2 21st century learning design innovation pdf 1
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I. TRADITIONAL
1 Lecturing 2. Discussion 3. Questioning 4. Using Audio-visua Audio-visuall
PURPOSES OF LECTURES
1. Efficient me means of introducing learners to new topic and sets the stage of learning learner ’s interest 2. Stimulates learner’ 3. Helps to integrate and synthesize a large body of knowledge 4. For clarification of difficult parts 5. To advance knowledge when textbooks are not available
ADVANTAGES OF LECTURING 1. It is economical. economical. Great deal of information – shared. 2. Su Supp ppli lies es and and text textbo book okss beco become me true to life ‘theater’ 3. Teacher se serve rves as as model students see a ‘creative mind at work’ 4. Help Helpss stu stude dent ntss dev devel elop op thei theirr listening abilities. listening abilities.
DISADVANT DISADV ANTAGES AGES OF OF LECTURI LECTURING NG 1. Puts learners in the PASSIVE ROLE of a sponge 2. Focuses on the TEACHING OF FACTS with little focus on analytical thinking or transfer tr ansfer of learning results in SURFACE learning 3. Does not meet student’s individual learning needs 4. Student’s have little attention time span (15 minutes)
DISCUSSIONS
1. FORMAL DISCUSSIONS Announced topic Reading, watching movie – done in advance
2. INFORMAL DISCUSSIONS Spontaneous
Learns problem solving method (groups)
Change in attitudes and values
PURPOSES and ADVANTAGES
Assists to evaluate beliefs/positions (professional, societal or ethical issues)
Opportunity to apply principles, concepts and theories
Clarifies information and concepts
Gathering of uninformed opinions
One person/few participants (monopolies)
Takes a lot of time
QUESTIONING Can
be a teaching strategy Ask questions higher order thinking
FUNCTIONS OF QUESTIONS 1. Places Places the learne learners rs in in an an acti active ve role role Simple recall Helps students analyze concepts Evaluate worth worth of ideas Evaluate Speculate “if” 2. Assesses baseline knowledge retention
3. Helps review content – enlightens gray areas
4. Motivates students Stimulates
thinking & curiosity
5. Guides learner’ learner ’s thought process
According to BARDEN A. LOWER-ORDER QUESTIONS Recall information, read or memorize B. HIGHER-ORDER QUESTIONS > Requires comprehension and critical thinking
HOW TO ENGAGE? Pair work – give ideas
USING VISUAL AIDS • Can enhance teaching interest • Can add interest to the classroom
ACTIVITY BASED TEACHING TEACHING STRATEGIES 1. Coo oope perrati ative learn earnin ing g 2. Simulations 3. Proble oblem m bas base ed learn earnin ing g 4. Se Sellf-le f-lear arni nin ng modu module less
ROLE PLAYING
CASE STUDIES
PROBLEM BASED SOLVING
DIFFERENCES PBL
CASE STUDIES
> Conducted Conducte d in small groups
> Used by individuals/groups individuals/grou ps
> Students have have little backgrounds backgrounds knowledge of subject matter
> Students hve most of the background learning theory to apply to the case
> Cases are usually brief & presenting problems are ill-structures
> Cases are often long & detailed, and their problems are well-defined
COMPUTER-AIDED INSTRUCTION INSTRUCTION
COMPUTER-MANAGED INSTRUCTION
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Any system of record keeping
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Use of authoring systems – pre-developed software packages that guide the educator´s process.
THE INTERNET A mammoth complex of computer connections across continents, connecting many millions of computers.
EMAIL (electronic)
Greater collaboration collaboration between be tween teachers vs. students and between students vs. students Source of peer support Means to seek referrals, for consultation and for post-discharge follow-up EX. LIST SERVS – a group of people who have have similar interests and want to share information and experience regarding their interest in a type of discussion groups
NEWS GROUPS Discussions groups of people with
same interest
Messages appear in general mailbox
Ex. – group discussing all kinds of issues. Also used for online support s upport groups
3. World Wide Web A collection of “documents” found on Web Web pages A place to find specialized knowledge and multimedia presentations
Criteria to choose WWW site 1. Purpose – audience? 2. Currency 3. Credibility 4. Content accuracy 5. Design
Provides Provides home-based support.
student Tool for student
management – part of information system
Provides
student teaching
Supports mastery learning
> Maximizes time on task and helps develop overlearning (beyond mastery, responses becomes automatic) > Provides instant feedback > Develops cognitive residues (skills in researching skills in managing information) > Promotes interactivity, institutional consistency, individualized individualized instruction, time efficiency eff iciency and cost-effectiveness (savings)
High-cost initialoutlay for hardware and software Negative effect personal and professional communication
st 21 Centur Centuryy UMG 2014 Teaching Techniques II
Learning Design Learning Design
Learning Design Learning Goals Deepen understanding of Collaborate in analyzing and advancing our own Learning Activities Plan how to use this proje project ct for educator collaboration in our schools
What does “innovative teaching” mean to you?
Change and The Learning Process 20th Centu Century ry
21st Century
Educator
Delivery of content and information
Guiding students’ creation of knowledge-based products
Student
Content and information consumption
Creation of knowledge-based products
ITL Research Innovative Teaching and Learning A global research program that investigates how schools and systems can encourage and innovative teaching practices have . ITL is the foundation for 21st Century Learning Design
Education System Change
2009-2012
School Leadership and Culture Innovative Teaching Practices
2012-future Individuals with skills for life and work today
SKILLS FOR LIFE AND WORK TODAY Knowledge building
Self-regulation & assessment
Problem solving & innovation ICT use
Collaboration
Skilled communication
Global awareness
www.itlresearch.com
Innovative Teaching Practices Student Centered Pedagogies •
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Personalized Collaborative Knowledge construction Self-regulation
ICT Integration
Extending Learning •
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Problem Solving 24/7 learning opportunities Global and cultural understanding Skilled communication
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By educators By students Basic usage vs. higher-level usage
Schools from over 46 countries using these methods to build innovative teaching capacity
What school factor do you think is most associated with innovative teaching practices in schools?
What we learned Collaboration about teaching among educators in a school Strongly associated with Innovative Teaching Practices Innovative Teaching Practices
Low frequency
Medium frequency
High frequency
What type of professional development builds innovative teaching practices?
Professional Development and innovative teaching practices Practice a new teaching method Conducted research Planned or practiced using ICT in teaching Reviewed and discussed student work Observed a demonstration of ICT use Developed or reviewed curriculum materials Received or delivered one-on-one coaching or mentoring Planned a lesson or a unit Observed a demonstration of a lesson Listened to a lecture
Learning Design: Project goals Develop of important 21st Century skills, and how learning activities can provide opportunities to build them Use detailed definitions and rubrics as a to discuss and a Explore the link between learning activity design and the
Learning Design: 21C Skills Framework Rubric
Key Question
Collaboration
Are students required to share responsibility and make substantive decisions with other people?
Knowledge construction
Are students required to build knowledge? Is that knowledge interdisciplinary?
Use of ICT for learning
Do students use ICT to support knowledge building? Is ICT necessary to that knowledge building?
Self-regulation
Is the learning activity long-term? Do students plan and assess their own work?
Skilled communication
Did the student produce extended communication? Was the communication well-developed and organized around a thesis?
Real-world problem-solving and innovation
Does the learning activity require solving authentic, real-world real-world problems? Are students’ solutions implemented implemented in the real world?
Learning Design: Design: Let’ Let’ss Do Do It Learn and discuss common definitions and a rubric Apply these ideas to sample learning activities – how strong are the opportunities they give students to build this skill? Use the rubric to stren strengthen gthen a learning activity Look at the relationship between learning activity design and student work
What does collaboration mean?
Collaboration In today’s interconnected world of business, real project work often requires collaboration across organizations organizations (e.g. a collaboration between a pharmaceutical company and a chemical engineering company to produce a new vaccine), or with people in a different part of the world. This type of working requires requires strong collaboration skills to work productively on a team and to integrate individual expertise and ideas into a coherent solution. Do your learning activities model this today today??
How is “knowledge work” produced? Through real COLLABORATION Responsible Responsib le
Maria
Project manager
Accountable
James (Microsoft Partners in Learning Sponsor)
ultimately responsible for product achieving its goals
Consulted
ITL advisors
provide recommendations on design and findings
Support
SRI International In country ITL teams
design research methods and analyze data; local execution of research
James’s boss and organizational James’s peers, country stakeholders
kept up-to-date on progress, may have approval role
Informed
This rubric examines whether students are working with others on others on the learning activity, and the quality quality of of that collaboration. (Resear (Research ch rubrics) rubrics) At higher levels of the rubric students share responsibility for their work, and the learning activity is designed in a way that requires students to make substantive together.. These features help students learn the important collaboration decisions together skills of negotiation, conflict resolution, agreement on what must be done, distribution of tasks, listening to the ideas of others and integration of ideas into a coherent whole. The strongest learning activities are designed so that student work is interdependent, interdependent, requiring all students to contribute in order for the team to succeed.
Knowledge Construction….?
What is “knowledge work”? Creating Social Programs Policies & Laws Web apps & Software Strategies Design •
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Info and ideas
Solution
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Knowledge Construction We often hear the term “knowledge. “knowledg e.”” More and more, people are expected to not only be intelligent consumers of information, but also to create information and ideas. Students are asked to do the same: to evaluate, synthesize, analyze and interpret information. We have overwhelming access to data so we must prepare students to be informed consumers and smart smar t producers who can integrate information from multiple sources across multiple disciplines in order to further expand their learning and make sense of the world. Do your learning activities model this today?
Review example learning activities
Knowledge construction activities require students to generate ideas and understandings that are new to them. Students can do this through interpretation, analysis, synthesis or evaluation. In stronger activities, knowledge construction is the main requirement of the learning activity activity.. The strongest activities require students to apply the knowledge k nowledge they constructed in a different context, helping them to deepen their understanding further, further, and to connect conn ect information and ideas from two or more academic disciplines (for example, integrating learning from both science and literature).
Review Rubric Knowledge Construction
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