2006 Tigercat OFFENSE Coaching Manual

May 5, 2018 | Author: Bruce Craddock | Category: Quarterback, Sports Rules And Regulations, Football Codes, Gridiron Football, American Football
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TIGERCAT FOOTBALL

2006 OFFENSE - DEFENSE - SPECIAL TEAMS

2006 TIGERCAT

2006 OFFENSE

OFFENSE

UNDER CENTER RUNS

GUN RUNS

OPTION

18/19 KEEP 32/33 INSIDE 32/33 TRAP 34/35 COUNTER GT 42/43 INSIDE 44/45 ISO 46/47 POWER 46/47 COUNTER G 48/49 TOSS/SWEEP 48/49 QUICKPITCH 48/49 Z REVERSE

18/19 KEEP 44/45 ISO 46/47 POWER 46/47 COUNTER G 48/49 SWEEP

10/11 BLOCK 12/13 VEER 12/13 VEER (GUN) 12/13 BLOCK (GUN)

SPRINT-OUT PASSES

PLAY-ACTION PLAY -ACTION PASSE ASSES S

KING RT FIRE 859 ROLL RT KING RT GREEN FIRE 836 ROLL RT GUN ORANGE RT TRUCK FIRE 875 ROLL RT

PRO RT HEAVY ZAP FIRE 48 BOOT KING LT TWINS FIRE 945 BOOT G TB SEAM QUEEN RT FIRE 42 BOOT QUEEN LT FIRE 43 BOOT

GUN PASSES

3-STEP DROP DRO P PASSES PASSES

GUN ORANGE RT FIRE 212 TB SEAM GUN ORANGE RT LIZ FIRE PIVOT GUN ORANGE RT FIRE 240 TB CORNER

KING RT GREEN FIRE 920 I RT TWINS FIRE 992 TB FLARE QUEEN RT TWINS FIRE 252 FB FLAT

SPECIAL PASSES KING RT 48 TOSS FIRE KING RT 48 TOSS THROWBACK

SCREENS

       “

“T-CA T-CAT T SPRE SPREAD AD RUNS/PASSES SPREAD RT FIRE QUICKSCREEN/HOT SPREAD RT WHAM QB ISO SPREAD RT WHAM FIRE FB FLARE SPREAD RT FIRE BUBBLE SCREEN SPREAD RT FIRE DOUBLE PASS SPREAD RT FIRE FB SHOVEL

GUN ORANGE RT LIZ FIRE FB BUBBLE RT GUN ORANGE RT LIZ FIRE FB BUBBLE RT (OPPOSITE) GUN ORANGE RT FIRE Z SMASH SCREEN RT

2

2006 TIGERCAT

HOW PLAYS ARE CALLED

OFFENSE

3

OFFENSIVE HUDDLE FORMATION FORMA TION - TE SIDE - MOTION - BACK NUMBER - HOLE NUMBER - BLOCKING BLOCKING SCHEME

KING RIGHT 44 ISO ON GO; KING RIGHT 44 ISO ON GO; READY... BREAK!

7YDS QB

LT

LG

C

RG

RT

X

4

TE

3

Z

SNAP COUNT

“READY... GO! - COLOR # - COLOR # - SET... HUT”  AUDIBLE SYSTEM “CHECK WITH ME” gives us multiple options at the LOS. We will use this call to try to get into the best play possible at the LOS and can run the play to either side. The QB will call the formation in the huddle followed by “CHECK WITH ME” and the snap count which count  which will always be on one. one . At the LOS, after reading the defense or receiving the play from the sideline, the QB will then begin his cadence using the colors RED (meaning the play will go RIGHT   ) or  or BLUE BLUE (meaning the play will  go LEFT   ) followed by the play’s hole and back numbers. When preparing our offensive game plan, we will predetermine which situations we might want to audible out of and which plays we will run when utilizing “CHECK WITH ME”. ME”. The example call below bel ow tells our offense we’re running 48 TOSS or SWEEP from the formation called in the huddle on one:

“READY... GO! - RED 48 - RED 48 - SET... HUT”

4

2006 TIGERCAT

HOW PLAYS ARE CALLED

OFFENSE

NUMBERING SYSTEM / BLOCKING SCHEMES LTE

9

LT

7

LG

5 18”

C

3 18”

RG

10 18”

RT

2 18”

1

RTE

4 18”

6

8

18”

2

QUARTERBACK

FLANKER (Z)

3

FULLBACK

4

TAILBACK

Following the formation call, a running play’s first number indicates which back will carry the ball: (ex. 32 INSIDE) means the FB (3) will receive the ball  The second number indicates the side and hole the play will attack:  All "EVEN"   All  "EVEN" numbered numbered plays go to the right . (ex. 48 TOSS)  All "ODD"   All  "ODD" numbered numbered plays go to the left . (ex. 45 ISO) The description following the hole/back numbers tells our o-line which type of blocking will be required: INSIDE means we will look to “PUSH”  INSIDE means “PUSH” down down defenders upfield into the defense’s second level (linebackers) by attacking thru their near their  near ear . ISO, VEER or POWER mean POWER mean we will “PART THE SEA” by SEA” by attacking the closest down defender’s near ear and ear and working our feet “into the hole” at the point of attack. TOSS, SWEEP SWEEP,, KEEP  KEEP or or ROLL tells us to “CIRCLE THE WAGONS” by WAGONS” by drop stepping then attacking the defender’s playside defender’s playside ear . COUNTER  or BOOT  COUNTER or  BOOT plays plays are often tagged with “G”  “G” or  or “GT”  “GT” which which tells the backside guard and/or  tackle to pull  to pull and and block playside. TRAP tells the backside guard to pull TRAP tells to pull and trap a playside defensive lineman and alerts the center to block backside if the guard is covered. FIRE alerts FIRE  alerts the o-line that the play includes a pass so they cannot move upfield when upfield when blocking. ZONE BLOCKING RULES: A) (EVERYONE) IF YOU ARE UNCOVERED, ZONE (COMBO) WITH YOUR TEAMMATE TO PLAYSIDE. B) (EVERYONE) IF YOU ARE COVERED, LOOK BACKSIDE: IF YOUR TEAMMATE BACKSIDE IS UNCOVERED - ZONE (COMBO) WITH HIM. IF YOUR TEAMMATE BACKSIDE IS COVERED BLOCK THE MAN OVER YOU.

5

2006 TIGERCAT

FORMATIONS

OFFENSE

Receiver alignments will change as needed based on alignment to the field/boundary side of the formation.

X

X

 Y

7-8 yds.

Z

1

3

heels at 3 1/2 to 4 yds.

4

heels at 6 yds.

 Y

7-8 yds. Z

1

3 4

I RIGHT

KING RIGHT

X

X

 Y Z

1

3

Z

Y

7-8 yds. from the inside receiver 

1

heels at 3 1/2 to 4 yds.

3

heels at 6 yds.

4

4

I RIGHT TWINS

QUEEN RIGHT X

 Y

X

3

4

7-8 yds.

Z

1

 Y 1

heels at 3 1/2 yds.

heels at 4 yds.

PRO RIGHT

3

3pt. stance

Z

hands on knees

4

hands on top of thigh pads

STACK RIGHT

X

 Y

X Z

Z 4

3 - 4 yds. outside OT heels at 2 yds.

 Y

7 - 8 yds. 4

1

3

heels at 5 yds.

heels at 5 yds.

1

3

4 - 5 yds. outside TE heels at 2 yds.

GUN RIGHT

GUN RIGHT ORANGE

X

Z

3 1/2-4 yds. outside OT heels at 2 yds. 4

1

3

X

Z

 Y

4

openside guard “over” to tightside (call makes formation unbalanced)

heels at 5 yds.

1

3

X becomes second TE in “HEAVY” formations (except TWINS)

GUN RIGHT GREEN

GUN RIGHT ORANGE “HEAVY”

 Y

6

2006 TIGERCAT

HOW PLAYS ARE CALLED

OFFENSE

PASSING GAME WR/TE ROUTE TREE AND RB ROUTES  WIDE RECEIVERS / TIGHT ENDS GO/FADE

9

CORNER

7

POST

9 - Run upfield hard on the snap with a second burst at 8 steps to help you get by the defender 

8 - 7 steps upfield upfield then break at 45 towards the far  0

goalpost

8

7 - 8 steps upfield then break sharply towards the near  rear corner of the endzone

DIG

0

upfield then break hard at 90 across DIG - 7 steps upfield the middle

CURL

6 - 7 steps upfield upfield then run at 45 for two steps before 0

6

DRAG

4

OUT

5

WHEEL

SLANT (X/Z)

2 (SLANT) - 3 steps upfield then break at 45

FLAT

1

HITCH

0

INSIDE TOWARDS THE BALL

4 - 5 steps upfield then run parallel to LOS behind LBs then up or near the sideline

SHALLOW (Y/3/4)

2

5 - 6 steps upfield then break sharply towards sideline

3 - 4 steps upfield breaking towards the sideline and

3

2

breaking back towards the QB

0

2 (SHALLOW) - 3 steps upfield then run parallel to LOS underneath the LB pass drops

1 - 2 steps upfield then run parallel to LOS 0 - 3 steps upfield then turn quickly to QB

WR

OUTSIDE TOWARDS THE NEAR SIDELINE

Note that all routes run inside (towards the ball) are “even” numbers and the routes run outside (towards either sideline) are designated with “odd” numbers. All receivers must know these routes by number in order for us to throw the football!

RUNNING BACKS

WHEEL

SEAM

The word FIRE anywhere in the play call means that a pass will be thrown. Linemen must not move upfield until the ball has been thrown or  they hear the QB yell GO, GO, GO! indicating that he is running the ball. Receiver routes for X, Y, Y, Z are represented by three numbers in that order  with a called route for the RB tagged at the end if  applicable. (ex. GUN RIGHT FIRE 648 FB FLAT) tells the:

FLAT

FLARE RB

QB, backs and receivers the play is out of the GUN TE (Y) to line up on the right side of the formation O-Line that they will be pass blocking from the GUN Wide Receiver (X) to run a (6) CURL route Tight End (Y) to run a (4) SLICE route Flanker (Z) to run an (8) POST route FB to run a FLAT route

7

2006 TIGERCAT

MOTION

OFFENSE

We will use motion to identify coverages, confuse and distract the defenses we face. Motion causes adjustments by the defense and we must be prepared to take full advantage of those adjustments.

ZAP LT

X

LG

C

RG

RT

TE

QB

Z

Z motion across the formation. (3/4 speed) (Ex. KING RT ZAP 48 TOSS or I LEFT TWINS ZAP 44 ISO)

ZIP LT

X

LG

C

RG

RT

TE

QB

Z

Short Z motion to the edge of the formation which sets up a crack block on an inside defender or fakes a crack block by the receiver in motion. (3/4 speed) (Ex. KING RT ZIP 48 TOSS or QUEEN RT ZIP FIRE 42 BOOT)

 WHAM

TE (slide) motion to edge of the formation which sets up a crack block by the TE or allows for an inside release into his pass route. (Ex. GUN RT GREEN 18 KEEP WHAM)

LT

LG

TRUCK

QB

FB (slide) motion across the formation ending near the point-of-attack. (Ex. QUEEN RT TRUCK 44 ISO  or KING RT TRUCK 49 TOSS)

C

RG

RT

Z TE

3 TB motion to RIGHT (RIP) or LEFT (LIZ) (Ex. GUN RT ORANGE LIZ FIRE PIVOT FB FLARE)

4

RIP/LIZ

 WR BLOCKING RULES BALL IS OUTSIDE AWAY

8

2006 TIGERCAT

OFFENSE

BALL IS OUTSIDE TO YOUR SIDE

#2 #1

Run off #1

#1

Run at #1 - Crack #2

BACKSIDE BALL IS INSIDE TO YOUR SIDE

PLAYSIDE BALL IS INSIDE AWAY

#2 #1

#1

Stalk #1 TRY TO ESTABLISH INSIDE LEVERAGE

Stalk #1 TRY TO ESTABLISH INSIDE LEVERAGE

PLAYSIDE

BACKSIDE

OPTION TO YOUR SIDE

OPTION AWAY

#2 #1

Stalk #1 TRY TO ESTABLISH INSIDE LEVERAGE

PLAYSIDE

#1

Stalk #1 TRY TO ESTABLISH INSIDE LEVERAGE

BACKSIDE

2006 TIGERCAT

RUNNING GAME

OFFENSE

9

48/49 TOSS #2

S

S

C

B E T

X

C

B N

LT

LG

#1

C

T RG

RT

E TE

QB

Z

O-LINE Attack defender’s playside ear on ear on TOSS and SWEEP plays and “CIRCLE THE WAGONS”

3 4

KING RT 48 TOSS

#1

C

PSWR Crack #2 defender on TOSS plays to your side

 vs 52

S #2

R

B E

B

T

LT

X

LG

R

T C

RG

C

E RT

TE

QB QB Make toss to TB then fake bootleg

PSWR Crack #2 defender on TOSS plays to your side

Z

3 4

QUEEN RT 49 TOSS

TB First two steps should be parallel to LOS do not gain ground before receiving the ball from the QB

 vs 44

S C

B E

X

#1

#2

B T

LT

T

N LG

C

C

B RG

RT

E TE

QB

FB Seal first color that shows outside the playside DE or move to next level

STACK RT ZIP 48 TOSS

3 Z 4

 vs 53

2006 TIGERCAT

RUNNING GAME

OFFENSE

10

18/19 KEEP

C

C

B B E T

X

G

LT

LG

G C

T

RG

E RT

B TE

QB

QB Read TB’s block and cut appropriately

Z

FB Look to help on EMLOS or to seal first color inside

3

PSWR Crack #2 defender  on KEEP plays to your side

TB Lead QB outside and block force defender  4

KING RT 18 KEEP

 vs GAP 8

O-LINE Attack defender’s playside ear and ear  and “CIRCLE THE WAGONS”

C

#2

S

B

#3

B E

LG

C

B

T

LT

X

#1

S

T C

E

RG

RT

Z TE

4

TB Combo the playside DE to PSLB with PST FB Lead QB outside and look to kick-out or seal #1 QB

QB Read FB’s block and cut appropriately

3

GUN ORANGE RT 18 KEEP

 vs 43 TE/PST JACK fold block on 5 tech TE leads/PST loop to next level

S C

B

B E

X

T LT

LG

B T

C

RG

GUN RT GREEN WHAM 18 KEEP

C

E RT

Z TE

TE Motion to edge of formation and block down on DE PST Dropstep around TE’s block and turn upfield looking for a safety or any other second-level 4 defenders

S

QB

3

 vs 43

11

2006 TIGERCAT

RUNNING GAME

OFFENSE

48/49 SWEEP - 48/49 QUICKPITCH O-LINE Attack defender’s playside ear on ear on TOSS and SWEEP plays and “CIRCLE THE WAGONS”

S S

B

C E

B T LT

X

T C

C

B

LG

E RG

RT

TE

QB

Z

3

4

PRO RT HEAVY 48 SWEEP

 vs 43

S

S

C

B QB READ

E T

X

N

LT

LG

C

B

C

T RG

RT RT

E T TE E Z

PSWR Crack #2 defender 

O-LINE Attack defender’s playside ear on ear  on TOSS and SWEEP plays and “CIRCLE THE WAGONS”

QB

4

3

QB Read backside DE for possible keep

GUN RT 48 SWEEP O-LINE Attack defender’s playside ear and ear and “CIRCLE THE WAGONS”

 vs 52

S S B

C E

B T

X

LT

B

T C

LG

C

E RG

RT

TE

QB

Z

QB Open playside and throw a hard, flat pitch to TB TB Turn the corner in a hurry!

4

PRO RT HEAVY 49 QUICKPITCH

3

FB Fake inside handoff then block downfield

 vs 43

2006 TIGERCAT

RUNNING GAME

OFFENSE

12

46/47 POWER S

S

C

B E T

X

C

B N

LT

T

C

LG

RG

E

RT

TE

QB

O-LINE Attack the defender’s near ear and ear and “PART THE SEA” at the point-of-attack by moving your feet towards the hole - we will rotate our combos AWAY from the hole on all ISO, VEER and POWER plays

Z

PSWR St Stalk alk block #1 on all inside runs and option plays

3

FB Kick out or log EMLOS

4

KING RT 46 POWER

 vs 52

C

B C BE

X

T LT

G

G C

LG

T RG

E RT

QB

O-LINE Attack the defender’s near ear and ear and “PART THE SEA” at the point-of-attack by moving your feet towards the hole - we will rotate our combos AWAY from the hole on all ISO, VEER and POWER plays

B TE

FB Against short yardage type fronts we will run 46/47 POWER rather than ISO with the FB looking to kick out the EMLOS on the play side

3 Z 4

STACK RT 46 POWER

 vs GAP 8

S C

B E

X

T

G

LT

C

B

LG

G C

E

T

RG

RT RT

T TE E Z

O-LINE Attack the defender’s near ear and ear and “PART THE SEA” at the point-of-attack on all ISO, VEER and POWER plays

GUN RT 46 POWER

4

QB

3

QB Read backside DE for possible keep

 vs 62

2006 TIGERCAT

RUNNING GAME

OFFENSE

13

44/45 ISO S S

C

B E T

X

B N

LT

LG

C

T RG

RT

C

E TE

QB

O-LINE Attack the defender’s near ear and ear and “PART THE SEA” at the point-of-attack by moving your feet towards the hole - we will rotate our combos AWAY from the hole on all ISO, VEER and POWER plays

Z

3 4

KING RT 44 ISO

 vs 52

S C

R E TE

R

B

B

T

T

E

RG

RT

LT

LG

C QB

Z

3

C

X

FB Star Startt path at outside shoulder  of the playside tackle but look to adjust path inside or outside as needed

4

KING LT 45 ISO

 vs 44

S C

R

B E TE

B

T LT

LG

R

T C

RG

E

C

QB READ

X

RT

Z

O-LINE Attack the defender’s near ear and ear and “PART THE SEA” at the point-of-attack - we will rotate our combos AWAY from the hole on all ISO, VEER and POWER plays

GUN LT 45 ISO

3

QB

4

FB Lead TB thru LOS and block PSLB or first outside defender 

QB Read backside DE for possible keep

 vs 44

14

2006 TIGERCAT

RUNNING GAME

OFFENSE

42/43 INSIDE - 32/33 INSIDE S

S

C

B E T

X

N

LT

LG

BST Block first defender inside the EMLOS

C

B

C

T RG

E

RT

TE

QB

FB Block EMLOS away from the TE

Z

PSWR St Stalk alk block #1 on all inside runs and option plays

3

TB Take a playside dropstep then run off guard’s outside hip - if nothing there look to cut back on the “V”

4

QUEEN RT 42 INSIDE

S C

 vs 52

S B

B

E TE

T LT

LG

     Z

T C

C

B E

RG      G     L

X

R    L T      T

BST Block first defender inside the EMLOS

QB

FB Block EMLOS away from the TE

O-LINE “PUSH” straight upfield by attacking the defender’s near ear and ear and moving him back into their linebackers

3

4

QUEEN LT 43 INSIDE

 vs 43

S C

R

B E TE

T LT

LG

C QB

Z

FB Dropstep playside then run off guard’s outside hip - if nothing there look to cut back on the “V”

I LT 33 INSIDE

B

R

T

E

RG

RT

C

X

BST Block first defender inside the EMLOS

3 4

TB Block EMLOS away from the TE

 vs 44

2006 TIGERCAT

OPTION GAME

OFFENSE

15

10/11 BLOCK FS C

R

B E

X

T

LT

B

T

LG

BSWR St Stalk alk block #1 on all inside runs and option plays

C

C

R E

RG

RT

TE

QB

Z

PSWR St Stalk alk block #1 on all inside runs and option plays 3

4

TB Block first defender that shows outside DT

PRO RT 11 BLOCK

 vs 44 UNDER

C

R

B E

B

T LT

X

PSG Always widen your split as much as possible on midline - release inside the DT then block nearest LB

S

O-LINE Attack the defender’s near ear 

LG

R E

T C

RG

C

RT

TE

QB

QB Ride FB into LOS with eyes on DT; if  DT moves upfield or stays put give to FB; if DT crashes inside to play dive move thru LOS replacing him

Z

3

TB Block first defender  that shows outside DT

4

I RT 10 BLOCK

S C

X

S

B

B

E

T LT

LG

B

C

3

TB Run at LB’s outside number if there, block him, if not, run to 4 next level

RG

C

E

T

QB

I RT 10 BLOCK

 vs 44

RT

TE Z TE/PST JILL fold block on 7 tech PST leads/TE loops to block LB or  to next level

 vs 43

2006 TIGERCAT

OPTION GAME

OFFENSE

16

12/13 VEER PITCH READ

S

S

C

B GIVE READ

E

X

T

LT

LG

C

B N C

T RG

RT

E TE

QB

PST Release inside the 5 tech block nearest defender or combo to PSLB

Z

QB Ride FB into LOS with eyes on 5 tech numbers if he moves to take the dive to our FB pull the ball back and run at the inside number of the pitch read - if  the defender crashes hard to play the QB you must be prepared to pitch quickly

3

4

I RT 13 VEER

 vs 52

S C

S B

B E

X

T LT

LG

B T

C

C

RG

E RT

Z TE

O-LINE Attack the defender’s near ear  and “PART THE SEA” at the point-of-attack by moving your feet towards the hole - we will rotate our combos AWAY from the hole on all ISO, VEER and POWER plays

QB

4

3

GUN RT GREEN 12 VEER

 vs 43

S C

B

B E

X

LT

T LG

QB Ride FB into LOS with eyes on 5 tech numbers if he moves to take the dive to our FB pull the ball back and run thru daylight - remember that BLOCK indicates the play is a double option (give or keep) and that there is no pitch possible

GUN ORANGE RT 12 BLOCK

S B T C

RG

E RT

Z 4

QB

C

3

TE

FB Take drop-step with inside foot before forming mesh with QB then run at outside hip of playside guard  vs 43

2006 TIGERCAT

RUNNING GAME

OFFENSE

17

32/33 TRAP S

S

C

B

B

E

T

LT

LG

C

B T

C

E

RG

RT

TE

X

QB

Z

BSG Pull and trap first down defender past the center  PSG Release inside DT then block nearest LB

3 4

QUEEN RT 32 TRAP

FB Take a counter step away then reverse field and receive ball in front of QB  vs 43

S

S

C

B E TE

T LT

C

B N

LG

C QB

Z

TE RG

RT

X

BSG Pull and trap first down defender past the center 

PSWR St Stalk alk block #1 on all inside runs and option plays

3 4

QUEEN LT 33 TRAP

 vs 52

S C

B

B E

X

S

LT

T LG

B T

C

RG

C

E RT

TE

JILL (PST/TE)

BSWR Stalk block #1 on all inside runs and option plays

QB

Z

PSWR Stalk block #1 on all inside runs and option plays 4

PRO RT 32 TRAP

3

 vs 43

18

2006 TIGERCAT

RUNNING GAME

OFFENSE

34/35 COUNTER GT - 46/47 COUNTER G S

BST (If uncovered) Backside tackle will pull (T) and fold around the center’s block to get up onto the MIKE or nearest LB

C

B

B

E X

T

LT

LG

C

B T

C

S

E

RG

RT

TE

QB

Z

FB Take counter-step then follow pulling BSG, receive handoff from QB and cut off  guard’s block

3

4

KING RT 35 COUNTER GT

TB Fake TOSS  vs 43

S C R

B E

T LT

X

B

LG

T C

RG

R E

Z

RT TE

QB

C Center will always block back when BSG is pulling (G) except when covered

PST Release inside the EMLOS then block backside ILB

3

4

QUEEN RT GREEN 46 COUNTER G

TB Take counter-step then follow pulling BSG, receive handoff from QB and cut off  FB’s block as he turns upfield

S C

X

 vs 44

S B

QB READ

C

B

E

T LT

LG

B T

C

RG

C

E RT

Z TE

4

GUN RT GREEN 46 COUNTER G

QB

3

QB Read backside DE for possible keep  vs 43

19

2006 TIGERCAT

PASSING GAME

OFFENSE

3-STEP DROP

LT

X

9

LG

C

RG

RT

Z

QB

FADE ROUTE

X Z

2

0

2

STOP ROUTE

SHALLOW ROUTE

3

KING RT GREEN FIRE 920

 Y

4

LT

LG

9

C

RG

RT

 Y

9

QB

SEAM ROUTE

GO ROUTE

SHALLOW ROUTE

3 4

I RT TWINS ZIP FIRE 992 TB FLARE

X Z

2

2

SLANT ROUTE

SLANT ROUTE

QUEEN RT TWINS FIRE 252 FB FLAT

LT

LG

C QB

FLARE ROUTE

RG

RT

 Y

5 OUT ROUTE

FLAT ROUTE

3 4

20

2006 TIGERCAT

PASSING GAME

OFFENSE

SPRINT-OUT

5 OUT ROUTE X

LT

LG

8

C

RG

RT

 Y

QB

Z

BACKSIDE POST ROUTE

9 3 4

KING RT FIRE 859 ROLL RT

X

GO ROUTE

LT

LG

C

RG

RT

Z

8

4

 Y

5

BACKSIDE POST ROUTE

FLAT ROUTE

7

OUT ROUTE

QB

3

CORNER ROUTE

GUN ORANGE RT TRUCK FIRE 875 ROLL RT

X

LT

8

LG

C

RG

RT

QB

3 3 4

6

 Y

BACKSIDE POST ROUTE

KING RT GREEN FIRE 836 ROLL RT

Z

CURL ROUTE

WHEEL ROUTE FB CHECK/RELEASE TO FLAT

2006 TIGERCAT

PASSING GAME

OFFENSE

PLAY-ACTION

7 CORNER ROUTE X

C

LT

LG

RG

RT

Y

QB

9 SEAM ROUTE Z

1 FLAT ROUTE

3

4

PRO RT HEAVY ZAP FIRE 48 BOOT

4

DRAG  Y ROUTE

LT

C

LG

RG

RT

X

QB

Z

GO ROUTE

5 OUT ROUTE

3

KING LT TWINS FIRE 945 BOOT G TB SEAM

9

SEAM ROUTE

4

LT

LG

FLAT ROUTE

X

9

C QB

GO ROUTE

RT

Y

4

Z

DRAG ROUTE

8 BACKSIDE POST ROUTE

3

QUEEN RT FIRE 42 BOOT

RG

4

21

2006 TIGERCAT

PASSING GAME

OFFENSE

GUN

X

LT

LG

C

RG

RT

2 SLANT ROUTE QB

3

C

RG

Z 4

 Y

2

SEAM ROUTE

1

SLANT ROUTE

FLAT ROUTE

GUN ORANGE RT FIRE 212 TB SEAM

X

LT

LG

RT

8 BACKSIDE POST ROUTE QB

3

C

RG

Z 4

 Y

PIVOT ROUTE

PIVOT ROUTE

DIG ROUTE

GUN ORANGE RT LIZ FIRE PIVOT

X

LT

LG

2 SHALLOW ROUTE QB

GUN ORANGE RT FIRE 240 TB CORNER

3

RT

Z 4

 Y

0

CORNER ROUTE

4

STOP ROUTE

DRAG ROUTE

22

2006 TIGERCAT

PASSING GAME

OFFENSE

SCREENS

#1 TB Fake block or chip rusher if  needed before releasing into flat

X

LT

#2 LG

C

RG

RT

9

Z 4

 Y

GO ROUTE QB

3

GUN ORANGE RT LIZ FIRE FB BUBBLE RIGHT

We can throw backside to the TB with X blocking #1

#1

 An “OPPOSITE” call will be made from the sideline

X

LT

LG

C

#2 RG

RT

Z 4

QB

 Y

3

GUN ORANGE RT LIZ FIRE FB BUBBLE RIGHT “OPPOSITE”

#1

#3 #2 X

LT

LG

C

RG

RT

Z 4

QB

3

GUN ORANGE RT FIRE Z SMASH SCREEN RIGHT

 Y

23

2006 TIGERCAT

SPECIAL

OFFENSE

24

S #1

C

X

#2

R PST Release inside and peel back or work upfield once Z has passed

B E LT

B

T LG

R E

T C

C

RG

RT

TE

QB

Z

  X

3

TB Take TOSS and handoff to Z

Z Receive ball from TB and follow QB upfield

4

KING RT 48 Z REVERSE

X

 vs 44

LT

LG

8

C

RG

RT

 Y

QB

OUT ROUTE Z

BACKSIDE POST ROUTE

9 GO ROUTE

3 4

KING RT 48 TOSS FIRE

X

5

LT

8

LG

C

RG

RT

QB

Z

POST ROUTE 3

KING RT 48 TOSS THROWBACK

4

 Y

2006 TIGERCAT

SPECIAL

OFFENSE

S

S HOT OR UNCOVERED TEXAS

C

B

HOT OR UNCOVERED  YELLOW

B E T

X

25

LT

LG

C

B T E

C

RG

RT

Z

 Y

4 QUICKSCREEN LEFT X-RAY

QUICKSCREEN RIGHT ZEBRA

QB

3

SPREAD RT FIRE QUICKSCREEN/HO QUICKSCREEN/HOT T

S C

S B

B E T

X

LT

LG

C

B T E

C

RG

RT

4

Z

 Y QB ISO WHAM QUICK

QB

3

SPREAD RT WHAM QB ISO

S C

S

B

B E

X

LT

T LG

T C

E

RG

RT

4

 Y FB FLARE WHAM BIG

QB

SPREAD RT WHAM FIRE FB FLARE

C

B

3

Z

2006 TIGERCAT

SPECIAL

OFFENSE

S C

S

B

B E T

X

BUBBLE SCREEN LEFT TROUBLE

LT

26

LG

C

B T E

C

BUBBLE SCREEN RIGHT  YAHOO

RG

RT

Z

 Y

4

QB

3

SPREAD RT FIRE BUBBLE SCREEN

S C

S

B

B E T

X

LT

LG

C

B T E

C

RG

RT

Z

 Y

4

DOUBLE PASS LEFT X-RAY TEXAS

QB

3

DOUBLE PASS RIGHT ZEBRA YELLOW

SPREAD RT FIRE DOUBLE PASS

S C

S B

B E T

X

LT

LG

T E C

RG

RT

4

 Y FB SHOVEL BIG UTAH

QB

SPREAD RT FIRE FB SHOVEL

C

B

3

Z

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