141331872 BattleTech Experimental Technical Readout Succession Wars
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INTRODUCTION
My Dearest Bertram, I trust you’re settling in nicely on Terra. I must admit that I was somewhat surprised to hear that you would not be returning to the new Checkswa campus on Donegal, though I suppose the allure o humanity’s home can be very great indeed. I am pleased that ComStar ound a role or you beyond that o a media pundit or Mister Stone’s new Republic. I eared or a time that they would transorm you into some kind o cynical armchair politician had they kept you on INN much longer, and I know your passion has always been the study o history. I can also relate to your choice to ocus on military history, as your brother did (God rest his soul). On Tharkad, I have always ound that study immensely gratiying, and probably would even i it weren’t the “amily business”. business”. I’m sure Arastide would have been proud. I especially applaud your recent contributions to the compilation o equipment seen in the early days o modern warare, a research area that I have personally been pursuing o late, especially with respect to the developments that took place during the dark days o the Succession Wars. Contrary to the popular belie, o course, the destruction o knowledge and innovation during the twenty-ninth and thirtieth centuries was ar rom complete. In act, this very destruction that orced new innovation, inevitably culminating in the renaissance we saw just as the Clans invaded—or, depending on how ironically one wishes to see it, the renaissance that inspired the Clans’ decision to return to the Inner Sphere. To whet your appetite, I have taken the liberty o compiling some o the Succession Wars’ more more remarkable records o experimental one-os and eld variants that tried to overcome the declining tech standards o their day. Many o these were ailures, admittedly; developmental dead-ends that only served to prove a solution had to be sought elsewhere. Others were simply victims o the changing tides o warare. But a ew have let their ootprints on military history that persists to this very day. I should note upront that the nature o these articles varies quite wildly. I have chosen to present these reports to you in a largely unedited orm, to avoid tainting the primary sources. Thanks to my amily’s network o associates, I oten nd these tidbits quite ascinating, and ar more exciting than the oten-dry ocial reports one oten nds in our court archives. Secrets o the trade, eh? Let me know i you would like to pursue this particular avenue o research urther. I am condent that the study o Succession Wars-era technological innovations is an area that won’t all under royal censorship. And Bertram? Happy Birthday. I hope this reaches you on time. Cordially yours, Christopher Auburn
INTRODUCTION
My Dearest Bertram, I trust you’re settling in nicely on Terra. I must admit that I was somewhat surprised to hear that you would not be returning to the new Checkswa campus on Donegal, though I suppose the allure o humanity’s home can be very great indeed. I am pleased that ComStar ound a role or you beyond that o a media pundit or Mister Stone’s new Republic. I eared or a time that they would transorm you into some kind o cynical armchair politician had they kept you on INN much longer, and I know your passion has always been the study o history. I can also relate to your choice to ocus on military history, as your brother did (God rest his soul). On Tharkad, I have always ound that study immensely gratiying, and probably would even i it weren’t the “amily business”. business”. I’m sure Arastide would have been proud. I especially applaud your recent contributions to the compilation o equipment seen in the early days o modern warare, a research area that I have personally been pursuing o late, especially with respect to the developments that took place during the dark days o the Succession Wars. Contrary to the popular belie, o course, the destruction o knowledge and innovation during the twenty-ninth and thirtieth centuries was ar rom complete. In act, this very destruction that orced new innovation, inevitably culminating in the renaissance we saw just as the Clans invaded—or, depending on how ironically one wishes to see it, the renaissance that inspired the Clans’ decision to return to the Inner Sphere. To whet your appetite, I have taken the liberty o compiling some o the Succession Wars’ more more remarkable records o experimental one-os and eld variants that tried to overcome the declining tech standards o their day. Many o these were ailures, admittedly; developmental dead-ends that only served to prove a solution had to be sought elsewhere. Others were simply victims o the changing tides o warare. But a ew have let their ootprints on military history that persists to this very day. I should note upront that the nature o these articles varies quite wildly. I have chosen to present these reports to you in a largely unedited orm, to avoid tainting the primary sources. Thanks to my amily’s network o associates, I oten nd these tidbits quite ascinating, and ar more exciting than the oten-dry ocial reports one oten nds in our court archives. Secrets o the trade, eh? Let me know i you would like to pursue this particular avenue o research urther. I am condent that the study o Succession Wars-era technological innovations is an area that won’t all under royal censorship. And Bertram? Happy Birthday. I hope this reaches you on time. Cordially yours, Christopher Auburn Tharkad, 22 January 3082 (sent via Priority HPG)
How to Use tHis Book The ’Mechs, combat vehicles, and ghters described in Experimental Technical Readout: Succession Wars provide players with a sampling o designs maintained or even newly constructed in the dark days o lostech. The designs eatured in this book refect both limited-run production units and “one-os” that never reached ull actory production. The rules or using ’Mechs, vehicles and ghters in BattleTech game play can be ound in Total Warare, Warare, while the rules or their construction can be ound in TechManual . However, the experimental nature o these designs also draws upon the Experimental-level rules presented in Tactical Operations.. While none o the units eatured in this volume are considered tournament legal, their use in introductory games is appropriate due to Operations their Succession War status.
1
INTRODUCTION
Credits Project Development Herbert A. Beas II Development Assistance Randall N. Bills BattleTech BattleT ech Line Developer Herbert A. Beas II Assistant Line Developer Ben H. Rome Writing Joshua Franklin William Gauthier Keith Hann Johannes Heidler Daniel Isberner Chris Marti Luke Robertson Chris Smith Chris Wheeler Editing: Keith Hann Johannes Heidler Michael Miller Chris Wheeler Patrick Wynne Art Direction Brent Evans
Production Sta Cover Design and Layout Ray Arrastia Evolved Faction Logos Design Jason Vargas Illustrations Doug Chaee Chris Lewis Duane Loose Matthew Plog Record Sheets Sebastian Brocks Johannes Heidler BattleTech Logo Design Shane Hartley, Steve Walker and Matt Heerdt Factchecking/Playtesting: Your MUL Team: Joel Bancrot-Connors, Joshua Franklin, William Gauthier, Keith Hann, Johannes Heidler, Daniel Isberner, Chris Marti, Michael Miller, Luke Robertson, Chris Smith, Chris Wheeler, and Patrick Wynne Special Thanks: This unique volume o the Experimental Tech Readouts series was originally dedicated to me (Herbert A. Beas II) as a birthday git rom the volunteers rom the MUL Team and other noted above. Though presented to me as a complete (but entirely unocial) PDF, it seemed only right to canonize these eorts and share the results with you, the reader, and the rest o the BattleTech community. To you—and to all o BattleTech’s dedicated ans, volunteers, and players—I dedicate this
INTRODUCTION
My Dearest Bertram, I trust you’re settling in nicely on Terra. I must admit that I was somewhat surprised to hear that you would not be returning to the new Checkswa campus on Donegal, though I suppose the allure o humanity’s home can be very great indeed. I am pleased that ComStar ound a role or you beyond that o a media pundit or Mister Stone’s new Republic. I eared or a time that they would transorm you into some kind o cynical armchair politician had they kept you on INN much longer, and I know your passion has always been the study o history. I can also relate to your choice to ocus on military history, as your brother did (God rest his soul). On Tharkad, I have always ound that study immensely gratiying, and probably would even i it weren’t the “amily business”. business”. I’m sure Arastide would have been proud. I especially applaud your recent contributions to the compilation o equipment seen in the early days o modern warare, a research area that I have personally been pursuing o late, especially with respect to the developments that took place during the dark days o the Succession Wars. Contrary to the popular belie, o course, the destruction o knowledge and innovation during the twenty-ninth and thirtieth centuries was ar rom complete. In act, this very destruction that orced new innovation, inevitably culminating in the renaissance we saw just as the Clans invaded—or, depending on how ironically one wishes to see it, the renaissance that inspired the Clans’ decision to return to the Inner Sphere. To whet your appetite, I have taken the liberty o compiling some o the Succession Wars’ more more remarkable records o experimental one-os and eld variants that tried to overcome the declining tech standards o their day. Many o these were ailures, admittedly; developmental dead-ends that only served to prove a solution had to be sought elsewhere. Others were simply victims o the changing tides o warare. But a ew have let their ootprints on military history that persists to this very day. I should note upront that the nature o these articles varies quite wildly. I have chosen to present these reports to you in a largely unedited orm, to avoid tainting the primary sources. Thanks to my amily’s network o associates, I oten nd these tidbits quite ascinating, and ar more exciting than the oten-dry ocial reports one oten nds in our court archives. Secrets o the trade, eh? Let me know i you would like to pursue this particular avenue o research urther. I am condent that the study o Succession Wars-era technological innovations is an area that won’t all under royal censorship. And Bertram? Happy Birthday. I hope this reaches you on time. Cordially yours, Christopher Auburn Tharkad, 22 January 3082 (sent via Priority HPG)
How to Use tHis Book The ’Mechs, combat vehicles, and ghters described in Experimental Technical Readout: Succession Wars provide players with a sampling o designs maintained or even newly constructed in the dark days o lostech. The designs eatured in this book refect both limited-run production units and “one-os” that never reached ull actory production. The rules or using ’Mechs, vehicles and ghters in BattleTech game play can be ound in Total Warare, Warare, while the rules or their construction can be ound in TechManual . However, the experimental nature o these designs also draws upon the Experimental-level rules presented in Tactical Operations.. While none o the units eatured in this volume are considered tournament legal, their use in introductory games is appropriate due to Operations their Succession War status.
1
INTRODUCTION
Credits Project Development Herbert A. Beas II Development Assistance Randall N. Bills BattleTech BattleT ech Line Developer Herbert A. Beas II Assistant Line Developer Ben H. Rome Writing Joshua Franklin William Gauthier Keith Hann Johannes Heidler Daniel Isberner Chris Marti Luke Robertson Chris Smith Chris Wheeler Editing: Keith Hann Johannes Heidler Michael Miller Chris Wheeler Patrick Wynne Art Direction Brent Evans
Production Sta Cover Design and Layout Ray Arrastia Evolved Faction Logos Design Jason Vargas Illustrations Doug Chaee Chris Lewis Duane Loose Matthew Plog Record Sheets Sebastian Brocks Johannes Heidler BattleTech Logo Design Shane Hartley, Steve Walker and Matt Heerdt Factchecking/Playtesting: Your MUL Team: Joel Bancrot-Connors, Joshua Franklin, William Gauthier, Keith Hann, Johannes Heidler, Daniel Isberner, Chris Marti, Michael Miller, Luke Robertson, Chris Smith, Chris Wheeler, and Patrick Wynne Special Thanks: This unique volume o the Experimental Tech Readouts series was originally dedicated to me (Herbert A. Beas II) as a birthday git rom the volunteers rom the MUL Team and other noted above. Though presented to me as a complete (but entirely unocial) PDF, it seemed only right to canonize these eorts and share the results with you, the reader, and the rest o the BattleTech community. To you—and to all o BattleTech’s dedicated ans, volunteers, and players—I dedicate this
INTRODUCTION
Production Sta Cover Design and Layout Ray Arrastia Evolved Faction Logos Design Jason Vargas Illustrations Doug Chaee Chris Lewis Duane Loose Matthew Plog Record Sheets Sebastian Brocks Johannes Heidler BattleTech Logo Design Shane Hartley, Steve Walker and Matt Heerdt
Credits Project Development Herbert A. Beas II Development Assistance Randall N. Bills BattleTech BattleT ech Line Developer Herbert A. Beas II Assistant Line Developer Ben H. Rome Writing Joshua Franklin William Gauthier Keith Hann Johannes Heidler Daniel Isberner Chris Marti Luke Robertson Chris Smith Chris Wheeler Editing: Keith Hann Johannes Heidler Michael Miller Chris Wheeler Patrick Wynne Art Direction Brent Evans
Under License From
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Factchecking/Playtesting: Your MUL Team: Joel Bancrot-Connors, Joshua Franklin, William Gauthier, Keith Hann, Johannes Heidler, Daniel Isberner, Chris Marti, Michael Miller, Luke Robertson, Chris Smith, Chris Wheeler, and Patrick Wynne Special Thanks: This unique volume o the Experimental Tech Readouts series was originally dedicated to me (Herbert A. Beas II) as a birthday git rom the volunteers rom the MUL Team and other noted above. Though presented to me as a complete (but entirely unocial) PDF, it seemed only right to canonize these eorts and share the results with you, the reader, and the rest o the BattleTech community. To you—and to all o BattleTech’s dedicated ans, volunteers, and players—I dedicate this special volume o the Experimental Tech Readout series! Readout series!
©2012 The Topps Company, Inc. All Rights Reserved. Experimental Technical Readout: Succession Success ion Wars, Classic BattleTech, eTech, BattleTech, BattleTech, BattleMech, ’Mech and the Topps logo are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. SUCCESSION WARS ERA
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2
FLE-14 FLEa Field Testing Summation: Flea transitional model (ultralight) Producer/Site: Earthwerks-FWL Incorporated Supervising Technician: Alexi Demidov Project Start Date: 2516 (production 2519) Non-Production Equipment Analysis: Ultralight BattleMech ovv Over the past twenty years, the Clans have spent a lot o development time on the ProtoMech, introducing modern battleelds to ’Mech-like units ar lighter in mass than today’s standards. Yet the Clans’ eorts are ar rom unique; many times since the dawn o the BattleMech have seen a smattering o eorts to introduce the notion o an “ultralight” ’Mechs to the armies o the Inner Sphere. One o the very rst attempts was the FLE-14 Flea Ultralight BattleMech, developed by Earthwerks Incorporated as a low cost alternative scout to the twenty-ton FLE-4, and a superior scout to the Wasps and Stinger s o the day. The FLE-14 eatured a t y percent speed increase over the heavier FLE-4 and an added short-range jump capability. Between these eatures and the single medium laser carried in the ’Mech’s right arm, this let only a single ton’s worth o armor to cover the entire rame, a meager level o protection or the battleeld. Five hundred FLE-14s were originally produced—a small run or that day and age—but the ’Mech’s reviews were poor rom the start. Despite impressive speed, the act that just about any weapon on the battleeld could cause a deadly armor breach did not lend the design well to sales. House Marik purchased most o the rst run on spec, but soon relegated the machine to backwater duty and urban crowd control. Even this duty was dicult or the ultralight Fleas as a single man-pack SRM 2 launcher could potentially deal devastating damage with a single hit.
Type: Flea Technology Base: Inner Sphere (Experimental) Tonnage: 15 Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP: Heat Sinks: Gyro: Cockpit: Armor Factor:
Head Center Torso Center Torso (rear) R/L Torso R/L Torso (rear) R/L Arm R/L Leg Weapons and Ammo Medium Laser Jump Jets Jump Jets
Mass 1.5 4.5
135 9 14 4 10
16 Internal Structure 3 5 4 2 3 Location RA RL LL
0 2 3 1 Armor Value 2 3 1 1 1 1 2 Critical 1 2 2
Tonnage 1 1 1
Notes: Features the ollowing Design Quirks: Easy to Maintain, Hard to Pilot, Narrow/Low Prole, No/Minimal Arms.
FLE-14 FLEa Field Testing Summation: Flea transitional model (ultralight) Producer/Site: Earthwerks-FWL Incorporated Supervising Technician: Alexi Demidov Project Start Date: 2516 (production 2519) Non-Production Equipment Analysis: Ultralight BattleMech ovv Over the past twenty years, the Clans have spent a lot o development time on the ProtoMech, introducing modern battleelds to ’Mech-like units ar lighter in mass than today’s standards. Yet the Clans’ eorts are ar rom unique; many times since the dawn o the BattleMech have seen a smattering o eorts to introduce the notion o an “ultralight” ’Mechs to the armies o the Inner Sphere. One o the very rst attempts was the FLE-14 Flea Ultralight BattleMech, developed by Earthwerks Incorporated as a low cost alternative scout to the twenty-ton FLE-4, and a superior scout to the Wasps and Stinger s o the day. The FLE-14 eatured a t y percent speed increase over the heavier FLE-4 and an added short-range jump capability. Between these eatures and the single medium laser carried in the ’Mech’s right arm, this let only a single ton’s worth o armor to cover the entire rame, a meager level o protection or the battleeld. Five hundred FLE-14s were originally produced—a small run or that day and age—but the ’Mech’s reviews were poor rom the start. Despite impressive speed, the act that just about any weapon on the battleeld could cause a deadly armor breach did not lend the design well to sales. House Marik purchased most o the rst run on spec, but soon relegated the machine to backwater duty and urban crowd control. Even this duty was dicult or the ultralight Fleas as a single man-pack SRM 2 launcher could potentially deal devastating damage with a single hit. Within a ew years, the FLE-15 was released, returning the Flea to its twenty-ton weight specs and sacricing speed or better armor and weaponry. Many pilots choose to modiy their model 14s by removing the jump jets and adding armor to make them more resilient, and many model 14s remained in use throughout the Star League years—albeit in ever-dwindling numbers. Ater the all o the Star League, FLE-14s once again returned to the battleeld as desperate Successor State armies ound themselves in need o ast scouts. While these ultralights enjoyed some success in that role amid the decline o technology, most were easily deeated i ever caught in a ght. Generous estimates put the number o surviving FLE-14 units at less than twenty in the entire Inner Sphere and Periphery, though ew remain in active service.
Type: Flea Technology Base: Inner Sphere (Experimental) Tonnage: 15 Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP: Heat Sinks: Gyro: Cockpit: Armor Factor:
Head Center Torso Center Torso (rear) R/L Torso R/L Torso (rear) R/L Arm R/L Leg Weapons and Ammo Medium Laser Jump Jets Jump Jets
Mass 1.5 4.5
135 9 14 4 10
0 2 3 1
16 Internal Structure 3 5
Armor Value 2 3 1 1 1 1 2
4 2 3 Location RA RL LL
Critical 1 2 2
Tonnage 1 1 1
Notes: Features the ollowing Design Quirks: Easy to Maintain, Hard to Pilot, Narrow/Low Prole, No/Minimal Arms.
3
WSP-2a-X SUPER WaSP Field Testing Summation: Prototype Wasp chassis rebuild and testbed Producer/Site: Friden Aerospace Park, Ho Supervising Technician: Dr. Jorge Belasco Project Start Date: 3020 Non-Production Equipment Analysis: Supercharger ovv [Had a stroke o luck here and managed to nd two units or the price o one. Came across these in some recently released NAIS documents—declassied ater some sixty-year secrecy rule or other.–CA]
An early eort by the NAIS and Team Banzai to build upon the knowledge gleaned rom the Halstead Collection, the “Super Wasp”was an attempt to ully rebuild and redesign a proven war machine using experimental technologies. Based at the Friden Aerospace Park on the sleepy world o Ho, the Super Wasp eatured a hand-built chassis, constructed to match and surpass the capabilities o its progenitor. Five tons heavier than the original Wasp, the Super Wasp mounted over thirty percent more armor, and a carried a second arm-mounted Diverse Optics Type 2 medium laser to double its repower. The most audacious addition, o course, was the inclusion o a supercharger. Capable o providing bursts o speed similar to myomer-accelerator signal circuitry—in an age where MASC had been long-orgotten casualty o the Succession Wars—only the real danger o engine damage rom extensive use curtailed the widespread use o this technology. Although the two Super Wasps and the Super Grin were built strictly as demonstration units, all three ’Mechs received their baptism by re on 13 May 3022, when House Kurita and the Wol’s Dragoons raided Ho. With the Davion deending orces drawn o,
Type: Super Wasp Technology Base: Inner Sphere (Experimental) Tonnage: 25 Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP: Heat Sinks: Gyro Cockpit: Armor Factor:
Head Center Torso Center Torso (rear) R/L Torso R/L Torso (rear) R/L Arm R/L Leg Weapons and Ammo 2 Medium Lasers Supercharger SRM 2 Ammo (SRM) 50 Jump Jet Jump Jets Jump Jets
Mass 2.5 5.5
150 6 9 (12) 6 10
64 Internal Structure 3 8 6 4 6 Location RA CT LL LT RL RT LT
0 2 3 4 Armor Value 6 10 4 7 2 6 7 Critical 2 1 1 1 1 2 2
Tonnage 2 1 1 1 .5 1 1
WSP-2a-X SUPER WaSP Field Testing Summation: Prototype Wasp chassis rebuild and testbed Producer/Site: Friden Aerospace Park, Ho Supervising Technician: Dr. Jorge Belasco Project Start Date: 3020 Non-Production Equipment Analysis: Supercharger ovv [Had a stroke o luck here and managed to nd two units or the price o one. Came across these in some recently released NAIS documents—declassied ater some sixty-year secrecy rule or other.–CA]
An early eort by the NAIS and Team Banzai to build upon the knowledge gleaned rom the Halstead Collection, the “Super Wasp”was an attempt to ully rebuild and redesign a proven war machine using experimental technologies. Based at the Friden Aerospace Park on the sleepy world o Ho, the Super Wasp eatured a hand-built chassis, constructed to match and surpass the capabilities o its progenitor. Five tons heavier than the original Wasp, the Super Wasp mounted over thirty percent more armor, and a carried a second arm-mounted Diverse Optics Type 2 medium laser to double its repower. The most audacious addition, o course, was the inclusion o a supercharger. Capable o providing bursts o speed similar to myomer-accelerator signal circuitry—in an age where MASC had been long-orgotten casualty o the Succession Wars—only the real danger o engine damage rom extensive use curtailed the widespread use o this technology. Although the two Super Wasps and the Super Grin were built strictly as demonstration units, all three ’Mechs received their baptism by re on 13 May 3022, when House Kurita and the Wol’s Dragoons raided Ho. With the Davion deending orces drawn o, the Black Widows recon lance expected to nd little resistance at the research acility, but was surprised to nd the park deended by the prototypes and their experimental technologies. The unusual congurations and conficting ater-action reports led to various rumors about the incident that have persisted to this day. Although outgunned by the Widows’ BattleMechs, the Super Wasps perormed admirably, disabling a Dragoons Stinger beore MechWarrior Annie B laze’s Super Wasp suered severe shielding engine damage rom a supercharger blowout. Swamped with heat, her ’Mech became an easy target or the Widows. Her ellow Super Wasp pilot, MechWarrior Oscar Meggie, ought on and nearly succeeded in taking down an enemy Phoenix Hawk beore a large laser red by the Dragoons’ Rifeman cored his ’Mech’s let torso and set o his SRM ammo, completely gutting the prototype. Though a ll three experimental machines were d estroyed, their delaying action won the Davion scientists enough time to successully evacuate the acility and leave little o value or House Kurita to claim. Both Super Wasp pilots survived the battle and were eventually ransomed back to House Davion.
Type: Super Wasp Technology Base: Inner Sphere (Experimental) Tonnage: 25 Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP: Heat Sinks: Gyro Cockpit: Armor Factor:
Head Center Torso Center Torso (rear) R/L Torso R/L Torso (rear) R/L Arm R/L Leg Weapons and Ammo 2 Medium Lasers Supercharger SRM 2 Ammo (SRM) 50 Jump Jet Jump Jets Jump Jets Jump Jet
Mass 2.5 5.5
150 6 9 (12) 6 10
0 2 3 4
64 Internal Structure 3 8
Armor Value 6 10 4 7 2 6 7
6 4 6 Location RA CT LL LT RL RT LT LL
Critical 2 1 1 1 1 2 2 1
Tonnage 2 1 1 1 .5 1 1 .5
Notes: Features the ollowing Design Quirks: Prototype.
4
GRF-2N-X SUPER GRIFFIN Field Testing Summation: Prototype Grin chassis rebuilt and testbed Producer/Site: Friden Aerospace Park, Ho Supervising Technician: Dr. Jorge Belasco Project Start Date: 3020 Non-Production Equipment Analysis: Experimental “Freezer” Double Heat Sinks Prototype Improved Jump Jets ovv The Super Grin concept was the pinnacle o the NAIS’ experimental eorts on Ho, eaturing more prototype technology than the Super Wasp. Built on a custom sixty-ton chassis designed to look like its medium-weight orebear, the Super Grin’s appearance was a deliberate eort to conuse would-be observers and draw less attention to the project. The additional mass allowed the Super Grin’s engineers to boost its close-in deense with a medium and small laser, while the ’Mech’s Starshield A armor was strengthened to improve protection across the torso. The CoreTek 275 usion engine was downgraded to a 240-rated Pitban, but while this reduced the ’Mech’s ground speed, the weight savings allowed the Davion techs to implement the design’s biggest changes. The Super Grin served as a testbed or the NAIS’ rst oray into prototype double-strength heat sinks. To retain the weight and volume o standard sinks, these “reezers” used volatile, liquidmetal coolants instead o advanced radiators to increase their eciency, but would prove to be too dangerous and dicult to maintain in the eld. With an estimated liespan o only a ew years beore required replacements, these reezers would ultimately be replaced with the Star League technologies recovered in the Helm Memory Core, but at the time o the battle or Ho, these reezers
While research into reezers would continue, House Davion’s work on improved jump jets was apparently canceled. It would be nearly ty years beore ar less volatile production-grade improved jump jets reached the battleeld—originating with Clan Wol (in-Exile). Type: Super Grin Technology Base: Inner Sphere (Experimental) Tonnage: 60 Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP: Heat Sinks: Gyro: Cockpit: Armor Factor:
Head Center Torso Center Torso (rear) R/L Torso R/L Torso (rear) R/L Arm R/L Leg Weapons and Ammo PPC
Mass 6 11.5
240 4 6 6 15 [20]
160 Internal Structure 3 20 14 10 14 Location RA
5 3 3 10 Armor Value 9 24 7 22 6 14 18 Critical 3
Tonnage 7
GRF-2N-X SUPER GRIFFIN Field Testing Summation: Prototype Grin chassis rebuilt and testbed Producer/Site: Friden Aerospace Park, Ho Supervising Technician: Dr. Jorge Belasco Project Start Date: 3020 Non-Production Equipment Analysis: Experimental “Freezer” Double Heat Sinks Prototype Improved Jump Jets ovv The Super Grin concept was the pinnacle o the NAIS’ experimental eorts on Ho, eaturing more prototype technology than the Super Wasp. Built on a custom sixty-ton chassis designed to look like its medium-weight orebear, the Super Grin’s appearance was a deliberate eort to conuse would-be observers and draw less attention to the project. The additional mass allowed the Super Grin’s engineers to boost its close-in deense with a medium and small laser, while the ’Mech’s Starshield A armor was strengthened to improve protection across the torso. The CoreTek 275 usion engine was downgraded to a 240-rated Pitban, but while this reduced the ’Mech’s ground speed, the weight savings allowed the Davion techs to implement the design’s biggest changes. The Super Grin served as a testbed or the NAIS’ rst oray into prototype double-strength heat sinks. To retain the weight and volume o standard sinks, these “reezers” used volatile, liquidmetal coolants instead o advanced radiators to increase their eciency, but would prove to be too dangerous and dicult to maintain in the eld. With an estimated liespan o only a ew years beore required replacements, these reezers would ultimately be replaced with the Star League technologies recovered in the Helm Memory Core, but at the time o the battle or Ho, these reezers were revolutionary. (Indeed, based on the promising results rom the Super Grin’s early trials, ’Mechs rom the Eridani Light Horse’s Lightning Company were retrotted with similar reezers that would be put to great use against the Black Widows at the battle or Johnston’s Farm.) Yet the Super Grin’s most ambitious improvement was its experimental improved jump jet system. Developed to increase mobility beyond the structural limitations o the day, these super-powered jets looked great on paper and provided greatly enhanced mobility at no signicant increase in thruster mass, but generated extreme heat levels and were prone to violent explosions when damaged. Along with the Super Wasps, the only working prototype Super Grin was thrown into battle on 13 May 3022, and did not are well. BattleROMs show the ’Mech using its extended jump range to surprise a Black Widows Rieman and deliver a powerul attack, but the return re rom the Rieman and a companion Phoenix Hawk penetrated the Super Grin’s right torso, striking a jump je t mounted there. The explos ion in t urn ignited the LRM magazine and destroyed the ’Mech utterly.
While research into reezers would continue, House Davion’s work on improved jump jets was apparently canceled. It would be nearly ty years beore ar less volatile production-grade improved jump jets reached the battleeld—originating with Clan Wol (in-Exile). Type: Super Grin Technology Base: Inner Sphere (Experimental) Tonnage: 60 Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP: Heat Sinks: Gyro: Cockpit: Armor Factor:
Head Center Torso Center Torso (rear) R/L Torso R/L Torso (rear) R/L Arm R/L Leg
Mass 6 11.5
240 4 6 6 15 [20]
5 3 3 10
160 Internal Structure 3 20
Armor Value 9 24 7 22 6 14 18
14 10 14
Weapons and Ammo Location PPC RA LRM 10 RT Ammo (LRM) 24 RT Small Laser CT Medium Laser LA Prototype Improved Jump Jets RT Prototype Improved Jump Jets LT
Critical 3 2 2 1 1 3 3
Tonnage 7 5 2 .5 1 3 3
Notes: Features the ollowing Design Quirks: Prototype, Rumble Seat.
5
CTF-0X CaTaPhRaCT Field Testing Summation: Cataphract command prototype Producer/Site: Earthwerks Limited, Tikonov Supervising Technician: Unknown Project Start Date: 3025 Non-Production Equipment Analysis: Electronic Warare Equipment ovv [ A colleague sent me this tidbit while I was doing research or a paper on the Capellan March. His conclusion speaks or it sel.–CA]
Chris, you wanted to know about that Cataphract I was talking about? Well, here is all I got. A chat session transcript started it all. Some Capellan Succession Wars vet was bragging about how, one-on-one, the Capellans trashed the elite Kestrel Grenadiers. Wishul thinking? But look it up, the First Grenadiers were indeed destroyed. Took Hanse’s personal intervention to keep them on the rolls. A recon raid that wipes out an entire ’Mech regiment? There had to be more to it. Why didn’t the Capellan news jump all over this story? Excerpt rom AFFS debrieng o Sergeant-Major Nicholas Franklin: 27 May 3026 “The raid was Hasek-Davion’s idea. We were getting shited to the Capellan ront, and Michael thought he could use us to hit the Cappies beore they knew we were in theater. Make the Cappies look weak, and give uel to Hasek’s call or war. “The raid went to plan at rst. We landed with minimal intererence, complete surprise at our numbers. We split into detachments and went to hit them hard. We got the orders to move on to the secondary targets, when everything ell apart. “Even ater we lost contact with the drop site, we proceeded
Type: Cataphract Technology Base: Inner Sphere (Experimental) Tonnage: 70 Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP: Heat Sinks: Gyro: Cockpit: Armor Factor:
Head Center Torso Center Torso (rear) R/L Torso R/L Torso (rear) R/L Arm R/L Leg
Mass 7 16
280 4 6 0 14
176 Internal Structure 3 22 15 11 15
Weapons and Ammo Location PPC RA Medium Laser RA AC/5 RT Ammo (AC) 20 RT Remote Sensor Dispenser CT (R) EW Equipment LT Medium Laser LA
4 3 3 11 Armor Value 9 26 9 16 6 22 22 Critical 3 1 4 1 1 4 1
Tonnage 7 1 8 1 .5 7.5 1
CTF-0X CaTaPhRaCT Field Testing Summation: Cataphract command prototype Producer/Site: Earthwerks Limited, Tikonov Supervising Technician: Unknown Project Start Date: 3025 Non-Production Equipment Analysis: Electronic Warare Equipment ovv [ A colleague sent me this tidbit while I was doing research or a paper on the Capellan March. His conclusion speaks or it sel.–CA]
Chris, you wanted to know about that Cataphract I was talking about? Well, here is all I got. A chat session transcript started it all. Some Capellan Succession Wars vet was bragging about how, one-on-one, the Capellans trashed the elite Kestrel Grenadiers. Wishul thinking? But look it up, the First Grenadiers were indeed destroyed. Took Hanse’s personal intervention to keep them on the rolls. A recon raid that wipes out an entire ’Mech regiment? There had to be more to it. Why didn’t the Capellan news jump all over this story? Excerpt rom AFFS debrieng o Sergeant-Major Nicholas Franklin: 27 May 3026 “The raid was Hasek-Davion’s idea. We were getting shited to the Capellan ront, and Michael thought he could use us to hit the Cappies beore they knew we were in theater. Make the Cappies look weak, and give uel to Hasek’s call or war. “The raid went to plan at rst. We landed with minimal intererence, complete surprise at our numbers. We split into detachments and went to hit them hard. We got the orders to move on to the secondary targets, when everything ell apart. “Even ater we lost contact with the drop site, we proceeded with the plan. We were tearing up the [CENSORED] barracks when the rst garbled comms came through. We went to hightail it back to the drop site ASAP. “By the time we got there, command was a rubble. Cappies were everywhere. They saw us and we …ran. Nothing else to do. A ew stragglers rom other detachments, they had been swarmed by [CENSORED]. Those new Ravens were everywhere. We nally arranged a landing zone and ortunately there were just enough DropShips let to get us out o there. You know the rest. Less than a battalion made it back. They say the Grenadiers are being deactivated. [CENSORED].”
Type: Cataphract Technology Base: Inner Sphere (Experimental) Tonnage: 70 Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP: Heat Sinks: Gyro: Cockpit: Armor Factor:
Head Center Torso Center Torso (rear) R/L Torso R/L Torso (rear) R/L Arm R/L Leg
Mass 7 16
280 4 6 0 14
4 3 3 11
176 Internal Structure 3 22
Armor Value 9 26 9 16 6 22 22
15 11 15
Weapons and Ammo Location PPC RA Medium Laser RA AC/5 RT Ammo (AC) 20 RT Remote Sensor Dispenser CT (R) EW Equipment LT Medium Laser LA
Critical 3 1 4 1 1 4 1
Tonnage 7 1 8 1 .5 7.5 1
Notes: Features the ollowing Design Quirks: Command BattleMech, Obsolete (3028), Rumble Seat.
So, why would the Capellans keep this quiet? I ound a note in Tikonov’s les. Their request or more EW components was denied. Tikonov never made the Raven, but the Cataphract ? They’d be right on top o the enemy beore anybody saw them—and, unlike the Raven, they could stay there. Several months beore the raid, there is a record o a shipment o prototype Cataphract s to Sian. The rest is the Kestrel Grenadiers’ nightmare. 6
MaD-4X MaRaUDER Field Testing Summation: Marauder experimental ret Producer/Site: Ronin Incorporated, Wallis Supervising Technician: Arlo Fenster Project Start Date: 3039 Non-Production Equipment Analysis: Binary Laser Cannon Freezers Prototype Endo Steel ovv [Bertram, this passed my desk just as I was about to send the le of to you. I love Marauders, my team loves Marauders, and I assume you love Marauders. Any Marauder is a good Marauder , right? I you do consider publishing this document, I suggest omitting this entr y, as I had no way to act-check it. File it under “rumors”. I conrmed by act-check, this one is a perect example o “almost there” on the track set by Super Grin and Starre. –CA]
The MAD-4X was one o two advanced technology designs that Ronin Inc. considered or production ater the secrets o the Helm Core were unlocked. Pitted against the design that eventually would become the MAD-5M, its creators tried to take a dierent tack. With PPCs still in short supply throughout the Free Worlds League (and most o those earmarked or Awesomes), the -4X team sought an alternative energy weapon that carried the same punch, but which languished in obscurity or much o the Succession Wars: the binary laser cannon. Nestling the lasers inside the weapons pods o a Marauder ’s arms was easy, but insulating them with advanced Star Leaguestyle cooling jackets and locally produced knock-os o the NAIS experimental reezers proved ar more challenging. In the end, the technicians had to remove the secondary lasers normally
In the end, the MAD-4X was ahead o its time. Its advanced systems proved inicky and ailed stress-testing under ield conditions, while the computer systems took up so much space inside the Marauder ’s cockpit that the ejection system had to be removed and test pilots complained o the cramped working space. While the MAD-4X Marauder never appeared outside o Ronin’s proving grounds, its basic design theory was still sound and would be revived roughly orty years later as the MAD-9M (and -9M2) Marauder upgrades that served so well during the Jihad. Type: Marauder Technology Base: Inner Sphere (Experimental) Tonnage: 75 Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP: Heat Sinks: Gyro: Cockpit: Armor Factor:
Head Center Torso Center Torso (rear) R/L Torso R/L Torso (rear)
Mass 3.5 19
300 4 6 0 18 [24]
200 Internal Structure 3 23 16
8 3 3 12.5 Armor Value 9 35 10 23 8
MaD-4X MaRaUDER Field Testing Summation: Marauder experimental ret Producer/Site: Ronin Incorporated, Wallis Supervising Technician: Arlo Fenster Project Start Date: 3039 Non-Production Equipment Analysis: Binary Laser Cannon Freezers Prototype Endo Steel ovv [Bertram, this passed my desk just as I was about to send the le of to you. I love Marauders, my team loves Marauders, and I assume you love Marauders. Any Marauder is a good Marauder , right? I you do consider publishing this document, I suggest omitting this entr y, as I had no way to act-check it. File it under “rumors”. I conrmed by act-check, this one is a perect example o “almost there” on the track set by Super Grin and Starre. –CA]
The MAD-4X was one o two advanced technology designs that Ronin Inc. considered or production ater the secrets o the Helm Core were unlocked. Pitted against the design that eventually would become the MAD-5M, its creators tried to take a dierent tack. With PPCs still in short supply throughout the Free Worlds League (and most o those earmarked or Awesomes), the -4X team sought an alternative energy weapon that carried the same punch, but which languished in obscurity or much o the Succession Wars: the binary laser cannon. Nestling the lasers inside the weapons pods o a Marauder ’s arms was easy, but insulating them with advanced Star Leaguestyle cooling jackets and locally produced knock-os o the NAIS experimental reezers proved ar more challenging. In the end, the technicians had to remove the secondary lasers normally ound within the MAD’s arm pods, commandeering their emitter housings or the blazers. To make up or this loss o the secondary repower, the design team replaced the Marauder ’s signature dorsal cannon with a pair o six-tube Thunderstroke SRM launchers, intending to both augment total short range repower, and take advantage o the holes the MAD-4X was expected to create with its main guns. This oered the added bonus o eliminating the ragile connection point between the Whirlwind autocannon and the hull. Even with the additional cooling jackets, the MAD-4X still ran ar too hot. Lead technician Arlo Fenster’s solution was twopronged. A total o six reezer heat sinks were installed in the machine, along with an advanced computer monitoring system derived rom the venerable Stalker . To accommodate the increased load, the MAD-4X was built around a custom-made endo steel rame, which allowed or slightly more armor to protect the vulnerable waist rotator.
In the end, the MAD-4X was ahead o its time. Its advanced systems proved inicky and ailed stress-testing under ield conditions, while the computer systems took up so much space inside the Marauder ’s cockpit that the ejection system had to be removed and test pilots complained o the cramped working space. While the MAD-4X Marauder never appeared outside o Ronin’s proving grounds, its basic design theory was still sound and would be revived roughly orty years later as the MAD-9M (and -9M2) Marauder upgrades that served so well during the Jihad. Type: Marauder Technology Base: Inner Sphere (Experimental) Tonnage: 75 Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP: Heat Sinks: Gyro: Cockpit: Armor Factor:
Head Center Torso Center Torso (rear) R/L Torso R/L Torso (rear) R/L Arm R/L Leg Weapons and Ammo Binary Laser Cannon SRM 6 Ammo (SRM) 15 SRM 6 Ammo (SRM) 15 Binary Laser Cannon
Mass 3.5 19
300 4 6 0 18 [24]
8 3 3 12.5
200 Internal Structure 3 23
Armor Value 9 35 10 23 8 22 20
16 12 16 Location RA RT RT LT LT LA
Critical 4 2 1 2 1 4
Tonnage 9 3 1 3 1 9
Notes: Features the ollowing Design Quirks: Improved Cooling Jackets (Binary Lasers), Combat Computer, Cramped Cockpit, Dicult to Maintain, No Ejection System.
7
ZEU-6Y ZEUS Field Testing Summation: Zeus limited production variant Producer/Site: Deance Industries, Hesperus II Supervising Technician: Gerhard Homan Project Start Date: 2922 Non-Production Equipment Analysis: Binary Laser Cannon ovv The Zeus was a reliable, roomy platorm, with spare parts available in quantity and many chassis on-hand or tinkering. This made it the perect testbed or a host o Deance projects over the centuries, most o questionable utility. The ill-ated -6Y was one such project. The -6Y did not originate out o any great love or the long-languishing blazer cannon, but rather rom a desire to create a Zeus that was easier to maintain than the standard -6S—an issue o increasing importance as the technological dark age known as the Third Succession War progressed. The -6Y’s co ncept began rst with the downgrade o its missile launcher. Ad hoc battleeld repairs over the past century had demonstrated that the housing or the troublesome teentube Coventry Star Fire missile launcher could easily adapt to take a more conventional ten-tube launcher instead. This eliminated the only maintenance headache on a design otherwise almost as techriendly as the Orion. Considering a variant model Zeus that would adopt this improvisation as standard, Deance engineers explored the notion urther with the -6Y, when the discussion turned to the issue o what to do with the weight thus saved. Where most suggestions avored increased armor or ammunition, some designers argued instead or anti-inantry weapons. At some point, a particularly charismatic engineer remembered the unloved binary laser cannon, and successully petitioned or its use in place o the ’Mech’s Thunderbolt large
[The above evaluation (courtesy o ComStar) was too harsh— or, perhaps, deliberately misleading—as the -6Y is an example o a airly successul, albeit inecient experiment. This ’Mech was, in act, produced (albeit in limited numbers), thanks to Deance’s ability to completely manuacture them on-site with no “lostech” components. The -6Y’s omission rom Technical Readout: 3025 speaks volumes about ComStar’s dedication to ree and accessible inormation. –CA] Type: Zeus Technology Base: Inner Sphere (Experimental) Tonnage: 80 Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP: Heat Sinks: Gyro: Cockpit: Armor Factor:
Head Center Torso Center Torso (rear) R/L Torso R/L Torso (rear) R/L Arm R/L Leg
Mass 8 22.5
320 4 6 0 17
184 Internal Structure 3 25 17 13 17
7 4 3 11.5 Armor Value 9 26 9 18 6 22 24
ZEU-6Y ZEUS Field Testing Summation: Zeus limited production variant Producer/Site: Deance Industries, Hesperus II Supervising Technician: Gerhard Homan Project Start Date: 2922 Non-Production Equipment Analysis: Binary Laser Cannon ovv The Zeus was a reliable, roomy platorm, with spare parts available in quantity and many chassis on-hand or tinkering. This made it the perect testbed or a host o Deance projects over the centuries, most o questionable utility. The ill-ated -6Y was one such project. The -6Y did not originate out o any great love or the long-languishing blazer cannon, but rather rom a desire to create a Zeus that was easier to maintain than the standard -6S—an issue o increasing importance as the technological dark age known as the Third Succession War progressed. The -6Y’s co ncept began rst with the downgrade o its missile launcher. Ad hoc battleeld repairs over the past century had demonstrated that the housing or the troublesome teentube Coventry Star Fire missile launcher could easily adapt to take a more conventional ten-tube launcher instead. This eliminated the only maintenance headache on a design otherwise almost as techriendly as the Orion. Considering a variant model Zeus that would adopt this improvisation as standard, Deance engineers explored the notion urther with the -6Y, when the discussion turned to the issue o what to do with the weight thus saved. Where most suggestions avored increased armor or ammunition, some designers argued instead or anti-inantry weapons. At some point, a particularly charismatic engineer remembered the unloved binary laser cannon, and successully petitioned or its use in place o the ’Mech’s Thunderbolt large laser mount in the let torso. Given that the Thunderbolt was slow to manuacture at the time and there were ears that it too might join the ranks o lostech in the near uture, the bulkier and brutish blazer cannon seemed a good choice that would also provide the long-desired punch o a PPC without any o the troublesome technical issues that prompted the PPC to be removed rom the original Zeus specs in the rst place. Unortunately, initial optimism soon turned to rustration as it was learned that repeated ring o the blazer oten resulted in catastrophic myomer bundle ailures. Not even a redesign o the let torso area to improve its heat dissipation could resolve the matter, nor could the nal solution o moving the blazer to a right-shoulder mount. As this engineering nightmare completely negated the other maintenance benets the -6Y was specically built to address, the project was abandoned ater only a ew prototypes were built.
[The above evaluation (courtesy o ComStar) was too harsh— or, perhaps, deliberately misleading—as the -6Y is an example o a airly successul, albeit inecient experiment. This ’Mech was, in act, produced (albeit in limited numbers), thanks to Deance’s ability to completely manuacture them on-site with no “lostech” components. The -6Y’s omission rom Technical Readout: 3025 speaks volumes about ComStar’s dedication to ree and accessible inormation. –CA] Type: Zeus Technology Base: Inner Sphere (Experimental) Tonnage: 80 Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP: Heat Sinks: Gyro: Cockpit: Armor Factor:
Head Center Torso Center Torso (rear) R/L Torso R/L Torso (rear) R/L Arm R/L Leg Weapons and Ammo LRM 10 Ammo (LRM) 12 Binary Laser Cannon AC/5 Ammo (AC) 20
Mass 8 22.5
320 4 6 0 17
7 4 3 11.5
184 Internal Structure 3 25
Armor Value 9 26 9 18 6 22 24
17 13 17 Location RA RT RT LA LA
Critical 2 1 4 4 1
Tonnage 5 1 9 8 1
Notes: Features the ollowing Design Quirks: Easy to Maintain, Improved Cooling Jacket (Binary Laser), Rumble Seat.
8
K-3N-KRhQ KISO COMMaNDMECh Field Testing Summation: Kiso support ret Producer/Site: Unknown Supervising Technician: Unknown Project Start Date: speculated 2820s, based on Kiso and CCM availability Non-Production Equipment Analysis: Collapsible Command Module
And here my own speculations begin. The Kiso was a marvel o engineering, but only ew existed in the Succession Wars era. I would argue that based on the low numbers and military use only at the regimental level, any Kisos they employed would almost have to be retted to the HQ standard to make them viable assets. I have sent one o my PhD students to Proserpina or urther research. I trust her paper will shed more light on this intriguing unit.
ovv The ollowing is my own summary; primary sources consisted o the attached actory specs as well as various intelligence ragments. No coherent piece o inormation on this Industrial CommandMech exists to my knowledge. The ’Mech-carried mobile eld HQ known as the “Collapsible Command Module” was made amous by being an intrinsic part o the Cyclops assault ’Mech. This module, essentially a container or equipment that a regimental command unit can carry on a ’Mech’s torso like a giant backpack, was seen as a revolutionary concept by some, but to others, a olly—especially when the use o the technology passed into obscurity through the Succession Wars. Indeed, while the Cyclops brought this particular technology to ame, the HQ Cyclops—an assault-weight BattleMech—was let almost unarmed to oset the weight o its cargo. That the CCM eectively turned a potentially powerul combatant into a non-combatant by its very presence made it more a liability in the increasingly ’Mechstarved armies o the Successor States, so many military designers proposed that the use o such equipment would best be served by mounting them on non-combat units in the rst place. Apparently, or the Draconis Combine, at least one answer to the HQ Cyclops was a specically modied Kiso. I only have one holopic and the attached stats that were relayed to me when I probed my academic contacts at the University o Proserpina
Type: Kiso CommandMech Technology Base: Inner Sphere (Experimental) Tonnage: 100 Equipment Internal Structure: IndustrialMech Engine: 200 Fusion Walking MP: 2 Running MP: 3 Jumping MP: 0 Heat Sinks: 10 Gyro: Cockpit (Command Console): Armor Factor (Heavy Industrial): 248 Internal Structure Head 3 Center Torso 31 Center Torso (rear) R/L Torso 21 R/L Torso (rear) R/L Front Leg 21 R/L Rear Leg 21
Mass 20 8.5
0 2 6 15.5 Armor Value 9 23 16 22 14 32 32
K-3N-KRhQ KISO COMMaNDMECh Field Testing Summation: Kiso support ret Producer/Site: Unknown Supervising Technician: Unknown Project Start Date: speculated 2820s, based on Kiso and CCM availability Non-Production Equipment Analysis: Collapsible Command Module
And here my own speculations begin. The Kiso was a marvel o engineering, but only ew existed in the Succession Wars era. I would argue that based on the low numbers and military use only at the regimental level, any Kisos they employed would almost have to be retted to the HQ standard to make them viable assets. I have sent one o my PhD students to Proserpina or urther research. I trust her paper will shed more light on this intriguing unit.
ovv The ollowing is my own summary; primary sources consisted o the attached actory specs as well as various intelligence ragments. No coherent piece o inormation on this Industrial CommandMech exists to my knowledge. The ’Mech-carried mobile eld HQ known as the “Collapsible Command Module” was made amous by being an intrinsic part o the Cyclops assault ’Mech. This module, essentially a container or equipment that a regimental command unit can carry on a ’Mech’s torso like a giant backpack, was seen as a revolutionary concept by some, but to others, a olly—especially when the use o the technology passed into obscurity through the Succession Wars. Indeed, while the Cyclops brought this particular technology to ame, the HQ Cyclops—an assault-weight BattleMech—was let almost unarmed to oset the weight o its cargo. That the CCM eectively turned a potentially powerul combatant into a non-combatant by its very presence made it more a liability in the increasingly ’Mechstarved armies o the Successor States, so many military designers proposed that the use o such equipment would best be served by mounting them on non-combat units in the rst place. Apparently, or the Draconis Combine, at least one answer to the HQ Cyclops was a specically modied Kiso. I only have one holopic and the attached stats that were relayed to me when I probed my academic contacts at the University o Proserpina about a wonderully successul delaying action on Paris in 2967. (Dr. Michael Miller says “hi”, by the way.) Orchestrated by Sho-sa Logan Kurita, a distant cousin o the Combine’s ruling amily and commander o third batt alion in the now-deceased First Proserpina Hussars, the DCMS orce held o a vastly superior Davion invasion on the southern continent. In an environment that consisted o hundreds o square kilometers o rolling hills and light woods, the Kuritan headquarters was never detected, despite countless headhunter sweeps. I suspect the pictured Kiso—nicknamed “The Dog” in what was probably ond mockery—eatured the HQ ret and supplied its battalion command with all necessary resources. Indeed, there is hardly a more appropriate platorm or the CCM than this big quad. With superior communications to all other WorkMechs in existence, a stable platorm, lit hoists and cargo containers to support the command module, the Kiso is simply ideal to bear the sixteen-ton weight o a collapsible module during a mobile campaign.
Type: Kiso CommandMech Technology Base: Inner Sphere (Experimental) Tonnage: 100 Equipment Internal Structure: IndustrialMech Engine: 200 Fusion Walking MP: 2 Running MP: 3 Jumping MP: 0 Heat Sinks: 10 Gyro: Cockpit (Command Console): Armor Factor (Heavy Industrial): 248 Internal Structure Head 3 Center Torso 31 Center Torso (rear) R/L Torso 21 R/L Torso (rear) R/L Front Leg 21 R/L Rear Leg 21 Weapons and Ammo Location 2 Searchlights RFL 2 Searchlights RRL (R) Collapsible Command Module RT 2 Cargo Containers CT 2 Machine Guns LT Machine Gun LT (R) Ammo (MG) 100 LT Communications Equipment LT Lit Hoist LT 2 Searchlights LFL 2 Searchlights LRL (R)
Mass 20 8.5
0 2 6 15.5 Armor Value 9 23 16 22 14 32 32
Critical 2 2 12 2 2 1 1 3 3 2 2
Tonnage 1 1 16 20 1 .5 .5 3 3 1 1
Notes: Features the ollowing Design Quirks: Improved Communications, Non-Standard Parts, Stable.
9
J. EDGaR LIGhT hOvER TaNK (CELL) Field Testing Summation: J. Edgar eld ret Producer/Site: Scarborough, Al Na’ir Supervising Technician: Unknown Project Start Date: 2998 Non-Production Equipment Analysis: Light Rife (Cannon) ovv War stirs up all manner o unusual nds. For example one o my archives rom the FedCom era tells o a ascinating piece o what-mighthave-been that the Davions came across during a data raid on Quentin. It turns out our neighbors in the Draconis Combine were looking to re-engine their J. Edgars back beore the turn o the century. Only, in this case, unlike that ICE modication everyone seemed to be using, Scarborough, Ltd. on Al Na’ir sought to employ uel cells back in 2998. It is oten hard to remember that the Inner Sphere was acing complete technological collapse barely sixty years ago. For decades beore that, usion engines were harder to produce and grew increasingly rare, so it became standard practice to appropriate them or use in BattleMechs rather than vehicles. Scarborough was amiliar enough with the specs that made the standard combustion engine ret or the J. Edgar so common, but opted to seek alternatives to retain the perormance curve o a usion engine. Their uel cell ret oered a number o advantages, the most important o which being the ability to attain greater engine power or less weight lighter than a comparable ICE, thus making it possible or the J. Edgar to go usion-ree without a signicant loss in land speed. Unortunately, the rest o the ret graphically revealed the state-o-the-art at the time. In a highly questionable move, the successul Type 18 laser and Harvester SRMs were replaced with a light rife and a pair o machine guns—armament that was all but ineective against modern armor. Just what the designers were thinking is unclear as better weapons were available even then. Perhaps, as with the Pike Support Tank, they were anticipating a time in the near
Type: J. Edgar Light Hover Tank (Cell) Movement Type: Hover Tonnage: 25 Equipment Internal Structure: Engine: Type: Cruise MP: Flank MP: Heat Sinks: Control Equipment: Lit Equipment: Power Amplier: Turret: Armor Factor:
Front R/L Side Rear Turret
145 Fuel Cell 11 17 1
104 Armor Value 30 19/19 12 24
Mass 2.5 6
0 1.5 2.5 0 .5 6.5
Weapons and Ammo Light Rife Ammo (Rife) 18 2 Machine Guns Ammo (MG) 100
Location Turret Body Turret Body
Tonnage 3 1 1 .5
Notes: Features the ollowing Design Quirks: Non-Standard Parts.
J. EDGaR LIGhT hOvER TaNK (CELL) Field Testing Summation: J. Edgar eld ret Producer/Site: Scarborough, Al Na’ir Supervising Technician: Unknown Project Start Date: 2998 Non-Production Equipment Analysis: Light Rife (Cannon) ovv War stirs up all manner o unusual nds. For example one o my archives rom the FedCom era tells o a ascinating piece o what-mighthave-been that the Davions came across during a data raid on Quentin. It turns out our neighbors in the Draconis Combine were looking to re-engine their J. Edgars back beore the turn o the century. Only, in this case, unlike that ICE modication everyone seemed to be using, Scarborough, Ltd. on Al Na’ir sought to employ uel cells back in 2998. It is oten hard to remember that the Inner Sphere was acing complete technological collapse barely sixty years ago. For decades beore that, usion engines were harder to produce and grew increasingly rare, so it became standard practice to appropriate them or use in BattleMechs rather than vehicles. Scarborough was amiliar enough with the specs that made the standard combustion engine ret or the J. Edgar so common, but opted to seek alternatives to retain the perormance curve o a usion engine. Their uel cell ret oered a number o advantages, the most important o which being the ability to attain greater engine power or less weight lighter than a comparable ICE, thus making it possible or the J. Edgar to go usion-ree without a signicant loss in land speed. Unortunately, the rest o the ret graphically revealed the state-o-the-art at the time. In a highly questionable move, the successul Type 18 laser and Harvester SRMs were replaced with a light rife and a pair o machine guns—armament that was all but ineective against modern armor. Just what the designers were thinking is unclear as better weapons were available even then. Perhaps, as with the Pike Support Tank, they were anticipating a time in the near uture when military vehicles had degraded even urther—or perhaps the vehicle was being considered or sale to paramilitary organizations below the DCMS. Whatever the case, it was not the weapons choice that doomed the tank, but rather the engine. A poor choice o catalyst and a aulty reclamation system saw it produce excessive heat and insucient power, while its more limited endurance compared to a standard IC engine was a urther drawback. Though fawed, the uel cell-modied J. Edgars did show promise and unds were allocated or urther development, only to see then-Coordinator Hohiro Kurita divert spending to pay or the Combine’s lavish millennial celebrations. The stalled program would not long outlive the Coordinator. As part o Coordinator Takashi’s military reorms, “marginal” programs like military uel cell research were cut in avor o proven technologies, leaving this vehicle a ootnote in the annals o military history.
Type: J. Edgar Light Hover Tank (Cell) Movement Type: Hover Tonnage: 25 Equipment Internal Structure: Engine: Type: Cruise MP: Flank MP: Heat Sinks: Control Equipment: Lit Equipment: Power Amplier: Turret: Armor Factor:
Front R/L Side Rear Turret
145 Fuel Cell 11 17 1
104 Armor Value 30 19/19 12 24
Mass 2.5 6
Weapons and Ammo Light Rife Ammo (Rife) 18 2 Machine Guns Ammo (MG) 100
Location Turret Body Turret Body
Tonnage 3 1 1 .5
Notes: Features the ollowing Design Quirks: Non-Standard Parts.
0 1.5 2.5 0 .5 6.5
10
KESTREL SCOUT vTOL Field Testing Summation: Kestrel scout variant Producer/Site: Blackwell, Outreach Supervising Technician: Unknown Project Start Date: 3030 Non-Production Equipment Analysis: VTOL Jet Booster ovv [ As my riend Benj amin Morriso n (o what is let o Wolnet) sent me various pieces o requested inormation on the Bufalo and Starre , we got talking about various other experimental Succession Wars-era designs. This is his recount o a specialized variant o a specialized helicopter. O course, the Dragoons are completely outside o the box in terms o lostech; they were, ater all, working rom a tech base that most Houses have yet to reach even today. –CA]
Quite possibly the rarest VTOL variant in the Inner Sphere, the Kestrel Scout was developed by Blackwell Industries or use by Wol’s Dragoons’ Seventh Kommando and Special Recon Group. Intended to serve as a highly mobile and unseen reconnaissance platorm, only a handul o these vehicles was ever built beore the Dragoons’ reorganization olded the SRG into the new Home Guards. The Kestrel Scout is ideally congured to gather inormation without being detected and relay it to riendly orces. It accomplishes this by incorporating a sophisticated camera system in a special mast mount above the main rotor assembly, enabling the crat to remain saely concealed behind hills or trees, to observe an area without being exposed to hostile re. In addition to th is, an at dispenser allows the Kestrel to “seed” a target zone with air-dropped remote sensors as it passes. The high-powered communications equipment carried within the helicopter itsel not only enables its crew to keep in touch with these remotes, but also oers superior ability to cut through most ambient ECM and report its ndings.
Type: Kestrel Scout VTOL Movement Type: VTOL Tonnage: 25 Equipment Internal Structure: Engine: Type: Cruise MP: Flank MP: Heat Sinks: Control Equipment: Lit Equipment: Power Amplier:
Turret: Armor Factor:
160 ICE 12 18 (24) 0
Mass 2.5 12
0 1.5 2.5 0
Front R/L Side Rear Rotor Weapons and Ammo 2 Machine Guns Ammo (MG) 100 Communications Equipment VTOL Jet Booster VTOL Mast Mount Remote Sensor Dispenser
24 Armor Value 8 5/5 4 2 Location Front Body Body Body Rotor Rear
0 1.5
Tonnage 1 .5 1 1.5 .5 .5
Notes: Features the ollowing Design Quirks: Dicult to Maintain.
KESTREL SCOUT vTOL Field Testing Summation: Kestrel scout variant Producer/Site: Blackwell, Outreach Supervising Technician: Unknown Project Start Date: 3030 Non-Production Equipment Analysis: VTOL Jet Booster ovv [ As my riend Benj amin Morriso n (o what is let o Wolnet) sent me various pieces o requested inormation on the Bufalo and Starre , we got talking about various other experimental Succession Wars-era designs. This is his recount o a specialized variant o a specialized helicopter. O course, the Dragoons are completely outside o the box in terms o lostech; they were, ater all, working rom a tech base that most Houses have yet to reach even today. –CA]
Type: Kestrel Scout VTOL Movement Type: VTOL Tonnage: 25 Equipment Internal Structure: Engine: Type: Cruise MP: Flank MP: Heat Sinks: Control Equipment: Lit Equipment: Power Amplier:
Turret: Armor Factor:
160 ICE 12 18 (24) 0
Mass 2.5 12
0 1.5 2.5 0
Quite possibly the rarest VTOL variant in the Inner Sphere, the Kestrel Scout was developed by Blackwell Industries or use by Wol’s Dragoons’ Seventh Kommando and Special Recon Group. Intended to serve as a highly mobile and unseen reconnaissance platorm, only a handul o these vehicles was ever built beore the Dragoons’ reorganization olded the SRG into the new Home Guards. The Kestrel Scout is ideally congured to gather inormation without being detected and relay it to riendly orces. It accomplishes this by incorporating a sophisticated camera system in a special mast mount above the main rotor assembly, enabling the crat to remain saely concealed behind hills or trees, to observe an area without being exposed to hostile re. In addition to th is, an at dispenser allows the Kestrel to “seed” a target zone with air-dropped remote sensors as it passes. The high-powered communications equipment carried within the helicopter itsel not only enables its crew to keep in touch with these remotes, but also oers superior ability to cut through most ambient ECM and report its ndings. O course, or any recon vehicle, speed is o critical importance. The design team was unable to increase the Kestrel’s thin armor shell without compromising its capabilities as a scout. Thus, they turned towards improving the pilot’s ability to escape and evade enemy re by installing turbojet rockets in the VTOL’s stubby wings. These jet boosters provided the Kestrel with enough short-term thrusts to achieve air speeds up to two hundred and sixty kilometers per hour, enough to outpace even the astest hover tanks o its day. All o these upgrades naturally came at a price. The large amount o radio gear, racks or the remote sensors and the jet boosters combined to eliminate the Kestrel’s once-sizable troop compartment. Combined with its minimal armor and armament, this act—more than anything—limited the variant’s deployment in any mission not strictly ocused on gathering intelligence.
24 Armor Value 8 5/5 4 2
Front R/L Side Rear Rotor Weapons and Ammo 2 Machine Guns Ammo (MG) 100 Communications Equipment VTOL Jet Booster VTOL Mast Mount Remote Sensor Dispenser
Location Front Body Body Body Rotor Rear
0 1.5
Tonnage 1 .5 1 1.5 .5 .5
Notes: Features the ollowing Design Quirks: Dicult to Maintain.
11
CONDOR hEavY hOvER TaNK (FISSION) Field Testing Summation: Condor ssion engine test bed Producer/Site: Unknown Supervising Technician: Unknown Project Start Date: Early thirty-rst century Non-Production Equipment Analysis: Sponson Turrets
[Even rom a less arcical standpoint, the ssion engine Condors’ ailure makes sense. As a power source whose development has stagnated or centuries now, ssion engines rated or combat duty simply cannot perorm any better than a comparable internal combustion engine—while costing more than their high-tech usion equivalents. Even the Capellans reasoned this one out in short order, and likely shelved the concept beore wasting any urther efort on the olly o improving a dead technology . –CA]
ovv [Sometimes, even the tabloids get it right. The ollowing is an “inormational” clip taken rom Bild von Tharkad. Yes, the old tabloid magazine. Humor me. A quick bit o research proved the essence o the articl e to be correct, although I’ve made a ew amendments or clarity’s sake. –CA]
Type: Condor Heavy Hover Tank (Fission) Technology Base: Inner Sphere (Experimental) Tonnage: 50
In the early thirty-rst century, House Liao attempted to upgrade its Condor heavy hover tanks without tapping its dwindling reserves o usion plants. As usion engines remained desperately needed or BattleMechs and heavy tanks, the Capellan engineers took some old Condor husks and replaced their damaged combustion engines with mothballed ssion models. How they could possibly think this was a good idea is probably even beyond the abilities o today’s Capellans to explain, but it was a dierent time, those Succession Wars.
Equipment Internal Structure: Engine: Type: Cruise MP: Flank MP: Heat Sinks: Control Equipment: Lit Equipment: Power Amplier:
[Surprisingly insightul or Bild von Tharkad , but they s oon return to their usual standards. The ollowing description is actually incorrect in its assumption that these modications were undertaken on standard Condor bases. We believe instead that the ssion engine “upgrades” more likely tested on the urban combat amer variants, which would have required ar less structural alteration. –CA] To make up or the additional weight consumed the engine shielding, the Capellans decided to remove the Condor’s autocannon and replace it with a third medium laser. This choice, which traded tonnage or reach,
165 Fission 8 12 9
Mass 5 16
4 2.5 5 0
Turret: Sponson Turrets: Armor Factor:
Front R/L Side Rear Turret Weapons and Ammo 3 Medium Lasers Machine Gun Vehicle Flamer Machine Gun Vehicle Flamer Ammo (MG) 200 Ammo (Flamer) 40
136 Armor Value 40 25/25 21 25 Location Turret Right Sponson Right Sponson Let Sponson Let Sponson Body Body
.5 .5 8.5
Tonnage 3 .5 .5 .5 .5 1 2
Notes: Features the ollowing Design Quirks: Non-Standard Parts.
CONDOR hEavY hOvER TaNK (FISSION) Field Testing Summation: Condor ssion engine test bed Producer/Site: Unknown Supervising Technician: Unknown Project Start Date: Early thirty-rst century Non-Production Equipment Analysis: Sponson Turrets
[Even rom a less arcical standpoint, the ssion engine Condors’ ailure makes sense. As a power source whose development has stagnated or centuries now, ssion engines rated or combat duty simply cannot perorm any better than a comparable internal combustion engine—while costing more than their high-tech usion equivalents. Even the Capellans reasoned this one out in short order, and likely shelved the concept beore wasting any urther efort on the olly o improving a dead technology . –CA]
ovv [Sometimes, even the tabloids get it right. The ollowing is an “inormational” clip taken rom Bild von Tharkad. Yes, the old tabloid magazine. Humor me. A quick bit o research proved the essence o the articl e to be correct, although I’ve made a ew amendments or clarity’s sake. –CA]
Type: Condor Heavy Hover Tank (Fission) Technology Base: Inner Sphere (Experimental) Tonnage: 50
In the early thirty-rst century, House Liao attempted to upgrade its Condor heavy hover tanks without tapping its dwindling reserves o usion plants. As usion engines remained desperately needed or BattleMechs and heavy tanks, the Capellan engineers took some old Condor husks and replaced their damaged combustion engines with mothballed ssion models. How they could possibly think this was a good idea is probably even beyond the abilities o today’s Capellans to explain, but it was a dierent time, those Succession Wars.
Equipment Internal Structure: Engine: Type: Cruise MP: Flank MP: Heat Sinks: Control Equipment: Lit Equipment: Power Amplier:
Mass 5 16
165 Fission 8 12 9
4 2.5 5 0
Turret: Sponson Turrets: Armor Factor:
Front R/L Side Rear Turret Weapons and Ammo 3 Medium Lasers Machine Gun Vehicle Flamer Machine Gun Vehicle Flamer Ammo (MG) 200 Ammo (Flamer) 40
136 Armor Value 40 25/25 21 25 Location Turret Right Sponson Right Sponson Let Sponson Let Sponson Body Body
.5 .5 8.5
Tonnage 3 .5 .5 .5 .5 1 2
Notes: Features the ollowing Design Quirks: Non-Standard Parts.
[Surprisingly insightul or Bild von Tharkad , but they s oon return to their usual standards. The ollowing description is actually incorrect in its assumption that these modications were undertaken on standard Condor bases. We believe instead that the ssion engine “upgrades” more likely tested on the urban combat amer variants, which would have required ar less structural alteration. –CA] To make up or the additional weight consumed the engine shielding, the Capellans decided to remove the Condor’s autocannon and replace it with a third medium laser. This choice, which traded tonnage or reach, demonstrated once again that the engineers had no idea what they were doing. Ater all, not only would this change orce their ragile hover tank close in with its targets, the added heat sink needs would virtually oset the weight savings made possible by swapping the gun out in the rst place. [But then the Capellans have a history o modiying standard Condors with short-ranged lasers, so that’s not news. –CA] At this point someone with some brains must have chimed in, because they did decide to address protection with an additional two and a hal tons o armor and some additional anti-personnel weaponry. A vehicle famer and machine gun, one each mounted on side sponson turrets, gave this Condor better ability to deend itsel against inantry orces at point-blank range—without distracting the main gunners at the same time. Still, even these last two additions did not stave o the inevitable ailure. The ew tanks that could be put together rom the old husks ran out o replacement ssion engines ater just a ew years in operation.
12
BUFFaLO DRONE BOMB Field Testing Summation: Low-tech deense solution Producer/Site: Various Supervising Technician: Field Technicians Project Start Date: N/A Non-Production Equipment Analysis: Booby Trap Supercharger ovv The history o war are is littered with instances o civilian vehicles being turned into deadly booby traps or the opposing military. One inamous historic example o this is Anton Marik’s “kitchen sink” deense o New Delos. While the battle itsel was decided long beore it even started because o the discrepancy o skill and will between the combatants, transcripts recounting the decimation o Summer’s Company (a part o Charlie Battalion, in Wol’s Dragoons’ Delta Regiment) were used in several media broadcasts ollowing the end o the rebellion, to emphasize the terror tactics Anton’s orces pursued as their desperation mounted. In the transcripts, elements o Summer’s Company were securing a convoy o rebel hovertanks, when several o the vehicles detonated. The blasts were so intense that they vaporized the nearby Dragoons’ BattleMechs, briefy convincing the mercenaries that the rebels were employing tactical atomics against them. The company sustained heavy casualties and nearly routed in panic. Ater-action investigations revealed that the entire incident had been a trap. The vehicles in question were large Bualo hovercrat, operating under remote control and tted with packed with enough explosives to rival a tactical weapon’s orce—i not its area o eect. Many o these vehicles also carried tons o munitions such as surplus machine gun ammo or Inerno missiles specically to increase their devastating blasts. The use o these support vehicles as Trojan horses oered not only the highest destructive potential given their payload capacity, but virtually guaranteed
Type: Bualo Chassis Type: Hover (Large) Mass: 100 tons Equipment Rating: D/X-F-F (Experimental) Equipment Chassis: Engine/Controls: Cruise MP: Flank MP: Heat Sinks: Fuel: Armor Factor (BAR 5):
Front Front R/L Side Rear R/L Side Rear
Electric (Fuel Cell) 5 8 (10) 0 1,702 km 93 Internal Structure 10 10 10 10
Weapons and Ammo Ammo (MG) 900
Mass 30 23.5
Crew: 0 (Drone) Cargo: 1 Container (10 tons)
Location Body
Mass 4.5
1 Door (Rear)
Notes: Features Booby Trap (10 tons), Drone (Remote) Operating System (10.5 tons), Supercharger (2.5 tons). 0 6 3 Armor Value 18 15/15 15/15 15
BUFFaLO DRONE BOMB Field Testing Summation: Low-tech deense solution Producer/Site: Various Supervising Technician: Field Technicians Project Start Date: N/A Non-Production Equipment Analysis: Booby Trap Supercharger ovv The history o war are is littered with instances o civilian vehicles being turned into deadly booby traps or the opposing military. One inamous historic example o this is Anton Marik’s “kitchen sink” deense o New Delos. While the battle itsel was decided long beore it even started because o the discrepancy o skill and will between the combatants, transcripts recounting the decimation o Summer’s Company (a part o Charlie Battalion, in Wol’s Dragoons’ Delta Regiment) were used in several media broadcasts ollowing the end o the rebellion, to emphasize the terror tactics Anton’s orces pursued as their desperation mounted. In the transcripts, elements o Summer’s Company were securing a convoy o rebel hovertanks, when several o the vehicles detonated. The blasts were so intense that they vaporized the nearby Dragoons’ BattleMechs, briefy convincing the mercenaries that the rebels were employing tactical atomics against them. The company sustained heavy casualties and nearly routed in panic. Ater-action investigations revealed that the entire incident had been a trap. The vehicles in question were large Bualo hovercrat, operating under remote control and tted with packed with enough explosives to rival a tactical weapon’s orce—i not its area o eect. Many o these vehicles also carried tons o munitions such as surplus machine gun ammo or Inerno missiles specically to increase their devastating blasts. The use o these support vehicles as Trojan horses oered not only the highest destructive potential given their payload capacity, but virtually guaranteed the enemy would get in close enough to suer damage, as the capture o logistical vehicles was a key part o the loyalists’ strategy. In the recent Word o Blake Jihad, Bualos once again became the avored vessels or suicide bombers, likely inspired by tales rom the Marik Civil War. During the battle or Terra, in act, many reports demonstrated Bualo drone hovertrucks that were equipped or ECCM work, with some sporting thicker, military-grade armor and even actual nuclear payloads. Fortunately, most drones are the work o a desperate orce already strapped or resources, and most have historically been jammed and rendered harmless by even the simplest o electronic countermeasures. While this does not negate the possibility o living suicide drivers make up or the lack o remote operations, modern technology at least oers some deense against this more insidious use o technology.
Type: Bualo Chassis Type: Hover (Large) Mass: 100 tons Equipment Rating: D/X-F-F (Experimental) Equipment Chassis: Engine/Controls: Cruise MP: Flank MP: Heat Sinks: Fuel: Armor Factor (BAR 5):
Front Front R/L Side Rear R/L Side Rear
Electric (Fuel Cell) 5 8 (10) 0 1,702 km 93 Internal Structure 10 10 10 10
Weapons and Ammo Ammo (MG) 900
Mass 30 23.5
Location Body
Crew: 0 (Drone) Cargo: 1 Container (10 tons)
Mass 4.5
1 Door (Rear)
Notes: Features Booby Trap (10 tons), Drone (Remote) Operating System (10.5 tons), Supercharger (2.5 tons). 0 6 3 Armor Value 18 15/15 15/15 15
13
Şoarece Superheavy MBT Field Testing Summation: House Marik limited production Producer/Site: Earthwerks-FWL Inc., Keystone Supervising Technician: Tavian Vladimirescu Project Start Date: 2881 Non-Production Equipment Analysis: Super-Heavy Vehicle ovv [Pulled this one rom some o my Marik associates. While the loss o technology was a very real threat, it does seem ironic rather that this overspecialized design was chosen to combat it. –CA]
The devastation o the Second Succession War let the Free Worlds League with a severe shortage o combat vehicle manuacturers. With the loss o Bainsville’s Vickers-Shellingord Armor Company, the FWLM lost its last reliable source o battle tanks and spelled the end o the Tiger medium tank. Worse, with the increasing loss o sophisticated engineering knowledge, some speculated that the ability to design and construct new BattleMechs could be lost within the next three or our generations, thus imperiling the realm’s entire deense. Knowing the FWLM needed a heavy-hitting armored vehicle to regain its edge, Captain-General Philippa Marik tasked Earthwerks Incorporated with developing a new combat vehicle both less sophisticated and more survivable than a BattleMech. The ideal vehicle would also need to be capable o rapid mass-production, to ll out the League’s thinning military ranks and boost its deenses as quickly as possible. Initial design goals called or a vehicle with twice the rontal armor o any existing design, able to handle all-types o terrain, and built around a non-usion engine. The original prototype, dubbed Soarecar (in honor o Helios’ chariot), was a mundane vehicle sporting a pair o class ve autocannons. While its armor protection was stellar, this tank still ell well short o the BattleMech-level repower and durability the LCCC demanded.
Type: Şoarece Superheavy MBT Technology Base: Inner Sphere (Experimental) Movement Type: Tracked Tonnage: 175 Equipment Internal Structure: Engine: Type: Cruise MP: Flank MP: Heat Sinks: Control Equipment: Lit Equipment: Power Amplier: Turret: Armor Factor:
Front R/L Front Side R/L Rear Side Rear Turret
350 Fuel Cell 2 3 1
648 Armor Value 110 92/92 92/92 60 110
Mass 35 7.5
0 9 0 0 4.5 40.5
Weapons and Ammo Location AC/20 Turret Ammo (AC/20) 30 Body AC/10 Turret Ammo (AC/10) 30 Body AC/2 Turret Ammo (AC/2) 90 Body Machine Gun Front Ammo (MG) 200 Body Limited Amphibious Equipment —
Tonnage 14 6 12 3 6 2 .5 1 7
Notes: Features the ollowing Design Quirks: Accurate Weapon (AC/2), Dicult to Maintain, Non-Standard Parts, Obsolete/2915, Poor Perormance.
Şoarece Superheavy MBT Field Testing Summation: House Marik limited production Producer/Site: Earthwerks-FWL Inc., Keystone Supervising Technician: Tavian Vladimirescu Project Start Date: 2881 Non-Production Equipment Analysis: Super-Heavy Vehicle
Type: Şoarece Superheavy MBT Technology Base: Inner Sphere (Experimental) Movement Type: Tracked Tonnage: 175
ovv [Pulled this one rom some o my Marik associates. While the loss o technology was a very real threat, it does seem ironic rather that this overspecialized design was chosen to combat it. –CA]
The devastation o the Second Succession War let the Free Worlds League with a severe shortage o combat vehicle manuacturers. With the loss o Bainsville’s Vickers-Shellingord Armor Company, the FWLM lost its last reliable source o battle tanks and spelled the end o the Tiger medium tank. Worse, with the increasing loss o sophisticated engineering knowledge, some speculated that the ability to design and construct new BattleMechs could be lost within the next three or our generations, thus imperiling the realm’s entire deense. Knowing the FWLM needed a heavy-hitting armored vehicle to regain its edge, Captain-General Philippa Marik tasked Earthwerks Incorporated with developing a new combat vehicle both less sophisticated and more survivable than a BattleMech. The ideal vehicle would also need to be capable o rapid mass-production, to ll out the League’s thinning military ranks and boost its deenses as quickly as possible. Initial design goals called or a vehicle with twice the rontal armor o any existing design, able to handle all-types o terrain, and built around a non-usion engine. The original prototype, dubbed Soarecar (in honor o Helios’ chariot), was a mundane vehicle sporting a pair o class ve autocannons. While its armor protection was stellar, this tank still ell well short o the BattleMech-level repower and durability the LCCC demanded. For the next two decades, Earthwerks repeatedly reworked its designs to meet the increasingly impossible demands o the League’s procurement oce, each time increasing the vehicle’s weight. The nal design—unveiled at last in 2904—was gargantuan, so much so that the Romanian-speaking designers had long since abandoned its original name or “Şoarece” (mouse), as an ironic pun. Built around a specially developed, battleeld-grade uel cell en gine, the Şoarece eatured three classes o autocannons in its turret, including an Imperator Zeta to shatter the limbs o enemy ’Mechs and a Smoothie-2 or anti-aircrat work. Though its ground speed was slow, the vehicle was placed into limited production to ll the desperate need or heavy armor. Little over a hundred had been built by the time House Marik nally captured Shiro III, home o Grumman Amalgamated. With the capture o the actory that still produced the venerable (and, ultimately, ar superior) Ontos tank, orders or the Şoarece plummeted. A ew years later, production o the superheavy vehicle was nally cancelled.
Equipment Internal Structure: Engine: Type: Cruise MP: Flank MP: Heat Sinks: Control Equipment: Lit Equipment: Power Amplier: Turret: Armor Factor:
Mass 35 7.5
350 Fuel Cell 2 3 1
0 9 0 0 4.5 40.5
648 Armor Value 110 92/92 92/92 60 110
Front R/L Front Side R/L Rear Side Rear Turret
14
SF-1X STaRFIRE Field Testing Summation: Experimental airrame Producer/Site: Banzai Weapons Design Company, New Avalon Supervising Technician: Dr. B. Banzai Project Start Date: 3028 Non-Production Equipment Analysis: Prototype Ultra Autocannon/5 Prototype Ferro-Aluminum Armor ovv The discovery o the Helm Memory Core was, o course, the watershed event that sparked the Inner Sphere’s technological renaissance. Though other discoveries and research were gradually dragging us out o the technology dark age o the Succession Wars were being made, the so-called Gray Death Core kicked this recovery into overdrive, especially in the military elds. With manuacturing still limited by centuries o decline, the rst beneciaries o this revival were, naturally, the older and proven machines that still remained on the modern battleeld. Newly developed machines, in the meantime, ound use as test beds, and survived more oten than not only in a niche role. The Starre is an example o these test beds. As basic as its airrame is when reviewed today, the crat was groundbreaking or being one o the rst new designs o its day—albeit one devised specically or testing. Wolnet reached this same u nderstanding when they included the ghter in their update o ComStar’s original 3026 Technical Readout . The ollowing was Wolnet’s abstract:
The Starre was an early upgraded technology project o the NAIS, ollowing the dissemination o the Gray Death Memory Core. Based on th e Star League’s Hellcat II rame, the newly created Starre was the aviation research project running alongside the development o the Axman and Caesar BattleMechs. Unlike the
Starres were still reportedly fying even during the occupation o the FedSuns capital. O course, by then, with their production lines long destroyed and technology advanced well beyond th eir capabilities, these ghters had become relics o a bygone age. Type: Starfre Technology Base: Inner Sphere (Experimental) Tonnage: 55 Equipment Engine: Sae Thrust: Max Thrust: Structural Integrity: Heat Sinks: Fuel: 400 Cockpit: Armor Factor (Ferro):
Nose Wings At
Mass 15.5
275 7 11 7 20
10 5
125 Armor Value 42 31/31 21
3 7
Weapons and Ammo Location AC/20 Turret Ammo (AC/20) 30 Body AC/10 Turret Ammo (AC/10) 30 Body AC/2 Turret Ammo (AC/2) 90 Body Machine Gun Front Ammo (MG) 200 Body Limited Amphibious Equipment —
Tonnage 14 6 12 3 6 2 .5 1 7
Notes: Features the ollowing Design Quirks: Accurate Weapon (AC/2), Dicult to Maintain, Non-Standard Parts, Obsolete/2915, Poor Perormance.
SF-1X STaRFIRE Field Testing Summation: Experimental airrame Producer/Site: Banzai Weapons Design Company, New Avalon Supervising Technician: Dr. B. Banzai Project Start Date: 3028 Non-Production Equipment Analysis: Prototype Ultra Autocannon/5 Prototype Ferro-Aluminum Armor ovv The discovery o the Helm Memory Core was, o course, the watershed event that sparked the Inner Sphere’s technological renaissance. Though other discoveries and research were gradually dragging us out o the technology dark age o the Succession Wars were being made, the so-called Gray Death Core kicked this recovery into overdrive, especially in the military elds. With manuacturing still limited by centuries o decline, the rst beneciaries o this revival were, naturally, the older and proven machines that still remained on the modern battleeld. Newly developed machines, in the meantime, ound use as test beds, and survived more oten than not only in a niche role. The Starre is an example o these test beds. As basic as its airrame is when reviewed today, the crat was groundbreaking or being one o the rst new designs o its day—albeit one devised specically or testing. Wolnet reached this same u nderstanding when they included the ghter in their update o ComStar’s original 3026 Technical Readout . The ollowing was Wolnet’s abstract:
Starres were still reportedly fying even during the occupation o the FedSuns capital. O course, by then, with their production lines long destroyed and technology advanced well beyond th eir capabilities, these ghters had become relics o a bygone age. Type: Starfre Technology Base: Inner Sphere (Experimental) Tonnage: 55 Equipment Engine: Sae Thrust: Max Thrust: Structural Integrity: Heat Sinks: Fuel: 400 Cockpit: Armor Factor (Ferro):
Nose Wings At
Mass 15.5
275 7 11 7 20
10 5 3 7
125 Armor Value 42 31/31 21
The Starre was an early upgraded technology project o the NAIS, ollowing the dissemination o the Gray Death Memory Core. Based on th e Star League’s Hellcat II rame, the newly created Starre was the aviation research project running alongside the development o the Axman and Caesar BattleMechs. Unlike the ’Mechs, the aerospace ghter never saw widespread deployment, as its construction was archaic and did not oer advantages over line units. It was, however, an exemplary testbed, and easily modied to trial a slew o new weapons, armor and heat sink systems. The Starre was exemplary, but I nd it interesting that Wolnet’s coverage shows discrepancies. In their 3050 Inner Sphere brie, they noted that the ghter reached actual production, while the TR 3026 revision essentially called it a stillborn concept. As always, the truth is somewhere in the middle: while most rediscovered Star League weapons were tested on the Starre, the Ultra autocannon was o most interest (in typical Davion ashion). While the initial Starres were hand-built custom crat, each with a dierent payload, the SF-1X that eatured the Ultra AC/5 entered limited production until the mid-3040s. Most o these ultimately appeared in the ranks o the NAIS Training Cadre. While the prototype eatured in the NAIS museum did not survive the Word o Blake’s New Avalon rampage, a ew o the Cadre’s
Weapons and Ammo Prototype Ultra AC/5 Ammo (UAC-P) 20 2 Medium Lasers 2 Medium Lasers Small Laser
Location Nose — RW LW At
Tonnage 9 1 2 2 .5
Heat 2
SRV 7
MRV 7
LRV 7
ERV —
3 3 —
5 5 —
— — —
— — —
— — —
Notes: Features the ollowing Design Quirks: Atmospheric Flyer, Modular Weapons, Obsolete/3045.
15
TSURU vIP aIRCRaFT Field Testing Summation: Military VIP Transport Producer/Site: Wakazashi Enterprises, Kervil Supervising Technician: Unknown Project Start Date: 3021 Non-Production Equipment Analysis: Cha Pods ovv The details on this one come through some corporate contacts at Avanti Industries. When their highly luxurious Zanadu Air Bus debuted in 3004, it spawned a number o imitators rom rival states. One o the more successul copies was Wakazashi Enterprises’ Graceul Crane, which rst appeared in 3007. While a mere luxury airliner is not remarkable, this special VIP variant did catch some interest. Soon ater Vasily Cherenko was promoted to Warlord o the Dieron Military District, Wakazashi received orders to create a new military transport specically or his use. The brie stated that the warlord required a swit aircrat, capable o carrying himsel and his senior sta saely, yet with the luxury aorded by one o his rank. Working rom an existing airrame to ensure a speedy delivery, Wakazashi set about modiying the Graceul Crane. Deciding to use a more traditional name, the Tsuru (Japanese or crane) was the result. Its structure was heavily reinorced, allow it to mount the strongest possible armor, which was thickened to maximum tolerances. Three tons o military grade communications equipment was installed, so the warlord could be kept abreast o all developments even in fight, and enabling the aircrat to serve as a basic headquarters unit i necessary. In a pinch, the comms gear could also be used to project an ECCM eld around the aircrat, to combat hostile electronic warare. For the Tsuru’s passengers, the Graceul Crane’s lavish ttings were retained, and even enhanced with the addition o purpose -
Type: Tsuru Chassis Type: Fixed Wing (Medium) Mass: 100 tons Equipment Rating: D/X-E-E (Experimental) Equipment Chassis: Engine/Controls: Sae Thrust: Max Thrust: Structural Integrity: Heat Sinks: Fuel: Armor Factor (BAR 10):
Nose Wings At
Fusion 5 8 5 0 400 103 Armor Value 24 24/24 31
Weapons and Ammo None
Mass 22.5 29
0 8 6.5
Crew: 6 (1 ocer, 5 enlisted/non-rated) Cargo: 15 tons standard 1 Door (At) Notes: Features Armored and STOL Chassis Modications, 4 Cha Pods (4 tons, RW/LW/2 At), Communications Equipment (3 tons), 6 crew and 14 passenger ejection seats (2 tons), 1 rst-class quarters (10 tons).
TSURU vIP aIRCRaFT Field Testing Summation: Military VIP Transport Producer/Site: Wakazashi Enterprises, Kervil Supervising Technician: Unknown Project Start Date: 3021 Non-Production Equipment Analysis: Cha Pods
Type: Tsuru Chassis Type: Fixed Wing (Medium) Mass: 100 tons Equipment Rating: D/X-E-E (Experimental)
ovv The details on this one come through some corporate contacts at Avanti Industries. When their highly luxurious Zanadu Air Bus debuted in 3004, it spawned a number o imitators rom rival states. One o the more successul copies was Wakazashi Enterprises’ Graceul Crane, which rst appeared in 3007. While a mere luxury airliner is not remarkable, this special VIP variant did catch some interest. Soon ater Vasily Cherenko was promoted to Warlord o the Dieron Military District, Wakazashi received orders to create a new military transport specically or his use. The brie stated that the warlord required a swit aircrat, capable o carrying himsel and his senior sta saely, yet with the luxury aorded by one o his rank. Working rom an existing airrame to ensure a speedy delivery, Wakazashi set about modiying the Graceul Crane. Deciding to use a more traditional name, the Tsuru (Japanese or crane) was the result. Its structure was heavily reinorced, allow it to mount the strongest possible armor, which was thickened to maximum tolerances. Three tons o military grade communications equipment was installed, so the warlord could be kept abreast o all developments even in fight, and enabling the aircrat to serve as a basic headquarters unit i necessary. In a pinch, the comms gear could also be used to project an ECCM eld around the aircrat, to combat hostile electronic warare. For the Tsuru’s passengers, the Graceul Crane’s lavish ttings were retained, and even enhanced with the addition o purpose built luxury quarters catering to the warlord’s every whim. As a urther saety measure, ejection seats were provided or all the passengers and crew. (Lurid rumors suggest that Cherenko required an extra large seat built to accommodate his bulk, but no proo o this has ever arisen.) To ensure the warlords saety even upon landing, the cargo bay was expanded to hold a variety o armored limousines, so Cherenko could transit rom his air transport to his motorcade without exposing himsel to sniper re. The Tsuru’s inal eatur e is its most intrigu ing. Taking precautions to the extreme, Wakazashi installed primitive cha pods in the aircrat’s wings and at quarters o. Though the technology had existed since the earliest days o powered fight in one orm or another, these pods had become a rarity by the thirtyrst century, thanks to continual advances in missile targeting technology. Nevertheless, Wakazashi thought included them as a “spare no expense” measure to guarantee Cherenko’s approval. The decision clearly paid o; pleas ed with the resulting design, Cherenko requested only one nal touch, and ordered his Tsuru painted red, to match the color o his Atlas.
Equipment Chassis: Engine/Controls: Sae Thrust: Max Thrust: Structural Integrity: Heat Sinks: Fuel: Armor Factor (BAR 10):
Nose Wings At
Fusion 5 8 5 0 400 103 Armor Value 24 24/24 31
Weapons and Ammo None
Mass 22.5 29
Crew: 6 (1 ocer, 5 enlisted/non-rated) Cargo: 15 tons standard 1 Door (At) Notes: Features Armored and STOL Chassis Modications, 4 Cha Pods (4 tons, RW/LW/2 At), Communications Equipment (3 tons), 6 crew and 14 passenger ejection seats (2 tons), 1 rst-class quarters (10 tons).
0 8 6.5
16
GaME RULES
dgn Qu Every prototype and primitive unit described in this Experimental Technical Readout has one or more listed positive and/or negative Design Quirks (see p. 193, SO). These quirks are included to give each design a unique favor based upon its history and use in the post Star League era known as the Succession Wars. Use o these quirks is optional and should be agreed upon by all players beore play begins. Pyp impv Jump J The concept o the improved-range jump jet technology nally reached ruition in the late 3060s, but had previously been attempted at various stages o Succession Wars history. The most amous near-breakthrough was House Davion’s experiments on Ho in the early 3020s. While prototype improved jump jets were lighter and smaller than their modern incarnations, they ran hotter and were prone to exploding when damaged. Ater the project’s destruction in the midst o the Wol’s Dragoons’ raid on Ho, urther development was halted. Compared to the old system, modern improved jump jets eature additional shielding and cooling circuits, making them bulkier an d heavier, but ultimately saer and much more reliable. Prototype improved jump jets have identical construction and game rules as standard jump jets (see p. 225, TM), but—like modern improved jump jets—the oer a maximum Jump MP equal to the ’Mech’s maximum Running MP. Heat generated by these jets is also doubled, at 2 heat points per hex jumped, with a minimum cost o 6 heat points. To refect the volatility o these experimental jets, a critical hit to a prototype improved jump jet destroys the extra capacitor banks powering the electron beam emitters used to ignite the jets. This results in a catastrophic discharge o the capacitor’s stored energy that is identical to a 10-point internal ammunition explosion in the location containing the jet.
Primitive Chaff Pods Cha is one o the earliest orms o electronic countermeasures in modern warare. Though the technology is rarely used, its eectiveness has been updated just as requently as has most modern electronic warare technology. To represent this parity o technological advances, primitive cha pods work identically to standard cha pods (see p. 299, TO) both in terms o game play and construction.
Prototype Ferro-Aluminum Armor The aerospace ghter equivalent o early erro-brous armor, prototype erro-aluminum armor takes up 1 slot in the ghter’s wings and at or a total o 3 slots (see p. 192, TM).
GaME RULES
dgn Qu Every prototype and primitive unit described in this Experimental Technical Readout has one or more listed positive and/or negative Design Quirks (see p. 193, SO). These quirks are included to give each design a unique favor based upon its history and use in the post Star League era known as the Succession Wars. Use o these quirks is optional and should be agreed upon by all players beore play begins. Pyp impv Jump J The concept o the improved-range jump jet technology nally reached ruition in the late 3060s, but had previously been attempted at various stages o Succession Wars history. The most amous near-breakthrough was House Davion’s experiments on Ho in the early 3020s. While prototype improved jump jets were lighter and smaller than their modern incarnations, they ran hotter and were prone to exploding when damaged. Ater the project’s destruction in the midst o the Wol’s Dragoons’ raid on Ho, urther development was halted. Compared to the old system, modern improved jump jets eature additional shielding and cooling circuits, making them bulkier an d heavier, but ultimately saer and much more reliable. Prototype improved jump jets have identical construction and game rules as standard jump jets (see p. 225, TM), but—like modern improved jump jets—the oer a maximum Jump MP equal to the ’Mech’s maximum Running MP. Heat generated by these jets is also doubled, at 2 heat points per hex jumped, with a minimum cost o 6 heat points. To refect the volatility o these experimental jets, a critical hit to a prototype improved jump jet destroys the extra capacitor banks powering the electron beam emitters used to ignite the jets. This results in a catastrophic discharge o the capacitor’s stored energy that is identical to a 10-point internal ammunition explosion in the location containing the jet.
Primitive Chaff Pods Cha is one o the earliest orms o electronic countermeasures in modern warare. Though the technology is rarely used, its eectiveness has been updated just as requently as has most modern electronic warare technology. To represent this parity o technological advances, primitive cha pods work identically to standard cha pods (see p. 299, TO) both in terms o game play and construction.
Prototype Ferro-Aluminum Armor The aerospace ghter equivalent o early erro-brous armor, prototype erro-aluminum armor takes up 1 slot in the ghter’s wings and at or a total o 3 slots (see p. 192, TM).
17
(2) (1)
(1)
Flea FLE-14 15
Inner Sphere
9 14 4
1
Medium Laser
Era:
RA
3
5 [DE]
(Experimental) Star League
—
3
6
9 (1)
(3)
(2)
(1)
(2) (1)
(2) (1)
(1)
Flea FLE-14 15
Inner Sphere
9 14 4
1
Medium Laser
Era:
RA
3
5 [DE]
(Experimental) Star League
—
3
6
9 (1)
(1)
(3)
(2)
(2) (1)
(1)
Shoulder Upper Arm Actuator Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Heat Sink Heat Sink Roll Again Roll Again Roll Again Roll Again
2012
Life Support Sensors Cockpit Roll Again Sensors Life Support
Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
(4)
Shoulder Upper Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Roll Again
Roll Again
Roll Again Roll Again Roll Again Roll Again Roll Again
Roll Again Roll Again Roll Again Roll Again Roll Again
Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
(4)
(2)
(2)
(5)
(3) Heat Sink Heat Sink Roll Again Roll Again Roll Again Roll Again
(1)
(3)
10 (10) Single
(6) (7)
(7)
Super-Wasp WSP-2A-X 25
Inner Sphere
6 9 [12] 6
2 1
Medium Laser SRM 2
RA LL
(Experimental) Era:
3 2
5 [DE] 2/Msl
[M,C,S]
Succession Wars
— —
3 3
6 6
9 9 (6)
(6)
(10)
(7)
(7) (4)
(2)
Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Heat Sink Heat Sink Jump Jet Jump Jet Ammo (SRM 2) 50 Roll Again
2012
Life Support Sensors Cockpit Roll Again Sensors Life Support
Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Supercharger Roll Again
(6)
Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Roll Again
Roll Again
Roll Again Roll Again Roll Again Roll Again Roll Again
Roll Again Roll Again Roll Again Roll Again Roll Again
Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet SRM 2
Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Roll Again
(6)
(4)
(4)
(8)
(6) Heat Sink Heat Sink Jump Jet Jump Jet Roll Again Roll Again
(2)
(6)
10 (10) Single
(9) (22)
(22)
Super-Griffin GRF-2N-X 60
Inner Sphere
4 6 6
(Experimental) Era:
1 1
Small Laser L RM 10
CT RT
1 4
1 1
PPC Medium Laser
RA LA
10 3
3 [DE] 1/Msl
[M,C,S] 10 [DE] 5 [DE]
Succession Wars
— 6
1 7
2 14
3 21
3 —
6 3
12 6
18 9
(14)
(14)
(24)
(18)
(18) (7)
(6)
Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Double Double Double Double Double Double
2012
Heat Heat Heat Heat Heat Heat
Life Support Sensors Cockpit Heat Sink Sensors Life Support
Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro
Sink Sink Sink Sink Sink Sink
Gyro Fusion Engine Fusion Engine Fusion Engine Small Laser Roll Again
(14)
Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Double Heat Sink Double Heat Sink Double Heat Sink PPC PPC PPC Roll Again Roll Again
Double Heat Sink
LRM 10
Double Heat Sink Double Heat Sink Jump Jet Jump Jet Jump Jet
LRM 10 Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again
Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
(14)
(10)
(10)
(20)
(14) Double Heat Sink Double Heat Sink Double Heat Sink Jump Jet Jump Jet Jump Jet
(6)
(14)
15 (20) Double
(9) (16)
(16)
Cataphract CTF-0X 70
Inner Sphere
4 6
1 1 1 1 1 1
Remote Sensor Dispenser(R)
AC/5 Electronic Warfare Equipment
Medium Laser PPC Medium Laser
(Experimental) Era:
CT RT
— 1
LT RA RA LA
— 3 10 3
[E] 5
[DB,S] [E] 5 [DE] 10 [DE] 5 [DE]
Succession Wars
— 3
— 6
— 12
— 18
— — 3 —
— 3 6 3
— 6 12 6
6 9 18 9
(22)
(22)
(26)
(22)
(22) (9)
(6)
Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine
Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again
Roll Again
Roll Again
Roll Again Roll Again Roll Again Roll Again Roll Again
Roll Again Roll Again Roll Again Roll Again Roll Again
Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Heat Sink Roll Again
Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Heat Sink Roll Again
Roll Again
(15)
(11)
(11)
(22)
(15)
Roll Again Roll Again
Electronic Warfare Equipment
Remote Sensor Dispenser (R)
(15)
Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC
AC/5 AC/5 AC/5 AC/5 Ammo (AC/5) 20 Roll Again
Electronic Warfare Equipment Electronic Warfare Equipment Electronic Warfare Equipment
2012
Life Support Sensors Cockpit Heat Sink Sensors Life Support
(6)
(15)
14 (14) Single
(9) (23)
(23)
Marauder MAD-4X 75
Inner Sphere
4 6
(Experimental) Era:
1
SRM 6
RT
4
1
SRM 6
LT
4
1 1
Blazer Cannon Blazer Cannon
RA LA
16 16
Succession Wars
2/Msl
—
3
6
9
2/Msl
—
3
6
9
[M,C,S] [M,C,S] 12 [DE] 12 [DE]
— —
5 5
10 10
(22)
(22)
(35)
15 15
(20)
(20) (10)
(8)
Shoulder Upper Arm Actuator Lower Arm Actuator Double Heat Sink Double Heat Sink Double Heat Sink Blazer Cannon Blazer Cannon Blazer Cannon Blazer Cannon Endo Steel Prototype Endo Steel Prototype
Double Double Double Double Double Double
2012
Heat Heat Heat Heat Heat Heat
Sink Sink Sink Sink Sink Sink
Life Support Sensors Cockpit Roll Again Sensors Life Support
Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Endo Steel Prototype Endo Steel Prototype
(16)
Shoulder Upper Arm Actuator Lower Arm Actuator Double Heat Sink Double Heat Sink Double Heat Sink Blazer Cannon Blazer Cannon Blazer Cannon Blazer Cannon Endo Steel Prototype Endo Steel Prototype
SRM 6
SRM 6
SRM 6 Ammo (SRM 6) 15 Endo Steel Prototype Endo Steel Prototype Endo Steel Prototype
SRM 6 Ammo (SRM 6) 15 Endo Steel Prototype Endo Steel Prototype Endo Steel Prototype
Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Endo Steel Prototype Endo Steel Prototype
Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Endo Steel Prototype Endo Steel Prototype
(16)
(12)
(12)
(23)
(16) Double Heat Sink Double Heat Sink Double Heat Sink Double Heat Sink Double Heat Sink Double Heat Sink
(8)
(16)
18 (24) Double
(9) (18)
(18)
Zeus ZEU-6Y 80
Inner Sphere
4 6
(Experimental) Era:
Succession Wars
1 1
Blazer Cannon LRM 10
RT RA
16 4
12 [DE] 1/Msl
— 6
5 7
10 14
15 21
1
AC/5
LA
1
5
3
6
12
18
[M,C,S] [DB,S]
(22)
(22)
(26)
(24)
(24) (9)
(6)
Shoulder Upper Arm Actuator Lower Arm Actuator AC/5 AC/5 AC/5 AC/5 Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again
Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Roll Again
2012
Life Support Sensors Cockpit Roll Again Sensors Life Support
Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
(17)
Shoulder Upper Arm Actuator Lower Arm Actuator LRM 10 LRM 10 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Roll Again
Roll Again
Roll Again Roll Again Roll Again Roll Again Roll Again
Roll Again Roll Again Roll Again Roll Again Roll Again
Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
(17)
(13)
(13)
(25)
(17) Blazer Cannon Blazer Cannon Blazer Cannon Blazer Cannon Ammo (LRM 10) 12 Roll Again
(6)
(17)
17 (17) Single
(9)
OO O O O O O O O O O O O O O O O O O O O O
(Industrial)
Kiso K-3N-KRHQ CommandMech 100
Inner Sphere
2 Era:
0
2 1 1 1 2
Lift Hoist Machine Gun
CT RT LT LT LT
— — — — 0
1
Machine Gun(R)
LT
0
2 2 2 2
Mounted Searchlight FRL Mounted Searchlight FLL Mounted Searchlight(R) RRL Mounted Searchlight(R) RLL
Cargo Container (10 tons) Collapsible Command Module Communications Equipment (3 ton)
OO OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O
(Experimental)
3
— — — —
[E] [E] [E] [E]
Succession Wars
2
— — — — —
— — — — 1
— — — — 2
— — — — 3
2
—
1
2
3
— — — —
— — — —
— — — —
170 170 170 170
[DB,AI] [DB,AI] [E] [E] [E] [E]
OOOO OOO OO O
O O O
O O O
O O
O O
(22)
O O O
O O O O O O O O O O O O O O O O O O O OO OO O O OO OO O O OO OO O O (23) OO OO O O OO OO O O OO OO O O OO OO O O OO O OO O OOO OOO
(32) (32) O O O
O O O O
O O O
O O
(14)
O
O O O O
O O O
O O
O
(22) OO OO O OO O OO O OO O OO O OO O OO O OO O OO O OO O
(32) O
O
BV: 940
OO O O O O O O O O O O O O O O O O O O O O
O
O
O O
O O O
(32) O O O O
O
O O O O
O
O
O
(14) (16)
Hip Upper Leg Lower Leg Foot Mounted Searchlight Mounted Searchlight
Heat Sink Heat Sink Machine Gun Machine Gun Machine Gun (R) Ammo (Machine Gun) 100 Communications Equipment (3 ton) Communications Equipment (3 ton) Communications Equipment (3 ton)
Life Support Sensors Command Console Command Console Sensors Life Support
Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Cargo Container (10 tons) Cargo Container (10 tons)
(21) Hip Upper Leg Lower Leg Foot Mounted Searchlight Mounted Searchlight
Collapsible Command Module Collapsible Command Module Collapsible Command Module Collapsible Command Module Collapsible Command Module Collapsible Command Module Collapsible Command Module Collapsible Command Module Collapsible Command Module
Lift Hoist Lift Hoist Lift Hoist
Collapsible Command Module Collapsible Command Module
Hip Upper Leg Lower Leg Foot Mounted Searchlight (R) Mounted Searchlight (R)
Hip Upper Leg Lower Leg Foot Mounted Searchlight (R) Mounted Searchlight (R)
2012
Collapsible Command Module
(21)
(21)
OOOO OOOO OOOO OOOO OOOO
O O O O O O O O O O O O O O O O O O O O O
O O O
OOOO OOOO OOOO OOOO OOOO
OOOO OOOO OOOO OOOO OOOO OOOO O OOOO O OOO O O O O O O O O O O O O O O O O O O O O O O (31) O O O O O O O O O O O O O O O O O O
O O O O O O O O O O O O O O O O O O O O O
(21)
(21)
(21)
10 (10) Single O O O O O O O O O O
(30)
O
O
O
O
O O O O O
O O
J. Edgar Light Hover Tank (Cell) Inner Sphere (Experimental)
17
Era:
Hover
Succession Wars
O O O O O
O O
O O O
O
O O
O O O
O O
O O O O
O O
O O
O O
O
(19)
Fuel Cell Engine
O
O O O O
25 11
O
O O O O O
O
(24)
O O
O O 1
Light Rifle
T
2
Machine Gun
T
3
— 4
8
12
2
— 1
2
3
[DB,S] [DB,AI]
O
O
O O O O
O O O O O O O O O O O O O O O O O O O O O O O O
Ammo: (Light Rifle) 18, (Machine Gun) 100
2012
2012
O O O O O
O O O O
(19)
O O O
O O O
(12)
O O O
(8) OOOOO OOO O OO OO
Kestrel Scout VTOL
O OO OO
25 12
Inner Sphere (Experimental)
18 [24] I.C.E.
Era:
(2) O
O
Succession Wars
(5) 1 1 2
Communications Equipment (1 ton)
1 1
Remote Sensor Dispenser
VTOL Jet Booster Machine Gun
BD BD FR
[ E] [E] 2
— — —
— — 1
— — 2
— — 3
— —
— —
— —
— —
[DB,AI]
Mast Mount
RR RO
[E] [E]
O O O O
(4) Ammo: (Machine Gun) 100, (Remote Sensors) 30
2012
2012
(5)
(40)
O
O O
Condor Heavy Hover Tank (Fission)
Era:
Hover
O O
Machine Gun
1 1
Sponson Turret Vehicle Flamer
1
Machine Gun
1 1
Sponson Turret Vehicle Flamer
3
Medium Laser
RSpo
2 — [DB,AI] RS [E] — RSpo 2 — [DE,S] LSpo 2 — [DB,AI] LS [E] — LSpo 2 — [DE,S] T 5 [DE] —
3
— 1
— 2
— 3
1
2
3
— 1
— 2
— 3
2012
2012
O O O O O O O
O O
O O O O O O O O O O O O O
O
(25)
O O O O
O O
O
O O O O O O O O O O O O O O O O O O O O O O O O O
O O O O
O O O O O O
O 6
O O
O
O
3
O
O
9 O O O
Ammo: (Machine Gun) 200, (Flamer) 40
O O
O O O O O O O
O O
2
O O O O O
O
O
(25)
1
O O
O O O O
1
O O
O O
Succession Wars
Fusion Engine
O O
O O
Inner Sphere (Experimental)
12
O O O
O O
50 8
O
O O O
O O O
O O O
(21)
O O O
O O O
O O O
(25)
(18)
BAR: 5 O
LARGE GROUND SUPPORT VEHICLE RECORD SHEET
O O
(15)
Buffalo Drone Bomb 100 5
Inner Sphere (Experimental)
8 [10]
Era:
Hover
Succession Wars
Fuel Cell Engine
1 1 1
Booby Trap Cargo Container (10 tons) Drone (Remote) Operating System
BD BD BD
[E] [E] [E]
— — — — — —
— — —
— — —
(15)
O
2012
2012
O O
O O
O
O O
O
O
O
O O O O O O O O O O O O O O O O O O O O O O O O O O O O OO O
Ammo: (Machine Gun) 900
O
O
O O
O
O O O O O O O O O O O O O O O O O O O O O O O O O O O O O
O O
O O
O
O
O O
O O
(15)
O
O O
(15)
(15) O
(110) OOOOOO OOOOOO OOOO O OOOOOO OOOOO OOO OO OOOOOO OOOOO OO OOOO OOOOO OOOOOO OOOOO OOOOOO OOOOO O OOOOOO OOOOOO OOO O O O OO OOOOOO OOOOO O O OO OO OO OO O OO O OOO
SUPER-HEAVY COMBAT VEHICLE RECORD SHEET (92)
Soarece Superheavy MBT
OOOO OOOOO OOOOO OOOOO OOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO
175 2
Inner Sphere (Experimental)
3
Era:
Tracked
Succession Wars
Fuel Cell Engine
1
Machine Gun
FR
1
AC/10
T
1
AC/2
T
1
AC/20
T
2 [DB,AI] 10 [DB,S] 2 [DB,S] 20 [DB,S]
— 1
2
3
— 5
10
15
4
16
24
6
9
8
— 3
OOOO OOOOO OOOOO OOOOO OOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO
(92)
OOOOOOOOOO OOOOOOOOOO OOOOOO OO OOOO OOOOOOOOOOOO OOOOOO OO OOOO OOOOOOOOOOOO OOOOOO OO OOOO OOOOOOOOOOOO OOOOOO OOOOOOOOOOOO OO OOOO O O O O O O OOOOOOOOOOOOOO O O O O O O O O O O O O OOOOOOOOOOOOOO O O O O O O O O O O O O OOOOOOOOOOOOOO O O O O O O OOOOOO OO OOOO OOOOOO OO OOOO OOOOOO OO OOOO OOOOOO OO OOOO OOOOOO OO OOOO OOOOOO OO OOOO O OOOO OOOOO OOOO OOOO OO O OO O OOO O O O O OO OO
(92)
Chassis Modifications: Limited Amphibious
O O O O O O O O O O O O O O O O O O O O O O O OO O O O O O O O O O O O O O O O O O O O O O O O O O O O O
Ammo: (AC/2) 90, (Machine Gun) 200, (AC/20) 30 (AC/10) 30
(92)
(60) (110)
2012
SUPER-HEAVY VEHICLE HIT LOCATION TABLE 2D6 Roll 2* 3 4 5 6 7 8 9 10 11 12*
FRONT Front (critical) Right Side† Front† Front† Front Front Front Front† Turret Turret Turret (critical)
ATTACK DIRECTION REAR FRONT SIDE Rear (critical) Side (critical)§ Left Side† Front† Rear† Side† Rear† Side Rear Side Rear Side Rear Side (critical)* Rear† Side† Turret Turret Turret Turret Turret (critical) Turret (critical)
REAR SIDE Side (critical)§ Rear† Side† Side Side Side Side (critical)* Side† Turret Turret Turret (critical)
*A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the vehicle. For each result of 2 or 12 (or 8 for side attacks), apply damage normally to the armor in that section. The attacking player then automatically rolls once on the Ground Combat Vehicle Critical Hits Table below (see Combat , p. 194 in Total Warfare for more information). A result of 12 on the Ground Combat Vehicles Hit Location Table may inflict critical hit against the turret; if the vehicle has no turret, a 12 indicates the chance of a critical hit on the side corresponding to the attack direction. †The vehicle may suffer motive system damage even if its armor remains intact. Apply damage normally to the armor in that section, but the attacking player also rolls once on the Motive System Damage Table at right (see Combat , p. 192 in Total Warfare for more information). Apply damage at the end of the phase in which the damage takes effect. §If the attack hits the front right or left side, all Front side results strike the front armor, while Rear Side results strike the rear right or rear left side armor. If the vehicle has no turret, a turret hit strikes the armor on the side attacked.
MOTIVE SYSTEM DAMAGE TABLE 2D6 Roll 2–5 6–7 8–9 10–11 12+
EFFECT* No effect Minor damage; +1 modifier to all Driving Skill Rolls Moderate damage ; –1 Cruising MP, +2 modifier to all Driving Skill Rolls Heavy damage; only half Cruising MP (round fractions up), +3 modifier to all Driving Skill Rolls Major damage; no movement for the rest of the game. Vehicle is immobile.
Attack Direction Modifier: Hit from rear +1 Hit from the sides +2
Vehicle Type Modifiers: Tracked, Naval Wheeled Hovercraft, Hydrofoil WiGE
+0 +2 +3 +4
*All movement and Driving Skill Roll penalties are cumulative. However, each Driving Skill Roll modifier can only be applied once. For example, if a roll of 6-7 is made for a vehicle, inflicting a +1 modifier, that is the only time that particular +1 can be applied; a subsequent roll of 6-7 has no additional effect. This means the maximum Driving Skill Roll modifier that can be inflicted from the Motive System Damage Table is +6. If a unit’s Cruising MP is reduced to 0, it cannot move for the rest of the game, but is not considered an immobile target. In addition, all motive system damage takes effect at the end of the phase in which the damage occurred. For example, if two units are attacking the same Combat Vehicle during the Weapon Attack Phase and the first unit inflicts motive system damage and rolls a 12, the –4 immobile target modifier would not apply for the second unit. However, the –4 modifier would take effect during the Physical Attack Phase. If a hover vehicle is rendered immobile while over a Depth 1 or deeper water hex, it sinks and is destroyed.
SUPER-HEAVY VEHICLE CRITICAL HITS TABLE 2D6 Roll 2–5 6 7 8 9 10 11 12
FRONT No Critical Hit Driver Hit Weapon Malfunction Stabilizer Sensors Commander Hit Weapon Destroyed Crew Killed
LOCATION HIT SIDE REAR No Critical Hit No Critical Hit Cargo/Infantry Hit Weapon Malfunction Weapon Malfunction Cargo/Infantry Hit Crew Stunned Stabilizer Stabilizer Weapon Destroyed Weapon Destroyed Engine Hit Engine Hit Ammunition** Fuel Tank* Fuel Tank*
TURRET No Critical Hit Stabilizer Turret Jam Weapon Malfunction Turret Locks Weapon Destroyed Ammunition** Turret Blown Off
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit. **If Combat Vehicle carries no ammuni tion, treat this resul t as Weapon Destroyed .
© 2012 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
Starfire SF-1X 55 7
Inner Sphere (Experimental)
11
Era:
Succession Wars
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