319727853-Aveyond-4-Strategy-Guide.pdf

August 29, 2017 | Author: shaunak_jani | Category: Dream, Leisure, Nature
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Welcome to Wyrmwood…. This is a hidden village deep within a forest be-spelled with ancient magic. Some of the darkest and cruellest minds reside there… because even villains don’t work forever. And when they retire, they tend to settle in Wyrmwood. When their diabolical plans are eventually stopped by pesky do-gooders, they need a place to put up their feet and retire. With the glory days behind them, they are free to take part in disorganised activities, set up their homes in their own evil images and reminisce about the bad old days. They tell stories of how they were going to take over the world, but in truth, none of them ever really stood a chance… except one.

Guide Contents

Walkthrough X

Page 5

Part 1

Part 2

Part 3

Part 4

Page 5 Page 8 Page 15 Page 28

Part 5

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Part 6

Page 40

Part 7

Page 45

Part 8

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Part 9

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Characters Page 2 Side Quests Page 57 Character Quests Page 64 Items and Shops Page 88 Skills Page 122 World Map Page 132 Top Secret Page 134

Welcome to Wyrmwood Boyle Wolfbane

This man with a humble home and fearsome gargoyle statue doesn’t belong in such a place. His failure at conquering the world was through no fault of his own but rather, a string of very bad luck. These days, petty theft and minor scams are the only things that keep him going. The Raven Lord

The Raven Lord thinks of himself as one of the birds that he has trained to do his bidding. His very first attempt at an evil deed was foiled. It turns out birds aren’t capable of that much. However, he doesn’t take up much room and he’s good for a laugh, so the residence of Wyrmwood let him in anyways. Sid Riddle

Sid Riddle has a high IQ and was infamous for stopping heroes from passing on in their quests until they figured out a riddle. Now that he’s retired, solving little mysteries in Wyrmwood is his main means of entertainment. He’s not too bad. The Witch Sisters

The sisters are powerful transfiguration witches who can turn people into whatever comical animals they fancy at the time. While they don’t go out of their way to curse people, anyone, even villains, keep their distance. Ingrid

Ingrid, on the other hand, is a witch in the same way that a broken pencil is a weapon. You keep pulling her out only to remember that she’s very unlikely to do much besides embarrass you. Completely insufferable and – oh, great, she’s coming on the quest.

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Party Members Boyle Wolfbane

Boyle was destined to rule the world. Or so he thought. Forced into retirement, he moved to Wyrmwood where he could commiserate with other failed villains. He’s better than the rest of them, but they understand what he is going through. It’s not a horrible end, but not the one for which he hoped.

Ingrid

Ingrid is a powerful witch. Or she could have been if her spells didn’t backfire half of the time. She resides in Wyrmwood where no one gives her a bad time …except for Boyle Wolfbane who will eventually pay for his behaviour. She put a curse on him to marry her, and as soon as they wed, she plans to turn his life upside down.

Myst

Myst is a mist wraith who resides in the Myst Mountains. She has a big heart, but enjoys playing pranks … especially on her friends. Like many mist wraiths, Myst can transform. Her preferred transformation is a white fox. Myst knows little about humans except that they like to destroy things. When she discovered they are a bit more mysterious, she decides to learn more.

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Robin

Robin had a dream to become paladin. It didn’t quite work out, so now he’s a stable boy. Every once in a while he likes to pretend, though, and if anyone mistakes him for what he is not, oh well. Robin likes to dream big, even if his destiny is to pick up manure. Maybe things will change, but first he needs to complete a list of chores a mile long.

Hi’beru

Hi’beru comes from a civilized land far, far away. He’s come to this corner of Aia to study the barbaric culture of local inhabitants (but he won’t tell them that). Hi’beru has a special gift. He can read dreams and people. And he likes to heal. Which is a big help to his friends who continually find themselves in harm’s way.

Rowen

Rowen likes to create things. Unfortunately, a not-s0-nice fortune teller noticed, too. He cursed her to do his bidding, and now Rowen is stuck in Tor. Rowen helps the fortune teller con innocent civilians. She often sees the great ocean ships pull into the port of Tor and dreams of boarding one to go back home.

Phye

Phye is a Draaghar. He is not happy. A demon has enslaved his people. He wants to free his people, but he also wants revenge. Phye has learned how to create a special blade. When he is finished, the demons had better run. This blade is hungry and it will eat them. Merrily.

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Game Walkthrough A guide to your adventure

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Part 1: Out of Retirement Hide From Ingrid

Ingrid is after you and that means you’ve either done something wrong or you’re about to be made to do something. Run away from her and take Fang with you.

If you go south and then east, you’ll no doubt come across the festival in the middle of town – it’s almost bloodmoon season.

Bloodmoon Festival

The season of the Bloodmoon is coming and there’s a party in Wyrmwood! When the moon shines red, there’s more evil in the air. Spells, alliances, and schemes all have a greater chance of working out well for the wicked.

Go to the Bloodmoon Festival

Talk to the guy next to the apple-bobbing barrel. After he stops yammering, talk to him again to take part in apple bobbing for some prize tickets. Boyle detests these sorts of events, but one of the prizes is a gargoyle statue that Boyle has wanted for a very long time. Unfortunately, it will cost him 30 tickets to obtain it. You’ll need to find 30 tickets total so Boyle can purchase his gargoyle statue.

Tip

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After speaking with Sid Riddle you can smash pumpkins! Inside you can find all manner of prizes, maybe even pumpkin innards!

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Collect Bloodmoon Tickets

#

Ticket Location

2

Speak to the dodgy looking guy with all barrels in front of the caravan.

1

3 4 5 6 7

Speak to the girl standing at the top of the stairs for an easy scam.

Go past him to meet the powerful witch sisters. Walk behind their house to find a couple of tickets and a set of stairs that lead you to Sid riddle.

Head back to the main area and down the stairs, into the house. Speak to Elzabeth – you’ll need her later. Then head down further. Speak to Ophelia in front of the pumpkin pit and then walk past her toward the broody house there.

Head back up the stairs and to the top to help Elzabeth by rounding up the critters and then take all of her tickets. To round them, walk behind them and herd them down the stairs like sheep. Critters are wary of people so they’ll move down to get away from you. After you have your quest from Sid Riddle, smash pumpkins. Some of them will have tickets inside of them.

Once you have 30 tickets collected, make your way to the prize table to claim that gargoyle! What happens next will come as a shocking surprise, but you’ll end up in the Mir Woods.

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Go to the Mir Woods

Unfortunately, Ingrid finds Boyle and sends him on an errand in Mir Woods. He must obtain wood from four mir trees.

Once you land in Mir Woods, head right to find the first mir tree. Deal with it to collect mir and then head down until you come across a wizard chasing a cheeky magic sprite.

Follow the sprite along the path until you catch up to it and Chester the wizard. The wizard gives you a new power: Flames I.

You can now walk around the whole map previously blocked by spider webs. You’ll find three more mir trees in the corners of the woods. When you have four pieces of mir wood, return to Wyrmwood where everyone in town is now waiting. When you get to town, you discover it’s covered in mist. A silver fox appears and Fang chases it up Mist Mountain. Next, you’ll need to head up to Mist Mountain to find Fang.

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Part 2: Into the Mist Go to Mist Mountain

Go to Mist Mountain and follow the mist fox until you meet a mist wraith who tells you to follow her. Follow along the high mist path with the help of the fox and manipulate the path until you get to the Mist Queen. The queen commands you to find her son in return for Fang. After speaking to her, return to Wyrmwood.

Mist Realm

The creatures on Mist Mountain require the mist to survive. Few have left the mist realm in many hundreds of years. Nobody knows much about them and many assume bad things.

In Wyrmwood, the villagers decide that someone needs to go to Aveyond to ask the Oracle for guidance. No one is happy about this and Boyle is selected to go by himself on the quest. When Boyle leaves, he is joined by his first minion, a rat named Colby, and Myst, the mist wraith who helped him in the Mist Mountains.

Go to Windy Hills

Leave Wrymwood and head to Windy Hills. In Windy Hills, follow the path until you become trapped and Myst must look for a way to get Boyle across the bridge. As Myst, go down a ladder to find a switch. After pressing the switch, a goblin accosts Boyle. As Boyle, fight the goblin. Myst will join the battle on the second turn, making him easier to defeat. After the battle, head east over the bridge and climb the ladder. Look at the platform. It requires two rocks to move.

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You need to find two rocks to move the platform. Go through the nearby cave to trap the ogre on the other side and take the bridge to the left that he was blocking. Go through the cave until you find the stone at the end.

The second stone is down the ladder (the one at the beginning that Myst wouldn’t go down without Boyle). Go through the cave and then follow the path to the chest.

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When you have the two heavy stones, make your way back to the bridge and place them in the holders. Step on the platform. It carries you down to the bottom of the hill. Once you get to the bottom, head right. A troll is blocking your path. As Myst, sneak around the mountain and drop a cage on the troll. Then head across the bridge to the left and climb the tall ladder to drop it down for Boyle.

With Boyle back in the party, head down the mountain. Keep following the ladders down, then go left at the bottom until you find an empty cage.

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Find a Present

Boyle throws Myst up to a ledge with a cave. As Myst, go through the cave to retrieve the item at the end. When you find yourself all locked up, retrieve the keys, let Gimble out, and then leave the cave yourself.

When Myst returns to Boyle, Boyle traps her in a cage so he can continue his journey without her. Once Boyle has gotten Myst out of the way and you’re playing as him again, make your way to Windshire by going east.

Explore Windshire

When you arrive in Windshire, you’ll find a not so welcoming villager informing you of the great Windshire prison.

Windshire

Windshire is a small, conservative and very superstitious farming town known predominantly for its mutton production. They have a low crime rate which may have more to do with their extreme methods of punishment than their values.

Explore around the town and stock up on armor and supplies while you can to make the following area more pleasant. You can also find Chester’s Cave if you head north toward the windmill. Chester will allow Boyle to upgrade his skills in exchange for captured Cheekis.

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When you’re ready, head right past this home to find a person standing in front of the ferry. As usual, it’s going to be more difficult than anticipated, as the ferryman has been captured in Briar Woods. Head back to town and leave via the south exit. On the world map, head south to enter the Briar Woods.

Find the Ferryman

Once you get to Briar Woods, follow the path south and then west. Continue until you can go up. Then, go north where the path splits and follow it until you get to a cave.

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Enter the cave and go up to meet the prisoners. They have been captured by the Goblin King. Explore the rest of the cave until you come across a goblin that runs from you. Keep following after him until he drops his keys, then head back to the prisoners.

Free the prisoners (one of them is the ferryman) and fight the Goblin King. Then, head back to Windshire.

Thanks for nothing

You just can’t trust the citizens of Windshire, who quickly forget your good deed when they discover you were once a villain. Luckily, an unlikely form of help arrives. You now have the witch Ingrid in your party!

Go with Ingrid to the ferry, which is on the east side of Windshire. Take the ferry to Whisper Woods. Now your goal is to get to Aveyond. Follow the path and collect any planks you see as you’ll need them later. Eventually you’ll come across a sign that tells you the portal to Aveyond is east.

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On your way through this area you’ll battle enemies with some useful items. The bandanas you can collect will be your first helmet slot item and all of your party members can use them.

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Part 3: Aveyond and Beyond Find the Oracle

A villain in Aveyond! Follow the path until you come across the statue and Boyle makes a huge mistake which you’ll need to rectify throughout the game.

Aveyond

Aveyond is a magical place that is open to only those of pure intentions, or those who think they have pure intentions. Something like that, it gets a bit weird.

Continue along the path to get to the Oracle.

After your failed attempt at speaking to The Oracle and the very strange mess that follows with Hercules, it’s time to return to the Mist Queen with news of her son. And to get Fang. Boyle refuses to help anyone unless Fang is returned to him immediately.

Tip

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Remember to make a donation to the goddess statue in Aveyond before you leave!

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Repair the Ferry

Return to the ferryman in Whisper Woods who is less than happy to see you. However, he will help you if you help him. Bring him 2 oars, 1 figurehead, and 18 planks.

Make your way around Whisper Woods to find any wood planks you missed. To find the pixies, head back toward the sign that directs you to Aveyond and walk past it across the bridge instead. After defeating the pixies for the first oar, take the path back to the water and then continue the path going up. Keep following it to find the pixies who have the second oar. After getting the second oar, head to the top of the Whisper Woods and you’ll find a suitable figurehead nestled in the trees.

Once you have everything, return to the ferryman. Aveyond 4

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Need some help finding the things you need to repair the ferry? This map will help.

Things you need to fix the ferry 18 Planks

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2 Oars

1 Figurehead

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Restore the Windmill

Once you have made it back to Windshire, go north and enter the windmill. Go through the door on the left and collect a novel page. Return to the previous room and go through the door on the right.

Follow the path north and then east until you are blown into another room by a fan. From there, you can only go through the door on your right.

Go through the door on your right into a new room. At the bottom of the room, collect the novel page before going through the doorway below. Follow the path until you come across your first green switch. Flip the switch. This turns off a fan so you can now go up and right.

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Through the door you’ll find another page and another door to the bottom. Go this way to flip your second switch, which will turn off both fans in the room and give you a key.

Go left into the main room. In the center of the room is a locked door. Use the key on the door and flip another switch. Go back the way you came. Then, go left to be blown right into another switch. The fan above you will continue to operate so you’ll need to go back up and right.

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Go left past the unlocked cage. Collect the novel page, then go in the door on the left. Flip the switch to unlock the bottom of the room. Return to the main room, go past the cage, and continue to the door on the right. Now you are back in the room with the two fans.

The first fan has stopped. Go past it and flip the switch to stop the second one. Go through the door on your right.

Talk to the ghost and learn what happened to the windmill. Fight the ghost and turn on the windmill. When you are finished, go back to town. Aveyond 4

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Need some help finding the 5 novel pages? This map will help.

Tip

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If you eradicate all the ghosts for Shandy, you can pop back into the windmill afterwards and he will be in there, with a second reward.

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Return to Mist Mountains

Leave Windshire and go towards the Windy Hills. Once you’ve made it back to the world map, you’ll see that you can now travel through the mist realm to move quickly around the world. Go into the mist pocket and follow the path until you find another mist cloud that can take you near Wyrmwood. Then, go to Mist Mountain. Myst goes to talk to her mother alone, while Boyle and Ingrid wait at the base of the mountain for her to return.

Save Boyle from Fangder

After Myst leaves, a giant spider named Fangder captures Boyle. When she returns, Ingrid tells her what has happened, and the two of them work together to save Boyle.

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Head back to the world map and go left to find Fangder’s cave. Unfortunately, it’s pitch black and you can’t see anything. Ingrid has a solution, but she needs to make a potion. Head back to Ingrid’s house in Wyrmwood to make a neon potion.

You’ll get a sneak peek inside Ingrid’s house and your first glimpse at potion-making. Unfortunately, the secret ingredient is missing, but can be found in Boyle’s house, which is naturally locked. To figure out how to get into Boyle’s house, speak to the Raven Lord.

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Tip

The potion kit from the Windshire misc items shop allows you to cancel your potion and create a new one.

Return to Boyle’s house and take the key from the gargoyle’s eye. Enter his house and find the Goopy Goo running around his floor. Then, go back to Ingrid’s place and add it to your potion.

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Before you can complete the potion, you need soda ash. Find Laguna Le Rouge in Wyrmwood and purchase it from his collection of goods. Return to Ingrid’s house and complete the potion. You can now return to Fangder’s Cave. Make your way along the paths and watch out for spiders until you find Fangder and Boyle. Fight Fangder and return Boyle to your party. Myst tells Boyle that the Mist Queen lost track of the whereabouts of Fang, but that the wolf was last seen heading towards Tor. Burn webs to get to other areas of the cave you missed.

Once you’re near the entrance there is another web with the pumpkin key. You can take this key to Sid Riddle in Wyrmwood to begin his series of riddles.

Buy Boyle a Gargoyle

Boyle is not as appreciative as Ingrid anticipated and has reprioritised the mission. When you get back to Wyrmwood, head over the where the bloodmoon party was and talk to the dodgy barrel guy. Select the gargoyle and earn an attraction point with Boyle and Ingrid.

Now with that important business taken care of, it’s time to head to Tor. You can get there through the Briar Woods.

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Destroy the Scarecrows

Return to Briar Woods. This time, the Raven Lord appears as you enter the woods. He will have his birds remove briars that block the path to Tor if you destroy all of the scarecrows in the woods. Explore the entire area, including previously explored areas, smashing all the scarecrows until you have ten and then find the Raven Lord at the top right side of the map to claim your prize. For helping him, the Raven Lord gives Boyle a new minion: Razor the Crow.

Tip

Take note of the elder oak tree at the top of the woods. Return to it when you have an elf in the party and it will teach them something.

Go up past the Raven Lord and head west towards Tor.

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Need some help destroying scarecrows and burning down briars? This map will help.

Things you need to help the Raven Lord 13 Scarecrows

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7 Briars

Raven Lord

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Part 4: Toward Tor Travel to Tor

On the world map, go down to get to the Dragon Wastelands. The centipedes you’ll find on the way to Tor have some legs to collect for a quest you can get started on now. Follow the signs to far right side of the Dragon Wasteland.

Tor

Tor was once a dragon town but is now known mainly for its arena battles and famous Mystic.

Follow the path right to find Fang – but he cannot join your party. After speaking to Willis, explore around the town. Make sure to load up on items and armor before you go into the arena.

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The path to the arena is found at the top of the map. The guard won’t let you fight, but you can go left to spectate. Once in the area, follow the path until you find another arena guard with a hood on. Talk to him to compete.

After the arena battle, find the mayor’s house in the middle of the town. The mayor’s daughter is in the room at the back of the house. Then you will need to find the shipyard. The way to the ship is at the top right of the map. The guard won’t let you through but you still have to try.

Pay the Mystic a visit at the bottom of the town. You may need to battle some enemies and sell some items to pay him.

Tip

Ingrid and Myst can get new gear from the magic shop in Tor, but Boyle will have to wait until later as the blacksmith is closed.

After you have received your future from the Mystic, go stay at the inn to the left before going back up to the guard in the morning.

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Explore the Dream Realm

During the night at the inn, Boyle falls asleep and awakes in the Dream Realm. This happens to him occasionally over the years. The enemies in the dream realm give very high experience so you might want to fight all of them. You can recover your health with floating dream crystals found in the dream realm. Walk along the floating platforms until you get to a cave in a wall. Inside the cave you will see an old friend.

Dream Realm

The Dream Realm is a place of subconsciousness that all living things go to when they sleep. You cannot be physically harmed or killed in the dream realm but it has certain effects on the mind and mental health of a person, especially if you have night terrors like Boyle.

Scuttle Beach

The next morning, the party wakes up in Tor. Heads to the ship yard and hop aboard a ship headed to the Shadow Isles. Unfortunately, Boyle says something insulting and he and his friends are tossed overboard into the ocean, mid-trip.

You wash up on Scuttle Beach. Follow the path to find Willem who asks you to find the quarter maps. The map pieces are scattered around the corners of the island. It’s only a small area but watch out for crabs! Return to Willem with the four maps for a prize before taking the path to the right to Boppity Woods. Aveyond 4

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Follow the path though Boppity Woods to end up back on the world map. There is a large forest at the bottom of the map which you will explore soon, so you can safely skip it for now. On the world map, enter the castle just below the woods you’ve emerged from.

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Part 5: Royal Trouble Explore Halaina

When you arrive in Halaina, you’ll be greeted and given a quest to explore the city. You’ll have access to the whole place, so you can take some time to visit all of the shops, find Chester’s cave, collect hidden Cheekis and get familiar with your surroundings. When you’re ready, head north to find a guard blocking the entrance to the castle.

Halaina

Halaina is one of the largest towns in the game. It has a huge range of stores and people. It’s also home to the rich king and the Night Watch.

Find a Gift for the King

Speak to the guards around town to discover what the king wants. The guard in the market area will finally reveal that the king likes the frames sold nearby, but would never buy himself one. The frame salesman is at the north-western side of the market. Purchase a frame from him and go back to the castle. Go inside and speak to the king in the main room, go through the door on the left, then go left up the stairs where you’ll see a jester. Go through the next door and you’ll be on the upper level. Take the door on the right to meet the king’s sick daughter. You will then be sent to the Boppity Woods to find a witch.

Tip

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Watch out for Cheekis hiding in house and shop windows. You can collect them from the outside of the house.

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Find a Witch

Follow the path down until you find a sneaky pathway through the trees to get to the witch. The dirt path will lead you to the witch’s house.

After speaking to the witch, collect ingredients for a blabbermouth potion. The recipe can be purchased from the misc items store in town, and you will also need a mineral man which can be purchased from Crete Street (the back alley with suspicious vendors in town).

The secret ingredient is hot spice, which you will need to collect in Silverspring Wetlands, once piece at a time. Find the five pieces, and they will form into a hot spice.

Once you have all of the ingredients, use Ingrid’s broomstick from the items menu and you will be taken back to her house, where you can create the potion. When you leave Ingrid’s house, you will return to where you left off. After cursing Grunhilda and learning more than you may have wanted to know about Boyle, you’ll need to head to the world map and go down to the swamp.

Follow the path until you find a frog with a crown. After Ingrid turns him back into a person, he reveals that he still wishes to live as a frog and won’t go back. Oh well, time to find a new paladin. Return to the king and ask him where you can get one.

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Save the Princess

To find a paladin, go down to the crusade grounds on the world map. There, follow the path to the right and continue along until you stumble across … a paladin!

After you have your paladin, return to the king in Halaina once more. After the scene plays out you’ll be on the move again. Leave the town and head to Gingernut forest.

Travel east to the village and find a forthright. He will lead you to a cave. Make your way around the ladders, finding the keys, until you get to the real spirit, which you must fight. Once the spirit is defeated, head back to the princess’s room in the castle. After curing her and witnessing an awkward moment, speak to the king on his throne. Next, head back to the crusade grounds to attempt to sign up for the paladin crusade. Boyle will wait outside, for the paladins’ safety.

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Recruit Paladins

Speak to Elizabeth just inside the grounds. She will send you to find Dale who will be just to the left of the entrance. He will challenge you to a fight, then send you to fight three additional paladins around the crusade grounds. After fighting all three, return to Elizabeth.

You’ll need to return to the castle to fine more paladins. Speak to the king and you’ll soon be playing as Myst the fox. The papers will be in the left room in front of the king and to the left again. Click the book on the desk. Once again, it’s up to you to find more fighters. Paladin 1

Go to the Gingernut forest and follow the path into the small town to find a man with orange hair standing by a house. Speak to him to invite him to join the crusade. Boyle challenges him to a game of two-card flip, and loses, so you’ll have to fulfil his request before he will talk to you again. Bring him a round of cheese which you can buy from the market in town. After that, Robin will convince him to join.

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Paladin 2

The Halaina paladin can be found on the right side of the city in front of the blacksmith. Unfortunately, he won’t help you until he has the right armor. Speak to the blacksmith in the building behind him to request the armor. The material you need for the armor can be found in a dark cave in Gingernut Forest, north of the town. Paladin 3

The third paladin can be found in the Boppity Woods. He’ll be standing by the two-card flip tournament grounds in a suit of armor. Speak to him to have Ingrid convince him to join the crusade. After all the paladins have agreed to help you, head back to the crusade grounds and speak to Elizabeth to go on the crusade.

Get some Rest

After the crusade, head to the inn in Halaina and speak to the person standing at the back to ask for a wakeup call. Then pay for a night at the inn and somebody will come in to wake you up. It will now be night time and everybody in town will be asleep. When you want to return to day time, go back to the inn again.

Tip

The fruit vendor on the left side of town left his fruit out on the tables. If you were to steal them, nobody would know …

Join the Night Watch

After being brought to the night watch headquarters, you’ll find their leader by going to Gingernut Forest and going straight up. After rescuing him, you’ll be invited to join the Night Watch at any time during the game. More information on Night Watch is in the Night Watch section. Aveyond 4

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Next, you’ll be sent to the library to find a book on the secret rooms in the castle. This book can be found to the left of the books Robin is looking at.

Return to the castle. Take the door on the left of the king and you’ll notice in the hallway there is a strange marking on the wall that looks like a door – because it is one!

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Explore the Dungeon

Go down the stairs to reach a dungeon. Walk up until you see a dark character. You will start in room D5. The instructions below will guide you through the dungeon.

1. 2. 3. 4. 5. 6. 7. 8. 9.

Go to room D4 to fight the first enemy. You are now level 3. Go to room E3, and walk up over the fire tile. Pick up the fire sword. Go to room D2, use the fire sword on the boots and pick them up. Go to room F4 and walk up to room F3 through the fire and defeat the enemies. You are now level 4. Walk up to room F1, use the fire sword on the ice sculpture to gain the treasure eye. Take the treasure eye to room C1 and pick up the key. Go to room C4 and put the treasure eye on the empty table. Then pick up the dark eye. 10. Go to room C5, the floor tiles will be visible. Walk around them and loot the treasure chest. 11. Go to room E1, trade your rubies for a goblet. Aveyond 4

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12. Go to room E3 and walk up over the water tile to get the water sword in the next room. 13. Go to room C2 and use the water sword on the flame. It will be night time. 14. Go to room D1 and defeat the owls. 15. You are now level 5. 16. Go to room E3 and walk up over the fire tile to get the fire sword. 17. Go to room C2 and use the flame sword to light up the dungeon again. 18. Go to room E5 and fight the enemies. 19. You are now level 6. 20. Go to room B2 and fight the enemies. 21. You are now level 7. 22. Go to room E3 and walk up over the lightning tile to get the lightning sword in the next room. 23. Go to room B1 and use the lightning sword on the dragon to get the mirror orb. 24. Go to room C4 and change your dark eye for the opaque eye. 25. Go to room F4 and pick up the wizard’s treasure. 26. Go to room E3 to trade the wizard for water boots. 27. Go to room C4 and change your opaque eye for the treasure eye. 28. Go to room D3 and use the orb on the mirror. 29. You will now be in the mirror dungeon. Proceed right and choose a light or dark sword to destroy the blocker. 30. Proceed forward and end up in a room with a key. Pick up the key. 31. Proceed up to the next room and fight the enemies. 32. You are now level 8. 33. Go back to the mirror to return to the first dungeon. 34. Go to room E3 and walk up over the water tile to get the water sword in the next room. 35. Go to room C2 and use the water sword on the flame. It will be night time. 36. Go to room B4 and place the goblet on the table to open a passage. 37. Go to room A2 and fight the enemies. 38. You are now level 9. 39. Go to room D1 and use the key on the door to reach the final room.

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Part 6: Stuff of Nightmares Save Hi’beru

Hi’beru is in a bit of a pickle and you’ll need to help him to get his help in return. He sends you to find a man at the end of the world. The first thing you must do is return to Tor and speak to the Mystic again to find out where the end of the world is.

Speak to the mystic. He tells you that the end of the world is in Windy Valley. On the way out of Tor, you encounter Hercules. After a short scene, race him to Boyle’s house before he steals something precious. Take the mist portal on the map to get there quickly. The entrance to the Windy Valley is near the portal between the Briar Woods and Dragon Wasteland. Go there and stand on a suspicious X on the ground. You are kidnapped and shortly set free.

After you escape, continue through the Windy Valley and leave through the west side to get to the End of the World. Speak to the man who lives there and complete a short errand for him. After you help him, you discover that his family has been shrunk and he needs a potion to fix them.

Return to Windy Valley and find the gingerbread house with Ingrid’s sister in it. She tells you to meet her in the Dragon Wasteland.

Tip

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After fighting the troll in the Windy Valley cave, inspect the barrel that had a goblin in it to start a battle with him.

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Find Lorelai in the Wasteland

When you meet Lorelai, she gives you something to trade with somebody in Tor for the potion recipe. This mysterious person hangs out near the inn. After getting the recipe, you discover you need Fang back to get the secret ingredient. Let’s go rescue him.

Break Fang Out

When you first arrived at Tor, the mayor gave Boyle a mission to shut down a suspicious store. Find the store near the south west corner of town and imprison the man. Return to the mayor. She gives you a new mission to investigate the kobold camp in the Dragon Wasteland. Go to the camp and search the house at the bottom of the camp. Stand on a switch to open the bone door blocking the top-most house. Go into the house and take a dragon egg. When you come back out, a group of kobolds are summoning a bone dragon. Fight them and return to the mayor in Tor. She tells you to kidnap her enemies to keep her safe. In return, she will give you Fang.

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Kidnap the Mayor’s Enemies

Before you kidnap the mayor’s enemies, go back to Ingrid’s house in Wyrmwood to make an agreeable potion. The recipe is in the kobold camp (you may have come across it while investigating earlier). The secret ingredient of spider eyes can be found in the misc items shop in Tor. After adding the secret ingredient, find a violin to make it less volatile. Go into the Tor arena and pick up the one that was broken when the bridge fell down in your first tournament. Get enemy 1: the Prisoner

Go to the prison in Windshire. Go in the far right door to find the unguarded prison key on the table. If you’d like to visit Boyle’s old cell, it’s on the left! The prisoner you want is in the second left cell. Get enemy 2: the Two-card flip player

Go in the two-card flip house at the bottom right side of town and speak to the guy in the left room to kidnap him. Then, return to the mayor. She allows you to see Fang.

The mayor’s daughter, however, will not give up Fang so easily. The creature she wants in exchange for Fang is the frog prince. You can find him near Ingrid’s sister in Boppity Woods hopping around in front of her house. Go get him and bring him back to the mayor’s daughter.

Search for Witchety Grub

Now that you have Fang back, take him to Whisper Woods and search for the witchety grub needed in the unshrink potion.

As Fang, you can see things the humans can’t and dig in the ground. You may see purple lights from time to time that lead you to dirt mounds. These are Fang’s senses - follow them until one of them leads you to a whipering grub. Aveyond 4

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Create the Resize potion

Return to Ingrid’s house and make the resize potion. Then, bring the potion to the man at end of the world.

After he is cured, he relinquishes his tiny furniture to you. Return to Hi’beru and rescue him from the residents of Weeville.

Weeville

The residents of Weeville may be small but small-minded, they are not. They’re a very progressive culture that doesn’t take kindly to political incorrectness or quips about their size. They also have magic to get up ladders.

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Another Dream

Boyle takes a nap and wakes up in the dream realm. This time, Boyle has the help of Hi’beru to battle the monsters. Battle your way to the end of the dungeon to cure Boyle of his nightmares once and for all.

Tip

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Enemies in the dream realm give tremendous experience, so make sure to fight all of them.

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Part 7: Party on Rowen Find the hidden entrance to the elf plains

It’s time to rescue Rowen. Since you still have the resize potion you already made, you can now shrink yourself at will to enter all of the houses in Weeville.

Purchase the tonic from the item store in Weeville and then head to Mudsludge Swamp to find Ingrid’s other sister.

After speaking to Ingrid’s sister at the Mudsludge Swamp, go to the Divisive Thicket and find the tear of the moon. Return to the sister to get the freedom recipe. The secret ingredient is the tonic which can be purchased from the Weeville misc items store. You’ve now been invited to join all three covens in the game. For more on covens, see the Covens section. Make the freedom potion and return to the Mystic in Tor.

You now have Rowen in your party! Take her to the Divisive Thicket. She reveals the way to the elf plains.

Tip

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There are dirt mounds that Myst can dig up in fox form. Find them all for coins, power yams, and more

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Stay the night at Delamere

Make your way through the elf plains until you get to the elf town called Delamere. Go straight to the inn and get some sleep (well, most of you).

Delamere

The elves in Delamere don’t know much about their ancestors, but they believe they were wiped out due to their own ambitions and curiosity.

Explore the land of the Elves

In the morning, explore the town and meet the people of Delamere. There are unique items here that you cannot find elsewhere. When you’re ready, speak to Lady and meet the less welcoming Miles.

Go to Daintree forest where you’ll come across more enemies who are stronger so hopefully you improved your armor while in town. Explore the area for more items and gold until you find the Rickety Biscuit.

Find an Important Book

Find the vault, a large building in the middle of the forest.

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Unfortunately, you’ll need Miles to get inside. He has left Lady’s house and is now in his own home in the south-eastern part of Delamere. Return to the vault and use the key to open it. Once inside, complete a series of puzzles to find the book that you need.

Tip

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There is a switch behind the vault, which makes a bridge appear in the water. This is handy for completing the vault puzzle.

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Search the Vault

Vault Steps

1. Take the archer key from the chest at 1. 2. Take the thief card from the chest at 2.

3. Enter the vault and place the thief and archer cards on the table. 4. Go through the door that just opened and take the thief key. 5. Pick up both cards again before you leave.

6. Go to the House of the Thief and collect the poison card and chapter two from the chests. 7. Go to the House of the Archer and take the arrow card from the chest.

8. In the House of the Archer, place the archer, arrow and poison cards on the table.

9. Take the king card from the chest that is revealed and pick up the cards before leaving. 10. Go to the vault, add chapter 2 to the book.

11. Place the archer, king and arrow cards on the table.

12. Go through the door that just opened and take the king key. 13. Pick up the cards before you leave.

14. Go to the House of the King and collect the gold card and chapter 3 from the chests. Aveyond 4

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15. Go to the House of the Thief and place the thief, archer and gold cards on the table. 16. Take the crown card from the chest that is revealed and pick up the cards before leaving. 17. Go to the vault, add chapter 3 to the book.

18. Place the king, thief and crown cards on the table.

19. Go through the door that just opened and take the beggar key. 20. Pick up the cards before you leave.

21. Go to the House of the Beggar and take the beggar card and chapter 4 from the chests. 22. Go to the House of the King and place the beggar and king cards on the table. 23. Take the dagger card from the chest that is revealed and pick up the cards before leaving. 24. Go to the vault, add chapter 4 to the book.

25. Place the beggar, dagger and thief cards on the table.

26. Go through the door that was just revealed to complete the dungeon.

Rowen Explores the Dream Realm

Once you reach the book, Rowen takes it to the inn to read it. During the night she wakes up in the dream realm. Proceed forward through the dream realm and defeat the enemy at the end. The next morning, go back to the clearing where the boat is and sail away from Delamere. Aveyond 4

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Sail to the Shadow Isles

Sail down to the bottom of the world map and use the dock to enter the Shadow Isles. You come across a familiar face and take part in an epic battle.

After the battle, head north through the Shadow Isles until you end up back on the world map. Next, enter Skull Mountain. When you arrive, you discover you are missing something, or someone very important.

Tip

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You won’t be able to enter any of the caves in the Shadow Isles until you return with the next party member.

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Head Back to the Wasteland

Sail back to the Dragon Wasteland and go to the kobold camp to find they have successfully summoned the dragon. Defeat the dragon to get a key which allows you to go through the red doors in the wasteland.

Go to the southwest corner of the wasteland and open a door that takes you to the world map near a town called Ulrock.

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Part 8: Fire with Phye Ulrock and roll

Welcome to the town of Ulrock. Although the area is run down, you’ll find plenty of open shops with great items to equip.

Ulrock

Ulrock accommodates many different races. It is a haven for outcasts of society who have nowhere else to go. This is where you will find a lone Draghaar who dreams of taking back his town.

Convince Phye to join you

In Ulrock, journey north until you come across the workshop of the something or someone you were looking for.

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Inside you meet Phye, a Draaghar who can help you, but is less than willing to. As usual, Ingrid may have a way to persuade him with a potion. You can purchase the recipe in Ulrock, and get the secret item – a tentacle - by completing a quest for a lady in the northwestern part of town. Once you have the potion, return to Phye to get his help.

Create a sword for Phye

Before you can take Phye back to the Shadow Isles, accompany him into the Fire Depths in Ulrock so he can complete his sword. Inside the dungeon, search for switches on the ground. Step on them to move walls out of your path. Continue through until you get to the second level of the dungeon.

On the second level, you come across a black anvil. Make sure you are ready for a tough fight! After Phye uses the anvil to finish his sword, return to the Shadow Isles.

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Power Phye’s Sword

The sword is almost ready for Baal, but it still needs to be powered up a bit before Phye can break the barrier in Ravwyn. To power it up, it needs the blood of a demon. In the Shadow Isles, go into the demon’s cave. It’s empty. You need to summon the demon and this requires sulphur. You need three handfuls of sulphur. The sulphur can be found in three caves on the isles. When you have the sulphur, head back to the demon’s cave. Go into the demon’s cave. To summon him, throw three handfuls of sulphur into the flames. Defeat the demon. Phye can now break the barrier in Ravwyn.

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Part 9: An end to the Conflict To Skull Mountain

With Phye’s sword powered up, return to Ravwyn where Phye can now break the barrier and launch an attack on Baal. Defeat the enemies who are channelling the blockers to proceed through.

Once you reach Baal, Phye defeats him with the sword and gain more power. Return to Skull Mountain with Phye and break the barrier. Now all that’s left to do is ascend to the top and fight whatever it is that is up there.

Tip

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If you’ve got a romantic partner in mind for Ingrid, make sure you have their attraction points finished before finishing the game.

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Side Quests

Side Quests and Character Quests

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Side Quests Note – Quests are listed in the order they appear in the game

Windy Hills Goblin Toenails – Reward: Cheeki

You’ll find this quest on a job board as you’re passing through. All the goblins in this area will drop them, so you should have enough by the time you make it to town. When you’ve got them, take them to the Windshire magic store and you’ll get a cheeki.

Whisper Woods Spectral Flower – Reward: Level up

Speak to the dragon at the top right corner of Whisper Woods. He will ask you to bring him a spectral flower, which you will be able to pick up when you enter Aveyond. The flower can be found north of the goddess statue, near some red flowers.

Aveyond Aveyond Priestesses – Reward: Luck, evasion and resilience bonus

On your way out of the Aveyond temple, a priestess will get your attention. When you talk to her, she will tell you that three of the Aveyond priestesses have gone missing. Find them and keep talking to them until they decide to head home. Priestess 1 – Cosmina in Wyrmwood, in the center of town.

Priestess 2 – Ceanna in Tor, on the right side of town, near Chester’s cave.

Priestess 3 – Chanel in Halaina, in the bottom right corner of town, near a pond.

After sending all three of them home, return to Aveyond and talk to the priestess outside the temple to get your reward. Boyle’s Bad Luck – Reward: Luck bonus

The first time you pass through Aveyond, Boyle will automatically attempt to steal money from a goddess donation statue. He’ll be caught out by a nymph and forced to pay the money back to ten different statues throughout the world. Aveyond 4

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Statue 1 – The one he steals from in Aveyond has to be paid back to first. Statue 2 – In Windshire near the inn.

Statue 3 – In Tor, near the mayor’s house.

Statue 4 – In Halaina, on the right side of town near the inn. Statue 5 – In Gingernut Forest, in the small town.

Statue 6 – In the crusade grounds, in the paladin camp. Statue 7 – In Weeville, in the center of town.

Statue 8 – in Delamere, in the center of town.

Statue 9 – Ulrock, in the center of town, near the food store. Statue 10 – Ravwyn, outside the cathedral.

After paying the money to all of the them, return to the nymph in Aveyond.

Windshire Novel Pages – Reward: Cheeki

From the job board just outside the windmill. Pick five pages up off the ground inside the windmill and return it to the farmer in the bottom right corner of Windshire. Ghost Hunting – Reward: Ghost wand for Ingrid

On your way into the windmill, Shandy asks you to kindly remove all of the ghosts for him. After defeating them all, speak to him just outside the windmill to get your reward. For a further reward, go inside the windmill afterwards and find Shandy. He will have something else for you. Return the Mutton – Reward: Cheeki

Two children who live at the farm have lost their golden mutton. Find him near the windmill and send him home. But he will not go back yet. Find him again first outside the magic store, then below the inn and finally near Windshire prison. Return to the children to get your reward.

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Briar Woods Briar Woods Fugitive – Reward: 300 gold

After clearing the windmill, the wanted posters in Windshire will no longer have Boyle’s face on them. Inspect one of them to receive a quest to track down a crop destroyer in Briar Woods. Find them in the center of the map near a corn field and speak to them. If you accept their first offer, you’ll get the money. Parsnip Collecting – Reward: Bee stinger accessory

A job board in Briar Woods contains a request for 5 parsnips from an old garden in the woods. Find them on the left side of the woods, near the exit to the world map. Take them to the farmer in the top left corner of Windshire to get a reward. Briar Supplier – Reward: Super carrot

A man in the Briar Woods wants you to return his supplies to him. That were stolen by the goblins. Find them in chests scattered throughout the Briar Woods, as well as in the caves.

Dragon Wasteland Centipede Legs – Reward: 831 gold

Find a job on your way through the wasteland asking for 12 centipede legs. Bring to a man wearing brown outside the pet shop in Tor to get your reward. Kobold Stones – Reward: Rock charm accessory

This job will only appear when you have a quest to go to the End of the World. You’ll find it in the Dragon Wasteland near the exit close to Tor. The kobolds in the camp to the south will drop stones. Collect 10 and take them to the magic store in Tor for your reward.

Scuttle Beach Legend of Crab Island Part I – Reward: Crabbers minion

After arriving in Scuttle beach, you will find a man standing by a raft. He will tell you to collect 4 quarter map pieces from around the area. Visit the various crab camps and collect the pieces before returning to him for your reward.

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Legend of Crab Island Part II – Reward: Attraction point

The man with the raft needs somebody handy to fix the raft. Return to him when you have Rowen in the party and she will fix the raft. Once you get to crab island, you will need to light 8 beacons to summon the giant crab. You’ll need to climb from the bottom right and bottom left sides to reach all of the beacons at the top. Once the crab has been summoned, approach him to start a fight. Afterwards, you will have the chance to get an attraction point, but Ingrid will need a hammer to crack the crab open. The hammer can be bought in the misc items shop in Ulrock.

Boppity Woods The Vineyard – Reward: Grape drink

On your way through the Boppity Woods, you’ll see a job board asking for grapes. Collect 6 grapes from the nearby vineyards and bring them to the vendor selling fruit drinks on the far left side of Halaina. Hand over the grapes to receive a free drink.

Halaina Explore Halaina – Reward: 500 gold

A greeter will introduce you to Halaina when you arrive, and give you a quest to explore the town by speaking to different people. 1 – The guard standing by the food court in the top left corner of town. 2 – Silas Graves in Crete Street.

3 – The custom blacksmith on the right side of town. 4 – The fruit seller on the left side of town. 5 – The king’s jester, in Halaina Castle.

After speaking to each person, head back to the greeter to finish the quest and get your reward.

Gingernut Forest New Preserves – Reward: Star of Envy accessory

Speak to a man in the food store in Gingernut Forest who will ask for 3 extracts from 5 different creatures. Collect the extracts in the following places. Aveyond 4

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Ginger Extract – Gingernachts in Gingernut Cave. Snail Extract – Snails in Gingernut Forest.

Crab Extract – Crabs on Scuttle Beach or Crab Island. Ghast Extract – Ghasts in Boppity Woods.

Swamp Extract – Cretins in Silverspring Wetlands.

Crusade Grounds Boyle’s Redemption – Reward: Evasion bonus

After returning from the crusade on the Shadow Isles, Elizabeth Brightsword will be ill. Speak to her to get a quest to collect a drakefang cure for her. Go to Crete Street in Halaina to buy the potion and return it to her.

After she drinks it, she will send you to search her father’s room in the watchtower at the crusade grounds. Go inside, go upstairs and take the key from the table. Return it to her. Now head to the abandoned building in Silverspring Wetlands where you will find Elizabeth, and shortly after that her father. Defeat him to complete the quest.

Weeville The Dark God – Reward: Cheeki

Speak Chitlin in the bottom house in Weeville after getting the resize potion. She’ll send you to get some god water which can be found at the top of Busybeak Hills with Ingrid’s hoppify skill. Take the god water back to Chitlin who will tell you to use it on the beanstalk. After doing that, climb up the mountain. You will need some covey balm, and the god food which you can buy in the misc items store in Weeville. Use them on the mushroom to have it blessed by the Dark God. Go inside to get your reward.

Petrified Plains Archaeology – Reward: 750 gold

Collect this quest from the job board in the Petrified Plains. If you miss the job board, the archaeologist in Delamere will give you the quest herself when you get there. Find a pile of dirt near the north east corner of the map, near some dirt wall. Two yellow mushrooms will be nearby. Take the item you dig up to the archaeologist in Delamere to complete the quest. Aveyond 4

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Giant Mushroom Soup – Reward: Giant mushroom soup

Speak to a lady in Delamere who will ask you for three big mushrooms which drop from the giant mushroom enemies. Give her the mushrooms and she will make you a giant mushroom soup.

Shadow Isles Send Galahad Home – Reward: Attraction Point

Once you make it to Ravwyn, enter the house on the far left side of the map to meet somebody familiar. After speaking to them, head back to Galahad in the Shadow Isles and tell him to go home. Meet him back in Ravwyn to escort him home. Rescue Turtle Eggs – Reward: Chompers accessory

Interact with a turtle near the bottom of the Shadow Isles to jump on his back and be taken to turtle island. You will be given a quest to recover turtle eggs from the islands in the area. Use the nearby turtles to travel around the islands and recover the eggs. Take them back to the main turtle to get your reward. Rescue the Turtles – Reward: Turtle shield

After rescuing the turtle eggs, you’ll get a second quest, this time to rescue the turtles themselves. Use the swimming turtles to make your way to the burglar bird base and defeat the birds to rescue the turtles and receive a reward. Demon Blood – Reward: 5000 gold

This job board will ask you to collect three drops of demon blood and bring them to somebody in Ravwyn. You’ll need to defeat powerful demons to earn the blood. Demon 1 – Kubaba in the cave in the Shadow Isles. Demon 2 – Crystallus in the Wind Tower. Demon 3 – Frosty Wolf in the Ice Cave.

Ulrock Wayward Son – Reward: Tentacle

Speak to a woman in the top left corner of Ulrock. She’ll ask you to find her son who has gone missing. Approach him in the bottom right corner of town and he’ll run off. Now climb the large ladder in the center of town to chase him off a second time. Next, you will Aveyond 4

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find outside the food store. Finally, he will be in the bottom left corner of Ulrock. Pick him up and take him back to his mother to complete the quest. Craft a Fire Key – Reward: Fake fire key

After Phye has finished crafting his sword on the Black Anvil, destroy a barrier in Ulrock to reach a room with two wizards arguing with each other. Speak to both of them, and Phye will decide to make a fake fire key. To make it, you will need a heart of fire from a chest near the Black Anvil and a key molding from misc items store in Ulrock. Take them both to Phye’s anvil in his house in Ulrock to make the fake key. Collect Both Keys – Reward: Ice and fire keys

After making the fire key, take it to the room with the arguing wizards and show it to the ice wizard. He will give you a real ice key. Show that to the other wizard to get the real fire key and complete the quest.

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Character Quests Join the Night Watch (Robin and Myst)

After a failed expedition to the Shadow Isles, somebody will come to see Boyle when the party arrives back in Halaina. Boyle decides to send Robin instead, who is accompanied by Myst. Quest: Save Banana Boy

The first job you will be given is to find the leader, Banana Boy, in the Gingernut Forest. He can be found in the top left corner of the forest at night. Defeat the owls who have him captured and he will return home. Return to the nightwatch building and speak with him to end the quest. Increase Rank: Creeping Cat

You will now need to increase your standing with the nightwatch in order to take on further missions. This can be achieved by collect night bugs and owl feathers in Halaina and the surrounding woods at night. Hand them in to the men in the base to gain points and eventually increase your rank. Your rank can be checked at any time by going into Myst or Robin’s menus and selecting nightwatch. Task: Investigate the werebear

Once you reach the Creeping Cat rank in the nightwatch, speak to Banana Boy to get this quest. Your job is to investigate the werebear. Go to Gingernut Forest in the day and speak to the people in their houses until you come across a woman who gives up information on the werebear. Return to Banana Boy with the information to complete the quest. Increase Rank: Racing Rabbit

You’ll need to increase your rank to Racing Rabbit before you can accept the next task from Banana Boy. Once you reach the rank, speak to Banana Boy, and he will send you to the second night watch base on the far right side of Halaina. Go there and speak to Armadeus.

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Task: Track the werebear

The first thing Armadeus will have you do is track the Werebear to help find out where he might be hiding. To do this, you will need to find evidence of how he eats, sleeps and entertains himself. Entertainment – Enter the Silverspring Wetlands at night. You will need the resize potion to get into the wetlands at night. You will come across a book. Inspect it to gain this piece of evidence. Eating Habits– Head into the Gingernut Forest and head north. You will come across a bag of discarded chocolates, obviously belonging to the werebear.

Sleep – At night, on the far left side of the Boppity Woods, inspect a stack of straw with that has obviously been slept on by the Werebear. Return to Armadus with all of this information and he will be able to triangulate the werebear’s location. Task: Restore the werebear (part I)

Armadus will give you a special salve he has prepared the turn the werebear back into a human. Head into the Gingernut Forest at night and find an entrance to a cave that has been dug in the ground just north of the town. Head into the cave and come across the werebear. You will not defeat him, but you will have an interesting chat with Banana Boy after. Task: Hatch a new plan

Banana Boy wants you to meet him back at headquarters to hatch a new plan for stopping the werebear. Go and meet him. Increase Rank: Rascal Raccoon

Banana Boy can’t trust you with this very serious mission until you prove you are completely loyal to the nightwatch. You will need to hand over bugs and feathers to increase your rank to Rascal Raccoon, then speak to Banana Boy. Task: Restore the werebear (part II)

Banana Boy has a new plan for stopping the werebear. Head into the Busybeak Hills during the night, and climb to the very peak of the mountain where you will encounter the werebear and attempt to fix him.

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Reward: Access to the Super-Secret Base

You’ve been invited to the super-secret nightwatch base to receive a special reward. The base can be found by speaking to the jester in Halaina castle who will reveal it.

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Join a Coven (Ingrid)

Ingrid will have the choice of joining three different covens. They become available at separate times in the game, but once she joins one, she will not be able to join another so choose wisely. Coven 1 – Transfigurinas

Ingrid can join this coven after feeding Grunhilda the blabbermouth potion. Grunhilda specializes in transformation magic and will be able to teach Ingrid many new transformations. Note – Skill in this coven are discussed in the Skills section.

Part 1: Junipers in June Ingrid’s first task will be to buy a sprig of juniper from Crete Street in Halaina. Return to Grunhilda with the juniper to complete the quest.

Part 2: Eat Worms Ingrid will be turned into a chicken so she can collect worms from the woods outside Grunhilda’s house. Find each of the dirt piles and dig them up with Ingrid’s beak to collect worms. Take the worms back to Grunhilda to complete the quest. Part 3: The Wayward Witch Your next task is to find a coven member who went missing in Tor. Go to the top left corner of Tor, near the exit and speak to the chicken. Ingrid will turn her into a person and send her home. Return to Grunhilda again to complete the quest. Part 4: Chicken Food Grunhilda has a master plan for finding a new husband, but first she will need some chicken feed. The chicken feed can be bought in the misc items store in Weeville after you’ve rescued Hi’beru and have the resize potion.

Part 5: Lumberchickens Grunhilda wants Ingrid to send some lumberjacks back to her house so she can choose which one she likes. Go into the Gingernut Forest and find the three lumberjacks. Ingrid will turn them into chickens and they’ll head to Grunhilda’s house on their own. Once you’ve sent all three away, return to Grunhilda.

Part 6: Recruitment Grunhilda wants you to recruit a new member for her coven to help it expand. Speak to the witch in the very top left corner of Halaina. She is having trouble making up her mind on which coven to join. Tell her you’ll help her decide and select the following answers: Humiliate them Aveyond 4

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Turn them into a hog Any

Turn yourself into a hermit crab Any

Afterwards, she will decide she wants to join Grunhilda’s coven. Return to Grunhilda to complete the quest. Part 7: Kidnapping Grunhilda wants somebody with a bit more status – like a paladin. Head to the crusade grounds and find the perfect paladin on the docks to kidnap.

Part 8: Mirror Repair Grunhilda wants to use her mirror of insight to find what kind of man she really wants kidnapped for her, but it’s broken. Take it to the demonic cave in the Shadow Isles and temper it in the flame to repair it.

Part 9: Another Kidnapping Even a paladin was not good enough, Grunhilda wants somebody at least equal to a prince. Head to Halaina Castle and speak to the king to kidnap him and take him back to Grunhilda, who will finally be happy. Coven 2 – Cursers

Ingrid can join this coven after completing the resize potion. Lorelai specializes in curses and if Ingrid trains hard enough, she can even learn curse of death, which is as deadly as it sounds. Note – Skill in this coven are discussed in the Skills section.

Part 1: Skullduggery The first thing Lorelai and Ingrid will need to start their coven is a nice skull they can use to represent them. Go into the Dragon Wastelands, head over to the far left side and find a flaming skull. Grab it and take it back to Lorelai. Part 2: Cursed Teddy Before Lorelai can teach you any curses, she needs you to bring her something. Enter the large house in the bottom right corner of Tor and pick up the teddy bear and take it to Lorelai. Part 3: Cursed Teddy II Lorelai has cursed the teddy bear and wants you to return it to the girl who lives in the house you took it from. Take it to the girl, then return to Lorelai. Aveyond 4

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Part 4: Cursed Something Else Lorelai wants to try cursing something else now. Bring her 5 slices of bread from Delamere.

Part 5: Recruitment #1 Enter Edith’s house in the top right corner of Wyrmwood and go upstairs to speak to her. She likes Lorelai and will accept easily. Part 6: Recruitment #2 Speak to the witch in the very top left corner of Halaina. She is having trouble making up her mind on which coven to join. Tell her you’ll help her decide and select the following answers: Punish them slowly Any

Bring others down with curses

A curse of clumsiness around your perimeter Cursing others and observing

Afterwards, she will decide she wants to join Lorelai’s coven.

Part 7: Recruitment #3 Enter Jinx’s house in Mudsludge Swamp and speak to the witches to find one you can convince to join Lorelai’s coven.

Part 8: Unscrupulous Delivery Enter the guard tower in Windshire, go upstairs and place the letter down on the desk. Then return to Lorelai. Coven 3 – Enslavers

After you get the recipe from Jinx, you can talk to her again to join her coven. Jinx specializes in enslavement magic which will allow Ingrid to control others. Note – Skill in this coven are discussed in the Skills section.

Part 1: Weak Will To practice her enslavement, Ingrid will first need to find a weak-willed man in Tor and convince him to do something against his will. Buy some chocolate from the food shop, then find a man in a house north west of the mayor’s house. Speak to him and talk him into eating the chocolate.

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Part 2: Elven Cloth Jinx requires some elven cloth for her crafting. Go to the misc items shop in Delamere to buy some and return to her with it.

Part 3: Recruitment Speak to the witch in the very top left corner of Halaina. She is having trouble making up her mind on which coven to join. Tell her you’ll help her decide and select the following answers: Force them to do your bidding Give them an eternal slave

The more slaves the better Any Any

Afterwards, she will decide she wants to join Jinx’s coven. Return to Jinx to complete the quest. Part 4: Medium Will Travel to Windshire and speak to a girl in the top-left corner of town frolicking around the farm. Ingrid convinces her to do something against her will. Afterwards, return to Jinx to complete the quest.

Part 5: Selling Crafts Jinx wants Ingrid to sell more of her crafts before she can teach her anymore. Take the item to Robin’s store and find a buyer, then return to Jinx.

Part 6: Secret Recipe There is a secret recipe which Jinx desires, but it’s in Ulrock. Head to the misc items store there and buy it for Jinx. Part 7: Iron Will Ingrid’s last enslavement test is to convince somebody with an iron will to do something against their will. Head to the temple in Aveyond and find a priestess for Ingrid to convince.

Part 8: Choco Dream Jinx wants a yummy drink made for her. Take her recipe and the secret ingredient of chocolate and make it in Ingrid’s cauldron. Give the choco dream to Jinx to complete the quest and get the ultimate enslavement technique.

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Attract a Husband (Ingrid)

Ingrid wants a husband. And she’s going to get one. Bachelor Number One: Boyle

Boyle is the hardest to marry. He requires seven attraction points with Ingrid to marry.

Task 1: Buy a gargoyle for him After saving Boyle from Fangder’s cave, he demands a new gargoyle. Get the one Laguna Le Rouge is selling and give it to Boyle. Boyle will be pleased by this.

Task 2: Share some crab After completing the crab island quest, Ingrid will decide she wants to eat the crab. Buy a large hammer from the misc item store in Ulrock and use it on the crab. Choose to share with Boyle and he’ll be happy. Task 3: Give him a villain’s pendant Complete the expert tournament in Tor and Ingrid will get to decide which pendant the party receives. Select the villain’s pendant for Boyle and he’ll be happy. Task 4: Make him ginger biscuits Speak to a lady in a house on the left side of Halaina who tells you to bring her a secret ingredient for her to make biscuits out of. Give her some ginger and she’ll make some ginger biscuits which Ingrid will share with Boyle.

Task 5: Get advice from Tei’jal After sending Galahad home, speak to Tei’jal to ask her for advice on love. Tell her you’re interested in a villain and she will have some pretty insightful advice for Ingrid.

Task 6: Give him a power stone One of the things you dig up in the Petrified Plains and Daintree Forest will be identified by the archaeologist as a love stone. After freeing the people of Ravwyn, find somebody in the town who will transform the stone for you. Ask for a stone of power to make Boyle happy. Task 7: Make him a love potion The last attraction point comes from a love potion. Once you have 6 attraction points with Boyle, you will be able to buy the recipe from a seller in Ulrock. The secret ingredient for the potion is rosemary which you can get from Boyle’s house. After making the potion, defeat the final boss and Ingrid will use the potion on Boyle during the ending. Aveyond 4

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Bachelor Number Two: Hi’beru

Hi’beru is the easiest to marry. You can marry him with 5 points.

Task 1: Share some crab After completing the crab island quest, Ingrid will decide she wants to eat the crab. Buy a large hammer from the misc item store in Ulrock and use it on the crab. Choose to share with Hi’beru and he’ll be happy.

Task 2: Give him a healing pendant Complete the expert tournament in Tor and Ingrid will get to decide which pendant the party receives. Select the healing pendant for Hi’beru and he’ll be happy.

Task 3: Make him honey butter biscuits Speak to a lady in a house on the left side of Halaina who tells you to bring her a secret ingredient for her to make biscuits out of. Give her some honey and she’ll make some honey butter biscuits which Ingrid will share with Hi’beru. Honey can be found in the Gingernut Forest through a secret exit in Gingernut Cave. Beware, the honey is guarded by a strong bear.

Task 4: Get advice from Tei’jal After sending Galahad home, speak to Tei’jal to ask her for advice on love. Tell her you’re interested in a dreamer and she will have some very useful advice for Ingrid. Task 5: Give him a dream stone One of the things you dig up in the Petrified Plains and Daintree Forest will be identified by the archaeologist as a love stone. After freeing the people of Ravwyn, find somebody in the town who will transform the stone for you. Ask for a dream stone to make Hi’beru happy. Task 6: Make him a love potion The last attraction point comes from a love potion. Once you have 4 attraction points with Hi’beru, you will be able to buy the recipe from a seller in Ulrock. The secret ingredient for the potion is lavender, which can be collected from the new house after finishing the Dark God quest in Weeville. After making the potion, defeat the final boss and Ingrid will use the potion on Hi’beru during the ending.

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Bachelor Number Three: Phye

Phye is difficult to marry, mainly because he joins very late in the game so you will have to make sure you don’t complete any of the attraction point tasks early, or Phye won’t be there to receive them. You can marry him with 5 points.

Task 1: Share some crab After completing the crab island quest, Ingrid will decide she wants to eat the crab. Buy a large hammer from the misc item store in Ulrock and use it on the crab. Choose to share with Phye and he’ll be happy. Task 2: Give him a fury pendant Complete the expert tournament in Tor and Ingrid will get to decide which pendant the party receives. Select the fury pendant for Phye and he’ll be happy.

Task 3: Make him peach jam biscuits Speak to a lady in a house on the left side of Halaina who tells you to bring her a secret ingredient for her to make biscuits out of. Give her some peach jam and she’ll make some peach jam biscuits which Ingrid will share with Phye. You can buy peach jam in a shop in Gingernut Forest. Task 4: Get advice from Tei’jal After sending Galahad home, speak to Tei’jal to ask her for advice on love. Tell her you’re interested in a Draghaar and she will have some sound advice for Ingrid. Task 5: Give him a fury stone One of the things you dig up in the Petrified Plains and Daintree Forest will be identified by the archaeologist as a love stone. After freeing the people of Ravwyn, find somebody in the town who will transform the stone for you. Ask for a stone of fury to make Phye happy.

Task 6: Make him a love potion The last attraction point comes from a love potion. Once you have 4 attraction points with Phye, you will be able to buy the recipe from a seller in Ulrock. The secret ingredient for the potion is charcoal, which can be found in a secret part of Ulrock. To get there, go into the house next to Chester’s cave and walk into the cave opening. After making the potion, defeat the final boss and Ingrid will use the potion on Phye during the ending.

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Side Quests

Potions, Covens and Husbands

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Solve Sid’s Riddles (Boyle)

Sid Riddle in Wyrmwood will tell you riddles. Bring him the applicable item to solve the riddle, and hear the next one.

Riddle

“Hiding in a pumpkin sprout, I can let you in or keep them out.”

“You can find me sliced, diced or covered in holes, I’m worth even more when I get really old.”

“I may be given as a gift or a treat, I may be brown or white but I’m always sweet.” “In my original form, I’m yellow and sour, But save me for later, I’m sweet enough to devour.”

“The race is known to make gadgets and goods, But every now and then; delicious, fresh foods.”

Item

Location

Pumpkin key

Fangder’s cave

Cheese

Food shop in any town

Chocolate

Tor food shop

Lemon preserve

Gingernut Forest

Elf bread

Delamere

“I used to be healthy, now I'm a treat ... Toffee apple that even a villain will quite often eat”

Wyrmwood food store

Sid’s Final Riddle

After giving Sid the toffee apple, he will have one final riddle for you, in the form of a prize. Hidden doors you can pass through, shall the riddle breaker reveal to you.

He is, of course, talking about the goodie caves. With the riddle breaker, whenever you pass by a goodie cave entrance, an arrow will reveal its location to you.

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Run a Store (Robin)

During the first nightwatch mission, Robin will come across a note on Nan’s front door as he explores the Gingernut Forest. After heading inside, he’ll discover that his Grand Nan has left her store to him, and it’s up to him to run it. Wait until morning, then head to the store with the feather sign out front on the right side of Halaina. Robin will lay claim to the store, but he will need to find a ledger before he can sell things.

The ledger can be found in Tor, in the shop that sells mysterious trinkets after the owner has been taken to prison.

Once you have the ledger, return to the store and Robin will place it on the desk. Interact with it and a customer will come into the store and tell you what they want. Select the right item from your list of rare items and they will buy it. As you sell more things, richer customers will start to emerge and buy better things. The table below shows you what all of the customers will want and where to get it.

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Customer request There’s something missing from my outfit but none of the stores around here have anything quite… unique enough. I always feel like a really big fish in a really small pond. Like I’m too big for the pond and I have no business being in it, really. My puppet show I do lacks the element of the paranormal. Do you have anything that can help make it scarier? I'd like something really plain. Let’s see… I’ve got something new, something blue, and something borrowed… I just need one more thing. I'm having visions of an ultimate weapon, but I'm not sure how to go about making it ... There has to be a more stylish way of keeping cool than dumping water on my head.

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Item

Location

Ingrid’s old hat

This can be sold after Ingrid joins a guild

Ship in a bottle

Ghost puppet

Beige lama

Fossil

End of the World

Windshire windmill

Notice board quest elf

Shadow Isles

Blueprint

Tor – Use the dragon bone key to go through the red door

Fan

Misc items shop in Royal Town

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I’m studying elf artifacts so I shall like to acquire anything you may have to that effect. I just want somefing to play wif and take care of. I’m going to propose to my sweetie pie if I can just find the right symbolic item. No one believes that I’m a real princess. I need some way to prove it. I want to hold the world in the palm of my hand.

Shell carving

Doll

Gem

Glass slipper

Globe

I would be the best act-or in the city... If they weren’t so picky with those guild cards.

Guild card

I never even learned what dragons looked like. I bet they're so cute.

Jade dragon

My foot’s cold. But just one of them. I’m really into orbs right now but I don’t want anything too showy, you know? I gots to have somewhere to hide my moneys.

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Identified by archaeologist

Find in the arena

Cave in the Shdow Isles In the courtyard in Halaina Castle Find Ulrock Find in gingerbread house in Wyrmwood Find in Windy Hills cave

Lost sock

In a chest in the second night watch base

Petty orb

House of the thief in Daintree Forest

Piggy bank

Briar Woods cave

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Where on earth can I find a red bird?

Red egg

Do you have anything handsome to suit those with royal tastes?

Quill

I need something once pure that’s been tarnished by fire… for show and tell.

Red gem

I’m originally from Shaenlir and I’m feeling really homesick right now.

Snowglobe

When you’re a businessman like me, regular balm just isn’t enough.

Super balm

I need a device capable of inflicting pure anger and frustration on the user, to make them feel inadequate and useless as they fail to make the pieces fall into place. You know, for when I get bored. I’m going to this killer secret convention. It’s going to be a bloody good time. Do you see my eyes simply sparkle with excitement? I just need to make sure I fit in. I’m on this new diet where I only eat fruit. Fermented, liquefied fruit. It’s very relaxing.

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Busybeak Hills, in a house

Chest mini game in Halaina

Depth of fire – level 2

Ice cave

Misc items store in Tor

Torture box

Dungeon under Halaina Castle

Vampire teeth

Misc items store in Wyrmwood

Wine

Misc items store in Delamere

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Collect Cheekis (Boyle)

Wyrmwood Area

1. Catch in a spider’s web (You can’t miss this one)

2. Mist Mountain on the lower right side, catch in the tree 3. Fander’s Cave

4. Smash the purple pumpkin in a pumpkin patch in the Mir Woods

5. At the top of Mist Mountain, activate an orb to raise a chest from the mist

Windy Hills

1. On the lower right side of the mountain, hanging on a rope 2. In the cave behind the first troll, hanging on a rope

3. On the right side of the mountain, in a cave guarded by goblins, in a barrel

4. Use the raven minion to cut through a briar on the left side of the mountain and enter a cave

Windy Valley

1. Use the raven minion to cut through a briar at the bottom of the Windy Hills and climb down to a platform in Windy Valley

2. After breaking free, go back to the area the party was imprisoned and go in the cave 3. When you get the boat, enter Windy Valley from the dock on the left side 4. At the End of the World, near the well

Windshire

1. On the right side of town near the mutton

2. Hiding under a tree in the center of town. A nearby child will give you a hint 3. In a patch of sunflowers on a hill near the windmill 4. Upstairs in the Mayor’s house

5. House on the far right side of town, upstairs, in the bunk bed 6. In the guard house outside the prison, in a box of carpets 7. In the Windshire prison, in the far right cell 8. Inside the windmill, in a box of carpets

9. Reward for completing the windmill pages job board quest Aveyond 4

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10. Reward for sending the lost mutton home

Whisper Woods

1. One the far right side by a chest with a blue bandana inside

2. When you get the boat, enter Whisper Woods from the dock on the right side 3. On the far left side of the map, running around

4. On the top right side, near a white dragon, in a chest

Aveyond

1. On the bottom right of the map, running around 2. Inside the large building, in a plant

Briar Woods

1. Running in a corn field at the bottom side of the map 2. Running in a corn field near the top of the map

3. At the top of the ladder near the right entrance, use Ingrid’s hoppify skill to collect it from the water 4. Running in a corn field at the bottom left side of the map 5. Hanging from a rope near the left exit

6. Hanging from a rope at the top right side of the map, near the raven camp 7. In a chest on the far left side of the map

Dragon Wasteland

1. Use Ingrid’s hoppify skill on a pond on the left side

2. After finding the dragon bone key, go through the near the kobold camp and climb the ladder to the right 3. Use Ingrid’s hoppify skill on a pond at the bottom of the map 4. Hanging from a rope near the top of the map

5. Hanging from a rope near the bottom of the map

6. In the center of the map near a locked red door, climb up the mountain and find it on a small island 7. In a chest on the left side of the map, down a narrow passage Aveyond 4

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Tor

1. Hanging from a rope on the middle left side 2. Running around at the top right side

3. On the right side of town, in a house window (collect from outside) 4. In the mayor’s daughter’s room, in a wardrobe

5. In a chimney in the middle of town, collect by going to a higher level 6. On top of a box near the mayor’s house

Halaina

1. Inside a knight statue at the top of the map

2. In the window of the building next to the library 3. In a house window on the right side of town 4. Under a tree on the right side of town

5. In the cave outside the castle, in a prison (collect the key from Gingernut cave) 6. In the castle courtyard

7. In the library, on a bookshelf 8. In the castle, in a fireplace

9. In the dungeon under the castle, in the mirror dungeon 10. In the treasure chest shop

11. Second one in the treasure chest shop

12. Reward for purchasing a second frame for the guard outside the castle 13. House on the right side of town with a blue roof, in a plant

Halaina Woods

1. Silverspring Wetlands, at the top left side, running around 2. Silverspring Wetlands, in a bucket near the lone house

3. Gingernut Forest, hanging from a rope at the top of the map 4. Gingernut Forest, chest on the far right side

5. Gingernut forest, in the town in a house window 6. Gingernut Cave, rescue from one of the prisons 7. Busybeak Hills, in a house window Aveyond 4

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8. Boppity Woods, in the chimney of the witch’s house. Go inside the house and use Boyle’s flames on the fireplace to get him down

9. Crusade Grounds, in a chest at the top life side – need access to the training ground

10. Crusade Grounds, inside the guard tower, you’ll see the reflection in a mirror. Stand below the mirror and turn down and press on the wall behind you 11. Weeville, in the house created by the Dark God 12. Halaina Port, in a barrel

Mist Realm

1. Platform on the top left side, running around

2. Platform at the top, accessible after entering from the End of the World 3. Raise a chest after entering from the Tor portal

4. Raise a chest after entering from the Halaina portal

Petrified Plains & Nearby Woods

1. Petrified Plains, in a chest near the left entrance 2. Daintree Forest, dig up near the vault

3. Daintree Forest, dig up at the bottom right side of the map

4. Daintree Forest, running around near the House of the Archer 5. Mudsludge Swamp, in Jinx’s house in a pot

Delamere

1. In a house window near the bottom of town 2. In a house window near the top of town 3. In a well on the left side of town

4. Running around at the bottom right side of town 5. In the middle of town, use Ingrid’s hoppify skill 6. In Miles’s house, in a box of carpets

7. In the item store, upstairs in a box of carpets

8. In the Queens’ house, upstairs running around 9. In the food store, in a bucket Aveyond 4

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Shadow Isles

1. In a chest near the top of the map

2. In a chest at the Burglar Bird base near the bottom of the map 3. In the cave at the top left of the map, running around

Ravwyn

1. At the bottom right side of the map, hiding under a wall 2. Running around at the top of the map

Ulrock

1. In a small furnace near the bottom of town 2. Near the top left of town, in a tiny window 3. In the magic shop, in a bucket

4. In the artisan helm shop, in a chest

5. In the Depths of the Fire, level one, in a chest

Misc

6. In the wind tower, in a chest near the top of the tower 7. In the ice cave, in a chest at the bottom right side

8. At the top of the map, running around the square lake

Purchasable

9. Windshire misc items store 10. Tor misc items store

11. Halaina misc items store

12. Weevile misc items store

13. Delamere misc items store 14. Ulrock misc items store

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Make Potions (Ingrid) List of Potions

You make potions in Ingrid’s cauldron. Ingrid’s cauldron is in her home in Wyrmwood. You can get to Ingrid’s house quickly by broomstick from anywhere in the world. To make a potion, first obtain the recipe and bring it to Ingrid’s home.

Potion

Neon Potion

Freedom Potion

Blabbermouth Potion Resize Potion

Agreeable Potion Calming Potion Choco Dream

Wicked Love Potion

Dreamy Love Potion

Burning Love Potion

Ingredient

Recipe Location

Tonic

Ingrid’s sister, Mudsludge Swamp

Goo

Ingrid’s House, Wyrmwood

Hot Spice

Halaina misc items store

Spider Eyes

Kobold camp, Draogn Wasteland

Chocolate

Jinx, Enslavers Coven

Lavender

Ulrock misc items store

Whispering grub Tentacle

Rosemary Goo

Ingrid’s sister, Windy Valley Ulrock misc items store Ulrock misc items store Ulrock misc items store

How to Fix your Potion

Sometimes, you need to add a specific item to a potion to correct a problem.

Problem

Yellow - Acidic

Green - Slimy Gray - Lumpy

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What to Use Soda Ash Rock Powder Dream leaf

Location

Wyrmwood misc items store Starts in Ingrid’s house Boyle’s second dream sequence

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Orange - Rotten Blue - Cold Pink - Sour Red - Hot Purple - Volatile

Mineral man Baby dragon Moon tear Glacial essence Violin

Buy from Crete Street in Halaina Dragon Wastelands, in the kobold caves Divisive Thicket, requires trap ward Ice cave, requires boat Tournament grounds in tor

Don’t forget you can also cancel a potion and return all of your ingredients using the potion kit which you can buy from the Windshire misc items store.

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A Villain’s Reference Shops, Items, Equipment, Skills, Maps

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Items and Shops Village Shops

You can buy many things in villages. Here is a list of specialty items you can find. Windshire Misc Shop Things for Sale Level Egg

Mutton Bag

Ghostly Trinket

Cheeki

Blue Bandana Wyrmwood Misc Shop Things for Sale Soda Ash

Haunch

Covey Balm

Vampire Teeth

Goblin Cave Misc Shop Things for Sale Vampire Doll

Frog Boots

Tor Misc Shop

Things for Sale Super Balm

Spider Eyes

Cheeki

Zit burst spell

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Halaina Crete Street (day) Things for Sale Mineral Man

Juniper

Summoning Scroll

Drakefang Potion

Halaina Crete Street (night) Things for Sale

Drakefang Claw

Demonic Scroll

Drakefang Sword Halaina Fruit Shop Things for Sale Cool Fruit

Cheese

Crunchy Fruit

Spikey Fruit

Spice Plum Halaina Misc Shop Things for Sale

Blabbermouth Recipe

Fan

Higglety Pigglety Spell

Snake Ring

Cheeki Weeville Misc Shop Things for Sale God Food

Tonic

Pudding and Pie Spell

Cheeki

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Delamere Misc Shop Things for Sale

Book of Saviors

Chateau Wine

Mudball Spell

Elven Cloth

Cheeki Ulrock Misc Shop / Recipe Shop Things for Sale Secret Recipe

Cheeki

Bat Earrings

Crab Hammer

Calming Recipe

Dreamy Recipe

Burning Recipe

Wicked Recipe

Key Molding

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Chester’s Shop

Chester is a magician. If you bring him magical cheekies, he will give you points. You can use these points to purchase items from Chester’s magical shop. Chester has shops in several villages and cities throughout the world. Windshire

Things for Sale

Description

Contempt II Spell 10 points

Upgrade Boyle’s Contempt spell.

Empower Minion Spell 10 points Staff Darkness 1 12 points Staff Upgrade 1 10 points Tor

Boyle learns the Empower Minion spell.

Boyle gains 12 mana when attacking with Corrupted Will.

Upgrade attack power of Boyle’s Corrupted Will staff to level 2.

Things for Sale

Description

Flames II Spell 14 points

Upgrade Boyle’s Flames spell.

Dark Triumph I Spell 16 points Darkness Upgrade 1 14 points Staff Upgrade 2 16 points Halaina

Boyle learns the Dark Triumph spell.

+10 added to Boyle’s maximum darkness.

Upgrade attack power of Boyle’s Corrupted Will staff to level 3.

Things for Sale

Description

Darkness Upgrade 2 17 points

+20 added to Boyle’s maximum darkness.

Contempt III Spell 18 points Staff Darkness 2 16 points Staff Upgrade 3 18 points Aveyond 4

Upgrade Boyle’s Contempt spell.

Boyle gains 16 mana when attacking with Corrupted Will.

Upgrade attack power of Boyle’s Corrupted Will staff to level 4.

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Weeville

Things for Sale

Description

Flames III Spell 22 points

Upgrade Boyle’s Flames spell.

Sacrifice Spell 24 points

Darkness Upgrade 3 21 points Staff Upgrade 4 22 points Delamere

Boyle learns the Sacrifice spell.

+30 added to Boyle’s maximum darkness.

Upgrade attack power of Boyle’s Corrupted Will staff to level 5.

Things for Sale

Description

Staff Darkness 3 28 points

Boyle gains 20 mana when attacking with Corrupted Will.

Darkness Upgrade 4 26 points Staff Upgrade 5 26 points Ulrock

+40 added to Boyle’s maximum darkness.

Upgrade attack power of Boyle’s Corrupted Will staff to level 6.

Things for Sale

Description

Darkness Upgrade 4 30 points

+50 added to Boyle’s maximum darkness.

Flames IV Spell 30 points

Staff Upgrade 6 30 points Ravwyn

Things for Sale

Staff Upgrade 7 60 points

Aveyond 4

Upgrade Boyle’s Flames spell.

Upgrade attack power of Boyle’s Corrupted Will staff.

Description

Upgrade attack power of Boyle’s Corrupted Will staff.

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Equipment Accessories

All allies can use accessories unless noted below. Accessory

Ghostly Trinket +30 health Star Earrings +1% health

Rock Charm +5 evasion +5% defence Heart Bracelet +20% defence +10 resistance Bee Stinger +3 luck Light Heart +10% health Shadow Heart +10% damage Chompers +10 luck Life Twig +30% health Specs +5 luck Goggles +2 luck Badge of Victory +10% health Aveyond 4

Details Gives a tiny health boost. Ghosts aren't very healthy.  Where: Windshire, Misc Items Shop.  Value: 100 Gold Grants an amazing 1% extra health!  Where: Tor, Arena Shop  Value: 1000 gold As hard as a kobold's skull.  Where: Complete Kobold Stones job board  Value: 600 gold The strength of a bear in a lovely bracelet.  Where: Gingernut Forest, past the bear.  Value: 800 gold Float like a boat, sting like a bee stinger.  Where: Briar Woods, Briar Supplier quest  Value: 1000 gold A heart filled with light. Choose between this or dark heart in the dungeon below Halaina.  Where: Dungeon below Halaina  Value: Priceless A heart filled with shadows. Choose between this or dark heart in the dungeon below Halaina.  Where: Dungeon below Halaina  Value: Priceless. A pair of teeth.  Where: Shadow Isles, Turtle Eggs quest  Value: 2000 gold An interesting twig from a tree.  Where: Delamere, random drop, ancient trees  Value: 500 gold Tiny glasses for a near-sighted goblin.  Where: Windy Valley, random drop, goblins  Value: 400 gold Tiny goggles for a small hominoid.  Where: **  Value: 100 gold Awarded for winning the intermediate arena in Tor.  Where: Tor, win intermediate arena battle  Value: 1000 gold

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Myst Bear Chain Become a bear in battle +20% strength (as bear) +20% health (as bear) Bat Earrings Start battles as a bat

Snake Ring Start battles as a snake Frog Boots Start battles as a frog

Transform Myst into a bear instead of a fox.  Where: **, Doll Trading quest  Value: 500  Who: Myst Start battles as a bat.  Where: Briar Woods, buy from goblin in a cave  Value: 1500 gold Start battles as a snake.  Where: Halaina, Misc Items Shop  Value: 600 gold Start battle as a frog.  Where: Ulrock, Misc Items Shop  Value: 200 gold

Weapons

Swords A paladin needs a good sword. These swords can be used by Robin. Item

Unwanted Sword +22 strength Paladin’s Sword +28 strength Champion’s Sword +65 strength Drakefang Sword +70 strength +5 luck

Skull Smash Sword +100 strength Endless War Sword +135 strength Galahad’s Sword L1 +185 strength Galahad’s Sword L2 +240 strength Aveyond 4

Details An old sword that belonged to a paladin at one point.  Location: Robin starts with  Value: 75 gold The kind of sword a noble prince would use.  Location: Halaina blacksmith  Value: 500 gold The favoured sword of arena champions.  Location: Tor  Value: 800 gold Coated with drakefang poison.  Location: Buy in Crete Street at night  Value: 900 gold A slow sword designed for bludgeoning.  Location: Find in kobold camp  Value: 1000 gold It has one, maybe two wars left in it.  Location: Delamere blacksmith  Value: 1200 gold An ancient, legendary sword.  Location: Receive from Galahad in Shadow Isles  Value: N/A An ancient, legendary sword.  Location: Upgrade at the black anvil  Value: 1200

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Guardian’s Blade +270 strength +5 luck

A heavy and powerful hammer to be used only by combat masters.  Location: Craft on Phye’s anvil  Value: N/A

Warmonger Warmonger is a blade meant to kill demons. Only Phye can use this blade. Each time he defeats a demon, it will level up. Item

The Warmonger L1 +240 strength

The Warmonger L2 +300 strength +1 luck +10 resistance The Warmonger L3 +300 strength +2 luck +20 resistance The Warmonger L4 +300 strength +5 luck The Warmonger L5 +400 strength +7 luck +50 resistance The Warmonger L6 +550 strength +10 luck +50 resistance Athames Ingrid can use Athames in battle. Item

Spooked Athame +2 strength Carved Athame +6 strength Aveyond 4

Details A blade that gets stronger with use.  Location: Defeat a demon  Value: Priceless A blade that gets stronger with use.  Location: Defeat a demon  Value: Priceless A blade that gets stronger with use.  Location: Defeat a demon  Value: Priceless A blade that gets stronger with use.  Location: Defeat a demon  Value: Priceless A blade that gets stronger with use.  Location: Defeat a demon  Value: Priceless A blade that gets stronger with use.  Location: Defeat a demon  Value: Priceless

Details An athame that has seen too much.  Location: Starting weaon  Value: 35 gold It can cut through both a carrot and a low-level enemy.  Location: Buy in Windshire magic store  Value: 150 gold

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Rockbed Athame +14 strength Jagged Athame +24 strength Gargantuan Anthame +38 strength Heirloom Athame +50 strength Golden Athame +80 strength

A very old athame suitable for all levels.  Location: Find in Dragon Wasteland  Value: 250 An athame often passed down to princesses for selfdefence.  Location: Buy in Halaina magic store  Value: 160 gold It's not as big as the name suggests.  Location: Buy in Weeville magic store  Value: 400 gold A very old, very expensive athame.  Location: Find in Daintree Forest  Value: 900 gold Classy and dangerous.  Location: Ulrock magic store  Value: 650 gold

Charms Charms can be used by Hi’beru in battle. Item

Sunsmith Charm +100 strength Four Winds Charm +150 strength Twisted Snake Charm +200 strength Pure Soul Charm +300 strength Chronos Charm +600 strength

Details Given to scholars on graduation day.  Location: Starting equipment  Value: 350 gold He just wears it and it gives him powers.  Location: Delamere magic store  Value: 300 gold For the most twisted individual.  Location: Ulrock magic store  Value: 400 gold A mystery wrapped in an enigma.  Location: Ravwyn magic store  Value: 1000 gold The combined power of the sun and the moon.  Location: Skull Mountain chest  Value: Priceless

Claws Up to two claws can be used by Myst in battle. Item

Timeworn Claw +2 strength Aveyond 4

Details A claw that has seen better days.  Location: Myst’s default weapon  Value: 15 gold

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Panther Claw +4 strength Whitewind Claw +5 strength Death Fang +8 strength Silver Claw +8 strength Stone Claw +18 strength Unforgiving Claw +26 strength Drakefang Claw +38 strength +3 luck Dark God Claw +45 strength Vilehorn Claw +60 strength Tree Wrath Claw +80 strength Werebear Claw +100 strength +5 luck

Firebeast Tooth +140 strength Demon Claw +180 strength Wolf Claw +180 strength +15 luck +5 evasion Aveyond 4

Gives you the smarts of a panther.  Location: Drop off panther in Whisper Woods  Value: 15 gold Appropriate for general mist mountain use.  Location: Windshire blacksmith  Value: 150 gold A claw with traces of venom won from the mighty Fangder.  Location: Get off Fangder  Value: 200 gold A claw inspired by the ancient inhabitants of Tor.  Location: Tor blacksmith  Value: 250 gold More effective than throwing rocks.  Location: Halaina blacksmith  Value: 200 gold Claws made with extra pinching abilities.  Location: Chest in Scuttle Beach  Value: 100 gold Claws made with extra pinching abilities.  Location: Buy in Crete Street at night  Value: 350 gold Do not point towards eyes or children or children's eyes.  Location: Buy in Weeville  Value: 500 gold A jagged horn from an unknown creature  Location: Chest in Windy Valley  Value: 200 gold An all-natural claw crafted by the elves with song and labor.  Location: Delamere blacksmith  Value: 650 gold Made out of and used on werebears.  Location: Complete night watch quest  Value: 650 gold The searing bite of an ancient evil.  Location: Ulrock blacksmith  Value: 850 gold The demon was probably powerful.  Location: Chest in Ravwyn  Value: 1000 gold Chilled to the bone that were within.  Location: Defeat ice cave demon  Value: Priceless

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Crystal Claw +250 strength

Gives you the mystery of a panther.  Location: Drop off crystallus  Value: Priceless

Wrenches Rowen can use wrenches in battle. Item

Elven Wrench +125 strength Empowered Wrench +165 strength Subterranean Wrench +195 strength Dark Wrench +240 strength Arena Master +300 strength

Details A general worker's wrench.  Location: Rowen’s default weapon  Value: 200 gold A wrench with a classic design.  Location: Chest in Daintree Forest  Value: 600 gold A strong wrench for working with the toughest materials.  Location: Ulrock blacksmith  Value: 900 gold This wrench was not made for fixing things.  Location: Buy in Ravwyn  Value: 1300 gold Arena winner's spoils.  Location: Complete all arena battles  Value: Priceless

Wands Wands can be used by Ingrid in battle. Item

Twisted Wand +4 strength Ghostly Wand +20 strength Bubinga Wand +20 strength Starshine Wand +28 strength

Aveyond 4

Details Well, it's kind of shaped like a wand.  Location: Ingrid’s default weapon  Value: 50 gold A wand commonly used in necromancy, it can absorb the power of nearby spirits.  Location: Complete quest in Windmill  Value: 200 gold A wand especially crafted in Tor out of dragon bone.  Location: Tor  Value: 200 gold Believed to belong to a witch who snuck her way into the royal family.  Location: Halaina magic store  Value: 160 gold

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Dazzling Wand +60 strength Spellbinding Wand +90 strength Dragon Bone Wand +180 strength Mesmeriser +220 strength

A wand with as much oomph as it has magic.  Location: Chest in Windy Valley  Value: 160 gold A wand that has been blessed by all its witch owners of the past.  Location: Delamere magic store  Value: 450 gold A wand that is impossible to be snapped in half.  Location: Chest in Dragon Wasteland  Value: 450 gold For witches of a godly status.  Location: Chest on Skull Mountain  Value: Priceless

Corrupted Will Boyle has a staff that he has named Corrupted Will. He’s very attached to this staff and won’t let anyone else use it. The power of this staff can be increased with the use of certain mystical crystals. Item

Corrupted Will L1 +4 strength Corrupted Will L2 +10 strength Corrupted Will L3 +24 strength Corrupted Will L4 +50 strength Corrupted Will L5 +95 strength Corrupted Will L6 +160 strength

Aveyond 4

Details A staff that has seen many betrayals and become corrupted.  Location: Default Weapon  Value: Priceless (to Boyle) A staff that has seen many betrayals and become corrupted.  Location: Windshire magic cave  Value: Priceless (to Boyle) A staff that has seen many betrayals and become corrupted.  Location: Tor Magic cave  Value: Priceless (to Boyle) A staff that has seen many betrayals and become corrupted.  Location: Halaina magic cave  Value: Priceless (to Boyle) A staff that has seen many betrayals and become corrupted.  Location: Weeville magic cave  Value: Priceless (to Boyle) A staff that has seen many betrayals and become corrupted.  Location: Delamere magic cave  Value: Priceless (to Boyle)

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Corrupted Will L7 +320 strength Corrupted Will L8 +440 strength

A staff that has seen many betrayals and become corrupted.  Location: Ulrock magic cave  Value: Priceless (to Boyle) A staff that has seen many betrayals and become corrupted.  Location: Ravwyn magic cave  Value: Priceless (to Boyle)

Armor

Heavy Armor The following allies can equip heavy armor: Phye, Robin Item

Inherited Armor +40 defence Evanwall Armor +64 defence Mud-Metal Armor +96 defence Emerald Armor +140 defence Dry-Metal Armor +180 defence Muntz-Metal Armor +200 defence Lava Surge Armor +240 defence +1 evasion +1 luck

Demonskin Armor +250 defence Aveyond 4

Details The typical armor for stable boys in case of horse kicks.  Location: Robin’s default armor  Value: 100 gold A heavy armor that is stylish enough to be worn to social events.  Location: Halaina blacksmith  Value: 400 gold The armor of a fallen arena champion who spent a lot of time on the ground.  Location: Tor blacksmith  Value: 800 gold Specially made by the elves for those worthy enough to take the weight.  Location: Delamere blacksmith  Value: 1000 gold Your run-of-the-mill tough guy armor with no bells or whistles.  Location: Phye starter armor  Value: 700 gold A tough and resilient armor but not recommended for speed.  Location: Ulrock blacksmith  Value: 1500 gold Despite its cool, shadowy appearance, this heavy armor is tough in combat.  Location: Chest in depths of the fire  Value: 2200 gold Despite its cool, shadowy appearance, this heavy armor is tough in combat.  Location: Ravwyn blacksmith

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 Diamond Armor +300 defence

Value: 3800 gold

This armor is made entirely out of diamonds.  Location: Bring 3 diamonds to blacksmith in Halaina  Value: 5200 gold

Mid-Weight Armor The following allies can equip light armor: Boyle, Hi’beru, Rowen Item

Dragonskin Vest +5 defence Strong Mutton Vest +10 defence +3 attack Sturdy Mutton Vest +13 defence Nimble Mutton Vest +10 defence +2 evasion Vision Vest +22 defence +12 evasion

Briar Thorn Vest +30 defence Vindictive Vest +50 defence Gingernut Vest +60 defence +2 evasion Mudbrick Vest +74 defence Aveyond 4

Details It's not like you need the strongest armor when you're retired.  Location: Boyle’s default armor  Value: 30 gold Made from the toughest mutton, do not eat.  Location: Windshire blacksmith  Value: 230 gold Made from the toughest heavy-weight mutton, do not eat.  Location: Windshire blacksmith  Value: 200 gold Made from the toughest light-weight mutton, do not eat.  Location: Windshire blacksmith  Value: 250 gold The most basic armor for a scholar.  Location: Hi’beru starting gear  Value: 50 gold Armor made from materials found in Briar Woods and caves.  Location: Chest in Briar Woods  Value: 250 gold Tough armor popular with the local paladins.  Location: Halaina blacksmith  Value: 300 gold Armor created in the Tor style that has been used for multiple generations.  Location: Chest in Gingernut Cave  Value: 400 gold Armor created in the Tor style that has been used for multiple generations.  Location: Tor blacksmith  Value: 500 gold

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Treeview Vest +99 defence Underground Vest +150 defence Chainwrap Vest +160 defence Bonelink Vest +200 defence Legendary Vest +220 defence +3 evasion

Elven armor with a balance of defense and speed.  Location: Delamere blacksmith  Value: 800 gold A reliable armor especially sized to fit dwarves.  Location: Ulrock blacksmith  Value: 1200 gold A reliable armor especially sized to fit dwarves.  Location: Chest in Dragon Wasteland  Value: 1500 gold Crafted in the dark, it provides the wearer with protection and a cool air of mystery.  Location: Ravwyn blacksmith  Value: 3000 gold The craftsmanship is impeccable.  Location: Bring leather to Tandy in Delamere  Value: 4000 gold

Light Armor The following allies can equip light armor: Myst, Ingrid Item

Skyshard Tunic +3 defence Windswept Tunic +6 defence Green Moon Tunic +6 defence Yard Work Tunic +10 defence Web-Wrap Tunic +18 defence +2 evasion Songbird Tunic +20 defence

Aveyond 4

Details The type of armor for the mist creature that doesn't get out much.  Location: Myst’s default armor  Value: 20 gold Extra light armor created high in the sky for extra air absorption.  Location: Chest in Windy Hills  Value: 50 gold A light armor for beginner witches.  Location: Ingrid’s default armor  Value: 60 gold A light but effective armor made exclusively in Windshire.  Location: Windshire magic store  Value: 300 gold Made from some of the strongest spider web available.  Location: Chest in Fangder’s Cave  Value: 200 gold Light weight armor created by the elves with their advanced knowledge of weaponry.  Location: Tor magic store  Value: 350 gold

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Royal Tunic +38 defence Doll Tunic +50 defence Featherweight Tunic +60 defence +3 evasion Daintree Tunic +68 defence Unscrupulous Tunic +105 defence Liberated Tunic +150 defence Crystal Tunic +170 defence +3 evasion

Belts Belts can be worn by Phye. Item Shaped Belt +20 defence +2 luck

Firestone Belt +45 defence Neverbreathe Belt +80 defence +3 luck

Aveyond 4

An armor that's not just light and springy - it's also classy.  Location: Halaina magic store  Value: 200 gold Armor made for a very big doll.  Location: Weeville magic store  Value: 300 gold A light but effective armor made exclusively in Windshire.  Location: Chest in mist realm  Value: 300 gold Light elven armor made especially for agility moves.  Location: Delamere magic store  Value: 600 gold This armor is easy to move around in, though it can't take as much punishment.  Location: Ulrock magic store  Value: 1200 gold The tunic for the free man.  Location: Ravwyn magic store  Value: 2500 gold The finest armor you have ever laid eyes upon.  Location: Wind Tower  Value: 3500 gold

Details Crafted by Phye but made with lava.  Location: Phye starting armor  Value: 1000 gold Crafted by fire but made with love.  Location: Chest in Depths of the Fire  Value: 1200 gold Crafted at night but made in the sun  Location: Friend in Ravwyn after defeating Baal  Value: Priceless

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Helmets

Helmets can be worn by all allies. Item

Green Bandana +1 defence Blue Bandana +1 evasion Junk Viking Helmet +2 defence Standard Helm +16 defence Red Steel Helmet +20 defence +2 Evasion Mud-Metal Helmet +26 defence Primitive Helmet +32 defence +10 strength Emerald Helmet +45 defence Spiked Helmet +55 defence

Hot-Top Helmet +50 defence +50 health +2 evasion

Featherweight Helmet +60 defence Muntz-Metal Helmet +75 defence Aveyond 4

Details Gives you the vigor of a panther.  Location: Drop from panther in Whisper Woods  Value: 15 gold Gives you the essence of a panther.  Location: Drop from panther in Whisper Woods  Value: 15 gold It makes you a Viking.  Location: Drop from Viking goblin  Value: 30 gold Bulk-made helmets issued to paladins on crusades for the King.  Location: Crusade grounds  Value: 200 gold A helmet made of red steel.  Location: Halaina market  Value: 300 gold The helm of a fallen arena champion who spent a lot of time on the ground.  Location: Tor blacksmith  Value: 350 gold The horns make it stronger.  Location: Drop from Windy Valley troll  Value: 400 gold Protective head gear made especially by the elves.  Location: Delamere blacksmith  Value: 550 gold As sharp as a demon's tongue.  Location: Chest in Shadow Isles  Value: 550 gold It can do damage with enough force behind it.  Location: Phye starting equipment  Value: 500 gold

For those with a weak neck.  Location: Chest in mist realm  Value: 1000 gold Dwarven technology used to protect the head while still allowing for excellent vision.  Location: Ulrock blacksmith

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 Reflective Helmet +80 defence +2 evasion Horned Helmet +95 defence

Red Dragon Helmet +145 defence

Value: 800 gold

A helmet used on creatures with hypnotising eyes.  Location: Chest in Dragon Wasteland  Value: 750 gold A helmet that's as damaging as it is intimidating.  Location: Ravwyn blacksmith  Value: 2000 gold It can do damage with enough force behind it.  Location: Ulrock  Value: 3500 gold

Shields

You can equip Robin with a shield. Item

Paladin Shield +10 defence Emerald Shield +25 defence Mud-Brick Shield +17 defence Hardrock Shield +35 defence Turtle Shield +35 defence +2 evasion Scorpion Shield +50 defence

Aveyond 4

Details A high class shield suitable for paladins and princes alike.  Location: Robin starting equipment  Value: 300 gold A shield with dazzling emeralds.  Location: Delamere blacksmith  Value: 700 gold A shield made from materials that are old yet highly resilient.  Location: Tor blacksmith  Value: 500 gold A high-tech shield with high defense capabilities that also fits in your pocket.  Location: Ulrock blacksmith  Value: 900 gold Inspired by the shell of a turtle, this shield was made to be easily carried around at all times.  Location: Shadow Isles turtle quest  Price: 1000 gold The absolute best in paladin defences.  Location: Kubaba boss drop  Value: Priceless

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Books

Hi’beru can equip books to learn spells. Item

Book of Healing

Book of Saviors

Book of Nightmares

Book of Ice

Details Teaches Hi'beru healing spells.  Value: 1000 gold  Spells: Rejuvenate, Restore  Location: Starting equipment Teaches Hi'beru helpful spells.  Value: 1000 gold  Spells: Embolden, Detox  Location: Ulrock misc items store Teaches Hiberu nightmare spells.  Value: 750 gold  Spells: Nightmare, Continuum  Location: Help dragon in Whisper Woods Teaches Hi'beru ice spells.  Value: 1250 gold  Spells: Shard, Hail  Location: Ice Cave

Items Special Items Item

Details

Library Book

A book with knowledge about witches.

Broomstick

Jam Cookie Love Stone Novel Page

Takes a witch back to her place of residence.

A biscuit with jam in the middle, popular with certain rodents. A stone that will change in accordance with the desires of the person it is presented to. A page of somebody's novel.

Key Molding

Used to make a key.

List of Fighters

The king's list of paladins under his employ.

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Anti-Bear Salve Discarded Chocolates Anti-Were Salve

It looks and smells like water.

They have sultanas in them, no wonder they were discarded. A salve that reveals the true form of a werebear.

Royal Frame

A bejeweled frame fit for a king.

Plank

For building various wooden items.

Goblin Toenail

Guess he didn't see the end table.

Frog Prince

It's handy to have a prince that fits in your pocket.

Spooky Skull

Would go great on a hat.

Diamond Metal Black Metal

An extremely tough material known to befriend women. Able to resist bear claws.

Reflective Ball

It glows when passing by mirrors.

Baby Dragon

Sure, it's cute NOW.

Centipede Leg

It's not like it really needed that many anyway.

Parsnip

It's like a carrot and a potato had a baby.

Pendant

A pendant with healing abilities.

Grapes

Delicious juicy fruits for job board quest.

Heart of Fire

Intensely hot but doesn't burn.

Blood of Ancients Figurehead Aveyond 4

The life essence of ancient beings that holds their powers.

A wooden mermaid that looks like it would fit on the front of a ship.

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Full Map

A mysterious map.

Castle Map

A full map that will reveal all of a castle's secrets.

Quarter Map

¼ of a map.

Ledger

Can't run a store without one of these.

Stinger

Watch out for the pointy end.

Riddle Breaker

Reveal secret cave locations when nearby.

Oar

The ferryman will probably need this.

Moon Tear

Even the moon has feelings.

The Gleaming Eye

Allows the wearer to see hidden treasure.

God Water

Makes things grow quickly.

Extravagant Leather

The strongest leather in the world.

Prize Ticket

Can be used to trade for cool prizes.

Tiny Egg

It wouldn't even make a single omelette.

Power Yam

When you need a yam to keep you going.

Elven Cloth Bucket of Water Bucket Dragon Egg

Aveyond 4

A soft, delicate cloth created by the elves that is stronger than it appears. Value: 300 gold

Now you won't spill the water by carrying it in your hands. Sure, it's empty now, but it could hold all sorts of things.

Baby dragons should be treated like adult dragons.

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Enchanted Dragon Bone Kobold Stone

Much more effective in potions than non-enchanted dragon bones. Stone found in the Dragon Wastelands.

Kobold Keepsake

A beloved item of the kobolds.

Tiny Furniture

It's regular size for some people.

Cheeki Young Deb

Take these to Chester to increase Boyle's power. Value: 500 gold She’s like a human, only smaller.

Storm Badge

A light drizzle is etched into the badge.

Cole Badge

It has a cool picture of a pickaxe on it.

Marsh Badge

It's all slimy.

Rabbit Supplies

Supplies stolen by goblins.

Owl Transfigurine Magic Stone Potion Kit Ancient Trash Trap Ward

Its large eyes indicate wisdom and also critter hunting ability. A stone that will change in accordance with the desires of the person it is presented to. Use to restart a potion from scratch.

Some kind of old timey device that has no use in the modern world. To trap even the craftiest victim.

Witch Hat

A plain witch hat for a coven-less witch.

Heavy Stone

Weighs more than your average stone.

King’s Goblet

A goblet fit for a king.

Turtle Egg

It's quite warm.

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Night Bug

A nocturnal creature that will sneak into your ears.

Teddy Boy

A good friend for mining things.

Eye of Darkness

Allows the wearer to see in the darkness.

The Opaque Eye

Allows the wearer to see half-invisible objects.

Deed to Store

He who owns the deed owns the shop.

God Food

The preferred food of the Dark God

Bag of Rubies

Highly valued rubies.

Mir Wood

Burns green and burns for days.

Alphabet Book

A basic alphabet book.

Wizard Orb

A powerful orb.

Items for Robin’s Store

Robin can sell these items in his shop. Item

Details

Snow Globe

Inside you see a mystical man made of ice. Value: 2000 gold

Chateau Wine

Ship in a Bottle Orb of Pettyness Ingrid’s Old Hat Red Egg

Aveyond 4

The label reads Chateau Lenore. Value: 2000 gold

How do they get the ship in there? Value: 2500 gold

Less powerful than other orbs but still spiteful. Value: 2500 gold

The plain witch hat Ingrid wore before she picked a coven. Value: 1500 gold This will likely hatch a beautiful bird. Value: 2000 gold

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Fossil Shell Carving Weapon Blueprint Ghost Puppet Beige Llama Ruby Gem Torture Device Glass Slipper Shawl of Sorts Actors Guild Card Lost Sock Sparkling Gem Handsome Quill Jade Dragon Super Balm Globe of Aia Fan Piggy Bank

Aveyond 4

The old remains of a mystery creature. Value: 1000 gold

An etching from Ancient Elven history. Value: 1500 gold

Devious plans for those who seek world domination. Value: 2500 gold

One of the creepiest things you can put on your hand. Value: 750 gold It's the plainest llama of the world. Value: 1000 gold

Centuries of lava and heat have resulted in this deep red gem. Value: 2500 gold Prolonged use may lead to insanity. Value: 2500 gold Fashion is hard, cold pain. Value: 1500 gold

A shawl with mystical properties... maybe. Value: 2000 gold

Without a guild card, you can only act a fool. Value: 1500 gold It must have gone missing in the wash. Value: 1000 gold A gem that gleams in the sunlight. Value: 2000 gold

The kind of quill a king would write with. Value: 1000 gold A porcelain statue of a baby dragon. Value: 2000 gold

It's actually just regular covey in a new jar but all sales are final. Value: 750 gold A tiny but completely-to-scale model of the world. Value: 1500 gold The folds are what makes it dynamic. Value: 750 gold

One of the most secure ways to store cash and goods. Value: 750 gold

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Vampire Fangs Vintage Doll Jinx's Dress Equipment

Scare and bite your friends! Value: 750 gold The name tag reads Marge. Value: 1000 gold

It seems well-made enough. Value: 200 gold

Item

Details

Powered Blade

A blade that has power.

Inert Blade

Summoning Scroll Bear Armor

A blade that has no power.

Used to summon weak spirits, usually for manipulation. Value: 450 gold Strong enough to resist a bear.

Lightning Sword

A sword which launches lightning.

Fire Sword

A fiery blade.

Holy Sword

A shining holy blade.

Crab Hammer Water Boots

It takes a certain amount of striking power to get into a crab's innards. Value: 600 gold Allows the wearer to walk through water.

Fire Boots

Allows the wearer to walk on fire.

Water Sword

Splashes water onto things.

Dark Sword

A dark blade.

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Gifts for Attraction Item

Details

Villain Pendant

Even bad guys need to accessorize.

Healing Pendant

Vengeful Pendant Honey Butter Biscuit Ginger Biscuit Peach Jam Biscuit Dream Stone

A pendant with healing abilities.

A tough looking pendant for even the most vengeful person. An old-fashioned family favorite.

The kind of biscuit an adult would enjoy.

Eat one of these if regular biscuits aren't sweet enough. A stone that ensures pleasant dreams forever.

Power Stone

A stone for those who yearn to be powerful.

Dragon Stone

A stone for those who value pure strength.

Dolls & Stuffed Animals Item

Details

Witch Doll

It looks nothing like Ingrid.

Vampire Doll

Ghost Doll Werebear Doll Teddy Bear Cursed Teddy

Aveyond 4

Can be sold or used to distract teenage girls. Value: 303 gold

The least effective kind of villain doll.

One of the rarest dolls, some even doubt its existence. A cuddly friend.

A poor teddy bear.

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Cards

Item

Details

Crown Card

A card depicting a crown.

Poison Card

A card depicting poison.

Archer Card

A card depicting an archer.

Beggar Card

This card can't be a chooser.

Dagger Card

A card depicting a dagger.

Arrow Card

A card depicting an arrow.

King Card

A card depicting a king.

Gold Card

One of the fancier cards.

Thief Card

A card depicting a thief

Beggar Card

Spells

A card depicting a beggar.

Item

Details

Zit Burst Spell

Teaches Ingrid the Zit Burst spell. Value: 500 gold

Pudding and Pie Spell

Higglety Pigglety Spell Mudball #2 Spell Missles #2 Spell

Aveyond 4

Teaches Ingrid the Pudding and Pie spell. Price: 1000 gold Teaches Ingrid the Higglety Pigglety spell. Value: 1000 gold Teaches Ingrid the Mudball 2 spell.

Teaches Ingrid the Missles 2 spell.

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Recipes Item

Details

Blabber Recipe

The recipe for a blabblermouth potion.

Neon Potion Recipe

Agreeable Recipe Resize Recipe Freedom Recipe Calming Recipe Choco Dream Recipe Wicked Recipe Burning Recipe Dreamy Recipe

Potions

The recipe for a neon potion.

The recipe for the Agreeable potion. Value: 1000 gold The recipe for the Resize potion.

The recipe to release a slave from their master’s control. The recipe for the Calming potion. Value: 800 gold

The recipe for the Choco Dream potion. Win the heart of a villain. Value: 5000 gold

A potion that will work on even the most fiery tempers. Value: 5000 gold A potion for when you need to be the desire of someone's dreams. Value: 5000 gold

Item

Details

Blabbermouth Potion

A truth potion to loosen lips.

Neon Potion

Agreeable Potion Drakefang Potion Resize Potion

Aveyond 4

A potion that will light you up so you can see and be seen in dark places.

Has the power to make anybody agreeable. The only cure for drakefang poison. Value: 400 gold

A potion to switch between big and small.

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Calming Potion

This potion could calm even the angriest punk goblin.

Choco Dream Potion

A delicious dreamy potion.

Dreamy Love Potion Wicked Love Potion Burning Love Potion Ingredients

A potion for when you need to be the desire of someone's dream. Win the heart of a villain.

A potion that will work on even the most fiery tempers.

Item

Details

Glacial Essence

Essence of a glacier to cool overheated potions.

Lavender

Juniper Tentacle Hot Spice Violin Mineral Man Dream Leaf Tonic Goopy Goo

A most relaxing and peaceful flower to help people sleep. A berry-like plant that grows in shrubs, useful in many potions. Price: 200 gold A basic disgusting potion ingredient.

Add a little spice to your potion.

A soothing instrument that calm even the most volatile potion. He's neither animal nor vegetable. Value: 100 gold

Poisonous if eaten but works well in certain potions.

Secret ingredient for potion-making. Value: 300 gold It's all gooey.

Spider Eyes

There's just so many.

Soda Ash

Adds life to mellow potions.

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Spice Leaf

Can be used in potions and certain curries

Rosemary

A sprig of rosemary.

Whispering Grub

The best sort of grub for potion-making.

Charcoal

A thick lump of coal.

Rock Powder Keys

Powder from a rock that has been smashed for many hours by hand. Value: 50 gold

Item

Details

Cave Key

Works on prison cells in dirt caves.

Pumpkin Key

Opens a giant pumpkin.

Fake Fire Key

A key that radiates a little heat.

Fire Key

A key that radiates heat.

Archer Key

An interesting-looking key.

Beggar Key

A key handed to a beggar.

Dragon Bone Key

A silver key that must unlock something around here.

Prison Key

A key found in the Windshire prison.

Brightsword Key

A gold key that must unlock something around here.

Vault Key

Key to the Vault.

Key to Boyle's House

Get into Boyle's things.

Cell Key

Aveyond 4

A silver key that must unlock something.

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Dungeon Chest Key Dungeon Key

The key to a treasure chest in the dungeon below a castle. The key to a dungeon boss.

Ice Key

A key that is ice cold to the touch.

Mysterious Key

Not your everyday silver key.

Treasure Key Windmill Key

Use it to open any chest in the store. Value: 180 gold A key that unlocks a windmill.

Thief Key

A key that was stolen.

King Key

The ruler of all keys.

Consumable Items Item

Pepperdust Remove transformation Ginger +10 health restored Grape Drink +2000 xp for all

Pumpkin Innards +15 health restored Ice Scroll Casts ice spell Fire Scroll Casts fire spell Demonic Scroll Casts demonic spell Aveyond 4

Details Sneeze yourself out of transformations. Target: 1 ally Value: 10 gold Makes excellent tea and cookies. Target: 1 ally Value: 100 gold Makes the party more experienced. Target: all allies Value: 1000 gold Just the right amount of cinnamon ... none! Target: 1 ally Value: 10 gold Casts an ice spell on all enemies. Target: all enemies Damage: 50 Value: 20 gold Casts a fire spell on one enemy. Target: 1 enemy Damage: 80 Value: 20 gold Casts a demonic spell on all enemies Target: all enemies Damage: 500

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Value: 100 gold Apple Drink +100 health points for all Gingerbread +35 health restored Toffee Apple +75 health restored

Mushroom Soup +100 health restored Cheese +15 health restored

Kobold Sausage +550 health restored Chocolate 100% health restored Ghostly Brine +10 mana restored

Ghostly Essence +50 health restored Big Mushroom 15% health restored

Mutton Pie +75 health restored

Haunch +50 health restored Fairy Dust +20 xp

Goblin Rations +30 health restored Aveyond 4

Makes the party healthier. Target: all allies Value: 800 gold A materiel good for eating and building certain houses. Target: 1 ally Value: 20 gold Nice and sticky. Target: 1 ally Value: 45 gold This soup is sparkling with mushrooms. Target: 1 ally Value: 200 gold You buy the next round. Target: 1 ally Value: 10 gold Kobold smooshed into a pasty meat. Target: 1 ally Value: 80 gold An endorphin-raising superfood. Target: 1 ally Price: 100 gold Disgusting, but does have some use. Target: 1 ally Price: 20 gold Disgusting, but does have some use. Target: 1 ally Price: 20 gold There's something magical about this mushroom. Target: 1 ally Price: 150 gold A hearty meal for any farmer. Target: 1 ally Price: 40 gold Meat, on the bone, large portion. Target: 1 ally Price: 35 gold A sparkly dust that tickles on the nose. Target: all allies Price: 20 gold Not recommended for humans. Target: 1 ally Price: 20 gold

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Berry Jam +150 health restored Pineapple Drink +25 strength for all

Round of Cheese +50 health restored

Demon Biscuit +700 health restored Spikey Fruit +350 health restored Cool Fruit +130 health restored

Crunchy Fruit +250 health restored

Spice Plum +500 health restored Myrica Infusion 100% mana restored Cassia Leaf Revive a fallen ally

Tinctura Hypericum 100% health restored 100% mana restored

Hexabread +400 health restored Level Egg +1 level for all

Bread +35 health restored

Preserved Lemons +200 health restored Aveyond 4

Lots of body as well as an intense berry flavor. Target: 1 ally Price: 70 gold Makes the party stronger. Target: ally party Price: 500 gold Should be shared with friends. Target: all allies Price: 200 gold Soul food. Target: 1 ally Price: 100 gold Dangerous but rewarding. Target: 1 ally Price: 100 gold Cool to the touch. Target: 1 ally Price: 40 gold The skin is on the inside. Target: 1 ally Price: 75 gold More tart than a regular plum. Target: 1 ally Price: 400 gold A magical restorative elixir. Target: 1 ally Price: 500 gold A leaf used to revive fallen comrades. Target: 1 ally Price: 25 gold Fully recovers all heroes. Target: all allies Price: 500 gold The elves' creations are usually superior to other races and that includes their recipes. Target: 1 ally Price: 70 gold Grants one level to the entire party. Target: all allies Price: 500 gold Light, fluffy and freshly baked. Target: 1 ally Price: 20 gold Mildly tart but intensely lemony. Target: 1 ally Price: 50 gold

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Covey Balm +50 mana restored

Kobold Curry +120 health restored

Honey +100 health restored Peach Jam +150 health restored Red Grapes +150 health restored Mutton Bag 5 muttons

Aveyond 4

As they say, smother and recover. Target: 1 ally Price: 30 gold The curry almost hides the bitter taste. Target: 1 ally Price: 50 gold Used in many recipes by people, witches and bees. Target: 1 ally Price: 50 gold Half peach, half sugar, all jam. Target: 1 ally Price: 90 gold Good and good for you. Target: 1 ally Price: 90 gold A bag full of old mutton. Price: 40 gold

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Skills Boyle

In battle, Boyle can use his staff or his spells. Warlock Spells Contempt

Contempt II

Contempt III

Flames

Flames II

Flames III

Flames IV

Sacrifice Life Empower Minion Aveyond 4

Description Unleash your disdain on your enemies.  Target: 1 enemy  Damage: 4 + (1.4 * strength)  Mana: 10 Unleash your disdain on your enemies.  Target: 1 enemy  Damage: 20 + (1.4 * strength)  Mana: 10 Unleash your disdain on your enemies.  Target: 1 enemy  Damage: 40 + (1.5 * strength)  Mana: 15 Summon forth red-hot flames.  Target: 1 enemy, 3-5 hits  Damage: 2 + (0.5 * strength)  Mana: 15 Summon forth red-hot flames.  Target: 1 enemy, 3-5 hits  Damage: 20 + (0.52 * strength)  Mana: 15 Summon forth red-hot flames.  Target: 1 enemy, 3-5 hits  Damage: 40 + (0.52 * strength)  Mana: 15 Summon forth red-hot flames.  Target: 1 enemy, 3-5 hits  Damage: 60 + (0.6 * strength)  Mana: 15 Sacrifice some health to gain mana.  Target: Boyle  Damage: (0.5 * strength)  Mana: 35

Double damage of minion for this fight.  Target: minion

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 

Devastate

Dark Triumph

Effect: minion’s damage doubles for fight Mana: 12

Devastate the enemy with massive damage.  Target: 1 enemy  Damage: (4.0 * strength)  Mana: 70 Unleash a trio of shadow attacks.  Target: random enemies, 3 hits  Damage: 30 + (1.3 * strength)  Mana: 30

Ingrid

In battle, Ingrid can use her wand or athame, transform her party members into creatures, or use witchery to cause misfit. Sometimes Ingrid’s intentions backfire, so beware! Witchery Spells Spells

Magic Missiles

Magic Missiles 2

Mudball

Mudball 2

Pudding and Pie

Higglety Pigglety Aveyond 4

Description Randomly attack enemies and sometimes allies.  Target: Random, 3 hits  Damage: 2 + (0.8 * strength)  Mana: 7 Randomly attack enemies and sometimes allies.  Target: random  Damage: 25 + (0.8 * strength)  Mana: 12 Sling mud at an enemy.  Target: 1 enemy  Damage: (1.5 * strength)  Mana: 6 Sling mud at an enemy.  Target: 1 enemy  Damage: (1.7 * strength)  Mana: 10 Attack with pudding, and then pie.  Target: 1 enemy, 1-5 hits  Damage: (0.5 * strength) (on target)  Healing: (0.5 * strength) (on Ingrid)  Mana: 15 Send a hoard of flying pigs at the enemies.  Target: 1 enemy, 2-8 hits  Damage: 10 + (0.2 * strength)

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 Wand

Zit Burst

Mana: 10

Smack at the enemy with a wand.  Target: 1 enemy  Damage: 5 + (1.0 * strength)  Mana: 0 Bursts acidic zit juice onto two enemies.  Target: 2 enemies  Damage: (0.9 * strength)  Mana: 11

Transformation Magic

Ingrid learns these transformations in the game. Spell Bat Hoppify Slitherize

Description Transforms one ally into a bat.  Target: 1 ally  Mana: 5 Turns the target into a frog.  Target: 1 ally  Mana: 10 Turns the target into a snake.  Target: 1 ally  Mana: 10

Coven Magic

Ingrid can only get these spells if she is part of the Transformation Coven. Spell

Bug Boyle Dragon Chicken

Aveyond 4

Description Transform Boyle into something more manageable.  Target: Boyle  Mana: 10 Transform Ingrid into a dragon.  Target: Ingrid  Mana: 10 Turns the target into a chicken.  Target: 1 ally  Mana: 10

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Curses Coven

Ingrid can only get these spells if she is part of the Curses Coven. Spell

Curse of Death

Curse of Life

Curse of Pain

Description Instantly defeats most enemies.  Target: 1 enemy  Damage: Death  Mana: 50 Prevents death for a party member.  Target: 1 ally  Effect: Target can’t die  Mana: 10 Inflicts unbearable pain onto your enemy.  Target: 1 enemy  Effects: Enemy takes more damage from attacks  Mana: 10

Enslavement Coven Enslavement

Ingrid can only get these spells if she is part of the Enslavement Coven. Spell

Surrender Item Turn Away

Enslave

Aveyond 4

Description Steal an item from an enemy.  Target: 1 enemy  Mana: 10 Attempt to escape battle.  Target: ally party  Effect: Leave battle early.  Mana: 10 Force the enemy to do your bidding.  Target: 1 enemy  Effect: Make enemy fight for allies  Mana: 10

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Myst

In battle, Myst can turn into a fox, or bear (if she has the right charm). In two-legs form, she can envelop the enemy party in mist, soothe her friends. In fox and bear form, she can swipe or pounce at the enemy. Skills

Envelop (as Myst) Soothe (as Myst) Four Legs (as Myst) Swipe (as fox) Pounce (as fox) Two Legs (as fox)

Description Envelop an enemy in mist.  Target: 1 enemy  Damage: (1.3 * strength) Heals damage.  Target: 1 ally  Healing: 10 + (0.4 * strength) Transform into Myst’s fox form.  Target: Myst  Note: Myst can select another action after she uses this skill on herself. Swipe all enemies with one vicious blow.  Target: all enemies  Damage: 2 + (0.6 * strength) Does double damage to wounded enemies.  Target: 1 enemy  Damage: (1.0 * strength) Transform into Myst’s human form.  Target: Myst  Note: Myst can select another action after she uses this skill on herself.

Hi’Beru

In battle, Hi’beru can use a charm on an opponent or use one of the spells he learned in his books. Skills

Chant Rejuvenate (Healing Book) Restore (Healing Book)

Aveyond 4

Description Deals damage and heals Hi’beru.  Target: 1 enemy  Damage: (0.5 * strength) (enemy)  Healing: (0.1 * strength) (Hi’beru) Heals a friend.  Target: 1 ally  Healing: (1.0 * strength) Heals all allies.  Target: all allies  Healing: (0.5 * strength)

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Nightmare (Nightmare Book) Continuum (Nightmare Book) Shard (Ice Book) Hail (Ice Book) Embolden (Savior Book) Detox (Savior Book)

Inflicts horrible nightmares on enemies.  Target: 3 enemies  Damage: (0.5 * strength) The worst kind of awakening.  Target: 1 enemy, 3-5 hits  Effect: remove sleep  Damage: (0.5 * strength) Launches an ice shard at an enemy.  Target: 1 enemy  Damage: (0.8 * strength) Throw hail on enemies.  Target: 2 enemies, 3 hits  Damage: (0.2 * strength) Gives an ally a guaranteed critical hit on the next turn.  Target: 1 ally  Effect: 1 critical hit, next turn Removes harmful states from allies.  Target: all allies  Effect: remove all states

Phye

In battle, Phye can strike the enemy with his demon sword, provoke the enemy, or use dragon fire on the enemy. Skills

Strike Provoke Dragon Fire

Aveyond 4

Description Strike your enemy down with a sword.  Target: 1 enemy  Damage: (1.1 * strength) Strike your enemy and regain some health.  Target: 1 enemy  Damage: (0.9 * strength)  Health: (0.1 * strength) for Phye Attack all enemies with the spirit of a dragon.  Target: all enemies  Damage: (0.6 * strength)

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Robin

Robin only has one move of his own, but he can perform a team move with each party member once he unlocks it. Robin Skills Bash Protect (Myst)

Two-card Flip (Boyle)

Test Subject (Ingrid)

Induce Nightmare (Hi’beru)

Righteous Rage (Phye) Friendship Song (Rowen)

Aveyond 4

Description Bash two random enemies.  Target: 2 enemies, 2 hits  Damage: (0.7 * strength) Put a protective shield on all party members for this turn.  Target: all allies (requires 3 turns)  State: Protect Draws a random card from the deck.  Target: random  Hercules: (0.1 * strength)  Mermaid: (1.0 * strength)  Gyendal: (1.5 * strength)  Cyclops: (1.8 * strength) Let Ingrid practice her transformations  Target: Robin  Effect: Turn Robin into a random creature Inflicts one of Robin’s nightmares upon the enemy.  Target: 2 enemies  Mutton: (0.3 * strength)  Ingrid: (1.0 * strength)  Ghost: (1.3 * strength)  Spider: (1.5 * strength) Robin and Phye will attack together 3-5 times  Target: Random  Damage(0.8 * strength) 3-5 times Heal the party through friendship.  Target: all allies (requires 3 turns)  Health: (0.7 * strength)

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Rowen

In battle, Rowen can clobber the enemy with a wrench, use a gadget on the enemy or perform songs after becoming a sword singer. Skills

Clobber

Gadget

Sweet Surrender Flame Melody Soaring Eagle Wind Vale Blade Waltz

Aveyond 4

Description Whack the enemy with Rowen’s wrench.  Target: 1 enemy  Damage: (0.9 * strength) Use one of Rowen’s gadgets.  Target: Random  Net: Stuns a target  Bandage bot: Heals allies  Danger bomb: Deals damage  Steal: Steals an item Soothe enemies into a false sense of defeat.  Target: Random  Damage: (1.2 * strength) 2 times Sing a melody of fire toward your enemies  Target: All  Damage: (0.7 * strength) Soar high and strike like an eagle  Target: Random  Damage: (2.0 * strength) Slice through the calm air in a shocking display  Target: All  Damage: (0.85 * strength) 3 times Dancer and sword become one in a violent display  Target: Random  Damage: (0.8 * strength) 1-5 times

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Minions

Creature Fang A storm wolf

Colby A rat

Razor A crow

Crabber A crab

Son of Cannon A possessed cannon

Skills Bite  Target: 1 enemy  Damage: 1 * strength Thrash  Target: 2 enemy  Damage: 0.7 * strength Bite  Target: 1 enemy  Damage: 1 * strength Steal  Target: 1 enemy  Effect: steal cheese from the enemy Beak  Target: 1 enemy  Damage: 1 * strength Swoop  Target: 2 enemies  Damage: 0.7 * strength Claw  Target: 1 enemy  Damage: 1 * strength Fury Claw  Target: random, 6-12 hits  Damage: 0.3 * strength Charge  Target: 1 enemy  Effect: aim at enemy Blast  Target: 1 enemy  Damage: 2 * strength

Creatures

When an ally is transformed into a creature, they gain the skills of that creature. Note: Strength = the original strength of the ally who was transformed. Creature Bat

Aveyond 4

Skills Bite   Drain  

Target: 1 enemy Damage: 1 * strength Target: 1 enemy Damage: 0.8 * strength

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 Bug

Goat

Frog

Snake

Dragon

Chicken

Squirrel

Aveyond 4

Drain: 0.1 * strength

Struggle  Target: none  Damage: none; you just wiggle on the ground. Headbutt  Target: 1 enemy  Damage: 1 * strength Bite  Target: 1 enemy  Damage: 1 * strength Splash  Target: 1 enemy  Damage: 1 * strength Bubble  Target: random, 2-5 hits  Damage: 0.35 * strength Bite  Target: 1 enemy  Damage: 1 * strength Strangle  Target: 1 enemy, 1-3 hits  Damage: 0.45 * strength Pound  Target: 1 enemy  Damage: 1 * strength Fire Breath  Target: all enemies  Damage: 1.1 * strength Beak  Target: 1 enemy  Damage: 1 * strength Dance  Target: 1 enemy  Effects: confuse Swipe  Target: all enemies  Damage: 2 + (0.6 * strength)  Effects: bleed Plot  Target: 1 enemy  Damage: 2 * strength

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World Map

Locations 1. Wyrmwood 4. Fangder’s Cave 7. Briar Woods 10. Ulrock Tunnel 13. Wind Tower 16. Whisper Woods 19. Ravwyn 22. Gingernut Forest 25. Weeville 28. Snow Island 31. Divisive Thicket 34. Delamere

Aveyond 4

2. Mir Woods 5. Windy Hills 8. Dragon Wasteland 11. Ulrock 14. Wind Cave 17. Shadow Isles 20. Crusade Grounds 23. Port 26. Boppity Woods 29. Busybeak Hills 32. Petrified Plains 35. Clearing

3. Mist Mountain 6. Windshire 9. Tor 12. End of the World 15. Crab Island 18. Skull Mountain 21. Silverspring Wetlands 24. Halaina 27. Scuttle Beach 30. Mudsludge Swamp 33. Daintree Forest 36. Snow Cave

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Top Secret Section Skills and Bosses

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Windy Hills

Goodie Caves

Hidden Items!

Goodie caves are hidden caves which contain bonus items which will make the game extra easy. They’re 100% top secret, completely hidden, and invisible to the naked eye. They can be entered by standing in the right place and pressing on certain walls. The guide below will show you where to find them.

Note: If you don’t want to be shown exactly where goodie cave are, you can complete Sid Riddles quest to receive a riddle breaker, which will let you know when you are near one.

Windy Hills

In the top right corner of the map, where Myst traps the troll.

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Whisper Woods

In the bottom right corner of the woods.

Dragon Wasteland

On the right side of the map, near the exit that goes to Tor.

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Gingernut Cave

Down one of the ladders in this narrow hallway.

Busybeak Hills

Halfway up the mountain, on the ride side.

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Windy Valley

In the top right corner of the map, above the goblin cave.

Daintree Forest

At the very top of the map, in the middle.

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Depths of the Fire, Level 1 On the left side of the cave.

Shadow Isles

At the bottom of the map, near the big burglar bird base.

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Thank you for playing!

Aveyond wouldn’t be what it is without the support of the fans. We appreciate your support. Without you there would be no Aveyond. (your guide version: 1.0)

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