2001 - All the World's Monsters, Volume 1

May 9, 2017 | Author: keglon002 | Category: N/A
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Monsters monsters monsters oh my...

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ALL THE WORLDS' L3NSTERS This book is an encyclopedia of the strange, the bizaare, and the deadly. It contains complete statistics for 265 monstrous and dangerous creatures, created b y dungeon masters across the United States and Canada. Each monster is rated f o r hit dice, armor class, movement, whether and h o w well it swims and flies, its intelligence range, dexterity, alignment, normal habitat, the probabiZity of it being present in its lair, b y a die roll f o r numberpresent, the probability of the presence of treasure and its type, h o w it attacks, and a description of general appearance and special characteristics. Here's a description, for instance, of a critter you really could run into:

A

B

BEAR, KODIAK Description : The largest of the bears, the Kodiak is so ferocious that it w i l l fight at full efficiency so long as it has one-fourth of its hit points left. The Kodiak is a solitary animal; if more than one is found, they will be either a mated pair or a female with cubs. If the cubs are attacked, the female fights at +2. There is only a 50% chance that the bear will hug when it hits a victim with both paws. The hug begins on the next melee turn and the bear will continue to hug the victim until he dies, loses consciousness, or until the bear is killed.

1

A standard fantasy role-playing game reference, A L L THE WORLDS'MONSTERS is now in its third printing. A companion volume, A L L THE WORLDS'MONSTERS II has been published in similar format and is available at most hobby dealers and game stores. A thud ATWM volume will appear soon. The ATWM books are incompatible with RuneQuest. Editors Steve Perrin and Jeff Pimper are well-known to Sun Francisco area garners. Mr. nn is a coauthor of RuneQuest.

iL Ls1

I

\

The Chaosium publishes many different games and game play-aids. The well-known RuneQuest series includes RuneQuest, Cults of Prax, Apple Lane, Snakepipe Hollow, Balastor'i Barracks, Trolls & Trollkin, Militia Box 6302,Albany CA 94706 & Mercenaries, and Scorpion Men & Broos. Authentic Thaumaturgy brings a fresh look at FRP magic. Many board games are also available. Write for free, illustrated catalog.

ALL THE WORLDS'

MONSTERS Eaitea by a

STEVE PERRIN ana JEFF PIMPER FOR USE IN FANTASY ROLE PLAYING CAMPAIGNS 'IhirdPrinting-November1979 Copyight 0 1977 by 'ke Qlaosium. AU Rigb Reserved. F'rinted in the U.SA

Ihe &&urn:

Box 6302, Albany CA94706

INTRODUCTION This is the third printing of the endless book. We originally conceived it to include every monster created by players to add to games such as Dungeons & Dragons, Tunnels & Trolls, and the Arduin Grimoire. We rapidly realized we couldn l do it. Based on the constant increase in new customers for these games, as observed in the hobby shops we frequent. there may he over 500,000 people now playing these and other role-playing gnmes. A t least 50,000 of these players are Dungeon Masters, Referees, etc.. and every one of them has invented at least one new monster with which to scare the gold-lust out of their players'characters. There is no way we can publish one catalog of 50,000 monsters. Instead we used every monster from those players we contacted. Even then, we have had to cut and, sometimes, combine enhies. This printinngalso corrects the typos and exclusions of the first edition. Limited as it is, this still is an endless book. The second volume is now out, and at last the third is nearing production (early 1980). We always are looking for move monsters. We do not promise to print every-or even any-monster you submit, but printed monstersget credit toward the price of the book, which can 't hurt. We thank our contributors, without whom we would have nothing to say. Also, special thanks go to George Barr for his gorgeous cover, and to Cora Healy, Chrol Rode, and J. Steve Reichmuth

who provided many of the interior illustrations. The other two illustrators deserve thanks for more than artwork. To Luise Pem'n and Chris Lofthus, our long-sufferingwives, thanks beyond thanks. Thanks, too, to Dave Hargrave and Paul Jaquays who gave us permission to use their copyrighted material, only to have it aced out of the first volume on the grounds that we had space only for heretofore non-published critters. We heartily recommend both Dave s' Arduin Grimoire, Welcome to Skull Tower, and Runes of Doom (availablefrom Grimoire Games, 2428 Ellsworth (203). Berkeley CA 94704) and Paul's now metamorphosed Dungeoneer magazine (available from Judges' Guild, I I65 N. University, Decatur IL 62526). Monsters from these volumes appear in future volumes of ATWM. Finally, we thank our publishers, Greg Stafford and TadashfEhara of The Chaosium, who took an immense load onto their shoulders to get this book into your hands. Some parting questions: what do you want to see in the next volume? -special types of monsters? -tough monsters? -small monsters? -already.published monsters? -your monsters? Let us know. We want to hear from you, Until next time, remember4 full monster is a happy monster.

Steve Pern-n

3 72Adams St. Oakhnd CA 94610

Jeff Pimper 347Michell St. Livermore CA 94550

Monster

Air Squid

Page 1

Airfang 1 Alaskan King Crab (see Crab) 2 Ant Man Ant, Giant 2 Anti -were Types (see under Were-) 2 Ape, Desert Ape, Snake 2 Arceel 3 Archer Bush 3 Bagda and Fallowman 4 Banshee 4 Basic 5 Batarang 5 Battler 5 Bear 6 Bear, Kodiak 6 Bear, Vampire (see Blutschink) Bee, Killer 7 Beetle, Giant Stag 7 Beetle, Grinder 7 Behinder 8 Black Bear (see Bear) 8 Blast Puppy Blight Worm (see Worm) Blink Saber Tooth Tiger (see Tiger) Blob, Red 8 Blood Mold 9 Blood Worm 9 Bloodbouncer 9 Bloodgrass 9 Blossoms of Primordial Life 10 Blue Horror 10 Blue Pool Horror 11 Blutschink 11 Brain Stealer (see Geteit Chemosit) Brown Bear (see Bear) 11 Brown Ich Carniverous Typo 12 Cat, Carrion 13 Centipede, Copper 13 Centipede, Giant 13 Cerberus Hound (see Hound, Hades) Chameleon, Giant 13 Chaser (see War Wheel) Chonchon 14 Chrome Dragon (see Dragon) Cloud, Silver 14 Coachman of Death 15 Coachman of Death's Horse 15 Cold Elemental (see Elemental) Colony Ghoul (see Ghoul) Copper Centipede (see Centipede) 15 Corrabus Crab, Giant Alaskan King 16 Crawler 16 Crocotta 16 Crumbler 16 Crystal Dragon (see Dragon) Crystalloid 17 Culverin 17 cyclops 17

Daughter of Kali Daughter of Kali, Elder Death Angel Death Elemental (see Elemental) Death Hound (see Hound) Deathwing Demon, Class I, Ice Demon, Class 11, Ice Demon,ClassIII,Ice Demon, Greater Demon, Ice Prince (see Ymir) Demon, Lesser Demon, Serpent (Lesser) Demon, Serpent King (Level VI) Demon, Twelfth Plane Desert Ape (see Ape) Diamond Golem (see Golem) Dire Wolfe (see wolf) Dorohime . Dragon, Chrome Dragon, Crystal Dragon, Rock Dragon, Wind Drake, Ice Dust Golem (see Golem) Eagle, Were- (see Were-) Earth Mole Ebon Doom Elemental, Cold Elemental, Death Elemental, Wood Evil Shark Ezwal Falcon, Fire Fallowman, son of Melimbor (see Bagda) Fear Stalker Fiend Fiink Fiorn, son of Dunarth Fire Breathing Hydra (see Hydra) Fire Falcon (see Falcon) Fire Troll (see Troll) Flapfrog Flat Flying Skull (see Skull) Furred Flyer Furred One Fury Garanhir Gargoyle, Stone Gatherer Above Gekko Troll (see Troll) Gelatinous Blue Horror Genii Geteit Chemosit Ghost, Silver Ghoul, Colony Ghoul, Gibbering Giant Types (see under Type) Giant, Hell Gibbering Ghoul (see Ghoul)

18 18 19 19 ~. 20 20 21 21 21 22 22 22

23 23 24 24 25 25 26 26 27 27 28 28 28 29 29 30 30 30

31 31 31 32 32 33 33 34 34 34 35 35 35 36

36

Glas Goblin (see Goblin) Glass Golem (see Golem) 36 Glith Gnarled Gremlin (see Gremlin) 37 Goblin, Glass Gold Golem (see Golem) Golden Owl (see Owl) 37 Golem, Diamond Golem, Dust 38 Golem, Glass 38 Golem, Gold 38 Golem, Green Slime 39 Golem, Ice 39 Golem, Quicksilver 39 Golem, Radium 39 Golem, Tar 40 Golem, Wood 41 Gondor 41 Goo Tree 41 Gorlassat (see Garanhir) Greater Demon (see Demon) Green Slime Golem (see Golem) Greenfang (see Spider, Green Fang) 42 Gremlin, Gnarled Grind Stone (see War Wheel) Grinder Beetle (see Beetle) Grizzly Bear (see Bear) Grokon 42 Ground Octopus, Giant 42 Hades Hound (see Hound, Death) 43 Hairy Howler Heavy Trooper 43 Heffalump 44 Hell Flower 44 Hell Giant (see Giant) Hellhound, Were (see Were-) 44 Homed Bellower Horror, Blue (see under Blue) Horror, Blue Pool (see under Blue) Horse of the Einheriar 45 Hound, Death 45 Hound, Hades 45 Hound, Night 46 Hound, North 46 Hound, Phase 46 Hound, Rock 46 Humbaba 47 Hydra, Fire Breathing 47 Ice Demon (see Demon) Ice Demon Prince (see Ymir) Ice Drake (see Drake) Ice Golem (see Golem) Ice Man 48 Ice Tiger (see Tiger) 48 Ice Wolf Ice Worm 49 Icegrunt 49 Icehorn 49 Ich, Brown (see under Brown) Jamant 50 Jubal Cain 50 Jugger 51

Kill Hound (see Hound, Death)

m-m

52 Killer Bee (see Bee) 52 Killwing King Crab (see Crab) 53 Kittyhawk Kobold 53 Kodiak Bear (see Bear) Lash Lizard (see Lizard) Lemming, Giant 54 Lemure 54 Lesser Demon (see Demon) Libear 55 LIfecloak 55 Lightning Bones (see Shock Bones) Lion, Silicon 55 Lizard, Giant 56 Lizard, Lash 56 Long-Horned Murderer 56 Longlicker 57 Lowan 57 Maggot Mind 58 Man-Scorpion (see Humbaba) 58 Manta Mantis (see Praying Mantis) Mekhar 59 Mill Wheel (see War Wheel) Mind Maggot (see Maggot) Mind Worm (see Worm) Minogon 59 Mold, Blood (see under Blood) Mole Man 59 Morse 60 Mound Wight (see Wight) Mount 60 Mouthing Slug (see Slug) Nerve-Flayer 61 Night Hound (see Hound) Nightbunt 61 Nightstalker 62 North Hound (see Hound) Nyarlathotep 62 Octopus, Ground (see under Ground) Octo& (see Ape, Snake) 63 Olog-Hai Orgone Drainer ' 63 Orgoyle 64 Owl, Golden 64 Panther 65 Pegesone 66 Phanfasm 66 Phase Hound (see Hound) Phase Wing 66 Phoenix 67 Photoid 67 Plink Plant 67 Polar Bear (see Bear) Praying Mantis 68 Prince of the Ice Demons (see Ymir) Psiren 68 PUPPY,Blast (see under Blast)

Quelt Quicksilver Golem (see Golem) Radium Golem (see Golem) Random Horror Razortongue Red Blob (see Blob) Remora, Giant Rhoon Rock Dragon (see Dragon) Rock Hound (see Hound) Saber Tooth Tiger (see Tiger) Sandworld Vampire Sandworm (see Worm) ScorpioCentaur (see Humbaba) Scorpion, Giant Scorpion, Whip Screamer Screechwhip Sentient Worm (see Worm) Serpent Demon (see Demon) Shade Shadow, Silver Shaggy Shaggy Beast Shockbones Shrew, Giant ‘ Silicon Lion (see Lion) Silver Cloud (see Cloud) Silver Ghost (see Ghost) Siver Shadow (see Shadow) Silver Wraith (see Wriath) Skeith Hound (see Hound, North) Skin Skorpoon Slime-Mold, Velvet Slith Slug, Mouthing Snake Ape (see Ape) Snake, Giant Snapper, Giant Snow Vampire (see Vampire) Sphinx Spider Spider Dragon Spider, Green Fang Spitting Toad (see Toad) Squid, Air (see under Air) Stag Beetle (see Beetle) starling Stingwing Stone Gargoyle (see Gargoyle) Stone Gnome Stormquill Striding Murderer Stun Cone Sun Devil Swamp S l i i e Sylph Tar Golem (see Golem) Telk Termagant Three Horsement of Donn Three Sons of Argatron Three Sons of Ormar

69 70 71 71 71

12

72 73 73 73 74 74 14 75 75 75

I5 76 17 17 17 78 78 78 79 79 79

79 80 80 81 81 81 81 82 82 83 84 84 84 85

Thundertread 85 Tiger 85 Tiger of Righteous Wrath 86 Tiger, Blink Saber Tooth 86 Tieer. Ice 86 -u 81 Tiger, Saber Tooth 81 Toad, Giant Toad, Spitting 81 Tortoise, Giant 87 88 Tracker 88 Triffid Trog 88 Troll, Fire 89 Troll, Gekko 89 Tumble Tangle 89 Twelfth Plane Demon (see Demon) Typo, Carniverous (see Carniverous) Unalhit 90 Undine 90 Upas Tree 91 Valkyrie 92 Vampire Bear (see Blutschink) Vampire, Sandworld (see Sandworld) 92 Vampire, Snow Vance G i t 93 Velvet SlimeMold (see SlimeMold) Voion 93 Voltree 93 Vord 94 Vuun 94

-.-

War Wheel Water Sucker Weakling Weaponeer Weasel, Giant Weem Were-Eagle WereHellhound Were-Rot Were, AntiWhere Dit Go Whipscorpion (see Scorpion) White Worm (see Worm) Wight, Mound Wind Devil Wind Dragon (see Dragon) Wind Witch Witch Tree wolf Wolf, Dire Wolf, Ice (see under Ice) Wood Elemental (see Elemental) Wood Golem (see Golem) Worm, Blight Worm, Ice (see under Ice) Worm, Mind Worm, Sand Worm, Sentient Worm, White worman Wraith, Siver Wumblum Wyvergon

95 95 96 96 91 91 98 98 98 99 99 99 100 100 100 101 101

101 102 102 102 103 103 103 104 104

x-Ray Beast Ymir, Prince of Ice Demons

105 105 106

Zmth

MONSTER LEVEL CHART HENDERSON MONSTER CREATION TABLE

CREATORS & NUMBER CREATED Scott Arquette ( I ) , Tony Ayres ( I ) , C. Bigglestone & D. Hargrave ( I ) , C. Bigglestone & S. Pemn (3), C. Bigglestone C D. Pierson ( I ) , C. Bigglestone ( 2 2 , Randy Boucher (I), Chuck G d y (2 ), Sean Cle (4). Steve Davies 7)’ Gilespie/Blacogt. al. (I), Dave l!€ argrave (35), Hilda Hannifen (8 , Owen Hannifen (6). Roger Harvey , Steve Henderson (le),Brad Hinkel(4, Richard Harvey (4), Jerry Jacks (4 K. Jones (8),Stewart Levin (I), &&lie Luce (4), Cary Martin (2), Steve Marsh (IS), Scott McCartney (12). Dennis O’Bnen (4), Ken Pick & Glenn Blacow ( I ) , Steve Pemh (12), Dan Pierson (28), Jeff Pimper ( I ) , Ken Pick (4), Wayne Shaw (IT), Stewart spada (2). Mark Swanson (S). There are 265 entries and 113 cross-references.

1

(i

INTERPRETING THE MONSTER ENTRIES The first line of each entry tells what the monster is and under what encounter table it is found. This is followed by the name of the person who submitted the creature-this is the one who actually developed the specifications, not necessanly who invented it. Original sources are credited in the description of the monster. Ranges of numbers are, where possible, expressed as die rolls. The notation used is (number of dice) ‘D” (type of dice) (+ or -) (adds) where “number of dice” can be a single number or a range of numbers in parentheses. For instance, the Air Squid can have from 6-12 eightsided hit dice and, after the dice are rolled, I is added to the total. Armor class is a single number, a singie number with additions, or is given as a range of armore classes-see Air Squid, Airfang, and Snake Ape. Movement speeds are in units depending on the map and time scale you use. The IQ and Dexterity ranges are given as die rolls. “Found in ’’ tells where the monsters is V p ically found. Due to limitations on the system we used, we had to compress some locations. So “cities’’ includes ruins, ‘tlungeons’’ and “mountains*’ include caverns. “Rivers’’ and “seas” mean ‘yound along” as well as ‘Yn,’’so nonaquatic monsters may be encountered in these areas. “Lair” tens what per cent o the time the monster is found in its lair, ow many are found (as a die range), the probability that it has treasure and what type of treasure. The same infomtion is then given for wandering monsters. If a monster always wanders, then there is no lair entry, and vice versa. Next follows the monster’s attacks. The damage done is given as a die roll range and is the amount done per attack: thus the Air Squid has 12 tentacle attacks which do ID8 each. In some cases the monster has several attacks. Exactly which ones it uses and how many it uses per turn is up to the dungeon master. In some cases there is a further explanation of the attacks in the narrative description. Finally there follows a description of the monster: what it looks like, its habits, and any special vulnerabilities or immunities it may have. Also included Will be any other names it may be known by and in some cases what book or f l m suggested it. There is an index of all the monsters in the front of this book. includingcross-referencesto aid you in finding the desired beast. Additional volumes published will include a comprehensive index of all preceeding volumes.

d

PAQE ALL THE WORLDS'

MUNSTERS

A I R SQUID

TYPE:

GIANT ANIMAL

CREATED BY: DAVE HARGRAVE HIT DICE ( 6 - 1 2)D8+1

ARMUR CLASS 7

A L I GNMENT : CHAUT I C, FOUND I N : UUTDUURS, NUMBER 1 1

LAIR (15%) WANDER I NG

IQ

MUVE FLY SWIM 12

RANGE 2D6

DEXT RANGE 1 D6+6

NEUTRAL WATER, A I R PROBABILITY UF TREASURE AND TYPE 1OOX E

ATTACKS :

12 TENTACLES, 1 BEAK, l D l O

1D8 UF CUNSTRICTIUN

DESCRIPTIUN: GIANT H E L I U M - F I L L E D SQUIDS WHICH "SWIM" THRCIUGH USUALLY SKY-BLUE I N CULUR WITH GREAT, THE A I R . THEIR L A I R S DULL-WHITE EYES. 3 5 TIS 75 FEET LUNG. ARE UN MOUNTAIN PEAKS.

***** A I RFANQ

TYPE:

MISCELLANEUUS

CREATED BY: STEVE HENDERSUN HIT DICE (8-12)DB ALIGNMENT: FOUND I N :

ARMUR CLASS 2+4

MUVE F L Y SWIM 24

HUNGRY UUTDUURS,

WANDER I NG

NUMBER 3D6

WATER,

10

RANGE 104

DEXT. RANGE 1D3+15

AIR

PRUBABI L I TY UF TREASURE AND TYPE

ATTACKS :

1 BITE,

3D4 1 TENTACLE, 3D4 DESCR I PT I UN :

AIR SQUID

A TINY METALLIC SCALED CREATURE THAT TRAVELS I N SMALL ~ L U C K S . I T TENDS TU SCAVENGE BUT I T WILL UCCASIUNALLY HUNT I F HUNGRY ENdUGH I T IS MOSTLY MOUTH TENTACLE, AND WINGS. I T L A ~ C H E S UN WITH I TS M ~ T AND H THEN a i TES REPEATEDLY. PAGE

1

1

PAGE A L L THE WORLDS' ANT MAN

TYPE: A L I E N

MONSTERS

ANT,

CREATED BY: DAN PIERSUN HIT DICE ( 1 - 1 4)DB

ARMOR CLASS 2

M0VE FLY SWIM 6

NEUTRAL A L I GNMENT : FOUND I N : DUNGE0NS,

OUTDOORS,

NUMBER 200D20 4D100

L A I R (10%) WANDER I NO

IQ

RANGE 2D6+6 RIVERS,

DESCRIPTION:

DEXT RANGE 3D6 SWAMPS,

THE GENERIC DESCRIPTION OF THE G I A N T ANTS. I T S ARMOR CLASS IS 3 PLUS ONE THIRD OF THE NUMBER UF I T S H I T DICE, FRACTIONS ARE RBUNDED UP G I V I N G A RANGE U F 2 TLJ - 6 .

CITIES

PROBABILITY OF TREASURE AND TYPE 100% B 100% B

*****

APE,

ATTACKS :

DESERT

TYPE: ANIMAL

CREATED B Y : DAVE HARGRAVE HIT ARMOR DICE CLASS MOVE FLY SWIM (4-8)D8+1 4 10

2 "HANDS", l D l O 2 STINGS, 1D6 PLUS 4D6 P O l S d N 1 B I T E , 2D6 ( H I T - 2 )

DESCRI P T I ON:

IQ RANGE 2D6

DEXT. RANGE 2D6+6

ALIGNMENT: CHAOTIC, NEUTRAL FUUND I N : DUNGEONS, OPEN, DESERTS

EIGHT FOOT TALL FOUR-ARMED INTELLIGENT INSECT. THE UPPER TWO A ~ END S IN STINGERS, THE LOWER TWO I N "HANDS", I T HAS LOBSTER L I K E MANDIBLES AND I T S BODY IS COVERED WITH C H I T b N .

NUMBER 2D20 2010

L A I R (4096) WANDER I NG

IMMUNE TO MENTAL SPELLS, I T CONSIDERS HUMANS AND THE L I K E T a B E UNINTELLIGENT F 0 0 D ANIMALS. I T IS THE DBMINANT L I F E FBRM 0 N I T S HBME PLANET.

PROBABILITY OF TREASURE AND TYPE

c c

75x

20%

ATTACKS : 1 CLUB 108 1 VISUAL, HYPNOSIS

FRUM "KAV I N' S WBRLD" BY DAV I D MASON

DESCR I P T I UN :

****X

ANT,

GIANT

GIANT

TYPE:

G I A N T INSECT

THREE-EYED APES. THE THIRD EYE IS HYPNOTIC. THERE I S A 30% CHANCE THAT AN APE WILL L I E WHEN SP0KEN TU V I A A SPEAK TO ANIMALS.

CREATED BY: CHUCK CADY HIT DICE ( 1-27ID8

ARMOR CLASS

2

MOVE FLY 8

SWIM

A L I GNMENT : ANY HUNGRY FBUND I N : DUNGCONS, UUTDOORS, L A I R (80%) WANDER 1 NG ATTACKS :

1 BITE,

NUMBER

3020

IO

RANGE

104

DEXT RANGE 2D6+6

**I**

APE,

SNAKE

TYPE:

CREATED B Y :

R I VERS , SWAMPS , C I T I E S

HIT DICE (5-7)D8+1

P R B B A B I L I T Y UF TREASURE AND TYPE 80% C

2012

DAVE HARGRAVE

ARMOR CLASS

6-7

MOVE FLY SWIM 8 6

ALIGNMENT: CHAOTIC FOUND I N : DUNQEONS,

1D6 PLUS ( # UF H I T D I C E ) D 3 A C I D PAGE

2

L A I R (30%) WANDER I NG

MISCELLANEOUS

NUMBER 2 0 10 1D12

OPEN,

IQ

RANGE 204

WOODS,

DEXT

RANGE

1D6+12

WATER

PROBABILITY UF TREASURE AND TYPE 80% B

2

PAGE A L L THE WURLDS'

APE,

SNAKE

MUNSTERS

ARCHER BUSH

ATTACKS :

HIT DICE 2DB

4 ARMS; l D l O 2D8 UR 2D10 DEPENDING UN S I Z E 208 DEPENDING UN S I Z E 1 BEAK; 1D8,'2D6,'UR, 1 - 4 CONSTRICTIONS, DUUBLE REGULAR DAMAGE

8

3

IQ

RANGE 1D 4 + 2

DEXT RANGE 1D4+12

FRBM

. PRUBABILITY

UF TREASURE AND TYPE

ATTACKS :

1 LIGHTNING BULT,

1 PUINT PLUS PUISUN (SEE BELUW)

THE TREASURE IS 50% PER F I F T E E N BUSHES, THEY WUULD BE PLANTED ARUUND THE TREASURE AS GUARDIANS.

A L I GNMENT : CHAUT I C FUUND I N : SWAMPS

NUMBER 103

PRUBABILITY UF TREASURE AND TYPE 5016 H CblNS, D GEMS & M A Q I C

I N A D D I T I O N TU THE UNE POINT UF H I T DAMAGE, EACH NEEDLE CUNTAINS A NEUROTUXIN; THE V I C T I M MUST MAKE H I S SAVE VS. POISUN UR D I E . I F THE SAVE IS MADE HE STILL TAKES HALF DAMAGE (HALF HIS REMAINING HIT PUINTS).

GIANT ANIMAL

CREATED BY: STEVE HENDERSON

MUVE FLY SWIM

DEXT RANGE 12

ABUUT TEN FEET HIGH WITH A SLENDER TRUNK AND MANY BRANCHES. EACH BUSH HAS 5 0 - 1 0 0 NEEDLES WHICH CAN THEIR H I T BE F I R E D I N BUNCHES UF 30-40 AT A TIME. PROBABILITY IS THAT UF A L I G H T BUW F I R E D BY AN EIGHTH LEVEL FIGHTER UF AVERAGE DEXTERITY.

-

ARMUR CLASS 2+6

IQ

RANGE 0

DESCR I PT I ON :

****x

TYPE:

SWIM

WUUDS

50-100 NEEDLES,

NUTE: MUST CHECK TU SEE WHETHER THE CUNSTRICTION CAN GET THRUUGH PLATE ARMUR EACH TURN UTHERWISE THERE IS NU NEED TU MAKE H I T PRUBABI Lf TY BEFURE EVEN VS. M A G I C CHAIN UR LEATHER. DUING DAMAGE

ARCEEL

UPEN,

MUVE FLY 0

ATTACKS :

I F A SUCKER-LINED ARM H I T S TWICE I N A ROW UR TWO ARMS H I T I N UNE MELEE TURN CBNSTRICTIUN TAKES PLACE AND WILL CUNTINUE U N ~ I L THE VICTIM I S DEAD UR THE SNAKE APE IS K I L L E D .

WANDER I NO

CLASS

NUMBER 2020 L A I R (100%)

AN ANTHRUPUID-GASTRUPUD MUTATIUN SPAWNED I N THE VATS BF CHAUS. ALSU KNUWN AS AN UCTORILLA.

PLANT

JONES

ARMUR

FUUND I N :

DESCRI P T I UN :

HIT DICE 1OD8

TYPE:

CREATED BY: K .

406

DESCRIPTIUN: REPULSIVE MAN-SIZED ELECTRIC EEL I T S ARMUR CLASS I S AI GH DUE TU' I TS RUBBERY SKI N. I T MUST TUUCH I T S V I C T I M TU DU THE DAMAGE. I T IS IMMUNE TO LIGHTNING AND F I R E .

PAQE

3

"

SY MB 1 6 T 1 CA" B Y ER 1 C FRANK RUSSELL.

PABE A L L THE WURLDS'

MUNSTERS

BAGDA AND FALLUWMAN CREATED B Y : HIT DICE 20D8

TYPE:

DEMI-GUD

C L I N T BIGGLESTUNE

ARMUR CLASS 2+8

IQ MOVE FLY SWIM 12

ALIGNMENT: FOUND I N :

NEUTRAL ANYWHERE

WANDER I NO

NUMBER 2

DEXT

RANGE

RANGE 1D6+12

1D6+12

P R U B A B I L I T Y UF TREASURE AND TYPE

ATTACKS : 1 SWURD,

308 PLUS 1 D 6 UFF CUNSTITUTIUN

DESCR I P T I ON :

SiGiT.--'WEAPUNS

MUST B E MAGICAL TU H I T THEM.

T H E I R FATHERS ARE TULL AND MELIMBCJR,

RESPECTIVELY.

FROM "MOON UF GUMRATH" BY ALAN GARNER.

***** BANSHEE

TYPE:

UNDEAD

CREATED B Y : STEVE D A V I E S HIT DICE 508

ARMUR CLASS 0

ALIGNMENT: FOUND I N : L A I R (20%) WANDER I NG

MUVE F L Y SWIM 9 12

NUMBER 1D 6 1D 4

P R O B A B I L I T Y UF TREASURE AND TYPE 70% 1 D 1 0 GEMS, 1 D 6 JEWELS

1 CLAW, 1 D 8 PLUS PARALYSIS 1 SCREAM, FEAR 4

DEXT. RANGE 406

NEUTRAL ANYWHERE

ATTACKS :

PAGE

IQ

RANGE 306

4

PAGE A L L THE WURLDS' MCINSTERS BANSHEE

BATARANG

HIT DICE 3D8

A NUN-CURPERAL ENTITY WHU L I V E S I N DUNGECINS UR F6RSAKEN PLACES, THUUGH I T IS KNUWN TU WANDER A T NIGHT.

L A I R (40%) WANDER I NG

THE BANSHEE CAN BNLY BE HURT BY MAGIC WEAPaNS AND SPELLS,

TYPE:

1 VOICE, 2 CLAWS,

ALIEN

MOVE FLY SWIM 12

IQ

RANGE 1D6+12

NUMBER 5D12 1D10

I

PROBABILITY 6F TREASURE AND TYPE 90% TECHNOLOG I CAL 25%

AIR

PRUBAB I L I TY O P TREASURE AND TYPE 60% C

106

AS "FEAR SPELL" 1D4

WHEN FUUND I N I T S L A I R , THERE I S A 50% CHANCE THAT THERE WILL BE 1 D 3 BABY BATARANGS, WHICH CAN BE CAPTURED AND TRAINED TU SERVE.

ATTACKS : 1 - 2 WEAPCINS,

MOUNTAINS,

DEXT RANGE 3D6+18

A BLACK, MUNKEY-SIZED BAT-WINGED CREATURE. ITS BUDY IS CdVERED WITH kUR AND I T HAS HANDS 6 N THE ENDS 6F I T S WINGS. I N THE A I R I T S ARMOR CLASS IS 1, BUT UN THE GROUND I T S ARMUR CLASS IS REDUCED TU 6. WHEN I T ATTACKS, I T S P E C I F I C A L L Y GOES FOR THE HEAD UF I T S V I C T I M . I F THE V I C T I M DUES NOT HAVE SOME SORT UF HELME?, H I S ARMUR CLASS AGAINST T H I S ATTACK IS 9.

DEXT RANGE 3D6

NEUTRAL ANYWHERE

LAIR (80%) WANDER I NO

NUMBER 1D 6

RANGE 1D4+2

DESCR I P T I UN :

CREATED BY: DAN PIERSUN ARMUR CLASS 4

IQ

MOVE FLY SWIM 6 36

ATTACKS :

****W

BAS I C

ARMUR CLASS 1

CHAOT 1 C A L I GNMENT : FUUND I N : DUNGEONS,

CREATURES HAVING LESS THAN FUUR H I T D I C E MUST MAKE A SAVING THRUW AGAINST FEAR (SAVE 1 1 ON 1D201, I F THEY F A I L THEIR SAVE THEY RESP6ND AS TO A FEAR SPELL.

ALIGNMENT: FOUND I N :

ANIMAL

CREATED B Y : H I L D A HANNIFEN

DESCRI P T I 6 N :

HIT DICE 1D 8

TYPE:

*****

SEE WEAF'UNEER

BATTLER

DESCRI P T I UN :

TYPE:

G I A N T ANIMAL

CREATED B Y : STEVE PERRIN

P A L L I D AND PEARLY, DRAGUN-LIKE, A L I E N RACE, USUALLY FOUND TRAVELLING WITH MISCELLANEUUS MUTATED HUMAN GUARDS AND SLAVES.

HIT ARMCJR IQ DEXT , DICE CLASS MUVE FLY SWIM RANGE RANGE (10-13)DB 2+2 12 1D 6 2D6+6 HUNGRY A L 1 GNMENT: FBUND I N : DUNGEONS, 6PEN, WdaDS, RIVERS

BASED UN "THE DRAGUN MASTERS" BY JACK VANCE.

L A I R (20%) WANDER I NG

PAGE

5

NUMBER 1D 4 1

P R d B A B l L l T Y 6F TREASURE AND TYPE 20% A

PAGE A L L THE WURLDS'

MONSTERS

BEAR

BATTLER

ONE; THEN THE GRUUP WILL E I T H E R BE A MUTHER BEAR WITH HER CUBS BR A PRUWLING GRUUP UF BEARS LUUKING FUR FUUD. BEARS ARE NOT S U C I A L ANIMALS AND DU NUT WBRK WELL TBGETHER.

ATTACKS : 2 FEET, 4D6 2 TRUNKS 1D4 CUNSTRICTION 1 HBRN, I D 1 2

THE S P E C I F I C A T I O N S VARY DEPENDING UN WHAT TYPE THE THE BEAR IS:

DESCRIPTIUN:

BLACK OR BROWN BEAR: 5D8+5 H I T DICE ARMUR CLASS 5 1 B I T E 2D6 2 CLAWS 108 1 HUG, b D 6 ( I F BOTH CLAWS H I T )

F I F T E E N FEET TALL AT THE SHOULDER, T H I S BEAST RESEMBLES AN ELEPHANT WITH S I X LEQS I T CAN F I G H T WITH THE TWU FURWARD BNES. WHEN A TRUNK HITS THERE I S A 50% CHANCE THAT UNE UF THE VICTIM'S THE BATTLER WILL TRY TU IMARMS WILL B E PINNED. PAL& ANYUNE I T CATCHES WITH I T S TRUNK UN THE HURN ON I T S HEAD. I T IS HIGHLY CARNIVURUUS. THE TREASURE IS FRUM I T S PAST V I C T I M S . UP TO FUUR UPPUNENTS CAN BE ENGAGED AT UNCE.

GRIZZLY BEAR: 7D8+7 H I T DICE ARMUR CLASS 4 1 B I T E , 2D8 2 CLAWS 1 D 1 0 1 HUG, h D l 0 ( I F BOTH CLAWS H I T )

FRUM "ESCAPE U R B I T " BY JAMES WHITE. ****X

BEAR

TYPE: ANIMAL

CREATED BY: CHUCK CADY HIT ARMUR DICE CLASS MUVE FLY s w i M ( 5-9 ) D8 5 8 4 AL I GNMENT : ANY HUNGRY FUUND I N : DUNG~UNS, UPEN, SWAMPS L A I R (10%) WANDER 1 NG

NUMBER 1 D4 1D4

10 RANGE 1D 8

POLAR BEAR: 9D8+9 H I T D I C E ARMUR CLASS 3 1 B I T E 3D6 2 CLAWS, 2 ~ 6 1 HUG, 3 D 1 2 ( I F BOTH CLAWS H I T )

DEXT. RANGE 2D6+6

W ~ D S ,MUUNTA I NS,

*****

R IVERS,

PROBABILITY U F TREASURE AND TYPE

ATTACKS :

BEAR,

KUDIAK

TYPE: ANIMAL

CREATED B Y : CHUCK CADY HIT ARMUR CLASS DICE (1-14)D10+9 2

IQ MUVE FLY SWIM 10

RANGE 204

DEXT. RANGE 2D6+6

A L I GNMENT : ANY HUNGRY FOUND I N : D U N G ~ N S , WUUDS, MOUNTA I NS

DEPENDS UN TYPE (SEE BELOW) DESCR IP T I UN : ANY LARGE, OMNIVOROUS BEAR USUALLY WEIGHING I N AT I N A L A j R , THE LARGEST WILL ABUUT 800 POUNDS. B E THE MOTHER BEAR, THE REST W I L L B E HER CUBS. IF THE CUBS ARE ATTACKED SHE F I G H T S AT +2 U N T I L SHE IS K I L L E D SMALL CUBS ( L E S S THAN SEVENTEEN POINTS) MAY B E TAMED AND USED L I K E GUARD DOGS.

LAIR ( 5 % ) WANDER 1 NG

1 D4

P R O B A B I L I T Y U F TREASURE AND TYPE

1D 4

ATTACKS : 1 B I T E 3D8 2 CLAW$, 2 D 8 1 HUG, 4 D 1 0 ( I F BUTH CLAWS H I T THE SAME TARGET)

WHEN FUUND WANDERING A SOLITARY BEAR WILL BE A MALE AND HAS A +I A T ~ A C K . IF THERE ARE MURE THAN PAGE

NUMBER

6

PAGE A L L THE WORLDS' BEAR,

KUDIAK

MUNSTERS

BEETLE,

DESCR I PT I UN :

GIANT STAG

TYPE:

GIANT INSECT

CREATED BY: C L I N T BIGGLESTUNE

THE LARGEST UF THE BEARS, THE KUDIAK IS SU FEROCIUUS THAT I T WILL FIGHT AT FULL EFFICIENCY SU LUNG AS I T HAS ONE FOURTH UF I T S H I T POINTS L E F T .

HIT DICE 8D8

THE KODIAK IS A SULITARY ANIMAL, I F MURE THAN UNE IS FUUND THEY WILL EITHER BE A MATED P A I R UR A FEMALE WITH CUBS. I F THE CUBS ARE ATTACKED, THE FEMALE FIGHTS AT + 2 .

ARMOR CLASS

6

3

ALIGNMENT: FUUND I N :

MOVE FLY SWIM

HUNGRY DUNGEONS, NUMBER 1D6 1D4

L A I R (10%) WANDER I NG

RANGE IQ

RANGE DEXT

1 D3

2D6+6

UUTDCJURS, R I VERS , SWAMPS PRUBAB I L I TY UF TREASURE AND TYPE 30X B

ATTACKS :

1 B I T E , 3D10 DESCRIPTIUN:

****X

BEE,

KILLER

TYPE:

A GIANT BEETLE, USUALLY BLUE-BLACK I N CULUR. IT IS SEVEN TB N I N E FEET LUNG WITH MANDIBLES MAKING UP ABUUT TWU THIRDS UF I T S LENGTH.

INSECT

CREATED BY: K . JUNES HIT POINTS 1

ARMOR CLASS 0

FUUND I N :

MUVE FLY SWIM 1 48

DUNGEUNS,

L A I R (20%) WANDER I NO

NUMBER 1 SD4 1 OD4

UPEN,

IQ

RANGE 0

WUUDS,

SWAMPS,

*****

DEXT RANGE 1D 6 + 1 2

BEETLE , GR I NDER

AIR

1 POINT,

GIANT INSECT

CREATED BY: SCUTT,MC CARTNEY

PRUBABILITY UF TREASURE AND TYPE 60% B

01 HCE IT

CLASS ARMOR

8D8

ATTACKS : 1 STING.

TYPE:

2

MUVE F L Y SWIM 6

12

AL I GNMENT : ANY HUNGRY FUUND I N : WUeDb, DESERTS,

PLUS 5% CHANCE PER STING O F ANAPHYLACTIC SHUCK (SEE BELOW)

WANDER I NO

DESCR I PT I UN :

NUMBER 1D12

RANGE IQ

RANGE DEXT.

1

1 D4+2

AIR

PROBABILITY O F TREASURE AND TYPE

ATTACKS :

A SMALL BEE WHICH IS HIGHLY AGRESSIVE AND HAS A PUWERFUL VENUM. I N CASE UF SHlgCK THE V I C T I M MUST SAVE VS. PUISUN AT - 2 OR D I E . I T b ARMOR CLASS WHILE UN THE GROUND IS N I N E .

1 MANDIBLE,

4D10

DESCR I PT I UN : A LARGE BEETLE ABOUT TWENTY-FIVE FEET LUNG AND TWELVE FEET WIDE I T WILL NUT ATTACK UNLESS PRUVUKED OR I T ENCUUNTERS S~JMETHING EDIBLE.

PAGE

7

7

PAGE A L L THE WORLDS' BEH I NDER

TYPE:

MISCELLANEOUS

MONSTERS

BLAST PUPPY ATTACKS :

CREATED BY: STEVE HENDERSUN HIT DICE (6-8)DS

ARMOR CLASS 2

ALIGNMENT: FUUND I N :

MOVE FLY SWIM 18

HUNGRY DUNGEUNS, UUTDUURS, NUMBER

LAIR (5%) WANDER I NG

1 1

10 RANGE 2D6+6

RIVERS,

1 P S I U N I C BLAST

DEXT RANGE 18 SWAMPS,

1 P S I U N I C EGU WHIP

1 3 1 1

CITIES

BREATH 1D12 F I R E PAWS, t D 8 PLUS 8 D 1 0 LIGHTNING B I T E , 4D6 SUN I C BLAST, , 2D6

ATTACKS :

PROBABILITY UF TREASURE AND TYPE 100% A

ATTACKS : 1 BITE 1D12 PARALYSIS 2 CLAW&, 1 ~ PARALYSIS 4

DESCRIPTION:

*****

AN 1NDESCRlBlBLY HIDEOUS CREATURE. I T IS S E N S I T I V E TU ESP AND TELEPATHY AND WILL NUT ATTACK A PARTY WHICH IS USING E I T H E R .

BLUB,

RED

TYPE:

CREATED B Y : HIT DICE 12D8

FRUM "DESRICK UN YANDRUI" BY MANLY WADE WELLMAN.

CLEAN-UP CREW

WAYNE SHAW

ARMUR CLASS

4

MUVE FLY SWIM 9

ALIGNMENT: FUUND I N :

HUNGRY ANYWHERE

WANDER I NG

NUMBER 1

IQ RANGE

1

DEXT RANGE 108+12

PRUBABILITY UF TREASURE AND TYPE

ATTACKS :

****X

BLAST PUPPY

TYPE:

1 ENFULDMENT, 4D10

ANIMAL

DESCR I PT I UN :

CREATED BY: STEVE PERRIN HIT DICE 1 OD8

ARMOR CLASS 2+ 1

ALIGNMENT: FUUND I N : LAIR (20%) WANDER I NO

MOVE FLY SWIR 12

HUNGRY DUNGEUNS, NUMBER 104 1

UUTDUURS,

IQ RANGE 1 D6 RIVERS,

HUGE, RED AMEUBA-LIKE CREATURE FRUM UUTER SPACE. CULD I M M U B I L I Z E S I T AS "DAMAGE" ACCUMULATES, BUT I T REGENERATES THREE POINTS PER MELEE TURN AS I T THAWS. OTHER THAN THAT, I T CAN UNLY BE AFFECTED BY WORDS UF POWER, DISINTEGRATE, SWURDS UF CULD, AND HULY SWORDS.

DEXT RANGE 206+6 SWAMPS,

CITIES

BASED UN THE MUVIE "THE BLUB"

PRUBABILITY UF TREASURE AND TYPE 25% C

PAGE

8

8

PAQE A L L THE WURLDS' BLOUD MULD

TYPE:

CLEAN-UP CREW

MUNSTERS

BLUUD WORM

CREATED BY: H I L D A HANNIFEN HIT DICE

8D8

ARMOR CLASS

7

ALIGNMENT: FOUND 1N:

IQ RANGE 0

MOVE FLY SWIM

8

L A I R (100%)

1 SUCTIUN,

2D8 PLUS SEE BELUW

A RED BLACK SUBSTANCE THAT LUOKS L I K E STICKY BREAD DUUGH. I T ENTERS THE BODY O F ANYONE TOUCHING I T AND DOES 2 D 8 POINTS O F DAMAGE PER MELEE TURN AFTER THE TURN I N WHICH I T ENTERS THE DAMAGE DONE REPRESENTS THE PART OF THE VICTIM WHICH I S TURNED INTO BLOOD MULD ( A LA A GREEN S L I M E ) . THOSE F A I L I N G TO MAKE THEIR SAVING THROWS D I E INSTANTLY, OTHERWISE THEY TRANSFORM.

NEARLY I N V I S I B L E TRANSPARENT WURM FOUND I N WATER DRAI N 1 L E V ~ LPER MELEE TURN I F I T CAN ATTACH I T S E L F TO A V I C T I M (REOULAR H I T P R O B A B I L I T Y ) THERE I S A 5% CHANCE PER MELEE TURN O F F I N D I N Q I T S LOCATION ON THE V I C T I M .

w I LL

CREATED B Y : WAYNE SHAW HIT DICE

1 D4

HIT DICE

ALIGNMENT: FOUND I N :

7

HUNGRY DUNGEONS, WATER,

18

SWIM

6

10 RANGE 1 D6

IQ

RANGE 106

DEXT RANGE

4D6+6

HUNQRY OPEN, MOUNTAINS NUMBER 2D10

2D10

P R U B A B I L I T Y U F TREASURE AND TYPE lOOX B

ATTACKS :

2 BITES,

1D6

DESCRI P T I UN : T H I S THING CAN BEST BE DESCRIBED AS AN INSANE STIRGE A T R I B B L E AND A SUPERBALL I T DRINKS BLOOD AND WHEN I T' HAS DONE EIGHT PUI NTS OF DAMAGE I T S P L I T S I N TWO.

BLUUDQRASS

MOVE FLY SWIM

3

MOVE FLY

*****

ANIMAL

DAVE HARGRAVE

ARMUR CLASS

7

L A I R (25%) WANDER ING

****X

TYPE:

ARMUR CLASS

ALIGNMENT: FOUND I N :

THE BLUUD M6LD HAS NU TREASURE O F I T S UWN BUT I T I S UFTEN USED BY OTHERS TO GUARD THEIR T R ~ A S U R E S .

BLUUD WURM

TYPE : MISCELLANEUUS

BLUUDBOUNCER

THE UNLY THINGS WHICH CAN AFFECT THE BLUUD MULD ARE "FINGER O F DEATH" AND "DEATH" SPELLS (FOR WHICH I T GETS NO SAVE) AND MAGIC EDGED WEAPONS THE MOLD CAN BE DEHYDRATED IN WHICH CASE I T TURNS INTU A VERY FINE RED P O W D ~ RWHICH I S EASILY DISTURBED AND S T I CKQ TO ANYTH ING MO IST OR GREASY. CONTACT WITH ANY FORM O F MOISTURE (SWEAT, STEAM, E T C . ) WILL CAUSE THE POWDER TO BECUME L I V I N G BLOUD BLBbD MOLD AGAIN. A "CURE DISEASE" WILL SLOW THE PROGRESS O F THE MOLD FOR TEN MINUTES.

(2-5)DB

1 ENERGY LEVEL

*****

DESCR I PT IUN :

CREATED BY:

P R U B A B I L I T Y OF TREASURE AND TYPE lOOX C WITH 3 * S P AND 2*CP

DESCRIPTIUN: PROBABI L I TY O F TREASURE AND TYPE 80% SEE BELUW

ATTACKS :

1 TOUCH,

1D20

ATTACKS :

0

HUNGRY DUNGEONS NUMBER 1

NUMBER

L A I R (100%)

DEXT RANGE

DEXT RANGE 2D6+ 1 2

TYPE:

CREATED BY: HIT DICE ( 1 1 0 ) D8+1

-

CITIES PAQE

9

PLANT

DAVE HARQRAVE

ARMUR CLASS 6

MUVE FLY SWIM 0

IQ

RANGE 0

DEXT. RANGE

0

PAGE A L L THE WORLDS'

MONSTERS

BLOSSOMS OF PRIMORDIAL L I F E

BLUODGRASS HUNGRY DUNGEUNS,

ALIGNMENT: FUUND I N :

NUMBER 1

L A I R (100%

UUTDUORS,

R I VERS,

SWAMPS,

THEIR NECTAR

SUGGESTED BY A MAL DWYB STORY B Y CLARK ASHTON SMITH.

ENERGY DRA I N

*****

DESCRIPTION: LUOKS L I K E THREE TO TWELVE INCH LUNG STRANDS O F GRASS FUUND I N PATCHES THREE TU THIRTY FEET I N D I A M E ~ E R . I T TWINES ABUUT THE FEET UF ANYUNE STANDING S T I L L UN I T (STRENGTH 1 2 AND BELUW CANNOT BREAK FREE) AND SUCK V I C T I M ' S BLBdD AND ONE ENERGY LEVEL PER MELEE TURN. TREASURE IS AMdNGST I T S RUUTS AND CONSISTS UF THAT BORNE BY WHUEVER HAS BEEN SUCKED DOWN BEFURE.

BLUE HORROR

BLUSSUMS U F PRIMORDIAL L I F E

TYPE:

HIT DICE 7D8

ALIGNMENT: FUUND 1 N :

MUVE FLY SWIM 1

ENCHANTED PLANT

IQ

RANGE 1

L A I R (40%) WANDER ING

LAIR (100%)

MUVE FLY SWIM 18

NUMBER 1D100 1D 1 0 0

OUTDBURS,

IQ

RANGE 1D6+12 RIVERS,

.

DEXT RANGE 1D6+14 SWAMPS,

GITIES

PROBABILITY O F TREASURE AND TYPE 100% A

ATTACKS :

DEXT RANGE 18

1 - 2 WEAPONS, BY WEAPON TYPE PLUS 208 2 CLAWS, 1 D 8 1 B I T E , 2D8

CHAOTIC, NEUTRAL WUUDS, SWAMPS NUMBER 4D5

ARMOR CLASS 0

ALIGNMENT: NEUTRAL FUUND I N : DUNGEUNS,

CREATED BY: DAN PIERSUN ARMUR CLASS -4

TYPE: VANCE DRAGUN

CREATED B Y : DAN PIERSUN

****X

HIT DICE 1OD1 0

CHANCE TU BREAK AWAY

GREAT APE (NU S A V E ) . I F I T REACHES THE HEAD, THE A FULL MIND CHANGES ( I N T E L L I G E N C E 104, E T C . ) . WISH WILL REVERSE THE CHANGE.

P R U B A B I L I T Y U F TREASURE AND TYPE 100% A TIMES NUMBER U F D I C E

ATTACKS :

1 SNARE

THE V I C T I M ' S

I S ( S T R E N G T H ~ ~ O ) X . AS THE NECTAR TOUCHES A PART UF THE BUDY, I T PERMANENTLY BECUMES AS A PART UF A

C I T I ES

DESCR IP T ION :

PROBABILITY OF TREASURE AND TYPE

"POISUNUUS" BLUE I N COLOR. USUALLY L A I R S WITH OTHER VANCE DRAGUNS AND USUALLY HAS A HUMAN MASTER (WHU HAS THE TREASURE). PREFERS TU USE AXES, MACES, AND CUTLASSES.

DESCRIPTION: ENURMUUS FLUWERS WITH FLUTED BRUNZE STEMS AND GREAT LEANING B E A S T L I K E BLUSSUMS WITH CARMINE THRUAfS. THEY'GR0W I N CLUSTERS WITH AN UPEN SPACE (GEUMETRIC I N SHAPE) AT THE CENTER. EACH FLOWER HAS FUUR LUNG, T H I N BRONZE TENDRILS AT THE P U I N T WHEN SUMEUNE WHERE THE STEM MEET^ THE GRUUND. WALKS I N T U THE CENTER UF A CLUSTER THESE TENDRILS GRAB HIS LEGS HITTING AS IF THE TARGET WAS ARMOR CLASS N I N E . +HE TENDRILS HAVE 1 2 H I T P U I N T S EACH AND CAN UNLY B E H I T B Y + 3 UR BETTER EDGED WEAPUNS.

WHEN STRUCK BY A NURMAL WEAPON THERE IS A 30% CHANCE THE WEAPUN WILL BREAK- 20% FUR +1 WEAPUNS, AND 10% FBR + 2 WEAPUNS. A W ~ A P U NWHICH BREAKS DUES NB DAMAGE. BASED ON "THE DRAQUN MASTERS" BY JACK VANCE.

AFTER GRABBING THEIR V I C T I M , THE TENDRILS BEND TU H I S FEET ( I N 1 - 3 MELEE TURNS) AND MOVE SLUWLY UP H I S BUDY ( 4 - 6 MELEE TURNS), CUVERING H I M WITH PAGE

10

10

PAGE A L L THE WORLDS' BLUE POOL HORROR

TYPE:

CLEAN-UP CREW

MONSTERS

BLUTSCHINK

CREATED BY: C L I N T BIGGLESTONE HIT D l CE ( 7 - 8 1D8

ARMUR CLASS 7

ALIGNMENT: FOUND 1 N:

MOVE FLY 0

HUNGRY DUNGEONS, NUMBER

.

LAIR (5%) WANDER I NB

1

1

SWIM

OUTDUURS,

IQ

RANGE 0

SWAMPS,.

DESCRIPTION:

DEXT RANGE 18

ALSO KNOWN AS A VAMPIRE BEAR. LBBKS EXACTLY L I K E A BEAR. NOCTURNAL AND USUALLY FUUND NEAR WATER. FRUM THE FULKLURE U F GERMANY.

CITIES

PROBABILITY O F TREASURE AND TYPE 100% c

***** BROWN I C H CREATED BY:

ATTACKS :

1 PSEUDOPOD,

TYPE:

HIT DICE 7D8

1D5+4 A C I D

DESCRIPTION:

DENNIS O ' B R I E N

ARMOR CLASS 4

MOVE FLY SWIM 0

LAIR (100%)

1 TOUCH,

NUMBER 1

PRBBABI L I TY OF TREASURE AND TYPE 30Z C

2D6

DESCR IPT 1 ON : I H I C H L I E S ACRBSS DUNGEUN CORRIDeRSr I T S TOUCH D l !SOLVES METAL BUT NOT WOOD OR STONE I F STABBED I WILL CRAWL UP THE WEAPON AND ATTACK THE ONE HUCDI iG I T . I T I S VULNERABLE TU-BOTH F I R E AND CULD-(+ -FOR EACH D I E O F DAMAGE). LUUKS L I K E A BRBWN BLUB

****X

ANIMAL

CREATED BY: KEN P I C K HIT DICE 8D8

ARMUR CLASS 5

ALIGNMENT: FOUND I N : LAIR (20%) WANDER I NO

MOVE FLY SWIM 9 6

HUNGRY DUNGEONS, WOODS, NUMBER 1D10 1DlO

IQ

RANGE 1D 6

RIVERS,

.

DEXT RANGE 2D6

SWAMPS

PROBABILITY OF TREASURE AND TYPE 20% B

ATTACKS :

2 CLAWS, 1D3; 1 BITE, 2D4:

.

.

DEXT RANGE 0

ATTACKS :

I T IS IMMUNE TO EVERYTHING SAVE COLD AND F I R E (FROM WHICH I T ONLY TAKES HALF DAMAGE). I T CAN SHUCIT I T S PSEUDUPOD UP TO F I F T E E N FEET. I T S ACID EATS EVERYTHING BUT STONE.

TYPE:

IQ RANGE 0

A L I GNMENT : NONE FOUND I N : DUNGEONS

GENETIC EXPERIMENT GONE WRONG. A B I B BLUE PUDDLE WHICH LOOKS L I K E A CALM POOL. I T HAS NU V I S I B L E ORGANS I T SENSES BY BODY HEAT. ANYONE K I L L E D BY A BLUE'POOL HURRUR FLUWS TU I T AND BECOMES PART UF I T , ADDING TU I T S D I C E .

BLUTSCHINK

CLEAN-UP CREW

I F BOTH H I T , HUGS FOR AN EXTRA 2D8 PLUS 2D8 BLOUD DRAIN PER MELEE TURN; 4 0 % CHANCE UN B I T E UNLY, 70% CHANCE I F ONE CLAW H I T S AND I T B I T E S , 1 0 0 % I F HUG AND B I T E PABE

11

11

PAQE A L L THE WORLDS'

MONSTERS

CARNIVEROUS TYPO

TYPE: ANIMAL

CREATED B Y : MARK SWANSON HIT DICE 3D6

ARMOR CLASS 5

MOVE 'FLY

12

A L IGNMENT : ANY FOUND I N : DUNOEONS, NUMBER 1D 2 1D 2

LAIR (50%) WANDER ING

SWIM

30 OUTDCTORS,

IQ

RANGE 304

RIVERS,

DEXT. RANOE 2D6+6 SWAMPS,

CITIES

PROBABILITY UF TREASURE AND TYPE

ATTACKS :

1 BITE,

1 D 4 CONTINUOUS

DESCR I P T ION : THE FAVORITE PET O F MAGIC HATING MEN AND MONSTERS, THE TYPO I S TWO FEET ACROSS WITH WHITE AND BLACK SWIRLS I N I T S FUR I T DOES NOT F L Y I T LEAPS. IT HAS LONG L I M B S W l f H WHICH I T CAN P l k THE ARMS UF ANY HUMAN WITH STRENGTH 10 OR LESS. I T ALSU HAS A LUNG BLOOD SUCKING TUNGUE. I T S B A S I C ARMOR CLASS I S 5 , BUT AGAINST MAGIC WEAPONS MISSLES OR SPELLS I T S ARMOR CLASS IS ZERU ITS SAVIN^ THROW AGAINST SPELLS I S THAT OF A TENTH LEVEL FIGHTING MAN AND IF I T MAKES ITS SAVE THE SPELL IS REFLECTED BACK ON THE CASTER (NO SAVE) WHEN I T B I T E S I T S JAWS LOCK (DOING 1 0 4 ) ; THEN UN EVERY SUBSEQU~NT MELEE TURN ITS TONGUE DUES 1 0 4 DAMAGE BY DRAINING BLOOD. I F THE V I C T I M OF A B I T E I S A MAGIC USER, HE MUST MAKE A SAVE VS. "DEATH" OR HE WILL LOSE ONE L I F E LEVEL DUE TO THE BLOOD D R A I N . WHEN I N BATTLE I T WILL ATTACK MAGIC USERS F I R S T THEN CLERICS, I T USUALLY ATTACKS THE ONE WITH +HE HIGHEST L E V E L . ANY MAGIC USER WHO THROWS A SPELL I N THE PRESENCE OF THE TYPO HAS A ( S P E L L L E V E L ) / ( M U LEVEL + 3 ) CHANCE l3F SCRAMBLING THE SPELL. THE SPELL WILL NOT WORK BUT HE LOSES THE APPROPRIATE NUMBER O F SPELL PglINTS COR THE USE OF THE SPELL DEPENDING ON WHAT MAGIC SYSTEM I S USED).

COACHMAN OF DEATH PAQE

12

12

PAQE A L L THE WORLDS' CAT,

CARRION

TYPE:

ANIMAL

MONSTERS

CENT I PEDE,

AND A S T I N 0 I N I T S T A I L . I T IS USUALLY FOUND UNDER THE GROUND. I T FEARS F I R E AND/OR STONE MONSTERS,

CREATED BY: STEVE PERRIN HIT DICE 1D4

ARMOR CLASS 0

ALIGNMENT: FOUND I N :

MOVE FLY 18

SWIM

HUNGRY DUNGEONS, OUTDOORS, NUMBER 1020 1D 6

LAIR (60%) WANDER1 NG

1Q RANGE 1D 6 + 4 R IVERS,

DEXT RANGE 18 SWAMPS,

COPPER

***** C I T I ES

CENTIPEDE,

GIANT

TYPE:

GIANT ARTHROPOD

CREATED BY: CHUCK CADY

PROBABILITY O F TREASURE AND TYPE 50% C

HIT DICE ( 1-27ID8

ATTACKS : 2 CLAWS, 1 0 3 PLUS DISEASE 1 B I T E , 1D4 PLUS DISEASE

DESCR I PT I UN :

ARMOR CLASS 2

IQ MOVE FLY SWIM 8

ALIGNMENT: FOUND I N :

HUNGRY DUNGEONS,

WANDER I NO

NUMBER 1D 4

OUTDbORS,

RANGE 1D 4 RIVERS,

DEXT. RANGE 2D6+6 SWAMPS

PROBABILITY U F TREASURE AND TYPE

ATTACKS : 1 - 1 4 ATTACKS,

1D6

DESCRIPTION: THE GENERIC DESCRIPTION UF THE Q I A N T CENTIPEDES.

****X

CENT I PEDE,

COPPER

TYPE:

THE NUMBER OF ATTACKS THE CENTIPEDE HAS IS ONE I T S BASIC HALF OF THE NUMBER O F I T S H I T D I C E . ARMOR CLASS IS 3 TO WHICH IS ADDED ONE THIRD O F THE NUMBER O F I T S H I T DICE, FRACTIUNS ROUNDED UP SO THE ACTUAL RANGE IS 2 TO - 6 .

ENCHANTED MONSTER

CREATED B Y : DAN PIERSBN HIT DICE 1108

ARMOR CLASS 2

ALIGNMENT: FUUND I N :

MOVE FLY SWIM 12

IQ RANGE 1D 6 + 6

DEXT. RANGE 1D 6 + 7

***** CHAMELEON,

CHAOTIC DUNGEONS, OUTDOORS

LAIR ( 5 0 % ) WANDER I NO

NUMBER 1 D4 1 D3

Q I ANT

PRBBABI L I TY OF TREASURE AND TYPE 100% D

HIT D l CE 408

ATTACKS :

ARMUR CLASS 7

ALIGNMENT: FOUND I N :

2 PINCERS, 5 D 3 PLUS 2D6 POISON 1 BITE 3010 1 S T I N b , 1D6 PLUS 506 POISON

L A I R (25%) WANDER I NG

DESCRIPTIUN: A TWENTY FOUT LONG CENTIPEDE, COPPER WITH GEMS OF BRIGHTNESS FOR EYES. I T HAS TWO PINCERS I N FRONT PAGE

TYPE:

G I A N T ANIMAL

CREATED BY: STEVE DAVIES

13

MOVE F L Y SWIM 6

HUNGRY DUNGEONS, NUMBER 1 D8 1D 4

IQ RANGE 1D 4

.

DEXT RANGE 4D6

WUUDS PROBABILITY O F TRE SURE 50% I

ND TYPE

13

PAQE A L L THE WORLDS' CHAMELEUN,

MONSTERS

CHUNCHUN

Q I ANT

HEARINQ CAN TRY TU H I T I T BY SOUND AT -3. A MAGE HAS A 5% CHANCE PER LEVEL OF CAUSING THE CHUNCHUN TO F A L L B Y SPREADING H I S CLOAK ON THE GROUND AND COMMANDING I T TU F A L L

ATTACKS : 1 B I T E 1D8 2 CLAWS, 103

A FALLEN CHUNCHUN IS HELPLESS U N T I L ANUTHER CINE TUUCHES I T AT WHICH T I M E I T REVIVES AND ATTACKS THE ONE WH6 MADE I T F A L L .

DESCR I P T I UN : A GIANT CHAMELEUN, ABOUT S I X T E E N FEET LUNQ. IT HAS SUCKERED FEET WHICH ALLUW I T TU CRAWL ALONG C E I L I N G S AS WELL AS FLOURS. I T S EYES CAN MUVE INDEPENDENTLY SO I T IS VERY HARD TU SURPRISE ( 1 CHANCE I N 6 ) .

FRUM THE FOLKLORE UF C H I L E .

***** CLUUD,

I T ATTACKS BY SHUUTING FORTH I T S TONGUE UP TU TWENTY FEET (THE TONGUE IS VERY S T I C K Y ) AND PULL I N G I T S V I C T I M ' S I N TO B E B I T T E N AND CLAWED.

SI LVER

TYPE:

CREATED B Y : JERRY JACKS HIT DICE 6D8

THE CHAMELEUN IS ABLE TU CHANGE I T S CULUR TU F I T I T S SURROUNDINGS SU THEY ARE VERY HARD TO SEE (TREAT AS I N V I S I B L E ) . I T USUALLY ATTACHES I T S E L F Tu.'A' 'TREE 6R-THE-CEI LI NO AND THEN GRABS UNWARY V I C T I M S WITH I T S TONGUE AS THEY PASS BELUW.

ARMUR CLASS 9

HIT DICE 4D8

ARMUR CLASS 4

MUVE FLY SWIM

A L I GNMENT : CHAUT I C, FOUND I N : ANYWHERE LAIR ( 5 % ) WANDER I NG

NUMBER 1 D3 1 D3

24

IQ

RANGE 1D6+12

WATER,

IQ

RANGE

0

.

DEXT RANGE 1D 8 + 1 2

AIR

P R U B A B I L I T Y UF TREASURE AND TYPE

ATTACKS :

.

1 D 4 BUFFETS,

DEXT RANGE 2D6+6

2D8+6 (SEE BELUW)

DESCRIPTIUN: A CLUUD-LIKE CREATURE WHICH ATTACKS FRUM THE SKY ACTUALLY I T I S NOT HOSTILE I T L I K E TU "PLAY" W l i H PARTI ES I TS ATTACK CONS I STS OF STRONG w I ND w ITH H A I L - l i CAN ATTACK 1D4 TIMES PER TURN AND I T H I T S AS A'THIRTIETH LEVEL LORD. I T ESPECIALLY LIKES TU ATTACK TH I EVES.

EV I L PROBABILITY UF TREASURE AND TYPE 100% 1 D 6 ITEMS, NU WEAPONS

WHEN I T LOSES A L L UF I T S H I T P U I N T S THE CLOUD WILL GU AWAY AND LEAVE BEHIND 104 OUNCES OF MATERIAL WHICH HAS THE SAME PROPERTIES AS "DUST U F D I S A P PERANCE"

ATTACKS : 1 SPELLCAST 1 B I T E ( A S A LAST RESORT),

15

NUMBER 1D 4

WANDER I NO

TYPE: ENCHANTED MUNSTER

CREATED BY: KEN P I C K

MUVE FLY SWIM

ALIGNMENT: NEUTRAL FOUND I N : UUTDUURS,

****X

CHUNCHUN

ENERGY B E I N G

.

2D8

A L L PHYSICAL ATTACKS DO ONLY HALF DAMAGE AND ONLY AIR-TYPE MAGIC (CLERICAL UR MAGE) CAN AFFECT I T . LIGHTNING AND UTHER ENERGY TYPE SPELLS RESTORE A L L UF I T S DAMAGE.

DESCRIPTIUN: USES ANY UF THE ATTACK SPELLS A V A I L A B L E TU AN ELEVENTH LEVEL WIZARD WITH THE SAME SAVING THRUWS REQUIRED. THE CHUNCHUN IS THE F A M I L I A R UF A BRUJU ( A CHILEAN WITCH) AND IS V I S I B L E UNLY TU MAGIC ITS USERS AS A HUGE HUMAN HEAD WITH WINQ-EARS. CRY I S "TUE ; ELVES OR ANYUNE WITH EQUIVALENT PAGE

14

14

PAQE A L L THE WURLDS' CUACHMAN UF DEATH

TYPE:

HIT DICE 1 OD8+ 1

ARMUR CLASS 2+2

ALIGNMENT: FUUND I N :

IQ

MUVE F L Y SWIM RANGE 24 0 1D 1 2 + 1 0

DESCRIPTIUN:

.

ALWAYS FUUND DRAWING THE CUACH C;- THE CUACHMAN UF DEATH. A JET BLACK PEGASUS WITH QLUWING RED EYES AND FLARING NUSTRILS THAT BREATHE A PARALYZING GAS UP TU S I X INCHES.

DEXT RANGE 1 OD2

CHAUTIC-EVIL UUTDUURS, C I T I E S

*****

PRUBABILITY UF TREASURE AND TYPE 100% SEE BELUW

NUMBER

WANDER I NQ

1

CURRABUS

HIT DICE 7D8

1D8 PLUS SAVE VS. M A G I C UR TURN TU ZUMBIE SAVE VS. FEAR

DESCR I PT I UN :

WANDER I NB

CITIES,

PRUBABILITY UF TREASURE AND TYPE 75% G

HAS THE HEAD UF A CUBRA, THE BUDY UF A HURSE THE LUWER LEGS UF AN EAGLE AND THE WINGS UF A D ~ A G U N . I T IS Q U I T E I N I T S BODY IS COVERED W I t H SCALES. TELLIGENT AND DUE TB I T S GREAT MUTABILITY, CAPABLE BF C R ~ S S B R ~ EI DNG w I TH HUMANS, PRUDUC I NG WERE CURRABI

UNDEAD

-

IQ

RANGE 1D6+6

THE UFFSPRING UF THE WERECURRABI OR HUMAN UR CURRABI MATI NG w I TH WERES, ARE E ~ P A T H c I CURRABI FRIENDS UF ANY ALIGNMENT.

DEXT RANGE 1D 6 + 6

PRUBABI LI TY UF TREASURE AND TYPE

lDlO 1D4 PLUS PARALYZE PAQE

-

I F A SAVE IS NUT I T S B I T E IS EXTREMELY PUISUNUUS. MADE AND THE V I C T I M HAS H I T P U I N T S REMAINING HE MUST MAKE A SAVE -2 vs. PARALYSIS UR BE PARALYSED.

AIR

ATTACKS : 2 HUUVES, 1 BREATH,

MUUNTAI NS,

I

MUVE FLY SWIM 12 24

NUMBER 6

WUUDS,

DEXT RANGE 2D6+6

DESCR I PT 1 UN :

CREATED BY: RUGER HARVEY

ALIGNMENT: CHAUTIC-EVIL FUUND I N : UUTDUURS, C I T I E S ,

NUMBER 2D4 1D4

IQ

RANGE 3D6

1 B I T E 1D8 PLUS 10D6 PUISUN 2 CLAW*, IDS

****x

ARMUR CLASS 2

ANIMAL

ATTACKS :

HE CANNUT FLY, BUT HE CAN HUVER UVER H I S V I C T I M I F NEED BE.

HIT DICE SD8+ 1

MUVE FLY SWIM 9 30

NEUTRAL DUNGEUNS, UPEN, AIR

L A I R (10% WANDER I NG

H I S TREASURE IS THE RUBE UF FEAR THAT HE WEARS. THE WEARER GAINS A FEAR SPELL I N H I S GAZE AND TURNS CHAOTIC-EVIL I N ALIGNMENT.

TYPE:

ARMUR CLASS 3

AL I GNMENT FUUND I N :

AN UNDEAD HUMAN WEARINB A BLACK, MUNK-LIKE RUBE. H I S FACE AND HANDS ARE LUMlNdUS AND H I S EYES GLUW RED HE APPEARS DRIVING A CUACH DRAWN BY S I X HURSES. HIS TASK I S TO TAKE AWAY UNE MEMBER UF THE PARTY I N THE CUACH AFTER TURNING H I M INTU A ZdMB I E .

CUACHMAN UF DEATH'S HURSE

TYPE:

CREATED BY: SCUTT ARQUETTE

ATTACKS :

1 TUUCH, 1 GLARE,

MUNSTERS

CUACHMAN UF DEATH'S HURSE

UNDEAD

CREATED BY: ROGER HARVEY

15

15

PAGE A L L THE WORLDS' CRAB,

G I A N T ALASKAN K I N G

CREATED BY: DENNIS HIT DICE 4D8

ARMUR CLASS 2

MONSTERS

CROCUTTA

TYPE: G I A N T ARTHRUPOD

MUVE FLY SWIM 9

IO RANGE 1

DEXT. RANGE 3D6

HIT D l CE 12D8

PROBABILITY UF TREASURE AND TYPE

1 BITE

WUODS,

4D6+6

MUUNTAI NS

P R U B A B I L I T Y UF TREASURE AND TYPE 80% A

THE CROCOTTA APPEARS AS A LARGE L I O N I T HAS A VENUMUUS MOUTH w I TH STRONG JAWS- I T CAN SNAP I N TWU ANY NUN-MAGICAL WEAPUN I T I $ ABLE TO CATCH I N I T S JAWS, MAGICAL WEAPONS GET A SAVING THROW. IT CAN ALSO TEAR ARMUR APART I N THREE B I T E S AND SHIELDS I N TWO MAGICAL ITEMS GET A SAVING THROW1 SAVE MEANS T H A ~THE B I TE ONLY DUES HALF DAMAGE, SU EVEN MAGICAL + 3 ARMUR LASTS THROUGH UNLY AT MUST S I X B I T E S .

****X

CRAWLER

TYPE:

G I A N T ARTHRUPUD

CREATED BY: STEVE MARSH

MOVE FLY- SWIM 4

IQ RANGE 1D 4

DEXT RANGE 1D 6

THE CRUCUTTA'S STUMACH CONTAINS AN ALMOST UNIVERS A L SULVENT THE L I N I N G UF THE STUMACH B E I N G UNE UF THE FEW ~ H I N G S THAT I T DUESN'T AFFECT.

A L I GNMENT : NEUTRAL FOUND I N : SEAS NUMBER 2D6 1D 6

PROBABILITY OF TREASURE AND TYPE 100% RBLL FOR TYPE

***** CRUMBLER

TYPE:

CLEAN-UP CREW

CREATED B Y : DAVE HARORAVE

ATTACKS :

HIT

1 BITE, 2 LEGS,

UPEN,

RANGE

DESCRIPTION:

A VERY LARGE CRAB WITH LEGS EXTENDING ABOUT TWENTY FEET A C R U S ~ . ANY VICTIM GRABBED BY UNE OF I T S PINCERS WILL BE CRUSHED AND THEN EATEN.

L A I R (60%) WANDER I NO

NUMBER 1D 8 1D 4

DEXT

4 D 1 0 PLUS 1 2 0 6 POISON ID^

2 CLAW$,

ARMOR CLASS 4

RANGE 1D 6

24

ATTACKS :

2D6

DESCRIPTIUN:

HIT DICE 4D8

IQ

MUVE FLY SWIM

NEUTRAL DUNGEONS,

L A I R (40%) WANDER I NG

ATTACKS : 2 P I NCERS,

ARMOR CLASS -8

ALIGNMENT: FUUND I N :

NUMBER 2D8

ANIMAL

CREATED B Y : STEVE D A V I E S

U'BRIEN

ALIGNMENT: HUNQRY FUUND I N : SEAS WANDER I NG

TYPE:

DICE ( 1 -3)D8

1D8 1 D 4 PLUS KNUCKS V I C T I M DUWN ( 2 0 % )

DESCR I PT I ON : RESEMBLES A M I L L I P E D E WITH ONE HUNDRED LEOS (ONLY THE FRUNT TWU ARE USED FUR F I G H T I N G ) . THE LEQS ARE THREE TU FOUR FEET LUNG.

MOVE F L Y SWIM 6

ALIGNMENT: FOUND I N :

HUNGRY DUNGEUNS

WANDER I NG

NUMBER 1

IQ

RANGE 1D 3

.

DEXT RANGE 2D6+6

PROBABI L I TY O F TREASURE AND TYPE

ATTACKS :

I T S H I D E CAN BE MADE I N T U GUUD ARMOR. THE CRAWLER'S TREASURE L I E S HIDDEN W I T H I N I T S VERY NARROW TUNNELS

1 SONIC;

I

PAGE

ARMUR CLASS 2

16

2D6+1 FOR A RADIUS OF THIRTY FEET, 5 D 6 I N A DIRECTIONAL BEAM

OR

16

PAQE

ALL THE WURLDS' MUNSTERS CULVER I N

CRUMBLER DESCRIPTIUN:

ATTACKS:

LUUKS L I K E A P I L E O F SAND AND MOVES BY "FLUWINO" THEY ARE SCAVENQERS AND LUVE FLESH WHICH HAS BEEN TURNED TU ROCK. MEDUSAES UFTEN KEEP THEM FUR J A N I T O R I A L SERVICE IMMUNE TO F I R E , CCJLD, PARALYSIS OR EMOTIONAL/~IENTAL SPELLS.

1 S P I T (STONE). 2 CLAWS, 1D3 DESCR I PT I UN :

AN ANIMATED STUVEPIPE. THERE I S A 25% CHANCE THAT THE STUNE S P I T BY THE ANIMAL WILL H I T THE HEAD UF I T S TARGET AND KNOCK H I M UNCUNSCIUUS.

****X

CRYSTALLUID

TYPE:

ALIEN

FRUM "DESRICK UN YANDRU" BY MANLY WADE WELLMAN.

CREATED BY: DAVE HARQRAVE HIT DICE (10-18)DB

ARMUR CLASS 2+2

ALIGNMENT: FUUND I N :

MCNE FLY SWIM 5

I****

IQ RANGE 3D6

DEXT RANGE 2D6+6

NEUTRAL DUNGEONS, UUTDOURS , R I VERS , SWAMPS, NUMBER 1 D4 1D4

L A I R (20%) WANDER 1 NO

CYCLUPS HIT DICE 1208

PROBABILITY UF TREASURE AND TYPE F 100% F 20%

ALIQNMENT: HUNQRY FUUND I N : DUNGEONS, UUTDUURS, L A I R (30%) WANDER I NG

NUMBER 1D6 1 D6

IQ

RIVERS,

DEXT. RANGE 3D6 SWAMPS,

CITIES

PROBABILITY O F TREASURE AND TYPE 75% B PAQE

DEXT RANOE 2D4+8

PRUBABILITY UF TREASURE AND TYPE 100% 0 + 5000 GP EACH 40X B + 5000 GP EACH

5D12

T H I S IS A TALL STRUNG UNE-EYED GIANT. HE H I T S AT - 2 BECAUSE 6~ HIS LACK UF DEPTH PERCEPTION AND HE IS VERY SUSEPTIBLE TU HAVING H I S EYE PUT OUT.

ANIMAL

RANGE 1 D6

NUMBER 1D6 1D6

1 CLUB (UR F I S T ) ,

CREATED BY: STEVE HENDERSON MUVE FLY SWIM 6

IQ

RANGE 3D6

DESCR I PT I UN :

****x

TYPE:

MOVE FLY SWIM 12

ATTACKS :

CRYSTALLINE HUMANOID. INVULNERABLE TU F I R E , COLD STONING AND REVERSE STONING. LIGHTNING WILL REHE FLECT O#F H I S FACETS I N A RANDOM DIRECTION. WILL ALWAYS TELL THE ABSOLUTE TRUTH, AS HE SEES IT. CULVER I N

TRUE Q I A N T

LAWFUL CHAOTIC UPEN, M~UNTAINS, SEAS

L A I R (35%) WANDER I NO

3D6

ARMUR CLASS 4

ARMUR CLASS 3

ALIGNMENT: FUUND IN:

DESCR I PT I UN :

HIT DICE 4D8

TYPE:

CREATED B Y : WAYNE SHAW C I T I ES

ATTACKS :

1 BLOW,

1D6

17

17

rnwc

A L L THE WORLDS'

MONSTERS TYPE : HUMANOI D

DAUGHTER UF K A L I CREATED BY: MARK SWANSON HIT DICE

ARMOR CLASS

6D8

MOVE FLY SWIM 9

2

IQ

.

RANGE

DEXT RANQE

2D6+ 1

1 D6+9

A L I ONMENT : CHA6T I C FUUND I N : DUNGEONS, OUTDbORS , C I T I ES NUMBER

WANDER I NO

1 D6

P R U B A B I L I T Y OF TREASURE AND TYPE lOOX D / 2

ATTACKS:

1D6

2 SWORDS, DESCR I P T I 6 N :

APPEARS AS A BEAUTIFUL RED-SKINNED HUMAN WOMAN WITH FOUR ARMS. SHE HAS 1D6+11 STRENGTH AND A 2D6+3 CUNSTITUTION. THERE IS A 30% CHANCE THAT SHE WILL HAVE MAGICAL ARMUR (OVER AND ABUVE HER NATURAL ARMOR CLASS UF 2) AND A 40% CHANCE THAT SHE W I LL CARRY A MAGI CAL WEAPON,

-2

THE DAUQHTER O F K A L I IS NEVER FOUND NEAR RUNNINQ WATER AND SHE CAN ONLY CRUSS SUCH AT NIQHT. ***I*

DAUQHTER UF K A L I ,

TYPE : HUMANO I D

ELDER

CREATED BY: MARK SWANSON HIT DICE ( 8- 1 0 ) D8

ICE DEMON

ARMOR CLASS

MUVE FLY SWIM

2

12

A L IQNMENT : CHAOT I C FOUND I N : DUNGEONS, WANDER I NO PAQE

18

NUMBER

1

IQ

RANGE

2D6+4

.

DEXT RANQE

1D6+12

OUTDUORS, C I T 1 ES PROBABILITY UF TREASURE AND TYPE

1OOX

D

PAGE A L L THE WURLDS' DAUGHTER UF K A L I ,

MUNSTERS

DEATH ANGEL

ELDER

ATTACKS: 2 SWURDS, l D 6 2 DAGGERS, 1D4

P R U B A B I L I T Y UF TREASURE AND TYPE 50X SEE BELUW 50% SEE BELUW

ATTACKS :

DESCRIPTION:

2 - 4 LIGHTNING BOLTS,

A LARGER, MURE PUWERFUL DAUGHTER UF K A L I (WHICH SEE FOR GENERAL D E S C R I P T I O N ) . THE ELDER DAUGHTER HAS S I X ARMS AND VERY UFTEN FIGHTS WITH TWO-HANDED SWORDS UR USES BUWS. THERE IS AN 80% CHANCE THAT SHE WILL HAVE A MAGIC WEAPON AND A 50% CHANCE FOR M A G I C ARMUR. USUALLY SHE SPENDS ANY CUINS I N HER TREASURE FOR GEMS AND JEWELS.

.

NUMBER 1 D4 1 D2

LAIR (10%) WANDER I NG

(#

UF H I T D I C E I D 6 DAMAGE

DESCR IPT I ON :

I F SHE MAKES HER SAVE AGAI NST "CHARM", "HULD" , ETC, THE SPELL IS TURNED BACK UPON I T S CASTER. SHE ALWAYS BEARS TWIN CHILDREN, BUTH ELDER DAUGHTERS dF K A L I WHEN S T I L L NURSING, SHE WILL F I G H T ANY INTRUDERS TU THE DEATH AND DO DOUBLE DAMAGE. THERE I S A SOX CHANCE THAT SHE WILL B E ACCUMPANIED BY 1D6 ( J U N I U R ) DAUGHTERS UF K A L I .

UNLY FUUND UNDER WATER,

NEVER NEAR THE SURFACE.

FROM " W I CKER WUNDERLAND" B Y K IETH LAUMER.

***** DEATHW I NG

TYPE:

ANIMAL

CREATED BY: STEVE HENDERSON HIT D l CE

( 5-7 ) D 8

ARMOR CLASS

ALIGNMENT: FUUND I N :

3

DEXT RANGE 1D 6 + 1 2

NUMBER 104 104

PROBABILITY U F TREASURE AND TYPE 40% B 101% B

ATTACKS :

****X

DEATH ANGEL

TYPE:

ANIMAL

1 STING, 1 D 1 2 PLUS 6 D 8 PUISON 1 B I T E , 4D6 PLUS 8D10 POISUN

CREATED BY: K . JONES

ALIGNMENT: FUUND I N :

IQ

RANGE 1D4

HUNGRY DUNGEUNS, MUUNTAINS

L A I R (35%) WANDER ING

HIT DICE (5-101D8

MUVE FLY SWIM 6 18

ARMUR CLASS 7-5

MUVE FLY SWIM

24

IQ

RANGE 0

DESCR IP T IUN :

DEXT RANGE 1D 6 + 1 2

A MAN-SIZED CRUCUDILE WITH WINGS, FANGS, AND A STINGER T A I L . I T I S CAPABLE UF CAMUFLAUGING I T SELF TU LOUK L I K E A ROCK TREE STUMP, BUMP UR WALL ETC I T USES C L A I ~ V B Y A N C E WHEN UPERATING IN THE U ARK AND I T CAN DIMENSION WALK AS THE PSION I C PUWER. I T IS IMMUNE TO WANDS AND STAVES.

CHAUTIC, NEUTRAL RIVERS, SEAS PAGE

19

19

20

PAQE A L L THE WORLDS' DEMUN,

CLASS I

CREATED BY: HIT DICE 5D10

ICE

TYPE:

C. BIGGLESTUNE

ARMUR CLASS 4+2

8, S.

DEMON

12

NUMBER 1 D3 1

CITIES

DEMON,

CLASS I I

HIT DICE 8D10

DESCR I PT I UN :

.

C,

THIRD LEVEL; CULDSPHERE, COLD CUNE,

1 SWORD, 1 FLAIL, 1 TOUCH,

F I FTH- LEVEL * TELEKI NEQIS, GATE UTHER ICE 3 0 % I I , 1 9 % , Ill, 1% Y M I R ) .

IQ

RANGE 1D4+14

DEXT. RANGE 1D4+14

NUMBER 1D 2 1

c I TI

ES

PRUBABILITY UF TREASURE AND TYPE

3D8 PLUS 6D6 COLD 3D8 PLUS 6D6 COLD 2D8 PLUS 6D6 COLD

DESCR I PT I UN :

ESP, KNOCK.

APPEARS AS A TEN FOOT TALL WHITE HUMANOID WARRIOR. ALL SEEINQ I T MUST ~ A K EA AAVE vs. A ROD UF LURDLY MIGHT I T CAN TELEP0RT ESP AND QATE I N UTHER ICE DEMONS (sox CHANCE UP SUCCESS; 40% CLASS I, 4 0 % CLASS 1 1 , 1 5 % CLASS 1 1 1 , 5% Y M I R ) .

ICE LANCE.

FOURTH LEVELD I MENS I UN' DOUR , WALL UF I CE,

MUVE F L Y SWIM 12

DEMON

PERRIN

ATTACKS :

READ LANQUAQES, I CE

SECUND LEVELICE WEB, PHANTASMAL FORCES,

a s.

CHAUTI C, E V I L CHAOTl C - E V I L DUNQEUNS, UUTD~ORS, R I VERS, SWAMPS,

LAIR (SOX) WANDER I NQ

APPEARS AS AN I C E WHITE HUMAN MAQE I N ROBES O F ARM0R CLASS 4 . I T IS A'NECRUMANCER AND HAS THE FULLUWINQ SPELLS:

TYPE:

BIGGLESTUNE

ARMOR CLASS 2+2

A L I QNMENT: FUUND I N :

3D6

ICE

c.

CREATED BY:

PRUBABILITY OF TREASURE AND TYPE REFEREE OPTIUN 75% REFEREE UPTIUN 50%

F I RST LEVEL' COLD S L E ~ P , READ MAQI M I SSLE

ICE

*****

ATTACKS :

1 TUUCH, 1 SPELL

CLASS I

THE QLARE OFF I T S PERSON IS L I K E THAT OF AN I C E F I E L D AND IS THE CAUSE (IF THE + 2 TU I T S ARMOR CLASS.

DEXT RANGE 1D6+12

A L I QNMENT : CHAOT I C, EV I L, CHAUT I C-EV I L DUNGEONS, UUTDUURS, RIVERS, SWAMPS, FUUND I N: L A I R (50%) WANDER I NO

DEMON,

PERRIN

IQ RANQE 18

MUVE FLY SWIM

MONSTERS

I CE STURM. DEMUNS ( 5 0 % I

,

I T IS 60% M A G I C RESISTANT AND CAN UNLY BE H I T BY M A G I C WEAPUNS. NUTE:

DAMAGE DUNE BY I T S TUUCH CAN BE USED BY THE DEMON TU REQENERATE I T S E L F BACK UP TU I T S MAXIMUM H I T P 0 I N T VALUE ( 5 0 ) .

THE GLARE FRUM THE DEMUN'S BODY Q I V E S THE + 2 TU I T S ARMUR CLASS. ANY CULD DAMAGE I T DeES WITH I T S WEAPUNS UR TUUCH CAN BE USED BY THE DEMON TU REGENERATE I T S E L F BACK UP TU EIGHTY PUINTS.

THERE IS A SOX CHANCE PER ITEM THAT I T WILL HAVE A RING UN EITHER HAND A WAND, A DAGGER UF COLD, UR A MI SCELLANEUUS MAGI c I TEM. THESE I TEMS WI LL UNLY BE UNES USEABLE B Y THE DEMUN. PAGE

A L L M A G I C H I T T I N G IS IS AUTUMATICALLY TURNED L I K E A SPELL TURNINQ. T H I S INCLUDES WAND AND DEVICE SPELLS.

20

PAGE A L L THE WURLDS' DEMUN,

CLASS I I I

c.

CREATED B Y : HIT DICE 12D10

ICE

BIOOLESTONE

ARMOR CLASS 2+6

ALIGNMENT: FOUND I N :

a s.

MOVE FLY SWIM 18

CHAOTIC, ANYWHERE

LAIR (70%) WANDER I NQ

TYPE:

NUMBER

1 1

EVIL,

DEMUN, GREATER

DEMUN

PERRIN

IQ

RANGE 18

1 M IS T .

TYPE:

DEMUN

CREATED B Y : WAYNE SHAW DEXT RANGE 18

HIT DICE 30D8

CHAOTIC-EVIL

ARMUR CLASS -6

IQ

DEXT. RANGE 1D6+12

MUVE F L Y SWIM RANGE 20 60 1D10+12

ALIGNMENT: CHAOTIC FOUND I N : ANYWHERE

P R O B A B I L I T Y UF TREASURE AND TYPE

NUMBER 1 1

L A I R (40%) WANDER I NO

P R O B A B I L I T Y UF TREASURE AND TYPE 1oox H 2

*

ATTACKS :

ATTACKS :

1 STAFF

MONSTERS

1 TUUCH,

8 D 6 + 3 COLD LUSS

' DEXTER1 TY

12D6

DESCRIPTION:

DESCR I P T I UN :

GENERALLY APPEARS AS A VERY UNIMPRESSIVE HUMAN AND USUALLY FOUND I N R U I N S AND SUCH. I T CAN TELEPORT AND GATE A T WILL. I T CAN ALTER THE TEMPERATURE ONE DEGREE UPWARD UR DOWNWARD PER MELEE TURN, I N CREASING I N A GEOMETICAL PROGRESSION ( 2 4, 8 16, ETC. COMPLETELY IMMUNE TU TEMPERATUR~ BASE^ WEAPONS. I T CAN SUMMON RANDOM CHAOTIC MUNSTERS AT WILL. I T HAS THE POWERS OF A 3 0 T H LEVEL MAGIC USER. SPELLS HAVE A 5X CHANCE OF AFFECTING I T A T TWELFTH LEVEL, VARYING UP FROM THERE. I T REGENERATES F I V E POINTS PER MELEE RBUND, EVEN I F K I L L E D BY A C I D . REGENERATION CAN BE PREVENTED BY A C L E R I C A L UR P A L A D I N I C D I S P E L E V I L , THE PER CENT UF SUCCESS IS BASED U N THE R A T I O OF THE D I S P E L L E R ' S L E V E L TU THE DEMON'S.

THE DEMUN IS IMMUNE TU NURMAL A N I N T H LEVEL PATRIARCH HAS A L l N O I T WITH A 5% INCREASE PE IWER N I ~ E UP TO A MAXIMUM OF .____ DU ONLY HALF DAMAGE EXCEPT FOR F I R E WEAP F I R E MAGIC DOES ONE ARE HALF PLUS-THREE POINTS. EXTRA POINT DAMAI?E-PER-DLE. NORMAL F I R E IS E X T I N GUISHED BY THE M i s i L;LUUU. THE DEMUN HAS FUUR E V I L CLERICAL SPELLS FROM EACH CLERICAL SPELL TABLE WHICH I T CAN USE THE NUMBER OF TIMES EQUAL TU T H ~ REVERSE OF THE LEVEL ( I , E. K I L L FULLY ONCE CAUSE L I G H T WOUNDS SEVEN T I M E S If ALSB HAS A +3 STAFF OF S T R I K I N b . E T C . ) A DAY. THE GLARE FROM I T S I C Y BODY G I V E S I T THE + 6 TO I T S ARMOR CLASS I T CAN TRAVEL WITH WIND-WALK, AN I C Y GUST THAT ACTS LIKE THE WOUND MADE BY A CLASS I I I C E DEMON TO THOSE TOUCHED. ANY DAMAGE I T DOES CAN BE USED BY THE DEMON TO REGENERATE I T S E L F BACK UP TU A MAXIMUM OF 1 2 0 H I T P O I N T S .

***** DEMON,

TYPE:

DEMON

CREATED BY: WAYNE SHAW HIT DICE 20D8

ARMUR CLASS

ALIGNMENT: FOUND I N :

I T HAS A 75% CHANCE OF GATING I N UTHER I C E DEMONS (25% CLASS I , 35% CLASS I I , 25% CLASS I I I , AND 1 5 % YMIR).

PAGE

LESSER

L A I R (20%) WANDER I NO

21

-2

MOVE FLY SWIM 18

IQ

RANGE 1D6+12

DEXT RANGE 2D6+6

CHAOTIC ANYWHERE NUMBER 1D 2 1D 2

P R O B A B I L I T Y OF TREASURE AND TYPE 100% H

21

PAGE A L L THE WORLDS' DEMUN,

MONSTERS

DEMUN,

LESSER

ATTACKS :

SERPENT K I N G (LEVEL V I )

TYPE:

DEMON

CREATED B Y : STEVE MARSH

1 TOUCH, 6D6 1 +5 UNHOLY SWORD,

HIT D l CE 6D12

4D10

DESCR I PT I UN:

ARMOR CLASS 9

ALIGNMENT: FOUND I N :

IQ MUVE FLY SWIM 24

RANGE 2D6+6

.

DEXT RANGE 1D6+12

CHAOTIC DUNGEONS

WANDER I NG

NUMBER 1

PRUBABILITY O F TREASURE AND TYPE 50% REFEREE OPTION

ATTACKS : 1 BITE

3D10 5D8 1 BREATH (SEE B ~ L O W )

3 TALOk STRIKES DESCR I PT I UN : ****M

DEMON, SERPENT (LESSER) CREATED BY: STEVE MARSH HIT DICE ( 1-6108

ARMOR CLASS 9

MOVE F L Y SWIM 24

TYPE:

IQ

LOOKS L I K E A LARQE RED DRAGON WITH QOLDEN TAL6NS AND WINGS I T HAS' THREE DI FFERENT BREATH ATTACKS, BUT CAN ONLY USE ONE AT A TIME THEY ARE: 1. 1 6 " BY 3' FOOT CONE O F FEAR 5 " LON0 2. 6" DIAMETER MISMA O F DISEASk UP TO 4 " AWAY 3. 1 6 MEELEE TURNS O F PANIC, UP'TB 3" AWAY

DEM6N

RANGE 3D6

.

DEXT RANGE 2D6+6

I T CAN QATE I N DEMONS UF UP TO F I F T H LEVEL,

AL I QNMENT : CHAUT I C FOUND I N : DUNGEONS WANDER I NQ

NUMBER 1

I T CAN BE SUBDUED AND WILL FAITHFULLY SERVE WHUEVER SUCCESSFULLY DOES. PROBABILITY O F TREASURE AND TYPE 50% REFEREE OPTION

***** DEMON, TWELFTH PLANE CREATED BY: STEVE PERRIN

ATTACKS :

1 BITE 3010 1 - 3 S T k I K E S (SEE BELdW)

TYPE:

DEMON

.

ARMUR HIT CLASS MOVE F L Y SWIM RANGE IQ RANQE DEXT DICE ( 5 - 8 1 D8 2 9 2D4+10 1D6+12 ALIGNMENT: NEUTRAL FOUND I N : DUNGEONS CIPEN, W66DS MdUNTA I NS, R I VERS, CITIES

DESCRIPTION: LOOKS L I K E A LARQE RED DRAQON WITH QOLDEN TALdNS AND WINQS. THE TALONS STRIKE L I K E F I V E SWORDS; A 1-2 H I T D I E DEMON SERPENT GETS 6NE STRIKE A 3 - 4 HIT DIE QETS TWO STRIKES AND A 5-6 HIT D ~ E BETS THREE STRIKES I T CAN B k SUBDUED AND WILL SERVE I TS SUBDUER FA I THFULLY ,

PAQE

L A I R (10%) WANDER I NG

22

NUMBER 102 1

P R 6 B A B I L I T Y O F TREASURE AND TYPE

IOOZ

20%

A

WEAPON

22

PAGE

A L L THE WURLDS' DEMUN, TWELFTH PLANE

MUNSTERS

DURUH I ME

TYPE:

DEMUN, MINUR

CREATED B Y : UWEN HANN FEN

ATTACKS :

2 CLAWS, l D 1 0 1 B I T E 1012

HIT DICE ( 2 - 1 5 ) D1

1 W E A P ~ N , BY WEAPUN TYPE PLUS 1010

ARMUR CLASS 7

ALIGNMENT: FUUND I N :

DESCRIPTIUN:

MUVE FLY SW M 48 2

IO

RANGE 3D6

DEXT RANGE 3D6

CHAOTIC-EVIL RIVERS, SEAS, A I R NUMBER 506 1010

LAIR (50%) WANDER I NO

PRUBABILITY UF TREASURE AND TYPE MAG IC WEAPONS 1ox MAGIC WEAPUNS 40Z

ATTACKS :

2 BLOWS D 8 PER LEVEL H I T P O I N T ) D6 PER LEVEL (NUT MAQ CAL 1 1 B A L L 6F F I R E , DESCRI P T I UN : ONE O F THE "PETTY" D E V I L S I T RESEMBLE A J E L L Y FISH WITH TWO LARGE SUCKE~-TIPPED ARMS LIKE A SQUID'S, A RING UF EYES A L L ARUUND THE BODY' AND A TUBULAR MOUTH. UFTEN USED TU GUARD THE T ~ E A S U R E AND DWELLINGS UF DEMBNS AND D E V I L S .

A REGULAR WEAPUN WILL BREAK I N I T S HANDS UPUN USE, BUT A MASSIVE CLUB UR WEAPUN UF +3 POTENCY UR BETTER WILL HULD TOGETHER. I F A SHIELD IS USED I T S DEXTERlfY I T S B A S I C ARMUR CLASS BECUMES 2 + 1 . WILL ALSU ADD TU I T S ARMUR CLASS. THE TENDRILS ARUUND I T S MOUTH DETECT EMUTIUN AND CAN BE USED TU DETECT L I E S FRUM L I V I N G CREATURES AND DETECT THE PRESENCE UF ENEMIES. VULNERABLE TU ANY ATTACK. I T IS COLD-BLUODED AND R E P T I L I A N SU I T GUES TURPID I N TEMPERATURES BELUW F I F T Y DEGREES FAHRENHEIT AND WILL FREEZE I F THE TEMPERATURE GETS BELUW THIRTYTWO DEGREES, I T HAS - 1 SAVE VS. A L L CULD AND CULD ATTACKS AND ALSU TAKES +1 DAMAGE FRUM THEM. IT WILL EAT ANYTHING BUT ANUTHER UF I T S K I N D THUUGH I T I S GIVEN TU FUUD FADS IF CAREFULLY REAQUNED. I T IS OFTEN FASCINATED WITH THE I L L U G I C A L I T Y UF HUMANS.

I T ATTACKS B Y : A TENTACLE BLOW UR BLOW FRUM A HELD WEAPUN UR S P I T S A BALL UF NUN-MAGICAL F I R E THE B A L L Uk F I R E HAS UNLY A 10% CHANCE UF H I T T I N Q THE F I R S T TIME I T IS S P I T . THERE AFTER I T HAS THE R E G U L A R - H I T PRUBABILI~IES. WHEN K I L L E D THE DUROHIME EXPLUDES INTU A B A L L OF NUN-MAGICAL F I R E 5-25 FEET I N RADIUS (DEPENDING UN I T S S I Z E ) , TkE BALL DBES 1 D6 PER LEVEL UF F I R E DAMAGE. FRUM

"

RA I DEEN"

DRAGON,

A TELEV I S I UN CARTOON SER I ES

CHRUME

CREATED BY:

FRUM "THE F A L L I B L E FIEND" BY L. SPRAGUE DE CAMP

HIT DICE (10-12)D8 ALIGNMENT: FUUND I N :

PAQE

,

*****

23

TYPE:

DRAGON

H I L D A HANNIFEN

ARMUR CLASS 0

MUVE F L Y SWIM 12 24 8

CHAOTIC, DUNGEUNS,

IQ

RANGE 1D8+12

NEUTRAL MUUNTA I NS , C I T I ES

.

DEXT RANGE 2D6+6

.

23

A L L THE WORLDS' DRAGUN,

CHROME

L A I R (85%) WANDER I NO

MONSTERS

DRAGON, NUMBER 104 104

P R O B A B I L I T Y OF TREASURE AND TYPE 95% J UR BETTER + TECHNO. 30% TECHNOLOGICAL

HIT DICE 9D8+ 1

ARMOR CLASS -4

MOVE F L Y SWIM 9 24 18

IQ RANGE 3D4

ALIGNMENT: NEUTRAL FOUND I N : ANYWHERE

"

NUMBER 204 1D 4

L A I R (35%) WANDER I NG

DESCR I P T I CJN : A VERY SHINY DRAGUN W I T H A HIGHLY PULISHED BODY, LUUKING A T I T I N THE PRESENCE UF ANY BRIGHT L I G H T SUURCE ( I . E . CLERICAL L I G H T DAYLIGHT ETC. 1 BLINDS THE VIEWERS THOSE AUT B L I N D E ~ STILL FIGHT

AT -3 ( A S THE L I G H ~ DIMS

TYPE: DRAGON

CREATED B Y : STEWART SPADA

ATTACKS : 1 B I T E 6D8 2 FORELIMBSI, 408 PLUS 1 D 8 PER CLAW 3 BREATHS, FLESH TO STUNE" OR "CLOUDKI LL I 1 I (SEE BELOW)

CRYSTAL

PROBAB I L TY2UF TRE SURE AND TYPE 50% H

ATTACKS : 2 CLAWS

1D4 1 BITE, '4D6 1 LASAR BEAM, 1006 (UNCE A DAY) 1 BREATH, 1 D 8 F I R E (SEE BELOW)

THEY WILL SLUWLY REGAIN

REGAIN USUAL ATTACK A B I L I T Y ) .

I T S NURMAL BREATH I S "SMOG" WHICH CAUSES I R R I T A T I U N TO THE EYES NOSE AND THROAT UF THUSE WHU I N HALE I T; I T ALSO' CAUSES SLEEP I NESS.

DESCRIPTION: AN AVERAGED S I Z E D DRAGBN, SHINY RED I N CULOR. IT IS IMMUNE TO F I R E , COLD, AND A L L FURMS UF P S I O N I C ATTACKS. I T HAS A 25% CHANCE OF B E I N G ABLE TO TALK A 1 5 % CHANCE THAT I T WILL BE ASLEEP WHEN F U U N ~ , AND A 25% CHANCE THAT I T I S MAGIC RESISI F I T CAN TALK I T CAN USE UNE SPELL PER TANT H I T D I E PER DAY PLUS I T HAS A HOLD MONSTER SPELL. I T S BREATH IS A TYPE OF F I R E THAT BURNS FOR 204 TURNS DUING I D 8 DAMAGE PER.MELEE TURN. THERE IS A IOX'CHANCE PER MELEE TURN UF PUTTING THE FIRE OUT,

THERE IS A 90% CHANCE THAT THE DRAGCJN CAN TALK; A 15% CHANCE THAT I T WILL BE ASLEEP. AND AN 85% CHANCE THAT I T WILL KNOW SPELLS O f UP TO S I X T H L;;EVEL. I T S FAVORITE SPELLS ARE "STONE-FLESH", PA?S-WALL" "WALL .OF F IRE "SLOW I NV IS I B IL ITY VENT~ILIQUISM AND &CHARM P ~ R S O N VERY OFTEA I T WILL KEEP CHARMED HUMANS AROUND As WINDUW DRESSING FOR I T S MECHANICAL FORMS.

I T S L A I R MAY BE UNDERWATER.

***** DRAGON,

ROCK

HIT DICE

THERE IS UNLY A UNE T H I R D CHANCE UF I T B E I N G NEUTRAL, UTHERWI SE I T W I LL B E CHAOTI C.

TYPE: DRAGON

CREATED B Y : DAVE HARGRAVE

( 9 - 1 2 ) D8+1

ARMOR CLASS 1

ALIGNMENT: FOUND I N : L A I R (60%) WANDER I NG PAGE

24

MOVE FLY SWIM 8

NEUTRAL DUNGEONS, NUMBER 1D4 1D 4

IQ

RANGE 3D6

DEXT

RANGE 2D6+6

MUUNTA INS , DESERTS P R U B A B I L I T Y OF TREASURE AND TYPE 1OOX H 20W H

PAQE A L L THE WURLDS' DRAQUN, RUCK

DRAKE,

ATTACKS : 9-12 D8 DEPEND1 1 0 UN S I Z E , 8

AVA

HIT D l CE 6D8

DESCR I PT I UN :

TYPE:

LAIR (50%) WANDER INO

DRAQUNKIND

TYPE:

CREATED BY:

MUVE FLY SWIM 12 30

ALIQNMENT: LAWFUL FOUND I N : MUUNTAINS, L A I R (35%) WANDER I NO

NUMBER 1D3 1

MOVE F L Y SWIM 9

NUMBER 1D4+1 102

24

RANQE IQ

DEXT RANOE

3D6

2D6+6

MUUNTAINS PRUBABILITY UF TREASURE AND TYPE 50X F

2 CLAWS,

1D4 1 T A I L 2D6 1 BREAfH 6D6 CULD 1 PRESEN~E, FREEZE ALL

DRAQUN

C L I N T BIQQLESTUNE

ARMUR CLASS 2+2

2

ATTACKS :

****X

DRAQUN, W I ND

ARMUR CLASS

ALIQNMENT: NEUTRAL FUUND I N : DUNQECTNS,

WINQLESS DRAQUN BASED UN S I L I C U N . THREE TIMES A DAY I T CAN S P I T A F I V E FUUT WIDE L I N E O F LAVA UP TU S I X T Y FEET. THERE IS A 50% CHANCE THAT I T CAN SPEAK AND A 50% CHANCE THAT I T WILL BE ASLEEP WHEN ENCUUNTERED. THERE IS A 25% CHANCE THAT I T CAN USE M A Q I C UP TCT FUURTH LEVEL, FUUR SPELLS FRUM EACH LEVEL. I N A L L OTHER WAYS I T IS L I K E THE REST UF THE DRAQONS.

w I THI

N THREE FEET

DESCRl P T I ON :

IQ

RANGE 1D6+12

LUUKS L I K E A SMALL WHITE DRAQUN. USUALLY FUUND I N A FAMILY GRUUP 6F TWO ADULTS AND 1 - 3 CHILDREN. THE CHILDREN HAVE REDUCED A B I L I T I E S AND CAN BE SUBDUED.

DEXT RANGE 1D6+14

AIR

THERE IS A 50% CHANCE I T WILL BE ASLEEP WHEN ENCUUNTERED I T HAS THE SAME SPELLS AND BREATH CAPABI L I T i AS A WHI TE DRAGUN.

PRUBABILITY UF TREASURE AND TYPE 100% H 5% H

THERE IS A SPECIAL PASSWURD KNUWN TU VERY FEW WHICH WILL ALLUW A PARTY TU PASS UNHARMED PRUVIDING THEY DU NUT ATTACK F I R S T .

ATTACKS :

1 1 2 1

ICE

CREATED BY: STEVE MARSH

1 BREATI 2 CLAWS.-l

HIT D l CE (10-13)DB

MUNSTERS

BREATH "MASS CHARM" CLUUD (30 BY 50 FEET) BREATH: DISINTEQRATE CLOUD ( 5 BY 60 FEET) CLAWS, 1D12 B I T E , 4D12

DESCRIPTIUN:

A LARGE DRAQUN WHUSE CULUR S H I F T S FRUM DARK QREY TU SKY BLUE, SEEMINQLY AT RANDUM. EACH BREATH ATTHERE IS AN TACK CAN BE USED THREE TIMES A DAY. 85% CHANCE THAT I T TALKS 10% CHANCE THAT I T WILL BE ASLEEP, AND A 75% C H A ~ C E THAT I T CAN USE MAQIC CTWU SPELLS EACH F I R S T THRU S I X T H L E V E L ) . IT ALSU CAN USE ~ * C U ~ T R UWEATHER" L UNCE A DAY WHETHER UR NOT I T CAN USE M A G I C .

PAQE

25

25

PAQE A L L THE WORLDS'

MONSTERS TYPE:

EARTH MOLE

DEMON,

MINOR

CREATED B Y : STEVE HENDERSUN HIT ARMOR DICE CLASS MOVE F L Y SWIM (8-12)DB 4+3 3 A L I GNMENT : CHAOT I C FOUND I N : DUNGEONS NUMBER 2D6 1D 3

L A I R (90%) WANDER I NG

IQ RANGE 1D 6

DEXT. RANQE 1D 3 + 9

PROBABILITY OF TREASURE AND TYPE 30X C

ATTACKS :

2 PINCHERS 1 D 1 2 PLUS UNE ENERGY LEVEL 1 QAZE, P A ~ A L Y S Is I N A CONE (THREE TIMES

A DAY)

DESCR I PT I ON : A MINOR SORT OF EARTH DEMON. I T LOOKS L I K E AN A L B I N O MOLE WITH PINCHERS AND A S I N G L E BIQ EYE. X****

EBON DOOM CREATED B Y : CHUCK CADY HIT DICE (10-17)DlO

ARMOR CLASS -1

ALIQNMENT: FOUND I N :

TYPE: DEMON

IQ MOVE FLY SWIM 10

CHAOTIC-EVIL DUNBEONS, CJUTDUORS,

WANDER I NO

NUMBER 1

RANQE 0

RIVERS.

.

DEXT RANQE 2D6+6 SWAMPS,

C I T I ES

P R O B A B I L I T Y OF TREASURE AND TYPE

ATTACKS :

1 ATTACK,

VARIES (SEE BELOW)

DESCR I P T I ON : A DEAMON OF THE OUTER DARKNESS I T RESEMBLES A FLAT BLACK , M INDLESS ENERGY F I ~ L ,D FOR I T S ATTACKS, ROLL A FOUR S I D E D D I E : 1 2 D 8 PLUS BLINDNESS FCJR 7 DAYS 2 208 PLUS I NSANI TY FOR 1 4 DAYS 3 1 ENERGY' LEVEL PLUS COMA FUR 2 1 DAYS 4 DEATH, SAVE AND LOSE 80% OF H I T POINTS

---

PAGE

26

26

PAQE A L L THE WURLDS' EBUN DOUM

ELEMENTAL,

3 BITES,

****X

CULD

TYPE:

ELEMENTAL

ARMOR CLASS 2

IQ MOVE FLY SWIM 12 24

RANGE 1D6+14

A FURM O F ELEMENTAL WHICH UPERATES THRUUGH A HOST CREATURE. THE HOST CREATURE W I L L RESEMBLE A NORMAL MEMBER OF I T S TYPE BUT WILL HAVE THREE S N A K E - L I K E HEADS. THE ELEMENTAL INCREASES THE H I T POINTS AND ARMOR CLASS O F I T S HOST. THE B A S I C ARMOR CLASS IS 3 MINUS 1 FOR EACH H I T D I E THE ELEMENTAL HAS, THERE IS A TWO THIRDS CHANCE THAT AN ELEMENTAL I N I T S L A I R WILL HAVE H l Q H LEVEL UNDEAD OF SOME K I N D AS ASSISTANTS, SUCH UNDEAD CANNOT B E TURNED WHILE THE ELEMENTAL IS PRESENT.

DEXT. RANGE 1D6+14

A L I QNMENT : ANY FUUND I N : ANYWHERE NUMBER 1

WANDER 1 NO

P R O B A B I L I T Y UF TREASURE AND TYPE

WHEN A V I C T I M IS F I R S T B I T T E N B Y I H E ELEMENTAL HE MUST MAKE A SAVING THRUW AGAINST DEATH" THEN ON T H I S AND UN EVERY UTHER B I T E A THROW AGAIN POISON.

ATTACKS :

1 ATTACK,

208 PLUS 1D8 VS.

2 0 6 - 2 0 1 2 DEPENDING UN S I Z E PLUS POISON AND DEATH

DESCRI P T I ON:

CREATED BY: DAN PIERSON HIT DICE ( 8 - 16 1 D 8

DEATH

ATTACKS :

I F THE F I R S T THREE ARE SAVED THE EFFECT LASTS THAT MANY TURNS INSTEAD O F DAYS. ELEMENTAL,

27

MUNSTERS

NUN-CULD DWELLINQ UR USING CREATURES

THE ELEMENTAL HAS THE SAME SAVING THROWS AS A ( H I T D I C E ) + 4 LEVEL F I G H T I N G MAN. I F THE SPELL WAS ONE WH!,CH ATTACKS I T S NATURE OR M I N D ("POLYMORPH", "CHARM E T C . ) AND THE ELEMENTAL MAKES H I S SAVE, THEN THC: CASTER MUST MAKE A SAVE AGAI NST A DEATH SPELL" OR D I E .

DESCRIPTldN:

I T WILL VERY UFTEN HAVE LAWFUL WEAPUNS UR MAGIC ITEMS I N I T S TREASURE. I T L I K E S TO COLLECT THEM AND I F THEY HAVE ANY INTELLIGENCE THEY MAY GO MAD.

STS

****X

ELEMENTAL,

-

TYPE : ELEMENTAL

DEATH

CREATED BY: MARK SWANSON HIT DICE ( 6 - 12 1 0 8

ARMUR CLASS 2

ALIGNMENT: FOUND I N : L A I R (50%) WANDER I NO

IQ MUVE FLY SWIM 9

RANGE 2D8

DEXT. RANGE 2D6+6

ONCE A DAY I N EXTREME EMERGENCY, THE ELEMENTAL CAN T E L E P O ~ T ITSELF AND ITS HOST OUT OF DANGER. T H I S IS USUALLY ONLY DONE TU GET AWAY WITH A NEW HOST.

CHAUTIC-EVIL DUNGEONS, C I T I E S NUMBER 1 1

PROBABILITY O F TREASURE AND TYPE 100% A PAGE

27

A L L THE W R L D S ' ELEMENTAL,

TYPE:

WCrcrD

CREATED BY:

WNSTERS

E V I L SHARK

ELEMENTAL

FOUND AT A DEPTH OF ABUUT EIQHTY FEET I N THIN SEAWEED; WHERE THE v I s I B I L I TY I s U N D E ~TWENTY

CHUCK CADY

FEET.

11111

ALIQNMENT: FUUND I N :

ANY DUNQEUNS, NUMBER 1

WANDER I NO

OUTDUORS , R I VERS , SWAMPS , C I T I ES PRUBABILITY U F TREASURE AND TYPE

ATTACKS : 1 TUUCH,

EZWAL CREATED BY: HIT D l CE (10-12)DlO

4 CLAWS, 1 BITE,

TYPE:

UNDEAD

ALIGNMENT: FOUND I N :

IQ

RANGE 1D6+6

NUMBER 4D3

DEXT. RANGE 2D6+6

RIVERS,

PRUBAB I L I TY UF TREASURE AND TYPE lOOX B + 5% GEMS AND JEWELS 20% B

SD6 2D10

BASED UN "WAR WITH THE RULL" BY A . PRUBABI L I TY UF TREASURE AND TYPE 50% 1 CLERICAL M A G I C ITEM

ATTACKS :

2 BITES, 1 SPELL,

DESERTS,

TELEPATHIC 1 5 0 0 - 2 0 0 0 PUUND FURRY BLUE CARNIVaRES WITH SIX L ~ G SAND EFFECTIVE'CLAWS AND TEETH. USUALLY FOUND I N THE WILDERNESS AND UCCASIUNALLY UNDERGRUUND. VERY FAST WITH FRUST GIANT STRENGTH. DUES NdT L I K E MACHINERY, DUES L I K E UTHER EZWALS.

EVIL SEAS

WANDER I NG

MUUNTA NS,

DEXT RANQE lD6+23

DESCRIPTIUN:

CREATED BY: STEVE MARSH MUVE FLY SWIM 24

RANGE 1D8+10

ATTACKS :

Y***X

E V I L SHARK

TYPE: A L I E N D. PIERSUN

IQ

NUMBER 108 1 D4

L A I R (15%) WANDER I NO

a

MOVE FLY SWIM 15 10 8

THE WdUD ELEMENTAL CAN UNLY BE CUNJURED FRUM WUUDEN UBJECTS I T HAS THE SAME PUWER TU ANIMATE AS WEAPUNS MUST BE +2 UR BETTER TU H IT THE AN ENT I T I S IMMUNE TB FEAR, RESISTANT WUUD ELEMENTAL, TU CdLD* F I R E DOES HALF AGAIN DAMAGE, AND L I G H T NING DUkS DUUBLE DAMAGE.

ARMUR CLASS 7

ARMOR CLASS 4

BIQQLESTUNE

AL I QNMENT : CHAOT I C FUUND I N : DUNGEUNS OPEN, SWAMPS, ~ I T I E S

306

DESCR I PT I ON :

HIT DICE 3D8

c.

1D3+1 (AS K N I V E S ) E V I L CLERl C A L

DESCRIPTIUN: THE SHARK-SHAPED QHUST CIF A LUW LEVEL E V I L SECUND I T HAS 1 - 3 SPELLS UF FI RST A ~ D CLERI c . LEVEL.

PAOE

28

E . VAN VUGT.

PAQE A L L THE WORLDS'

MUNSTERS

FALCON,

FIRE

TYPE: ANIMAL

CREATED B Y : RICHARD HARVEY HIT ARMUR DICE CLASS MUVE FLY SWIM (1-5)D8 6 48 A L I QNMENT : NEUTRAL FUUND I N : UUTDUURS, NUMBER 1D 2

LAIR ( 5 % ) WANDER I NQ

WATER,

IQ RANGE 1D 8

CITIES,

.

DEXT RANQE 3D8+ 1

AIR

P R U B A B I L I T Y U F TREASURE AND TYPE 100% A

ATTACKS :

1 BEAK 1 D 4 2 CLAW&, 1 D 4 PLUS 1 D 4 F I R E DESCR I P T I UN : A Q I A N T FALCUN WITH BURNINQ CLAWS. I T CANNOT B E TAMED AS A MUUNT BUT I T CAN B E USED AS A HUNTINQ BIRD. I T IS VERY F I E R C E WHEN PRUTECTING I T S YUUNG. I T AVOIDS LARGE PARTIES BUT WILL ATTACK SMALL UNES. I T I S IMMUNE TB F I ~ E AND LIGHTNING. *I(***

FURY

FEAR STALKER

TYPE:

TRUE QIANT

CREATED B Y : SCUTT MC CARTNEY 10 HIT ARMOR DICE CLASS MUVE FLY SWIM RANGE 1208 2+2 IO 1D12+12 ALIGNMENT: FUUND I N -

DEXT. RANGE 306

LAWFUL-EVIL DESERTS

LAIR (5%) WANDER I NQ

NUMBER 2D3 103

P R O B A B I L I T Y UF TREASURE AND TYPE 25% Q

ATTACKS :

2 CLAWS, 1 D 8 1 B I T E 2D6,, 1 PSlUkIC, FEAR"

I

DESCRIPTION: A HUGE, TWENTY-FIVE FU6T TALL, WITH A LARGE THREE-EYED HEAD. PAQE

29

BIPEDAL REPTILE I T IS MURE I N T E L L I -

29

PAGE A L L THE WORLDS' FEAR STALKER

MUNSTERS

FI INK

TYPE: A L I E N

CREATED B Y : OWEN HANNIFEN

GENT THAN MANKIND AND HUMANS ARE I T S FAVORITE FUUD

.

HIT DICE (4-61D6

THE STALKER ONLY ATTACKS AT NIGHT. ITS "FEAR" SPELL CAUSES FEAR, UNEASINESS, AND EVENTUALLY THE V I C T I M WILL FLEE B L I N D L Y I T CAN ALSU CAUSE THE SHADOWS TU MUVE AND ASSUME FEARFUL SHAPEST H I S POWER CAN B E USED BY THE STALKER TU D l S G b I S E I T S LOCATION. WHEN THE V I C T I M FLEES THERE IS A 90% CHANCE THAT THE SHADOWS WILL CAUSE HIM TO FLEE RIGHT INTO THE "ARMS" UF THE STALKER.

ALIGNMENT: FOUND I N :

THE STALKER IS 50% MAGIC RESISTANT.

ATTACKS :

ARMUR CLASS 2

MOVE F L Y SWIM 12

NEUTRAL DUNGEONS.

NUMBER L A I R (100%) 1004

WOUDS,

IQ

RANGE 1D6+12

DEXT, RANGE 1D6+12

CITIES

P R U B A B I L I T Y OF TREASURE AND TYPE 90% F

1 SNARE, I M M O B I L I Z E S UP TU THREE V I C T I M S 1 CLAW, 1 D 1 0

****X

FIEND

TYPE: VANCE DRAGUN

DESCR I P T I UN :

CREATED BY: DAN PIERS6N HIT D1 CE 9D8

ARMUR CLASS 0

MOVE F L Y SWIM 12

A L I GNMENT : NEUTRAL FOUND I N : DUNGEONS, LAIR (40%) WANDER I NG

NUMBER 5 0 12 5D12

UUTDBURS,

DEXT RANGE 1D 6 + 8

RANGE 1D 6 + 8 RIVERS,

AN I N T E L L I Q N T QUUPPINA. I T MUVES ALUNQ UN CABLES STRUNQ I N TREE BRANCHES OR CURRIDORS AND C E I L I N G S UN TWU EXTERIOR WHEELS. I T PREFERS TO CAPTURE I T S V I C T I M S WITH A SNARE AND THEN CARRY THEM AWAY TU I T S L A I R AND HULD THEM FUR RANSBM.

.

IO

SWAMPS,

PRUBABI L I TY UF TREASURE AND TYPE 100% A

FROM "RET I EF' S WAR" BY K I ETH LAUMER

*****

ATTACKS : 1 - 2 WEAPONS, 1 BITE, 3D6 1 T A I L MACE,

I T MAY BE W I L L I N G TU TRADE PEACEFULLY WITH A PARTY (USE REACTION RULL) I F CAPTURED AND HELD UPSIDE DUWN, I T MUST TELL UNE TRUTH.

CITIES

BY WEAPUN TYPE PLUS 4 D 6

FIURN,

.

TYPE : DEM I -0UD

SUN UF DUNARTH

CREATED B Y : C L I N T BIGGLESTUNE

3010

DESCRIPTION:

HIT DICE 20D8

BLACKISH GREEN I N COLOR L A I R S WITH UTHER VANCE DRAGONS AND NORMALLY HAS A HUMAN MASTER. PREFERS TU USE CUTLESSES, KNIVES, AXES AND BROADSWURDS.

ARMUR CLASS

MOVE F L Y SWIM 12

IQ RANGE

RANGE DEXT.

1D6+12

1D6+12

ALIGNMENT: NEUTRAL FOUND I N : ANYWHERE

WHEN STRUCK THERE IS A 45% CHANCE THAT NORMAL WEAPONS WILL BREAK- 30% FOR + 1 WEAPONS. AND A 1 5 % CHANCE FOR + 2 W E A P ~ N S A WEAPUN THAT BREAKS WHEN S T R I K I N G THE F I E N D DOES NU DAMAGE.

WANDER I NG

NUMBER 1

P R U B A B I L I T Y UF TREASURE AND TYPE

ATTACKS :

BASED ON "THE DRAGUN MASTERS" BY JACK VANCE.

1 FLAIL,

PAGE

2+8

30

7 D 4 PLUS 6 D 6 LIQHTNING

30

PAQE A L L THE FIURN,

IORLDS'

MONSTERS

FLAT

SON OF DUNARTH

DESCR I P T I ON :

TYPE:

MISCELLANEUUS

CREATED B Y : STEVE HENDERSUN

A HORSEMAN, R I D I N G A HORSE UF THE EINHERIAR, WHU APPEARS WHEN SUMM0NED. HE CARRIES A BLACK RUUND S H I E L D WHICH HAS F I V E GULD CIRCLES AND R I V E T S OF WHITE BRONZE. HE WEARS A TUNIC OF BLACK H A I R AND CARRIES AN IRON F L A I L OF SEVEN CHAINS WITH SEVEN SPIKED KNBSS PER CHAIN. H I S HORSE I S BLACK WITH A GOLUEN MANE. HE IS AN EINHERIAR 0F THE HERLATHING AND HE FIGHTS AS A TWENTIETH LEVEL LORD WITH 1 8 ( 0 0 ) STRENGTH. HE I S IMMUNE TO FEAR, CHARMS HdLDING, AND C6NFUS10N, AND HE HAS NATURAL TRUk SIGHT. WEAPdNS MUST BE MAGICAL TO H I T H I M .

HIT ( 6D - 1I C 0E )D 8

ARMOR CLASS 7

MOVE F L Y SWIM 3

ALIGNMENT: FOUND I N :

HUNGRY DUNGEONS,

WANDER I NG

NUMBER 1

UUTDUORS,

.

IP RANGE 1D 4 RIVERS,

DEXT RANGE 1D6+12 SWAMPS,

CITIES

P R U B A B I L I T Y OF TREASURE AND TYPE

ATTACKS :

FROM "MOON OF GOMRATH" BY ALAN GARNER.

1 CUNSTRICTION,

1 D 6 PLUS SMUTHERS V I C T I M I N 1 D 4 + 1 MELEE TURNS

****X

FLAPFR0G CREATED BY: STEVE HENDERSON HIT DICE (9-11)08 ALIGNMENT: FBUND I N :

DESCRIPTION:

TYPE: G I A N T ANIMAL ARMOR CLASS 2+9

M0VE FLY SWIM 1 24

IQ RANGE 1D 4

A CHAMELEON-LIKE BLANKET UN THE GRUUND, TAKING ON THE CONTOURS AND CdLORATION OF WHATEVER I T COVERS. WHEN SOMEdNE STEPS ON I T , I T ENFOLDS H I M AND T R I E S TO SMOTHER H I M .

.

DEXT RANGE 1D 3 + 9

THE V I C T I M HAS 1 / 1 2 CHANCE PER STRENGTH LEVEL PER TURN OF TEARING FREE. F I R S T LEVEL I S OGRE LOR 1 6 ( 9 1 - 0 0 ) 1 STRENGTH. A H I L L G I A N T HAS LEVEL TWO, ETC.

HUNGRY SWAMPS

WANDER I NG

NUMBER 1

PROBABILITY OF TREASURE AND TYPE

FROM "DESRICK

UN

YANDRU" BY MANLY WADE WELLMAN,

*****

ATTACKS :

FURRED FLYER

1 TZJNGUE, 608 1 V I SUAL, C0NFUS I ON" 1 PSIBNIC, I D INSINUATIUN"

TYPE: MISCELLANEOUS

CREATED B Y : BRAD H I N K E L HIT DICE 208

DESCR I P T I ON : AN ELEPHANT-SIZED FR0G WITH STUBBY WINGS THAT A L LOW I T T 0 G L I D E A F A I R DISTANCE. I T D0ES NOT FLY, I T JUMPS. I T 'TENDS TO EAT G I A N T INSECTS BY PREFERENCE. I T HAS A "C0NT INUAL M I NDBLANK OPERAT ING AT A L L TIMES.

ARMOR CLASS 6

ALIGNMENT: F0UND I N :

MOVE FLY SWIM 10

E V I L , NEUTRAL DUNGEONS, MOUNTAINS,

LAIR (50%) WANDER I NG

NUMBER 31D 010

ATTACKS : 1 + 1 CLAW,

PAGE

31

1D8+1

IQ

RANGE 1D 6

DEXT. RANGE 2D6+6

DESERTS,

AIR

P2R0a% B A B IEL I T Y UF TREASURE AND TYPE

31

PAGE A L L THE WURLDS' FURRED FLYER

MONSTERS

FURRED ONE THE FURRED UNE IS A S I L I C O N BASED FURM UF L I F E AND IS UNLY FUUND I N AREAS WHERE THERE IS S I L I C U N I N MINERAL FURM WHICH I T CUNSUMES FUR FUUD.

DESCRIPTIUN: A LARGE B A L L UF FUR TUPPED BY THREE WINGS EACH O F ITS P R I M A ~ Y SENSE HAS A THREE-CLAWED HAND URGAN IS I T S FUR, WHICH IS VERY SENSATIVE TU MO.. .TION. I T IS VERY STRONG. HENCE I T S + 1 .H. -I T. .AND DAMAGE AND I T is 25% M A G ~ CR E S I S T A N T . I T DETECTS THE USE UF MAGIC UR P S I O N I C ENERGY I N I T S IMMEDIATE AREA.

WHICH

***** FURY

TYPE:

CREATED B Y :

THE FURRED FLYER IS A S I L I C O N BASED FURM U F L I F E AND IS UNLY FUUND I N AREAS WHERE THERE ARE DEPUSI T S UF S I L I C O N THAT I T CAN USE FUR FOOD.

HIT D l CE 1 D8+ 1

( 4-6

FURRED UNE

HIT DICE

ARMOR CLASS 5

ALIGNMENT: FUUND I N:

MOVE FLY SWIM 15

E V I L , NEUTRAL DUNGEONS, MOUNTAI NS,

LAIR (50%) WANDER I NO

NUMBER 108 1D 2

IQ

RANGE 108

L A I R (35%) WANDER I NG DEXT. RANGE 2D6+6

IQ

RANGE 3D6

DEXT RANGE 1D 6 + 1 2

NUMBER 2010 1D10

P R O B A B I L I T Y U F TREASURE AND TYPE 100% C + 1500GP EACH 50% C

ATTACKS :

1 CLAW 1D6 1 SCUU~GE, 1 ~ PER 3 TAI L

DESERTS

DESCRI P T I UN:

P R U B A B I L I T Y OF TREASURE AND TYPE 75% E

LOOKS L I K E A GARGUYLE BUT ATTACKS ELVES UN S I G H T . THE FIRST ATTACK WILL'BE AN ATTEMPT TU CLAMP ITS LOWER LEGS UNTO THE V I C T I M . I F SUCCESSFUL, A 3 - 5 T A I L E D SCOURGE WILL AUTOMATICALLY H I T ; EACH T A I L UF THE SCOURGE HAS A 2 5 % CHANCE U F S T R I K I N G WITH NO EFFECT. THE CLAWS NEED THE USUAL NUMBERS TU HIT.

ATTACKS: 3 + 3 CLAWS,

MOVE FLY SWIM 8 12

CHAUTIC ANYWHERE

TYPE: MISCELLANEOUS

CREATED BY: BRAD H I N K E L

( 5 - 10) DB

DAVE HARGRAVE

ARMUR CLASS 4

ALIGNMENT: FOUND I N :

****X

DEMBN

1 D 6 + 3 UR BY WEAPON TYPE (+3)

DESCRIPTIUN: APPEARS AS A LARGE B A L L UF FUR SURROUNDED BY S I X MECHANICAL LUOKING ARMS. I T S UNLY SENSE IS V I A I T S FUR WHICH IS VERY SENSATIVE- I T DETECTS MUTION w i f ~ITS FUR BETTER THAN H U ~ A N SDO WITH THEIR EYES. I T CAN ALSO DETECT MAGICAL AND P S I O N I C ENERGY MAKING I T 50% RESISTANT TU THESE FORM UF ATTACK&. I T STANDS ON THREE OF I T S LEGS. THE FURRED UNE IS AMAZINGLY STRONG HENCE I T S + 3 HIT AND +3 DAMAGE. I T USUALLY ATTACKS WITH THREE WEAPONS' ANY i3NE-HANDED WEAPONS OR WITH STUNES f U A FURRED ONE WILL UNLY RARELY USE BASH W l f H . MISSLE WEAPONS, THUUGH I F NEEDED I T WILL THRUW A STONE OR SPEAR.

PAGE

32

32

PAGE \

A L L THE WORLDS'

MONSTERS

GARANH I R

TYPE: GOD

CREATED B Y : C L I N T BIQGLESTONE HIT DICE SOD10

ARMOR CLASS 2+8

IQ MOVE FLY SWIM 24

ALIGNMENT: FOUND I N :

NEUTRAL ANYWHERE

WANDER I N(3

NUMBER 1

RANGE 1D6+18

.

DEXT RANQE 1D6+18

PROBABILITY OF TREASURE AND TYPE

ATTACKS :

2 1 1 1

HANDS S D 1 0 SET O p ANTLERS, 5 D 1 2 FEAR SPELL CUNFUSION SPELL

DESCR I P T I ON :

ALSO NAMED "GORLASSAR"

.

FROM "MOON OF QOMRATH" BY ALAN GARNER.

***** GARGOYLE,

CREATED BY: HIT D l CE 4D8

TYPE:

STUNE DAN PIERSUN

ARMOR CLASS 1

IO MOVE FLY SWIM 9 15

CHAOT I C A L I GNMENT : FOUND I N : DUNGEONS, LAIR (80%) WANDER I NG

33

ENCHANTED MONSTER

NUMBER 4D20 1D 2 0

RANGE 1D 6 + 6

DEXT. RANGE 1D6+12

CITIES P R O B A B I L I T Y UF TREASURE AND TYPE 80X A 50% A

33

PAQE A L L THE WURLDS' QARQUYLE,

MUNSTERS

OELATINUUS BLUE HURROR

STONE

ATTACKS:

NUMBER

LAIR (5%) WANDER I NO

2 CLAWS, 1D6 1 B I T E , 2D6 1 HURN, 2D4

P R U B A B I L I T Y OF TREASURE AND TYPE

1 1

ATTACKS :

DESCRIPTION:

1D8+2 PLUS SAVE VS. ANESTHETIC EFFECT). VCT I MS.

1 ACID,

S I M I L I A R TO A NURMAL QARQUYLE BUT IMPERVIOUS TU FIRE, CULD, AND FEAR. ITS M I ~ D I S CUMPLETELY BLANK WHEN I T IS NOT MUVINQ.

DESCR I PT I ON:

I T EATS A L L TYPES BRIQHT BLUE GELATINOUS CUBE. OF PRUTUPLASM. IT is IMMUNE TU ALL NUN-FLAMING WEAPUNS. IMMUNE TU LIGHTNING, CULD FEAR, AND PULYMBRPH. NCIRMAL - . . - . .. . . . ..-. .. .. .- F I R E HURTS I T But DOES NU DAMAGE

****X

QATHERER ABUVE

PARALYZE (DUE TO CAN COVER M U L T I P L E

TYPE: MISCELLANEUUS

~

CREATED BY: STEVE HENDERSUN HIT DICE

ARMOR CLASS

(9-121D8

MUVE F L Y SWIM

2+4

ALIGNMENT: FOUND I N :

9

NEUTRAL UUTDOURS, NUMBER

1

L A I R (10%) WANDER I NB

I

18 WATER,

IQ

RANGE

1 D3+6

CITIES,

LARQER SPECIMENS ARE OCCASIONALLY FUUND UP TO 20 x 20 x20 FEET. THESE WILL HAVE MURE~HIT DICE.

DEXT RANGE

1 D3+12

T H I S L I T T L E QUUDY IS THE RESULT UF A OELATINOUS CUBE AND A BLUE POOL HBRRUR TRYINQ T U EAT EACH OTHER,

AIR

P R U B A B I L I T Y UF TREASURE AND TYPE

***** QENI I

1

ATTACKS :

TYPE:

ENCHANTED MONSTER

CREATED B Y : DAVE HARORAVE

2 TENTACLES,

406

HIT DICE 7D8+3

DESCRIPTIUN: A VERY LARQE F L Y I N Q BEAST. OFTEN RIDDEN BY URCS, TROLLS, AND THE L I K E I T LOOKS L I K E A BLUATED CIGAR WITH LARGE W H I f E EYES AND DANGLING TENTACLES. I T IS IMMUNE TU CHARMS, HOLDS, AND P S l U N l C ATTACKS,

ARMUR CLASS

ALIQNMENT: FOUND I N :

MOVE F L Y SWIM

3

12

24

8

IQ

.

RANGE

DEXT RANQE

1D6+12

1D6+12

NEUTRAL ANYWHERE

L A I R (100%)

NUMBER

1

PRUBABl L I TY OF TREASURE AND TYPE

lOOX

F

ATTACKS :

****X

QELATINUUS BLUE HORROR

TYPE:

2 BLOWS, 1 SPELL

CLEAN-UP CREW

1 BREATH, BLACK SLEEP (SEE BELOW)

CREATED BY: H. HANNIFEN d D . PIERSUN HIT DICE 1OD6

ALIQNMENT: FOUND I N :

ARMUR CLASS

6

MUVE F L Y SWIM

6

IQ

RANGE

0

2D6

DESCR I PT I ON :

DEXT. RANOE 1 D6+6

OLDER BRUTHER TU THE D J l N N A MALE ( 7 5 % ) UR FEMALE (25%) UF EXCEEDINQLY QO6D LOOKS. I T HAS +3 SAVES V S . MAGIC BUT IS - 1 VS. CLERICAL SPELLS. I T CAN PULYMURPA AT W I LL OR TAKE ASTRAL FURM. IT

HUNQRY DUNGEUNS PAQE

34

34

PAQE A L L THE WBRLDS'

MUNSTERS

GHUST , S I LVER

GENl I CAN ONLY B E H I T BY MAGIC WEAPUNS. CLERICS AND EFREETS.

I T DISLIKES

TYPE:

CREATED BY: JERRY JACKS HIT DICE 6D8

I T CAN USE F I V E SPELLS U F UP TU F I F T H LEVEL, THREE TIMES A DAY. GLACK SLEEP IS A S0RT UF SUPER SLEEP SPELL, CAPABLE 0 F AFFECTING ANY BNE TARGET REGARDLESS BF I T S LEVEL (SAVING THR0W VS. MAGIC A P P L I C ABLE).

ARMUR CLASS 2

ALIGNMENT: FUUND I N :

TYPE:

L A I R (90%) WANDER I NO

RUBUT

ALIBNMENT: F0UND I N :

ARMUR CLASS 0

IO M0VE F L Y SWIM 12

LAWFUL-EVIL DUNGEONS, 0UTD00RS,

WANDER I NO

NUMBER 1 D8

RANGE 18

DEXT. RANGE 18

NUMBER 1D 6 106

2 "BARE HANDS",

DEXT. RANQE 1D 6 + 1 2

P R U B A B I L I T Y U F TREASURE AND TYPE 75x c 50% C

1D8 PLUS 1 L I F E ENERGY

DESCR I PT I UN : A GHUST WEARING A S I L V E R SHEET. ANY L I F E ENERQUES I T DRAINS ARE TRANSFERRED T 0 I T S E L F RESTURING A L L UF I T S H I T P B I N T S . 0F I T ALREADY HAS A L L 0F I T S H I T P b l N T S , THEN THE DRAIN IS WASTED AND DOES N0T AFFECT THE GH0ST.

CITIES

P R d B A B I L I T Y U F TREASURE AND TYPE

ATTACKS :

1 FORCE AXE,

IQ

RANGE 3D6

ATTACKS :

CREATED BY: SCOTT MC CARTNEY HIT DICE 12D8

MUVE F L Y SWIM 8

LAWFUL-EVIL ANYWHERE

****X

G E T E I T CHEMBSIT

UNDEAD

***I*

GHUUL , CULUNY

2 D 1 0 PLUS AUTUMATIC C R I T I C A L H I T

DESCRIPTION:

TYPE : HUMANU I 0

CREATED BY: STEVE MARSH HIT DICE 5D8

A LARBE, BLACK AUTUMATBN; SEVEN TU E l Q H T FEET I N HEIGHT WITH A TOTALLY FEATURELESS HEAD EXCEPT FUR THREE YELL0W EYES SET I N AN IS0SCELES TRIANGLE.

ARMBR CLASS 5

IQ MOVE FLY 10

SWIM

RANGE 106

DEXT RANGE 1D 6 + 3

A L 1 GNMENT : EV I L F0UND I N : DUNQEUNS MnGiCAr-WEAP0NS DO 0NLY HALF DAMAGE TO

WANDER I NQ

P R U B A B I L I T Y U F TREASURE AND TYPE 75% MAGI C PEARLS

ATTACKS :

ATTAcKS-AND'~T-~OX M A G I C RESISTANT.

1 TOUCH,

ANY V I C T I M K I L L E D BY A GETEIT CHEMUSIT WILL HAVE H I S B R A I N REM0VED AND DESTRUYED, MAKING RESURECT I B N IMPBSSIBLE.

PARALYZE

DESCR I PT I ON : A CULD, RUBBERY CREATURE WITH LUNQ L I M B S . IT A S H I S SERVENT. IF T 4 ~ ~ t~I I LS I nW U ! T ~ P ~ , ~ ~ R ~ ~ C ~ ARE , ~ R ~ H E lRTnLI. l\o. JERVENTS I Nl TDANQER 0F L 0 S I N G THEIR L I F E THE WRAITH WILL Q I V E "KNOW LEDGE O F L I FE LEVEL NCREASE" 0R SUME U F THE MAGI C PEARLS HE ALWAY: 5 CARRl ES

. ...

ALSB CALLED A "BRA1 N STEALER". FROM "PASTEL C I T Y " BY M .

NUMBER 2005

JOHN HARRIS0N.

f

I

PAQE

35

35

,

PAGE A L L THE WORLDS’ GHOUL,

MONSTERS

GIANT,

COLONY THE WRAITH HAS AT LEAST F I V E SPELLS OF EITHER A MAGE UR AN E V I L HIGH P R I E S T (REFEREE’S C H O I C E ) . THE GHOUL HAS STRENGTH 1 D 3 + 1 5 INSTEAD O F THE USUAL

TYPE:

P R O B A B I L I T Y U F TREASURE AND TYPE 50% H

ATTACKS :

1 FLAMINQ WEAPUN, DOUBLE WEAPON TYPE PLUS 508 F I R E 1 SPELL (SEE BELUW)

****X

G I BBER I NG

NUMBER 1D 4 1D 4

L A I R (50%) WANDER I NG

306

GHOUL,

HELL

HUMANUID

DESCRIPTION:

CREATED BY: STEVE MARSH HIT D l CE ( 2 - 8 )D8

ARMOR CLASS 6

ALIGNMENT: FOUND I N :

MOVE FLY SWIM 10

IQ

RANGE 3D6

DEXT RANGE 3D6

CHAUTIC DUNGEONS NUMBER 1

WANDER I NO

PROBABILITY O F TREASURE AND TYPE

***** G L I TH

ATTACKS :

TYPE : HUMANO I D

CREATED BY: STEWART L E V I N

1 B I T E 1D4 PLUS 1 - 4 DEPENDING ON S I Z E 2 CLAW$, 1D2+1 1 D 4 + 2 DEPENDING ON SIZE 1 TOUCH PARALYZE 1 - 2 0 TURNS DEPENDING ON S I Z E 1 D A G G E ~ , 1 ~ PLUS 4 LIFE DRAIN

-

HIT DICE 4D8

ARMOR CLASS

ALIGNMENT: FOUND I N :

DESCR I PT I ON :

6

MOVE FLY SWIM 12

EVIL DUNGEUNS,

L A I R (30%) WANDER I NG

NUMBER 1D 3 1D10

18

OPEN,

RANGE IQ

RANGE DEXT.

2D6+8

1D4+16

WOODS,

DESERTS,

SWAMPS

P R O B A B I L I T Y OF TREASURE AND TYPE 901% A PLUS 1 0 % TECHNULOGICAL 50X A

ATTACKS :

2 HEAVY WEAPUNS BY WEAPUN TYPE i VISUAL, H Y P N O ~ I S (SEE BELOW)

SMALLER GIBBERING GHOULS ARE SLOWER AND HAVE AN ARMOR CLASS OF SEVEN.

DESCRIPTION:

****X

GIANT,

HELL

TYPE:

CREATED BY: HIT DICE 15D10 ALIGNMENT: FUUND I N :

S I X FEET T A L L TUUGH SCALY S K I N NO V I S I B L E NUSE OR EARS ( JUST’HOLES IN BUTH P L A ~ E S ) . DULL LASHLESS EYES. I T S STRENGTH IS 1 8 ( 9 4 ) + .

TRUE GIANT

C L I N T BIGGLESTUNE

ARMOR CLASS 2+2

MOVE FLY SWIM 15 24

CHAOTIC DUNGEONS,

DESERTS,

I’ RANGE 1D 6 + 6

DEXT, RANGE 1D 6 + 1 2

CITIES PAGE

36

36

PAGE A L L THE WORLDS' G L I TH

MONSTERS

GOBL I N THE CHANCES OF THEN THE DAMAGE IS C R I T I C A L . LOUKING INTO A GLITH'S EYES ARE: FIGHTERS 1 / 2 ; CLERICS 1/3 MAGES 1/6. (THIS PERTAINS TO ALL SUBCLAS~ES ALSO) I F A CHARCHARACTERS MUST TEST EACH MELEE TURN. ACTER IS ONCE CAUGHT AND SUCCESSFULLY BREAKS THE HYPNUSIS. HE WILL NUT LOOK INTO THE G L I T H ' S EYES AGAIN. HITS

-

-

-

BASED ON " H I E R O ' S JOURNEY" BY STERLING E .

QLASS

THE GOBLIN IS VERY S I L E N T AND VERY GOOD AT H I D I N G I N SHADUWS S I N C E I T I S NEARLY I N V I S I B L E .

LANIER

****X

GOBL I N, QLASS

TYPE:

HUMANUID THERE IS THE SAME CHANCE FUR HIGHER LEVEL NUNGLASS GOBLINS (MAGIC USERS AND F I R E ORIENTED MBNSTERS) AS THAT FOR A B A N D I T HOARD.

CREATED BY: SEAN CLEARY HIT POINTS

1

ARMUR CLASS

ALIGNMENT: FOUND I N :

5

MOVE F L Y SWIM 9

NEUTRAL DUNGEONS, DESERTS,

LAIR (15%) WANDER I NG

NUMBER 10D20 2D20

IQ

RANGE 3D6

SWAMPS,

DEXT. RANGE 3D6

***** GOLEM

CITIES

TYPE:

ENCHANTED MONSTER

CREATED B Y : WAYNE SHAW

P R O B A B I L I T Y OF TREASURE AND TYPE 50% SEE BELOW 10% SEE BELUW

HIT POINTS 100

ATTACKS :

1 WEAPON,

D I AMOND

ALIGNMENT: FOUND I N :

BY WEAPON TYPE

ARMOR CLASS -2

NUMBER 1

.

DEXT RANGE 106 SWAMPS,

CITIES

P R U B A B I L I T Y U F TREASURE AND TYPE

ATTACKS :

LOOKS L I K E A GOBLIN MADE OF GLASS BUT THE "QLASS" I S RIGID ENUUGH TO RESIST PENETRA~IUN AND FLEXIBLE ONLY A C R I T I C A L WOUND CAN ENOUGH TO RESIST BLOWS. HURT I T I N WHICH CASE I T SHATTERS COMPLETELY. FUR CRI f I CAL WOUND TABLES CONS1 DER THAT I TS ARMOR CLASS IS TEN MINUS I T S MUNSTER LEVEL. THE "GLASS" I S F L E X I B L E ENOUGH SU THAT THE GUBLIN IS Q U I T E SUPPLE I N I T S MUVEMENTS.

1 F I S T (CLUB),

5D12

DESCRIPTIUN: T H I S QOLEM NESS SLUWS PAIRS IT. L I Q H T ONCE

I T CARRIES F I V E TWO HANDED SWORDS AND A P A I R (IF "GLASS" BOWS WITH A QUIVER UF ARRUWS FOR EACH. THERE IS A 5% CHANCE PER S T R I K E OF THE SWORD SHATTER I NO. I T S TREASURE CONSISTS OF A BAQ OF VERY S P E C I A L SAND (SEE BELOW) ADDITIONALLY I T MAY HAVE TYPE I TREASURE. I F THERE I S ANY MAGIC IN THE TREASURE. THERE IS AN 80% CHANCE THAT I T WILL HAVE 1D4 F I R E BALL WANDS. PAGE

RANQE 1D 3

LAWFUL CHAUTIC NEUTRAL DUNGEBN6, OUTD6OkS, RIVERS,

WANDER I NQ

DESCR I PT I ON :

IQ MOVE FLY SWIM 2

37

DARKCAN ONLY B E HURT B Y +4 WEAPUNS I T sow AND DOES 3 ~ DAMAGE 6 LIQHT REI T CAN EMANATE A BLINDING #LASH OF PER F U L L TURN.

37

PAGE A L L THE WURLDS'

GULEM,

DUST

TYPE:

CREATED BY: HIT PUINTS 20

GULEM.

MOVE F L Y SWIM 4

NEUTRAL DUNGEONS, UUTDUURS, NUMBER 104 1 D4

LAIR (50%) WANDER I NO

IQ RANGE 1D8

DEXT. RANGE 1D6+12

*****

CITIES

GULEM,

PRUBABILITY UF TREASURE AND TYPE 100% c 50% B

HIT DICE 6D8

1D10

TYPE:

T H I S 06LEM BEGINS AS A COLUMN CIF DUST I N A MANLIKE SHAPE. ONCE HE BEGINS TU FIGHT HE CHANGES INTO UTHER TYPES UF GULEMS, GAINING A L L THE A B I L I T I E S UF THE NEW TYPE: UN THE SECUND MELEE TURN HE BECUMES A FLESH GULEM, UN THE THIRD A STONE GOLEM, UN THE FUURTH AND SUBSEQUENT TURNS HE BECUMES AN IRUN GULEM. I F K I L L E D HE REVERTS TU HIS DUST GBLEM FORM.

ENCHANTED MONSTER

JERRY JACKS

ARM6R CLASS 2

ALIGNMENT: FUUND I N :

DESCR IPT IUN :

MOVE FLY SWIM 4

NEUTRAL DUNGEUNS,

LAIR (50%) WANDER I NG

NUMBER 104 1 D4

IQ RANGE 1D8

DEXT RANGE 1D6+12

CITIES PRUBABILITY UF TREASURE AND TYPE 100% ITSELF (1D6 1 0 , 0 0 0 ) GP 100% ITSELF (1D6 1 0 , 0 0 0 ) GP

**

ATTACKS :

2 PUNCHES,

3D10 PLUS 2 0 1 0 (SECUND TURN) PLUS 1 0 1 0 ( T H I R D TURN)

DESCRI PT IUN:

****X

GULEM,

QULD

CREATED BY:

ATTACKS :

2 PUNCHES,

QLASS REPAIR I T . I T CAN TURN I N V I S I B L E AND ATTACK FUR THREE MELEE TURNS UUT B F EACH FULL TURN BEFURE BECOMING V I S I B L E AGAIN. UN ANY TURN I N WHICH I T I S INJURED, ANYUNE W I T H I N TWO INCHES HAS TU SAVE VS. DRAGON BREATH UR SUFFER 2D8 DAMAGE.

JERRY JACKS

ARMUR CLASS 2+2

ALIGNMENT: FUUND I N :

ENCHANTED MUNSTER

MUNSTERS

TYPE:

GLASS

A GULEM 6F MULTEN GOLD. EACH O F I T S PUNCHES LAYS MULTEN GOLD UN THE V I C T I M WHICH DUES FURTHER DAMAGE UN THE NEXT TWU MELEE TURNS.

ENCHANTED MUNSTER

CREATED 0 : WAYNE SHAW HIT PU I NTS 70 AL IGNMENT FUUND I N :

ARMUR CLASS 3

MOVE FLY 5

SWIM

10 RANGE 1 D3

LAWFUL CHAUTIC NEUTRAL DUNGEON$, UUTDUU~S, RIVERS,

WANDER INO

NUMBER 1

"CULD" SLUWS I T ; A L L ENERGY SPELLS REST6RE I T ; " F I R E " SPELLS INCREASE I T S TEMPERATURE FUR 1D8 TURNS CAUSING I T TO HIT FUR DOUBLE DAMAGE. ALL UTHER SPELLS HAVE NU EFFECT.

DEXT RANGE 2D4+6

ANY

SWAMPS, CITIES

IT

BECdME

W'TY

PRUBABILITY UF TREASURE AND TYPE GerLD. REMA.l.Ns

ATTACKS :

1 HAND (CLUB),

WFAPCINS W H I C H H I T

3810

DESCR I PT I UN : T H I S TYPE 6F GULEM CAN BE H I T BY + 1 BLUNT WEAPONS, UR +2 SHARP WEAPONS- CULD AND F I R E WILL CAUSE DAMAGE I F THR€MN AT' THE SAME T I ME, PYRUTECHNI CS PAGE

38

erN. .THE.WEA.PBN~,~~.

7"

I

,

A

38

PAGE A L L THE WORLDS' GULEM,

GREEN S L I M E

TYPE:

ENCHANTED MUNSTER

GbLEM,

CREATED BY: DAVE HARGRAVE HIT POINTS 64

ARMUR CLASS

MUVE FLY SWIM 6

2

ALIGNMENT: FUUND 1 N :

ANY DUNGEUNS, UUTDUURS, NUMBER 1D10 104

LAIR (50%) WANDER 1 NG

IQ

RANGE 0

SWAMPS,

ICE

DESCRI PT I ClN :

DEXT RANGE 2D6+6

A GULEM MADE U F I C E WHICH CAN UNLY BE H I T B Y MAGIC WEAPUNS UF +3 UR BETTER. A L L WEAPONS SAVE THUSE UF CULD UR F I R E FREEZE WHEN THEY F I R S T TUUCH THE GULEM. THERE IS A 25% CHANCE PER BLUW THAT A FRUZEN WEAPBN WILL SHATTER. THE WEAPUN STAYS FROZEN FUR UNE H(SUR.

C I T I ES

PRUBABI L I TY UF TREASURE AND TYPE 100% A

F I R E SLUWS THE I C E GULEM, DAMAGE.

CULD REGENERATES I T S

*****

ATTACKS :

1 HIT,

MONSTERS

2 D 1 2 PLUS CUNTINUOUS GREEN S L I M E DAMAGE UN A L L FULLUWING TURNS

GULEM,

QU I CKS ILVER

TYPE:

ENCHANTED MUNSTER

CREATED BY: WAYNE SHAW

DESCR I PT I UN :

HIT POINTS 55

A SPECIALLY PROTECTED AND ENSURCELLED GREEN S L I M E . I T IS IMPERVIUUS T 6 CUTS UR CHUPS AND TAKES HALF DAMAGE FROM F I R E , COLD, AND LIGHTNING. DISINTEGRATE REGENERATES ITS DAMAGE, FLESH TU STUNE SLUWS IT F O R ONE MELEE TURN PER CASTER'S LEVEL ANYONE HIT HAS GREEN SLIME UN THEM (USE * ~ B L A C K M ~ U RHIT ~* LBCATIUN TABLE TO F I N D WHERE I T LANDED).

ALIGNMENT: FUUND I N:

ARMUR CLASS

3

LAWFUL

DUNOEUNS,

CHAaTIC

NUMBER 1

WANDER I NG

STRICTLY USED AS A TREASURE GUARD UR WANDERING PATRULLER. AS EITHER I T WILL BE "PRUGRAMMED" AS I T HAS NO INTELLIGENCE OF I T S OWN.

MUVE F L Y SWIM 7

IQ

RANGE 1D 3

NEUTRAL

U U T D W J ~ S , RI VERS,

DEXT. RANGE 2D6+6 SWAMPS,

CI TI ES

P R U B A B I L I T Y UF TREASURE AND TYPE

ATTACKS :

1 CLUB ( F I S T ) ,

4D6

****X

QULEM,

ICE

TYPE:

DESCR I PT I UN :

ENCHANTED MUNSTER

AFFECTED B Y + 2 BLUNT WEAPONS CULD SLUWS H I S MOVEMENT 50% HEAT IMMOBILIZES HIM FUR UNE TURN. DAMAGE DUNE f U H I M CAN BE REPAIRED WITH A SLOW SPELL. HE CAN DOUBLE HASTE HIMSELF FUR THREE MELEE TURNS UUT UF EVERY F U L L TURN.

CREATED BY: STEVE HENDERSUN HIT PUINTS 70 ALIGNMENT: FUUND I N : WANDER I NG

ARMdR CLASS 2+2

MOVE FLY SWIM

a

IQ RANGE 0

DEXT RANGE 2D6

*****

NEUTRAL ANYWHERE NUMBER

1

GULEM, P R U B A B I L I T Y UF TREASURE AND TYPE

CREATED B Y

ATTACKS :

1 BLOW, 3 D 1 2 1 BREATH, 8D6 CULD I N A SPHERE WITH A 5 ' RADIUS PAGE

RAD1 UM

39

TYPE:

ENCHANTED MClNSTER

DAN PIERSUN

HIT PU I NTS 60

RMdR LASS 2

ALIGNMENT: FUUND I N :

NEUTRAL ANYWHERE

MUVE F L Y SW M 6

IQ

RANGE 104

DEXT. RANGE 1D 6 + 6

39

PAGE A L L THE WORLDS' GULEM,

RAD I UM

GULEM, NUMBER 1D 4

WANDER 1 NG ATTACKS : 1 HIT,

AN E I G H T FOOT T A L L GOLEM MADE OF TAR WITH A T H I N NON-TAR CRUST OVER I T S E N T I R E BODY. I T S HANDS AND FEET ARE S O L I D LUMPS. I T S CRUST IS USUALLY COVERED WITH DUST, PAINTED, OR OTHERWISE DISGUISED.

2 D 8 PLUS 308 R A D I A T I U N

A L L WEAPaNS DO HALF DAMAQE AND S T I C K TO I T S BODY. FLAMING WEAPONS DO I T NO DAMAGE AND NEITHER Dq THEY S T I C K TO I T S BODY. WEAPONS COATED WITH O I L I F SLIPPERINESS" CAN B E FREED 1 D 2 TIMES BEFORE THEY TOU S T I C K TO I T S BODY.

GLOWING QREEN GULEM. AFFECTED ONLY BY + 2 MAGIC WEAPONS. COLD SLOWS 50% FOR 3 MELEE ROUNDS. RADIATION RESTURES DAMAGE. F I R E EITHER HAS NO EFFECT OR I F GREATER THAN GOLEM'S H I T POINTS HAS A 10% CHANCE OF DESTROYING H I M DOING 2 D 1 0 0 POINTS PU I SON DAMAGE TO A L L W IT H I N A S I X T Y FOOT RAD1US. DUES AUTOMATIC 2 D 6 POINTS €jF POISON DAMAGE TO A L L W I T H I N 1 5 FEET. CAN BREATHE A ONE INCH SQUARE UF RADIUM GAS THREE TIMES A DAY, DUlNG 1 0 D 6 POINTS PIF R A D I A T I P I N DAMAGE. PdlSdN DAMAGE DONE BY THE ~ u ~ E i i - W ' i ' i i - c ~ ~TO T '~~ ~6N204 ~- ~ ~PO I NTS/BLOW/FULL TURN U N T I L CURE DISEASE, NEUTRALIZE POISON, AND REGENERATE ARE DUNE.

NURMAL F I RE HEALS I TS DAMAQE; MAGI C F I RE LESS THAN 4 1 POINTS MELTS THE TAR BUT THE GULEM CAN CONTROL THE ACTIONS OF THE MELTED PARTS T 6 CONTINUE I T S ATTACK OR TO REFORM I T S BODY AS THE TAR COOLS ( I T TAKES S I X MELEE TURNS TO REFORM) MAGIC F I R E OF GREATER THAN 40 POI NTS w I LL SET THE GOLEM ALIGHT, BURNING UP 1 D 4 POINTS PER MELEE TURN. HOWEVER A BURNING TAR GOLEM DOES AN EXTRA 2 D 1 0 OF BURNING P I T C H DAMAGE PER H I T (NO SAVING THROW) I T CAN ALSO THROW BURN I NG MI SSLES AS FROM A SHORT BOW WHICH DO 1 D 8 POINTS OF BURNING P I T C H DAMAGE PER MELEE TURN FOR THREE MELEE TURNS I F THEY H I T . MAGIC WEAPONS STUCK TO A BURNING TAR GOLEM CAN BE DAMAGED (MAKE SAVING THROW VS. MAGIC F I R E , I F I T DOESN'T MAKE I T , I T LOSES ONE PLUS FOR EACH P O I N T LESS THAN THAT REQUIRED TO S A V E ) .

THE GOLEM WILL NOT BLOW UP POWERFUL SPELLS USED TO CREATE I T PREVENT THIS ~ R O MHAPPENING. MANUALS OF RADIUM GBLEMS ARE USEABLE ONLY BY THOSE WHO CAN ALREADY USE N I N T H LEVEL SPELLS AND DO NOT PROVIDE THE NEEDED AMOUNT OF RADIUM (ABOUT 400 TO 600 POUNDS ARE NEEDED, ONE H I T P O I N T PER TEN POUNDS).

COLD OF FORTY POINTS OR LESS SLOWS THE TAR. GOLEM. FOR EVERY TEN POINTS OVER 40 THE GOLEM WILL STUP FOR ONE MELEE TURN AND WILL ~ A K EFULL DAMAGE. F I R E CANCELS THE EFFECTS O F COLD CjN THE GOLEM.

****X

TAR

TYPE:

ENCHANTED MONSTER

THE QOLEM IS IMMUNE TO A L L OTHER MAGICAL AND CLERI C A L SPELLS,

CREATED BY: H I L D A HANNIFEN HIT POINTS 45

ARMOR CLASS 7

IQ MUVE F L Y SWIM 4

A L I GNMENT : CHAOT I C, FOUND I N : ANYWHERE L A I R (95%) WANDER 1 NG

NUMBER 1D 4 182

RANGE 9

THERE IS A 15% CHANCE THAT A B E I N G WITH STURM Q I A N T STRENGTH CAN REMdVE A STUCK WEAPON. MELTING THE GULEM WILL ALSU RELEASE THE WEAPONS. BUT THERE IS A 60% CHANCE THAT THE GOLEM WILL RESTORE 1 - 4 5 PUINTS WEAPONS THAT HAVE BEEN REMOVED HAVE A 30% CHANCE OF STICKING AGAIN UNLES PROPERLY CLEANED.

DEXT. RANGE 1D 4 + 8

NEUTRAL P R U B A B I L I T Y OF TREASURE AND TYPE 95% I OR BETTER 30% I

I F THE GOLEM GETS A H I T , THE V I C T I M MUST MAKE A SAVING THRUW, BASED ON H I S DEXTERITY, OR HE WILL BE PULLED I N AND HUGGED TO THE GOLEM'S BODY WHERE HE WILL STICK. A GULEM CAN AUTOMATICALLY HIT ANY V I C T I M STUCK TO I T S BUDY, OR I T CAN IGNORE H I M AND TRY TU H I T SUMEUNE ELSE. V I C T I M S STUCK TO I T S BODY SUFFER 1 D 6 SUFFOCATION DAMAGE PER TURN.

ATTACKS : 2 HANDS 2 D 6 1 HUG, QTICKS

TAR

DESCR I P T I ON:

PROBABI L I TY OF TREASURE AND TYPE

DESCRIPTION:

QULEM,

MONSTERS

TU ITS BUDY (SEE BELUW)

PAGE

40

40

PAQE A L L THE WORLDS' GOLEM,

MONSTERS

QONDOR

TAR THERE IS A 30% CHANCE THAT THE V I C T I M CAN PULL FREE LOSING ONLY SOME S K I N , BUT THERE I S A 10% CHANbE THAT PULLING FREE WILL TEAR OFF MORE THAN THE SURFACE FLESH.

DESCRIPTION: ITS A WINGED MAN WITH THIEVISH C A P A B I L I T I E S . FAVORITE FORM OF ATTACK IS T U JUMP ON PASSERSBY FROM ABOVE. I T HAS THE A B I L I T Y OF A TENTH LEVEL THIEF. I T IS USUALLY CHAOTIC ( 7 5 % ) .

****X

GULEM,

WOOD

TYPE:

ENCHANTED MONSTER

THE QONDOR HAS A S L I Q H T TELEPATHIC A B I L I T Y WHICH WORKS ONLY ON FIQHTERS. T H I S A B I L I T Y LETS I T A N T I C I P A T E THE FIGHTER'S ATTACK AND SO WHEN FACING A FIGHTER I T S ARMOR CLASS IS 2. A L L OTHER ATTACKS ARE AS AGAINST ARMOR CLASS 9. THE TELEPATHY ALSO G I V E S THEM +6 ATTACK P R O B A B I L I T Y WHEN ATTACKING ANY FIGHTER, NORMAL WHEN ATTACKINQ NON-FIGHTERS.

CREATED BY: WAYNE SHAW HIT POINTS 45

ARMOR CLASS 7

MOVE F L Y SWIM 7

ALIQNMENT: FOUND IN:

DUNGEON&,

LAWFUL

WANDER INO

NUMBER 1

CHAOTIC

IQ

RANGE 103

NEUTRAL

OUTDOO~S, RIVERS,

.

DEXT RANGE 2D6+6 SWAMPS,

C I TI ES

PROBABILITY OF TREASURE AND TYPE

***** QOO TREE

TYPE:

PLANT

CREATED BY: K . JONES

ATTACKS :

HIT DICE 6DB

1 CLUB ( F I S T ) , 3 D 6 1 WEB SPELL, LASTS 1 FULL TURN DESCR 1 P T I ON :

FOUND I N :

AFFECTED BY + 1 SHARP WEAPONS AND A F I R E SPELL WILL I M M U B I L I Z E H I M FOR ONE MELEE TURN. DAMAGE DUNE TU H I M CAN BE HEALED BY A GROWTH/PLANTS SPELL.

ARMOR CLASS 7 OPEN,

L A I R (100%)

MOVE F L Y SWIM 0

IQ

RANGE 0

DEXT RANQE 1D6+12

WOODS

NUMBER

1D4

P R O B A B I L I T Y OF TREASURE AND TYPE 50% B + 1 WEAPUN UR ARMUR

ATTACKS :

****X

10-20 BRANCHES (SEE BELUW)

TYPE : HUMAN0 I D

GONDOR

DESCR I PT I ON :

CREATED BY: BRAD HINKEL HIT DICE 5D8

ARMOR CLASS 9

MBVE FLY SWIM 9

A L IGNMENT : CHAOT I C, FOUND I N : DUNGEONS, L A I R (10%) WANDER ING

IQ

NUMBER 1D10 1D 4

RANGE

24

3D6

NEUTRAL MUUNTAINS,

CITIES,

A TWENTY-FIVE FOOT T A L L TREE WITH 10-20 INDEPENDENTLY MOBILE BRANCHES EACH T I P P E D WITH A HUGE SPATULATE LEAF COVE RE^ w I TH A SP I CY ARUMATI c GOO WHICH I S INCREDIBLY S T I C K Y . ANYONE H I T BY ONE OF THEM BECOMES ATTACHED AND IS IMMEDIATELY M I S T E D TWENTY FEET I N T O THE A I R HERE THE GOO CONTINUES TO SPREAD ABOUT THE VI C T ~ MW I TH A CUMULATIVE 5% (DOUBLE i F THE V I C T I M STRUQGLES) CHANCE PER MELEE ROUND OF COVERINQ H I S FACE AND SUFFOCATING HIM. ONLY A REMOVE CURSE OR AMMONIA CAN REMOVE THE V I C T I M FROM THE TREE'S CLUTCHES. I F THE V I C T I M IS ARMED, HE CAN S T I L L F I Q H T THE TREE, BUT HE H I T S A T

DEXT

RANGE 4D6

AIR

PROBABILITY OF TREASURE AND TYPE 80% A(1) 25% A(1)

ATTACKS :

1 CLAW,

-4

106

OR

1 WEAPON,

*

FROM "SYMBIOT1 CA" BY E R I C FRANK RUSSELL.

BY WEAPON TYPE PAQE

41

41

PAGE

A L L THE WURLDS'

QRUKUN

TYPE : HUMANU I D

QREMLIN, GNARLED

MUNSTERS

ATTACKS :

CREATED BY: STEVE MARSH HIT DICE ( 4 - 1 2 ) 08

IQ

ARMUR CLASS

1

ALIGNMENT: FUUND I N :

MOVE FLY SWIM 12 16

CHAUTIC DUNGEUNS,

LAIR (50%) WANDER I NG

NUMBER 40D10 40010

RANGE 3D6

2 TUSKS,

DEXT RANGE 2D6+6

P R U B A B I L I T UF TREASURE AND TYPE 100% MAG C 100% MAG C

FRUM " H I ERU ' S JOURNEY" BY STERL I NO LAN I ER ORUUND UCTUPUS, CREATED B Y : HIT D l CE (2-10)D8+2

.

CLASS

6

SWIM

3

RANGE

1

IQ

RANGE 204

.

DEXT RANGE 2D6+6

NUMBER 103 1

PROBABILITY OF TREASURE AND TYPE 1OOX C + 2000GP EACH

QIANT OCTOPUS CAPABLE OF WALKINQ UN TWO SPECIALLY ADAPTED TENTACLES AND FIGHTS WITH THE OTHER S I X . CAN "SWIM" THRUUGH THE EARTH AT TWU INCHES PER TURN.

DEXT RANGE 2D6

A L I ONMENT : HUNGRY WUUDS, SWAMPS FOUND I N.

NUMBER 2D6 1D6

s

DESCRIPTION:

QIANT ANIMAL

IQ MUVE FLY 15

MUVE F L Y SWIM

6 TENTACLES ( 2 - 5 1 0 6 DEPENDING ON S I Z E s VISION 1 SMUKE, UB~CURESVICTIM

CREATED BY: SCUTT MC CARTNEY ARMdR

GIANT ANIMAL

ATTACKS :

****X

TYPE:

TYPE:

DAVE HARGRAVE

ARMUR CLASS 2

L A I R (20%) WANDER I NG

I T S TREASURE CONSISTS O F MAGIC PEARLS WHICH I T OATHERS FRUM THE SUNLESS SEA. I F MUUNTED UN A S T A F F . THE PEARL TURNS I T l N T U A STAFF O F WIZARDRY'WITH F I F T Y CHARGES.

QRUKUN

GIANT

ALIGNMENT: HUNQRY FUUND I N . ANYWHERE

FUUND DEEP UNDERGRBUND I N THE !REA eBUUT THE SUNl LESS SEA I T IS B L I N D BUT I T SEES WITH SUNAR If I T ATTACKS DEMONS AND ELDER GODS ON "SIGHT" I T CANNUT SPEAK, BUT ALL GREMFEARS THE LIGHT. L I N S ARE CONNECTED WITH A SURT O F MASS-MIND. I T HAS GREY RASPY SHARKLIKE S K I N AND SEVEN LIMBS, IT CAN REGENERATE UP TU THREE A R ~ SAND ~ U U RLEGS. TEN POINTS PER MELEE TURN.

LAIR (5%) WANDER I ND

NCE OF D SE SE

*****

DESCRIPTIUN:

8D8

0% CI

A HUGE BUAR AS BIQ AS AN OX I T IS VERY FIERCE AND WILL A T ~ A C K ANYTHING UR ANYBUDY AT THE SLIGHTEST PRUVUCATIUN. UCCASIUNALLY THE CARRIER UF HURRIBLE VIRULENT DISEASES.

SEAS

CLUBS, 4 PUI NTS B I T E , 1D4 KNIVES, 1D3+1 TUUCH 1 D10 PLUS UNE L I FE ENERGY PSYCHIC, 1 0 0 P S l U N l C PUINTS

HIT DICE

IS

DESCRIPTIUN:

ATTACKS : 6 1 2 1 1

D8 PL

PRUBABILITY UF TREASURE AND TYPE 10% 1 PAGE

42

42

PAGE A L L THE WURLDS'

MUNSTERS

HA I RY HUWLER

TYPE:

GIANT-TYPE

CREATED B Y : SCOTT MC CARTNEY HIT DICE 4D8

ARMOR CLASS 6

MUVE FLY 12

A L I GNMENT : EV I L FUUND I N : DUNGEUNS, NUMBER 1 OD20 1 OD6

L A I R (30%) WANDER INO

IQ

RANGE 2D6

SWIM

3

UUTDOURS,

RIVERS,

DEXT RANGE 306 SWAMPS

P R U B A B I L I T Y UF TREASURE AND TYPE 25% A.2 5R A

ATTACKS :

2 CLAWS, 104 UR 1 WEAPON BY WEAPON TYPE 1 B I T E , 1 D 3 PLUS 25% CHANCk THAT I T IS DISEASED DESCRIPTIUN: A N I N E FOUT T A L L CROSS BETEEN A MAN AND A BABUON, I T IS CUVERED WITH F I L T H AND OCCASIONALLY THE CARRIER U F DISEASES. I T S FAVBRITE FBBD I S HUMAN FLESH AND I T S F A W R I T E WEAPON IS A G I A N T MEAT CLEAVER; I F USED THE CLEAVER HAS +4 H I T AND +5 DAMAGE DUE TO THE HOWLER'S IMMENSE STRENGTH. FRUM

"

H I ERU' S JUURNEY " BY STERL ING L A NIER ,

***** HEAVY TRUUPER

TYPE:

HUMAN

CREATED B Y : DAN PIERSUN

HIT

DICE 5D8

ARMOR CLASS 0

ALIGNMENT: FOUND I N : L A I R (40%) WANDER I NG

MOVE FLY SWIM 9

NUMBER 2 0 0 10 4D6

PROBABILITY OF TREASURE AND TYPE

1 SWORD, 1 D 8 + 1 D 1 0 1 K I C K 1D8 1 PIST~IL (SEE BELOW)

43

.

DEXT RANOE 1D6+10

NEUTRAL ANYWHERE

ATTACKS :

PAGE

IQ

RANGE 1D 6 + 7

43

PAGE A L L THE WURLDS'

MUNSTERS

HELL FLUWER

HEAVY TRUOPER DESCR I PT I UN :

LAIR (100%)

A LARGE AND HEAVY SET HUMANOID.

HE WEARS BLACK AND BLUE SCALE ARMBR WITH A BLACK CAPE AND BUUTS.

1 ENERGY D R A I N UF 1 L I F E LEVEL PER MELEE RUUND DESCRIPTIUN: LARGE RED AND PURPLE BLUSSUM UN A LUNG (TWU FEET PER H I T D I E ) PURPLE-BRUWN STEM.

BASED UN "THE DRAGUN MASTERS" BY JACK VANCE.

I T WILL ATTEMPT TU ATTACH I T S E L F TO AND ENTWINE ARUUND I T S V I C T I M TO BREAK FREE THE V I C T I M MUST SAVE vs. A SEVENTH LEVEL SPELL F R ~ MA CASTER LEVEL EQUAL TU THE FLUWER'S H I T D I C E WITH A - 2 CHANCE TU SAVE PER TURN I T IS ATTACHED THE V I C T I M MUST THEN MAKE A SUCCESSFUL DOOR UPENING ROLL.

***ytX

TYPE:

CLEAN-UP CREW

CREATED BY: STEVE HENDERSUN HIT DICE (9-12)D8

ARMUR CLASS 2+4

ALIGNMENT: FUUND I N :

MUVE FLY SWIM 3

IQ

RANGE 1D3+6

DEXT RANGE 1D 3 + 9

THE FLUWER DRAINS UNE L I F E LEVEL PER TURN I T IS ATTACHED AFTER THE F I R S T . FUR EVERY L I F E LEVEL DRAINED, THE FLUWER WILL GROW UNE D I E WHEN I T REACHES THIRTEEN D I C E I T WILL S P L I T i N T U A SEVEN D I E FLUWER AND A S I X b I E FLUWER; THE SEVEN D I E FLUWER WILL REMAIN ATTACHED.

NEUTRAL DUNGEUNS NUMBER 1 D3

WANDER ING

P R U B A B I L I T Y UF TREASURE AND TYPE

THE CHANCE UF P U L L I N G THE FLOWER BUT U F THE GRUUND I S 1 / 8 TIMES THE LEVEL UF GIANT STRENGTH (17=UGRE= 1) THERE WILL 1 0 0 - 4 0 0 % UF THE FLUWERS LEVEL I N MONSTERS ATTACHED TU THE RUOT. THEY wiLL BE FREE AND CAN ATTACK SEPARATELY.

ATTACKS : 2 TENTACLES 8D10 1 BITE, 1 D l b

BASED UN A CUNAN STURY B Y RUBERT E . HUWARD.

DESCRIPTIUN:

*****

AN ELEPHANT-SIZED CREATURE B U I L T L I K E A CENTIPEDE WITH ROUGH GREY S K I N . I T I S A SCAVENGER BUT IS W I L L I N G TU F I G H T . I T I S IMMUNE TU LIGHTNING, F I R E , AND SPUKEN SPELLS.

HURNED BELLOWER

HIT DICE 12D8

TYPE : ENCHANTED PLANT

HELL FLUWER

HIT DICE ( 6 - 12 1 D 8 ALIGNMENT: FUUND I N :

0

MOVE FLY SWIM 0

CHAUTIC DUNGEUNS, CITIES

UPEN,

IQ RANGE 1D 4 + 7

WUUDS,

RIVERS,

ARMUR CLASS 2+7

MUVE F L Y SWIM 9

A L I GNMENT : CHAUT IC FUUND I N : DUNGEUNS, SWAMPS

DAN PIERSUN

ARMOR CLASS

TYPE:

ANIMAL

CREATED BY: STEVE HENDERSdN

****X

CREATED BY:

P R U B A B I L I T Y UF TREASURE AND TYPE 8036 I

ATTACKS :

HE CARRIES A B A S I C HEAVY TROOPER P I S T U L WHICH F I R E S TWENTY EXPLOSIVE BULLETS DUlNG 4D6 DAMAGE EACH I T HAS 213 THE RANGE ANC) ACCURACY UF AN ARQUEBUS.

HEFFALUMP

NUMBER 104

DEXT RANGE 1D6+7

L A I R (25%) WANDER I NO

SWAMPS, PAGE ~

44

NUMBER 1D3 1D 3

UPEN,

IO

RANGE 1D 3 + 6

WUUDS,

.

DEXT RANGE 1D 3 + 9

DESERTS,

RIVERS,

P R U B A B I L I T Y UF TREASURE AND TYPE 100% A

44

PAGE A L L THE WURLDS'

HORNED BELLbWER

MONSTERS

HUUND,

1 BITE,

1 HORN 4D6 VURPAL 1 BELL~W, 2 ~ 6

A MAN-SIZED UNE-HORNED TRICERITUPS. TU COLD AND'REGENERATES LIKE A TRULL. TECT TREASURE AND WILL SEEK I T BUT.

A LARGE, WIRE-HAIRED MASTIFF WHICH IS USUALLY RABID AND ATTACKS L I K E A BESERKER WULF WITH +2 H I T PRUBABILITY. I T IS INTENSELY LOYAL TU I T S MASTER. I T S " H A I R " I S REALLY METALLIC WIRE.

I T I S IMMUNE I T CAN DE-

THE NEUTRAL SPECIES UF DEATH HUUND LUUKS VERY S l M l L l A R TU THE CHAUTIC BUT IS NEVER RABID. THIS SPECIES ARE CALLED "HADES" HUUNDS. THE LAWFUL TYPES ARE LIGHTLY CULURED AND CALLED " K I L L HUUNDS.

****X

HURSE UF THE EINHERIAR

CREATED B Y : CLINT ARMUR CLASS

2+4

ALIGNMENT:

TYPE:

ELEMENTAL

BIGGLESTUNE

*****

DEXT RANGE 1D6+14

10 RANGE

MUVE FLY SWIM 18 30

1D 6 + 4

HUUND,

HIT DICE ( 4 - 9 1 D8

1 B I T E , 1D12 2 HUUVES, 4 0 8 A PUWERFULL HURSE RIDDEN BY GODS AND DEMI-GUDS.

DEATH

TYPE:

ALIGNMENT: FOUND I N :

L A I R (25%) WANDER I NO

1

MOVE FLY SWIM 16

BIGGLESTUNE 8 D. MUVE FLY 12

CHAOTIC DUNGEUNS. NUMBER 1D10+5 1 D8+2

SWIM

UUTDUURS,

R 1 VERS,

SWAMPS,

C I TIES

PROBABILITY UF TREASURE AND TYPE 100% E

DESCR! PT I UN : LUUKS L I K E AN EXCEPTIUNALLY LARQE THREE-HEADED QAS, HELL HUUND. THE LEFT HEAD B R E A T H ~ SCHLURINE THE CENTER F I R E , AND THE RIGHT ACID.

HARGRAVE RANGE 1 D6

RIVERS,

DEXT RANGE 1D6+12

2D4 3 B R E A T ~ S , SAME NUMBER OF HIT PUINTS AS THE HOUND, HALF THAT AMOUNT I F SAVING THROW MADE

ANIMAL

IQ

NUMBER 2D3 2D3

OUTDUURS,

IQ

RANGE 2D4+10

3 BITES

FROM "MBUN UF GUMRATH" BY ALAN GARNER.

ARMUR CLASS 2

ANIMAL

ATTACKS :

****X

HIT DICE 1 D8

ARMUR CLASS

LAIR (40%) WANDER I NG

I T IS ACTUALLY A WIND ELEMENTAL I N THE SHAPE UF A HURSE. IT CAN BNLY BE H I T BY MAGICAL +2 WEAPUNS OR BETTER AND I S TMMUNE TU CHARMS HdLDlNG, FEAR, I T ALSU HAS TRUE QIGHT. AND CUNFUSIUN.

C.

TYPE:

ALIQNMENT: CHAUTIC FOUND I N: DUNGEUNS,

DESCRIPTIUN:

CREATED BY:

HADES

CREATED BY: WAYNE SHAW

NEUTRAL

ATTACKS :

HUUND,

1D6

DESCRIPTIUN:

DESCR I PT I UN :

HIT DICE 12D10

DEATH

ATTACKS :

ATTACKS :

DEXT RANGE 1D 6 + 1 2 SWAMPS,

ALSU CALLED CERBERUS HUUND. C I T I ES

PRUBABILITY UF TREASURE AND TYPE 20% A PAQE

45

45

PAQE A L L THE WORLDS' HUUND,

NIGHT

TYPE:

ANIMAL

MONSTERS

HUUND,

HIT DICE 5D8+1

ARMUR CLASS 4

ALIQNMENT: FOUND I N :

MUVE FLY SWIM 18

CHAOTIC DUNGEUNS, UUTDUURS,

SWAMPS,

I T S B A S I C ARMUR CLASS IS 6 TU WHICH IS ADDED THE NUMBER UF I T S H I T DICE, G I V I N G A RANGE UF 2 TU -3.

CITIES

REASURE AND TYPE

PRdBAB I L I TY OF 100% E

NUMBER 6D20 7D6

L A I R (15%) WANDER 1 NQ

IQ

RANGE 2D6 RIVERS

NURTH

I F AN I N D I V I D U A L WITH THE POWER UF ESP BR TELEPATHY CAN MAKE H I S SAVE (UP TO THREE TIMES) AND THEN DEFEAT THE LEADER UF THE PACK I N A F A I R F l Q H T ( N ~ ' - A R M o RAND UNLV A-SI NQLE HAND HELD WEAPON) HE CAN TAKE OVER LEADERSHIP UF THE PACK.

CREATED BY: DAVE HARGRAVE

BASED UN THE " E R I C JUHN STARK" STURIES BY L E I G H BRACKETT. I****

ATTACKS :

HUUND,

1 BITE,

1D8

HIT D l CE (1-4)D8+4

BLACK HUUND (AS I N QREYHUUND) WITH RED EYES I MPERVIOUS TO F I R E AND FEAR. HUNTS DUWN TU K LL A L L LAWFUL BE I NOS, **x*x

NURTH

TYPE:

HIT DICE ( 5 - 10 ) DB

MOVE FLY SWIM 15

ALIQNMENT: LAWFUL DUNQEUNS, UPEN, FUUND I N : WANDER 1 NO

NUMBER 3D4

IQ RANQE 2D4+6

DEXT, RANQE 2D6+6

1 B I T E 1D6 2 CLAW& 1D4 1 BREAT~, ~ D B FIRE

R I VERS,

SWAMPS,

C I T I ES

PRUBABILITY UF TREASURE AND TYPE 20X A

A DAY)

(THREE TIMES

A HELL HUUND WITH THE SPECIAL PUWERS UF A PHASE SPIDER. I T CAN BECOME ETHERIAL AT WILL, BUT MUST BECOME MATERIAL I N ORDER TO BREATHE I T S FIERY BREATH. THE MAXIMUM RANQE UF THE BREATH IS TWENTY FEET.

MOUNTAINS

PRUBABILITY UF TREASURE AND TYPE

*****

ATTACKS :

1 B I T E 1D8 2 CLAW$ ID? 2 SPELL&; FEAR"

NUMBER 2D6 2D8

DEXT RANQE 2D6+6

RANGE 204

ATTACKS :

CHUCK CADY

ARMUR CLASS 2

IQ MOVE FLY SWIM 14

CHAUTIC-EVIL DUNQEUNS, OUTDUURS,

L A I R (30%)

WANDER I NG

ANIMAL

CHUCK CADY

ARMUR CLASS 4

ALIQNMENT: FUUND I N :

BASED ON "THE NIQHT LAND" BY W I L L I A M HUPE HUDQSUN.

CREATED BY:

TYPE: ANIMAL

CREATED B Y :

DESCRIPTION:

HUUND,

PHASE

HUUND,

AND **PARALYSIS*~

RUCK

TYPE:

ANIMAL

CREATED BY: C L I N T BIQQLESTONE

DESCRI P T I UN :

D l CE ( 3-71 D8

A VERY INTELLIOENT DUO-LIKE ANIMAL WHICH RUNS WITH A PACK. I T CONSTANTLY RADIATES "FEAR" AND PARALYSIS" THE SAVE F6R B6TH EQUALS THE NUMBER UP THE HUUND~SHIT DICE. THE HUUND I S 50% CULD PROOF.

PAQE

46

A L I QNMENT: FUUND I N :

ARMUR CLASS

4

MOVE F L Y SWIM 12

CHAUT! C. DUNQEUNS

NEUTRAL UPEN, WOUDS,

SWAMPS, k i TI ES

IQ

RANQE 1D4

DEXT RANQ~ 2D6+6

DESERTS,

R I VERS,

46

PAGE A L L THE WURLDS' HUUND,

RUCK

MONSTERS

HYDRA,

L A I R (25%) WANDER I NO

NUMBER 2D4 2D4

PRUBABILITY UF TREASURE AND TYPE 25% C

F I RE BREATHI NO

HIT DICE ( 1 - 1 6 ) +3

1 BREATH "FLESH TU STONE" 1 B I T E , 106

ARMOR CLASS

ALIGNMENT: FUUND I N :

5

L A I R (90%) WANDER I NO

LOUKS L I K E A HELL HOUND I N FURM BUT A DEEP SLATEGREY IN CULUR. I T CAN DETECT HIDDEN AND INVISIBLE USUALLY FUUND AS THE UBJECTS L I K E A HELL HUUND. I T DUES NUT L I K E THE COMPANION UF A STONE GIANT. CULD. I T EATS STUNED PEOPLE AND MONSTERS.

TYPE : M I SCELLANEUUS

CREATED BY: KEN P I C K

ALIQNMENT: CHAUTIC, FOUND I N : DUNOEUNS, LAIR (80%) WANDER INB

NUMBER 1D4 1 D3

IQ

RANGE 2D6+8

DEXT. RANGE 2D6+6

NEUTRAL WUUDS PRUBABILITY UF TREASURE AND TYPE 100% 0

ATTACKS :

1-2 +4 WEAPUNS BY WEAPUN TYPE +6 1 +4 S T I N Q 1D8 PLUS lOD8 PUISCIN 1 VUICE, SAVE VS. FEAR DESCRIPTIUN: QUARDIAN UF THE OUDS' CEDAR TREES. ALSU CALLED MAN-SCURPIUNS UR SCURPIU-CENTAURS. HUMAN FROM THE THE T A I L IS WAIST UP A GIANT SCURPIUN BELOW I T R E S I S ~ S MAOIC AS AN SIX TU NINE FEET LUNG. EIGHTEENTH LEVEL WIZARD. FROM AN ASSYRIAN MYTH.

PAOE

1

1 BREATH PER HEAD, DESCRIPTIUN:

MUVE FLY SWIM 12

NUMBER 1

IQ

RANGE 2D4

MUUNTA I NS,

.

DEXT RANGE 2D6+6 C I T I ES

PROBABILITY UF TREASURE AND TYPE 9OX A*2

ATTACKS:

****X

ARMUR CLASS 1

MUVE FLY SWIM 6

CHAOTIC-EVIL DUNQEUNS, WUUDS,

DESCRIPTIUN:

HIT DICE 1OD8

DRAOUNK I ND

CREATED B Y : CHUCK' CADY

ATTACKS :

HUMBABA

TYPE:

47

THREE TIMES A DAY (SEE BELOW)

47

PAQE A L L THE WURL.DS'

MUNSTERS

I CE MAN

T'YPE:

HUMA,NU1D

CREATED BY : DAN P I ERSUN HIT DICE 6D8

ARMUR CLASS 4

ALIGNMENT: FUUND I N :

'

MOVE FL.Y SWIM 12

LAWFUL

IQ

RANGE 2D6+6

.

DEXT RANGE 2D6+6

CHAOTIC, NEUTRAL MUUNTA I NS

DUNGEONS, NUMBER 1D 8 1D 8

L A I R (25%) WANDER I NQ

PROBABILITY OF TREASURE AND TYPE 1OOX E MAGIC, C NUN-MAGIC

ATTACKS :

2 I C E LANCES, 1 SPELL

2D6

DESCRIPTIUN: FACETED CRYSTALINE MAN UR WUMAN. IMMUNE TO CULD. A L L F l R k WEAPUNS AND SPELLS HAVE UNLY HALF EFFECT. HE HAS THE A B I L I T Y TU PUT OUT A L L NURMAL F I R E S AND 50% UF A L L MAGIC F I R E S BY JUST T H I N K I N G ABOUT I T , T H I S INCLUDES FLAMING WEAPUNS.

HE CAN USE THE FOLLOWING SPELLS: WALL UF I C E I C E STORM, CUNE UF CULD, SPHERE UF CULD LIQHT A ~ D CHARM CULD DWELLING MONSTER ( + 4 ) AE I S VCILNERABLE TB SOME MAY HAVE UTHER MAGE . CHARM PERSUN. POWERS, BUT NU F I R E RELATED SPELLS. THE I C E MAN IS A K I N D UF FREE-WILLED COLD ELEMENTAL.

***** I CE WULF

TYPE:

ENCHANTED MUNSTER

CREATED B Y : WAYNE SHAW

HIT DICE 6D8

PAQE

48

ARMUR CLASS

3

MUVE FLY

SWIM

30

ALIGNMENT: FUUND I N :

NEUTRAL DUNQEONS,

WANDER I NG

NUMBER 1

OUTDUdRS,

IQ

RANGE 2D6

RIVERS,

DEXT RANGE 1D8+12 SWAMPS,

CITIES

PROBABILITY UF TREASURE AND TYPE

48

PAQE A L L THE WORLDS'

I CE WULF

MUNSTERS

I CEQRUNT

ATTACKS :

NUMBER 108 103

LAIR (75%) WANDER I NG

1 BITE 2010 2 CLAW&, D IO I

PROBAB I L I TY O F TREASURE AND TYPE 100% c 1036 c

ATTACKS :

DESCRIPTIUN:

1 B I T E 1D4 1 BREAfH, ( # UF H I T D I C E I D 6 CULD I N A 90'

A COLD UR I C E ELEMENTAL I N THE FURM O F A WULF. THE QENERAL CHARACTERISTICS FOR ELEMENTALS APPLY. USUALLY FOUND I N RUINS.

X 30' CONE

DESCRIPTIUN:

****X

I CE WURM

TYPE:

CREATED BY: HIT DICE SDS

LUUKS SUMETHINQ L I K E A FURRY WHITE BUULDER WITH STUBBY LEGS WHEN S T I L L I T CAN LOUK EXACTLY L I K E A SNOW COVERED BOULDER. IT I S IMMUNE TO CULD AND TU ALL MAGICAL DEVICES. THE ICEGRUNT IS ONLY FUUND I N VERY COLD PLACES.

ENCHANTED MUNSTER

DAN PIERSON

ARMUR CLASS 0

MOVE F L Y SWIM 6 24

A L I QNMENT : NEUTRAL, HUNQRY DUNQEUNS, MOUNTAINS, FOUND I N : NUMBER 108 104

L A I R (35%) WANDER INO

IQ

RANQE 1D4+1

DEXT. RANQE 1D 6 + 1 0

***** I CEHURN

PRUBABILITY UF TREASURE AND TYPE 100% D

HIT DICE (5-7)DB

ATTACKS :

1 BITE,

2D4 PLUS 4D6 CULD

MUVE FLY SWIM 3

NUMBER 1 D3 1 D2

LAIR (76%) WANDER I NO

TRANSPARENT WINGED WURM. ABOUT S I X FEET LUNQ WITH A L A M P ~ E Y LIKE MOUTH. OFTEN KEPT AS A PET/ WATCH BEAST BY I C E MEN. I T S F R I G I D BREATH CUNSTANTLY DOES 4D6 I N COLD DAMAGE I N A S I X BY THREE FUOT CONE.- VERY VULNERABLE TO F I R E .

QIANT ANIMAL

IQ

RANGE 1 D4

.

DEXT RANQE 2D6+6

MOUNTAINS PRUBABILITY UF TREASURE AND TYPE 100% B

ATTACKS :

3 HORNS,

4 FEET,

3D4 PLUS 3D6 CULD 3D4 PLUS ( 0 UF H I T D I C E I D 6 FLAME

DESCR I PT I ON :

****X

I CEQRUNT

TYPE:

MISCELLANEUUS

A BRUTAL, WARTY CREATURE UF ABOUT FUUR TUNS MASS I T LUUKS SOMETHING L I K E A LOW SLUNQ ELEPHANT WITH EIGHT STUBBY LEQS. I T IS ONLY FOUND I N VERY COLD PLACES.

CREATED BY: STEVE HENDERSUN

ALIQNMENT: FOUND I N :

ARMUR CLASS 2+7

ALIQNMENT: CHAOTIC FUUND I N : DUNQEUNS,

DESCR I PT I UN :

HIT DICE (13-15)DS

TYPE:

CREATED B Y : STEVE HENDERSUN

AIR

ARMUR CLASS

2+2

MOVE FLY

1

SWIM

IQ

RANQE 1D 3 + 9

DEXT RANQE 1D 3 + 1 5

ANYONE S T R I K I N G I T I T TURNS SPELLS AS A RING MUST SAVE vs. MAQIC UR THE APPENDAGE USED TO STRIKE WILL WITHER.

NEUTRAL DUNGEONS, MOUNTAINS PAGE

49

49

***** JUBAL C A I N

TYPE:

CREATED BY: HIT DICE 3DB

MISCELLANEUUS

STEVE MARSH

ARMUR CLASS 2

MUVE FLY SWIM 6

IQ

RANGE 2D6

DEXT RANQE 2D6

ALIQNMENT: NEUTRAL HUNQRY FUUND IN: UPEN, DEQERTS, SWAMPS, AIR

LAIR (5%) WANDER INO

NUMBER 1 1

PRUBABI L I TY UF TREASURE AND TYPE 25% (3 LESS 10% 25% 0 LESS 10%

ATTACKS :

1 TUNQUE,

2D8 CUNSTRI C T I UN

DESCR I PT I UN :

/

LOOKS L I K E AN AERIAL SERPENT BUT CAN CHANQE" I T S E L F INTU A FLAT CLUTHLIKE THIRTY FEET BY UNE INCH THICK. SURT F L Y I N G TABLE CLUTH. I T ATTACKS FRUM PAQE

50

ALSU "SHAPEB E l N Q TEN BY UF L l k E A THE A I R WITH

PAQE ALL THE WURLDS' JUBAL C A I N

****X

JUGGER

TYPE:

CREATED BY: HIT DICE 11D6

DAN PIERSUN

ARMUR CLASS 0

MOVE FLY SWIM 8

ALIQNMENT: NEUTRAL FOUND 1 N: DUNQEONS, OUTDOURS, L A I R (40%) WANDER I NO

VANCE DRAGUN

NUMBER 4D10

1D 8

IQ RANGE 1 D6+6

R I VERS,

DEXT RANGE 1 D6+4 SWAMPS,

C I T I ES

PRUBABILITY UF TREASURE AND TYPE 70% A

ATTACKS : 1-2 WEAPUNS, 6D6

1 BITE,

BY WEAPUN TYPE PLUS 606

DESCR I PT I UN : LARGE, GREY SLdW MUVINQ VANCE DRAGUN. USUALLY LAI RS w I TH ~ T H E RVANCE DRAGONS AND THEI R HUMAN MASTERS (WHO HAVE THE TREASURE) USES WEAPONS LIKE THE GREATSWORD AND ONE-HANDED MAUL. WHEN STRUCK BY A NORMAL WEAPON THERE IS A 60% CHANCE THAT THE WEAPON WILL B R ~ A K , 40% FOR +I WEAPONS, AND 20% FOR + 2 WEAPONS. BASED ON "THE DRAGON MASTERS" BY JACK VANCE,

PAQE

51

MUNSTERS

51

PAGE

A L L THE WURLDS'

MUNSTERS

K I L L - K I LL

TYPE:

CREATED BY: HIT DICE 1D4

DAVE HARGRAVE

ARMUR CLASS 7 ,

ALIGNMENT: FUUND I N :

ANIMAL

MOVE FLY SWIM 8

CHAUTIC DUNGEONS, NUMBER 100D20 1 OD20

L A I R (40%) WANDER INQ

UUTDUURS,

IQ

RANGE 1 D6

R I VERS,

DEXT RANGE 1D6+12 SWAMPS,

C I T I ES

PRUBABILITY UF TREASURE AND TYPE 5016 B

ATTACKS :

1 PUINT

1 BITE,

DESCR I PT 1 ON : L I T T L E QREEN-FURRED R A T - L I K E MAMMAL WHICH RUNS IN A PACK LIKE PIRANAHS ATTACKING ALL IN SIGHT IMMUNE TU A L L MENTAL REOARDLESS UF THEIR SI&. AND EMUTIUNAL SPELLS AND PUWERS.

***** K I LLWI NO

TYPE:

CREATED BY: HIT DICE 108

ANIMAL

C L I N T BIGGLESTUNE

ARMOR CLASS 6

MOVE FLY SWIM 1 15

IQ

RANGE 1 D3

DEXT RANGE 1D6+12

ALIGNMENT: HUNQRY FUUND I N : ANYWHERE NUMBER 1 OD4 304

L A I R (35%) WANDER I NQ

PROBABILITY UF TREASURE AND TYPE 6016 A

ATTACKS :

1 SUNIC, 1 BITE,

2D6 AT TEN FEET

1D6+3 AT TWENTY, 1D6 AT THIRTY, I D 3 AT FURTY 1D3 PLUS 50% CHANCE THAT I T IS RABID

DESCR I PT I UN : A B A T - L I K E CRITTER WHU HUNTS WITH MICRUWAVE SUUND. I T S PRUBABILITY UF H I T T I N G IS THAT UF A B A S I C FIGHTER WITH A HEAVY CRUSSBUW I T HAS NO EYES I T USES INSTEAD ITS MOTHLIKE ANTENNA. I T HAS A

KILLWING PAGE

52

52

,

PAQE A L L THE WURLDS' K I LLW I NO

KUBULD

THREE FUUT WINOSPREAD. AND K I L L IT.

SUNIC WEAPUNS CAN CUNFUSE

TYPE:

K I TTY HAWK

HIT DICE 1D4

ANIMAL

MOVE FLY SWIM 7 10

ALIGNMENT: FUUND I N :

NEUTRAL DUNQEUNS,

LAIR (5%) WANDER I NQ

NUMBER 100D20 1 OD20

OPEN,

IQ

RANQE 1D 4 + 7

WUUDS,

DEXT

12

SWAMPS,

AIR

AL

IQ

RANQE 1D6+12

DEXT RANQE 1D6+12

PRUBABILITY UF TREASURE AND TYPE 20% C / 2 5% c / 4

1 - 2 WEAPUNS,

PRUBABILITY UF TREASURE AND TYPE 5% C, NU MAQIC

1 BITE,

BY WEAPUN TYPE PLUS STRENQTH BUNUS CHAUTICS HAVE 7D6 POISONED BLADES 1D6 PLUS PUISUN

DESCR I PT 1 UN : THE OILESPIE-BLACUW-SLIMAX KUBULD EDITED BY SEAN CLEARY

ATTACKS :

.

2-3 B I T E S

102 ( - 1 VS. CHAIN) 2 FRUNT CLAWS,1 ~ (3 -2 vs. PLATE) 2 REAR CLAWS 1 D 3 - 1 ( + 1 VS, AC9) 1 SHOCK,

MUVE FLY SWIM 9

NUMBER 100D6 3D20

LAIR (10%) WANDER I NQ

RANOE

DESERTS,

ARMOR CLASS 2

HUMANUID

A L I GNMENT : CHAUT I C , NEUTRAL FUUND I N : ANYWHERE

CREATED BY: SEAN CLEARY ARMUR CLASS 4

TYPE:

CREATED BY: QILESPIE/BLACUW/ET

****Y

D"IT l CE 1 D4

MUNSTERS

I T S STRENQTH IS 1 8 + AND IT USES WEAPUNS APPRUPRIATE TU I T S STRENQTH (TWU HANDED SWURD F L A I L , BATTLE AX WAR HAMMER ETC THE HEAVIER THE BETTER), ALL UF ITS C H A ~ A C T E R ~ S Tcs I ARE ARE ROLLED +5

DOUbLES A L L UTHER H I TS

DESCR I PT I UN:

I

I T HAS TWICE THE NURMAL CHANCE UF PCrSESSlNQ A MAQICAL WEAPON, UFTEN WITH STRANQE CUMBINATIUNS UF PLUSES. ANY NUN-KUBULD P I C K I N Q UP ITS MAQIC WEAPUN WILL TAKE 1 0 8 POINTS UF DAMAQE AND WILL TAKE THE S I D E UF ANY KBBOLDS H I S PARTY MEETS.

A CRUSS BETWEEN A BUBCAT AND A HAWK. IT HAS A FEATHERED AND FURRED BUDY WITH THE WINQS AND T A I L UF A HAWK AND THE MAIN BUbY UF A BOBCAT. ITS WINQ SPAN IS ABUUT THREE TU FUUR FEET.

IT ATTACKS F I R S T WITH A D I V E AND WILL CLIMB I F A SEVEN UR BETTER IS ROLLED 6N 2 D 6 . THE SHUCK ATTACK IS WHEN IT DIVES INTU SUMEUNE. ITS D I V I N O SPEED IS 2 4 INCHES. I F I T DUES NUT CLIMB AFTER A D I V E IT WILL ATTACK WITH ITS CLAWS AND TEETH. THE S H ~ C KDAMAQE I S CUMPUTED BEFURE DEDUCTINQ FOR ARMOR. QENERALLY I T IS +2 ON MURALE, AND THE MEMBERS UF A FLUCK MAY NUT ALL FULLOW THE SAME L I N E UF ACTIUN, THUUOH THEY TEND TU KEEP TUOETHER AS A FLOCK.

PAQE

53

53

PAQE

A L L THE WURLDS'

MUNSTERS

LEMMINQ, Q l A N T

TYPE:

ANIMAL

CREATED B Y : SCOTT MC CARTNEY HIT DICE 3D8+ 1

ARMUR CLASS 6

MOVE FLY SWIM 12 4

IQ

RANGE 1

DEXT RANQE 1 D4+8

AL I @NMENT: ANY HUNGRY FUUND IN: ANYW~ERE NUMBER 1D 1 0 0

WANDER I NO

PROBABILITY UF TREASURE AND TYPE

ATTACKS :

1 B I T E 2D4 PLUS "DEATH WISH" PUISUN (SEE BELOW) 2 CLAWS, 1 ~ 4 DESCR I P T I UN: AN UVERQROWN LEMMINQ

sox

WHEN ENUUNTERED

LEMMINQ I S BEINQ WHEN DRIVEN I T ATTACKS AND ITS BIT^ CUNTAINS A

CHANCE THAT THE

THERE IS A

D ~ I V E N BY A

DEATH WISH AT + 2 DUE TU ITS F E R U C I ~ Y PUISBN WHICH WILL IMPART THE DEATH WISH TU I T S V I C T I M , CREATURES DRIVEN BY "DEATH WISH" ALWAYS F I Q H T UNT I L DEATH NEVER RETREATINQ. I F UNABLE TU FIQHT THE V I C T I k WILL ATTEMPT TO DU AWAY WITH HIMSELF I N SUME UTHER WAY SUCH AS JUMPINQ UFF A C L I F F BEATTI NQ I TS HEAD AQA INST A WALL ETC A ~ ~ N E U ~ R ZE ALI PUI SON" w I LL CUUNTERACT THE f i ~ w~I SH" ~ ~ H

.

***** LEMURE

TYPE:

UNDEAD

CREATED BY: STEVE DAVIES HIT DICE 8D8

ARMUR CLASS 2

MUVE FLY SWIM 12

ALIQNMENT: EVIL FUUND I N : DUNQEUNS, LAIR (50%) WANDER I NQ

NUMBER 106 1 D4

IQ

RANGE 3D6

.

DEXT RANQE 306

CI T I ES PRUBABILITY UF TREASURE AND TYPE 5OX E

ATTACKS :

1 TUUCH. PAQE

54

1D8 PLUS UNE PUINT FRUM CUNSTITUTIUN

54

PAGE A L L THE WORLDS'

MONSTERS

L I FECLUAK

LEMURE

1 ENFULDMENT,

HUNGRY DUNGEONS WUCJDS, SWAMPS, 6 I TI ES

LAIR (50%) WANDER I NQ

NUMBER 3D6 2D4

RANGE 1D 4

MUUNTAINS,

.

THE CLUAK HAS AN INTELLIGENCE AND AN EQU OF 206. THE CLOAK/UWNER RELATIONSHIP IS ANALUGUUS TO THE SWURD/UWNER RELATIONSHIP. I F SOMEONE IS WEARING A LIFECLOAK AND IS ATTACKED BY ANOTHER CLOAK THERE IS A 1 0 % CHANCE THAT H I S CLOAK WILL GO F E ~ A LAGAIN.

RIVERS,

PRUBABILITY O F TREASURE AND TYPE 50% B 10% F UR U

I F TWO CLOAKS ATTACK AT THE SAME TIME, THEY WILL DO AN ADDITIONAL 2 D 8 DAMAGE, PLUS THE L I F E DRAINS. UNE OUT UF EVERY HUNDRED EXPERIENCE PUINTS GAINED BY A LIFECLUAK WEARER WILL GO TU THE CLUAK, NUT THE WEARER.

ATTACKS :

2 2 1 1

CLAWS ( L I O N ) , CLAWS (BEAR), BITE, 1 D 1 2 HUG, 2D8

1D6 1D3

***** LION,

DESCR I P T I UN:

A LION-BEAR-CENTAUR.

WHEN FUUND I N I T S L A I R , THIRD UF THE ANIMALS WILL BE YOUNG CUBS.

DRAINS ONE L I F E LEVEL

-

DEXT RANQE 3D6 DESERTS,

PRUBABILITY O F TREASURE AND TYPE

T H I S THING APPEARS AS A SHINY WHITE CLOAK THAT FLYS I F THE V I C T I M MAKES H I S SAVE VS. LIFEDRAIN, THERE I S A 1 ox CHANCE OF THE CLUAK GUI NQ SYMBI U T I C , I N WHICH CASE THE CLUAK GIVES I T S OWNER THE FULLUW ING PUWERS : FL I GHT, + 1 STRENGTH, + 1 1 NTELLIGENCE + 1 CUNSTITUTldN +4 ARMUR CLASS TELEPATHY D ~ T E C TMAGIC, AND ~ T R E N G T HAND S P E ~ DDOUBLED ~ i ~ TURNS i b UNCE A D A Y .

ANIMAL

IQ MUVE F L Y SWIM 15

DEXT RANGE 3D8

DESCR I PT I UN :

****X

ARMUR CLASS 4

IQ

RANGE 2D6

ATTACKS :

THE LEMURE IS UNLY EFECTED BY MAGIC ATTACKS AND SI LVER WEAPONS. TYPE:

NUMBER 106 106

L A I R (30%) WANDER INQ

I T HAS THE PdWER TU USE THE "MAQIC J A R " SPELL SU ITS BUDY WILL UFTEN BE FUUND LYINQ IN A HEAP AND BE MISTAKEN FUR A MUULDERING CURPSE.

CREATED BY: STEVE HENDERSUN

MOVE FLY SWIM 18

ALIGNMENT: NEUTRAL FUUND I N : ANYWHERE

A L L CREATURES UNDER FOUR H I T D I C E WHO SEE ONE MUST SAVE VS. FEAR UR RUN AWAY I N TERRUR AND REVULSIUN. THE LEMURE HAS THE POWER TU CONFUSE ANY UNE UPPUNENT THAT I T CHOOSES AT A T I M E . ANY H I T BY A LEMURE CAUSES *PERMANENT* LOSS O F UNE PUINT FROM I T S V I C T I M ' S CUNSTITUTIUN.

L I BEAR

ARMUR CLASS 4

HIT DICE 8D8

A HUMAN-SHAPED UNDEAD MONSTER. I T HAS LEPROUS GREEN S K I N THAT APPEARS TU BE SLUUGHINQ UFF, AND GLUWING RED EYES.

ALIQNMENT: FUUND I N :

MISCELLANEOUS

CREATED E ' : WAYNE SHAW

DESCRI P T I ON:

HIT DICE ( 6 - 10) D 8

TYPE:

SI L I CUN

CREATED BY: ONE

HIT DICE ( 2 - 5 ) 08

I T S CHANCE UF HUGGING I S THE SAME AS A WEREBEAR'S. PAGE

55

TYPE:

ANIMAL

C L I N T BIGGLESTUNE

ARMUR CLASS 2

MUVE FLY SWIM 14

IQ

RANGE 1D6+1

DEXT. RANGE 1D 6 + 1 2

55

PAGE ALL THE WURLDS' LIUN,

SILICON

ALIGNMENT: FUUND I N :

MUNSTERS

LIZARD, HUNGRY DUNGEONS, UUTDOURS, NUMBER 1D 8 + 7 1 D6

L A I R (15%) WANDER 1 NG

R I VERS,

SWAMPS,

C I T I ES

PRUBABILITY UF TREASURE AND TYPE 50% C

***** LIZARD,

ATTACKS :

A STONE L I U N WITH PLEXIGLASS FUR I T COMES FROM AN ALIEN DIMENSI~N. IT LIKES ST~INE GIANTS, BUT IT USUALLY WARY, I T IS HATES RUCK OR STONE DRAGONS. V I C I U U S DURING I T S MATING SEASON.

I T IS I MPERVI UUS TU "FLESH-STUNE" TURNS I T INTO A REGULAR L I U N .

.

TYPE:

MUVE FLY 10

SWIM

IQ

NUMBER 2D4 1 D6

DEXT RANGE 2D6+6

PROBABILITY UF TREASURE AND TYPE 10% UFF BUDIES UF V I C T I M S

LONG-HORNED MURDERER

PRUBABILITY 6F TREASURE AND TYPE 10% A

CREATED BY: HIT DICE 5D8

( 0 UF H I T D I C E I D 4 PLUS ( 8 UF H I T D I C E I D 3 POISUN (SEE BELUW)

LAIR (40%) WANDER I NG

THE GENERIC DESCRIPTIUN UF THE VARIUUS FURMS 6F QIANT LIZARDS. DEPENDING UN THE TYPE PAGE

56

TYPE:

VANCE DRAGUN

DAN PIERSUN

ARMUR CLASS 0

ALIGNMENT: FUUND I N :

DESCRIPTIUN:

I T S B I T E MAY BE PUISUNUUS, UF L I Z A R D I T IS.

AIR

*****

ATTACKS :

1 BITE,

UUTDCiURS, WATER,

L I K E A CHAMELEUN, I T CAN TAKE THE COLURATIUN UF I T S SURRUUNDINGS. FUR EVERY H I T D I E I T HAS I T S THE TBNGUE IS RAZUR TUNGUE IS F I V E FEET LUNG. SHARP AND CAN CUT ARMUR. THE LARGER ONES ARE ARMOR CLASS 2.

A L I GNMENT : ANY HUNGRY FOUND IN: ANYW~ERE LAIR ( 5 % ) WANDER I NQ

DEXT RANGE 1D6+12

DESCRIPTIUN:

GIANT ANIMAL

RANGE 1 D4

IQ

RANGE 2D4

1 TUNGUE, 1D4 PER H I T D I E S A L I V A PARALYSES 2 CLAWS, IDA- ID^ DEPEND IN^ UN SIZE

CHUCK CADY

ARMUR CLASS 2

NUMBER 1012 1 D6

SWIM

ATTACKS :

****X

GIANT

MUVE FLY 9

HUNGRY DUNGEONS,

LAIR (75%) WANDER I NG

"STONE-FLESH"

GIANT ANIMAL

DAVE HARGRAVE

ARMCJR CLASS 3

ALIGNMENT: FOUND I N :

UFTEN FUUND AS THE PET UF A MEDUSA AND EATS HER V I CT I MS.

HIT DICE ( 1 -27ID8

TYPE:

HIT DICE ( 4 - 8 ) D8+1

DESCRIPTIUN:

CREATED BY:

LASH

CREATED BY:

2 CLAWS.. 1Db 1 B I T E , 1Di2

LIZARD,

GIANT

I T S B A S I C ARMUR CLASS IS 3 PLUS UNE THIRD UF THE NUMBER UF I T S H I T DICE, FRACTl0NS ARE ROUNDED UP G I V I N G A RANGE UF 2 TU -6.

MOVE FLY SWIM 21

NEUTRAL DUNGEUNS, NUMBER 8D12 3D6

OUTDOORS,

1Q RANGE 1 D6+8 RIVERS,

DEXT RANGE 1 D6+8 SWAMPS,

CITIES

PRUBABILITY UF TREASURE AND TYPE 70% A

56

PAQE A L L THE WORLDS'

MONSTERS

LUNQL I CKER

LUNQ-HURNED MURDERER ATTACKS :

1-2 WEAPUNS, BY WEAPUN TYPE PLUS 1 D l O 1 HURN, 3D6 (WILL IMPALE V I C T I M I F I T QETS 2 UVER WHAT NEEDED TU H I T UR BETTER THAN 17) I BITE, 1D12 DESCRIPTIUN: QREY BRUWN WITH STEEL TIPPED HURNS. USES A LANCE, SWURD, AND/UR CUTLASS. USUALLY L A I R S WITH UTHER VANCE DRAOUNS AND THEIR HUMAN MASTERS (WHU HAVE THE TREASURE).

THE LUNQLICKER IS ONLY FUUND DEEP DUWN I N DUNQEUNS

.

THE H I T D I E RANQE Q I V E N IS TYPICAL, LARQER SPECIMENS HAVE BEEN FUUND. X*XX*

LUWAN

HIT

Dl CE 1SD8

ANIMAL

CREATED BY: STEVE HENDERSUN HIT

DI CE

(16-20)08

ARMUR CLASS 2+8

MUVE FLY SWIM

6

IQ

RANQE 103

NUMBER 2D3 104

ARMUR CLASS S

MUVE FLY SWIM 12

NUMBER 1 D6

L A I R (15%) WANDER I NQ

.

DEXT RANQE 1D 3 + 9

IQ

RANGE 1D 6

.

DEXT RANQE 1D12

PRUBABILITY UF TREASURE AND TYPE

103

ATTACKS : 1 BEAK,

CHAUTIC ALIQNMENT: DUNOEUNS FUUND I N : L A I R (75%) WANDER I NO

QIANT ANIMAL

A L I QNMENT : HUNQRY FUUND I N : RIVERS, SWAMPS

****X

TYPE:

TYPE:

CREATED BY: SCOTT MC CARTNEY

BASED UN "THE DRAQUN MASTERS" BY JACK VANCE. LUNQL I CKER

THUUQH EVEN

5D8

DESCR I PT I UN : A LARQE FLIQHTLESS WATERBIRD WHICH CAN BE UP TU TWENTY FEET I N LENQTH. I T I S VERY SHY AND RARE AND I T WILL NUT ATTACK UNLESS PRUVUKED CURNERED, UR I T S YUUNQ IS ENDANOERED. A L A I R WILL USUALLY BE TWU ADULTS AND SBME CHICKS.

PROBABILITY UF TREASURE AND TYPE 100% O

ATTACKS :

1 TUNQUE, 8 D 1 0 PLUS PARALYSIS PUISUN 1 SUNIC, DEAFFEN (SEE BELUW)

FRUM "H 1 ERU' S JUURNEY " BY STERL I NO LAN I ER

DESCR I PT I UN:

I T S RUAR DEAFFENS FUR 3D6 HOURS WITH A 10% CHANCE THAT I T WILL BE PERMANENT. PAOE

57

.

87

PAGE

A L L THE WURLDS'

MUNSTERS

MAGGUT,

MIND

TYPE:

ANIMAL

CREATED BY: SCOTT MC CARTNEY HIT POINTS 1

ARMUR CLASS 9

MUVE FLY SWIM 1

IQ

RANGE 0

DEXT. RANGE 1

A L I GNMENT : EV I L FUUND I N : DUNQECTNS, MCTUNTAINS NUMBER 1 0 1 00

WANDER I NO

PRCIBABI L I TY 6F TREASURE AND TYPE

ATTACKS : 1 MdUTH (SEE BEL6W)

DESCRIPTI6N: A SMALL QREY MAQQUT LESS THAN CINE HALF INCH L6NG. I T C L I NGS TU THE C E i L I NG O F DUNGEUNS AND CAVES I F NUT DETECTED I T WITH A 20% UF BEING DETECTED. WILL DRUP UNT6 ANY CREATURE PASSING UNDER I T AkD W6RK I T S WAY TU H I S HEAD AND B I T E INTO THE SKULL. AS THE B I T E IS ANESTHETIC, THERE IS UNLY A SOX CHANCE THAT THE V I C T I M WILL FEEL I T . I N TWO FULL TURNS, THE MAGOUT WILL BURR6W THRCIUQH THE SKULL AND INTU THE B R A I N . 6NCE I N THE B R A I N THE MAGGUT WILL DEV6UR ONE POINT UF INTELLIG~NCE PER TURN THERE I S ONLY A 1 0 % CHANCE THAT THE MAGGUT WILL BE DETECTED UNCE I T BEGINS TU CUMSUME THE B R A I N . U N T I L THE V I C T I M LOSES S I X INTELLIGENCE PUINTS HE WILL NUT NUTICE THE I NTELL IGENCE LbSS I S PERMANENT. IF ANY TH I NO. H I S I Q REACHES ZERU, THE V I C T I M WILL D I E .

I F DETECTED, A " D I S P E L E V I L " FdLLClWED BY A "REMOVE CURSE" IS ?HE UNLY WAY T b K I L L THE MAGQ6T.

***** TYPE:

MANTA

MISCELLANEUUS

CREATED BY: WAYNE SHAW HIT DICE ( 4 - 6 )DB ALIGNMENT: FUUND I N :

PAOE

58

ARMdR CLASS 0

M6VE FLY SWIM

30

NEUTRAL ANYWHERE

300

IQ

RANGE 404

.

DEXT RANGE 3D6+ 18

58

PAQE A L L THE WURLDS' MANTA

MUNSTERS

MEKHAR NUMBER 1D10 1D10

L A I R (15%) WANDER I NG

PROBABILITY OF TREASURE AND TYPE 100% B

UF I T S UWN LEVEL FUR "MUVE S I L E N T L Y " AND " H I D E I N SHADOWS". I T DUES NUT HAVE A T A I L . FRUM "HUNTERS UF THE RED MUON" BY MARION ZIMMER BRADLEY,

ATTACKS :

1 T A I L LASH PER H I T D I E ;

*****

1D8 1D10, UR 1 D 1 2 DEP~ND I NO UN SIZE

M I NUQUN

DESCRIPTIUN:

HIT DICE

6D8

TYPE:

CREATED BY: HIT DICE 5D8

.

LAIR (50%) WANDER I NQ

ALIGNMENT: FOUND I N : LAIR (15%) WANDER I NG

ALIEN

IQ MUVE F L Y SWIM 14

CHAUTIC, ANYWHERE NUMBER 5D10 1 D4+4

IQ MUVE F L Y SWIM 8

RANGE 1D6+6

DEXT. RANGE 2D6+6

NUMBER 1 D6 1 D4

PRUBAB I L I TY UF TREASURE AND TYPE 1OOX E

ATTACKS :

CARY MARTIN

ARMUR CLASS 6

ARMOR CLASS 2

AL I GNMENT : CHAUT I C , NEUTRAL FOUND I N : DUNGEUNS, C I T I ES

****X

MEKHAR

MISCELLANEUUS

CREATED B Y : STEVE PERRIN

AN INTELLIGENT FUNOUID CREATURE RESEMBLING A MUSHRUUM AT REST UR MUVING SLOWLY (UN F U U T ) . WHEN I T SPEEDS UP I T ASSUMES A MANTA-RAY SHAPE AND ALMOST SUPERNURMAL SPEED. A F I V E H I T D I E MANTA HAS +36 DEXTERITY AND A S I X D I E MANTA HAS + 5 4 . THEY PREFER-SWAMPY AREAS. BASED ON "UMN I VURE" BY P 1 ERS ANTHONY

TYPE:

RANGE 1D6+12

.

1 BUTT, 2D8 1 B I T E 1D3 PLUS STUNlNQ i WEAP~N, i ~ i o

DEXT RANGE 1D6+14

DESCRIPTION:

NEUTRAL

I T CHARQES L I K E A A MINUTAUR-QURQUN CRUSSBREED. MINOTAUR. I T DUES NUT HAVE A STONING BREATHE BUT I T S S A L I V A WILL STUNE ANYONE WHU DOES NUT MAKk H I S SAVE. I T S WEAPON IS USUALLY A QREAT AX WHICH H I T S AND-DUES DAMAOE L I K E A HALBERD.

PROBABILITY O F TREASURE AND TYPE 20% D 5% D

*****

ATTACKS : 2 CLAWS 1D6 OR 2 WEAP6kS BY WEAPUN TYPE (NUT BOTH) 2 FEET, l b 8 1 WHIP, 1D4

TYPE : HUMAN0 I D

MULE MAN CREATED BY: HIT DICE ( 4 - 6 1 D8+ 1

DESCR I PT I UN : FRUM A PRUTU-FELID RACE APPRUXIMATELY 6 FEET TALL I T UPERATES UNDER A H I G k HUNUR CODE REGARDLESS UF I T S ALIGNMENT. I T USES NO ARM6R 6 R SHIELDS AND IS AN INHERENT HAND-FIGHTER (CHECK JUCK ROUT'S SPEC I A L A B I L I T I E S CHART; A&E 4 ) . I T NEVER USES MISSILES. I T CAN USE TECHNULbOY UR M A G I C , BUT NU SPELL CASTERS. I T CAN HAVE THE A B I L I T Y UF A T H I E F PAGE

ALIGNMENT: FUUND I N :

DAVE HARQRAVE

ARMUR CLASS 3

F L Y SWIM MOVE 6

IQ

DEXT.

RANGE 3D6

RANOE 2 D6+6

LAWFUL NEUTRAL DUNOEUNQ, OPEN, MUUNTA I NS NUMBER 3020 PRUBABILITY UF TREASURE AND TYPE L A I R (35%) 1001 B + 2000 GP + S O 0 0 SP WANDER I NG 1D12 25X B 59

59

PAGE A L L THE WORLDS' MULE MAN

MONSTERS

MUUNT

ATTACKS :

TYPE:

HUMANUID

CREATED B Y : DAN PIERSON

2 CLAWS,

206

HIT DICE 308

DESCRIPTIUN: THEY HAVE SEVEN FUUT TALL, BUG-EYED AND F NGED. LONO SCIMITAR SHAPED CLAW& CAPABLE OF CUTTING THROUGH STEEL OR STONE. BLACK, WARTY S K I N . CAN MOVE SILENTLY THROUGH THE EARTH A T THIRTY FEET A TURN HAVE L I T T L E TO D d WITH HUMANITY, THOUGH BAS I CALLY LAWFUL OR FR I ENDLY NEUTRAL.

ARMUR CLASS 9

ALIGNMENT: FOUND I N :

MUVE FLY SWIM 24

NEUTRAL DUNGEONS,

LAIR (80%) WANDER I NO

NUMBER 1OS0 1D 5 0

UUTDUURS,

IQ RANGE 1D 6 + 2

DEXT

RIVERS,

SWAMPS,

RANGE

1D6+10 CITIES

P R U B A B I L I T Y OF TREASURE AND TYPE

ATTACKS :

****X

MURSE

NONE

TYPE: ANIMAL

DESCR I PT I UN :

CREATED BY: SCOTT MC CARTNEY

HIT DICE 4D8 ALIGNMENT: FOUND I N :

ARMOR CLASS 6

MOVE FLY 12

SWIM

3

IO

RANGE

1D10

SKINNY HUMANUID. RUNS ON FUUR "LEGS". MUUNT (HENCE I T S NAME).

DEXT

RANGE

1D 1 2 + 6

TAKEN FRUM "THE DRAGUN MASTERS" BY JACK VANCE.

LAWFUL WUUDS

WANDER I NO

NUMBER 1D 4

PROBABILITY UF TREASURE AND TYPE

ATTACKS :

2 HOOVES 1 D 8 1 SET OF'ANTLERS,

1 ~ 1 0

DESCRIPTIUN: A VERY LARGE MUTATED CROSS BETWEEN A HURSE AND A MOUSE I T S ANTLERS ORUP OFF EACH F A L L AND REORCJW EACH SPRING. THE MURSE I S EASILY DOMESTICATED BUT I T MUST BE ASSIGNED A MASTER WHEN I T I S STILL YOUNG AND WILL NUT SERVE ANY OTHER. I T IS I N T E L L I G E N T ENOUQH TO BE ABLE TO COMMUNICATE WITH THOSE HO HAVE A SMALL AMOUNT UF TELEPATHIC A B I L I T Y HUUGH ONLY S I M P L E THOUGHTS CONCEPTS AND URbERS CAN BE UNDERSTOOD THE M ~ R S E MAKES ~k EXCELLENT WAR MOUNT ESPECIALLY FOR ONE WHO CAN TELEPATHI CALLY D I R ~ C T ITS COMBATS.

4!

-

FRUM " H I ERU ' S JOURNEY " BY STERL I NO L A NI ER

USED AS A

. PAQE

60

60

PAQE A L L THE WURLDS'

MUNSTERS

NERVE-FLAYER

TYPE:

CREATED BY: HIT DICE 1508

C L I N T BIQQLESTUNE

ARMUR CLASS 2+6

IQ MUVE FLY SWIM 9

ALIQNMENT: CHAUTIC FOUND I N * DUNQEBNS, LAIR (55%) WANDER I NO

MISCELLANEUUS

NUMBER 1D 8 1D 4

UUTDOORS,

RANGE 1D 8 RIVERS,

.

DEXT RANQE 1D6+18 SWAMPS,

C ITIES

PROBABtLITY UF TREASURE AND TYPE 100% H

ATTACKS :

1 BREATH,

18D6,

NERVE QAS I N A TWENTY BY S I X T Y FUUT CLUUD 1 VISUAL, 1 D 3 L I F E LEVEL D R A I N 4 HORNS, 8010 2 CLAWS, 304 PLUS 6 D 6 L l Q H T N l N Q I F BUTH H I T DESCR I P T I UN : A VERY RARE WANDERER TUTALLY INDESCRIBABLE BUT I T I S ABUUT Q U R I L L A ~ I Z E D . EACH CHARACTER AAS A 5% PER WISDUM P U I N T CHANCE UF NUT LUUKINQ I N T U I T S EYES; I F HE DUES, HE SUFFERS A 1 - 3 L I F E LEVEL DRAIN. I T IS IMMUNE TU A L L CHARMS AND HULDS. IF IT K I L L S SUMETHINO FOR FUUD (PREFERABLY BY CUOKINQ I T WITH THE L I G H T N I N Q ) IT WILL DlMENSlUN DUUR AWAY I N GREAT HUPS U F 560 FEET AND (36 HUME TU EAT.

***** NIQHTGAUNT

TYPE: ENCHANTED MUNSTER

CREATED BY: K . JUNES HIT DICE 4D8

ARMOR CLASS 1

MUVE FLY SWIM 3 24

IQ

RAN(3E 2D6

DEXT. RANGE 1D6+14

ALIQNMENT: CHAOTIC, NEUTRAL FOUND I N : DUNGEUNS, MUUNTA I NS L A I R (40%) WANDER I NG

NUMBER 206 106

P R U B A B I L I T Y U F TREASURE AND TYPE

r.

ATTACKS : PAGE

61

1 D I SARM/CAPTURE,

5% CHANCE

61

PAGE A L L THE W6RLDS'

MONSTERS

N I GHTSTALKER

NIOHTOAUNT

DESCRIPTION:

DESCRIPTION:

L66KS L I K E A F WHO WALKS-UPRI L I K E A TWELFTH QUIETLY IT I PARTY AND ATTA NIGHT 6R RIGHT CHANCE THAT TH Y I C T I M AND CAY CURE DISEASE

I T RESEMBLES A BLACK SKIN-C6VERED WINGED, T A I L LESS EYELESS S K E L E f A L M6NKEY' B U f I T I S VERY WHI L E PUSESSf NG N 6 TREASURE U F STRUkG ( 1 D6+ 1 hI ITS UWN I T I S ~JFTENSET TU GUARD PLACES THAT THE GODS WIbH LEFT ALBNE (SUCH AS SACRED M0UNTAI NS)

.

I T PREFERS THE DARK AND I F I N THE WILDERNESS WILL NUT VENTURE UUT B E f 6 R E DUSK UR AFTER DAWk. UFTEN FUUND I N MOUNTAIN CAVERNS.

*****

I T S LANGUAGE IS 6CCASIUNALLY KNUWN B Y A GH6UL WHICH CAN CUMMAND THE NIGHTGAUNT'S A I D . THE NIGHTGAUNT'S C H I E F G6AL IS T 6 CARRY PEdPLE 6FF TO BE DUMPED AT RANDOM 6R I N T U THE GREAT ABYSS. V I C T I M S ARE TICKLED UNMERCIFULLY T 6 PREVENT STRUGLINQ THE V I C T I M S MUST BE RESCUED W I T H I N 2 - 3 MELEE ROUNDS BF CAPTURE OR THE NIGHTGAUNT WILL WIN FREE AND FLY OFF WITH H I M . THERE IS A 30% CHANCE UF AN UNARMED V I C T I M ESCAPING BY HIMSELF I F ONLY UNE NIGHTGAUNT IS HBLDING H I M . I F TWU UR MORE, THERE IS ONLY A 1 % CHANCE. FR6M "DRE LUVECRAFT

/E FBUT T A L L BLACK VELVET BAB6UN iT. T H I S ANIMAL BLENDS I N T 6 SHADUW .EVEL T H I E F AND MUVES ABS6LUTELY I N T E L L I G E N T ENUUGH TU FdLLdW A L AT THE BEST UPPORTUNITY ( L I K E AT \FTER A B A T T L E ) . THERE IS A 25% ANIMAL'S B I T E WILL INFECT THE : H I S DEATH I N 1 D 6 + 4 DAYS UNLESS A S DONE.

TYPE: G6D

NYARLATHdTEP K . JUNES

CREATED B Y : HIT DICE 100D8 ALIGNMENT: FOUND I N :

JKN6WN KADATH" BY H . P .

ARMdR CLASS

-20

MOVE FLY SWIM

100

CHAdTIC, DUNGEONS

WANDER I NO

NUMBER 1

100

10

IQ

RANGE 50

DEXT. RANGE

50

CHA6TIC-EVIL P R U B A B I L I T Y 6F TREASURE AND TYPE

ATTACKS :

****X

NIGHTSTALKER

TYPE:

AS WHAT EVER HE APPEARS AS

ANIMAL

HIT DICE 6D8

ARMUR CLASS MOVE FLY SWIM 5 . 12

ALIGNMENT: FUUND I N : L A I R (30%) WANDER I NO

IQ

RANGE 1 D6

T H I S G6D G L 6 R l E S I N APPEARING AS S6ME 6RDINARY MLIINSTER, F I G H T I N G AS THAT CREATURE, AND SPftNTANEUUSLY REGENERATING EVERYTIME HE I S " K I L L E D (I.E. THE URDINARY MUNSTER WUULD D I E ) AFTER A WHILE HE WILL GET BURED AND LEAVE. THE PARTY WILL GAIN THE EXPERIENCE P U l N T S NORMALLY GIVEN F6R F I G H T I N G THE MONSTER HE WAS I M I T A T I N G .

DEXT. RANGE 1D 6 + 1 2

HUNGRY WOUDS, MCIUNTAINS, C I T I E S NUMBER 406 3D6

P R U B A B I L I T Y 6F TREASURE AND TYPE 25% F 5% F

NYARLATH6TEP MAY BE INDUCED T 6 A I D A PARTY BUT HE IS M0RE L I K E L Y TU SEND THE P E T I T I U N E R S TB k l S U L TIMATE MASTER, AZATHUTH, AS AN UFFERING.

ATTACKS :

1 BITE

2

CLAWS,

(SEE BELOW)

DESCRI P T I 6 N :

CREATED BY: C L I N T BIGGLESTONE

1D12 104

PAGE

62

62

PAQE A L L THE WURLDS'

MUNSTERS

-

ULUG HA I

TYPE: QIANT-TYPE

CREATED BY: KEN P I C K HIT DICE 8D8+3

ARMUR CLASS 3

IQ MUVE F L Y SWIM 12

CHAUTIC, DUNGEUNS,

ALIGNMENT: FUUND I N :

NUMBER 1D 8 1D8

LAIR (50%) WANDER I NG

RANGE 2D8

.

DEXT RANGE 2D6+6

E V I L CHAOTIC-EVIL. WUUDA, MUUNTA I NS, C I T I ES PROBABILITY UF TREASURE AND TYPE 100% D 50% 1 0 0 - 8 0 0 GP EACH

ATTACKS :

1 WAR HAMMER,

2D6

DESCRl P T I UN : ULUG-HA1 MEANS "GREAT TRULL" I T APPEARS AS A LARGE HUSKY TRULL CARRYING A LARGE WAR HAMMER AND SHIEL~. I T REGENERATES AS A VAMPIRE AND IMMUNE TU I F DISSUNLIGHT. I T HAS H I L L G I A N T STRENGTH. ARMED, I T ATTACKS AS A T R 0 L L WITH + 1 H I T AND DAMAGE. SOMETIMES ( 2 0 % ) FUUND CUMMANDING A BAND UF TEN OR MURE TRULLS, ONE ULOG PER BAND.

FRUM IILURD

UF THE RINGS"

BY J . R .

R.

TULKEIN.

***** URGUNE DRAINER

TYPE:

DRAGUN

CREATED B Y : STEVE MARSH HIT DICE 3D8

ARMUR CLASS 2

MUVE F L Y SWIM 24

ALIGNMENT: F0UND I N :

NEUTRAL SEAS

WANDER I NQ

NUMBER 104

IQ

RANGE 3D6

.

DEXT RANQE 206+6

P R O B A B I L I T Y UF TREASURE AND TYPE 60X H / 2

ATTACKS :

1 TONGUE,

PAGE

63

1 D 6 PLUS ENERGY D R A I N EVERY OTHER H I T

63

PAGE A L L THE WURLDS' ORQUNE DRAINER

MONSTERS

UWL,

DESCRIPTION:

GULDEN

ALIGNMENT: F ~ U N D IN:

LOOKS L I K E A SMALL BLACK DRAQUN I T S TONGUE H I T S LIKE A SPEAR. THE ENERGY LOSS ~ N L YUCCURS AFTER THE SAME V I C T I M HAS BEEN H I T TWICE. FUUND I N MEDIUM SEAWEED (TWENTY FEET LUNQ, F I V E F B d T V I S I BILITY).

LAWFUL NEUTRAL ANYWHER~ NUMBER 1D 4 1D 4

L A I R (20%) WANDER I NG

P R O B A B I L I T Y OF TREASURE AND TYPE lOOX E 10% E

ATTACKS :

****X

ORQUYLE

2 CLAWS,

TYPE: HUMANOID

CREATED BY: HIT D l CE 1D8+1

( 4-5

CLASS

5

IQ

MOVE FLY SWIM 8 12

Q I A N T GULDEN UWL.

DEXT RANGE i?D6+6

RANGE 2D6+4

CHAOTIC ANYWHERE

L A I R (30%) WANDER 1 NQ

NUMBER 2D9 1D10

P R O B A B I L I T Y UF TREASURE AND TYPE 100% C + 1500GP EACH 20% c

ATTACKS : 1 1 1 1 1

J A V E L I N 206 SHURTSW~RD, 1 D ~ + I DI CLAW, 1D8 BITE, 1 0 6 HORN, 1D6

o

DESCR I P T IUN :

* I * * X

UWL,

GOLDEN

TYPE: G I A N T

CREATED BY: DAVE HARGRAVE HIT DICE ( 5 - 7 ) D8+1

ARMUR CLASS 5

1 D 4 PLUS 5 D 6 ELECTRICAL DAMAQE 1D8

DESCR I PT I 6 N :

DAVE HARGRAVE

ARMOR

ALIQNMENT: FOUND I N :

1 BEAK,

MOVE F L Y SWIM 3 20

10 RANGE 2D6+3

DEXT. RANGE 2D6+6 PAGE

64

QUITE INTELLIQENT.

FAVdRlTE

64

PAQE A L L THE WORLDS'

MONSTERS TYPE: ANIMAL

PANTHER CREATED BY: HIT DICE 8D8 A L I QNMENT FOUND I N :

CHARLIE LUCE

ARMUR CLASS 0

IQ MOVE FLY SWIM 18

RANQE 2D6+6

ANY HUNGRY DUNQ~ONS. UUTDOURS.

L A I R (30% WANDER I NQ

NUMBER 304

2D4

DEXT RANQE 3D4+8

c I T I ES

P R O B A B I L I T Y OF TREASURE AND TYPE 100% E

-io%

c

ATTACKS :

1 B I T E 2D6 2 CLAW$ 1D6 1 B R E A T ~ , FOUR TIMES

A DAY (SEE BELOW)

DESCR IP T I UN :

THE PANTHER HAS I T S OWN BREATH WEAPUN TU WHICH THE EFFECT UPUN REAT TU RES DRAQUNS ARE IMMUNE. OTHER THAN DRAQONS DEPENDS ON THEIR LEVEL: LEVEL EFFECT DURAT I UN 1-3 HULD MONSTER 24 HOURS 4-6 SLEEP 8 HOURS 7-9 STUN 1 D 6 F U L L TURNS 10-15 CUNFUSIUN 2 D 4 MELEE ROUNDS 16 UP CONFUSION 1 D 4 MELEE ROUNDS THE ALIQNMENT UF THE PANTHER CAN B E DETERMINED FROM THE CULOR UF I T S FUR: WHITE, TAWNY, SPOTTED LAWFUL BROWN, GREY, BLUE NEUTRAL CHAOTIC BLACK, QREEN

---

65

PAQE A L L THE WORLDS' PEQESONE

TYPE:

MISCELLANEOUS

MONSTERS

PHANFASM

CREATED BY: RANDY BOUCHER HIT DICE 2008

ARMOR CLASS -8

MOVE FLY SWIM 24

A L I QNMENT : NONE FOUND I N : DUNGEONS, LAIR ( 5 % ) WANDER I NQ

NUMBER 1 1

MUUNTAINS,

TYPE:

SPIRIT

CREATED BY: DAN PIERSON

IQ

RANQE 18

DEXT RANQE 36

HIT DICE (13-161D8

MOVE F L Y SWIM IS 1 5 15

IQ

RANQE 1D6+17

.

DEXT RANQE 1D6+12

ALIQNMENT: CHAOTIC-EVIL FOUND I N : DUNGEONS, MOUNTA I NS

CITIES

P R U B A B I L I T Y UF TREASURE AND TYPE 100% H 10% 1 D 6 QEMS AND 1 D 6 JEWELS

LAIR (50%) WANDER I NO

ATTACKS :

P R U B A B I L I T Y UF TREASURE AND TYPE BOX A*2

NUMBER 10100 1D 2 0

ATTACKS :

-

2 CLAWS 1 D 1 0 + 1 0 PLUS DEATH BY SQUEEZINQ 4 TENDRILS, D IO I +O I PLUS LIMB SEVER

2 PUNCHES 2D8 OR AS SHAPED CHANQED

DESCRIPTION:

CAPABLE OF-LASHING-UUT AT L I G H T N i N Q SPEED.

ARMOR CLASS 0

DESCRIPTION:

-

USUALLY APPEARS AS A HAIRY A P E - L I K E B E I N Q WITH THE HEAD OF A BIRD OR BEAS+ I T HAS HILL QIANT STRENQTH VAMP I RE REGENERAT i ON, AND PERMANENT SHAPE CHANQE. IT I S IMMUNE TO ALL WEAPUNS BELUW +2.

-

EVERY PHANFASM IS ABLE TO USE 5 ( + l FOR EVERY H I T D I E UVER 13) SPELLS FROM EACH I L L U S I O N I S T LEVEL WITHOUT REGARD TO SPELL POINTS.

THE PEQESONE CAN CONTROL T I M E (SEVEN SECONDS FURWARD UR BACK1 AND CAN USE T H I S CUNTRUL TO LOOK AHEAD TO SEE WHERE I T S V I C T I M WILL B E WHEN I T S S T R I K E H I T S HUME UNLY THUSE HAVING A DEXTERITY U F 1 5 UR BETTER HAVE A CHANCE UF A V B I D I N Q THE S T R I K E OF EITHER CLAW UR TENDRIL, 5% PER P O I N T U F DEXTERITY ABOVE 1 4 . WHEN A CLAW H I T S THERE IS A 50% CHANCE THAT I T WILL SQUEEZE THE V I C T I M AND K I L L HIM. VERY YOUNG PEQASONES CAN B E COUQHT AND TAMED TO BE USED AS MUUNTS O I V I N Q UP TO TEN RIDERS AND THEIR EQUIPMENT ITS ARMUR CLASS UF - 8 , WHICH I S SO HIQH DUE TU I T S T I M E CUNTRUL A B I L I T Y . A TAMED PEQASBNE WILL BE A MULE AND UNABLE TU REPRUDUCE I T S E L F . THE PEQASONE IS IMMUNE TO A L L FURMS OF SPELLS, MAGICAL ATTACKS ADD TU I T S H I T PUINTS.

ANY

FRUM "OVERLURDS UF WAR" BY QERHARD K L I E N .

HATES A L L NON-PHANFASMS BUT I T WILL SUMETIMES ENLIST IN STRONQLY EVIL'FURCES ( 7 5 % CHANCE THAT I T WILL TURN UN I T S A L L I E S AFTER T H E I R M A I N QUAL HAS BEEN ACCOMPLISHED). FEARS A L L .TRUE-SEERS. TAKEN FROM "THE EMERALD C I T Y UF 02" BY L. FRANK BAUM

*****

.

PHASE W I NO

TYPE:

CREATED BY: HIT DICE (1-16)08+4

PABE

66

CHUCK CADY

ARMOR CLASS 6

ALIQNMENT: FUUND I N : L A I R (40%) WANDER I NQ

ENCHANTED MONSTER

MUVE FLY SWIM 12 24

IQ

RANQE

204

.

DEXT RANQE 2D6+6

CHAOTIC-EVIL ANYWHERE NUMBER 2D4 2D6

P R U B A B I L I T Y OF TREASURE AND TYPE 25X C

66

PAGE A L L THE WORLDS'

PHUEN I X

PHASE W I NO

PATR I ARCH'S "RA I SE DEAD FULLY" , A PHUENI X WH I CH IS VERY NEAR DEATH MAY FLAME I T S E L F BY S T R I K I N G SPARKS FROM I T S BEAK. PHOENIXES WHO D I E B Y FREEZI N G MAY NUT BE RAISED B Y BURNING.

ATTACKS : 1 SUNIC BLAST, 1 BEAK, 1D8 2 TALONS, 1D8

E(#

OF H I T D I C E ) + 2 1 0 4

THE PHUENIX CAN UNLY BE STRUCK B Y MAGICAL WEAPONS.

DESCRIPTIUN: A K I L L WING WITH PHASE SPIDER PUWERS. I T S BEAK AND TALUNS H I T AT + 2 I T NURMALLY E X I S T S UN THE E T. .H.-. E R.-I A L PLANE. BUT ~ T SPOWERS WORK EQUALLY WELL IN THE "REAL"-WORLD AS UN THE ETHERIAL.

***** PHUTU I D

TYPE:

HIT 01 CE 12D8

ARMUR CLASS 8

FOUND I N :

****X

PHUEN I X

TYPE: ANIMAL

CREATED BY:

ALIGNMENT: FOUND I N :

MOVE FLY SWIM 3 48

LAWFUL

DUNGEONS,

AIR

NUMBER 1 D4 1 D2

LAIR (65%) WANDER I NG

UUTDUURS,

IQ

RANGE 3D6

DEXT. RANGE 2D6+8

R IVERS,

SWAMPS,

SWIM

IQ

RANGE 1 D3

DEXT RANGE 2D6

NUMBER 1D6 104

P R O B A B I L I T Y U F TREASURE AND TYPE 20% I

ATTACKS :

2 TENTACLES 1012 1 SUNBEAM, I D 1 0 0

c ITI

DESCR I PT I UN :

ES,

A FLOATING D I R I Q I B L E - L I K E CREATURE, CAPABLE OF FUCUSING ThE SUN'S RAYS AS A WEAPUN. THIS ABILITY UNLY WURKS UN BRIGHT, SUNLIGHT DAYS; ANY OVERCAST WILL L I M I T I T S USE. THE PHUTUID CAN REGENRERATE 1 H I T P U I N T PER MELE TURN. EVEN VS. F I R E OR A C I D . BUT-THE-REGENERATTUN STUPS I F I T IS K I L L E D .

PROBABILITY UF TREASURE AND TYPE 100% I

ATTACKS :

1 BITE

MOVE FLY 8

AIR

L A I R (20%) WANDER I NO

CHARLIE LUCE

ARMUR CLASS 2

MISCELLANEOUS

CREATEP BY: WAYNE SHAW

I T S B A S I C ARMUR CLASS IS 7 TU WHICH IS ADDED ONE FOURTH bF THE NUMBER UF I T S H I T D I C E FRACTIONS ARE RUUNDED UP G I V I N G A RANGE UF 6 T 6 3.

HIT Dl CE 4D8

67

MONSTERS

THE PHOTUID IS F I L L E D WITH A L I G H T GAS SU I T FLUATS I N THE A I R AND I T S ACTUAL MOVEMENT IS DEPENDENT d N THE SPEED AND D I R E C T l d N O F THE WIND.

1D4

1 TALU~S, 1 ~ 8 DESCRIPTIUN: APPEARING AS A LARGE. SCARLET AND GULD EAGLE. T H I S MAGICAL B I R D IS CUIMMdNLY FSUND AS A MAGE ( 4 0 % ) , I T C A N N d T BE CLERI C ( 40%) , OR " S I NGER" 130?Zl HARMED BY ANY HEAT UR F I RE WEAPUN, -ANE"MAGt C A E F I R E S HEAL ONE P b I N T PER D I E UF DAMAGE BUT I T TAKES D ~ U B L E DAMAGE FRBM COLD. I T I S ~ A R E L Y FOUND I N DUNGEONS AND NEVER I N COLD PLAC E S . , _ _ . I .

.

BASED ON "MIDWORLD"

***** P L I N K PLANT

TYPE:

PLANT

CREATED BY: STEVE PERRIN HIT DICE 1D 8

A PHUENIX WHO D I E S MAY BE RAISED BY BURNING THE REMAINS (EVEN I F UNLY DUST AFTER D I S I N T E G R A T I U N ) T H I S BURNING ACTS EXACTLY AS A TWENTIETH LEVEL PAQE

BY ALAN DEAN FOSTER.

67

FUUND I N :

ARMUR CLASS 8

MUVE FLY SWIM 0

IQ

RANGE 1

DEXT RANGE 18

DUNQEUNS, UUTDUURS, R IVERS , SWAMPS , C I T I ES

'

I

PAQE A L L THE WORLDS' P L I N K PLANT

P S I REN

LAIR (100%)

NUMBER 10D10

1 SEED POD,

1D6;

HIT DICE 408

DEATH (SEE BELOW)

LUOKS L I K E MANY OTHER PLANTS. I T DETECTS BUDY WARMTH W I T H I N S I X T Y FEET. EACH PLANT RELEASES A PUD WHICH H I T S L I K E A HEAVY CROSSBUW F I R E D BY A CHAMP I ON.

THE PLANT MAY HAVE MURE THAN ONE PUD, F I R E S ONE PER TARGET.

ALIGNMENT: FUUND I N :

HUNGRY DUNGEONS, UUTDOORS, NUMBER 1D 2 1

LAIR (15%) WANDER I NQ

IQ

RIVERS,

DEXT RANGE 1D 6 + 1 4 SWAMPS,

1 BITE,

CITIES

P R U B A B I L I T Y U F TREASURE AND TYPE 50% B

208 306 ( I F BUTH PAPS H I T

-

SEE BELOW)

DESCR I PT I ON : A GIANT PRAYING MANTIS I F BOTH PAPS (CLAWS) H I T , THEN THE VICTIM MUST MAKE A DEXTERITY ROLL ( 5 % CHANCE PER POINT BF DEXTERITY) OR BE BRBUGHT TO THE MANTIS' HEAD FUR A B I T E . PAGE

NUMBER 1D 8 1D 8

P R U B A B I L I T Y U F TREASURE AND TYPE 100% E

A THREE-FUUT WIDE, J E L L Y - F I S H L I K E CREATURE. MUST U F I T S BUDY WEIGHT I S B R A I N . AS LUNG AS UNE I S A L I V E ANYONE W I T H I N TWELVE INCES U F I T (WHU IS S U B J E ~ T TU A CHARM SPELL) MUST MAKE HIS SAVE vs. CHARM EVERY MELEE TURN. I T S EFFECTS - . -[.F A A fi CKED .;. GETS-A. miND ARE NBT CUMU.A LAT-I-VE. MIND FLAYER. I T USES I T S CHARM PaWER MAINLY TO GET FUUD -BUT WILL SUMETiMES KEEP A-FEW CHARMED CREATURE$ ARUUND AS GUARDS. IN GAMES WHERE P S I U N I C POWERS ARE USED. I T HAS A L L ATTACK AND DEFENSE MUDES AND A P S I U N I C ATTACK-AND DEFENSE STRENGTH UF 320.

BUT I T ONLY

ATTACKS :

2 PAPS,

DEXT RANGE 2D6+6

DESCRIPTIUN:

(3IANT INSECT

RANGE 1D 3

IQ RANGE 1D6+12

1 MIND BLAST AS A MIND FLAYER 1 CHARM B R U A ~ C A S T

CREATED BY: C L I N T BIGQLESTONE

MUVE FLY SWIM 8 20

MOVE FLY SWIM 10

ATTACKS :

****X

ARMUR CLASS 2

ARMOR CLASS 6

LAIR (85%) WANDER INQ

I F THE PUD H I T S , I T WILL TRY TU PENETRATE ARMUR I F I T PENETRATES A CURE L I K E A TWO D I E MUNSTER. DISEASE MUST BE DUNE IMMEDIATELY UR THE R ~ O T SYSTEM FRUM THE POD WILL K I L L THE V I C T I M I N 1D6+1 MELEE TURNS. THE V I C T I M PASSES OUT IMMEDIATELY.

TYPE:

ENCHANTED MUNSTER

ALIGNMENT: CHAUTIC FUUND I N : ANYWHERE

DESCRIPTIUN:

PRAYING MANTIS

TYPE:

CREATED BY: WAYNE SHAW

PROBABILITY O F TREASURE AND TYPE 100% A

ATTACKS :

HIT DICE ( 8 - 1 5 ) D8

MUNSTERS

68

68

PAGE ALL THE WURLDS’ MCJNSTERS QUELT

TYPE:

MISCELLANE6US

CREATED BY: DAVE HARGRAVE HIT DICE

308

PAGE

69

ARM6R

CLASS 3

MUVE FLY SWIM 3

IQ

RANGE 206

DEXT RANGE 2D6

69

PAGE A L L THE WORLDS'

MUNSTERS

RANDUM HURRUR CREATED B Y : HIT DICE (12-381D8

TYPE:

MISCELLANEOUS

CHUCK CADY

ARMUR CLASS 3

MOVE FLY SWIM 12 24 6

IO

RANGE 2D&+1

DEXT. RANGE 1D 8 + 1 2

A L I GNMENT : ANY HUNGRY FUUND I N : DUNGkONS DESCRIPTIaN: T H I S IS A "FILL I N YUUR UWN VALUES" MONSTER WHICH CAN APPEAR WHENEVER THE DUNGEON MASTER NEEDS SUME EXTRA MUSCLE. I T CAN BE ANY TYPE UF MONSTER UR MAN. I T S ARMUR CLASS EQUALS 3 MINUS THE DUNGEON LEVEL UN WHICH I T APPEARS.

I T S H I T D I C E RANGE I S (DUNGEON L E V E L ) + 5 + ( A RANDOM NUMBER) WHERE THE RANDUM NUMBER RANGES FRUM 1 TU C(DUNGEUN L E V E L ) - 1 3 . I T HAS 2 + C 1 TO (DUNGEUN L E V E L ) - 1 3 / 2 ATTACKS. EACH ATTACK IS WURTH [(DUNGEUN L E V E L ) / 2 3 D 6 + 6 PUINTS. THESE ATTACKS CAN H I T ANYTHING. EVEN MAGICAL ARMBR, EACH ATTACK HAS A H I T BbNUS-6F 1 0 3 AND A DAMAGE BUNUS O F 1D4. I T MAY HAVE A BREATH WEAPUN OF A C I D F I R E COLD, SOUND PUISUN, UR ANYTHING ELSE. l k I T HAS A B R E A T ~ WEAPON I T CAN USE I T 4 + (RANDOM NUMBER) TIMES A DAY W ~ E R ETHE RANDOM NUMBER RANGES FROM 1 TU CCDUNGEUN L E V E L ) / 23. THE DAMAGE DUNE BY THE BREATH IS C5 + (RANDUM NUMBER)3D6 WHERE THE RANDUM NUMBER RANQE IS FRUM 1 TO UNE HALF THE DUNGEUN LEVEL. THERE IS A 50% CHANCE THAT I T CAN REGENERATE 3 + (RANDOM NUMBER) POINTS AFTER 1 D 3 - 1 MELEE TURNS, WHERE THE RANDOM NUMBER IS THE SAME AS ABOVE. THERE I S ALSU A 50% CHANCE THAT I T W I L L HAVE 1DS EXTRAURDINARY POWERS.

3"= PAGE

70

I F I T S INTELLIGENCE I S 1 2 CJR MORE, THEN I T WILL USE MAGIC AS A MAGE O F LEVEL 5 + (RANDUM NUMBER), WHERE THE RANDUM NUMBER IS GENERATED AS ABOVE. I T IS ALSU N% PRUUF AGAINST H U S T I L E MAGIC WHERE N IS CALCULATED AS 1 D 5 0 + 1 6 + (DUNGEON L k V E L ) * 2 .

70

PAQE A L L THE WORLDS' RAZORTUNGUE

REMORA,

TYPE: ANIMAL

HIT DICE 14D6

ARMUR CLASS 2+6

ALIGNMENT: FUUND I N :

MOVE FLY SWIM 6

HUNGRY DUNGEUNS, NUMBER 1D 2 1D 2

L A I R (35%) WANDER 1 NO

IQ RANGE 1D 4

A TWENTY FOOT LUNQ SLENDER F I S H WITH A SUCKER ON TUP OF I T S HEAD. 1 T LATCHES ONTU THE BOTTOM OF A PASSING S H I P , GNAWING THRUUGH I N 1 D 4 + 7 TURNS DUE TO THE DRAG CAUSED BY I T S LARGE BODY THE S H I P i s SLOWED ABUUT TWENTY I NCHES PER TURN F ~ REACH REMORA WHICH I S ATTACHED.

DEXT. RANGE 1D4+12

MUUNTAINS

I F THE THE REMORA WILL ONLY ATTACK LARGE S H I P S . REMORA IS ATTACKED, THERE I S A 10% CUMULATIVE CHANCE PER ATTACK THAT I T WILL L E T GO.

PROBABILITY OF TREASURE AND TYPE

25%

!

G IANT

DESCR IP T ION :

CREATED BY: C L I N T BIGGLESTONE

I

*****

ATTACKS :

RHOON

1 TONGUE,

8D6 1 BREATH, 6 D 6 COLD I N A 1 0 BY 1 0 FOOT CLUUD 2 CLAWS, 4D6 1 PULYMORPH ANY OBJECT" SPELL

TYPE: A L I E N

CREATED BY: OWEN HANNIFEN HIT DICE 1 OD8

DESCR I P T I ON : LUUKS L I K E A GORILLA-SIZED. KOALA-BEAR WITH STEEL HARD FUR. I T I S CARNIVUROUS. I T S TONGUE HAS A TEN FOOT REACH. I T CAN BREATH CULD THREE TIMES A DAY AND USE I T S POLYMORPH SPELL ONCE A DAY ( T O CHANGE A L I V E PREY TU A DEAD STEAK). I T IS IMMUNE TU A L L FEAR SPELLS AND IS ONLY FOUND I N COLD PLACES.

ARMOR CLASS 2

ALIGNMENT: FUUND IN:

MOVE F L Y SWIM 12 48

HUNGRY DUNGEONS.

LAIR (50%) WANDER 1NG

NUMBER 1D 4 102

UPEN,

IQ

DEXT. RANGE 12D6+12

RANGE 2D6+6

MOUNTAINS,

AIR

PROBABILITY OF TREASURE AND TYPE 100% A (TECHNOLOGICAL) B 75X

ATTACKS :

****X

REMORA, G I ANT

2 CLAWS, 3 D 4 1 BITE, 3D10 3 MISSLES PER DAY,

TYPE : SW IMMER

EXPLOSION WITH TEN FOOT RAD IUS 5 MAGIC M I S S L E S 3 TIMES PER DAY, 1D6+1

CREATED BY: STEVE DAVIES HIT DICE 1 SD8

ARMOR CLASS 0

IO MOVE FLY

A L IGNMENT : NEUTRAL, FOUND I N : SEAS L A I R (30%) WANDER I NG

NUMBER 104 103

SWIM 30

RANGE 1D 4

DEXT RANOE 3D6

6D5,

DESCRIPTION:

HUNGRY PROBABILITY OF TREASURE AND TYPE 40% A(3)

ATTACKS :

1 BITE,

A WIZARD LOCK HAS A 2% PER LEVEL CHANCE OF JAMMINO A V I T A L PART AND DEALING I T A C R I T I C A L H I T .

1D12

FROM " R E T I EF'S WAR" BY K E I T H LAUMER. PAGE

71

71

MONSTERS

PAGE A L L THE WORLDS'

MONSTERS TYPE : HUMANU 1 D

SANDWURLD VAMPIRE CREATED BY: HIT DICE 4D8

CARY MARTIN

ARMUR CLASS 7

ALIGNMENT: FUUND I N :

MUVE FLY SWIM 16

HUNQRY DESERTS, NUMBER 1 OD1 0 5D4

LAIR (20%) WANDER 1 NG

IQ

RANGE 1D4+1

DEXT. RANGE 1D4+14

CITIES P R O B A B I L I T Y UF TREASURE AND TYPE 10% I

ATTACKS : 1D4 PLUS STRENGTH BUNUS 1D8 PLUS STRENGTH BONUS

2 HANDS, 2 CLUBS,

UR (NUT BUTH)

DESCRIPTIUN: T A L L PALE HUMANUID WITH L6NG TEETH. I T WILL ATTEMPT TU SUBDUE AND CARRY OFF PEOPLE SU AS TU D R A I N A L L F L U I D S FRUM THEIR BODIES. I T I S FRUM A PLANET MdRE WATER-HUNGRY THAN ARRAKIS ( " D U N E " ) . I T I S USUALLY FUUND I N VERY DRY PLACES. THE SANDWURLD VAMPIRE I S NUT UNDEAD. I T MAY HAVE TECHNULUGICAL ITEMS I N I T S TREASURE, BUT WILL NUT KNUW HUW TU USE THEM. I F I T S DEXTERITY I S BETTER THAN S I X T E E N THEN I T GETS FOUR ATTACKS PER TURN. I T S STRENGfH' I S 1 8 , PLUS A PERCENTILE RULL.

FRUM "SANDWURLD" B Y R ICHARD LUPUFF. *I***

SCURP 1UN,

G I ANT

CREATED B Y : HIT D l CE (4-81D8 ALIQNMENT: FUUND I N : WANDER I NG

PAGE

72

TYPE:

G I A N T ARTHRUPUD

DENNIS U ' B R I E N

ARMUR CLASS 4

MCIVE FLY SWIM 9

10 RANGE 1

DEXT RANBE 3D6

HUNQRY DESERTS NUMBER 2D6

PROBABILITY UF TREASURE AND TYPE

72

PAQE A L L THE WURLDS' SCURP I UN,

SCREAMER

Q I ANT

HIT D l CE ( 3-51 D8+ 1

2 PINCERS 1010 1 STINQ, I D 4 PLUS PUISUN (SEE BELUW) DESCR I P T I UN :

UNDEAD

I F THE V I C T I M UF I T S S T I N Q DUES NUT MAKE HIS SAVE PUISUN, HE WILL D I E .

ARMUR CLASS 2

ALIQNMENT: FUUND I N :

MUVE FLY SWIM 12

RANQE 1D 4

NUMBER 5D4

1D4

P R U B A B I L I T Y UF TREASURE AND TYPE 100% E

PARALYS S-FEAR

WRAITH-LIKE B E I N Q THAT MUANS AND WAILS. DUES NUT STEAL LIFE ENERQIES, BUT CAUSES SAVE VS. PARALYSIS TU B E MADE THEN SAVE VS. FEAR. UFTEN A QUARDIAN FUR A TREAQURE.

*****

.

DEXT RANQE 4D4

SCREECHWHIP

TYPE:

MISCELLANEUUS

CREATED BY: STEVE HENDERSON

NEUTRAL DUNQEUNS, DESERTS

LAIR (20%) WANDER 1 NO

NUMBER 1012 1D6

1 VOICE,

Q I A N T ARTHRUPUD

IQ

DEXT RANQE 2D6+6

DESCRIPTIUN:

****X

TYPE:

RANQE 3D6

ATTACKS :

T H I S SCURPIUN IS NUCTURNAL AND USUALLY H I D E S UNDER RUCKS OR I N CAVES DURINQ THE DAY. I T IS FUUND I N HUT AREAS. I T HAS A - 3 SAVING THRUW VS. CULD AND ALSU TAKES +3 DAMAQE FRUM CBLD ATTACKS. WH I P

lQ

MUVE FLY SWM I 9 16

CHAUTIC ANYWHERE

L A I R (85%) WANDER I NQ

VS.

CREATED BY: STEWART SPADA

ARWUR CLASS 2

ALIQNMENT: FUUND I N :

A TEN FUUT LUNG SCURPIUN. UNEASY I N LARQE QRUUPS, THE SCURPIUNS HAVE BEEN KNOWN TU UCCASIUNALLY ATTACK EACH OTHER.

HIT D l CE 6D8

TYPE:

CREATED BY: DAVE HARQRAVE

ATTACKS :

SCURP I UN,

73

MUNSTERS

HIT DICE 16D8

P R U B A B I L I T Y U F TREASURE AND TYPE 50% B

ARMUR CLASS 2+6

ALIQNMENT: FUUND I N :

ATTACKS :

2 CLAWS, 2012 1 T A I L , 3D6 1 A C I D SPRAY, 5D8 (THREE TIMES A DAY)

MUVE F L Y SWIM 6

CHAUTIC DUNQEUNS, WUUDS, CITIES

L A I R (73%) WANDER I NQ

NUMBER 103 103

IQ

RANQE 1D4

MUUNTAINS,

.

DEXT RANQE 1D3+15 RIVERS,

SWAMPS,

P R U B A B I L I T Y UF TREASURE AND TYPE 100% A

ATTACKS:

DESCR I P T I UN :

2 TENTACLES

ABOUT S I X INCHES HlQH S I X FEET +HE TAIL IS LUNQ, AND WITH A NINE FUUT LUNG TAIL. USED AS A F L A I L AND CAN SHUUT AN A C I D SPRAY U P . 1 0 S I X T Y FEET AWAY. I T IS BRUWN OR BLACK I N CULUR AND VERY HARD TU SEE I N DIMLY L I T DUNQEUN AREAS.

A LARQE SCURPIUN,

PAQE

1 SUNIC,

4D6 DIQRUPTS

VICTIM'S

BALANCE

(INNER

EAR)

DESCR I P T I UN : A MANSIZED CREATURE WITH PUWERFUL TENTACLES. IT CAN USE THEM FUR CLIMBINQ. I T SCREAMS CUNTINUA L L Y . THBSE WHO HEAR I T MUST MAKE A SAVE VS. MAQIC b R - B h W l E - D I Z Z Y AND UNBALANCED. I T CUMMUNICATES 73

I

74

PAQE

A L L THE WURLDS'

MUNSTERS

SHADUW,

SCREECHWHIP

DESCR I PT I UN :

WITH I T S FELLOW K I N D V I A MODULATED SOUND WAVES. I T I S IMMUNE TO STONING.

A L l V l N Q SHADUW MADE UF SILVER WHICH ALWAYS APPEARS AS A H U M A ~MALE CJR FEMALE. THE SHADOW I S ALWAYS FLAT WITH NU THICKNESS ( A TWU DIMENSIUNAL CREATURE A LA "FLATWORLD" )

****X

SHADE

TYPE:

SI LVER

.

MISCELLANEUUS

CREATED BY: C L I N T BIGQLESTUNE HIT DICE 4D6

ARMOR CLASS 4

CHAOTIC, DUNGEUNS,

ALIGNMENT: FUUND I N :

NUMBER 1D 6

WANDER I NO

IQ

MUVE F L Y SWIM 12

DEXT RANQE 2D6+6 I

RANGE 2D6+5

'S

E V I L CHAUTIC-EVIL CITIkS

MAQIC SPEkLS (EXCEPT " D I S P E L " ) REBUUND UN THE CASTER D I S P E L " WILL WURK I F THE SHADUW F A I L S ~a MAKE I TS SAV I NQ THRUW (LOWEST PUSSIBLE) , ELSE I T HAS NU EFFECT.

PROBABILITY UF TREASURE AND TYPE

*****

ATTACKS :

1 TUUCH,

SHAQQY

1 0 6 PLUS 1 ENERQY LEVEL

CREATED BY:

DESCRIPTIUN:

HIT DICE ( 2 - 3 ) D6+ 1

I T IS IMMUNE THE ANIMATED SHADUW O F AN E V I L MAN. TU ALL CLERICAL AND MAGICAL SPELLS EXCEPT D I S P E L E V I L (MUST MAKE I T S SAVE UR BE DESTROYED) HOLY WATER (SAME EFFECT AS DISPEL EVIL) CLERI~AL L I QHT ( I T TAKES 1 D6 DAMAGE) , OR M A b l C A L WEAPONS (HALF DAMAGE). I T IS *NUT* UNDEAD.

SHADUW, S 1 LVER

TYPE:

MUVE FLY 15

SWIM

IQ RANQE 3D6

1 SUCK,

DEXT RANQE 2D6+12

NUMBER 1D 6

RIVERS,

SWAMPS,

CITIES

PRUBABILITY UF TREASURE AND TYPE 100% A

ENERQY LEVEL

USUALLY PALE PURPLE I N LUUKS L I K E A HUQE TRIBBLE. CbLUR. I T HAS NU DISCERNABLE HEAD EYES, FEET ETC IT **caas~' NICELY (LIKE A TRIBBLE). IT skC R E ~ E S AN EXTREMELY STICKY ADHESIVE UN ITS BUTTUM AND WILL ATTACH I T S E L F TU I T S V I C T I M , THEN I T WILL SUCK UUT A L ! F E LEVEL EACH MELEE TURN L I K E A STIRQE.

PRUBABILITY UF TREASURE AND TYPE 50% E

ATTACKS :

2 TUUCHES,

NUMBER 3D10 1DlO

UUTDUURS,

1 D6

DEXT RANGE 2D6+6

DESCRIPTIUN:

A L I QNMENT : LAWFUL-EV I L, NEUTRAL FUUND I N : ANYWHERE WANDER I NO

6

IQ RANGE

ATTACKS :

CREATED BY: JERRY JACKS ARMUR CLASS 2

MUVE FLY SWIM

HUNQRY DUNGEONS,

L A I R (45%) WANDER I NO

ENERQY BEINQ

MISCELLANEOUS

DAVE HARORAVE

ARMUR CLASS 6

ALIQNMENT: FUUND I N :

****X

HIT DICE 6DB

TYPE:

2 0 8 PLUS 1 ENERQY DRAIN

PAGE

74

75

PAGE A L L THE WORLDS' SHAGOY BEAST

TYPE:

MONSTERS

SHUCKBONES

ANIMAL

DESCR I PT I UN :

CREATED BY: STEVE DAVIES HIT DICE 1 OD8

ARMUR CLASS

4

MUVE FLY 9

A L I GNMENT : CHAOT I C FOUND I N : UPEN, WOODS, NUMBER 1 D4 1D 4

L A I R (30%) WANDER I NG

SWIM

IQ

AN ELECTRICALLY ACTIVATED NUN-MAGICAL SKELETUN. CLERICS HAVE NU EFFECT U N ' I T . I T GLUWA WITH AN ELECTRICAL AURA. I F PRUGRAMMED" TU DU Sa. I T WiLL SELF-DESTRUCT. I T IS AN A L I E N DEVICE:

DEXT RANGE 2D6+6

RANGE

1D 6

ALSO CALLED "L I GHTN I NG BUNES" FUR OBV I UUS REASUNS

MOUNTAINS

P R U B A B I L I T Y UF TREASURE AND TYPE 50% B

***** SHREW,

1 2 1 1 1

TYPE: ANIMAL

GIANT

CREATED B : CHUCK CADY

ATTACKS : B I T E 2D6 PU HOOVkS 108 TAIL {OS PU BREA~H, 1 0 ~ TdUCH UF I T S

HIT DICE 1D 8

SUN SUN 6F I R E FUR, DEATH (SEE BELUW)

ARMUR CLASS 6

A L I GNMENT FOUND I N :

HIT DICE 1D 8 + 2

1 BITE,

ALIGNMENT: FOUND I N : LAIR (50%) WANDER I NG

MOVE F L Y SWIM 12

NEUTRAL DUNGEONS, UUTDUURS, NUMBER 4D12 4D12

IQ

RANGE 0 SWAMPS,

OUTDOURS , R 1 VERS,

.

DEXT RANGE 2D6+6 SWAMPS , C I T I ES

P R U B A B I L I T Y UF TREASURE AND TYPE

1D4

DESCR I PT I UN : THE SHREW IS ALWAYS HUNGRY AND WILL ATTACK ANYTHING AT ANYTIME I T IS COMPLETELY FEAR PRUUF. THERE I S A 10% CHANCE THAT I T I S RABID AND IF sa I T ATTACKS AT + 2 .

DAVE HARGRAVE

ARMUR CLASS 6

IQ

RANGE 1D 6

ATTACKS :

TYPE: MISCELLANEUUS

CREATED BY:

NUMBER 2D4 1D 4

L A I R (25% WANDER I NO

****X

SHUCKBUNES

MOVE FLY SWIM 16

HUNGRY DUNGEONS,

DESCR I PT I UN : LUOKS L I K E A LARGE BULL BUT WITH A SNAKE'S HEAD, GREEN FUR, AND A SNAKE-HEADED T A I L . I T S FUR IS ARMED WITH STINGERS WHOSE S T I N G IS DEADLY (SAVE V S . PUISUN UR.DEATH I N TWO TURNS). I T UNLY BREATHES I F I T I S ANGRY.

DEXT RANGE 1D4+15

"THE V I C T I M OF A R A B I D B I T E PHYSICAL ATTACK UR HE WILL BEDRIDDEN I N 2D3 DAYS WITH DAYS R A B I E S CAN B E CURED SPELi.

C TIES

PROBAB IL TY OF TRE SURE AND TYPE 100% A

SKIN

TYPE:

CREATED BY:

2 HANDS, l D 6 1 B I T E , 1D8 (dNLY I F B d T H HANDS H I T ) 1 SELF DESTRUCT, 2 D 1 0

HIT DICE 2D8+ 1 PAGE

MUST MAKE A SAVE VS. BECOME HELPLESS AND DEATH FULLUWING I N 1D4 BY A "CURE DISEASE"

*****

ATTACKS :

75

.

UNDEAD

H I L D A HANNIFEN

ARMUR CLASS 6

MOVE FLY SWIM 9

10 RANGE 2D4

DEXT RANGE 3D6

PAGE A L L THE WORLDS'

MONSTERS

SKORPUON

SKIN ALIGNMENT: FOUND I N :

CHAOTIC DUNGEONS, NUMBER 6D6 6D6

L A I R (20%) WANDER I NO

DESCR IP T ION :

CITIES

NINE FUUT T A L L GENETICALLY ENGINEERED BABOON WITH A SCORPION-LIKE T A I L . DEEP GREEN I N CBLOR. HAVE LONG S I N C E BROKEN FREE UF T H E I R MASTERS AND ARE RUNNING WILD.

PROBABILITY UF TREASURE AND TYPE 20% D OR MAGIC WEAPONS 20% D

ATTACKS :

*I***

1 SWORD,

SKULL,

1 D 8 (SEE BELOW 1

HIT DICE 4D8

A BONELESS UNDEAD WHICH FIGHTS WITH A SWORD AND SHIELD. THERE I S A 20% CHANCE THAT EACH S K I N WILL HAVE A +1 CHAOTIC SWBRD WHICH DRAINS ONE L I F E ENERGY I F I T H I T S WITH AN 1 8 OR HIGHER. ANY ENERGY DRAINED ADDS 1 D 8 TO THE H I T POINTS OF THE SKIN, TO A MAXIMUM UF 1 7 POINTS.

6

NUMBER 3D12 2DB

A "POOR MAN'S" LICHE, THE F L Y I N G SKULL L m K S JUST L I K E WHAT YOU WOULD EXPECT, A SKULL W I T H WINGS. I T S EYES ARE GEMS WORTH 1D6+1 THOUSAND GP BUT THE GEMS ARE UNLUCKY IF REMOVED. I T I S VERY ANTI T H I E F AND WILL ATTACK WHEN I T MEETS ONE.

-

DEXT. RANGE 2D6+6

OCCASIUNALLY FOUND L I V I N G WITH A WIZARD AS A F A M I L I A R eJR ASSISTANT. THE SKULL MAY BE ABLE TO USE SPOKEN SPELLS, BUT THERE IS A (SPELL L E V E L ) / 8 CHANCE THAT I T WILL BE DESTROYED WHEN I T DOES. OCCASIUNALLY ONE WILL BE W I L L I N G TO BARQIN UR ANSWER RIDDLES OR QUESTIONS I N URDER TO PRESERVE I T S USUALLY DEPLETED TREASURES.

P R U B A B I L l T Y OF TREASURE AND TYPE 100% D

THE F L Y I N O SKULL CANNUT BE TURNED BY CLERICS. AGAINST MISSLES, ZERO.

ATTACKS : 2 CLAWS 208 1 STING~R 1 1 B I T E , 1b8

P R U B A B I L l T Y UF TREASURE AND TYPE lOOX F (DEPLETED)

DESCR I P T I UN :

A L I GNMENT : CHAOT I C FOUND I N : DUNGEONS , UUTDOORS, R I VERS , SWAMPS , C IT I ES L A I R (40%) WANDER I NB

NEUTRAL

1 D 4 PLUS 2 POINTS OF P 6 I S O N 1 SPELL (SEE BELOW)

TYPE: ANIMAL

1Q RANGE 206

DEXT. RANGE 2D6+6

1 BITE.

CREATED BY: DAVE HARGRAVE MOVE FLY SWIM 10

NUMBER 204 1D 4

IQ RANGE 2D6+6

ATTACKS :

****X

ARMOR CLASS

MOVE F L Y SWIM 15

CHAOTIC, DUNGEONS

L A I R (90%) WANDER I NO

THUSE K I L L E D BY 4 S K I N BECOME S K I N S I F T H E I R DEATH WAS DUE TO AN ENERGY D R A I N A CLERIC CAN ATTEMPT TO TURN A S K I N A S I F I T WAS A WIGHT.

SKORPOON

ARMOR CLASS 4

ALIGNMENT: FOUND I N :

BEING BONELESS, THE S K I N I S A SAC UF ECTUPLASM. I T ALWAYS MOVES HASTED" U N T I L I T SUFFERS A LOSS BF EIGHT P B I N T S . THEN I T REVERTS TO NORMAL SPEED. i F YT-REGAiNS ENOUGH POINTS TO BE W I T H I N SEVEN OF I T S STARTING H I T PBINTS, I T RESUMES B E I N G "HASTED" AGAIN.

HIT DICE (5-9)D8+1

TYPE : MISCELLANEOUS

F L Y I NO

CREATED B Y : MARK SWANSON

DESCR I P T I ON :

~ PLUS 6 4 ~ 6 POISUN PAQE

76

THE F L Y I N Q SKULL HAS ARMOR CLASS

PAGE A L L THE WORLDS'

S L I ME-MULD,

VELVET

TYPE:

S L I TH

CLEAN-UP CREW

ATTACKS :

CREATED BY: SCUTT MC CARTNEY HIT DICE 1508

ARMUR CLASS 6

ALIGNMENT: FUUND I N :

MUVE FLY SWIM 9

HUNGRY DUNGEUNS, WUUDS, NUMBER 1

WANDER I NG

MONSTERS

IQ

RANGE 2D6

1 BLUUD DRAIN,

DEXT. RANGE 4D4

DESCR IPT ION : WAX-WHITE BLUSSUM UN A V I N E - L I K E STEM. T R I P L E RUW UF FANGS I N THE BLUSSUM.

SWAMPS

ATTACKS :

1 - 8 PSEUDUPUDS 2D4 PUISUN i "PARALYSIS" QPELL, 2 ~ 6CREATURES WITHIN

100 FEET

THE STEM HAS ENOUGH M U B I L I T Y TU ENABLE THE BLUSSUM TU REACH THE V I C T I M AND PRUCEED THE BLOOD DRAIN.

DESCRIPTIUN: A HUGE, FORTY TO F I F T Y FUUT OBLUNG MASS UF PURPLE I T' W I LL HAVE 2D6 TWENTY VELVET-L I KE S L I ME-MULD. FUUT LUNG PSEUDUPUDS, BUT CAN UNLY USE 1D8 PER TURN I N MELEE THE PSEUDUPUDS GLUW WITH AN URANGE LIGHT A T THE END.

WHEN A V I C T I M IS K I L L E D UR PARALYZED BY THE SLIMEMULD I T WILL CRAWL UVER AND DEVUUR HIM, CUNSUMING ANY URGANIC MATERIAL; EVEN GRASS I N THE AREA UF THE V I C T I M WILL BE CUNSUMED. THE SLIME-MULD INGESTS ABUUT THE WEIGHT bF 200 GP EACH MELEE TURN.

THE PLANT HAS A GREAT A F F I N I T Y FOR BLOOD ( I N ANY FURM) AND IS REPELLED BY UNDEAD (NU BLUUD). BASED UN "THUNGER UF LEMURIA" BY L I N CARTER.

***** SLUG,

MUUTH I NG

HIT DICE ( 2 - 4 1 D8

WANDER I NG

****X

HIT DICE 7D8 ALIGNMENT: FUUND I N :

MOVE F L Y SWIM 0

IQ

RANGE 0

NUMBER 1D50

MOVE F L Y SWIM 8

NUMBER 1

IQ

RANGE 104

DEXT. RANQE 2D6

C I T I ES

PRUBABILITY O F TREASURE AND TYPE

1 BITE 1D6 PLUS BLOOD DRAIN I CONS~RICTIUN, 2 ~ 8 DESCRIPTION:

DEXT. RANGE 1 D6+6

A LARQE ( E I Q H T TU TEN FEET LUNG) S L U G - L I K E CREATURE I T CAN ALMUST STAND ERECT I T S MUUTH IS HALFWAY DUWN ITS BUDY AND HAS LAROE TEETH AND AN EXPANDABLE JAW ( L I K E A SNAKE) I T S FAVURITE MUDE UF ATTACK I S TU REAR UP FASTEN ITS TEETH UN THE VICTIM THEN ENFULD AND'CRUSH HIM. IT I S PALE GREEN I N CULUR W I TH A YELLUW UNDERBELLY,

HUNQRY WOODS, C I T I E S

LAIR (100%)

MISCELLANEUUS

ATTACKS :

PLANT

DAN PIERSUN

ARMUR CLASS 6

ARMUR CLASS 8

ALIQNMENT: NEUTRAL FUUND I N : DUNGEUNS, SWAMPS,

FRUM " H I E R U ' S JUURNEY" BY STERLING L A N I E R .

CREATED BY:

TYPE:

CREATED BY: STEVE MARSH

THE SLIME-MULD UNLY TAKES HALF DAMAGE FRUM CULD ATTACKS, BUT F I R E AND LIGHTNING DU DUUBLE DAMAGE. I T IS IMMUNE TO ALL UTHER FURMS UF M A G I C

TYPE:

THERE IS A

I T EXUDES A NARCUTIC PERFUME WHICH AFFECTS EVERYTHEY MUST MAKE A UNE W I T H I N A TEN FUUT RADIUS. SAVE VS. PUISUN UR F A L L ASLEEP. THE SAVING THRUW MUST BE MADE UNCE EVERY MINUTE. I T STARTS AT + 2 AND DECREASES BY UNE EACH TIME'THE THRUW IS REPEATED,

PRUBABILITY UF TREASURE AND TYPE

S L I TH

2D4 PER MELEE RUUND

PRUBABILITY UF TREASURE AND TYPE 20% A PAGE

77

77

PAGE A L L THE W6RLDS'

M6NSTERS

SNAPPER , G I ANT

SLUQ , M6UTH I NQ

ATTACKS :

I T IS VERY QUIET F 6 R I T S S I Z E AND USUALLY G A I N S SURPRISE 6 N I T S V I C T I M S I F I T F A I L S T 6 SURPRISE THEM, THEY CAN USUALLY RUN AWAY FR6M I T . I T HAS VERY PUUR EYESIGHT AND D6ES NUT CUMMUNICATE MUCH WITH OTHERS. I T WILL EAT ALMUST ANYTHINQ.

1 BITE,

DESCR I P T I 6 N : A HUGE MUTATED FURM 6F SNAPPINQ TURTLE AS B I Q AS A SMALL CAR. I T WILL ATTACK ANYTHING AND TRY T 6 EAT I T .

****X

SNAKE,

QIANT

TYPE: Q I A N T ANIMAL

FR6M

CREATED BY: CHUCK CADY HIT DICE ( 1 -27ID8 i

ARMUR CLASS 2

ALIGNMENT: F6UND I N :

M6VE FLY SWIM 6 3

IQ

RANQE 2D4

LAIR (50%) WANDER 1 NO

HIT DICE 608

P R U B A B I L I T Y 6F TREASURE AND TYPE 80% A*2

(# (#

L A I R (30%) WANDER I NQ

1 B I T E 1D6 2 CLAW$, 104

THE QENERIC D E S C R I P T I 6 N 6F THE G I A N T SNAKES. I T S B A S I C ARMUR CLASS IS 3 PLUS 6NE THIRD 6F THE NUMBER 6F I T S H I T DICE, FRACTIUNS ARE R6UNDED UP Q I V I N O A RANGE 6F 2 T 6 -6.

DESCRI P T I 6 N :

****X

G I ANT

TYPE: G I A N T ANIMAL

CREATED BY: SC6TT MC CARTNEY

ALIGNMENT: FUUND I N : L A I R (10%) WANDER I NG

MUVE FLY SWIM 6 12

IQ

RANGE 1D 3

.

DEXT RANQE 1D10

HUNQRY RIVERS, SWAMPS NUMBER 1D 3 1

M6VE FLY SWIM 12 30

NUMBER 206 2D4

ATTACKS :

ARM6R CLASS 2+2

MlSCELLANEdUS

CHARLIE LUCE

ARM6R CLASS 5

IQ

.

RANGE 3D6

.

DEXT RANQE 2D6+6

NEUTRAL ALIGNMENT: F6UND I N : MUUNTA I NS , DESERTS

DESCRIPTI6N:

HIT D l CE 1OD8

TYPE:

CREATED BY:

6F H I T D I C E I D 2 PLUS U F H I T D I C E I D 4 PUISUN 1 C6NSTR I CT I 6N. (SEE BEL6W I

SNAPPER,

H I ER6' S J6URNEY " BY STERL I NG L A N I ER

SPH I NX

ATTACKS :

1 BITE,

"

*****

DEXT. RANGE 2D6+6

ANY HUNQRY ANYWkERE NUMBER 1D4 1D 2

3D10

P R U B A B I L I T Y 6F TREASURE AND TYPE PAQE

78

P R 6 B A B I L I T Y 6F TREASURE AND TYPE lOOX D 20% D

78

PAQE A L L THE WURLDS' TYPE : G I ANT ARTHRUPUD

SP I DER CREATED BY: HIT DICE ( 1 -27ID8

CHUCK CADY

ARMUR CLASS 2

ALIQNMENT: FUUND IN:

MUVE F L Y SWIM 9

IQ

RANQE 1 D4

ANY HUNGRY DUNG~UNS, UUTDUURS, RIVERS, NUMBER 1D1Q 1 D4

LAIR (30%) WANDER I NO

SPIDER DRAGUN BASED ON "THE DRAQUN MASTERS" BY JACK VANCE.

.

*****

DEXT RANQE 2D6+6

SPIDER,

QREEN FANQ

TYPE: QIANT ARTHRUPUD

CREATED B Y : C L I N T BIQQLESTUNE

SWAMPS, CITIES

HIT DICE 3D6

PRUBABILITY UF TREASURE AND TYPE 30% A

ARMUR CLASS 2+1

ALIGNMENT: FUUND I N :

ATTACKS :

1 BITE,

MUNSTERS

1D6 PLUS ( # UF H I T D I C E 1 0 4 PUISUN

HUNGRY DUNGEUNS,

UPEN,

IO

RANQE 1 D4

WUUDS,

DEXT RANQE 1D6+12

MUUNTAINS,

CITIES

PRUBABILITY UF TREASURE AND TYPE SOX B

NUMBER 3D6 2D4

LAIR (75%) WANDER I NG

DESCR I PT I UN :

MUVE F L Y SWIM 1s

ATTACKS :

A QENERIC DESCRIPTIUN UF ANY FURM UF Q I A N T SPIDER. I T S B A S I C ARMUR CLASS IS 3 TU WHICH IS ADDED UNE THIRD O F THE NUMBER O F I T S H I T D I C E FRACTIUNS ARE RUUNDED UP G I V I N Q A RANGE UF 2 TO -6.

1 WEB A CUNE 30 FEET LUNQ 20 FEET WIDE AT END 1 BIT&. 3 ~ PLUS 6 INJECTS G ~ E E NSLIME DESCR 1 PT I UN :

****X

SPIDER DRAGCJN CREATED BY: HIT DICE 408

TYPE: DAN PIERSON

ARMUR CLASS 4

MUVE FLY SWIM 24

ALIGNMENT : NEUTRAL, FOUND I N: DUNGEUNS, LAIR (40%) WANDER INQ

VANCE DRAOUN

NUMBER 1D l 00 2D12

HUNQRY OUTDOORS,

IQ

RANGE 1D6+10

.

DEXT RANGE 1D6+12

RIVERS , SWAMPS,

ALSU CALLED A "QREENFANQ"

C I T I ES

PRUBABILITY UF TREASURE AND TYPE

**I**

TYPE : SW I MMER

STARL I NO

ATTACKS :

CREATED BY: HIT DICE 1 OD8

2 CLAWS 1D3 1 BITE,'lD6

DESCR I PT I UN :

PAOE

ARMUR CLASS 2-6

ALIGNMENT: FUUND I N :

I T CAN HAVE VARIUUS CULURS FREQUENTLY WITH FANCY RIDINQ TRAPPINGS. IT USUALLYLAIRS WITH UTHER VANCE DRAGUNS AND HUMAN MASTERS. MAINLY USED AS A R I D I N @ BEAST. 79

WAYNE SHAW

LAIR (75%) WANDER I NQ

MUVE FLY

3

SWIM 4

IO

RANGE 103

DEXT RANGE 1 D6+6

HUNQRY ANYWHERE NUMBER 1 D3 1 D3

PRUBABILITY UF TREASURE AND TYPE 1001% B

79

PAGE A L L THE WURLDS'

80

MUNSTERS

S T I NOW1 NG

STARL I NO

STINQ, SAVE VS. PUISUN MUST BE MADE OR WILL D I S SULVE INTO MUSH. SAVE GIVES 4D6 ACID DAMAGE.

ATTACKS :

7 TENTACLES: 1. 2.

3. 4.

---

*****

1D6 PLUS ATTACHES F:OR BL.UUDSUCK 1 D6 CUNSTRI C T I UN 1D4 PLUIi POISON S P I NES PETRIFICATION 6D6 CULD DAMAGE 6D6 F I R E DAMAGE SQUIRTS I N K

5.

5r .-

TYPE : ELEMENTAL

STUNE GNUME CREATED BY : H I LDA HANNI FEN HIT DICE 8D8+3

DESCRIPTIUN:

ARMOR CLASS 1

MUVE FLY SWIM 6

GIANT MUTANT STARFISH. T H I S CREATURE PREFERS WATER BUT ARE QUITE CAPABLE OF UPERATINQ I N EVEN DRY CLIMES. THE TENTACLES ARE TEN FEET LUNG.

ALlQNMENT: NEUTRAL FOUND I N : DUNGEONS,

TENTACLE TWU CAN EXTEND UP TU 1 0 0 FEET. TENTACLE THREE CAN THRUW I T S SPINES WITH A -2 H I T PRUBABILITY.

L A I R (65%) WANDER 1 NG

THE ARMUR CLASSES ARE: 4, AND UNDER BUDY 6.

-

BUDY

-

AC 2,

TENTACLES

HIT DICE ( 1 -2)D8+1 ALIGNMENT: FOUND I N :

MUVE FLY SWIM 3 20

DESCR I PT I UN : A FREE-SPIRITED ELEMENTAL WHICH LUUKS L I K E A SHORT STUNE HUMAN AND CAN HAVE ANY UF THE CULURS NURMALLY UCCUR~NG IN RUCKS. FUND UF VULCANUES. "MUD TU UNLY BLUNT MAQIC WEAPUNS CAN H I T I T . RUCK" COMPLETELY RESTORES ANY DAMAGE IT HAS TAKEN ( I T IS L I K E L Y TU HAVE A RING UF "MUD TU RUCK")

.

IQ

.

DEXT RANGE 1D6+12

RANGE 1 D6

I T CAN CUNTRUL ANY CREATURE WITH AN A F F I N I T Y FOR THE EARTH AND I T CAN USE THE FULLbWING SPELLS: "RBCK TB MUD". HALLUNCI NeTURY TERRA I N" , WALL tWTH/PLANTS RUCK TU LAVA" 6 EARTHQUA~E" FLESH TU S T ~ N E , MUVE E A R T ~ ~ , AND -REVERSE' GRAV I TY **

HUNORY ANYWHERE

L A I R (20%) WANDER I NO

NUMBER 5D20 1 D20

.

PROBABILITY O F TREASURE AND TYPE 25% B

I T L I K E S TU WEAR JEWELRY AND I T S BODY IS UFTEN STUDDED WITH GEMS.

ATTACKS :

1 JAW 1D3 1 S T l k Q , 1D2 PLUS A C I D INJECTION DESCR I PT I UN:

3 TU 5 FUUT LUNG, NEARLY TRANSPARENT HAS LUNO WHIP-LIKE

TAIL

STING.

IF

PROBABILITY OF TREASURE AND TYPE 80X QEMS AND JEWELS 40% GEMS

2D10 1 SPELL (SEE BELUW)

TYPE: GIANT INSECT ARMUR CLASS 5

MOUNTAINS

NUMBER 1 D4+1 1 D4+1

2 FISTS,

****X

CREATED BY: DAVE HARORAVE

DEXT. RANGE 1D6+9

ATTACKS :

-

I F THE STARLING CRAWLS UVER A V I C T I M UR DRAQS H I M UNDER I T , I T WILL SWALLUW H I M I N 1 - 3 MELEE TURNS.

S T I NOW I NG

ICI RANGE 1D6+12

DRAGUNFLY. H ~ T BY THE PAGE

80

PAQE A L L THE WURLDS' STURMQUILL

TYPE:

ENCHANTED MUNSTER

S T R I D I N Q MURDERER DESCR I PT I UN :

CREATED BY: C L I N T BIQQLESTUNE HIT DICE (15-18)06

ARMUR CLASS 2+3

NUMBER 104+1 1D4+1

L A I R (50% WANDER I NO

IQ

MUVE FLY SWIM 6

CHAUTIC DUNOEUNS,

ALIGNMENT: FUUND I N:

MUNSTERS

RANGE 1 D4+3

QREY-BRUWN I N CULUR. USUP Y L A I R S WlTt UTHER ISES AXES, VANCE DRAGUNS AND THEIR HUMAN MASTERS. SWURDS, MACES, KNIVES, AND CUTLASSES.

DEXT RANQE 1D4+12

FROM "THE DRAGUN MASTERS" BY JACK VANCE. MUUNTAI NS PRUBABILITY UF TREASURE AND TYPE 35% E

***** STUN CONE

TYPE:

PLANT

CREATED BY: DAN PIERSUN

ATTACKS :

HIT DICE

1 BITE

SD6 1 - 4 QU L L S . (SEE BELUW) 1 TAIL, 4DjO

8D8

~

ARMOR CLASS 4

MUVE FLY 0

SWIM

IQ

RANGE 0

DEXT RANQE 1 D6+7

DUNQEUNS UPEN , WUUDS , MUUNTA I NS , R I VERS , SWAMPS, 61 T I E S

FUUND I N :

DESCRIPTION:

L A I R (100%)

NUMBER 1D20

PROBABILITY UF TREASURE AND TYPE 801 E, UNLY 2 MAGIC

DESCR I PT I UN :

****X

S T R I D I N Q MURDERER CREATED BY: HIT DICE SD8

L A I R (40%) WANDER I NO

VANCE DRAQUN

DAN PIERSUN

ARMUR CLASS

ALIGNMENT: FUUND I N :

TYPE:

0

IQ MUVE F L Y SWIM 24

RANQE 1D 6 + 8

.

DEXT RANQE 1D 6 + 9

***** SUN D E V I L

NEUTRAL DUNGEUNS, UUTDUURS, R I VERS , SWAMPS , C I T I ES NUMBER 8D12 8D12

TYPE:

CREATED BY: HIT DICE (3-41D8+2

PROBABILITY UF TREASURE AND TYPE 100% A

ANIMAL

DAVE HARQRAVE

ARMUR CLASS 6

MOVE FLY SWIM 6 18

IQ

RANQE 2D8

DEXT RANBE 2D6+6

ALIQNMENT: CHAUTIC FUUND I N : ANYWHERE

ATTACKS :

1-2 WEAPONS, BY WEAPUN TYPE PLUS l D l 0 1 B I T E , 1D12

LAIR (SOX) WANDER INQ PAQE

81

NUMBER 3D6 1D6

PROBABILITY UF TREASURE AND TYPE 751 C + 1 0 % EXTRA OULD

81

PAQE A L L THE WORLDS'

MONSTERS

CREATED BY: H I L D A HANNIFEN

ATTACKS : 1 BITE

2 CLAW&,

A L I QNMENT FOUND I N :

RED HOT METALLIC WINQED L I Z A R D . ABOUT E I Q H T FEET LONQ W l f H AN EIQHT AND A HALF FOOT WINQSPREAD. USUALLY A BRIOHT M E T A L L I C COLOR.

MOVE FLY SWIM 9

WANDER I NQ

NUMBER 1D 3

IQ

RANQE 1D 6

DEXT

RANQE

65%

1 D 2 SCROLLS

THE SYLPH CAN CUMMAND UNE OR MORE TYPES OF CLUUDS. I T CAN SEE I N V I S I B L E AND BECOME I N V I S I B L E - I T CAN EVEN ATTACK WHILE INVISIBLE IT IS ONLY AFFECTED BY "CONTRUL WEATHER" AND " F i R E " SPELLS. I T IS ALWAYS "HASTED".

2D6+6

SWAMPS PROBABILITY OF TREASURE AND TYPE

- . .. . ...- .

( T E N TUF

ATTACKS :

1 TUUCH,

PROBABI L I TY OF TREASURE AND TYPE

A TRANSPARENT I L L - D E F I N E D HUMAN-SHAPED FREEWILLED ELEMEN~AL IN A CONS~ANT STATE OF INTERNA FLUX. I T CAN FURM I N T U A WHIRLWIND. WHEN F I Q H T I N Q FROM THE A I R I T HAS + 3 H I T AND +3 DAMAQE. ONLY MAQIC WEAPUNS CAN . H I T THE SYLPH, BUT THEY UNLY DO ONE THIRD NORMAL DAMAQE.

CLEAN-UP CREW

CREATED BY: DAVE HARQRAVE

HUNQRY DUNQEONS,

A IR

DESCR I P T I ON : TYPE:

ALIQNMENT: FOUND I N :

.

DEXT RANQE 306+18

3 BLOWS 1 D 6 1 SPELL, (SEE BELUW)

I T WILL ATTACK WIND D E V I L S ON

SWAMP S L I M E ARMOR CLASS 5

NUMBER 3D6 3D6

IQ

RANQE 1D6+12

ATTACKS :

****X

HIT DICE

MUVE FLY SWIM 18 36

CHAOT IC OPEN, WOODS,

L A I R (65% WANDER I NQ

I T S B I T E INJECTS A VENOM CAUSINQ THE V I C T I M TU BURST INTO FLAME THREE &LEE TURNS LATER DOING THE NUMBER OF H I T D I C E OF THE SUN D E V I L I N DAMAQE EVERY TURN UNLESS A CURE DISEASE IS DONE. IMMUNE TO F I R E . SIQHT.

ARMOR CLASS 7

HIT DICE 6D8+3

1 D 8 PLUS F I R E VENOM 104

DESCR I P T I ON :

( 7-9 1 D8+ 1

TYPE : ELEMENTAL

SYLPH

SUN D E V I L

82

8 D 6 OF A C I D

DESCR IP T ION : LOOKS L l K E REQULAR QOOEY MUD OR QROUND UNE TYPE w I LL D I SSOLVE FLESH LUUKS L I KE SPAN I SH MOSS, ( I N G E S T I N Q I T AT THE SAME T I M E ) AT THE ABUVE RATE AND WILL CORRODE METAL RAPIDLY. IMMUNE TO F I R E , L I Q H T N I N Q PARALYSIS, AND MENTAL OR EMOTIUNAL SPELLS AN6 PUWERS , VERY SUSCEPTIBLE TO COLD ( + 1 @N EVERY DIE!.

PAQE

82

PAQE ALL THE W6RLDS'

83

M6NSTERS TYPE:

TELK

CREATED BY: K . PICK HIT DICE 1D 8 + 3

ARM6R CLASS 6

a

G.

M6VE FLY 12

ALIEN

BLACUW

SWIM

IQ RANGE 3D6

DEXT RANQE 2D6+6

ALIGNMENT: NEUTRAL FOUND I N : ANYWHERE NUMBER 40D10 4001 0

L A I R (30%) WANDER I NO

P R d B A B I L I T Y UF TREASURE AND TYPE 100% A-UNLY FIGHTER USE MAGIC M A G I C WEAPUNS 100%

ATTACKS :

1-2 WEAPUNS, BY WEAPON TYPE (SEE BELUW) DESCR I PT I 6 N : NATIVE 6F THE PLANET TELK6. LU6KS L I K E A F6UR FUUT TALL GREEN-SKINNED F6UR-ARMED GURILLAFOOTED, P ~ R K YPIG. I T 19 ALWAYS A FIGHTER, AND GRUUVES UN VIULENCE. TREAT AS BANDITS FUR HIGHER-LEVELS

HIGHER-LEVELS

WILL HAVE MAGICAL WEAPONS AT 5% PER LEVEL. I T REQENERATES 6NE PUINT PER MELEE TURN, N6T REGENERATE FRUM DEATH.

BUT W I L L

IT WILL TAKE PRISONERS I F PCISSIBLE. THEY WILL BE HELD UNDER TEMPLE ARREST I N I T S L A I R AND STUFFED WITH TELK FUUD WHICH CAUSES A WEIGHT G A I N UF 1 0 GP EQUIVALENT PER DAY AND SCURVY IN A MUNTH. FAVBRITE WEAPONS: 1 ATTACK PER TURN, EGGBEATER--UVEk F I V E FEET LUNQ WITH F6UR EDGED BLADES, REQUIRES FUUR ARMS TU :RATE. DUES 1D4 H I T S , 1D4 POINTS PER .I.

I

.

SCISSBRS--FUUR FCIUT LUNG BLADES REQUIRES FUUR ARMS T 6 UPERATE. DUES i D 1 2 DAMAGE AND HAS A 5% CHANCE €jF SEVERING A L I M B . PIPE--SMOKE CAUSES NAUSEA NU FIGHTING FUR 1D20 MELEE TURNS. A TkLK WITH A P I P E IS IMMUNE TU PUISUN. GIANT SPBUN--USED TO THRUW ACID, AS A GIANT SLUG BUT HALF THE RANGE.

PAGE

83

PAGE A L L THE WURLDS'

MUNSTERS

TERMAGANT

TELK

USES SCIMITARS, LASSES.

2 ATTACKS PER TURN: SPIKED TENNIS B A L L - - H I T S AS A S L I N G DAMAGE A S A MACE. BFTEN PUlSUNED. HAS A S I X

DAGGERS,

LANCES,

MACES AND CUT-

BASED UN "THE DRAGUN MASTERS" BY JACK VANCE.

***** THREE HURSEMEN UF DUNN

TYPE:

DEMI-GOD

CREATED B Y : C L I N T BIGGLESTUNE

HIT DICE 20D8 THE TELK FURCE M I X IS 1 N U N I T S UF THIRTY (PUSSIBLY EXTENDED F A M I L I E S ) L E D BY A FUURTH LEVEL SUBCHIEF AND ARMED HUMUGENEbUSLY ( RULL D 8 FUR WEAPUN TYPE) TELKS F I F T H LEVEL AND ABOVE ARE ARMED WITH FAVURI T E PERSUNAL WEAPUNS (RULL D 8 ) . THERE ARE NU TELK MAQ1C;USERS UR CLERICS.

.

FOUND VERY UFTEN NEAR INTER-UNIVERSE CUNNECTIUNS. FRUM "EARTHMAN'S GURDUN D I CKSUN

.

ARMUR CLASS 2+8

IQ MUVE F L Y SWIM 12

ALIGNMENT: FUUND I N :

NEUTRAL ANYWHERE

WANDER I NO

NUMBER 3

RANGE 1D6+12

DEXT. RANGE 1D6+12

PRUBAB L I T Y UF TREASURE AND TYPE

ATTACKS :

1 SPEAR,

BURDEN" BY PUUL ANDERSUN AND

4 D 4 + 6 PLUS 6 D 6 F RE

DESCRIPTIUN:

****X

TERMAGANT

TYPE: VANCE DRAGUN

CREATED BY: DAN PIERSUN HIT DICE 3D8

ARMUR CLASS 0

ALIGNMENT: FUUND I N :

MUVE F L Y SWIM 18

NEUTRAL DUNGEONS,

L A I R (40%) WANDER I NO

NUMBER 10050 1D 2 0

UUTDUURS,

IO

RANGE 1D6+10 RIVERS,

.

DEXT RANGE 1D6+12 SWAMPS,

TRUE S I G H T . FRUM "MUUN UF GUMRATH" BY ALAN GARNER.

C I T l ES

PROBABILITY UF TREASURE AND TYPE 100% A

ATTACKS :

1-2 WEAPONS BY WEAPUN TYPE 2 CLAWS, 1 0 6 1 B I T E , 1D6 DESCR I P T I UN : RUST RED I N CULUR. USUALLY L A I R S WITH UTHER VANCE DRAGUNS AND HUMAN MASTERS (WHU HAVE THE TREASURE).

***** TYPE : DEMI -GUD

THREE SUNS UF ARGATRUN CREATED BY:

HIT DICE 20D8 ALIGNMENT: FUUND I N : WANDER I NG

C L I N T BIGGLESTUNE

ARMUR CLASS 2+&

MUVE F L Y SWIM 12

IQ

RANGE 1D6+12

.

DEXT RANGE 1D6+12

NEUTRAL ANYWHERE NUMBER

3

P R U B A B I L I T Y UF TREASURE AND TYPE

84

PAQE

A L L THE WURLDS' THREE SUNS UF ARGATRUN

THUNDERTREAD

TYPE:

CLEAN-UP CREW

CREATED BY: STEVE PERRIN

ATTACKS :

1 WHIP,

MUNSTERS

HIT D l CE 12D8

2D12 PLUS 6 D 6 CULD

DESCR I PT I UN :

ARMUR CLASS 2+2

ALIGNMENT: FUUND I N :

MUVE F L Y SWIM 6

IQ

RANGE 1D 4 + 2

.

DEXT RANQE 2D6

HUNGRY DUNGEUNS NUMBER 1 D2 1

L A I R (10%) WANDER1 NG

PmABILITY 20% A

UT TREASURE AND TYPE

ATTACKS :

2 FEET, FRUM "MUUN UF QUMRATH" BY ALAN GARNER.

4D6

DESCRIPTION: FUUND I N THE LUWEST LEVELS UF DUNBECINS.

****X

I T IS

TYPE : DEM I -GUD

THREE SUNS UF URMAR CREATED BY: C L I N T BIGQLESTONE HIT DICE 20D8 ALIGNMENT: FUUND I N :

ARMUR CLASS 2+8

MUVE FLY SWIM 12

IQ

RANGE 1D6+12

DEXT RANGE 1D6+12

***I*

NEUTRAL ANYWHERE

WANDER I NG

NUMBER

3

T I QER PRUBABILITY UF TREASURE AND TYPE

HIT DICE 6D8+6

ATTACKS :

1 JAVELIN,

TYPE:

CREATED BY:

ARMUR CLASS 4

MUVE F L Y SWIM 10

A L I QNMENT : ANY HUNGRY FOUND I N : D U N Q ~ N S OUTDUURS

2D10 PLUS 1D6 UFF STRENGTH

DESCRIPTIUN: THREE HURSEMEN R I D I N G HORSES O F THE EINHERIAR WHU APPEAR T U G ~ T H E RWHEN SUMMONED. THEY HAVE BLUE CLOAKS YELLUW HAIR, F I V E BARBED JAVELINS, SILVER SHIELDS WITH FIFTY KNUBS UF BURNED GOLD AND BUSSES OF P R E C I W S STONES, AND GOLD HURSES WITH HUUVES UF POLISHED BRASS. THEY ARE EINHERIAR O F THE HERLATHING AND FIGHT AS TWENTIETH LEVEL LURDS WITH 1 8 ( 0 0 ) STRENGTH. THEY ARE IMMUNE TU FEAR CHARMS, HOLDING, AND CUNFUSIUN AND THEY HAVE N A T U ~ A L TRUE SIGHT. WEAPUNS MUST BE M A G I C A L TU H I T THEM.

L A I R (25%) WANDER I NG

NUMBER 1 D6 1 D4

IQ

RANGE 2D4

R I VERS

.

DEXT RANGE 2D6+6

SWAMPS

c I T I ES

PRUBABILITY O F TREASURE AND TYPE 101 A

ATTACKS :

1 B I T E 1D10+2 2 CLAWS, 1 0 8 DESCRI P T I UN: IF THE LARGEST UF THE NATURALLY BCCURING CATS. MURE THAN TWU ARE ENCOUNTERED I N A L A I R , THE TWU

FROM "MUUN O F QUMRATH" BY ALAN GARNER.

PAQE

ANIMAL

CHUCK CADY

85

85

PAGE A L L THE WURLDS' MUNSTERS T I GER

TIGER, LARGEST WILL BE A MATED P A I R AND THE REST WILL BE CUBS. I F THE CUBS ARE ATTACKED, THE TWO ADULTS WILL ATTACK AT + 2 .

ATTACKS : 1 BITE (1-2)DlO 2 CLAW&, IDB

I F CAUGHT YUUNG ENUUGN (EIGHTEEN UR LESS P U I N T S ) TIGERS CAN B E TAMED AND USED AS GUARD AND HUNTINO AN IMALS

.

A SABER TUUTH WITH A B L I N K DUG'S S P E C I A L POWERS. I T CAN TELEPURT AND S T R I K E I N THE SAME MELEE TURN.

TYPE: ENCHANTED MONSTER

I T S MUUTH HAS TWU HUGE FANGS WHICH H I T FOR 1 D 1 0 EACH. UN ANY B I T E THERE IS A 75% CHANCE THAT BUTH FANGS WILL Hlf.

CREATED BY: C L I N T BIGGLESTUNE HIT DICE 1 OD8

ARMUR CLASS 2+4

ALIGNMENT: FUUND I N :

LAWFUL DUNGEUNS,

L A I R (100%)

10

MUVE FLY SWIM 12

RANGE 1D6+12

DEXT RANGE 1D4+16

***** TIGER,

CITIES

NUMBER 2D4

ICE

TYPE: ANIMAL

CREATED B Y : CHUCK CADY

P R U B A B I L I T Y UF TREASURE AND TYPE 100% H

HIT D l CE ( 1 -14)DB

ATTACKS :

ARMUR CLASS

5

MOVE FLY 15

SWIM

IQ

RANGE 2D4

DEXT RANGE 2D6+6

A L I GNMENT : ANY HUNGRY FOUND I N : DUNG~UNS , MOUNTA I NS

2 CLAWS, 2 D 8 1 BITE, 3D10 DESCRl P T I ON :

L A I R (10%) WANDER I NG

A HUQE L I Q U I D S I L V E R CULURED TIQER UF HIQHLY LAWFUL DISPUSITIUN. I T IS IMMUNE TU FEAR CHARM HULDS, AND CUNFUS I UN; UTHERW I SE I T RES1STS MA6 I C L I K E A BALRUG AND I T REGENERATES L I K E A VAMPIRE. FUUND I N LAWFUL TEMPLES, SHRINES, ETC. UR WITH LAWFUL D E M I - r n D S .

NUMBER 1D 6 1D 4

P R U B A B I L I T Y UF TREASURE AND TYPE

ATTACKS : 1 B I T E 1D10+3 2 CLAW& 1 D 6 + 3 1 BREATk, 6 D 6 COLD (THREE T I M E S A DAY) DESCR I P T I UN :

****X

TIQER,

(SEE BELOW)

DESCR I P T I UN :

****X

TIGER UF RIQHTEUUS WRATH

B L I N K SABER TUUTH

B L I N K SABER TUUTH

CREATED BY: HIT DICE (1-8)D8+6

CHUCK CADY

ARMOR CLASS

3

MOVE FLY SWIM 15

A L I QNMENT : ANY HUNGRY FUUND I N : DUNG~ONS, UUTDOURS, L A I R (10%) WANDER I NO

A VERY CULD TIGER WHICH IS ITSELF 75% CULD PRUUF. A L L UF I T S ATTACKS ARE A T + 1 . I N SNUW I T S ARMUR CLASS IS 4.

TYPE: ANIMAL

NUMBER 1D4+1 103

IQ

RANGE 206 R I VERS,

DEXT. RANGE 2D6+6 SWAMPS,

c ITI

ES

P R O B A B I L I T Y UF TREASURE AND TYPE PAQE

86

86

PAQE A L L THE W6RLDS' TIQER,

SABER T66TH

TYPE:

ANIMAL

MdNSTERS

TCIAD,

CREATED BY: CHUCK CADY HIT DICE (9-12)08+8

ARMdR CLASS 3

M6VE F L Y SWIM 16

IQ

RANGE 1D6+6

HUNQRY AL I QNMENT : ANY FUUND I N : DUNQkUNS, UUTDUCJRS, RIVERS,

L A I R (10%) WANDER I NQ

NUMBER 1D4+1 1D3

THERE IS A 5% CHANCE THAT I T S S K I N SECRETES A PdlSUNUUS 6 l L WHICH DUES 3D6 PCJISUN DAMAQE T 6 THUSE WH6 TdUCH I T .

.

DEXT RANQE 2D6+6 SWAMPS

***** T6AD,

PRUBABILITY 6F TREASURE AND TYPE

S P I T T I NO

HIT DICE

ARMOR CLASS 4

608

2 CLAWS, 1D10+4 1 BITE, ( 1 - 2 ) D l O

TYPE:

GIANT ANIMAL

CREATED B Y : DAN PIERSUN

ATTACKS :

ALIQNMENT: FUUND I N :

(SEE BELOW)

DESCRIPTldN:

M6VE F L Y SWIM 9 24

IQ

RANQE 1 D4

DEXT RANQE 1D6+12

HUNQRY ANYWHERE NUMBER 4D12 2D6

L A I R (25%) WANDER I NQ

THE PREHIST6RIC ANCESTdR 6F THE B I Q CATS 6F T6DAY. I T IS VERY RARE AND I F I T ATTACKS I T D6ES S6 BY SURPRl SE I T HAS TWO ENbRMUUS FAkQS WHI CH H I T FUR IDIO EACH. THERE I S A 7 5 % CHANCE THAT BOTH WILL H I T WHEN ! T B I T E S (DOING 2 D 1 0 ) , ELSE 6NLY 6NE H I T S (FUR 1 D 1 0 ) .

P R 6 B A B I L I T Y 6F TREASURE AND TYPE SOX B BUT 10% ANY 2 MAGIC

ATTACKS :

2 CLAWS, 2D4 PLUS 2D8 PUIS6N 1 S P I T , 4 0 8 POISON ( S P I T S AS A GIANT SLUG1 DESCR I PT I 6 N :

****K

TCIAD,

QIANT

QIANT

TYPE:

Q I A N T ANIMAL

TEN F 6 6 T L6NQ, PURPLE-GREEN MOTTLED T6AD. ITS S K I N IS PBISUNUUS DBING 208 TU ANYbNE WH6 T6UCHES IT. VERY AFRAID 6F PURPLE W6RMS.

CREATED BY: CHUCK CADY HIT DICE ( 1-27108

ARMOR CLASS 2

M6VE FLY SWIM 6 16

IQ

RANQE 1 D4

DEXT RANGE 2D6+6

***** TURT I SE,

HUNGRY AL I QNMENT : ANY FUUND I N : DUNQkCINS, 6UTDU6RS WANDER I NO

NUMBER 1D2

HIT DICE 1OD8

PR6BABI L I TY 6F TREASURE AND TYPE

, ATTACKS:

1 T6NOUE,

TYPE:

ARMUR CLASS

ALIGNMENT: FUUND I N :

( 0 6F H I T D I C E I D 4 C d N S T R l C T l d N

LAIR (50%) WANDER I NG

DESCRIPTldN: THE QENERIC DESCRIPTIBN BF THE OIANT T6ADS. I T S B A S I C ARMdR CLASS IS 3 PLUS 6NE THIRD 6F THE NUMBER UF I T S H I T DICE, FRACTIUNS ARE RUUNDED UP Q I V I N B A RANQE 6F 2 TU - 6 . PAQE

Q I ANT

Q I A N T ANIMAL

CREATED BY: RICHARD HARVEY

-2

NEUTRAL OPEN, WUBDS, NUMBER 1D2 1D2

ATTACKS :

87

M6VE FLY SWIM 6

1 BITE 2012 2 CLAW$, 1D8

IQ

RANGE 2D6

DEXT. RANQE 1 D8+1

DESERTS

PRUBABILITY UF TREASURE AND TYPE 75X 1D12 GEMS SOX 1D12 GEMS

87

PAGE A L L THE WORLDS' TURT I SE,

G I ANT

MONSTERS

T R I FF I D

TYPE:

PLANT

CREATED B Y : STEVE PERRIN

DESCRIPTIUN:

HIT DICE 2D8

ARMUR CLASS 8

ALIGNMENT: FOUND I N :

TYPE:

HUMAN

IQ

RANGE 2D6+5

UPEN, WUUDS,

NUMBER lODlO 1010

L A I R (30%) WANDER I NO

CREATED BY: DAN PIERSUN

6

NEUTRAL DUNGEUNS, CITIES

****x

TRACKER

MOVE F L Y SWIM

RIVERS,

DEXT. RANGE 306 SWAMPS,

P R U B A B I L I T Y UF TREASURE AND TYPE 501 A 1OX A

ATTACKS : 1 WHIP,

1 D 6 PLUS 4D6 POISON

DESCR I P T I UN: ALIQNMENT: FOUND I N :

NEUTRAL ANYWHERE

L A I R (40%) WANDER I NG

NUMBER 2D12 1D12

AN I N T E L L I G E N T SIGHTLESS PLANT, I T LOOKS L I K E A S I X FUUT T A L L STALK WITH A FLOWER UN TOP. THE WHIP IS HIDDEN I N THE FLUWER AND H I T S L I K E A BLUW FRUM A TENTH LEVEL L 6 R D . I T WALKS UN I T S SHORT ROUTS AND CUMMUNICATES BY BEATING THEM UN THE GROUND,

P R U B A B I L I T Y O F TREASURE AND TYPE 100% A

ATTACKS :

FRUM "DAY OF THE T R I F F I D S " BY JOHN WYNDHAM.

*****

1 B A S I C HEAT GUN (SEE BELOW) DESCR I P T 1 UN :

TROG

T A L L SKINNY MAN WITH LUNG ARMS. TRACKS AS A RANQkR + 20%. ONLY 1 1 6 CHANCE UF CATCHING ONE BY SURPRISE.

TYPE: GIANT-TYPE

CREATED B Y : DAVE HARGRAVE HIT DICE (4-6)D8+1

B A S I C HEAT BUN: HALF THE RANGE AND ACCURACY UF AN ARQUEBUS. DUES 1 5 0 % DAMAQE AGAINST METAL ARMUR. I T HAS ENBUQH ENERGY FUR 1 0 0 SHUTS, ONE PER MELEE TURN. DAMAGE IS AS FOLLUWS: RANGE TRAINED UNTRAINED 0-10' An6 1. n R 10-20' 2D10 1 D4 . 20-40' 2D8 i04 40-60' 2D6 1D 4 60-90' ID10 1D 4

ARMUR CLASS 4

ALIGNMENT: FUUND I N :

--

CHAUTIC, ANYWHERE

IQ

RANGE 2D6

.

DEXT RANGE 2D6+6

NEUTRAL

NUMBER 4D4 2D6

L A I R (30%) WANDER I NO

~~

MUVE F L Y SWIM 10

P R O B A B I L I T Y OF TREASURE AND TYPE 100% D 501 D

ATTACKS:

1 CLUB,

BASED UN "THE DRAGON MASTERS" BY JACK VANCE.

1D1 0 + 1 D 6

DESCR I PT I ON : PAOE

88

TRULL-OGRE CRUSSBREED. THE SPEED OF A TROLL.

REQENERATES A T ONE HALF

88

PAQE A L L THE WURLDS' TRULL,

FIRE

TYPE:

ENCHANTED MUNSTER

MUNSTERS

TUMBLE TANQLE

CREATED BY: DAN PIERSUN HIT DICE 6D8+3

ARMUR CLASS 4

CREATED BY:

IQ MUVE F L Y SWIM 12

RANQE 108

.

HIT DICE 1D 8 + 2

DEXT RANQE 1D6+12

ALIQNMENT: CHAUTIC FUUND I N : DUNOEUNS, MUUNTAINS NUMBER 206 2D6

L A I R (50%) WANDER 1 NQ

TYPE:

ALIQNMENT: FUUND I N :

PRUBABILITY UF TREASURE AND TYPE 100% Q

DAVE HARQRAVE

ARMUR CLASS 5

MUVE F L Y SWIM 3

HUNQRY DUNQEUNS, UUTDUURS,

WANDER I NQ

NUMBER 1 OD1 2

IQ

RANQE 106

1 STRANGLE,

2 CLAWS, 1D4 VS. F I R E DWELLERS, 1 0 8 UTHERWISE 1 B I T E , 1D8 VS. F I R E DWELLERS, 1 D 1 2 UTHERWISE

R I VERS , SWAMPS , C I T I ES

PROBABILITY UF TREASURE AND TYPE

1 0 8 SUFFUCATIUN

DESCR I PT I UN : LUUKS L I K E A TUMBLEWEED AND WILL UFTEN TRAVEL WITH A CLUSTER UF THEM. I N A QUUD WIND I T CAN MUVE UP TU TWENTY INCHES, THE L I S T E D SPEED IS FUR L I T T L E UR N6 WIND.

DESCR I PT I UN: QLUWINQ RED TRULL. I T IS VERY HUT (RED HUT IRON TEMPERATURE). IMMUNE TU F I R E AND HEAT DAMAQE. I T REBENERATES AS A NURMAL TRULL, BUT F I R E AND CULD DAMAOE IS REQENERABLE ALSO. I T FEARS CULD. ****X

QEKKO

TYPE:

QIANT-TYPE PLANT MAKES I T F I R E RESISTANT.

CREATED BY: STEVE PERRIN HIT DICE 4D8+ 1

ARMUR CLASS 4

IQ MUVE F L Y SWIM 12

RANOE 2D6

DEXT. RANQE 2D6+6

ALIQNMENT: CHAUTIC ANYWHERE FUUND I N : ATTACKS :

2 CLAWS, 1 BITE,

DEXT RANQE 2D6+6

ATTACKS :

ATTACKS :

TRULL,

PLANT

1D3 1D6

DESCRIPTIUN: A B A S I C TRULL UNLY SMALLER WITH SUCKER PADS UN ITS HANDS AND FEET WHICH ALLUW IT TU AQILELY I T S USUAL CLIMB UP WALLS W I T k NU FEAR UF F A L L I N Q FURM UF ATTACK I S TU CLINQ TO THE C E I L ~ N Q AND FALL UPUN I T S V I C T I M .

PAQE

a9

as

PAOE

A L L THE WURLDS'

MUNSTERS

UNALH I T

TYPE:

DEM6N

CREATED BY: STEVE MARSH HIT DICE ( 4 - 4 0 1 De

ARMUR CLASS 9

ALIONMENT: FUUND I N :

M6VE F L Y SWIM 36

IQ

RANGE 3D6

.

DEXT RANGE 1D6

CHACJTIC DUNGE6NS NUMBER 100 100

LAIR ( 5 0 % ) WANDER I NO

PRUBABILITY UF TREASURE AND TYPE

ATTACKS :

1 ENERQY DRAIN 1 P S I U N I C ATTACK DESCR I PT I 6 N : A S I X LEQGED DEMUN THAT RESEMBLES A HAIRY UCTCIPUS. I T S EYES ARE a N STALKS AND I T HAS GUUD V I S I O N . IT HATCHES FRUM AN EGG. +1 CUNSTITUTIUN AND WISDUM, BUT - 1 DEXTERITY AND CHARISMA.

UNDINE

I T WILL SERVE TH6SE WHU CAN SUBDUE I T OR I N URDER TU PRUTECT I T S EGGS.

I N WANDERING QRUUPS OR PR6TECTING EGGS THERE WILL

--

BE :

1-3 1-6 1-12 20- 1 0 0 1-12 1-12

2-3 1-4 1

TWELFTH LEVEL. TYPES N I N T H LEVEL F I F T H LEVEL F I R S T LEVEL SERVENTS SAPPERS ( 5 0 % ) PURPLE WURMS ( 25%1 M A G I C USERS ( 1 0 % ) A N T I - C L E R I C ( S I X T H - N I N T H LEVEL) UR A UR A VAMPIRE

***** UND I NE

TYPE:

ELEMENTAL

CREATED BY : H I LDA HANNl FEN HIT DICE 7D8+3 ALIQNMENT: FUUND I N : PAQE

90

ARMUR CLASS 7

MUVE FLY SWIM 12 24

CHAUTIC DUNGEUNS, RIVERS,

IQ

RANGE 1D6+10

SEAS

DEXT. RANQE 1D12+12

90

PAGE A L L THE WORLDS' UND I NE

UPAS TREE

LAIR (65%) WANDER I N(3

NUMBER 3D4 304

PROBABILITY OF TREASURE AND TYPE 60% D 2 40% D 2

THE TREE ATTEMPTS TO GAS AND DIGEST THUSE WHO PASS BENEATH I T FENDING OFF WOULD-BE RESCUERS WITH I T S BRANCHES ( 6 R ATTEMPTING TU ADD THEM TU THE F E A S T ) . THUSE SLEPT WILL D I E I N TWO MELEE ROUNDS UNLESS A NEUTRALIZE PUISUN IS DUNE TU THEM AND WILL BE DIGESTED I N 1 D 3 + 4 MELEE RUUNDS. +HE TREE IS AN EXCELLENT M I M I C AIND-uSuALLY RESEMBLES THE SURRiUNETNQ VARIETIES, BUT rT CAN NEVER Q U I T E D I S GUISE I T S SLIGHT, ROTTEN SMELL.

* *

ATTACKS :

2 BLOWS, 2D6 1 SPELL (SEE BELOW) DESCR 1 PT I ON : A FREE-WILLED WATER ELEMENTAL. I T APPEARS AS U I L Y WATER UR AS A HUMAN WITH P L A S T I C FLESH WHICH FLOWS AND REC5;USES ARUUND ANY DAMAGE. I T IS ALWAYS HASTED UNLY MAGIC WEAPUNS +2 UR BETTER CAN H I T THE UNDl NE* AND I T UNLY TAKES HALF N6RMAL DAMAGE. I T CAN CUNTRUL ANY CREATURE WITH AN A F F I N I T Y FUR UNLY " F IRE" WATER,, ( CRUCUD I LES F I SH ETC ) COLD PART WATkR" ANb "LUWER WATER" SPELLS CAN EFFECT' I T .

.

r,T CAN USE "CREATE,, WATER" ( 8000 CUB1 C FEET) , R A I S E WATER AND R A I N " ( B L I N D S V I C T I M S TEN MELEE TURNS) SPELLS. ****X

UPAS TREE

TYPE:

PLANT

CREATED BY: K. JONES HIT DICE 6D8

MONSTERS

ARMOR CLASS 5

IQ MUVE FLY SWIM 0

RANGE 0

.

DEXT RANGE 1D 6 + 1 2

ALIGNMENT: HUNQRY FUUND I N : UPEN, WUUDS L A I R (100%)

NUMBER 104

PROBABILITY 6F TREASURE AND TYPE 80% B

ATTACKS : 1 SLEEP GAS SAVE VS. 2-6 BRANCHES, ID^

PUISUN OR F A L L ASLEEP

DESCRl PT I UN: T H I S TREE IS USUALLY I N FOREST AREAS (ESPECIALLY PUOR S U I L AREAS), I N CLEARINGS UR SCATTERED, AWAY SUMEWHAT FRUM UTHER TREES. PAGE

91

91

1 PAGE A L L THE WORLDS'

MONSTERS

VALKYRI E

TYPE:

CREATED BY: HIT DICE 6D10

CHUCK CADY

ARMUR CLASS 4+2

MOVE F L Y SWIM 8 1s

IQ

RANGE 2D6+6

ALIGNMENT: LAWFUL-OOUD FOUND I N : DUNGEUNS UPEN WOUDS, SEAS, C l f I E S , A I R NUMBER 106

WANDER I NO

DEMI-QUD

.

DEXT RANQE 1D 6 + 1 4

MUUNTAINS,

RIVERS,

PROBABILITY UF TREASURE AND TYPE 100% MAGIC SWORD

ATTACKS :

1 + 2 SWURD,

1D8

DESCR I P T I UN : THE VALKYRIE APPEARS AS A HUMAN MAIDEN OF UNEARTHL Y BEAUTY, DRESSED I N CHAIN M A I L AND S H I E L D WITH A WINGED HELM AND A MAGIC SWORD. HER ARMOR CLASS IS + 2 DUE TO HER DEXTERITY AND SHE ATTACKS AT +3 H I T PLUS +3 DAMAGE SU THAT HER TOTAL ATTACK I S + 5 H I T F ~ R - I D ~ +DAMAGE. ~ THE TOUCH OF ANY VALKYRIE WILL DISRUPT UNDEAD; SHE ONLY HAS TO TUUCH I T I T I S NOT NECESSARY FOR HER TO STRIKE IT AS IN C ~ M B A T . SHE -. .- HAS THE PCIWER UF F L I G H T .

SHE HAS A NATURAL MALES SAVE AT. -2, FEMALES AT +2. UP TO T ~ RTY I DI CE OF HUMANS CAN BE CHARMED. S ~ E CAN GO ETHERIAL AND SHE CAN SLEEP UP TO SEVENTYSHE ALSU HAS THE F I V E D I C E WORTH OF VERTIBRATES. QATE PUWER: 20% TO GATE I N AN E L D I L . 30% TU OATE I N AN A E S I R . II

CHAEMii . HUMAN

I****

VAMP 1 RE , SNUW

TYPE:

UNDEAD

CREATED BY: WAYNE SHAW HIT DICE 8D8

ARMOR CLASS 2

MUVE FLY SWIM 16

CHAUTIC, LAWFUL-EVIL ALIONMENT: DUNQEUNS, C ITIES UPEN, WOODS, FOUND I N:

PAQE

92

IP

RANGE 2D6+6

DEXT RANGE 2D6+12

MOUNTAI NS,

WATER,

92

PAW A L L THE WORLDS' VAMP I RE,

SN6W

MONSTERS

VU I ON NUMBER 1 D6 1 D6

L A I R (30%) WANDER I NG

PROBABILITY UF TREASURE AND TYPE 100% F

ATTACKS :

(

1 BITE,

l D l O PLUS TWO L I F E LEVELS (SEE BELUW)

HIT DICE 1 - 1 0106

T H I S UNDEAD IS I N T I M I T E L Y CONNECTED TO CULD AND THUUQH I T CANNUT POLYMURPH TU A BAT IT CAN'CUNIT TRUL WEATHER. INSTEAD UF TURNING I k T U A MIST TURNS INTU A CLUUD UF ICE CRYSTALS. NEVER F U ~ N D I N DESERTS, PERFERS MOUNTAINS AND UTHER CULD PLACES.

ALIGNMENT: FUUND I N :

NEUTRAL DUNGEUNS,

L A I R (40%)

NUMBER

1D 8

WANDEI

UUTDUURS,

IQ

RIVERS,

I T MAY USE MOST MABIC ITEMS

ktsArON,

CLERICS.

CLERICAL

ONLY HALF EFFECT.

BUT THERE ARE NU

HEALS

FROM OTHERS HAVE

WHEN FUUND WANDERING THERE IS A SOX CHANCE THAT I T WILL USE ITS CLAW&, 40% THAT I T WILL HAVE A WEAPON ( 5 0 % MAQICAL), AND 10% THAT I T WILL HAVE A TECHNULUGICAL WEAPUN (PISTOL. VIBROBLADE, E T C . )

CITIES

THE VUIUN CANNOT SWIM AND WILL QUICKLY DRUWN I F FULLY IMMERSED I N ANY L I Q U I D .

PROBABILITY UF TREASURE AND TYPE 100% A

FROM " R E T I E F ' S WAR" BY K E I T H LAUMER.

*****

ATTACI

1

C I T I ES

PRUBABILITY O F TREASURE AND TYPE 9OX B 50% TECHNULUGICAL 25X S k E BELUW

AS I T TRAVELS ON WHEELS BOUTS ARE USELESS TO I T IT MAY HOWEVER HAVE TIRES UF SPEEDISILENCEI ETC. I N H I LLY TERRA1 k I TS MUVE SLUWS TU FOUR I NCHES,

DEXT RANGE 1 D6+5 SWAMPS,

NEUTRAL UUTD66RS,

DEXT RANQE 3D6

T H I S QUUPPINA IS ALMUST A PLAYER TYPE S I N C E I T CAN BE EITHER A MAQIC USER ( I Q 1 1 - 1 2 ) UR A FIGHTER. I T PRUGRESSES UP TU S I X T H LEVEL AS A MAGE 6 R TENTH LEVEL AS A FIQHTER.

VUIUN

RANGE 1D 6 + 4

RANGE 2D6

DESCR I PT I UN :

CREATED BY: DAN PIERSON SWIM

NUMBER 30D10 1D10

IQ

SWIM

2 CLAWS ( 2 D 6 ) OR 2 WEAPONS (BY WEAPUN TYPE)

TYPE : HUMANU I D

MUVE FLY 12

15

ATTACKS :

****X

ARMOR CLASS 0

MOVE FLY

CHAUTIC, DUNGEUNS.

LAIR (50%) WANDER I NO

WHEN I T B I T E S I T DRAINS TWO L I F E LEVELS ADDITIUNALLY THE ~ ~ I C T I MMUST MAKE A SAVING THRUW; IF FUR HE F A I L S HE TAKES 206 ADDITIUNAL CULD DAMAGE. EVERY LEVEL DRAINED, THE V I C T I M LOSES UNE PUINT EACH FROM H I S STRENGTH AND H I S SAVING THRUW VS F I R E BUT HE GAINS UNE P 6 l N T TU H I S SAVING THRbW VS. b6LD. T H I S EFFECT LASTS 2 0 4 DAYS.

HIT DICE 11D8

ARMUR CLASS 2

ALIGNMENT: FUUND I N:

DESCRIPTIUN:

VANCE GIANT

TYPE: A L I E N

CREATED BY: UWEN HANNIFEN

BY

w i = ~ r U NTYPE PLUS SD6

VULTREE

RED AND BRUWN SCALE-ARMORED TWELVE FOOT CAN USE A SWBRD, MACE CHESf PRUJECTUR BLAST CANNON (SEE WEAPUNEER) THE CHEAT HAS 6NE SHUT, 7D6 I N A TEN B i THREE FUUT

TYPE:

CREATED BY: K .

DESCR I PT I UN: TALL MAN. ND A PRdJECTUR CUNE ,

BASED ON "THE DRAGON MASTERS" BY JACK VANCE.

PAQE

HIT DICE 3D8 FUUND I N : 93

PLANT

JUNES

ARMOR CLASS 2 WOODS

MUVE F L Y SWIM 0

IQ

RANGE 0

.

DEXT RANGE 0

93

PAGE A L L THE WORLDS'

MONSTERS

VUUN

VOLTREE L A I R (100%)

NUMBER 1D 6

CREATED B Y : SCOTT MC CARTNEY HIT ARMOR DICE CLASS MUVE FLY 6 30 SWIM 8D8 6

PROBABILITY OF TREASURE AND TYPE 30% MAPSBMAGIC,50% l O O D l O GP

ATTACKS :

1 ELECTRIC SHOCK,

10D8,

TYPE: G I A N T ANIMAL

AS A L I G H T N I N G BOLT

ALIGNMENT: FOUND I N :

DESCRIPTIUN: RESEMBLES A LARGE, SILVERY-GREEN WlLLUW WITH LUNG DANGLING LEAVES EXTENDING TO W I T H I N FOUR FEET OF THE GROUND. THERE IS A 90% CHANCE THAT ANYONE OVER FOUR FEET T A L L PASSING BENEATH I T WILL TOUCH ONE OR MORE LEAVES THUS COMPLETING THE C I R C U I T AND DISCHARGING T H EQUIVALENT ~ OF A TEN DIE LIGHTNING BOLT THROUGH H I M .

DEXT. RANGE 12

GOOD, NEUTRAL MOUNTAINS, A I R

L A I R (5%) WANDER I NO 2:

IQ RANGE 1D3+17

NUMBER 3D10 1D 6

PROBABILITY UF TREASURE AND TYPE 5016 F

ATTACKS :

2 1 1 1

FRUM "SYMB I U T ICA" BY ER I C FRANK RUSSELL,

TALUNS 1 D 8 BEAK, 1 D 6 WING BUFFET 1 D 4 PLUS STUN 1 D 1 0 MELEE TURNS P S I O N I C (SEk BELUW)

****X

VURD

DESCRIPTIUN:

TYPE: G I A N T ANIMAL

CREATED BY: DAVE HARORAVE HIT ARMOR D1 CE CLASS MUVE F L Y SWIM ( 5 - 7 1 D8+ 1 5 3 24 ALIGNMENT: FOUND I N :

CHAUTIC, ANYWHERE

L A I R (30%) WANDER 1 NB

NUMBER 104 1D 4

IQ RANGE 2D6

A HUOE MAMALLIAN WITH A F I F T Y FUUT WINQSPAN SIMILAR TO A BAT EXCEPT FUR A OREAT BEAK AND RE~DING TALONS. I T IS HIQHLY I N T E L L I Q E N T AND EVEN THOUGH I T HAS A H I G H MAGIC RESISTANCE (75%) I T DOES NOT USE MAGIC' IT I S HOWEVER TELEPATHIC AND PSIONIC. I T REACTS HIGHLY ALTHOUGH BAS1 CALL NEUTRAL-GOOD UNFAVORABLE TO ANY INTRUDERS WfTHOUT A VERY GOOD REASON FOR B E I N G THERE.

.

DEXT RANGE 2D6+6

NEUTRAL

THE VUUN IS EXTREMELY RARE

THERE ARE UNLY ABOUT RESIDE IN A S I N G L E COLONY I N A NETWORK OF CAVES AND TUNNELS I N THE WALL OF A VOLCANIC CRATER.

ONE HUNDRED OF THEM LEFT A ~ D THEY ALL

PROBABILITY OF TREASURE AND TYPE 80% B

ATTACKS : *

2 CLAWS, 1 D 4 PLUS PARALYSIS 1 BEAK, 1 0 8 DESCRIPTION: G I A N T FALCON, ARCH ENEMY UF THE GULDEN UWLS. -1.1 i s NIGHT BLACK WITH BRIGHT GREEN EYES, BEAK, AND CLAWS THE CLAWS ARE HOLLOW WITH PARALYSIS VENOM, GdbL - _ IUR. 4TH LEVEL AND BELOW HAVE NO SAVSAVE THOUGH A NEUTRALIZE PaISBN WILL WORK. ING ~ H R O Wvs. PUISON FOR ALL OTHERS. THE VORD CANNOT B E PARALYZED.

PAGE

94

THE VUUN HAS FUUR P S I U N I C ATTACK AND DEFENSE MODES AND 150 P S I O N I C STRENGTH P U I N T S .

94

PAQE

ALL

THE WURLDS'

MC~I~STERS

WAR WHEEL

TYPE: MISCELLANEUUS

CREATED BY: HIT DICE (6-8)D8+1

DAVE HARQRAVE

CLASS ARMOR 4-5

MUVE F L Y SWIM

RANGE IQ 3D6

15

-

.

RANQE DEXT 2D6+6

ALIQNMENT: LAWFUL CHAUTIC NEUTRAL FOUND I N . DUNGEON&, UPEN, bESERTS, C I T I E S NUMBER 2D20 1020

LAIR (20%) WANDER I NO

PRUBABILITY UF TREASURE AND TYPE 100% D + 50% MURE COINS

ATTACKS : 1 D 8 - 2 D 6 DEPENDINQ UN S I Z E 2 D l 2 - 3 D 1 2 DEPENDINQ ON S I Z E PLUS ABSURB TARQET UVER UNE F ~ L LTURN

2 TENTACLES 1 CRUSH,

DESCR I PT I UN : A F I V E TU E l Q H T FEET HIQH AND TWU TU FUUR FEET THICK WHEEL SHAPED BEAST WITH FUUR EYES UN EACH HUB A ~ D A NINE TU FIFTEEN FUUT LUNG TENTACLE ON 1500 POUNDS DEPENDINQ EACH S I D E I T WEIGHS 650 UN I T S H I ? D I C E .

-

I T ONLY TAKES HALF DAMAQE FROM NUN-MAQICAL WEAPONS A DUWNED TARQET IS SAT UPUN AND ABSORBED OVER A TEN MINUTE PERIUD THClUQH THE CRUSHING ACTIUN WILL HAVE K I L L E D k I M I N A MUCH SHORTER TIME THUUGH SUME CAN GET UP TU TWENTY-FUUR INCHES A TURN FOR SHURT SPURTS ( 1 ~ 1 0MELEE TURNS MUST MUVE FROM F I F T E E N TU EIGHTEEN INCHES.

MOUND WIGHT

ALSU CALLED " M I L L WHEEL" ST6NE".

,

"CHASER"

,

UR "OR1 ND

***I*

WATER SUCKER

TYPE:

ANIMAL

CREATED BY: STEVE PERRIN HIT DICE 2DB

CLASS ARMOR

ALIGNMENT: FOUND I N :

PAGE

95

LAIR (60%) WANDER I NQ

3

MUVE F L Y SWIM 6

HUNQRY DUNGEONS, NUMBER 408 4D6

UPEN,

.

RANGE IQ

RANQE DEXT

1D6

2D6+6

DESERTS

PRUBABILITY UF TREASURE AND TYPE 70% B

95

PAQE A L L THE WURLDS'

MUNSTERS

WEAKL I No

WATER SUCKER

TRIOQER AT WILL I T S FAVURITE I S A P I T - T R A P . I T SITS UN THE WALLUNTIL SUMEUNE ENTERS ITS R U ~ MAND THEN OPENS THE P I T BENEATH THEM.

ATTACKS : 1 BITE 1 SUCK:

1D3 1 CUNSTITUTIUN PUINT PER MELEE TURN

I T BUNQLES MAQIC I . E . ANY MAQIC CAST AQAINST I T WURKS AQAINST T H CASTER ~ A TENTH LEVEL MAQE CAN THRUW A FIRST LEVEL SPELL WITH UNLY A 25% CHANCE UF THE SPELL CBMINQ BACK AT H I M AND ANBTHER 25% CHANCE THAT THE SPELL W I L L BE DISPELLED. A TWENT I E T H LEVEL WOULD HAVE TWICE THE CHANCE UF SUCCESS ( 1 2 . 5 % RETURN, 1 2 . 5 % D I S P E L L E D ) . THE FURMULA IS: EXPUNENT (LEVEL / 1 0 ) + 1 BUNQLE = 1 / ( 2 EXPONENT) D I S P E L E BUNQLE [WHERE MEANS "RAISED TU THE PUWER UF"3

DESCRIPTIUN: INHABITANT UF EXTREMELY DRY AREAS. SUCKS WATER UUT UF I T S V I C T I M S AS A STIROE SUCKS BLOOD. IF A L L THE WATER IS SUCKED OUT THE V I C T I M D I E S AND CAN ONLY BE RESURRECTED AT LBWEST POSS I BLE CHANCE. ONCE THE V I C T I M ' S CONSTITUTION FALLS BELOW THREE HE IS COMPLETELY HELPLESS NO MATTER WHO OR WHAT k E

**

IS.

**

ABUUT THE S I Z E UF AN ARMADILLU I T CAN MUVE ON ANY VERTI CAL UR HURI ZUNTAL SURFACE ONCE I T HAS SCORED A BITE I T BEGINS TU SUCK WATER EVERY TURN THEREAFTER W l t H NU NEED FOR A FURTHER S T R I K E .

THE WEAKLINQ BUNQLE EFFECT DUES AFFECT WANDS AND STAVES BUT NUT WEAPUN H I T S AND DAMAQE BONUSES.

****W

TYPE : HUMANO I D

WEAKL I NO CREATED BY: SEAN CLEARY HIT DICE (1-15)

ARMUR CLASS 9

ALIGNMENT: FOUND I N :

MUVE FLY SWIM 12 9 9

IQ

RANGE 18

DEXT RANGE 18

NATURAL MAQIC ( I . E . BREATH WEAPONS, AFFECTED BY THE WEAKLINQ BUNOLE.

THE WEAKLINQ CAN USE MAQICAL ITEMS I F HE HAS THEM, BUT HE IS USUALLY GUARDING NUN-MAGICAL TREASURE.

NEUTRAL DUNQEONS

LAIR (20%) WANDER INQ

NUMBER 1D6+4 104

ETC. 1 ARE UN-

THE WEAKLINQ HAS UNLY 6NE HALF UF I T S U R I Q I N A L LEVEL I N H I T POINTS. AND I T S STRENQTH IS NEVER GREATER THAN FOUR. HOWEVER, I T S DEXTERITY I S 18(00).

PRBBABILITY 6F TREASURE AND TYPE 50% SEE BELUW 50% SEE BELUW

ATTACKS :

I****

2 MAQICAL (SEE BELUW)

WEAPUNEER

DESCR I PT I UN :

CREATED BY:

USUALLY F6UND WITH A LARQE QROUP 6F NUN-MAQICAL MBNSTERS OR WITH THE TRIGQERINO DEVICE UF A PHYSI C A L TRAP. THE GRBUP WILL TRY TO CUNCEAL I T S PRESENCE. THEY LOOK L I K E SMALL, NARRtJW LIMBED MONKEYS. A RED BriE I S A PERSON WHB HAS BEEN PULYMURPHED INTO A WEAKLINQ; BLACK ONES ARE SECBND GENERATION WEAKLINGS.

HIT DICE

3D8

HUMAN

DAN PIERSUN

ARMUR CLASS 9

M6VE F L Y SWIM

12

IQ

RANQE 1D6+12

DEXT. RANQE 1D8+10

ALIQNMENT: NEUTRAL FOUND I N : ANYWHERE

EXTREMELY FOND UF TRAPS I F FUUND ALUNE THERE WILL BE AT LEAST ONE TRAP I N THE AREA WHiCH I T CAN PAQE

TYPE:

96

L A I R (40%) WANDER I NO

NUMBER 1D100 1D10

PRUBABILITY UF TREASURE AND TYPE 100% A

96

PAGE A L L THE WORLDS' WEAPONEER

MONSTERS

WEASEL,

ATTACKS :

G I ANT

DESCR I P T I UN :

MISCELLANEOUS WEAPUNS NORMALLY SEMI-PORTABLE UN THREE WHEELED CARTS (SEE BELOW).

THE GENERIC DESCRIPTION OF THE Q I A N T WEASELS. I T STARTS TO D R A I N BLUUD ON THE TURN AFTER I T BITES. I T FASTENS I T S E L F TO THE V I C T I M AND WILL D R A I N BLOOD EVERY TURN THEREAFTER U N T I L EITHER THE WEASEL UR THE V I C T I M IS DEAD.

DESCR I P T 1ON : NURMAL MEN I N YELLOW-GREEN SMOCKS.

I T S B A S I C ARMOR CLASS IS 3 PLUS UNE THIRD OF THE NUMBER OF I T S H I T D I C E , FRACTIONS ARE ROUNDED UP G I V I N G A RANGE UF 2 T 6 - 6 .

FA,VORITE WEAPONS:

***** WEEM

TYPE: A L I E N

CREATED B Y : OWEN HANNIFEN HIT DICE ( 1 -5)D6 ALIGNMENT: FUUND 1 N :

RI A S T C A N N -.. flN--..-. -......

F I F T Y SH0'rS, 8 D 6 PLUS SAVE VS. DISINTEGRATE. HAS THE RANGE AND ACCURACY 0F AN ARQUEBUS AND HAS THE SAME WEIGHT AS 5000 GP.

BASED ON "THE DRAGON MASTERS" BY JACK VANCE.

ARMOR CLASS 2

ALIGNMENT: FOUND IN:

LAIR (10%) WANDER I NO

MUVE FLY SWIM 12 6

ANY HUNGRY DUNG~UNS, UPEN, SWAMPS, C I T I E S NUMBER 204 1D 4

IQ

RANGE 2D4

a

DEXT RANGE 2D6+6

WUUDS, MUUNTAINS,

PROBABILITY OF TREASURE AND TYPE

1D8 PLUS 1 D 6 BL6UD DRAIN (SEE BELOW)

CI T I ES

PROBABILITY OF TREASURE AND TYPE 100% D PLUS 50% TECHNOLBGICAL

40%

B

3D6

A SMALL (THREE TU FOUR FEET), CHITINUUS B E I N G WITH A HUGE RIGHT CLAW. THE CLAW ATTACKS AS A QREATSWORD I T IS S6MEWHAT INTELLIGENT, BUT NOT VERY. I T CANNOT swI M AND w I LL QUI CKLY DROWN I F IMMERSED I N ANY L I Q U I D . THE WEEM CAN BE PLAYED AS A FIGHTER, BUT I T USES N e ARMUR OR WEAPONS. AT THIRD LEVEL I T WILL G A I N THE A B I L I T Y TO USE A S H I E L D .

RIVERS,

ATTACKS :

1 BITE,

DEXT. RANGE 1D4+14

DESCR I P T I ON :

TYPE: G I A N T ANIMAL

CREATED BY: CHUCK CADY HIT DICE ( 1-27ID8

NUMBER 10D10 1D 2 0

OUTDOORS ,

IQ

RANGE 1D 6 + 2

ATTACKS : 1 CLAW,

G 1ANT

3

MOVE FLY SWIM 9

HUNGRY DUNGEONS,

LAIR (50%) WANDER I NG

****x

WEASEL,

ARMUR CLASS

PAGE

97

I T EATS METAL AND I F I T K I L L S A CHARACTER IT WILL HAPPILY &AT H I S ARMOR AND LEAVE H I S B6DY FOR REVIVAL I T NORMALLY ATTACKS PEOPLE WEARING PLATE ARMOR F i R S T AND REJECTS LEATHER OR CLOTH IF A MAGI c WEAPUN I S EATEN, THERE I S A 7541 CHANCE THAT THE WEEM WILL TAKE UN THE WEAPON'S CHARACTERISTICS ( A L L OF THEM).

97

PAGE

A L L THE WORLDS'

MONSTERS

WERE HELLHUUND

WEEM

DESCR I PT I UN :

FRUM " R E T I E F ' S WAR" BY K E I T H LAUMER.

TENDS TU LUUK L I K E UTHER WERETYPES BUT HAS A CULUR T I N T MURE TUWARD THE BREATH TYPES. I T CAN UNLY BE HURT BY S I L V E R WEAPBNS AND MAGIC. I T GETS AN AUTOMATIC SAVE VS. A L L FLAME TYPE ATTACKS AND I T ONLY TAKES HALF DAMAGE FRUM WEAPONS NUT S P E C I F I C A L L Y MADE TB FIGHT I T .

****X

TYPE : L Y CANTHRUPE

WERE EAGLE CREATED BY: CHARLIE LUCE HIT DICE 608

ARMUR CLASS 3

ALIGNMENT: FOUND I N :

ANY WUUDS,

MUVE FLY SWIM 3 48 MUUNTAI NS,

NUMBER 3D4 2D4

L A I R (40%) WANDER I NG

10 RANGE 306

THERE IS A 25% CHANCE THAT I T CAN USE MAGIC I N I T S HUMAN FURM. ONE THIRD UF THE M A G I C USERS WILL BE PRIESTS O F RUUFDRAK.

DEXT. RANGE 2D6+8

WILL ONLY BARELY TULERATE A WERECULD-CAT I F UNITED I N SUME CUMMUN CAUSE AND UNLY THEN U N T I L THE GUAL IS ACCUMPLISHED.

CITIES

PRUBABILITY UF TREASURE AND TYPE 80% G TREASURE, D M A G I C 5% D

WILL ONLY HAVE SCROLLS I N I T S TREASURE I F I T IS A M A G I C USER.

*****

ATTACKS :

-

TYPE : LYCANTHRUPE

WERE RUT

1 B I T E , 1D4 2 TALONS, 1 0 6

CREATED BY: TUNY AYRES

DESCRIPTIUN:

HIT DICE 40D10

A LARQE (BUT NOT G I A N T - S I Z E D ) AVIAN LYCANTHRUPE, WITH THE GENERAL A B I L I T I E S UF THAT TYPE. LAIR GRUUPS ARE TYPICALLY SEVERAL P A I R S NESTING I N THE SAME V I C I N I T Y .

ARMOR CLASS

FUUND I N :

0

TYPE:

LAIR (50%) WANDER I NG

LYCANTHRUPE

ARMUR

CLASS 4

MUVE FLY SWIM 15

A L I GNMENT : CHAUT I C, DUNGEUNS, FUUND I N:

L A I R (15%) WANDER I NO

NUMBER 5DQ 1D10

NEUTRAL UUTDLTLTRS,

IQ RANGE

DEXT

NUMBER 1 1

SWAMPS,

CI T I ES

2D6+6

2 PSEUDUPUDS

PROBABILITY UF TREASURE AND TYPE 100% RULL FUR TYPE 100% RULL FUR TYPE

2D6+6

DESCR I PT I UN : APPEARS AS A BEAUTIFUL MAN BR WBMAN WITH 18+ CHARISMA. WHEN APPRUACHED I T BECUMES A HUGE P I L E OF SLIMY F I L T H WITH TWU PShJDUPUDS EACH PSEUDUPUD I T EXUDES A POISONOUS STRIKES AS A + 1 0 SWBRD. SMELL THAT PENETRATES THE S K I N AND DOES THE FULLUWING: RANGE: 0-1 0' 11 - 2 5 ' 26-50' 5 1 -75' 7 6 - 1 00' DAMAGE: 1020 1D10 1D8 1 D6 1D4

ATTACKS : HIT

POINTS

2 D 1 0 (SEE BELUW)

1 PRESENCE tbUlSUNOUS ODOR, SEE BELUW)

RANOE

PROBABILITY UF TREASURE AND TYPE 50% D 15% D

1 B I T E 2D4 1 B R E A ~ H , o UF REMAINING

DEXT. RANGE 18

ATTACKS :

CREATED BY: SEAN CLEARY HIT DICE ( 3-9 ) D8

10 RANGE 18

DUNGEUNS

****X

WERE HELLHUUND

MClVE F L Y SWIM 12 4

UF FIRE

PAGE

90

98

PAGE A L L THE WURLDS’ WERE,

ANTI

TYPE:

ARMOR CLASS 4

ALIGNMENT: FOUND I N :

ATTACKS :

NUMBER 2D10 1D6

.

IQ

MOVE FLY SWIM 12

2 HANDS,

DEXT RANGE 2D6+6

RANGE 3D6

LAWFUL CHAUTIC NEUTRAL DUNGEON&, OUTDUOkS, R I VERS,

L A I R (15%) WANDER 1 NB

MUNSTERS

WHERE D I T QU

LYCANTHRUPE

CREATED BY: CHUCK CADY HIT DICE ( 6 - 8 1 D8

99

SWAMPS,

PICKPUCKET

DESCR I PT I UN : AN I N V I S I B L E CREATURE WHO IS ATTRACTED TU THE BELONGINQS O F A PARTY. INSTEAD UF DUINQ DAMAQE WHEN I T HITS I T STEALS SUMETHING (RANDOM R U L L ) . IT WILL CO~TINUE TU ATTACK UNTIL I T HAS TAKEN SOX DAMAQE THEN I T WILL RETREAT TO I T S L A I R . ITS ARMOR LASS I S 2 IF IT CANNUT BE SEEN, BUT THOSE WHO CAN SEE I N V I S I B L E H I T I T AS I F I T WAS AC 6.

C I T I ES

PROBABILITY UF TREASURE AND TYPE 100% c 10% MISC. MAQIC

ATTACKS :

ANY TREASURE I T STEALS BECOMES I N V I S I B L E . ALL UF I T S TREASURE BECOMES V I S I B L E AGAIN WHEN I T I S KILLED.

DEPENDS ON WHAT K I N D I T IS I N I T S WERE FURM: ANTI-WEREWULF 1 B I T E 2D4 ANTI -WEREBOAR 1 B ITE, 2 ~ 6 ANTI -WERETI GER 2 CLAW&, 1 D4 1 B I T E 1D10 ANTI -WEREBEAR 2 CLAW&, 1 ~ 3 1 B I T E 2D4 1 HUG,’2D8 ( I F H I T S UN 1 8 + )

------

***** WIQHT,

MOUND

TYPE:

UNDEAD

CREATED BY: DAN PIERSUN

DESCR I PT I ON :

HIT DICE 1OD8

ARMUR CLASS 0

LOOKS L I K E A TYPICAL LYCANTHROPE UF I T S PARTICULAR CLASS (WULF BUAR TIGER OR BEAR), HOWEVER THERE ARE TWO D I F ~ E R E N C ~ S : ( ~ I T HAS l TWU MORE HIT DICE THAN THE STANDARD WERE TYPE AND (B) I T IS IMMUNE TO SILVER AND M A G I C WEAPONS (THEY JUST BOUNCE OFF) ONLY IRON WEAPONS CAN HURT I T , AND THEY DU SO I N THE SAME MANNER THAT SILVER WEAPONS AFFECT STANDARD WERE TYPES.

L A I R (90%) WANDER I NG

18% UF A L L LYCANTHRUPES ARE ANTI-WERE.

ATTACKS :

ALIGNMENT: FUUND I N :

MUVE FLY SWIM 9

IQ

RANQE 1D4+14

DEXT RANQE 1D4+14

LAWFUL-EVIL UPEN. WUODS, DESERTS NUMBER 1 1

PRUBABILITY UF TREASURE AND TYPE SOX B+Fb2O% PARALYSED V I C T I M

2 WEAPUNS (SEE BELUW)

****X

TYPE : M I SCELLANEUUS

WHERE D I T GO CREATED BY: RICHARD HARVEY HIT DICE 3D6

ARMOR CLASS 2

ALIGNMENT: FOUND I N : LAIR (50%) WANDER I NO

IQ

MOVE FLY SWIM 18

RANGE 3D6

DESCRIPTIUN: TALL PALE WIQHT I N PALE PLATE ARMUR WITH 1 D 4 + 1 4 STRENGTH. FOUND UNLY I N UR NEAR I T & MUUND.

.

DEXT RANGE 3D6+ 1

FIQHTS AS A 1 NECRUMANCER PLATE (ADDED GREATSWURD ( 1 PARALIZATIUN AND GLOVES W I OF THE USER A 10% CHANCE I T S TREASURE

NEUTRAL DUNGEONS, C I T I E S NUMBER 1 D6 1D6

PRUBABILITY UF TREASURE AND TYPE 3 100% A 75% A

*

PAQE

99

TY sJ

PAQE

ALL THE WORLDS' MONSTERS WIQHT, MUUND

WIND WITCH

WILL NUT WORK I N I T UUTSIDE S L A I R . OF CLERICAL DISPEL/TURN A NINTH LEVEL PATRIARCH NEEDS AN ELEVEN THE L A I R . I T CANNUT BE CUNTRULLED CHARMED HELD, E T C . IN ITS LAIR. I T FEARS ELVES AND WILL ~ R YTU K I L L THEM F I R S T . I T WILL ATTEMPT TU PARALYZE MEN, DWARVES, UR HOBBITS AND STORE THEM I N THE L A I R .

TYPE:

HIT DICE (3-4)D8+2

ARMOR CLASS 6

ALIGNMENT: FOUND I N :

SEE BELUW

.

IQ MUVE F L Y SWIM 6 18

20%

DESCR I PT I UN :

ANIMAL

CREATED BY: DAVE HARGRAVE

1D6

PRUBABILITY UF TREASURE AND TYPE 100% C

1 BREATH HURRICANE FURCE WIND (SEE BELUW) 1 B I T E , ! D l 0 ( A S A LAST RESORT ONLY)

****X

W IIND D E V I L

NUMBER 1D6+4

L A I R (90%) WANDER I NG

RANGE 2DB

DEXT RANQE 2D6+6

NEUTRAL ANYWHERE NUMBER 306 1D 6

LAIR (50%) WANDER I NG

PROBABILITY UF TREASURE AND TYPE 75% C + 1 0 % EXTRA GEMS

ATTACKS :

1 B I T E 1DB PLUS FROST VENUM 2 CLAW&. 1 ~ 4

I F THE PERSUN STAYS UN H I S FEET THERE IS A 5% CHANCE PER STRENQTH POINT UF H I 6 B E I N Q ABLE TU ADVANCE F I V E FEET PER MELEE TURN INTU THE FACE UF THE WIND U N T I L HE CLBSES WITH THE WITCH AND S T R l KES T . THE SAVl NG THRUW MUST BE MADE EACH TURN AS MUST THE R O L L TU SEE I F HE CAN ADVANCE.

DESCRIPTIUN: LUOKS L I K E A GULD UR SILVER VERSIUN UF A SUN DEVIL, OF WHOM I T IS A MUTUAL ENEMY. I T WILL ATTACK A SUN D E V I L UN SIGHT. IMMUNE TU CULD. WHEN I T B I T E S I T INJECTS A VENUM I N T U I T S V I C T I M . I F A CURE D I S ~ A S E I S NUT DONE WITHIN THREE MELEE TURNS THE V I C T I M WILL TAKE THE NUMBER UF THE WIND D E V I L ~ S HIT DICE IN COLD DAMAGE EACH TURN FREEZI NG SOLI D AS SUUN AS HE HAS LOST A L L H I S POI NTS. ONCE FRUZEN, THE DAMAGE IS NUT REGENERABLE. ***I%

I F SUMEONE QETS CLOSE ENUUGH TU THE WITCH TU STRIKE I T THE WITCH WILL TRY TU FLEE UNLESS CORNERED. WILL ONLY STAND AND FIGHT f F I T CANNOT QET AWAY.

It

FROM THE FILM "JACK THE Q I A N T K I L L E R " .

***** WITCH TREE

W I ND W I TCH

TYPE:

CREATED BY: JEFF PIMPER HIT ARMOR DICE CLASS MUVE FLY SWIM 3D10 8+3 8 10 ALIGNMENT: FOUND I N :

ENCHANTED MUNSTER

IQ RANQE 1D 6 + 6

ALIQNMENT: FOUND I N :

CHAUTIC-EVIL DUNGEONS, C I T I E S PAQE 1 0 0

PLANT

CREATED BY: STEVE DAVIES HIT DICE ( 8 - 1 3 ) D8

DEXT. RANQE 2D4+8

TYPE:

ARMUR CLASS 2

MOVE 0 F L Y SWIM

HUNQRY WUUDS

IGI

RANQE 0

DEXT RANQE 4D6

100

PAQE A L L THE WCIRLDS'

W I TCH TREE L A I R (100%)

NUMBER - 108

PRCYBABILITY 6F TREASURE AND TYPE 50% B

WdLF, D I R E CREATED BY: STEVE PERRIN DH I CI E T

ATTACKS : ( % 6F H I T D I C E )

BRANCHES,

1D10

6

ALIGNMENT: FOUND I N :

APPEARS AS AN URDINARY TREE U N T I L I T ATTACKS THEN I TS BRANCHES MUVE RAP1 DLY AND I TS MAW 6PENS b P AT THE BASE UF THE BRANCHS.

****X

W6LF

TYPE:

1 BITE,

W66DS,

MUUNTA

NS,

RIVERS,

P R d B A B l L l T Y 6F TRE SURE AND TYPE 25% B

1D8

A PREHISTdRlC WOLF. I T CAN BE TAMED AND BECUMES A FAITHFUL C6MPANIUN.

***** WORM, B L I Q H T CREATED BY: STEVE HENDERSdN DH I CI E T

ANIMAL

HIT ARMOR IQ DEXT. DICE CLASS M6VE FLY SWIM RANGE RANOE 6 1s 5 2D6 2D6+6 4D8+2 HUNQRY AL I GNMENT : ANY FdUND I N : DUNGkONS, 6UTDUURS , R I VERS , SWAMPS , C I T I ES P R d B A B l L I T Y 6F TREASURE AND TYPE

ARM6R CLASS

(16-24)DB ALIGNMENT: F6UND I N :

MUVE F L Y SWIM

6 2+3 CHAUTIC MBUNTAINS,

L A I R (40%) WANDER I NG

NUMBER 1 1

18

TYPE:

GIANT ANIMAL

106

.

RANQE IP

RANOE DEXT

1D4+2

1D3+12

WATER PROBABILITY UF TREASURE AND TYPE 80% R 6 L L F6R TYPE 10% R 6 L L F 6 R TYPE

ATTACKS :

1 TENTACLE, 3D4 1 BITE 1D4 PLUS 4D6 P d l S 6 N 3 CONS~RICTIONS, 3 0 4 PLUS 8 D 6 C6LD

ATTACKS :

.

DESCR I PT I 6 N :

DESCRIPTl6N: THE 6RDlNARY WULF. I F FCJUND WANDERING, A L L WILL BE ADULTS I T FUUND I N THEIR L A I R THBSE BELdW ELEVEN POiNTS WILL BE PUPPYS. WULk PUPPYS CAN BE TAMED AND BECOME I N A L L RESPECTS L I K E DUGS.

UPEN,

DESCRIPTI6N:

CREATED BY: CHUCK CADY

NUMBER 3D10 2D8

RANGE IQ 2D4+ 1

12

NUMBER 2D10 2D4

ANIMAL

ATTACKS :

.

WHEN M6RE THAN 6NE TREE 6CCURS. THEY WILL BE SCATTERED ABBUT NEVER NEXT T 6 EACH 6THER I T S TREASURE ( I F ANY) WILL BE UNDERGRdUND AM6NQ I T S R66T NETWdRK.

TYPE:

M6VE F L Y SWIM

HUNQRY DUNGEBNS, SWAMPS

L A I R (30%) WANDER I NO

WHENEVER ANY6NE C6MES W I T H I N TEN FEET 6F THE TREE, THE BRANCHES ATTEMPT T 6 GRAB H I M THERE IS A 2/3 CHANCE THAT THE V I C T I M WILL BE SbRPRISED AND N6T ABLE T 6 STRUGGLE. I F THERE IS A STRUGGLE, EACH BRANCH HAS 1D8 H I T P B I N T S . 6NCE A V I C T I M IS CAPTURED THE BRANCH WILL L I F T H I M l N T 6 THE MAW I N 1 ~ &LEE 3 TURNS AFTER 2 ~ FULL 4 TURNS, THE VI CTI M W I LL BE D I GESTED AND I RRECdVERABLE

1 BITE,

ARM6R CLASS

6D8

DESCR I PT I 6 N :

L A I R (25%) WANDER I NO

M6NSTERS

A HIDEdUS CREATURE, L I K E A L6NG, P A L I D BL JE I T IS ONLY F6UND I N VERY C6LD WATER.

l6RM.

NdRMAL WEAPdNS AUT6MATlCALLY FREEZE AND SHATTER WHEN THEY STRIKE I T . MAGICAL WEAP6NS MUST MAKE A PAGE 1 0 1

101

PAQE A L L THE WURLDS' WURM,

MUNSTERS

WURM,

BLIQHT

TYPE:

H IT DICE 1OODB

ARMUR CLASS 0

THE WORM RUNS TU ABUUT S I X TUNS OF MASS, BUT I T IS VERY LUNQ AND CAN CONSTRICT UP TU THREE PEOPLE AT ONCE, I T CAN HASTE I T S E L F UNCE A DAY FUR TEN MINUTES. I T IS ABLE TU SENSE THUUQHTS BY ESP, USINQ T H I S MEANS TU F I N D I T S FUUD.

A L I QNMENT : HUNQRY FOUND I N : DESERTS

I T IS IMMUNE TO FEAR, SPELLS.

WANDER I NO

NURMAL WEAPONS,

AND SPOKEN

d I A N T ANIMAL

MUVE FLY SWIM 24

NUMBER 1

IQ

RANGE 3

.

DEXT RANQE 306

PROBABILITY OF TREASURE AND TYPE

ATTACKS:

****X

WURM,

SAND

CREATED B' : DENN S U ' B R I E N

SAVINQ THRUW UNLESS THEY ARE WEAPUNS UF COLD UR FIRE.

TYPE : M I SCELLANEUUS

MIND

CREATED BY: DAVE HARQRAVE HIT ARMOR POINTS CLASS MUVE FLY SWIM 1 9 1 ALIGNMENT: FUUND I N :

IQ RANQE 1

1 BITE,

.

DEXT RANQE 1D 6

ONE HUNDRED TU TWO HUNDRED METERS LONQ, T H I S WURM I T IS FIVE L I V E S W I T H I N THE SAND UF DRY DESERTS. TU TEN METERS I N DIAMETER AND SANDY GREY I N CULUR. WATER ACTS AS A PUISUN TU THE WURM. I T HAS VERY ACUTE HEARINQ I T CAN HEAR THINGS SEVERAL M I L E S IF C I F T ~ NATTACKS FROM BELUW THE SURFACE UF AWAY. UF THE SAND, CREATING A WHIRLPUUL AND SUCKING I T S V I C T I M DOWN BENEATH THE SURFACE AND THERE CONSUMIN6 H I M .

HUNQRY ANYWHERE

L A I R (100%)

NUMBER 1D10

.PRUBABILITY UF TREASURE AND TYPE 100% QEMS UR COINS--ANY K I N D

ATTACKS :

1 SPECIAL,

10DB

DESCR I P T I ON :

THERE IS A S P E C I A L CLAWED ROD THAT CAN BE USED BY THOSE WITH THE PROPER S K I L L S TO ENABLE THEM TU USE THE SANDWORM AS A MOUNT.

EATS B R A I N (SEE BELOW)

DESCR I P T I ON :

FROM "DUNE"

A SMALL WORM WHICH CAN APPEAR TO A L L THE SENSES AS ANYTHINQ OF S I M I L A R S I Z E (COINS OEMs E T C . ) . NORMALLY I T IS UNE INCH LONQ AND NkARLY tRANSPARENT EXCEPT WHEN I T IS FEEDING, THEN I T HAS A DARK QCZEENISH BLUE COLOR.

BY FRANK HERBERT.

***** WURM,

TYPE : MI SCELLANEOUS

SENT I ENT

CREATED BY: STEVE MARSH

I T WILL B E PICKED UP AS PART OF LUUT AND WHEN THE UNE WHU PICKED I T UP I S ASLEEP IT ANEST~ETIZES A SPOT IN THE BUDY AND BORES I N T ~THE BRAIN OVER A ONE HUUR PERIUD. I T W I L L EAT THE B R A I N AND QROW TU FILL THE CRANIAL C A V I T Y . I T TAKES UVER THE FUNCTIONS U F A L L AREAS I T EATS AND THE V I C T I M FEELS NO P A I N , HE JUST ACTS IRREGULARLY U N UCCASIUN. ONCE THE TUTAL B R A I N I S EATEN, BUTH THE WURM AND THE V I C T I M D I E .

HIT DICE ( 1 -4)DB ALIGNMENT: FUUND I N ,

ARMUR CLASS 6

NUMBER 12D8+2

ATTACKS :

__

PAQE '.102

RANGE 1D 6

.

DEXT RANQE 3D6

NEUTRAL DUNQEONS

WANDERINQ

WHILE INQESTINQ THE B R A I N THE WORM REPRUDUCES I T SELF AND SENDS L I TTLE ( MI ~RUSCUP Ic ) WURMLETS UUT THRUUQH THE V I C T I M ' S E L I M I N A T I U N SYSTEM.

IQ MUVE F L Y SWIM 6

1 ATTACK,

1D4

PROBABILITY UF TREASURE AND TYPE

102

PAQE A L L THE WORLDS' WORM,

SENT I ENT

WORMAN

DESCR I PT I ON : A PALE,

MONSTERS

NUMBER 3D6 206

LAIR (50%) WANDER I NG

B L I N D WORM WHO WORKS WITH WORMEN.

PROBABILITY O F TREASURE AND TYPE 30X RARE URES 30% RARE URES

ATTACKS :

FOUND I N DEEP CAVERNS.

4 WEAPONS,

BY WEAPON TYPE PLUS 2D8 ELECTRICITY

****X

DESCRIPTION: WURM,

WHITE

TYPE: GIANT ANIMAL

A VAGUELY HUMANOID CREATURE CREATED BY THE UNION UF FOUR SENTIENT WORMS. I T HAS + 3 MURALE, BUT I F I T S MURALE EVER F A I L S , I T WILL FALL APART I N T U THE FUUR I N D I V I D U A L WORMS WHICH MAKE I T UP AND THERE IS A 75% THAT EACH UF THE WORMS WILL D I E .

CREATED BY: STEVE MARSH HIT DICE (5-81D8

ARMOR CLASS 6

ALIGNMENT: FOUND I N :

MOVE F L Y SWIM 6

HUNGRY DUNGEUNS, NUMBER 1D4+1 1 D4+1

LAIR (50%) WANDER I NB

IQ

RANGE 1 D4

DEXT RANGE 2D6

*****

MUUNTAINS

WRAITH,

PROBABILITY UF TREASURE AND TYPE

ALIGNMENT: FOUND I N :

1 HAMMER UF COLD 1D6 PLUS 1D6 COLD 1 BREATH, CONE U t COLD, 206 DESCR I PT I ON : A LONQ (THIRTY TO ONE HUNDRED FEET) WHITE WORM FOUND IN COLD PLACES. I T HAS A LAROE MUUTH WHICH SWALLOWS I T S V I C T I M S WHULE I T IS UFTEN FOUND W I TH YOUNG AND W I LL V I C I OUSLY PRUTECT THEM. I T WILL EAT ANYTHING THAT IS NOT FUZZY (VERY T I C K L I S H ON THE I N S I D E ) EIGHTEEN TIMES A DAY IT CAN REGENERATE TWO UF HIT PUINTS IN ONE MELEE TURN,

ris

****X

TYPE : HUMANU I D

WORMAN CREATED BY: STEVE MARSH

ALIGNMENT: FOUND I N :

ARMOR CLASS 6

MOVE FLY SWIM 12

IQ

RANGE 3D6

.

DEXT RANGE 3D6

NEUTRAL DUNGEONS PAGE 1 0 3

TYPE:

CREATED BY: HIT DICE 12D8

ATTACKS :

HIT DICE 4D8

SILVER

UNDEAD

JERRY JACKS

CLASS ARMOR 2+2

MOVE FLY 8

SWIM

RANGE IQ

RANGE DEXT

3D6

2D6+12

LAWFUL-EVIL ANYWHERE

WANDER I NO

NUMBER 1 D6

PROBABILITY O F TREASURE AND TYPE 100% USUALLY WEAPONS

ATTACKS : 1 WEAPUN,

BY WEAPON TYPE + 2D8 PLUS 1 ~ LIFE 4 E N E R G I ~ S (SEE BELOW)

DESCRIPTION: LARQER THAN THE USUAL ES A SWORD BUT MAY USE RES; ANY WEAPON I T HAS 1D4 LEVELS PER H I T . WHEN ZERO POINTS UR BELOW ITS L i FE ENERGY TO THE WkAI TH T POINTS.

103

PAGE A L L THE WURLDS' WUMBLUM

TYPE:

WY VERQUN

ALIEN

CREATED BY: UWEN HANNIFEN HIT D l CE (4-81D8

ARMUR CLASS 2+2

ALIQNMENT: FUUND I N :

LAWFUL

NUMBER 10D10 1

c I TI

LAIR (55%) WANDER I NO

DEXT RANGE 2D6

RANGE 3D6

NEUTRAL DUNGEUNS, UUTDUURS ,

L A I R (96%) WANDER I NC3

.

IQ

MUVE F L Y SWIM 7

MUNSTERS

1 BITE,

ES

PRUBABILITY UF TREASURE AND TYPE 85% B 100% A

4010

THE WUMBLUM CANNUT SWIM AND WILL QUICKLY DRUWN I F IMMERSED I N ANY L I Q U I D .

DU TU THE N A ~ U R EUF ITS LUCUMUTIUN, THE WUMBLUM CAN UNLY MUVE FUUR INCHES I N H I L L Y TERRAIN. I F THE WUMBLUM IS NUT HUSTILE CARRY A PARTY FUR i ~ i QP o EA&.

I T MAY UFFER TU

WAR" BY K l E T H LAUMER.

****X

TYPE : DRAQUNK 1 ND

WY VERQUN HIT DICE ( 7 - 8 )D8+ 1

DAVE HARQRAVE (AQ 1 )

ARMUR CLASS 2

DESCR I PT I UN : WYVERN-QURGUN CRUSSBREED. LUUKS L I K E A SCALEY CHUNKY HURNED w I NGLESS WYVERN USUALLY s I L V ~ R CULURE~, I T w l LL UFTEN CUMB I NE A BUTT AND STI NQ ATTACK. THUSE WITH A DEXTERITY UVER 1 3 WILL ATTACK TWU UPPUNENTS AT UNCE. USUAL PATTERN UF ATTACK IS UNE BREATH, THEN 1 / 3 CHANCE UF A B I T E UR 2/3 CHANCE OF A BUTT-STINQ. I T WILL EAT ANY V I C T I M TURNED TU STUNE. I T CAN BREATHE INTO THE ETHEREAL AND ASTRAL PLANES.

DESCR I PT I UN :

CREATED BY:

2D8 1 BUTT 2D6 1 STlNb 1D6 PLUS (+ UF H I T D I C E I D 6 PUlSUN 1 B R E A T ~ , TURN TU STUNE

.

1D8

2 SETS U t WHEELS (FRUNT AND BACK),

FRUM " R E T I E F ' S

PRUBABILITY UF TREASURE AND TYPE 100% E + 1 0 0 0 PLATINUM 40% E

ATTACKS :

ATTACKS : 1 STRIKE

NUMBER 1 D6 104

MWE 10

ALIQNMENT: CHAUTIC FUUND I N : DUNGEUNS,

FLY SWIM

IQ

RANGE 2D6

DEXT RANBE 2D6+6

UUTDUURS, R I VERS , SWAMPS , C I T I ES PAQE 1 0 4

104

PAQE A L L THE WORLDS'

WNSTERS TYPE:

X-RAY BEAST CREATED BY: D"IT ICE ( 4-6 1 D 8

DAVE HARQRAVE

ARMUR CLASS 4

ALIGNMENT: FUUND I N :

ANIMAL

MUVE F L Y SWIM

CHAUTIC, DUNQEUNS, NUMBER 1D 6 1D 4

L A I R (30%) WANDER INO

NEUTRAL UUTDUURS,

.

IQ

DEXT RANQE 2D6+6

RANQE 204 RIVERS,

SWAMPS,

CITIES

P R U B A B I L I T Y UF TREASURE AND TYPE

75%

D

ATTACKS :

1 X-RAY,

3 D 6 R A D l A T l U N DAMAQE

DESCR I PTI UN : LARQE QREY H I P P U - S I Z E D AND SHAPED, UNE-EYED BEAST. CAN EYE E M I T S X-RAYS FUR A RANQE BF TWENTY FEET. SEE THROUQH TEN FOOT WALLS. IMMUNE TU F I R E .

***** YMIR,

PRINCE UF I C E DEMUNS

TYPE:

DEMaN

CREATED BY: STEVE PERRIN HIT DICE 20012 ALIQNMENT: FUUND I N :

ARMUR CLASS 2+8

MUVE F L Y SWIM 16

CHAUTIC, ANYWHERE

L A I R (100%)

NUMBER 1

EVIL,

.

IQ RANGE 18

DEXT RANQE 20

CHAUTIC-EVIL

P R U B A B I L I T Y UF TREASURE AND TYPE

ATTACKS :

1 HAMMER, 8 D 6 PLUS 806 CULD 1 TOUCH, 806 CULD DESCR I P T I UN : THE DEMON PRINCE UF THE I C E DEMONS AND CULD CREATURES, HE HAS THE FEAR AND PARALYSIS UF THE CLASS I 1 DEMUNS THE SPELLS UF THE CLASS I, AND THE HE CBMMANDS CLERI CAL ATTRIBUTES OF THE CLASS I I I A L L CULD CREATURES.

.

X-RAY BEAST PAQE 105

1os

PAQE ALL THE WURLDS' YMIR,

PRINCE UF I C E DEMUNS THERE I S A 50% CHANCE THAT F I R E MAGIC WILL REBUUND AND FULLY AFFECT I T S CASTER. THERE IS A 50% CHANCE THAT FLAMING WEAPUNS WILL GU OUT WHEN THEY STRIKE H I M DOING NU DAMAGE- OTHERWISE THEY ACT AS H I S SPELLS ARE THEY DU TUJ A CLASS I I I I CE 6EMUN. THUSE UF A TWENTIETH LEVEL MAGE. DISPEL E V I L HAS A 1 % CHANCE PER LEVEL UF CASTER UF WORKING. YMIR L I K E S TU TRAVEL WITH H I S CUURT WHEN HE APPEARS HE I S LIKELY TO QATE IN TWU CLASS I I I ICE DEMON4 S I X CLASS I I I CE DEMONS AND FOUR CLASS I ICE D E ~ U N S . HE HAS THE SAME GLARE PROPERTIES AND REQENERATIU A B I L I T I E S UF THE REST O F THE I C E DEMUNS, THUUQH H I S L I M I T IS 240 H I T PUINTS.

****X

ZANTH

TYPE:

CREATED BY: HIT DICE 1 De+ 1

ANIMAL

DAVE HARQRAVE

ARMUR

( 4-7

ALIGNMENT: FUUND I N :

6

1D 6

12

HUNQRY DUNGEUNS, UUTDUURS. NUMBER 2010 1D8

L A I R (20%) WANDER I NO

RIVERS,

2D6+6

SWAMPS,

CITIES

PRUBABILITY UF TREASURE AND TYPE 75% c

ATTACKS :

1 BITE,

1D12

DESCR I PT I ON :

S I X LEQQED WULF-KUMUDU-LIZARD.

PAQE 106

MUNSTERS

106

Trog

Troll, Gekko unalhit Voion weakling Weasel, Giant

Weem

LEVEL 1 Demon, Serpent (Lesser) Goblin, Glass

Kill-Kill Maggot, Mind Plink Plant weawing Worm, Mind LEVEL 2 Basic Blood Worm Bloodgraes Demon, Serpent (Lesser) Hound, Phase Hydra, Fire Breathing Killwing Kittyhawk Phase Wing Shockbones shrew, Giant Slug, Mouthing stingwing

Telk Tiger, Ice Triftid Tumble TangIe Wegkling Worm, Sentient LEVEL 3

Ant Man Ant, Giant Bear, Kodiak Bee, killer Blood Worm Blooodgrass carniverous Typo Centipede, Giant Crumbler Demon, Serpent (Lesser) Furred Flyer Ghoul, Gibbering Hound, Death Hound, Phase Hydra, Fire Breathing Kobold Lizard, Giant

Mount

Phase wing Shaggy skin Slug, Mouthing Snake, Giant Spider stingwtng Tiger, Blink Saber Tooth Tiger, Ice Toad, Giant Voion weakling Weaponeer Weasel, Giant Weem Worm, Sentient LEVEL 4 Ant Man Ant, Giant

Bear, Kodiak Blood Worm Bloodgrass Cat, Carrior Centipede, Giant Chameleonm Giant Crumbler Demon, Serpent (Lesser) Ghoul, Gibbering Ground Octopus, Giant Hound, Phase Hound, Rock Hydra, Fire Breathing Lemming,Giant Lion, Silicon Lizard, Giant Phase wing ShageY

Slug, Mouthing Snake, Giant Spider Sun Devil Tiger, Blink Saber Tooth Tiger, Ice Toad, Giant Unalhit Voion

Water Sucker Weakling Weasel, G h t Weem Were-Hellhound Where Dit Go Wind Devil Wind Witch Worm, Sentient LEVEL 5 AntMan Ant, G i t Ape, Desert Batarang Blood Worm Bloodgrass Centipede, Giant Chonchon Crumbler culverin

Demon, Serpent (Lesser) Fiink

FW

Ghoul, Gibbering Glith Gondor Ground Octopus, Giant Hairy Howler Hound, Phase Hound, Rock Hydra, Fire Breathing Lion, Silicon Lizard Orgoyle

Phase wing

Psiren Quelt Screamer Shade skull, nying Snake, Giant Spider, Spider Dragon Sun Devil Tiger, Blink Saber Tooth Tiger, Ice Toad, Giant

Were-Hellhound Wind Devil wolf Worm,Sentient worman x-Ray Beast Zanth LEVEL 6 AntMan Ant, Giant Ape, Desert Ape, Snake Bear Bear, Kodiak Bloodgrass Centipede, Giant Demon, Serpent 0;eSaer) Fiink

Flat

Furred One

F W Gargoyle, Stone Ghoul, Colony Ghoul, Gibbering Golem, D y t Gremlin, Gnarled Ground Octopus, Giant Hound, Hades Hound, Night Hound, Rock Hydra, Fire Breathing Lion, Silicon Lizard, Giant Lizard, Lash Mekhar Mole Man Nightgaunt Orgoyle Owl, Golden Phase wing Phoenix SCrWlll?I

Skorpoon Snake, Giant Spider Spider, Green Fang Termagant Tiger, Blink Saber Tooth Tiger, Ice Toad, Giant Trog

unalhit Voion Vord war wheel wealling Weasel, Giant Weem Were-Hellhound Worm, White Wumblum X-Ray Beast Zanth

LEVEL 7 Ant Man Ant, Giant Ape, Desert Ape, Snake Bear Bear, Kodiak Bloodgrass Blue Pool Horror Centipede, Giant

Deathwing Demon, Class I Ice Demon, Twelfth plane Fiink Flat FurredOne FW Ghoul, Gibbering Gremlin, Gnarled Ground Octopus, Giant Hound, Hades Hound, North Hound, Rock Hydra, Fire Breathing Ice Man Icehorn Libear Lion, Silicon Lizard, Giant Lizard, Lash Manta Mole Man Owl, Golden Phase wmg Screamer Skorpoon Snake, Giant Spider Tiger Tiger, Blink Saber Tooth Tiger, Ice Toad, Giant Toad, Spitting Trog

Troll,Fire unathit

Undine Voion Vord war wheel weakling WeaS2 war wheel

weakling

Weasel, Giant Were-Hellhound Were, Antiwolf, Dire Worm, White Wumblum X-Ray Beast Zmth LEVEL 8 Ant Man Ant, Giant Ape, Desert Ape, Snake Banshee Bear Bear, Kodiak Behider Blood Mold Bloodgrass Blue Pool Horror Brown Ich Centipede, Giant Daughter of Kali Deathwing Demon, Twelfth Plane Drake, Ice Elemental, Death Flat Furred One Ghost, Silver Ghoul, Gibbering Golem, Gold Gremlin,Gnarled Ground Octopus, Giant Heavy Trooper Hound, Hades Hound, North Hound, Rock Hydra, Fire Breathing Ice wolf Icehorn Libear Lizard, Giant Lizard, Lash Long-Homed Murderer Manta Minogen Mole Man Owl, Golden Phase wing

Scorpion, Whip Shadow, Silver Skorpoon Snake, Giant Spider Striding Murderer Swamp Slime Tiger, Blink Saber Tooth Tiger, Ice Toad, Giant Tracker Unalhit Valkyrie’ Voion Vord war wheel weakling Weasel, Giant Were-Hellhound Were, AntiWorm, White Wumblum Zanth LEVEL 9 Ant Man Ant, Giant Ape, Desert Bear Bear, Kodiak Behinder Bloodgrass Blutschink Centipede, Giant Corrabus Deathwing Demon, Serpent King (lev. VI) Demon, Twelfth Plane , EarthMole Elemental, Death Flat Furred One Genii Ghoul, Gibbering Gremlin, Gnarled Ground Octopus, Giant Hell Flower Hound, Hades Hound, North Hydra, Fire Breathing Icehorn Libear Lifecloak Lizard, Giant Lizard, Lash

Manta Phase Wing Skorpoon Snake, Giant

Spider Stun Cone Swamp Slime Tiger, Blink Saber Tooth Tiger, Ice Toad, Giant

unalhit Voion War wheel Weakling Weasel, Giant Were-Hellhound Were, AntiWorm, White Worm, White Wumblum Wyvergon LEVEL 10 Ant Man Ant, Giant Bear Beetle, Giant Stag Behinder Bloodgrass Blue Horror Centipede of Kali, Elder Demon, Twelfth Plane Earth Mole Elemental, Cold Elemental, Death Elemental, Wood Flat Furred One Golem, Tar Golem, Wood Gremlin, Gnarled Ground Octopus, Giant Hell Flower Hound, Hades Hound, North Hydra, Fire Breathing Lemure Libear Lizard, Giant Lizard, Lash Olog-Hai Phase wing Praying Mantis Skorpoon Snake, Giant Spider Stone Gnome Swamp Slime T h r , Blink Saber Tooth Tiger, Ice Toad, Giant Unalhit vampire, snow

Voion weakling Weasel, Giant Were-Hellhound Wumblum Wyvergon LEVEL 11 Ant Man Ant, Giant Bear, Kodiak Bloodgrass Centipede, Giant Daughter of Kali, Elder Dragon, Rock Earth Mole Elemental, Cold Elemental, Death Elemental, Wood Furred One Gelatinous Blue Horror Gremlin, Gnarled Ground Octopus, G i t Heffalump Hell Flower Hound, Hades Hound, North Hydra, Fire Breathing Ice Worm Libear Lizard, Giant Panther Phase wing Praying Mantis Snake, Giant Spider Tiger, Ice Tiger, Saber Tooth Toad, Giant Unalhit Weakling Weasel, G i t LEVEL 12

Ant Man Ant, Giant Battler Bear, Kodiak Blast Puppy Centipede, Giant Crystalloid Daughter of Kati, Elder Demon, Class II Ice Dragon, Rock Earth Mole Elemental, Cold Elemental, Death Elemental, Wood Fiend

Gremlin, Gnarled Ground Octopus, Giant Heffalump Hell Flower Hound, North Humbaba Hydra, Fire Breathing Jugger Lizard, Giant Phase Wing Praying Mantis Rhoon Snake, G i t Spider starling Tiger of Righteous Wrath Tiger, Ice Tiger, Saber Tooth Toad, G i t Unalhit weakling Weasel, G i t LEVEL 13 Ant Man Ant, Giant Ba g6 and Fallowman Battler Bear, Kodiak Blob, Red Centipede, Giant Crocotta Crystalloid Demon, Class III Ice Demon, Greater Demon, Lesser Dragon, Chrome Dragon, Crystal Dragon, Rock Earth Mole Ebon Doom Elemental, Cold Elemental, Death Elemental, Wood EZWd Fiorn, Son of Dunarth Garanhir Ceteit Chemosit Giant, Hell Golem, Diamond Golem, Glass Golem, Green Slime Golem, Ice Golem, Quicksilver Golem, Radium Gremlin, Gnarled Heffalump Hell Flower Homed Bellowex

Hydra, Fire Breathing Icegrunt Lizard, Giant Longlicker Nerve-Flayer Nyarlathotep Pegesone Phanfasm Phase wing Praying Mantis Random Horror Razortongue Screechwhip Slimehiold, Velvet Snake, Giant Spider StormquiU Three Horsemen of Donn Three Sons of Argatron Three Sons of Ormar Thundertread Tiger, Ice

Tiger, Saber Tooth Toad, Giant Unalhit Vance Giant weakling Weasel, G i t Wm-Rot Wraith, Silver Ymir, Prince of Ice Demons

I

~

HOW TO USE THE MONSTER LEVEL TABLE Determining where a monster appears in a dungeon is up to the individwd Dungeon Master. However, the following table can be used as a rule of thumb fol those who insist that high level monsters should be on low levels of dungeons.

THE MONSTER LEVEL TABLE Die Roll 5 6 7 8 9 IO 1 1 1 2 3 3 4 4 5 1 1 2 3 3 4 4 5 5 1 2 2 3 4 4 5 5 6 2 2 x 4 4 5 5 6 6 2 3 3 4 5 5 6 6 7 3 3 4 5 5 6 6 7 7 3 4 4 5 6 6 7 7 8 4 4 5 6 6 7 7 8 8 4 5 5 6 7 7 8 8 9 5 5 6 7 7 8 8 9 9 11 5 6 6 7 8 8 9 9 10 12 6 6 7 8 8 9 9 1 0 1 0 13 6 7 7 8 8 9 9 1 0 1 0 1 1 14 7 7 8 8 9 9 10 10 11 11 15 7 8 8 9 9 10 10 11 11 12 16 8 8 9 9 10 10 11 11 12 12 17 8 9 9 10 10 11 11 12 12 13 10 10 11 11 12 12 13 13 18 9 9 Once you fimd the comct level, simply establish how many monsters are in the level and roll dice or use other random determinations to decide which monster actually appears. Note that several monsters appear more than once on the Monster Level Chart. Use the lower range of hit dice for those monsters which appear on the higher (closer to the surface) levels of the dungeon. Dungeon Level 1 2 3 4 5 6 7 8 9 10

I

I

I

2

3

4 2 2 3 3 4 4 5 5 6 6 7 7

I

Ehe Henderson Xorrster Creation Eable -

~~

~

~~

I S b of Monster I

Tiny

02-15 Small

~~~~

21-40

V I Armor Class

16-35 Mansized

01-30

36-70 Larger

31-50

3fO

7 1-85 Elephant

51-80

Oto-2

9t04

I

86-95

Very Large

81-90

-3tO-5

96-99

Huge

91-99

-6ta-7

i l l Dexterity Range

~~~

sting

71-79

Sharpness

31-35

Confusion

80-87

V~rp~l

F Sonic Attack

36-45

Sfane

76-85

DimensionWalk

88-90

Aging

0 1-40

Blasting

46-48

Mage Spells

86-90

Shadow Walk

91 -94

Life Oraining

4 I- 90

Deafen(10%pem

49-52

Cleric Spells

91-00

Leap

31-65

2

95-97

No Regeneration

9 1-99

Unbalance

53-54 Both

66-85

3

98- 99

86-95

4

100

96-99

5

B Magkal/Clerical

26-65

2

100

6

01-50

3 4 5

11-25

10-12

13-15

X Types of Attack

71-95

16-18

01-65

Wi-oo

19-c

fill speed

61-70 7 - 9

01-05

Immobile

Charming

51-75

2 Spells

71-90

Rewlsion

81-85

Wonds/ Staves

3 Spells

91-98

Lust

86-90 Devices

99-00

wshio

9 1-95

01-05

1-4

76-90

06-10

1-6

51-75

2

66-70

Magical

36-50

3-12

76-90

7 I - 75

Clerical

51 -75

4-24

91-00

76-85

Psianic

76-85

4-32

86-90

Breath

86-09

6-36

D Breath Attacks 01-20 Fire

Visual

90-93

8-48

21 -30

Sonic

94-96

8-64

Presence

97-98

2 I -40

6"/turn

100

9"/ turn

7 1-80

1-12

91-99 17-18

t2'iturn

Disease

26-35

96-99

41 -65

Psionics

41-70

gfiicol

$'/turn

A

Physical Am& I

99

IV Alignment

91 -99

I5'7turn

02-08

Claws

01-10 Law

100

18'7turn

09-1 5

Bite

3

01-65

I

3

66-90

2

All

91-00

3

2

86-00

3

Astral

01-10

Rusting

8-80

34-40

Wind

31-40

ESP

I 1-15

Etherialness

10-100

4 1-55

Lightniq

41-50

Psionics

16-20

Psionics

56-60

Acid

5 1-60

Trueseeing

2 1-30

Fkgenemtim

61-75

Cold

61-70

Clairvcyance

31-35

Spell Turring

76-90

Poison

7 1-80

Telepathy

36-40

Mage Spell

Blindness

8 I- 90 Enemies

Poison

I6 -24

Tentacles

86-95

Acid

91-00

Feet

96-99

Other

E Visual Attacks

Potion

01-30

Stone

31-40

Life Energy

18')turn

31 -36

Tusks

51 -70 2l')turn

37-42

Horns

4

4 Hit Dice

71 -85

24')tum

43-48

Tail

01-10

Slow

41-60

Charm

01-50

01-05 I Die

86-95

30'I/turn

49-54

Quills

I 1-20

Lightning

61-70

Fear

06-10 2 - 4

96-99

36'7turn

55-62

Tongue x)%

21-30

Cold

71-75

Confusion Feeblemind

!+eclat Attack(I0Vo)

A !+eclat Abilities

41-45

Cleric Spell

46-55

Mindlie

56-60

Camouflage

61-70

Pdymorph

I

71-80

Silence

51-85

2

61-90

Haste

86-00

3

91 -CU

lnvisibilitv

XI1 Numberof lmmunitla

d7turn

63-70

Pinchers

31-38

Acid

76-80

26-50 8-12

B special ( 5 % )

7 I -76

Constriction

39-45

8 I -85

Paralysis

01-10

51-75

01 -20

77-82

Contact

46-55

Paralysis Suckers

86-95

Death

11-20

Etherial

51-85

26-30

25-30

13-15

I

Etherial

01-25

100

01-50

31-33

& Ainpeed(2OYo)

11-25 5 - 7

all Special Abilities(ZOo%

Etherial

11-75 Chaos

26-50

Cetects Mooicol Wmwrrs

16-25

Fang Damage

100

A Detects

100

Sleep

76-90 Neutral

I5"/turn

96-99

XI Number of Detects

Normal Weopons

Invisible

10-120 Special Sting/

01-85

91-00

01- 15

100

weapons

Lightning Sonin

I Spell

1-8

I I -20

55-60 6 I -65

66-70

1-10

06- I O I" /turn

Kill

Presense Attack Fear

19-25

81-90 13-16

66-90

DamageFer Attack

100

G

01-40

11-18

71-80 10-12

m+

2

Requisite Blasting Cancelbtion

Many Spells C bionic Atlocks/ Defenses 01-50 1

91-95

ion

95-00

IX Number of Types of Attacks 01-25 I

26-70

51-60 3 - 6

lirnestop

Fire

Fangs I Number of Attacks Per Type 01-30 I

16-95 Average

Dumb

100

21-50

89-94

96-00

01-50

Blindness

Telepart

scan

II Intelligence

96-99

Wind Walk

7-9

Beautiful

~

41-60

3-6

Hideovs

~~

Hwt

61-75

I

Indescribable

~~~

56-70

02-10

I

02-15

-

Spikes

66-85 86-95

I I Looks

~

D i ~ ~ i c n D o o r 83-88

A

Immunities Fear Cold

Is. X d i c e t o r o l l a b i l i t i e s . then Flesh )ut t o s u i t .

Can you Find the m n s t c r s

In t h i s b o k h were "Dm"on t h i s t r h l _. rt ._.

00 you have a s i m i l a r t a b i d why not illhit I t to V o I w I1 O f A i l The Worldi

1

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