0One Games - Map - Blueprints - The Great City - Castle Ward

January 28, 2018 | Author: Carlyle Santin Sguassabia | Category: Stairs, Castle, Architectural Elements
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mapas de um excelente castelo...

Description

Welcome to Øone’s Blueprints! The Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum print resolution. Despite their old fashioned appearance each map offers you a degree of customization, using the pdf technology at its best. A small control bar (which will not be printed) on each map allows you to turn on and off the grid, eliminate the room numbers, get the walls filled and don’t show doors and furniture. Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves guild and so on. You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign. While offering you the best quality, these products are really cheap.

How to use this product At the bottom of each map you will find a small row of checkboxes, simply checking and unchecking the boxes you will activate/deactivate a feature. Your changes take place both in the blue version and in the black and white version. • Fill checkbox: lets you activate/deactivate the black/blue in the walls and allows you to save more ink . • Grid checkbox: lets you activate/deactivate the grid. • Furniture checkbox: it hides furniture, doors and the like and allows you to print and draw your own rooms • Numbers checkbox: it hides room numbers, useful if you want use your own room numbers. At the end of the book you will find a useful template to key your map and a suggested key for each map.

The Great City, Castle Ward The Castle Ward main building is, indeed, the Castle. This blueprint product details the Castle only, because it could be considered a ward itself, being it a huge building with more than 130 rooms. Each map is a double-sheet map. The castle overlooks the entire Great City from the top of a green hill. Two gates, on opposite sides, give access to this mighty military structure. In times of needs, the castle can become a self-sufficient stronghold able to endure months of siege. The number of the building refers to the map available in the Great City blueprint. The description of the castle levels follows. • Ground Floor: Part of the ground floor is a public domain space. The magistrates offices are found here, just next of the gateway. Beyond these public offices lie the castle’s army detachment, the castle garrison, with barracks, refectories, storage rooms and all the necessary to house a small part of the city army. • 1st Floor: The first floor is split in two distinct parts. Just above the public offices stand the great audience hall, where the city lord attends his duties to the citizens and a private area of parlors where the most delicate affairs are run. On the opposite side lie the barracks of the lord’s elite guards, just above the garrison’s quarters. • 2nd Floor: The second floor is dedicated to the lord’s apartments and comes split in half even if connected by large terraces. On the lord’s apartments side, you can find the lord’s bedroom, the office, the dining room and the guestroom. On the other side there are the officers quarters: these are utterly loyal soldiers that can assist the lord in times of needs. • 3rd Floor: This floor is a large terrace. In times of war huge catapults are built on this rooftop, from which it is possible to have a 360-degree view of the Great City and its environments. • Dungeon: The underground level is by far the most important of the castle, since it houses the food warehouses, the cisterns which provide water to the entire castle through two wells, the armories, housing catapults and warfare tools, and the storage room. On this level you can find even two jails, complete of torture chambers, and two well-hidden secret passages leading to the city below..

Øone’s Blueprints: Castle Ward

Product Code: blu25. First edition 04/2006 Design: Mario Barbati 2D drawings: Guido Barbati Graphics: O’Bully Software Engineer: Anna Fava

Øone Roleplaying Games www.Øonegames.com master@Øonegames.com

All of the content of this book is © by Øone Roleplaying Games. The reproduction or retransmission of any part of this book, without written permission of the copyright holder is expressly forbidden, except for the purpose of reviews. Permission is granted to print this book for personal use only.

COVEREDPIT COVEREDPIT COVEREDPIT

Legend

3YMBOLS 3YMBOLS 3YMBOLS 3YMBOLS 3YMBOLS 3YMBOLS 3YMBOLS 3YMBOLS 3YMBOLS door DOOR DOOR DOOR DOOR DOOR DOOR DOOR DOOR DOUBLEDOOR double door DOUBLEDOOR DOUBLEDOOR DOUBLEDOOR DOUBLEDOOR DOUBLEDOOR DOUBLEDOOR DOUBLEDOOR DOUBLEDOOR PORTCULLIS portcullis PORTCULLIS PORTCULLIS PORTCULLIS PORTCULLIS PORTCULLIS PORTCULLIS PORTCULLIS PORTCULLIS SECRETDOOR secret door SECRETDOOR SECRETDOOR SECRETDOOR SECRETDOOR SECRETDOOR SECRETDOOR SECRETDOOR SECRETDOOR STATUE STATUE statue STATUE STATUE STATUE STATUE STATUE STATUE STATUE FIREPLACE FIREPLACE FIREPLACE fireplace FIREPLACE FIREPLACE FIREPLACE FIREPLACE FIREPLACE PILLAR PILLAR PILLAR PILLAR pillar PILLAR PILLAR PILLAR PILLAR PILLAR STAIRSDOWN STAIRSDOWN STAIRSDOWN STAIRSDOWN stairs down STAIRSDOWN STAIRSDOWN STAIRSDOWN STAIRSDOWN SPIRALSTAIR SPIRALSTAIR SPIRALSTAIR SPIRALSTAIR SPIRALSTAIR spiral stair SPIRALSTAIR SPIRALSTAIR SPIRALSTAIR SPIRALSTAIR TRAPDOOR TRAPDOOR TRAPDOOR TRAPDOOR TRAPDOOR trapdoor TRAPDOOR TRAPDOOR TRAPDOOR PENTAGRAM PENTAGRAM PENTAGRAM PENTAGRAM PENTAGRAM PENTAGRAM pentagram PENTAGRAM PENTAGRAM PENTAGRAM PIT PIT PIT PIT PIT pitPIT PIT PIT BARS BARS BARS BARS BARS BARS BARS BARS bars BARS POOL POOL POOL POOL POOL POOL POOL POOL pool FALSEDOOR FALSEDOOR FALSEDOOR FALSEDOOR FALSEDOOR FALSEDOOR FALSEDOOR FALSEDOOR FALSEDOOR false door COVEREDPIT COVEREDPIT COVEREDPIT COVEREDPIT COVEREDPIT COVEREDPIT COVEREDPIT COVEREDPIT STAIRSUP STAIRSUP

Symbols commonly used

STAIRSUP STAIRSUP STAIRSUP

3 3 3

SECRETTRAPDOOR secret trapdoor

& & &

TRAPDOORINFLOOR trapdoor in floor TRAPDOORINFLOOR

# # #

trapdoor in ceiling TRAPDOORINCEILING

SECRETTRAPDOOR SECRETTRAPDOOR TRAPDOORINFLOOR TRAPDOORINCEILING TRAPDOORINCEILING

curtain

CURTAIN CURTAIN CURTAIN CURTAIN

ONEWAYSECRETDOOR one way secret door ONEWAYSECRETDOOR ONEWAYSECRETDOOR ONEWAYSECRETDOOR

ONEWAYDOOR one way door ONEWAYDOOR ONEWAYDOOR ONEWAYDOOR

four poster bed CURTAIN

CURTAIN CURTAIN CURTAIN CURTAIN CURTAIN CURTAIN ONEWAYSECR single bed CURTAIN ONEWAYSECR ONEWAYSECR ONEWAYSECR ONEWAYSECR ONEWAYSECR ONEWAYSECR ONEWAYSECR round table ONEWAYDOO ONEWAYDOO ONEWAYDOO ONEWAYDOO ONEWAYDOO ONEWAYDOO ONEWAYDOO ONEWAYDOO ONEWAYDOO DAIS bench DAIS DAIS DAIS DAIS DAIS DAIS DAIS ALTAR ALTAR shelves ALTAR ALTAR ALTAR ALTAR ALTAR ALTAR ALTAR stairs up/down

dais

DAIS DAIS DAIS DAIS

anvil

altar

ALTAR ALTAR ALTAR ALTAR

barrels

locked door

coffin

double door locked

crates

window

table

torture table

shelves

hook on wall

bones

weapons rack

pallet

desk

bracer

© Øone Games, permission granted to print for personal use only

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© Øone Games, permission granted to print for personal use only

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1 - The Castle, third floor

© Øone Games, permission granted to print for personal use only

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© Øone Games, permission granted to print for personal use only

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1 - The Castle, underground floor

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1 - The Castle, underground floor

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.!-%

1

Gate

2-3

Guardpost

4

Inner Courtyard

5

Courtyard

6-7

Public Archives

8-9

Magistrates

10-11

Empty room

12-19

Tower

20

Empty room

21

Armory

22-27

Barrack

28

Gate

29-30

Guardpost

31

Refectory

32

Kitchen

33

Stables

34-36

Privy

37

Storage

38

Privy

39

Storage



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1-2

Guardpost

3

Meeting hall

4

Audience hall

5

Balcony

6-7

Parlour

8-15

Tower

16-18

Elite Guards Barrack

19

Meeting room

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1-4

Guardpost

5

Kitchen

6

Lord’s dining room

7

Guest’s bedroom

8

Lord’s bedroom

9

Lord’s office

10-11

Balcony

12-13

Terrace

14-16

Tower

17-19

Officers’barracks

20

Captain’s bedroom

21

Maps room

22

Cartography room

23-24

Storage

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1-2

Guardpost

3-4

Armory

5

Gathering chamber

6

Food storage

7

Storage

8-9

Torture chamber

10-11

Escape route

12

Main corridor

13-14

Empty room

15-16

Cistern

17

Jail

18-32

Cells

33

Jail

34-47

Cells

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BUILDING BY BUILDING J 006 ANUARY 2 THEGREATCI TY DOCK W ARD

FEBRUARY 2006 TRADESW ARD RESI DENCEW ARD M ARCH 2006 TEM PLEW ARD CASTLEW ARD APRIL 2006 ARM YW ARD

t hef i r s td20pdfpubl i s heroft hewor l d

www. Øonegames . c om

' D20Sys t em' andt heD20Sys t em l ogoar eTr ademar ksownedbyW i zar dsoft heCoas tandar eus edwi t hper mi s s i on.

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