2006 Tigercat OFFENSE Coaching Manual
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TIGERCAT FOOTBALL
2006 OFFENSE - DEFENSE - SPECIAL TEAMS
2006 TIGERCAT
2006 OFFENSE
OFFENSE
UNDER CENTER RUNS
GUN RUNS
OPTION
18/19 KEEP 32/33 INSIDE 32/33 TRAP 34/35 COUNTER GT 42/43 INSIDE 44/45 ISO 46/47 POWER 46/47 COUNTER G 48/49 TOSS/SWEEP 48/49 QUICKPITCH 48/49 Z REVERSE
18/19 KEEP 44/45 ISO 46/47 POWER 46/47 COUNTER G 48/49 SWEEP
10/11 BLOCK 12/13 VEER 12/13 VEER (GUN) 12/13 BLOCK (GUN)
SPRINT-OUT PASSES
PLAY-ACTION PLAY -ACTION PASSE ASSES S
KING RT FIRE 859 ROLL RT KING RT GREEN FIRE 836 ROLL RT GUN ORANGE RT TRUCK FIRE 875 ROLL RT
PRO RT HEAVY ZAP FIRE 48 BOOT KING LT TWINS FIRE 945 BOOT G TB SEAM QUEEN RT FIRE 42 BOOT QUEEN LT FIRE 43 BOOT
GUN PASSES
3-STEP DROP DRO P PASSES PASSES
GUN ORANGE RT FIRE 212 TB SEAM GUN ORANGE RT LIZ FIRE PIVOT GUN ORANGE RT FIRE 240 TB CORNER
KING RT GREEN FIRE 920 I RT TWINS FIRE 992 TB FLARE QUEEN RT TWINS FIRE 252 FB FLAT
SPECIAL PASSES KING RT 48 TOSS FIRE KING RT 48 TOSS THROWBACK
SCREENS
“
“T-CA T-CAT T SPRE SPREAD AD RUNS/PASSES SPREAD RT FIRE QUICKSCREEN/HOT SPREAD RT WHAM QB ISO SPREAD RT WHAM FIRE FB FLARE SPREAD RT FIRE BUBBLE SCREEN SPREAD RT FIRE DOUBLE PASS SPREAD RT FIRE FB SHOVEL
GUN ORANGE RT LIZ FIRE FB BUBBLE RT GUN ORANGE RT LIZ FIRE FB BUBBLE RT (OPPOSITE) GUN ORANGE RT FIRE Z SMASH SCREEN RT
2
2006 TIGERCAT
HOW PLAYS ARE CALLED
OFFENSE
3
OFFENSIVE HUDDLE FORMATION FORMA TION - TE SIDE - MOTION - BACK NUMBER - HOLE NUMBER - BLOCKING BLOCKING SCHEME
KING RIGHT 44 ISO ON GO; KING RIGHT 44 ISO ON GO; READY... BREAK!
7YDS QB
LT
LG
C
RG
RT
X
4
TE
3
Z
SNAP COUNT
“READY... GO! - COLOR # - COLOR # - SET... HUT” AUDIBLE SYSTEM “CHECK WITH ME” gives us multiple options at the LOS. We will use this call to try to get into the best play possible at the LOS and can run the play to either side. The QB will call the formation in the huddle followed by “CHECK WITH ME” and the snap count which count which will always be on one. one . At the LOS, after reading the defense or receiving the play from the sideline, the QB will then begin his cadence using the colors RED (meaning the play will go RIGHT ) or or BLUE BLUE (meaning the play will go LEFT ) followed by the play’s hole and back numbers. When preparing our offensive game plan, we will predetermine which situations we might want to audible out of and which plays we will run when utilizing “CHECK WITH ME”. ME”. The example call below bel ow tells our offense we’re running 48 TOSS or SWEEP from the formation called in the huddle on one:
“READY... GO! - RED 48 - RED 48 - SET... HUT”
4
2006 TIGERCAT
HOW PLAYS ARE CALLED
OFFENSE
NUMBERING SYSTEM / BLOCKING SCHEMES LTE
9
LT
7
LG
5 18”
C
3 18”
RG
10 18”
RT
2 18”
1
RTE
4 18”
6
8
18”
2
QUARTERBACK
FLANKER (Z)
3
FULLBACK
4
TAILBACK
Following the formation call, a running play’s first number indicates which back will carry the ball: (ex. 32 INSIDE) means the FB (3) will receive the ball The second number indicates the side and hole the play will attack: All "EVEN" All "EVEN" numbered numbered plays go to the right . (ex. 48 TOSS) All "ODD" All "ODD" numbered numbered plays go to the left . (ex. 45 ISO) The description following the hole/back numbers tells our o-line which type of blocking will be required: INSIDE means we will look to “PUSH” INSIDE means “PUSH” down down defenders upfield into the defense’s second level (linebackers) by attacking thru their near their near ear . ISO, VEER or POWER mean POWER mean we will “PART THE SEA” by SEA” by attacking the closest down defender’s near ear and ear and working our feet “into the hole” at the point of attack. TOSS, SWEEP SWEEP,, KEEP KEEP or or ROLL tells us to “CIRCLE THE WAGONS” by WAGONS” by drop stepping then attacking the defender’s playside defender’s playside ear . COUNTER or BOOT COUNTER or BOOT plays plays are often tagged with “G” “G” or or “GT” “GT” which which tells the backside guard and/or tackle to pull to pull and and block playside. TRAP tells the backside guard to pull TRAP tells to pull and trap a playside defensive lineman and alerts the center to block backside if the guard is covered. FIRE alerts FIRE alerts the o-line that the play includes a pass so they cannot move upfield when upfield when blocking. ZONE BLOCKING RULES: A) (EVERYONE) IF YOU ARE UNCOVERED, ZONE (COMBO) WITH YOUR TEAMMATE TO PLAYSIDE. B) (EVERYONE) IF YOU ARE COVERED, LOOK BACKSIDE: IF YOUR TEAMMATE BACKSIDE IS UNCOVERED - ZONE (COMBO) WITH HIM. IF YOUR TEAMMATE BACKSIDE IS COVERED BLOCK THE MAN OVER YOU.
5
2006 TIGERCAT
FORMATIONS
OFFENSE
Receiver alignments will change as needed based on alignment to the field/boundary side of the formation.
X
X
Y
7-8 yds.
Z
1
3
heels at 3 1/2 to 4 yds.
4
heels at 6 yds.
Y
7-8 yds. Z
1
3 4
I RIGHT
KING RIGHT
X
X
Y Z
1
3
Z
Y
7-8 yds. from the inside receiver
1
heels at 3 1/2 to 4 yds.
3
heels at 6 yds.
4
4
I RIGHT TWINS
QUEEN RIGHT X
Y
X
3
4
7-8 yds.
Z
1
Y 1
heels at 3 1/2 yds.
heels at 4 yds.
PRO RIGHT
3
3pt. stance
Z
hands on knees
4
hands on top of thigh pads
STACK RIGHT
X
Y
X Z
Z 4
3 - 4 yds. outside OT heels at 2 yds.
Y
7 - 8 yds. 4
1
3
heels at 5 yds.
heels at 5 yds.
1
3
4 - 5 yds. outside TE heels at 2 yds.
GUN RIGHT
GUN RIGHT ORANGE
X
Z
3 1/2-4 yds. outside OT heels at 2 yds. 4
1
3
X
Z
Y
4
openside guard “over” to tightside (call makes formation unbalanced)
heels at 5 yds.
1
3
X becomes second TE in “HEAVY” formations (except TWINS)
GUN RIGHT GREEN
GUN RIGHT ORANGE “HEAVY”
Y
6
2006 TIGERCAT
HOW PLAYS ARE CALLED
OFFENSE
PASSING GAME WR/TE ROUTE TREE AND RB ROUTES WIDE RECEIVERS / TIGHT ENDS GO/FADE
9
CORNER
7
POST
9 - Run upfield hard on the snap with a second burst at 8 steps to help you get by the defender
8 - 7 steps upfield upfield then break at 45 towards the far 0
goalpost
8
7 - 8 steps upfield then break sharply towards the near rear corner of the endzone
DIG
0
upfield then break hard at 90 across DIG - 7 steps upfield the middle
CURL
6 - 7 steps upfield upfield then run at 45 for two steps before 0
6
DRAG
4
OUT
5
WHEEL
SLANT (X/Z)
2 (SLANT) - 3 steps upfield then break at 45
FLAT
1
HITCH
0
INSIDE TOWARDS THE BALL
4 - 5 steps upfield then run parallel to LOS behind LBs then up or near the sideline
SHALLOW (Y/3/4)
2
5 - 6 steps upfield then break sharply towards sideline
3 - 4 steps upfield breaking towards the sideline and
3
2
breaking back towards the QB
0
2 (SHALLOW) - 3 steps upfield then run parallel to LOS underneath the LB pass drops
1 - 2 steps upfield then run parallel to LOS 0 - 3 steps upfield then turn quickly to QB
WR
OUTSIDE TOWARDS THE NEAR SIDELINE
Note that all routes run inside (towards the ball) are “even” numbers and the routes run outside (towards either sideline) are designated with “odd” numbers. All receivers must know these routes by number in order for us to throw the football!
RUNNING BACKS
WHEEL
SEAM
The word FIRE anywhere in the play call means that a pass will be thrown. Linemen must not move upfield until the ball has been thrown or they hear the QB yell GO, GO, GO! indicating that he is running the ball. Receiver routes for X, Y, Y, Z are represented by three numbers in that order with a called route for the RB tagged at the end if applicable. (ex. GUN RIGHT FIRE 648 FB FLAT) tells the:
FLAT
FLARE RB
QB, backs and receivers the play is out of the GUN TE (Y) to line up on the right side of the formation O-Line that they will be pass blocking from the GUN Wide Receiver (X) to run a (6) CURL route Tight End (Y) to run a (4) SLICE route Flanker (Z) to run an (8) POST route FB to run a FLAT route
7
2006 TIGERCAT
MOTION
OFFENSE
We will use motion to identify coverages, confuse and distract the defenses we face. Motion causes adjustments by the defense and we must be prepared to take full advantage of those adjustments.
ZAP LT
X
LG
C
RG
RT
TE
QB
Z
Z motion across the formation. (3/4 speed) (Ex. KING RT ZAP 48 TOSS or I LEFT TWINS ZAP 44 ISO)
ZIP LT
X
LG
C
RG
RT
TE
QB
Z
Short Z motion to the edge of the formation which sets up a crack block on an inside defender or fakes a crack block by the receiver in motion. (3/4 speed) (Ex. KING RT ZIP 48 TOSS or QUEEN RT ZIP FIRE 42 BOOT)
WHAM
TE (slide) motion to edge of the formation which sets up a crack block by the TE or allows for an inside release into his pass route. (Ex. GUN RT GREEN 18 KEEP WHAM)
LT
LG
TRUCK
QB
FB (slide) motion across the formation ending near the point-of-attack. (Ex. QUEEN RT TRUCK 44 ISO or KING RT TRUCK 49 TOSS)
C
RG
RT
Z TE
3 TB motion to RIGHT (RIP) or LEFT (LIZ) (Ex. GUN RT ORANGE LIZ FIRE PIVOT FB FLARE)
4
RIP/LIZ
WR BLOCKING RULES BALL IS OUTSIDE AWAY
8
2006 TIGERCAT
OFFENSE
BALL IS OUTSIDE TO YOUR SIDE
#2 #1
Run off #1
#1
Run at #1 - Crack #2
BACKSIDE BALL IS INSIDE TO YOUR SIDE
PLAYSIDE BALL IS INSIDE AWAY
#2 #1
#1
Stalk #1 TRY TO ESTABLISH INSIDE LEVERAGE
Stalk #1 TRY TO ESTABLISH INSIDE LEVERAGE
PLAYSIDE
BACKSIDE
OPTION TO YOUR SIDE
OPTION AWAY
#2 #1
Stalk #1 TRY TO ESTABLISH INSIDE LEVERAGE
PLAYSIDE
#1
Stalk #1 TRY TO ESTABLISH INSIDE LEVERAGE
BACKSIDE
2006 TIGERCAT
RUNNING GAME
OFFENSE
9
48/49 TOSS #2
S
S
C
B E T
X
C
B N
LT
LG
#1
C
T RG
RT
E TE
QB
Z
O-LINE Attack defender’s playside ear on ear on TOSS and SWEEP plays and “CIRCLE THE WAGONS”
3 4
KING RT 48 TOSS
#1
C
PSWR Crack #2 defender on TOSS plays to your side
vs 52
S #2
R
B E
B
T
LT
X
LG
R
T C
RG
C
E RT
TE
QB QB Make toss to TB then fake bootleg
PSWR Crack #2 defender on TOSS plays to your side
Z
3 4
QUEEN RT 49 TOSS
TB First two steps should be parallel to LOS do not gain ground before receiving the ball from the QB
vs 44
S C
B E
X
#1
#2
B T
LT
T
N LG
C
C
B RG
RT
E TE
QB
FB Seal first color that shows outside the playside DE or move to next level
STACK RT ZIP 48 TOSS
3 Z 4
vs 53
2006 TIGERCAT
RUNNING GAME
OFFENSE
10
18/19 KEEP
C
C
B B E T
X
G
LT
LG
G C
T
RG
E RT
B TE
QB
QB Read TB’s block and cut appropriately
Z
FB Look to help on EMLOS or to seal first color inside
3
PSWR Crack #2 defender on KEEP plays to your side
TB Lead QB outside and block force defender 4
KING RT 18 KEEP
vs GAP 8
O-LINE Attack defender’s playside ear and ear and “CIRCLE THE WAGONS”
C
#2
S
B
#3
B E
LG
C
B
T
LT
X
#1
S
T C
E
RG
RT
Z TE
4
TB Combo the playside DE to PSLB with PST FB Lead QB outside and look to kick-out or seal #1 QB
QB Read FB’s block and cut appropriately
3
GUN ORANGE RT 18 KEEP
vs 43 TE/PST JACK fold block on 5 tech TE leads/PST loop to next level
S C
B
B E
X
T LT
LG
B T
C
RG
GUN RT GREEN WHAM 18 KEEP
C
E RT
Z TE
TE Motion to edge of formation and block down on DE PST Dropstep around TE’s block and turn upfield looking for a safety or any other second-level 4 defenders
S
QB
3
vs 43
11
2006 TIGERCAT
RUNNING GAME
OFFENSE
48/49 SWEEP - 48/49 QUICKPITCH O-LINE Attack defender’s playside ear on ear on TOSS and SWEEP plays and “CIRCLE THE WAGONS”
S S
B
C E
B T LT
X
T C
C
B
LG
E RG
RT
TE
QB
Z
3
4
PRO RT HEAVY 48 SWEEP
vs 43
S
S
C
B QB READ
E T
X
N
LT
LG
C
B
C
T RG
RT RT
E T TE E Z
PSWR Crack #2 defender
O-LINE Attack defender’s playside ear on ear on TOSS and SWEEP plays and “CIRCLE THE WAGONS”
QB
4
3
QB Read backside DE for possible keep
GUN RT 48 SWEEP O-LINE Attack defender’s playside ear and ear and “CIRCLE THE WAGONS”
vs 52
S S B
C E
B T
X
LT
B
T C
LG
C
E RG
RT
TE
QB
Z
QB Open playside and throw a hard, flat pitch to TB TB Turn the corner in a hurry!
4
PRO RT HEAVY 49 QUICKPITCH
3
FB Fake inside handoff then block downfield
vs 43
2006 TIGERCAT
RUNNING GAME
OFFENSE
12
46/47 POWER S
S
C
B E T
X
C
B N
LT
T
C
LG
RG
E
RT
TE
QB
O-LINE Attack the defender’s near ear and ear and “PART THE SEA” at the point-of-attack by moving your feet towards the hole - we will rotate our combos AWAY from the hole on all ISO, VEER and POWER plays
Z
PSWR St Stalk alk block #1 on all inside runs and option plays
3
FB Kick out or log EMLOS
4
KING RT 46 POWER
vs 52
C
B C BE
X
T LT
G
G C
LG
T RG
E RT
QB
O-LINE Attack the defender’s near ear and ear and “PART THE SEA” at the point-of-attack by moving your feet towards the hole - we will rotate our combos AWAY from the hole on all ISO, VEER and POWER plays
B TE
FB Against short yardage type fronts we will run 46/47 POWER rather than ISO with the FB looking to kick out the EMLOS on the play side
3 Z 4
STACK RT 46 POWER
vs GAP 8
S C
B E
X
T
G
LT
C
B
LG
G C
E
T
RG
RT RT
T TE E Z
O-LINE Attack the defender’s near ear and ear and “PART THE SEA” at the point-of-attack on all ISO, VEER and POWER plays
GUN RT 46 POWER
4
QB
3
QB Read backside DE for possible keep
vs 62
2006 TIGERCAT
RUNNING GAME
OFFENSE
13
44/45 ISO S S
C
B E T
X
B N
LT
LG
C
T RG
RT
C
E TE
QB
O-LINE Attack the defender’s near ear and ear and “PART THE SEA” at the point-of-attack by moving your feet towards the hole - we will rotate our combos AWAY from the hole on all ISO, VEER and POWER plays
Z
3 4
KING RT 44 ISO
vs 52
S C
R E TE
R
B
B
T
T
E
RG
RT
LT
LG
C QB
Z
3
C
X
FB Star Startt path at outside shoulder of the playside tackle but look to adjust path inside or outside as needed
4
KING LT 45 ISO
vs 44
S C
R
B E TE
B
T LT
LG
R
T C
RG
E
C
QB READ
X
RT
Z
O-LINE Attack the defender’s near ear and ear and “PART THE SEA” at the point-of-attack - we will rotate our combos AWAY from the hole on all ISO, VEER and POWER plays
GUN LT 45 ISO
3
QB
4
FB Lead TB thru LOS and block PSLB or first outside defender
QB Read backside DE for possible keep
vs 44
14
2006 TIGERCAT
RUNNING GAME
OFFENSE
42/43 INSIDE - 32/33 INSIDE S
S
C
B E T
X
N
LT
LG
BST Block first defender inside the EMLOS
C
B
C
T RG
E
RT
TE
QB
FB Block EMLOS away from the TE
Z
PSWR St Stalk alk block #1 on all inside runs and option plays
3
TB Take a playside dropstep then run off guard’s outside hip - if nothing there look to cut back on the “V”
4
QUEEN RT 42 INSIDE
S C
vs 52
S B
B
E TE
T LT
LG
Z
T C
C
B E
RG G L
X
R L T T
BST Block first defender inside the EMLOS
QB
FB Block EMLOS away from the TE
O-LINE “PUSH” straight upfield by attacking the defender’s near ear and ear and moving him back into their linebackers
3
4
QUEEN LT 43 INSIDE
vs 43
S C
R
B E TE
T LT
LG
C QB
Z
FB Dropstep playside then run off guard’s outside hip - if nothing there look to cut back on the “V”
I LT 33 INSIDE
B
R
T
E
RG
RT
C
X
BST Block first defender inside the EMLOS
3 4
TB Block EMLOS away from the TE
vs 44
2006 TIGERCAT
OPTION GAME
OFFENSE
15
10/11 BLOCK FS C
R
B E
X
T
LT
B
T
LG
BSWR St Stalk alk block #1 on all inside runs and option plays
C
C
R E
RG
RT
TE
QB
Z
PSWR St Stalk alk block #1 on all inside runs and option plays 3
4
TB Block first defender that shows outside DT
PRO RT 11 BLOCK
vs 44 UNDER
C
R
B E
B
T LT
X
PSG Always widen your split as much as possible on midline - release inside the DT then block nearest LB
S
O-LINE Attack the defender’s near ear
LG
R E
T C
RG
C
RT
TE
QB
QB Ride FB into LOS with eyes on DT; if DT moves upfield or stays put give to FB; if DT crashes inside to play dive move thru LOS replacing him
Z
3
TB Block first defender that shows outside DT
4
I RT 10 BLOCK
S C
X
S
B
B
E
T LT
LG
B
C
3
TB Run at LB’s outside number if there, block him, if not, run to 4 next level
RG
C
E
T
QB
I RT 10 BLOCK
vs 44
RT
TE Z TE/PST JILL fold block on 7 tech PST leads/TE loops to block LB or to next level
vs 43
2006 TIGERCAT
OPTION GAME
OFFENSE
16
12/13 VEER PITCH READ
S
S
C
B GIVE READ
E
X
T
LT
LG
C
B N C
T RG
RT
E TE
QB
PST Release inside the 5 tech block nearest defender or combo to PSLB
Z
QB Ride FB into LOS with eyes on 5 tech numbers if he moves to take the dive to our FB pull the ball back and run at the inside number of the pitch read - if the defender crashes hard to play the QB you must be prepared to pitch quickly
3
4
I RT 13 VEER
vs 52
S C
S B
B E
X
T LT
LG
B T
C
C
RG
E RT
Z TE
O-LINE Attack the defender’s near ear and “PART THE SEA” at the point-of-attack by moving your feet towards the hole - we will rotate our combos AWAY from the hole on all ISO, VEER and POWER plays
QB
4
3
GUN RT GREEN 12 VEER
vs 43
S C
B
B E
X
LT
T LG
QB Ride FB into LOS with eyes on 5 tech numbers if he moves to take the dive to our FB pull the ball back and run thru daylight - remember that BLOCK indicates the play is a double option (give or keep) and that there is no pitch possible
GUN ORANGE RT 12 BLOCK
S B T C
RG
E RT
Z 4
QB
C
3
TE
FB Take drop-step with inside foot before forming mesh with QB then run at outside hip of playside guard vs 43
2006 TIGERCAT
RUNNING GAME
OFFENSE
17
32/33 TRAP S
S
C
B
B
E
T
LT
LG
C
B T
C
E
RG
RT
TE
X
QB
Z
BSG Pull and trap first down defender past the center PSG Release inside DT then block nearest LB
3 4
QUEEN RT 32 TRAP
FB Take a counter step away then reverse field and receive ball in front of QB vs 43
S
S
C
B E TE
T LT
C
B N
LG
C QB
Z
TE RG
RT
X
BSG Pull and trap first down defender past the center
PSWR St Stalk alk block #1 on all inside runs and option plays
3 4
QUEEN LT 33 TRAP
vs 52
S C
B
B E
X
S
LT
T LG
B T
C
RG
C
E RT
TE
JILL (PST/TE)
BSWR Stalk block #1 on all inside runs and option plays
QB
Z
PSWR Stalk block #1 on all inside runs and option plays 4
PRO RT 32 TRAP
3
vs 43
18
2006 TIGERCAT
RUNNING GAME
OFFENSE
34/35 COUNTER GT - 46/47 COUNTER G S
BST (If uncovered) Backside tackle will pull (T) and fold around the center’s block to get up onto the MIKE or nearest LB
C
B
B
E X
T
LT
LG
C
B T
C
S
E
RG
RT
TE
QB
Z
FB Take counter-step then follow pulling BSG, receive handoff from QB and cut off guard’s block
3
4
KING RT 35 COUNTER GT
TB Fake TOSS vs 43
S C R
B E
T LT
X
B
LG
T C
RG
R E
Z
RT TE
QB
C Center will always block back when BSG is pulling (G) except when covered
PST Release inside the EMLOS then block backside ILB
3
4
QUEEN RT GREEN 46 COUNTER G
TB Take counter-step then follow pulling BSG, receive handoff from QB and cut off FB’s block as he turns upfield
S C
X
vs 44
S B
QB READ
C
B
E
T LT
LG
B T
C
RG
C
E RT
Z TE
4
GUN RT GREEN 46 COUNTER G
QB
3
QB Read backside DE for possible keep vs 43
19
2006 TIGERCAT
PASSING GAME
OFFENSE
3-STEP DROP
LT
X
9
LG
C
RG
RT
Z
QB
FADE ROUTE
X Z
2
0
2
STOP ROUTE
SHALLOW ROUTE
3
KING RT GREEN FIRE 920
Y
4
LT
LG
9
C
RG
RT
Y
9
QB
SEAM ROUTE
GO ROUTE
SHALLOW ROUTE
3 4
I RT TWINS ZIP FIRE 992 TB FLARE
X Z
2
2
SLANT ROUTE
SLANT ROUTE
QUEEN RT TWINS FIRE 252 FB FLAT
LT
LG
C QB
FLARE ROUTE
RG
RT
Y
5 OUT ROUTE
FLAT ROUTE
3 4
20
2006 TIGERCAT
PASSING GAME
OFFENSE
SPRINT-OUT
5 OUT ROUTE X
LT
LG
8
C
RG
RT
Y
QB
Z
BACKSIDE POST ROUTE
9 3 4
KING RT FIRE 859 ROLL RT
X
GO ROUTE
LT
LG
C
RG
RT
Z
8
4
Y
5
BACKSIDE POST ROUTE
FLAT ROUTE
7
OUT ROUTE
QB
3
CORNER ROUTE
GUN ORANGE RT TRUCK FIRE 875 ROLL RT
X
LT
8
LG
C
RG
RT
QB
3 3 4
6
Y
BACKSIDE POST ROUTE
KING RT GREEN FIRE 836 ROLL RT
Z
CURL ROUTE
WHEEL ROUTE FB CHECK/RELEASE TO FLAT
2006 TIGERCAT
PASSING GAME
OFFENSE
PLAY-ACTION
7 CORNER ROUTE X
C
LT
LG
RG
RT
Y
QB
9 SEAM ROUTE Z
1 FLAT ROUTE
3
4
PRO RT HEAVY ZAP FIRE 48 BOOT
4
DRAG Y ROUTE
LT
C
LG
RG
RT
X
QB
Z
GO ROUTE
5 OUT ROUTE
3
KING LT TWINS FIRE 945 BOOT G TB SEAM
9
SEAM ROUTE
4
LT
LG
FLAT ROUTE
X
9
C QB
GO ROUTE
RT
Y
4
Z
DRAG ROUTE
8 BACKSIDE POST ROUTE
3
QUEEN RT FIRE 42 BOOT
RG
4
21
2006 TIGERCAT
PASSING GAME
OFFENSE
GUN
X
LT
LG
C
RG
RT
2 SLANT ROUTE QB
3
C
RG
Z 4
Y
2
SEAM ROUTE
1
SLANT ROUTE
FLAT ROUTE
GUN ORANGE RT FIRE 212 TB SEAM
X
LT
LG
RT
8 BACKSIDE POST ROUTE QB
3
C
RG
Z 4
Y
PIVOT ROUTE
PIVOT ROUTE
DIG ROUTE
GUN ORANGE RT LIZ FIRE PIVOT
X
LT
LG
2 SHALLOW ROUTE QB
GUN ORANGE RT FIRE 240 TB CORNER
3
RT
Z 4
Y
0
CORNER ROUTE
4
STOP ROUTE
DRAG ROUTE
22
2006 TIGERCAT
PASSING GAME
OFFENSE
SCREENS
#1 TB Fake block or chip rusher if needed before releasing into flat
X
LT
#2 LG
C
RG
RT
9
Z 4
Y
GO ROUTE QB
3
GUN ORANGE RT LIZ FIRE FB BUBBLE RIGHT
We can throw backside to the TB with X blocking #1
#1
An “OPPOSITE” call will be made from the sideline
X
LT
LG
C
#2 RG
RT
Z 4
QB
Y
3
GUN ORANGE RT LIZ FIRE FB BUBBLE RIGHT “OPPOSITE”
#1
#3 #2 X
LT
LG
C
RG
RT
Z 4
QB
3
GUN ORANGE RT FIRE Z SMASH SCREEN RIGHT
Y
23
2006 TIGERCAT
SPECIAL
OFFENSE
24
S #1
C
X
#2
R PST Release inside and peel back or work upfield once Z has passed
B E LT
B
T LG
R E
T C
C
RG
RT
TE
QB
Z
X
3
TB Take TOSS and handoff to Z
Z Receive ball from TB and follow QB upfield
4
KING RT 48 Z REVERSE
X
vs 44
LT
LG
8
C
RG
RT
Y
QB
OUT ROUTE Z
BACKSIDE POST ROUTE
9 GO ROUTE
3 4
KING RT 48 TOSS FIRE
X
5
LT
8
LG
C
RG
RT
QB
Z
POST ROUTE 3
KING RT 48 TOSS THROWBACK
4
Y
2006 TIGERCAT
SPECIAL
OFFENSE
S
S HOT OR UNCOVERED TEXAS
C
B
HOT OR UNCOVERED YELLOW
B E T
X
25
LT
LG
C
B T E
C
RG
RT
Z
Y
4 QUICKSCREEN LEFT X-RAY
QUICKSCREEN RIGHT ZEBRA
QB
3
SPREAD RT FIRE QUICKSCREEN/HO QUICKSCREEN/HOT T
S C
S B
B E T
X
LT
LG
C
B T E
C
RG
RT
4
Z
Y QB ISO WHAM QUICK
QB
3
SPREAD RT WHAM QB ISO
S C
S
B
B E
X
LT
T LG
T C
E
RG
RT
4
Y FB FLARE WHAM BIG
QB
SPREAD RT WHAM FIRE FB FLARE
C
B
3
Z
2006 TIGERCAT
SPECIAL
OFFENSE
S C
S
B
B E T
X
BUBBLE SCREEN LEFT TROUBLE
LT
26
LG
C
B T E
C
BUBBLE SCREEN RIGHT YAHOO
RG
RT
Z
Y
4
QB
3
SPREAD RT FIRE BUBBLE SCREEN
S C
S
B
B E T
X
LT
LG
C
B T E
C
RG
RT
Z
Y
4
DOUBLE PASS LEFT X-RAY TEXAS
QB
3
DOUBLE PASS RIGHT ZEBRA YELLOW
SPREAD RT FIRE DOUBLE PASS
S C
S B
B E T
X
LT
LG
T E C
RG
RT
4
Y FB SHOVEL BIG UTAH
QB
SPREAD RT FIRE FB SHOVEL
C
B
3
Z
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