175 Chess Brilliancies

April 20, 2017 | Author: Mr. Book | Category: N/A
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ONE HUNDRED AND SEVENTY FIVE CHESS BRILLIANCIES ILLUSTRATED WITH

222

DIAGRAYIS

BY

P. WENMAN EX-SC: CUP'"

....n· TW"_"O'·�

LONDON SIR ISAAC PITMAN & SONS, LTD. [9

BtACK

J. H. BUCXDUR!fl!.

P-K .. P-K " Kt-Q B 3 Kt-K B 3 S-B 4 B-B 3· 4Kt-B J -4- P-Q3 B-Kt 3 5· 8-K 3 xB P R 6. B x B Castles 7. QKt-Q2 P-Q. 4 S. P_B 3 PxP 9. B-Kt 3 Q-K 2 10. P x P P-Kt 3 I I . Q-K 2 Kt-Q2 1'2. P-Kt 3 13. P-K R 1The start of highly interesling play. 13· . . . 14. B-B 2 Thi� retirement is only temporary. P-R i" 14 Appcan to be necessary, but leaves a weakness all through the game. R-Q. I 1 5. Q-K 3 Kt-Q.2 416. P-Q.Kt 17. B-Kt 3 White has an advantage now which he never rdaxcs. Kt-B I 17. B-K 3 IS. Kt-Kt 5 19. KtxB KtxKt 20, P-K B " Q-B 3 21. P-B 5 Very good play. l f P x P, then '22 P x P, QxP; 23 Kt-K 4- follO'W«I I.

'2.

.

.

• . .

hy R_K R I .

BLACK

J. H. BLACKBURNE

WHITE

E. TROROLD

Black to play 21. . . . 22. P x P 23. Gastles K R 24···R-B 5 The attw is becoming very strong. 24- . . . 25. QR-K B I 26. Kt-B 4 \\,inning a P. For if R-K 2; 27 P-Kt 26. . . .

�7' K � x P

Kt-B l QxP R-Q2 Kt-R 2 R-K B I S. P-Kt 4-

K1XKt

K-R I 28. R x Kt 29. Q-B 4R-K Kt I 30. R-B 3 or course f i 30 Bx P, the r�y is R x B. 30. . . . Q-Kt 3 ch R-Kt 5 31. K-Kt 2 K-Kt 2 32. R-K 8 ch 33· Q-K S ch K-R 3 Black is hard pressed. If Kt-B 3 ; 34 R x Kt, Qx R; winning the Q. 34. R-B 5 R--Q 7 ch 35. K-B I Q-Kt 3 36. R-K Kt8 A splendid sacrifice which Black must accept. 36. . . . Qx R(Kt 8) 37. R x P cb K-Kt 3 38. Q-B 5 ch K-Kt 2 39. QxR ch K-R I 40. Q-B 4 Q-'Q I There is no defence left.

35 R-Kt l3 ch

Position after 36 R-K Kt 8 BLACK J. H. BLA-ClI;BURNE

THOROLD Black to play

WHITE

E.

41. B-Q 5 And this is final. R--QKt 7 41. . . . 42 . Qx K B P Resigns This game was considered a great credit to English chess at the was played.

Played in 1887.

GAME ,..

" Zukertort'g Opening" BLACK WHn> A. Bmuc J. O�N P-Q4 t . Kt-K B 3 Jl-.B 4 2. P--Q4 P-K 3 ', 3· P-K3 4· Kt-B 3 P-B 4 is the natural move. i· . . . Kt-K B 3 P-QR 3 P-B 4 5· 6. B-Kt 5 ell QKt-Q2 7· Kt-K 5 B-Q3 8. P-K K t 4 This strong move gives Whites an immediate advantage. 8. B x Kt g. PxQB B-Q3 BxBP 10. P x B P I I . P-Kt 4 B-Q3

t i me

it

This B reaches Q3 for the third time in eleven moves. Clearly something has gone wrong. 12. B-Kt 2 This piece plays a decisive part in the final attack. 12 . . . . , R-QB I 13· Q--Q4 Castles Right into the jaws of death. 14. BxKt QxB 15. KtxP The surPrise. If P x Kt, 16 QXKt forces mate. 15. . . . . Kt-K 1 16. Kt-B 6 ch A�d a furthex one too ! Now the Kt must be taken.

BLACK

A. BURN

WHITE

J. OWEN Black to play

P x Kt .6. 17. R-Kt 1 ch K-R 1 18. QxPch KtxQ 19. B x Kt mate Burn was not often beaten in such a decisive way in under 20 moves.

GAME 53 " Klng's Bishop's Opening" WH� BU.CK LABOtm.DoNNAIS MAcDONNELL I . P-K 4 P-K 4 2. B-B 4 B-B 4 3. Q-K 2 A very old style ofplay. •

3· . . . 4· P-Q3

Kt-K B 3

4· 5· P-QB 3 6. P-B 4 7· P-Q4 8. B x P

Kt-B 3 Kt-K 2 PxP B-Kt 3 P-Q3 Kt-Kt S Castles

1'-B .� would be mor� vigorous.

9· .B-O_S 1 0 .B-K 3 I i . P-K R 3 •

12. 13. 14. 15.

R-K

Kt-Q2 Castl�s K-Kt ! Px P

I

Q-K 2 P-B 4 PxP P-Q R 4

The:chanccs look about equaL BLACK

WHITE L..'l.BOURDONNAIS White to play

16.

K Kt-B s

17. P-K K q 18. QR-Kt I

19· P-Kt ."I 20. B x P 2 1 . P-K t 3 22. R-Kt 4 23· P-R 4 24. KtxB 25· P-R S

A fine sacrifice which turns out well.

B-Q,

P-R 3 P-R S PxP P-R 6 J..7. Qx P ch 28. R-Q8 ch

KtxP BxQ Resigns

GAME

72

Played in the Championship match in 1907. "French Defence"

WHITE DR. E. LASKER T. P-K 4 P-Q4

2. •

BLACK F. J. MAR.mALL P-K 3 P-Q4

3· Kt-QB 3 Kt-K B 3 4· B-Q3 :.\bny of the games in Ihis match opened with these moves. P-B 4 1· j. Kt-B 3 PxK P 6. KtxP PxP 7· KlxKtch PxKI 8. KlxP B-Q2 Kt-B 3 9· B-K 3 Q-R 4 ch 10. B---K - 4 II. P-B 3 R-B I R-K Kt I 12. Castles With this move Black starts a lively attack. 13. R-K I The P might have been captured at once. 13· . . . Kt-K 4 14. B x R P R-K R I With the gain of the open file. IS· B---K - 4 Q-B 2 16. B---B - 4 B-Q3 17· B-Kt 3 Kt-Bs 18. Q-B"S White has obtained the mastery of the position. 18. BxB '9. B P x B Kt-K 4 20. Q x P RxP Very pretty but quite unsound.

BLACK

WHITE

F. J. �...t"'RSH"'LI

DK. E. LASKER

White to play 2 1 . B---B - S This simple move wins a piece and kills the combination. 21. R-R4 •





22. 23. 24. 25·

26.

Q-Q '

R X Kt QxQch P-K KI 4 Kt-B 3 B--Q s and ...':ins

KxQ R-Kt 4 R-Kt 2 GAME 73

Played in the B.C.F. Tournament at Yannouth. "French Defence" 'YIllTE L. P�ll"�

BLACK

IVANOFf'

P-K 3 1 . P-K 4 2. P-QB 4 P-Q B s 3· Kt-QB 3 P�4 PxKP 4· P-Q4 B--Kt 5 ch 5. KtxP 6. B--Q2 A good sacrifice of a P which should have been refused . 6. QxP QxKtch 7. B x B Kt-QR 3 8. B--K :2 9. B-Q 6 This may almost be said to be a winning move in sueh a [>ORition. Kt-K '2 g. P-B 3 10. Kt-B 3 I I . Castl¢; K-B 2 This brings the game to an abrupt tennination by l()�ing (he Queen. .

.

.

IVANOfF

BLACK

L. PRms

WHITE

White

10

play

Resigns 12. B--Q3 For if Q-Kt 5> of course 1 3 Kt-K 5 eh.

GAME 74 Played in the Carlsbad Toumement, 1911. "French Defence" BLACK S. ALA:PIN

WH= A . NlEMZOWlTCH

I. P-K 4 P-K 3 2. P-Q4 P-Q4 Kt-K B 3 .:3- Kt-QB 3 KtxP 4. P x P An unusual move at this stage. 5· Kt-B 3 P-QB 4 6. K t x Kt QXKt PxP j. B-K 3 8. KtxP P-QR 3 9. B-K 2 QxKtP Black grabs at the Kt P with the usual result. Q-Kt 3 10. B-B 3 P-K 4 I I . Q-Q2 12. Castles QR This sacrifice leads to one of the most brilliant finishes on record. P x Kt I�. Kt-B 3 13. B x Q P '4. B-B 6 A real problem move.

BLACK

WHITE

S. ALAPIN

A. NIE!¥IZQWITCH

Blad< to play

QxB ch B-K , If B-K 3; J6 B x Kt ch, P x B ; 1 7 Q-Q 7 mate. K-B I 16. B x Kt ch '4· 15. K R-K I



If PxB; 17 Q--QB mate. Or B-Q2; 17 QXB ch, K-B I ; Q-Q8 ch, RxR; 19 R X R ch; BxR; 20 R-K 8 mate. BXQ .,. Q-Q8 ch J8. R-K 8 male

18

GAME 75

Played in the Carlsbad Tournament in 1923. "French Defence" B�CK WH= SIR G. A. THOMAS DR.. S. T"RRASCH 1 . P-K 4 P-K 3 P-Q4 2. P-Q4 Kt-K B 3 3· Kt-QB 3 B-Kt 5 4· B-Kt 5 P-K R g 5· P-K 5 6. B-Q2 6 Px Kt, PxB; 7 P X P, R-Kt I ; 8 Q-R 5 also leads to an interestiug game. B x Kt 6. . . 7. PxB Kt-K s 8. Q-Kt 4 K-B I P-QB 4 9. P-K R 4 to. R-R 3 A usual move in such positions. 10. Kt-QB g KtxB I I . B-Qs 12. KxKt P-B S Kt-K 2 13. B-K 2 .



.



Position lifter 1 7

' BLACK DR.

. . .•

Kt-B 4

S. TARR.ASCa

A. THOMAS White to play

WHITE

SIR G.

14. Kt-B 3 B-Q2 P-Q K I 4 15· Q-B 4 P-R 4 16. P-R 5 17· KI-R 4 Kt-B 4 This strong reply causes .White to lose two moves. A long and intercsting fight it now in prospect. lB. Kt-B 3 P-Kt S P x P ch 19· P-Kt 4 20. K-Q I 20 K X P would be met by R-QKt I followed by Q-Kt 3. Kt-K 'l 20. . . . 2 1 . Q-K 3 Q-Kt 3 22. QX B P Kt-B 3 K-K 2 23. K-Q2 24. K R-R I Q-Kt S QxQeh 2S. QR-QKt t QR-QKt t 26. K X Q Black enters on the end game with some advantage. 27· Kt-R ofA II�I""", w;lh th" KI, it jusl relUrru again. 27. . . . Kt-R 2 Kt-Kt 4 eh 28. Kt-B 3 29. K-Q 2 Kt_R 6 30. R x R RxR 3 1 . R-R I A peculiar defence and a good one. B-R �l ,.. 32. Kt-K I P-B S 33· P-B 4 PxP R-K B I 34- B Px P 3S. R-B I R-B S 36. P-B 3 R-B 7 B-B , 37· Kt-B :3 R-Kt 7 38. K-K 3 39. KI-K I R-Kt6 ch 40. K-B 2 A seriow mistake. 40 B-D 3 would have won for White here. 40. . . . RxBP The P can be safely caPlur«l. 41. B--Q I BxB 42. R x R Kt-Kt 4 43· R-K Kt S Ktx P 4+ P-Kt S BxP 4S. l'xP PxP 46. R-K R 3 B-Q.B 47. R x P Kt-B S 4B. R-R 7 ch K-Q . KtxP 49· K-K 3 mo""

PositiOlI

tifur -40

BLACK

WHITE

. . .•

R xB P

DR. S. TARRASq�

SUI. C. A. TIIOMAS

While to

play B-R 5 B-Q , Kt-B :3 eh K-B 2 P-B 6 KtxKt P-B 7 B-K , B-Kt :3 K-Q2 K-K 2 K-Q :3 K-B -4 B-K , P-Q5 eh B-B 4 K-Kt 5 P-Q6 K-B .J B-K5 B-B S B-K 5 K-Q S

50. K-Q 2 51. K-8 3 52. K-Q-4 53. K-B5 54-- Kt-B 3 55. Kt-Q4 56. K x Kt .)1. R-R I 38. R-QB I .,)9· K-B 5 60. P-R '" 61. K-Q-4 62. K-B 3 63. R-K I 64. R-K Kt I 65. K-Q2 66. R-Kt 8 67. R-K R 8 68. R-R 4 eh 69. R-R a 70. R-QKt8 7 1 . R-Kt 3 72. R-Kt 5 ch 73. R x P .'\t last White has gained a P, but it is too late to be of any IISC. B-Q 4 n 74. R-R 7 P-B 8{Q) eh K x Q K-K 6 75. Rt.Signs Tarrasch scored II. well dC'lerved success in this game.

Played at Yeovil, 1938.

GAME ,.

"French Defence"

WHrre BLACK P. WENMAN H. STREETER I. P-K 4 P-K 3 2. Q-K 2 Tchigorin's move, now largdy forgotten, but always leading to an interesting game. Kt-K 2 2. . . . One of the main variations used to be B-K 2; 3 P-QKt3, B-B 3 ; 4 P-K 5, B-K 2; 5 Q-Kt 4, B-B I. 3· P-QKt 3 P-Q4 P-QB 4 4- P-K 5 5. B-Kt 2 QKt-B 3 6. P-QR 3 Kt-Kt 3 7· P-Kt 3 P-Kt 3 8. P-K R 4 These sort of moves are part of the style of this kind of game. 8. . . . Q-B 2 9· Kt-K B 3 B-Kt 2 10. P-R 5 K Kt-K 2 11. Kt-B 3 P-QR 3 Kt-B 412. B-Kt 2 R-B I 13. Kt-Q t 14. R-QB 1 K Kt-Q5 15. KtxKt KtxKt ,6. DxKt PxB 17· P-QR 4 P-Q6 A good move which gives Black the advantage. 18. QxP QxPch 19· K-B I B-B 420. R-R 4 A very odd shot. White starts to work up an attack. 20. . . . P-R 3 21. Kt-B 3 And the pieces start to come into play. 21. . . . Castles 22. R-K 1 Q-B 2 23. R-K Kt4 K R-K I 24· P-Kt 4 To enable the Q to get to K 3. 24· . . . B-B , 25· Q-K 3 K-R J !.& K-Kt I QR-Q. J 27. B-B J This B is bound for Kt I !

R-K :z R-B I This !)lOY(: wins three pawns. The White attack must e ither succeed very shortly, or Black will win for certain on the Qside. :Z7. . . :z8. P-Q4 .

BLACK

WHITE

H. STRaTER

P. WENKAN

White to Play QxP :zg. Kt-Q I 30. B-O_ 3 QxP PxP 3 1 . P-Kt 5 3:Z. B-Kt I The B has got to Kt I and if the Q can get to Q3 White will win, after P-B 4 eome:s R-Kt 6 and P-Kt 4. But Black can still prevent il. Q-B 5 3:Z· . . . PositWn ajteT 37 B-Kt 6

BLACK

H. STREETER



WHITE

Black to play

as

33. Kt-Kt 2 Q- B6 34. Kt-Q3 It is peculiar how this Kt work:! from Q I up to K B 7. K R-B 2 34. Q-R 6 35· Q-B 4 36. Kt-K 5 Q-K2 37. B-Kt 6 At this highly interesting juncture the game was abandoned as drawn as no further time was available. There are many possibilities, but I think White can force a win as follows. P-H s 37· . . . Jf P-B 4, 38 B x P . 38. Kt-B 7 ch K-Kt I P X Kt 39. Kt x P ch If K-R I ; 40 Kt-B 7 ch, K-Kt I ; 41 P-R 6, threatening 42 P-R 7 mate. 40. 41. 42. 43. 44. 45.

RxP B-B 5 ch B X Qch R-Kt 6 RxP K-Kt 2 46. P-Kt4 41 P-Kt 5 and wins A game full of interesting play.

QxR K-B 2 KxB B-K , R-B 8 eh P-Kt 5 R(B 1)-B6

GAME 77 Played at Hamburg in 1902. "Queen's Gambit Ikciincd"

,,'liTn;; r'. j. MARSHALL

BLACK ALLIES

I . P-Q4 P-Q4 2. P-QB 4 P-K 3 Kt-K B 3 3· Kt-QB 3 Il--K , 4· B-Kt 5 Kt-B 3 5· Kt-B 3 An unusual move at this stage which turns out well in the present instance. PxP 6. P-� 3 7. B x P Castk-s 8. B-Q3 Kt-Q4 QxB 9. B x B KtxKt 10. Castles I I . P x Kt P-K4 12. Q-B 2 P-K B -1-

If 'White has no better lin� the 5 Kt-B 3 variation gives Black a good �ame. BLACK

WHITE F. J. M A RSHAL! ... Wbite to play '4· I'X B P 15. P x P Of course if Ktx P, 16 Q-B 16. Q-B 3 '7. QR-Kt l 18. B-K 19. R x E 20. QX l' 2 1 . Q-K 5 2!:. I�-Q R 3

PxP

K-R J

4 ch.

J'-QR 4 Kt 5

Kt

-

4

BxP QxB R-B 2

Q-Q ' Kl-Q4 Posilion o.jUr 26 . . . Kt-R 6 ch ALLIU

BLACK



WHITE

F. J.

M"IlSHALL

White to play



An interesting situation in which the chances should be about even. :23. K R-B I Kt-B 5

24· Kt-Kt 5 R-B 4 Q-Q4 K 4 Q '5, 26. R-B 5 Kt-R 6 ch With this �ry pretty move Black obtains an advantage out of the complications of the last few moves.. The reply is forced. 'J.7. K-B I R x P ch 28. K-K I QxQch RxP 29. KtxQ P-R S go. R X K t P The end-game is far from being won yet, and is of great interest. R-Kt 5 3 1 . Kt-Q6 Kt-Kt 4 32. R-R 5 33. P-K R 4 Kt-B 6 ch KtxQP 34. K-B :2 K-Kt I 35. Kt-B 7 ch 36. Kt-K 5 R-B I ch RxP ". K-K , 38. R x R Kt-B 4 ch 39. K-B 4 Leaving Black with the bappy choice of either Rook. BLACK

WHITE

F.

J. M.uwv.LL

Black to play 39· 40· R-B 7 4 1 . Kt-Kt 6 4'.1· R-R :3 43. R-K Kt 3 44· KI-K 5 45· R-KI 3 46. K-Kt 3

Kt-Q 3 ch Kt x R R-K t K-R 'l Kt-Kt4 P-Kt 3 Kt-K geb Kt-B 4

47· R-K 3 413· Kt-Kt 4 49. Kt·x R and wins A very hard fought game.

Kt-Q2 R x R ch P-R 5

GAME 78 Played in the Ostende Tournament, Ig05. Brilliancy prize game. "Dutch Defence" BLACK M. TClilOORW

Will'!"!. R. TEICHMANN

P-Q4 P-Q.B 4 P-K Kt 3 B-Kt 2 K.-QB 3 6. P x P 7· Kt-R 3 The last twO moves are very peculiar. 8. Castles 9· P-B 3 . 10. P-K 4 Opening the game with great effect. 10, lI, PXP 12. KtX P 13. BxKt I,

2. 3. 4. ,.







PositUm a fter 19

BLACK

WHITE

.

P-K B 4 P-K S P-Q4 P-B 3 Kt-Q2 K Px P QKt-B 3 B-Q3 Kt-K ll:

B PxP PxP KtxKt BxKt . · , Kt-B 4

M.. TCHIGORlN

R. T£ICUMA!'P.I

White to play

P-Kt 3 14. Q-R 5 ch 15. QxB Q-Q :z 16. QxQch KxQ Some grand play follows from this simple looking position. 17. B-R6 QR-K I 18. R-B 7 K-K 3 19. QR-K B I Kt-B 4 This WiN the exchange, but falls into a mating nct. :Zoo B x Kt ch KxR B-B 5 :Z l . B-Kq ch Forced because if K-Kt t, 22 B-Q I, and 23 B-Kt :1 ch, and if 21 K-K 2 at once 22 B-Kt 5 mate. 22. RxB ch K-K 2 If K-Kt I, 23 B-K 6 ch, and 24 R-D 8 mate. K-Q3 23. B-Kt 5 ch K-Q4 2... R-B 7 K R-B I 25. R x Kt P 26. R-Q. 7 ch K-8 5 27· B-K 7 A beautirul final combination. BLACK

'.27. 28. B-K '2 mate

M. TCIIICORIS

R-K R

I

GAME 79 WH= A. N. OrnER

P-K 4 2 . Kt-K B 3 3· P-Q4 I.

"Scotch Game" D�c< H. E. BIRO P-K 4 Kt-Q. B 3 PXP

Q-R , 4. Ktx P B-5· Kt-Kt 5 B4 6. Q-B 3 Kt-B 3 Leadi ng to brilliant play. 7. K t x P e h K-Q I 8. KtxR R-K I KtxP 9· B-Q 3 A clever way of keeping up the attack 10. Castles KtxP After this \Vhite cannot save the game. .

BL1CK

H. E. BIRD



A. N. OTIIER White to play

WHITE

I

I I . RxKt R-K 8 ch 12. B-B I Kt-Q5 13· QxB P Kt-K 7 ch 14· K-R I Kt-Kt 6 ch Or R x B ch ; IS R x R, K t X K t 6 mate. R x B mate 15. K-Kt I A bright little game.

;

GAME 80 "Scotch Game " WmTE KOUSCH

BLACX ANDERSSEN

I . P-K 4

P-K 4 Kt-QB 3 PxP 4. B-B 4 B-B4 5. Castles P-Q3 6. P-B 3 B-K Kt 5 This move was introduced by Anderssen and was found whole of White's variation. 2 . Kt-K B 3 3· P-Q+

to

upset the

7.

B x Kt Q -KtS 8. B x P ch K-B I 9. BxKt Steiniu considered 9 P x B was better. RxB 9. . . . 10. P x B l'-K Kt4 There is no defence to this very fine move. BLACK

WHITE

ANDER3SEN

KOLISCH

White to play

Q--Q I Q-Q' P-Kt 4 B-Kt3 B-Kt 2 P-Q6 QxP Kt-K 4 Q-K , Q-R6 Kt-Q2 P-Kt .5 ign Res s For ir 17 P-K B 4. P-Kt 6 wins 3t once. II.

12. IS. 14. '5. 16.

GAME 81 One of twenty played at Hampstead simultaneously in IgOll. and a quick loss fu- Pillsbury. "Vienna Game" WHITE

H. N. PILLSBURY

BLAOC ALLIES

P-K 4 I. P-K 4 Kt-QB 3 Kt-K B 3 P-Q, ,. P-B , KlXP 4. P x K P P-K B4 5· Q-B S KtxK t 6. P--QS 7· P x Kt P--Q 5 This strong move frequently turns to Black's advantage 8. B-Kt 2 2.

.

Kt-K 2, Px Pj 9 P-Q4 is an alternative. 8. . . . PxP B-K t S 9. B x P This excellent move was probably unexpected. If 1 0 B x B, Q-R s ch 'With great advantage. Kt-B 3 10. Kt-K 2 Castles I I . Q-Kt 3 12. K-Q2 P-B S Again good. If 13 KtxP, B x B chj 1 4 K x B, Q-Qs ch, etc. 13. Q-B 2 B x B ch 14. K x B Very risky. It was better to give up the P by 14 Ktx B. Q-K 2 14. . . . BLACK

WHITE H. N. l'ILL'lBURY

White to play IS· P-Q4 White still persists in holding the P with the result that he is mated. IS· . . . Q-Kt S ch 16. K-Q3 B-B 4 mate Pillsbury was not often mated in 16 moves.

Played at Paris in 1905. WH=

AMATEUR I. P-K 4 2. Kt-QB 3 3· P-Q3 A very poor variation. 3· 4· P-QKt 3 ,

GAME 82 "Vienna Opening" BLACK DR. B. LAsx.ER P-K 4 Kt-K B 3 Kt-B 3

This kind of move shows Dr. Lasker that he can take liberties. P-Q4 4· . . . The natural reply. PxP 5. B-Kt 5 6. Kt x P Ktx Kt This sacrifice is not perfectly sound, but is good enough against a weak opponent. B-Kt 5 ch 7. B x Q Kt-B 6 ch 8. K-K 2

g. K-K I '

Kt-Q5

The surprise move instead of recapturing the Q.

BLACK

WHITE

DR. B. �R

AMATEUR

White to play 10. Q-Q2 B-Kt S Another unexpected move. I I . B-Kt 5 Kt-K s Very pretty, but it should not have been sufficient. If 1 2 P X Kt, KtX P mate. 12. Qx B Kt x P mate White should have played 12 P-K B 3, when would follow Ktx Q; " 3 B x Kt, KtxQB P ch ; 14 K-Q I , B x B ; IS K x Kt in White's favour. Or Black could play 1 4 Kt X R, IS B x B, B-B 4, and the result is doubtful.

A charming blindfold gamc played in Vienna in 19o1. "Vienna Opening" WHITE

H. N. PJLLS.J!.URY I. P-K 4 2. Kt-QB 3 3· P-B 4

BLACK AMATEUR P-K 4 Kt-Q B 3

The Gambit is very strong preceded by Kt-QB g. 3. . . . Px P 4· Kt-B 3 P-K Kt 4 5. P-K R 4 P-K t 5 6. Kt-Kt 5 Kt-R 3 nus is an improvement on the usual P-K R 3 fot'(;ing White to sacrifice the Kt. Kt-K 4 ,. B-B 4 B. B-Kt 3 P-K B S Kt-Kt 3 g. P-Q4 10. P-R 5 PxKt I I. P x Kt PxP A very pretty and singular position. BLACK

AMATEUR

White to play P-K 5 B-Kt 2 Kt-Q5 P-Q3 PxP Q-K 2 PxP P-B S Kt-B 6eh B x Kt P x B ch K-B I P-R 4 lB. B-Q2 This kind of move is usually a signal of distress. 19. Castles Q R Q-R 2 20. K R-K 1 B-B 4 21. BxR P The finish is in Pillsbury's best style. 21. . . . P-B 6 22. Q-K S Q-B 5 23. Qx Q PxQ 24· B-Kt 4 ch P-B 4· 25. B x P mate A rrand game f01' blindfold play. HI.

13· 14. 15· 16. .7.

Positwn after 21 BxR P

AMATEUR

BLACK

WHITE H.

N. PILLSBURY

Black to play GAME 8.f Played in the Monte - Carlo Tournament in 1902. "Petroff Defence"

WHITE I. GumBERG

I. 2. 3. 4. 5· 6.

P-K 4 Kt-K B 3 KtxP Kt-K B 3 Kt B g Q-K 2 -

An interesting offer of a pawn.

BLACK C. ScaLECHTU

P-K 4 Kt-K B g P-Q3 KtxP P-Q4 B-K ,

KtxKt QxP 9· B-Q3

P x Kt

9· . . .

P-K Kt 3 B-Q3 �-K I ch QxQ Kt-B 3

7. B.

With the threat of a sudden finish. .

10. Q-Q4 11. Q--K R4 1 2 . B-K 2 13. KtxQ Black a P down has all the prospects. 14· P--QB 3 15· Kt-B 3 16. Kt-Kt l 17· P-Q4 lB. K-B 1 19· P-QKt 3 20. B-K 3

Castles

P-K Ktf P-Kt 5 Kt-K 4 Kt-Q 6 ch B-K B 4 P-Q R 4 P,..R S

PM/ion after '3 . . . , Kt-B 3 BLACK C. SCHl.ECKTEIt

WHITE

I. Gumuao

White to play I II . P-QKt 4 P-R 6 Black has eslablUhcd a winning )XISitiOD. 22. B x Kt B x B ch 23. K-K I P-K B 4 24. K-Q2 B-QB 5 R-K 3 '5. P-B 3 26, P-KI 3 QR-K I 27, B-B 4 BxB R-K 6 28. P x B Resigns Mter 29 P x P, PxP; 30 P-R 3. P-Kt 6; White is in a stalemate position.

FiMl Positim

BLACK

WHITE

C. SCm,JtCKTER

I. GUWS82RO

White resigns

GAME 85 Played in a tournament at Titlis in 1937. WH=

"Philidor Defence"

BLACK

RAUSER

ILYN-GENEV$K{

I. P-K 4 P-K 4 2. Kt-K B g P-Q, 3· P--Q4 PxP 4. KtxP Kt-K B g 5. P-K B 3 A peculiar move which am hardly be expected. to turn out welt. 5· P-Q4 A forcible reply. 6. P-K 5 7. P-K B 4 With the lOS.!! of a move. 7· . . . Kt--QB g P x Kt 8. K t x Kt Q-R 5 ch 9· B-Qs 10. P-Kt g Q-R 6 I I . Q-B g B-B 4 12. B-K S Castles IS· Kt--Q2 P-B S This excellent move opens up a decisive attack. R-K I 14. P x P 15. Kt�B I KtxP B-Kt 5 16. K--Q2 17· Q-B 2 P--Q5 The end of the combination winning a piece. _ . .

Final Position

BLACK

ILYN-GENEVSKI

WHITE White resigm

R-K 7 cb IS. B x P Resigns Because if 19 B X R, Kt-K 5 ch; 20 K-K I, Ktx Q; 2 1 B X Kt, R-K 1 ends the struggle.

GAME .. Played at BristQ[, Apn1, 194-1. "Philidor Defence" B�=

w� P. WEmlAN

N. N.

I . P-K 4 P-K4 2. Kt-K B 3 P-Q3 Kt-Q2 3· P-Q4 P-K R 3 4· B-QB4 A weali' move to prevent Kt-Kt 5. It allows a sound sacrifice. PxP 5. P x P KxB 6. B x P cb K-B 3 7. Kt x P ch B-Kt 5 8. Kt-QB 3 K x Kt 9. Q-B 3 ch 10. B-K 3 Keeping the checks in reserve and hoping for Q-B 3. 10. Q-B 3 11. B-Q4ch This third sacrifice gives a forced win. KxB n. 12. Q-Q I ch .

.

.

BLACK

WHITE

N. N.

P. WemlAN

Black to play 12.







K-K 4

IfK-B 4; 13 Q-QS ch, K-Kt 3;, 14 Q-Kt 5 mate. Ig_ Q-Qs ch K-B 5 K-Kt 5 '4, P-Kt 3 ch If K-B 6; 15 P-K s cb, K-Kt5; ,6 PxQ, K-R 6; K-Kt ,; 18 Castles QR. and 19 QR-Kt I mate. K-B 6 15. P-R 3 Ch 16. P-K 5 male

GAME ." "Pbilidor Defence"

WH""

BLACK

P. MORPHY B..,,,,, P-K 4 I . P_K 4 2. Kt-K B J P-Q , P-K B 4 3· P-Q4 P x K P 4. Steinitz says .. P x B P is best. � ... BPxP 5· Kt-Kt 5 P-Q4 B-B 4 6. P-K 6 7· Kt-B 7 The correct move is 7 Kt x K P and f i B-K 2, 8 Q-Kt 4. 7· . . . Q-B 3 P-QS 8. B-K 3 9. B-Kt 5 Q-B 4 A pretty position.

White to play 10. KtxR I I . B-B4 Kt-B 7 waa much better. I I. .. 12. Kt-B 7 .

QxB Kt-Q B S QxP

17 Q-B S ch,

13. R-B J Kt-B 3 14. P-K B 3 This error instead of 14 Kt-Q2 gives Morphy his 0Pp-QB . Q-K , QxR P R-K 3

If Q-R 2, 7 P-R 6 wins easily.

7. R x Q 8. Q--R 49. R-Kt 6 10. Q-Kt 5 I I . P-R 6 12. K-Kt 1 13· P-K 5 14· R-Kt 7 15· P-Q4

RxR K-R I R-B I R-R 2 B-B6 I>-Q , PxP P-K 5 Resigns

GAME 110 End-game by H. Rinck, 1912.

BLACK

WHITE White to play An interesting ending in which White forces a draw although a pawn

down.

w� I. K-Kt 3 2. P-K 4 3· P-K 5 A very unusual finish.

BUCK P-R 4 K-Kt8 PxP Stalemate

End-game by Liburkin.

GAME III BLACK

WHITE White to play White wins by some clever play as followsB�=

WH=

P-Kt 5 K-Kt 4 K-Kt 3

I . B-Q2 ch Q. B x P ch 3. Kt-Q6 ch 4· B--R 5 ch A very fine resource.

KxB K-Kt 4 P-Q B 4 P-B 4

4· 5. Kt-B 4 ch 6. K-B 4 7· P-Q 5 B. K-Kt 5 The final point in the position.

B.. . . . g. P-B 3 and wins

P-B 5

GAJ\.IE 112 Played

in the London Tournament, 1939.

SIR

WHITl!.

G. A. THOMM I.

Q-K 5

A powerful move which forces a win. I.

BLAU

W. RITsoN-MoRAY

.

.



2. Q-Q6 cb 3. K R-K I

Q-.K Kt K-B I R-R 3

I

W. RITSON-MoRRY

BLACK

SIR. G. A. THOMAS White to play

WHITE 4. B-Kt 6 5. R x B ch 6. Q x B P ch 7· B-Q4 And this is final.

R-R 2 PxR K-Kt I

P-R 3 R-Kt 2 Resigns

7· . . .

8. Q-Kt 6 ch

g. B-K sch

GAME 113

A

very

brilliant finish played

at Loch in 1940.

BLACK

WHITE

KAvm

POPEVSKI

Black to play "

WHIT:!.

BLACK

POP£VSXI J.





JU.VNt

Ktx K P



2. P X Kt

Good. Ir 3 P x Q, R x R ch, K-K 2, 3. RxP

QxB R X R wins easily.

A pretty attempt to avert defeat, but it is not sufficient.

If PxR. 4 QxPch followed by S P x Q , R x R ch and Black would still win.

Q-Q8 ch QxR ch

3. . . .

4. K-Kt 2 This ill much better. 5. K x Q

R x P ch

Resigns

GAME 114 From a game between Mikenas aDd Schmitt played at Brunn in 1931. BLACK

WHITE

ScIDIITT

MlKE.NAS

White to play WH=

MIKENAJi I.

Q-Kt 6

2. R x B

g . Kt-B !I 4. Ktx P ch s. Ktx P ch 6. Kt-K S ch 7. Q-Kt S 8. Q-R 4 ch 9. Kt-Kt (j mate

BLACK

SeIWITI'

Kt-B g KRxR Q-B ' K-R I K-Kt 1 K-R I Q-B4 Kt-R 2

An

ending by Ponziani.

WHITE mack to play

Black has an unaccepted mate in three moves ;u follows. BLACK WHrn. Q-R 7 '" .. Q-B 2. K-Kt 3 7 ch B x P mate 3. KtxQ GA1dE

116

A lint-class piece of chess from a game BLACK

between Bermtein and Cohn.

E. Co�N

WHITE BERNSttlN White to play

WHITE BERNnEIN I . R-B 7 ch

A good staJ't.

....ox

E. CoHN

1. 2. R x K t ch 3. Q-B 2 •



KtxR K-R I



Q;-Q .

Certainly a. forced retreat. ... 5. 6. 7.

Q-B 6 ch PxQ R x P ch Kt-B 7 mate

QxQ

B-Q.'

KtxR

A new type ofsmothered mate. GAME 117 This is from actual play, but is more like a problem than a game ending.

BLACK

WHITE White to play BLACII:

w� 1. Q-R 5 ch

2. Kt-B .. ch

3· R-R 3 The real problem move. ,. 4- P-B 3 ch 5. P x P mate

KxQ K-Kt 5

Any move PxP

GAME u8 A fine ending from a game between Charowek and Wollner.

WHrrE CHAROI,ISZK I . KtxPch 2. R x P

BLACK

WOLLNER P X Kt KxR

BLACK

WOLLNER

WHITE

CHAROUSEJ:: White to play

3. Q-R 7 ch K-B 3 4· P-QS ch Every piece seellllJ to be on the right square in this game. K-Kt 4 4· . . . 5· P-R 4 ch K-Kt 5 6. Q-K { ch B-B 5 K-R 4 7. Qx B ch K-Kt 5 8. Q-B 7 ch g. Q-B 3 mate GAME 1I9 Played in

the Paris Championship, 1929.

BLACK

WHITE

CUKlERMANN White to play

BLACK VOISIN

WHITE Cuxm�N

I. Q P x P The start of a brilliant combination. 1. . . . QxB Risky, but he has little choice. Q-B 7 2. R-Q I PxP 3· QR-Q4 4. R-Q 7 ch B-K 2 Now follows a fine problem mate in four. 5. QX P ch KXQ K-B 3 6. B--B 4 ch DxR 7. R(QI)-Q 6 ch 8. R-B 7 mate

GAME A

no

complicated position from a game played at Bristol in 1939. BLACK

A. N. OTHER

P. WENMAN White to play

WHITE

Wmrrg P. WENMAN

BLACK

A. N. OTHER Q-B 3

I . P-Kt 5 Kt-R 6 ch 2. P-B 4 3. K-R I BxQ RxB 4. B x Q 5. R-R '2 P-R 5 Kt-Kt 4 6. R(R 2)-K '2 and Black has come out with some advantage. After a good many more moves the following ending was reached.

BLACK

A. N. OTHER

P. WENMAN White to play

WHITE

Here White �ayed the pretty move. I . R-B 6 BxR If PxR, Q P-Kt 6 and the pawn cannot be stopped. 2. PxB PxP 3· P-QR 4 The only move to win. 3. . . Kt-B 6 If Kt-R 6, then 4 K-Q3 followed by 5 P-R 5 wiru. Kt-R 5 4· P-R 5 K-Kt 3 5· K-Q3 K-B 2 6. K-B 2 K-K Q 7. K-Kt 3 8. K x Kt K-QQ 9. P-R 6 K-B 2 P-Kt 4 10. K-R 5 K-Kt 2 I I . P-R 7 12. P-R 8(Q) ch KxQ 13. K-Kt 6 Resigns An interesting eI;lding. .

GAME 121 A channing ending from actual play. WHITE

I. K R-K I Ch Q. RxKtch 3. QxPch 4-. B-R 4- ch 5. B x P ch 6 . R-Q8 mate

BLACK Kt-K 4PxR QxQ P-Kt 4 RxB

BLACK

WHITE White to play

GAME ... A unique ending played at Brooklyn in 1904-

BLACK

WHITE

C.

JIll'FJ!.

H. N. P1LLS8U1lY

Black to play Pillsbury appears to be in a most hopeless position, yct be manages to draw as follows. WH= H. N. P1LLSBUIlY I.

. . .

Q-Q r.i The first of many offers of the Queen.

BUCK C. JAFFE P-B 6

2.

2.

.

. .

3. Q-Q.B r.i P-R 4 was the right move to win.

Q-B 3 P-B 7

4. Q-K 2 5. K-R 2

Q-B 8ch P-B 6(Q)

6. Q-B 3ch

It seems to have been overlooked by previous commentators that 6 QX P ch dra.... 'S at once. 6. ' " The only move to avoid a draw. 7. Qx Q(B .) The new Queen has fallen. P-Kt 7 Q-K Kt3 Q-Kt 5 Q-K 7 ch Q-B 6

7· . . . 8. Q-B 2 9. Q-Kt I 10. K-Kt 2 I I . K-R 3 P-R 4 would still win. 12. QxKt P ch

Qx Q Stalemate.

Pilhbury is well rewarded by a stalemate at last. A fine piece of chess in spite or its obvious faults.

GAME 1!13 A pretty ending from a Max Lange game played at Bristol, March,

1941.

BLACK

WHITE

P. WEHMAN

A. N. 0nutR.

Black to play WHr'tt A. N. Onma ,.

2. R x K P

BLA'" P. WI&NlU.N Kt-Kt 3 R-B 2

3. KtxR 4· Q-B S

QXR

To prevent Q-K ,. Kt-R 5 4. . . . 5· Q-Kt 3 But the Qis forced 10 return to this square. B x P ch 5. . . ' A winning sacrifice.

6. QxB

If K x B, Q-K 7 ch, and QxR cb.

6. ,. K-R

,

8. Q-Kt I

QXPch QxRcb Q-B 6 ch

And mates next move.

GAME 124 From the Numbetg Tournament, 1905.

BLACK

H. WOLF

WHITE C. SCHLECHnR Black 10 play A., a last hope Black plays R-K 6; and it comes off.

BLACK

WHITE SCHLECHTER C.

.

t.

.

2.

P-Kt 6

R-K 6

.

The mistake. 2.

H. WOLF

...

:2

K-8

3. R x R

I

followed by 3 P-Kt 6 would have won. R-K a ch Stalemate

GAME l25 Played in the Ostende Tournament, 1905. Schlechter.

BLACK

An ingenious draw by

C. ScHI,..£CHTER

WHITE M. TCHIOOIUN Black to play w"�

M. TCHlCOlllN

BU.CKc

C. ScHLECHTER

Q-B 2 ch Q-Kt 6 ch The natural move to exchange Queens, but it only draws. 2 P-Kt 6 would have won. 2. K-R I A surprise move, White cannot escape the draw. There is only 3 K-R6, Q-B I chi '" K-R 5, Q-B 2, etc. Or else 3 QxQstalernate. I.



.

.

.

.

.

2.

GAME lri A perfect gem by TJOitzky.

WHITE White to play

w� I . Kt-Q.3 ch 2. R-K 5 ch 3. R-B 5 Ch 4· R-R 5 5. R x P 6. R-Kt 2 ch 7. R-R 2 Ch 8. R-Kt 2 ch 9. R-Kt 1 ch

B�= P x Kt K-B 8 K-Kt 8 P-Q7 P-Q8(Q) K-R 8 K-Kt 8 K-B 8 KxR Stalemate.

GAME 127 The following interesting ending occured r in the Bournemouth Tourna­ ment, J938. BLACK A. N. OTHER

P. WENMAN White to play It is curious that after 28 moves VI'hite's K P is still unmoved. WHITE BLACK A. N. OTHER P. WEHMAN Kt-Q3 ch 29. K-K 4 Kt-K 1 30. K-K 5 P-B 3 Ch 3 1 . P-B 4 Kt-Q3 32. K-Q.4 33· P-K 4 At lallt ! Kt-Kt 4 ch 33· . . . Kt-Q3 ch 34. K-B 4 Kt-Kt 4 ch K-Q4 35· P-K 4 K-Q3 36.

This move is weak and results in the ultimate loss of the game. 37· 38. 39. 40. 41. 42.

K-B 4 PxP K--Q5 P-K R 4 KxP K-B 4

Kt--Q5 PxP Kt-B 6 Kt--Q 7 Kt-B 8

White is now a pawn up. but the end.game proves very difficult to

. �.

42• 43. P-K Kt4 44. B-Kt 4 45· B-B 3 46. P-K 5 47. B-K I White is trying to corner the Kt. 47· . . . 48. B-B 3 49· K-Kt 5 50. K-R 6 51. Kx P 52. P-K 6 The only way to make any progress. .

. •

K-K 3 K-B 3 K-..K 3 K-B 2 K-K 3

K-Q4 Kt-R 7 K-K 3 KtxP ch K-B 4

KxP 52. . . . Kt-K 6 53. K x P Kt-Q4 54. K-Kt 5 Kt-B 3 55. B-Q2 Kt-K 5 56. K-Kt 6 Kt-B 3 57. B-B 4 Kt-Kt5 58. B-Kt 5 Kt-B 3 59· B-B4 60. P-R 5 And this is the only certain method of winning. KtxP 60. . . K-Q4 61. K x Kt P-R 3 B-Kt 8 62. K-B 4 63· B-B 7 K-Kt 5 64. K-Kt 5 K-R 6 65. B x P 66. B-R 5 B-B 5 cb will only draw because it will allow P-R 4 p resently. 66. . . . KxP K-Kt 6 67. P-Kt 4 K-B S 68. K-B 5 Resigns 6g. K-K 5 .

,

From

a

GAME 128

Russian Tournament in BLACK

1940.

UFOoIZEV

WHITE

BoNDARBVSKY White to play

White wins a problem-like ending by sacrificing a pieee to prevent the Black Kt giving check to his K as follows. BLACK UFnfZRV

WH= BoNOAR£VSKV I . R-R 8 ch 2. B-K 8 ch 3· K-Kt 5 4. R-B 8 mate

K-B 2 KtxB Any move

GAME 129 From a game between Monticelli and Horowitz.

WHITE

MONTlCELLI

Black to play

In

this pO/lition Horowitz missed

follows.

a

very peculiar win in two moves

W�

BLACK HOROWITZ QxR Q-R x ch

MOfoITlCELLI I.



.

.

2. QxR and mates next move.

GAME 130

In this position White obtains an attractive draw as follows. BLACK

WHITE

White to play BLACK K-Q7 P-B 5 P-B 6 P-B 7 Any move

WH= I.

2. 3. 4· 5·

P-R 5 Kt-Kt I K-R 3 K-R 4 P-R 3

Stalemate. GAME

131

From a game played at Prague in 1916. W�

GOl.DSCHMIED 1.

2. 3. 4. 5. 6. 7.

Q-R 8 ch Kt-K 5 ch Qx P ch R-B 7 ch Kt-Kt 5ch P-B 4 Ch R-K I mate

BLACK PREINHALTER K-B 2 K-K 2 BxQ K-Q3 K-Q4 K-K5

as

BLACK

GoLOSCHYIII.D White to play

WHITE

A nice draw by Tattersall.

GAME 132 BLACK

WHITE

White to play WHITE 1. R-Q8 2. R-Q I 3. Kt-B :2 cb

Played in Ohio. W� E. E. STEARNS 1 . QXP 2. K-Kt 3 3. Q-K 6 cb

BUCK P-Kt 8(Q) QxR

,

B X Kt

Sta1emate.

GAME -33 BLACK

M. LEYSENS

Q-Kt B ch R-Kt 7 K-R I

4. R-B 8 5· K-R 4 6. K-R 5

QxPch P-Kt 4 cb Q X R ch QxBP QXQ

7. K-R 6

8. Q-K S ch 9. R x R mate BLACK

A clever

draw by Liburkin.

WHln

GAME 134 BLACK

I

WHITE White to play BLACK

P-Q a ch K-R 6 r.I. B-Kq cb PxB If K x B, :} K-Kt 2, Whitc stalemates Black. 3· K-Kt I P-Kt 7 And Black stalemates White. I.

..

GAME 135 Played in 1941 by A1ekhine blindfold, with other games. BLACK

A. SUPICO

DR. A. ALEKHlNI!.

WHITE

White to play

WHrr£

""'OK A. SUPICO

OR.

A. ALEKHINE 1. Kt-K 7 cb

K-R 1

,.
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