2010Playbook_1

May 5, 2018 | Author: splitbacks | Category: Gridiron Football, Team Sports, Ball Games, Sport Variants, Sports Rules And Regulations
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Table of Contents

Formations

3

Doubles

4

Trips Pro

6 8

Empty

10

Heavy

12

OthF eo r rmations

14

Motions

15

OffensivP ehilosophy

16

Offensiv Geoals

19

Protections

20

AtAtiarck

29

QG uiacm ke Step

5

30 44

Vertical

46

Smash

56

Screen Curl/Flat ReZdo Sn p / eecials GrouA ntdtack

63 76 82 88

2

Pioneers Offense Formations/Motions One of the defining characteristics of our offense is the we are very multiple and use formations along with minor adjustments to gain better angles, leverage, and releases into our route assignment. Formation adjustments alsoallow us to maximize our personnel match-ups to create one-on-one situations or to create confusion by the defense resulting in the possibility of an uncovered receiver due to a blown coverage. The teaching process is easy requiring only about five minutes of practice time to incorporate an entirely differentpackage. It broadens our “menu” ofplays without having to teach new routes, protections, concepts, etc. A few simple terms allows us to change our look. We are still running the same concepts throughout our system, but by using various formations, it is harder for the defense to recognize route combinations. We have five base formations that we use: 1. Doubles (80’s) 2. Trips (60’s) 3. Pro 4. Empty 5. Heavy These formations are also used in personnel packaging throughout our play calling. Every formation that exists in our playbook stems from these five base formations. They can be tweaked through formation adjustment tags to established desired formation through alignment. Motion is another way to gain an advantage over the defense before the ball is snapped. We use specific motions throughout to: 1. Disguise intentions/delay defensive recognition 2. To gain a blocker or outnumber the defense to one side 3. Create easy releases 4. Declare defense to dictate man vs. zone coverage 5. To create one-on-one match-ups creating personnel advantages 6. To force defense to check or move late, resulting in defenders being out of position Basic motion calls are player specific determining what type of motion that will be utilized. The quarterback controls ALL motions! If a player is out of position due to 3

motioning it is the quarterbacks fault. All motions are automatically off if the quarterback uses “MAYDAY” call, which alerts the entire offense that the play clock is under 10 seconds.

4

Pioneers Offense Doubles (80’s) The basic formation is DOUBLES. You can see that it is a basic 2 x 2 set.

DOUBLES

X Y

W

Q

Z

R

Alignments •











Quarterback (Q) o In the shotgun, the quarterback’s general depthis at 5 yards. This can vary from 4½ to 5½ yards according to the play call. Running back (R) o RB position varies depending on play. Rule of thumb: ½ yard deeper than the quarterback and outside foot aligned with inside foot of the tackle. Backside Split End (X) o Bottom of the numbers on the ball, may vary depending on play call Backside Slot (W) o Split the difference between the X and the tackle, off the ball (where quarterback would be if he was under center) Front-Side Slot (Y) o 1 yard outside the college hash, off the ball (where quarterback would be if he was under center) Front-Side Split End (Z) o Top of the numbers on the ball, may vary depending on play call. Since he is on the wide side of the field, he has more variance to line up according to his route. (Could range from the top of the numbers to the bottom on any given play) 5

DOUBLES STACK

X

Z

W

Y Q

R

Pioneers Offense DOUBLES SQUEEZE

Trips (60’s) X

Z W

Y Q

R

DOUBL ES PAI R

X

Z

Y TRIPS

W Q

R

X

Z W

Y

DOUBLES Q ACE R

W

Y

X

Q

Z

R

DOU BLES FLI P/FLOP

W

Y

X

Flip

Z

Q

Flop R

6

The basic formation is TRIPS (60’S). You can see that it is a 3 x 1 set. Alignment •











Quarterback (Q) o In the shotgun, the quarterback’s general depthis at 5 yards. This can vary from 4½ to 5½ yards according to the play call. Running back (R) o RB position varies depending on play. Rule of thumb: ½ yard deeper than the quarterback and outside foot aligned with inside foot of the tackle. Backside Split End (X) o Bottom of the numbers on the ball, may vary depending on play call Backside Slot (W) o Alignment is in-line with the goal post, off the ball (where quarterback would be if he was under center) Front-Side Slot (Y) o 1 yard outside the college hash, off the ball (where quarterback would be if he was under center) Front-Side Split End (Z) o Top of the numbers on the ball, may vary depending on play call. Since he is on the wide side of the field, he has more variance to line up according to his route. (Could range from the top of the numbers to the bottom on any given play)

7

TRIPS w/ BACK WEAK

STACK

X W

R X

Z

Y

Q

Z Y W Q

R

Pioneers Offense HURRICANE

Pro X

Y W

PRO

X

Q

R

Z

H

Q

Y CLUSTER

R Y

X W

Q

The basic formation is tight-end trips. Still 3 x 1 except with H-back.

Z

Z

R

TREE

Alignment X

Z Y W



Q

R

Quarterback (Q) o In the shotgun, the quarterback’s general depthis at 5 yards. This can vary from 4½ to 5½ yards according to the play call.

8







Running back (R) o RB position varies depending on play. Rule of thumb: ½ yard deeper than the quarterback and outside foot aligned with inside foot of the tackle. Backside Split End (X) o Bottom of the numbers on the ball, may vary depending on play call Tight- End (H) o Alignment is 2 feet outside the tackle, offthe ball (depth: in line where quarterback would be if he was under center)





Front-Side Slot (Y) o 1 yard outside the college hash, off the ball (where quarterback would be if he was under center) Front-Side Split End (Z) o Top of the numbers on the ball, may vary depending on play call. Since he is on the wide side of the field, he has more variance to line up according to his route. (Could range from the top of the numbers to the bottom on any given play)

9

CON

X

Z

H

Y Q

R

PRO FIB

X Y

Z

H

Q

R

CON FIB

X

Z

H

Y

Q

R

TRIO

H X

Q

Y

Z

R

JOKER

H X

Q

Y

Z

R

10

Pioneers Offense Empty

The basic formation is no-back. This is a 3 x 2 set, can be a 4 x 1 set

PANTHER

X

Z W

R

Y

Q

Alignment •



Quarterback (Q) o In the shotgun, the quarterback’s general depthis at 5 yards. This can vary from 5 to 6 yards according to the play call. Running back (R) o RB position varies depending on play. The RB is usually the adjuster in all empty sets. This is a way to put an extra athlete in space to create more one-on-one match-ups.









Backside Split End (X) o Bottom of the numbers on the ball, may vary depending on play call Inside Slot (W) o Alignment is in-line with the goal post, off the ball (where quarterback would be if he was under center) Outside Slot (Y) o 1 yard outside the college hash, off the ball (where quarterback would be if he was under center) Front-Side Split End (Z) o Top of the numbers on the ball, may vary depending on play call. Since he is on the wide side of the field, he has more variance to line up according to his route. (Could range from the top of the numbers to the bottom on any given play)

11

PIONEER

X

Z

W

Y

R

Q

QUADS

X

R

W

Y

Z

Y

Z

Q

PRO QUADS

X

R

H

Q

KINGS

X H

Z

W

Y

Q

DIAMOND

X

W

Y

Z

R Q

12

Pioneers Offense Heavy HEAVY

X

H

TE

Y

Z

Q

The basic formation is a two tight end no back set. Maintain 2 x 1 set with WRs. Alignment •









Quarterback (Q) o In the shotgun, the quarterback’s general depthis at 5 yards. This can vary from 5 to 6 yards according to the play call. Tight End (H) o Alignment is 2 feet outside the tackle, offthe ball (depth: in line where quarterback would be if he was under center) H is always aligns to wide side of the field. Backside Split End (X) o Bottom of the numbers on the ball, may vary depending on play call Tight End (TE) o Alignment is 2 feet outside the tackle, offthe ball (depth: in line where quarterback would be if he was under center) TE always aligns to short side of the field. Outside Slot (Y) o 1 yard outside the college hash, off the ball (where quarterback would be if he was under center)



Front-Side Split (Z) o Top of theEnd numbers on the ball, may vary depending on play call. Since he is on the wide side of the field, he has more variance to line up

13

according to his route. (Could range from the top of the numbers to the bottom on any given play)

14

HEAVY OVER

TE

H

X

Y

Z

Q

HEAVY OVER PAI Y R

TE

Z

H Y

X

Q

HEAVY TR IO

TE

H

X

Y

Z

Q

HEAVY TREE

H

TE

Z Y X

Q

15

Pioneers Offense Other Formations

Pioneers Offense SPLIT

Motions X

Y

S

Q

Z

R

PRO G

X Y

FB Q

Z

R

FLEX

X W

Y

Q

Z

R

WINGS

WX

Q

ZY

R

16

QUARTERBACK CONTROLS ALL MOTIONS!

X

Z Y

W

Q

LION-Tells the RB to motion to X the LEFT. His Wvary destination will depending upon the play call

X

MO-Tells the tagged player to motion to his W alignment crossing the Y formation to get there (In this case W Q mo)

R

RAM-Tells the RB to motion to the RIGHT. His destination will vary depending upon the play call

Z Y

Q

R

Z

R

X

OUT/IN-Tells the tagged player to motion out/in getting to his alignment

Y W

Z Q

when the ball is snapped R

X

Z H Q

R

Y

DISCO- Tells the tagged player to motion across center and trace steps back to srcinal alignment (In this case H

17

Offensive Philosophy

18

Pioneers Offense Offensive Principles 1.

Attitude •





A.M.F. – “Adios My Friend”, always creating the big play G.A.T.A.- “Get After Their Ass”, Hard-nosed smash mouth football that can strike without warning. We will wear teams down throughout the course of the game. STAMPEDE – Play an up-tempo offense and force the defense to play according to our style. We will use intelligence, confidence, and athletic ability to our advantage.

2. Spread the Field •

Force the defense to show their hand to easily determine coverage’s and blitzes



Easy for the quarterback to make confident reads



Helps the run game by opening up the box



Creates miss-matches that the offense can easily attack

3. Throw to U ncovered Receivers •

Choice Game (Bingo and Now)



Forces the defense to cover the entire field



High percentage passing while using ball control to gain 5 yards

4. Hurt the Blitz •

Screen Game, Sight Adjustments, Hot Routes



Every blitz is an opportunity to score



It is going to be a big play!

5. Game Planning •

Must be able to adjust on the fly 19



Must have the right tools in the toolbox

20

Pioneers Offense Basic Principles of Spread Offense 1. Protection –This is the key to our success. Everything comes from protection

happen

2. Beat the Blitz – Recognize It, ProtectIt, Attack It! A big play is about to 3. Route Conversion – Routes will change according to the defensive

coverage. The basic principles of our passing game stem from concepts throughout the system. We are not running routes, we are running packages to defeat coverage voids.

4. Passing Concepts – These concepts are the same across all formations. This allows you to learn the systems easily. The Key: “See the Big Picture.” 5. Educated Freedom – We will give you the opportunity to play within yourself in order to get open as long as it falls in line with our basic rules and passing concepts. The two basic “acts of freedom” are the A.M.F. and the D.A. rule (these will be explained later). 6. Sandbox Rules – Within each pass concept, you will have specific areas in which you will be assigned to get open. We call this your “sandbox”. Again, we must see the big picture and understand that you have to stay in your sandbox, if not our spacing will bring in unnecessary defenders. 7. Run After the Catch – 50% of yards gained come after the catch. Receivers will be taught were to attack defense to maximize full potential of RAC. 8. Scramble Rules – If a play breaks down and the quarterback is forced to scramble,

21

receivers will have automatic adjustments based on the route they are running. Quarterbacks: Never throw the ball late down the middle!

9. Golden Rule: QB’s never pass up an open receiver waiting for another to get open.

22

10. Built in Constants – There are certain things in our offense that do not change A. If there is no FS in the middle of the field, someone will be assigned to replace him. B. vs. Cover 2, we will build triangle reads. C. We will throw the ball deep on the hashes or in the flats if a FS is in the middle of the field (Cover 1 or Cover 3). D. Against hard corners (Cover 2), we will never attempt to throw a ball over the head of a back-pedaling corner, take the short throw. Remember that 50% of yard come after the catch!

E. vs. Zone coverage, receivers are to find and settle into holes between defenders, it is the quarterbacks job to find the window and deliver the pass. Do not lead them into danger.

F. vs. Man coverage, receivers stay on the run always looking to gain separation between him and the defender, it is the quarterbacks job to keep the receiver on the run to maintain separation.

G. Q Receiver- throughout all our 5 step passing game, we will have a built in Q receiver. If defense blitzes, the Q receiver must shorten his route properly to give the quarterback a quick option against the blitz.

Offensive Goals 1. To score 6 times a game 2. To average 400 yards of total offense 3. Zero turnovers per game 4. No more than 3 penalties per game 5. Score 75% of the time from the Red Zone rd

6. 3

Down conversion of 60% 7. 2 or less sacks per game

23

Protections

24

Pioneers Offense Protections Great protection is the most basickey to the success of our passoffense. We have a protection first mentality when it comes to our passing game. Successful pass protection is the result of EVERY member of our offense being on the same page and executing his assignment. Main keys to successful pass protection include: •







Our lineman’s knowledge and execution of our schemes, but more importantly, having the ability to work as a unit with the mentality that “No Body Touches Our Quarterback” Our running back must know his assignment according to the protection scheme. Majority of the time, he will be responsible for number 6 to number 7 according to protection. You are accountable for your defender! He is your number one priority in passing game. Our receivers play a major role in identifying coverage’s to determine and identify possible blitzes as well as understanding when to automatically adjust their route in order to get open in time to let the quarterback be successful. Our quarterback is the keystoneto our success. He has to have the knowledge to get us into the right situation by bringing in extra protection, changing the play, or getting the ball to the right match-up to take advantage of one-on-one situations to defeat blitzes. He also must know when to “Live for Another Play”.

Protection

ProtectionConcept

1

Slide

2

Play Action Boot

3

Fan

4

Gap

7

Semi-Roll

9

Man

30’s

Quick

25

26

Protection: 1

Concept: Slide

Our slide protection is used to protect against outside blitzes and overloads. In this protection the RB has to double read the backers (6 to 7). We will slide from the first uncovered lineman on away from the RB. The backside tackle will block the widest rusher as a rule. The center or the uncovered lineman slidesto the call.

Protection: 1 vs 3-2

Protection: 1 vs 3-3

S

F

4

T

5

M

3

N

6

2

E

Q

1

W

7

R

4

6

5

7

F E

M2 N

3

S T

Q

1

SS

R

Protection: 1 vs 4-1

W

Protection: 1 vs 3-3

6

5

7

M E

4

N

3

Q

T

2

R

E

1

S

27

F E

4

T

5

M

6

2

3

E

N

Q

1

SS

7

R

28

Protection: 2 Boot

Concept:

Play-Action

On play action protection we have to block aggressively selling run first do the defensive line and the backers. The RB carries out his run fake and blocks by getting tackled if he is not included in the routes. We are selling the run and leaving the BS DE free for the pulling guard. On this play action protectionwe always block the play that is called like a run without going down field.

Protection: Boot Left “212”

5 6

W

4

M

1

2

E

F

7

3

N

T

S

Q

R

Protection: Boot Right “211”

S

F

7

4

M

3

T

N

Q

5

2

E

1

W

6

R

29

Protection: 3

Concept: Fan

Our fan protection is used as a play action concept off of our choice package. In our fan protection, the RB will make his “Roger” or “Louie” call according to the A-gap in which there is no defensive tackle. If there is a three man front, the RB back must used his best judgment. Regardless of what happens, the RB is responsible to cutthe defender in his gap. According to the RB back call, the center protects theopposite A gap as everyone else up front fans out to protect their outside gap. The guards are responsible for B gaps and both tackles are responsible from their nose to the side line.

Protection: 3 vs 3-2

S

F

7

4

M

3

T

N

Protection: 3 vs 3-3

5

2

E

1

W

6

Cut

Q

F E

4

3

R

M N

5

S

2

7

SS

T1

Cut

Q

6

R

Protection: 3 vs 4-1

Protection: 3 vs 4-2

30

W

5

M E

4

T

6

3

S N

Cut

2

E

Q

F E

4

T

R

5

M

3

N

Cut

Q

2

7

1

"Louie"

6

E

1

SS

7

R "Louie"

31

Protection:4

Concept:Gap

We use thi s protection for some of our “Quick” game. This is a six-man gap protection. The RB is responsible to cut the edge to the side of the call; Rip to the right and Liz to the left. The offensive line will gap protect away from the call, with the open tackle also cutting the edge. There is a call for the call side tackle to stay big on big when there are two off the edge and no B-gap threat. This protection is very physical at the LOS and will only allow heat off the edges. The protection will be the same regardless of front. We are being responsible for a gap not a man.

Protection: 4-Liz

S

F

7

4

M

3

T

N

5

2

E

Q

1

W

6

W

6

R "Liz"

Protection: 4-Rip

S

F

7

4

M

3

T

N

Q

5

2

E

R

1

"Rip"

32

Protection: 7

Concept: Semi

Roll We use this protection for a semi-roll by the QB. It is always a six-man protection. The RB checks and helps against the play-side defensive end. If the end is secured he leads the QB and checks blitzes from the play-side D-gap to A-gap. The play-side guard and tackle reach or man block without losing ground. The play-side has to cut if necessary. The center, the backside guard and tackle reach and hinge. The backside tackle has to control the backside defensive end. A Dog “ ” call will align the RB opposite and will protect opposite, a full reach scheme across the front will occur.

Protection: Semi Roll Right “764”

S

F

7

4

M

3

T

N

5

2

E

Q

1

W

6

R

Protection: Semi Roll Left “763”

5 6

W

1

4

M 2

E

R

F

7

3

N

T

S

Q

33

Protection:9

Concept:Man

We use this protection in all of our formational series. This is a five or six man protection depending on the formation. We should be able to protect all five/six man rushers with the QB being responsible for the sixth/seventh rusher. The RB is responsible for 6 to 7 in the box or to the call side. The center always identifies the Mike backer. The Mike call depends on the front call by the RB. Mike is either the single backer in the box or the 2nd backer in the box away from the call. To block Mike the center calls either a single block or a combo block with a guard depending on the defensive alignment. The first uncovered lineman from the center on to the backside will double read Mike to the outside backer away from the call. We have three additional calls for the running back in the protection: Max “ ” RB will stay and protect and not release for his route; “Dog” RB will line up away from the call but still protect to the play side as if he was aligned to the call side; “Chip” RB chips the front side defensive end to help the tackle before he leaves for his route (or other player depending on game plan).

Protection: 9 vs 3-2 vs 3-3

Protection: 9

34

S

F

7

T

4

M

3

N

E

4

W

6

R

M

3

1

E

Q

F

5

2

N

5

S

2

T

Q

6

SS

7

1

R

Protection: 9 vs 4-1

7

M

W 4

E

Protection: 9

5

3

N

Q

2

T

1

E

S

6

F E

4

T

5

6

M

3

N

Q

R

7

2

E

1

SS

R

vs 4-2

35

Protection: 30’s Quick

Concept:

Our Quick Protection is based onour Man Protection and is a man scheme. This is a five or six man protection depending on the formation. We run block the defenders initially. This is a very aggressive block because we have to get the defenders’ hands down. The RB will always protect to the side the QB chooses, “Roger” and “Louie” will tell the linemen where he is. The center always identifies Mike. The Mike call depends on the front call by the RB and his alig nment. Mike is either the single backer in the box or the 2nd backer in the box away from the call. To block Mike the center calls either a single block or a combo block with a guard depending on the defensive alignment. The first uncovered lineman from the center on to the back-side will double read Mike to the outside backer away from the call.

Protection: 30’s vs 3-2 Protection: 30’s vs 3-3

S

F

7

T

3

4

M N

2

E

Q

F E

4 3

5 1

W

6

R

M N

Q

5

S

2

T

6

SS

7

1

R

36

Protection: 30’s vs 4-1

7

M

W 4

E

5

3

N

Q

2

T

R

1

E

S

6

F E

4

T

5

6

M

3

N

Q

7

2

E

1

SS

R

Protection: 30’s vs 4-2

37

Air Attack

38

Pioneers Offense Quick Game (3 Step) Our quick game (3 Step) is the “Bread and Butter” of our offensive air attack. We will use this package anywhere on the field. This makes easy reads and quick decision making for the quarterbacks and also allows us to get the ball in space to our receivers to take advantage of their athletic ability. This is also a high percentage completion percentage that should be around 80% to 85%. These are also the only pass plays within our system that must be memorized. There are no basic concepts with are 3 step game, just plays. We can run this package out of any formation that we have in our offense, which is why this is our most productive package in our system.

Defense’s Answer to our Quick Game 1. Most defenses have the mind-set that they will give up the short pass to make sure that they do not get beaton the long ball. However, we know that 50% of yards gained are made after the catch. With this in mind, a 5 yard completion can easily turn into a 10 yard gain. Last time I checked, a first down is still 10 yards which means that we are still on the field that much closer to putting the ball in the endzone. 2. They play Cover 2 with man to man principles underneath to prevent the 5 yard completion. The main reason a defense runs this coverageis to force us to throw the fade. This is definitely an option and we will take this. However, we also must be smart and understand that if they are in this type of coverage, the defense is using 6 defenders to cover 4 receivers (4 man-to-man, 2 safeties deep). This leaves the other five defenders to defend against our run game. Involved with that include our 5 offensive lineman, 1 quarterback, and 1 running back (7 vs. 5, I like our odds). 3. If the two theories above do not work, the defense will go to the blit z theory. We have no problem blocking 6 defenders if they decide to blitz us. The problem lies with blocking 7. This is when the quarterback has a decision to make: get the ball off before they get to him or bring in extra protection. We prefer the extra protection. Remember, if they decideto bring 7 defenders, we have one-on-one across the board. One mess up by the defense and we have 6 points.

Receiver Rules A.M.F. – If a defender is within 5 yard on a hitch or out route, then beat them deep 39

D.A. – This involves mainly the wings, if the outside linebacker flies across your face to the flats without respecting your route, immediately open up to the quarterback and look for the ball.

40

Play: 31

Concept: Slant/Shoot

FS

SS C

C F

S T

X

M N

T Z

W

Y

R

QB

W

Cover Read Player 1 SS/W M 2 S/W M/F 3 SS/W M/F 4 S/W M/F

QB

Danger Player Progression 1.Pre-SnapRead/bestmatch-up 2. Read S/W 3.S/WrunswithW/Ythrowslant 4.S/Wjumpsslant,throwshoot

X

5 yard read Slant

W width

Quick Shoot Route

Coaching Point: Keep defender on your back hip Coaching Point:

R

Block 6 to 7

Coaching Point:

Y width

Quick Shoot Route

Coaching Point:

Z

5 yard read Slant

Gain depth as you gain

“Roger”/ “Louie” call Gain depth as you gain

Coaching Point: Keep defender on your back hip

41

Play: 31 Bubble 31 Wheel FS

C X

SS

F S

T

C

M N

T

W

W Y

Z

QB

R

Notes:

Play: 31 Wheel

FS

C

SS

F S

T

C

M N

T

W

X W

Y

R

Z

QB

Notes:

42

Play: 32

Concept: H itch/Slip -

FS

SS C

C F

S T

M N

W T

X

Z W

Y

R

QB

Drag QB

X

Cover Read Player 1 SS/W M/F 2 S/W M/F 3 S/W M/F 4 S/W M/F

6 yard Hitch

W Slip - Drag automatic D.A. R

Block 6 to 7

Y Slip – Drag automatic D.A. Z

6 yard hitch

Danger Player Progression 1.Pre-SnapRead/bestmatch-up 2. Read S/W 3.S/WrunswithW/Ythrowhitch 4.S/Wfliestoflat,throwD.A.

Coaching Point: A.M.F. if corner sits on hitch Coaching Point:

Control S, if he flies flats

Coaching Point: Coaching Point:

“Roger”/ “Louie” call

Control W, if he flies flats

Coaching Point: A.M.F. if corner sits on hitch

43

Play: 32 Go

FS

C

C

SS

F

M

S T

X

N

T

W

W Y

Z

QB

R

Notes:

Play: Trips 32

FS

C SS

C S

F T

M N

X W

T

W Z

Y

R

QB

Notes:

44

Play: 33

Concept: S lant/Slip –

FS

SS C

C F

S T

M N

W T

X

Z W

Y

R

QB

Drag Cover Read Player 1 SS/W S/M 2 S/W M/F 3 S/W M/F

QB

Danger Player Progression 1.Cover2-Slant,Cover3-Hitch 2. Read S/W 3. S/W runs with W/Y throw

slant/hitch 4

X

S/W

Read Slant

W Slip - Drag automatic D.A. R

Block 6 to 7

Y Slip – Drag automatic D.A. Z

6 yard hitch

M/F

4.S/Wfliestoflat,throwD.A.

Coaching Point: Keep the corner on your back hip Coaching Point:

Control S, if he flies flats

Coaching Point: Coaching Point:

“Roger”/ “Louie” call

Control W, if he flies flats

Coaching Point: A.M.F. if corner sits on hitch

45

Play: 33 Go

FS

C

C

SS

F S

X

T

M N

W

T

W Y

R

Z

QB

Notes:

46

Play: 34

Concept: Hitches

FS

SS C

C F

S

T

M N

W T

X

Z W

Y QB

QB

Cover Read Player 1 C/S F 2 S F 3 S/SS F 4 S/SS F

R

Danger Player Progression 1.Pre-Snap,bestoption Read 2. S 3.SsitsonWthrowtoY 4.SrunstoYthrowtoW,if

corner squats A.M.F.

X 6 yard Hitch drums”

Coaching Point: Sell vertical route, “beat the

W 6 yard Hitch outside, inside defender

Coaching Point:

R

Coaching Point:

Block 6 to 7

Aiming point is 3 yard

“Roger”/ “Louie” call

Y 6 yard Hitch outside, inside defender

Coaching Point:

Z

Coaching Point: A.M.F. if corner sits on hitch

6 yard Hitch

Aiming point is 3 yards

47

Play: 34 Y Go

FS

SS C

C F

S

T

M N

W T

X

Z W

Y QB

R

Notes:

48

Play:37

Concept:Drag

FS

SS C

C F

S

M

T

N

W T

X

Z W

Y

R

QB

drag break

Cover Read Player 1 S/W F/M 2 S/W/C F/M 3 S/C F/M 4 S/W

QB

Danger Player Progression 1.Pre-Snap,bestoption 2. Read S 3.SjumpsW,hitXonreplace F/M 4.SsitsthrowtoWon

X Drag toward middle.

Coaching Point: 5 yards vertical then break

W Drag toward middle.

Coaching Point:

R

Coaching Point:

Block 6 to 7

Y Slip the flats, D.A. Z

6 yard Hitch

Coaching Point:

3 yards vertical, break

“Roger”/ “Louie” call

Get inside of the W, if he flies to

Coaching Point: A.M.F. if corner sits on hitch

49

Play: Trips 37

FS

SS C

C F

S

T X

W

M N

W T Z

Y

R

QB

Notes:

50

Play:38

Concept:Space

FS

SS C

C F

S

T X

N

W T

W

Z

Y

R

Cover Read Player 1 S F/C 2 S F/C 3 S/SS SS 4 S/SS

QB

M

QB

Danger Player Progression 1.Pre-Snap,bestoption Read 2. S 3.SjumpsR,hitWonstickroute SS 4.SsitsonWthrowchute

to R

X Fade release!

Coaching

Point:

Must

get

an

outside

W Box tight end

Coaching Point:

Control the F, sit over imaginary

R Chute sideline, RUN!

Coaching Point:

Aiming point is 3 yards on

Y Slip use D.A.

Coaching Point:

Get inside of W, if he vacates

Z

6 yard Hitch

Coaching Point: A.M.F. if corner sits on hitch

51

Play: 39

Concept: Flat/Fade

FS

SS C

C F

S T

X

M N

W

T

Z Y

R

QB boundry

W

QB

Cover Read Player Danger Player Progression 1 C SS/W 1. Cover 2, field; Cover 3, 2 3 4

C C C

X Fade the sideline W width

Shoot

R

Block 6 to 7

Y

Slip - Drag

Z

6 yard Hitch

SS/W SS/W SS/W

Read 2. C 3.Cjumpsflat,throwfade 4.Cstaywithfade,throwshoot

Coaching Point: Stay at least 5 yards from Coaching Point:

Get to five yards as you get

Coaching Point: Coaching Point:

“Roger”/ “Louie” call

If W flies to flat, automatic D.A.

Coaching Point: A.M.F. if corner sits on hitch

52

Play: 39 Blade

FS

SS

C

C S

M

F T

W

N

T

X

Z

W Y QB

R

Play: 39 Bubble

FS

SS

C

C T

X

M

F

S

W

N

W T Z

Y

R

QB

Play: 39 Special

FS

SS C

C F S

T

M N

W T

X

Z W

Y QB

R

53

Pioneers Offense 5 Step The basics of our 5 Step Passing Game is ran in Concepts. These Concepts will remain constant throughout all of our 5 Step Passing Game. These pass concepts allow us to learn the base offense quickly and then incorporate each concept into different formations. This allows us to very multiple by only making a few minor adjustments. Our Passing Concepts are as follows:

Numb er 1-2

Vertical Concept

3-4

Smash Concept

5-6

Screen Concept

7-8

Note:

Concept

Flat Curl / Concept

Formation Numbers are Odd and Even (Odd = Formation strength to the left, Even = Formation strength to the right)

For Example: Play Call “981” 9 = Protection Scheme 8 = Formation 1 = Concept (In this case, “981” let us know that we are in man protection “9”; our formation is Doubles “8”; we are running the vertical concept “1”. Reminder: “2” is also a vertical concept…the only

thing that would change would be the strength of formation, Play call would thus be “982” Formation adjustment: “961” 54

Protection adjustment: “161”

55

Pioneers Offense Passing Concepts

“1 – 2” Vertical Concept This concept allows us to stretch the defense vertically toward the end zone. This concept is a main staple within our offense. We will attack with this concept at make safeties worry about getting beatdeep. The main areas in which we will attack is 18 to 22 yards down the field. The area in which we will attack are: 4 yards outside the numbers on both sid elines as well as 2 yards outside each hash. In certain coverage’s, we will attack 18 to 22 yards in the middle of the field. We will also have a low level control route. We like this concept because it can be successful against any type of defense.

“3 – 4” Smash Concept This concept allows us to isolate a cornerback into making the wrong decision. The basic Smash Concept involves a six yard hitch in front the corner and an 18 to 22 yard corner route behind. The main reason we use this concept is the attack the outside zones of the defense as well as making an easy read for the quarterback by giving high percentage throws with an easy key to throw off of. We like this concept the best against some type of two deep coverage, but it is also successful in Cover 3 and Man-to-Man.

“5 - 6” Screen Concept This concept allows us to control the blitz and forces defenses to second think about giving pressure. THIS IS OUR ATTACK OFFENSE! If we are successful with the screen concept, it will be easier torun our entire offense. We are allowing defenses to overpursue and getting the ball, on a high percentage throw, to an athlete in space. Our offensive lineman are getting down field and putting defenders on the ground. We like this concept against heavy blitz teams.

“7 – 8” Flat/Curl Concept This concept allows us to stretch the defense horizontally. We will stretch the flat defender to the sidelines and replace him with a curl route. At the same time we have a low level control player running a box route in the middle of the field at five yards. We are giving the quarterback a triangle read among three defenders. We will attack 12 yards on each hash (curl area) as well as 5 yards along the sideline (flat area). We like this concept against Cover 3 and Cover 4.

56

57

Pioneers Offense “1 - 2” Vertical Concept

Our 5 Step Passing Game is ran on con cepts. In order to understand the “BIG PICTURE”, you must understand the SANDBOXES for each concept. We do not teach routes in our 5 Step Passing Game. Instead we teach sandboxes on the field which represent the ending area on the field in which the receivers will end up. No two receivers will ever have the same SANDBOX. This allows us to easily adjust personnel, switch formations, or add tags in order to give the defense a different look. This allows us to give the defense a different look while we are still running the same concept making it easier on the offense to become more multiple if needed. The SANDOXES for the Vertical Concept are illustrated below:

vsCov3

vsCov2

QB

58

Play:981/982 Vertical

Concept: Cov 3 FS

SS

Cov 2

C Cov 3

Cov 3 C F

S

M

T X

N

CoverR ead Player 1 SStoFS 2 StoSS

W Z

W

Y QB

R

QB

T

Danger Player Progression M/S 1.Determinecoverage,pre-snap M 2. Middle Open, glance at SS,

read S 3 SStoFS throw opposite fly deep, throw to the RB

X Vertical yards from

4

M Sto FS

3. Middle Closed, eyes on FS, M 4.Ifbackers

Coaching Point: Sandbox: 18 – 22 yards deep 4 The bottom of the numbers, in Cover 3, hitch up at

15 yards Front Side: Seam-Choice Sandbox: 18 – 22 yards W Coaching Point: deep 2 yards outside Backside: Fix-Dig the hash, If Cover 3 stay up the hash, Cover 2 break to middle

R route

Box/Flat

Coaching Point:

Check Protection then release to

Y Backside: Fix-Dig Coaching Point: Sandbox: 18 – 22 yards deep 2 yards outside Front Side: Seam-Choicethe hash, must stay “fixed” on the hash in Cover 1/3 and break route to the dig in Cover 2/4.

59

Z Vertical yards from

Coaching Point: Sandbox: 18 – 22 yards deep 4 The bottom of the numbers, in Cover 3, hitch up at

15 yards

60

Play: 981 Bama

FS

SS C

C F

S T

M N

T

W

X

Z W

Y QB

R

Play: 981 Bush

FS

SS C

C F

S T

M N

T

W

X

Z W Y QB

R

Play: 981 Y Cross

FS

SS C

C F

S T

M N

T

W

X

Z W

Y

R

QB

61

Play: 981 W Cross

FS

SS C

C F

S T

M N

T

W

X

Z W

Y QB

R

Play: 981 X Cross

FS

SS C

C F

S T

M N

T

W

X

Z W Y QB

R

Play: 981 Z Cross

FS

SS C

C F

S T

M N

T

W

X

Z W

Y

R

QB

62

Play:961/962 Vertical

Concept:

FS

SS C

C F

S

M

T

N

X W

Z

Y

QB

R

QB

Cover 1 2

Read Player SStoFS StoSS

W T

Danger Player Progression M/S 1.Determinecoverage,pre-snap M 2. Middle Open, glance at SS,

read S 3 SStoFS throw opposite 4 you friend. Throw him the ball!

X Vertical yards from

M S to FS

3. Middle Closed, eyes on FS, M 4.TheRBis

Coaching Point: Sandbox: 18 – 22 yards deep 4 The bottom of the numbers, in Cover 3, hitch up at

15 yards

W Out Side: Seam-Choice Coaching Point: Sandbox: 18 – 22 yards deep 2 yards outside Inside: Climb* the hash, If Cover 3 stay up the hash, Cover 2 break to middle R route

Box/Flat

Y Inside: Climb * deep 2 yards outside Outside: Seam-Choice Z Vertical yards from

Coaching Point:

Check Protection then release to

Coaching Point:

Sandbox: 18 – 22 yards

the hash, must stay “fixed” up the hash at all times.

Coaching Point: Sandbox: 18 – 22 yards deep 4 The bottom of the numbers, in Cover 3, hitch up at

15 yards 63

*Climb Route – When you run the climb route, you MUST run over the F and get to your sandbox on the opposite hash. See the big picture and get to your sandbox to open up the window for the seam-choice.

64

Play: 961 Trade

FS

SS C

C F

S

M

T

W

N

T

X

Z W

Y R

QB

Play: 961 Georgia

FS

SS

C

C M

F

S

T

N

W T

X W

Z

Y

R

QB

Play: 961 R Jig

FS

SS C

C F

S

M

T

N

X W

W T Z

Y

R

QB

65

Play: Ghost 981 Bama

FS

SS

C

C S

M

F T

X

W

N

T Z

W R

Y QB

Play: Ghost 981 Bush

FS

SS

C

C S

M

F T

W

N

T

X W

R

Y

Z

QB

Play: Ghost 981 Y Cross

FS

SS

C

C S

M

F T

N

W T

X W

R

Y

Z

QB

66

Play: Panther 961

FS

SS

C

C S

M

F T

W

N

T

X

Z

W Y

R QB

Play: Panther 961 Raz

FS

SS

C

C S

M

F T

W

N

T

X W

Y

R

Z

QB

Play: Panther 961 Georgia

FS

SS

C

C S

M

F T

N

W T

X W

Y

R

Z

QB

67

Play: Panther 961 R Pivot

FS

SS C

C F

S

T

M N

W T

X

Z W

Y

R QB

Play: Panther 961 R Whip

FS

SS C

C F

S

T

M N

W T

X

Z W

Y

R QB

Play: Panther 961 Y Pivot

FS

SS C

C F

S

T

M N

W T

X R W

Z

Y QB

68

Play: Panther 961 Y Whip

FS

SS C

C F

S

T

M N

W T

X

Z W

Y

R QB

Notes:

69

Pioneers Offense “3 - 4” Smash Concept Our 5 Step Passing Game is ran on con cepts. In order to understand the “BIG PICTURE”, you must understand the SANDBOXES for each concept. We do not teach routes in our 5 Step Passing Game. Instead we teach sandboxes on the field which represent the ending area on the field in which the receivers will end up. No two receivers will ever have the same SANDBOX. This allows us to easily adjust personnel, switch formations, or add tags in order to give the defense a different look. This allows us to give the defense a different look while we are still running the same concept making it easier on the offense to become more multiple if needed. The SANDOXES for the Smash Concept are illustrated below:

QB

Note: When using the Smash Concept, we will semi roll our quarterback to the play side. Not only does this make a shorter throw for the quarterback, it also movesthe pocket not allowing defenses to set up to always know where the quarterback is going to set up for the pass.

70

The PROTECTION number for Semi Roll is 7.

71

Play:983/984

Concept:

FS

SS C

C F

S T

M N

T

W

X

Z W

Y

R

QB

Smash CoverR ead Player Danger Player Progression 1 W/SS FS/C 1.Determinecoverage,pre-snap 2 SS/FS M 2.ReadCornersalignmentandstance 3 C W/SS 3. If corner sit on the hitch, throw cornerroute 4 SS/FS M 4. If corner jumps corner route, throw hitch QB

X Hitch the numbers

Coaching Point: Sandbox: 6 yards deep on Sell vertical push by “beating the drums”

W Corner yards from the

Coaching Point:

Sandbox: 18 – 22 yards deep 5

Sideline, stem SS and keep him in your back pocket

R route

Box

Y Corner yards from the

Coaching Point:

Check Protection then release to

Coaching Point:

Sandbox: 18 – 22 yards deep 5

Sideline, stem SS and keep him in your back pocket

Z Hitch the numbers

Coaching Point: Sandbox: 6 yards deep on Sell vertical push by “beating the drums”

72

Play: 783 Boston

FS

SS C

C S

M

F T

N

W T

X

Z W

Y R

QB

Play: 783 W Shake

FS

SS C

C S

M

F T

N

W T

X

Z W

Y

R

QB

Play: 783 Freemont

FS

SS C

C S

M

F T

N

W T

X

Z W

Y

R

QB

73

Play: X in 983 Rex Hot

FS

SS

C

C F

S T X

M N

W T

W

Y

Z

QB

R

Play: 783 X Under

FS

SS

C F

S T

C

M N

W T

X

Z

W H R

QB

Play: 983 X Under Z Dig

FS

SS

C F

S T

N

X W

C

M

W T Z

H

R

QB

74

Play:963/964

Concept:

FS

SS C

C F

S T

M N

T

W

X

Z W

Y

R

QB

Smash

QB

Cover 1 2

Read Player Danger Player Progression SS FS/C 1.Determinecoverage,pre-snap C/SS/FS M 2. Read Corners alignment and

stance 3 C cornerroute 4 corner route, throw hitch

X Hitch the numbers

W/SS C/SS/FS

3. If corner sit on the hitch, throw M 4. If corner jumps

Coaching Point: Sandbox: 6 yards deep on Sell vertical push by “beating the drums”

Corner W yards from the

Coaching Point:

Sandbox: 18 – 22 yards deep 5

Sideline, stem SS and keep him in your back pocket

R route

Box

Y Corner Climb deep 5 yards from the

Coaching Point:

Check Protection then release to

Coaching Point:

Sandbox: 18 – 22 yards

Sideline, stem SS and keep him in your back pocket

Z Hitch the numbers

Coaching Point: Sandbox: 6 yards deep on Sell vertical push by “beating the drums” 75

Note: If we SEMI ROLL into this play the Corner ClimbRoute turns into a deep corner to the side of the semi-roll. Illustration on next page (763)

76

Play: 763

FS

SS C

C M

F

S

T X

W

N

W T Z

Y

R

QB

Play: 763 Special

FS

SS C

C M

F

S

T

N

W T

X

Z W

Y R

QB

Play: 763 Flood

FS

SS C

C M

F

S

T

N

X

W T Z

W

Y

R

QB

77

Play: 763 Throwback

FS

SS C

C M

F

S

T X

W

W

N

T Z

Y

R

QB

Play: X in 963 Rex Hot

FS

SS

C

C T W

X

M

F

S

N

W T Z

Y

R

QB

Play: 93

FS

SS

C

C S

M

F T

N

W T

X R

Z

W Y QB

78

Pioneers Offense “5 - 6” Screen Concept Our screen package is a vital part of our offe nse. It gives us the tool s to attack defensive blitzes, slow downthe rush, and allow opportunities to create big plays. All screens end in 5 or 6 within our passing concept. The main type of screens that we will use consist of: slip screen, bubble screen, and rocket screen. We will be very multiple out of our screen package by using the multiple formations to get the ball in open field allowing players to make plays. This part of our offense allows us to release lineman downfield to show there athleticism. Basic Translation: “Love the Ground”. On all screen game, we will cut block defenders as much as possible in order to get defenders on the ground as well as make the ball carriers vision better and allow him to get up field. The most important part of our screen game comes in the form of our CHOICE PACKAGE. This package puts together a basic run scheme with the bubble concept. This is our version of the TRIPLE OPTION. We will force the defense to play its hand. We will then use numbers to out-strength the defense forcing them to defend the whole field. The decision is dependent upon the quarterbacks and his abilit y to determine defenses froma pre and post snap reads to make the correct decision. We use with our run game as well as our quick passinggame with one goal in mind: GAIN POSITIVE YARDAGE. Our overall goal is to average four or more yards when using this package. The screen game along with corresponding numbers are as follows:

Name

Type

BaseFormations

15/16

Slip

Doubles,Trips,Pro

25/26

RBFlare

Doubles,Trips,Pro

35/36

Bubble w/ Rocket

Empty, Heavy

45/46 Double Pass

Choice(Bingo)

All

55/56

Rocket

Trips, Pro

65/66

Rocket

Trips,Heavy,Pro

75/76

Choice(Now)

85/86

Rocket

All

Variations

DoublePass

345/346,

Iowa

375/376 All

Iowa, Indiana 79

95/96 Iowa, Indiana

Rocket

Empty, Heavy

Play: 15/16

Y/W,

Concept: Slip

FS

SS C F

S

C

M W

T

N

T

X W

Z

Y

R

QB

Give ground & Invite Rush

X Block C make the TD block!

QB

Cut

Coaching Point: If RB is covered, throw the ball at his feet! We have OL blocking downfield. Coaching Point: If man to man, run him off, you Get him on the ground!

W

Block FS

R J Turn win an

Coaching Point: Work up to SS. Put him on the ground! Coaching Point: Sell, sell, sell pass protection. You must Academy Award! J turn, catch and run to daylight.

Y Block FS ground!

Coaching Point: Get to his feet and get him to the

Z Crack your feet!

Coaching Point: Crack back on W. Head in front stay on

LT Set outsidePass shoulder.

Coaching Point: Pass set and invite up field, keep on

80

LG Release backers, run on his

Coaching Point: Pass set 1 second, then release to feet, then throw and roll.

C Release backers, run on his

Coaching Point: Pass set 1 second, then release to feet, then throw and roll.

RG Flat Release corner, run on his

Coaching Point: Pass set 1 second, then release to feet, then throw and roll. Must release FLAT!

RT Pass Set outside shoulder.

Coaching Point: Pass set and invite up field, keep on Get hands down and cut him, he must end up on the ground.

81

Play:25/26

Concept:RB

FS

SS

C F

C

M

S X

W

Charlie

W

T

N

T Z

Y

R

QB

Flare QB Give ground & Fade back after you Invite Rush X Block C play. Block him to the

Coaching Point: Throw to up-field shoulder of RB. throw the ball to ensure a forward pass.

Coaching Point: Let him take himself out of the side in which he wants to go. Attack him!

W 1st Threat “Charlie call is used”

Coaching Point: Use angles to create running lane.

R Flare making initial cut.

Coaching Point: Catch the Ball! Get outside before Once initial cut is made, “You Gotta Run!”

Y Block SS faster you get to

Coaching Point: Get width and attack defender. The him the more yards we get.

Z Block FS to him and

Coaching Point: This is the touchdown making block. Get put him on the ground.

LT

Chase Block

Coaching Point: If possible, CUT (always on the backside)

LG

Chase Block

Coaching Point: If possible, CUT (always on the backside)

C

Chase Block

Coaching Point: If possible, CUT (always on the backside) 82

RG

Chase Block

Coaching Point: If possible, CUT (always on the backside)

RT

Chase Block

Coaching Point: If possible, CUT (always on the backside)

83

Play: 35/36

Concept: Double

FS

SS

C F

S T

X W

C

M N

W T

Y

R

Z

QB

Now QB Read Best Option and throw to

Coaching Point: Double Now Concept, Read the numbers the side that gives us the best option to be successful!

X Now scrimmage to

Coaching Point: Sell Vertical, get back behind the line of catch the ball, get yards.

W Block C the line of scrimmage.

Coaching Point: Keep your head toward the line Make him run through you to get to X.

R Block C the line of scrimmage.

Coaching Point: Keep your head toward the line Make him run through you to get to Z.

Y 1st Threat faster you get to

Coaching Point: Get width and attack defender. The him the more yards we get.

Z Now scrimmage to

Coaching Point: Sell Vertical, get back behind the line of catch the ball, get yards.

LT Chase Block CUT.

Coaching Point: Get width get down field. If possible,

84

LG Chase Block CUT.

Coaching Point: Get width get down field. If possible,

C

Coaching Point: Stale Mate the Nose. Stay Up!

Base Block

RG Chase Block CUT.

Coaching Point: Get width get down field. If possible,

RT Chase Block CUT.

Coaching Point: Get width get down field. If possible,

85

Play: 45/46

Concept: Choice

FS

SS

C F

S

N

T X

C

M

W T Z

W 1st Threat! Y

Flash! R

QB

“Bingo” QB Choice* up-field shoulder

Coaching Point: Show ball to the RB and throw to

X Block C get away, CUT!

Coaching Point: Attack the defender, if he starts to

1st Threat W bubble. Slow play

Coaching Point: Block 1st defender that threatens the the block to determine which defender is most dangerous.

R Flash Chase. Sell run! Y Bubble the sideline. Should

Coaching Point: Flash across the quarterback’s face like

Coaching Point: Get width and stretch the field to Have a slight arc. Get outside and run to grass. Never

make first cut inside! Be an athlete and out run somebody.

Z Block C If Cover 1 you can run

Coaching Point: If Cover 3, must attack defender. the fade route to take C out of the picture.

LT Chase Block CUT.

Coaching Point: Get width get down field. If possible,

LG Chase Block CUT.

Coaching Point: Get width get down field. If possible,

86

C Chase Block CUT.

Coaching Point: Get width get down field. If possible,

RG Chase Block CUT.

Coaching Point: Get width get down field. If possible,

RT Chase Block CUT.

Coaching Point: Get width get down field. If possible,

*This is the base form of our Bingo scheme. Majority of time we will package witha base run play.

87

Play:Trip4 s2 Choice

Concept:

FS

SS

C F

S T

C

M N

W T

1st Threat!

X W

Z

Y

R

QB

Play:Stac4 k2 Choice

Concept:

FS

SS

C F

S 1st Threat!

X

T

C

M N

T

W Z

W Y R

Play:Stack 345 Pass

QB

Concept:

88

FS

SS

C F

S T

N

X

C

M

W T Z

W Y R

QB

89

Play: 55/56

Concept: Rocket

FS

SS

C F

C

M

S

W T

X

W

N

T Z

Y Cut

QB

R

QB Give Ground and throw the & Invite Rush

Coaching Point: Keep eyes downfield, Use a high release

X the

Coaching Point: Get yourself into the play. You will make

Block SS

ball under the WR’s chin on the rocket screen

touchdown making block.

W Block S to FS the next level. R Block C automatic motion to

Coaching Point: If S blitzes, let him go and then climb to

Coaching Point: If corner is in press coverage, ensure that you will make your block. Keep him outside of

you.

Y Block FS that gets us

Coaching Point: Get to the play, you will make the block a first down. We like first downs!

Z Rocket your steps back to the

Coaching Point: Sell vertical push and re-trace line of scrimmage while running toward the imaginary tight end. This is where you catch the ball and then get up the “tunnel” and then outside.

LT Pass Block outside shoulder.

Coaching Point: Get depth and keep defender on your

90

LG Pass Set down the hash!

Coaching Point: Pass set, club defender by and release

C Pass Set downfield,

Coaching Point: Pass set, club defender by and release splitting the difference between the hash and the numbers.

RG Pass Set to the numbers!

Coaching Point: Pass set,, club defender by and release

RT

Coaching Point: Get depth, invite pass rush and CUT him.

Pass Block

Play: 65/66

Concept: Rocket

FS

SS

C F

C

M

S

W T

N

T

X W

Z

Y

R

QB

QB Give Ground and throw the & Invite Rush Roll “SMOKE”)

Coaching Point: Keep eyes downfield, Use a high release

X the

Coaching Point: Get yourself into the play. You will make

Block SS

ball under the WR’s chin on the rocket screen (Semi-

touchdown making block.

W Block S to FS the next level.

Coaching Point: If S blitzes, let him go and then climb to

R

Coaching Point: Attack the defender, sell pass.

Smoke Pro

Y Block FS that gets us

Coaching Point: Get to the play, you will make the block a first down. We like first downs!

91

Z Rocket your steps back to the

Coaching Point: Sell vertical push and re-trace line of scrimmage while running toward the imaginary tight end. This is where you catch the ball and then get up the “tunnel” and then outside.

LT

Pass Block

Coaching Point: Smoke Protection

LG

Pass Block

Coaching Point: Smoke Protection

C Pass Set downfield.

Coaching Point: Pass set, club defender by and release Landmark is the hash mark.

RG Pass Set downfield!

Coaching Point: Pass set,, club defender by and release

Pass Block RT release flat down

Coaching Point: Quick Pass Set, club defender by and the line of scrimmage to block the C. You start the play!

92

Play: 75/76

Concept: Choice

FS

SS

C F

S T X

W

C

M N

W T Z

Y

R

QB

“Now” QB Choice* up-field shoulder

Coaching Point: Show ball to the RB and throw to

X Now them back

Coaching Point: Sell vertical route for three steps, retrace to the line of scrimmage.

W Block C scrimmage working to

Coaching Point: Release flat down the line of

the C, if you can’t cut him, keep him on your outside shoulder.

R Flash Chase. Sell run!

Coaching Point: Flash across the quarterback’s face like

Y 1st Threat now. Slow

Coaching Point: Block 1st defender that threatens the play the block to determine which defender is most

dangerous.

Z Block C If Cover 1 you can run

Coaching Point: If Cover 3, must attack defender. the fade route to take C out of the picture.

LT Chase Block CUT.

Coaching Point: Get width get down field. If possible,

93

LG Chase Block CUT.

Coaching Point: Get width get down field. If possible,

C Chase Block CUT.

Coaching Point: Get width get down field. If possible,

RG Chase Block CUT.

Coaching Point: Get width get down field. If possible,

RT Chase Block CUT.

Coaching Point: Get width get down field. If possible,

*This is the base form of our Now scheme. Majority of time we willpackage with a base run play.

94

Play:Trip7 s2 Choice

Concept:

FS

SS

C F

S T

C

M

W

N

T

X W

Z

Y

R

QB

Play7:1 Choice

Concept:

FS

SS

C F

S T X

C

M N

T

W

Y

QB

Play3:76 Pass

W Z

R

Concept:

95

FS

SS

C F

S T X

C

M N

W T

W

Y

QB

Z

R

96

Play: 85/86

Concept: Rocket

FS

SS

C W T X

C

M

F

S

N

T

W

Y

Z

Cut

R

QB Give Ground and throw the & Invite Rush X the

Block SS

QB

Coaching Point: Keep eyes downfield, Use a high release ball under the WR’s chin on the rocket screen

Coaching Point: Get yourself into the play. You will make touchdown making block.

W Block S to FS the next level.

Coaching Point: If S blitzes, let him go and then climb to

R

Coaching Point: Get width immediately, call for the ball!

RB Flare

Y Block C Coaching Point: Stay flat down the line of scrimmage and work to get to the C, if you can’t cut him, keep him on your outside shoulder. Z Rocket your steps back to the

Coaching Point: Sell vertical push and re-trace line of scrimmage while running toward the imaginary tight end. This is where you catch the ball and then get up the “tunnel” and then outside.

LT

Pass Block

Coaching Point: Get depth and keep defender on your

outside shoulder.

LG Pass Set down the hash!

Coaching Point: Pass set, club defender by and release

97

C Pass Set downfield,

Coaching Point: Pass set, club defender by and release splitting the difference between the hash and the numbers.

RG Pass Set the numbers!

Coaching Point: Pass set, club defender by and release to

RT

Coaching Point: Get depth, invite pass rush and CUT him.

Pass Block

98

Play8W :5 Rocket

Concept:

FS

C

SS

C

M

F

S

W T

N

T

X W

Z

Y Cut

QB

R

Play8 : I6owa Pass

Concept:

FS

SS

C

T

C

M

F

S

N

T

W

X W

Y

R

Play:86 Indiana Pass

Z

QB

Concept:

99

FS

SS

C

C

M

F

S

W T

N

T

X W

Y

R

Z

QB

100

Play: 95/96

Concept: Rocket

FS

SS

C W T

X W

C

M

F

S

N

T

Y

R

Z

Cut

QB

QB Give Ground and throw the & Invite Rush

Coaching Point: Keep eyes downfield, Use a high release

X the

Coaching Point: Get yourself into the play. You will make

Block SS

ball under the WR’s chin on the rocket screen

touchdown making block.

W

Block S to FS

Coaching Point: If S blitzes, let him go and then climb to

the next level.

R RB Flare scrimmage and

Coaching Point: Release down flat down the line of work up field to the corner. Cut Him!

Y Block C the FS.

Coaching Point: Work to the play side aiming for

Z Rocket your steps back to the

Coaching Point: Sell vertical push and re-trace line of scrimmage while running toward the imaginary tight end. This is where you catch the ball and then get up the “tunnel” and then outside.

LT Pass Block outside shoulder.

Coaching Point: Get depth and keep defender on your

101

LG Pass Set down the hash!

Coaching Point: Pass set, club defender by and release

C Pass Set downfield,

Coaching Point: Pass set, club defender by and release splitting the difference between the hash and the numbers.

RG Pass Set the numbers!

Coaching Point: Pass set, club defender by and release to

RT

Coaching Point: Get depth, invite pass rush and CUT him.

Pass Block

102

Pioneers Offense “7 - 8” Flat/Curl Concept Our 5 Step Passing Game is ran on con cepts. In order to understand the “BIG PICTURE”, you must understand the SANDBOXES for each concept. We do not teach routes in our 5 Step Passing Game. Instead we teach sandboxes on the field which represent the ending area on the field in which the receivers will end up. No two receivers will ever have the same SANDBOX. This allows us to easily adjust personnel, switch formations, or add tags in order to give the defense a different look. This allows us to give the defense a different look while we are still running the same concept making it easier on the offense to become more multiple if needed. The SANDOXES for the Smash Concept are illustrated below:

QB

Note: When using the Flat/Curl Concept, we are building trianglereads for the quarterback and spacingthe defense out forcingthem to cover the whole field. The triangle read makes an easy read for the quarterback by isolating a few key defenders in order to dictate where to ball is being thrown.

103

Play:987/988

Concept:

FS

SS C

C F

S T

M N

T

W

X

Z W

Y

R

QB

Flat/Curl

QB

Cover 1 2

Read Player SS/W S/M S/W F/M

Danger Player Progression 1.Determinecoverage,pre-snap 2. Keep eyes down field, hold danger

player. 3 4

X Curl outside hash

SS/W S/W

S/M F/M

3.Throwoppositeofreadplayer 4.Ifdangerplayerflies,throwtotheRB

Coaching Point: Sandbox: 12 yards deep one yard Sell vertical push by “beating the drums”

W Out/Chute sideline, if Cover 3

Coaching Point:

Sandbox:

5

yards

on

the

run 5 yard out, if man run automatic chute route getting to 5

R route

Box

Curl Y yard outside hash

Coaching Point:

Check Protection then release to

Coaching Point:

Sandbox: 12 yards deep one

Sell vertical push by “beating the drums”

Z Out/Chute if Cover 3

Coaching Point: Sandbox: 5 yards on the sideline,

104

run 5 yard out, if man run automatic chute route getting to 5

Note: In Flat/Curl concept, welike to use Rex and Ray to create natural messing points to free up receivers. For example 967 Raw Hot (Illustrated onpage 67).

105

Play: 987 Bulldog

FS

SS C

C F

S T X

M N

T

W Z

W

Y QB

R

Play: 987 Fresno

FS

SS C

C F

S T X

M N

T

W

W Y

Z

QB

R

Play: 987 Mac

FS

SS C

C F

S T

M N

T

W

X

Z W

Y R

QB

106

Play:967/968

Concept:

FS

SS

C

C M

F

S

T

N

W T

X W

Z

Y

R

QB

Flat/Curl

QB

Cover 1 2

Read Player SS S/M S/W F/M

Danger Player Progression 1.Determinecoverage,pre-snap 2. Keep eyes down field, hold danger

player. 3 4

X Curl outside hash

SS/W S/W

S/M F/M

3.Throwoppositeofreadplayer 4.Ifdangerplayerflies,throwtotheRB

Coaching Point: Sandbox: 12 yards deep one yard Sell vertical push by “beating the drums”

W Out/Chute sideline, if Cover 3

Coaching Point:

Sandbox:

5

yards

on

the

run 5 yard out, if man run automatic chute route getting to 5

R route

Box

Y Curl yard outside hash

Coaching Point:

Check Protection then release to

Coaching Point:

Sandbox: 12 yards deep one

Sell vertical push by “beating the drums”

Z Out/Chute if Cover 3

Coaching Point: Sandbox: 5 yards on the sideline,

107

run 5 yard out, if man run automatic chute route getting to 5

Note: Sanboxes always stay the same on the field. Even though we are in trips formation, Y still has responsibilitiesto get to his sandbox. The only time this will change is when we start to add tags. The tags will tell you your knew sandbox. However, every sandbox will be filled when it is all said and done.

108

Play: 967 Raw Hot

FS

SS

C

C M

F

S

T

N

W T

X W

Z

Y

R

QB

Play: Panther 967 Raw

FS

SS

C

C S

M

F T

W

N

T

X W

Y

R

Z

QB

Play: Ghost 967 Ray

FS

SS

C

C S

M

F T

N

W T

X

Z

W R

Y QB

109

Play: 967 Wheel

FS

SS

C

C M

F

S

T

N

W T

X W

Z

Y

R

QB

Play: Panther Right California

FS

SS

C

C S

M

F T

W

N

T

X W

Y

R

Z

QB

Play: 97

FS

SS

C

C S

M

F T

N

W T

X R

Z

W Y QB

110

Pioneers Offense Red Zone / Specials

Play: 461 Florida

FS

C

SS

C F

S

N

T W

M

W T

X

Y

Z

QB

R

Play: Pro 30 Y Corner FS

C

SS

F

S T

X Y

C

M N

T

W Z

H

R

QB

111

Play: Circus Left Pre-Shift

F

SS C

M

FS

N

T

S

T Z

RT LT X

C

W W Y

QB

R

Play: Circus Left Post-Shift FS

C

SS

C F

S

X

RT

M N

T

W T Z

LT

Y

W

R

QB

Play: Circus Left H Dump FS

C

SS

C F

S

N

T X

RT

M

W T Z

LT

W

Y

QB R

112

Play: 212

FS

SS C

C S

M

F T

X

W

W

N

T Z

Y QB

R

Play: 345 Double Pass

FS

SS

C F

S T

N

X

C

M

W T Z

W Y R

QB

Play: Toss Left Q Throwback

FS

SS C

C S

F T

M N

X

W T Z

W

Y R

QB

113

Play: 18 R

FS

SS C

C F

S T X

M N

T

W Z

W

Y QB

R

Play: 981 Y Cross Trade Idaho

FS

SS C

C F

M W

S T

N

T

Z

X W

Y

R

QB

114

Play: Smoke Left Hail Mary

FS

SS

C

C F

M W

S T

N

T

X

Z W

Y R

QB

Play: Cluster Left Smoke Left Hail Mary

FS

SS

C

C F

M

S

W T

N

X W

T Z

Y

R

QB

115

Play: Set Up Field Goal Right

SS

FS F

C

S

T

M N

W

T

X

C

Z R W

QB

Y

Play: Victory

SS

FS F

C

S

T

M N

T

X

W

C

W

C

Z W

QB

Y

R

Play: Victory Score

SS

FS F

C

S

T

M N

T

X

Z W

QB

Y

R

116

Ground Attack

117

Pioneers Offense Run Game

In order to be successful wemust be able to run the football. Whether we run the ball four times or forty times we must be successful within our schemes. Running the football boils down to attitude, hard work and dedication. It is a blue collar job in which we must roll up our sleeves, put on our hard hat and go to work. The main focus of our running game is to set up our play-action-pass and keep linebackers feet in mud. This opens up passing lanes down field. Our run game schemes are simple and we run our base plays off of the inside zone, outside zone and speed option. The run game along with corresponding numbers are as follows:

NoHuddle

Play Name

Scheme

11/12

Zone

Inside Zone

13/14

Chase

Outside Zone

17/18

Speed

Option

Toss

Sweep

Mustang

SweepCounter

21/22

Zip

Inside Zone

23/24

Bronco

27/28

Nebraska

Shovel Pass ShovelPass/Option

SmokeDallas SmokeQ Zoom 90

QB Draw

RBCounter QBCounter Jet Sweep Lead Draw

118

Play:11/12

F S

T

Concept:

M

M

N

Q

E

W

R

W

E

F N

R

S

T

Q

Inside Zone

QB Zone Read end it may be

Coaching Point: Read the C-Gap Player, this may be the a linebacker. If you can beat him, pull the ball and run.

R Inside Zone Gap. Shuffle

Coaching Point: Alignment: 6 yards deep behind the Bstep toward the quarterback keeping shoulders square to

the line of When you

scrimmage. You are responsible for the mesh with the QB. reach the QB run vertical reading backers. If M crossed

your face, cut back. If he doesn’t find light and grass. Never cut until you get to the line of scrimmage.

PST Zone Block pec. Slow play

Coaching Point: Drop step with play-side foot to outside through the block.

PSG Zone Block pec. Slow play

Coaching Point: Drop step with play-side foot to outside through the block. If no one is in your gap, climb to the

next level.

C Zone Block pec. Slow play

Coaching Point: Drop step with play-side foot to outside

119

through the block.

BSG Zone Block pec. Slow play

Coaching Point: Drop step with play-side foot to outside through the block. If no one is in your gap, climb to the

next level.

BST Zone Block pec. Slow play

Coaching Point: Drop step with play-side foot to outside through the block. Never block the C-Gap player unless

tagged.

120

Play:1v 13 s-3

Play:12 vs 3-3

F

M

S

E

N

T

Q

R

S

M

F

T

N

E

R

Q

Play:1v 14 s-1

Play:12 vs 4-1

121

M E

N

R

T

E

Q

M E

T

E

N

Q

R

Play:1v 14 s-2

Play:12 vs 4-2

122

F E

M

T

E

N

Q

M E

F N

R

R

T

E

Q

123

Play:13/14

W

M T

Concept:

F

F N

Q

E

S

S

E

R

R

M N

W

T

Q

Outside Zone

QB Zone Read end it may be

Coaching Point: Read the C-Gap Player, this may be the a linebacker. If you can beat him, pull the ball and run.

R Outside Zone the tackle. Full sprint

Coaching Point: Alignment: 5 yards deep behind toward the quarterback keeping shoulders perpendicular to

the line of scrimmage. You are responsible for the mesh with the QB. When you reach the QB get your eyes on the tackle. If he can reach his guy, get outside. If he cannot look for your first cut lane. You will know what to do after your third step away from the quarterback. As soon as you see a hole, immediately puncture the defense and get positive yards

PST Chase Block face, chip and get

Coaching Point: Reach C gap player, if he crossed your to the next level.

PSG Chase Block player, stay on

Coaching Point: Reach B gap player. If there is no B gap your track for five yards and then start to climb to the next

level.

124

C Chase Block crosses your for that gap.

Coaching Point: Reach front-side A gap. CUT HIM! If he face, stay on track and find player responsible

BSG Chase Block him on the

Coaching Point: Cut the backside A gap defender. Get ground!

BST Chase Block him on the

Coaching Point: Cut the backside B gap defender. Get ground!

125

Play:1v 33 s-3

Play:14 vs 3-3

S

M

F

T

N

E

Q

R

F

M

S

E

N

T

R

Q

Play:1v 34 s-1

Play:14 vs 4-1

126

M E

T

E

N

R

Q

M E

N

R

E

T

Q

Play:1v 34 s-2

Play:14 vs 4-2 M

E

F

T

N

Q

E

R

127

M

F E

R

N

T

E

Q

128

Play:17/18

Concept: Option

M S

F

E

N

W

T

Q R

W

M

F T

N

Q

QB Option him on your inside

E

S

R

Coaching Point: Attack the read defender, keep shoulder. You must keep him from making the play. Never

pitch downfield. If you run the ball, the goal is to get five yards.

R Option the tackle. Feather

Coaching Point: Alignment: 5 yards deep behind step to gain depth and keep a 5 x 1 yard relationship with

the quarterback. Expect the pitch every time, if QB keep block.

PST Chase Block face, chip and get

Coaching Point: Reach C gap player, if he crossed your to the next level.

PSG Chase Block player, stay on

Coaching Point: Reach B gap player. If there is no B gap

129

your track for five yards and then start to climb to the next level.

C Chase Block crosses your for that gap.

Coaching Point: Reach front-side A gap. CUT HIM! If he face, stay on track and find player responsible

BSG Chase Block him on the

Coaching Point: Cut the backside A gap defender. Get ground!

BST Chase Block him on the

Coaching Point: Cut the backside B gap defender. Get ground!

Note: We can choose to block the DE or make him the read player with a tagged call of “Load”

130

Play:1v 73 s-3

Play:18 vs 3-3

S

M

F

E

N

T

Q R

F

M

S

T

N

E

Q

R

Play:1v 74 s-1

Play:18 vs 4-1

131

M E

N

T

E

Q

R

M E

T

E

N

Q

R

Play:1v 74 s-2

Play:18 vs 4-2

132

F E

M

T

Q

N

R

R

F

M E

E

N

T

E

Q

133

Play: 17/18 Sweep

M S

E

Toss

F N

W

Q

R

W

T

Concept:

M

F T

N

Q

E

S

R

QB Toss dead toss.

Coaching Point: Get the ball to the RB with an underhand

R Toss tackle. Get

Coaching Point: Alignment: 5 yards deep behind the width immediately and get to the outside aiming for the

hash to the numbers. If you see day light puncture the defense and get upfield.

PST

Chase Block

face, chip and get

Coaching Point: Reach C gap player, if he crossed your to the next level.

134

PSG Chase Block player, stay on

Coaching Point: Reach B gap player. If there is no B gap your track for five yards and then start to climb to the next

level.

C Chase Block crosses your for that gap.

Coaching Point: Reach front-side A gap. CUT HIM! If he face, stay on track and find player responsible

BSG Chase Block him on the

Coaching Point: Cut the backside A gap defender. Get ground!

BST Chase Block him on the

Coaching Point: Cut the backside B gap defender. Get ground!

135

Play: 17Tossvs3-3

Play: 18 Toss vs 3-3

S

M

F

E

N

T

R

Q

F

M

S

T

N

E

Q

R

Play: 17Tossvs4-1

Play: 18 Toss vs 4-1

136

M E

N

T

E

Q

R

M T

E

E

N

Q

R

Play: 17Tossvs4-2

F

M E

N

R

Play: 18 Toss vs 4-2

T

E

Q

137

F E

M

T

E

N

Q

R

138

Play: 17/18

Mustang

Concept: Sweep Counter

M S

E

F N

T

W

H

R

W

Q

M

F T

N

S

E H

Q

QB Toss Fake step toward

R

Coaching Point: Fake the toss action along with a stutter the running back. Let play develop

R Toss tackle. Get

Coaching Point: Alignment: 5 yards deep behind the width immediately and get to the outside aiming for the

hash to the numbers. If you see day light puncture the defense and get upfield.

PST Chase Block face, chip and get

Coaching Point: Reach C gap player, if he crossed your to the next level.

PSG Chase Block player, stay on

Coaching Point: Reach B gap player. If there is no B gap

139

your track for five yards and then start to climb to the next level.

C Chase Block crosses your for that gap.

Coaching Point: Reach front-side A gap. CUT HIM! If he face, stay on track and find player responsible

BSG Chase Block him on the

Coaching Point: Cut the backside A gap defender. Get ground!

BST Chase Block him on the

Coaching Point: Cut the backside B gap defender. Get ground!

140

Play: 17Mustangvs3-3

F E

M N

Play: 18 Mustang vs 3-3 S T

H Q R

S T

M N

F E H

Q

R

Play: 17Mustangvs4-2

Play: 18 Mustang vs 4-2

141

F

M T

E

N

E

H Q

R

F

M E

T

N

E H

Q

R

Play: 17Mustangvs4-3

Play: 18 Mustang vs 4-3

142

S

M

F T

E

N

E

H R

Q

S E

M T

N

F E H

Q

R

143

Play: 21W/22Y Inside Zone

F S

“Zip”

Concept:

M

T

N

E

W

W Q

R

M W

E

F N

T

S

Y Q R QB Hand Off give to the RB

Coaching Point: W is blocking the read player! Automatic

Inside Zone R Gap. Shuffle

Coaching Point: Alignment: 6 yards deep behind the Bstep toward the quarterback keeping shoulders square to

the line of scrimmage. You are responsible for the mesh with the QB. When you reach the QB run vertical reading backers. If M crossed your face, cut back. If he doesn’t find light and grass. Never cut until you get to the line of scrimmage.

W/Y Block C Gap him. Stay tight off

Coaching Point: Responsible to BS C Gap, you will cut

144

the BST.

PST Zone Block pec. Slow play

Coaching Point: Drop step with play-side foot to outside through the block.

PSG Zone Block pec. Slow play

Coaching Point: Drop step with play-side foot to outside through the block. If no one is in your gap, climb to the

next level.

C Zone Block pec. Slow play

Coaching Point: Drop step with play-side foot to outside through the block.

BSG Zone Block pec. Slow play

Coaching Point: Drop step with play-side foot to outside through the block. If no one is in your gap, climb to the

next level.

BST Zone Block pec. Slow play

Coaching Point: Drop step with play-side foot to outside through the block. Never block the C-Gap player unless

tagged.

Play:21Wvs3-3

Play:22Yvs 3-3

F

M

S

E

N

T

W Q

R

145

S

M

F

T

N

E Y

Q

R

Play:21Wvs4-1

Play:22Yvs 4-1

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T

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M E

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Play: 21 W vs 4-2 Play: 22 Y vs 4-2 F E

M

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146

W Q

R

M E

F N

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147

Play: 23/24

N

T

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F N

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Shovel Pass QB frame up your

S

E

Q

S

Concept:

M

F

W

“Bronco” Shovel Pass

T

W

Q

Coaching Point: Take your five step drop, eyes downfield, throw and deliver the shovel pass to the RB. You must be

an actor!

R Shovel Pass in pass

Coaching Point: Attack the line of scrimmage like you are protection. Release to the middle and catching the ball

over the center at running up the “tunnel” in the B gap.

PST Pass Set keep him on your

Coaching Point: Invite C gap player to come up field, outside shoulder and then throw him by releasing down

field.

148

PSG Down Block the nose or the

Coaching Point: Down block to create a double team on A gap defender

C Base Block strong, you

Coaching Point: Responsible for backside A gap. Stay cannot give ground.

BSG Pull from the line of

Coaching Point: Drop step and pull, create some depth scrimmage to gain a good angle on the front-side MLB. In

this case you are responsible for the F.

BST Pass Set gap player

Coaching Point: You are responsible for BS B gap. If no B exists, pass set C gap player to the outside.

149

Play:2v 33 s-3

Play:24 vs 3-3

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M

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Q R

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F

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R

Q

Play:2v 34 s-1

Play:24 vs 4-1

150

M E

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Q

E

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M E

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Q

Play:2v 34 s-2

Play:24 vs 4-2

151

F

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F E

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152

Play: 27/28

“Nebraska”

F T

M

SS

E

N

Concept: Shovel Pass/Option

W Q R

SS

M E

F T

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W Q

R

QB Option/Shovel Pass Coaching Point: Get width and attack horizontally with the line of scrimmage. Your read player is the C-Gap defender. Let him make the decision for you on whether to pitch the option or the shovel pass. R Inside Zone tackle. Feather

Coaching Point: Alignment: 5 yards deep behind the step to gain depth and keep a 5 x 1 yard relationship with

the quarterback. Expect the pitch every time.

W/Y Shovel Pass side B Gap speed, running

Coaching Point: On the snap of the ball, get to the frontstay behind the line of scrimmage and get the ball at full up the “tunnel” when you catch it.

153

PST Gap Block path for the

Coaching Point: Down block to the backside staying on backside MLB, in this case the M. If there is a B gap

defender, you will double with the PSG.

PSG Gap Block the nose or the

Coaching Point: Down block to create a double team on B gap defender

C Gap Block strong, you

Coaching Point: Responsible for backside A gap. Stay cannot give ground.

BSG Pull from the line of

Coaching Point: Drop step and pull, create some depth scrimmage to gain a good angle on the front-side MLB. In

this case you are responsible for the F.

BST Pass Set gap player

Coaching Point: You are responsible for BS B gap. If no B exists, pass set C gap player to the outside.

154

Play:27 vs 3-3

Play:28 vs 3-3

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M

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E

SS

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SS

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M

F

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T

W Q

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Play:2v 74 s-1

Play:28 vs 4-1 M

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E

SS

W R

Q

155

M SS

E

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E

T

W Q

R

Play:2v 74 s-2

Play:28 vs 4-2 F

E

M

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SS

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M SS

E

F N

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156

Play: 763/764Dallas

Concept: RB Counter

M

F E

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Q

R

M T

F N

Q

QB Semi Roll eyes on the

E

R

Coaching Point: Semi roll to the play-side keeping your cornerback. When you get to your set up point behind the

imaginary tight end, hand the ball off to the RB on an inside hand-off.

R Delay Counter protection. Shuffle lateral

Coaching Point: Set up like you are in smoke to the outside for a two count. Open your hips receive the

ball and get to the backside B gap.

PST Pass Set gap player

Coaching Point: You are responsible for BS B gap. If no B exists, pass set C gap player to the outside.

157

PSG Pull line of

Coaching Point: Drop step and pull, stay as tight to the scrimmage as possible. Kick out the backside C gap player.

Keep him on your outside shoulder.

C Base Block strong, you

Coaching Point: Responsible for backside A gap. Stay cannot give ground.

BSG Down Block the nose or the

Coaching Point: Down block to create a double team on A gap defender. If possible get throughand get a piece of

the F.

BST Pass Set/Climb get him on your

Coaching Point: Quickly pass set the C gap player, shoulder, throw threw and climb to the M.

158

Play: 763Dallasvs3-3

Play: 764 Dallas vs 3-3

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M N

E

F T

Q R

F T

M

S

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E

Q

R

Play: 763Dallasvs4-1

Play: 764 Dallas vs 4-1

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Q

159

M E

T

E

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Q

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Play: 763Dallasvs4-2

S E

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Q

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E

Play: 764 Dallas vs 4-2

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160

Play:763Q/764Q

Concept: QB Counter M

F E

T

N

R

Q

M T

F N

Q

QB Semi Roll eyes on the

E

R

Coaching Point: Semi roll to the play-side keeping your cornerback. When you get to your set up point behind the

imaginary tight end, stick your foot in the ground and get to the backside B gap.

R Smoke Pro with the PST.

Coaching Point: Attack front side C gap and start the wall If outside backer blitzes take him, otherwise find work

screening to the backside.

PST Smoke Pro Start the wall.

Coaching Point: You are responsible for front-side C gap. You cannot give any ground. You start the pocket.

161

PSG Smoke Pro Stay firm

Coaching Point: You are responsible for front-side B gap. And do not give much ground. Stay in line with the PST.

C Smoke Pro side A keep it that

Coaching Point: Responsible for nose. If he is in frontway. If he is in backside A gap, stay strong and hinge back.

BSG Smoke Pro wall, keep it

Coaching Point: Get depth. You are the backside of the that way. Do not let anyone cross your face.

BST Smoke Pro Keep C gap

Coaching Point: You can get greater depth than the BSG. player on your outside hip and try to open up the B gap as

much as possible.

162

Play: 763 Q vs 3-3 Play: 764 Q vs 3-3 F E

R

F T

M N

S T

Q

M

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Play: 763 Q vs 4-1 Play: 764 Q vs 4-1

163

M E

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Q

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Play: 763 Q vs 4-2 Play: 764 Q vs 4-2 E

R

M N

F T

E

Q

164

M N

F E

T

E

Q

R

Play: ZoomLeft/Right

F

Concept: Jet Sweep

M

E

N

T

R Q

F

M T

N

E

R Q

QB Zone Read the front side

Coaching Point: You are running the inside zone. Read C gap player. In this case, it is the T. If he comes up field,

you run the 165

ball on inside zone. If he squeezes down, hand the ball off on the jet sweep.

R Jet Sweep to create

Coaching Point: From empty alignment, time up the snap mesh with the QB, expect the ball and get to the outside.

Find a hole in the defense and puncture it immediately. If you do not get the ball, carry out fake.

PST Zone Block pec. Slow play

Coaching Point: Drop step with play-side foot to outside through the block.

PSG Zone Block pec. Slow play

Coaching Point: Drop step with play-side foot to outside through the block. If no one is in your gap, climb to the

next level.

C Zone Block pec. Slow play

Coaching Point: Drop step with play-side foot to outside through the block.

BSG Zone Block pec. Slow play

Coaching Point: Drop step with play-side foot to outside through the block. If no one is in your gap, climb to the

next level.

BST Zone Block pec. Slow play

Coaching Point: Drop step with play-side foot to outside through the block. Never block the C-Gap player unless

tagged.

166

Play:ZoomLeftvs3-3

Play: Zoom Right vs 3-3

F

M

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R Q

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M

F

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E R

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Play:ZoomLeftvs4-1

Play:

Zoom Right vs 4-1

M

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E

E

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R Q

Q

Play:ZoomLeftvs3-2

Zoom Right vs 4-1

Play:

167

M W

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M

F S

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168

Play: 90

Concept: Lead Draw

F S

M

T

N

Q

R

F S

T

M N

Q

QB Draw develop. Follow the

W

E

E

W

R

Coaching Point: Take your 5 Step drop and let play RB, he is your lead blocker. Run to daylight.

R Block zone. Get to

Coaching Point: Shuffle step as if you are running inside the A gap and lead up through finding the first opposite

color jersey and block him.

PST Pass Block keep him on your

Coaching Point: Invite C gap player to come up field, outside shoulder and then throw him by releasing down

field.

PSG Pass Set and get your

Coaching Point: Pass set and show hands. Get down field

169

hat on the inside of the MLB over you. We are running in the A gaps.

C Base side that

Coaching Point: Stay strong on the nose. Take him to the he wants to go. We will run opposite of you accordingly.

Take the nose out of the play.

BSG Pass Set and get your

Coaching Point: Pass set and show hands. Get down field hat on the inside of the MLB over you. We are running in

the A gaps.

BST Pass Block keep him on your

Coaching Point: Invite C gap player to come up field, outside shoulder and then throw him by releasing down

field.

Note: QB lead draw is run to the wide side of the field. The key block is the N.

170

Play:9v 03 s-3

Play:90 X vs 3-3

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M

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F

M

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T

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Play:9v 04 s-1

Play:90 X vs 4-1

171

M E

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E

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M E

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E

Q

R

Play:9v 04 s-2

Play:90 X vs 4-2 M

E

F T

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Q

172

M E

F T

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173

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