopper plug is fully connected to the power control panel connector. Power Supply Removal
Open the Main door. Loosen the power supply mounting screw located in the lower right-hand corner of the fallplate. Slide the power supply assembly forward until it clears the mounting rails.
Installation
Insert Logic Unit and slide it back until supported by the mounting rails. Use a long screwdriver to tighten the #6-32 security screw. Connect all harnesses. Install and lock the logic unit door. Turn on Main power. Close and lock the Main door. CAUTION: PCBs
are electrostatic sensitive! Discharge body static prior to handling any PCB to prevent damage or destruction of static sensitive components.
Installation
Slide the power supply into the mounting rails and push back until the power supply connector is securely seated. Tighten the mounting screws.
Main Processing Unit Removal
Place the Logic Unit on a clean, stable surface. Gently pull the PCB latches toward you and pull the Main Processing Unit (MPU) board forward.
Bill Validator Removal
Open the Main door. Open the bill cassette door. Remove the cash cassette box by depressing the cash box latch and sliding the box forward. Remove the three (3) #M4x4 screws from the left side of the enclosure. Remove the four (4) #6-32x1/4 screws P/N 810061
Installation
A l i g n the MPU board on the guides. Slide back until the connectors are firmly seated. Snap the PCB latches forward until they contact the edge of the board. 3-4
© 2010 Konami Gaming Inc.
PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE
Backplane Board Removal
Printer Assembly
Remove the MPU board. Disconnect the harness connected to the backplane board. Remove the ten (10) #6-32 screws from the backplane board. Remove the backplane board.
Removal
Turn off machine power. Open the Main door. Disconnect the harnesses from the printer assembly. Remove the four (4) screws securing the printer to the mounting bracket.
Installation
Place the backplane board in position. Install the ten (10) #6-32 screws in the backplane board. Connect the harnesses. Install the MPU board.
Installation
Install the four (4) screws securing the printer to the mounting bracket. Connect the harness to the printer assembly. Close the Main door. Turn on main power.
NOTE: Each
#6-32 screw secures a grounded connection between the backplane board and the game. All screws are required for proper operation.
Belly Glass Removal
Open the Main door. Turn off machine power. Open the belly door. Disconnect the harnesses from the belly light assembly.
Logic Unit Switch Removal
Disconnect the harness from the switch. Remove the two (2) #2-56 nuts from the switch assembly. Remove the switch.
Installation
Install the belly glass. Install the belly artwork. Install the belly light assembly. Install the two (2) nuts. Connect the harnesses to the belly light assembly. Close the belly door. Turn on machine power. Close the Main door.
Installation
Locate the switch on mounting studs. Install the two (2) #2-56 nuts. Connect the harness. Key Switch Removal
Turn off machine power. Open the Main door. Disconnect the wires on the back of the switches. Remove the 3/4” nut. Installation
Insert the switch. Install the 3/4” nut. Connect the wires to the terminals. Turn on main power. Lock the Main door. P/N 810061
3-5
© 2010 Konami Gaming Inc.
PARTS, ASSEMBLIES & HARDWARE
PODIUM KP3 Power Distribution Assembly Removal
Open the Main door of the cabinet and turn off the main power supply. Remove the hopper, if equipped, to gain access to the power distribution assembly. Remove all the connectors from the assembly noting their location for installation. Remove the four (4) #8-32 nuts securing the assembly to the main cabinet.
LCD Unit
(Removal and Installation is the same for Main and Top Box LCD) Removal
Open the display door and loosen the set screws on each side of the LCD assembly. Rotate the LCD forward enough to allow access to the LCD connector. Remove the LCD connectors and safety lanyards from the assembly. Lift the LCD assembly pivot pins out of the mounting groove to remove.
Installation
Place the power distribution assembly on the four (4) mounting studs inside the main cabinet and secure in place with #8-32 nuts. Install all the necessary connectors to the assembly. Install the hopper, if equipped. Turn on the main power supply and close and lock the Main door. Bill Validator Switch Assembly Removal
Open the Main door. Turn off machine power. Remove the hopper. Remove the bill validator. Disconnect the harness from the bill validator door switch assembly. Remove the two (2) #8-32 nuts. Remove the bill validator door switch assembly.
Installation
Tilt the LCD assembly slightly forward and place pivot pins into mounting grooves. While holding the LCD in place, install the connectors and safety lanyards to the assembly. Rotate the LCD in place making sure the locating pins align with mounting holes. Tighten LCD assembly set screws, close and lock display door. Speakers Removal
Open the system enclosure door and remove the screws securing the speakers to the mounting brackets. Pull the speakers out enough to gain access to the mounting connectors and remove. Remove the speakers.
Installation
Place the connectors on the speakers in the correct locations and place speaker into mounting bracket. Secure in place with screws. Installation
Install bill validator door switch assembly. Install the two (2) #8-32 nuts. Connect the harnesses to the bill validator door switch assembly. Install the bill validator. Install the hopper. Turn on machine power. Close the Main door. P/N 810061
3-6
© 2010 Konami Gaming Inc.
PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE
Meter Assembly Removal
Open the Main display door and remove the LCD assembly to gain access to the meter assembly. Disconnect the harness from the meter assembly. Remove the four (4) #8-32 screws securing the meter assembly to the enclosure.
Installation
Place the plex face on the face of the meter assembly and mount to the four (4) mounting studs inside the enclosure. Secure in place with four (4) #8-32 nuts. Install the connector on the meter assembly. Re-install the LCD assembly, close and lock the Main display door.
P/N 810061
3-7
© 2010 Konami Gaming Inc.
PARTS, ASSEMBLIES & HARDWARE
PODIUM KP3
MAIN MACHINE ASSY - EXT TOP BOX w/ LCD or LED LT PANEL, SHELF and NON-SHELF VERSIONS ITEM
PART #
1. 2.
630004 450115
TOWER, TWO-TIER, TALL (OPTIONAL) SCREW, SEMS, PH PHIL, #8-32x1/4 (2)
330710 or 330715
ASSY, EXT TOP BOX w/LCD
3 4. 5.
450104 310294
SCREW, SEMS, PH PHIL, #10-32x3/4 (12) ASSY, PNL, LT, SANDWICH (2)
330730 or 330832
ASSY, ENCLOSURE, SYSTEM (shelf)
6.
450433
SCREW, SEMS, PH PHIL, #10-32x3/8 (6)
7.
DESCRIPTION
ITEM
PART #
330953 or 330954
ASSY, CABINET, MAIN (shelf)
8.
330732 450016 330709
ASSY, DOOR, MAIN NUT, HEX KEP, #8-32 (4) ASSY, ENCL, LWR, LCD
9. 10. 11.
ASSY, EXT TOP BOX w/LED LT PNL
DESCRIPTION
ASSY, CABINET, MAIN (non-shelf)
ASSY, ENCLSOURE, SYSTEM (non-s helf)
1
2
3 4 4 11
5
6 7
9 10
8
P/N 810061
3-8
© 2010 Konami Gaming Inc.
PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE
MAIN MACHINE ASSY - TBSTN TOP BOX w/ LCD or LED LT PNL, SHELF and NON-SHELF VERSIONS ITEM
1. 2. 3. 4. 5. 6. 7.
PART #
DESCRIPTION
630004 450115 330733 or 330753 450104 310294
TOWER, TWO-TIER, TALL (REF) SCREW, SEMS, PH PHIL, #8-32x1/4 (2) ASSY, TBSTN TOP BOX w/LCD
330730 or 330832
ASSY, ENCLOSURE, SYSTEM (shel f)
450433
SCREW, SEMS, PH PHIL, #10-32x3/8 (6)
ITEM
PART #
8. 9. 10. 11.
ASSY, TBSTN TOP BOX w/LED LT PNL SCREW, SEMS, PH PHIL, #10-32x3/4 (12) ASSY, PANLE, LT, SANDWICH (2)
DESCRIPTION
330953 or 330954
ASSY, CABINET, MAIN (shelf)
330732 450016 330709
ASSY, DOOR, MAIN NUT, HEX KEP, #8-32 (4) ASSY, ENCLOSURE, LOWER, LCD
ASSY, CABINET, MAIN (non-shelf)
ASSY, ENCLOSURE, SYSTEM (non -shelf)
1
2
3 4 4 11
5
6 7
9 10
8
P/N 810061
3-9
© 2010 Konami Gaming Inc.
PARTS, ASSEMBLIES & HARDWARE
PODIUM KP3
MAIN MACHINE ASSY - SHORT TOP BOX w/ LED LT PNL, SHELF and NON-SHELF VERSION ITEM
PART #
DESCRIPTION
1. 2. 3 4. 5.
630004 450115 330787 450104 310294
TWR, TWO-TIER, TALL (REF) SCREW, SEMS, PH PHIL, #8-32x1/4 (2) ASSY, SHORT TB, LT PNL SCREW, SEMS, PH PHIL, #10-32x3/4 (12) ASSY, PNL, SANDWICH (2)
330730 or 330832
ASSY, ENCLOSURE, SYSTEM (shelf)
6.
450433
SCREW, SEMS, PH PHIL, #10-32x3/8 (6)
7.
ITEM
8 9. 10. 11.
PART #
DESCRIPTION
330953 or 330954
ASSY, CABINET, MAIN (shelf)
450016 330732 330709
NUT, HEX KEP, #8-32 (4) ASSY, MAIN DOOR ASSY, BOX, LOWER, LCD
ASSY, CABINET, MAIN (non-shelf)
ASSY, ENCLOSURE, SYSTEM (non-s helf)
1
2
3
4
4 11 5
6
7
9 10
8
P/N 810061
3-10
© 2010 Konami Gaming Inc.
PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE
NON-SHELF OPTION: ALL TOP BOX CONFIGURATIONS SYSTEM ENCLOSURE
WILL WORK WITH
P/N 330832 REPLACES
THIS OPTION.
330730 FOR NONSHELF VERSION
MAIN CABINET P/N 330954 REPLACES 330953 FOR NONSHELF VERSION
P/N 810061
3-11
© 2010 Konami Gaming Inc.
PARTS, ASSEMBLIES & HARDWARE
PODIUM KP3
P/N 330953 ASSY, MAIN CABINET (SHELF) ITEM
PART #
DESCRIPTION
ITEM
PART #
DESCRIPTION
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28.
110418 110426 130057 130590 130593 190026 190027 190070 190223 190309 191543 191544 191578 191617 191618 191697 230004 310025 310182 310234 310287 330099 330698 330700 330714 330764 330952 410008
HRNS, K3-URV, MAIN HRNS, K3-URV, HOPPER PLUG, RESET KEY ASSY, WELD, MAIN CAB ASSY, WELD, LOCK BAR, MAIN CAB GUIDE, HOPPER, LF GUIDE, HOPPER, RT FAN, GUARD, 3.25” MTG HOLD, SWITCH, CBNT BKT, MTG, SENSOR, MAIN DOOR CAM CAM, MAIN DOOR PNL, TRIM, CAB, TOP BKT, MTG, HOPPER PLUG PLT, LOUVRE TRAY, SLIDE, PS PLT, SERIAL NUMBER, TUV (OPT) NUT, RETAINING, LATCH BAR KEYSWITCH, ROTARY, SLIDE, ASSY BV, JCM, UBA-10-SS, STD W/CASHBOX (OPT) HOPPER, LP, SIDE EJECT, $0.25 (OPT) ASSY, POWER SUPPLY ASSY, SWITCH, BV DOOR ASSY, HSG, BV, JCM, STD (OPT) ASSY, BKT, MTG, PTR (OPT) ASSY, POWER CNTRL PNL ASSY, PTR, SEIKO GEN 2 (OPT) ASSY, HSGN, CPU, K3 ENTRY, BV, I.F, JCM (OPT)
29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41. 42. 43. 44. 45. 46. 47. 48. 49. 50. 51. 52. 53.
410019 410255 450015 450016 450107 450109 450110 450115 450127 450161 450163 450167 450285 470044 470052 490044 490065 490078 490152 530054 530365 710000 830055 830079 K-0485
TUBE, DROP LINER, SHELF TRAY NUT, HEX, KEP, #6-32 (5) NUT, HEX, KEP, #8-32 (36) SCREW, SEMS, PH PHIL, #4-40 X 1/4 (4) SCREW, SEMS, PH PHIL, #6-32 X 1/2 (3) SCREW, SEMS, PH PHIL, #6-32 X 1/4 (4) SCREW, SEMS, PH PHIL, #8-32 X 1/4 (14) SCREW, SEMS, PH PHIL, M4 X 6 (7) SCREW, CONN MTG RIVET, POP, 1/8 DIA X 3/8 LONG SCREW, PH PHIL, M3 X 12 (2) WASHER, FENDER, #10 OD X 1 7/32 ID X 3/64 GASKET, LOUVRE PLT SEAL, DOOR SWITCH, CHERRY, E79-30A SENSOR, PHOTO, ALEPH CORD, AC, US/CANADA (OPT) CLAMP, VINYL COATED, 2 1/2 BLACK FAN, LOGIC BOX, 600mm HRNS PCB, K3-SL, K3-ICON2 LOCK, BARREL, .625 LONG (FOR SHIPPING) DECAL, FCC DISCLAIMER DECAL, RESET/AUDIT KIT, PS COOLING FAN OPT = OPTIONAL COMPONENTS
P/N 330954 ASSY, MAIN CABINET (NON-SHELF)
NOTE: This assembly is the same as P/N 330953 except replace P/N 191544 with P/N 191707 and delete P/N 410255
P/N 810061
3-12
© 2010 Konami Gaming Inc.
PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE
NOTE: APPLY DOOR SEAL P/N 470052 ALONG TOP AND RIGHT SIDE OF CABINET DOOR FLANGE
P/N 810061
3-13
© 2010 Konami Gaming Inc.
PARTS, ASSEMBLIES & HARDWARE
PODIUM KP3
P/N 330732 ASSY, MAIN DOOR ITEM
PART #
DESCRIPTION
ITEM
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20.
330728 450016 450428 330745 450115 610042 450418 450117 610052 450420 191545 450430 191556 191549 450282 450185 330703 530000 130597 450015
ASSY, PNL, 15 BTN (OPT) NUT, HEX, HEX #8-32 (7) SCREW, TPG, HEX WSHR HD #8-32x.250 (4) ASSY, BEZEL, BILL VALIDATOR (2) SCREW, SEMS, PH PHIL #8-32x1/4 (10) DOOR, MAIN CABINET CLAMP NYLON .125 ID, OFF WHITE (2) SCREW, SEMS, PH PHIL #8-32x3/8 (2) BACKPLATE, COIN $0.25 (OPT) SCREW, TPG, HEX WSHR HD #4-40x.250 (2) HINGE, DOOR SCREW, TPG, HEX WSHR HD #8x32x.375 (24) BKT, PIVOT, BELLY DOOR (2) BKT, MTG, COIN PANEL NUT, HEX, NYLON #8-32 (2) DOOR STAY, 10.5” ASSY, COIN PANEL (OPT) COMPARITOR, $.05 HUC17, CM (OPT) ASSY, WELD, CHUTE, COIN EXIT NUT, HEX, KEP #6-32 (3)
21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 39. 40.
PART #
191557 450439 450229 191558 191546 610046 610045 450431 330706 710000 190713 230055 450166 230001 410226 191047 310207 330839 330840
DESCRIPTION
CATCH, DOOR, MAIN CAB GROMMET, RUBBER, .50 ODx.25 TK (2) BEARING, GUIDE BKT, ACT, DOOR SW, MAIN CAB TRAY, COIN (OPT) CAP, END, COIN TRAY, RT (OPT) CAP, END, COIN TRAY, LT (OPT) SCREW, TPG, HEX WSHR HD #8-32x.500 (4) ASSY, DOOR, BELLY LOCK, BARREL, .625 LG (FOR SHIPPING) CAM, LOCK, BELLY DOOR PIN, SLIDE LOCK, BELLY DOOR E-RING, .3431Dx.039 GROOVE GUIDE, PIN, SLIDE LOCK, BELLY DOOR CVR, BTN, SIDE (2) CLAMP, BKT, BTN CVR (2) BOLSTER, DOOR, MAIN CAB ASSY, DRAIN BEZEL, LT ASSY, DRAIN BEZEL, RT
NOTE: FOR
COINLESS GAMES P/N 610044 REPLACES THE COIN TRAY AND ASSOCIATED PARTS
P/N 810061
3-14
© 2010 Konami Gaming Inc.
PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE
2 4
3 1 38 5
7 6
39
8 33 9
37
5
36
10 11
31 12 35
2
34
13
12 30 15
32
14
5 12
29
23
33 24
22
21
12
12
16
12 17
18
19 20 26
P/N 810061
12
25
3-15
© 2010 Konami Gaming Inc.
PARTS, ASSEMBLIES & HARDWARE
PODIUM KP3
P/N 330730 ASSY, SYSTEM ENCLOSURE ITEM
PART #
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14.
310215 130598 191559 191881 191882 191602 191569 450459 191563 490152 530054 191070 470048 470045
P/N 810061
DESCRIPTION
ASSY, BEZEL, SYSTEM W/SPKR GRILL ASSY, ENCL, SYSTEM, WELD BKT, MTG, HINGE BKT, MTG, SPKR, LT BKT, MTG, SPKR, RT BKT, MTG, SWITCH BKT, SUPT, CAM PLATE BUMPON, BLACK CAM, ENCL, SYSTEM CLAMP, VINYL COAT, 2 1/2, BLACK (2) FAN, LOGIC BOX, 600mm HRNS FAN, GUARD, 3.25 MTG GASKET, DOOR, LCD BEZEL GASKET, TOP BOX
3-16
ITEM
PART #
15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. N/S
191552 710000 450015 450016 191564 191596 450110 450115 450430 530322 490044 191635 110419
DESCRIPTION
HINGE, BEZEL, SYSTEM LOCK, BARREL, .625 LG (FOR SHIPPING) NUT, HEX KEP #6-32 (4) NUT, HEX KEP #8-32 (16) PLATE, CAM, ENCL, SYSTEM PNL, BLANK, PODIUM (OPT) SCREW, SEMS, PH PHIL #6-32 X 1/4 (6) SCREW, SEMS, PH PHIL #8-32 X 1/4 (2) SCREW, TPG, HEX WSHR HD #8-32 X 3/8 (4) SPKR, RECT, 8 OHM, 5W (2) SWITCH, CHERRY, E79-30A Bkt, Mounting, Speaker (2) HRNS, K3-URV, PT UNIT N/S = Not Shown
© 2010 Konami Gaming Inc.
PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE
P/N 330832 ASSY, SYSTEM ENCLOSURE, NON-SHELF ITEM
PART #
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14.
130653 190070 191552 191559 191563 191564 191569 191596 191602 191705 191706 310286 450015 450016
P/N 810061
DESCRIPTION
ASSY, WELD, ENCL, SYSTEM FAN GUARD, 3.25 MTG HINGE, BEZEL, SYSTEM BKT, MTG, HINGE CAM, ENCL, SYSTEM PLATE, CAM, ENCL, SYSTEM BKT, SUPP, CAM PLATE PNL, BLANK, PODIUM (OPT) BKT, MTG, SWITCH BKT, SUPP, LT, SYSTEM BKT, SUPP, RT, SYSTEM ASSY, BEZEL, SYSTEM W/SPKR GRILL NUT, HEX, KEP #6-32 (4) NUT, HEX, KEP #8-32 (16)
3-17
ITEM
PART #
15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. N/S
450110 450115 450430 450439 450459 470045 490044 490152 530054 530322 710000 110419
DESCRIPTION
SCREW, SEMS, PH PHIL #6-32x1/4 (6) SCREW, SEMS, PH PHIL #8-32 X 1/4 (2) SCREW, TPG, HEX WSHR HD #8-32 X 3/8 (4) GROMMET, RUBBER .50 OD X .25 THK (2) BUMPON, BLACK GASKET, TOP BOX SWITCH, CHERRY, E79-30A CLAMP, VINYL COATED, 2 1/2, BLACK (2) FAN, LOGIC BOX, 600mm HRNS SPKR, RECT, 8 OHM, 5 W (2) LOCK, BARREL, .625 LG (FOR SHIPPING) HRNS, K3-URV, PT UNIT N/S = Not Shown
© 2010 Konami Gaming Inc.
PARTS, ASSEMBLIES & HARDWARE
PODIUM KP3
P/N 330709 ASSY, MAIN DISPLAY ITEM
PART #
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16.
330707 310310 310219 191573 191567 191602 191563 130601 490152 410018 450185 470045 191552 710000 330003 450016
P/N 810061
DESCRIPTION
ASSY, DOOR, LOWER DISPLAY ASSY, LCD, W/TOUCH SCREEN 22” ASSY, WOOFER, 3” BKT, SUPP, LCD, LT BKT, SUPP, LCD, RT BKT, MTG, SWITCH CAM, ENCL, SYSTEM CBNT, DISP, LWR, WELD CLAMP, VINYL COAT, 2 1/2, BLK (4) COVER,METER, CLEAR DOOR, STAY, 10.5” (2) GASKET, TOP BOX (2) HINGE, BEZEL, SYSTEM (2) LOCK, BARREL, .625 LG (FOR SHIPPING) METER, 5 UNIT NUT, HEX, KEP #8-32 (20)
3-18
ITEM
PART #
17. 18. 19. 20. 21. N/S N/S
450282 450115 450127 490044 450176 110420 110423
DESCRIPTION
NUT, HEX, NYLOK #8-32 (4) SCREW, SEMS, PH PHIL #8-32x1/4 (4) SCREW, SEMS, PH PHIL, M4 X 6 (2) SWITCH, CHERRY, E79-30A WASHER, #8 FLAT HRNS, K3-URV, MDL UNIT HRNS, K3-URV, METER N/S = NOT SHOWN
© 2010 Konami Gaming Inc.
PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE
P/N 330710 ASSY, EXT TOP BOX w/ LCD ITEM
PART #
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15.
330708 310310 191573 191567 191602 191563 130600 490152 450185 530054 190070 470045 191552 710000 450015
P/N 810061
DESCRIPTION
ASSY, DOOR, DISP, UPPR ASSY, LCD, W/TOUCH SCREEN, 22” BKT, SUPT, LCD, LT BKT, SUPT, LCD, RT BKT, MTG, SWITCH CAM, ENCL, SYSTEM CBNT, DISP, UPPR, WELD CLAMP, VINYL COAT, 2 1/2, BLK (3) DOOR, STAY, 10.5” (2) FAN, LOGIC BOX, 600mm HRNS FAN, GUARD, 3.25” MTG GASKET, TOP BOX HINGE, BEZEL, SYSTEM (2) LOCK, BARREL, .625 LNG (FOR SHIPPING) NUT, HEX, KEP #6-32 (4)
3-19
ITEM
PART #
16. 17. 18. 19. N/S
450016 450115 450127 490044 110421
DESCRIPTION
NUT, HEX, KEP #8-32 (15) SCREW, SEMS, PH PHIL #8-32 X 1/4 (4) SCREW, SEMS, PH PHIL M4 X 6 (2) SWITCH, CHERRY, E79-30A HRNS, K3-URV, TOP UNIT N/S= NOT SHOWN
© 2010 Konami Gaming Inc.
PARTS, ASSEMBLIES & HARDWARE
PODIUM KP3
P/N 330715 ASSY, EXT TOP BOX w/ LED LT PNL ITEM
PART #
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11.
330720 191567 191602 191563 130600 490152 530054 190070 191552 710000 450015
P/N 810061
DESCRIPTION
ASSY, DOOR, DISP, UPPR BKT, SUPT, LCD, RT BKT, MTG, SWITCH CAM, ENCL, SYSTEM CBNT, DISP, UPPR, WELD CLAMP, VINYL COAT, 2 1/2 BLK (3) FAN, LOGIC BOX, 600mm HRNS FAN, GUARD, 3.25” MTG HINGE, BEZEL, SYSTEM (2) LOCK, BARREL, .625 LG (FOR SHIPPING) NUT, HEX, KEP #6-32 (2)
3-20
ITEM
PART #
12. 13. 14. N/S
450016 450113 490044 110421
DESCRIPTION
NUT, HEX, KEP #8-32 (11) SCREW, SEMS, PH PHIL #8-32 X 1/4 (4) SWITCH, CHERRY, E79-30A HRNS, K3-URV, TOP UNIT N/S = NOT SHOWN
© 2010 Konami Gaming Inc.
PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE
P/N 330733 ASSY, TBSTN TOP BOX w/ LCD ITEM
PART #
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12.
330734 310310 130604 191621 191573 191567 191602 191563 490152 450185 530054 190070
P/N 810061
DESCRIPTION
ASSY, DOOR, TBSTN TB ASSY, LCD, W/TOUCH SCREEN, 22” ASSY, TBSTN TB, WELD BKT, MTG, TBSTN TB, CANDLE/TOPPER BKT, SUPT, LCD, LT BKT, SUPT, LCD, RT BKT, MTG, SWITCH CAM, ENCL, SYSTEM CLAMP, VINYL COAT, 2 1/2, BLK (3) DOOR, STAY, 10.5” (2) FAN, LOGIC BOX, 600mm HRNS FAN, GUARD, 3.25” MTG
3-21
ITEM
PART #
13. 14. 15. 16. 17. 18. 19. 20. 21. N/S
470045 191552 710000 450015 450016 450282 450115 450127 450044 110421
DESCRIPTION
GASKET, TOP BOX HINGE, BEZEL, SYSTEM (2) LOCK, BARREL, .625 LG (FOR SHIPPING) NUT, HEX, KEP #6-32 (4) NUT, HEX, KEP #8-32 (15) NUT, HEX, NYLOK #8-32 (2) SCREW, SEMS, PH PHIL #8-32 X 1/4 (4) SCREW, SEMS, PH PHIL M4 X 6 (2) SWITCH, CHERRY, E-79-30A HRNS, K3-URV, TOP UNIT N/S = NOT SHOWN
© 2010 Konami Gaming Inc.
PARTS, ASSEMBLIES & HARDWARE
PODIUM KP3
P/N 330753 ASSY, TBSTN TOP BOX w/ LED LT PNL ITEM
PART #
1. 2. 3. 4. 5. 6. 7. 8. 9.
330754 130604 191621 191567 191602 191563 490152 530054 190070
P/N 810061
DESCRIPTION
ASSY, DOOR, TBSTN TB, LT PNL ASSY, TBSTN TB, WELD BKT, MTG, TBSTN TB, CANDLE/TOPPER BKT, SUPT, LCD, LT BKT, MTG, SWITCH CAM, ENCL, SYSTEM CLAMP, VINYL COAT, 2 1/2 BLK (3) FAN, LOGIC BOX, 600mm HRNS FAN, GUARD, 3.25” MTG
3-22
ITEM
PART #
10. 11. 12. 13. 14. 15. 16. N/S
191552 710000 450015 450016 450282 450115 490044 110421
DESCRIPTION
HINGE, BEZEL, SYSTEM (2) LOCK, BARREL, .625 LG (FOR SHIPPING) NUT, HEX, KEP #6-32 (4) NUT, HEX, KEP #8-32 (11) NUT, HEX, NYLOK #8-32 (4) SCREW, SEMS, PH PHIL #8-32 X 1/4 (4) SWITCH, CHERRY, E79-30A HRNS, K3-URV, TOP UNIT N/S =NOT SHOWN
© 2010 Konami Gaming Inc.
PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE
P/N 330787 ASSY, SHORT TOP BOX DOOR w/ LED LT PNL ITEM
PART #
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
130622 190070 191522 191563 191602 191621 191651 191652 310276 330788
DESCRIPTION
ASSY, SHORT TB, WELD FAN, GUARD, 3.25” MTG HINGE, BEZEL, SYSTEM CAM, ENCL, SYSTEM BKT, MTG, SWITCH BKT, MTG, TBSTN TB, CANDLE/TOPPER BKT, MTG, LT PNL, LT BKT, MTG, LT PNL, RT ASSY, LED LT PNL, SHORT TB ASSY, DOOR, SHORT TB, LT PNL
ITEM
PART #
11. 12. 13. 14. 15. 16. 17. 18. 19. 20. N/S
410235 450015 450016 450115 450282 490044 490152 530054 710000 830652 110421
DESCRIPTION
PLEX, SHORT TB NUT, HEX, KEP #6-32 (4) NUT, HEX, KEP #8-32 (14) SCREW, SEMS, PH PHIL #8-32 X 1/4 (2) NUT, HEX, NYLOK #8-32 SWITCH, CHERRY, E79-30A CLAMP, VINYL COAT, 2 1/2 BLK (2) FAN, LOGIC BOX, 600mm HRNS LOCK, BARREL, .625 LG (FOR SHIPPING) INSERT, SHORT TB (REF) HRNS, K3-URV, TOP UNIT N/S =NOT SHOWN
2 3
1
P/N 330720 ASSY, EXT TOP BOX DOOR w/ LED LT PNL ITEM
PART #
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11.
410202 610049 450107 191559 410221 830522 191595 310211 450430 450016 191594
4
DESCRIPTION 5
BEZEL, LCD, 22” DOOR, DISPLAY SCREW, SEMS, PH PHIL #4-40x1/4 (10) BKT, MTG, HINGE (2) PLEX, TOP BOX INSERT, TOP BOX (REF) BKT, MTG, LIGHT PNL, LT ASSY, PNL, LIGHT, TOP BOX SCREW, TPG, HEX WSHR HD #8x32x.375 (8) NUT, HEX, KEP #8-32 (4) BKT, MTG LT PNL, RT
6 7
11
10 9
P/N 810061
3-23
8
© 2010 Konami Gaming Inc.
PARTS, ASSEMBLIES & HARDWARE
PODIUM KP3
P/N 330707 ASSY, MAIN DISPLAY DOOR ITEM
PART #
1. 2. 3. 4. 5. 6. 7.
410202 450107 191559 450430 610049 191564 470048
P/N 330708 ASSY, EXT TOP BOX DOOR (w/LCD)
DESCRIPTION
BEZEL, LCD, 22” SCCREW, SEMS, PH PHIL #4-40x1/4 (10) BKT, MTG, HINGE (2) SCREW, TPG, HEX WSHR HD #8-32x.375 (6) DOOR, DISPLAY PLATE, CAM, ENCL, SYSTEM GASKET, DOOR, LCD/BEZEL (2) 1
ITEM
PART #
1. 2. 3. 4. 5. 6. 7.
410202 450107 191559 450430 610049 191564 470048
DESCRIPTION
BEZEL, LCD, 22” SCREW, SEMS, PH PHIL #4-40x1/4 (10) BKT, MTG, HINGE (2) SCREW, TPG, HEX WSHR HD #8-32x.375 (6) DOOR, DISPLAY PLATE, CAM, ENCL, SYSTEM GASKET, DOOR, LCD/BEZEL (2)
2 1
3
4
3
LOCATE 7
6
7
4
2
6
AS SHOWN
4
4
5
5
LOCATE AS SHOWN
P/N 330754 ASSY, TBSTN TOP BOX DR w/ LED LT PNL ITEM
PART #
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
410209 450107 610050 191634 450430 450016 310211 850522 410221 191594 1
P/N 330734 ASSY, TBSTN TB DOOR (w/LCD) ITEM
DESCRIPTION
1. 2. 3. 4. 5. 6. 7.
BEZEL, TBSTN TB SCREW, SEMS, PH PHIL #4-40x1/4 (10) DOOR, TBSTN TB BKT, MTG, LT PNL, LT SCREW, PTG, HEX WSHR HD #8-32x.375 (6) NUT, HEX, KEP #8-32 (4) ASSY, PNL, LIGHT, TOP BOX INSERT, TOP BOX (REF) PLEX, TOP BOX BKT, MTG, LT PNL, RT
PART #
410209 450107 450430 191559 610050 191564 470048 1
DESCRIPTION
BEZEL, TBSTN TB SCREW, SEMS, PH PHIL #4-40x1/4 (10) SCREW, PTG, HEX WSHR HD #8-32x.375 (6) BKT, MTG, HINGE (2) DOOR, TBSTN TB PLATE, CAM, ENCL, SYSTEM GASKET, DOOR, LCD/BEZEL (2)
2
3
2
3
4
5
7
5 10
6 9
P/N 810061
4
LOCATE AS SHOWN
6
3
5
7
8
3-24
© 2010 Konami Gaming Inc.
PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE P/N 310287 ASSY, POWER SUPPLY
P/N 330788 ASSY, DOOR, SHORT TB, LT PNL ITEM
1. 2. 3. 4. 5. 6.
PART #
DESCRIPTION
191559 450430 450107 191564 610054 410234
BKT, MTG, HINGE SCREW, TPG, HEX WSHR HD #8-32x.375 SCREW, SEMS, PH PHIL #4-40x1/4 (10) PLATE, CAM, ENCL, SYSTEM DOOR, SHORT TB BEZEL, SHORT TB 2
1
3
ITEM
PART #
DESCRIPTION
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. N/S
130613 490450 450051 191608 450109 191609 490449 450107 130611 190592 490289 830056 830565 490465 110417
END CAP, FRNT, PS ASSY, WELD SUPPLY, POWER, 24 VDC, 240 W, 100-240 VAC SCREW, FLAT HD #6-32x3/8 COVER, PS ASSY SCREW, SEMS, PH PHIL #6-32x1/2 END CAP, REAR, PS ASSY SUPPLY, POWER 12 VDC, 150 W, 100-240 VAC SCREW, SEMS, PH PHIL #4-40x1/4 FRAME, PS ASSY, WELD BKT, RTNG, SSR SSR, I/O, POWER SUPPLY DECAL, REPLACE SAME FUSE DECAL, MAIN PWR SWITCH, ROCKER, MINI EURO STL, 240 VAC HRNS, K3-UVR, POWER SUPPLY N/S = NOT SHOWN 4
3
5
5
6
4
2
6
P/N 330745 ASSY, BV/PTR BEZEL 1
ITEM
PART #
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
310278 530297 450107 310277 530298 450115 191622 191623 830535 830536
DESCRIPTION
ASSY, INSERT W/PLEX, BV PCB, K3-URV, K3-BILB-EXT SCREW, SEMS, PH PHIL #4-40x1/4 ASSY, BEZEL W/PLEX PCB, K3-URV, K3-BILB SCREW, SEMS, PH PHIL #8-32x1/4 BKT, MTG, BEZEL BV PLT, GND, BILL ENTRY DECAL, BILL ENTRY, TOP (REF) DECAL, BILL ENTRY, BTM (REF)
7
14
2
10
11
10
8
9
P/N 330706 ASSY, BELLY DOOR
1
REFERENCE
13 12
ITEM
PART #
1. 2. 3. 4.
191551 191551 450430 330705
DESCRIPTION
DOOR, BELLY LATCH, BELLY DOOR SCREW, TPG, HEX WSHR HD#8-32 X .375 ASSY, LOGO, BELLY DOOR 2 3
REFERENCE
3
9
1
4 8
6 5
7
P/N 810061
6
4 3
3-25
© 2010 Konami Gaming Inc.
PARTS, ASSEMBLIES & HARDWARE
PODIUM KP3
P/N 330881 ASSY, BEZEL, BV, JCM SENTRY ITEM 1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
PART # 191622 191623 310277 310278 450107 450115 530297 530347 830535 830742
P/N 330099 ASSY, BV DOOR SWITCH
DESCRIPTION BKT, MTG, BZL, BV PLT, GRND, BILL ENTRY ASSY, BEZEL W/PLEX ASSY, INSERT W/PLEX, BV SCREW, SEMS, PH PHIL #4-40 X 1/4 (2) SCREW, SEMS, PH PHIL #8-32 X 1/4 (4) PCB, K3-URV, K3-BILB-EXT PCB, JCM SENTRY BEZEL DECAL, BILL ENTRY, TOP DECAL, SENTRY BV, BILL ENTRY
ITEM
PART #
1. 2. 3. 4. NS
450144 191643 490050 190596 110054
DESCRIPTION
NUT, NYLOK, #2-56 (2) CVR, SW, BV DOOR SW, OMRON, SBMIN, W/LEVER ACT BKT, SWITCH, BV DOOR HRNS, BILL DOOR SWITCH 4 3
2
1
P/N 330698 ASSY, HSG, BV, JCM
P/N 330952 ASSY, CPU HOUSING, K3 ITEM
PART #
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17.
110308 130602 190020 191070 310304 450015 450081 450110 450146 450366 450389 490046 490526 530054 530307 530352 710000
DESCRIPTION
HRNS, KS, LOGIC DOOR SW (NOT SHOWN) HOUSING, LOGIC BOX, WELD CAM, LOCK, CPU DOOR FAN, GUARD, 3.25” MTG ASSY, KP3 MAIN BOARD NUT, HEX, KEP #6-32 (4) SCREW, PH PHIL, M3 X 8 SCREW, SEMS, PH PHIL #6-23 X 1/4 (9) GUIDE, PCB, 6IN, CPU HSG (2) NUT, HEX #2-56 TAG, SECURITY SW, OMRON, SBMIN, W/ ROLLER ACT DECAL, LICENSE, WINDOWS FAN, LOGIC BOX, 600mm HRNS K3-IFB BACKPLANE PCB MEMORY MODULE LOCK, BARREL, .625 LG (FOR SHIPPING)
ITEM
PART #
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. N/S N/S
450110 191817 130591 450014 490046 450144 191540 190048 710000 470005 110056 110055
1
DESCRIPTION
SCREW, SEMS, PH PHIL #6-32x1/4 BKT, FILLER, BV DR ASSY, WELD, BV HSG NUT, HEX, KEP #4-40 SW, OMRON, SB MIN W/ROLLER ACT NUT, NYLOK #2-56 BKT, SW, CASH BOX CAM, DOOR, BV LOCK, BARREL, .625 LG (FOR SHIPPING) GSKT, BLK, .50x.50, w/PSA, ROLL HRNS, BILL VALIDATOR SW 2 (JCM) HRNS, BILL VALIDATOR SW 1 (JCM) N/S = NOT SHOWN
3
2
4
8
9
5 7
P/N 810061
3-26
6
© 2010 Konami Gaming Inc.
PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE
P/N 330699 ASSY, HSG, BV, MEI, CASHFLOW SCM ITEM
PART #
1. 2. 3. 4. 5. 6.
130591 190048 710000 450014 191721 470005
P/N 330879 ASSY, HSG, BV, ARDAC ITEM 1. 2. 3. 4. 5. 6. 7.
DESCRIPTION
ASSY, WELD, BV HSGN CAM, DOOR, BV #4-40 LOCK, BARREL .625 LG (FOR SHIPPING) NUT, HEX, KEP #4-40 BKT, FILLER, BV DOOR GSKT, BLK, .50x.50, w/PSA, ROLL
1
4
PART # 130679 190048 191540 191817 450014 450110 710000 470005
DESCRIPTION ASSY, HSGN, BV, WELD CAM, DOOR, BV BKT, SW, CASHBOX BKT, FILLER, BV DOOR NUT, HEX, KEP #4-40 SCREW, SEMS, PH PHIL #6-32-1/4 (4) LOCK, BARREL, .625 LG (FOR SHIPPING) GSKT, BLK, .50 X .50 W/PSA ROLL
5
2 3
P/N 330838 ASSY, HSG, BV, MEI, CASHFLOW SC ITEM 1. 2. 3. 4. 5. 6. 7.
PART # 130591 190048 191689 191721 450014 450110 710000 470005
P/N 330886 ASSY, HSG, BV, JCM, 1000 NOTE ITEM 1. 2. 3. 4. 5. 6. 7. 8. 9.
DESCRIPTION ASSY, WELD, BV HSGN CAM, DOOR, BV BKT, SW, CASHBOX, MEI BKT, FILLER, BV DOOR NUT, HEX, KEP #4-40 SCREW, SEMS, PH PHIL #6-32-1/4 (4) LOCK, BARREL, .625 LG (FOR SHIPPING) GSKT, BLK, .50 X .50 W/PSA ROLL
N/S N/S
P/N 810061
3-27
PART # 130591 190048 191540 191721 450014 450110 450144 490046 710000 470005 110055 110056
DESCRIPTION ASSY, HSGN, BV, WELD CAM, DOOR, BV BKT, SW, CASHBOX BKT, FILLER, BV DOOR NUT, HEX, KEP #4-40 SCREW, SEMS, PH PHIL #6-32-1/4 (4) NUT, NYLOK #2-56 SW, OMRON, SBMIN, W/ ROLLER ACT LOCK, BARREL, .625 LG (FOR SHIPPING) GSKT, BLK, .50 X .50 W/PSA ROLL HRNS, BILL VALIDATOR SW 1, JCM HRNS, BILL VALIDATOR SW 2, JCM N/S = NOT SHOWN
© 2010 Konami Gaming Inc.
PARTS, ASSEMBLIES & HARDWARE
PODIUM KP3
P/N 330714 ASSY, POWER CONTROL PANEL (US/Canada)
P/N 330762 ASSY, POWER CONTROL PANEL (INTNL)
ITEM
PART #
DESCRIPTION
ITEM
PART #
DESCRIPTION
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. N/S N/S
830057 830058 191575 830075 830074 490055 490036 490056 530032 830061 830235 830236 830676 830056 490290 450015 830069 490079 490034 490033 830068 830674 110234 110231
DECAL, TURN OFF POWER, ELECT SHOCK DECAL, CHECK OR REPLACE FUSE HOUSING, AC BOX DECAL, MASTER FUSE, 250 V, 10 A, 115 VAC DECAL, AC 115 V IN, 10 A HOLDER, FUSE, 3453LF1-010 (5) FUSE, 10 A, DIA 6.4x31.8 HOLDER, FUSE, KNOB, 3453LF1-020 (5) CONNECTOR, AC DECAL, EARTH GROUND (2) DECAL, MASTER FUSE 250 V 10 A 115 VAC DECAL, AC 115 V IN, 10 A DECAL, UNSW OUTLET, 120 V, 1 A MAX (2) DECAL, REPLACE SAME FUSE FILTER, NOISE, NSR NUT, HEX, KEP #6-32 (2) DECAL,FUSE, 250 V, 5 A, 115 VAC OUTLET, CONV, 120 V (3) FUSE, 5 A, DIA 6.4x31.8 FUSE, 2 A, DIA 6.54x31.8 (3) DECAL, FUSE, 250 V, 2 A, 115 VAC (3) DECAL, SW OUTLET, 120V, 1 A MAX HRNS, AC INSIDE HRNS, AC INLET, NSR N/S = NOT SHOWN
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. N/S N/S
830057 191642 830058 830542 830540 830541 830543 490462 530032 830061 490290 450015 830675 830056 490459 490463 490464 490460 830538 830539 830673 110426 110231
DECAL, TURN OFF PWR, ELECT SHOCK HSNG, PWR CNTRL PNL, INTL DECAL, CHECK OR REPLACE FUSE DECAL, MSTR, 250 V, 5 A, 240 VAC w/ARROW DECAL, AC 240 V IN w/ARROW DECAL, MSTR FUSE 250 V, 5 A, 240 VAC DECAL, AC 240 V IN, 5 A FUSE, 5 A, 5x20 mm, IEC CONNECTOR, AC DECAL, EARTH GRND (2) FILTER, NOISE, NSR NUT, HEX KEP, #6-32 (2) DECAL, UNSW OUTLET, 100-240 V, 1 A Max (2) DECAL, REPLACE SAME FUSE OUTLET, CONV, IEC (3) FUSE, 2.5 A, 5x20 mm, IEC FUSE, 1 A, 5x20 mm, IEC (3) HOLDER, FUSE, W/ KNOB, 3455HS2 (5) DECAL, FUSE, 250 V, 2.5 A, 240 VAC DECAL, FUSE, 250 V, 1 A, 240 VAC (3) DECAL, SW OUTLET, 100-240 V, 1 A Max HRNS, AC, INSIDE HRNS, AC INLET, NSR N/S = NOT SHOWN 2
4
3
1
1
2
5
3
6 4 21
22
7
20
5
8
6
21
19
7 18
20 9
9
17
8
10 13 14 10
16 15
11
19 18
17
16
15
14
13
12
Incorrect fuse replacement can result in damage, injury or serious bodily harm. Replace fuses with ones of the same type and electrical rating. WARNING:
12 11
10
P/N 810061
3-28
© 2010 Konami Gaming Inc.
PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE P/N 330852 ASSY, 10 BTN PNL, RED HALO
P/N 330700 ASSY, PTR MTG BKT ITEM
1. 2. 3. 4.
PART #
191542 130592 450115 230056
DESCRIPTION
BKT, TILT, PTR ASSY, WELD, PTR BKT SCREW, SEMS, PH PHIL, #8-32x1/4 (4) PIN, PIVOT, PTR (2) 1
ITEM
PART #
DESCRIPTION
1. 2. 3. 4. 5. 6. 7. 8. 9. N/S
130615 130625 191047 410261 410262 450016 490393 490416 490420 110422
ASSY, WELD, PNL, 15 BTN ASSY, WELD, CVR, 5 BTN CLAMP, BKT, BTN CVR (3) SHIM, BTN DECK SHIM, BTN DECK (2) NUT, HEX, KEP #8-32 (3) BTN, SM SQR, LED, W/CLR LENS (3) BTN, SM SQR, LED, CLR LENS, RED HALO (5) BTN, LG RECT, LED, CLR LENS, RED HALO (2) HRNS, K-3 URV, PLAY BTN N/S = Not Shown
4
3
2
P/N 330728 ASSY, PNL, 15 BUTTON ITEM
1. 2. 3. N/S
PART #
490393 130615 490392 110422
DESCRIPTION
BTN, SM SQR, LED, w/CLR LENS ASSY, WELD, PNL, 15 BTN BTN, LG RECT, LED, w/CLR LENS HRNS, K-3 URV, PLAY BTN N/S = Not Shown
P/N 330853 ASSY, 15 BTN PNL, RED HALO
1 2 3
P/N 330743 ASSY, PNL, 10 BTN ITEM
PART #
1. 2. 3. 4. 5. 6.
490393 130625 490392 130615 191047 450016 110422
ITEM
PART #
DESCRIPTION
1. 2. 3. 4. 5. 6. N/S
130615 410261 410262 490393 490416 490420 110422
ASSY, WELD, PNL, 15 BTN SHIM, BTN DECK (2) SHIM, BTN DECK (2) BTN, SM SQR, LED, W/CLR LENS (3) BTN, SM SQR, LED,CLR LENS, RED HALO (10) BTN, LG RECT, LED, CLR LENS, RED HALO (2) HRNS, K-3 URV, PLAY BTN N/S = Not Shown
DESCRIPTION
BTN, SM SQR, LED, w/CLR LENS (8) ASSY, WELD, CVR, 5 BTN BTN, LG RECT, LED, w/CLR LENS (2) ASSY, WELD, PNL, 15 BTN CLAMP, BKT, BTN CVR (3) NUT, HEX KEP, #8-32 (3) HRNS, K3-URV, PLAY BTN (NOT SHOWN) 3
2
1
4
5
6
P/N 810061
3-29
© 2010 Konami Gaming Inc.
PARTS, ASSEMBLIES & HARDWARE
PODIUM KP3
P/N 330854 ASSY, BTN PNL, FIXED LINES, XTRA REWARDS
P/N 330858 ASSY, PNL, 10 BTN, HEX BET
ITEM
PART #
DESCRIPTION
ITEM
PART #
1. 2. 3. 4. 5. 6. 7. 8. N/S
130097 130615 191047 450015 490392 490393 490444 490445 110422
PLT, CVR, CUTOUT, BTN, WELD (3) ASSY, WELD, PNL, 15 BTN CLAMP, BKT, BTN CVR (3) NUT, HEX, KEP, #6-32 (3) BTN, LG RECT, LED W/ CLR LENS BTN, SM SQR, LED, W/CLR LENS (9) BTN, SM SQR, LED, CLR LENS, AMBER BZL BTN, LG RECT, LED, CLR LENS, AMBER BZEL HRNS, K3-URV, PLAY BTN N/S = NOT SHOWN
1. 2. 3. 4. 5. 6. 7. 8. N/S
130615 130625 191047 410261 450016 490392 490393 490409 110422
P/N 330855 ASSY, BTN PNL, XTRA REWARDS ITEM 1. 2. 3. 4. 5. N/S
PART #
130615 490392 490393 490444 490445 110422
P/N 810061
DESCRIPTION
ASSY, WELD, PNL, 15 BTN ASSY, WELD, CVR, 5 BTN CLAMP, BKT, BTN CVR (3) SHIM, BTN DECK NUT, HEX, KEP #8-32 BTN, LG RECT, LED, W/CLR LENS (2) BTN, SM SQR, LED, W/CLR LENS (3) BTN, HEX, LED, W/CLR LENS (5) HRNS, K3-URV, PLAY BTN N/S = NOT SHOWN
P/N 330859 ASSY, PNL, 10 BTN, BARREL BET
DESCRIPTION ASSY, WELD, PNL, 15 BTN BNT, LG RECT, LED, CLR LENS BTN, SM SQR, LED, CLR LENS (12) BTN, SM SQR, LED, CLR LENS, AMBER BZL BTN, LG RECT, LED, CLR LENS, AMBER BZL HRNS, K3-URV, PLAY BTN N/S = NOT SHOWN
3-30
ITEM
PART #
1. 2. 3. 4. 5. 6. 7. 8. N/S
130615 130625 191047 410261 450016 490392 490393 490410 110422
DESCRIPTION
ASSY, WELD, PNL, 15 BTN ASSY, WELD, CVR, 5 BTN CLAMP, BKT, BTN CVR (3) SHIM, BTN DECK NUT, HEX, KEP #8-32 BTN, LG RECT, LED, W/CLR LENS (2) BTN, SM SQR, LED, W/CLR LENS (3) BTN, BARREL, LED, W/CLR LENS (5) HRNS, K3-URV, PLAY BTN N/S = NOT SHOWN
© 2010 Konami Gaming Inc.
PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE
P/N 330944 ASSY, BTN PNL, XTRA REWARD, CONV
P/N 330764 ASSY, PTR, FUTURE LOGIC GEN 2
ITEM
PART #
DESCRIPTION
ITEM
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
110422 130097 130615 191047 450015 490393 490416 490420 490444 490445
HRNS, K3-URV, PLAY BTN (NOT SHOWN) PLT, CVR, CUTOUT, BTN, WELD ASSY, WELD, PNL, 15 BTN CLAMP, BKT, BTN CVR NUT, HEX, KEP #6-32 BTN, SM SQR, LED, W/CLR LENS (2) BTN, SM SQR, LED, CLR LENS, RED HALO (9) BTN, LG RECT, CLR LENS, RED HALO BTN, SM SQR, LED, CLR LENS, AMBER BZL BNT, LG RECT, LED, CLR LENS, AMBER BZL
1. 2. 3. 4. 5.
PART #
310172 450107 530214 410203 450122
DESCRIPTION
ASSY, PTR, SEIKO, GEN 2 SCREW, SEMS, PH PHIL, #4-40x1/4 (2) PCB, ILLUMINATION, FUTURE LOGIC, N/G BEZEL, PTR SCREW, SEMS, PH PHIL, M3x6 (2) 1
5
4
3 2
P/N 330765 ASSY, PTR, ITHACA 950 ITEM
1. 2. 3. 4. 5.
P/N 330945 ASSY, BTN PNL, XTRA REWARD, FIXED ITEM
PART #
DESCRIPTION
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
110422 130097 130615 191047 450015 490393 490416 490420 490444 490445
HRNS, K3-URV, PLAY BTN (NOT SHOWN) PLT, CVR, CUTOUT, BTN, WELD (4) ASSY, WELD, PNL, 15 BTN CLAMP, BKT, BTN CVR (4) NUT, HEX, KEP #6-32 (4) BTN, SM SQR, LED, W/CLR LENS (2) BTN, SM SQR, LED, CLR LENS, RED HALO (6 BTN, LG RECT, CLR LENS, RED HALO BTN, SM SQR, LED, CLR LENS, AMBER BZL BNT, LG RECT, LED, CLR LENS, AMBER BZL
PART #
310181 450107 530214 410203 450122 110399
DESCRIPTION
PTR, ITHACA EPIC 950 SCREW, SEMS, PH PHIL, #4-40x1/4 (2) PCB, ILLUMINATION, FUTURE LOGIC, N/G BEZEL, PTR SCREW, SEMS, PH PHIL, M3x6 (2) HRNS, PTR ADAPT, ITHACA/JCM (Not Shown) 1
5
4 2 3
P/N 330766 ASSY, PTR, PAYCHECK 3 ITEM
PART #
1. 2. 3. 4. 5.
310181 450107 530214 410203 450122 110399
DESCRIPTION
PTR, NANOPTIX PAYCHECK 3 SCREW, SEMS, PH PHIL, #4-40x1/4 (2) PCB, ILLUMINATION, FUTURE LOGIC, N/G BEZEL, PTR SCREW, SEMS, PH PHIL, M3x6 (2) HRNS, PTR ADAPT, ITHACA/JCM (Not Shown) 1
5
4
3
P/N 810061
3-31
2
© 2010 Konami Gaming Inc.
PARTS, ASSEMBLIES & HARDWARE
PODIUM KP3
P/N 330895 ASSY, PTR, PAYCHECK 4 ITEM
PART #
1. 2. 3. 4. 5. N/S
410203 530214 310311 450107 450122 110399
P/N 330003 ASSY, METER
DESCRIPTION
BEZEL, PTR PCB, ILLUMINATION, FUTURE LOGIC, N/G PTR, NANOPTIX, PAYCHECK 4, 600 TICKET SCREW, SEMS, PH PHIL, #4-40 X 1/4 (2) SCREW, SEMS, PH PHIL, M3 X 6 (2) HRNS, PTR ADAPT, ITHACA/JCM N/S = NOT SHOWN
ITEM
PART #
1. 2. 3. 4. 5. 6. 7. 8.
130032 450110 830062 830063 830064 830065 830066 530021
DESCRIPTION
BKT, METER, WELD SCREW, SEMS, PH PHIL, #6-32x1/4 (2) DECAL, METER, TOTAL IN DECAL, METER, TOTAL OUT DECAL, METER, COIN to CASHBOX DECAL, METER, JACKPOT BALANCE DECAL, METER, TOTAL BILL PCB, COUNTER BD-2
2
3
4
P/N 330703 ASSY, COIN PANEL ITEM
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12.
PART #
5
DESCRIPTION
130596 230000 450117 450160 191547 490044 130595 450016 130033 450115 450176 330304
ASSY, WELD, COIN PANEL BUSHING, SLIDE LOCK, BELLY DOOR (2) SCREW, SEMS, PH PHIL, #8-32x3/8 (3) SPRING, EXT, .25 DIA X 1 LG BAR, SLIDE, BELLY DOOR SWITCH, CHERRY, E79-30A ASSY, WELD, COIN PNL NUT, HEX KEP, #8-32 (2) CHUTE, DROP, WELD SCREW, SEMS, PH PHIL, #8-32x1/4 (4) WASHER, #8 FLAT ASSY, COIN HANDLING 1
2
6
1
7
8
P/N 330705 ASSY, LOGO, BELLY DOOR
3
10 12 4
ITEM
PART #
1. 2. 3. 4. 5. 6. 7. N/S
191550 410206 410207 410208 450123 450220 530287 110424
DESCRIPTION
BKT, MTG, LOGO, BELLY DOOR SHLD, LT, LOGO, BELLY DOOR PLEX, LOGO, BELLY DOOR (REF) BEZEL, LOGO, BELLY DOOR SCREW, SEMS, PH PHIL, M3 X 8 (4) SCCREW, FLAT HD, M3 X 6 (4) PCB, K3-URV, K3-BELLY HRNS, K3-URV, LED, BELLY N/S = NOT SHOWN
5
3 6
11
10
9
8
P/N 810061
7
3-32
© 2010 Konami Gaming Inc.
PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE P/N 310221 thru 310274 ASSY, HOPPER LP, SIDE EJECT
P/N 330304 ASSY, COIN HANDLING ITEM
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24.
PART #
190819 450049 410021 450120 530026 450405 450404 450107 230010 190818 450110 410012 190817 190824 450109 230014 410010 230012 130040 450164 130037 190824 190063 450016
DESCRIPTION
FRAME, COIN HANDLING SCREW, FLAT HD, #6-32x1/4 (4) CLIP, MNT, ACCEPTOR, COIN (2) SCREW, SEMS, PH PHIL, M3x4 (2) SOLENOID, PHOTO, ALPEH SPRING, SOLENOID SPRING, PIN 3x10 mm, STEEL SCREW, SEMS, PH PHIL, #4-40x1/4 (5) BUSHING, GUIDE, CN, DIVERTER LINK, ACTUATOR DIVERTER SCREW, SEMS, PH PHIL, #6x32x1/4 (4) CHUTE, REJECT BKT, MTG, LWR, COIN HANDLING BKT, GUIDE, DROP CHUTE SCREW, SEMS, PH PHIL, #6-32x1/2 PIN, STOP, DIVERTER DIVERTER PIN, PIVOT, DIVERTER CHUTE, DROP, COIN E-RING, SHAFT SIZE 3mmx.5mm GROOVE (3) GUIDE, COIN HANDLING, WELD BKT, GUIDE, DROP CHUTE CHUTE, HOPPER NUT, HEX KEP, #8-32 (2) 1
3
2
4
P/N 330760 ASSY, OPTIC SENSOR, CAB SIDE ITEM
PART #
1. 2. 3.
191640 450107 490354_2
DESCRIPTION
BKT, MTG, OPTIC SENSOR, CAB SIDE SCREW, SEMS, PH PHIL, #4-40x1/4 OPTIC, DR SW, CAB SIDE, PUERTO RICO
5
2
1 NOTE:
6
THIS ASSEMBLY IS
24
7
PART OF KIT K-0341
8
9 23
3
10
P/N 330761 ASSY, OPTIC SENSOR, DOOR SIDE 22
21
20
19
18
17
16
15
14
11
ITEM
PART #
12
1. 2. 3.
450107 191461 490354_1
DESCRIPTION
SCREW, SEMS, PH PHIL, #4-40x1/4 BKT, MTG, OPTIC SENSOR, DOOR SIDE OPTIC, DR SW, DR SIDE, PUERTO RICO
13
NOTE: THIS ASSEMBLY IS PART OF KIT K-0341
2
1
P/N 810061
3-33
3
© 2010 Konami Gaming Inc.
PARTS, ASSEMBLIES & HARDWARE
PODIUM KP3
P/N 630004 ASSY, TOWER, TWO-TIER, CHROME (Tall) P/N 630007 ASSY, TOWER, TWO-TIER, CHROME (Short) P/N 630015 ASSY, TOWER, TWO-TIER, GOLD (Tall) P/N 630016 ASSY, TOWER, TWO-TIER, GOLD (Short) P/N 630025 ASSY, TOWER, THREE-TIER, CHROME (Short) P/N 630026 ASSY, TOWER, THREE-TIER, GOLD (Short)
P/N 530289 Assy, LCD, Touch Screen, 22”
SIGNAL TOWER FILTERS PART NUMBERS PART #
NOTE: LCD
parts are covered by a Direct Exchange System. Please contact your Konami representative for more information when ordering these parts.
P/N 310182 ASSY, BILL VALIDTR (UBA10 Standard) P/N 310183 ASSY, BILL VALIDTR (UBA10 ICB) P/N 310188 ASSY, BILL VALIDTR (UBA11 Standard) P/N 310189 ASSY, BILL VALIDTR (UBA11 ICB) P/N 310092 ASSY, BILL VALIDTR (MEI SC6607) P/N 310205 ASSY, BILL VALIDTR (MEI CashFlow w/EZ Trax) P/N 310275 ASSY, BILL VALIDTR (MEI SC8307) P/N 310288 ASSY, BILL VALIDTR (MEI, SCM6607YE, 1000 Note) P/N 310298 ASSY, BILL VALIDTR (Ardac Elite) P/N 310301 ASSY, BILL VALIDTR (MEI, SC7607 CashFlow) P/N 310305 ASSY, BILL VALIDTR (Cash Code 600 Note) P/N 310330 ASSY, BILL VALIDTR (MEI SCM6607 1000 Note) P/N 310331 ASSY, BILL VALIDTR (MEI SCM6607E w/EZ 1000 Note)
DESCRIPTION
630001
FILTER, TALL, YELLOW
630002
FILTER, TALL, RED
630005
FILTER, TALL, BLUE
630008
FILTER, TALL, ORANGE
630009
FITLER, TALL, GREEN
630010
FILTER, SHORT, RED
630011
FILTER, SHORT, BLUE
630012
FILTER, SHORT, YELLOW
630013
FILTER, SHORT, GREEN
630014
FILTER, SHORT, ORANGE
630017
FILTER, TALL, BROWN
630018
FILTER, TALL, PINK
630019
FILTER, SHORT, BROWN
630020
FILTER, SHORT, PINK
630021
FILTER, YEL/GRN/BLUE, Multi-Denom
630022
FILTER, YEL/ORG/BLUE, Multi-Denom
630023
FILTER, TWO-TIER, SHORT, PURPLE
630024
FILTER, TWO-TIER, TALL, PURPLE
630029
FILTER, TRIPLE, RED/WHT/RED
630030
FILTER, TRIPLE, RED/WHT/YEL
630031
FILTER, TRIPLE, RED/WHT/GREY
NOTE: Bill
Validator parts are covered by a Direct Exchange System. Please contact your Konami representative for more information when ordering these parts.
P/N 810061
3-34
© 2010 Konami Gaming Inc.
PODIUM KP3
PARTS, ASSEMBLIES & HARDWARE
P/N 330847 ASSY, SAS UNIT, 100-240VAC (OPTIONAL) ITEM
PART #
1. 2. 3. 4. 5. 6. 7. N/S N/S
190612 190613 450064 450111 530324 830264 830703 110459 110467
DESCRIPTION
COVER, SAS BASE, SAS SCREW, PH PHIL, #4-40 X 1/2 (4) SCREW, SEMS, PH PHIL, #6-32 X 3/16 PCB, SAS, OPTICAL FIBER, 100-240 VAC DECAL, SAS, SERIAL OPTIC FIBER LABEL, SAS, 100-240VAC IN HRNS, SAS, COM, PODIUM HRNS, SAS, AC, IEC N/S = NOT SHOWN
GAME POWER CORD OPTIONS: PART #
490078 490466 490467 490468 490469 490470 490514 490515 490516
P/N 810061
DESCRIPTION CORD, AC, 7.5’ US/CANADA CORD, AC, 250V, 10A, IRAM (ARGENTINA) CORD, AC, 250V, 10A, UK CORD, AC, 250V, 10A, EUROPE/KOREA CORD, AC, 250V, 10A, AUSTRALIA CORD, AC, 250V, 10A, CHILE/ITALY CORD, AC, IEC320 C14 TO C13 CORD, AC, 250V, 10A, NEMA 6-15P, IEC320-C13 CORD, AC, 250V, 10A, SWITZERLAND
3-35
© 2010 Konami Gaming Inc.
SECTION 4 - TROUBLESHOOTING
PODIUM KP3
SECTION 4 Troubleshooting Troubleshooting Charts
DOOR SECURITY
Use the following charts to troubleshoot and diagnose errors. CODE CAUTION:
Distributors, Operators, and Users are not to modify the equipment for any other use. Konami Gaming, Inc. cannot be held liable for damages or injuries resulting from use or modification of this equipment. Konami Gaming, Inc. cannot be held liable for damages or injuries arising from improper or unsupervised installation, modification, or use of equipment not manufactured or approved by Konami Gaming, Inc. This equipment is designed as a gaming device for amusement only, for sale and use in jurisdictions permitting such devices.
SCREEN MESSAGE
DESCRIPTION
SOLUTION
016
FILL BOX The Fill Box door is DOOR OPEN open.
Close the Fill box door.
017
MAINTEThe Maintenance Door NANCE is open. DOOR OPEN
Close the Maintenance door.
RESET METHOD
020
The Main Door was closed.
Completing the next game play clears this status message.
021
The Cashbox Door was closed.
Completing the next game play clears this status message.
022
Completing the The Logic Unit door was next game play closed. clears this status message.
023
The Bill Acceptor door was closed.
Completing the next game play clears this status message.
025
The Top Box door was closed.
Completing the next game play clears this status message.
026
The Fill Box door was closed.
Completing the next game play clears this status message.
004
An operator has changed options.
027
The Maintenance Door was closed.
005
Host authorizes the Host has disabled machine and enables the terminal. for game play.
Completing the next game play clears this status message.
030
MAIN DOOR The Main Door was Turn the reset key. Reset key. ACCESSED opened during power off.
006
Host has enabled the terminal.
031
DROP DOOR The Drop Door was Reset ACCESSED opened during power off. Turn the reset key. key.
032
LOGIC DOOR The Logic Unit Door was Reset ACCESSED opened during power off. Turn the reset key. key.
033
SUB DOOR ACCESSED
The Belly Door was Reset opened during power off. Turn the reset key. key.
034
BILL DOOR ACCESSED
The Bill Acceptor door was opened during power off.
035
FILL BOX DOOR ACCESSED
The Fill Box Door was Reset opened during power off. Turn the reset key. key.
036
MAINTENANCE DOOR ACCESSED
The Maintenance Door was opened during power off.
Turn the reset key. Reset key.
040
MAIN DOOR PORT
Hardware malfunction happened at door security device.
Replace the MPU board.
Reset key.
041
Hardware malfuncDROP DOOR tion happened at door PORT security device.
Replace the MPU board.
Reset key.
General Information
GENERAL INFORMATION CODE
SCREEN MESSAGE
DESCRIPTION
SOLUTION
001
Completing the next Power was just regame play clears this stored. status message.
002
Non-volatile RAM was cleared by an operator.
003
The machine has been placed in “out 1. Open the main door. of service” mode by 2. Turn the reset key. an operator.
OUT OF SERVICE
RESET METHOD
Door Security
DOOR SECURITY CODE
SCREEN MESSAGE
DESCRIPTION
010
MAIN DOOR OPEN
011
DROP DOOR The Cashbox door is open. OPEN
012
LOGIC DOOR The Logic unit door is open. OPEN
The Main door is open.
SOLUTION
Close the Cashbox door. Close the Logic unit door.
SUB DOOR OPEN
The Belly door is open.
Close the Belly door.
014
BILL DOOR OPEN
The Bill acceptor door is open.
Close the Bill acceptor door.
015
P/N 810061
RESET METHOD
Close the Main door.
013
TOP BOX The Top Box door is DOOR OPEN open.
Close the Top box door.
4-1
Turn the reset key. Reset key.
© 2010 Konami Gaming Inc.
SECTION 4 - TROUBLESHOOTING
PODIUM KP3 DOOR SECURITY CODE
042
SCREEN MESSAGE
DESCRIPTION
COIN ACCEPTOR AND DIVERTER
SOLUTION
RESET METHOD
LOGIC DOOR Hardware malfunction happened at door PORT security device.
Replace the MPU board.
Reset key.
CODE
SCREEN MESSAGE
DIVERTER MALFUNCTION
111
043
SUB DOOR PORT
Hardware malfunction happened at door security device.
Replace the MPU board.
Reset key.
044
BILL DOOR PORT
Hardware malfunction happened at door security device.
Replace the MPU board.
Reset key.
Hopper
045
Hardware malfuncFILL BOX tion happened at door DOOR PORT security device.
Replace the MPU board.
Reset key.
CODE
046
MAINTEHardware malfuncNANCE tion happened at door DOOR PORT security device.
Replace the MPU board.
Reset key.
DESCRIPTION
SOLUTION
SCREEN MESSAGE
The diverter position did not change and the position does not match the machine request.
Main door open/close
DESCRIPTION
ATTENDANT PAY $x,xxx.xx
080
RESET METHOD
SOLUTION
Attendant pay occurred Turn the Jackpot jackpot reset Reset key. from cash-out. key.
121
Attendant pay was been validated and reset.
081
Jackpot handpay is required from a single game win or external bonuses.
JACKPOT $xx,xxx.xx
082
Hopper has no more coins to complete a pay out.
1. Fill the hopper. If hopper is not empty, check for hopper jam or malfunction. 2. Open, then close the main door to clear this error and restart the hopper.
Main door open/ close.
Coins jammed at 1. Remove the chute of hopper jammed coins. 2. or hopper coin Open, then close HOPPER JAM outsensor has not the main door to transitioned during clear this error and a pay out. restart the hopper.
Main door open/ close.
HOPPER EMPTY
122
Turn the Jackpot jackpot reset Reset key. key.
Jackpot hand pay was validated and reset.
083
123
HOPPER OVER PAY
The hopper dispensed more coins than it should in pay out.
1. Check for the hopper malfunction. 2. Open, the close the main door to clear this error.
Main dooro pen/ close.
HOPPER RUNAWAY
One or more coins were dispensed after pay out was completed.
1. Check for the hopper malfunction. 2. Open, the close the main door to clear this error.
Main door open/ close.
Connect the hopper correctly.
Auto.
Coin Acceptor/Divertor
COIN ACCEPTOR AND DIVERTER CODE
100
SCREEN MESSAGE
COIN ACCEPTOR MALFUNCTION
DESCRIPTION
SOLUTION
Coin acceptor reported hardware malfunction.
1. Replace the coin acceptor. 2. Open, then close the main door.
RESET METHOD
Main door open/close
Main door open/close
102
COIN ACCEPTOR MALFUNCTION
Coin-in sensor is blocked out of sequence.
Main door open/close
104
EXTRA COIN IN
Coins were accepted during inhibitation of coin accepting.
Main door open/close
COIN IN ERROR
105
P/N 810061
124
HOPPER DIS- The hopper is not CONNECT connected.
125
Hopper Overpay error was reset.
126
Hopper Runaway error was reset.
Bill Validator
1. Remove the jammed coins. 2. Verify that the Coin-in sensor is coin acceptor and blocked or coins harness connecare jammed in coin tions are mounted acceptor. correctly. 3. Open, then close the main door.
101
RESET METHOD
SOLUTION
HANDPAY SCREEN MESSAGE
DESCRIPTION
Handpay
RESET METHOD
HOPPER
120
CODE
BILL VALIDATOR SCREEN MESSAGE
DESCRIPTION
SOLUTION
130
BV DEVICE FAILURE
Bill validator reported hardware malfunction.
Remove and repair the bill validator.
131
BILL JAM IN ACCEPTOR
A bill or ticket jammed in the validator path of the bill validator.
Clear the jam. Auto.
132
BILL JAM IN STACKER
A bill or ticket jammed in the stacker during stacking operation.
Clear the jam. Auto.
133
BILL STACKER FULL
The bill stacker is full.
Remove the bills or tickets from the bill stacker.
CODE
Extra Coin In error was reset.
4-2
RESET METHOD
Auto.
Auto.
© 2010 Konami Gaming Inc.
SECTION 4 - TROUBLESHOOTING
PODIUM KP3
PRINTER
BILL VALIDATOR CODE
SCREEN MESSAGE
DESCRIPTION
SOLUTION
RESET METHOD
BILL STACKER REMOVED
The bill stacker is removed.
135
BILL STACKER NOT READY
The bill stacker is not attacked at proper stacker position in the bill validator.
Attach the bill Auto. stacker.
136
BV HEADER ERROR
The bill validator head is removed.
Mount the bill validator head.
137
BILL TRANSPORT REMOVED
The bill validator transport is removed.
Mount the bill validator transport.
Communication has failed between the bill validator and the machine.
1. Check harness and connectors. 2. Cycle power to reset the bill validator.
Auto.
The bill validator reported cheat status.
Check for bill validator malfunction.
Auto.
134
BV COMM ERROR
138
139
BV ERROR
CODE
166
Printer harness is disconnected.
161
PRINTER OFFLINE
The ticket printer is
162
PRINTER PAPER OUT
Printer paper is out.
PRINTER JAM
Printer paper has jammed while advancing the paper or a new paper has not loaded at the top of form position for 20 seconds after previous ticket was completed.
Removed jammed paper or Auto. reload the paper.
Game has lost communications with the printer
1. Check the printer option in KMS mode whether the option is set to correct printer Reset key. model. 2. Check harness and Cycle power. 3. If this error sill remains, replace the printer.
165
PRINTER COMMUNICATION ERROR
P/N 810061
Game has lost communications with the printer.
There is a mechanical failure in the printer.
printer, conrm
the printer connection or replace the printer.
Auto.
CODE
SCREEN MESSAGE
DESCRIPTION
180
TOUCH PANEL FAILURE
Communication has failed between the touch panel and the machine.
SOLUTION
RESET METHOD
Cycle power. If this error still remains, replace the LCD.
Auto.
CONTROL PANEL
160
PRINTER DISCONNECT
RESET METHOD
Control Panel
PRINTER DISCONNECT
164
TOUCHSCREEN
Auto.
SCREEN MESSAGE
163
PRINTER NOT READY
Auto.
CODE
ofine.
SOLUTION
Touchscreen
PRINTER SOLUTION
DESCRIPTION
Re-power the
Attach the bill Auto. stacker.
CODE
SCREEN MESSAGE
190
PLAY BUTTON IO ERROR
Communication error with Serial IO
Check the connection with the control board that is called “K3-ICON”.
Auto.
191
PLAY BUTTON LAMP IO ERROR
Communication error with Serial IO.
Check the connection with the control board that is called “K3-ICON”.
Auto.
Printer
DESCRIPTION
SCREEN MESSAGE
RESET METHOD
Check harness to Auto. the printer. Cycle power. If this error still remains, replace the printer.
Auto.
Fill with printer paper.
Auto.
DESCRIPTION
SOLUTION
RESET METHOD
Illumination
ILLUMINATION CODE
SCREEN MESSAGE
DESCRIPTION
SOLUTION
195
ILLUMINATION IO ERROR
Command execution error in the illumination module.
Check the connection with the control board that is called “K3-ICON”.
RESET METHOD
Auto.
Electro-Mechanical Counter
EM COUNTER
1. Check harness and Cycle power. 2. If this error sill Auto. remains, replace the printer.
CODE
SCREEN MESSAGE
200
EM COUNTER ACCESSED
EM counter was accessed.
Check EM counter circuit.
201
EM COUNTER ERROR
The hardware meter is disconnected.
Check harness to Auto. EM counter.
202
EM COUNTER ERROR
EM counter malfunctions.
DESCRIPTION
SOLUTION
Replace EM counter or conrming con-
RESET METHOD
Auto.
Auto.
nection.
4-3
© 2010 Konami Gaming Inc.
SECTION 4 - TROUBLESHOOTING
PODIUM KP3 Battery
Communication
BATTERY CODE
SCREEN MESSAGE
COMMUNICATION
DESCRIPTION
SOLUTION
RESET METHOD
221
LOW BATTERY VOLTAGE (BATTERY1)
The battery supplying power to non-volatile memory is low.
1. Remove and replace the battery. Auto. 2. Turn power off then on.
222
LOW BATTERY VOLTAGE (BATTERY2)
The battery supplying power to non-volatile memory is low.
1. Remove and replace the battery. Auto. 2. Turn power off then on.
Real Time Clock
CODE
SCREEN MESSAGE
DESCRIPTION
300
COMM. HOST TIME OUT PORT #1
Communication link is down between host or control and the machine.
Check harness and interface board Auto. between host and the machine.
301
Communication link COMM. is down between host HOST TIME or control and the maOUTPORT #2 chine.
Check harness and interface board Auto. between host and the machine.
302
Communication link COMM. is down between host HOST TIME or control and the maOUTPORT #3 chine.
Check harness and interface board Auto. between host and the machine.
306
Communication link CASHOUT was down during credit TO HOST transfer. Host required FAILURE attendant interruption for the transfer failure.
RTC CODE
SCREEN MESSAGE
RTC ERROR
223
DESCRIPTION
SOLUTION
Real Time Clock (RTC) has not been set or clock data is invalid.
Set the RTC at clock setup menu in KMS mode.
RESET METHOD
Auto.
DESCRIPTION
SOLUTION
RESET METHOD
230
EEPROM ERROR
The processor could not read data from EEPROM device.
Cycle power. If this error is remained, replace the MPU board.
Auto.
231
EEPROM ERROR
The processor could not write data to EEPROM device.
Cycle power. If this error is remained, replace the MPU board.
Auto.
308
Auto.
309
PROGRESSIVE UPDATE NOT RECEIVED
250
The temperature of GPU the thermometer on OVERHEAT the GPU went over the threshold.
251
252
253
Progressive information was not set from Receive progressive Auto. host during a certain information from host. time.
SELF-TEST ON BOOT UP
600 SOLUTION
Reset key.
Self Test on Boot Up
THERMOMETER DESCRIPTION
action status at host system. 2. Turn reset key to pay credits for the transaction.
Validation buffer VALIDATION Validation number buf- become not full by BUFFER fer is full. asking validation FULL number from host.
Thermometer
1. Conrm the trans -
Auto.
CODE
SCREEN CODE MESSAGE
RESET METHOD
VALIDATION Validation seed is not Set validation seed SEEDS NOT set. from host. SET
EEPROM SCREEN MESSAGE
307
EEPROM
CODE
SOLUTION
RESET METHOD
SCREEN MESSAGE
DESCRIPTION
SYSTEM VALIDASystem validation TION PROGRAM program mismatch. MISMATCH
RESET METHOD
Verify that EPROM of valiRestart. dation program is valid. Verify that EPROM of Restart. system bios is valid.
Cycle power. If this error is remained, Auto. check the cooling fan.
601
SYSTEM BIOS MISMATCH
The temperature of CPU the thermometer on OVERHEAT the CPU went over the threshold.
Cycle power. If this error is remained, Auto. check the cooling fan.
602
SYSTEM CF #(n) MODULE MISMATCH
Verify that System cf #(n) module system CF mismatch. card is valid.
PCB WARNING TEMPERATURE
Cycle power. If this error is remained, Auto. check the cooling fan.
603
GAME VALIDATION PROGRAM MISMATCH
Game validation program mismatch.
Verify that EPROM of valiRestart. dation program is valid.
604
GAME BIOS MISMATCH
Game BIOS mismatch.
Verify that EPROM of game bios is valid.
605
GAME CF #(n) MODULE MISMATCH
Game cf #(n) module mismatch.
Verify that game CF card Restart. is valid.
The temperature of the thermometer on the PCB went over the threshold.
CPU FAN The value of the fan Cycle power. FAIL WARN- on the CPU has no If this error is remained, Auto. ING reaction to the speed. check the cooling fan.
P/N 810061
4-4
System BIOS mismatch.
SOLUTION
Restart.
Restart.
© 2010 Konami Gaming Inc.
SECTION 4 - TROUBLESHOOTING
PODIUM KP3 Self Test On Run Time
SELF-TEST ON RUN TIME
SELF-TEST ON RUN TIME CODE
700
SCREEN MESSAGE
SYSTEM VALIDATION PROGRAM FAILURE
DESCRIPTION
System validation program failure.
Verify that EPROM of valiRestart. dation program is valid. Verify that EPROM of system bios is valid.
701
SYSTEM BIOS System bios failure. FAILURE
702
SYSTEM CF Verify that System CF #(n) module #(n) MODULE system CF card Restart. failure. FAILURE is valid.
703
GAME VALIDATION PROGRAM FAILURE
704
705
GAME BIOS FAILURE
Verify that EPROM of game bios is valid.
GAME CF Verify that #(n) MODULE Game CF #(n) module game CF card failure. FAILURE is valid.
707
GAME CF #(n) Game CF #(n) removed Verify that game CF card REMOVED at run-time. is connecting.
720
721
722
DC FAILURE
730
CODE
The 24V DC power supplying to the K3 Check AC line. Restart. board is low.
"Cycle power. If this error remains, perform GAME Game data in non-vol- a RAM clear. MEMORY COR- atile memory is invalid. Warning - RAM RAM Clear. RUPTED clear will reset all the soft meters to 0 !!!"
"Cycle power. If this error remains, perform EEPROM DATA Data in EEPROM is a RAM clear. ERROR invalid. Warning - RAM RAM Clear. clear will reset all the soft meters to 0 !!!"
727
P/N 810061
DESCRIPTION
SOLUTION
RESET METHOD
"Cycle power. If this error reNEGATIVE There was an exces- mains, perform CREDIT sive increment or mi- a RAM clear. METER ROLL- nus value in the Credits Warning - RAM RAM Clear. OVER In meter. clear will reset all the soft meters to 0 !!!" No action G2S validation waiting. required. G2S VALIDA- G2S validation error. TION ERROR
No
Cleared by attendant reset.
Reset key.
INTERNAL SOFTWARE ERROR SCREEN MESSAGE
DESCRIPTION
SOLUTION
RESET METHOD
740
INTERNAL SOFTWARE The bill Validater ERROR - BV related process did DEVICE not work as usual. #(n)
Cycle power. If this error is remained, Restart. replace the MPU board.
741
INTERNAL SOFTWARE The printer related ERROR - process did not work PRINTER as usual. #(n)
Cycle power. If this error is remained, Restart. replace the MPU board.
742
INTERNAL The nios related SOFTWARE process did not work ERROR as usual. NIOS #(n)
Cycle power. If this error is remained, Restart. replace the MPU board.
743
INTERNAL The corba communi- Cycle power. If this SOFTWARE cation process did not error is remained, Restart. ERROR work as usual. replace the MPU board. CORBA #(n)
744
INTERNAL The game related SOFTWARE process did not work ERROR as usual. GAME #(n)
Restart.
"Cycle power. If this error reGame couldn't read mains, perform BACKUP DATA data from non-volatile a RAM clear. RAM Clear. ERROR memory or the data is Warning - RAM invalid. clear will reset all the soft meters to 0 !!!"
SCREEN MESSAGE
Internal Software Error
Restart.
SYSTEM CF System CF #(n) re- Verify that system CF card Restart. #(n) REMOVED moved at run-time. is connecting.
729
Restart.
706
710
728
Restart.
Verify that Game validation pro- EPROM of valiRestart. gram failure. dation program is valid.
Game bios failure.
CODE
RESET SOLUTION METHOD
Cycle power. If this error is remained, Restart. replace the MPU board.
Self Diagnostic On Boot Up
SELF-DIAGNOSTICS ON BOOT UP CODE
SCREEN MESSAGE
DESCRIPTION
SOLUTION
RESET METHOD
Cycle power. If this error remains, replace the MPU Restart. board.
800
CPU Exception
CPU EXCEPTION
"Cycle power. If this error remains, perform A self-audit check has a RAM clear. RAM Clear. failed. Warning - RAM clear will reset all the soft meters to 0 !!!"
CODE
923
4-5
SCREEN MESSAGE
DESCRIPTION
SOLUTION
Software Error
Software exception happened.
Cycle power. If this error remains, replace the MPU board.
RESET METHOD
Restart.
© 2010 Konami Gaming Inc.
SECTION 4 - TROUBLESHOOTING
PODIUM KP3 Suspended Operation Jackpot Reset
If a single jackpot is won above the ultimate full lock-up amount, and an 080 attendant pay error is displayed, the game is suspended. Insert the key into the reset key switch and turn it 90° clockwise after paying the jackpot to return to the ordinary game. Attendant Pay
When the number of coins to be paid is more than the number of coins set (Partial Pay Coins) for the “attendant pay”, the game is suspended and an 080 attendant pay error is displayed . Insert the key into the reset key switch and turn it 90° clockwise after the attendant pay to return to the ordinary game. You can set the number of coins the attendant pays in the Audit mode. Error Message in Display
If an error message appears on the screen, the game is suspended until you recover from the error. If the error message is left on the screen and you cannot restart the game even though you have recovered from the error, insert the key into the Reset key switch and turn it 90° clockwise to return to the ordinary game. Coin Jamming
Open the main door and check the location the coins are jammed. When the Coins are Jammed in the Coin Acceptor:
Installing a Sample Coin (Coin Mech)
Viewing the coin mechanism from the front, slide the sensor coil to the right. Place the sample coin into position and release the sensor coil. In most cases, the sample coin will seat properly. If coins are not accepted, repeat procedure.
Open the main door. Remove the harness from the coin acceptor. Grasp the coin acceptor rmly, and pull from the plastic mounts.
Refer to the coin acceptor instruction manual provided by the manufacturer for more information. Install the coin acceptor into the coin track unit. Connect the connector to the coin acceptor. Close the main door. When the Coins are Jammed in the Coin Track Unit:
Open the main door. Remove the connector from the coin acceptor. Gently pull the coin acceptor from the coin track unit. Remove the connector of the wire harness from the coin track unit. Remove the three screws to remove the coin track unit. Remove the coins jammed in the coin track unit. Install the coin track unit using the three screws. Connect the wire harness to the coin track unit. Install the coin acceptor in the coin track unit. Install the connector in the coin acceptor. Close the main door. Adjusting the Coin Comparitor (Coin Mech)
Selectivity of the coin comparitor can be adjust ed for sensitivity. To set the optimum sensitivity, adjust the potentiometer clock-wise until a high quality slug is rejected. Test sensitivity using regular coins. Repeat as necessary.
P/N 810061
4-6
© 2010 Konami Gaming Inc.
SECTION 4 - TROUBLESHOOTING
PODIUM KP3
to position 1 through 6 (the denomination option positions). Press the programming button. The LED turns red, indicating the Condor is in Learn mode. Deposit samples of the required coin. It is recommended that different coins be used to ensure a wider sampling of examples to be examined. The LED will ash green (this usually happens after
four coins). Press the programming button again. The LED will return to green. Turn the rotary switch back to the “0” position. The Condor is now ready to accept coins.
F 0 E
D
C
1
2 3
4
5
6 B A 8 7 9
Coin Learn Procedure (IDX)
The IDX Xeptor is designed to accept multiple denominations as determined by the Operator. Follow the steps below to program the Xeptor for the coins required. Lift the cover by pushing up on the bottom right corner of the plastic cover. With a small screwdriver, turn the rotary switch to position 1 through 6 (the denomination option positions). The LED turns red, indicating the Xeptor is in Learn mode. Press the button once for each credit to be issued per coin. For a single denomination, one credit per coin is standard. For multiple denominations, the number of credits is divided by the lowest incremental rate (i.e. a dollar will require 4 credits if the machine also accepts quarters (1 quarter=1 credit, $1=4 credits). Slide the cover down to close the Xeptor. Deposit (6) samples of the required coin. It is recommended that six different coins be used to ensure a wider sampling of examples to be examined. Slide the cove open. Turn the rotary switch to the “0” position. The LED turns green to indicate the Xeptor is functional. Repeat for all necessary denominations.
Teach and Run Procedure (Condor)
The Condor Acceptor uses a teach and run programming method. Follow these steps to program the Condor for the required coins. With a small screwdriver, turn the rotary switch from position “0” P/N 810061
4-7
© 2010 Konami Gaming Inc.
SECTION 4 - TROUBLESHOOTING
PODIUM KP3
SECTION 4 Troubleshooting Troubleshooting Charts
DOOR SECURITY
Use the following charts to troubleshoot and diagnose errors. CODE CAUTION:
Distributors, Operators, and Users are not to modify the equipment for any other use. Konami Gaming, Inc. cannot be held liable for damages or injuries resulting from use or modification of this equipment. Konami Gaming, Inc. cannot be held liable for damages or injuries arising from improper or unsupervised installation, modification, or use of equipment not manufactured or approved by Konami Gaming, Inc. This equipment is designed as a gaming device for amusement only, for sale and use in jurisdictions permitting such devices.
SCREEN MESSAGE
DESCRIPTION
SOLUTION
016
FILL BOX The Fill Box door is DOOR OPEN open.
Close the Fill box door.
017
MAINTEThe Maintenance Door NANCE is open. DOOR OPEN
Close the Maintenance door.
RESET METHOD
020
The Main Door was closed.
Completing the next game play clears this status message.
021
The Cashbox Door was closed.
Completing the next game play clears this status message.
022
Completing the The Logic Unit door was next game play closed. clears this status message.
023
The Bill Acceptor door was closed.
Completing the next game play clears this status message.
025
The Top Box door was closed.
Completing the next game play clears this status message.
026
The Fill Box door was closed.
Completing the next game play clears this status message.
004
An operator has changed options.
027
The Maintenance Door was closed.
005
Host authorizes the Host has disabled machine and enables the terminal. for game play.
Completing the next game play clears this status message.
030
MAIN DOOR The Main Door was Turn the reset key. Reset key. ACCESSED opened during power off.
006
Host has enabled the terminal.
031
DROP DOOR The Drop Door was Reset ACCESSED opened during power off. Turn the reset key. key.
032
LOGIC DOOR The Logic Unit Door was Reset ACCESSED opened during power off. Turn the reset key. key.
033
SUB DOOR ACCESSED
The Belly Door was Reset opened during power off. Turn the reset key. key.
034
BILL DOOR ACCESSED
The Bill Acceptor door was opened during power off.
035
FILL BOX DOOR ACCESSED
The Fill Box Door was Reset opened during power off. Turn the reset key. key.
036
MAINTENANCE DOOR ACCESSED
The Maintenance Door was opened during power off.
Turn the reset key. Reset key.
040
MAIN DOOR PORT
Hardware malfunction happened at door security device.
Replace the MPU board.
Reset key.
041
Hardware malfuncDROP DOOR tion happened at door PORT security device.
Replace the MPU board.
Reset key.
General Information
GENERAL INFORMATION CODE
SCREEN MESSAGE
DESCRIPTION
SOLUTION
001
Completing the next Power was just regame play clears this stored. status message.
002
Non-volatile RAM was cleared by an operator.
003
The machine has been placed in “out 1. Open the main door. of service” mode by 2. Turn the reset key. an operator.
OUT OF SERVICE
RESET METHOD
Door Security
DOOR SECURITY CODE
SCREEN MESSAGE
DESCRIPTION
010
MAIN DOOR OPEN
011
DROP DOOR The Cashbox door is open. OPEN
012
LOGIC DOOR The Logic unit door is open. OPEN
The Main door is open.
SOLUTION
Close the Cashbox door. Close the Logic unit door.
SUB DOOR OPEN
The Belly door is open.
Close the Belly door.
014
BILL DOOR OPEN
The Bill acceptor door is open.
Close the Bill acceptor door.
015
P/N 810061
RESET METHOD
Close the Main door.
013
TOP BOX The Top Box door is DOOR OPEN open.
Close the Top box door.
4-1
Turn the reset key. Reset key.
© 2010 Konami Gaming Inc.
SECTION 4 - TROUBLESHOOTING
PODIUM KP3 DOOR SECURITY CODE
042
SCREEN MESSAGE
DESCRIPTION
COIN ACCEPTOR AND DIVERTER
SOLUTION
RESET METHOD
LOGIC DOOR Hardware malfunction happened at door PORT security device.
Replace the MPU board.
Reset key.
CODE
SCREEN MESSAGE
DIVERTER MALFUNCTION
111
043
SUB DOOR PORT
Hardware malfunction happened at door security device.
Replace the MPU board.
Reset key.
044
BILL DOOR PORT
Hardware malfunction happened at door security device.
Replace the MPU board.
Reset key.
Hopper
045
Hardware malfuncFILL BOX tion happened at door DOOR PORT security device.
Replace the MPU board.
Reset key.
CODE
046
MAINTEHardware malfuncNANCE tion happened at door DOOR PORT security device.
Replace the MPU board.
Reset key.
DESCRIPTION
SOLUTION
SCREEN MESSAGE
The diverter position did not change and the position does not match the machine request.
Main door open/close
DESCRIPTION
ATTENDANT PAY $x,xxx.xx
080
RESET METHOD
SOLUTION
Attendant pay occurred Turn the Jackpot jackpot reset Reset key. from cash-out. key.
121
Attendant pay was been validated and reset.
081
Jackpot handpay is required from a single game win or external bonuses.
JACKPOT $xx,xxx.xx
082
Hopper has no more coins to complete a pay out.
1. Fill the hopper. If hopper is not empty, check for hopper jam or malfunction. 2. Open, then close the main door to clear this error and restart the hopper.
Main door open/ close.
Coins jammed at 1. Remove the chute of hopper jammed coins. 2. or hopper coin Open, then close HOPPER JAM outsensor has not the main door to transitioned during clear this error and a pay out. restart the hopper.
Main door open/ close.
HOPPER EMPTY
122
Turn the Jackpot jackpot reset Reset key. key.
Jackpot hand pay was validated and reset.
083
123
HOPPER OVER PAY
The hopper dispensed more coins than it should in pay out.
1. Check for the hopper malfunction. 2. Open, the close the main door to clear this error.
Main dooro pen/ close.
HOPPER RUNAWAY
One or more coins were dispensed after pay out was completed.
1. Check for the hopper malfunction. 2. Open, the close the main door to clear this error.
Main door open/ close.
Connect the hopper correctly.
Auto.
Coin Acceptor/Divertor
COIN ACCEPTOR AND DIVERTER CODE
100
SCREEN MESSAGE
COIN ACCEPTOR MALFUNCTION
DESCRIPTION
SOLUTION
Coin acceptor reported hardware malfunction.
1. Replace the coin acceptor. 2. Open, then close the main door.
RESET METHOD
Main door open/close
Main door open/close
102
COIN ACCEPTOR MALFUNCTION
Coin-in sensor is blocked out of sequence.
Main door open/close
104
EXTRA COIN IN
Coins were accepted during inhibitation of coin accepting.
Main door open/close
COIN IN ERROR
105
P/N 810061
124
HOPPER DIS- The hopper is not CONNECT connected.
125
Hopper Overpay error was reset.
126
Hopper Runaway error was reset.
Bill Validator
1. Remove the jammed coins. 2. Verify that the Coin-in sensor is coin acceptor and blocked or coins harness connecare jammed in coin tions are mounted acceptor. correctly. 3. Open, then close the main door.
101
RESET METHOD
SOLUTION
HANDPAY SCREEN MESSAGE
DESCRIPTION
Handpay
RESET METHOD
HOPPER
120
CODE
BILL VALIDATOR SCREEN MESSAGE
DESCRIPTION
SOLUTION
130
BV DEVICE FAILURE
Bill validator reported hardware malfunction.
Remove and repair the bill validator.
131
BILL JAM IN ACCEPTOR
A bill or ticket jammed in the validator path of the bill validator.
Clear the jam. Auto.
132
BILL JAM IN STACKER
A bill or ticket jammed in the stacker during stacking operation.
Clear the jam. Auto.
133
BILL STACKER FULL
The bill stacker is full.
Remove the bills or tickets from the bill stacker.
CODE
Extra Coin In error was reset.
4-2
RESET METHOD
Auto.
Auto.
© 2010 Konami Gaming Inc.
SECTION 4 - TROUBLESHOOTING
PODIUM KP3
PRINTER
BILL VALIDATOR CODE
SCREEN MESSAGE
DESCRIPTION
SOLUTION
RESET METHOD
BILL STACKER REMOVED
The bill stacker is removed.
135
BILL STACKER NOT READY
The bill stacker is not attacked at proper stacker position in the bill validator.
Attach the bill Auto. stacker.
136
BV HEADER ERROR
The bill validator head is removed.
Mount the bill validator head.
137
BILL TRANSPORT REMOVED
The bill validator transport is removed.
Mount the bill validator transport.
Communication has failed between the bill validator and the machine.
1. Check harness and connectors. 2. Cycle power to reset the bill validator.
Auto.
The bill validator reported cheat status.
Check for bill validator malfunction.
Auto.
134
BV COMM ERROR
138
139
BV ERROR
CODE
166
Printer harness is disconnected.
161
PRINTER OFFLINE
The ticket printer is
162
PRINTER PAPER OUT
Printer paper is out.
PRINTER JAM
Printer paper has jammed while advancing the paper or a new paper has not loaded at the top of form position for 20 seconds after previous ticket was completed.
Removed jammed paper or Auto. reload the paper.
Game has lost communications with the printer
1. Check the printer option in KMS mode whether the option is set to correct printer Reset key. model. 2. Check harness and Cycle power. 3. If this error sill remains, replace the printer.
165
PRINTER COMMUNICATION ERROR
P/N 810061
Game has lost communications with the printer.
There is a mechanical failure in the printer.
printer, conrm
the printer connection or replace the printer.
Auto.
CODE
SCREEN MESSAGE
DESCRIPTION
180
TOUCH PANEL FAILURE
Communication has failed between the touch panel and the machine.
SOLUTION
RESET METHOD
Cycle power. If this error still remains, replace the LCD.
Auto.
CONTROL PANEL
160
PRINTER DISCONNECT
RESET METHOD
Control Panel
PRINTER DISCONNECT
164
TOUCHSCREEN
Auto.
SCREEN MESSAGE
163
PRINTER NOT READY
Auto.
CODE
ofine.
SOLUTION
Touchscreen
PRINTER SOLUTION
DESCRIPTION
Re-power the
Attach the bill Auto. stacker.
CODE
SCREEN MESSAGE
190
PLAY BUTTON IO ERROR
Communication error with Serial IO
Check the connection with the control board that is called “K3-ICON”.
Auto.
191
PLAY BUTTON LAMP IO ERROR
Communication error with Serial IO.
Check the connection with the control board that is called “K3-ICON”.
Auto.
Printer
DESCRIPTION
SCREEN MESSAGE
RESET METHOD
Check harness to Auto. the printer. Cycle power. If this error still remains, replace the printer.
Auto.
Fill with printer paper.
Auto.
DESCRIPTION
SOLUTION
RESET METHOD
Illumination
ILLUMINATION CODE
SCREEN MESSAGE
DESCRIPTION
SOLUTION
195
ILLUMINATION IO ERROR
Command execution error in the illumination module.
Check the connection with the control board that is called “K3-ICON”.
RESET METHOD
Auto.
Electro-Mechanical Counter
EM COUNTER
1. Check harness and Cycle power. 2. If this error sill Auto. remains, replace the printer.
CODE
SCREEN MESSAGE
200
EM COUNTER ACCESSED
EM counter was accessed.
Check EM counter circuit.
201
EM COUNTER ERROR
The hardware meter is disconnected.
Check harness to Auto. EM counter.
202
EM COUNTER ERROR
EM counter malfunctions.
DESCRIPTION
SOLUTION
Replace EM counter or conrming con-
RESET METHOD
Auto.
Auto.
nection.
4-3
© 2010 Konami Gaming Inc.
SECTION 4 - TROUBLESHOOTING
PODIUM KP3 Battery
Communication
BATTERY CODE
SCREEN MESSAGE
COMMUNICATION
DESCRIPTION
SOLUTION
RESET METHOD
221
LOW BATTERY VOLTAGE (BATTERY1)
The battery supplying power to non-volatile memory is low.
1. Remove and replace the battery. Auto. 2. Turn power off then on.
222
LOW BATTERY VOLTAGE (BATTERY2)
The battery supplying power to non-volatile memory is low.
1. Remove and replace the battery. Auto. 2. Turn power off then on.
Real Time Clock
CODE
SCREEN MESSAGE
DESCRIPTION
300
COMM. HOST TIME OUT PORT #1
Communication link is down between host or control and the machine.
Check harness and interface board Auto. between host and the machine.
301
Communication link COMM. is down between host HOST TIME or control and the maOUTPORT #2 chine.
Check harness and interface board Auto. between host and the machine.
302
Communication link COMM. is down between host HOST TIME or control and the maOUTPORT #3 chine.
Check harness and interface board Auto. between host and the machine.
306
Communication link CASHOUT was down during credit TO HOST transfer. Host required FAILURE attendant interruption for the transfer failure.
RTC CODE
SCREEN MESSAGE
RTC ERROR
223
DESCRIPTION
SOLUTION
Real Time Clock (RTC) has not been set or clock data is invalid.
Set the RTC at clock setup menu in KMS mode.
RESET METHOD
Auto.
DESCRIPTION
SOLUTION
RESET METHOD
230
EEPROM ERROR
The processor could not read data from EEPROM device.
Cycle power. If this error is remained, replace the MPU board.
Auto.
231
EEPROM ERROR
The processor could not write data to EEPROM device.
Cycle power. If this error is remained, replace the MPU board.
Auto.
308
Auto.
309
PROGRESSIVE UPDATE NOT RECEIVED
250
The temperature of GPU the thermometer on OVERHEAT the GPU went over the threshold.
251
252
253
Progressive information was not set from Receive progressive Auto. host during a certain information from host. time.
SELF-TEST ON BOOT UP
600 SOLUTION
Reset key.
Self Test on Boot Up
THERMOMETER DESCRIPTION
action status at host system. 2. Turn reset key to pay credits for the transaction.
Validation buffer VALIDATION Validation number buf- become not full by BUFFER fer is full. asking validation FULL number from host.
Thermometer
1. Conrm the trans -
Auto.
CODE
SCREEN CODE MESSAGE
RESET METHOD
VALIDATION Validation seed is not Set validation seed SEEDS NOT set. from host. SET
EEPROM SCREEN MESSAGE
307
EEPROM
CODE
SOLUTION
RESET METHOD
SCREEN MESSAGE
DESCRIPTION
SYSTEM VALIDASystem validation TION PROGRAM program mismatch. MISMATCH
RESET METHOD
Verify that EPROM of valiRestart. dation program is valid. Verify that EPROM of Restart. system bios is valid.
Cycle power. If this error is remained, Auto. check the cooling fan.
601
SYSTEM BIOS MISMATCH
The temperature of CPU the thermometer on OVERHEAT the CPU went over the threshold.
Cycle power. If this error is remained, Auto. check the cooling fan.
602
SYSTEM CF #(n) MODULE MISMATCH
Verify that System cf #(n) module system CF mismatch. card is valid.
PCB WARNING TEMPERATURE
Cycle power. If this error is remained, Auto. check the cooling fan.
603
GAME VALIDATION PROGRAM MISMATCH
Game validation program mismatch.
Verify that EPROM of valiRestart. dation program is valid.
604
GAME BIOS MISMATCH
Game BIOS mismatch.
Verify that EPROM of game bios is valid.
605
GAME CF #(n) MODULE MISMATCH
Game cf #(n) module mismatch.
Verify that game CF card Restart. is valid.
The temperature of the thermometer on the PCB went over the threshold.
CPU FAN The value of the fan Cycle power. FAIL WARN- on the CPU has no If this error is remained, Auto. ING reaction to the speed. check the cooling fan.
P/N 810061
4-4
System BIOS mismatch.
SOLUTION
Restart.
Restart.
© 2010 Konami Gaming Inc.
SECTION 4 - TROUBLESHOOTING
PODIUM KP3 Self Test On Run Time
SELF-TEST ON RUN TIME
SELF-TEST ON RUN TIME CODE
700
SCREEN MESSAGE
SYSTEM VALIDATION PROGRAM FAILURE
DESCRIPTION
System validation program failure.
Verify that EPROM of valiRestart. dation program is valid. Verify that EPROM of system bios is valid.
701
SYSTEM BIOS System bios failure. FAILURE
702
SYSTEM CF Verify that System CF #(n) module #(n) MODULE system CF card Restart. failure. FAILURE is valid.
703
GAME VALIDATION PROGRAM FAILURE
704
705
GAME BIOS FAILURE
Verify that EPROM of game bios is valid.
GAME CF Verify that #(n) MODULE Game CF #(n) module game CF card failure. FAILURE is valid.
707
GAME CF #(n) Game CF #(n) removed Verify that game CF card REMOVED at run-time. is connecting.
720
721
722
DC FAILURE
730
CODE
The 24V DC power supplying to the K3 Check AC line. Restart. board is low.
"Cycle power. If this error remains, perform GAME Game data in non-vol- a RAM clear. MEMORY COR- atile memory is invalid. Warning - RAM RAM Clear. RUPTED clear will reset all the soft meters to 0 !!!"
"Cycle power. If this error remains, perform EEPROM DATA Data in EEPROM is a RAM clear. ERROR invalid. Warning - RAM RAM Clear. clear will reset all the soft meters to 0 !!!"
727
P/N 810061
DESCRIPTION
SOLUTION
RESET METHOD
"Cycle power. If this error reNEGATIVE There was an exces- mains, perform CREDIT sive increment or mi- a RAM clear. METER ROLL- nus value in the Credits Warning - RAM RAM Clear. OVER In meter. clear will reset all the soft meters to 0 !!!" No action G2S validation waiting. required. G2S VALIDA- G2S validation error. TION ERROR
No
Cleared by attendant reset.
Reset key.
INTERNAL SOFTWARE ERROR SCREEN MESSAGE
DESCRIPTION
SOLUTION
RESET METHOD
740
INTERNAL SOFTWARE The bill Validater ERROR - BV related process did DEVICE not work as usual. #(n)
Cycle power. If this error is remained, Restart. replace the MPU board.
741
INTERNAL SOFTWARE The printer related ERROR - process did not work PRINTER as usual. #(n)
Cycle power. If this error is remained, Restart. replace the MPU board.
742
INTERNAL The nios related SOFTWARE process did not work ERROR as usual. NIOS #(n)
Cycle power. If this error is remained, Restart. replace the MPU board.
743
INTERNAL The corba communi- Cycle power. If this SOFTWARE cation process did not error is remained, Restart. ERROR work as usual. replace the MPU board. CORBA #(n)
744
INTERNAL The game related SOFTWARE process did not work ERROR as usual. GAME #(n)
Restart.
"Cycle power. If this error reGame couldn't read mains, perform BACKUP DATA data from non-volatile a RAM clear. RAM Clear. ERROR memory or the data is Warning - RAM invalid. clear will reset all the soft meters to 0 !!!"
SCREEN MESSAGE
Internal Software Error
Restart.
SYSTEM CF System CF #(n) re- Verify that system CF card Restart. #(n) REMOVED moved at run-time. is connecting.
729
Restart.
706
710
728
Restart.
Verify that Game validation pro- EPROM of valiRestart. gram failure. dation program is valid.
Game bios failure.
CODE
RESET SOLUTION METHOD
Cycle power. If this error is remained, Restart. replace the MPU board.
Self Diagnostic On Boot Up
SELF-DIAGNOSTICS ON BOOT UP CODE
SCREEN MESSAGE
DESCRIPTION
SOLUTION
RESET METHOD
Cycle power. If this error remains, replace the MPU Restart. board.
800
CPU Exception
CPU EXCEPTION
"Cycle power. If this error remains, perform A self-audit check has a RAM clear. RAM Clear. failed. Warning - RAM clear will reset all the soft meters to 0 !!!"
CODE
923
4-5
SCREEN MESSAGE
DESCRIPTION
SOLUTION
Software Error
Software exception happened.
Cycle power. If this error remains, replace the MPU board.
RESET METHOD
Restart.
© 2010 Konami Gaming Inc.
SECTION 4 - TROUBLESHOOTING
PODIUM KP3 Suspended Operation Jackpot Reset
If a single jackpot is won above the ultimate full lock-up amount, and an 080 attendant pay error is displayed, the game is suspended. Insert the key into the reset key switch and turn it 90° clockwise after paying the jackpot to return to the ordinary game. Attendant Pay
When the number of coins to be paid is more than the number of coins set (Partial Pay Coins) for the “attendant pay”, the game is suspended and an 080 attendant pay error is displayed . Insert the key into the reset key switch and turn it 90° clockwise after the attendant pay to return to the ordinary game. You can set the number of coins the attendant pays in the Audit mode. Error Message in Display
If an error message appears on the screen, the game is suspended until you recover from the error. If the error message is left on the screen and you cannot restart the game even though you have recovered from the error, insert the key into the Reset key switch and turn it 90° clockwise to return to the ordinary game. Coin Jamming
Open the main door and check the location the coins are jammed. When the Coins are Jammed in the Coin Acceptor:
Installing a Sample Coin (Coin Mech)
Viewing the coin mechanism from the front, slide the sensor coil to the right. Place the sample coin into position and release the sensor coil. In most cases, the sample coin will seat properly. If coins are not accepted, repeat procedure.
Open the main door. Remove the harness from the coin acceptor. Grasp the coin acceptor rmly, and pull from the plastic mounts.
Refer to the coin acceptor instruction manual provided by the manufacturer for more information. Install the coin acceptor into the coin track unit. Connect the connector to the coin acceptor. Close the main door. When the Coins are Jammed in the Coin Track Unit:
Open the main door. Remove the connector from the coin acceptor. Gently pull the coin acceptor from the coin track unit. Remove the connector of the wire harness from the coin track unit. Remove the three screws to remove the coin track unit. Remove the coins jammed in the coin track unit. Install the coin track unit using the three screws. Connect the wire harness to the coin track unit. Install the coin acceptor in the coin track unit. Install the connector in the coin acceptor. Close the main door. Adjusting the Coin Comparitor (Coin Mech)
Selectivity of the coin comparitor can be adjust ed for sensitivity. To set the optimum sensitivity, adjust the potentiometer clock-wise until a high quality slug is rejected. Test sensitivity using regular coins. Repeat as necessary.
P/N 810061
4-6
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SECTION 4 - TROUBLESHOOTING
PODIUM KP3
to position 1 through 6 (the denomination option positions). Press the programming button. The LED turns red, indicating the Condor is in Learn mode. Deposit samples of the required coin. It is recommended that different coins be used to ensure a wider sampling of examples to be examined. The LED will ash green (this usually happens after
four coins). Press the programming button again. The LED will return to green. Turn the rotary switch back to the “0” position. The Condor is now ready to accept coins.
F 0 E
D
C
1
2 3
4
5
6 B A 8 7 9
Coin Learn Procedure (IDX)
The IDX Xeptor is designed to accept multiple denominations as determined by the Operator. Follow the steps below to program the Xeptor for the coins required. Lift the cover by pushing up on the bottom right corner of the plastic cover. With a small screwdriver, turn the rotary switch to position 1 through 6 (the denomination option positions). The LED turns red, indicating the Xeptor is in Learn mode. Press the button once for each credit to be issued per coin. For a single denomination, one credit per coin is standard. For multiple denominations, the number of credits is divided by the lowest incremental rate (i.e. a dollar will require 4 credits if the machine also accepts quarters (1 quarter=1 credit, $1=4 credits). Slide the cover down to close the Xeptor. Deposit (6) samples of the required coin. It is recommended that six different coins be used to ensure a wider sampling of examples to be examined. Slide the cove open. Turn the rotary switch to the “0” position. The LED turns green to indicate the Xeptor is functional. Repeat for all necessary denominations.
Teach and Run Procedure (Condor)
The Condor Acceptor uses a teach and run programming method. Follow these steps to program the Condor for the required coins. With a small screwdriver, turn the rotary switch from position “0” P/N 810061
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© 2010 Konami Gaming Inc.
SECTION 5 - PREVENTIVE MAINTENANCE
PODIUM KP3
SECTION 5 Preventive Maintenance Overview WARNING: Power to the machine must be turned off prior
to cleaning the inside of the machine or removing any mechanical or electrical assembly. Unplug the machine.
This module describes preventative maintenance inspections, adjustments, and cleaning schedules for major assemblies found in Konami Gaming, Inc. machines. Assemblies not covered in this module, may be covered in specic jurisdiction or market modules
obtainable from your Konami Gaming, Inc. distributor or customer service representative. The following procedures are recommended to ensure reliability and continuous operation of the machine. Assemblies covered in this module are: • Hopper • Coin Acceptor • Coin Diverter • WBA Bill Acceptor • LCD Assembly • MPU Assembly • Cabinet •
Deck Buttons
Periodic inspection and maintenance which should be performed least every three months: • Vacuum the inside of the cabinet and remove all dust and debris from the coin chutes, hopper and CPU housing. • Clean the LCD screen with an antistatic nonabrasive cloth. • Wipe down cabinet exterior. Clean buttons and face plate. Clean display, belly and feature glass. • Remove all loose coins from inside the machine. • Replace burned out lamps and bulbs. • Clean bill acceptor validator module optics and cash cassette rollers. Periodic inspection and maintenance which should be performed at least every twelve months: • Clean and test the bill acceptor. • Clean coin optics and remove all dust from the MPU PCB. • •
Periodic inspection and maintenance which should be performed at least every twenty-four months: • Replace MPU batteries. Hopper Overview
The major components of the hopper are: an DC motor which turns a pin wheel to pay out coins or tokens, an optic sensor to count coins or tokens during a payout, and an adjustable coin-level probe which informs the machine’s MPU when coins or tokens should be routed from the hopper to the coin drop bucket. Removal
Unlock and open the main cabinet door. Turn machine power
off. Slide the hopper forward and out of the cabinet. Inspection (90 Day Interval)
Empty all coins or tokens from the hopper bowl. Inspect the hopper bowl for cracks or breaks. Inspect the hopper optic sensor
for clean surfaces and damage. Verify the optic sensor is securely mounted. Inspect the hopper knife and rubber agitator for wear. Replace if needed. Conrm the hopper knife is secure and correctly positioned. Conrm the coin-level probe is secure. Conrm the spring
screws securing the coin bowl to the hopper body are tight. Cleaning (90 Day Interval)
Locate and remove the optic sensor. Use a cotton swab soaked
in isopropyl alcohol to clean the sensor. Wipe dry with a lint free cloth. Wipe any dust out of the hopper coin bowl with a clean cloth. Lubrication
Hoppers do not require lubrication. The gear box and motor are factory sealed units. Adjust Hopper Knife (180 Day Interval)
Loosen, but do not remove, the two screws securing the knife to the mounting plate. Gently press down on the knife until it lightly rests on the shelf wheel. Tighten the mounting screws until the knife
is secure.
Inspect hopper knife and agitator for wear.
Adjust coin acceptor.
•
Check alignment of bill acceptor head and door. Adjust for proper t.
•
Check wiring for frayed, cracked, or pinched
insulation.
P/N 810061
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SECTION 5 - PREVENTIVE MAINTENANCE
PODIUM KP3
Coin Diverter
Adjust Hopper Coin Out Sensor (180 Day Interval)
Loosen, but do not remove, the two screws securing the sen-
Overview
sor bracket to the mounting plate. Align the bracket so the sensor is
The coin diverter, located below the coin acceptor, consists of
centered on the roller count arm. Tighten the mounting screws until
a solenoid linked to a diverter plate. Coins inserted through the coin
the bracket is secure.
head are routed to the hopper bowl. When the hopper reaches an Operator set coin capacity the MPU energizes the diverter solenoid. Subsequent coins or tokens inserted are then routed to the drop bucket inside the stand.
Set Hopper Coin-Level Probe Circuit (As Required)
Fill the hopper with the desired number of coins or tokens. The coins or tokens should be level with, or slightly below, one of the holes located on the side of the coin bowl. Gently shake the coin
Inspection (90 Day Interval)
bowl to settle the coins. Insert and secure a probe into a hole which
Inspect the coin diverter plate for foreign materials. Clean the
is level with (or just above) the amount of coins or tokens in the bowl . This sets the coin-level. When the coin or token level drops below the probe, the coin diverter routes inserted coins or tokens to the
diverter plate using a cotton swab soaked in isopropyl alcohol. Tighten
all mounting screws/nuts. Verify the diverter pla te freely moves. Verify wire lugs are rmly attached to the solenoid terminals.
hopper. Level one is the lowest hole on the bowl. Coin Acceptor Overview
The MC-40 coin acceptor positions a sample coin in a magnetic eld. Coins inserted through the coin head are compared to this eld. Those favorably matching the eld are accepted. All other
DIVERTER
coins are rejected. Removal
Unlock and open the main door. Turn machine power off.
Unplug the six pin wire harness connector located on the right side of the acceptor. Gently pull the acceptor from the mounting clip, and lift the acceptor out and away from the mounting coin handling assembly. Bill Acceptor
Inspection (90 Day Interval)
Overview
Inspect the coin path for foreign objects, lm, or debris. Verify all coin acceptor bracket mounting screws are secure and tight. MC-40: Check the damper lever for free movement and the
correct weight is present and secure (see the following table for correct weight assemblies). Check the sample coin sliding sensor
The bill acceptor consists of the bill validator module, transfer unit, and the bill stacker assembly. The bill acceptor validates, either
accepting or rejecting bills or coupons in various denominations. Accepted bills or coupons are transferred to the bill stacker, and
an appropriate number of credits register on the credit meter. For example, an accepted U.S.A. $1.00 bill shows as four credits on a 25¢ machine. Rejected bills are returned to the Player.
coil for unrestricted spring movement. COIN WEIGHT RANGE (GRAMS) 1.5 to 1.9
TYPICAL COIN USED Small Coins/Tokens
DAMPER WEIGHT ASSEMBLY
WEIGHT (GRAMS)
WEIGHT PART NUMBERS
MOUNTING SCREW
06660024
No Weight
Not Required
Not Required
2.0 to 2.9
1¢, 10¢
06660051
0.7
040600005-01
Not Required
3.0 to 4.4
5¢, 25¢
06660012
2.6
040600038-01
Not Required
4.5 to 5.0
Canadian 25¢
06660101
4.0
040600084-01
Not Required
5.0 to 8.5
25¢, Token
06660013
6.0
040600039-01
Not Required
8.5 to 10.0
Canadian 1$
06660102
9.0
040600083-2
P-166-6-10
10.0 to 10.5
Special Coins
06660056
10.6
040600081-02
P-166-6-10
10.5 to 11.0
Australian Dollar
06660046
12.0
040600080-02
P-166-6-10
06660014
14.2
040600040-01
P-166-6-12
06660076
14.2
040600040-01
P-166-6-12
11.0 and Up 11 .0 an d U p
P/N 810061
50¢, $ Game Tokens
1 .47 ” a nd up (dia. only)
Inspection (90 Day Interval)
Inspect the bill acceptor wire harness for frayed or cracked wires and verify all wire connectors are rmly seated. Inspect the bill
entrance for foreign material. Inspect the labels for peeling or torn edges. Replace as necessary. Removing/Opening the Validator Head & Transport Unit Unlock and open the bill acceptor access door. Pull down on the transport unit locking handle. Carefully slide the validator head/
transport assembly out of the bill validator chassis.
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SECTION 5 - PREVENTIVE MAINTENANCE
PODIUM KP3
Inspection (90 Day Interval)
With the main door closed and machine power turned on, visually check the LCD picture for color, contrast, and brightness. Check
for discoloration or fadeout at the center and edges of the screen. Check video display for correct horizontal and vertical alignment. Make sure all letters, words, and images are clearly visible within the borders of the LCD bezel. Unlock and open the main door. Inspect the LCD screen surface for chips or cracks. Immediately discontinue use of a cracked or chipped LCD screen and replace it. Cleaning (90 Day Interval)
Gently wipe the LCD surface with an antistatic nonabrasive cloth. LCD Controls (Overview)
Validator Module Unlock and open the bill acceptor access door. Pull down on the validator head locking bar. Carefully slide the validator away from
the transport unit. Remove the validator module from the machine.
The LCD controls are located on the top back of the LCD. The
controls can be accessed by opening the main door. These controls allow the Operator to adjust the horizontal size, horizontal position, vertical size, vertical position and the brightness (GAIN). WARNING: Hazardous
HIGH VOLTAGE exists within the LCD. Use extreme caution when adjusting the monitor. Only QUALIFIED PERSONNEL should adjust the LCD. OSD Adjustment
Use the OSD controls to adjust the display. AUTO Auto adjust the LCD. DOWN Decrease the setting or shift left. UP Increase the setting or shift right. MENU Displays the options for adjustment. POWER Turns the main board on or off. LED GREEN: Normal Operation. RED or AMBER: Power saving mode.
Firmly grasp the module in one hand, and pull forward on the module cover locking tabs. Rotate the module cover up, exposing
the rollers and optics.
The following items can be adjusted using the OSD menu: FUNCTION
DISPLAY
CONTRAST
BRIGHTNESS
HORIZONTAL
Remove any lint, dust, or paper debris from the belts and
POSITION
rollers. Inspect the belts for fraying or cracking. Fold the module top down, then latch it in place with the locking lever.
HORIZONTAL SIZE
LCD Assembly Overview
PHASE
An LCD is a device which accepts video signals from the machine’s MPU and displays graphics (like cards or reels) and game information (like credits or coins won). The monitor consists of a LCD (Liquid Crystal Display) screen which is backlit. Images are formed by
AUTO LEVEL
control of the color and opacity of the LCD display.
P/N 810061
COLOR
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SECTION 5 - PREVENTIVE MAINTENANCE
PODIUM KP3
and around the edges. Verify the switch is rmly mounted. Verify
the microswitch is correctly positioned. Verify all electrical plugs are
TEXT/MOVIE
OSD POSITION
OSD
OSD TIMEOUT
POWER SAVE DELAY
rmly connected. System Batteries Overview
The system batteries supply power to the RAM on the MPU PCB when machine power is turned off. Without the system batteries, all data stored in RAM will be lost (accounting record and Operator set congurations for example) if power is unexpectedly lost. Before
replacing the batteries, record accounting records and game conguration settings.
LANGUAGE
INFORMATION
Calibrate Touch Screen (180 Day Interval)
Access the DIAGNOSTIC sub-menu. Select the Calibrate Touch Screen icon. The following screen displays. Touching the center of the circle in the corner performs the automatic location calibration of the touch screen. Any button returns to the previous menu. MPU Assembly Overview
The MPU assembly contains the main electronic components (main microprocessor, game Compact Flash and RAM ICs) which control machine operations. Discharge body static BEFORE handling the MPU assemblies to avoid damaging electro-static sensitive parts. Cleaning (180 Day Interval)
Removal
Open the Logic Unit door and remove the MPU board. Remove the board holding the EPROMs. Remove the coin-style batteries by inserting a small screwdriver under the respective battery and gently twisting or prying the unencased side up.
Unlock and open the MPU enclosure door. Remove the board
from the assembly. Carefully remove dust and debris with low pressure (15 psi or less) compressed air. Close and lock the MPU enclosure. Cabinet Inspection (90 Day Interval)
Remove all loose coins from inside the cabinet, and vacuum out dust and debris. Check door alignment and adjust as necessary. Check all labels for peeling or cracking and replace if needed. Replace burned out lamps. Verify the candle lights when required. Check wire harness for frayed, cracked, or pinched wiring.
Installation
The coin style batteries have polarity. Insert each battery into the battery holder with the positive terminal side up. Snap in the battery with a light pressure. The battery is a CR2032 (JIS) or equivalent. Make sure that the battery is inserted into the battery holder with the
positive terminal side up. Re-install the EPROMs board. Re-install the MPU board. WARNING: The
improper changing of the battery may cause a loss of data. After changing the battery, you may need to run a RAM CLEAR procedure to initialize the system.
Buttons Overview
NOTE:
Batteries can be ordered from the Konami custom er se rvice depart ment using Konami part number 490007.
The deck buttons are electromechanical switches
the Player uses to interact with the machine. The buttons illuminate whenever their function is ready for use. Buttons consist of a plastic switch body,
BATTERY SPECIFICATIONS
backing frame, legend plate, clear legend lens cap,
microswitch, LED, and a spring. MODEL
Inspection (90 Day Interval)
Inspect the legend lens cap for appearance and proper seating into the switch body. Verify the button freely moves and does not bind by repeatedly pressing down on the legend lens cap, both in the center P/N 810061
CR2032
NOMINAL NOMINAL VOLTAGE CAPACITY (V) (mAh)
3
220
DIMENSIONS (mm)
Positive terminal side: Ø20.0 Negative terminal side: Ø17.1
DISCHARGE CURRENT (mA)
0.2
Thickness: 3.2
5-4
© 2010 Konami Gaming Inc.
PODIUM KP3
SECTION 6 - WIRING DIAGRAMS
SECTION 6 Wiring Diagrams This Section contains the wiring diagrams for the PODIUM Video Game. Page 6-4 contains the wiring diagram for the Fortune Chaser top box.
P/N 810061
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© 2010 Konami Gaming Inc.
PODIUM KP3
SECTION 6 - WIRING DIAGRAMS
THIS PAGE LEFT BLANK
P/N 810061
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© 2010 Konami Gaming Inc.
PODIUM KP3
SECTION 7 - GLOSSARY & INDEX
SECTION 7 Glossary & Index Security switch that activates when stacker is removed.
Overview This section contains a Glossary and an Index.
The Glossary contains the denition of specialized items. These terms and denitions assist the Operator’s understanding of various machine functions and game operations. The Index is a list of topics that gives, for each item, the page number where it may be found.
Bill Validator Module
Unit that accepts valid currency currency while while rejecting rejecting invalid invalid bills. P ar t of the Bill Acceptor.
C
Glossary
Candle
A
Light mounted on the top of the machine, used to display errors, jackpots or other other conditions.
All Reset Cash Ticket Log
Clears the contents of the backup memory such as the credit, software meter, and game log and initializes the setting of the machine.
Displays the history of cash ticket that occurr ed recently (ticket #, date & time, $ amount of ticket paid, status and validation).
Audit Key Switch Cashout Log
Keyswitch located on the right side of the machine, used to access the audit menu.
Displays the history of cashout that occurred recently (date & time and amount).
Audit Meters Clock
General and detailed meters tracking coin in, out, attendant pay and bill information.
Internal timing device used to track date, time and year of events. Coin Acceptor
B
Device to identify, accept or reject coins.
Bacplane
Coin Drop Sensor
PCB located in the back of the Logic Unit housing.
Sensor to detect reverse coin movement (inactive in this model)
Belly Door
Coin Entry
Main unit door.
The location on the main door where coins are inserted into the machine.
Bill Acceptor The Bill Acceptor validates, validates, either accepting or rejecting bills or cou pons in various denominations.
Coin Hopper
Bill/Ticket Entry
Coin Track Unit
The plastic bezel that guides the bill from the front of the machine into
Name of the coin traveling path.
the Bill Validator.
Coin Tray
Bill Meters
Enclosure on the bottom of the main door used to catch and hold coins paid from the hopper.
Motor driven device used to return coins to the player.
Internal meters that track bills data. Coin Diverter Bill Stacker Door Lock
Diverts coins when Hopper is full.
Lock on the door of the bill validator restricting access to the stacked bills.
Control Panel Unit
Panel with play button. Bill Stacker Door Switch
Security switch activates when bill stacker door is opened.
Controller
The touch screen controller. Bill Stacker Switch P/N 810061
Counter PCB 7 -1
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PODIUM KP3
SECTION 7 - GLOSSARY & INDEX
PCB holding the EM meters.
G
Counter Unit
Assembly consisting consisting of the counter PCB and the housing, light and
Game Area
harness.
The game area displays image that corresponds to game type. Game Screen
D
Game Screen is composed of four areas, which are game area, sub game area, sub message area and dashboard.
Dashboard
The dashboard displays the game status information, attendant mes sage, game instruction, Denomination sign, and other meters.
H
DC Fan
Hopper
12 VDC cooling fan.
The coin Hopper holds the inserted coins
Door Connector PCB
PCB located on the inside of the Main Door close to the cabinet. It is the main hub for all door connections (buttons, coin comparitor). Door Lock Sensor
I I/O Test
Input/output test.
Sensor used to determine the position of the door lock cam or door lock. Drop Box
J JP Reset
When Coin Hopper is full, coins are diverted to the Drop Box.
Jackpot reset.
Drop Box Switch
Jumper Sockets
Switch used to determine when the Drop Door has been opened.
E
Sockets on a PCB allowing multiple settings by changing the congura tion of shorting connector.
K
EM Counter
Electro-mechanical Electro-mecha nical counter (meter). Event
An occurrenc occurrencee that that is tracked by the soft meters for display in an event log. Event Log
Key-Switch
An electro-mechanical electro-mechanical switch switch activated by using a key. key. K.M.S.
KONAMI Maintenance System also know as the Audit mode.
Checks a list of the dates and times and the factors of Events that occurred recently. Event Meter
Checks cumulative number and the latest occurrence date and time of errors by the factor.
F
L LED PCB
PCB to control LEDs of Bill Acceptor. Logic Door Lock
Lock used to secure the Logic Door.
Function Button
Logic Door Switch
Buttons attached to the monitor mask on the left side of the game (usually Cash Out, Pay Table and Help).
Switch used to monitor the Logic Door position (opened or closed). Logic Unit
Function Button Panel
The assembly holding the function buttons.
P/N 810061
Unit that houses the Main Processing Unit (MPU) printed circuit board.
7 -2
© 2010 Konami Gaming Inc.
PODIUM KP3
M Machine Type
SECTION 7 - GLOSSARY & INDEX RAM Clear
Game Initialization Procedure clears all game data in non-volatile memory,, lling with 00 (Hex) memory ( Hex) in each byte. The RAM clear process clears all audit meters, logs, and game information.
Series name of the cabinet. RNG Test Main Door
Inspects the on-board RNG (Random Number Generator).
The front door of the machine holding the player button panel, function button panel and the coin head.
ROM
Read Only Memory. Main Door Switch
The switch monitoring the position of the Main Door (opened or closed).
Reset-Key
A keys-w keys-witch itch used to clear error messa messages, ges, jackp jackpots ots or attenda attendant nt pays. Returns the machine to game play mode.
Manufacture Date
Date the machine was manufactured.
R-Top
Menu
Round top.
The display structure for Software meters, Game recall meters, Event meters, Option meters, Diagnostic meters, Clock & misc. meters, and Print audit information.
R-Top Lock
Round Top door lock. Used to secure the door to the top box.
MPU
S
Main Processing Unit printed circuit board.
N No entry
SAS
Slot Accounting System SAS Board
Slot Accounting System interface printed circuit board.
O
Serial Number
A unique unique number used to identify a particular particular machine. machine.
Operation Buttons
Buttons used to navigate the menu systems.
Serial Number Plate
Out of Service
Plate attached to side of machine with serial number, manufacturers date, and machine type stamped on.
An operator induced induced setting allowing allowing no game play play until reset.
SNS PCB
P Play Button Panel
The button panel holding the player buttons (Bet 1, Play 5 Lines). Power Supply Unit
The assembly mounted under the main shelve
PCB mounting the sensor to detect r everse coin movement Software Meters
Internal meters used to track money movement, events and errors. Sub Game Area
The Sub Game area displays the game title and featured game image. Sub-Door
Q No entry
The door mounted to the bottom of the main door. Allows access to the Bill Validator stacker assembly. Sub-Door Artwork
Sub-Door glass panel painted with the game design.
R RAM Random Access Memory. P/N 810061
Sub-Door Shadow Unit
Controls the light in the Sub-Door.
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PODIUM KP3
SECTION 7 - GLOSSARY & INDEX
Sub-Door switch
Switch to sense Sub-Door opening or closing. Sub-Message Area
The sub-message area displays the online commercial message or another information message.
T Top Box
The upper enclosure mounted to the top of the cabinet. Top Box Lock
A lock to secure the top box door. Touch Screen
A cover over the monitor display allowing pressing of certain areas on the screen to act as buttons.
U UART
Universal Asynchronous Receiver Transmitter.
V Video Monitor Unit
22” LCD used to display game information.
W No entry
X No entry
Y No entry
Z No entry
P/N 810061
7-4
© 2010 Konami Gaming Inc.
PODIUM KP3 Index
A Adjust Hopper Knife 5-1 Adjust Hopper Sensor 5-2 Audit Mode 2-13
B Backplane Board 3-5 Batteries 5-4 Battery Troubleshooting 4-3 Belly Door 2-5 Belly Door Lock 2-7 Belly Door Switch 3-3 Belly Glass 3-5 Bet Max Button 2-12 Bill Acceptor 2-9, 5-2 Bill Validator 3-4
Bill Ticket/Entry 2-13 Bill Validator Door 2-5 Bill Validator Door Lock 2-8 Bill Validator Switch 3-6 Bill Validator Troubleshooting 4-2 Buttons 5-4
C Cabinet Specications 2-1 Candle 2-2
Cashout Button 2-12 CAUTION, 1-3 Change Button 2-12 Changing Locks 2-6 Coin Acceptor 2-9, 5-91 Coin Acceptor/Divertor Troubleshooting 4-2 Coin Comparitor 4-7 Coin Diverter 5-2
SECTION 7 - GLOSSARY & INDEX Display and System Doors 2-5 Display Door Lock 2-8 Distribution Assembly 3-6 Drop Box Switch 2-2
E Electro-Mechanical Counter Troubleshooting 4-3 Environmental Specications 2-1 EPROM Troubleshooting 4-4 Error Messages 4-1
F FCC 1-1
Features 1-2 Features, Hardware 1-2 Fiber Optic 2-3 Functional Overview 3-2 Fuses 8-1
G Game 1-3
General Information Troubleshooting 4-1
H Handpay Troubleshooting 4-2 Hardware, Commonly-Used 3-2 Help and Pay Table 2-12 Hopper 3-4, 5-1 Hopper Troubleshooting 4-2 Hopper Level Probe 2-9 How to Enter and Exit Audit Mode 2-16
I
Coin Jamming 4-7
Initialization 2-3
Coin Learn Procedure (IDX) 4-8 Coin/Token Entry 2-13
Interface, Fiber Optic 2-3
Collecting Bills 2-12 Collecting Coins 2-12
Commonly-Used Hardware 3-2 Communication Troubleshooting 4-4 Control Panel Troubleshooting 4-3 CPU (Logic Unit) Exception Troubleshooting 4-6 Customer Support 1-3
D Date of Publication 1-1 Doors 2-4
Door Security Troubleshooting 4-1 P/N 810061
Installation 2-3
K Key Switch 3-5 KMS Mode 2-11, 2-13 KONAMI Maintenance System (K.M.S.) 2-3
L LCD Controls 5-3 LCD Touchscreen 2-16 LCD Unit 3-6, 5-3 Locks 2-10 7-5
© 2010 Konami Gaming Inc.
PODIUM KP3 Lock Cams 2-6 Lock Hardware 2-6 Logic Unit 3-4 Logic Unit Door 2-5 Logic Unit Door Lock 2-7 Logic Unit Switch 3-5 Lubrication 5-93
SECTION 7 - GLOSSARY & INDEX S
Number, Serial Plate 2-4
Sample Coin 4-7 Select Number of Line Buttons 2-12 Select Bet Per Line Button 2-12 Self Diagnostic On Boot Up Troubleshooting 4-5 Self-Test on Boot Up Troubleshooting 4-4 Self-Test on Run Time Troubleshooting 4-5 Serial Number 1-3, 2-3 Serial Number Plate 1-3, 2-3 Serial Plate 1-3, 2-4 Service, Customer 1-1 Set-Up & Operation 2-5 Slot Accounting System 2-3 Speakers 3-6 Specications 2-1 Spin Button 2-13 Stamped Serial Number 2-4 Stand Drill Guide 2-2 Start Up 2-9 Sub-Door (Belly Door) 2-5 Sub-Door Lock 2-5 Suspended Operation 4-7 System Batteries 5-4
O
T
Operation 2-14 Operator 1-3 Option the Bill Acceptor 2-12
Terminology 1-3
M Machine 1-3 Main Door 2-4
Main Door lock 2-7 Main Door Switch 3-31 Main Processing Unit (MPU) 3-4 Manufacture Date 2-4 Meter Assembly 3-7 MPU 5-4 Multi Denom Button 2-13
N
P Parts Removal 3-3 Parts Installation 3-3 PCBs 8-1 Player 1-3
Player/Operator Interface 2-12 Policy, Warranty 1-3 Power Supply 3-4 Printer Assembly 3-5 Printer Troubleshooting 4-3 Process, RMA 1-3 Publication Date 1-1
R RAM Clear 2-9 Real Time Clock Troubleshooting 4-3 Relling Hopper 2-12 Required Tools 3-1 Return Merchandise Authorization (RMA) 1-3, 2-5 RMA 1-3, 2-5
P/N 810061
Tags, RMA 1-3 Teach and Run Procedure (Condor) 4-8 Thermometer Troubleshooting 4-4 Ticket Chute 2-13 TIP, 1-3 Tools Required 3-1 Top Box 1-2, 2-9 Top Box (B-Top) 2-9 Topbox Door Switch 3-3 Touchscreen Troubleshooting 4-3 Troubleshooting 4-1 Troubleshooting Charts 4-1
U Unpack and Inspect 2-1
V VAC 2-1
Validator Module 5-2 VSU Troubleshooting 4-4
W WARNING, 1-3 Warranty 1-3
7-6
© 2010 Konami Gaming Inc.
PODIUM KP3
SECTION 8 - APPENDIX
SECTION 8 Appendix Overview
PCBs
This section includes consumable parts lists.
The following table lists the PCB assemblies for the Podium machine.
Electrical Components The following table lists the required electrical components for the Podium machine.
PCBs
ELECTRICAL COMPONENTS PART #
DESCRIPTION
490044
SWITCH, CHERRY, E79-30A
490046
SWITCH, OMRON, SBMIN, w/ROLLER ACTUATOR
490050
SWITCH, OMRON, SBMIN, w/LEVER ACTUATOR
490055
HOLDER, FUSE, 3453LF-1-010
490056
HOLDER, FUSE, KNOB, 3453LF1-020
490065
SENSOR, PHOTO, ALEPH
490465
SWITCH, ROCKER, MINI EURO STYLE, 240 VAC
490078
CORD, AC, 7.5’
490079
OUTLET, CONVENIENCE, 120 V
490450
POWER SUPPLY, 24 VDC, 240 W, 100-240 VAC
490289
SSR, I/O, POWER SUPPLY
490290
FILTER, NOISE, SNR
490323
BUTTON, LARGE, REC., LED w/CLEAR LENS
490324
BUTTON, SMALL, SQUARE, LED w/CLEAR LENS
490358
COMPACT FLASH CARD, 128 MB, KS
490449
POWER SUPPLY, 12 VDC, 150 W, 100-240 VAC
PART #
DESCRIPTION
530303
PCB, K3-ICON
530307
PCB, K3-IFB, BACKPLANE
530209
PCB, KS, MPU
530210
PCB, KS, MMB
530287
PCB, K3-BELLY
530297
PCB, K3-BILB-EXT
530298
PCB, K3-BILB
530021
PCB, COUNTER BD-2
Board Components The following illustrations depict the main components on the main PCBs used in the Podium machine. PCB, KS, MPU BACKPLANE CONNECTORS
Fuses
The following table lists the required fuses for the Podium machine. FUSES PART #
DESCRIPTION
490033
FUSE, 2 A, S/B
490034
FUSE, 5 A, S/B
490036
FUSE, 10 A, CERAMIC
BATTERIES
Calibration Paper The following table lists the Bill Validator calibration paper for the JCM and Mars Bill Validators.
COMPACT FLASH CARD RECEPTACLE (ON EACH SIDE OF PCB)
CALIBRATION PAPER PART #
DESCRIPTION
490059
PAPER, CALIBRATION, BV, U.S., JCM
490060
PAPER, CALIBRATION, BV, U.S., MARS
P/N 810061
8-1
© 2010 Konami Gaming Inc.